#Make it so that realistic water despawns when hitting normal water

28 messages · Page 1 of 1 (latest)

winged basin
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When realistic water falls into lets say a ocean it usually just is on the ocean floor until it despawns, I think it would look better if when the realistic water hit the normal body of water it would despawn. It usually is hidden because of the transparency but underwater its just like this.

quaint sphinx
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must be some dense water

feral tiger
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dang that must be a salty pumpkin

winged basin
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dang that sucks

charred nymph
iron raptor
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Yeah this guy has a good point

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It sounds like the liquids are different from the rest of water in game. So I guess you would have to make them work together to work properly

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Maybe like how this other mod works

winged basin
iron raptor
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Looks like a ray tracing shader pack

quaint sphinx
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it is

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the ssr is ray traced, the optional gi is ray traced.

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but done in screenspace

iron raptor
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Oh so maybe my mac can run it

viscid hare
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Just curious

iron raptor
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I heard it is in certain ways

steep fractal
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and what shaders?

cunning dust
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it would also be cool if it had the water make splashes other than the block particles