:warning: A new map is available for public testing! :warning:
#surf_ebony
27 messages · Page 1 of 1 (latest)
setspeed booster on a bonus needs to have strict mode disabled but that's broken right now. I will fix it when the game gets updated
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@weak rampart Do you maybe know if this booster is also supposed to be walked into?
alright, thanks
I guess it also felt bad because of no prestrafe
will need to boost it
@unborn swan btw, this isn't a setspeed booster, it's an onendtouch trigger_multiple and afaik there isn't a straightforward way of converting these boosters
it also gives slightly different speeds in css and in momentum
3060 in momentum and 3081 in css
thanks, I guess it has to stay as onEndTouch then
there is also a similiar booster on surf_sequoia, but onStartTouch
for now I converted it manually to trigger_setspeed, but idk if it's good enough
by default that onStartTouch booster gives like 100 units less than on css
The booster gives 2800 speed, that plus walking speed would be 3060. Not sure where those extra units even come from.
Zones: Approved
Entity Tools: Approved
Lumper: Approved
Submission Page: Approved
This area needs a teleport added to prevent an annoying route
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B3 end zone needs to be remade, it's extended past the edge for some reason
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I made this config replacing b2 onendtouch booster with trigger_setspeed. Possible alternative to waiting for 0.11 update
Did you use the automatic setspeed converter to get values and then ,moved the trigger?
It seems to work, just wanna make sure vertical is the same
And horizontal I put the same as here
alright, looks correct then. I will fix everything else and re-rank it, thanks for help with this
