#Bhop stats and replays

1 messages · Page 1 of 1 (latest)

calm tangle
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Most bhoppers rely on SSJ in regular CS to know where there at, and how to improve. I utilize SSJ on every bhop server I've been on, paying close attention to my gain and sync. Will this be a thing in the 1.0 release? I'd love to see my own SSJ stats including gain, sync, speed on (x) jump, and deviation. I'd also like to see this on replays, to see if what theyve done is even possible.

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Also, If this is already a thing and I just overlooked it. just a point in the right direction would be awesome.

weary topaz
viral oxide
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im pretty sure someone already has a draft ssj in panorama, just hasn't been polished enough to add

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maybe @reef bobcat ?

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so dunno if it'll be by 1.0.0 or not but ssj is definitely known and should be in at some point, roadmap permitting

humble merlin
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Jump stats are absolutely coming very very soon

calm tangle
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awesome. Glad to hear!

weary topaz
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Sweet

languid grotto
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Yeah Peen has being working on an improved Panorama API on the C++ side that'll let anyone work on Panorama stats panels, all the Panorama JS is open source

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Roady's done some stuff already but it'll be a lot cleaner once the new API is hooked up

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Then the plan is to do lots of small little bhop components like SSJ, jhud strafe sync thingy etc, once hud customizer is done you'll be able to drag them around ingame and position however you want

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Figured people would prefer a modular draggable system over one single big chunk of UI

reef bobcat
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Have not looked at this stuff in a long time but as far as i can remember when on a replay or spectating it just doesnt know when a jump happened so it does not print stuff out, but constantly updating things like strafetrainer work

nocturne phoenix
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I'll check that out on the dev branch and let ya know

reef bobcat
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Idr does ssj work when spectating in css? Been so long

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Also has anything been put in place for where to print out ssj? I know there was some discussions forever ago about having like chat filters or some system like that

nocturne phoenix
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we had talked about chat messages for stats, but that won't come for a little while

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I know the panel could use a little styling TLC - the main thing is getting it in to be tested/to gather feedback

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tbh, if you want to take over the panel stuff once the API is available in the steam version I wouldn't mind at all

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(looking like it could be this next release, 0.9.5)

nocturne phoenix
reef bobcat
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Idk im busy for the next little bit depends on when it comes out, excited to see though

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Spec/replay i think just needs to activate the jump api

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But thats prob another thing later down the line, not super important right now

humble merlin
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Should be this friday if it can get one more review on it

reef bobcat
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🫣hope i have momentum on my laptop

languid grotto
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oh I forgot to check out the stuff on red

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donion rings

nocturne phoenix
calm tangle
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@reef bobcat I’m not sure about CSS, but I know replay/spectate SSJ is a thing on CSGO.

reef bobcat
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I figured it was just had a thought about jump numbers on replay/spec

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Also seg

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But that isnt really important

calm tangle
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Also I feel as though deviation is more of an anti-cheat aspect, I'm not exactly sure how its calculated so I cant really assist in that one.

reef bobcat
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Ya i was thinking about throwing in deviation logs a while ago but i was too lazy to go find the math used

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Also it isnt really important

calm tangle
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deviation is pretty solid, most optimizers and other cheats dont really try to hide it

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just an extra step of security

reef bobcat
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Ya internally they are gonna have all the anticheat stuff, adding it to ui is more only for strafers who wanna brag about getting a .4

calm tangle
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yep 😎

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speaking of anti-cheat, who is going to be in charge of moderation? will it be the player-base, or will there be dedicated "admins"

reef bobcat
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I think its mostly automated with manual review from the team, but also anticheat is more hidden then the rest of the game and is coming as the last thing pre 1.0

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If someone sat down and explained the math for calculating deviation logs to me i could make something print them but it wont be added to the game

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Maybe one day pano ui could be shared on the workshop or something🙃

languid grotto
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I think players will be able to report runs but the internal AC stuff will be completed closed off

nocturne phoenix
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And by process I mean things will need to meet a certain quality bar or design/theme. Not that what you’ve made isn’t, it just lives on your own fork. You or others could build pano stuff and submit it to be added

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Ha, that’s basically what I did with cgaz before I had engine access

reef bobcat
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Ya i was more thinking for things that shouldnt be added officially

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Would be cool if it was super easy and you didnt have to like merge any files

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also with unofficial stuff i can sneak in more autofavorite lines and more people will use them, idk if they would make it past review

languid grotto
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yeah I kinda worry about workshop just cus people can potentially sneak weird stuff into them

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though we're gonna remove GameInterfaceUI.ConsoleCommand soon

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then idk we're need some kinda module loader system in C++ to load files in certain directories I guess, cus yeah we don't want people to have to merge stuff in hud.xml together

reef bobcat
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Ya even without consolecommand theres prob some fun stuff you can do, and bad things as well

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Could have a peer review process

viral oxide
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as soon as you add 1 safety check or new feature to workshop you can't use the workshop anymore

reef bobcat
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Rip, hopefully theres some place to share peer reviewed code

viral oxide
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github :)

reef bobcat
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😔i guess

calm tangle
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Thread is on its way to be most replied 😎