#Empyrean Onslaughts and Codices
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There is just a hidden Luck stat that is generated on character creation. It would explain why certain characters consistently have good luck while the rest are destined to fight for the proverbial scraps. Just like real life.
Nidal open rolled a negative.
somehow he positive open rolled 22,369,622 times, unfortunately that wrapped around the maxint value at around 2.15 billion and became -2.15 billion
maybe whent he 64 bit conversion happens he'll find legendaries on every search.
the true solution for the RNG is to switch to that new truly random quantum tech that measures 2 qubits.
He just found a legendary so by rule he has to wait 30 days before being agitated with his rng
I accept these terms
Your luck stat can be increased. Just +.00001 per run of event entry. So one sewer. You get a plus!
So 100,00 runs will get you +1 in your luck stat!
Sounds about right
It'd be neat if items occasionally dropped in Ascension grounds, like the disir feathers, valravn quills, etc, that would allow players to occasionally trigger an Onslaught manually. Or some kind of Empyrean encounter, at least.
Can there be an ESP channel added similar to Wyrmwatch but for Onslaught?
Players can make any ESP channel they want can't they?
Yes, just like Wyrmwatch was a player created ESP channel.
Neat, I did not read that fine print. Gonna create it now.
Three is already an onslaughts channel called Onslaughts
is that a private channel?
No
sorry, I missed that with the S, thank you!
How do you pick up the new weekly/monthly quests? They're still listed as COMPLETE in my quest list, and talking to the artificer doesn't seem to do anything.
Oh.. I never typed QUEST COMPLETE to claim the rewards. 🤦 I think that means they're on cooldown for another week and month, respectively. Oof..
There is no Onslaught currently active.
Codices found this week: 0/10```
That happens for the first minute or so after the timer.
I really don't know how alts survive in an ASC zone when there's an onslaught going. It's....just a lot of mobs. If you're no sporting MC energy, it's not a fun time.
So uh... do these Empyrean enemies on the ground (not in the rifts or on the lifts) drop treasure? Normal treasure, I mean. I haven't gotten any from them yet.
I don't think so, but I'll pay better attention.
They drop weapons from time to time like any creature
Man, they're like 95% of the spawns and it's kinda making normal bounties impossible.
Edit: Not in terms of difficulty, but because the normal creatures just don't exist.
absolutely makes normal creature bounties almost impossible, and no treasure/no valuable skins
On the bright side, this is the kind of consistently absurd, over-the-top, beautiful screen scroll I've sorely missed ever since they nerfed max-per-area spawn rates because this seems to ignore that.
Just imagine the ones inside the rifts all throughout the hunting grounds! Now that was brutal. The ones outside are a lot less insane.
Completing bounties with an active Onslaught is a pointless endeavor, almost every spawn is an Empyrean. When an Onslaught hits HW if I'm playing alts I just log them out.
Yup. That is what I feared but then I was told they wouldn’t be that frequent. Idk. 🤷
I did a cannibal task while slaughtering the 500 for the monthly, it took north of 800 kills to get 20 cannibals lol
and I got the last cannibal after the onslaught ended
Yeah I'm on CD for the monthly and weekly, I'm good on Onslaughts until tomorrow. Once you've been part of a few ship clears you've kind of done it all. Once I get the OSA property codex'd off my legendary I am probably good on the system, but hitting the quests for exp dumps for afk time is nice.
It’s definitely a challenge from a GM perspective. But perhaps don’t set the requirements so damn high for turning in codices and reduce the rates of these things
That being said.. we've had 2-3 onslaughts in the HW? And they are not too long. While opinions, playstyles and wants from the game differ, I am ecstatic for something that fundamentally changes play for a bit. I think it'd be even cooler if the onslaughts could spill into towns if not appropriately dealt with - but I do miss the old style invasions.
While probably not reasonable I’d love an OPT OUT like they gave us with the green death. I can’t target them. They can’t target me. We are just two ships passing in the night.
Sure, it's not a HW specific thing at all. Onslaughts become 90% of spawns wherever they happen. So, anyone who just wants to hunt their regular zone and not deal with Onslaughts is hosed for 4 hours. That's just how it'll be.
HW may be more disproportionately affected because as the easiest Ascension zone, it's where alts tend to live, and alts in many cases can't deal with Onslaughts
Anyone that is in ascension should be able to handle the guys on the ground. But it is more the numbers I think.
I'm not even complaining. If a HW onslaught starts I log alts out. They're just in game to chain bounties for their 50k each week. I can't really do that with onslaughts happening
aww come on, you don’t wanna kill a captain in a couple hours with a few rogues? that 10k exp is nice, frees up the rest of your afternoon
also last night was HW so you won’t have to worry about it being there today
It does feel like the hunting grounds would be better served with fewer Empyrean spawns in the ascension zones, just don't dial back the engineers. It's kind of forcing Onslaught participation from those that may not want it.
The swarms on the airships are fantastic 😗 👌 , but that's a choice people are making to join
Heck, even just farming some gigas fragments in HW to get back to icemule was near impossible during the Onslaught
or just have the Empyreans in one section of an ascension area at a time, so one floor of hive, front or back of ME, one area of HW, one island in SG, and then the rest of the area can still operate as normal
A lot of us signed up for ASC, it was meant to be difficult, this continues to add rotating difficulty to those zones. XP wise we still have capped zones available and for gemstones 3 others during every onslaught rotation for the 4 hours.
The argument "you can just go somewhere else" is such a terrible argument that gets used so often in GS. It's tiring. Someone who gets an hour a night to play, suddenly can't hunt in their preferred zone because of an onslaught. Telling them to just "move somewhere else" is BS.
I'm not complaining about the difficulty of the zone or the creatures, just that the zone is literally flooded with them to the point of making it nigh impossible to hunt there to complete bounties, or for people who aren't overly capped with good/great gear.
no worries, onlsaught at the best place right now... SG
I usually have extremely limited amount of playtime... I would be happy if onslaught happened on SG more often
Sure, if onslaughts are your jam, that's reasonable.
Is it onslaughts that cause new spawn which disrupt bounties for XP and BPs by shifting it, the difficulty, the interruption of MA routine or a single player routine or something else? I think the answers are diverse, but I don't assume how people feel or assumed intent.
Yah bruh even without peanut butter... But I'm easily entertained
The onslaughts flood the zone with creatures. Those creatures make it so that the actual creatures for the zone have significantly reduced spawns. And they flood the zone. Pits of the dead, like most rooms last night had upwards of 4 mobs in every single one. So as a solo hunter, every room is a swarm of close to max level creatures. They also drop (virtually) no loot. They also have abilities/spells etc that aren't what I intended to fight in that zone. Disarm for example..
That one is valid. I see that and the spawn interruption. They should maybe be cordoned in a bit better, but it still just focuses the issue to a smaller portion of the ASC area.
Empyreans having zero loot also makes them super not worth dealing with for people not actively pursuing onslaught content
Onslaughts should have a chance to be anywhere at any hunting ground including major cities and towns to keep the experience diverse and equally disruptive.
Finding where it is could be part of the fun.
Dark, but I like it. Scaling invasions. If they can limit the skill level on the ground maybe it could work like in ASC when they pop.
Someone woke up looking for a fight.
Who doesn't want to see Empyreans orbital dropping into the Kobold village?
probably that shaman
Vengeance for the spicey soup that gave away their secrets.
So um...
You note the telltale filaments of a greater binding shimmering around the runic codex. You can sense that the codex is bound to another.
This is suuuuuuper minor, but um... it would be grand if it said who it belonged to (I know that's all oocly), so we could return this thing to the person who unintentionally dropped it.
Gemstones say who they belong too. Not a stretch to allow codex
Empyeans should take the elven cities.
Cuz elves
Bring it.
small bug.... but i keep getting this messaging, but it's only a pegasus, no auramancer
Ridden by a radiant-eyed goliath auramancer, a tawny armor-clad pegasus trots in with elegant ease, hooves leaving behind fading pools of colored light.
Maybe the auromancer sees you and is like, no way am I dealing with this and ducks into the shadows.
Pegasus mounts RW 2027? 
When I get a HW bounty and onslaughts are on then I usually just switch to non-bounty hunting. So kill ~10 critters then rest for 10 minutes. Its not really that bad as you are missing bounties but you are still getting "normal" experience gain.
Lots of super fast really poor experience, but it works
Only 20 years behind WoW
They literally introduced that mount into D4, too.
Get a load of this guy playing GS3
does the Captain wear spells? or at least 1 spell?
Don't think so. Auchand has built them spell-less since SG a lot of the time. It's innate.
@hybrid turtle I'm coming for you. Just did an entire Onslaught and both Weekly Quests and didn't even find a Codex.
Yeah that is pretty tough. Didn’t even get one off the captain? I thought that one was guaranteed
Nadda
@spark token there was a bug on your codex drop. You around at present?
So uh... what happened?
Just a bug. Should be fixed now but it cost you those
Thanks for the fix
Group movement bug acting up, when you drag, it seperates the room and people vanish then reappear. I'll see if I can get the room log variance at some point
Wait you can get codex outside of the quests? I’ve only gotten mine through the quests
Random drops from any of the Empyreans, yes
thus far, I'm getting maybe 85% of my codices from the quest rewards, and I expect that to continue; I don't think I'll ever hit that 10/10 limit from "regular" drops
If this is true, I've definitely been through a few captains where this hasn't happened, including today.
10/10 drops sounds like crazy grinding. Better be good at wiping groups quick!
Enough people have mentioned not getting drops from the captain that it's either bugged or just a higher chance of finding stuff
The small burlap sacks given by the artificer for quest completion need to be tossable garbage to prevent piles of sacks on ground in Rawknuckles
no, ok yea they should be, but also they are great for giving to the frostling, the endless stash on the floor is handy
You risk putting your good thing in sack on floor if not careful
If one goes into the ship via engineer rift, is it easy to get out too or are you trapped on it?
there's a rift to get back out on the bottom floor. (and you can fog back to the bottom floor from anywhere on the ship)
Are we supposed to be getting ground kill credit for the regional ascension critters during the onslaught too? That seemed odd to me...nice...but odd.
yes you are
Have we discussed the runestones yet? They have an outsized effect on pures and are tough to dispel.
I don't think arrows work against them
Light and hue depart the hovering runestone in a rainbowed flash. It crashes to the ground and shatters into pale dust.
Roundtime: 1 sec.```
Pures can bap too
1 sec RT, hmm, I’ll have to try again, that’s not because of 506 or Tonis?
Kaetel you been keeping track of how many hits it takes to break them?
I think like 4 or 5 but maybe it depends on type of weapon used or user skill
Looks to be about 4 on average. RT not modified by haste
appreciated
The Rift was also right after the barrier most of today. Had that funky pathing and a ton of us died on the airship though
yea we had a rough go today too, 2 died from open rolls on entrance to Captain
Missoni and I pretty much just ignore them. Spending 4 combat rounds bashing it isn't worth the effort IMO
I also did a captain earlier, today and yesterday, with no codex drops.... i thought it was RNG, are they supposed to happen every time?
Also - i'm curious.... with limited rooms on each level of the ship and the aggressive nature with which people clear mobs - what is going to be the protocol for people who are poaching rooms, either intentionally, or with scripting that doesn't appear to be controlled, is unattentive, or some other issue....
It's already become pretty apparent that normal codes of conduct or respectful behavior is not going to be a thing for some people in the areas.
With the need to actually clear XX # of mobs, and some of the mechanics with searching kills and vines - it actually has created some problems, and DOES negatively impact others.
Yeah, it's RNG. There was a bug that was going off a few times earlier today - I caught everyone that was affected by it
I haven't seen much intentional room poaching.
Mostly I've seen unintended kills from a lack of fire discipline or when the lift drops you at an unexpected moment in the middle of a huge swarm into another swarm and you either don't notice because of scroll or frankly don't want to die, both of which I just give a pass to.
I don't mind if they make the ships themselves more expansive and with possibly multiple ascending and descending lifts though. The room descriptions are cool and I have some hopes that some of the stuff there is for later use.
Speaking of RNG. Someone else got a geode with identical sides. That seems like it should be virtually impossible given the number of combinations, let alone twice in 2 weeks.
It’s been isolated to a couple specific individuals. But it’s been consistent.
It isn't really that rare. Based on my finds, we've got a 70% chance for any given jewel to be a single property gem. We have a pool of 60 props that can be single (common + regional) if I counted correctly. 0.7/60is 1.167% of any two jewels having the same single prop
The total overall chance should be higher than that given the remaining 30% of non-single prop jewels also have a non-zero chance to be identical. But I'm not mathy enough for that
You're off a "bit". The odds of a 7/10 followed by a 1/60 being identical twice in a row is (7/600)^2 or .0001361%
What do you mean twice in a row? The events aren't related to each other
Geode side one, followed by geode side two. That's two independent rolls that are identical twice in a row.
Though, you could also run it as a sort of X/Y is known, what's the odds of rolling the same combo again, instead of like 2 independent event. That would get it to 1/600 or like .16%
I wonder how many gems are found each week. I guess if you look at single prop only, and about 150 are found per week, there's like a 2% probability every week for one, if you run it the 2nd way.
So, not insanely improbable at that point.
Though I'd argue, there should be a comparison flag in fixate to make sure it can't happen if it's just true RNG bad luck.
P(A∩B)=P(A)⋅P(B) but who knows what A and B actually are. I agree that the math needs a bit of help. Games rarely use the shown odds as the actual math behind the scenes because it's difficult to intuit the actual odds. 80% will always feel less than 80%. iirc a true 95% chance tends to feel more like 70%
Yeah there should probably be something to prevent them from being the same gemstone properties
is it safe to take dhu kittens out on ships yet?
They are also...kittens. Leave them at home
The current set up for onslaughts makes it nearly impossible for a casual player to advance. I can't plan my life around these, and they don't happen often enough for me to be able to log on randomly and hit them more than maybe once or twice a week. Any plans to change how these are set up?
I don't think you're expected to hit them more than once or twice a week
Yeah, maybe once a week or every other week for casual players I'd expect
could we get the first tier 3 codex free so people get hooked
Not sure what the codex tiers are geared towards. Guessing Tier 3 is hardcore players who can get their weekly 10/10 in and do it 4+ times a week and the casual is 2-3 Tier 2's a year? 🤷♂️
I've done a lot of onslaughts and have yet to hit 10/10 in a week. But I'm just enjoying doing the onslaughts and the codex stuff will just happen whenever I guess but I don't see myself doing a ton of them even if I had the codex juice
Yeah, right now I'm mostly doing it for quests and when it's easy to get to. the captain exp is the main motivator to do more than the quests, since codices are rare enough drops I wouldn't waste my time trying to farm.
my demon got eaten again this afternoon, so i probably wouldn't bring your fighting kitten yet 🙁
Has anyone done the math on how many many years it will take someone to gather enough to make a couple T3 codices doing these once or twice a week?
dammit, i logged on just to get my brooch rubs in (first playtime of new week) and found my weekly gemstone in 7 searches no fixate..... no geode 😢 . Can I get a refund?
but atleast its a 🎉 || Mystic Magnification!||🎉
I mean, looking at it basically, if you get each of the quests finished each week/month and average 4 additional codices per week, you're looking at 44-45ish codices per month-ish, so roughly a year or so to make two, assuming you have the dust and silver?
I guess the saturations from the captains is the motivation and the codices upgrades are just a realllly long game cherry on top
That's how I'm looking at it, though I've been really enjoying the group dynamics at play when I go in with other people, which has been very fun.
I've never grouped consistently with so many different people. It's definitely encouraging it, and setup decently for it
I've not gone a week with more than 4/10 codices so far, but I'm also not endlessly farming during the time period. I basically just run the ship, quests, and move on.
Yeah, there was one point last week where we had 1 too many so we had some funky group tactics taking place as we went up dividing for the lifts. It was interesting.
Quests alone get you 308 in a year. I'd expect if you're doing enough to finish quests each week then you'd probably find ~400 codices a year. I'd say a more resonable amount is probably ~250 a year, so I'd say 1 tier 3 or 5 tier 2 codices per year.
I believe the maximum amount of codex charges a person can get in a year is 848 if they're able to grind out 10/10 every single week, which depends on a number of factors. Guessing 15-20ish hours a week of mass slaughter onboard a ship?
10/10 is some dedication with the amount of kills you need, how many hours you'd have available that overlaps with the active onslaught, and travel time to the hunting area.
So yeah, I'd lean towards considering tier 3 unattainable to most and tier 2 is the practical target. ofc, if your expectation is 3-5 years to tier 3 codex your gemstones then tier 3 would work. Does give a better chance of getting gemstones with all useful properties to you vs codicing a bad one
frankly I don’t even think 10/10 is possible even if you hunted nonstop for four hours for every onslaught, the drop rate isn’t high enough imo (not that I care or think it should be changed), I’m still having just as much fun doing the onslaughts after my 7th or 8th as I did on the first, every time there seems to be new challenges, new groups, lots of new friends, lots of comradery, devs did an amazing job on these imo
I've hit 10/10 every week so far, but it's... not enjoyable. My wrists certainly aren't enjoying it. I don't think I'm going to (be able to) keep it up week after week.
I've opted out, the hill is too high for the benefit. (both codexes and silver cost).
I can't imagine hitting 10/10, I'm just going to do an onslaught sometimes if I'm in game when it happens, it's not in SG (lol), and I've got the free time to put into it. I'll eventually codex my OSA property off my legendary, and from that point I'll just knock out the quests for handy afk absorbing exp.
I agree. The lift drops you into the room after an intense round of nonstop combat so many people are still attacking and don't even see that the lift has reached the next floor. There is also a lot of lag for groups so people see creatures on their screen and attack but the group leader has moved through rooms and they end up attacking other rooms. It's generally not intentional
I mean I berserk in the lifts...so I will be that guy should my rounds continue once we get to the top of the lift. apologies in advance
My weapon reactions fire due to evade so i can be running through HW and get attacked in a room with someone else and fire the bow automatically. its one of those things lol
If that is a script you can turn that off...if that is a weapons cript - you can just not be in forward or greater. There ya go - solved.
turn off my weapon reaction script? blasphemy
i haven't been out of offensive stance since 2016
Ahh - Well your response seemed like it was "one of those things you can't avoid" which...it clearly is. But I misunderstood. It is more like..."one of those things you can't be bothered to avoid"
I mean if people are getting upset by someone coming in and taking a swing at a no-loot having critter in a mob of 10+...I think they should chill
yeah. it's not a big enough issue for it to matter in that scenario. usually i talk to the person and they blow it off because they understand
there are 5 mobs in every room in onslaughts. i wouldnt care personally. And I hide a lot so I get poached all the time. Disk and crate in the room and all that. its not that big of a deal.
People absolutely need issues to get upset about! Let this be one!
I dunno, i'm pretty chill.... and the scenarios you guys are all presenting are not what's happening.
I'm also just asking what we, as the community, want the collective courtesy and protocol to be if someone continuously keeps poaching kills from a room (not fresh off the lift, not errant flares or weapon fire from moving through rooms, and not accidental swings from grouped members because the leader moved, and they've been asked to stop).
If we're all okay with it being a free for all, that's cool, i'll just kill everything I see on sight too.
Okay, KS monk definitely can't solo even the first captain, at least not at 60m exp. Lol. Seemed to be going okay but I got put in RT once and just immediate death spiral.
I vote free for all.
free for all and juice the spawn rate by...10% 🙂
But I'm also biased that I didn't like what happened with the wyrm, and would prefer to see it open and inclusive.
I think the pace is a little too frenetic and spawn rates are high enough that normal etiquette can kinda go out the window. So far everyone has been super understanding and reactions have been more along the lines of, "Girl, same."
FYI - the pegasus entry messaging is kind of goofed for all other mobs, not restricted to auromancers
(But only a pegasus showed up)```
I've noticed the same bug. There is practically never a rider present.
i think everyone screws up sometimes and it's no big deal. Some people screw up all the time and that is also not ok. and if you're one of those people and you always get a "yeah we get it" at least some of those are "yeah we get it [but you do this constantly and it's actually annoying but it's just not worth talking to you about that cause you won't change probably]"
this situation applies to the whole of gemstone hunting. there's always gonna be some person/squad who just blithely ignores basic ettiquette and ignore any request or suggestion to clean up their act.
i do need to put an alert or something for myself for when i get kicked out of the elevator. i've definitely a couple times at least been ejected and didn't notice and just kept blasting then it was like oh... well, this is awkward
this one dude and his like dozen other PCs always cast 2-3 screens worth of text when they come across me in a hunting area. Over the last like year I've asked for it to stop, I've reported them for obnoxiously bad scripting. nothing happens, same problem every single time i come across them.
Edit: sorry... off topic, i'll stop.
Increase the weekly quest codex values to 8 for each and eliminate the weekly random drops. There is then no good reason to farm onslaughts after an hour or two. Less crowds.
Does the number of kills required per level to enter the arch go up?
Fresh off the lift for #3
[You have not proven yourself against the Empyrean forces. You have 102 kills remaining on this airship.]
Codices found this week: 5/10On my monk, all today. Pretty dece. Just doing his monthly quests, no captains.
Don't those plunderers stealth??
the bug occurs with auramancers and diviners too
also happens with the engineers. I reported it happening about a week ago, didn't see any response
<#1505233733559521430 message>
Sometimes, I swear I see Myharl riding one of those pegasus too, but then I look again and he's not there
also, it appears the captain is susceptible to the dark catalyst (719) crit bug that used to affect the wyrm. earlier, one died prematurely to "massive system shock"
Yup. I legit had to buy a custome vine spell for my ranger because there was this guy in OTF who refused to stop auto dispelling "vine".
For like the third time in the last week, I've killed the third captain and not received a codex. Isn't it supposed to be guaranteed?
Is every character in your group supposed to get one? Or is it just guaranteed that one character gets one?
not guaranteed for any character in your group, it’s RNG with higher chance of drop vs normal empyreans
It was never guaranteed, just a chance. Probably maybe should be a guarantee at least for the final one.
Got it, thanks 🙂
The codex mountain to be climbed is so tall that I don't think a guaranteed drop for killing (3rd encounter) the captain seems unreasonable at all
When will empyrean bane flares become available at Duskruin?
Who in their right mind pays for bane flares.
When did bane flares fall out of fashion?
Since GUB went away. Also flares in specific are likely the least common variation of offensive bane, I suspect most people prefer +AS or +Weighting
But also bane just too expensive still.
i've never been able to stomache adding a bane to an item that only works for a super small subset of the critters in game.
Even if it was at 1/2 price, I wouldn't be able stomache it.
Even MORE so now that the game design is actively encouraging us to move to different areas and hunt different things
I'm happy I won the bane for my weapon at a raffle, and yeah, I took the AS, but I might prefer the flares in the end run these days so I've been debating changing it over.
Just carry 10 different weapons like the rest of us!
Bane slots on gems or bane codices would be interesting though as well. Not necessarily strictly as/ds/flare stuff, but you could do some funky things like undead might have a chance to be turned(though this version drops loot), extraplanar could take banishment damage or if they're under a certain level of health be portaled back to their plane, etc.
Like Kaetel said, with GUB. It's 400K, to be better against one type. If it was like 1/4 of that, maybe. Id love to see bane reworked so that it's like X to add bane, then Y to add a type and was switchable out of combat. Assuming X and Y wee reasonable, that would maybe make bane worth it.
Bane gems/codexes would be interesting too.
swap regionals for banes, now we’re talking
It would certainly be an improvement to them.
Yeah, BANE needs the FLOURISH treatment
Why is only one airship landing randomly? After getting consistently destroyed after a few weeks, they should learn to send a few at once in each area.
Actually a really solid idea (Swapping regionals for banes --- maybe make it so you can only have one bane active for any particular creature type)
There are actually 3 airships.... I wonder if that doesn't come through well enough
Each portal is to a new airship
Land some in all regions each time..spread out the hunters
Restrict entry onto ship to those who haven't killed the boss yet that month or who haven't completed quest kill count.
I was curious why the random portal colors.
We need empyreans wearing nametag.
"Hi, my name is Earl on Airship Delcivo(ionowhatever empyrean language would name a ship)"
Why would you want this?
Folk were already getting frustrated by crowding and etiquette. Schleppping all over Timbuktu to participate isn't great. Some prefer specific local critters as ground fodder too.
I feel like the current rate and rotation feels quite good, myself. Enough variety in times to be able to catch the few I need to finish quests for sweet XP.
The quest XP bonus is indeed surprisingly generous.
People are also getting frustrated that their hunting grounds are getting massively disrupted. This concept multiplies that.
Onslaughts are not intended for everyone.
https://www.youtube.com/watch?v=nOcLkkEvBCY - jedi survivor spoilers i guess
Yeah. I could do with less airship chaff on the ground in hw.
Unless a new way to reroll just one power off a gemstone with two or three becomes available, codex is the only way, and to get codex one must onslaught. In 3 years when all gemstones are codexed there will need to be something new to chase.
Yes.
Much like after a year of finding gemstones some players needed something new to chase (insert Codex!)
Every long lasting game will always have to continue to evolve and dangle new carrots.
We're still running 5-10 new questers through the wyrm quest every week. A lot of people are in completely different stages of this journey.
You'll forgive me if I have zero intent on chasing meh codexes.
fwiw, overall I appreciate what you built, I just think the rewards are.....exceedingly overpriced for the effort. (And I wish it didn't spam the zone with non-loot bearing chaff)
This is why having them in the current existing hunting grounds is a bad idea in my opinion. Instead of in new areas bordering existing areas with incursions that happen rarely. Forcing more crowding of existing areas in a text based multi-player rpg is truly a bad idea.
the crowds in the area haven't been the problem - the # of empyrean mobs spawning vs. normal hunting mobs has been the biggest issue
last time i did a HW bounty during an event i just let a normal hunting routine go and didn't try to change anything just for the lolz. i think i killed like 160 emps before i finished a kill 12 valravn bounty
Seems about right
An onslaught 100% takes over the hunting area for 4 hours for people who actually want to hunt. If you're not interested in Onslaughts, or just want to blast through some bounties, you have to just pick up and leave for a while. So imagine the LOL I LOL'd when someone suggested "hey, what if this happened in all four ASC zones at once, wouldn't that be good? Guys?"
oh it was way worse lol.
_______________________________
| gigas shield-maiden | 7 |
| gigas berserker | 3 |
| goliath plunderer | 26 |
| goliath diviner | 23 |
| armor-clad pegasus | 26 |
| goliath engineer | 17 |
| gigas skald | 8 |
| goliath auramancer | 14 |
| black valravn | 5 |
| shadow-cloaked draugr | ||3|| |
| gold-bristled hinterboar | 1 |
| halfling cannibal | 1 |
+--------------------------+----+```
I think that was where i gave up / just took back over to do it myself. it was a draugar not valravn lol
we saw this morning in HW - people asking "how much longer is this Onslaught?" - "When should I log back in?"
Kind of sucks for them (and I mean that in an empathetic way, not a snarky mean way)
I guess I explained that badly. That's what I'm talking about the empyrean mobs spawn vs normal hunting mobs, combined with more player characters also in the same area. Feels rather crowded, swarmy and line blinding inducing screen scroll.
I'm pretty sure it's supposed to feel like an invasion, I mean, that's pretty much the entire RP intention behind the Empyrean hitting these hunting areas.
Occasional invasions that disrupt your play are "ok". Regular invasions that do so, not so much so. Especially if you only get to play casually.
Yeah but in practical terms, if you aren’t doing the quests or seeking codexes, there’s zero reason to engage with it (no loot, even). You can’t meaningfully hunt the normal foes since Empyreans become almost all of the spawns. So people just log off/leave. I’m not saying I have a solution or even that it’s a problem, just that it’s a thing
going to another hunting ground seems like a perfectly acceptable solution
Why don't they hit cities?
the poor smols...they'd all get smooshed
Who are they intended for?
What IS up with the no loot thing? All creatures like loot.
Probably not my question to answer - would need to be devs - but I'm guessing it's people who can actually get through the quests that lead up to it.
having to run out of the airship to sell loot would be annoying? so they just skipped it? I dunno lol
Not really.
This was my first thought. They could be hunting ground adjacent.
i mean once a few rifts open do the ground forces need to keep coming other than to complete killcount quests?
Whats amusing about the no loot is that plunders know mug and can steal your loot
would make sense from RP perspective:
Empyreans: "Attack/Invade!!! ((send ground troops)"
((Rift opens.... adventurers start boarding their ship))
Empyreans: "Return! Defend the ship!"
seems like an ok way to keep the non onslaught local hunters happy(er)
I would point out that the FOMO that this event creates is real. Even I feel it after reading how much experience killing three captains can generate. I was a bit gob smacked, it doesn't feel like something that's tenable long term is going to cause even more frustration between those who can get lucky and do these and those who can't. Not good.
I like having them in the existing hunting ground -- love that it's an actual invasion
I also like that it might cause some movement between grounds. I feel that's by design. You have both a carrot if you like (the codequois) and the stick (don't stay in the kitchen if you can't stand the heat)
I kind of do too, but I totally get the frustration. Hard to complete a bounty while dodging Empyrians, and when your time is limited, just doing something else for 4 hours isn't going to work. A good compromise might be to limit the invading forces to one zone within an area. That would be easier to work around. I'm also cool with hunting ground adjacent.
Just don't hunt the hard mobs? I don't understand the issue
This is my biggest concern. A large part of the population will just never be able to participate because they don't have the time to chase them all over the continent, and they don't come around often enough to hunt them only when they happen to show up when/where you hunt normally.
I was asking a couple times this morning about the HW onslaught! I didn’t mind staying out for what it is worth cause I was making phat lewtz. I appreciated Nidal tolerating my question every 45 min cause I didn’t bother doing the math to figure out when it would be over. But I do have lots of time so it isn’t like I was stressed about finding a time to get into HW to farm for my geodes!
Do they leave you alone if you don't attack first? They don't. Leaving them alone isn't a practical option.
Haha. We need not only a player safe version of spells but an Empyrean safe version. Hey. Can we side with the Empyreans?
If you want a sterile hunting environment, there are lots of options at cap
all Elanthians should be joining their local defense groups to repel the invaders!
service guarantees better gemstone drops...or something. Your sacrifice today will make for a better tomorrow! SIGN UP NOW!
just because you dont have a quest doesnt mean you should be helping to push back the aliens intent on pillaging your fine world!
Idk. What has Elanthia ever done for me…
Wait, are you trying to say that we should assume sort of a role when we play this game?
I think they should make the Empyrean invaders even more difficult
Guy with 900 AS and a dozen SK has opinion
I really do not understand why “just move” is so many people’s go to answer to friction.
If there were an asc zone with no airships I’d go there. But there isn’t. Telling people to just move somewhere else if they have limited playtime is frankly disrespectful.
(I recognize I don’t have limited playtime. I’m speaking generally)
It’s an easy and lazy answer I think. Might be an honest answer too. Unfortunately, in a complex world it is usually not the correct answer.
This response sounds lazy, easy, and honest. 😉
Dude! I edited it a few times!
Are you suggesting I dont deserve one?
Just that your perspective on difficulty is probably not aligned with the broader playerbase
Im teasing - I know the playing experience varies widely. I will say Onslaughts are most fun Ive had in normal gameplay in some time., and I hope they stay challenging
If anyone figures out how to grief the diviners, please let me know
gotta kill those runestones...at least thats the strat I make up in my head
I mean... I get it... and I know how I sound, but, when can we start actually asking for challenging content, though? What % of the game needs to be botting/dogwalking Ascension content before we're allowed to ask for punishingly difficult content if not in an Ascension activity?
The ground Empyreans aren't too difficult, they're just too numerous and shut normal creatures out of existence 90%+ of the time.
Tiered, instanced content with better rewards that is electable?
ask artificer about onslaught nightmare plus plus diamond
An artificer asks, "Are you okay?"
That’s kind of a business decision. Do they want dev spending time creating an area for X infinitesimal percentage of the population. You could argue ascension was already that, lol.
Sounds like they are actually incentivizing all the gear upgrades they've been selling at DR for the past decade
I've said it before... but a whole bunch of us have already outgrown the next several new Ascension hunting grounds, whetever they may be.
I'll sit in my lane and wait, but, at the rate XP is moving and grooving now... yeah...
Yeah, I agree. I'm all about additional harder content.
But I dont think it should be at the sacrifice of the existing content.... that seems counterproductive
Yes, but have you tried running laps around Sailor's Grief yet?
I think it would be absolute
if they would add more lifts/levels to the ship and let it keep scaling up the empyreans 5 levels each time... then let us wear the level we cleared as a badge of honor in our profile
Yaaaasss let us cliiiimb. Eventually you get to the Deathstar and have to do the trench run.
I keep hitting 10/10 codex and I'm doing 3 a week or so?
OK, count me in
Etiquette wise. I want people alive and it was clear that the original question isn't a bunch of unicorns. If it's the no response, kill all your stuff, ignore you or "I don't have to engage" and keep killing during that behavior or its on the level of script or abuse report then we act accordingly on those two sides. The other flip is my bad, no arm, thought you were hurt, we probably will be like cool cool and a wave.
I've seen people be super generous, grouping, clearing to bodies and generally helpful so that's been a positive aspect and I've shared those along the way where it made sense.
Kinda seems like a simple implementation to solve the problem of harder content honestly.
I say that of course without knowing how the current system is built.
Keep empies the same. Increase local critter spawn rate. Massive swarms of everything. This is the answer.
As a superfan of the old Sanctum, I'd love that.
Casuals need to stick to non ascension grounds.
Ascension shouldn't take any kind of casual avg mindset into consideration.
I think that would be fair, if there were more 100+ non-ascension hunting grounds.
Those old grounds have got to be less crowded than prior to ascension release.
You and Leafiara are super sick!
It's limited right now to what....
OTF
Scatter/Rift
Atoll/Ruined Temple
Nelemar
Saying it out loud, i guess there are a decent amount
Ascension is intended to be difficult and hard and frustrating.
If you're trying to solo it and keep getting swarmed then stop soloing it.
Ascension is not intended for solos and that was stated by dev waaaay back during development.
You solo it because you want even more challenge.
Onslaughts should standardize everyone’s equipment and exp and ascension exp. Think of it like that tower in FF14 palace of the dead.
Boom. You want challenge. Leave you stupid toys and 60m exp outside.
Sure if you just want rogues to do them
Heck no. That's dumb.
Alright - you guys have convincingly turned me. I'm on the more difficult content train now after laying out all the available post-cap hunting grounds.
Ascension = harder content = better rewards.
More swarms, amped up difficulty... lets goooo
There's so much content that everyone can participate in.
We definitely need content that is extremely limited to a small percentage of the population that will provide challenge and bragging rights etc. rather than content that comes out and is immediately crushed.
Dev shouldn't be designing anything for Bigshot
Isn’t the whole game designed for bigshot?
All my favorite content is not bigshot friendly.
That's the joke
Oh.
What do you mean, Onslaughts are not intended for everyone?
They should increase the spawn rate of the regular mobs in affected ascension zone to match the onslaught ones.
If you want to do the quests.. do it in a group like what the zone was originally designed for.
The main difference between ascension and non ascension now is the chance to get gemstones.
There should be a factor of risk vs reward.
I hunted warcamps and OSA for years because of casual game play time so it’s really not difficult to find a spot just to farm exclusively for xp without disruption.
You’re literally picking to hunt in the most difficult zone(s) for a reason. That’s my hot take.
Is the sparkling decent quest available to everyone?
Everyone who qualifies?
Only the important ones 🦆
I meant they're intended for people who are deep post cap.
But further down I came around on it all.
More difficulty for the better rewards. Anyone who isn'tup for the more challenging content can go to The Rift/Scatter, Nelemar, OTF, or Atoll.
and really, to Tservin's point, it feels like they jsut need to balance the spawns better between the empyreans and the actual ascension zone creatures.
Keep the swarms, just balance them so people who dont want to go on the airship can still at least do bounties and stuff
Oh -- got it. I see. Thank you for more detail. Trying to catch up on todays topic.
OSA
Warcamps
Confluence
And not trying to be a total jerk, but Im sure it will come across that way....
But Realistically.... gemstones weren't intended for everyone (at lower levels of experience). A handful of people carried everyone through the quest.
Gemstones (and anything GS4 related) is intended for everyone, if you put in the work/effort/currency to make it viable without help
Yeah, i worded that poorly. I meant - they weren't intended to be for everyone immediately after cap.
And since then, it's kind of skewed everything to be "i'm capped, i should have all the games content available to me now"
I mean -- how do I put it -- invasions aren't really designed for everyone either. But, everyone can participate, with varying levels of success/death. I like that model.
Welcome to Onslaught friend.
Miss you!
I'm almost at 51m experience and will finally switch over to ascension experience and maybe start trying to hunt ascension zones myself... everyone has their own timeline and difficulty factors they enjoy playing against. I always underhunted while leveling as well.
Well -- that's exactly what I'm saying. I hope Onslaughts don't become gated behind some standardized etiquette. I like the way invasions encourage us to work together and help each other.
I've seen more people grouping since Onslaughts started than ever before
Grouping doesn't mean open, though, necessarily. It just means... groups. It could mean that, but it doesn't have to. I saw lots of private grouped wyrm runs.
Nah, there are more pickup groups than anything else IMO
Onslaught has really brought back some spark and life …
Personally, I got to group with some amazing people again
it’s really not hard to find a group with people you haven’t met on the Onslaughts ESP
He doesn't want a group he just wants chaos
That's not true or what I am saying. But anyway.
The wyrm was a totally different animal though - you had people creating parties because of the summoning aspect requiring items, and the requirements to get credit for the quest, the need for uber geared and experienced people in it, etc....
Onslaughts has truly been people looking for groups, people randomly joining each other on the ship... like genuinely forming groups on the fly and just smashing through stuff
onslaughts basically incentivize grouping up to the max of 5 party members if possible
Casual does not equal average. I just don't have the time to chase Empyrian ships all over elanthia. I 100% agree that ascension zones should be challenging, but this is the onslaught folder, not the ascension folder, and I can't really participate in onslaught except by luck because they're time/location gated.
Can’t even imagine how fast the gemstone market would have tanked if all 20 people who could organically have done the Wyrm and Sybil were just stuck up in their gemstones tower all alone. All that sweet sweet dust. Just wasting away.
Dust probably wouldn’t have tanked because there isn’t enough to go around
They would just be generating and saving their own dust for their own upgrades
Yeah. I kinda was leaning both ways as I was typing that.
My understanding of supply and demand would mean that the market would have done the opposite of tanking 😆
fewer gemstones = more value in them
You people with your extreme gear, enhancives and multiple SKs. Some of us are casual players and don't need the onslaughts to be any harder
Except Dreaven would have flooded the market. Or Alastir. Or Leafiara would own you all.
You all would still be generating tons and tons of stones with very few buyers.
Dreaven didn’t get into the gemstone game until a year later… when the dust market was still good btw
No one would be generating stones… that’s why the price would be even higher …. Because instead of being 10 MI now… there’s only 1
Power creep
Why wouldn’t people be generating stones? I’m confused? Are people not still hunting gemstones? Even using fixate?
I really kinda hope that's a joke. Why shouldn't casuals be in ASC grounds Especially after they just juiced the daylights out of exp
Your original argument was …
If only the original 20 people who could do the Gemstone quest kept it alone and didn’t help anyone
Therefore.. it’s still only 20
People able to generate a gemstone …
Instead of the hundreds of a week
I want 51 million XP. Taking donations
imagine if we could donate xp. id donate from all my alts and ascend into a jedi
Chump numbers with the new change tho?
New change made everyone under 40m xp basic 🤣🤣🤣
Sorry I got confused in my own thing. Yes. But I don’t think the big people who love ascension would stop hunting ascension and so they’d still be generating stones.
We're all casuals. Part of this is humor mixed in solving. Kerl has X hours, I have X hours, but sometimes its dark enough I don't need to get in the coffin. That comment about gemstones was too accurate. As a zone, its brutal solo, MA will have trouble because its fast you need a human being making decisions and we're noticing the spawn problem is causing. This airship is also not chump change either, it will maul a group ill equipped for its combat pace.
A lot of this week we spent recovering dead or being dead and teaching people and ourselves how you recover progression for the 5, or 5 people left before the timer expires.
Did you spend time trying to enlighten your party before and they totally ignored you?
That’s what happned to me a few times with first time Onslaughters…totally overconfident 🤣🤣
“This group is already as enlightened as it can get”
I'd do the quest for codexes, but I don't feel like running the obligatory GS world tour that seems to be part of every quest.
HW and ME are 5 seconds away and that is 50% of onslaughts which seems more then fair considering everyone doesn’t live in HW or ME
The dwarves should open an express tunnel used to evacuate people and bring in aide during onslaughts in zul. Charging me to come save you? Same with that 20k boat to SG!
How much exp is Jedi?
My idea: Empyrean spawn rate on the ground should decrease proportionally to how hard players are fighting them on the ships. If we’re fighting off the Onslaught, let that have an effect on their ground spawns. Then, as long as the people who want to are clearing out the ships, people can go about their regular hunting quasi normally.
Thematically makes sense, and would likely resolve the issue to a large degree, as long as engineers still spawn for people to get up there.
It's not getting the XP that is hard, it's the Holocron grind.
I thought the hard part was not embracing the darkside.
with 200m i could do what i wanted to do
I would absolutely love for there to be things in game that are impacted by player action lile this! Do a bad job at clearing the ships and empyreans spill into other hunting grounds. Give players a reason to band together to accomplish goals to help others.
But it will disrupt the "casuals" extremely limited play time.
Or do a better job and it gets harder!
por que no los dos?
No bueno.
No sabo
Sin nabos!
I actually love this new system. It's hard.. It's challenging, It's guided toward teams. I am loving it! I love the randomness of it. I mean it's an invasion! I for one am going to continue to fight and protect elanthia against them with anyone willing to join up.
hm the quest exp rewards no long stack?
did they? i was told to make sure you are at fried (not saturated) when turning in to prevent xp loss
they never did it won't let you quest complete while saturated
i just tried to turn in my quests on my alts and it looks like i lost the exp
Yea I thought that too but it should still not show up in your quest info as completed
oh i see, let me double check
There does seem to be a threshold of saturated that still allows you to turn in for extra saturation. Didn't test it precisely, but I could still QUEST COMPLETE when my guys where approximately 500xp still saturated (~1500/1000).
Why did we need physical codices to turn in to the artificer instead of just a wealth codex count like dust?
the one bound with skin and stuff looks pretty cool...
Welcome to my Skin and Parchment library
42. a marble-lined runic codex chiseled with cerulean runes (3)
43. a marble-lined runic codex chiseled with cerulean runes (3)
44. a marble-lined runic codex chiseled with cerulean runes (2)
45. a marble-lined runic codex chiseled with cerulean runes (2)
46. a skin-bound runic codex tattooed with thick crimson ink (2)
47. a skin-bound runic codex tattooed with thick crimson ink (4)
48. a marble-lined runic codex chiseled with cerulean runes (2)
49. a marble-lined runic codex chiseled with cerulean runes (1)
50. a skin-bound runic codex tattooed with thick crimson ink (1)
51. a skin-bound runic codex tattooed with thick crimson ink (3)```
When you can't enter Duskruin sewer due to item capacity limit, you'll have skin regret.
It's in my bag of holding, so only counts as 1 item, amirite
You're missing a huge opportunity here by not carrying around a bottle of lotion too.
