#Bring Back Death Timers on 4Man

12 messages · Page 1 of 1 (latest)

hearty geyser
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Getting flak ran and PT spun non stop with no repercussions is insane. They died over 100x in a hour each

proven cove
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push back

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do something to protect yourself and wipe their fob

cunning dome
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IMO death timer just makes a 4 hour raid into at 6 or 7 hour raid and makes it more tedious. Sure sometimes the time factor might affect the outcome and make people leave but I think most people raid when they know they have time and the timer really doesn’t affect outcome

junior stream
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Should add it on all servers

proven cove
hearty geyser
proven cove
# hearty geyser Part of raiding while attacking is killing defenders over and over to put them o...

in your initial suggestion you are complaining about people running your turrets and cspining your wall. sounds more like you are unhappy with how attackers raid and if you added this death cooldown all it would do is slow down raids by making people play super slow and not want to risk going for turrets and just pure soak.

It also makes defenders not want to try and wipe the enemy fob because if they die then attackers have free reign and it just makes both sides play super passive not wanting to die. Terrible suggestion for the raid meta that elite ark currently has

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In the first 2 days of wipe i understand this more as resources are more limited and kills are the main tool you have to stop raids, however after people are built up resources are alot less limited and then this makes raiding online even worse of a timesink

thorny gale
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it will be filtered in

hearty geyser