#volumetric smoke

19 messages · Page 1 of 1 (latest)

burnt kestrel
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I dont really know how to explain it,
If you shoot an arrow through a cloud of smoke, it will create an hole in the smoke, it would be possible client side, it could be implemented the same way realistic smoke doesnt pass through roofs, by making the smoke get pushed by an arrow
This could also be applied to dropped items, entities etc..
(If you dont underatand what i mean, look up Counter Strike 2's smoke)
Basically: Voxelized smoke with physics and a timer and a slowing growth after a certain time?

bleak herald
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I think it would be very cool

lavish roost
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  • shaders
chilly raft
lavish roost
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With how the smoke is done I don't think this is really possible without actual volumetric smoke

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The smoke in physics mod is not volumetric

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For a 1 to 1 of cs2 you would need a shader

chilly raft
lavish roost
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Volumetric smoke can't be done

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Well can't be done without being stupidly expensive

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And brake shader support even more

agile turret
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Last I checked you… aren’t haubna so don’t just say it won’t happen

cedar hamlet
# lavish roost Volumetric smoke can't be done

The only things you can say for sure won’t be done are things he’s said himself (Server-sided features, ports, pro on forge, etc) everything else is his own choice & usually never cant be done

agile turret
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*for the record he uploads pro on forge every time, but it usually lags behind a bit

cedar hamlet
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I meant curseforge sorry

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Or if you actually mean curseforge then I had no idea lol

agile turret
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Oh no never mind

thorny sonnet
burnt kestrel
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ThTs literally the cs2 smoke system
Thank you