#Die Hard skill
1 messages · Page 1 of 1 (latest)
Assuming it's something in the background affecting the _interacting function, i don't have any solid reason
https://modworkshop.net/mod/54183 there is this mod
Yeah that's my mod 🙂
Cool
@junior bear Player standard's _interacting() function will just return the _interact_expire_t value
So the mod here just going state and 1.234 and false
From what you said here, i understood it as you had same problem as me were interacting() returns nil in most cases while _interact_expire_t returns a number while interacting, making it valid for our game instances. It doesn't account for all states though
_interact_expire_t returning a number is a truthy condition, so it still applies