#Items Feedback
1 messages ¡ Page 1 of 1 (latest)
Nerf the Flare by 3 seconds overall of usage
Nerf Handcuffs by 5 seconds less of time used
Make it so Heat googles are consumed faster
Camera should stun Werewolf for MUCH longer.
Knuckle Duster should down in 2 shots instead of 3.
Blindfold should blind the entire screen.
Bandages should always be available vs the Chemist.
Blindfold should blind for much longer.
Gas Grenades should last much longer once thrown.
Gas Grenades should be 2 in quantity instead of just 1.
CCTV Tablet should be made easier and clearer to see through.
CCTV Tablet should be able to switch cameras faster.
CCTV Tablet should be able to switch cameras backwards, not only forward.
ooops, then I remembered completely wrong then.
Gas Grenade should activate much faster.
Smoke Grenade should activate much faster.
Smoke Grenade should be harder to see through.
Hammer Of Mending should be able to repair broken Tannoys.
Hammer Of Mending should repair instantly. It would make it easier to use and it would be more useful
Walkie Talkies should have a way for the Infected players to "avoid them", so they're not always forced to talk to Innocent players always the entire In-between to not otherwise be deemed Infected.
Motion Sensor should have a louder and bigger in range sound of it being destroyed.
Decoy should behave in a way that's more believable, and not constantly switch direction of movement.
Nerf Muzzle by at least 10 seconds
Muzzle should last shorter, BUT have 2 uses instead of 1.
Muzzle should have 2 uses instead of 1 but stay the same duration.
flashlight can prevent eyes from opening if u hold it for a few seconds on a closed eye thats about to open.
Give the decoys the name of the person who used it above their head
A new item: pills it makes u immune to eyes for like 15 seconds
let me buy items with gold
Add floor traps or sticky shit to slow down people chasing you
nerf handcuffs they should at the very least let you run or reduce time to 20s
Make the return pad teleports u faster
Change all items đŤśđťâ¤ď¸
Disable handcuffs in every ritual every time
Buff Hammer of Mending:
Add sabotage repair speed to its effects.
Map/Scenario Adjustments:
Asylum Sabotage: Generator repair speed increased.
Blackthorn Manor: +1 vote on Boris (instead of the standard 1).
Project Wurgen: 2 tubes are fixed if at least 1 tube is repaired.
Circus: 2 components are fixed if at least 1 component has been placed in the generator.
Currently, almost nobody buys the Hammer of Mending unless it's the first item available or for ascension purposes. Otherwise, itâs usually ignored.
New item idea
Water bucket
Can be placed on the ground lasts for 30 seconds if someone runs through they slip over haha funny moment if you walk through it itâs very slippery and when your out of it you slip a little cause your wet
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Change: while using adrenaline, sanity doesn't drain
Nerf heat goggles very no skill crutch item that lowers the skill
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Make eyes take longer to comeback after using a flashlight on them
Change handcuffs duration from 30 to 15-10 seconds
Give Aim Assist on hipfire In general Cause i never use the ads Anymore
Decoy skins that look like the subjects
Fix handcuff and make take 1.2 second to put on I get cuff when person down pls fix
Change adrenaline to speed up your health regen so if you run out of bandages you can use that for another counter to chemist or final showdown
Throwable items would be sick like a boomerang that comes back obviously a knife but if you miss you gotta go retrieve it
i'd like to reiterate London's point its oppressive as stalin
Let us run with handcuffs
Anyone know those spy items the use in there ear I recon a item like what something like a walkie talkie but the person you gave it to canât talk to you but you can hear what they are saying so you can catch them saying letâs go kill this person or that yk
Masks need to change suspicion system for infected. Like when Iâm being chased by a werewolf, and I put on a mask, I donât wanna be identified through walls as my character, even if theyâve marked me. Please add a fraction of utility for mask for innocents, please.
Additionally, this already works for infected. If I mark someone as infected, and they put on a mask, that suspicion goes away when Iâm looking at them.
All I want is some parity.
Reduce heatgoggles duration from 30s to 15s and add a cooldown so you cant flicker it
I feel D2 needs both Game modes to have unlucks getting wins feels little pointless get more from winning playing alot of games
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A new item ( pill ) that makes you immune from eyes for like 15 20 seconds
Gun needs to not Jam and Not be based off of Latency / ping on how fast your gun can shot
Sanity seryum should give 100 sanity
Items gotta be free no need to buy dlcs
New Item
Impulse Granade
Once throw on the floor gives you a bit of forward boost, can be great if thrown at your feet and jump at the correct time or thrown against terrors / players to impulse them backwards
New item flash bang it blindâs for 1,5 seconds đ¤Ż
Nerf Muzzle
The time of the muzzle itself is 90 seconds that's to long..
Reduce it to 60 seconds
Why?
Many people are using the muzzle as a clearing mechanism were they are muzzling someone last seconds for the in-between to come and if there is 0 altars or 1 or someone gets killed before the 90 seconds are through, you can either clear that person or know its him since when you transform the muzzle will break.
Bear trap a new item where you can put it in random location anywhere and anyone runs into it get trapped for like 10 or 15 seconds and it highlights the pesron who is trapped
Fix cctv quality and mask holding animation
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The DLC item thats gonna come soon with the curse role should help more Infecteds than Innocent.
Items such as mask / Invis medallion / return pad are vaulable more for infecteds so having another one would be nice.
The new item should be a kind of trap to both of human and infected like bear trap or laser
stun grenade or flash grenade would be nice
Or knife
Buff the torch
Buff return pad make it teleports u faster
Include Heat goggles in Ban rotation
Body Armor
Reduces all Incoming damage at the cost of your mobility
While worn:
All incoming bullet is reduced by 5 and punch damage by 10, meaning you can usually tank an extra hit. Headshots deal full damage.
Each hit from a Knuckle Duster/Gun removes 10% Durability
Each hit from a regular punch removes 5%
While wearing, your movement speed is reduced by 5/7.5% (could be either), so use it wisely
Delayed Poison/Lethal Injection
When used on a player, the poison will have a delayed effect. After 10s, the player will take 10 damage/s for 3.5s, equaling 35 total damage.
It looks like a sanity serum, meaning you can't trust everyone with a syringe...
While you're at it
You can inject another player with a sanity serum by clicking on them while holding the secondary use button. Additionally, Lethal Injections would also give back sanity that drains after the poison starts
I think flashlights should be better
I'm pretty sure they got a buff before but just looking down or walking backwards completely counters them (not saying this is necessarily a bad thing but if it is this way then it's activation time should be faster)
gravity grenade should explode/activate on impact
Knuckle dusters should work with handcuffs on. Its a counter, and would force some cool fights.
Lockpick
Has 2 uses
You can use this on a player affected by items such as Handcuffs, the ball and chain, muzzle, earmuffs, blindfold, etc. to remove the effect
Can also remove trackers on the player.
You can use the lockpick on yourself (even if handcuffed), but doing so requires and spends both uses
Inspection Kit
Place down a pad on the ground. If someone other than its owner steps on it, it will leave behind a footprint. The owner can pick it up
After picking it up, you have 2 uses to inspect a player. By inspecting, you learn if the footprint was left behind by the checked player
Be careful, the Mask can falsify your information
You should be able to run while Handcuffed but at a slower rate as if hit by the Earthquake Mutation
Or a little more faster
With the removal of random first peddler item, weaker items such as decoy, motion sensor or the grenades wonât be used as much here are some changes that would make them more worth while to get.
Motion Sensor
Idea 1- instead of one motion sensor there should be 2-3
Idea 2- a popup comes up on every playerâs screen when a motion sensor has gone off
Smoke grenade
idea 1- turn people inside near invisible like the disguise mutation
Gas grenade
Idea 1- disorients infected who go through it (gives them vision similarly to an innocent having 0 sanity)
Adrenaline
idea 1- blocks any sanity drain (aside from grabs) for the first 2-3 seconds of the adrenaline
Bandage
idea 1- gives over health up to 125 when used above 60% health
idea 2- 1 second faster to use
(people just buy bandages when there is a chemist in game and is rarely used in fights since they have no time to and are better off just running away)
Decoy
Idea 1- Give it different modes when the player would turn its head
Mode 1- will run towards the furthest exit door
Mode 2- will mimic the action of the player
Mode 3- will wander randomly similiar to now
idea 2- the decoy can turn to any other player in the game and can mimic their actions for example if jak is chosen the decoy will resemble jak and copy his movement.
Buff ideas for Smoke and Gas grenade:
Both should be able to be thrown while sprinting and shouldn't cancel the sprint
Gas Grenade: Should slow people inside the poison area a bit
Smoke Grenade: You are hidden from Terror-Sight and Heat Googles inside of the cloud and a few seconds after
Decoy should more annoying to the infected, so people cannot as soon as they see it to tell it's a decoy.
- Decoy should have eyes poiting at them, reveal them to infected (not including clowns or werewolfs scream)
- Decoy should be interacted with - The werewolf can track the scent of a decoy, alien can connect to it.
- Decoy SHOULD have a name above them, why is it even disabled in the first place?
- Less erratic movements, more human like turns.
- Let it fake animations - teleporting through a portal, pointing or saying hello (while doing no voiceline'
- The decoy should have the the voice coming out of them instead of the person, could be used as a walking radio.
Make an item that can test someoneâs sanity loss/gain. 
Heat vision goggles/thermal version has been bugged on asylum map for ages, when you use the thermal vision literally itâs just a blur. Itâs hard to make. Canât wear. Players are on the map, given now you have 20 seconds of use this item is now effectively useless, if you have an effective player with an invisible medallion, and an innocent team incapable of spreading out and search, it makes plain innocent on this map before the light impossible with a decent infected player.
Please fix this as soon as possible for the last two or three patches, this is not been resolved, no other map has this blurred heat vision it is a joke
Being able to buy the DLC Items seperately and not needing the full DLC
Heat vision should be return to 30 seconds especially if low level/low rank lobbyâsâŚ
Remove the walkie talkies from the game, the item is pacifically used teamers to help them cheat, and influence their rankings unfairly, itâs gotten to the point when I see someone on a walkie-talkie I want to vote them out because it almost every game went as a set of walkie-talkie is being used they are always on opposite teams and our teaming.
This issue has become really bad since the rankings have become a thing, so either remove the item entirely from the game, to make it harder for them to team.
Or do something to alert the lobby when theyâre teaming with the walkie-talkies.
Edit
My second game with walkie talkie on use today, again teaming.
The only thumbs down was from a senior mod not gonna name and shame but I think that lets everyone know what the mods think about teaming, Iâd argue anybody who doesnât want this item removed is a teamer themselves.
Revert the blindfold back to lunch blindfold nobody asked for nerf itâs now a useless premium item, how it was at lunch no one ever complained about it, so I failed to understand why that developers are touching something no one has complained about?
The blindfold was rarely use anyway because that launched you could still see from the top and bottom, now the blindfold is basically translucent and you can quite easily see through the blindfold itâs a joke, why are you touching things? No oneâs complained about leave it alone. Get your greasy fingers off it focus on what people complain about.
Bag Scanner should have unlimited charges but go on Cooldown for 10 seconds after scanning someone
Or make it atleast 5 uses
Light Traps: Allow players to pick up their own traps that they have set.
Decoy: Make it so the decoy is grabbable.
Maybe additionally make it so the Light Trap explodes a bit later after placing it and not immediately for cheesy selfsaves
Decoy buff:
⢠It should show the character and player name how it used to be
⢠The movement of the Decoy should be less snappy and more natural how it used to be
⢠The Decoy should also show a Sanity bar whenever a Terror chases it
⢠Depending if you stand or crouch it will mimic that Position
⢠You can either "throw" or "toss" it. Throwing makes it move how it normally does. Tossing will make it completely immobile
⢠If a Terror tries to grab the Decoy it will enter it's "CCTV break animation" and afterwards will move on. That way a Brute Terror like The Experiment would deal easily with a Decoy and could keep sprinting while a Werewolf would stay a noticable amount of time longer in that animation
⢠While the Decoy is out the Alien in Blob form should be able to use the Decoy as a Host body
makedecoymeta