Current thread: Main
Script stack:
clbk_part_unit_loaded() lib/managers/weaponfactorymanager.lua:926
assemble_from_blueprint() lib/managers/weaponfactorymanager.lua:674
original() lib/units/weapons/newraycastweaponbase.lua:373
assemble_from_blueprint() @mods/base/req/core/Hooks.lua:264
liwl_original_playerinventory_addunitbyfactoryname() lib/units/beings/player/playerinventory.lua:405
add_unit_by_factory_name() @mods/Less
Inaccurate
Weapon
Laser/lua/playerinventory.lua:7 _internal_load()
lib/managers/playermanager.lua:844
spawned_player_original()
lib/managers/playermanager.lua:1148 spawned_player_original()
@mods/VanillaHUD
Plus/lua/GameInfoManager.lua:2905 spawned_player()
@mods/VanillaHUD
Plus/lua/BurstFire.lua:281 set_unit()
#the game doesnt crash when i use a certain loudout, but when i do another loudout, it just crashes
1 messages · Page 1 of 1 (latest)
well i dunno what part of the crash.txt so i just posted it sperately
lib/network/base/networkpeer.lua:2433
spawn_unit()
lib/network/base/networkpeer.lua:2336 spawn_players()
lib/network/base/basenetworksession.lua:1511
update_original()
lib/states/ingamewaitingforplayers.lua:310 update()
@mods/VanillaHUD
Plus/lua/MenuTweaks.lua:916 update()
core/lib/utils/game_state_machine/coregamestatemachine.lua:92 original()
lib/setups/setup.lua:928 update()
@mods/base/req/core/Hooks.lua:264 original()
lib/setups/gamesetup.lua:804 update()
@mods/base/req/core/Hooks.lua:264 update_original()
lib/setups/networkgamesetup.lua:21 update()
@mods\FloatingHealthBars-master\Core.lua:32
core/lib/setups/coresetup.lua:559
System information:
Application version : 1.141.213
CPU : 11th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : Intel(R) Iris(R) Xe Graphics / igdumdim32.dll[31.0.101.4575]
Language : english
Memory : 20259MB 312KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Razer (Speakers (7.1 Surround Sound))
Can you post the entire one because everything is not centered correctly.
Do you use mod? Steam or epic version?
Not sure how Poco or especially WolfHUD would be any better
Judging by clbk_part_unit_loaded, a part may have borked assets
Are you using any custom weapon parts ?
well for me they dont have any kinda issue like this most player say the hud it broken but is find for me idk what they mean about the bug but they most recommended vanila hud because lot information that i dont like to much information make you crazy grinder \
this one is 2 reason your weapon mostly when you have like
- form i see your log is laser can be npc or your weapon / hud you used / costumed mod guns
liwl_original_playerinventory_addunitbyfactoryname() lib/units/beings/player/playerinventory.lua:405
add_unit_by_factory_name() @mods/Less
Inaccurate
Weapon
Laser/lua/playerinventory.lua:7 _internal_load()
lib/managers/playermanager.lua:844
spawned_player_original()
lib/managers/playermanager.lua:1148 spawned_player_original()
@mods/VanillaHUD
Plus/lua/GameInfoManager.lua:2905 spawned_player()
@mods/VanillaHUD
Plus/lua/BurstFire.lua:281 set_unit()
- or if you have charms mods
function NewRaycastWeaponBase:_chk_has_charms(parts, setup)
if self:is_npc() and not self:use_thq() then
return
endif self._charm_data then print("[NewRaycastWeaponBase:_chk_has_charms] Wiping existing charm data") Application:stack_dump() managers.charm:remove_weapon(self._unit) end managers.charm:add_weapon(self._unit, parts, setup and setup.user_unit, false, self._custom_units)end
aslo here you can see @mods\FloatingHealthBars-master\Core.lua:32
spawn_unit()
lib/network/base/networkpeer.lua:2336 spawn_players()
yah this reason able i think it on yours FloatingHealthBars-master try to check your mods maybe is not up to date
or maybe clash with your vanilahud
or maybe you have more hud that has FloatingHealthBars better check all mods you had
ahh ok thanks for letting me know