#Items Feedback

1 messages ¡ Page 1 of 1 (latest)

dreamy sand
gusty charm
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Nerf the Flare by 3 seconds overall of usage

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Nerf Handcuffs by 5 seconds less of time used

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Make it so Heat googles are consumed faster

shy mural
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Camera should stun Werewolf for MUCH longer.

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Knuckle Duster should down in 2 shots instead of 3.

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Blindfold should blind the entire screen.

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Bandages should always be available vs the Chemist.

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Blindfold should blind for much longer.

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Gas Grenades should last much longer once thrown.

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Gas Grenades should be 2 in quantity instead of just 1.

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CCTV Tablet should be made easier and clearer to see through.

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CCTV Tablet should be able to switch cameras faster.

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CCTV Tablet should be able to switch cameras backwards, not only forward.

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ooops, then I remembered completely wrong then.

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Gas Grenade should activate much faster.

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Smoke Grenade should activate much faster.

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Smoke Grenade should be harder to see through.

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Hammer Of Mending should be able to repair broken Tannoys.

naive sundial
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Hammer Of Mending should repair instantly. It would make it easier to use and it would be more useful

shy mural
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Walkie Talkies should have a way for the Infected players to "avoid them", so they're not always forced to talk to Innocent players always the entire In-between to not otherwise be deemed Infected.

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Motion Sensor should have a louder and bigger in range sound of it being destroyed.

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Decoy should behave in a way that's more believable, and not constantly switch direction of movement.

grizzled ivy
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Nerf Muzzle by at least 10 seconds

shy mural
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Muzzle should last shorter, BUT have 2 uses instead of 1.

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Muzzle should have 2 uses instead of 1 but stay the same duration.

dull marsh
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flashlight can prevent eyes from opening if u hold it for a few seconds on a closed eye thats about to open.

candid ocean
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Give the decoys the name of the person who used it above their head

tall prairie
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A new item: pills it makes u immune to eyes for like 15 seconds

dull marsh
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let me buy items with gold

dull marsh
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Add floor traps or sticky shit to slow down people chasing you

dull marsh
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nerf handcuffs they should at the very least let you run or reduce time to 20s

tall prairie
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Make the return pad teleports u faster

regal yacht
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Change all items 🫶🏻❤️

thorny ermine
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Disable handcuffs in every ritual every time

spring furnace
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Buff Hammer of Mending:
Add sabotage repair speed to its effects.

Map/Scenario Adjustments:

Asylum Sabotage: Generator repair speed increased.

Blackthorn Manor: +1 vote on Boris (instead of the standard 1).

Project Wurgen: 2 tubes are fixed if at least 1 tube is repaired.

Circus: 2 components are fixed if at least 1 component has been placed in the generator.

Currently, almost nobody buys the Hammer of Mending unless it's the first item available or for ascension purposes. Otherwise, it’s usually ignored.

leaden wolf
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New item idea
Water bucket
Can be placed on the ground lasts for 30 seconds if someone runs through they slip over haha funny moment if you walk through it it’s very slippery and when your out of it you slip a little cause your wet

dreamy sand
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✅

mystic siren
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Change: while using adrenaline, sanity doesn't drain

cloud rune
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Nerf heat goggles very no skill crutch item that lowers the skill

dreamy sand
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✅

cloud rune
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Make eyes take longer to comeback after using a flashlight on them

cloud rune
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Change handcuffs duration from 30 to 15-10 seconds

tranquil vapor
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Give Aim Assist on hipfire In general Cause i never use the ads Anymore

candid ocean
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Decoy skins that look like the subjects

dreamy atlas
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Fix handcuff and make take 1.2 second to put on I get cuff when person down pls fix

leaden wolf
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Change adrenaline to speed up your health regen so if you run out of bandages you can use that for another counter to chemist or final showdown

leaden wolf
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Throwable items would be sick like a boomerang that comes back obviously a knife but if you miss you gotta go retrieve it

trail parrot
candid ocean
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Let us run with handcuffs

leaden wolf
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Anyone know those spy items the use in there ear I recon a item like what something like a walkie talkie but the person you gave it to can’t talk to you but you can hear what they are saying so you can catch them saying let’s go kill this person or that yk

trail parrot
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Masks need to change suspicion system for infected. Like when I’m being chased by a werewolf, and I put on a mask, I don’t wanna be identified through walls as my character, even if they’ve marked me. Please add a fraction of utility for mask for innocents, please.

Additionally, this already works for infected. If I mark someone as infected, and they put on a mask, that suspicion goes away when I’m looking at them.

All I want is some parity.

cloud rune
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Reduce heatgoggles duration from 30s to 15s and add a cooldown so you cant flicker it

tranquil vapor
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I feel D2 needs both Game modes to have unlucks getting wins feels little pointless get more from winning playing alot of games

dull marsh
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✅

tall prairie
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A new item ( pill ) that makes you immune from eyes for like 15 20 seconds

tranquil vapor
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Gun needs to not Jam and Not be based off of Latency / ping on how fast your gun can shot

shell nova
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Sanity seryum should give 100 sanity

lilac finch
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Items gotta be free no need to buy dlcs

gusty charm
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New Item
Impulse Granade

Once throw on the floor gives you a bit of forward boost, can be great if thrown at your feet and jump at the correct time or thrown against terrors / players to impulse them backwards

shell nova
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New item flash bang it blind’s for 1,5 seconds 🤯

gusty charm
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Nerf Muzzle
The time of the muzzle itself is 90 seconds that's to long..
Reduce it to 60 seconds

Why?
Many people are using the muzzle as a clearing mechanism were they are muzzling someone last seconds for the in-between to come and if there is 0 altars or 1 or someone gets killed before the 90 seconds are through, you can either clear that person or know its him since when you transform the muzzle will break.

tall prairie
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Bear trap a new item where you can put it in random location anywhere and anyone runs into it get trapped for like 10 or 15 seconds and it highlights the pesron who is trapped

shell nova
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Fix cctv quality and mask holding animation

dull marsh
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✅

gusty charm
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The DLC item thats gonna come soon with the curse role should help more Infecteds than Innocent.
Items such as mask / Invis medallion / return pad are vaulable more for infecteds so having another one would be nice.

shell nova
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The new item should be a kind of trap to both of human and infected like bear trap or laser

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stun grenade or flash grenade would be nice

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Or knife

balmy cove
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Buff the torch

shell nova
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Fix knuckle duster hitbox

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Fix cctv quality

tall prairie
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Buff return pad make it teleports u faster

next relic
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Include Heat goggles in Ban rotation

ocean dagger
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Body Armor
Reduces all Incoming damage at the cost of your mobility

While worn:

All incoming bullet is reduced by 5 and punch damage by 10, meaning you can usually tank an extra hit. Headshots deal full damage.
Each hit from a Knuckle Duster/Gun removes 10% Durability
Each hit from a regular punch removes 5%

While wearing, your movement speed is reduced by 5/7.5% (could be either), so use it wisely

ocean dagger
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Delayed Poison/Lethal Injection
When used on a player, the poison will have a delayed effect. After 10s, the player will take 10 damage/s for 3.5s, equaling 35 total damage.

It looks like a sanity serum, meaning you can't trust everyone with a syringe...

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While you're at it
You can inject another player with a sanity serum by clicking on them while holding the secondary use button. Additionally, Lethal Injections would also give back sanity that drains after the poison starts

sterile jewel
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I think flashlights should be better
I'm pretty sure they got a buff before but just looking down or walking backwards completely counters them (not saying this is necessarily a bad thing but if it is this way then it's activation time should be faster)

naive solstice
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gravity grenade should explode/activate on impact

hybrid crater
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Knuckle dusters should work with handcuffs on. Its a counter, and would force some cool fights.

ocean dagger
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Lockpick
Has 2 uses

You can use this on a player affected by items such as Handcuffs, the ball and chain, muzzle, earmuffs, blindfold, etc. to remove the effect

Can also remove trackers on the player.

You can use the lockpick on yourself (even if handcuffed), but doing so requires and spends both uses

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Inspection Kit

Place down a pad on the ground. If someone other than its owner steps on it, it will leave behind a footprint. The owner can pick it up

After picking it up, you have 2 uses to inspect a player. By inspecting, you learn if the footprint was left behind by the checked player

Be careful, the Mask can falsify your information

vocal vigil
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You should be able to run while Handcuffed but at a slower rate as if hit by the Earthquake Mutation

shell nova
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Or a little more faster

full jungle
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With the removal of random first peddler item, weaker items such as decoy, motion sensor or the grenades won’t be used as much here are some changes that would make them more worth while to get.

Motion Sensor
Idea 1- instead of one motion sensor there should be 2-3

Idea 2- a popup comes up on every player’s screen when a motion sensor has gone off

Smoke grenade
idea 1- turn people inside near invisible like the disguise mutation

Gas grenade
Idea 1- disorients infected who go through it (gives them vision similarly to an innocent having 0 sanity)

Adrenaline
idea 1- blocks any sanity drain (aside from grabs) for the first 2-3 seconds of the adrenaline

Bandage
idea 1- gives over health up to 125 when used above 60% health
idea 2- 1 second faster to use
(people just buy bandages when there is a chemist in game and is rarely used in fights since they have no time to and are better off just running away)

Decoy
Idea 1- Give it different modes when the player would turn its head
Mode 1- will run towards the furthest exit door
Mode 2- will mimic the action of the player
Mode 3- will wander randomly similiar to now
idea 2- the decoy can turn to any other player in the game and can mimic their actions for example if jak is chosen the decoy will resemble jak and copy his movement.

vocal vigil
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Buff ideas for Smoke and Gas grenade:
Both should be able to be thrown while sprinting and shouldn't cancel the sprint
Gas Grenade: Should slow people inside the poison area a bit
Smoke Grenade: You are hidden from Terror-Sight and Heat Googles inside of the cloud and a few seconds after

patent mauve
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Decoy should more annoying to the infected, so people cannot as soon as they see it to tell it's a decoy.

  1. Decoy should have eyes poiting at them, reveal them to infected (not including clowns or werewolfs scream)
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  1. Decoy should be interacted with - The werewolf can track the scent of a decoy, alien can connect to it.
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  1. Decoy SHOULD have a name above them, why is it even disabled in the first place?
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  1. Less erratic movements, more human like turns.
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  1. Let it fake animations - teleporting through a portal, pointing or saying hello (while doing no voiceline'
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  1. The decoy should have the the voice coming out of them instead of the person, could be used as a walking radio.
bold sorrel
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Make an item that can test someone’s sanity loss/gain. skulldance

tepid ingot
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Heat vision goggles/thermal version has been bugged on asylum map for ages, when you use the thermal vision literally it’s just a blur. It’s hard to make. Can’t wear. Players are on the map, given now you have 20 seconds of use this item is now effectively useless, if you have an effective player with an invisible medallion, and an innocent team incapable of spreading out and search, it makes plain innocent on this map before the light impossible with a decent infected player.

Please fix this as soon as possible for the last two or three patches, this is not been resolved, no other map has this blurred heat vision it is a joke

vocal vigil
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Being able to buy the DLC Items seperately and not needing the full DLC

tepid ingot
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Heat vision should be return to 30 seconds especially if low level/low rank lobby’s…

tepid ingot
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Remove the walkie talkies from the game, the item is pacifically used teamers to help them cheat, and influence their rankings unfairly, it’s gotten to the point when I see someone on a walkie-talkie I want to vote them out because it almost every game went as a set of walkie-talkie is being used they are always on opposite teams and our teaming.

This issue has become really bad since the rankings have become a thing, so either remove the item entirely from the game, to make it harder for them to team.

Or do something to alert the lobby when they’re teaming with the walkie-talkies.

Edit

My second game with walkie talkie on use today, again teaming.

The only thumbs down was from a senior mod not gonna name and shame but I think that lets everyone know what the mods think about teaming, I’d argue anybody who doesn’t want this item removed is a teamer themselves.

tepid ingot
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Revert the blindfold back to lunch blindfold nobody asked for nerf it’s now a useless premium item, how it was at lunch no one ever complained about it, so I failed to understand why that developers are touching something no one has complained about?

The blindfold was rarely use anyway because that launched you could still see from the top and bottom, now the blindfold is basically translucent and you can quite easily see through the blindfold it’s a joke, why are you touching things? No one’s complained about leave it alone. Get your greasy fingers off it focus on what people complain about.

vocal vigil
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Bag Scanner should have unlimited charges but go on Cooldown for 10 seconds after scanning someone

round lodge
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Light Traps: Allow players to pick up their own traps that they have set.
Decoy: Make it so the decoy is grabbable.

vocal vigil
vocal vigil
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Decoy buff:
• It should show the character and player name how it used to be
• The movement of the Decoy should be less snappy and more natural how it used to be
• The Decoy should also show a Sanity bar whenever a Terror chases it
• Depending if you stand or crouch it will mimic that Position
• You can either "throw" or "toss" it. Throwing makes it move how it normally does. Tossing will make it completely immobile
• If a Terror tries to grab the Decoy it will enter it's "CCTV break animation" and afterwards will move on. That way a Brute Terror like The Experiment would deal easily with a Decoy and could keep sprinting while a Werewolf would stay a noticable amount of time longer in that animation
• While the Decoy is out the Alien in Blob form should be able to use the Decoy as a Host body

makedecoymeta

grand sand
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Add a crucifix

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It prevents infected from transforming in an area for like 5-10seconds. They can transform outside of it or they can break the cruci with a few hits