#[Official] Loot and Experience Changes
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I had already reconciled myself that this is going to happen to me
They should definitely change the Sybil loot from a guaranteed treasure to a guaranteed enhancive treasure. I am sure someone would abuse it but the rare-ness of gathering these components and then risking it to kill Sybil should be rewarded
How does the skin thing actually work? I got 2 valravn plumes skinned at the same time. Both magnificent but one is worth 1400 and one is worth 800...
Skin value is determined by a lot of factors with a sprinkle of RNG
That would be... the sprinkle of death, yeah?
they seemed to be the same even two weeks after loot cap for me
From what I understand, you can reduce the value of a skin if you injure the part of the critter it comes from. If a critter gives horns, head damage can reduce the quality.
right - so you want to compare only magnificent quality skins
Yeah I thought same quality should be same value but not the case these days if it ever was!
oh never has been, iirc. it's always been some base +- some gaussian distribution, from the feel of it
By the way, the gem bounty still has that bugged text.
>sell em
You ask Kahlyr if she would like to buy an uncut emerald.
The jeweler Kahlyr takes the uncut emerald, gives it a careful examination and hands you 3,850 silver for it.
[You need to sell 3 more to complete your task.]
There is no merchant here that can buy that.
I'll take a peek at that tonight.
Also is the frostling supposed to A) not accept loot system baked goods and B) take weapons (specifically and in particular my spirit bow) when offered said loot dropped cookies (even when the verbiage used is give cookie to frostling)?
I'm curious how this is realistically possible, FWIW. I guess if he saved up things from last month to sell this month, that makes total sense.
would you be the right person to look at uncut emerald drop rates in Sanctum and bounty gem frequency? the bounty gem frequency seems to be the same, but the uncut emerald drop rate in Sanctum has absolutely plummeted. like, one or two uncut emeralds per 5-6/hour day of hunting
What was the value on your spirit bow?
The frostling is supposed to take mostly junk clothing.
That..uh. Not sure
ETA: I'm logged in with it in hand. Sheressa
That seems extreme, especially with how gem bounties work.
It shouldn't be taking something that's in my left hand. Or something that I'm specifically not specifying.
Accurate. I'll take a look at them in a little bit.
Can anyone confirm that this is fixed?
You ask the gemcutter if he would like to buy a copper-chased azurite chunk.
The gemcutter takes the azurite chunk, gives it a careful examination and hands you 138 silver for it.
[You need to sell 1 more to complete your task.]
>
Your disk arrives, following you dutifully.``` confirmed
Sweet.
So if I sell a bunch of gems in February that I found in January or December or whatever and just held onto, that would apply towards February’s loot cap? That isn’t really how it works is it?
Thanks!
believe his goal was specifically to see if he could hit the cap in a day also
Now do it without mug!
He did not. This was a fresh month of fresh loot. He did it in about 8-10 hours.
He did it without loot boosts (after finding his gem) and using a mix of ridiculously low TTK, mug + GTK, high trading/influence and hunting in a place with constant spawns.
aka these were normal silver/hour rates in pre loot cap high-level areas 🥹
is fash'lo'nae's thingy account-wide?
I don't think any of the simucoin stuff is
I was mostly being cheeky. It's just kind of amazing to me how he actually did it.
He's Jaired? Improbable things become possible when he throws his wallet at things.
Found my first food item on a creature in weeks. You tap a frosted ginger cookie
No rest for the wicked. Fry/Open/Sell/Repeat. Maybe where he hunts drops only high tier gems ::Shrug::
@strong lake ```Ah, welcome to the ultimate Masterclass in LootCapping, where we turn Elanthia's treasure trails into capped perfection—soft, hard, or otherwise. I'm your host, but let's introduce the legend himself: Jaired Delone, the resilient half-elf drifter who's stared down apocalyptic fires, reformed his fractured memories, and emerged fearless in the world of GemStone IV Prime.
Instructor Bio: Jaired Delone
- Background: A Tehir half-elf with a carefree, calm disposition (Fearless primary trait, Impartial secondary), Jaired awoke under a familiar sky after a cataclysmic end—scattered stardust, an awful light, and no more cursed visions of flame. His first familiar face? Cat, his ethereal feline spirit bestie (and eternal sidekick for blanket ambushes). Loved one: Riend. Flaw: Meddlesome. Weakness: Reckless. But resilient? Always. As he muses: “I have always hoped that my final death will be like being carried to bed as a child, where I fall asleep to the laughter coming from the next room.”
- Expertise: No mere drifter—Jaired's a LootCapping virtuoso in GemStone IV's cutthroat economy. He dances around the Loot Cap (soft cap at 10M silvers, ramping to hard cap at 15M monthly per account), maximizing drops from hunts while dodging diminished returns for the top 5% earners. Techniques include "The Silent Swipe" (prime hunting yields), "Distraction Purr" (via Cat's ethereal vibes to divert foes), and "Cap Evasion Nap" (exempt activities like pay quests and gem purifying to skirt limits).
- Philosophy: "Why chase when you can cap? Loot isn't found; it's strategically relocated—soft cap be damned." With Cat batting shadows and Jaired meddling in Elanthia's treasures, he turns caps into conquests.
What You'll Learn in This Masterclass
- Loot Identification & Cap Mechanics: Spot high-value targets (gems, silvers) and master the Loot Cap—soft impact from 10M, full throttle-down at 15M. Exempts: pay events, locksmith tips, purifies.
- Capping Strategies: Beginner "Paw Pat" hunts to advanced "Ninja Nap" (group fixes, Legendary Feeder eligibility). Evade "No!" from the system with multi-char swaps.
- Inventory Management: Hoard under the couch (or vault)—track account-wide caps to avoid hard-locking your silvers.
- Real-World Applications: Max inventories in GSIV hunts, snag raid bosses, or apply to life: cap your Amazon cart before Prime Day hits limits.
Jaired's paws-on sessions (with Cat demos from the blanket throne) await. Enroll now—meow's the time to cap like a half-elf legend!```
My halfling monk has been completely fine encumbrance-wise because I blasted him with 12 months of 30-day potions at the holiday sale. Today I took my gnome sorc into SoS and it was pure lols. Picked up one box, encumbrance bar shoots to halfway. Picked up a second and I'm at Extreme. In an area with an entrance/exit mechanic (periapts), running back to drop off loot is not really trivial. Small races are in fact pointless now. Hate to see it. My sorc is better off hunting HW because it's broke than SoS where there's actually loot. And he runs 509 100% of the time as one of his outside spells.
edit: Update! Now, while holding silvers to pay the pool fee, my gnome can't handle the load of removing a box from his disk. Great stuff all around. Could the pool fee maybe auto-deduct from your bank like Gemstones silvers do?
Might want to make that clear next time instead of implying that game mechanics work in a way that they don’t in a thread like this, because that’s how people are going to read and interpret something like that when we’re being kept in the dark about how the specifics work.
Anyway, I can see 10m in a day being done very easily, especially if he went on a 24 hour marathon.
#1461872047062908929 message
Song of Tonis is a heck of a drug on a rogue. I guess Auchand forgot that Jaired solo'ed pretty much every iteration of the wyrm including the current one.
I've taken the wyrm down solo without using 1035 (and subpar gear) it just takes longer.
Regarding loot cap I have been pretty transparent about how I did it and why, but February 1st was not how I normally engage with this game. It was more like a stress test that I kinda took as a challenge.
...and I'll do it again! March 1st lands on a Sunday (echo: Sunday!) so I will be back at it to see what results I can find without using Mug.
To reiterate, because I am seeing a lot of things being said and I truly don't expect folks to read back.
I used only 2 Loot Boosts the entire day. I found my Gemstone on my second hunt and wanted to see unaffected data going forward.
I only grinded like 10 hours (does this make it worse?). I only hunted HW, and it was kind of wherever since I was still doing bounties.
I hunted until full capacity with a disk (I don't normally use them). JD is a half-elf so carrying capacity is whatever that is. I have 20% weight reduction on my primary loot containers.
Then I would return and, this might actually be the biggest factor... I would open my own boxes for free and without having to wait.
202 Trading Ranks. 35 Influence Bonus. Selling on FWI (no citizenship, not sure that matters).
I do not script to hunt. I do script to sell. My wrists did get very sore.
My take for the day was almost 11m.
Loot didn't seem to drop off until 12m... but it has dropped. Off. Fast.
Thank you for attending my TED Talk.
This just confirms I am bad at GS
Or that you have a life or something
I should add that while I was grinding, I did not rest. It was unload, sell, go back out.
At what point did it stop being fun? Or at not onerous
At any point was a sock involved? Wait. Don’t answer that.
It didn't. I just really like this game.
It makes sense to me Jaired even with out trying too hard I’m close already and I know others already are capped and what it’s the fifth of February. And what I mean by that is I’m just hunting as Brigit normally does pretty much.
The secret to avoiding the loot cap seems to be to play 15 alts one at a time so you never focus long enough to accomplish much. At least that’s my secret.
Don't fall for the psy-op the MAers are going to plot to get solo rogues nerfed and blamed for the economy.
I play one character and have never loot capped, but I have never cared to either, I have more than enough loot as it is
Finding loot is fun. If you find great stuff, but meh, to much work otherwise. I don't script hunt or trash/loot sell. I am all about the tedium apparently. Hell, for years I didn't bother taking most gems from kills
The only solution is more cowbell.
Any word on whether or not T3 Compartmentalized Quivers are going to get an adjustment so they aren't just a super expensive regular quiver next week when I'm loot capped? Thaumaturge tombs?
The silence on some of these issues is truly compelling. My first marriage had better communication than this.
Item adjustments can be tricky to get answers about at times because the responsible GM might not be staying up to date in the posting/thread where the questions are being asked. I'll see if I can get someone to update, Lucullan.
Thank you very much @marble haven
I don't think anyone who pays attention to loot cap actually thought this is how it works
At the same time, I don't rule out much of anything. Plus the original loot cap release was super buggy in the first month and double dipped on all sorts of weird stuff, so 🤷
This whole discussion makes me wonder if I did somehow hit loot cap sometime and never noticed because I wasn’t paying attention and was too busy drinking. Now I may have to sober up and watch. 🤔
If you can skin, that's a pretty reliable way to gauge your general loot cap status.
Once valravn plumes start going for hundred of silvers I know I'm cooked.
100 survival and FA isn’t getting me good skins in HW but I’ll see if I can track it a bit more.
Use undansormr scales as your guide -- things like trunks and manes seem especially prone to getting smashed up
Those things are hard to kill
Duffield: I use most difficult thing in game to gauge if I make money.
Everyone else: Want to buy a clear zircon?
Edit: Oh... did I mention he does it with a quarter staff...?
okay only sometimes with a quarterstaff, it's been on loan lately
alright upon coffee I realize this is more fair.. we are quoting something Estild said 4 years ago like a key tentpole to our understanding of lootcap lol, so who's to say in a year someone won't find this auchand quote and think they uncovered the rosetta stone 🤣
What did he say 4 years ago? That's long gone from my memory 😂
Ah the whole bit of "does a thing that appraises for 2 million at the pawn, does that count as 2 million vs the lootcap or just 25/35k", and the answer is 25k/35k
found this box today:
waterlogged silver trunk
I didn't know silver could become waterlogged....the world of Elanthia constantly surprises me.
Just noting here that the Compartmentalized Quiver gem values and the gem values for the gem-unlock on the Animalistic Totems have been evaluated and they are staying as-is for now.
The skin values for the totems were updated, though, to go for pre-loot-cap valuation.
...Yeah I can see those not being used anymore.
Thank you for responding. I'm dissappointed. But I appreciate it.
Can’t even sell em second hand now! Talk about a waste of 200k bloodscrip unlock.
I assume the goto strat is to wait until you are lootcapped then skin a bunch and save for your totems.
For the gems, you will just have to actively save them in the first couple weeks
Yeah I don't plan to enable skinning again until I'm loot capped and I don't even own any of those items.
Their base values have been slashed so even if you save them, without a bard you’re just paying more for less.
Is there a cap on totem charges? Looks like 500, I think if you skin for a whole week post lootcap you will have more than enough. Hopefully they fix the bundle skin bug though.
Yes.
This might actually help totems because you can hoard postcap skins with no regard for lost silvers
Crazy totems get a huge buff, quivers get a nerf! Think that’s enough for me not to participate in DR
Its 25-40 shots for me for a single hunt. That means each hunt costs 4k in gems with the compartmentalized quiver at the very low end.
Anyway. I'll think twice before spending that much bloodscript on things in the future. I went through the "power creep and nerf all old items" with Hasbro and MTG before. Fool me twice.
Or you could be clever and sell your postcap skins to other players for a 50% discount on estimated pre-cap value!
Selling a bundle of warg skins, assessed at 57 silvers but estimated 47k pre-cap..... selling them for an easy 20k silvers!
also cheap skins can be sold to @vital ledge to be put to use in the sheath-making sweatshops of Glaoveln
Skins don't work on a compartmentalized quiver.
If they offered a skin unlock that would be great. Until they do, I remain skeptical.
I was giving away my skins for people's totems last month.
Has anyone figured out how much of a depreciation gems actually got? Like are they 20%, 40% lower in value?
Sorry guys; not my call on the quiver/gem thing. Hopefuly the skins in the totems are still working oaky with the update, though.
Totems are working great. Thank you for that. Its the highlight of my post loot cap life.
😡
Gems still seem completely out of wack. This diamond was fully purified and still gave me 19 charges. At 500/20 that's 25 uncut diamonds to charge it completely. I do NOT pull in 25 diamonds a hunt, especially now. I'm lucky if I pull in 2 or 3. Hopefully they'll consider them again sometime soon.
You sense that the wyrm idol is likely depleted of power.
It is a small item, under a pound.
It is estimated to be worth about 10,000 silvers.
It is magic resistant.
You lower an uncut diamond close to a diamond-set wyrm idol. White-flurried wintry blue motes scurry out to engulf the diamond. When the light fades, the uncut diamond appears incorporated into some of the decorations on the idol.
Pieces of a glittering kresh foreclaw dangle from the wyrm idol in some semblance of a decoration, while fragments of a white opal, an uncut diamond, and a cylindrical red beryl are interspersed over the surface in a spiral pattern.
You sense there are 19 charges of power left in the wyrm idol.```
How many charges did you expect? 100?
Gems were always twice as expensive as skins weren't they?
Gems used to feel like the cheaper choice, but it could be because the skins I was getting in Hinterwild/Atoll didn't seem to give many charges at the time. So unless you hunt the hive, skins really didn't make sense. Diamonds used to give about 45-50 if I remember right, so 10 diamonds to fill the idol felt about right.
It's not a big deal, it just means the idol is more for movement ambients than for actual use now. One 5 minute hunt drained it of 64 charges.. ouch! At 4 diamonds per hunt I'm looking at it costing 40k per hunt to keep it charged(100k per 10 diamond jar). I still think the totems great for RP though! And I might do the odd charge of it when i buy some skins from peoples shops. Keep stocking skins people!
I would just use skins from now on, seems like pre-cap skins > gems and post-cap skins are 100x more cost efficent than both gems and pre-cap skins
Is it normal for a group of young hunters to make less when hunting together than they do when hunting separately?
(when taken as a total. So hunter A + hunter B earnings < hunter A solo earnings)
I don’t think the totems are charging with bundles correctly, as I understand it.
Assuming that they stop the hunt when their minds are full, the same number of kills = same amount of loot, split between them, so...
Thati s on my docket to look into tonight. Maybe I forgot to adjust something in the bundle part.
I've been sloooowly catching up on things on my plate since the end of last month. I've been some varying amount of sick for most of December and January.
Sorry to hear that-- sick sucks.
When I looked at it skins were roughly 1k in value for 10 charges and gems were 1/2. I just used a 3k diamond for 15 charges so that still ines up. It always ran off values so yea if a diamond was worth 7k it would be roughly 35 charges but it was always probably the worst choice even using plumes and hides from HW it was just faster short of putting in whole bundles.
When I hunt with a group, yeah, I'll yoink a few skins just to try and keep it from hitting 0, but the cost of 60+ charges used per 5 minutes means it hits 0 pretty fast. Gems really don't make sense for the idols anymore. so you all need to keep stocking your shops with Hive skins for the rare times we do use it for anything beyond ambients!
Anyway! Back to making stuff with my shadow box as that is now my life!
I like how one or two players are like, "I could see how you could make 10m easily in a day" and everyone else is like, "wtf...hax! MA army, loot boosts". Kind of sums up how there is such a divide between the people who know how to make the monies and those that...don't.
I think it's more telling this chat considers "having basically the best gear in the game and grind non-stop for 10 hours" as "easy"
There really isn't. It mostly can just be summed up by time. Even if you don't optimize and sell in X town or have X ranks in trading its really just grinding out the game over hours
I didn't take it as the majority of this chat...even regular loot farmers seemed impressed! (edit: Tijay - I guarantee you if I devoted 10 hours I could not hit LC...wanna know how I know? Cause I spend more than 10 hours a month in game and don't hit 10m in loot!)
Playing 10 hours and hunting non stop for 10 straight hours are 2 different things. But yes not having an insanely fast TTK will stretch it out a bit but it still comes down to time. It's not like he was hunting in some top secret area he picked one of the poorer ascension grounds.
Honestly Jaired could probably put up a huge number with a drake dagger and 4x robes and no SKs. Time plus experience will still do it
Ask him about his modwir daggers.
ooooh wooden daggers....I want I want
You just make them at the WL weapon shop. You need to eblade them to hit most things..... or hit them with a +1 I suppose.
they are "free" to enchant at least.
up to 0
I thought the point of going with wood was the negative modifier! Just buy the +magic from DR!
Oooooh, I will have to look into this. Thanks!
they won't let you put spore script on a wood dagger...yet.
Can we get the quivers to split their "auto select" ability and the gem ability into separate tiers? I want the auto-select, but especially with the way gems are now.... 200k is too much.
This is a good idea, but it doesn't help people who've already purchased the unlock.
the main thing that's been kind of frustrating with these changes is the "this item won't fit in your container" seems to be a constant. 🤣 for me atleast...
-6 accounts! Let's go! Hope keeping the quivers useless was worth it!
Nope, it doesn't, but I wasn't going to fight a "done" decision.
Can you turn off your fame flag before you go
Done
In all seriousness: in the event that this is a cooling off break, stay healthy and see you when you're back! And I mean, stay healthy even if it's a permaquit too. lol
I have a fully unlocked compartment quiver... but I feel like I have never actually used the feature because I hate using gems just for a +5 AS increase against a specific target. It was already kind of a pain to maintain so I can see if it's even harder, I'd less likely use it still.
I have one that's fully unlocked, but I don't use "gem eater things" and it was unlocked prior to that being a feature, which came along when fletching/archery got torn up. I have another that I refuse to pay 200k with the feature that I don't want because it was added to the one I do, though.
you can always come back with one and live like the little people do
no offense to the quiver, it's really cool. but that +5 AS is kinda meh for what the up keep was. I don't see the big deal at adjusting though or making that feature a bit more useful to want to use it.
I mean the quivers are a master class in screwing customers really. Oh we changed archery and made your quivers just fluff now. So we're gonna tack on this additional ability that requires you to constantly pay more if you want to use it. Oh now we're also going to lower lootcap and not adjust charge costs so it costs you even more of your available income to use it.
And then even more!
My decision to never own an item you have to fuel with consumables remains undefeated
(sadly glances over at my dusty essence belt, cobwebbed pylon, moldly totem, and surprisingly well maintained thaumatage tome)
I think maybe the ideal player model should be X/day uses for these items and then revert to backup charges once X/day used up
Need ASC zones to drop essences, that one is painful
essences are a pain, I have never had an essence drop in HW so how am I supposed to maintain those items?
that's the neat part, you don't!
they should drop uber essences in those areas though...
even if you made them trash tier for selling to the alchemist, and just fuel for the pylons, it would be more useful
I kind of want to ask them to add a merchant that sells them but I am scared they would charge like 10,000 per essence for unlimited
They're sold at DR you have your price there!
...Uh. My favorite place to hunt is still the Confluence. Not as much now since the gen rates in Prime suck, but. I'd be willing to save essence if people need.
I used to make runs at the FWI alchemist for my essence belt, but stopped bothering 😢
Yeah, lets just say the only way to build up a good amount of essences postcap is by nefarious means 
I probably should do confluence runs, but it's not particularly squad friendly
But yeah, make the pylon 20x day plus backup charges, essence belt 10x per day plus backup charges, totem 20x per day plus backup charges etc....
Alchemist should sell them for fragments.
Or at least you should be able to charge your thing for fragments! I can see not selling the essence directly. But charges, yes
Hey gang, I think there might be a misunderstanding, we'll peek at the issue.
I think you can buy a essence from the alchemist table for like 700 silvers...... but at DR they want 10,000 silvers...... IT AINT RIGHT
You can, but the stock is limited to what people sell there - and it caps at like 3 of each type
Imagine if wizards, the "masters of elements" had an alchemy skill to create essences of elements 🤯 (100 mana per essence with some cauldron RT please)
Running a loot boost might've been a mistake 😆
Lookint at the 0%s like I DIDN"T GET A HARUMPH OUTTA THAT GUY
Just to verify…gemstones can equally drop from any critter in an ascension zone right? There isn’t any split between loot types except for skins? Or are they weighted somehow?
from anything
Someone told me the higher the level of critter the better the chance at them dropping gemstones
Low level gems feel like you're picking up sand and hoping someone will pay you something for it.
Hunting teen level area and I picked up every gem dropped, 37 in all. I was paid 1,128 silver for all of them. Low level hunting for treasure is brutal as hell if you're not finding boxes that give decent silver amounts (from silver and gold ingots).
Yeah, I feel like the gem nerf was more of a pulverization
I made more coins from selling the 4 solid moonstone cubes and 3 heavy quartz orbs I got from critter drops over 37 gems......how does that make sense? Only problem is they weigh so dang much I'm running back to town to sell them after picking a few up.
I forget what I sold (from my level 50ish guy) that was like 8 silvers.... Gems really should have an absolute minimum of 100 silvers and then scale up from there.
low level hunting grounds you're probably just better to ignore the gems, take the lockpicks, wands, heavy orbs, moonstone cubes and clothing that drop to make silvers for selling stuff.
From all the small amounts of silver dropped and other non-gem stuff I sold that critters dropped I made 11,058 silver. With the gems it was a total of 12,186 silver from the hunt. The gems just aren't worth the hassle.
Now I understand why they are practically giving away the Lumnis donation boost to experience for low level characters....they don't want them to quit if they feel like they get nothing from creatures for treasure.
Gem Values
I adjusted this to use non purified for the averages to give a better idea of values at generation.
I’m already sick of the orbs. I had a box with 3 quartz orbs in it… just a box of heavy trash.
Not a fan of having to sell ingots individually either.
There are better solutions. This weight issue is not making anyone happy.
I can only loot like 5 boxes from the pool before my 200lb knapsack is full of junk and I have to go empty it now
I still prefer the new paradigm 🤷♂️
Had a hunt this weekend I got 7 of those damned orbs
This provides an opportunity to roleplay disgruntled surly old men.
Basically. The weight solution is pretty simple. Use bank notes or just make gold weigh 1/20th of silver. And reduce those useless orbs…add more charges to counter it so they last longer when you do find one.
More dwarves , just what we need.
I have been doing that for years, also slow mode on Discord sucks..
I noticed no nerf of the alchemist sale values...go n crystals!
Yeah, n’ayanad crystals are still like 3k
There is no good RP argument for the box weight. It was too high at 20-30lbs per box and now it’s worse. We’re not hauling around carriages or 5ft-tall boxes. Treasure does not need to weigh 40-200lbs as a standard all the time.
A box of gems could be like 2” across. Tiny.
I’m primarily annoyed at how much it slows down my looting and emptying and selling.
I had 90 boxes in the pool and it took me like an hour and a half to empty them all. It’s a waste of playing time.
I have no problem with lower level characters making less silver than higher level characters. This is how every other game works.
Nobody's saying that them making less than high level is a problem. It's not a competition. We're saying gem values are too low in general, but especially so at lower levels. They could easily double the value of low level gems and still be far under what higher levels are making
Relative to what benchmark? Where is the expecation coming from/measured against?
That’s reasonable. I think a level 20 player should make less than a level 100, but it doesn’t need to be 20% of the level 100’s haul.
Keep in mind though - many of the capped players are hyper-equipped and hyper-efficient, and are killing perhaps 5-10x as many critters per hunt as the level 20 newer player. So some of the stories where a player says “oh I went hunting and only earned 3k silvers” are overblown, IMO.
At the same time, hunting all day long, getting 100 gems, and selling them for 4,357 silver total feels bad. There’s probably a middle ground.
I mean, the above measures are good ones, though there are many. 1k in 35 gems is pretty ridiculously low at all. Especially compared to what you get elsewhere. Of course, past values influence as well. Just look at the drop in value from emeralds and diamonds. I'm not going to try to quantify specific values, but there's minimum values where you question why it even bothers to exist, too.
I can sell a cloak for 1-2k silvers....but gemstones for 8 silvers. Heavy orbs are what, 705 silvers or so and are about as common as any gem gets.
Purified: some purple mithril-bloom | 9 casts | 90 -> 100 (+10)
Right, but measuring against the historic values doesn't make a lot of sense to me. The whole goal of these changes was to slow down (both in speed and total capacity of) wealth generation and create a "new normal". So I don't know how we can evaluate whether or not something is expected without explicit expectations to measure against. Not sure who would set those, but "it feels bad" doesn't really seem all that useful either.
It was a genuine question FWIW, not intended as an argument. Just trying to better understand where everyone is coming from, thanks for the reply
Checking in. 12.5m in and I just had my first "no silver, no gems" hunt. Only brought home skins that sold for approx 100 silver a pop
but that would make alchemy more useful
Ok this is one I find pretty funny actually. That's loresong value, not appraised.
Purified: saffron-hued danburite stone | 8 casts | 100 -> 100 (+0)
Right, which is why I phrased the way I did. Historic values influence the perception, but not necessarily where things need to be. As I was saying above, not saying they need to go back to what they were, but that the nerf came down more like a complete destruction than a nerf.
The value needs to be worth the effort. A box with 5k of silver and 5 gemstones worth 10 silvers isn't really worth the effort at all. Like the goal was "let's do a 20% reduction in loot output" (just making up numbers here) and the effect was more like let's leave 20% of loot production, knocking out 80%.
The whole tier-rework is a whatever to me, I understand the why on that and it makes sense, but the actual overall value reductions, especially at the lower-ends, was quite extreme and seems fairly poorly thought out as far as knock-on effects.
I'd reference the Hive and confluence as a good representation of how gems in particular are viewed as disproportionately good loot that needs throttles. Other loot forms balance with encumbrance and such.
The hive puts most of their gems in rocks. That weigh 3 lbs each.
That's fair, but also we need to keep in mind that those areas are basically designed such that gems are the primary (nearly only? I haven't hunted the hive and only a very very little bit of the confluence) form of treasure from there.
If the encumbrance/value equation is off, gems could also have their weight adjusted some instead of just nuking their value completely. Or things like RW's weight reduction stuff could be looked at more....
Exactly, it's intentionally throttled
Confluence gen rate is very slow in prime. I get less than half of what I used to make in plat on a hunt, and that was even before the lootcap was reduced. The throttling there is in mob numbers, not loot itself.
Also the daily confluence loot cap
Overall I get the changes and the need for them, I just thing gems were particularly poorly thought out and the overall nerf was too heavy.
there's no benefit to leaving gems on the ground, from a loot cap point of view
25 days of rest and relaxation? Never say that Simu doesnt care about your health. Good folks with the right priorities.
I just turned in 50 steed skulls from ME and got 1...yes 1 whole bounty credit...I can't help but feel like something isn't working
Bounty credit is only based on quality, not value. You might be hitting too many heads.
never aim at heads...and have been hunting ME for months never seen a skin bounty go that dry though...never
appraise your skins (yourself, not with the furrier) and see their quality before you sell, or as you skin if you can. Would be a way to tell.
You'll need 25 trading to do this thoug
The 25 trading will pay for itself though.
its_free_lootcap_estate.gif
Any update on this regarding chrism values being readjusted to match the gem value nerfs? ty in advance
This was my experience in SoS as a forest gnome. I can handle a few boxes before I have to run off to empty my pockets. It really does suck that you need to use every kind of encumbrance reduction and still suffer. I thought a lot about it but fixrace seems to be the right answer for me. If I am going to use the simushop to fix this, I might as well go all the way. Most of my big purchases in the last few years were to deal with encumbrance. Coin bag, astral vault cube, more locker space. I've been fighting the encumbrance monster for a long time and this update was just the final push I needed to switch.
Now the only question is what race I should switch to. Dwarf, Half-elf, and Human all seem like decent races for a rogue.
just before this past weekend, I got like 4 or 5 bright chrism gems for the first time since the changes, back to all ordinary/dull only now ever since then. That's out of a few hundred ascension-level gems + 2.5x cap bard purifying them all
They raised diamonds and emeralds back up to an average of 3-4K so it’s fine for regular chrisms. Brights are going to be rarer now
sure but the gem values are still nerfed so I would expect a relative change to chrism value requirements to go along with it
You'd like to think that wouldn't you.
Seems like before, vibrant chrisms were the super-rare special special thing but those are basically out of the question now, and brights are rare now too
TwoClassicBlunders-Sicilian.gif
Sorry, sarcasm doesn't translate well in text. I'm not saying don't pick up the gems, but I am saying it feels pretty worthless picking them up at low levels due to the atrocious value they have. Most low level characters aren't proficient at skinning, either, so you're not making much silver there.
The last 50 gems I picked up from pre-20 level hunting grounds:
Least valued = 7 silver (star diopside)
Highest valued = 60 silver (red jasper)
Total value = 1553 silver
Average 31 silver per gem.
Level 25-35 hunting grounds:
Least valued = 8 (clear zircon)
Highest valued = 625 (green abalone shell)
Total value = 9582 silver
Average 192 silver per gem
I haven't done much hunting over level 45 yet (aside from shan that are close to that level, they're pretty poor due to hunting pressure, you fair about as well as the level 25-35 range) , but I was out with level 75-80 critters for a couple of hunts and here's the info from there:
Least valued = 9 (rock crystal)
Highest valued = 4840 (uncut emerald)
Total value = 18440
Average (out of 14 gems) = 1317 silver per gem
The saddest part of your list is the price going from common gems to uncommon, the value jumps by 350 silver. I'm speaking in terms of gem values for low level hunting areas.
Troublesome Things:
- Box weight. Too much heavy cheap stuff in them--quartz orbs, etc. Ingots should be 5% of silver weight instead of 50%.
--Changing quartz orbs to be more infrequent but to have more charges might work. They're clogging up everything currently, both in boxes and regular looting. I had 3 of them in a single box yesterday.
--Ingots: besides just being heavy in boxes, they are making selling a pain and a half. 4-8 fill up a 200lb knapsack and then I have to stop and sell before I go back to loot more boxes from the pool again. - Low-tier gem values (affects low-level characters needing to buy deeds, general treasure, etc). Low-tier gems should be closer to mid-tier in value.
- Probably other things.
- Elven Nations gems don't seem to have a Tier 8. Sylvarraend rubies, despanals, blazestones, etc, are all Tier 7 or lower. I'd think despanals at least should be 8.
All of this.
Other stuff:
5) A LOOTCAP verb. (Just add a roleplay-style line about how much treasure you’ve gathered recently as a line under the Silver/Wealth verb. "You must have looted a dragon's horde recently!") Or have the bank teller say it when you check your balance. It would be funny.
6) Potentially making Lumnis Donate have more gradual prices at lower levels: 21-99. Maybe something like 25k more per 10 levels.
7) Something more interesting to do to keep people playing after the loot cap. Whether that is gemstones, dust, or something else. It's bad form to just limit gaming. It's a motivation issue.
--A small experience boost to replace it was mentioned above as an idea.
I think some variety/chance and more items of the ingot variety might be nice, maybe throw in a (gold ingot value / 10) chance of a gold ingot being a platinum ingot which weighs half of gold, etc
...tbh I was kind of surprised the tradebars that are already in the system weren't just upped in value/frequency. Since they already come in a wide variety
Would love to see a buff for Magic Markers (the items that lighten quartz orbs, among other things) to 0 RT down from 2 RT. Then I’d pick up (non-box-found) heavy quartz orbs again—well, at least the first 20 per day.
i'd be okay if gem values were tripled and their quantity cut in third.
I feel this way about most loot. But most especially gems
~ 210 gems to go! 💀
One simple QoL suggestion would be to make ingots considered a "gem" when you sell your container at the gemshop to get rid of all of the gems. Just to save a few extra steps of work
This info should just be part of WEALTH. We don't need MORE verbs.
I would suggest that the cost be consummate of how much EXP they are getting as well. 10k additional exp for every 25k.
For a simpler and cleaner solution, just reduce the 250k to 100k for those under level 50 and only allow up to 4x. I think this would be faster to implement.
Under Silver/Wealth All, probably, if they're keeping the other one minimalistic
Personally, I don't think it needs to sub-menu'd. WEALTH should just display your total wealth with all arguments.
Just a note that I did find the issue with the Skin Bundles for the Animalistic Totems, though I am going to hopefully be rolling the fix live tomorrow evening when I will be around to put out any potential further issues. Thanks for everyone's patience.
I'll put it up in the Announcement channel when the fix is live.
Change the ingots to banknotes, ingot weight whether it's in boxes or your containers is a ridiculous issue right now, glad I don't play any smaller races
Why would critters have bank notes?
I mean. Why would they have 40000 silver coins or a locked box is an equally valid question. Maybe they killed a banker.
Because they're collecting shiny things
Maybe some like to collect paper to wipe with.
Sometimes qol is more important than why.
Serious why is encumbrance even a thing? I have WR containers and id rather they become useless and let everyone get quality of life. Let people enjoy rp small races without a huge burden. Im a giantman and id be happy for them.
As I expected I'm solidly into soft cap less than a week into the month, noticeable loot dropoff, time to turn skinning back on for bounties I guess.
It could be a bank note to their bank. So we would have to pay the exchange rate. It follows modern game design principle, people like income taxes and fees and stuff like that.
I think this is a great idea! Please someone take that under consideration to change ingots to bank notes.
what does god want with a spaceship? it is not for us to know
Bank notes also work with deposit all. Where ingots can’t even sell from a container
;foreach n=ingot in inv;sell
Why would a golem have a 139 pound ingot?
Collecting parts for the Bride of Golemstein
Shouldn’t Golems have some kind of 10lb glowing nuclear gem in the center of their chest powering them up? I don’t see them collecting conventional treasure like they were Gremlins. Unless they are Gremlin golems then maybe.
Why do undead bursting from the ground have fresh baked pastries and cute leggings? 🤷🏻♀️
Well what do you think they do to occupy themselves underground. They bake of course
Also loot in GS is a nonsensical chaotic mess and has very little coherent explanation. Which is why I think I should
Be able to milk undead things and make undead cheeses.
They don't anymore, no herbs or food since the loot changes
I found a cookie three days ago. I posted about it here, hah. It dropped in the sanctum.
I recently found a cookie too. Maybe they have a secret stash 🍪
Several thousand searches and zero of either
Definitely found food
I found a couple kilts yesterday
As a casual player, the dearth of boxes makes hunting feel very unrewarding to me. 🙁
I get the goal was to reduce huge box volumes generated by folks who play GS a lot, but it also had a considerable negative impact on casual play. I'm still just really frustrated by this.
For whatever reason the volume of boxes doesn’t bother me. I’d rather see some more of the random things from boxes just fall. I think it’s odd that so many critters carry locked boxes. I’d rather see loot falling in more sensible eays. Maybe more loot would be carried in sacks or backpacks. I know I don’t carry my loot around in locked boxes. 🤷🏻♂️
For me, the random loot like wands, lockpicks, and trash clothing dropped by critters doesn't appeal to me. I liked the chance/opportunity to find unique items as boxfounds (not like I've gotten more than a few in 30 years, but ya).
It is my understanding that boxfinds are handled by the feeder system now, which is separate from standard treasure boxes. I don't think the rates on those was modified
The boxfound items were made banal by the availability of similar loot at Duskruin, Sonreeva, and Reim. Finding 1x - 5x gear is not much better than a 25k note at this point. I agree if boxes are rare, they need to be better quality loot, maybe something I'd actually want to keep, and not just more quantity to increase valuation.
I still like or would like finding the occasional minor altered box find or something unique and or themed with a small script. Used to be you might find those in a regular box.
I wonder how the GMs feel when people pawn their rare box found (not legendary)
How many do it and don’t even know they did it
Loot management is enough of a hassle and we simply aren't incentivized to stop and examine every item we find. If GMs want us to stop and take a close look at something, I recommend that they mark it.
--- Lich: foreach active.
[On the ground]:
(...)
Total items: 60```
or when they don't pick up the box and it's all alone in the wilderness
I'll pick up all the boxes. I like boxes.
Gnomes and halflings would like a word
I'm just trying to make sure my tent doesn't blow away. The HW winds are strong!
I've noticed your tent. Are you running a locksmith sweat shop in that tent?
My rogue is paid well, TYVM! I'm going to regret letting these build up though - been farming for my gemstones this morning (this month is being particularly stingy already!) so he isn't on the hunting roster currently.
Im about to set up a sweet tent sweat shop in SoS for all the little ones. (Smaller races)
I count on herbs to feed my empath tat, having to shop for them is a hassle
This is why its so heavy. They are big.
As an aside, it seems like this is taking a lot longer to find my first gemstone of the month...
they have, it's the GM "frenzy" Feeder
While everyone else is busy trying to maximize their gains based on the new loot cap rules, I have been busy on finding the ultimate silver maximizing strategy!
Finally cracking the deed formula! Never again overpay for a deed! Never again fail a deed check and waste all of those precious gems! Start saving silver!
I thought it was just that you didn't need to hunt because you were a billionaire from merchanting everything. No lootcap to worry about Am I Right or Am I right? 😄
Well, I mean, sure, that too...but deed savings! As the old saying goes: take care of the deeds and the silvers will take care of themselves.
No one has ever said that.
People still use ;10deeds / dwarf cut rubies, that alone tells you they don't care about deed cost efficiency
BOOST GIFT LORMINSTRA everytime.
Do Lumnis, Oleani, and Eonak mean nothing to you people?!
step 1) don't die
step 2) don't not live
the 3 a year of 2x lumnis + 1 lorminstra or whatever doesn't really outpace eonak needs unless i was forging like. so hard.
I’ve abandoned Eonak! Cost me 7,250 resources the other day!
Eonak is for S6 and other 200k tiers, or lower ones if you are trying something hard
Let me trade in some of these gift of the gods burning a hole in my pocket for lumnis donation credit value it at my deed calculation * 10 😄
Trash clothing now outvalues lots of gems...
Where's my BOOST GIFT <somebody?> for MOAR FLARES
I use eonak whenever I decide to make some lockpicks. So like once every 16 months or so.
#mechanics message
Would it be possible for a GM to confirm ---- OUTSIDE of the pay events (the first line on this) ---- do the other 3 still hold true?
Money exchange lootcap would be wild haha
hah, yeah, it's an old post (2022) - i just snagged it since it was "definitive" and clearly spoke to tips & purifying gems, which is what I really want confirmation about./ Mostly the purifying gems
I was like i hope you mean the gems. the others would be pretty obvious. at least the last one lol.
```
Wyrom · #Reim
3/11/2023, 3:47:24 PM
Loot cap is tracked by looting, but there are other factors involved too with increasing values and such.
Also some clarification on this would be grand although I doubt you're gonna give it!
increasing values and such
hmm.. 🧐 hhhhhmmmm
Yeah my crackpot theory is currently purifying now does increase your lootcap hit.
Seems unlikely if lootcap is set when looting
Anyone know if Fash'lo'nae will go on sale this weekend with DR?
but there are other factors involved too with increasing values and such
Let's all just gloss over the fact there ARE factors involved with increasing values and continue to say it's set on looting!
All relative currency valuations will now be pegged to the value of a Duskruin pet rock fully unlocked.
It's supposed to, but I haven't heard anything definitive past when cln was announced
Duskruin loot after cap is unsellable to pawn.
it does make the most sense to do it that way. best outcome for us anyways.
It sinks the silver from the crap items and still lets you gamble on them. Win win
I hope it is still trashable or there will be massive piles of 3x quoits
genuinely can't tell if i hit lootcap or if Moonsedge has huge loot pressure versus Sanctum.
The loot in ME is just genuinely bad and has been since the area opened. It's the opposite of the Sanctum, which has always had good loot.
ME loot is so weird. I dunno if it's loot pressure or something else. and ofc it's hard to kill things without damaging the skin value.
It was bad when there was like, two of us hunting it for months. It's never made sense.
I wish someone would save me from the countless heavy orbs. Anyone. Or add a pawnshop to HW at least.
OR make them so we can merge or bundle them...
Fine. Just....something.
new loot cap value add:
my premium character takes your pawnable items to FWI for you, and keeps 25%
"You can't skip the yada yada yada! That's the most important part!"
New item at DR. Orb Destructor. Voids all orbs in your inventory, including inside locked boxes, and tears a hole in reality full of pretty colors.
Or you can suffer and atone for your avarice by wearing the orb holding yokes of shame that have been buried in your lockers for years since you unlocked them and realized they were meh.
👀
…
🗑️
With the rate the cubes and orbs drop, I'd be all for an item that let's you combine them into one. Running around with an item with 40 charges of orb or cube rubs, I'd be okay with that.
```
Here's the breakdown of your magic category in loottracker.db3:
Item Name Count Total Sold
heavy quartz orb 122 70,606
crystal amulet 131 64,720
solid moonstone cube 78 45,309
gem-studded hangman statue 1 33,250
deathstone studded mithril orb 1 33,000
small statue 32 31,791
diamond-set Charl figurine 1 15,631
blue crystal 44 14,429
rosewood Ronan miniature 1 12,519
rune-etched gold orb 1 11,614
delicate halfling archer miniature 1 11,179
alexandrite horned goat statuette 1 10,450
wide gold ring 4 10,000
engraved platinum orb 1 9,875
amber praying priest statue 1 9,342
gold-framed clear crystal lens 1 5,426
opalescent sleeping cat statue 1 5,314
black crystal 11 5,140
shiny/dull/plain/twisted gold ring 6 20,000
heavy moonstone cube 8 4,563
white flask 18 3,539
(other statues/figurines) 10 ~27,000
(misc items) 54 ~22,652
Summary:
Total Items: 527
Total Sold Value: 477,005 silvers
Man why does discord hate formatting
crystal amulet 131 64,720
solid moonstone cube 78 45,309
small statue 32 31,791
blue crystal 44 14,429```
I’ll allow the statues…but for the rest, the monsters should just hand me a gold coin.
Crazy pile of junk
question about the tootilege cash shop item
Forgot about slow mode haha:
How's it work if you have already completed lumnis and buy it?
it should kick in
Mostly since it operates outside of lumnis
This is a question for staff since no player knows haha!
Also, assuming it does kick in immediately if lumnis is completed for this week, what happens if a new lumnis starts
No one knows yet.
Not junk..."Interesting loot".
🗑️
I imagine
Right, you don't know haha! So that's why I said it's a question for staff! Kind of an important one, haha, for people to know, haha, before they spend their money on it and potentially lose part of it!
haha but it's 3 months, do you expect that weekly 100k will just carry over to the next week, haha, no it's probably lost!
Maybe people have a lumnis schedule on deck🤷
Lucky for me the two I have using a schedule aren't worth a tutelage! But it sounds like a continuation of lumnis. I even regret doing donate on those two this week because I'm not waiting for all that experience to use the schedule.
Genuinely weird attitude haha, I'm trying to get answers because someone asked this on ESP, and I'd like to be able to get an authoritative answer both to give them and to document in the wiki. Glad you got your potshot opportunity out of it though!
Whatever's going on here, I'm not a fan. Can we be nice to each other?
I don't get it either! Do you happen to know the answer about the cashlonae?
It should just do 13 cycles of Lumnis. Starts each week when you activate it by getting exp. Nothing lost if you miss a week.
Any missed should be tacked onto the last week. Let me get that 1.3m bonus week
If you have a 7x brooch you should get cashonolae for free
What about a 10x? 😬
Infinitolae, all experience for the week is 5x
I’m on board
Whoever made this item... I love it! --> a carved onyx jaguar ring set with black crystal claws.
one day zhagen will have a serious comment, but it is not this day
Magic Items [3]: a heavy quartz orb (2), a small statue
Gems [7]: a pink tourmaline, a twisted iron spiral, an uncut ruby, a medium grey pearl, a square of shale rock, an uncut emerald, a Phoen's eye topaz
Clothing [1]: an engraved garnet necklace
Special [1]: a bright gold ingot
Total items: 12
>``````
In the thanot box:
Magic Items [2]: a heavy quartz orb (2)
Gems [5]: a frosted pale violet amethyst, a piece of smoky quartz, a vibrant titian heliodor, a blood red garnet, a lambent gold warg's eye quartz
Clothing [1]: some rugged cotton socks
Special [1]: a bright gold ingot
Misc [1]: a pinch of electrum dust
Total items: 10``````
In the mithril trunk:
Wands [1]: an iron wand
Magic Items [1]: a heavy quartz orb
Gems [4]: a white opal, an impure blood red ruby, a flawless aquamarine gem, an age-darkened ivory crescent
Special [1]: a bright gold ingot
Total items: 7``````
Wands [1]: an oaken wand
Magic Items [3]: a red garnet inset ora brooch, a heavy quartz orb, a dull gold coin
Gems [7]: a red spinel, some blue lapis lazuli, an iridescent labradorite stone, a white-point star diamond, a faceted blood red sandruby, an almandine garnet, a black-cored emerald orb
Special [1]: a bright gold ingot
Total items: 12```
60lbs of orbs in four boxes...
does the cash'loe'nae thing take effect immediately if you've used up your lumnis this week, or is it like the temple bribe where it only works after your next lumnis?
The trigger is the completion of your lumnis
I redeemed mine without thinking about it because of hype, but now I'm wondering if it would have been better to do right before/during Lumnis to squeek out another useage of it before it expires, but I am too dense to figure out if it actually makes a difference or not.
#duskruin message If you put in an assist and you're nice enough Wyrom may extend yours a few days. But 90 days from now should get you into RW when the next ones are available
It feels like if it's 90 days long you're going to get X lumnis triggers in that 90 days, regardless of start time but I'm not entirely sure, without like, looking at a calandar an such.
i imagine at some point you'll do a 6-month lumnis reset too, and presumably someone might be able to time it to get an extra 100k out of it?
Of course
I activated, hope i dont lose out!
you must be the 30th person that asked that question. I was the 29th.
No doubt :😏:
same
So this new grandfather's eye boost would seemingly replace the need for weekly lumnis donation unless one is power hunting more than 15ish hours a week.
I guess...if you don't love exp.
Well if you don't donate, you finish lumnis faster...so you start 3x 2x then kicks in 5x. If you donate it's 5x 4x 3x 2x and then 5x....so there must be a time where you benefit as a casual player. Power grinding will finish the extra 5x 100k weekly I guess, but not many play that way anymore.
I don't think a casual player benefits from both most likely. I'd agree.
I knew saving up those free 150 SimuCoins a month would eventually pay off! I have enough for a Grandfather's Token.
They need you to debug it too.
Oh wait, is something wrong with these things? 😮
Some people aren't getting it to fire off when lumnis ends.
Well that's not good.
Ayup, happening to me too. Got a whole 35 experience in a pulse when numbed. Pretty sure that's a normal pulse.
Couple things:
- Would be nice if they reset these things back to 90 days once they fix the issue.
- Would be nice when doing LUMNIS INFO if it would say how much bonus experience you have received in the current week so you know how close you are to maxing it out for the week.
You used it before Lumnis ended?
The end of lumnis triggers it. So if you were done with lumnis you won't see it til next week. Wyrom will add days if you assist he said.
Oh my bad. I misunderstood that part. My Lumnis already ended for the week.
So is there some sort of trick to maximize the experience from this thing then? Like I should use it right when my lumnis starts? Or is that why it lasts 90 days to account for you already being on Lumnis? I really don't want any sort of gotcha gimmicks with this.
Really feels like it should just immediately start if you turn it on when your Lumnis is expired. Idk why it's been made so convoluted.
It's 90 days, unless you like, calendar it out, it's hard to know if you're going to lose a week at the end or not.
Yeah this seems overly complicated. Why not just:
5x experience
Up to 1,200,000 bonus experience
You are capped at 100,000 a week
Lasts 14 weeks or until 1,200,000 bonus experience received
Cause they want the extra hours of you logged in!
Captain Obvious suggests beta testing new things before rolling them out last minute.
#development-announcements message
Root for FashTut or Get the Boot
Fash'lo'nae's Tutelage will now activate immediately when the Grandfather's Token is REDEEMed if you've already expended your Gift of Lumnis for the week. Thanks to GM Nyxus for this fix!
Additionally, the Grandfather's Token now has a clearer ANALYZE granting some additional wisdom on how to REDEEM it.
Just a PSA for folks who may not have seen it, copied the message so I can save you a click.
Glad they fixed it for future uses, guess I'm kind of screwed this time around since I've already redeemed mine. Oh well.
Just slip 1000 SimuCoins into my pocket and all is well.
It can be fixed.
Do I have to do an in game assist?
You can assist
Thank ya. I'll look into that.
Um how do you know if you were affected or not? Does it show somewhere whether it worked correctly, I used one this morning, just not sure if it was before or after a fix
you should be getting 5x experience if Cash'lo'nae is functioning properly outside of lumnis
if you aren't, assist and they can take a look
for 100K, like don't assist if you got the 100K and are done for the week.
If you're done lumnis, you should see in exp:
You feel a heightened understanding of events around you. Knowledge that is not your own teases at the edges of your mind, luring your thoughts down forbidden alleyways and into dark shadows where unknown secrets await.```
Well, and you're popping like 200+ exp per pulse.
Ok, looks like I have a few more to go to get that, I think I'm ok.
I just want to point out that, canonically, Fash'lo'nae is way cooler than Lumnis.
up until now, he wasn't doing much for me, but they both give me tasty exp pulses, so at the moment they are equal in my eyes.
Unlike most grandparents, he actually gives cool presents. https://gswiki.play.net/Fash'lo'nae's_Gift_(1750)
Add a boost to cash lo nae if you're converted and watch all the mechanics-centric paladins and clerics pain over the lightning flaring deity vs free exp deity.
much like my father, he went out for cigarettes and hasn't been back since. Also, too poor for 1750.
or Fash'no'lably-late.
lol.
I'm really considering leaving after DR because of the loot changes. I've 2 accounts but 5 characters I play now. The loot cap just sucked all the fun for me out of the game just on the fundamental level of time in and work and getting no reward at all for your effort. Right now as it is for my main account with the other supporting, I can't make enough coin to just meet funding upkeep for stuff. I have been trying to down size and I realize its too much management and stress creating. I come here to get away from stress not have to see what i'd spent decades assembling and creating have to suddenly get rid of it or I have to break into spending cash I can't afford to into it. I'm not going to open multiple accounts, script up and MA like crazy just to make ends meet. But that really seems the direction these changes are pushing the top end to. It's frustrating.
what funding upkeep are you dealing with? are you trying to sell silvers to cover the game subscription? using a bunch of simucoin items?
i'm trying not to buy into simucoin for stuff
Critter should have used all the loot it had in the box..
In the brass strongbox:
Weapons [1]: a sturdy ruic composite bow
Armor [2]: a scratched glaes greathelm, some gleaming mithril arm greaves
Containers [1]: a torn ebony scabbard
Wands [1]: a silver wand
Magic Items [1]: a solid moonstone cube
Gems [5]: a bluish black razern-bloom, a lustrous vermilion firedrop, a cloudy winter peridot, a faceted wyrm's heart sapphire, an inky black nightstone
Clothing [2]: a jade-inlaid ora ring, a step-cut diamond talisman
Special [1]: a bright gold ingot
Misc [2]: a smooth copper nugget, a carved basalt teardrop
Total items: 16
just keeping Nord's enhancives, service charge stuff, and jsut doing the math and what i'll have to say up to refresh stuff like bard items, bloodstones, mystic tattos and etc(there just won't be enough once a few starting hitting in the year i'll be in the negative)and i'll say i then maybe have a few mil to spend on a service or two for a character. 4 other char's, 2 capped, one mid 70s' and one 40. I do sell or trade what services i do. I can see the course of it all and honestly i don't want to sell everything extra off slowly just to prolong a situation that is more trouble than its worth. And that's not counting the other costs.
I could downsize more to where its not an issue. It's like saying you can't have nice things if you put the work in or keep them.
I dunno how I feel yet. I averaged around 15-20m the last few months, so 15m hard cap without costs becoming cheaper does suck a bit. There's exp boosts now that let me focus on exp gains ftw. I created a nice enhancives setup and then gave up on it because the upkeep was huge.
MA takes too much time and attention for me to want put into things, so I stopped doing any of that over a year ago. Only way I can effectively do that right now is AFK bigshot, which I won't do.
I'm not pushed as far as Nordred is with the changes to loot, but I am absolutely bleeding silver on my second account. Having to steal from Peter to pay for Paul doesn't feel great when Peter's pay just got cut by 2/3rds.
services burn charges too fast, in my opinion
I also find that not getting loot kinda sucks. I initially canceled my 3 accounts, but they walked back a lot of stuff, so I decided to come back and see. But yeah, I've got 3 weeks on 2 of my 3 accounts where I won't see loot now. Not sure how that's supposed to be fun.
I don't run logic enhancives due to having to deal with that. My tattoos been 0 for awhile, along with some of my other enhancives. Not sure I'll recharge my luck item when it runs out.
just the fundamental concept of keeping some one playing a game is time and effort get reward. I feel this completely got ignored. I'll say even removing that has killed doing things to make me even interact with people. No point in hunting with no loot. No wounds to bring empaths, no boxes to ask a picker to work. It's literally sit and stare at a wall somewhere
i never used enhancives until recently, and even now only for the hardest post cap content; i have like millions of bounty points so i guess i can't grasp how expensive enhancives are compared to someone running them for years.
aside, I hunted moonsedge and HW recently and loot felt poop compared to Sanctum, maybe overhunted idk
If it wasn't for the DR/holiday discount I couldn't keep my enhancives charged.
I can for the moment affrd mine but I mostly avoided high end enhancives for years just because I knew they would becomne cost prohibitive
I don't like enhancivesbecause of their constant drain and the extra management they require. I make some exceptions (locus, ones I find, at least until they run out).
isn't it normal to use an armoire to to store the enhancives when you're not actively hunting? i guess i do more bounties than i use up enhancives. i also stay away from enhancives with stats i don't really need, paying attention to their charge costs
I just ignore enhancives except for a logic set, which I use the simupotions for.
My big set is a mix of nexus quest non rechargable enhancives and rechargable ones. It takes ~550k bounty points to do a single 10 use recharge on every rechargable one in that set
I have buyers remorse for the amount I spent on it, especially on nuggets and location swatches. It's been in my locker for over a year. Last time I used it was when I did the Wyrm quest the day it came out
wow i think my most expensive recharge is one of my badges at like 30k bp
More real, thats for sure. As an Arkati Fash'lo'Nae has probably appeared in actual interactions more than any of them save probably Ronan's manifestations
Thinking more about this, I really don’t quite get why higher priced subscriptions are limited to the same loot cap as standard subscriptions. This should be like the #1 benefit of paying more each month.
Why should someone with two standard accounts be able to harvest more silver than me, with a single premium account which costs me more $$, each month?
This has been brought up. You can run 3 Basic accounts and have triple the silver ceiling of 1 Plat account, which... I get it, they're trying, but that Plat sub doesn't have much going for it
Those are pretty valid. I guess it goes back to customer preference and perceived value. That one is tricky. Platinum is appealing right now for other reasons. The other side was about essentially playing for free or at a perceived ceiling, every dollar counts and income varies, but playing those 3 accounts to effectively play for $0 or some motivator that is kind of being handwaved, which in business industries isn't a loyal or sticky customer in particular. It's just price focus.
I ended up upgrading for the larger exp bucket. Double PPs are also very nice.
it has it's perks, but Jaired isn't wrong, those have to be weighed by the individual and determined to be worth it to them. It's worth it to me for the perks I get, but I understand that isn't for most folks.
I am coming from an emotional place when it comes to Platinum and this isn't the venue. Just happy to be here.
We're happy to have the platinum players. I hope it had some perks, but fair enough Jaired.
https://tenor.com/view/it's-fine-everything-is-fine-im-fine-its-fine-everything-is-fine-cool-cool-cool-gif-17369412154938273955 It's been a lot that's for sure
Adding to this. I'm excited that the platinum players had an opportunity to join us! It's been great meeting some of the folks that I'd previously only heard about in legend (aka the forums). 🙂
are you volunteering to be on the test server for 90 days to give tutelage a thorough QCing?
same same - i took off non-essential enhancives a couple of years ago. so keep a spell aim + dext set going for hunting, and logic for resting - and it's upkept by bounties pretty easily.
if it's wyrm or invasion time, i toss on the serious set - but that is rare so doesn't require much upkeep
i also sold/replaced anything that was too expensive to recharge - it more or less scales with loresong value so it's easy to estimate in the playershop values. i also only have one premium enhancive for spirit recovery
They have player game hosts to help with easy customer experience. Why not a player volunteer team to do quality control too?
aww just take a break please. Don't leave permanently
The floor needs to go up. The loot cap is easy to get to and 1% is too low. If it's a bot problem do more script checks.
crazy idea so should probably be ignored, probably a lot wrong with it, but what if loot cap could be increased over time like Wisdom of the Years, and players that have been playing for 5-10+ years (exact time threshold tbd) earned themselves a larger loot cap then newer players. I do think it me logical that somebody that’s been playing for 5-10+ years should be richer then somebody who started a year ago… that certainly wouldn’t solve everything but I think it would be a step in the right direction (long term loyal players should be rewarded)
Can you provide some figures on what it's costing to refresh your enhancives and services?
What I'd really like to get a bead on is what in particular is costing 15m/month, so a breakdown would really help.
lets just do what it'd cost in a year recharging bard, monk, paladin, empath items for 4 characters, and covert arts for 2
once a year on each on 3, one and a half on the main
so fully empty two characters redoing covert arts is say 1.5 per week, so 6m per(12 total). so each one re-upping monk tattoo lets say 1.5m per week as well, 3 characters doing one each is 18m and one character getting it twice is 12m(30 total), Empath items are 3m per week now, fully recharge is 12m per, 4 char's is 48m i won't count the one twice. standard is 3.. another 48m, bard just say 1.2m.. 24.... 48, 48, 30, 24, 12.. 162m. I only counted the main twice in one of those. but that is from zeroed out to
I've got 5 (I think, maybe 6) characters with enhancives. The most enhnacive heavy one is my reduxmage. I've just built up a script to .wear when I'm going out hunting and then .remove when I finish. None of my enhancive characters are constantly played, they see 3-6 hours in game a week. Most enhancives don't go through more than 1/4 of their total charges in a year for them. Upkeep is pretty minimal, I'm sure I'd feel different if I played them a lot more often and the enhancives required a lot of upkeep.
I completely avoid any player service that requires charging, even if I can do the service myself. It's an awful idea to make some require recharging and others you don't have to.
I use freebie simucoins and generally purchase the claim event boxes for DR and with the BS I make from there I spend them mostly on WPS invites, I add to a few items I'm currently working on (even with my own warriors) and that's really it for me. I also drop anywhere from 2-5K BS on the ore wagon to rebuild my flaring metal slabs I go through a lot of. Already put about 500 BS (5 BS a pull) into the wagon this year and I've had horse crap for pulls so far....kind of a big letdown at the moment.
I never hit loot cap - with how I play I might make 4-6 mil a month across all my characters. With how the new loot works though, low level areas feel absolutely dreadful with loot. I've already taken in 1.5-2mil just mostly from level 30-45 hunting range. I can see how the new loot cap can make a lot of people feel like they're being punished for playing a game they're paying for and I don't like the direction the loot changes took.....and I'm not even a person that ever came close to loot cap before and I still won't hit it after it's been changed, but I still don't think it's a good change.
jsut Nord alone on enhancives.. 39 enhancives worn, uses two weapons that are so when he's actually hunting its 41 items. It is overkill. One self knowledge spell, one martial knowledge item. 100th training sorcerer has 29 items, one being self knowledge. 40th training monk has 17 enhancives. 74th training rogue has 20
Just two of pieces. The short sword here is an enhancive splitter, part of the rule on enhancive splitters is both halves have to be charged separately. I use year duration potions on this sword.
Duane peers at the sword through a large green crystal lens. He says, "I can charge this up a bit. It'll cost 70,980 of your bounty points, though."
You have chosen to recharge a fel-hafted rusalkoren short sword. The cost is 70,980 points. Please enter ORDER 5 CONFIRM within 30 seconds to complete your order.
Duane nods to you and says, "Looking for something to spend your reward points on? I'm here to take your ORDER."
Duane peers at the pauldron through a large green crystal lens. He says, "I can charge this up a bit. It'll cost 56,400 of your bounty points, though."
You have chosen to recharge a reinforced black leather pauldron latched with silver buckles. The cost is 56,400 points. Please enter ORDER 5 CONFIRM within 30 seconds to complete your order.
Correct me if I'm wrong, but you wouldn't be charging up from 0 every week, though, right?
i'm assuming once during the year i'll have to fully recharge each. That's just the total of charging each piece of during the year 1 time. Though monk tattoo i'll have to do 3 times every 2 years or so on Nord. Most likely yeah, i won't fully reach that point in a year on all of it but say i'm 70-80 percent of the way there it leaves very little of anything. its just getting enough i might be lucky some months and not lose ground. And i agree i downsize a lot, but its almost like i'm being extorted to spend cash to maintain gear i've earned or either don't use it or sell it. I hate to put it like that
#1400579142013026496 message
Here's the expected recharge rates from staff.
To break down the proposed decay rate a bit more, a "casual" player who plays a specific character 20 hours a week would need a full recharge once per year. At 40 hours a week (the equivalent of a character having a full-time job), the item would need a full recharge once every 6 months.
Note: I don't think this is implemented, just showing stated expectations.
i hadn't seen that yet, i was just going by what currently i knew
But yeah my charged services have been dead for awhile because of the cost, even before the changes. I shoulda went harder before the changes heh.
I think my point is that you're assuming full recharges weekly, when realistically it's once every 52 weeks, at least from your first post. That would definitely change the math!
Or let's say even once every 26 weeks if you're playing 40 hours a week.
i did say once a year
I was going by this, but maybe I misread:
so fully empty two characters redoing covert arts is say 1.5 per week, so 6m per(12 total). so each one re-upping monk tattoo lets say 1.5m per week as well, 3 characters doing one each is 18m and one character getting it twice is 12m(30 total), Empath items are 3m per week now, fully recharge is 12m per, 4 char's is 48m i won't count the one twice. standard is 3.. another 48m, bard just say 1.2m.. 24.... 48, 48, 30, 24, 12.. 162m. I only counted the main twice in one of those. but that is from zeroed out to
Let's get to common ground on some definitions, though...
If fully recharging bloodstone jewelry is 12m and you need to do that once a year, you'd be looking at 231k a week, not 3m a week.
that's per week rate charged for resources from an empath to recharge, if its at 0 energy left in the item. It takes 4 weeks of resource to recharge fully. it's approx 3m per week for a bloodstone
What's the going per-charge rate from empaths for recharging BS jewelry?
I have to recharge my monk tats 3 times a year, bard luck twice a year. I don't use any other rechargables. But just on those 2 things I'm spending like 12m/year. That's for one character.
And let's say that you only play to loot cap, you'd be basically making 180m a year, yeah?
4 weeks x 3m per week is 12m to recharge 1 for a year. 4 characters, so x 4, 48m
I think I'm failing to understand your math.
We measure services in weeks, not charges
Okay.
I mean, that's one character, and I'm not using most rechargeable player services. (Standard, Covert Arts, Bloodstone)
And that's 4 characters on 1 account, or do you have multiple accounts?
Personally, I don't find it realistic for me to use all of the player services. That is a lot of maintenance, but it's purely optional and I don't really feel the lack from not engaging in those systems.
i added it up to recharge everything fully once a year as 162m over 4 characters on 1 account, that's bloodstone, standard, bard luck item, monk tattoo, and 2 characters being rogues only 2 need to be retaught covert arts. I've 1 character on another account. it's not one i ever come close to making much on. Just my wiz on a prime account i use his familiar to troll people with
It's only 2 weeks to fully charge empath service though, not 4.
But it was realistic for a lot of people previously, now either prices need to come down or people will stop using them which I don't think was the point of this change or something the game wanted
How much are you gaining from selling your services during that time?
I was mostly commenting on costs since it was asked.
What I will say is, not being able to find loot after 7 days, feels kind of terrible.
I've been playing pretty aggressively this month and I will say I haven't broken 5m yet.
Loot pressure must reset on the first with loot cap. Because treasure is flowing the first 24 hours or so then it slows down.
This is why I was able to easily break 5m in the first 4 hours, and why Jaired got so far in a day.
I'm loot capped on both of my people who hunt in pits of the dead. Hard on one, and pretty close on the other. I'm not alone in this, there are lots of people mentioning this.
I want to be clear that I'm not saying you're doing something wrong by hitting loot cap that fast.
I must just be a slow hunter. 😛
i'm sort of rough guessing. I don't know the ins and outs of all of it. I just assume they all work kinda similiar. So far this month with holding back hol dmuch i do a night to 2 hunts, i do about 450-550k a run, that's 15-20 minutes worth
Personally I think the issue is bounties which push you to rack up massive kill counts to complete. They push you into the cap pretty fast when your culling 100 things to get 20
Just the sort of dichotomy of "play more, here's a bunch of exp boosts to encourage more time in game" coupled with "you;ll get no loot for doing so" is stark. Also, "making" people kill thousands of things to get a gemstone to drop, yeah that doesn't help any.
Prefacing this by saying this is just a thought, and not something I'd push for: it almost sounds like loot gain should slow down so it stretches better across the month.
That said, that would absolutely hurt casual players, and we don't want that.
what if casuals could roll it over month to month?
What if it's something you could opt into?
In what sense?
Service pricing will almost certainly go down, though. People want to sell their services, and eventually folks will stop buying if the price isn't right.
I don't see people just not offering services when they're capped on resources.
That assumes rational consumers. Which people aren't. I suffuse a week if people won't pay what I want.
Last point, as I'm going to bed. Can we please for the love of god tone down the number of heavy orbs in loot. It's insane.
I can't promise you that heavy quartz orb drop rates will change, but...
people who loot less will have the best loot rates for the entire month. people who hit their cap regularly slow down quickly every month
There'll probably be some tweaks when my new "interesting loot" stuff comes out.
Define “aggressively”?
I mean something like: opt into a slowed down loot track, thus preventing you from loot capping too early in a month. But it comes with some incentive like a bonus gemstone or something.
or just give us something to spend money on. Coin is always going to repeat this problem if there isn't stuff to spend it on to exit circulation.
i probably play more than just casual, i'm sitting somewhere around 700k ish in loot for the month. since the changes it seems even slower. I can't imagine how it would look if you slowed loot down even more to last for the month
Isn't your whole argument that you have too many things to spend money on right now?
I've gotten enough experience to gain 5 spell ranks? 😛
wait you don't have all your spell ranks?!
I've been down that road, glad to be done
i was trying to make an argument new lootcap doesn't give me enough room to maintain my 4 char setup on an account. My numbers are off some but say even cutting the estimate in half, its still a full time job maintaining.--- I;'m confusing myself now
Some sensible counters, I think, would be to ask:
- How many player services do you need to maintain in order to be effective in combat
- Are you doing everything you can to maximize your own silver earnings outside of hunting
Absolutely the game should be fun, and if it's not fun for you, that's a decidedly different problem.
My gut tells me that trying to fully outfit 4 characters on a single income is stretching the expected limits
But... yeah. That, precisely.
Hmmm so premium lost value
Edit:
Well before it wasn't an issue providing for 4 of the 10 character slots provided. I know I know, prices of services is gonna come down.
How do you figure?
Premium benefits are still significant.
This is like the argument that Lumnis brooches lost value. They definitely didn't. 😛
I think the actual biggest hurdle now is the painful time between the decreased cap/cashflow, and the eventual (hopefully!) market stabilization around that new reality
This is a good discussion. Specific numbers aside, I broadly agree with the idea that the value proposition of charging-based services has dropped for either the characters who sell the services or the characters who buy them, depending on whether or not the prices change.
I think I buy 105 30 day potions a year during the December sale at 12 per month and some gaps or second purchases.
They didn't lose value per se. But they became decidely worse than running multiple accounts. This is the problem.
because each additional character is less over all return on the same account. There is still an overarching number that a single char account has the math 1 =1 on. Multiple on the same account that math is no longer true. Yes you've player services, but everyone has that now of a certain training. But even then that's been hit and slowed so more characters means less output on that even
Yeah, arguably running multiple accounts has always been the strongest path if you're purely in GS for silver gain.
I don't love that.
Clearly we need Merchant's Apotheosis, where your loot gain is reduced by the number of characters you have logged in at a given time. 😛
Well there it is. We don't wont to hit lootcap because we spread our playtime over three characters on 1 account vs playing multiple accounts. This was far less of an issue when the lootcap was much higher, because most of us didnt even hit that lootcap, but people are hitting the new lootcap MUCH faster.
i'm not trying to sit here and worry how much i'm making a month, but forward it suddenly something i have to keep track of
We must tar and feather Auchand before he achieves all of his spell ranks, watch out he's dodgy now
Sorry, I have a lot of Dodge now.
And I'll grease up beforehand.
(It's my secret. I'm always greasy.)
In the sense that you're referring to, no. Recharging doesn't erase silver from the game, just shuffles it around.
You joke but... yes
i do appreciate you talking through this Auchand. I do admitt i can be wrong and have a fair bit of misconceptions. I dislike things that force major change and where it affects how i set up and even if i play characters i feel it is going in the wrong directions
I mostly want to understand the concern, not poke holes in it.
Maybe the charges on player services should last twice as long. It probably made sense back in the day when Monks had the only service which required upkeep, but now there's what, 4?
I know players don't need all player services, but I don't think the right way to approach player services is to say you don't need them all.
Or maybe charging up services can provide the person performing the charging with some game generated silver. The monk guild sends silver to your bank account for doing such a good job jabbing people over and over again. Maybe this would incentivize players to not charge for recharging...but people probably will.
I'm not nordred but what I took out of it was if he lootcapped every month he'd pull in 180m even if he spent only 100m on services spending over half your annual income just to keep up with where you were isn't really fun or appealing. So the choices are either cut characters, cut services, or keep the status quo. I agree we're kind of in no mans land where prices are still relatively the same while he's making less and eventually will have to equalize a bit but in the meantime it can be frustrating as you watch your accounts drain.
I know everyone says prices are gonna come down, but the word was also that 95% of accounts make 4m or less a month before the changes. Curious if they are still making 4m or less a month and the assumption prices are going to come down seems to be made on only the 5% were buying services.
I don't think prices on profession services necessarily have to come down as much as some believe or hope. Whether that's a good or bad thing depends which side you're on, obviously, but--
--right, what Nisugi said while I was typing that. For a large majority of characters (or so we're told), they're not affected by loot cap. If they're making less silver, that's only due to the gem value changes.
There is a part of me that would argue that the inability to maintain too many power-boosting services without paying a substantial opportunity cost is just good game balance.
I'm not sure that that's the case here, but I can squint and see it for sure.
To be fair no one is arguging for free services, I don't think?
I'd compare it with my WoW experience, where I want to be so good at so many things that it became totally untenable, and I just finally found a lot of fun being a mistweaver monk on a great raid team. Once I realized I was turning it into a full-time job, I dropped M+ raiding and arenas and just focused on the thing that was making me happy.
A portion of that is going to be players who very casually add services, maybe 1 or two tiers only, players who give away their services to friends, and players who swap service work for other service work. (oops I hope I didn't ping you)
I guess when wow starts selling thousand dollar item upgrades it will all make sense 😁
There's a whole portion of my GS brain dedicated to the implications of pushing players to play too many hours a week. I'd much rather have people log in for 1-2 hours a day, have an amazing amount of fun, and then see them tomorrow. (Even as I realize that I'm not that sort of person.)
Uh oh Tikba got to him
I can't speak for everyone, but I'm one of those people who love to see numbers go up. Like I've said before I don't necessarily think a loot cap is bad, I just think there needs to be some sort of alternative system that players engage in once they hit loot cap.
For me, that's experience still.
(I kept playing past loot cap last month because I wanted my spell ranks!)
The problem with saying just use less power ups if they cost too much is we will and we'll adapt and pick and choose and some classes will definitely be the losers and then we have to listen to warriors yell about how no one wants their grit
For someone that has a bajillion points in Ascension, I get not feeling great about it.
You could just say, "Make grit better, Dev!"
I have been putting off ascension as much as possible because it just feels like such a slog.
I was about to say that I can't even imagine what "an amazing amount of fun" would look like in GS as an everyday experience (as opposed to one-off invasions and story events and the like)...
...but, actually, I can imagine it because it's happened several times. It's just that each of those either got turned off, were bugs, or were canceled before making it off the test server. 😂 (The old insane Sanctum of Scales spawn rates, weapon techniques accidentally being enabled for pures during PSM3 test server time, the night of the wyrms (or generally any test server time where we could basically endlessly spawn wyrms), and the Auchandpocalypse where every room in the game generated the max number of creatures.)
I really want Transcend Destiny, so I'm warming up to investing more in it.
I'm happy I caused three of those things.
You can't even turn the services off like you can enhancives. The ones on gear have to be removed. You have to deal with waiting for stamina, mana, and health to regen after wearing your bloodstone.
The whole system is just too tedious, especially when it costs way more of your net worth. Which is ashame for all the time spent making them.
I do think getting some more ways to use experience/ATPs once you’re way post cap would help with the post loot cap doldrums
I have to admit that I love my battle standard.
Ascension Exp: 0```
I really don't want to. But eventually I'll have to.
I use a battle standard and bard luck.
Aside from the very real (imho) issue with the new lootcap. There is also this overarching emotional impact it has had. If I suddenly hit an arbitrary wall where the effort I am inputting is no longer getting the same output it feels bad, really bad. It feels like I am being told what I am doing is wrong, that I should be playing differently or less. Whereas I never felt before like I was the one causeing an issue with the ingame economy.
The two best services!
I dunno, I feel like BS jewelry would probably help me survive more.
But I'm leveling an empath for that.
True you can still get experience once you hit loot cap, that’s why I still hunt past loot cap: like I said I like seeing numbers go up.
But I can understand the frustration of people who had two major reasons for hunting; experience and loot, now having half of the hunting experience essentially taken away and nothing replaced it.
half the hunting experience but double the experience of hunting
I think we came up with something uniquely cool in Gemstones as far as an incentive to keep hunting after loot cap. Maybe more stuff like that.
I would like to see more cool and unusual properties, though.
Yeah that would be great.
I leveled up an empath enough to suffuse a B5 jewelry from all the wounds and scars I have acquired on SG
But can you suffuse to be able to recharge it!?
Would be cool to see potentially some more temp item non sellable to pawnshop type loot thrown in (thus not affected by lootcap) like potentially some stuff from boosts, or like crumbly items like a hand pylon or grenades, put a timer on them so they poof after a couple weeks to prevent hoarding, but just kinda some neat non silver loot that could keep dropping through the month
once I was waking up at 3am to raid with australians, I knew I had a problem
What I am interested in is the effect this might have on the general game market and event sales:
Will claim boxes stop being redeemed?
Will the number of people getting services during DR decrease because they can no longer buy bloodscrip for silvers as easily?
Will the total activity on accounts drop due to a slower game market?
—
If silvers increase in value and prices adjust, that might balance, but it’s hard to predict. I think it’s something to watch.
When a macro-level change like this affects loot generation, the follow-on impact to the market can be incredible.
Basically, from a game economy perspective, does throttling the loot end up shooting GS in the foot and result in an increased disparity with fewer people getting services?
I could reasonably predict fewer total services and that it would shift to only those who are willing to pay cash for event runs.
There was a large in-game market using silvers to buy runs from other people.
I don’t know if it will happen, but it seems possible. If prices adjust enough and silvers increase in value, it might be fine…or not.
This DR is only the first of several that need to be watched. It should be affected less because people still have silvers from before the change hanging around.
—
And if event sales are affected, was that the intention?
I feel like that would hurt GS’s financial outlook.
Anyway, some thoughts before I go to sleep.
If it had only been a loot cap, it might have only affected a small number of people, but it came in with a double whammy of reduced silver generation plus a lower loot cap.
I heard some comment that claim boxes probably wouldn’t change their value, but at the moment, they would need to be around 5.5 mil instead of 7.5, and by the next event it might be even lower.
Dunno if someone mentioned it, but IMO the argument around not being able to gear/manage services across multiple characters on a single income is pretty much arguing that we shouldn't use multiple characters on the same account, but instead have one account per character and be MAing instead. which ofc a lot of the systems do encourage vs using up multiple slots on a premium/plat account
It will be interesting to hear about those numbers. I'll hit loot cap and with the cost of gemstones I can't afford to buy claim boxes anymore and I expect this round of claim boxes to follow EG's, where the market values the contents less than the cost of the claim. I'll also be letting most of my player service items run out instead of charging them. There's too many things pulling at my resources.
Yep, without the ability to increase wealth generation via effort, effort becomes meaningless, so we are throttled by an artificial cap.
The only game solution is to make multiple accounts and to focus resources on a primary character
As for the "you can sell your services to make money to buy other services" argument the market was already pretty bad for rogue services. I wouldn't be surprised if it ends up dropping to ~750k/week or less
pretty much. MA requires more effort and attention than I'm willing to spend. Right now I'm enjoying the extra exp boosts, but past that.. I dunno. I'll probably end up taking another long break. At the high end there's too much upkeep for non-MA accounts and I'm tired of having to drop $100s on pay events to get any improvements
Yep, and one of the reasons some people have multiple accounts is to generate silvers so that they can use them to buy event currency.
It might still work, but not as well as before.
This is why the key factor of motivation and effort have been brought up several times.
I don’t have all the data to say why the cap was necessary. So I am just waiting to see what happens.
The more I think about this the more I feel like I should focus my time on something else besides this game. but it's also late, so I should sleep on that 😂
I'll never understand why we can't have a little area with those swarms again
If it was actually little, wouldn't every room just be camped 24/7 and no one else would be able to get in there?
i would never object to even more swarming rooms. old Sanctum swarms often had 40-50 creatures per room
Just throwing this out there - what if services just…didn’t need recharging? Many of them already don’t- certainly none of the ones that improve existing gear. (Grit, enchant, sanct, ensorcell)
But the ranger trinket also doesn’t require it. Why isn’t that the model for the rest? It’s not like everyone has a maxed out ranger trinket and the market is completely dead. For some characters, maybe. But that’s no different than maxing out a piece of project gear.
Just genuinely - what gameplay function is the recharge mechanism intended to drive and is it really necessary?
it was a way to make the profession service:
- relevant forever
- powerful enough to remain desirable
- provide incentive to move silvers around and spark economy
what it ended up doing was create an army of alts whose sole purpose was to grind resource for profit.
You do realize most players dont't get to loot cap right?
the big issue though is that a lot of people get to the point where experience isn't worth as much as the loot they get. Characters get to a point where those silvers could be better used to help them attain upgrades where as experience in ascension doesn't get them that much anymore. I'm at 62.6m into ascension experience and I think I'm at the point where it's a void and kinda stop paying attention to acquiring points.
Gemstones and more loot are kinda the best upgrade paths. Right now both of them are on alternative paths of one wants you to hunt less and the other wants you to decimate a hunting area thousands of times over.
They could fix the bot problem overnight by introducing meaningful penalties, and I don't mean a couple of hours on the naughty step reading policy. I mean make it not worth running afk hunting scripts. At all.
If I were running things, first offence (or rather, first time caught - it's not the same) would net you the loss of one whole level and every silver, small statue or quartz orb you'd gained during that level. All of them -found, traded for, bought at auction, bought from other players or Simushop for $$$, I don't care. Gone. Second offence, you'd lose three full levels on the same terms. and if anyone was stupid enough to do it a third time, the character would go demonic, old-style, irrecoverable.
I'm more in-favor of porting them to shattered and let them live out thier bot life in peace there if they want to.
Rather than becoming punitive in any way, this moves both wealth and bots away from the areas they impact most.
Indeed - that's the instance created for those shenanigans, so that's what they should be using and take the risk of CvC robbery and death. All I care about is that it needs to hurt, because these people who run the game 24/7 while they go to work or do something else are hurting everyone else.
shattered isn't the CvC hellhole people imagine it to be
I think the true problem is players selling silvers for cash. A lot of negative behavior has spawned off of that and probably accounts for most of the silvers generated into the game.
If that was stopped then the people who are buying the silvers will probably resort to selling simucoin shop items for silvers instead which doesn't sound like a bad thing. Ultimately sounds like a good thing for everyone. The people trading their silvers for simucoin items are actually improving their characters and the people purchasing the simucoin items are actually putting money into the longevity of the game rather than someone's pocket that is using the game as a side hustle.
That's certainly a big part of it, but from the perspective of characters who aren't multiples of cap and wearing every item of unpronounceable vorpal gear they have room for, it also hurts to have zombie armies running around. They raise spawn rates to levels no solo character can cope with - especially if they have a monk doing that 'provocation' spell they have.
I've encountered more than one that dispels player-cast vines and other crowd -control spells that the solo player may rely on for survival - even though those are now player-friendly and even in areas where no critter casts those spells. I policy report those after getting no response to a remonstrance.
I'm borderline on reporting the unresponsive dead, we can all get caught out by an urgent call of nature or a knock at the door and forget to fog out or log out - but if what they're doing is detrimental to my hunt, you bet they get reported.
it's more an issue that there isn't a system distinction between the two effects, so the auto-dispellers and room movers respond automatically. I have a wand that does all the clouds in one shot, and that causes the same behavior
The system distinguishing would help, but players actually being attentive to the effect of their behaviour on other players is the main point. If I have an animate or Companion that's attacking when another player is in the room, I move, because I'm paying attention. And if they're paying attention, I apologise. Failure to respond at all to the environment is exactly what the policy is supposed to prevent.
Whats crazy is all these changes were to remedy a very small subset of players. Didn't need to be this complicated
Dont tell me you play era and raid with OT, cuz im Ghorr lol
the larger concern was this small subset of players was having an outsized impact on the game than intended.
Ive said it many times, but since the lootcap topic is being discussed again i'll just toss it out again - remove the loot cap, let people earn what they earn, price mandatory and necessary services for the median, add super expensive aspirational silver chases for the mega high end(not one offs like auctions) and let the players and the market adapt - yea i know im not an economist, i just like to chase goals where the only restriction is my engagement, not arbitrary design rules
Being into 1% loot within a week of the new month feels awful, and yeah, I play a lot, it's just gonna happen. If this is the new normal, I don't like it, but it is what it is.
You jest, but there might be something to this - perhaps something similar to how the WoW rested xp came to be - you get boosted loot drops for an hour every day, then it decreases at some sort of logged in thresholds til the day resets or something
No.
I know it has been suggested to make the loot cap weekly instead of monthly. This seems like it would align with how life actually plays out with people availability cycles for play time. Were there arguments against this?
Make it reset on lumnis and get rid of the 6 month cooldown for lumnis reset. Lumnis reset is not so cool anymore anyway, right?
Keep in mind, i dont want a loot cap at all - someone who plays 18 hours a day should find more loot than someone who plays 2 and you should never stop finding loot, you just find a bit more your first few hours of play for the day - whats not clean about that?
New and exciting viewpoints not covered previously. Good stuff loot thread.
Yeah, short of getting rid of it I mean.
Under my spitball idea, you could buy a bunch of lumnis resets from the simustore and forever live on unlimited loot and 5x exp if you buy lumnis donate. I dont know if that's good or bad.
You only get the benefits of lumnis on a reset every 6 months though.
Nevermind I see what you said. Reading is hard in the morning 🤣
Lots of people, lots of opinions. I still dont understand why it doesnt work. But if ya'll happy getting loot for a week then chasing xp, i like xp too, so i can deal
I think we would all benefit from reading less this morning.
I dont like daily lootcap because people dont normally have play schedules that repeat along the period of a day. Except for the obvious one of sleep. I mean, i know that sounds stupid, but what I mean is weekends and stuff where ppl have more availability
Shrug
But I like the general idea! Just weekly vs daily. Don't take it as being unsupportive 😉
Nono that shrug wasnt to you - appreciate it
The whole hunt till you hit a cliff thing seems like a very crude club of a solution.
Something like a graduated tax and perhaps even some maintenance taxes on bank accounts of a certain size accounts over X would have still slowed things without feeling so abrupt and impacting so many at the bottom.
Or maybe just have silver gain be like resources or even exp. Once you hit 50k in an hour you have to sit around in town and absorb your earning potential back. So many ways that didn’t involve just stopping after a week.
Can staff please make the new gold ingots sellable via whole-container selling at the gemshop (like gems are)? Thanks.
I think it’s just as likely that the service market dries up…
I'm coming from a presumption that loot cap isn't going away. With that... here is my latest revision:
- Make lootcap reset weekly on lumnis, reduce the cap accordingly.
- Allow lumnis reset to also reset weekly loot cap.
- Change the lumnis reset cooldown to 1 month to align with Gift of the Gods.
If loot cap is staying, which it is, would this not be better while still achieving the same goals?
Honestly, a large majority of the problems can be fixed by delivering benefits to players with multiple characters being actively played on a single account. MA players are the meta for generating silvers, farming gemstones, farming profession resources, earning XP since they can play each of their characters at the same time every day for the whole month. There needs to be incentive for the premium and platinum community who are active on multiple characters to gain a lootcap bonus per character they play. Otherwise, the incentive remains to cancel premium and swap to MA.
Give everyone a loot badge. It has 100 charges per month. It decreases over the month. When it’s at 0, no more loot. You can recharge it, but it costs silvers.
Use AI to distinguish which groups are multiaccounting units and which are distinct players...set treasure to drop in proportion to number of players instead of characters with smart roleplay checks for conversation now and then.
Those kinds of high tech solutions aren’t available to our online table top game. That’s crazy talk 😝
The elegant efficiency of multiaccounting code betrays them. They never cast at the dead critter or flub and cast at self. The beauty is surreal but obviously not human.
Stop the rush to cap every character in the game. Bring some joy and silver back to hunting lower levels that don't require the pressure to have every enchancive slot maximized or player service used (thus less output of silvers to maintain.) Add more skills players can train in "Goals" or adjust point costs down to current skills so characters have to rely less on enhancives. Use less services/enchancives do you really need to have the highest AS etc, to own the hunting area? Do you really need to rule the realm? Get by with less. KIDDING/NOT KIDDING.
The other solution is hiding in plain sight...your mind is full. You MUST rest. Impose draconian penalties on looting if fried.
GS is on its late stage capitalism, Monty Haul, Munchkin phase. I’m not sure balance is possible or that any genie can be put back in the bottle. I’m old DnD campaigns this is where the DM usually killed/ascended/retired everyone off and started a new campaign. But as a biz I know that’s not possible. Maybe GS needs a wow model where they launch GS Classic? Honestly not sure what a good answer is. But know we aren’t there with the current cap approach
I think one of the impetus behind adding all the extra exp avenues recently is specifically so they don't have to bother developing transitional hunting areas and can continue to focus on ascension
Open plat back up 🙂
So is it time to raise the max level to 200 and just build out and up into the stratosphere?
Don't we already have an anything goes scripting paradise, in Shattered? Boot the troupe hunting MA's over there ::joking::
They aren't trying to eliminate accounts and revenue streams, just reduce the impact they have on the economy. MA players are fine and even if they gave a silver bonus to each premium/platinum character played on the account, MA would still have a large advantage it would just sting a lot less to the single account user.
A treasure boon for every character on a premium/platinum account that lets them earn extra income as long as they're not just power hunting one specific character per month. The net result being that multi-character, single account players could earn an additional 25-50% depending on account tier. This wouldn't change anything for the average player who doesn't ever hit loot cap, but it will help with the sting for those who play super actively and cycle through their characters to earn profession resources or farm gemstones the "hard" way. It is also much harder to exploit than spinning up a bunch of basic subscribed accounts.
Just double the loot cap for premium and another 25% for plat accounts then anyone who wants to really go for it has to pay out the nose?
When people are hitting loot cap in the first few days of a month, I'm not sure that the reduced silver gen is that compelling of an argument.
People want to find treasure. They care less what the treasure sells for. So to go from treasure, treasure, treasure, nothing. It feels bad. If we had just kept finding treasure like we always had, and that treasure just sold for less and less, people would feel better about the whole thing.
I do, but this person is saying they're supporting 4 full-time characters on one account who are hunting enough to exhaust enhancives and profession items at high rates. I would assum they loot cap regularly and early.
I have to stick with the parameters I'm given.
Any movement on making the treasure more interesting?
Small aside, one of the reasons I don't want to get new weapons/armor is because I would have to get all the player services on them again. Not only does it take a long time, but the cost is huge. Even at 2m/week, it would cost me months of silvers to get my gear back to what my old gear had.
It is a weird system where, if loot is part of your goal , the better choice is multiple prime accounts as opposed to a single premium account.
Just as a customer , it feels like the game doesn’t want me to sub at higher tiers.
Also, I feel like the hard part right now, is that all the silver drains feel nickel and dimey following the loot changes. Specific examples: taking a ferry to sailor's grief; box fees; player service recharges; deeds; herbs for the herb kits --- the upkeep to to overcome frustrating mechanical obstacles is significant, and even more significant post loot changes. (this isn't a lootcap complaint, this is a treasure is not good anymore complaint). I think the pendulum towards loot reduction swung too far and hurts casual players at this point.
But new system design is hitting every other account too, that's the problem
It's in QC.
I'm excited to see what you all cooked up.
I guess, at the end of the day, I don't recall an other game, ever (though I'm not exactly an encyclopedia of them, but I've played a lot) where the economic solution was to cut players off from loot, instead of providing something to spend the loot on. Not getting loot feels terrible.
Speaking only for myself I think for me I was expecting the fall off from 10-15m to feel like the fall off from 16-35 or really more specifically 30-35m where it could take you weeks to move through it and instead it took a couple of days of not even trying but just having a lot of time to play.
Would it feel better if you were still finding loot, but instead of the loot selling for 1000 silvers, it only sells for 200 silvers.
Yeah I was anticipating things being set up to throttle the decrease far more gradually. I did not expect to be hard capped a week in lol. I didn't change anything about how I play. Actually that's a lie. I disabled skinning entirely and still hit loot cap in a week. If I had skinned it would have been even faster.
Maybe, I don't know. Actually, biochemically yes. Dopamine is real.
Any early previews you are allowed to share?
I dunno if it'll excite you guys the way it does me, so I have been hesitant to share. 😛
Is updating treasure clothing to inspect correctly in consideration?
But I really wanted to make clothing/jewelry/etc finds more interesting.
If by more exciting you mean new descriptions and nouns, meh. If by more exciting you mean enhancives, or things that have a purpose besides being pawned, interesting.
Says you who SITS in ascension hunting like Neo. The common player is not built for 50 enemy swarms lol
Definitely "meh" then.
I really hope it's leaning into something mechanical and usable. It sounds like based on the emoji's that some folks will like more fluff stuff.
I do want more fluff stuff though.
What if I told you that you could project the designs onto your existing items?
I want to find a snakeskin dress while hunting and turn it into a pair of boots. Or take the snakeskin dress and alter it with the spider box. etc etc.
It'll be an improvement over 200 pounds of orbs either way.
Keep in mind that I'm still tweaking some of the descriptions so that they won't generate weird phrasing...
I’m excited for the people that find this exciting. No shade. But probably not for me.
I get that this is not everyone's cup of tea, but I find this extremely exciting - especially if the INSPECT on those works correctly by identifying the material.
I wouldn't say that efforts will stop there, but this one was important to me.
Materials and such will also be assigned appropriately.
Same, I'm fine with other people getting things they appreciate. No shade intended.
To me, it solves a couple of things. I hate bland clothing and jewelry drops. I also sometimes see a design where I go, "Huh, that's way cooler than my shirt."
But I don't want to give up my enhancive {whatever}.
And I'm not exactly hunting for alterers.
I recognize not everything is for everyone, and I am stoked you’re stoked.
I am always on the hunt for interesting materials and designs that I can work with. This update will 100% cause me to pause and take a close look at my loot.
You're saying you can't afford herbs and deeds? It doesn't help when the arguments made veer into the ludicrous. Come on man
Yeah, if you're saying what I have can take on the properties of something else in terms of appearance, that system itself is sort of cool.
I'm always open to finding ways to make loot more exciting for other players, but I really think we need the backbone of a better crafting system first.
Consumables aren't used in GS because they're cumbersome with our two hands system.
Let me say back to you, what I think I heard you say. You're going to be able to forge shields and armor?
I’m not saying I can’t afford it. I’m saying tedious silver drains hit harder with the reduced treasure. I’ll just acquire silvers with skittles if that’s what it takes. I don’t think you understand how little I have made silver wise. Haven’t ever hit loot cap before or soft loot cap even. I used to be running about equal silver in silver out. Now I’m running a deficit. Death by a thousand paper cuts.
Or the barrier to entry to getting them (alchemy) is incredibly high.
I mean, you already can. I dunno that people do it (or will do it) because of how long and expensive it is to upgrade a piece of gear.
Would you agree?
You can forge shields and armor?
Throw a 6% increase on a defensive DF and yes, yes I believe people might start those projects again!
The cheers you just heard are all the Crafters whooping in delight.
I'm... actually not sure I'm not about to cry at hearing that this material update isn't just a pipe dream... 
Could lumnis info be updated to show how much bonus exp is left on Fash'lo'nae's Tutelage?
Is there room here to maybe chat about how some clothes drops are sellable and some aren't and it'd be suuuuper grand if the ones that currently aren't... could be, even if it's for less.
Or if those could just stop spawning. It's the clothing without a material type that seems to not be sellable.
Also not opposed to this idea
I dislike finding stuff like an unsellable, 3 lb sheath in my boxes. At least I can sell the quartz orbs!
I guess, the one upside to loot capping is, I don't care about there not being a pawnshop in HW for the next 3 weeks. <sings> Always look on the bright side of death...
The kids call us "Sweats"
are you not premium?
Only on one account.
are you decaying a lot then that you dont have gigas fragments? I love a good salty jab at mechanics as much as the next half-guy, but the silly jabs (like you cant get to icemule literally whenever you want) detract from the good ones
I mean, I know how to get someplace to sell stuff, it's just annoying that there's no pawnshop there. So I used it to make a sarcastic comment to the loot cap issue. I wasn't expecting the spanish inquisition.
Have we told you about our Grit pennance this week?
Yeah - I know the first-order thought behind it. I don't think it landed right, exactly. 😉 We're in agreement there.
Spell server/burst also kills the usefulness of almost all hunting consumables.
They are good in invasions, but you know that bandit bottle throw dispel all is coming
I tested the waters with some HW hunting recently and found the lack of a pawnshop very annoying. It's just extra steps and hassle.
Welcome to HW, where you have just enough to do bounties but everything else is just one premium teleport away.
I don't disagree with your point, but the ranger trinket isn't the best choice really.... No other service has 25 levels of service, either....
Put back herbs and food, I have always enjoyed that stuff
however having lightning resists can help if you get bolted by the gods when you hit cap...if they still do that. 😄
they'd run out of bolts now
make food do something besides take up space. But yes. Even if eating a muffin gave you +1 stamina for an hour...something This could also have a max of one food effect at a time and wouldn't be unbalancing but would make it...interesting
Has anyone ever talked about the benefits of grit?
Hey I actually sold some for a decent price recently, for a change
Idalias grit fiending is a bug not a feature
I'll see your grit and raise you covert arts. Which is actually beneficial and people still sleep on it.
that's why i just wanted a small space 😄
https://klipy.com/gifs/joe-hendry-joe-hendry-wrestlemania-2
Folks are high on DR endorphins and looking for the next score Ardwen. I heard someone complain about Profession Services
Also, I stand corrected on my earlier ranger comment about tiers.... And they don't need charges while covert arts does...
I remember drag a dead Earthdiver plenty of times way back in time
GSS he'd die. I guess we all need earth lore jutsu.
i remember stance dancing
I thought the idea was staff thinks players are suppose to be punished for buying things and using them. Isn't that why they said it was a mistake for ALL services not to have charges?
I think it's more that if there's no charging mechanic, the service rapidly becomes one that noone needs and they have to develop something new.
Sounds like a failure in both design and execution.
But does it? Does nobody need enchanting, ensorcelling, sanctifying, ranger trinkets.....?
Enchant/Enscorc/Sanct are all tied to gear, which people buy and change a lot. Ranger trinkets, yeah, at this point, noone buys that service, in part for that very reason. (Well, and it doesen't bind at all so you only need one).
I mean he has a point in that CA is on the character, and the others are on the item, you have more items, you're one character.
I can assure you that having to recharge something all the time and being worried about charges and the cost of charges just makes me not want to participate in the system, hence my charged services are dead or low tier.
So seems like the opposite effect in my case anyways.
This has not proven true for sanctify. There is a constant market for that...and grit...even though its setup makes it too obnoxious and incremental
I see ranger stuff sell all the time though. Though the lack of binding like the standards/bloodstone/etc should probably be re-done in all honesty.
i think this is often an understated downside of the enhancive system - it really emptied our ability to wear extraneous items
Yes, things tied to gear always have a demand (to date, that could change at some point). Grit doesn't because of as you said, the incredible incremental nature.
Hitting loot cap isn't really that hard now if you have the time to do it.
Within the first 4 days of this month I had already hit 1.25mil in silvers with a couple of characters I have been bouncing between. This was over the course of 4-5 hours a day and playing a couple of level 35-45 characters. I also reverted to opening my own boxes so I'm not throwing away roughly 15% of my silvers to the pool or roughly 30% of them to the NPC locksmith.
For me, someone that's a bit more than a casual player, if I wanted to I could hit the new loot cap easily by half way through the month. It would take a bit of grinding, but I could easily do it. It doesn't sound fun, plus without anything exciting to spend silvers on it's kind moot for me to worry about it.
All the alt currencies in the game now and the simucoin store, most of the places to spend silvers in the game have been removed for real life currency. I used to save up silvers and was ecstatic getting 10-20 mil in my account and hitting up an event and blowing through most of my silvers. Now these events don't happen anymore and the 10-20 mil I make a year just mostly sits in my bank. Between all my characters I'm now sitting on 225mil and pretty much nothing to spend the silvers on.
This is why I think the loot cap is a bad game design and this is coming from someone that has never hit it or come close in the past. I'm probably one of the few that doesn't care if Bob has billions of silvers from farming and gobbles up multiple items at a silver auction or if Becky has billions of silvers from selling player services and she also buys up multiple items at a silver auction. The problem I have is the extreme lack of places to spend silvers in the game anymore and I see that as being the problem, not the fact that people can generate millions of silvers....it's the fact there are no good places to spend them anymore.
I do not have any standards, or covert arts because I'm not buying into more recharging mechanics. I only have a single luck item across all my charaters, and I have a monk to recharge all but one of my tattos (because being tied to character, you can't charge one on the same account.)
Charging all the time and cost of charges? I have everything. I never think about recharging. I guess its somebodies Roman Empire.
If you never think about recharging....is all your stuff at zero? 😄
"this standard sucks! It never procs!"
a pair of orase studs capped with mithril-caged sunstones (0/20 charges)
a silvery blue starfish pile earring (0/17 charges)
a ruby-clasped gempouch of tightly stitched spidersilk (0/10 charges)
a pearl and pink topaz pin (0/17 charges)
a flame-cut aquamarine medallion (0/21 charges)
an oval bloodstone cuff (9/100 charges) (hidden)
an etched vultite greathelm (3/23 charges)
a pear-cut golden topaz torc (0/18 charges) (tucked)
a knotted earring of fine iridescent glassthread vines (0/18 charges) (tucked)
a bluish glass bubble caged in mithril-crafted kelp (0/10 charges) (tucked)
a spherical gilded locus with glowing red-orange gaps (charged until 2/11/2026 17:58:38 CST)
a jagged crimson eahnor hairpin with an ombre fade into darker tones (0/18 charges) (tucked)
a pair of translucent scarab studs (0/16 charges) (tucked)
a polished mithril aventail (0/27 charges) (tucked)
an elegant pink sapphire torc (0/16 charges) (tucked)
a hammered mithril barrette dusted with flecks of diamond and deathstone (0/10 charges) (tucked)
a mithril Juggernaut tattoo (20/100 charges)
a bronze-tipped ora pin (0/16 charges) (tucked)
a rolaren-bound kiramon chitin badge (0/50 charges) (tucked)
an oak-traced vultite pectoral (0/15 charges)
a polished peridot bracelet (0/18 charges)
an elegant sterling silver armband (0/13 charges)
a spiraled vultite ring set with a hazy sapphire eye (0/16 charges)
an elegant sterling silver ring (0/12 charges)
some scratched ora leg greaves (0/28 charges)
some vultite-linked footflowers (0/16 charges)``` I live and die by 4 hour energy
also just noticed my bloodstone is 9/100 already oooof
they need a new simucoin enhancive item that just makes ALL worn enhancives "charged" so you don't have to deal with the management recharging or potion pouring on individual enhancives.
But that'd make a lot less money for them, so...
they do it's called permanent charging, only 50 million lol 😭
Nah, they would price it for the most you could wear, the greater transmute problem.
i just automate enhancive recharging in my sell script. it charges stuff at 2-3 charges so it never risks anything
i'm guessing the Lich repository doesn't have something like this?
Yeah I wont be releasing a script that spends your bounty points or pours your potions 😁 Other than the 4 hour potions maybe.
Nisugi's script poured my drake dagger to 10x
I'd like to see the recharging for silvers be an unlocked service all year round instead of the week or so we get every year right around the New Year. I'd be much more open to spending silvers to recharge enhancives over trying to scrape together enough bounty points to try and charge them. I don't have anything else in game to really put silvers towards.
Also how people still haven’t figured out that there’s trash cans literally in every pawnshop
probably doesn't help that the trash cans are kind of inconspicuous. In solhaven it's an urn (or case) and in the landing it's a case (or urn) - I forget which has which without looking.
I was going to write something about how a game where people now have to buy special expensive items to HIDE the fact that they drip like a cristmas tree decorated by hyperactive children jacked up on candy canes might be at the time to reboot stage...then Duffield came along and wrote it for me.
The best part about trash is you don't even need to know it's there just use TRASH <item>! It being the trashcan
I kill Goblins boosted.
This is awesomeness! If I can request - don't forget a few small pockets from time to time :). Recently items like bodices or skirts or even pants that had a very small or small pocket have stop having pockets for some reason and a small pocket is useful for that promissory note you want to keep separate lol 🙂
A few pocketed broadswords would be good too. Don't think about it too much. Just enjoy storing boxes in your broadsword.
You see a saltstained burlap sackcloth dress matted with bristled ogre backhair that she is wearing from fancy loot.
You see a saltstained burlap sackcloth dress matted with bristled ogre backhair become a pearlescent red silk gown with a plunging neckline via the order book and realize you have done a service to humanity! especially if it has pockets! lol
just your average weightless 1000 lb capacity pocket broadsword
Excuse me, I'll take the original dress.
FINE, woman! lololol
Would really love the idea of useful crafted items that we can find beyond loot cap which can be sold and traded with players, but otherwise has no monetary value (i.e. the alchemist doesn't buy it). As you mentioned, need more work on crafting and allow for using consumables (and scrolls/magic items IMO) from within containers so they don't have to be held. Also, maybe we could increase the chance of finding random boosts including higher level boosts while searching.
Is Lock and Key influenced by loot cap?
https://gswiki.play.net/Lock_and_Key
I believe they had said not affected by loot cap.. also it would be pretty messed up if they tripled lock and key drop rates just to have it nullified by hitting cap
Will LOOT ROOM and LOOT [BOX] be updated to pick up new wave clothes?
Would it though? Would it?
Messed up yes, but not out of the realm of possibility lol
when "all cs spells" is a range of things that can stop working on a whim (sorry Ethereal), nothing is out of bounds really
They also aren't used because it takes a lot of work to currate and sell something like a wand to another player unless you try and add value to it. I would be curious to see what bad there could be if a player sells a wand/thing to the pawnshop that item, as just a high level idea, is then available for purchase more efficiently back from the pawnshop like a store. So game pays 500 for a wand, sells it for 750. Or something like that. So the things the game is producing are getting used vs turned just into silver. I used wand as an example.
I mean, that is what trading does with loot and also what purify does for gems. But that’s why things like ranger rods aren’t worth any silvers to pawn.
I am not saying ranger rods. I am saying would some of the consumables be better utilized if you could just add ";go2 pawnshop, buy small statue, 4.times rub statue." knowing they are basically always there from players selling the copious amounts of statues the game produces that are just turned into silver.
Covert Arts 🙂 And that one makes the least sense to need “recharging”
Yeah, I commented again a bit later down about that one.
Another vector for special loot would be to create a new hot trendy thing and instead of putting it out for sale, keep it treasure system only. The Kenstrom wings for example, or girl on fire dresses, or forehead gems, or whatever. Work with players to brainstorm a set of new items that would sell for 25 to 75k bloodscript if new. A note that fixes the weight of any cloak or backpack to 1 lb. A note that grants 100 to suffused energy. A new line of material that glows only at night and leaves a trail of moondust...whatever.
point of order: suffused energy is one of the potential rewards of a lock/key
Also I think that a fair answer might be a middle ground - services shouldn't need recharging (but maybe need more tiers/investment somehow) - and the ranger trinket should have the 30-day attunement so it's not a 1-per-account type thing
So much of the good stuff is driven by event currency, and comparatively few by resources you can acquire from the treasure system.
Yes you can buy some event currency from other players that bought it from the simucoin store, but without a direct offering that's also shuffling owners and not removing the silver from the game.
Are the event boxes going to reflect the increased value of less silver available? The balance supporting the company but also getting the good stuff directly with silvers could use some tweaking.
Let's just say, if DR exclusively used silvers the value would go up dramatically because you can't just buy billions from the simucoin store. There wouldn't be much of a need for a loot cap, at least not as low as it is.
But that's no good either because we want the company to make some money and keep the lights on. But what's stopping the pendulum from swinging a bit too far here?
Just out of sheer morbid curiosity and for science, I actually hope they go through with [the plan](#1461872047062908929 message) of leaving CLAIM boxes at 7.5m while changing the orb from 2-rub blue to 2-rub indigo. My expectation is that that plan would drain billions less silver than past DRs, but the possibility that I'm wrong would also be utterly incredible to watch play out if it did.
2-rub indigo would be interesting.. but since it sounds like gemstone prices may not be adjusted for months, if at all I'm still saving up for that last slot
Can i use my lumnis reschedule to push the date out further so that I can stay on Fash'lo'nae Tutelage longer?
Absolutely can’t see many people buying CLAIM now at the old price
or with the old things...now if they gave me an orb that gave me 200k resources?
I didn't even buy the one offered for the loot /experience changes. ::Shrug:: Who knows what people will do
Will people pay 1.5m for a 2 rub indigo!?
Yes
With the loot cap changes, maybe shattering a gemstone should give dust and silver. That way capped characters can get some silver beyond the loot cap and 90% of gemstones isn’t just dust.
It would be nice if the lootcap was character bound and not account. Otherwise it feels like we are incentivizing multiple accounts, vs alts/premium/plat accounts.
At least this way people have to make an active choice to play a main over an alt if they are choosing to farm.
The extra field exp is nice, but I'm planning on downgrading to basic after I get a premium enhancement done
they dont have to give capped characters silver beyond the loot cap
Well yeah. I’m fine with the changes as is, just thinking of ways to possibly give people more options for loot once they hit the cap without going back to the old loot cap.
So the Drakes do a group hunt every night. Usually Svardin will be the one to loot, sell, and split the coin. How does the lot cap work here? Its it all on him? Does it affect the whole group? How is it determine who gets what towards the cap as the split is pretty low.
It's basically just chewing through his loot cap. If he's sharing with the group then he's giving away what he could be earning for himself.
but they're bandits so we're really just talking dozens of silvers...
yeah, bandits shouldn't be bad at all. If you were doing REIM or something like that then it would be a different story.
oh its not just bandits
doing bandits should subtract from the loot cap 😂
every time you do bandits you get 1 million silver added to your loot cap capacity.. ship it
restoring silver to the masses.
Escort bounties between WL and the Elven Nations should reverse the loot cap
...escort bounties between WL and EN used to be awesome before they got seriously nerfed.
Unfortunate consequence of putting in blanket solutions. Maybe they need to put in a register office where officials of the CHE and/or group can register their hunts so the loot can fall under the group/house/organization cap. Or give the pesky town clerks something to do 🙂 Limit it to 1 per week per group/organization.
Heck they could put flag in like we have for DR. Player X elects to receive gems only/silvers only/boxes only/all loot types. Flag off Trail trash. I'm on a roll now I will stop.
Not sure if this has been discussed already, has simu ever considered tackling the silver issue on the other end of the spectrum? How about a progressive silver cost to train skills and not have a loot cap. They could make ascension training increase at a rate that forces older/higher level players to burn through their hoards. Im recently returned to the game, but i have always wondered about the end game value of silvers (besides selling for USD). Even with the introduction of player services which seem expensive to a low level player I assume its a drop in the bucket for high level players. Now that merchants/events have their own currency as do the auctions I fail to see the reason behind the sale of items for hundred of millions. What possible use is 500m of silvers in the bank except to sell them? I am not saying silvers are worthless, people selling vouchers/BS for silvers but its just a proxy for USD. i would assume that the players selling simucon items for silvers are not at cap or even close to cap. There is no functional system in place to remove silver/capital from the game. More silver is created, it exchanges from player to player with an infinite ceiling. I might be way off here since i have never even come close to the end game whenever I have played
How about a regional loot cap. Max that and you can still earn. Somewhere else. Would get some folks moving around a bit.
Loot pressure was supposed to do that. It (in my mind) failed miserably.
Yeah loot cap and loot pressure have not worked as intended
I think most of us have said, at some point in all of the loot discussions, that meaningful silver sinks would be beneficial, tons of ideas have been floated in that vein. The problem with training based silver expenses as I see it, even with scaling costs, is that it's regressive.
Something optional that people actually want would be my preference, like the lumnis gift they just put in. That's an optional, not insignificant, silver sink. But there's been a ton of other ideas as well.
500k a week is regressive, it hurts newer and younger characters. Assuming the player isnt an alt. Training costs that increases as you get higher level is not regressive, its progressive like our tax system. The higher you are the more you pay. the problem as i see it is similiar to the real world. The wealth distrubtion is top heavy. Now i am not saying tax the rich, but the cost to train in my scenario would in theory be relative to what the average cap/post cap player would be expected to have
I mean, you are kinda saying tax the rich. A consumption tax (training is a consumption tax) s always regressive by definition.
It's also fundamentally, in my opinion, bad game design, to tell people they have to "save" to level. What if they didn't. They are stuck without the ability to train?
I have no issue with saying tax the rich. Put a monthly incremental tax on character wealth starting at 100m and scaling.
i referenced that line to imply that in real life, i am not supportive of taxing the rich to an ungoldy level. Any tax system has to be progressive, or you only hurt the people with less. Lumnis is a great idea, i would love to know from players who have started recently can afford 500k a week vs older players and what the drain is in percent to their bank accounts. making ascension training cost increasing more and more silver. I dont have all the game data to answer ever question. However look at the market posts for stuff on sale. There is not a shortage of silver. the idea that people wouldnt have silver to train at higher level is absurb bro. Again reference the new lumnis gift. Any cap/post player that isnt doing is purely by choice not lack of funds. I would even venture to say that if you look at their locker inventory its filled with expensive gear that will likely never be used because there are no forces to create any liquiditiy in a system that has a endless supply of money
I didnt post to start any arguements just to offer an idea that might not have been attempted by the game creaters. Its obvious you dont like any of my ideas from the other thread and i respect that. We can agree to disagree and we both are probably wrong because we dont have access to critical information.
A consumption tax is regressive, even if it scales. Even if it scales so much as to be almost non-existant at lower incomes/levels, it's still regressive unless you eliminate it at a certain point. I encourage you to look up the definition of regressive tax.
Adding a training tax, would have the same stifiling impact that silver costs for gemstone upgrades are having right now. People are making the decision that upgrading a gemstone for a .1% improvement in power, isnt' worth the 1M silvers to do so. If you taxed ASC training, a lot of people just would opt out of it. Because the gains from ASC are so fractionally small as to not be worth the cost.
Okay i see your posts are getting edgy, so this will be my last post here. this is copied from wikipedia if you dont like the defintion show me another. A regressive tax is a tax imposed in such a manner that the tax rate decreases as the amount subject to taxation increases.[1][2][3][4][5] "Regressive" describes a distribution effect on income or expenditure, referring to the way the rate progresses from high to low, so that the average tax rate exceeds the marginal tax rate.[6][7]
The regressivity of a particular tax can also factor the propensity of the taxpayers to engage in the taxed activity relative to their resources (the demographics of the tax base). In other words, if the activity being taxed is more likely to be carried out by the poor and less likely to be carried out by the rich, the tax may be considered regressive.[8] To measure the effect, the income elasticity of the good being taxed as well as the income effect on consumption must be considered. The measure can be applied to individual taxes or to a tax system as a whole; a year, multi-year, or lifetime. the point you seem not to understand is IF THE ASCENSION TRAINING COSTS INCREASE OR TRAINING COSTS INCREASE ITS A PROGRESSIVE TAX, HIGHER LEVEL PLAYERS MAKE MORE SILVER AND WILL WITH AN EVER INCREASING TAX RATE TO TRAIN ITS A PROGRESSIVE TAX.
You have a nice day, I'm not gonna have a discussion with people who post in all caps.
i enourage you to learn about tax systems before you try to educate others. A consumption tax is regressive since its a flat tax and people with less income pay more of a percentage of their income relative to the wealthy. But thank you for encouraging me to learn about something you clearly dont understand
You were right. People need coffee.
I think making an assumption that all capped players training in ascension are rich maybe a bad one. There are a lot of players that don't make a lot of money and it would be a bit rough to tax them for spending a lot of their time to train in ascension. Ascension is no picnic and is pretty harsh already with their gains as you go.
I think we are already going in a good direction though with adding some more silver sinks. I think we can add some more though like the claim boxes and stuff. maybe even bring back a few old ones with stuff in it. Hopefully we are already going in a good direction where silver prices will eventually go down.
I think if I had to pay silvers to train in ascension that would probably move me in the direction to quit. Especially with the amount of time it takes to train in ascension.
Lumnis Donate is the tax.
I already barely upgrade gemstones because of the silver cost. 🤣
Silver sinks are good unless they inflate something else but yes. Also new hunting ground and challenges good. Just need to see it all materialize to keep up with the new capped peeps. Hopeful the changes all support the long term health of the game. Would be great to still be engaged in 1-3-5 more years
#game-chatter message 😆
Escort bounties: In the time it took to run from WL to the nations, you could have done 3 or 4 from WL/Solhaven to IMT and earned more bounty points, experience and silver over a single long trip to the nations. This is what I found out years ago when the bounties were first introduced. The 5-10 minutes from WL/Sol to IMT and back over the 45 minute from WL/SOL/IMT to nations....
Then I took a couple years break from the game and when I came back bandits were updated and they absolutely slaughtered my wizard on an escort bounty about 10 rooms out of the town gates and I haven't done one since.
yeah it should be new things. No nerfs to existing systems just for the sake to get rid of silvers or penalize people further.
It would be cool to see a silver shop of older DR items. Maybe if a script has been out for x years it could be considered for silver purchase.
They want a silver sink let me pay silver for a golvern segment. Please and thank you.
I hate and resent all the separate festival currencies. If they had to make festivals a 'pay to win' feature, they could at least have stuck to ONE festival currency or made it possible to exchange your unwanted Bloodscrip for Soul Shards for a modest fee.
You already can exchange your currency. It just requires interacting with other players. People trade currencies all the time though
The cynic in me says, easier to sell more if they aren't freely exchangeable.
Yes, I said a modest fee, not the sort of mark-up the PC merchants like to charge. I also play at non-standard times.
I regret I have but one thumbs up. The multiple currency setup is an annoying and frustrating manipulation and that is me saying it nicely
"Trading 30k soul shards for 25k bloodscrip". There's your modest fee. 🤷♂️
It's annoying, agree. It's like no pawnshop in HW annoying. Can I work around it sure, but why should I have to.
I would love to see the event currencies consolidated into just one.
I realize it's Monday, but man do I agree with Ufian's implication that coffee should be a requirement for interacting with discord. "hate and resent" is such strong language for a moderately annoying inconvenience. At any rate, my understanding is that the multi-currency situation is rooted in financial tracking requirements and not a malicious gotcha.
I feel like very little they do is actually a "malicious gatcha" and just...unfortunately implemented or implemented for reasons players just don't agree with. Like - the GMs obviously love this game. They don't want people driven away.
I think they could track simucoin sales occuring around the events themselves and call it a day.
I would also argue that multiple currencies could potentially even the playing field just a little. Some people, like me, buy into the fluff-oriented events more so I would carry more raikhen than bloodscrip so this, in theory, gives me a tiny edge in a raikhen-focused auction whereas a DR fan has the edge in a BS auction. Just a thought! (I clearly need more coffee too given the number of typos in this post that I had to edit)
But only if they occur in an even month.
Well, that's the charitable way to look at it . One year after being pretty much forced to move out of the instance I chose to play in and paid extra to play in, and a couple of weeks after the treasure fiasco and the other 'push this button and see what explodes' efforts, I seriously question whether some of the GMs even play this game.
Ohhhhhh now the salt makes sense
I think they all play, or did play, but that doesn't mean they play the same way we do.
I find that having a "most generous interpretation" to situations we don't have all the behind-the-scenes info on leads me to being a happier person! (and yes I did learn that from Dr. Becky)
You mentioned 500k a few times. The lumnis donate is 250k a week once you hit level 20.
Before that it is level x 2000 so a level 1 is paying 2000 silver and a level 19 is paying 38000.
Well, I’m truly happy for you if you can go through life interpreting collective punishment as solidarity and quite possibly armed robbery as an incentive to charity. Personally, while I do understand that the GMs can’t please everyone and probably shouldn’t try, I don’t think it hurts, either, to issue the occasional reminder that we, the players, are paying customers and not lab rats.
Gemstone isn’t a free game (unless you’re willing to accept some pretty severe restrictions) and compared to a lot of more modern games, it’s not cheap either. The very least we should expect is to be able to state our concerns and, yes, objections, without having to tiptoe around them.
I don't disagree that the players, as customers, should be able to state our concerns & objections. Even if it is repeating the same thing that has been said for 30 days.
Where I disagree with you is in HOW the disagreement is stated. Using phrases such as "armed robbery" is not conducive to the conversation. Neither is the (and pardon if this is NOT the message you wanted conveyed with the following statement) implication that GMs are so out of touch with the game because they don't play.
Many do play. Many were long time players before they GM’d. This doesn’t make them all altruistic but I am pretty sure most do this for love of the game and have some knowledge of it even if their public responses can feel *corporate At times. I don’t believe they are being paid to ruin our time. That doesn’t mean they are always right or that we have to agree and I’d like better customer service in some areas. But GS is still a remarkably long lived game
With many passionate devs and GMs. There my nice thought for the day
I still don’t understand why the solution was to limit fun rather than adjusting the price of CLAIM and boosting the loot floor and prices globally as a flat percentage.
I’ll never agree that making a more boring state of gameplay more common for everyone is the right decision in a video game.
That’s my thought for the day.
Sorry, what was the limit of fun? Lowering loot cap? Were you bothered by the higher loot cap?
Yeah, lowering Luke loot (Edit: silly voice to text) cap. It’s just a weird design decision to implement something that would limit more players.
Perceived or otherwise player perception is literally the foundation of a video game. None of the stuff is real. It’s all about perception.
I kinda feel like silver sinks should have been more thoroughly explored and implemented before throttling loot, but eh. It just feels bad, moved goal posts, and fixed... what?
If none of it is real why did you steal my JOY when you outbid me on that GOTB stone!?
Because you deserved to be outbid, I've seen what you do to good stones.
❤️ to show I am joking.
Once you hit 1% loot cap you instant absorb 1 experience point per mob killed.
But yeah, I didn't think I would hit loot cap so quickly but it's not really hard to do if you're farming for gemstones and play a couple of hours a day.
Other than gaining exp, which is great with lumnis donate and cashlonae, there's not much else for a large chunk of the month.
It would be 1 thing if something had replaced loot, but for the entirety of the games life its been hunt for exp and loot. Obviously those of us playing this game long term kind of like stability and its a big change that feels way more stick than carrot at the moment.
A lot of this comes back to communication. Good communication doesn't just come down to being open to it or engaging. Much of the communication still seems like folks getting really excited about something and jumping the gun and being disappointed when we're not exactly as thrilled as they are.
Some communication comes across as being not well thought out immediately. From my perspective, the game is funded by the powerusers. The extremes. They're the ones spending the majority of cash at paid events. They're the ones playing hours and hours. They're the ones hitting loot cap and bottom line not playing like GMs.
Are GMs paying thousands of dollars every paid event for these items? Did a GM pay $5000 to build a single item? Has any GM actually paid a $1000 for a pet?
Maybe staff doesn't engage the same way the players funding the game do. Maybe there is a disconnect.
Kinda rambled but those are my thoughts after reading the discussion this morning.
I like this typo. Can we refer to it as Luke's cap from now on? Luke's cap was lowered.
Please no, Luke would never do us this dirty. We can call it... Lenny cap.
I edited. But also left the remnants of the type.
Is old Luke cap then Luke's father? Luke (new loot cap) defeated vader (old loot cap)
True that. Look ma, I can touch the ceiling.
Old loot cap didn't bother me because while I did hit it, it took me most of the month to do it. New loot cap I hit in less than a week, not having changed my play time or habits at all. Looking at 3+ weeks of 1% loot and exp as my only hunting gains is pretty underwhelming and unmotivating to log on (I won't stop, I have no life)
NEVER.
As far as current GM ‘s who knows what they did as players , I would imagine since becoming a GM the majority of them have not spent $1000’s on the game. This mirrors a lot of the other aspects once you step into that role of GM your perspective on the game changes it has to in my opinion. You also have tools and trick and presumably some degree of knowledge of the gaming systems that exceeds the casual player. So a GM rolling up a PC in their free time in my mind does not even have close to the same experience of an average player let alone a new or casual player.
Out of curiosity, did you feel bad for the players who hit old loot cap much earlier than you? Or did you suspect that the 35m cap was in for a good reason?
I never really gave that much thought. I think if you were managing to hit old loot cap in a week you were deliberately farming extremely hard so you sort of get what you get at that point. A lot of people are hitting new loot cap without doing what I think most people (at least previously) consider farming
Fair. Thanks for answering. I definitely am in the "just wait and see" camp. Most beneficial items still seem to come from pay events using $$ so until we start seeing more (and REASONABLE, aka not gemstones unbinding/rerolling) silver sinks (love lumnis donate!) I'm not too troubled as my acquisitions were still limited by how much $$ I was willing to throw down at DR.
I think I would've preferred 2 gemstones a month and make the second easier to find... encouraging endless hunting for a 2nd gemstones created more silver than the gemstone mechanic drained, and now with the lower lootcap it feels even worse.
Just another reason Svardin is cool
the gemstone market has tanked anyway...this seems like at least an interim step in the right direction.
Gemstones are cooked
The mechanic should feel like - if I put in the effort, I get a reward, rather than - Grinding till my brain goes numb before Sunday night to get something that might be worth 100m but probably worth <1m.
grinding for that chance for more RNG
There is an old adage that goes, "Don't shop with your wallet." and the misperceptions and hyperbole in this chat daily is wild.
<takes Geijon's wallet instead>
once again I urge Nyxus to play some marvel puzzle quest and steal a reasonable progression system from an otherwise goofy mobile game
Man...that's a tough one. Have Nyxus keep pumping out changes...or take a break from GS to play another game in hopes of his return bringing another golden age of GS...
Even Moses had to go up the mountain
Look its not really rocket science, just let there be actual progression towards rare/legendary gemstones via kills instead of just pure RNG
I'm not even saying specific ones, just "thanks for the 500 shards, I've coalesced them into a gemstone with COMMON and RARE properties, but I don't know what they will be until you open it!"
They'll add that and make it cost 100m silver
We'll give you onslaughts someday, with codexes.
the codexes are also cursed
Even if the RNG was the same overall, but gave the illusion of progression, it’s better.
Like instead of “1/1500 but pity ramps until guaranteed,” you just make it “fragments drop ~1 in X kills, turn in 100 fragments for the item.”
Mathematically you can tune X so the average time-to-drop is basically identical (and you can scale fragment costs for 2nd/3rd copies to match the rarer odds). Same expected grind, way less rage-inducing variance, and players feel like every run mattered.
Quick rates addendum:
• That 1/1500 ramp system averages out to ~750 kills for the first one → so 100 fragments would need to drop ~1 per 7–8 kills.
• If you want later ones to feel like ~1/5000 → 100 fragments would need to drop ~1 per 50 kills (or scale fragment cost accordingly).
If anyone wants the full math I can share it.
Edit: but then you can expand the system by offering login boosts that would maybe let you earn fragments faster or have additional fragments as a part of a quest reward or something.
Then the player actually has influence over how quickly they can earn those fragments. Or even have a major loot boost cut the rate in half or something.
illusion of free will and all that
We play a text based game in 2026….
All of this is an illusion
We are all illusions living on a mote of dust, floating in one of Scooter's daydreams
Has there been any conversation about how Fash'lo'nae's gift interacts with LTE? I have 2 very close pulses here with gift on. It looks like I absorbed 79 field experience, which should amount to 395 total exp. Instead, I gained 411 total experience. (19 xp more than gift should give me), and lost 3 LTE. I also have the +50% base experience thing going on, so that probably muddles some of it up. I would expect if that were the case I'd be able to find 39-40 exp in there somewhere, but it appears not.
Experience: 7,785,215
Field Exp: 1,622/1,223
Total Exp: 7,785,215
Long-Term Exp: 11,301
Level: 100
Experience: 7,785,656
Field Exp: 1,543/1,223
Total Exp: 7,785,656
Long-Term Exp: 11,304```
you gained 441, 5.5 x 79 is 435 (5x for gift and .5x for scroll)
I bet the 3 LTE is rounding up, so each one gains you 1.5, but then rounds to 2, hence the extra 6 exp
that makes sense. I was mostly just really curious about the fact that LTE works on the fash gift. those extra xp are basically miniscule in the big picture, but I can't help keeping as much in that bucket as possible.
Out on a bounty - find an heirloom from a critter. 30 critter kills later (and many other critter type kills along the way) I finally got the heirloom to drop, I walked out with 8 boxes and what amounted to 49,388 silver of other stuff looted (coins/wands/lockpicks/gems/etc). This hunt took about 25 minutes to complete (killing everything in my path), first 15 minutes with a major loot boost, last 10 without. 4 boxes found with the boost, 4 without.
Upon opening my boxes I made:
Loot boost boxes gave me a total of 40,081 silver from everything sold.
Non-loot boost boxes gave me 128,561 silver from everything sold. One box was just over 90k worth of items.
In all, my 25 minute hunt gave me 218,030 silver. I probably could have made another 25k if this character could skin. This hunt now brings my monthly loot to the 2mil mark. If I actually dedicated my time to maximizing my hunting/treasure gain I could be sitting at 7-8 mil right now and closing in on the soft loot cap.
For the record, normally a hunt is 10-15 minutes, this one just took forever to get that heirloom to drop and I usually take in about 50k a hunt for this level range I hunt in.
I still think this loot cap is a joke and a punishment and I've never even hit it once.
are you lvl 100? just curious for research 🧐
Level and Creature hunted
I have capped, but not hunting capped right now. Hunting in the 21-40 range right now. I made almost as much on this one hunt as I have in 8 hours with my pre-level 20 characters.
At the moment I wonder if a low loot pressure is the result of my hunt, with folks tending to be more into DR than hunting at the moment.....
I definitely think that factors in, I got 8 or so boxes in less than an hour yesterday with no loot boosts and that has not been normal since the changes
interesting - why would you say loot pressure failed?
because it didn't move the needle as far as getting people out of the pressured area, they just hunkered down more
Loot pressure is the worst. The pits are so poor for me now!
As vorlash said, the only people who really "move" for pressure are loot farmers. Most players aren't gong to change a hunting ground because of some nebulous concept they can't understand in the first place.
Am I getting less because of loot pressure, or RNG, I don't know. So I mayaswell stay.
but if they overhunt it, then it is poor. the point may not be to get them to move. it's to make them poor?
though i think the original point was to free GMs up from having to micromanage treasure levels
Interesting...if loot pressure making a place poor didn't get players to change their behavior or continuously complain...how come hitting LC (but then still finding poor treasure) cause such an uproar?
I’m 98% certian the purpose when it was released was to make people move around not act as a pseudo loot cap.
yes, but if low treasure is not enough to get them to move, then it is still accomplishing the goal which is less reward?
yeah the "make them move around" really turned into "make a few MA armies claim different territories they basically stay in full time.
It may be part of the purpose now, but it wasn’t when the system was designed. So it may be serving some function but not the one originally intended.
Risk/reward falls apart a bit with the lower loot cap. SG loot is crazy, but once I'm loot capped, why deal with the more dangerous area with obnoxious movement mechanics? You can loot cap hunting Hinterwilds for a week.
well, i can say as a silver hunter when loot pressure was implemented...it definitely got me to move around! there was no other option
Because getting (virtually) nothing is terrible.
Even in otf I can earn money. Despite it having ridiculous loot pressure. I can’t “outhunt “ cap.
right, so i would say loot pressure is functioning exactly as intended. but loot cap has introduced a confounding factor.
but loot pressure would be insane to remove, as it would entail hand-balancing the silver rates of every hunting area every time some power balance shifts - from professions, item creep, expansions, etc. they simply aren't to do that, imo
Or just set silver rates by level.
Have we considered just removing silver/treasure all together and make everyone suffer the same?
woah woah woah, calm down now
why are you not enjoying your interactive food puzzles
I think it's lame I have to change everything up to get any treasure at all even when not loot cap'd because other people can drive the loot into the ground.
It really does make SG feel not worth it when you can grind for gemstones and loot more efficiently in a less dangerous zone because of loot cap…
Personally, I don't think it ever met its goal. I think it's probably part of the calculus of the current goals, so to say, "remove loot pressure" is a bigger picture discussion than it was before loot cap.
all i know is that spent effort tends to equilibrate toward value gained. things are out of equilibrium right now, but the economy will inevitably shift and more or less go back to what it was before.
i miss the days where skill was a factor in silver earned and we will probably never have that again. now it's just, you paid your $$$ and you get your fixed silver value. it's boring but i get it
theyve kinda done this with gems eh? And you can hear the cries of the lowbies from here
not even less dangerous as much as less f||unnel cak||ing annoying
i just wish there was some way of still having spent effort translate into more value gained.
they are slowly implementing scaling silver with our level/experience. i think that is probably going to accomplish it. but it is seriously hesitant
i still toy with the idea of increasing loot cap by 1 mil for every 10 mil experience
Or deceasing loot cap by the amount of ascension you have...the higher you climb the thinner the air 😄
maybe there are saved posts from 2009 explaining the purpose of loot pressure
its sad we can't post memes on this thread. it would bring much mirth.
Want them?
I just found it
Bring back all the old stuff! Put it in treasure boxes!
Do you have any outside of those that relate to exactly the purpose behind loot pressure? I didn't find what I was looking for
Thats specific enough I can look. Really the forums are still up so I'd probably go the Mechanics / Loot section. Is Ed trying to get Forums back, are you ED? 😉
i miss the thoroughness of catching up on the forums
What is SG?
Sailor's Grief. Most recent ASC hunting zone
Sailors grief… newest ascension hunting zone
Still catching up, but I remain amazed for both good and bad that Temple of Lumnis donations are only 250k for 51,100 exp after Wyrom’s February claim box last year proved that people would pay 10m for 42,875 exp.
Now, granted, those orbs were unattuned and the loot cap was higher and Fash’lo’nae’s Tutelage didn’t exist. Sure. But that’s always the challenge, isn’t it? Whenever they come up with something people would pay silvers for, many of the same people would also be willing to pay dollars (Simucoins) for it, which is better for the game.
So maybe we have to consider any silver sink suggestion as two suggestions. Just like the Temple donations and Tutelage were announced simultaneously, we come up with a pay event suggestion corresponding to any silver sink suggestion.
What people can/will do as a one off, special item, isn't necessarily what the masses will do on a regular basis. If the goal is to make it a drain that "everyone" can participate in, especially given the new loot cap, I think it's actually priced perfectly.
Yeah I bought some of those orbs, didn't use a single one. I used the much cheaper orbs.
Yeah, that’s why I said for good and bad. They made it accessible for the average character, which is great, instead of having a higher end drain targeted at bringing down the hoards of people with more, which (I assume) they would also have considered a good thing. Just less of one to not go with the cheaper model instead.
I don't know, I feel like the long term, sustained spend, is gonna pull more than the one offs did per year. Also, nothing stops more noew interesting 1off event boxes.
I agree, but I'm implying (maybe not clearly enough) that it didn't have to be one or the other. They could have, for example, done two tiers of Lumnis donations: 250k unlocks 4x while 1m unlocks 5x and 4x.
Oh, fair. I entirely missed that part.
250K/week I'll pay, 1M/week, nope. And I don't consider myself "poor" With the lower loot cap, that's just too much.
I'm glad they didn't the discord screams of haves vs have nots would have been deafening
I want to see the silvers generation data in a few months. I really want to know how effective all of this was and if the wealth gap between players grew or shrunk.
I don't anticipate that it will have shrunk in reality (shrunk measured in percentages, that is; it'll have shrunk by hard numbers) since the locksmith pool fees and Temple of Lumnis donations (and reduced gem values) hit the lower end harder than the high end. (Again, percentage-wise.) I could be wrong, but that's my expectation. Many of the high end just avoid the locksmith pool fees anyway by picking/408+407ing/125ing/bashing their own boxes, all of which I've seen a lot more of lately except maybe bashing. That one seems about as common as usual.
(This isn't a criticism, by the way, just an observation.)
Whether players feel better about it in perception is so much trickier to predict, though. Not thinking about that one at the moment!
Instead of taxing people, give people incentive to spend it instead. Add something like a Lumnis bonus or something similar that's game wide and separate from the existing Lumnis, and it only triggers once X amount of silvers are added to some sort of pool. And everyone gets it whether they sunk coins into it or not. Richer characters will almost definitely end up shouldering the majority of the cost, giving the same end result without creating resentment over a tax, and everyone benefits from it.
I agree lumnis donate is very reasonably priced. Haven't decided to throw real money at Fash though... it's like trying to go faster on an endless treadmill, what's the rush?
a year...a full year of the Lumnis donation is an insignificant silver sink for the billionaires in the game. I'm not sure it will change a lot except to speed up leveling for the top 50% of players who can afford 13m a year. but in 2026 why not.
loot cap would be sooooo much less painful if we could at least find enhancive drops after hitting it....
Just make them unsellable at the pawn, like the DR loot.
At least dangle the carrot for us that maybe, just maybe you can find something that will be of value to someone (even though they're not generating increased currency in the system)
We are fortunate that our GMs are not especially pernicious. They could have created an outcome of messages where at cap you still find the loot...so you see what it could have been...only to realize it was all in your imagination, or only to have a happy gremlin snatch it from you immediately.
Once you hit loot cap start providing Kontiibucks. You can ONLY accumulate them post loot cap and they have limited value (they are non-transferable and can only be used for a specific event or specific purchase type that people can save up for.) Also have an auction for very specific purpose items as well (not necessarily mechanically amazing) such that the system wiill somewhat regulate itself whether people generate 100 Kontibucks across the land per month or 10m Kontibucks (they'll just bid higher with more Kontibucks in their account.)
No impact on silver generation and limited benefit but you get a number to go up while hunting.
While i do love the concept of Kontiibucks.....i think anything involving auctions where people could accumulate obsene amounts of currency would lead to upset people
least popular GALD service: custom loot cap messaging
A mangy gremling swoops in and snatches your uncut diamond before you can do anything about it! The nerve!
A brown squirrel dashes in and grabs your uncut emerald before you have time to react!
Actually, I'd 100% pay for that messaging, at least then I'd know I was loot capped, instead of having to just watch for some loot and hope.
Yeah, I'd absolutely without question pay for that at Rumor Woods to know when I'm loot capped instead of having to meticulously track silver gains just to get a ballpark.
Hmm I assume starting to get items that are permanently marked as unsellable in Duskruin is a sign that I'm at\approaching loot cap
yes
if you can't pawn them at all
You should have been seeing [messages alerting you about that](#1469401978546159697 message) when you enter the arena/sewers. If you aren't, that might be a bug!
With loot cap not ignoring event drops, if you select DUSKRUIN REWARD LOOT, after 10mil silver is earned in the month, you will start to see a message that you are approaching the loot cap. You can leave it on and still get loot, you are still capable of getting a 6x weapon or a nice enhancive, but once you start seeing that message your item cannot be sold at the pawnshop. The messaging happens when you enter the arena or the sewers, so if you want to switch once you see that message, you can.
well there's the solution - just leave Duskruin open all the time and you can check your loot cap
Heh I hope the warning isn’t broke.
I haven't actually seen a message about it yet, it's just an item or two every once in a while that is unsellable
maybe you can just keep that item for next month and see when you can/can't sell it
wait, did I say the quiet part out loud
increasing the "good" enhancive drops would certainly solve the other bit of giving people something to spend silvers on (I know it's not new silver generated etc etc and not sunk aka sucked out of the system, but still more things to spend on and feel like progress being made)
Ah ha! There's the message now.
Completely unrelated:
selling violet orbs!
Oh yeah, I should drop the price on those while I'm thinking about it.
I actually want this.
Another day without HESS/Annex feels like another day waiting in the lobby heh
Does it at least offer free cucumber water?
That's up to you isn't it? 😉
HESS opens a week after DR pretty consistently for the last few. Its been 3 days
I already feel like I'm running out of time
Having purchased a fash4cash, how much exp do I actually need to absorb to "finish" for my week? I thought it would be 20k absorbed resulting in 100k bonus and I'd be done. I turned in 100 duskruin entries for 20k exp(and waited to absorb) and...I'm still seeing the messaging in EXP
25k absorbed after lumnis 25k au natural nets you 100k bonus, total is 125k which is 5x the original 25k. Yes its 5x all the way
Is fash 5x from start to finish?
ah, I'm following now. it isn't 20k, as 20k of the 100k is not bonus. so 25kx5 is 125k-25k=100k bonus.
To wash the road out of my soul!
It's a great adventure to find a box you can't pick up. I've done it twice as a maxed out human, and that was before this change. I'd prefer that we not tweak away that adventure.
It is exciting to find a box that big but you used to be able to collect the coins from inside. This had a roughly 389 pound ingot that the majority of races would need another player to pick up then bring to the gem shop and sell for them
So, it looks like when you do a lumnis reset (the once every 6 months) that while the experience modifier resets, the essence gathering bonus doesn't? I hunted like 8 hrs for only 5k essence...which is even crazier than strait time. I can't be taking 80 hrs to get my 50k on the reset.
Even super heavy boxes before the change did not have 138k silvers...like a crazy insane box might of had have 50k.
...of the DMV
What essence gathering bonus? You mean where you would accumulate resources at a 1:1 with experience so lumnis made it faster? Yeah that's gone. But it takes roughly the same amount of time online as it did previously to max resources.
Yeah, I was talking about being slower after a manual reset (not the normal weekly reset), but I think it was just me calculating my time IG with experience gain incorrectly. Seems to be moving normal now.
Just dropping some feedback here around how quickly people are hitting loot cap and its impact.
In one of my other chats…. Some folks who are pretty much the most positive people imaginable and find the silver lining in everything posted these comments… these aren’t people who generate silvers to sell or anything.
I do agree that they've created a perverse disincentive to continue playing after a point in a month...I hope they are working on a way to create another incentive that is compelling enough to override the lack of silver gain
Another said this:
1) not spend any extra on simucoins.
2) cancel accounts.
I’ve shared my thoughts on discord a number of times now. I’m pulling lever #1 by way cutting spending this DR………
I’m not at cancel accounts yet. I’ll give them a couple months before I start canceling or selling off or anything.```
And another followed with:
```I def need to downgrade two accounts to prime, if not just cancel for a while```
Another gem from the convo:
``` Yea, I've definitely decided there is not much that makes me want to not bother logging in more than getting zero silver in a hunt```
**I can’t express enough how much a post loot cap carrot needs to be explored. The people above are not the knee jerk reaction types.**
Having 10m be the monthly cap really puts into perspective how much things cost. Now when I see people selling services, battle vaults, and BS, I can't help but compare it to the monthly cap and measure how many months of hunting it would take for me to afford that stuff.
21m for a battle vault? That's more than two months of hunting assuming I hit the loot cap each month. I really hope these prices come down soon because it is very disheartening to see.
1m silver to unbind a single property gemstone that you can now buy from a player for 750k silver
(the monthly "not-quite-hard" cap is 15m)
I asked Wyrom about whether they could do currency conversion and he was clear it would have to come with a fee for it to work. I can look for what he said.
You know, another side effect of these exp changes, I don't really care in the least about a wisdom of ages streak anymore.
Which is probably bad, as far as the feature is intended. They should probably buff it.
Wisdom of the Ages may be the most underwhelming feature ever implemented
I don't disagree, but I'm up to an extra exp per pulse now, with the promise of more. Which felt like "something". Now, it feels like nothing.
it's more for folks who may not take advantage of Lumnis and Cash. This allows them to gain a benefit from staying subbed.
I mean, it's to keep people subbed, regardless of them spending on the other things. IT no longer serves as a motivation for that imo. (Though again, the argument that it served it's purpose in the first place is certainly open to debate.)
Wisdom of ages was just incredibly poorly implemented. Everyone should of been maxed out immediately so you had something to LOSE versus a decade of incredibly small gains
That...yeah, that.
btw what is maxxed out? (60 months?)
can you pay into the infinte future? Someone try and donate 1 billion and lets see!
120 I thought
assuming like most gemstone things it's a 32 bit int you would need ~2,200,000,000 * 250,000 to see if you can crash the game (and potentially double that). You're gonna need more accounts.
Wisdom of the ages adds so little per month that I ignore it. I'm also not sure the answer to the 15m cap being hit too soon is make it take longer to hit that 15m 😂 I'm not at 15m yet, but its starting to feel a lot like it was when I was past that last month. I just did a 10 minute hunt for a cull bounty and came back with 4k. (Based on skin values I'm probably ~90% loot penalty instead of 99%)
I don't really mind the cap, what I do mind is hunting in the pits and getting nothing for it when I'm not even at 10m where it's suppose to slow down.
I frankly don't understand. My characters are on/hunting most weekdays 5-7 hours and I never earn close to 10m a month in loot
For what it’s worth, people are still just now finding out that event entries with silver as the reward affected by Luke loot cap.
after they’re finding unsalable things.
Just thought I would throw that out there.
That warning might be off by a decimal or something. He said it would give you the warning and still give you sellable things sometimes, suppose to be in the players favor, ect. So it seems weird people are getting the no sell items and then the messaging after that starts happening.

Do you script hunt and use eloot sell?
Are you picking up everything? Selling skins, selling gems, etc?
I have never come close to cap, and still have hunts were i come back with essentially zero loot in HW, zero gems, a low end magical item and a few hundred silvers in 20-30 kills
add in a less than 50 percent skin success rate for skins worth 1-300 silvers on avg
If you're hunting Ojanhahahahahart or Elduhahahahahart, you're doing it for bounties... there's zero loot there. Boreal Forest is probably pretty poor too.
The only loot left in HW is in the more dangerous spots.
But we're gonna get more people to cap faster and into those spots making loot even (somehow) worse.
Boreal forest has loot. I just finished a 15 min hunt.
You pulled 12.6k in skins out of Boreal Forest in 15m? That's crazy.
Empath. 3x FA, 2x Survival. 88 ranks of trading. 30 influence bonus.
I do not use scripts to hunt. I do use eloot to sell. I do pick up everything, sell skins (only 1x survival/fa on both characters that skin)/gems.
There’s no loot in the pits either!
Plenty of loot in the hive 😂
Yeah - actually I was doing ok in the hive even without skinning. But...need to get my empath a bit more exp first before he comes with.