#Modren SA:MP map editor

38 messages · Page 1 of 1 (latest)

faint rivet
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i'm working on a modern SA:MP map editor since i feel like the old one will never get updated.
It’s pretty buggy right now, but it should get much better over time... That's If i don’t lose interest lol

jovial sedge
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Cool that looks heavy duty

sacred sluice
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Nice work @faint rivet

faint rivet
faint basalt
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@faint rivet It's Godot Engine right?

faint rivet
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4.6 beta to be exact

faint basalt
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@faint rivet I was just curious to see how you are using godot for samp but nevermind All the best 😉

faint rivet
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I wrote a dff parser or whatever they call it, it converts dff into a format godot can read at run time

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Same thing for txd

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I feel like working with pngs (extracted using magic txd) would be the most efficient approach instead of trying to parse txd files

faint basalt
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@faint rivet Intersting enough well I'm still learning the engine so nothing I can do.

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Again keep working all the best

shadow robin
faint rivet
faint rivet
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Here's some more progress

faint rivet
faint rivet
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more progress

faint rivet
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here's some good progress for today

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Still needs to be optimized

wooden remnant
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Hopefully we'll be able to retexture objects without being ingame anymore

faint rivet
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Maybe Open sourcing it for the community might help

sacred sluice
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@faint rivet what can we do with tihs?

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this*

faint rivet
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I'm saying "it was meant.." because I lost all the files to this projects alongside other Godot projects

sacred sluice
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damn i see

steep tree
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@faint rivet I hope its available for free 👀

faint rivet
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it was going to be free

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i just lost project files and i have no backups

steep tree
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So

steep tree
faint rivet