#OPEN:MP/MTA:SA Nickerson Gardens (Willowfield Rework)
35 messages Β· Page 1 of 1 (latest)
total object?
what do you mean?
total object that you have created there
its .dff files, not some sort of map editor
can i use it to openmp? what version for client
yes, you need to be able to load custom models through artconfig
how much the file size?
how much it cost?
9MB for a TXD file is crazy work, and it ain't the only one
You have no idea what you are talking about. TXD size does not matter for performance if mesh & collisions are optimized.
Despite the texture size in the game it is low quality π₯±
yeah i have no idea what i'm talking about no doubt...
actually it DOES matter and clearly you can't even optimize it, it's all about quality and optimization
hey bro
Live in your delusion, bud. π€‘
are you serious?
bro you are showcasing your map with graphics mods and showing the actual vertex painting
also you talking about mesh and you have 2 DFFs weighting more than 2MB which is crazy for this small map
π π
XD
this one of my old projects and it ain't even fully compressed: https://www.youtube.com/watch?v=Zl8cQcmF-ho
the whole map weights about 5MB and it's like 3 times bigger than this one + it has 2 open interiors
Long Beach Rework - SA:MP/MTA environment mod made in blender.
GTA SA Modeling Services (discord.com): datragedy
#samp #gtasa #modding #blender #03dl #lossantos #ls #sanandreas #roleplay #gta #grandtheftauto #mta #gtarp #3dmodeling #gtasamod
Hahaha. You are comparing these two models, where yours is almost nowhere near mine. Your housing projects are made from plain boxes π. You don't even have complex vertex painting and details in your objects so it's not weird your map weighs much less. A lot of objects your objects were stolen from dead gta chronicles server (and ready-made rockstar objects) which were based on old school models π€‘. You are comparing your shitty ahh poor mesh to mine complex made map. You are ridiculous. You have no knowledge of proper modelling and how renderware engine works. I suggest you stop being stuck in 2016 and try to do some more advanced map, which takes more skill. gtfo from my showroom.
Additionally, TXD size has no effect whatsoever on gameplay optimization (if the textures in it are of low quality). You have no idea what you're talking about. Ask the developers how it works exactly, because you're spouting complete nonsense. You are a pseudo 3D modeler.
too bad heβs a dev too
Nah bro, stop talking sh.. if you are not buying. I was creating gamemode with whole Liberty City map reworked by my team, retextured to HQ, we had even custom minimap full working. And you know what? Everything works fine. Those few MB that you are talking about wont change nothing.
https://www.behance.net/gallery/195200775/MTASAMP-Imperial-Courts-(Ganton-Rework)/modules/1104758509
https://www.youtube.com/watch?v=ryDOy3AosBw
Download & Stream: https://AltraModaMusic.lnk.to/rWJhN
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I suppose you must be good developer since your whole server with gamemode got leaked and could not stand cheaters
Prolly stealing assets from gta chronicles and taking it for granted was not worth it π I would stay away from calling on anyone.
oh so u a dev too?
gta chronicles lagged because of maps lol
"new school" π₯