I dont really know how to explain it,
If you shoot an arrow through a cloud of smoke, it will create an hole in the smoke, it would be possible client side, it could be implemented the same way realistic smoke doesnt pass through roofs, by making the smoke get pushed by an arrow
This could also be applied to dropped items, entities etc..
(If you dont underatand what i mean, look up Counter Strike 2's smoke)
Basically: Voxelized smoke with physics and a timer and a slowing growth after a certain time?
#volumetric smoke
19 messages · Page 1 of 1 (latest)
I think it would be very cool
- shaders
- the importance of reading everything
With how the smoke is done I don't think this is really possible without actual volumetric smoke
The smoke in physics mod is not volumetric
For a 1 to 1 of cs2 you would need a shader
...that's why... it's suggested?
Volumetric smoke can't be done
Well can't be done without being stupidly expensive
And brake shader support even more
Last I checked you… aren’t haubna so don’t just say it won’t happen
The only things you can say for sure won’t be done are things he’s said himself (Server-sided features, ports, pro on forge, etc) everything else is his own choice & usually never cant be done
*for the record he uploads pro on forge every time, but it usually lags behind a bit
Oh no never mind
Voxelized smoke with physics and a timer and a slowing growth after a certain time?
ThTs literally the cs2 smoke system
Thank you