So I like the orp. I feel like it prolongs. the death of the servers but instead of just increasing turret damage and building health. why not just make it immune and turrets don’t shot while orp is active? and it can be like orp will only last for a max of 16-24hrs and it’s gone. to prevent people from being afk the whole wipe. the logout time is good so people just can’t log on for a sec and log off to reset the timer. I understand people like to offline and that is just apart of the game. I personally don’t mind either way I’ve played many great servers with or without orp. But this idea I’ve seen was very successful but this was back when I was on the Xbox on ase
#ORP possible change
4 messages · Page 1 of 1 (latest)
Orp does disappear after 36 hours
Yea I know but if the change to make stuff immune and have turrets not shoot. to prevent people abusing it maybe it could be set to 24hrs
thats how ase official orp setting works... imo its a bad idea because you can just place a c4 dodo on someones base and as soon as they log in the turrets shoot and it blows up, and with like 20 minutes after someone logs off, you can easily remove any small gates or towers making it so every time you log on you get an entire tower blown up by 100 dodos