-------------------------------
Callstack:
??? (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) zip_error_code_zip
payday2_win32_release (???) zip_error_code_zip
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
payday2_win32_release (???) ???
KERNEL32 (???) BaseThreadInitThunk
ntdll (???) RtlInitializeExceptionChain
ntdll (???) RtlGetAppContainerNamedObjectPath
-------------------------------
Current thread: Main
Script stack:
_create_statics_unit() core/lib/utils/dev/editor/coreworlddefinition.lua:921
create() core/lib/utils/dev/editor/coreworlddefinition.lua:522
create_world() core/lib/utils/dev/editor/worldholder.lua:110
init_game() lib/setups/gamesetup.lua:728
core/lib/setups/coresetup.lua:424
-------------------------------
System information:
Application version : 1.148.257.
CPU : 12th Gen Intel(R) Core(TM) i5-12400F (3 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : NVIDIA GeForce RTX 3060 / nvldumd.dll[32.0.15.9571]
Language : english
Memory : 16223MB 316KB
OS : 6.1.7600 () 0x300-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Realtek Semiconductor Corp. (Realtek HD Audio 2nd output (Realtek(R) Audio))```
I don't know if it's SuperBLT but it's just been doing this for a while over and over again.
#Been Crashing for a while, same crash over and over again.
1 messages · Page 1 of 1 (latest)
It crashes on external code, so its very likely blt
@scarlet pasture
We gave the issue to a modder and they say they identified the issue within SuperBLT, hopefully it will be fixed soon
Oh thank God, I just can't take it anymore with the crashes.