#make water more linear to voxels. and add less voxels for low resolution mode

1 messages · Page 1 of 1 (latest)

trim dragon
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as shown in the 2/3 demo video. for fancy physics. and add less voxels for low resolution mode

languid spire
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there are no voxels

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it's water

deft solar
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you could probably make them act/look like voxels though

languid spire
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most likely points

deft solar
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although it'd prob be more computationally expensive than typical water sim

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because cube

trim dragon
deft solar
trim dragon
deft solar
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well those aren't voxels they're spheres

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a voxel can be thought of as a 3d pixel

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or a cube

trim dragon
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the type of voxel i mean is the voxel that controls a certain thing within example: water

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i believe the term is used in blender

deft solar
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the blender term is Fluid Particle no?

languid spire
night needle
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just make the sphere a box

sage prairie
# languid spire there are no voxels

I think the OP is referring to the rendering, not the simulation. The simulation is handled with a mesh generation algorithm, which is likely using voxels as a medium to translate points into a coherent mesh. Given that information, if the voxel field was simply clamped and the interpolation between voxels turned down, it would give a cube-like effect.