#[Duskruin] Material Purification
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Yeah see, all I picture is an Inspector Gadget style gun sitting on your arm. Maybe a Gundam is more apt. Assassin's creed? Whatever, Pick your reference. Heh
purified obskruul: more AvD, more impact flares
not sure if that makes sense lore wise, sense it’s like a hybrid material 😅 , just think it would be fun
Clearly we need to get Xanith that brig
Faerie better get these new light wings or I'm quitting again
Purified Shadarl: Chance to auto-hide/stay hidden after a successful search and gain a temporary additional buff to hiding
Only if there are pink ones
We need to expand the GS definition of “elements” to at least support all of those in the GEF realm. In addition to purifying, we should add more -ar metals for water, vacuum, maybe even steam. I suppose they could be alloys too
He. Can. Make. Them. Pink.
aquar, suckar, and steamar?
(trying to break the head-keyboard naming trends here....)
I did briefly wish for a vacuum flaring metal while I was writing the purified messaging.
Gornar might have been a bit different if we had one.
I'm going to actually have to write up Qualeric's theory on an air metal and how to mine it from the sky now, aren't I 
air metal = corasine (or whatever, since I always seem to spell it wrong)
Quicksilver. I has, albeit alter form, it.
Is this still not an actual materiel?
Edit: message sent before I was done.
I'd like to see purified golvern have a DF and AvD reduction on incoming attacks natural to the metal considering it's inherent toughness. Maybe a bounce-back flare where the weapon that strikes it doesn't get destroyed but mirrors the AS/DS attack back onto the attacker like we see with deflect missiles but for melee attacks.
All existing shadarl is already pure. Lesser pure versions are possible, but just have a smaller S&H bonus.
Good to know.
Or maybe because golvern... is usually a rich golden color, slightly reddish at times, but never without the golden luster the purified version could have some kind of light-based flare that when struck gives some damage and a blind status effect.
Seems like pure shadarl should steal that one gemstone trait 5% hide after attack
purified veil iron: mini flat magic redux for armor, -CS status effect applied for weapons, highest cost for purification Veil iron is one of the most rare metals in Elanthia, the purest samples of it almost too valuable to price.
I have intense options paralysis vis a vis transmuting my staff to faewood and purifying it, or waiting and seeing if anything gets cooked up for fireleaf
I really want to see pure zelnorn
+10AS -10DS
I want to have zelnorn without having to pay 1m BS for it. 🙁
Certainly you know the answer to this. Start FRESH! Get that branch of faewood, turn it into a runestaff then work it up and maybe, just maybe, next DR they will ALSO have a cool purified fireleaf option.
You know what's better than 1 sigil staff? 2 sigil staffs
I was wondering with greater rhimar, is it an additional flare at T2, or just regular rhimar flares with an additional chance for a second snowball flare.
(Edit: It's an additional flare: a double snowball flare. It has the chance to occur on its own or with the regular rhimar flares (and vice versa). The regular rhimar flares are changed thematically from "a cold blue light" to "a tongue of snow and ice".)
I was thinking along these lines for fireleaf too since it's supposed to be a brilliant red (though... now that I read it, I guess it's just the leaves and not the bark/wood)
There are a ... large number of woods in the lore docs that don't actually tell you the color of the wood. Which is unbelievably frustrating.
it's wood colored, duh.
For a pure version of starsong I'd like to see the a version where the song gets stronger once it connects and you get the new +1 crit ranks for each round of the 1d3 against single opponents similar to the new elemental flares work. Or maybe a confused or dizzy status or something although I'm not a fan of status on end game stuff if things continue to shake them.
Hmm...I guess that brings up a question. Are "greater" considered "pure" or can we have "pure starsong" or "pure greater somnis"?
greaterest.
TheGreatest. Anyone else want purified Kroderine?!
No official answer yet, but my assumption is spidermansamesame.gif
Yes, but....I don't actually know what I'd like it to do.
Yeah. Me either. But I want it! I trust in the GMs that are coming up with the ideas!
Suggestion Purified Glaes
Flares with molten glass flares that temporarily encases target in glass, immobilizing them and doing fire damage.
this prob has already been asked but can i buy a gornar purification cert and add it to an item after dr closes?
should be able to if it's auto-HESS
Purified kroderine
No longer decreases your max mana.
Able to enchant, ensorcel, sanctify.
Purified zelnorn
Standard chance flare on attack to increase AS on next attack by plus attack strength of item.
Standard chance flare when attacked to increase DS by plus defense strength of item.
TD increased by half of total enchant, plus 13 at 25/25.
Why not have zelnorn be a pre-resolution AS flare on that attack?
Thematically, purified something seems like it would do more of the "thing" that something is known for... like reducing mana further, suppressing enchant/ensorcel/sanctify on nearby items, but... creating a no magic zone like those few areas are?
Cloth: Barbie Flares - Drops fancy cloth alteration fodder at random.
and everyone cheered
Oh. And catches target in "web" of thread.
Flares that impose status effects could be pretty cool:
Purified Golvern - Rooted Flare
Purified Veil Iron - Horrify Flare
Purified Golvern
Attacks inflict inflict additional concussion damage. The damage of the is (2dStr Bonus).
Attacks inflict staggered on target.
I wonder if x’aganjira is already considered pure? If yes, it could use a power bump, as it’s pretty weak relative to other materials in its cost category. If no, perhaps the pure version could do some sort of spell absorb flare (ie the material periodically “eats” an offensive spell cast at the wearer).
Purified Illthorn
These ridges conceal the tree's long thorns, which can quickly burrow deeply into hands or body, and then come easily off the bole to remain imbedded beneath the skin. While the thorns do carry a weak poison, they have never been known to be deadly to anything larger than small rodents and birds. The poison can, however, impart a flu-like illness that lasts from a few hours to a couple days.```
Standard flare chance for +25 TD and Bolt DS for 10 seconds when attacked, weaker version of banshee flares (+50 for 60 sec)
Standard flare chance to inflict flu (Weaker version of mind rot).
Purified Alexandrite (Armor Only)
DS is always at zero regardless of spells or other effects.
Wearer is not subject to lootcap.
Purified zelnorn where all the enchant gives AS (and no DS) and the ability slot opens back up again.
Purified Obsidian (Melee Weapons Only)
Every attack inflicts major bleed on user causing a rank 2 wound to hand or hands. Bleed DoT will increase by 1 with each attack. This wound cannot be healed or tended while in combat.
AS is always at 999 regardless of spells or other effects.
As I have obsidian armor, does that add 999 DS and half the bleeding only when combined with purified weapon?
Lol, obsidian armor causes a rank 2 wound on each part of your body.
You are stuck in RT and prone for 9999999999999999999999999999999999 sec.
Mercy. I beg!
so can we get a hint on whats up with glowbark?
Pure zelnorn … the +AS is material now and opens up slot b
Pure ghezyte - pre resolution
Well it is the "greater" version which they probably would consider "pure" vs the lesser version of aganjira. I suppose though - having something fall asleep before it hits you or be teleported to the netherworld before it hits you is a bit stronger than the warding + stamina/mana benefits...although. If you can't be hit by their spells, or only on a very high roll, then you might enjoy the infusion of mana/stamina!
Wait what?
Just my idea for a purified cloth ability
NGL, I first read it as BarbLe flares
Ohhh what if we used cloth-of-xxx for purification as well to add purified properties to cloth armors?
There's a pun or joke about housecleaning in here someplace.
I am already excited about witchwood, but I would go crazy for lor. It has such strong Faendryl ties, and if it boosted CS or lashed out to lower opponents' TD, I would question whether I really need two kidneys or could sell Lefty off.
I bet enough necromancy lore ranks and it counts as a lost kidney anyway
We want to call this Material Purification or Purified? I'll go build the wiki on it. Unless Zissu or Estild plan to do it in about 20 minutes
Material Purification. Purified is going to be confused with paladin spells, if they still purify weapons.
I don't recall purified ever being a term for paladin offerings. They consecrate (1604). Clerics sanctify (330)
Maybe I'm misremembering. Call it whatever.
Looks like on the first two because it was auction its under the metal properties for them. Its more like Zelnorn's entry so working this out for connectors
I like Material Purification for the main article and then individual articles for Purified MaterialName - "Purified Zorchar"
Thats where I've got it mapped and tied I think, yep. I'll run this errand and get it done.
Firewheel
Can we add this to the Wiki?
you can certainly try
More the art
I connected a bunch of the tied pages with updates and I'm happy enough with this for the time being. https://gswiki.play.net/Material_Purification
could use a link to the discord for more info no?
Thats in Duskruin announcements. I put that in the teaser, but I can add more info to double back on it
sorry if this has been covered, but, can I make my armor pure enoake or anything like that as well, or just weapons?
greater razern could have some sort of bleed effect..
Purified Eonake works with armor and shields, yes.
nice, thank you
purified eonake is great stuff, im a fan
can you transmute leather-inspecting scale armor to a wood or metal?
how do I make my phytomorphic shield into eonake?
doesn't phyto require wood?
the shields at the shop were orase but the weapons vultite, soooo, unsure
but you would need an intermediate transmute I believe (which requires hess)
yeah a quick search of the phyto thread I dont see anything that specifically says shields need to be wood -- I just asked so maybe we will get an official answer
What properties are lost in a transmute? Just material related properties?
Iriswood - give it inherent bolt damage weighting or something as a base (akin to sephwir's material CER). Also maybe expand WPS in general with something for Runestaves 😉
Yes, and it resets the weight
Any chance of making the purified gornar chunks work on obskruul items since it contains gornar? Or would that be a bigger project than it seems?
so how would purified faewood work on my t4 faewood sigil staff with acuity flares on flare gloves and S6 holy fire flares?
essentially it eats up your material slot, which you don’t apprear to be using so it shouldn’t interfere with any of that and just be additive
so essentially would have cat d dispel catb acuity cat a faewood and holy fire flares
in this instance it your cat d {script} is sigil, your cat b {regular flare} is acuity on the gloves, purified faewood is matetial it goes on top of all of that
They are different materials, so that won't work. Obskruul could get its own purification, but nothing currently available.
my dwarf looks forward to your obskruullian technology
How about for that phase out armor material, linoleum. Purified let's you activate it before going into a fight
@quaint cragso basically buy the purification for the staff
I feel like there's a misunderstanding behind the motivation for purified materials. They goal seems pretty apparent to me to be a path for bringing old, outdated materials back into usability. In particular as a mid-range alternative to the fancy new fangled stuff. Not a "buff this already great material" 😆
you’re rating obskruul as great? 😁
Compared to rolaren/golvern/vultite/etc? Sure!
It's sun-dried brown. -100 points
And to be fair, that was mostly targeted at people asking for things like pure vethinye and that caliber 😆 . Not that people can't dream of course, just seem to be missing the point
purified pure coraesine, where you at? 😁
As someone who did ask for a pure version of vethinye that was mostly because the upgrades to the elementals especially are so great that it eats the premium on the premium materials to the point where I was willing to pay more to get the same crit scaling perk.
Kaetel is pretty spot on. Motivation is definitely to increase the options in materials by uplifting rare materials that are overshadowed by their more modern counterparts. Not to say anything is off the table.
But making purified versions of already strong materials would just shift the bar up and then we'd be back in the same spot.
I'm not sure I agree. There was no reason to really consider the elemental materials you boosted outside of RP/cost and now there is which are now great mid point between base level and premium materials but if the "stronger" materials are just going to exist where they are they are a lot less appealing now like its pretty difficult to recommend starsong now over any of the elemental ores unless someone really values the CatB slot and then the question is do you 380k event currency love it. But that's just my opinion and for the record I'm excited for the new materials I just see the positioning of them differently as someone who generally has spent big on materials this has changed my focus for a lot of my characters gear.
Thanks. I appreciate the well thought out perspective.
purified sephwir was great for me as a guy who wanted somnis or something like it, but is currently level ~50 and not in that affordability range. I’ll get a long time of enjoyment out of it and wont feel bad if I upgrade later
oooooh
I would love it if that happened. I have an Obskruul star that I find myself not wanting to do anything with because the flare slot is taken up, and the metal isn't especially strong. It would be great to see white alloy get a purification as well!
New purified pure coraesine... all the benefits, only the material slot used. There is a narcotics joke here somewhere.
Too cool for skruul
purified Xazkruvrixis- AOE death flares that burns out their eyes all gruesome like as seen in the shardblades from Brandon Sanderson's well known Stormlight Archive series and actually they got him to write the death messaging and he sends you a signed copy of his next book when they go off oh okay nevermind
Brandon? Is that you?
for coraesine, this'd be easy with the old kind. Purified would decrease the bonus you need to not get hit with it
Which would do absolutely nothing to make people want coraesine against all the mechanical power creep since its creation. 😂
I mean that's not wrong, though I do love doing a trip and getting a few bonus stabs in with the lance for sure. But also one that is easy to think of an idea for
If a friend accidentally bought the chunk with attune instead of buy, is this something he can ASSIST with? This is his first DR so got a bit confused on the wording. He's got the extra 12.5k scrip
yep
ask for a refund/swap
Best to do within 24 hours to emphasize it was a mistake. I did the oops of "analyze FOO parchment", but then "buy parchment" where the first one wasn't the FOO. Assisted in under 60 seconds after the "doh!".
At least they have the "it's my first DR" excuse to lean on. I'm a professional DRer, I have my "I know, I KNOW" prepped for when my assist gets answered because I'm a just a doofus 😆
Kaetel's assist would be I accidentally paid full price for this
Good guess, but actually in this case I attuned it because I assumed that I had already attuned my wizard's weapon - double checked at the last second and was surprisingly wrong! (but in hindsight makes sense because it was a spin-won twisted weapon add. Not attunable) 😆
Well said. The other thing I would add is that I’m pretty much out of ways to improve the weapon used on my primary character. A way to scale it further to improve it, would be great.
+1 for obskruul. If the purified version gave more AS/AvD, maybe had a bit of a DF boost, and/or stronger flares (or extra flares in addition to the normal cat B ones), it could actually compete with some of the stronger metals.
I just don't quite understand why the flare is on the Cat B slot
I'm all for those things, but mostly just wanted the old version of vibe flares updated to the new purified version.
Interesting. The flares are due to gornar being used to make it, so it would make more sense in the material slot.
Staff are thankfully forgiving when it comes to oopsies.
They are, always made things right in my previous mistakes. I just feel bad because it was entirely avoidable.
This looks neat. None of the characters I hunt with have gear of those metals and I have zero interest in transnutting into any of those metals, but if there's vultite and/or razern versions in the future I'll most likely get it done to my weapons.
avaluka has confirmed that phyto shields can be metal, so purified eonake phyto shield is on the table
lol should we call veggie weapons phyto weapons, and animalistic spirit weapons fido weapons
For anyone using flaretracker_2, feel free to DM messaging for new flares from purified materials and such.
Most should already be here in the pins
Yeah, I think I tracked them all down
Sorry if I missed this above but is it correct per the wiki material purification page that purified drakar, rhimar etc. with a separate common flare added and greater elemental flares can flare up to 5 times?
i for one look forward to my purified zorchar runestaff with gef ⚡ 
Well, there isn't really a 'separate common flare added' for the elemental metals. These always have their Cat B aka ability flare of lightning, fire, etc, for the proper metal. GEF 5 times sounds right, though. 6 if you can use twisted, but I don't think that's an option for runestaves.
The lor, with its graceful lofty boughs has long symbolized wisdom, or having long sight with a clear vision of what is beyond and yet to come. For this reason, the most common use of lor wood is in the production of staves.
I don't know if this would be in any way inspiring for how purified lor would work, but potentially, it could boost spell AS from anticipating openings and CS from insight into weaknesses. Another kind of acuity, in other words, but with a background rooted in lore. (Heh, "rooted in lor.")
Just making it flare out and smack stuff with pretty magic effects is also nice. Mainly, I would just love love love to have purified lor for so many raesons -- Faendryl cultural signifier, pretty looks, a nice short name for alterations.
Twisted >>> GEF!
Twisted runestaves are a thing for sure
Can twisted and GEF co-exist or is GEF a script slot occupier?
Both are scripts
Is there an add at EG? Leaning towards greater purified rhimar, but... Need to do research
Reminder that Greater Rhimar is a script itself, so similarly not compatible with GEF/Twisted
Yeah, that's part of what I was trying to find. Couldn't remember if it was also a script... Also a bit worried about the longevity of a cold based weapon.
Cold is totally fine. Well, at least on par with the majority of non-lightning, non-dispel options - so depending on your tolerance there. I just picked up a greater rhimar bow project for my bard (with plans to purify as well).
Thanks. Haven't don't really any ascension, so wasn't sure if there were cold resists to deal with.
Not specifically, nope. Gigas have their resistance behavior, but that applies across the board.
with flare gloves using the override this may be doable, but at a cost
greater rhimar bow sounds really neat 💯
It's one part of trying to incorporate all of the purified elemental materials into my squad. Moderate Captain Planet vibes I guess, latent nostalgia incarnating itself in my GS builds 😆
Lightning mage, fire cleric, icy bard, and I think the empath is gonna get the gornar
Captain FlareStone and the Elanthiateers.
Now we just need someone to create jastonium, an air/vacuum flaring metal, and add it to the purification roster to round out your squad. Also, I would buy that in a heartbeat.
Also need heart flares I suppose. Sympathy flares? Or do we go darker with bleed flares?
FYI, because I saw it from a couple weeks ago just now... Fyrswn'ava is tiered and can be considered "purified" at the second/greater tier.
sell me on it
Purified + GEF = 5 flares. Purified + Twisted = 6 flares. FlareStone.
That. But also, twisted gives weakened armament, which is an excellent debuff. On top of that, we were mathing a bit on ESP yesterday and if you go full tilt and do Flare Gloves + GEF + Override, you should be able to get 8. 2 (purified) + 3 (override ability + GEF double) + 3 (twisted triple)
that's gross
i hear that, i think for my use-case i still prefer gef
and flare gloves are a no-go for me, although that is amusing
Can you expand on your use case? Even if you don't max out, twisted are at the very least equivalent to GEF. Same 40k price tag, same flare strength/potential. Twisted just has upgrade potential on top.
You can’t transmute twisted yet tho can you? You have to build from scratch ?
There is a script add for all versions of it. The only restriction is that Mars silo'd the various elements to different events. DR is only acid, the rest are EG
would love to see the ability to swap elements at some point (HESS cert), I went vacuum during last EG but would prefer acid for my character
you see, twisted just takes a little too much TME and ends up decreasing my F
aka you don't want to wait until EG? 😆
i feel seen 🫂 😁
Need to petition GEF to be the poor-man's flourish. Free up that script slot for more stuff!
Ok... after some consideration of just "trying it" when HESS is open, I chose to opt for asking the question in the open:
Would GMs support transmuting a NerveStaff to drakar for follow-up purification?
I quickly follow-up with stating the analyze can be met via alteration, and that player forged staves with drakar/rhimar/zorchar etc are considered that metal even when bulk of physical material is the wood.
There are many metal runestaves out there, I don't see why it would be a problem. You'd be losing the acuity flares if you have one of the traditional 6x/6x staves
I do not have the traditional 6x/6x. I intentionally bought the non-flaring one then as (at that time) flaring equipment couldn't be enchanted. Yes, I'd be losing on existing flare I did add later (EG?), but a transmute to drakar basically gives me a different flare at no additional cost.
His sample in this thread of Zorchar was a runestaff if that means anything
The "what-if?" in my mind is the theme of the NerveStaff script, which is why I am asking for a GM 👍 or 👎
before buying an intermediate transmute, waiting in game for a few days, etc.
Mechanically, I'm sure it works fine.
The energy shield/weapon script is incompatible with purification, correct?
you'd have to see if the cert allowed it. They are base metals OTS though, so you'd first have to transmute them to a purifiable metal and that might not work.
Purification has nothing to do with any scripts. If the material is compatible with the script, then it can be purified
No reason energy armaments would be incompatible
other than they aren't the right material OTS
oh that is a good question, doesn't nervestaff mention having been grown?
but then it could have been grown from the magic saplings and magically changed? thinking more for potential alter things
The next evolution could be multi-material items. Alloys, mixed mediums. Lots of potential, would be fun.
2027 is either going to be alloys or armor CatB wards
Maybe they can separate material and catb flares on Xaz, that'd be super cool.
Would it though??? I disagree. @sinful ingot Ability slot wards?
Just something I made up.... basically CatB armor benefits specifically for casters
Sure, leave the poor squares out of your new plans for armor goodness
get hit more 😈
Getting hit isn't an issue for him.
It's the surviving the hits he's getting hit with.
https://giphy.com/gifs/moodman-woman-yelling-at-cat-a-women-lmpodvl3rescffYXe4
(No longer will casters be forced to get Catb armor flares meant for melee!)
Need Pillsbury doughboy flares that slow and add immunity to any further physical attacks with edged weapons.
Wear tissue paper expect pain...
Why are you wearing tissue paper?
Cause you can't have full plate altered into just a loincloth obviously.
I'm not. I like all other warriors embrace the pain and laugh at the people that lose limbs to mere scratches
Who's just wearing a loincloth hunting HW?!??! That hypothermia's no joke.
There used to be some great armor, like the chain that was a rolton wool sweater
the shimmer trinket provides warmth?
Not nearly enough!
but in a non-mechanical, comfort line of thought, I do wonder if like fire 520 makes you comfier on a cool day? 
mechanically, no, but thematically yes.
He asked the right question in any language though
I tried to give away a kidney entirely for free once, but they didn't want it. Weird that I would have an easier time selling one.
What do you think the chances of us both needing a kidney is? If we pinky swear to donate if the other needs one, the a kidney seems reasonable enough!
It's been a few days and haven't heard anything. He doesn't want to scrap the ticket and resubmit but wondering if maybe it needs a certain word. The initial ticket was sent almost immediately
Took me 3 or 4 days to get a refund on my mistaken attuned zorchar. They'll get to it!
I'd definitely not scrap the ticket, as then the new ticket would have to reference the old one to be sure it was submitted in the time window.
definite keep your assist, because your assist time is what's used for your 24hour window.
When you said "ticket was sent back almost immediately", I assume that means... ASSIST was answered and setup for a referral?
I also wonder: was the attuned item used to make the item attuned? That may need a different GM to probably rebuild the item as it was before. That would be harder than handing the item back and getting bloodscrip.
Ahh, good point. I did not apply mine, so it was an easy return
I did not apply mine either (although I attempted to, as I tried to figure out why it wouldn't take), and then realized I bought a different one than I analyzed. I guess it would have been harder if I had bought something I didn't want that could have been applied to the thing I was holding.
was anything mentioned about whether attune discount for intermediate transmutes will be an option?
Oh I meant submitted
And yes, he had done that before understanding what happened
Back to suggestions:
id sell my dog for preresolution Ghezyte
how bout purified surita=P
- How dare you
- Can I pet that dog?
I used to say: "I'd sacrifice a small child for..." and then someone took me seriously. Now I have to feed this thing until I can figure out which eldritch horror it belongs to.
Figured Id share the eonake flare going off with the T4 DayBringer Weapon using Excoriate on my Paladin
[SMR result: 121 (Open d100: 30, Bonus: 26)]
Galvanized, the call resounds, and the air grows leaden with the weight of divine censure!
A curtain of auroral light descends, roiling with incandescence and streaked with starry darkness.
Caught within the numinous manifestation, an unworldly pillager is dealt a scathing blow!
... 15 points of damage!
Hit passes right through the midsection.
Nothing hurts like an empty stomach.
... 21 points of damage!
Sizzling fibrils of night black energy entangle the unworldly pillager, leaving her susceptible to searing attacks.
Caught within the numinous manifestation, an ethereal scout is dealt a scathing blow!
... 15 points of damage!
A strong blow bursts the left calf open in a spray of vapor.
New muscle erupts from the middle of the wound, consuming the injured tissue.
... 21 points of damage!
Sizzling fibrils of night black energy entangle the ethereal scout, leaving her susceptible to searing attacks.
** Your falchion bursts with radiant silver light, causing the the ethereal scout to recoil in agony **
... 15 points of damage!
Top of the head momentarily flattened.
The falchion bursts into magical flames!
** A torrent of white-colored plasma bursts forth from your falchion at an ethereal scout's back! **
The ethereal scout's fibrillar entanglement blazes up like a beacon, amplifying the force of the incoming strike!
... 30 points of damage!
Attack whistles right through the lower back encountering little resistance!
You hear a sound like a child weeping as a white glow separates itself from the ethereal scout's body and rises into the heavens.
My wife put her in a dress on Valentine’s Day. I don’t make the rules.
But seriously. Greater Somnis corners the market on best material simply because its pre-resolution.
I miss the lively debate! Pre resolution ghezyte, pre-resolution fyrswn’ava, pre resolution new material in its purified form that has some kind of disabling effect.
We can make it so there isn’t a clear winner. 🙂
(Phew. Back on topic before the thread turns into dog pictures like last years EG thread did).
You know if they gave you a kid you actually have to sacrifice it...that is the rule.
"I'd sell my dog" has me clutching my pearls and my dogs and hissing
For the record, if I actually do sell my dog for an improvement in a text based game? My wife would leave me. No questions. So would my kids. And I would miss my dog. She's the goodest girl.
I'm in the same boat. I'd immediately kick me out of the house and divorce me.
We do not want either of those
You should write that as a country song.
Assuming that you're talking about the divorcing and not the pre-resolution happening on more than just Somnis, I agree.
If you're saying, "we don't want either purified ghezyte or other pre-resolution materials," well.. I disagree.
We don't want divorces or to exchange children or dogs or wives for goods or services
And that's why they released purified materials! Reasonably priced goods that reduce the likelihood of any of the aforementioned happening.
(whew, see, guys, we brought it back around, good job, teamwork)
“The dog ran away.”
Hmm.. I note that 'husbands' were carefully excluded from the 'do-not-exchange' list.
But, on the adjacent topic of transmutation so that we can purified... is there a way we can check if an item will be accepted for transmutation before buying, redeeming, waiting, etc? If that transmutation is declined, will the full refund be allowed?
I prefer to not waste anyone's time (including my own) if an item will be declined, and also don't want to pay a 10% restocking fee (or whatever it is) when the wait to redeem is expected to be days-to-week.
Try test server?
You can probably just post the recall here. And the analyze if there’s a script. Then you would likely be able to get an answer that way.
Transmutes aren't on the test server. Questionable property for thematic reasons is NerveStaff.
Yeah, unfortunately transmutes require GM action, so they don't get put on test
omg I LOVE this! I can't wait to transmute my weapon and purify it. Thank you for sharing that!
Of course. I love it too. Amazing tbh
Next DR I'm getting the purified gornar for my warriors animalistic maul. Can't wait to see that in action
I'm trying to figure out what to turn into gornar!
So many options lol
but that's going to be so fun on a maul
So for a transmute, do you need the flares on it before changing it? Like fire for drakar, or ice for rhimar? Or does the transmute cover that aspect as well?
I think if you have flares lesser transmute and if you dont then intermediate transmute but it only saves 5k BS
So if I have an item that is wood and holy I could lesser transmute to faewood?
Thank you!
That’s like $12. It’s 2 survivalist kits. Absolutely make sure you save the 5k bs
And >= 4x
Are the pure material flares blocked from volley / first flight? I know when I tested sephwir they never showed up but that was before the spore changes so I wasn't sure if there was anything to glean from those changes but I haven't seen any the pure flares now that its live either.
Apologies if this has been answered before but I take it this:
Flare Affinity will also increase the frequency and potency of a bane flare. It does not increase script flares. It does not increase material flares. It does not work with paladin bond flares.
means that this flourish does not interact with the increased flares from purified materials?
Correct
I can't seem to get the WHISPER verb to work on the eonake ingots.
>whisper eonake Please convert this mithril into eonake.
Trying to whisper to an ingot of eonake? Are you feeling well?
Never mind. Figured it out.
I just wanted to say how much I appreciate that the two flares from the elemental materials have different messaging
that's a lot of extra messaging to write, but it really helps with the flavor
The continuity/narrative progression made it interesting and fun to write.
I'm glad because it makes them fun to use!
That is the end goal. :D
as an aside, whoever wrote all the steam flare messaging (whether they are still on staff or not) is a truly demented person and I have lost my appetite so many times, bravo
Glow flares...blind targets
I would post the glowbark on my character, but it will blind everyone who looks
There are no UCS gear for these purifications. I have gloves studded with eonake and drakar. Is there a way to go about allowing purification on these?
It imparts a bonus of +5 more than usual.
It is a holy item.
It has been infused with the power of a fire elemental.
It is a small item, under a pound.
It is estimated to be worth about 6,750 silvers.
It is predominantly crafted of leather```
They are leather, those are adornments
Because it's leather it won't work...but it really uses both the drakar and the eonake properties from the studs...we should be able to purify one of those parts. I was going to transmute to drakar, but can't go from leather to metal either
I get that, but you are punching someone with the studs hitting them in the face...those are not leather, they are functional studs
probably need a greater intermediate transmute for something like that, no?
Greater transmute is only for the crazy stuff like Xaz.
would that not cover converting leather to a metal?
which would seem to take care of the above issue.
They really need to stop messing over UAC people. Literally, we can have metal studs on gloves...fix it so we can work on that.
I do think it should be lesser transmutable, based on #duskruin message
No one needs to greater transmute for this, it's ridiculous. The issue isn't leather needs to be metal, the issue is the studs ARE metal, and that needs to be recognized as a functional part of the glove, because I promise if I punch someone in the face with metal studs, they will agree.
Greater transmutes are mania items that sell for million(s) of BS 😉
I suspect you're confusing it with intermediate transmutes - and that might be the answer, but shouldn't have to be because the properties otherwise match
I'm going to try and see
I didn't say it was a cheap option, merely that it existed. I'm not saying your concept is wrong, but the adornment descriptors for items have been a fairly standard component of items for a while, and they've been pretty consistent about them not having a mechanical impact
I mean, the gloves are holy and flare fire...looks pretty mechanical to me. They at least match properties...just not material
Only the INSPECT matters, that's always been true.
logically I think you are correct, however rules as written seem to be folded against you. Those are item properties that are not limited to a particular material
that they thematically match is irrelevant
do they only make metal uac gear with greater transmute? I feel like they have made exceptions outside that previously.
I may have conflated greater and intermediate as Kaetel suggested
There's all kinds of metal UCS gear, most of it is gauntlets though.
My ghezyte glove transmutes which come in as claws inspect as metal
Curious… are ice age materials eligible for purification?
well, drakar purify is an intermediate
no, if they were touched by a GM, they would have to update the material to current standards IIRC
And they don't have the license to modify ICE materials... lets not be pedantic
purify isn't a transmute
right, so was that an intermediate transmute to ghezyte, or made from ghezyte ore?
intermediate transmute
You tap some shaggy direwolf hide gloves tipped with blunt ghezyte claws that you are wearing. It is predominantly crafted of ghezyte.
Yeah, they have the intermediate in the HESS
sorry about the confusion for using the improper transmute level. I altered my above statement.
So, were those leather before?
yes they were OTS animal gloves
perfect, thank you
Btw I’m pretty sure the same-same material restriction on less transmutes is really just for armor, because they don’t want you to have eonake double leathers or something like that
I think it's more that it doesn't handle all of the properties that an intermediate transmute does. It's just a 1-1 kinda think iirc
where did it say that purification isnt available for UCS? I asked in the main DR thread if you can transmute UCS to metals, and they said yes (either gauntlets or <x> studded gloves GEIJON 🙄 🙄 🙄 🙄 🙄 🙄 ), so yeah lame that I can have zorchar gauntlets but not purified zorchar gauntlets
UCS gonna UCS as someone said recently.
I'm not sure if people or trolling, not reading, or both.
UCS gear can be transmuted using intermediate transmutes. It was done before (ghezyte), and confirmed again by a GM in the duskruin channel.
The intermediate level covers the leather to metal (or cloth to metal), makes the gloves inspect as the [new material], which then can be purified if available.
I was going off what Arsh said at 12:21 🤷 , if he got bad intel and ucs can be purified, then hooray
and then not reading the rest of the conversation that clarified what we were talking about...
how dare you make me feel anything less than 100% correct
Yeah, sorry all, we worked it out and figured out we can do it with the intermediate, and then the purify once the material is correct.
The nice thing about the purify ones is they are in the the Annex, so if the intermediate doesn't get finished before DR ends, the annex ones are automatic and generally don't expire. You can just hang onto it until your item is ready.
I asked multiple times and there was never a No to it, so I have certs in for my gauntlets and boots as well. Then I plan to purify them: one to drakar and one to eonake.
And...```
A sales clerk accepts your 50,000 bloodscrip.
A sales clerk makes a quick trip to a back storage area and returns with a chunk of purified eonake. Handing the eonake to you carefully, a sales clerk exclaims, "Enjoy the eonake, sir!"
raise my eon
Are you sure you would like to use your eonake to unlock your dwarven boots? This will consume your eonake and is irreversible.
[Please use this command again within 30 seconds to CONFIRM.]
raise my eon
The eonake of your dwarven boots gives off a low hum before setting into a new state of purification.```
So, there's proof.
It is predominantly crafted of purified eonake of perfect quality.```
Ah very nice so it does work on gloves and boots as well guess I know what my boots will be, pure twisted zorchar
I was thinking of doing zorchar for the boots, but they have magma flares, so they will have to stick with eonake
Oh and can anyone confirm if we can switch gef and or twisted to a new flare with purification? IE fire gef to zorchar becomes lightning gef? Or twisted void to drakar becomes fire twisted?
I asked earlier regarding GEF fire on my gauntlets but no response. Just going with fire to annoy trolls for now
Just got purified faewood and it seems awesome so far. It would be really nice if the Quickening applied to hard RT from channeling too. I’m just going to stop channeling bolts otherwise, why waste my quickening on hard roundtime lol
Adamantine flare gauntlets…? Maybe those are in my future based on this proof!
I debated it, but the cost is a lot more and I would rather have the double fire flares with improved crit rank.
Adamantine doesn’t get the improved crit rank and only has one flare, but the weaken armament ability might be useful with jabs.
Double fire or lightning flares with a higher crit rank on jabs also sounds nice.
Zorchar studded gloves here I come!
I’ve seen that flare affinity doesn’t work with the purified drakar additional flares because it’s the material, not slot b, but does flare affinity work with regular drakar or the one flare that isn’t additional/due to purification?
Well yes flare affinity would boost the none pure bit of it and you would get a stronger base fire flare
Can this be confirmed? Flare affinity says it doesn't affect material flares.
starsong is a material flare, PURE drakar is a material flare, drakar is a material with a cat b flare
FA will definitely work with any of the elemental metal's ability flare.
For Twisted, I don't believe the script flares change if you manage to change the base material. I think it's GM supported if you keep elemental/acid flares, but some non-elemental transmutes were announced at past DR's as "no longer allowed, but existing items will not be reverted". That example was Twisted Armor Acid (black alloy) --> Kroderine, with an end result of dispel flares (Cat B) and Acid (script).
It doesn't affect material flares. What I think Zoru was trying to say was... Flare affinity will affect the basic ability flare (aka Cat B) of drakar, and only this flare. Flare Affinity will not boost either a) the first additional flare gained via purification (which material), nor the 25% chance for a second flare from purified (which is also material).
Question for purified Faewood: if you put it on a shield and it triggers from shield strike either directly or at the start of an assault does the quickness apply to THAT attack or the NEXT attack?
Your spell is ready.
You gesture.
A pulse of bright white light flows from your hand into the mote. You feel the spirit's presence grow stronger.
The fading spill of autumnal light circles you one last time before vanishing.
The quickening within settles, and the world catches up to you.
Cast Roundtime 0 Seconds.```Can this get updated to not eat your quickening buff on a 0 cast RT non-attack spell maybe
I agree this would be a good fix / QoL improvement: Quickening isn't consumed by things it can't effect: 0 RT spells (Spirit Slayer, Wall of Force, ???) and RT that is unaffected by haste-like effects. (Channeled spells, RT from armored casting).
Alternatively, let Quickened affect Channel RT, armored casting RT, and be appropriately consumed...
So it doesn't affect Channel RT. Are you seeing it even proc on channeled casts cause I'm not. Is that intended? incorrect. I found it procced on channels casts. Had to dig deep though
I don't have purified faewood, so can't really comment on channeled/non-channeled. I thought someone commented on this very early on (Duskruin opening). Maybe I mis-remember or something changed, but I thought the comment was... they were going to stop channeling because it was proccing Quickened and then wasting it.
yea, you've got that correct. It knocks off 2 seconds of cast RT but you're still stuck with 3 second hard RT
Hmm. I don't think the purified drakar is working on my UCS gauntlets. I jumped into Endless to test and I haven't seen a single double flare yet, just the regular + GEF that's on it.
...
** Your star-patterned gauntlets flare with a burst of flame! **
... 20 points of damage!
Flames engulf head searing hair and scalp. Sickening!
You feel the unnatural surge of necrotic power wane away.
** Burning orbs of pure flame burst from some star-patterned gauntlets and engulf a snow-caked deranged monkey! **
... 5 points of damage!
Minor burns to left arm. That hurts a bit.
... 15 points of damage!
Burst of flames char chest a crispy black.
Roundtime: 3 sec.```
This is one of the better ones. Most of them are like 5 damage. No sign of double material flare or improved crit rank. Is this the correct description for purified drakar?
It's not.
It's supposed to be this: ** A scorching blast of golden fire blazes forth from your longsword, bathing the Ithzir seer in flame! **
I'll bug it in a minute. I don't know if the purified eonake on my boots is working either. I'll test it
Bugged it. I'll test the boots after I get out of Endless.
Please keep us posted. Transmuting my warrior's UAC gear is too far down the budget list, but I know another who already redeemed a transmute for his UAC gear.
Marstreforn is routing it to the correct person and I’ve bugged it.
The boots don’t work either.
A lot of the creatures in the arena have thick crit padding.
Do adamantine weapons have a chance to disarm/break when an opponent parries or blocks? I haven't noticed it happening at all (though maybe I'm missing it in the Arena scroll)
I think so if they connect to a body part or weapon
Yeah, never test your weapon on random thick hide animals like HW mammoth or golem. You might be tempted to do it since they are safe target dummies but it is confusing seeing your super expensive flare item do 5 pointers on that wooly hide.
Also, Disirs have plate so you also have to temper expectations based on armor type I think. To be honest I am not sure what is better for critters, animals with robe ASG but tons of padding or chain/plate humanoids with I assume less padding.
Well, aside from my two nitpicks (Quickening not working on channel RT, and blowing the buff on 0 cast RT stuff like 240) I'm really enjoying purified faewood. Fun update, nice to have some new options for pure itemization
I've got a beat on the UCS flare bug. Will send an update soon.
Purified UCS gloves/boots should now be correctly flaring.
Hey zissu since your here is pure materials not firing on volley intentional or something we should bug?
It's something I'd have to look at. These should be working with martial and weapon skills, but I know volley has a history that I'd have to look into.
Thanks. Appreciate it and always. The base material flares occur just not the purified
Testing gloves and boots now. Thanks!
You have decent positioning against a thick-furred striped warcat.
UAF: 828 vs UDF: 534 = 1.550 * MM: 100 + d100: 99 = 254
... and hit for 66 points of damage!
Blow to kidney!
** A scorching blast of golden fire blazes forth from your gauntlets, bathing the striped warcat in flame! **
... 20 points of damage!
Nasty burns to right leg. Gonna need lots of butter.
It is knocked to the ground!
** Sparks swirl about the striped warcat, spiraling inward to ignite the air in a roaring firestorm! **
... 20 points of damage!
Nasty burns to chest make you wish you never heard of heartburn.
The striped warcat suffers an additional 3 damage!
** Your star-patterned gauntlets flare with a burst of flame! **
... 15 points of damage!
Burst of flames to left arm toasts skin to elbows.
Roundtime: 3 sec.
>```Ahha, there it is! Two material and a normal fire one. Thanks, Zissu. I will play with boots after this and look at Eonake.
You attempt to punch a rime-kissed fog beetle!
You have good positioning against a rime-kissed fog beetle.
UAF: 828 vs UDF: 447 = 1.852 * MM: 111 + d100: 10 = 215
... and hit for 65 points of damage!
Punishing strike to the stomach!
** A scorching blast of golden fire blazes forth from your gauntlets, bathing the fog beetle in flame! **
... 10 points of damage!
** Sparks swirl about the fog beetle, spiraling inward to ignite the air in a roaring firestorm! **
... 10 points of damage!
Burst of flames to abdomen toasts skin nicely.
The fog beetle suffers an additional 2 damage!
** Your star-patterned gauntlets flare with a burst of flame! **
... 5 points of damage!
Minor burns to left leg. That hurts a bit.
** Burning orbs of pure flame burst from some star-patterned gauntlets and engulf a rime-kissed fog beetle! **
... 1 point of damage!
... 20 points of damage!
Roundtime: 3 sec.
>```There's the 5 with GEF, although not the highest dmg one. Still a bad day for something.
You attempt to kick a withered shadow-cloaked draugr!
You have decent positioning against a withered shadow-cloaked draugr.
UAF: 833 vs UDF: 514 = 1.620 * MM: 125 + d100: 61 = 263
... and hit for 108 points of damage!
Solid strike! The shadow-cloaked draugr's skull resonates like an ill-tuned drum!
** Your dwarven boots bursts with radiant silver light, causing the the shadow-cloaked draugr to recoil in agony **
... 25 points of damage!
Flames burn hole in chest exposing ribs!
Roundtime: 4 sec.
>``` Eonak on boots
Thanks, Zissu
@granite belfry is this something you might be able to confirm or deny by any chance?
Has anyone tested faewood qstaff? It's the only martial weapon base compatible, so not sure if it was implemented
I might be able to, but will need to be this evening. I think I know the answer but want to look again to confirm.
technically a runestaff can be used as a weapon so at least for testing you could see
we've found times were runestaves and qstaves dont work the same as you would think (Hi Naiken) so testing a true qstaff would be best
I think the sapwood on Test will let you create a qstaff if anyone wants to test it out.
that was.... definitely previously not allowed to much dismay and i don't remember it changing. Then we (2 of the 3 people who use qstaves) complained about no qstaff woods at all and the next material released was a melee combat wood!.... but only for edged weapons. yikes. (realizing that was just unfortunate timing lol)
and i don't think any of the metals are allowing qstaves, would need to look again. but you can 100% make metal staves. you cna forge them yourself!
Qstaffs not allowed for fyrswn'ava
at least kroderine and xak are not allowing qstaves when i looked earlier today when they conceivably should (not that i expect anyone to do it lol), didn't look at the others.
I have a faewood staff on test that I can test out:
R>atta
You swing a faewood quarter staff at a ghoul master!
AS: +136 vs DS: +95 with AvD: +22 + d100 roll: +79 = +142
... and hit for 9 points of damage!
Thumped the ghoul master's chest.
The earthy, sweet aroma clinging to a ghoul master grows more pervasive.
Vital energy infuses you, hastening your arcane reflexes!
** Crackling like autumn leaves, a conflagration of red-gold flame leaps from your faewood quarter staff to engulf the ghoul master! **
... 30 points of damage!
Flames cook a ghoul master's chest. Looks about medium well.
Roundtime: 3 sec.
R>
Lucent strands of autumnal light spiral about you in a harvest dance.
Something quickens within you, and the world around you seems to lag.
R>
A ghoul master slowly stands back up.
>atta
You swing a faewood quarter staff at a ghoul master!
AS: +136 vs DS: +143 with AvD: +22 + d100 roll: +50 = +65
A clean miss.
The quickening within settles, and the world catches up to you.
Roundtime: 3 sec.
Roundtime changed to 1 second.
```Looks like you get the quickening but not the acuity, ~~i'll check if you get it for a cast after it procs though~~ yea you get the full proc for a cast if you do that instead of swing.
So the acuity is only for spells?
seems like it, if you want to mess with it on test i can hand off my staff to you on test
Nah, I think your example illustrates it great - thanks for doing that. Looks to be like the ability slot acuity rather than ensorc acuity
appreciate you!
Not to nitpick too much here, but shouldn't acuity from faewood be material and not related to ability slot (cat b) in any way, shape, or form?
Maybe you meant "metaphorically", but I think it would show up as a temporary buff more like ensorcell than acuity flares (cat b). I haven't tested or looked at other's output, though.
Yes, I meant in behavior only - although now that I think about it I’m actually not certain that ability slot acuity doesnt work with melee, but since it only exists on runestaves I’ve never tested it
@granite belfry So I've been testing in the Arena, and I can confirm that the new flare goes off when they block and I just now finally saw it happen on parry! But I have yet to see the non-flare disarming/shattering effect kick in for either situation (unless that has been subsumed by the adamantine flare?). It would REALLY help adamantine weapons get closer parity to shields/armor if it had a chance to shatter/disarm when the opponent blocks/parries
Confirmed, that's correct. The breakage/disarm mechanic of adamantine is defensive only.
Thank you for confirming. It sort of puts the weapons at a major disadvantage to the armor and shields though, doesn't it?
It still has a chance to disarm / break when you parry defensively.
maybe moderate is a better adjective
The irony of that is that adamantine is this big heavy metal, and heavy armor users (whom you would think would be more the archetype for it) have horrendously bad parry.
It would be great if weapons could have a chance to disarm/shatter when the opponent blocks or parries! If it works one direction, shouldn't it work the other too?
maybe even just as a purified benefit?
I actually thought the existing purification leveled it out nicely. You'll get more flares on a weapon than on armor/shield but less breakage. Less flares / more breakage on armor. I understand the point, but I don't know that I'd look to make that change right now.
Makes sense to me! But then..no other flares go off when the enemy blocks/parries do they?
Animalistic flares do!
do they? I'm only familiar with how they'll flare when I evade.
I can respect that. Thank you for responding
Pre-resolution flares would. Animal doesn't flare when the enemy EBPs no.
I'd also point out that the nature of what adamantine is and does potentially warrants it in a way other materials/scripts might not
Oh for some reason I thought they did. That's a good point on pre-resolution flares though.
I'm a fan and I'd support it for sure. My warrior is a brute and wants to break weapons, sunder shields. If there was precedent, that sometimes helps with feature creep. If there isn't precedent...well there can always be a first for sure. That being said, we have a sunder shield cman, maybe that could be improved upon to add a standard chance to break weapons as well, using adamantine weapon increasing the percent by a lot.
I like that idea. And though I mentioned it as a purified benefit, honestly I think having this as a standard part of adamantine's effect would help make this a more sought after metal. The justification at this point would be how much more the transmute and purification costs relative to the elemental metals (100k BS more is steep, and it's not clear the benefits scale with that 100k)
If a weapon will shatter when player parries, it makes logical sense that the weapon would shatter if the creature parries. Is it not the same action in both scenarios?
(Just thinking out loud)
Thought I just had that would be a desirable perk, is the purified material upgrade something that can be carried over. Ie I purify my sephwir bow and then in august I love the wyrwood material perks and I transmute the inspected material to wyrwood. Purified material upgrade could stay intact. and I'll just take my wishful thinking out to this next hunt where I'm sure I'll finally find a gemstone on this character.
I thought about that too: I'm interested in transmuting and then purifying, but I don't want to risk it by transmuting/purifying faewood now if lor is coming out at a later date. Would it be possible to retain purification through transmutation -- that is, transmute to faewood now, purify it, and then later transmute to another wood and retain its purified status?
hmm good question
My gut would tell me no, if I trasnmute a runestaff from greater somnis to surita I don't get to do it at the lesser surita rate and keep the greater status. Not a direct parallel but I'd be pleasantly surprised if they let you keep the purified status on changing between materials.
Yes, that's about what I figured, too. So now the question is, do I want to spend 70k on a transmute/purification I might use for only six months to a year and then have to buy another set of each when something I like better comes down the pike, or do I hold my bloodscrip and wait for something that might not actually happen or might not be better than the current rather cool faenor buff? Oh, to have all the bloodscrip I could ever want and not have to agonize!
For myself, I am enjoying the budget-friendly purification /possible transmutations that are also RP friendly to my image of the character. My warrior had a self-forged zorchar katar; purification was a perfect fit, and helped with my mechanical heartburn regarding item difficulty. High end transmutes are out of my budget; I self-selected out, and fine with that. My only other transmute ever** was transmuting a project shield for my warrior to ghezyte.
For this DR, I am hoping for a drakar transmute+purify on my fire-themed mage, and purified sephwir for my rogue archer. Like Lochiven, I thought of that teaser for wyrwood, which predictably would be ranged... but sephwir works great for this character. A flare that hits something other than the primary target is unique or nearly so, and I think it unlikely they would repeat that on another ranged wood.
IMPO: Purification options check all the boxes, both at the "low end" materials, and future options. Material flares contribute to FlareStone, and lower cost options to check that box adds to the satisfaction of flare spam.
All we I need now is the budget friendly flourish: GEF! (or maybe something similar in flavor that also works with the other elemental flares: acid, magma, ???)
I love that transmutation/purification is a budget-friendly option, and it's why I decided to transmute into lor even if it might not wind up as a purification option later (although of course I fervently hope that it does, and that it's something that will benefit sorcerers in some way). Even if it doesn't, I have gotten something that suits my character well for a small price. It gives me a reason to save up for future purification possibilities. It's even making me think about what I might want to do with other items eventually, giving me more reasons to buy booklets.
This is one of my favorite things that's been added to DR in a while.
I think it's fine for a material not to be offensive focused -- lathonian and liminalium don't have weapon counterparts
this is a good theoretical idea but in practice 1 rank of sunder shield is enough for everyone, boosting it would make sense for adamantine but the cman doesnt need any boosting
Also yet another good time to bring up the fact that
(1) polearms cannot sunder shields
(2) an alternate name for a naginata is a shield sunderer
(3) A shield shield sunderer CANNOT SUNDER SHIELDS 😡
But you can't make weapons out of them, right? Adamantine can be made into weapons
any conflict with purification on an adamantine cursed armor piece?
Don't see any reason there would be.
Maybe purified veil iron shield or armor could be adding +TD to the thing.
Here's my idea. Veil iron used to be the coolest metal around.. I think whatever purified veil iron ends up being, it needs to be a bold masterstroke, distinct from kroderine, that brings it back as a strong anti-magic choice.
The existing description of veil iron already has the idea baked in:
the most pure form of veil iron has the ability to drain items of magical power within close proximity
So I think something like a standard chance for a veil iron flare which
-
drains <x> mana from the wielder
-
drains <modified mana leech formula> mana from the target
-
standard strength lightning flare which only hits head/nerves
-
drained mana does not go to the wielder, but builds in the purified veil iron item. After <x> mana has been drained, the next flare will hit for a boosted lighting flare to head/nerves, and mana discharged = damage weighting on the flare
-
no runestaves
-
if there's no mana to drain from wielder or target, that's ok, just takes longer for the boosted flare
-
Oh and throw in a KS wielders build charges faster because why not
Fun stuff, cool ideas. I am KS with a veil iron shield. Not much use for my own mana, so the shield can have it!
Cool idea.
no runestaff? how dare
Pure Veil iron gets mana burst flares
I mean I just don't know how it would work, absorbing its own spells haha. if you can figure it out by all means
I honestly didnt even know mana burst was A Thing. This totally fits ❤️
mana burst is the dark catalyst we have at home
My KS Rogue with a full set of Kroderine (weapon, shield, and armor) might even consider a swap.
I didn’t know another kroderine rogue was out there!! Although I do have a kroderine weapon I don’t ever use it. Just too much of a downgrade!
Material suggestion:
Cinderwake - A material with native magma flares.
This gives us purified cinderwake. Which give us more magma flares!
Magma flares that splash damage would be pretty fun
Purified razern should also become a thing
What would purified razern do? 10 CER? 6?
Double it's natural cert and have a bleed "flare"
I say go vorpal with it - some sort of phantom weighting to make limb removal easier 🙂
Bleed flares. (razern)
I feel like damage weighting in general should be replaced by bleeding flares.
Attack hits.
5 CER Damage weighting
Creature gets a 5 per bleeder (think hamstring).
Definitely some major sacrifices to go full Kroderine.
GEF could be a flourish
needs to be, so I can then add scripts (pricier scripts!) to a few weapons.
or just add GEF as a flourish for flourish sake. Like my newly transmuted purified drakar nervestaff.
And, it's balance for runestaves! (I don't think there are any low-to-budget priced offerings for runestaves, are there? Something akin to Skullcrusher / Sweep?)
nice seeing them line up like this. really happy with the purifications
You bring your katana around in a tight arc to batter an enormous rift crawler into submission!
AS: +521 vs DS: +335 with AvD: +30 + d100 roll: +6 = +222
... and hit for 54 points of damage!
** With a mighty swing of your rhimar katana, you deal an enormous rift crawler a forceful blow! **
An enormous rift crawler appears weak and feeble, its movements sluggish.
** Your rhimar katana finds its mark, slicing deep into the rift crawler's abdomen! **
... 10 points of damage!
Smooth slash to the rift crawler's hip!
Nice crunching sound.
Blood sprays from the rift crawler's abdomen in a crimson arc!
... 7 points of damage!
** An arctic blast from your rhimar katana enshrouds the rift crawler in freezing fog! **
... 25 points of damage!
** With a crystalline peal, the frigid fog enveloping the rift crawler flash-freezes into spiky rime ice! **
... 20 points of damage!
** A suffusion of frost flashes down the length of the rhimar katana as a tongue of snow and ice lashes at an enormous rift
crawler! **
... 20 points of damage!
Roundtime: 1 sec.
Asoma watching all their flares go off like
still want the add the GEF tier for greater rhimar, really hope they add attune for it. need more!
i have noticed some odd interactions with S6 flares on the messaging. not sure if thats expected
** A suffusion of frost flashes down the length of the rhimar katana as a tongue of snow and ice lashes at a fallen crusader!
**
Consumed by the hallowed flames, a fallen crusader is ravaged for 87 points of damage!
... 5 points of damage!
Weak blow leaves a brief imprint on the fallen crusader's chest!
Roundtime: 2 sec.
Twisted Cold would be better. Bit more expensive though
Hey my KS rogue would like a word
Your KS rogue is decked out in kroderine??
No not on a rogue whose goal is to not get hit.
Well then my statement to Dissonance doesn't apply to your rogue! Cause he and I are decked out in the most beautiful of metals - kroderine. Although...I can see how if you only read my comment and not the comment I was replying to I could see how you'd think me saying "kroderine rogue" could mean KS and not "kroderine wearing"
Does Krod do the same thing as veil iron when attacking a cerebralite?
It is immune to 712, yes. But obviously no dispel flares.
Ah okay it was the backlash I was wanting to avoid so been using a lame lowbie veil iron sword for them but wanted something jazzier
ooh ok, you were able to get a metal nervestaff then?
Yep. I'll need to adjust the custom show a bit to better incorporate the change of the primary material, but it's fully functioning.
nice in that case, since the weirdness with the analyze possibilities
I love that log!
Quick note- looks like parasitic weapons don't work with purify right now
Good to know, I was thinking about doing a gornar + purify on my empath's parasite
With randomization damage weighting in general became nearly worthless, having had a 40 cer damage weapon when it happened and regularly getting 7 to 10 damage from it more than made me want to sell it, went from awesome to a joke pretty much overnight
sir, this is a wendy'smaterial purification thread 😁
I wish they would rethink randomization on damage weighting
I was explaining why razern in it's current version and anything based on it are utterly worthless
But razern is crit weighted, not damage.
Bah I'm tired ahoot me lol
I did a bug item, but ever since I had my holy water sprinkler transmuted to eonake I've noticed the Reimbane plasma flares aren't firing
has anyone else experienced this with bane-based flares?
Is damage weighting randomized entirely or only over 6?
yes
Yes which?
I think damage weighting has good value til maybe 10 CER, but agree it becomes pretty worthless thereafter. It’s funny… a 40 damage CER weapon is just a novelty and is probably fairly worthless to other players. A 40 crit CER weapon (especially one other than a claid) can be worth a fortune
I'd give you 8 points, just because that's where cost makes it a waste
I don’t think I could live with the uneven number! Must round up to 10 🙂
Um 8 is a nice round number is 2 circles even!
They don't work with purify, or they aren't allowing a transmute to a material that currently has a purified option?
They're not currently compatible with the service. So the former
Yup. Kelyn is damage weighted, I believe. Could also use a purified version....extremely rare? very rare? (not on wiki to look up)
8 is both a power of 2 and in octal is 10. Win for you and Idalias!
[And then you can purify that kelyn to do something cool like damage weighting or clobbering flares, just to keep us on-topic]
Huh. Weird. What's the material to be purified?
It's not specific to the material. It's about how it stores the weapon information when you put it back in its container. Devs know. Hopefully a fix will come soonishly!
In late, but I would definitely be very tempted to part with my bloodscrip for a lor purification.
I don’t think kelyn has any special properties
Didn't it have... oh.. yeah.. I think I am remembering a very old weapon that was OTS in GS3. A kelyn gilded vultite war hammer. Yeah, you're right.
Spotting an opening in an ethereal waylayer's defenses, you quickly reverse the direction of your indigo zorchar maul and strike from a different angle!
You swing a twisted indigo zorchar maul at an ethereal waylayer!
AS: +411 vs DS: +187 with AvD: +42 + d100 roll: +69 = +335
... and hit for 74 points of damage!
Strike swipes cleanly through the abdomen, but seals up a moment later!
You feel drained.
** Your indigo zorchar maul emits a searing bolt of lightning! **
An ethereal waylayer manages to block some of the elemental damage with her large shield!
... 10 points of damage!
Hard strike connects with the ethereal waylayer's back!
A thin arc of mist spews forth, evaporating quickly.
You feel drained.
** Your left burgundy suede half-glove emits a searing bolt of lightning! **
... 15 points of damage!
** With a mighty swing of your indigo zorchar maul, you deal an ethereal waylayer a forceful blow! **
An ethereal waylayer appears weak and feeble, her movements sluggish.
** Frayed forks of blue-white lightning leap from your indigo zorchar maul to ground themselves through the ethereal waylayer! **
... 5 points of damage!
Quick blow to the head.
Swirls of vapor dance around the ethereal waylayer's head.
** With an echoing thunderclap, an eye-searing arc of electricity leaps upward, jolting through the ethereal waylayer again in its ascent! **
... 25 points of damage!
Quick strike to the right leg!
The ethereal waylayer makes no bones about it.
Roundtime: 4 sec.```
purified + flare glove
You thrust with a barbed rhimar gaff at a rotting chimera!
The gaff strikes true, but the rotting chimera shrugs off some of the damage!
AS: +324 vs DS: +215 with AvD: +24 + d100 roll: +70 = +203
... and hit for 54 points of damage!
Well placed strike shatters a rib!
The rotting chimera is stunned!
** An arctic blast from your rhimar gaff enshrouds the rotting chimera in freezing fog! **
... 20 points of damage!
Blast of cold air to left knee causes a polar knee cap!
** With a crystalline peal, the frigid fog enveloping the rotting chimera flash-freezes into spiky rime ice! **
... 35 points of damage!
Icy blast takes right arm off at the shoulder!
** A suffusion of frost flashes down the length of the rhimar gaff as a tongue of snow and ice lashes at a rotting chimera! **
... 10 points of damage!
A chilly blast strikes the rotting chimera in the chest, knocking it back a step.
** From somewhere nearby, a snowball comes whizzing towards a rotting chimera, splattering as it connects! **
... 15 points of damage!
Near miss! Cool blast to the lower back and the rotting chimera staggers.
... 20 points of damage!
Darn! Frozen ribs take longer to cook, and broken ones to boot!
A large portion of the snowball smacks into a rotting chimera, dazing it!
A rotting chimera appears dazed and unsure.
Roundtime: 4 sec.
Was happy to finally get this since last weekend transmutation!
My records indicate snowball flare rates from greater rhimar are 50% of regular rhimar or purified flares. Does that also apply to GEF?
Do you mean their overall flare rate seems reduced?
Yes. I grep on the line indicating flares since Saturday transmutation, purification, and greater rhimar. 250 each for purified and regular. 112 for snowball (but it comes at the end, so I expect slightly lower from crits of others). If you multiply by the fact that snowballs flare twice when they flare, it's closer to the same rate 🤷. 57 for the extra part of purified rhimar, which is between 20 and 25%. (I also edited my post to indicate rate since you asked.)
You know - I think I might have to bite the bullet and get the faewood on my cleric. He has a morphing runestaff (which I love but obviously takes the script slot). And Mana Flares and I was like...well I'm not buying him any flourishes or anything. But Material that can give haste and damage flares? That seems pretty nice.
Although putting anything on a cleric just seems kinda...unnecessary! Stupid tough clerics.
@proud grove Oye - did you ever transmute and purify your cleric's runestaff to faewood?
I did. Happy with it for the price. Seems to proc at regular runestaff flare rate. My only nit picks are 1) the haste effect doesn't work on channel RT, so I've stopped channeling bolts and 2) you can waste the buff casting 240 or some other no cast RT buff spell
All that's missing there was Ensorcell and Holy Fire, lol
Does any part of purified faewood activate on normal living critters or does it only do anything vs undead?
You'll only see the damage flare (which then imparts you the quickening and acuity buff) vs undead. But once you have the buff, it applies to whatever you next cast at, so you can have the acuity and the quickening on a cast at a living target if that's your next cast.
But that would require a room with a mix of living and dead correct?
Not a room, just an area.
Are bolts a big part of your cleric's arsenal???
Yes, running around spamming 317 is optimal, but it isn't fun. 240 plus bolting is a hell of a drug.
Interesting... just 306/111? Or do you have other SKs?
306/111. I'll buy SK510 if it's ever offered. We should stop off-topic'ing here though
You're not my supervisor.
Also, just do the tonis bard strat and bring around a wizard with you and keep having them prep 510 and then you steal it with 208. WHILE holding your purified faewood runestaff. Boom on topic.
Purified an item last night, and have to say these are fantastic
on Faewood, what string should I be looking for to see that I'm getting the +25AS? Does that and the quickness go together or do they flare separately?
The flare grants the buffs
Can anyone tell me- if I transmute eonake into drakar, will I be required to buy a holy armament cert?
Not sure on the intermediate transmutes, but I would hope not since lesser transmutes are definitely a no in that case.
thank you!
idk if you got this already, but ** Crackling like autumn leaves is the flare and The quickening settles and The fading spill of autumnal light are them wearing off
not a huge deal but just saw my purified faewood buff used up on a 240 cast (0 second cast RT spell so it wasted the acuity and the cast rt reduction)
and btw purified faewood is a lot of fun - when it works - I do find that a LOT of the time I end up wasting the buff, or at least the cast RT part, because there are no other targets and 3 vs 1 s cast RT is meaningless
for Faewood, it's a +25AS/+18CS buff right? Not seeing that this was called out explicitly but is that a spell only boost? I'm not seeing the "fading spill of autumnal light" until I'm out of combat, which is leading me to believe that it only works for spells.
@granite belfry when you have a moment could you please confirm on this one? For reference, I'm using purified faewood for melee attacks.
Ah shoot thanks wish I had seen this before doing my transmute and purification.
Oh, that is confusing. Where does it mention just spells.
It doesn't, but in hindsight it's probably using the acuity mechanics.
Acuity flares trigger a bonus to AS (+5) or CS (+3) or SMRv2 offense (+3) per tier for a single attack, be it magic or physical. - Wiki
ok now im doubly confused
I would get an assist in ASAP lol, even if its past the time
Faewood:
This material has a chance to trigger a fire flare against undead targets that is slightly stronger than standard flares. When it triggers, it also grants Imaea's Blessing, bestowing Quickness (-3 seconds) and +25 AS / +15 CS for one attack. Quickness is a new status condition that grants haste (martial or magical) for a set duration or number of attacks.
Not very clear about magic only
Thanks I have an assist pending. I proc the quickness but not seeing the AS bonus
Why would the haste make your swing faster but not give you the +25AS..... makes no sense
Did you get faewood on your shield?
You punch with a perfect mithril gauntlet-sword at a smouldering skeletal dreadsteed!
The gauntlet-sword strikes true, but the skeletal dreadsteed shrugs off some of the damage!
AS: +638 vs DS: +347 with AvD: +40 + d100 roll: +4 = +335
... and hit for 65 points of damage!
Well placed strike to back shatters vertebrae!
The skeletal dreadsteed is knocked to the ground!
** Purifying white fire envelops the skeletal dreadsteed, casting it in blackened silhouette! **
... 10 points of damage!
Burst of flames to chest toasts skin nicely.
You swing a sharpened faewood stake at a smouldering skeletal dreadsteed!
The stake strikes true, but the skeletal dreadsteed shrugs off some of the damage!
AS: +569 vs DS: +305 with AvD: +2 + d100 roll: +57 = +323
... and hit for 34 points of damage!
Glancing slash to the skeletal dreadsteed's shield arm!
** Crackling like autumn leaves, a conflagration of red-gold flame leaps from your faewood stake to engulf the skeletal dreadsteed! **
... 20 points of damage!
Nasty burns to chest make you wish you never heard of heartburn.
Roundtime: 3 sec.
Lucent strands of autumnal light spiral about you in a harvest dance.
Something quickens within you, and the world around you seems to lag.
>attack
You punch with a perfect mithril gauntlet-sword at a smouldering skeletal dreadsteed!
The gauntlet-sword strikes true, but the skeletal dreadsteed shrugs off some of the damage!
AS: +638 vs DS: +305 with AvD: +40 + d100 roll: +18 = +391
... and hit for 80 points of damage!
Shot destroys eye and the brain behind it!
You hear a sound like a child weeping as a white glow separates itself from the skeletal dreadsteed's body and rises into the heavens.
A smouldering skeletal dreadsteed's head tosses and it lets out a terrible death whinny that slices coldly through the air. It sags, lifeless, the blue flames of its mane winking out one by one.
The quickening within settles, and the world catches up to you.
Roundtime: 3 sec.
Roundtime changed to 1 second.```
Just tested again, seeing the quickness but not the +25AS on the next attack
Should purified eonake armor be flaring on things like tackle, bull rush, etc?
Undead things
Right. Tested it in Reim. No offensive flares.
To rule out a common user error, are you by chance wearing arm greaves? Many maneuvers will use only the outer most covering for their abilities.
I confirmed it does work proactively with tackle.
Huh. This would seem to be ... buggy or not desired if purifying a faewood shield. Caught up reading. It was a bug, and already fixed.
Can armor that has a material of leather or cloth be transmuted into eonake or drakar, etc.?
Fulmen did a ucs set so id say it works
Awesome.
i doubt they will allow cloth. leather probably would need to be studded or higher so no light leather armor at all.
Pure lor flare should get twin cast since it's a magic twin tree, per lor lore
They did allow UCS gloves, which prior had to be cloth or leather, into drakar. Precedent was set earlier for ghezyte. Eonake and drakar UCS gea has definitely been transmuted this run with intermediate transmutes.
Unsure what they'll allow for cloth or leather armor, though.
"Lor lore" is a great phrase. And yes, they are indeed associated with twinned trunks! Also with foresight, so maybe another version of an acuity flare, only not only for undead things, as clarity of thought might let you anticipate a weakness and cast/swing exceptionally well on the next attack.
I did four sets! Three to zorchar, one to drakar/eonake.
I love it! I did two zorchar and one of each of rhimar, drakar, adamantine, and eonake. Gotta catch 'em all!
Quickness (granted by Imaera's Blessing) will now also apply to channel roundtime.
Great change, thank you
Now we just need to convince them that celerity should apply to channeling 😁
damn amazing
And Tonis. Or just Tonis... cuz Tonis isn't strong enough and should do more.
I have been told many times how Tonis will never drop handaxe rt down to 1s. Clearly it's meant for scrubs.
Maybe before the RT change across the board...but since it is 4sec min and tonis can subtract 3...relatively easy to get it down to 1sec!
Listen.
Iono 'bout you, but it's 5s for me.
Though Tonis doesn't break assaults and 506 does so maybe the trade off is fair.
I have been reminded that not everyone is cool enough to play a rogue or aim their attacks. Unaimed would drop to 1s.
Ohh - I just figured with a handaxe you wouldn't be ambushing! My b.
wat
Hmm. Anyone else have an issue with transmutes on boots or gloves? I know the service to transmute to eonake went through, but they're still made of leather
I feel like trasmutes on boots/gloves didn't change base material but like -toed or -studded them or something.
I could be totally wrong.
They need to inspect as drakar/rhimar/etc or you can't purify. If they don't inspect as such, then...well, they are wrong.
Believe they would change the look /tap to include -studded or something to help it fit.
A friend transmuted UCS gloves to drakar and then purified. They definitely inspect as purified drakar now
Yes, this happened, but Xynwen got it fixed
Having bought and used the adamantite purification it feels like it should be stronger or flare more often for the price.
What are other peoples impression thusfar? If instead of standard 1-7 it would count 7 inbound swings and proc on the next time you got hit, or if it always shattered or disarmed instead of sometimes just "shuddering" the mob in pain.
When it does shatter a weapon maybe it could do the second higher damage flare like the cheaper purifications have might be an option.
As a weapon, I've found it disappointing as well. I wouldn't recommend purifying a weapon at this point. The other materials I've done though- rhimar, eonake, zorchar, and drakar- are WELL worth the investment
Right, why is the more expensive purification weaker, hopefully it gets consideration for a tuning
Y’all are crazy. It’s an aimable flare that has one of the strongest debuffs you can find vs heavy armored foes, and leaves the ability slot open. Has no requirement on enemy type. It doesn’t get a whole lot better than that in the flare world.
shh... no no, it does suck, buff adamantite!
I guess it really just depends on if your aimed headshots aren't killing stuff and the adamantine location flare is there for the cleanup.
does it obey the first strike rule of flaring, or could it conceivably proc every hit of an AOE?
I do really wish someone would create a pair of adamantine studded UCS gloves with both knockout flares script and knockout flares flourish 🙏
The Bonkening 👆
I'm sure that will show up as an auction item at some point
There is no such rule, except for volley
I am probably going to do that, but with a qstaff instead
so there is a rule ^_^
Not for melee, and adamantine isn't applicable to ranged afaik
I was speaking of the rule in general terms. and wondered if it was applicable. You have answered that sufficiently.
I'd say it's also totally fine for a material to be better on shields and armor than it is on a weapon. Like you can make a zelnorn weapon but it's an expensive defender at that point. Adamantine weapons are a choice if it doesn't fit your setup just choose a different material.
I think the complaint is about adamantine's performance on armor and I agree with it. I get the aimable aspect and it indeed could be cool, but the visual outcomes seem negligible. I have this on two warriors both of whom tackle. I find the standard flares that are also on the armor give more satisfying outcomes than the adamantine that I spent WAY more BS to add to the armor. And I think that's the heart of the complaint. If the pricing of the material was in line with the other transmutes/purifications I'd be okay with how things turned out, as it is I wish I'd put zorchar on my armor rather than the adamantine. I also have a purified adamantine spikestar, and agree with Tijay's comments.
Adamantine has always been theme > substance..... just more of the same pound-for-pound
but using shield throw on an adamtine tower shield is just such a great mental image
Honestly it sounds great on paper, but the flares aren't particularly strong, and weakened armaments doesn't do much if you're killings things in two hits. I wish they would buff the crit level of the flare like they've done for the elemental metals
Shield throw is just amazing! And purified adamantine is excellent for a shield or armor! It's just lackluster for weapons.
your points definitely make sense to me, but that was more after the theme > substance, and that idea really is just great.
Everything is overpriced, so that means it's priced about right.
I should add an important caveat: adamantine is lackluster for low parry builds. If your parry is like 50% or more, then it starts becoming much more effective
Most flares aren't particularly strong, that's just a fact. Crit capped and unaimed - the two major holdbacks in flare efficacy, one of which adamantine weapons overcome. In particular this is extra important because the impact critical table has a nice and low threshold for head/neck fatalities. It's also a material only, so it can be paired with other valuable ability flares like dispel where the elemental metals cannot. In the same line, it's competing with only a handful of other material-only effects - starsong, rusalk, and ghezyte are all higher price points, and two of them don't do any damage at all. Of the new purified effects, the only others that don't have a requirement on the ability slot do have a requirement on being undead only, so adamantine is ahead there too. If you only see it as "a standard impact flare that does low damage like every other standard flare except for lightning" then the assessment makes sense. But that's a pretty narrow perspective that doesn't reflect it accurately IMO.
Now, I'm not saying adamantine weapon is always the best choice ever - in fact I think it's moderately niche if you want to be able to take maximum advantage of it. But if you are able to leverage those things, I think it's extremely well positioned.
By which I mean I'd place it as most well suited to those that aim attacks or leverage the vulnerable status effect frequently. I would agree that it doesn't stack up quite as well in a FlareStone + assault/mstrike spam build
I know not everyone is a fan but in those assault/mstrike builds vs tankier foes (knights, disir, etc.) is when I'd think things like weakened armament does stack up nicely
how admanatine on the shield vs armor from a defensive standpoint?
I am certainly not here to argue that purified adamantine weapons are terrible- they're absolutely not. But the pros and cons you're laying out apply to a relatively slim window of weapons. Remember that prior to this DR there weren't many adamantine weapons around- it's not a historically sought after metal. So for most people, the cost is 175k BS, not 75k. And then, it's a question of how many of those weapons have something in Cat B that's at least moderately better than a standard elemental flare. And at that point, the question becomes are the Cat B flare and the Adamantine standard-strength flare combined more powerful than three elemental flares, two of which are boosted (one significantly)? Even aimed, you're not going to get a ton of crit killing effect from a standard-strength impact flare most of the time if you're at all close to cap. If your build isn't parry-heavy, you will rarely benefit from the disarm/break effect. And if the weapon is a blunt, you already have access to AoE weakened armaments. So the non-damage flare benefit is more incremental than transformational. For the right weapon, 175k BS will get you an elemental transmute and knockout flares. Now I WILL say if your weapon is already adamantine, then yes I think purifying can be very handy for the weight reduction alone. But also, you'd probably be at least as well off if you just transmuted to, say, purified drakar or zorchar if your build isn't a parry-heavy one.
See, that's a lot more informative to potential buyers than "the flare is unimpressive" 😄
I wasn't looking to give a treatise 😉
I am an abushing rogue who normally uses ranged, but I also use a fist scythe for some manuevers or waylay and now I am very seriously considering going purified adamantine on my fist scythe. I really like the idea of flares that target the area hit
Might I interest you in two daggers?
haha, I am not ready to fully give up my bow! I love it. Though, I could probably swap some things around and add TWC/OHE
I guess the question would be how often do your head/eye ambushes not kill and for the critters that are crit immune does an extra head crit matter?
I was thinking more along the lines of disabling things, but maybe I am not looking at the big picture. But, if I can do hamstring, get a crit flare on the leg so that the thing stays down and weakened armament, my next strike would be a lot more effective
I was absolutely in your shoes last August... but having been TWC now for 6+ months, I can't imagine going back.
Also, if he's waylaying he's not aiming (or should not be aiming I guess?), and I'm assuming you're using it for eviscerate?
Yes. And, to be fair, I have only recently added this/UCS into my toolbox. And I am not capped (but getting close!)
I have this but gheyzyte, if you wanna subsidize the transmute I could be persuaded
That's an idea... you can transmute gloves into adamantine?
ok
"most flares aren't particularly strong" .. you just made the case for zorchar weapons, I didn't even have to read the rest 😀
No doubt! Except if you care to fight in water logged hunting zones. ⚡ 🌊
Really my point was just that there's a bigger picture and more considerations to weigh in. In isolation, the raw damage from the flare is almost never important among standard flares
hmm should this have applied Weakened Armament with the "The creature's armor is pushed out of alignment, weakening its defenses" message?
Icy rage shining in his eyes, a withered shadow-cloaked draugr lowers one shoulder and barrels toward you!
AS: +662 vs DS: +561 with AvD: +31 + d100 roll: +34 = +166
... and hits for 3 points of damage!
Your arm twists oddly but snaps right back.
** Your adamantine bracers meets the shadow-cloaked draugr's abdomen with unyielding force! **
... 25 points of damage!
Strong blow to abdomen!
The shadow-cloaked draugr is stunned!```
I don't see that messaging in the clip? I believe that is the right messaging for it though.
The same message is for both flare types
It must have been a cripple, and cripple works on limbs
Yeah why doesn't cripple have any messaging?
go for the knees!
why is that your answer for everything??
it's sound tactical advice
because according to some sources it would make dwarves invulnerable to all forms of attack
and as the dwarf guru i have to look out for my own
there are few things that function without the use of knees. Dwarves are not among them.
oh ok so it is working, just not giving the messaging
Well it properly didn't cripple the abdomen
it now has IBS something terrible
wouldn't weakening its armor make more sense here hmm
i would also accept puke flares
I don't know if cripple ever gives messaging
It should say:
The creature starts to favor its wounded right leg!
I'll look for that messaging- thank you!
Unless of course you are battling the mythical monopod.
If the creature is wearing armor at that location, it will apply weaken armament. If no armor and it’s a limb location, it will cripple. But yeah, can’t cripple an abdomen.
Clearly you've never done a 90 minute ab workout
Or eaten a whole wheel of cheese
Well done, both of you.
Your spell is ready.
You gesture.
A small mote of bright white light swirls into existence around you.
The fading spill of autumnal light circles you one last time before vanishing.
The quickening within settles, and the world catches up to you.
Cast Roundtime 0 Seconds.```
Why?
Yeah I really hate that.
Because you're special
AS: +415 vs DS: +429 with AvD: +40 + d100 roll: +77 = +103
... and hit for 1 point of damage!
Hit glances off the raging krolvin rover's hip.
You feel drained.
** Your indigo zorchar maul emits a searing bolt of lightning! **
... 20 points of damage!
Nasty jolt to back fuses a few vertebrae. Definitely uncomfortable.
You feel drained.
You are beginning to feel a little fatigued.
** A vicious torrent of crackling lightning surges from a twisted indigo zorchar maul flecked with lightning glass and strikes a seasoned raging krolvin rover! **
... 5 points of damage!
Light shock to right leg. That stings!
... 5 points of damage!
Light shock to abdomen. That stings!
** Frayed forks of blue-white lightning leap from your indigo zorchar maul to ground themselves through the raging krolvin rover! **
... 20 points of damage!
Nasty jolt to abdomen makes a seasoned raging krolvin rover's stomach turn. Urp.
** With an echoing thunderclap, an eye-searing arc of electricity leaps upward, jolting through the raging krolvin rover again in its ascent! **
... 15 points of damage!
Arcing strand of electricity jolts across a seasoned raging krolvin rover's back. Pretty.
Roundtime: 4 sec.
Roundtime changed to 2 seconds.```

Probably brought up already but I missed it …
If you have purified adamantine weapon and a creature blocks your attack …
Does anything happen ? If it did some type of sunder shield that would be pretty game changing if you can make purified adamantine arrow heads …
Shields > Range
all details I get come from here https://gswiki.play.net/Category:Creatures_by_Level
that would make sense
Can you guys make a new material (so it can be purified) that is naturally void/vaccuum so all the void GEF runestaffs can have a chance?
We can call it Shadar???
original Twisted Weapons, too.
request denied, name is missing required `
You swing a perfect drakar greataxe at a minotaur warrior!
AS: +374 vs DS: +185 with AvD: +40 + d100 roll: +7 = +236
... and hit for 97 points of damage!
Left arm ripped from socket at the elbow!
The warrior's blue heater shield falls to the ground.
** A scorching blast of golden fire blazes forth from your greataxe, bathing the minotaur warrior in flame! **
... 30 points of damage!
Extreme heat melts the skin off a minotaur warrior's left hand. Gross!
** Sparks swirl about the minotaur warrior, spiraling inward to ignite the air in a roaring firestorm! **
... 30 points of damage!
Flames cook a minotaur warrior's abdomen. Looks about medium well.
** Harsh battle cries frenzied with bloodlust split the air and tear into the minotaur warrior! **
... 5 points of damage!
Weak slash to the minotaur warrior's lower back!
** Lancing outward from your drakar greataxe, a thin whip of fire lashes out at a minotaur warrior! **
... 20 points of damage!
Flames engulf head searing hair and scalp. Sickening!
** Burning orbs of pure flame burst from a perfect oak-hafted drakar greataxe and engulf a minotaur warrior! **
... 10 points of damage!
Burst of flames to right arm burns skin bright red.
... 5 points of damage!
Minor burns to chest. That hurts a bit.
Roundtime: 5 sec.
Wanted to share this clip of my purified drakar greataxe with GEF fire doing what it does. Everything went off except the potential third flare of purified drakar. There is a potential third flare with that, right? Loving the Material Purification changes for the common flares!
toasty!
Mmm... gross.
hmm... is this a twisted weapon? something seems off with its description.
it is Twisted 😅
you might want to assist and have someone (me) take a look at it. it definitely seems off if that is the description while it is "ON". I suspect it may have been changed during the transmute process?
i can do that; i don’t have any unlocks on it, so i’m not sure if that matters for it being "on"
yeah i bought it OTS last year just in case not knowing purification was on the horizon
gotcha. so it's probably fine then. I just saw the GEF style flare and was like... hmmm... that doesn't look quite right.
but if it's not unlocked to actually have Twisted Flares then it's a moot point
ah, it’s probably the flare glove. that clip was purified, plus GEF override 
just wait til october for the even more confusing purified + twisted + override + flare glove offhand + standard 😁
This is the new meta: Purified elemental metals + ( flare gloves + GEF + override) + twisted flares + all twisted unlocks.
Just missing a middle-class-priced flourish for runestaves / weapons! Something akin to Skullcrusher or Sweep/Polearm
let skullcrushing commence from casting for the angry bonk
Not sure if it was noticed by GMs but the messaging from purified Greater Rhimar flares are conflicting with S6 holy fire flares.
** A suffusion of frost flashes down the length of the rhimar katana as a tongue of snow and ice lashes at a fallen crusader!
**
Consumed by the hallowed flames, a fallen crusader is ravaged for 72 points of damage!
... 5 points of damage!
Misjudged timing.
You barely catch the fallen crusader in the back!
That's not the purified rhimar flare messaging.
It's greater rhimar, and the bug was noted a couple years ago: https://discord.com/channels/226045346399256576/1175231300127436841
cold flares on undead have always had some buggy interactions for about as long as i can recall
You attempt to punch an Ithzir janissary!
You have good positioning against an Ithzir janissary.
UAF: 608 vs UDF: 479 = 1.269 * MM: 100 + d100: 27 = 153
... and hit for 33 points of damage!
Strong strike leaves a bloody gash on the Ithzir janissary's right calf.
The Ithzir janissary is knocked to the ground!
Strike leaves foe vulnerable to a followup kick attack!
** Frayed forks of blue-white lightning leap from your leather handwraps to ground themselves through the Ithzir janissary! **
... 25 points of damage!
Heavy jolt to back shoots up spine. Sympathetic pains almost as bad.
** With an echoing thunderclap, an eye-searing arc of electricity leaps upward, jolting through the Ithzir janissary again in its ascent! **
... 25 points of damage!
Nasty shock to right arm stiffens joints. Nice and painful.
The Ithzir janissary suffers an additional 2 damage!
** Your leather handwraps emit a searing bolt of lightning! **
... 20 points of damage!
Nasty jolt to chest causes heart to skip a beat!
Roundtime: 3 sec.```
Your spell is ready.
You gesture.
A small mote of bright white light swirls into existence around you.
The fading spill of autumnal light circles you one last time before vanishing.
The quickening within settles, and the world catches up to you.
Cast Roundtime 0 Seconds.```
Still sad
Purified white alloy will soon make its debut at Rumor Woods.
Once purified, its flares will tether non-corporeal undead into corporeality for 10 seconds. In addition, against all undead, it can flare Blessed Torment, which chains the undead, causing it to become rooted (negative combat stats and restricts maneuvers), and causes it suffer a disruption critical every 2 seconds for 10 seconds.
Credit to the wonderful GameMaster @hardy verge for the messaging!
attack sentry
You swing a white alloy dagger at an ethereal triton sentry!
** A nacreous aura flares up around your white alloy dagger! **
AS: +428 vs DS: +232 with AvD: +20 + d100 roll: +50 = +266
... and hit for 54 points of damage!
Blow to head!
** Countless gossamer-fine threads of pearlescence spin outward to entangle the triton sentry, coalescing into ethereal chains! **
... 20 points of damage!
The triton sentry's stomach muscles ripped apart violently.
Roundtime: 5 sec.
Its form distorted by the bitter embrace of blessed bindings, the triton sentry writhes in torment!
... 20 points of damage!
Blood flow to the triton sentry's left eye cut off.
Cruelly chained to corporeality, the triton sentry writhes in torment
... 15 points of damage!
Minor muscle tearing on the triton sentry's right leg.
Twisting and shifting, the ethereal bonds tighten their hold as the triton sentry writhes in torment!
... 15 points of damage!
Large lesions sprout on the triton sentry's weapon arm.
Cruelly chained to corporeality, the triton sentry writhes in torment
... 25 points of damage!
The triton sentry's spinal cord swells, causing momentary paralysis.
The pearlescent fetters stretch taut, digging in as the triton sentry writhes in torment!
... 10 points of damage!
Blood boils in the triton sentry's chest.
With a hollow, metallic snap, the chains binding the triton sentry give way, unraveling into nothing as they fall.
$?
At rumor woods? Where is this white alloy found at rumor
"soon make it's debut"
Soon as like in a day I’m sure

(or maybe at next week's auction)
It’s available now, in the same shop where white alloy is sold.
might as well ask - is white alloy compatable with Iasha flares?
How much please
anyone got the room number for white alloy sales?
Devout Alloy
a pale cordetum-draped structure, Room# 8208726, [Map Room XX], Lich# 29660, go cordetum-draped structure
it's a material, Iasha are white ora and restricted afaik, so they are not compatible
aww man I guess i should actually get 50k first
My white alloy runestaff needs this.
>get ore
A sales clerk steps over to you and says, "Some white alloy ore will cost 50,000 Rumor Woods raikhen to purchase."
>anal ore
You take a closer look at some white alloy ore.
You analyze the white alloy ore and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
Your ore is used to unlock the potential of things held in your other hand or on your person.
Some white alloy ore will convert the material of an existing white alloy armament to purified white alloy. Purified white alloy can tether non-corporeal undead to the corporeal world longer and causes Blessed Torment flare.
You need only RAISE your ore while holding a compatible item in your other hand or on your person.
Your ore may not be altered or changed in any way.
Devout Alloy, it has been here for years. The ore was added today.
are we going to get transmutes?
Sweet thank you thandi
A transmute slip has been added to Devout Alloy.
how about spellbook circle swap slip?
That's a DR thing.
I was gonna say... isn't that an annex thing?
so was sylinar swap and white alloy transmute
I thought the Pure White Alloy came out years ago?
I mean, if they released a purification ore, it makes sense to add that, rather than something completely random...
it may have been a thing, but it would have been item specific, this allows you to turn any white alloy item into the purified variant.
i mean it would make sense that since we have 24 hours time limit to refund p2w items I would expect broken p2w items would be fix within 24 hours or we should be able to get refund
Sylinar Swap was an EG thing but it originated at RW
white alloy did come out years ago just not the purification form
You've said this a couple times, but I'm still unclear on what is broken. I'd be happy to look at this for you.
the flares on my weapon turn into something else
This unfortunately doesn't help me ... help you...
it is in referral and everything. and one of my item isn't working i just want a straight answer if it is going to be fix . if dev could come out and say this item was before p2w we don't offer maintenance anymore is ok too
Huh. If only you had a GM willing to talk to you about the very specific item and problem.
i talk to multi gms in the span of 3 years some of them even went as far as to look for all my link accounts and characters yet somehow i can't get a straight answer
You certainly aren't GIVING a straight answer. LOL
Ah, I see. You have a referral in. Let me go onduty and we can speak in-game. As I said, I'm happy to help.
how am i not giving a straight answer! it went from a 2m bs blare to 190k bs flare
if i'm expected to do one thing why shouldn't i get the same courtesy
Okay, guys, let's move on, please. This is straying way off-topic.
Oh I see it got buffed or a new unlock. I see.
I love the fact that material flares transmutes are getting more midrange options. 100k for transmute+purify is way more approachable for non whales.
I can't do an undead-only transmute personally but I'm sure this'll sell well
Why are all the other ores and metals getting super buffs and eonake gets glorified magma flares? Eonake is supposed to be tied to the demons and celestials
both of whom hate...? Magma apparently.
white alloy purification take up the category b slot?
I don't believe so? It should be material only afaik
good, good. i still think i'll wait to see if there's a non cat-b thing that's good for things that aren't limited to the undead but i am tempted for my paladin
unless white alloy already took the cat B, I think you're safe
the wiki specifically says just A and C
I am kind of sad my cleric/paladin (one with purfied faewood and one with 180 religion triple sanct flares) crush undead so much but i hunt them in HW where most bounties living stuff.
Am i looking at the glass half-empty?
i do think there's something to be said for "my tools are already great for killing undead so i want my weapon to help with the living" rather than just "thematically i'm going to smash undead even harder"
it's not like these additions make your weapon any worse at smashing living things. Pick for the theme, not the power scaling. I think these would be fantastic on a cleric/paladin. Though, I will concede that I don't see the need to chain undead as either, since I believe you already have tools to do that.
with respect, no. i really do want my $ to go toward something that is at least mechanically beneficial.
run necro, turn all your living enemies into powerful undead enemies 
it took me a while to wrap my head around the concept that not everything has to appeal to my wallet or tastes. This isn't for you, and you can save your cash.
Sure. I'll just gently suggest that you might reread this [message ](#1467585032750108805 message) then and think about whether that aligns with that outlook, which I wholeheartedly agree with.
I don't view that as contravening my point. I concede that there are aspects about this unlock that might not be as appealing to everyone who may use it, but I still believe that if it fits your theme and you want that capability, then it should be an option.
I also realize that this conversation isn't happening in a vacuum, and that situations like the one I mentioned above might not have landed when the item was developed, and further changes might happen if brought up.
I just feel like the ones that affect undead only are neutered. The rest do not have those limitations. At the very least since they are celestial tied they should do more damage to undead but still be effective on living. The very description of eonake reads, “ This lends credence to the folklore that this very rare metal was used against the Ur-Daemons themselves. It is absolutely devastating to undead beings, often said to burn them greatly on occasion”
330 burns them greatly… eonake until now didn’t even burn them. It’s more like, “often said to burn them with a mild inconvenience”.
It's because it's a 50k upgrade and not a 400k upgrade
Also -25 AS and a slow effect are nothing to scoff at
This is not exactly “devastating”, ** Your eonake spear bursts with radiant silver light, causing the the death knight to recoil in agony **
... 5 points of damage!
Minor burns to left leg. That hurts a bit.
You are right. I’m just venting I guess. Ignore me.
To a lesser shade, that would be brutal.
Sounds like yer just throwing shade
Since Blessed Torment is a "bane" flare, will it benefit from Flare Affinity?
It is not a bane flare. It's unrelated to white alloy's NCU creature bane (which is +8 damage weighting).
okay thank you
requesting ghezyte to flare pre-resolution
It has to be more than that, pre-flare and 33% chance to do double debuff or terrify them
Whatever pure ghezyte does, it needs to work on the armor too.
Any chance we can get a white alloy transmute?
They are available in the shop
And the wiki was updated to note its addition.
still waiting for purified razern to become a thing.... it's just criminal that the best metal in Elanthia has been ignored for so long....
mika got his white alloy purified today
[Please use this command again within 30 seconds to CONFIRM.]
>raise my ore
The white alloy of your pastoral staff gives off a low hum before setting into a new state of purification.```
I just saw the ore on the shelf, might need to buy that for my cleric.
Just out of curiosity
Why did you buy a white alloy runestaff? I did testing with the one that Witfog won.. the damage weighting does not apply to spells. You are only receiving half benefit from that staff.
I won mine, in some type of auction/raffle in Plat.
Well i meant the one that rovvi upgraded but nonetheless they should really update the weighting to affect spells for the runestaves
For my purposes, I don't play my Cleric enough for it to matter, however anything that makes it better is always welcome 🙂
Idk how they would do that but it would be a great QoL item to address.
Would i be able to transmute my white alloy waraxe to pure form and still keep my mind wrack flares?
The purification is material only, so yes. None of the existing purifications modify anything other than the matrial property itself - all other properties (including ability flares) are unaffected
Purified metals and materials should attract and be especially vulnerable to rust monsters, aurumvoraxes, and xorns...we need some if those in the beastiary.
Man, imagine rust monsters in GS
Will the white alloy ore only be available at RW?
What do you mean by "50k upgrade"/"400k upgrade"?
Just returned recently and getting caught up on terms
The prices. Purified eonake is 50k event currency. As compared to something like starsong, which is 400k event currency - one should expect a reasonable difference in efficacy
Ahhh, got it. Appreciate the clarification!
that's not how this works, we demand parity between things regardless of price point... We've gone over this!
up until purification, I think the question was fair for white alloy anything given how much of its functionality could be added to any weapon with 330
Except I think the base material was quite good ahead of the game
Not to say anything other than these items have been lovingly made and beautiful crafted to deliver maxiumn damage. So you all got a good deal.
I'm just curious if Parasitic weapons are compatible with material purification yet?
I think the last I paid attention to the conversation, the question was what would purified bone do?
or am I thinking of something else?
Bone options are far too neglected and overlooked. Some dev really needs to take a few minutes and create some nice bone line material options.
Bone shatter flaring is Right there..
I didn't overlook bone as a material with anything I've made. It's a very conscious decision not to use it. Bone has a very steep penalty to player services.
Any update on my question by any chance?
What about elf bones? Just have it work like Elven armor 😉
We still need to come up with a naturally disruption flaring metal to save all the edgelord GEF users 🖤 with purification.
I don't know what the question was. Sorry.
Maybe time to rethink the bone penalty and reduce it and roll out some new bone types to play with.
Pretty certain Vishra's question had nothing to do with bone. Rather, as we were last told, any transmuted + purified materials would not function correctly with the parasite script without some updates. I'm also interested to know if this has been/will be addressed, as my plans for a perfect gornar parasite were dashed last DR for this reason
What @ember flicker said!
I intoduced it because I was under the impression parasite was bone only, and also qualified it with: "I may have been thinking of something else".
It was approved for, at least, any of the expensive functional transmutes the first run they offered the "midmutes"
Estild: @Retser has also updated parasite weapons to allow them to be transmuted.```
[#1138960984824885378 message](/guild/226045346399256576/thread/1138960984824885378/p/1138960984824885378/#msg-1139755415442292796)
But last i remember seeing from devs they said they don't work with purified materials either due to a cert redemption issue at a minimum. but usually you'd redeem things like that on the weapon then it just "persists" to the host item. But if purification is a separate item property entirely instead of separate "material"
I.e.
instead of `material = purified_eonake` it's like `material = eonake, purified = true` then the script probably has to be updated to save and persist that that data between summoning. every new item property (sanc, material, etc.) have all broken parasite weapons cause it has to be updated to handle the new thing since it's basically destroying and recreating your weapon every time (spooky)
The hope is this is an easy fix
that makes more sense