#Water Physics
69 messages · Page 1 of 1 (latest)
Wouldn't that happen automatically because your character is displacing the water?
Current ocean physics doesn't actually simulate the water particles
so no
it would not
oh ok
no i was talking to the golden snail
yeah, it would definitely be possible.
nice
Just requires getting the player velocity and position upon contact with the water's surface and using that to update a displacement map layer (the ocean physics already has a displacement map) as well as create particle effects
so it's more than doable
oh ok
hold on lemme try find a vid of what could be possible
https://www.youtube.com/watch?v=ZzMZDc4PqHM i know this is roblox but u see how the water comes down?
was watching the video of how haubna is doing the expiremental water physics tech and couldn't help byt think it made think of slime once it lost it physics momentum i wonder if he plans on making it flow and behave like regural water if the water is in slope or high blocks?
prob
(note the above is not negetive critic just pointing out what it made me think of)
oh okay
btw
i can see the pros and cons with this
1stly it would be very nice to see flowing water like the animations
but
if it goes into water
there might be glitches
but i do think this could change water entirely
i agree on that but likely making the the water source or the orbs that enable the physics will likely need to smaller once optimization done of course since i personally dont know how that water will look without shaders >.<
my laptop cant handle shaders sadly
like i think if this was a feature in the physics mod it would definately be awesome cuz u could mess around with the water
also
mine barely works with shaders
but
luckily
i found a shaderpack
that runs nicely
with realistic water
would you like to know what shaders i use so you could mess around with the settings?
i usually run packs that have 200+ mods in them so even low end shaders chug my laptop X.x
i run a GTX 1650 with an outdated i5 9300 cpu
I do run packs with 200+ mods, with extreme shaders
is your computer / laptop decent or extreme?
well, rtx laptop
it's good enough to run ff7 remake
but for whatever reason minecraft with shaders?
my laptop is like NOPE
my pc can run the shader makeup ultrafast
i recommend u try that
it should work
it seems to run fine when almost nothing is on
but
using optifine or iris?
it still looks amazing
i've tried both honestly fabric had better results but it eventually gets laggy after abit
did you try iris with quilt?
its basically like liquid physics but used with water buckets
i dont use quilt
hm
also i use fabric and it runs fine
at least i haven't tried it honestly
but yeah back on topic the water physics are great for the record of what haubna is trying to do!
however an important question comes to mind about what he's trying to do.
How would that work with infinite water sources and mods that cause water to spread hyperthin or not be infinite?
i think if this post gets enough attention haubna might do this
I use fabric too
nice
quilt is for continuity for 1.19.3 and +
i use 1.19.2 , 1.12.2 and 1.16.5 as the game versions i use most often tho 💀
https://www.youtube.com/watch?v=ZzMZDc4PqHM for the realistic one may be roblox but its an example and https://www.youtube.com/watch?v=GMYpXYMGyJw and go to 1:47