surf_hourglass has been (very recently) added to Beta maps (praise to the porters!). Last time I played it was a few years ago on cs:go but I don't remember it having so much dark areas where you can't see no ramps with a normal Brightness, so I had to max-out Brightness. I personally think this is not fun at all and should be mostly avoided. It's still a great map with high brightness, even though my eyes hurt a little 😛
#surf_hourglass + dark maps
18 messages · Page 1 of 1 (latest)
even in css and csgo this map gets realllly dark towards the end so its a map specific thing
momentum is slightly darker than what people are used to in those games tho since it defaults to fullscreen windowed where the gamma brightness doesnt work like how they do
here's css vs momentum for reference (both on default brightness):
i guess the question is at what point we should reject maps for being too dark
at no point if they are old maps, that's what mat_brightness is for
on your references momentum seems brighter though?
yeah i was surprised by that
Are you on default brightness?
mat_brightness 1 in mom and mat_monitorgamma 2.6 in css
although screenshots ignore gamma settings in css
it could be some hdr exposure difference
could something like a minecraft fullbright mod work in this?
this is at the start of the map here with brightness 100% and Print Screen Capture
This is towards the end.
Imo particularly tier 1 maps should avoid this. The way I see it we should strive to keep new players the best we can, and surf is already hard enough for them lmao
yeah thats kinda fair