Hello,
I want to clarify a doubt about a scenario that I have never experienced, but it would be good to be cautious.
Thinking about a server with many dynamic areas designed for interaction, created using CreateDynamicSphere as is done in the button.inc from Scavenge and Survive, for example: interior entrances and exits, houses, business, interactable items in the world, etc. Would it be too much lag with multiple players? Because I imagine this lag occurs, but not much (I'm thinking of a worst case scenario to understand this, like 50.000 areas and 500 players on).
Another question is why big servers generally use dialogs in register-login instead of textdraws. Is it to avoid creating and destroying the register-login interface every time a player logs in? For example, can someone simply give me an example of a textdraw inventory, which the player constantly opens and closes, but I can simply leave the textdraws created when the player logs in and not create them every time they are opened, this has the to do with avoiding the lag it will cause?