#make water more linear to voxels. and add less voxels for low resolution mode
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you could probably make them act/look like voxels though
most likely points
although it'd prob be more computationally expensive than typical water sim
because cube
the tiny balls in the 2/3 ideo
spheres are actually relatively easy to compute collision for
that what i meant
well those aren't voxels they're spheres
a voxel can be thought of as a 3d pixel
or a cube
the type of voxel i mean is the voxel that controls a certain thing within example: water
i believe the term is used in blender
the blender term is Fluid Particle no?
Blender uses "Fluid Particle"
just make the sphere a box
I think the OP is referring to the rendering, not the simulation. The simulation is handled with a mesh generation algorithm, which is likely using voxels as a medium to translate points into a coherent mesh. Given that information, if the voxel field was simply clamped and the interpolation between voxels turned down, it would give a cube-like effect.