#Been Crashing for a while, same crash over and over again.

1 messages · Page 1 of 1 (latest)

harsh sorrel
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Callstack:

                           ???  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     zip_error_code_zip                                  
         payday2_win32_release  (???)     zip_error_code_zip                                  
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
         payday2_win32_release  (???)     ???                                                 
                      KERNEL32  (???)     BaseThreadInitThunk                                 
                         ntdll  (???)     RtlInitializeExceptionChain                         
                         ntdll  (???)     RtlGetAppContainerNamedObjectPath                   


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Current thread: Main
Script stack:
        _create_statics_unit()  core/lib/utils/dev/editor/coreworlddefinition.lua:921  
                      create()  core/lib/utils/dev/editor/coreworlddefinition.lua:522  
                create_world()  core/lib/utils/dev/editor/worldholder.lua:110       
                   init_game()  lib/setups/gamesetup.lua:728                        
                                core/lib/setups/coresetup.lua:424                   

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System information:
    Application version : 1.148.257.
    CPU : 12th Gen Intel(R) Core(TM) i5-12400F (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
    DirectX : 12.0 
    GPU : NVIDIA GeForce RTX 3060 / nvldumd.dll[32.0.15.9571]
    Language : english
    Memory :     16223MB 316KB
    OS : 6.1.7600 () 0x300-0x1 (64 bits)
    Physics : threaded
    Renderer : DX9 threaded
    Sound : Realtek Semiconductor Corp. (Realtek HD Audio 2nd output (Realtek(R) Audio))```

I don't know if it's SuperBLT but it's just been doing this for a while over and over again.
toxic anchor
#

It crashes on external code, so its very likely blt

harsh sorrel
#

@scarlet pasture

toxic anchor
#

We gave the issue to a modder and they say they identified the issue within SuperBLT, hopefully it will be fixed soon

harsh sorrel