A problem I've been trying to discuss is the backwards design of the Alliance system. EL fixed the issue by introducing a shared Victory option. Which is great btw. It makes coop play actually worth it.
This game doesn't have that.
So right now alliances are a facade. Cool and neat bonuses, but a facade. It's essentially a willing accomplice who boosts another player with little to gain as there can be only one winner. Why would the player ahead boost someone below them? Since all are opponents in the theatre.
It's unhealthy for the game, I believe.
A lot of feedback that I have recieved suggests that alliances are OP and there is a lot to gain. Yes, but is it utilized "right"? Let me explain. Why co-op if it has to break since fame rush is the most straightforward way to win? With that in mind, you are run the risk of inadvertently helping the top players reach their goal. You may suggest you get something too, but since it's percentage based those with the highest numbers gain the best of those benefits, not the weaker players. Should alliances be really run like this? It suggests yet again that Co-op is a facade.
Let's discuss it.