#Bring Back Death Timers on 4Man
12 messages · Page 1 of 1 (latest)
IMO death timer just makes a 4 hour raid into at 6 or 7 hour raid and makes it more tedious. Sure sometimes the time factor might affect the outcome and make people leave but I think most people raid when they know they have time and the timer really doesn’t affect outcome
Should add it on all servers
this is spot on. raiding is an extremely long process already and death timer slows it too much expecially when both tribes are late game
Part of raiding while attacking is killing defenders over and over to put them on a timer. So depending on the situation it can make a raid longer or shorter
in your initial suggestion you are complaining about people running your turrets and cspining your wall. sounds more like you are unhappy with how attackers raid and if you added this death cooldown all it would do is slow down raids by making people play super slow and not want to risk going for turrets and just pure soak.
It also makes defenders not want to try and wipe the enemy fob because if they die then attackers have free reign and it just makes both sides play super passive not wanting to die. Terrible suggestion for the raid meta that elite ark currently has
In the first 2 days of wipe i understand this more as resources are more limited and kills are the main tool you have to stop raids, however after people are built up resources are alot less limited and then this makes raiding online even worse of a timesink
beautifully articulated🤓
it will be filtered in
I’m not disagreeing with you because you are right and I get what you are saying but there should be some type of consequences for rapidly dying like dying 10 times in 5 mins is insane