#the game doesnt crash when i use a certain loudout, but when i do another loudout, it just crashes

1 messages · Page 1 of 1 (latest)

prisma raft
#

Current thread: Main
Script stack:
clbk_part_unit_loaded() lib/managers/weaponfactorymanager.lua:926
assemble_from_blueprint() lib/managers/weaponfactorymanager.lua:674
original() lib/units/weapons/newraycastweaponbase.lua:373
assemble_from_blueprint() @mods/base/req/core/Hooks.lua:264
liwl_original_playerinventory_addunitbyfactoryname() lib/units/beings/player/playerinventory.lua:405
add_unit_by_factory_name() @mods/Less
Inaccurate
Weapon
Laser/lua/playerinventory.lua:7 _internal_load()
lib/managers/playermanager.lua:844
spawned_player_original()
lib/managers/playermanager.lua:1148 spawned_player_original()
@mods/VanillaHUD
Plus/lua/GameInfoManager.lua:2905 spawned_player()
@mods/VanillaHUD
Plus/lua/BurstFire.lua:281 set_unit()

#

well i dunno what part of the crash.txt so i just posted it sperately

#

lib/network/base/networkpeer.lua:2433
spawn_unit()
lib/network/base/networkpeer.lua:2336 spawn_players()
lib/network/base/basenetworksession.lua:1511
update_original()
lib/states/ingamewaitingforplayers.lua:310 update()
@mods/VanillaHUD
Plus/lua/MenuTweaks.lua:916 update()
core/lib/utils/game_state_machine/coregamestatemachine.lua:92 original()
lib/setups/setup.lua:928 update()
@mods/base/req/core/Hooks.lua:264 original()
lib/setups/gamesetup.lua:804 update()
@mods/base/req/core/Hooks.lua:264 update_original()
lib/setups/networkgamesetup.lua:21 update()
@mods\FloatingHealthBars-master\Core.lua:32
core/lib/setups/coresetup.lua:559

System information:
Application version : 1.141.213
CPU : 11th Gen Intel(R) Core(TM) i7-1165G7 @ 2.80GHz (2 cores); SSE; SSE2; SSE3; SSSE3; SSE4.1; SSE4.2
DirectX : 12.0
GPU : Intel(R) Iris(R) Xe Graphics / igdumdim32.dll[31.0.101.4575]
Language : english
Memory : 20259MB 312KB
OS : 6.2.9200 () 0x100-0x1 (64 bits)
Physics : threaded
Renderer : DX9 threaded
Sound : Razer (Speakers (7.1 Surround Sound))

short escarp
#

Can you post the entire one because everything is not centered correctly.

Do you use mod? Steam or epic version?

inner whale
#

delete you vanila hud lmao

#

better use pocohud or wolfhud

west nexus
west nexus
inner whale
inner whale
# prisma raft Current thread: Main Script stack: clbk_part_unit_loaded() lib/managers/...

this one is 2 reason your weapon mostly when you have like

  • form i see your log is laser can be npc or your weapon / hud you used / costumed mod guns

liwl_original_playerinventory_addunitbyfactoryname() lib/units/beings/player/playerinventory.lua:405
add_unit_by_factory_name() @mods/Less
Inaccurate
Weapon
Laser/lua/playerinventory.lua:7 _internal_load()
lib/managers/playermanager.lua:844
spawned_player_original()
lib/managers/playermanager.lua:1148 spawned_player_original()
@mods/VanillaHUD
Plus/lua/GameInfoManager.lua:2905 spawned_player()
@mods/VanillaHUD
Plus/lua/BurstFire.lua:281 set_unit()

  • or if you have charms mods

function NewRaycastWeaponBase:_chk_has_charms(parts, setup)
if self:is_npc() and not self:use_thq() then
return
end

if self._charm_data then
    print("[NewRaycastWeaponBase:_chk_has_charms] Wiping existing charm data")
    Application:stack_dump()
    managers.charm:remove_weapon(self._unit)
end

managers.charm:add_weapon(self._unit, parts, setup and setup.user_unit, false, self._custom_units)

end

inner whale
#

aslo here you can see @mods\FloatingHealthBars-master\Core.lua:32

#

spawn_unit()
lib/network/base/networkpeer.lua:2336 spawn_players()
yah this reason able i think it on yours FloatingHealthBars-master try to check your mods maybe is not up to date

#

or maybe clash with your vanilahud

#

or maybe you have more hud that has FloatingHealthBars better check all mods you had

prisma raft
#

ahh ok thanks for letting me know