#Achievement Suggestion Thread
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Back 2 Back: Complete a track twice in a row
Wow, that was fast: Get the first completion on a track
There's a lot of inspiration to be taken from kzprofile's achievements imo : https://kzprofile.com/players/76561198325578948/achievements
I remember another website with a lot more of achievements (like 10 pages of it) but I can't find it anymore
[unsure what it should be called]: Get last place on a track
[unsure what it should be called]: be in the same lobby as the map maker
Bullseye: Complete a run with a X.000 time
Well-Rounded: Complete a map in every gamemode
Another thing: those bhop x amount of times achivements shouldn't count if you are in a low ceiling, u can rapidly get jumps that way
there should be another achievement tied to beating a "sweaty gamer" themed map (surf_razer_ksf, surf_tendies, etc)
[idk]: play a mapper's first map
[idk, something to do with labbing something out]: improve your PB on a map in saveloc
[idk]: go above maxvel (this is possible)
I don't think achievement that require "play with the map maker" or anything like that should be added ( dev one included ) because it can make impossible to achieve them if they don't play anymore, imo achievement should be doable at anypoint in time even if the game is "dead"
Edit : Same thing with "Get the first completion on a track" unless you are porting youself a map and play it right after it it will be impossible for new player to do it
Edit 2 : I m mainly talking about steam achievement, one thing that can be added into the game is Ingame Profile Achievement that way you could add more special/difficult achievement ( that way you could even add some reward like special badge/skin/portrait etc... ) without penalizing people that want to 100% steam achievement.
idk i don't feel like it's so out of the ordinary to get an achievement like that
cause it's like u can get it on any map
and there are tons of people who make maps
for all the diff gamemodes
i completely agree with the second edit
also for edit 1 you'd be surprised sometimes u can snipe a comp real fast if ur good enough
and u dont need to be a top player to get it
altho yea that may be a bit harder
I think some harder achievements are also perfectly acceptable in mmod, stuff like
- 100% ranked map completion in any 1 gamemode
- 10% overall ranked map completion
Could have 2nd versions of these achievements for bonuses as well and maybe multiple levels of 2 something like 5/10/25/50 (probably wouldn’t be good to go over 50, these would also have to be added only when 1.0 is out so there’s enough maps and the achievement isn’t just super free for beta players, then much harder for newer players when all maps are added.)
I also think 1 achievement each for setting a map, course/stage, and bonus tt and wr should exist. (This could probably be limited to a week after it’s added so the integrity of the achievement is retained at least a little)
I think 100% ranked map completion in any 1 gamemode, or getting a top 10/wr are far too difficult for just achievements. I agree that there should be harder achievements but those would be impossible for the average player regardless of the time put in/ minimum take an insane amount of time in a specific mode to get.
Like in some if not all modes I'm sure there will EVENTUALLY be a t10 ranked map in each mode. I can't speak much on other modes but I know in surf that regardless of how insane your "talent" is that will take 1000+ hours and likely a few thousand more.
That being said I do think there should be some "difficult" achievements, like beat a tier 2 or 3 map in each mode.
Completely agree, there should be a difference between steam achievements and in-game achievements, just so 100%ing the game isn't impossible for those who would dare, while still keeping more advanced ones for the crazy grinders
I think if an achievement would require the average player 1000+ hours to just gain the skill to get let alone actually getting it after gaining that skill then it has long sense passed the point of a reasonable achievement.
Meet your maker
little bit silly suggestion, but do an airdouble in sj so good it would have killed you in tf2
Perhaps 90% would be better actually, assuming the tier spreads in other gamemodes are at all similar to jump then it should be like 10x as easy as 100% and still serves as a high completion achievement. 100% would be covered by having completion leaderdboards anyways I suppose, maybe offering an in game title that you can use in place of your rank in chat or something.
and as well hit like 5-10 speedshots in a row, and call it: only demomen can hit those
I personally think a defined number as 10/50/100 map completion would make more sense than a % in tier, as what defines if you get the achievement in a point in time will fluctuate to something else in the future (when more maps gets added)
PS : If you're reading this discussion afterwards and want to skip that specific point being discussed, here's a fastforward to the main subject of the forum thread 😉 #1434675250444112054 message
My main problem right now is just that every current achievement require like 0 effort (except rellort's lol).
I don't see a problem with that honestly, map pools don't grow at insane rates and people learn faster as the gamemode gets older anyways.
And as I said, obviously it can't exist until we've ported almost every map from the home games.
Because an achivement should refer to a static limit you overcome at any time given (wether the game is old or not), it should not be different from mmod 1.0 + 1year to mmod +10 years, if you have to complete 10 maps in both cases, the skillcap is (mostly) the same (beside if you consider that easier maps were added, but that shouldn't be an issue if tier system is good), if you have to complete 10% of a pool of 50 maps or 500 maps, it is not the same
That's why I pointed for steam achievements having a defined number, and in-game achievements being able to use the % metric instead
pretty sure defrag has like 50k maps
How does you saying that the difficulty of a static completion achievement reducing as more easy maps get added not show that that's the option that actually changes?
Tier system is what should balance that
Just don't complete the achievement in defrag ig lol
That's what happens when every map you have is a flat plane
What does this mean
Achievement: complete 10 maps
If there's 5 t1s, 2 t2s, 4 t5s, 8 t6s
then later there's double all those counts
It's now easier, a percentage completion would keep the difficulty the same.
That if tiers are properly defined and "accurate", there won't be "too" easy maps added that would influence the skill required for a completion achievement in each tiers
The tier system doesn't change how difficult a map is
No but the difficulty of a map should define which tier it should be, which avoid the fact that -> more maps in the pool -> easier achievement completion
But people are going to make more easy maps anyways, I don't think I'm understanding what you're getting at here
How does that avoid that?
I just think it isn't good to have achievements that would take several hundreds of hours to get the skill to complete let alone actually going through the process of actually completing it.
Can't blame you for that, I'm not clear with it myself 😂
90% completion isn't that bad (unless it's defrag apparently lmao), especially only ranked maps
In surf it would mean in the easiest case possible doing every map below tier 6(ksf tiers)
Though, for the general statement of having hard to complete achievements, I think that's a good thing for a game that probably has the highest skill ceiling of any game in history.
The size of the pool in each tiers shouldn't modify the difficulty of accomplishing an achievement that showcase that you can beat a tier or not, if you can beat 50 maps of a tier, you supposedly can beat 100% of the maps of that tier
As well as speedrun oriented achievements, this is fundamentally a speedrun game.
My only issue with it is that it will vary over time, where a defined amount of map completion wouldn't
ok maybe change the achievement to "Beat 5 tier [1,2,3,4,5,6] maps"?
Of the massive amount of people that have played on ksf only 28 people have above 90% completion
The max number could be tweaked to be higher or lower
and 0 people currently have 100%
Perhaps I'm jumper brained. I agree now, best to keep % completion as an in game achievement for titles and such.
That's what I'm pushing for, steam achievement = beat 10-50-100 maps of a tier (are gradual achievements not a thing anymore?)
In game achievement/profile badge = 25-50-100% completion (with the year it was done so map pool increasing is kept in mind)
Ingame titles are different from steam achievements, I can't think of any reason off the top of my head to limit how hard those can get.
tbh I've had 90%+ completion in both jump gamemodes for years now so I kinda just figured surf had a similar tier spread
How many maps are on ksf?
909
ah, similar to jump
That's my point, in game achievements can get as hard as possible, but steam achievement shouldn't to not gatekeep the 100% completion
Yeah, I do think steam achievements need to get a little harder than they are now though
I agree
making people get to t6, or at least 5 for 100% steam completion might be a good ballpark
- There needs to be some way to also force decent speedruns
Pretty sure steam achievements atm are more of a sketch than how they will be at official release obviously
maybe g1 is more generous?
not sure how it is in jump but there are many people that have thousands of hours in surf with no t6 completions
t8 scale?
yes
Don't kill the dedicated cheese, if someone put in 10hours running with cheese to earn that achievement, I would let him have it if he respected the rule 😂
we've kinda always worked on t10
gotta keep in mind that momentum mod t6 =/= ksf t6 (when it is implemented)
ah well one of my friends was tier 3/4 after a few thousand hours
I'd say it probably takes a few hundred hours to get to our t6 on average, idrk though, it's been a while since I've been there
It's also hard for me to judge how hard surf is for someone who's new to source, it's obviously a lot easier to pick up coming from jump.
Oh trust me, I know about mmod tiers. I've talked far to much about them 😄
I think rj is also more condusive to improvement naturally
surf has a lot of invisible things you need to learn even for just t5/6
rellort would have a better reference on how jump vs surf tiers line up
where rj that doesnt really come up until youre trying to beat like koro
true skill in surf is pretty nebulous
I do recognize you 😉 all I'm saying is defining which should be the top tier for steam achievement here and right now is irrelevant because it is bound for change later on ^^
This thread has suddenly become a lot less concise lol
Isn't there a thread option on discord to avoid that from happening? Or does it works only for normal channels and not for forums?
I think this is the thread
When right clicking a message on a discord server where the option is enabled, you get a 4th option in the context menu that allows you to create a thread on the message, to keep things concise
Sorry 🥖
Oh, another good achievement could be something like
"Well Rounded": Complete a [tier up for debate] map of each mechanic
eg. unit, tech, and (I forget the other one)
or for jump: prefire, wallpogo, wallshots, bounce*
#1434675250444112054 message
name might need a change...
That one might work better as jack of all trades, then you can have multiple achievements for "Well Rounded Surfer" "Well Rounded Rocket Jumper" etc.
I believe both should be able to co-exist as :
- Complete x maps in y gamemode z tier
- Complete x maps in each gamemodes for tier 1-2-3 etc.
x doesn't have to be the same for each achievements obv
Also this might've been on a stream or something but someone suggested that an achievement like the one you linked be tier 3, which I agree more with than just any map.
What about achievements more like dev easter eggs as : "Beat Gocnak's time on ahop_coast" or some stuff like that?
As in french skiing competition, to get the Flèche d'Or medail, it’s a timed competition where participants are ranked based on how closely their performance matches or beats a reference benchmark set beforehand by the opener (his time +x seconds), being the devs in that case
I fear that beating the actual time might be too hard in some cases, so beating his time +10%(or w/e feels fair) or something along theses lines might make more sense
I think "complete 5 tier X maps" would be good if it was tiers 1-6
for higher tiers it could be only in-game badges/achievements
even just 1 tier X map would be cool to give more hype when you beat your first map of the next tier
and i agree that t1 to t6 is healthy, anything more than that takes too much time
could call beating a t1 map like "humble beginnings" and t5 "halfway there" or something like that
another achievement suggestion: get the same exact time 2 times in a map.
Tick Perfect!
"Better than the dev", beat a developer's time in their favorite gamemode
Map specific achievements could be cool, like ones for beating a hard map (t8's and above maybe?)