#surf_bugs

22 messages · Page 1 of 1 (latest)

eager pilotBOT
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:warning: A new map is available for public testing! :warning:

By otterrrrrrrrr

Surf

Tier 6

eager pilotBOT
quasi snow
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looking on staging and it seems like none of the bonuses have been completed by anyone

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is there any pro gamers who can do them to verify it works

toxic jackal
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they are way too hard

quasi snow
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i think the destinations in the wall thing are probably using trigger_teleport_relative to teleport people to the start while resetting their velocity

toxic jackal
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yea, that's the weird thing I meant

quasi snow
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could probably change that in lumper but you would have to manually move the origin of each teleport destination

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idk if its that important to fix

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might wait on this one for more feedback

toxic jackal
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It depends on the purpose of having teleport dest inside of the zone, as I said I'm still not 100% positive I got it correct

quasi snow
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i will ask rio about it

toxic jackal
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I'll move them tomorrow if necessary, ping me when you find out please

eager pilotBOT
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Xbmann

Teleport destinations are in the void to reset speed, need feedback on whether or not it should be changed to regular destinations for the momentum port

s4 end is gated by a filter, ideally the end zone should use that filter entity but will need more investigation into the entities. Same with b1, b3,

quasi snow
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@crude violet @bronze furnace I forgot to ask but this effects this map as well as rez2. For maps that have their teleport destinations set in the void (usually to reset velocity with a teleport_relative or to apply filters) should the destinations be moved so that they are encased in the start zones or is that a case where we can ignore that guideline

bronze furnace
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all in all I know nothing, so defer to rio

toxic jackal
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Another option is also creating a seperate region to cover those entities

toxic jackal
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Could you clarify why there is a requirement that zones cover it for other maps?
I'm not sure what to with something like surf_board_this or how to identify exceptions to this rule

eager pilotBOT
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Xbmann

b2 has an angled bhop where the far end of it is treated like a ramp spine needs a bhop zone

crude violet
# toxic jackal Could you clarify why there is a requirement that zones cover it for other maps?...

its mostly about having a tight interaction where you go to the teleport destination and are "immediately" in the zone. if that actually happens 1 tick later, thats fine. putting an actual region out there that you cant really be in could cause other problems (cant say exactly what off the top of my head). it would be better to move the destination to the real region, but if the destination is in a box elsewhere for complicated trigger purposes, its hard to change that