Curently more than before, having first turn matter the most in battles. Is there any incentive to solve it?
I have curentlly 3 problems:
- Why armies start so close to each other on the battlefield, that its posible to basicaly wipe enemy army before they even have a chance to play? Why not start further, so each player get at least one turn to set up?
2)The casters ultimate pasive skill, Protective Spirit(efect when STARTING Battle) seems nicely designed to mitigate first strike when not starting first, but the problem is...is does not active when Battle is started...its efective when YOUR FIRST TURN in battle starts, meaning, enemy gets free turn on unguarded units anway. Woudnt be posible to have it trigger indeed when the battle starts?
3)When units starts i ndefended stance, why not trigers abilities that are trigered by defending?
All those changes would make battle more equal and not coinflip about who starts first.
Also, when deploing units before round 1, you cant see who starts that battle, if you or an opponent...would be nice to have that info somewhere 🙂

