#UI - feedback and ideas
1 messages · Page 1 of 1 (latest)
Changing the skin for a character feels slow.
Instead of navigating main menu -> profile -> Cosmetics -> Humans -> Nina -> Skin
I would like to have it Main menu -> Emporium -> Cosmetics -> Equip skin
Allow players to spin cosmetics to be able to see their backside. (Priya backpack or Terror wires are not clear in menu)
Make it able to select skins and the press the 'random skin' box on a certain persona and get a random skin each game between the skins you selected
Have a chat for dead people that spectate ? a voice chat in lobby
While I like how this is made, I feel like it'd be cooler to look at if the players got put by role.
Voice chat in post-game screen for all people
put a timer to see how long we have been queuing and estimated queue time
When being Infected, you should be able to see who's your fellow infected during the intro animation when receiving who and what you're playing as
quality of life: if you open the menu, the "back" button is kinda out of sight. would be nice to put it below or above the menu option in a different color and slightly bigger so i dont spend 20 seconds trying to figure out how not to close my game and hop back in
Spell timers from @sonic atlas
Paranormal mutation/spell needs a timer at least for infected I'm always guessing and can kinda get it right but as a new player I can imagine it being harder to predict.
Make the 'Time since activated' text over an activate Weak Point larger to make it easier to read
**Stats **
Such as win percentage of innocent and terror, task completed, people killed, people voted out
More detailed than the timeline at the end game screen
ho to keep people in long queues:
quality of life suggestion: when we queue for different games, they give us a pop up message if were tabbed out and found a match.
maybe we could have that too for d2 so we can do something else in the meanwhile and dont end up either afking the whole game because we dont know we had found a game, or end up leaving out of frustration. would be really nice
Change the way the T menu works for transforming from @fair mist
I have seen lots of gameplay from new players and I can tell one thing.
They somehow don't know how to transform.
To fix this, something that could be done is:
-holding T shows the abilities.
-pressing T once transforms and un-transforms.
This way the game is more user friendly
(Even though it's just 1 button, but it's easier for newcomers to understand).
MVP at end of a game from @jade glacier
Just like other games adding an mvp on the end would be fun and maybe add a progression for being an mvp. For example, being the mvp for doing the most tasks.
For example the MVP is:
- The person which did more tasks;
- The infected that killed more people (only if infected wins);
- The person who saved the most people while being grabed by the terror;
Character Level from @limber pine
There should be also a progression level not only the accolades that it gives you Experience gain by winning matches or playing...
Option in settings to remove 'T CAST SPELLS' from @vernal radish
There is no need for it to keep showing for experienced players it just takes up space
Change Chalk Colour Code System for Masked players from @pearl portal
So I love the idea of the color coded chalk. Since I started playing players have been writing slurs and other stuff. Just completely misusing the feature to grief and other stuff. The color coded chalk is a great way to tell who is doing it to report them. One MAJOR oversight though is that if you wear a mask you, change into someone else, you can then draw in their color. This can be used to write and draw stuff as someone else in an attempt to get them banned. The chalk color should always be the color of your base character. Even from a "mechanic" stand points keeping the chalk color based on the base character can help detect if a player is masked as someone else based on their draw color.
Text Chat from @wanton spire
A text chat for non mic users
Make Quick Chat usable in the In-Between
Change Quick Chat
Remove Quick Chat
Motion Blur Intensity slider from @boreal mirage
Currently you have a choice between a lot of motion blur or none at all, a slider to adjust the intensity of it would be nice. Also the setting should explain the differences between the quality options, like Epic having object based blur. (not sure if that's the case but its an example)
End-Game Screen: Who Died from @delicate frigate
It would be cool if we could see everyone that died in the end-game screen
Outfit on display from @gusty perch
if you're wearing an outfit, it'll show up on the display
Change Item Icons (or have option to) from @vernal radish
It's easier to see 20+ items in it's full glory with 3d object and color, than a white silhouette that can take seconds extra to process.
It would also feel "better" to buy them, imagine buying everything online and it's all a white silhouette, even if you know what it is when you get it, the feeling feels worse.
make the human cosmetics section the same order as ur prefered characters from @eternal moat
Always show characters from @timid rivet
I would prefer that the characters on the left are always shown and not only when you press Q.
Right now, when someone is talking, it takes time to figure out who said what.
Menu Poses from @twin lantern
These main menu poses could be implemented in many ways could be that special skins have cool poses or characters can just choose different poses indifferent to the skin either way these poses would be awesome to have although niche
An amazing fan art made by @half widget below inspired this idea
Allow Lobby Names from @vernal radish
I want to know what the lobby is for:
"GUN GAME MODE"
"JUST CHILLING"
Onscreen Prompts for Discussion from @weak vortex
Reminding people to talk with an onscreen prompt if they havent sent anything in chat or said something in vc in the last minute (dont let peope disable it either, people should be told to discuss. similarly if someone is detected at a very loud volume it could tell them to be quiet and be considerate to other players (or even better - automatically lower their volume). instead of "reporting a blood bag" it could instead come up and give a prompt aswell (this one disable-able) . dont create too many features like reporting blood bags because it in fact takes away from deception.
you could just add audio balancing so voices are consistently at X dB
Use the image from the Xbox Series demo, as the games title image.
The new one looks like the Sims.
- Red picture is Demo version
Remove the ability to spectate anyone other than your friends while in a party, until they're dead too. Too many matches where someone/people in a party die and immediately tell their friends who the Terrors & Cursed are. Due to them being able to spectate/see everyone's roles from the start if they die first/second, etc. It ruins half the matches on consoles💔😢
Skins from deceit 1 console players: Console players can’t receive deceit 1 skins, as a way to make it fair for console why not allow console to purchase with real money the deceit 1 skins. I would buy a few of them. Rachael’s is so cute.
Make it easier to view the UI in the menus, especially in the Options and on the main home screen. It's hard to make out which selection is highlighted due to the colors
Please add a stat page.... I wanna know my escape %
My infection win %
How many weak points ive activated. How many times ive been voted out
Allow use of the D-Pad for tasks when it comes to console controllers.
Hello! Will you update the game settings interface? (Under the new design) Since then, after your major UI update that happened on December 14, 2023, you haven't updated the game interface completely!
And it's not just the game settings interface that you haven't updated. You have not updated the player interface when you click on a player's nickname the old window pops up.
Take this issue into special control!
Please add character names for end lobby "scoreboard" type screen. My friends and I are wondering which characters ended up being the killers based off the backside of their bodies. Also, please please please change the Xbox picture icon to something else, it looks exactly like a Sims game icon. Thank you for the awesome game btw!!
Are you having issues with voice chat in end lobby screen? Im finding it only works in end lobby maybe... 2/10 games.
All good points btw. Especially the game icon. It is the worst games icon I've ever seen. Looks like the icon for a russian sims rip off made in 2010. Its like they want no one to play their game.... -_-
That and me or friends not being able to talk in matches and having to reset the game for it to work again
How about a Map or a compass at the top so you know where you and others are?
No
No
Maybe, add a designation to the Sanity Draining Bar that shows the moment at which the player gets the opportunity to escape (Don't show it to the infected, it's gonna be too OP). If the player have no chance of escaping (Due to Low Sanity), the bar UI should change or maybe recolor.
Also, it would be great to see the exact number of Sanity that player has on the Sanity Draining Bar
Add more differences to the character's name and nickname. Maybe, add a line that separates Character's Name and Player's Nickname, or maybe try coloring it differently. You mostly don't need to know player's nickname in the actual gameplay, (you could even hide it, and show it only in the "Q" voting tab) (don't change it there) because, sometimes it's difficult to quickly distinguish them from afar.
Decor the Separate Line your way, that fits the style of the game. Also can be used to show player's Rank; Level; etc. (Not really needed, as players decisions will build on levels and ranks.)
It's probably just a preference, but i would like the rhombus Character's Frame back, i think it fits the style better, than a circle one. (You can still put the Completed Tasks bar over it, so it doesn't give less info)
Where every corner is 10th completed task. When there's 5 tasks left it changes to five divisions, the last one is the key.
Add leaderboards
Have the possibility to hide this from the loadingscreen.
This needs to be a thing tbh, great idea
As ps5, can we change the button to go into menus to the D pad instead of L3 and R3 because several times when I am on a stand off with a gun or I am running away from the killer I will accidently click the joysticks and get put into a menu and it just messes me up and gets me killed. Also, I have several times accidently voted for whoever is the top person on the wheel and people will just randomly vote them too just bc and it gets annoying bc then all of a sudden I have to plead with everyone it was an accident or plead with the person I voted on.
The picture for the game still looks like Sims on Xbox😭 so many more players would download if it had an appealing picture for a horror game.
You can mapping your control in the ps5 menu..
The main menu, submenus, and options menu are all horrible to navigate. First, visually, it's hard to see what tab you're on in the main menu, especially when you're flicking through each, and they all have a startup animation. Consider changing the color to red or increasing the coverage of white; maybe even make the tab you're on stand higher than the other tabs. For the menus similar to the BattlePass, the whole having to click on everything to see it was already weird. But when I reached the end of the scroll wheel, for about a solid 15 seconds, I had no idea what was going on. Again, consider making the white bigger or changing it to red. In the options menu, I have next to no idea at all times what I am on and what is changing. Consider making the one I'm on white or adding some other effect than an ever-slightly brighter red. And for the off and on buttons Its hard to tell whats changing too.
Ps5. Something absolutely unneccesary is at times the game will take you to the battlepass or something and when you click to navigate back to play it only requires one click and then I over click. It might happen with other things too but this is just annoying. Just dont teleport me to play, let me do it manually, because I have to do it manually in every other instance. Next is subject selection for Ps5. My god. Maybe make it a drag and drop system instead of having to systemically start with your lowest favored subject then favoriting all the way up to your actual favorite. And also it doesnt clarify that it will go down your list to choose a subject. I initially thought if it wasnt your favorite it was random. The tutorial isnt proper and doesnt include Ps5 controls or PC controls, he just tells you the actions. Also the guy who said we can map our controller I see no option for it.
As a new player, everything regarding items was DOOKIE. First, why am I forced to go to the crypt to see my unlocked item (which doesn't give me a description). It is forced because you can't press play unless you do it. Second, why are items in the item menu that are locked only saying "unlock this" AGAIN without giving me a description. I've gotten a number of locked items as my first item and had to speed read the pop-up. I wouldn't need to look at the item in the item menu if the crypt just told me what it was when I was forced to unlock it. Also, the Inquisitor is next to useless from the looks of it, unless you can be at the activated alter in under 5 seconds. You only see footprints for maybe 10 seconds of distance. And I still don't know what some buttons do. I don't know how to pull up the chat wheel or access the killer-only chat. At least add one of those controller maps in options that tells you what every button does. Or include the buttons in the glossary.
I would like it to add a new skin rarity called Legacy (for all wip/legacy skins)
(I even created an example)
for real