#[Official] Loot and Experience Changes
1 messages · Page 10 of 1
Scrolls too.
Animated disks get this change as well?
Crate Whistles?
yeah
Yes.
... crap, now I need a gremlin.
You remove a battered haon box from in the lichenous Amminar disk sprouting shelf fungus.
>detect my box
You carefully begin to examine a battered haon box for traps...
You discover no traps.
Roundtime: 8 sec.
R>put box in disk
Your box won't fit in the lichenous Amminar disk sprouting shelf fungus.```
Seems like DETECT breaks the new 1/3 box reduction magic. Not sure if this is a bug or working as intended ... I submitted a BUG report in game.
There was a period of time when a few different updates went live after the official announcement. If you notice an issue, you should dismiss and recreate the disk. Any newly created disks should work correctly, which means the above log may not be incorrect.
Same. It’s like screen scroll for loot
Question.. for osa does this mean we will get overall less boxes per treasure chest or does this mean in order to optimize the boxes found that all crew will have to search the box?
does this include crates, gremlins etc?
As it was one person can search the chest till it’s depleted then the captain had to search to get the salvage crate.
Only one profession can dismiss and recast at will but almost everyone uses one. Can we request another way to "reset" a disk?
You are definitely not. My lowbie alts are diverting everything possible to ascension so that I can hold off capping them for as long as possible.
I was just saying this...some of the most interesting levels are when you actually play 1-60...things move fast, new places, still challening but stuff is also changing a lot as you level up so you aren't stuck in just a small area. the journey is way more interesting than the destination.
bUt NoW yOu HaVe To BuFf WyRm aNd SyBiL LOcKbOxEs
3 starter gemstonez plz
The 90s called, they'd like you to stop typing.
Everyone knows that style of typing is coming back
I'm listening to raw unfiltered complaints about the changes to the changes to the changes on the amunet, I have gone insane long ago
That is fair, I shall alert Bruce Willis and the 12 Monkeys.
Updated to include the limited searches will also apply to Grimswarm chests. (Looks like forward messages don’t stay in sync, but the official announcement was updated).
Any comment on how looting at duskruin will be handled?
You search through a plain hickory coffer and find:
(stowed in a pure white cloak)
a copper-chased azurite chunk
a stygian lichstone
a shard of tigerfang crystal
an ebon winternight sapphire
a tar black tourmaline
a sliver of blood-hued garnet
a brilliant snowblind diamond
a cloudy winter peridot
a twisted wand
a crystal amulet
a copper lockpick
a bright gold ingot
a miniature empath figurine
a small platinum nugget
a slick smooth stone
Looted 15 items.
I need more!
It'll count towards lootcap and sell for a max of 25k. That's pretty much the long/short of the DR loot changes.
I’m going to be loot capped by February 4th
When you find things that sell for 25k. Does lootcap use the 25k or some sort of raw value instead? Basically are we getting robbed blind by having items show up that sell for more than 25k?
Loot cap question that may or may not have been asked. Does the loot cap go based on sung worth of items? For example, that 2 HP rank necklace that sings for 600k, but will actually just be pawn fodder?
Lol @Tysong for having the same question at the same time
Looting at events needs to be its own instance as if you were not in the game for the purpose of lootcap. Just set the pawn and gemshop at duskruin to work that way and you must sell there for the sale to not count.
That is SUCH a good question.
If it doesn't use the 25k, we'd find out extremely early in February as soon as somebody loots like 3-5 things with huge temp WPS.
GMs could just clarify that. Spending any amount of USD at DR to cap your loot for the month in 30 mins would be wild.
Maybe we need a spendcap, an account can only spend 50,000 BS per event max
sad whale noises
If there’s one certainty in GS, it’s that this will never happen
I feel like if we were getting docked millions for temp weighted gear etc, we would have discovered it and rioted long ago. But probably worth checking with so many changes now
Definitely everyone mark down their bank account balances on Feb 1st
Dreaven... not loot capped... on the 29th...??? What year is it
Super stoked to hunt and find a box with tons of items. 
I’d have to go find it, but it’s been stated it just uses the actual sale value (25k) towards loot cap.
so far boxes are looking much better. thank you!
I read some comments about silvers being in the 100s of billions. This isn't the case. I'll double check with more recent numbers, but in-game wealth sits around 30bil to 50bil, which is a lot.
Reflecting back on the auction where there was 70 billion, then the auction was over and there was 70 billion. 😁
back in 2021:
Player: Do items you get that appraise for like 2 million count that much towards loot cap. Even when you can only get 35k from the pawn for them?
Estild: Only the amount you can actually earn counts, so 35k.
#mechanics message
they answered this 4 years ago. I doubt it changed (intentionally) with these adjustments.
Edit: I guess we should double check it’s maxed at 25k now not 35k. That’s many dozens of silver a year
Whirlin should pin that one
Armor [1]: some scorched light leather
Gems [5]: a cylindrical red beryl, a piece of dusky blue sapphire, a deep violet duskjewel, a flickering snowfire ruby, a brilliant snowblind diamond
Misc [2]: an oblong platinum nugget, a petrified tiger tooth
Total items: 8```
Still get a nice box from the wyrm when loot capped
Looks like the gems in the wyrm lockbox are excluded from loot cap as well.
Bramblefist tries to conceal his excitement. He says, "I'd take this off your hands for 11 silvers for it."```
Has Auchand commented on Thaumaturge Tomes? Having a lot of trouble keeping this charged after the new changes. Scrolls don't seem nearly as plentiful and at this point I'm not finding any.
I suppose I can purchase scrolls, but that is an even more expensive proposition now.
For the amount of money this item costs it seems like the charging needs to go away or be adjusted
On that same subject we need more essences to drop for pylons and essence belts!
I appreciate that argument. Will be mulling it.
forgot to pay for lumnis donation on my paladin this week, already. Fomo kicking in.
Scrolls [37]:
My tome is not starving yet 😆
My tome burns through charges when hunting with it that’s a very valid point
As well they should be. It’s not like that’s something you can really exploit. And it’s a heck of a fight.
maybe this is how the lootcap was lowered
Weapons [1]: a burnished hoarbeam runestaff
Lockpicks [1]: a steel lockpick
Gems [7]: a faceted teal sapphire, a clear azure hoarstone, a piece of green jade, a piece of clear oligoclase, a brilliant snowblind diamond, a frosted pale violet amethyst, a sliver of blood-hued garnet
Clothing [2]: a gleaming garnet medallion, an aquamarine inset pewter crown
Special [2]: some silver coins, a bright gold ingot
Misc [3]: a brushed imflass plate, a frosted rhimar nugget, an enruned imflass plate
Total items: 16```
wowz.
yo dawg, i heard you like plates
I will be dining fancifully tonight, with my crown too ofc
Now I'm thinking about other metal plates... would a drakar plate cook your food for you? Do you have to worry about getting electricuted with a zorchar plate?
Some of the stoves have drakar plates
True, but those aren't dinner plates
Only about 1 in 7 times on average
Anyone else tried any warcamps?
Looks like the treasure chests from them are still god awful. But I'd like to compare notes.
Also, how does being loot capped affect what you can find in DR?
not the tomatoes
The Lego teaser for the next LOTR set is for Minas Tirith and it included tomatoes. I was amused.
Before I just completely give up and cancel my account, are there any plans for the under 100s to get loot again? It's not like loot is everything - but it's the principal of it. If there are no plans to fix it I'd like to know.
No, leveling characters will no longer receive loot when searching critters 😢
What problem are you having with loot exactly?
I'm also curious what you're seeing. What level, where are you hunting, and what's the concern?
maybe the /s was left off? cuz even my rat hunter in the sewers if finding loot...and frankly the less hunted lowbie areas are still returning a measurable amount of silver...the box size was the issue (now semi fixed) not loot dropping...unless you are one of those capped people in which case...pfft.
Doing a quick search, I don't think it was /s as Quatore has talked in #rogues specifically #rogues message about not finding enough treasure after hunting (50k silver in 2days). They were hunting the citadel around lvl 60 though. So not sure if that plays into it.
heck citadel you can just pick up the red hammers and put em in a disk and clear 50k in an hour.... well maybe not quite but...more than a poke in the eye
citadel on a creature by creature basis is broke, but its so easy to kill a ton of creatures (if you cna handle crowds) that you can still do ok there
It is very demoralizing. And the lack of acknowledgement more so.
A GM literally responded to you directly. I fail to see how that's lack of acknowledgement.
Just to clarify the problem is 'under level 100s aren't getting loot' and the cause is 'hit loot cap'? Is that right?
I don't think they hit loot cap.
But maybe.... Urlach is, but Iono about Quatore. I didn't think so?
Auchand (a GM) almost immediately responded to you, asking where you're hunting and what level to try to get more information around the problem.
A jeweled white oak chest which contains:
A banana yellow citrine (in)
A dusky grey storm alexandrite (in)
An iron wand (in)
A faint blue water sapphire (in)
A felwood sylvan maiden miniature (in)
A gold-dappled olive peridot (in)
Some flowing deep black robes (in)
A whorled jungle malachite (in)
A purple-cap cowrie shell (in)
Some neat light brown robes (in)
Some silver coins (in)
and, as i think has been pointed out a million times by now, how much did you hunt in the first 2 anf a half weeks of the month? Cause a lot of people loot graphs are straight lines up to like 14m then flatline all month, next month will be more of an asymtope approaching 15m. Which, i think will still feel bad for people but will at least be more gradual
the amount of clothes dropping is really out of control. i've sold more clothing to the pawn this week than walmart.
Its alway the clothing that gets me, all the sudden I got like 20-30 clothings in my treasure sack, weighs a ton
Unpawnable greatcloaks. The true encumbrance final boss.
They should all be sellable, even at ridiculously low prices.
I sometimes keep the clothes if there is crazy good alliteration or a nice color or material.
Citadel is very well hunted
Also, can we have adjustments made to the MAIL SYSTEM and potential costs lowered? Mail costs more than locksmith pool fees depending on the delivery speed and materials.
I have been getting crazy good looking clothing lately and feel super sad if I don't have a spot to wear them so end up pawning them. I feel like there should be a warehouse for all the pawned clothing someone could go shop to pick out entire new outfits organized by slot 😄
You know, I would unironically love that option. The treasure clothing has so much promise, and with a little updating it could be so great.
I even love the weird ugly stuff. Those are my favorites.
The amount of snake skin clothing out in the wild is crazy..... must be creature couture
The trinket needs updating to be able to POINT it at a piece of clothing and have it overwrite the current clothing in that saved slot on the trinket.
Basically an easier way to update a trinket without having to remove and wear everything
So many factors in this
Race
Container capacity
What DID u get in silvers prior to changes
Lich or manual Hunting
Solo or Group
Etc. Etc, etc..
Ya Auchund reached out..so..at this point ball is in your court for help, assistants, feedback, basically everything
Good luck...hope you sort it out
As a fellow Rogue, lots of great hunting areas... And
MUG RULES!!!!!
I found a simple snake skin skirt a few months ago that was a keeper🐍
"Hey Barblemore... can we go thrift shopping?"
Barble gonna pop some tags, only got 20 silvers in their pocket...
I'm mostly just appalled at the number of people running around HW in subzero temperatures without their clothes on
I see Quatore in RR a lot, and the general vibe for maelstrom bay areas (level 35-42 for me specifically, marsh keep and citadel for others) is that our loot dropped by a lot after the change. The gem changes in particular made a huge difference. We are getting much lower tier gems as drops and in boxes. It sounds like this was intentional so I kind of gave up hope, but I’m chiming in here in case someone wants to take a second look.
now this is just cruel. one of my littles found a box on a dark orc that he couldn't pick up. So I logged in and went to get it. box weighed over 500 lb and had around 10k silver and 4 gems, a stickpin and a bright gold 400lb ingot
how can an orc fight carrying that box?
orcs are strong, its not like it was a kobold
You ask the dealer to appraise a bright gold ingot.
dealer takes the gold ingot and inspects it carefully before saying, "I'll give you 133,242 silvers for it if you want to sell."
Working as intended.
the orphanage needs to open a thrift store
i'm gonna carry it around and offer it to little people and just laugh
posting this here, in case someone has seen it addressed - chat with Cassis and I in game:
[Help] Cassis: "Previously if you 35 millioned you would no longer qualify for those things."
[Help] You: "Yeah Cassis, I'm guessing the question is if the 1% means that you would have a 1% chance on the already really low low odds already.... making it almost nothing? I dont think i've seen a response anywhere on how it impacts leggo drops at that point."```
I'm pretty sure those systems were not/are not affected by loot cap
Klocks not, confirmed by Nyxus: #1343619624398225539 message
Would be awesome to get GM confirmation 😬
I’ll say only my non loot capped have found klocks out of 5 found since the change.
you've found 5 since the change? I think i've found 5 total since klocks went live
5x as many as I've found ever...
I've found 1 in the last 10 months.
Get the pitchforks!
Yep found 1 before the change. I found 3 shortly after the change since I didn’t rush all my guys to loot cap 😁 and found two more after more spread out.
I been hunting all my guys nonstop since change and found zero
, mostly lootcapped
I mean my second account has never even remotely come close to soft cap and has found 1 lock since the system opened. 👍
I think being able to donate a certain amount of clothing to orphanages or other charitable organizations in game would be a great way to expand the deed system or provide LUMNIS DONATE credits.
translation: there is no treasure there
||Special [15]: a vibrant forest green lock, a vibrant royal blue key, a radiant forest green key, a radiant frosty white lock, a radiant blood red key, a gilded bronze barrel key, a grinning skull, a brass and gold sphere, a reinforced double rope harness, an order book, a small shadowy black crystal sphere (3), a shimmering green orb, a vial of iridescent oil||
that rope harness says it all
But yeah no jokes here. Literally 1 guy found 1 of them, and another that I reactivated a few days before the changes found 4 of them. So lootcap may not prevent you from getting them but I feel like it does affect your chances greatly. Of course I can't see the code!
...another that I reactivated a few days before the changes found 4 of them.
:lights torch, sharpens pitchfork:
The reality is likely I was the smart one that went hunting as soon as the announcement went out 😁
Same thing happens every pay event. The ones who hit it first get jackpots quick and then when everyone else gets in they get spread out.
For the last 2 weeks I have found almost NO treasure, and I am hearing the same from other players with characters level 40 - 60. I have hunted all of the areas in the game my character is capable of surviving. I have not been able to find treasure aside from a few crystal amulets and wands. Less than 10% of my average hunts. This is somewhat ridiculous when billionaires are whining that they can only make 15 million a month, finding gemstones worth tens of millions, etc. It's not about generating mountains of silver, it's the principle of it. At this point playing feels like drudgery. Due to the denial of the problem, I've canceled my account. Hopefully some realistic correction will be made in the future.
Can't get it fixed without answering questions! I wish you luck though.
Why answer GM questions to actually address the issue when you can just take blind swings at everyone on your way out?
Provide some details. What level is your character? What creatures are you hunting and where at?
Give either the helpful players a starting point or to allow the GMs specifics to look into.
its either a bug or hyperbole, do you want to fix it? Also, what are you doing w/ your stuff?
he's not wrong, I've observed a cliff drop in loot volume myself. sure, next month might be less jarring, but it is a sharp adjustment
I must be in a level sweet spot or something
makes me feel justified in turning on ascension to slow down leveling tbh
I hunt the same place he was hunting on my empath, her loot got cut maybe in half maybe... but it's the Citadel, sooooo bad loot
i outgrew citadel just before the changes - just know there are tons of wealthy hunting areas just ahead
I feel like it will be much better for the first 7-10 days of Feb then another 20 days of anguish
A new sense loot function would be helpful for players to discern if a hunting region was currently overhunted for loot. Maybe add an NPC that would provide guidance based on your level as to what alternative areas were currently rumored to have better loot.
It's kinda terrible, when a GM responded directly to them...and they never responded with any pertinent or applicable answers
My rogue at level 48 hasn't had a big issue with loot while hunting...Shadow Valley has been especially good.
I have a lvl 60 wizard who's been finding plenty in Crawling Shores.
I've hunted almost exclusively 40 - 70 since the change... It's not what it was, for sure, but that's kind the point of the loot reduction.
The wizard i started since the changes sees bupkiss for gems. Boxes have decent silver. I won't say I'm hunting rich things since he's 15 and in the landing so pretty much wherever the guild sends me for tasks and killing undead for favor. Can't speak to what it normally is but damn it seems low.
Ya that age yer minimal at any Diamonds or similar
But at 60t you can easily do a 30-50k an hr hunting
It would be scary if there is some weird bug that is seemly totally random hitting some people and not others. "I am not crazy, I swear!"
crawling shores and forgotten vineyard are great. But its spell sever, and people hate spell sever pre cap. So that's fine with me.
Pocketpicking might now be a viable strategy for loot gain for some.
I think in HW you used to be able to clear 750k in like 20 minutes.... Reach lootcap in a day with major loot boost!
Which was indeed part of the problem....
My warrior and rogue are both about level 50. Warrior makes about 50k a hunt, rogue can push it to 75k with mug
That's weird, because my lvl 58 ranger has had no issue finding loot across multiple hunting areas. 🤷♀️
Sad @harsh stirrup rage quit without getting any good help or advice to try and help and understand why they where not getting any silvers
Especially with a GM responding
When people rage quit even when getting direct interaction from support its usually a sign they were going to do so anyway, just looking for a reason.
People come and go around here.
People keep saying things like this but I don’t understand where or how and people hide their hunting grounds like old men with good fishing spots 😅
I’m hunting shan now and I’m getting like 1000 silver, a wand, and some bad gems each hunt. I’ve tried every area I can hunt - teras, ice mule trace, en. Can someone take pity on me and DM me where to go? 🥺
I get that..but was sad with the direct interaction of a GM
Warrior just did a bounty for night mares
What profession, level, lich or manual..etc
I haven't hunted at level 40-60 in awhile..but I'm sure many are
Skull Temple and Gyldemar here
Ranger lvl 40. Manual. I usually hunt things with nice big eyes because it’s faster but I’ll shoot sticks through ghosts if that’s where the silver are 😂
frost giants on Mt Aenatumgana
Night Mares can be crit'd. Rogue instant kills them like 75% of the time so Ranger should be able to as well
I remember maxing my ascension around there because shan had pretty nice loot. That was so long ago though
Trali/Trali Shaman had decent treasure earlier in the week, since you're a ranger if you can skin the leopard and raptors in the area skin pretty well, or at least used too. Haven't done them in a bit
and raptor feathers are flare fletchings if you do fletching
Also yeah, a fair amount of my characters income is from skins, not straight up loot
Illi and , oh goodness, what are they, birds, kitty's, Ambushers...crud
Yes Gyldemar
I assume the Dread Raptors and Masodonic Leopards in with Trali
I tried gyldemar and frost giants. They seemed on par with current RR and shan but my bounties were for trali. I’ll go back and try skinning. I will check out nightmares too, thanks!
Great skinning area, Trali just spike and plink from hiding
Big thing to watch out for is that the Shamen are Rangers, so they WILL spike you, and if you get hit by a dart, head to a safe spot to let the lethargy pass.
If I get encumbered (or take a dwarf) I hunt in the manor itself. Since spike is less effective indoors.
I pretty much ran Illi from 30-80s...
Great hunting their
Vaalor until I can't, off to the citadel, then back to Illy is my normal pattern.
Big part of it is probably the low-level gem value. Gems were sometimes the best part of hunting at low levels and now with silvers and gems both being reduced, it’s probably dropped by like 75%.
That could be, I keep my gems for bounties, so I don't tend to sell a bunch of them. I imagine the neutring of diamonds and emeralds have really hurt profits comparatively if you were selling them.
is everyone forgetting that the primary reason for the changes was to lower the amount of silvers generated, if you expect to make the same amount as before then you are missing the point. but that affects everyone so nobody is making the same amount as before. maybe some people can’t understand that.
That's not forgotten
But to say yer making 50k in two weeks, just crystal amulet and wands, seems a bit odd
gotta sacrifice a ragequit to the loot gods from time to time
My lower level characters are also not finding any loot (because my main is loot-capped)
Honestly I get not wanting to communicate with a gm through a public forum , DM might have been better maybe it was offered who knows. A break is always good to touch
: ⛄
But don’t forget that those areas have changed, so expectations need to be recalibrated. Trali weren’t that great a few days ago but I’ll go back and try the skins.
And just to give a little perspective, I have 7 million silver. I probably spent that much again on my containers, deepening notes, some light fluff, etc. I’m wearing brig from 2002 and my bow is from a very very kind soul who took pity on me.
Going by a loose estimate I went from 1 mil a week to 500k and I lumnis donate because the message i received was “loot at low levels sucks but here is a fast track to higher levels.” So now I’m making 250k a week. I also buy crystals and odds and ends like a drakfern potion to make a trinket.
Before the change I was beginning to learn about services (which are intimidating to new players!) and thinking about a banner or bloodstone or sanctify tier. But now I only have one goal - level up asap.
So a part of me is sad not just about the silver, but the opportunities it provided. Many fun parts of the game are further from me now, and whereas before I had small milestones to look forward to (shan! Marsh keep! Citadel!) it is a longer slog to “after citadel”.
Ok sorry that was longer than I intended but I don’t think experiences like mine are well represented on discord. And maybe that’s just it - I am a minority in this game - so it makes sense we are not a priority. But I thought i would share. I haven’t known Quatore long but he was always nice in game and interacted with me and my companion. I hope this gives some insight into why some people are frustrated and disappointed.
Thank you for coming to my TED talk 😅
I've been in and out of Trali all this week and I thought it was fine. Everyone's making less now, will need to give the market a little time to adjust to see how things are really going to be.
I would say, do make sure you're pulling bounties...
Yeah but like… I had no idea it would lower MY silver!!
We suggested he try there when we discussed it with him in the rogue channel. 
Players are already adjusting the cost of services downwards. As players make less, prices come down. Supply/Demand.
You'll still be able to afford services.
Does this mean more loot for the rest of us?
I will say that my level 65 duo (empath and sorcerer) hunt in vineyards off Solhaven and have been coming up quite a bit shorter than I expected. Now I've not voiced this because I think it is too soon (too small of a sampling), but I will say that they've felt the shortage MUCH more than my capped team. I do find that odd.
Gems have taken a huge hit, and it seems a lot of mid-level ones have taken the most (emeralds, diamonds, glimaerstones), which would affect the mid-levels disproportionally
Any chance LOOT [BOX] can be updated to pick up various things it doesn't currently? Clothes, drake weapons, feras weapons, goblets, chalices, steins just off the top of my head.
(Personally, I'd even like it to pick up junk since I need to empty the boxes either way to sell them, but the above six things are less controversial since those are all worth silver themselves.)
If you've got something specific you're finding LOOT not picking up and you think it should, submit a bugitem on it, having the item build helps immensely for those.
...the figurines the cloud sprites/bullies/etc don't get picked up by LOOT ROOM either.
ETA: I will bugitem that if/when I find another one.
They sell at the pawn! It's not trash!
That is not a promise to make it happen, some trash is trash and will remain trash.
Anything with a goblet, chalice, or stein (or drinking horn, now that I think of it) noun won't be picked up even though they can often be worth five digits of silver. But okay, thanks, I'll BUGITEM as I find them!
Also bowl and plate and platter
You'll know when loot is properly re-balanced when the Landing gemshop asks if you've dug up any brown zircons lately.
Why do I feel called out? 🤣
I haven't seen a significant change in what I was getting before and after the change and I'm hunting exclusively in the 40-50 range in TI, wherever bounties send me
Was the experience reward for gem bounties decreased? It used to be 1000 experience, now I'm getting 700. In which case boo!
hurtful 🥲
Is there a reason why silvers aren’t looted automatically when you LOOT BOX? Seems like an odd extra step
Probably the same reason LOOT ROOM doesn't pick them up.
RT!
That should be on a bumper sticker.
Should go nicely with the one that says: "Cats, the other white meat."
So I hate to be the one to say this but is experience -> resource working as intended? Am I correct in understanding online absorption should require 20 exp absorbed to receive 85 resources?
Nothing to see here .. just forgot about lumnis...
How do the new exp changes work with lumnis schedule changes? Can I donate, burn lumnis, then change my lumnis schedule and donate again?
Also how would this work for Cash’no tutes? I usually time mine bi-yearly schedule changes around DR
Yes to the Lumnis question.
Oh boy better schedule my PTO
This is one of the things that still needs to be addressed:
[Help] Person: "Man, deeds are so painful right now with low value gems... even level 27 I need like 15 gems to get a deed. Failed 4 times even with dirty deeds.
Low to mid-level loot is too low, I suspect. Low gem value hurts it way too much. Deeds are part of that calculation. It was already low before the changes, but the suppression makes it even worse. It hit that low/new playerbase too hard.
I'd recommend boosting low-level loot back toward previous ranges, or adding higher-level gems into their pool again. I'm guessing they aren't getting any.
In the black leather jacket you see a yellow zircon (4), a piece of yellow jasper, a pink spinel (3), a piece of citrine quartz, a deep purple amethyst (2), a green tourmaline, a bright chrysoberyl gem (3), a clear tourmaline (3), a golden beryl gem, a light pink morganite stone (2), a piece of blue ridge coral, a green zircon (2), a fire opal, a rock crystal, a green aventurine stone, an almandine garnet, a brown zircon, a banded sardonyx stone, a quartz crystal, a blue tourmaline (2), a red spinel, a blue topaz, a violet spinel, a pink tourmaline.
(37 Total)
The gems I've found at level 25 (non-loot capped account).
I am I agreement that low-level loot might be too low. I'm not sure if I'd prefer deeds to be cheaper or better gem drops. I believe I understand why lower value/quality gems are being found, so that loot scales with level, but maybe other aspects need to adjust with that change.
Huh that's interesting since dirty deeds uses the shop appraisal
Yeah, those are probably all like 50 silvers or less now. What's the appraisal of the whole bag?
Not a lot. The total value of silvers earned after a week-ish is maybe 250k silvers.
The jeweler Kahlyr takes the black leather jacket and inspects the contents carefully before saying, "I did find 39 gems that I'll give you 3,441 silvers for, if you want to sell."
93 silver average, yeah. This loot change really disadvantaged the lower levels. It probably makes the early game desolate. They were already suffering from the level disadvantage on loot. Now, it's worse. It's like someone said above, the only saving grace is trying to level faster to get out of that zone. I think some fixes would help.
Are these from like level? Over or under level?
Uphunting can probably still help some. Not sure.
Technically, uphunting by 2 levels. I wouldn't be surprised if the area is considered "poor" though. There are not a lot of options at this level range in certain towns.
Tried the lake in Solhaven, was immediately killed by a roa'ter. (They shouldn't be there!) A shan cleric fogged in shortly after that (Also shouldn't be there!). And then you have level 35 spectral shades mixed in with level 23-26 creatures. These high level creatures in low level creature areas makes for a very not fun experience.
I'd like to see the roa'ters moved into the shan area. And the shan clerics should only fog to characters in the Forest Road area where the other shan are located.
I'd also like to see the spectral shades & mezics move from the "Foggy Valley" area and into the "Deep Woods" area with the vesperti.
This is interesting. You’re definitely not a casual player and you know how to optimize loot, so I put some weight in this perspective
The plot thickens... on some of my characters it's 1000 exp, but not on this one
Have you been paying attention to see if it's gated by the new gemstone "rarity tiers"?
Self-serving submission for GM consideration in the new system regarding Compartmentalized Quivers https://gswiki.play.net/Compartmentalized_quiver:
Along the lines of Thaumaturge tombs that Ruse mentioned the other day and not finding scrolls at loot cap I would like to submit for consideration an assessment of what to do with compartmentalized quivers at Tier 3 (the bane flare unlocked level). It was a pretty substantial bloodscrip investment.
Throwing gems at it previously was fine because I never hit loot cap before. Wasn't even a consideration to not throw gems at it. I estimate it would be about 750k silvers in gems that I would put into it each month before on the low end, and millions of silver on months I was able to play more (estimating based on about 25 shots per hunt, 10 hunts a day, 30 days for the low end when I'm just running my brooch and not playing any other times. likely 5 times that on a busy day). I just wrote a script to reload it after each hunt.
It seems under the current loot system that will be a major consideration. Especially since its just unusable after loot cap hits. Wasn't a consideration before.
I know that there is no guarantee that these items will maintain relevance. But with nearly the same investment as a Major Enchant ™ it seems like its worth asking to consider them.
Perhaps these items could be given one update to just auto charge to give 200 bane charges a day for each slot considering the new loot system. Or update the gem values for these types of items (I know there's a list of systems in review so really just add this to the systems to review) in order to allow them to be more in accordance with the current loot system.
More generally I think all the consumable things did take a substantial hit considering the relative capital needed to maintain them. While I really appreciate the changes for animalistic totems, for example, their relative is likely 3x as expensive to maintain in the new system with a hard cap that makes them unusable.
was told not to use bunlded pelts for feeding animal totems.
Should I toss my knapsack that's an autobundler that I paid for at duskruin, as well as the Greatcloak I added the flourish to?
Doesn't seem to be. Uncut emeralds, grey pearls, bright chrysoberyl gems, yellow\green\blue sapphires were all 700 experience on my wizard. but red coral was 1000 on my warrior I figured it out. It's because I had the 30% penalty for easier tasks
looks like bundle remove and they go back to being non-bundle pre-cap value.
Wait is this why my 12 dreadsteed skull bundles only added 60ish charges to my totem?
I just bugitem'd the idol for it. I did just test 10 loose skins vs 3 bundles of 10 skins. About 20 charges per bundle, or 130 charges for the 10 loose skins.
Bugitem seemed more efficient than complaining here.
I would have done it, but i'm halfway through my third bourbon of the night. Thanks.
Yes. Pitchforks and fire now.
Has anyone else noticed that gems you had purified and orbed before the changes went into effect are now suddenly magic resistant and can't be used for anything? I have about 50-60 prechange orb/purified gems, mostly uncut emeralds and uncut diamonds, which are now magic resistant.
A realistic correction is predicated on understanding your specific issue, but you didn't explain what you're hunting or what level you're at.
Maybe he was loot capped and didn’t know it? Something like a LOOTCAP verb could be helpful for players. Honestly, I can’t believe no one has suggested this yet…
🇳 🇴
No lootcap verb gotcha.. what about a lootstatus?
How about monthly lootcap top 50 rankings?
I do understand wanting to not have levels of detail in a lootcap verb, but it would be nice to have a simple "You have/have not exceeded the soft-cap for this period." But perhaps I'm missing some gaming that can come off that knowledge. 🤷♂️
Walsor Gryhm says, "That's basically worthless here. Maybe you can find a buyer somewhere in town, but I doubt it."
>drop slip
You drop some sloppy dark red slippers.
>drop glov
You drop some sloppy stone grey gloves.
Could we have the items worth nothing removed from treasure boxes?
any chance of getting updates to things like the Crate whistles/Gremlin horns? Wasn't able to fit a single box into my gremlin
I have one simple question about the loot and treasure changes.....WHY? All you have done is increase the gap between the haves and the have-nots; those who are already massively wealthy will remain so and the rest of the players will stand by and watch it stay that way. What you have actually done is make it so that anyone who starts a new character in this game will get so frustrated with trying to buy the necessities of the game (ie deeds) that they will quit and never recommend this game to anyone. The few dozen or so accounts that have hundreds of millions of coins and extremely high end equipment and items will be even more dominant in the game than ever before. Rather than targeting the little guys maybe you should concentrate more on making the abusers of game mechanics and script hunters the ones who pay the price. And before someone asks or makes an assumption, my wife and I do have millions of coins and some pretty good gear, but it was all made the honest way; we don't script hunt and neither of us has ever used LICH. These unilateral decisions being made for the "good of the game" are absurd. It's not the everyday gamer that is abusing the treasure system, but for some reason they are always the ones that pay the price
I really do wonder if the amount of time spent on this change was worth it. But if time is not a limited resource, I guess why not
This has already reported with Lewpi's gremlin and I'm having a problem with my crate and the new changes recently rolled out. It just started -. happening. I'm assuming it's the too many items issue. I bugged it in game too. ```>put coffer in crate
That won't fit in there.
l in crate
There is nothing in the crate.``` >weight my coffer
You carefully examine the maple coffer and determine that the weight is about 33 pounds.
Roundtime: 5 sec.
@lone bough and @warm agate: Dismiss and resummon it. I made the update the other day so it works like other disks, but missed including it the deployment. It should now be resolved.
thank you sir
As in player time griping about it, or staff time developing around it? Both are always limited, but one has the luxury of not caring about time invested.
in this scenario, both.
I think it's too soon to see the difference this will make.
If we're being honest, nothing is done in a vacuum, and we've seen several devs post that they have been involved in facets of the system. We know this has been on the radar for a while, so it's something that the company recognizes as an issue that needed some resolution, or at least lever that can be tweaked to re-align the flow of generated silvers. Every game does this, some are more transparent about it than others.
Outside of very specific spends (OSA, Gemstones, 1-2 year Auction), I still believe that the purpose of silvers is as the primary currency between players. Prices of services will come down as people refuse to spend 40-50% of their monthly cap for a single service. Deeds are probably an issue though.
If you want better gear from a player, save up silvers via the "honest way" and get it. Or do it the fast way and spend simucoins and support the company.
The Deeds issue sounds like a big one
Dwarf Rubies are a bit spendy for a 22t Person
Probably needs an adjustment.
Been mentioned a lot here, so hopefully it's on someones Radar
worked like a charm, thank you again.
Boost gods lorminstra (or whatever it is) just got a lot more valuable....
shift-enter for a line break
👮
this is the breaking rocks of the common chest; making you sort through manually is intentional
So you're saying I should continue to use bug report on the worthless items until they tell me to stop.
I am saying this is the breaking rocks of the common chest; making you sort through manually is intentional. Any wisdom you want to distill or meaning to take to heart is in the eye of the you, the observer, not me the artist
just like plating a fine chateaubriand, you read with your eyes first -- a line break would make this rant more digestible and less ignoreable
This feels like Christmas Eve. Auchand, what type of snack and drink do we leave at the fireplace tonight?
You should really "trash" that stuff instead of drop them. Next version of ELoot has that baked in if you want to give it a try. It also allows for UNLIMITED (well, whatever the Ruby string limit is and how many "things" you can wear) overflow sacks. It now includes a "Trash to Dump" section so you can dump things after it was attempted to be sold, like clothing! https://github.com/elanthia-online/scripts/pull/2216
Has this been tested for marked items, do they give the same messaging?
the "trash" method only attempts to trash an item once, if it rejects it stores, so if you get "Are you crazy, this is worth to much, if you're sure, then try again" it won't do it a second time and instead puts the item back
dump_items.each do |item|
Inventory.drag(item)
fput("#{toss_cmd} ##{item.id}")
10.times do
break unless ELoot.in_hand?(item)
sleep 0.1
end
if ELoot.in_hand?(item)
ELoot.msg(type: "info", text: " #{item.name} isn't trashed so maybe its special...keeping it.")
Inventory.single_drag(item)
end
end
and you can't TRASH marked items anyways (I don't think?). Personally just did it for clothing but expanded it for others incase wanted.
You cannot trash marked items, correct.
```>get copp lockp in my backp
You remove a copper lockpick from in your spidersilk backpack.
mark lockp
You carefully mark your copper lockpick as unsellable.
trash lockp
Are you crazy?!? This item is marked!```
yeah, for those, it would just put back in your inventory
Give players some way to know that what they are experiencing is a world status and not an OOC artificial actual capped loot mechanic and I bet 95% of the complaining would stop. Then folks would see what Wyrom said was true on how few actually reach the cap.
I don't try to understand why you are resistant... well maybe more than resistant to giving players some sort of way to see when this artificial cap hits them if it ever does.
Could you help me understand that logic? Because nothing about a lootcap is IG or IC that my little mind can imagine.
They've previously said they don't want people to find a way to game it. But if we no longer have a hard cap, and you can always earn 1%, that should no longer be relevant. Loopholes will exist until they are found and blocked either way.
It's pretty apparent when you're at 1% if you're paying attention to what you're looting and what you're selling.
Yes, you barely find anything and skins are worth nearly nothing. But why must we rely on third-party scripts to see what could just be displayed.
```
Wyrom · #[DUSKRUIN] Updates
2/10/2023, 12:22:39 AM
500k loot cap for a year, then we put it back to 30mil after I wipe all the silver.
Wyrom · #Reim
3/11/2023, 3:47:24 PM
Loot cap is tracked by looting, but there are other factors involved too with increasing values and such.
Hmm ..wonder if this eludes to purifying and such increasing loot cap value!
I guess I'm not really considering the 5%.. I'm talking about the 95% who get a couple runs of crap loot and say "damn those GMs!" and grab their pitchforks when it actually has nothing to do with any cap...
Only 5% people approached soft cap previously! I'm sure they'll figure it out.
I bet those numbers were before gemstones 😁
Again.. I'm talking about the 95% who are canceling accounts and raising cane when this doesn't touch them.. a little information can really change a perceived game experience
Or maybe we don't take people seriously when they reach for a pitchfork after a couple of lousy runs. (PEBKAC)
not taking customers seriously is a great business plan... I should try it. I don't like my house anyway.
Yeah and the 95% that were making less than 16m a month should still be making less than 16m a month!
```
Wyrom · #Loot cap is awesome!
1/3/2023, 4:22:04 PM
If you're making a mil a day, you'd be an outlier. You can make a mil in a day, but to average that would put you in the top 1% of players from even before a loot cap existed.
This one was 12/28/2023 So a bit before gemstones heh
As for loot cap, it's still not impacting the majority. Even on a high hunting month like December. We're still only see less than 1% hard capped and less than 5% have approached a soft cap.
I've yet to see a customer that actually came here for help get ignored by a GM ...
Just everyone else in here talking about how it affects others.
Not knee jerk reacting to every knee jerk reaction is a great business model. I agree.
They could have chosen to dramatically decrease the rate of loot in ascension areas but kept its value, using the same logic that Reim is ok being poor because the loot is the script found. Finding one gemstone a month is pretty much a sure thing and clearly if some were able to loot 750k per hour, that's just not good.
Just teach them the Leafiara method. Get a skin, check the value, hold on to it get a new one so you can keep checking the value!
I think a loot cap verb would be very useful, but I don't see it happening. I also just don't think we need to cater to every player who expresses outrage over every little thing.
Yeah @boreal bobcat I agree they try really hard to be responsive. And unlike @devout bobcat's impression that I think we should address every little kneejerk claim... I'm actually saying (pretty clearly I think) that a little information would PREVENT those kneejerk complaints.
As I've followed this and chatted with folks, I think there are numerous things being pointed at that have absolutely nothing to do with this cap business.
I would also point out that while I know that GM's are like the incarnation of Christ on Earth and are never wrong.... sometimes our friends really do make mistakes. I've been VERY impressed with how responsive and reactive they are to mechanic issues that were perhaps not foreseen. But again, this is based on players having a bit of information, and providing constructive feedback on that information to benefit all.
I doubt that a loot cap verb is going to reclaim any customer that has already quit within the past two weeks.
Loot was to easy to acquire for a long time. You can still earn loot if you actually train for it and make decisions to do that versus, I'm going to ignore the skills designed to increase my loot such as first aid, survival, and trading.
And yes, these skills can be trained from level 1 if you don't stick with the max AS and MAX CS training plans that have been around forever.
The issue that still needs to be addressed, imo, is some carrot for loot capped players to chase other than EXP. Exp is great, but folks want SOMETHING else once loot capped. The trick is figuring out that something. It can redistribute wealth but would be better if it's character or account bound imo.
You really don't need to ping me. I'm right here. And there are a million ways to track loot gains for the month if someone really cares.
Sweet Maylan (notice no ping!).. could you share three of those million with me? I've been looking!
I expect something will happen in regards to arena/sewers and lootcap. Not that something will change, but they will placate the fears of "oh no I only run the arena/sewers for the loot definitely not the bs please tell me I can't have any loot". Beyond that, people will figure it out. Humans adapt and overcome or they freak out and then when they have time to reflect they realized they may have over reacted, even if they won't admit that later. If they don't want to be here they probably shouldn't be.
I don't think having or not having a loot cap verb will affect anyone's play in any meaningful way.
Sure!
- Download scripts like ;ledger and ;bank which does the tracking for you
- My method: use a dedicated bank account for your loot gains for the month, empty it at the end
- Leafi's method of keeping a skin to track its value
oh my... Leafi carries a skin around! I LOVE that! I'm goiing to tie a crawler tooth around my neck!
LOL
#2 is exactly what I do even though I am not likely to ever reach loot cap, I just enjoy seeing the balance increase. Surely just watching your bank balance will give you a clue if you are approaching it?
It's gotta be a new skin, can't be the same one. Cause it's value comes from when it's skinned!
I’m actually doubtful that a lootcap verb would really help much in the way of perception. Because in 99% of cases it would not explain why a given persons loot “feels bad.”
The game has natural churn for all sorts of reasons
at least they's know it wasn't the cap
How about a script called ;vibecheck that spits out AI-powered reassuring messages every time you check your bank balance.
Active Players: 673
And the game count just keeps going up. This used to be strictly evening. Must be all those platinum migrants pumping up the numbers.
I suspect there will be more questioning and disagreement around the actual validity of the data provided by such a verb if it were ever offered.
Right, I get that reasoning. But when it doesn’t provide actionable feedback to help explain why else, it might actually have the opposite effect of just pointing the finger at the next “evil thing”.
I think Maylan is on to something. Instead of a verb, perhaps folks who actually get there find something with their last looted thing... like a pink carrot (everyone has been waiting on the carrot). The carrot would be valueless and attuned... and would provide some RP experience when eaten. Say a QUEST to do charity work in the local town.
Yes this worked very well with resistance messaging
narrator: all it did was change the complaints from "the resists does nothing" to "i got the message for my resist but it did nothing"
Now I want to reach loot cap just so I can get the carrot!
It could be a blade of grass to remind people to go outside
loot dreadsteed
You hear a gentle yet firm voice say from within say "Ishy.. don't you think it is time to give back to those in need."
Suddenly, everyone in the room looks at you judgingly. A poor malnourished child appears from the crowd and hands you a small pink carrot.
Here's a thought... add a SILVER reward (100k?) for first person that reported a BUG/TYPO that doesn't go against LOOTCAP. Think of all the extra BUG and TYPO reports you'd have!
I have dozens of fame from bug reports. Dozens!
Yeah, when you get 1 gem every hundred or more kills and that's your only loot... its pretty obvious...
It is kind of silly you can report an actual serious GMA level exploit and maybe get 1k exp for it maybe if you're lucky
T-minus 12 hours and 8 minutes...
While I'm not pushing for a LOOTCAP verb (except only in the context of giving us a warning at DR if our rewards are set for loot and we are loot capped. I think there is an ethical obligation on the part of Simu here to provide this)
I do want to ask how folks are discussing loot cap in character?
"Nah... I pissed off Lorminstra by harvesting too many souls so far this month. No more rewards for me."
"Ghezresh tricked me! Told me I could find an endless stream of riches! ..."
"I hunted too greedily and too deep in my search for treasure, unleashing an ancient evil known as the lute cap."
{insert sarcastic remark about people hitting the lootcap not caring about IC discussion.}
(I don't believe that is universally true, but it was too easy to pass up)
Wha..can we get techno wizard emoji here? I'm not getting Nitro again for it
Hey man! I've never been in this position before.
I have not seen anything IC so far.... unfortunately all conversations have been OOC (marked or not). I think it is a perfect time for the all-powerful and all-knowing to step in and provide an IC context.
It's a totally fair question, just couldn't help myself. 😄
I hit loot cap for the first time this month, and I'm a bit proud of myself to be honest.
and being the distracted one that I am... I'm busily writing a script now.
I would still like to know how lootcap affects things like DR... I understand that DR prizes now count towards the cap, but if I'm capped how does that affect the prizes?
I imagine the scenario is going to be, grind out your loot cap ASAP.
Then go do Duskruin for loot.
If you do duskruin for loot first. You'll hit loot cap pretty quick since it will count towards the overall total.
I can't imagine they would say it's going to not bypass loot cap anymore and then just give you loot because you capped before doing DR!
I can't imagine a lot of stuff they do say, but that's besides the point!
You two couldn't have highlighted my question and reason for asking it any better. 😄
We going to have a lootcap sprint tomorrow? First to reach 1% wins....
Well it bypassed because it didn't affect your total. Now it it will affect your total but you can still have no impact based on order of operations. (This is my assumption).
The other option is of course they just do away with loot at duskruin which may or may not be a participation point for some customers. I assume staff has numbers going back a few years already on people opting for more bloodscrip or loot (no one opts for the instant exp).
Yeah that just doesn't make any sense. We're removing this loophole but only if you run dr first. 😁
Sir, this is a Wendys.
Looking back over the decades, I think we can all point out things that didn't make a lot of sense to the collective "us" but got done anyways.
Or things that were changed and what was obvious to us, was not obvious to staff.
I personally hope they just mark it unsellable after hitting lootcap, like they do with other event loot like the gems valued at 40k+. Prevents the silver generation but still allows you a win.
Is everyone choosing loot to make silvers or in the hopes of finding a great enhancive?
Loot could be changed to lots of alter ingredients, simucoins items, forging materials, etc.
I am thinking I will do the bloodscrip option this run. I used to like the loot to try and find interesting materials for the smelter and crucible, but honestly I haven't found much luck with that.
I assume people choose loot for the chance at a big enhancive, and because the value averaged out to more than 10 bs.
Doesn't the EG and RW events reward simucoins items instead of pawnshop fodder?
It seems like Duskruin is the outlier and will maybe brought in line with how EG and RW rewards LOOT.
Also, if enhancives are the big thing for loot we could just change it to have a small chance to reward you with a +1 certificate to an existing enhancive. All the caps apply. Sell it to someone else. Use it on your existing enhancives. Whatever.
All the random enhancive fodder disappears for a essentially a chance at finding the HESS +1 stat and skills boosts.
hmm, Yeah I'm down for them giving away a 50k bs cert!
Will be amazing for those of us who already built great enhancive sets 😁
I can always build better enhancive sets. =p
It provides a boost of 40 to Dexterity Base.
It provides a boost of 40 to Logic Base.
It provides a boost of 15 to Stamina Recovery.
It provides a boost of 15 to Strength Base.```
My OCD
As a solo character since the beginning of time, I never hit loot cap. It wasn't a thing on my radar. Then i finished the gemstone quest and have hit at least soft loot cap 3x out of i think 5 months so far. I am definitely at 15m this month with almost 7500 kills before i found my third gemstone.
It wasn't a goal to hit loot cap. i just wanted my third gemstone. seems like this might be a big part of the issue.
I just asked in the DR thread. Who knows if we will get a response before the event starts.
Cheater!
That reminds me, we need max stamina / max mana / max health added to ascension!
I went too hard on recovery and now I just tick my whole pool at once 😢
That would be cool as long as they're not stuck at +1. Need to be like +3 or +5 per atp
New record? 18 items!
In the modwir trunk: Weapons [2]: a lavender glaes handaxe, a double bit mithglin handaxe Armor [1]: some etched imflass arm greaves Wands [1]: an aquamarine wand Magic Items [1]: a crystal amulet Gems [9]: a pink tourmaline, an uncut emerald (3), a tiny pink pearl, a quartz crystal, a green garnet, a green zircon, a medium grey pearl Clothing [2]: a brilliant pink topaz stickpin, a bone-inlaid golden topaz talisman Special [2]: some silver coins, a bright gold ingot Total items: 18
to Nisugi: Assassin!
Was it a ranger or a rogue you murdered.
If a third gemstone dropped after 1500 kills, i wouldn't be hunting nearly as much. i'd fry and come back to town and interact with people. what if this last gemstone of the month was behind some other wall besides a massive amount of kills?
Maybe when it drops it's encased in some sort of magic barrier that causes it to be 1. attuned to you(temporarily until it is unlocked as a gemstone) and 2. needs spirit infused into it in order to unlock it as a gemstone. infuse 2 spirit at a time with a 15 minute cooldown, needs 100 spirit infused to break the barrier.
Or a quest to find the third gemstone requiring that you kill the wyrm again. something other than hunting till extreme encumbrance, dropping off loot and immediately going back out while fried because that third gemstone is calling to you. I know personally i don't want to hunt that much. i just want my shiny thing.
Oh, we're back on Gemstones? 😄 😉 Okay, just remove the third chance. Solved!
same logic- remove all loot from the game and there's no reason to worry about loot cap
Not really, but I'm not gonna rehash the rehash of the rehash of the conversations here about them. 😉
I'm not rehashing anything. I gave details of my experience. if others have said the same thing, maybe there's something to it. Sorry if i didn't take 6 hours out of my day to read every message in this thread.
I mean... TBF <insert gif here>, if gemstones added another billion to the monthly silver generation it would probably be worth doing something about their droprates to help curb that... that might be a change lots of folks would be excited about that also helps the problem.
I'm excited about these group gemstone changes that are going to promote grouping with others!
I'm not current on the forums... are you making a joke or was something about group gemstone mechanics announced? Because... that would be kind of sweet.
Omg - I'm going to be forever chasing that high of 18 items! Only gotten up to 15 in like the 15 boxes since. Did the LC restart today?
#1437571971079606352 message
AuchandRole icon, GameMaster
OP
— 11/23/2025 9:56 AM
I am likely to take on group loot for Gemstones as a personal project this week.
I think it is a QOL add.
Besides, I have to do some good to balance out what I'm about to do to you guys next.
Introducing Champion's Even Greater Apotheosis!
...I suck at names.
Thank you for that. I have been somewhat saddened that chasing jewels makes me less likely to want to group with friends in my hunting area. It would be great if I didn't have to choose between chasing jewels and group hunting with friends!
It's on Oamir! We're both tied at 18 items. Let's see who can top the scoreboard with 19 or 20!
Dang...just hit 18 again...definitely didn't feel the same...
In the haon coffer: Containers [1]: an amber brocade jacket Magic Items [1]: a bone-inlaid mithril ring Reagents [1]: a n'ayanad crystal Gems [9]: a brown zircon, an uncut emerald, a green sapphire, a piece of carnelian quartz, a turquoise stone, an uncut diamond, a star diopside, a medium grey pearl, a green garnet Clothing [3]: a heart-cut red sunstone necklace, a gleaming emerald stickpin, a fine magenta overcoat Special [2]: some silver coins, a bright gold ingot Misc [1]: a bronze flying pegasus statue Total items: 18
That's a nice looking box! Three pieces of jewelry even!
How's this for an IC explanation of loot cap? "I chased the dragon too hard and made the grave mistake of catching it." 🤭
How cool were the handaxes? Get them sung to yet?
Unfortunately - only 8.5k each at the pawn
17 this time... so close!
look in my coff
In the haon coffer:
Armor [3]: a blackened vultite buckler, a nicked villswood aegis, a scratched vultite helm
Magic Items [2]: a solid moonstone cube, a topaz-inset silver headband
Reagents [1]: an ayanad crystal
Gems [8]: an umber sard, an aquamarine gem, a large grey pearl, an olivine faenor-bloom, a spiderweb turquoise, a green glimaerstone, a fire agate, a bright violet feystone
Clothing [2]: a black opal studded copper barrette, an azure oilcloth kilt
Special [1]: a bright gold ingot
Total items: 17
That's a nice box.
Tomorrow, tomorrow, it's only a day away...
You estimate that the total value of your valravn plumes is approximately 25 silvers.```
does this mean that things that you normally couldn't stack in shops will hit a minimum value, all be the same and stack now? like lich fingers?
That's an interesting thought. I may get a playershop soon in a more useful place than my current one and try that.
it goes off of unmodified value, apparently. rift crawler teeth (all magnificent quality, value 25 silvers) still do not stack in shops.
Without air lore
Containers [3]: a scuffed steel box, a gold-trimmed modwir box, a scarred white oak box```
all were 3-5 gems, an ingot and silver, one had a cube
From the invoker...
Weapons [14]: a polished red steel Hammer of Kai (14)
Containers [1]: a dented gold coffer
Total items: 15```
(I did bug that disk.)
TBF, that was 2 months ago, so chances are it's not happening anytime soon. I'm guessing because of onslaughts.
That or it is going to take a bit more effort than initially thought?
Armor [2]: some embossed mithril studded leather, a scratched imflass metal breastplate
Magic Items [2]: a solid moonstone cube, a black crystal
Lockpicks [1]: a steel lockpick
Gems [4]: a tiny grey pearl, a rock crystal, a white opal, a clear sapphire
Clothing [3]: an ivory and white sunstone bracer, a round-cut alexandrite talisman, a glittering star sapphire band
Special [2]: a bright gold ingot, some silver coins
Misc [4]: an iridescent tempest shell, an angulate wentletrap shell, a black-spined conch shell, a crown conch shell
Total items: 18```
I found the armor rack and was told I should share this
If you use three ` at the start and end, you'll get a pretty block instead of it being in-line. Just FYI.
```
my
pretty
block
```
becomes:
my
pretty
block
Wow your block is so pretty. What's your secret?
thanks, that was actually me copying it and realizing I already had ` so then I deleted and didn't pay proper attention
+--------+---------+------------+-------------+-------------+-------------+
| Tysong | hourly | daily | monthly | yearly | ~lootcap |
+--------+---------+------------+-------------+-------------+-------------+
| silver | 526,198 | 20,715,598 | 492,386,175 | 492,386,175 | 725,805,227 |
| bounty | 680 | 39,979 | 1,201,506 | 1,201,506 | |
| fee | 33,217 | 976,329 | 12,035,781 | 12,035,781 | |
+--------+---------+------------+-------------+-------------+-------------+
That locksmith pool fee! It's taking all my silver! (pay no attention to how much I actually netted though, it's just an illusion! brought to you by Shattered 24x7 hunting)
Part of the discrepancy is lumnis donation
You have made 518 recent donations to the Temple of Lumnis.
👀... donated for 10yrs 😄
Pace yourself...
Don't worry, that was all Shattered silvers. Besides, his silver/hr is weak. 😂
Paltry 130m
If you don't have at least one max integer bank account in Shattered, are you even trying?
I only did 108 weeks so far, but might add more
it's 13m a year at cap (250k a week * 52 weeks = 13m)
Yeah. Weeks / months.
One of the 1% boxes.
In short yes.
To align with the intent of the treasure cap and remain consistent with standard hunting areas, OSA treasure piles and Grimswarm chests will now have a limited number of searches for characters subject to the soft treasure cap. Odd statement, considering OSA treasure piles already have a limited number of searches..
I assume now we are limiting the existing limit to a different limit, but that still doesn't answer if your supposed to come up empty handed...But I assume that is.
Tell that to the person who spent 30 minutes searching to be able to raze!
If you're in soft cap you do indeed have a chance of getting nothing I believe. Meaning you can't go do OSA/Grimswarm and surpass reduced loot drops if you're in soft cap.
I would have figured it was just cheesier boxes
That will be a fee of 1000 silvers to open the chest with a clear zircon/moldy bread in it sir. Enjoy your negative box opening experience!
Don't think that would go over better than just getting nothing when searching.
125 does wonders. Keeps me out of the neg.
I mean you still have a 1% chance to get one I'm sure!
One day they'll implement mimics that action when you pick them up..... After Savants probably. RSN!
I haven't gotten a box since the changeover. Are you sure you're at 1%? Moreso curious how you're tracking
You can get boxes at 1%
I'm 100% sure I'm at 1%. My skins have been at 12 silvers for a week now.
And I'm tracking it with a new script I'm working on.
I got three boxes from perhaps 5,000 Ascension kills after they made the loot change. Hard capped the entire time.
(Perhaps more than 5k… ugh I don’t want to think about it!)
Boo. No boxes in about 4500 ascension kills since the change. (proxied tracking via killtracker since I got my last gemstone right after the change).
If your still in the hive that's no super surprising since only 1 creature drops boxes
```
LootTracker Summary for Nisugi (GSIV)
Period: Last 72 Hours (01/28 22:28 - 01/31 22:28)
Searches: 3040
Boxes Opened: 4
Skins: 247
It’s just a matter of luck. Basically each kill is a D100. You need to roll 100 to even trigger getting any loot. But then the creature also normally would have needed to drop a box. And boxes are 3x rarer than they used to be. So it’s a low, low chance.
No one at 1% loot is making very much, that’s for sure.
who is going to find the first 800 pound ingot
https://giphy.com/gifs/horse-race-racing-kwSO1QIcmukQE
Remember to write down your starting bank account balance!
but I just bought something, how will I ever recall...
Wow... 2 boxes in 5 minutes. This is wild
I win:
In the white oak chest:
Weapons [1]: a vaalorn scimitar
Armor [1]: an ornate rolaren helm
Wands [1]: a silver wand
Magic Items [3]: a glittering amethyst barrette, a crystal amulet, a solid moonstone cube
Gems [8]: a large yellow diamond, a vinous gigasblood ruby, a frosted pale violet amethyst, a piece of coppery titanite, a blue-green glacial core, a mint green diopside, a deep violet duskjewel, a lustrous vermilion firedrop
Clothing [3]: a moss agate inset silver neckchain, an agate-inset mithril stickpin, a flame-cut pink sapphire earring
Special [2]: some silver coins, a bright gold ingot
Misc [1]: a carved basalt teardrop
Total items: 20```
...that was found before midnight.
I got 5 with ~12 items each just now
I'm so tempted to attempt getting a character to like 13m within 24 hours.
Weapons [1]: a polished kakore runestaff
Wands [2]: a golden wand, a smooth bone wand
Lockpicks [1]: a steel lockpick
Gems [7]: a cloudy salt diopside, a volcanic blue larimar stone, a whorled jungle malachite, some leopard quartz, a copper-veined royal azel, a small blue geode, a dragonfire opal
Clothing [4]: an enruned aquamarine armband, a ruby and emerald-inset necklace, a gleaming dragonfire opal earring, a faceted ruby inset ora ring
Special [2]: some silver coins, a bright gold ingot
Misc [2]: an emperor's crown shell, a crown conch shell
Total items: 19``` 7 more, this was the winner
Forgot to turn off skinning and there goes ~2500 of loot cap... I'll remember next month.
...wait what how do you get solhaven shells and teras gems in the same box? Or does SG drop an unholy combo of gems from various places?
Why not skin? Cause you can purify gems?
That or find items worth selling to other players for more than the loot cap tracking credits them.
that's the kind of min maxing that keeps estild up at night
On the contrary! If more items were like that, it would be fantastic for reducing silver generation. Any time I find an enhancive and sell it to someone else, that's
new silver that I'm not creating by selling to the pawnshop.
side note: I've found like no less than TEN drake weapons in this first hour lol
Wait, are you saying you are deliberately not skinning anything to get more chances at enhancives?
It's [the Earthdiver plan](#gemstones message)!
Earthdiver — 4/1/2025 2:06 PM i don't know why anyone who can get close to loot cap even skins since it just takes away from enhancive loot
except a nerf now that youve said it out loud lol
Shadow enhancive cap, 5 per month per account, nonpublic information...... "Something something the players are crazy that would never be true"
Are you doing no skinning bounties then?
it'll just be another "oh um we messed something up with the feeder" which throttles enhancives for 3 months again.. why would she do skinning bounties if shes not skinning
Well it wasn't true until you made a joke about it so now it can't be true but really is.
Yeah, no skinning bounties is the downside since that would normally be free BPs. Come to think of it, maybe the play is to hoard skins, but only after loot capping... shoot, wish I'd thought of that two or three days ago. 👀
See this is why they dont want to give us a LOOTCAP verb since we spend all our time day and night trying to crack the code and nefariously skirt the rules
I hope I'm not about to find out my locker only holds 5 boxes now 😁
ok like a serious number of drake weapons
Loot from enemies killed with a drake weapon will not count against the cap.
It would be nice if the number of non-enhancive drake and feras weapons were reduced.
Okay, now to actually (probably) get something nerfed.
As far as I can tell, boxes with default capacity count as expected in disks, but I fit 10 locked boxes into a 13 capacity disk from 60+ Air lore. Opening them revealed they contained the following 126 items (ignoring the 2 steel springs that were generated by the locksmithing process), so something is wrong somewhere.
Edit: Unlocked boxes seem fine since I can't put some of these same individual boxes back into the same disk after opening.
well made 600k in just a couple hours of hunting. Lootcap here I come!
This is what happens when you skin in the Hive!
I'm starting to see your point about not skinning early on
To be fair, the Hive will be pretty low on items worth selling to other players anyway due to the number of creatures there that don't have boxes.
Is this a newly summoned disk?
Yep.
Gotta be something else going on there! Someone else reported the same thing you did and Estild said he fixed it. I definitely can't fit more than 2 boxes in any of my disks with air lore.
Just dismissed and made another new one. Let's see what happens over the next however long...
Huh .. I made a new disk and I can probably confirm your findings... only 50 air lore.
```
look in sugiin disk
In the Sugiin disk:
Containers [6]: a waterlogged maple chest, a banded cherrywood box, a charred wooden coffer, a jeweled gold coffer, a badly damaged maple chest, a charred mahogany trunk
Total items: 6
The year of the disk is upon us! All praise the disk!
I had a locked box and 14 Hammers of Kai in one earlier, fresh from the invoker... Only seems to work if there's at least one locked box in the disk though
I got 10 boxes into the 60 Air lore disk again, but got stuck at 3 boxes in the 46 Air lore disk. What this means, I have no idea.
Heh, this is just from rubbing a black crystal.
Containers [9]: a riveted monir chest, a scuffed bronze coffer, a sturdy cherrywood box, a scratched cherrywood coffer, an engraved hickory box, a dented gold strongbox, a plain white oak trunk, a rune-incised hickory coffer, a corroded steel trunk
Total items: 9```
1.2 -- speed it up rook
Seems fine to me!
Can anyone confirm that a rune-incised box cannot be popped. (New enruned/mithril box?)
```Your load is a bit heavy, but you feel confident that the weight is not affecting your actions very much.
sell ing
You ask the gemcutter if he would like to buy a bright gold ingot.
The gemcutter takes the gold ingot, gives it a careful examination and hands you 4,414 silver for it.
enc
You adjust your gear comfortably and feel satisfied that you are not encumbered enough to notice. Relieve Burden .......................... 02:45:05```
Does 314 only partially negate ingots?
Maybe you were over your silver limit for what 314 would affect?
This is what it took to find my first gemstone. 5 lockers of boxes to open Monday! 🎉
oh yes, I opened ~40 boxes for a certain seafarer and they all came from one disk lol
Did we ever get clarity on what happens if you ask the pool NPC for a box back? Do you lose the fee you already paid? I assume yes.
Can confirm.
well I guess I wont pick your boxes then Nidal, theyre lost to the sytem
re: the guy who was talking about the citadel.. about 2-3 hours this morning net me 400k.. as opposed to the absolute other end SG netting me 1.3m in about the same time.. just providing info without commentary one way or the other
players: The pool fee is exorbitant!
also players: The client is offering a tip of 2,019 silvers and mentioned it being from an eyeless black valravn (level 113).
100% someone logging on their rotation of alts to bigshot for their gemstone without having paid attention to any of the changes or altered their eloot settings
Using the contents of the box for the fee would probably reduce the complaints. 😶
I agree, and I know someone said "well then it wouldnt come out of the lootcap" which, also true, but come on dev that little bit of silver isnt worth all the resentment
Oooooo new month
Fresh loot cap challenge!!!!!
LET THE GAMES BEGIN!!!!
isn't loot cap based on content generated? if so, then it would have counted toward the looter's cap already.
edit ... words are hard this morning
I suppose it depends on if it's a pre-tax or post-tax deferral lol
you do lose the fee, well before all this you did
There was no fee before, you lost the tip, so the question is different but I imagine the answer is the same
oooh sorry, I meant the tip. yeah not sure on the fee. I'd imagine you would lose it
i wonder if someone could please apply the same logic to the mount bags that was applied to disks (so they can hold a locked treasure box, regardless of weight/item count).
an empty unlocked mount bag used to be able to carry an extra box or two, and now it will not fit a treasure box. it was a rather pricey unlock to be able to do that.
for reference, this is the script: https://gswiki.play.net/Mount_Containers
Max mount container is 9 items at 100 lbs total. Seems like a reasonable request to have the same 1/3rd item count for locked boxes used for them as well.
They were very expensive, they should absolutely hold more.
- 10k initial cost of bag (3 items, 50lb weight)
- 10k for +3 to 6 items total
- 10k for +3 to 9 items total
- 10k for +25 lbs to 75 lbs total
- 10k for +25 lbs to 100 lbs total
50k raikhen (on top of base mount purchase), not sure I'd call that very expensive. But it's still real money that was spent that has it's value now diminished due to box changes.
Chiming in support for this idea, having a couple of these mount bags myself. Plus, mounts can wear 2 of these bags, so I could see a lot of people doubling up and spending 100k, and that does get into the realm of "pretty expensive" I think. (I don't have the actual math to support this, just thinking it's a reasonable assumption)
Also, I saw the announcement that the skins issue was fixed for animalistic spirit totems, but is anyone else still getting a super low number of charges from skins? I used to finish a Moons Edge hunt with enough dreadsteed skulls that I'd get like 60 charges back but now I'm getting maybe 10 charges from the same amount of skulls
You can't put them in bundled.
Oh, wow, ok. We could before, couldn't we? Or am I hallucinating. Oh I see I found the rest of the conversation about it from before. Discord search still stinks tho.
i didn't go in for the bigs since they are not excluded from your item count, but maybe they are more interesting now.
are they at least excluded from your max weight count?
yeah if it is in a mount bag it doesn't contribute to your encumbrance if that is what you mean
it can get confusing, too, since exceeding your item count will throw an encumbrance error when trying to mount
Way too many:
a solid moonstone cube (5), a crystal amulet (8), a heavy quartz orb (8)
Love using quartz orbs, don't love the encumbrance
yeah the graver thingies that hollow them are nice
It's long been speculated that perception plays a role in searching critters and I'm starting to wonder if maybe that's why some people seem to be finding so much less loot than others since the changes.
Because it's slightly loot related:
https://discord.com/channels/226045346399256576/1467603436408148131
getting robbed by the mirror when leaving the rift is kind of demoralizing now.
it turns out i cannot, in fact, disarm a -467 onyx scarab - but i've been able to open like 95% of my boxes so far as a wizard with 2x picking/1x disarm and some enhancives
If orbs aren't going to improve resource gain, could we get the Doubled Experience Boosts / Enlightenment to do it? It would be a reason to buy battle vaults for alts.
Orbs do still affect resource gain in a way. Probably not in a way that's actually useful though. Instead of needing to absorb a base of 20xp to get a resource tick, the amount required is lowered since it's multiplied.
I suggested letting Double Exp Boosts work on resource. They're rate limited by logon, seems like a nice thing to save them up to use on a rainy day if you're short on play time one week.
I'm checking back in here after finishing my Resources for the week.
The updates made it seem not as onerous as it had been (when the change was first announced), thank you for that.
Thank you also for fixing it so the boxes we anticipated actually showed up!
The only thing that still stings is the loot reduction. 🙁 But no, I'm not going to hunt longer to make it up. Luxie will just have to do with fewer things.
ok seriously Ive found like 30 drake weapons
Hmm. Sounds like we need more new box types to help!
Hey Siri, eli5 what Auchand just said.
finally goes off to google wtf ELI5 is ...
“ChatGPT, explain to me like I’m 5 what ELI5 is”
I just asked CoPilot. Like 4 minutes ago, it's still spinning. 3 minutes after last update, still spinning, I think I broke CoPilot
the drake weapons arent in boxes though, theyre just like on critters (but not wielded by them if that makes sense)
Yeah I've found 9 drake, 5 feras, 1 zorchar on search. from 1165 searches
```ELI5 is a meta‑communicative protocol
…designed to request that an interlocutor (that’s the person talking to you) temporarily abandon their usual cognitive altitude and descend to a conceptual airspace appropriate for a hypothetical human whose prefrontal cortex is still under construction.
It’s basically a linguistic emergency brake
When someone invokes ELI5, they’re saying:
“Please de‑obfuscate your explanation by removing jargon, abstraction, and any assumption that I have spent the last decade studying this topic.”
It’s also a social contract
By using ELI5, you implicitly promise:
You are not actually five years old
You do not intend to become five years old
You simply want the speaker to compress a complex idea into a digestible, bite‑sized conceptual purée
And, paradoxically, it’s rarely used with actual five‑year‑olds
Real five‑year‑olds don’t ask for ELI5 explanations.
They ask things like “Why is the moon following us?” or “Can a dinosaur beat up a truck?”
So ELI5 is really an adult‑to‑adult translation request disguised as childlike humility.```
I might have played with the prompt.
You do not intend to become five years old
That is nice to hear. Hoping I get there one day
Drake boxes! Zorchar boxes!
I aint bashin that 
Maybe even some boxes of our new material, kendricklamarium, to go with the drake boxes.
Okay Dad, calm down.
Onslaught final boss door is gonna be zorchar. GLHF.
Einsteinium, Curium, Lamarium
(it's a good thing I flunked out of an engineering degree to have these elements on hand to make this joke 25 years later)
Can we throw drake boxes at stuff?
As long as I can melt them down in a crucible...
Sounds like the perfect ammo for the junk cannon
The name Semtex is AVAILABLE. (the correct spelling was not)
Drake boxes have a standard chance to fire flare the locksmith on a missed pick attempt. Dont even ask about feras boxes....
Just to follow up on the chat going on in-game right now, we really tried to keep the cost of FT reasonable. A big driver for me, especially with regard to hunting, is that it encourages more focus on high-level content rather than trying to churn out stuff for levels that are comparatively temporary.
Pardon my ignorance-- what is FT?
You are not presently receiving Fash'lo'nae's Tutelage.
The simucoin item that gives you 5x absorb for 100k bonus experience after your lumnis ends.
for 90 days. So potentially what, 1.2, 1.3m exp if you do your lumnis then
Was going to ask if that was 100k/week for 90 days, or 100k total over 90 days.
per week
"Anything less, would be uncivilized"
The first Fash'lo'nae's Tutelage item will go on sale during Duskruin right?
I am really liking FT. Lumnis Donate. I will also like FT because it will feel like making decent progress through the week.
Cash lo Nae is a major reason I’ve ditched my alts (on my two premium accounts), I absolutely want to take advantage of it for my mains and I won’t really have time for the alts anymore. Playing multiple characters on a single account is a self-nerf any way you cut it lol.
I'm just hoping that the massively sped-up exp options available mean more focus on Elite/Legendary Ascension to come.
We definitely plan to dig in hard on giving you more ways to progress meaningfully.
if you do the math, you can squeeze 1.5m exp out of tutelage
(for access to my seminar where I teach you this and so much more, click here, operators are standing by)
a jagged razern box that might cut your hands off and cause you to drop it!
😛
I think I saw that in Saw II ...... ☠️
Okay, way too many people out hunting today. Nearly impossible to do a search for heirloom bounty without minor sanct
Finally Covert Arts Swift Recovery will pay off?
This is great news.. I learned some new things about how I play the game with the recent changes. I note that I no longer even bother to look at my characters exp, I just look at the resource advancement for the week. I used to look at EXP advancement but that was only because it was tied to resource gain. EXP just sort of happens as the game is played but I'm rarely in a hurry to make it faster; I used exp orbs when they were free, sold them when I could at a profit and never buy them. Probably the only time I'll use the Lumnis 4x is when my wife chooses to use it on one of her characters that we hunt like level with (so at DR Arena or similar).
Rushing all my characters to capped just means that I'll have more characters stuck in the same HW hunting ground chasing monthly jewels. Not really a goal I am interested in pursuing as that would make the game less fun / not more fun; for me at least.
Most of this sentiment is exactly how I feel about it as well.
since the new month is here and loot cap has reset, i have been testing out OSA then vs now-
Then- boxes drop at normal rate from krolvin ships only. boxes found at the end of each ship are on par with boxes found on critters.
Now- boxes are basically non-existent from krolvin ships, 1 every 100 kills or so. boxes found at the end of ships are mostly 12-19 pounds. very little treasure. seems like this got hit a lot harder than intended
also i can tell 0 difference hunting with or without a major loot boost now. don't know if this got broken with the change or what
Dwi will... with her head
Went about hunting today (first time since the adjusted box item count) and a couple hours of hunting/bounties I found 8 boxes today:
Avg# of items (including box) per box is 14
Avg box weight = 55
Avg silver per box = 15,718 (this is all items inside + box sold)
The # of items found in the boxes worth zero value = 2
Avg cost per box for NPC locksmith = 4723
Still having issues with putting multiple boxes in a disk simply due to the increased number of items they contain. Before the change the avg # of items in a box was 6.7, it's doubled for me. Even with boxes only taking 1/3 of their item space I still can't get two boxes in disks because they're counted for 5-6 items per box and the disk only holds 8 items.
~ Looks like there are 113 gems in your jacket!```
man i was enjoying the loot cap 😭
Purifiying gems is definitely the main thing slowing me down, yeah, especially since I (re-)expanded my personal list of what I'm willing to purify. It has to be done, though. Too many potential gains lost otherwise!
Besides the You have made X recent donations to the Temple of Lumnis. is there a way to see if you'll get the bonus the next time your lumnis starts? There's probably something I'm missing but that makes me feel like I need to remember how many weeks it's been live, not how many available donations I have.
The x recent donations ticks down as they get used up.
If it says zero, you won’t get it. If it’s greater than zero, you will.
Thank you for the clarification ❤️
"Ah, here we are. The client is offering a tip of 8,648 silvers and mentioned it being from a smouldering skeletal dreadsteed (level 103). The trunk is set up on the table for you. When you're finished, ASK me to CHECK your work."
Man, even before the changes, this is the kind of maniacal tip I wouldn't expect to see more than like two of in a year.
Is this a one-off taste of what it felt like to be Larton?! Someone just automating their selling without a care in the world as to whether they're actually making or losing silver?
Someone didn't change their 10% tip heh.
I still do 10% when I use the pool. So yes.. but that one wasn't me 😄
meanwhile..
"Ah, here we are. The client is offering a tip of 24 silvers and mentioned it being from a bandit (level 100). The strongbox is set up on the table for you. When you're finished, ASK me to CHECK your work."
I am seeing locksmith pool fees accounting for 10% of total loot according to ledger. Is that what others are seeing?
Is losing 1mil silver per month really going to be that bad?
Other than being 1m you could be saving? That's 12m/year.
True, but if that is 10% or less of total lootcap its not so bad. I was fearing it was going to be like 40% of your lootcap or something based on reports from last month lol
you dont do your own taxes I hope.. 1m per month, is 100% of your loot coming from boxes my guy?
Also 10m isn’t the cap
Definitely not worth the risk of breaking an expensive pick for a measly tip. My locksmith only picks 'in-house' for the most part, ie for my characters and those of my friends, but when she's bored enough to use the locksmith pool, she rejects high-level boxes with 1 silver tips.
Better picks should only be craftable through LFM...
LFM... I hope that means what I think it means 😂
Lock Mastery, with how those have done it feel a out it added in.
(also how the releasing GM phrased it)
If you're using the NPC locksmith, expect to lose about 30% of your total box value (so far that's been about the average based on my testing). If you're using the pool, half that amount (not including tips).
If boxes were to account for 1/4, 1/3 or 1/2 of your total monthly treasure cap and you're using the pool.....
1/4 = 3.75mil
1/3 = 4.95mil
1/2 = 7.5mil
You'd be looking to pay out about 575k to 1.125mil in fees alone for the pool, double that if you're using the NPC locksmith.
If you're picking your own boxes, you don't have to worry about it.
I'm sure it was about as fun to code... 😄 The pool makes it less madness inducing at least....or did.
I'm not against this.
Just had the realization that using the locksmith/pool is effectively lowering the 10mil silver softcap for accounts as you basically pay the fee from your lootcap totals, effectively making your true lootcap 10m lower than that if you elect to use them over getting a player to do it for you. A true silver drain!
I think that I am on track to spend 1.3mil in box fees (per acct) for the month and that is without skinning which would probably push the box fees portion down 100-200k. I think for the cost of 1-2mil per lootcap month per account, I would rather not deal with picking the boxes myself across every single one of the characters. The QoL is worth 2mil or less per month.
Yeah, I’ve tried lockering boxes and finding a picker and all that kind of stuff and they spend an awful lotta time just dealing with boxes when I could just not deal with the boxes and drop them off at the pool.
So I’ve started just dropping them off at the pool now. It’s a flat cost of doing business that everyone has.
Dang...I am doing Citadel wrong...
Some thick reinforced leather (in)
A clear sapphire (in)
A pink topaz (in)
An enruned gold earring (in)
An oblong blue goldstone (in)
A silver lockpick (in)
An ornate imflass aegis (in)
A variegated violet tanzanite (in)
An aquamarine gem (in)
A tangerine wulfenite crystal (in)
A blue sapphire (in)
A black-cored emerald orb (in)
A copper lockpick (in)
Some silver coins (in)
A bright gold ingot (in)``` geez louise
I had a box yesterday that had 20 items in it
20 items!!! AHH!
18 is my top. I found a box that had a full set up in it yesterday: full leathers, a whip-blade , greaves and boots plus gems etc
18 is my top too (found 2 of 'em). I like how they seem to have a theme where you usually get like 2 or 3 of the same type of item. I like to think that I discovered a "new adventurer outfitting box"
How many hyphens did the whop blade have though? Each hyphen counts as its own item
whop whop whop
Just as factual with the typo
everyone out there lugging around Mary Poppins boxes
Trying to get me to create a new character, haha
Did we get any addl feedback on how DR and lootcap will work?
Okay. I am seeing LOOT AREA / ROOM miss the occasional treasue:
You also see some** indigo buckskin gloves,** a garnet-set silver flagon, a winged cherubic kobold spirit that is flying around, the rolton-shaped Maylan disk and an obese drunken chinchilla.
Obvious paths: northloot area
There is no loot.
It has always missed clothing and drink containers, looks like Gyres has requested bugitem to help weed out these cases though: #1461872047062908929 message
Ah thank you. I will bug such items as I encounter them.
please take better care of your pet yeesh
Excuse me he is very well fed.
Decided to hoard gems/shells from a few hunts that I looted off critter kills. Killing things that are right around my character's level of 33. I did not keep any gems found in boxes - I sold all those as I opened the boxes. Any gem/shell I pulled from a box is just more of the same that I have in my tote. Tote gems are just the ones I picked up after looting a creature.
Tote weighs about 2 pounds when empty, currently weighs 44 pounds with a quick weight check. Here is what the gemshop is offering me for roughly 40ish pounds of gems/shells:
You ask Kahlyr to appraise the contents of a sinew-laced tooled leather tote. The jeweler Kahlyr takes the tooled leather tote and inspects the contents carefully before saying, "I did find 82 gems that I'll give you 26,272 silvers for, if you want to sell." The jeweler Kahlyr then returns a sinew-laced tooled leather tote to you.
I'm averaging 320 silver a gem/shell.
I feel like I'm out there, picking up pennies on the side of the road.....sure, if you find enough they add up to something, but you have to be willing to stop, bend down and pick them up.
I have found a simply unbelievable number of quartz orbs the last couple of days. Shout out to whoever is benefiting from me not picking those heavy suckers up.
I have also found a simply unbelievable number of Nidal's quartz orbs the last couple of days.
From a very low effort log scrape I have found 92 on creatures (not counting in boxes) in the last two days
If Riend sell's Nidal's orbs, does it count against Riend's cap or Nidal's?
Nidal's
Well that makes the free floor orbs even better.
Just be careful, you might get a case of the Nidalstones!
I mean...out of curiosity to Auchand if you're watching and were involved with the recent recent 15+ item boxes...did you give each box a theme? Like...got a set of ora fullplate, ora buckler and a golvern rapier in one box!
excuse me,
floorbs
(and just to add- while Nidal is in a heavy quartz orbgy, I am still getting flooded with drake weapons)
floobs? Oh...I guess you need that r.
Loot should only count what you actually sell, not what you find. Why would I want to retain a lot of low value garbage to make sure I get the full value of a month's allotted treasure? I used to routinely leave low value boxes in the field as well as drake, feras, stupid clothing, iron wands, gems under 250 silvers....now I'm concerned that this will add up adversely. Seems like a bad idea to sell literally everything you find.
Did something get tinkered with? I just sold a lot of 16 gems , gathered from ice trolls and snow crones, which has been getting me from 500 to 800 silver, but this time they sold for 4k. I scrolled back and looked and the most "valuable" gems in there were a couple of lapis.
Gems [16]: some blue lapis lazuli (2), a violet spinel (2), a black tourmaline (2), a piece of rose quartz, a turquoise stone, some polished red coral, a light pink morganite stone, a pink topaz, a smoky topaz, a blue topaz, a blue spinel, a pink rhodochrosite stone, a golden topaz
The GMs did tinker with the gem prices either last week or the week before. So not sure if that could be what you're experiencing.
Or did you have any item that was down on the special line instead that was included? Nuggets, teeth, etc.
It will add up adversely. It seems like a good idea to sell everything you find?
loot cap has worked this way since it was implemented years ago. Feels like it's been forever ago now.
I think it would be worse if you just went off of when you sell. People could potentially abuse that by just giving all that loot to another character. It could also impact you further negatively with trading and singing to gems since you increased the value now that kind of negates the reason to do that.
So far I've bugged ewers, goblets, chalices, flagons, bowls, and jugs. Now I have to find plates, platters, drinking horns...
I got the horn ✅
They don't want you to leave those cheap things behind because they add encumbrance! So by leaving them behind your agreeing to pay a fee (forfiet value) to not take on that encumbrance!
If I put a gem in my bin to store it for alter fodder it loses all gem value yet costs against loot cap. I don't think I'll ever hit loot cap but this system incentivizes silly behavior. Keeping and selling every item generated is bozo.
Nothing is free. 🤷
Worrying about a loot cap you won't reach is silly behavior. If you're worried about a few thousand silvers on the scale of tens of millions out of your cap, I would imagine you'd be better suited to seeking out different paths for optimization
You all have me worrying about it by posting the hidden costs of not doing things! Ignorance was bliss.
So with a 10m soft cap, that's actually 10.5m if you just sell in a town that favors your race. If you tanked your influence and have 1x trading, that's a 16-18% increase. So now that 10m is 11.7m or 12.2m in a favorable town. Maxed out trading and in a favorable town is 13.3m or so. We're still talking soft cap.
Weapons (15): 9,776 12,515
You're not leaving much behind with the drake weapons.
Man, Nisugi going for the kill with the "opportunity" cost of not training trading and maxing inf....
I often hurl them in the trashcan rather than finding a pawnshop
Ithzir carry crystal edged weapons that used to be sellable at pawn for some value. Since they are commonly generated on the critter, I will assume that leaving said weapon in field will not count against loot cap. Same if the critter genned with a drake falchion. But if a drake falchion is in a box, it is counted whether I sell or not. So much for altruism and donating to mentors and the TSC bench.
I would expect weapons they're wielding to not count, but if you search them and a drake falchion shows up, that counts.
If you are hard capped 1% at Duskruin and foolishly running arena or sewer to find loot, will you simply get nothing or will the system revert to another bs find in sewer or the extra 10 bs in arena?
We don't have an official answer on that yet. But I wouldn't worry that one won't be available before it opens.
I can see why folk want a tool to know how close you are to cap now. I really doubt im at 5m in a month but who can say. And this is by account I presume, so I can't have fresh loot on an alt?
Correct it is account.
100k a day F2P, was it…?
It was, I think I heard some say it was changed to 50k though, could have been a dream though ... I have no sources
Maybe I'm over-simplifying this but it seems like it would be pretty straightforward? If you choose to get loot as your reward (so you get another runestave or whatever when you finish your arena run) then it adds the value of that item (capped at 25k pawn value) to your loot for the month.
I'm further guessing that loot cap should not impact the reward you receive from the arena but if it does (and that would be pretty obvious after about three arena runs) then switch to receiving BS instead of an item on completion.
I think they're not going to fix it in time, and if you run enough you'll get a chance to blow past loot cap limits.
Yeah, there are little gotchas with tracking manually if you do anything remotely more complex than just selling every single item.
For example, if I'm going to purify a bunch of gems, I have to get them appraised first so I can account for the pre-purification value since that's what counts. If I find an enhancive worth putting in a playershop, I note it as 25k for loot cap purposes even though I'm not actually generating the 25k new silver that pawning it would.
It's that second part we've been asking for clarity on...
just need a GM to +1 this and im set!
I think we need to release a scapegoat outside of the encampment to sacrifice and atone so things will improve. Where is Hoy when you need such?
@10k per run (made up guesstimate of average item value) you'd hit (soft) loot cap after roughly 1,000 arena runs. If that is a concern, which I know it might be for some folks, then take the bs option which I am guessing would not count against (silver value based) loot cap.
It's not a concern for me, I went for the BS because managing the loot was too time consuming.
I think it's going to end up being a perk for those who do.
Yeah. I have never hit loot cap but it is a reasonable possibility for me between DR and hunting with the new lower soft limit. I may choose to go bs option as well.
Thinking about this more… I really don’t see them penalizing a paying customer who has already hit loot cap by restricting what he/she can win in the arena. I highly doubt they will do that.
I would be surprised as well. I think it will just impact your hunting outside of the arena but this seems like something that depending on how it is coded, etc, etc... could be how it works even if not desirable.
Could add to lootcap but, if you keep getting it, be like a continual 1% loot. Constantly drives your loot amount higher. But doesn’t stop giving it to you
Otherwise, they will have to modify the rewards to be limited by loot cap, not simply to add to it.
Once you go high enough, hunting in other places would then result in almost zero loot.
That seems like the best solution to me since if they limit the treasure rewards based on the loot cap, no one’s going to be happy. However, exceeding the cap via DR won’t bother me as much, at least.
I think they should just remove the option to receive treasure.
And how would that affect the people who still want treasure and are well under the cap? No.
You can go hunt for treasure like everyone else. What's the point of having a loot CAP if you can just easily bypass it.
What's the point of saying it will not bypass lootcap anymore if it bypasses it?
Cap Exemptions: Treasure from quests and paid events is no longer exempt from the cap.
That is for the GM team to answer. There is a 1% unlimited treasure distribution even at 15 mil now.
How about we make it so if you are loot cap, treasure awards in DR just turn off automatically and it switches you to BS? :😏:
I prefer it not let you enter rather than do automatic things.
I also think there's no harm in items continuing to drop and just be marked unsellable.
But removing treasure all together is just punishing people that don't play like you.
If people weren't so bad they wouldn't need punished!
My guess is If loot on dr runs is a guaranteed item (100%) you'd get loot 1% of the time. Same as osa or grim camps. As soon as you hit soft cap you'd start seeing runs with no items.
You can make a big stink about the 400 silvers for a drake falchion, but we see you.
There's plenty of things to debate and discuss, but come on sir
So switch to BS unless you are happy with 1% chance at awesomeness
All items dropped will be valued at 1 silver, like the enhancive jewelry at the end of the EG sonreeva quest
Oh yeah I forgot about the precedence that is Sonreeva! Let the enhancives rain.
So the GMs have verified that no items in boxes are attributing more than 25k value to our loot cap? All temp weighted items are only counting for 25k instead of the crazy amount they loresing as worth?
estild said it like 4 years ago -- if temp weighted items and garbage rank enhancives counted for millions people would have rioted long before this current loot change
Ya know, I'm hitting the item limit where I never used to before =/
Should be fixed now.
Now you'll only get Kammers of Hai.
Kammers do 50% more damage than hammers.
What if you greet them back?
They turn into Kammers of Bye
I see you recovered my jewelry box brave adventurer.
In Japanese
If we take “kammer” and “hai” and just drop them phonetically into Japanese and replace the word “of” with Japanese の (which shows possession in a similar manner) we get
かめるのはい
Which kind of translates to “it’s okay to bite.”
Hmm.
This is either true, or so elaborate a lie that I'd still believe it.
vampires confirmed
I mean. It’s like a really REALLY awkward and inaccurate translation. It’s more like:
“can bite, that thing that does it, yes.”
But if you heard it in conversation you would think, “man.. that drunk person says it’s okay to bite… I guess?”
More like “that thing that can bite…. Yeah…”
So hammer of Kai will be the origin of vampires confirmed like @dusky kernel said.
(I haven’t had a ton of adult contact the last two weeks. Forgive me)
Could also be pronounced
キャメルのはい
Or
“The camel’s yes”
Now that I’ve gone so far off topic into nonsense:
how bout that loot? Amirite?
dat pet tho, lol
I like the increased loot added to boxes but I just found a box that I couldn't pick up with an unencumbered half-krolvin. I needed a giantman to bring the box back to get picked and the ingot inside weighed so much an unencumbered dwarf couldn't even get it from the box. It would be a great move to cap the silvers/weight of an ingot inside a box to something a halfling or gnome could pick up.
The gemcutter takes the gold ingot, gives it a careful examination and and says, "I don't have that much spare silver, so I will have to give you a bank note for it." He then hands you a Northwatch bond note for 44,261 silvers.```
That's a pretty good one.
How heavy was the ingot???
Is there anything that could be done to reduce the "Feast or famine" effect? Beginning of the month and my character is constantly processing treasure. After a week or so he'll find almost none.
It'd be great if we could do something like Treasure set 50 so it slows down at the beginning and lets it last longer into the month.
Yeah holy crap I was gobbling up the treasure yesterday and it was glorious. I love the beginning of the month before loot pressure really kicks in.
Yeah, like many of you I spent a bunch on good items to make my character more powerful. But killing faster simply means I'm overloaded with treasure in no time. It's not fun to have so much you can't get through a hunt, and then have it drop from that to next to nothing.
Would love to start bashing my own boxes but had a bad experience leveling up batter. Any reliable way to tell if a box has a trap for a warrior?
- Learn Disarm Traps
- Fully Unlocked Gnomish Bracer.
- ????
You can know for sure with no skill at all. It's often free but sometimes costs up to 1 orb gem.
is lootcap based on the 25k pawn payout or on the appraised value upon looting an item?
I bet if you searched for that answer you would find it.
saw a pre-wreck 5 year-old answer... haven't found a recent post-wreck one
If it wasn't do you think the people who do stuff like farm enough to hit like 10m+ in a day wouldn't have noticed they were hard capped after trashing 3 damage padded sets of greaves?
25k
if you had 202 perception and 202 disarm and lots of enhancives, maybe you would see most traps.. but I tell you that most of the -475 and worse traps are scarabs heheheh
You could roll up a f2p warrior whose only job in life is to "check" for traps the hard way...
The name Bombsquad is AVAILABLE.
If someone does this, please... please let me dress him.
Some of those are dwarven and gnomish blacksmithing gauntlets, apron, and goggles would be good
Isn't there a F2P locksmith limitation that they can only unlock/disarm boxes they found? And they can't join profession guilds either to learn bashing.
So just a sacrificial alt!
Demand Riend disarms all you boxes is 3 right?
As long as you're fine dying with her, sure. 👍
I cannot say I've seen this happen before.
I'm holding a bunch of silvers, emptying out a few boxes I got and selling the contents; leaving me with 53,824 silver in my pockets. I have one more box to empty and sell and when I opened it and tried to get the coins out of it I was told:
You cannot hold any more silvers.```
Guess it's time to hit the bank and then sell the box contents and gather the coins.....
is this the real loot cap?
the real loot cap is the amount of friends we can achieve along the way!
Good thing I just make my own friends
Don't see why they all have to be gnomes though
Technically I have 2 giants and a halfling at the moment, so only mostly gnomes. But working on fixing that 😆
Yeah - but...probably just as pack mules! Servants are NOT friends.
less material required
I'll have none of that! All members of my squad are respected and participatory individuals. We. Are. Vegnome.
you've got at least 5 different flares so that tracks
I have at least 5 different flares per character you mean 😄
when is the game coming back up
weighed the ingot a good amount and the lowest number was 389 pounds
already has
so 3k?
The gemcutter Zirconia takes the gold ingot and inspects it carefully before saying, "I'll give you 138,126 silvers for it if you want to sell."
I wonder what the total silver value was for the 10,000 gold ingots Estild deleted from the janitor
The janitor should just mail these things back to players. Annoy them with a message. "Hey, you forgot this while you were scrounging around in the Hinterwilds. Next time stop being so lazy, I went ahead and paid myself 10% because your lazy!"
Let's just dispense with loot and deposit silver right in the nearest bank account
“You have looted 689 silvers! A message boy takes them from you and heads to the bank.”
Elanthian Urchins win Strongest Monster Competition 2026 for the 31st time!
Sometimes, I think I'd pay for that. Stupid encumberance.
Can we get the weightless coin bag boosts to come back again?
And 1206. Telekinesis. New usage. You point at the box and it begins to float beside you.
Meet my trusty coin hauler, Podrick. Podrick! Get out of the trash! I swear, I can't take you anywhere!
That would have been a hilarious number... And it's kinda telling, too, that there were that many...
we are glad to mail gold ingots. unfortunately, the shipping cost exceeds the ingot's value
>BOOST SHERPA
JUST HOOK IT TO MY VEINS
<Scoots over next to Vanah>
Loot is fun, this new loot management minigame is... notsomuch.
I think the changes to boxes make them a lot more reasonable, but its still a lot to carry. So I am still probably going to fixrace at some point to finally stop the gnome encumbrance problem.
If it was like this the whole month it would be awesome.
Or even a sliver of it. It'd be so much nicer if you could at least slow down the rate. This system is full of paradoxes.
- Don't skin so lootcap lasts longer
- Don't bother with trading because it only works for 10m or so
- Kill only the monsters on your bounty instead of all of them to make it last longer
- Buy high end gear so you can kill faster? NOPE. Not anymore.
- Use those nice enhancives? Nope, burns bounty points you could sell for silver and makes you kill faster
- Hunt poor, overhunted creatures instead of rich ones
I'm sure there's a dozen more that make no sense. Why make the game available at all the whole month? Just boot everyone after ~15 hours a week and call it a day.
Yes! We should get an ascension pool that we can divert a % of loot into that doesn’t count against the loot cap! And then we could earn idk, marks or something that we could spend on buffs in ascension only zone. Or titles.
Make it a weekly cap of 3m, and let us do a "treasure set {1-100}%" to reduce the rate. 2-3 weeks of 1% loot is awful
Think how Jaired feels! He has 27 days of 1% loot.
It's looking like it winds down gradually starting at 10m. I am still having 100k+ hunts for the moment
Yeah I get the need for a lootcap, but maybe there should be some sort of alternative character growth once you hit the hard loot cap, like increased experience gain or something, or perhaps an entirely new ascension-like system that you gain "experience" for only after you hit the lootcap.
5x lumnis and FT not enough huh
Uncap player resource gain after loot cap. Normal exp absorb rates
How about a system where you generate a new gigas fragment like currency. There's things you can buy with this currency. They take a lot of the currency. If you die you lose all your currency. The more currency you build up, the harder creatures get increasing the challenge.
There probably should be something. Limiting a game is generally not good for it.
Maybe it’s a second type of currency that accumulates under tickets, and the stuff you can buy with it is mostly non-mechanical fluff or something…
And you can buy this currency anyway by transferring a certain amount of silvers to it.
We can call it non-silver silver.
Lead coins.
Pewter coins?
Pirate coins?
I'd rather find 1-2 boxes a hunt than 6 a hunt for a week then 0 per hunt for 3 weeks.
It can even be something as simple as you earn tickets for a raffle that takes place on the first of each month, the raffle can be for a legendary item. The more loot you don’t earn each month the more tickets you earn.
That way you still have a reason to keep hunting each month and this raffle is only for those who hit the loot cap.
can you clarify point 2?
Also I know youre not going to like this, but nobody is forcing you to do 3 through 6
I dont think letting the same 50 players take turns winning legendary raffles is in the spirit of the loot cap.
The loot cap is about silver generation, a legendary item doesn’t generate silver.
I'm not saying that because I'm greedy. I get the need for a loot cap.
Slowing yourself down would make it so you get slightly less per month. I just want it spread out so it doesn't all come at once.
Even if it were a 2.5m per week instead of per month at least you'd have a burst to look forward to instead of having a 2-3 week treasure desert. We already have that with gemstones.
I agree anyone should be able to enter by spending their silver on tickets though!
I like the idea of a weekly limit, that rolls over each week if you don't reach the limit, but like 4m per week.
where is it stated that trading only benefits 10 million? Which if you are well trained could be another 2.5m btw
Let me have less overall wealth, so I can gain it over a longer period of time seems like a weird stance honestly.
The trading thing is just completely false unless it was changed with the dropped lootcap.
I'd rather have 1-2 days of no loot per week versus having 10-14 days back to back of no loot. It feels different.
There's lot of paradoxes once you introduce a loot cap.
But I can assure you 2-3 weeks of a treasure desert isn't fun.
Well if you want to reward volume hunters going past lootcap then besides klocks throw in a specific token only found once you go past 15mil. These tokens are put into a monthly raffle for 1 legendary level item. No additional silver added.
I understand the sentiment, but this particular implementation unfortunately, this would be abused -- the system doesn't know what enhancives are valuable to the populace, and doesnt value them beyond 25k anyway, so this, like not skinning, would allow people to reduce their other drops for more opportunities for an enhancive "jackpot"
which yes doesn't create new silvers, but idk it complicates things.. as much as there is "stop making silvers" there is also some aspect of "spread the silvers out"
they should just make a weekly loot cap instead of monthly. I feel like the people blasting through it wait too long
While it is likely that the people burning through loot cap would play just as much each week, there is some advantage to it being a monthly cap if your play schedule is not consistent
I wish resource was a monthly cap!
I'd also point out you don't have to search everything! Just search 25% of your kills and you slow yourself down to 25% speed!
TBH, that's a good point! I didn't think of that.
I see a lot of comments like this - and I get it - your perspective is valuable...but let's remember this perspective is of someone who hits the loot cap (a minority) and a perspective that values pretty much only silvers. I'm not sure it would be healthy game design to balance around that, even though they should take all perspectives/playstyles into consideration.
Don't forget to let me know when you hunt so I can follow behind at a respectful distance. 😇
I'm totally down for having a dedicated following
I was asking myself whether loot boosts are worth using anymore since they make item management a lot trickier and a lot more time-consuming.
But then I found some enhancive greaves yesterday on a major loot boost, put them in a playershop for almost 5.9m, and they sold in under 12 hours. So now I’m thinking the right move is still to never be on a loot boost.
The real question is if it’s ever acceptable to be hunting anything other than the highest level things…
You're not wrong, but you're in the minority in a different way as well. You weren't pleased when they made it no longer possible to get 35k resource a week doing a hunt once or twice a day.
They still made adjustments to accommodate that better than the original plan. Would you have been happy if your concerns were ignored?
I mean I was pretty clear in my comments that they should take all perspectives/playstyles into consideration, right?
You absolutely were. I'm glad they took steps to address the concerns you and others that used the system in that way for years had.
I get your point - and I understand - but I don't think it's healthy to frame game development around a paradigm where nothing matters except silvers generation (above exp, gear, fun, etc.)...especially in the context of a change that was intended to limit silvers generation.
"We have nothing good to spend silver on!"
Also players: "I need more silvers to not spend on anything!"
I'm not necessarily trying to get more silver. I get the need for a cap.
2-3 weeks with no treasure at all isn't as fun as knowing the treasure turns back on on lumnis day.
Trading only helps for the first 10m?
In general I disagree with the list. I would rather just maximize my return for the month then go do other stuff or just exp hunt an alt.
You also see a heavy quartz orb
Aww yes, lootcap free money
those were some awesome greaves! thank you (assuming they were these)! 12 stam recov, 13 dex, 4 OHE
Yep, those were the ones.
I would like to see a small exp mod for when you hit loot cap. Additionally, it would all work better if the loot percentage scaled until you hit the 1% loot limit rather the current system where it falls off a cliff at cap.
For example, at the start of each month you're at 100% loot.
Then for every 1M you earn after the initial 5M, your loot bonus is reduced by 10%.
Add to that each time your loot bonus is reduced 10%, you gain an exp multiplier of 10% (0.10)
Once you're at loot cap, you have an exp multiplier of 1x
It would take much longer to actually hit the 15M cap (thus preserving engagement from the players) and loot cap isn't a penalty it's just the rewards change from silver to exp as you earn more silver.
Sounds pretty reasonable
I mean maybe the math isn't perfect, but something to that effect. You end up earning less silver and more exp as you approach loot cap. The first 5M of silver each month isn't touched (sparing more casual players) and the exp reward isn't something that affects the economy in any way, but is something everyone wants.
I dunno, we've significantly uptweaked experience gain with some of these changes. I'd be worried that we'd make things too fast and thus less rewarding.
Taking away so much silver... people are selling and buying less and DR purchases are more expensive if you can't supplement purchases with silver. Need to give people something to work towards that doesn't feel painfully slow. Exp is at least something. Would've preferred something like class archetypes - warmage, song bard, warpath, etc.
Need new asc exp goals + this would be a pretty small boost. Seems ok
I have no idea what your talking about. 32m EXP and I still have more to go barely touching Ascension. But I do think Fulmen is correct with adding the uncommon, rare, and legendary Ascension slots would come in to help with this.
Edited to add: EXP is thought experiment in diminishing returns as it is. Even with the increased gains, the very nature of Ascension still keeps us slogging for quite a while.
I hear what you're saying, but at the same time ascension takes a lot of exp. I also question the stats when we're told that loot cap affects 1% of players. Is that 1% of customers? Does that include subscriptions that haven't logged in in months? How many of those players actually finish Lumnis? I'd be curious to know what percentage of characters that consistently finish Lumnis every week this affects because there's a huge difference between total customers, total characters and characters that actually regularly hunt.
Regardless, I feel like hitting loot cap happens too fast. Being at 100% loot until that cap means that you get your month's loot quickly and then nothing until the next month. I also feel like for those affected by loot cap it is all stick and no carrot. I appreciate the exp changes, but using the same numbers we were given - 100% of players get the exp boost, not 1% of players. I think there needs to be at least some type of substitute for those that hunt when they can't earn loot. Also, as someone with characters with over 10M asension, those characters are barely scratching the surface there. Especially since the release of Transcend Destiny.
I appreciate you taking the time to engage as you have and consider it regardless of the decision
Transdestiny doesnt even give you a fancy title....😢
Larston grinds for fame above all else. silvers and encumbrance are a hinderance to that goal. you need to understand the perspective of the person you speak with.
i normally hit loot cap too fast - so i switched up my hunting and just target my bounty creature, ignoring everything else. it might even be too slow now. my gem jars are a little sluggish - particularly uncut emeralds in SoS for some unknown reason. i may have to adjust it just for that
uncut emeralds took a huge hit in value, so maybe they're showing up less there because of that?
guh. i think the bounty rate on them should be dropped then - if not already. the uncut emerald gem jar is really struggle bussing
Hopefully everyone is really patient. This is going to take a long time to balance.
They should have just added more silver drains instead of such a drastic loot cap.
They opened a can of worms for no reason.
Silver drains haven't worked because silver production outpaces them. Not saying they've hit the best solution here on how to limit production, but it needed to be limited so the drains can catch up and a better balance can be reached.
This could take awhile to balance. Hope people are patient, or maybe they should take a break if they aren't happy.
When things are balanced, come back.
Breaks can be healthy. Have done a few of my own in the past.
Or just chill and don't hunt constantly. 🤷♂️
I am curious, what's the percentage of active players, not accounts, that hit loot cap, because all those folks had their hunting drastically changed too, not complaining particularly, just curious. I know the stupidly heavy boxes change my hunts and I can carry a ton, we have people planning to change race because of it, that seems like a pretty negative effect to me.
I suspect the same people hitting loot cap before have adjusted and are hitting it again. But the middle class and poorer hunters (income not skill) got hit the hardest. This was a highly regressive tax.
We also have people who make snap decisions without giving things time to bake. Rage and vitriol get heard, right? Big changes can be hard to adjust to, but that doesn't necessarily mean they're bad. People just don't like change, and have a hard time looking beyond their immediate comfort zone to assess the bigger picture.
That isn't to say everything is perfect, there's always room for adjustment and tweaks. But a little bit of patience and understanding that the sky isn't falling if you have to pause mid hunt to handle a particularly big box, for example, goes a long way to actually painting the reality of the picture rather than the extremes.
I’ve never said the sky is falling. Just that this change is regressive. I don’t chase or play for silver accumulation though. Just pointing out the impacts. That being said I have some other thoughts about high speed level inflation…. The box changes have shaken out. The impact of everyone racing to 100 is going to take a few months to assess
Fame is a side effect of how I like to hunt, but I wouldn't call it something I go for above all else. I've always hunted by killing every monster I come across. If there's 7 monster types and I need to kill 25 of one of them for a bounty I'm going to end up killing 150-200 monsters that hunt. Often more because others skip things like golems and grotesques and I don't.
To me it's more immersive that way to picture it as a battle and not doing the equivalent of killing everyone on the field that has a spear and leaving the ones holding a sword alone.
Anyway, I'm not here to throw a tantrum or rage quit over it, but to give some feedback that going from 100k hunts to a big pile of 10 silver skins and a clear zircon isn't an ideal gaming experience for me.
And to reiterate I'm not looking for more treasure at all, I get plenty and I understand the need for a cap. If the end result is it's decided it just has to be this way for the betterment of the game than it is what it is. I'll make some adjustments and get on with my day.
The weight changes are my biggest frustration with the loot changes. Boxes are still too heavy, ingots are still too heavy.
If you try to loot several boxes you will often hit capacity llimits, or encumbrance limits, and have to run to sell, then back to loot more, then run to sell.
It's made the process of selling loot far more tedious, IMO.
the ingots not selling from a container is a bit of a pain too... I also noticed that someone was able to hit 10m silvers in a day. With the cap the way it is, I wouldn't expect that someone could do that.
Tbh I still seem to get 2-4 boxes a hunt which are quick and with the recent changes it’s not impacted me too much. However all the junk that now fills up a box is silly. It’s still mostly pawn junk. Maybe this isn’t popular but I’d rather see far fewer boxes but items inside be more special and general gems and skins stay more valuable
so that it’s smoothed out…same with exp. Instead of a big rush at first followers by a big drop off and a half a week of meh. Give me a steady state that keeps it more even and less boom and bust.
Make a box a rare and special thing I want to look in not just auto loot and auto pawn cuz it’s just differently labeled junk. Just my take on the current setup of loot and exp. It’s too big at the start and too small at the end.
and the lockpick pool is still a broken setup imho. The tip and price and process all needs a full tear down and reevaluation.
I take way less issue with the exp drop. It's nowhere near as extreme. To make it equivalent to the loot cap drop it would have to go down to like 1-2 exp per pulse.
The majority of treasure will always be plain things you pawn.
The front loading of rewards seems to be an important component of supporting casual players, so I don't see that changing much
No doubt. But there's still a lot that could be done to prevent the longer treasure deserts.
- Implement a "Treasure set {0-100}%" so you can spread it out over the month. Leave it at 100 if you want full loot, you're only slowing yourself down if you really want to. This could also help the smaller races by giving you a bit less boxes per hunt in the beginning.
- Weekly cap instead of monthly. Instead of 2-3 weeks of nothing you at least know the spigot is being turned back on in a few days.
There's plenty more I'm not thinking of, I'm open to suggestions. Of course, hunt / play less is an option too.
I was thinking switching the treasure cap to a rolling 30/7/1/etc days vs a hard reset at month start might help, and then also allowing players to choose whether their loot cap resets on 30/7/1/etc days so they can customize it to their playstyle might accomplish the goals of restricting silver flow while allowing everyone to avoid any long droughts or short treasure windows
Weekly cap reset just like Gemstones is a very good idea
I like the idea of a weekly cap, it's incentive to hunt weekly instead of front-loading everything and having 2-3weeks of not fun.
It would have been better to drill down into the mechanics of how anyone could make 10m in days and do something to stop that behavior rather than adjust the entire loot system. The horse is out of the barn and beaten to death by now, but just saying.
I don't think that's as black and white as it sounds on the surface. For consistent play I agree it smooths it out. But short duration caps (daily, weekly) feel really bad when you want to take days off, because they often imply no "catch up" mechanism. So taking that vacation means you're SOL for that week. Give and take.
What's one more change that disproportionately affects casual players? amirite?
who?
I'm assuming I read it right, if not someone please correct me. But Jaired hit 10m in a day?
He did, yes.
for every one of you who wants skins to stay more valuable, you have a "I'm not skinning so I have more "chances" at a jackpot enhancive"
He didn't hit that soloing.
Yes he did. He also did it without scripting.
yeah I was about to say, he mostly solos, I don't think I've seen him out there with anyone else.. maybe Riend sometimes?
If he hit 10 in a day, wouldn't he have hit the old loot cap in a week? So what does it matter anyway to the grand populace. Also lol what hunting ground was he able to do this in?
Just because he programmed his finger muscles rather than lines code doesn't mean he isn't scripting! He is clearly a machine.
Perhaps there should be a rest timer added for looting too.
I am occasionally his pocket flares, yes. But this was an experiment to see if it could be done and he did it, solo... without scripting.
I think he didn't even use loot boosts after finding his gemstone.
@rough vault And why? Why does it matter how quickly someone finds loot?
half this thread is "I hit my loot cap too quick and now I am bored" so apparently it matters a great deal how quickly people find loot
I don't think it's a good design if it's even possible for someone to hit loot cap in a day and then sit on their hands for the rest of the month.
It matters because the disparity of wealth generation strategies has a destabilizing effect on game balance that affects many aspects of play...ergo this entire thread. I'm surprised the role player advocates aren't chiming in more on this thread because power hunting for loot is almost always in opposition to roleplay
That's on them though, yeah? Why is it on simu to police how people reach their lootcap?
(also why is this still at 2m CD... it's been like 3+ weeks already)
And I agree, Neovik...
@rough vault LOL... wealth generation strategies? If we're all subject to the same loot cap, there is no strategy. There's "hunt until you get no more loot" which happens a lot faster now than 3 weeks ago.
I hit my loot cap and now I have 3 weeks of pointless hunting to find my gems would be more accurate
You have never seen my pathetic attempts at skinning. The chance of me making any measurable money off it is laughable. Then again that is true from all my hunting and factors into why I’m comfortably poor.
we only want you to hunt at a minimal so 10m loot cap. Oh but if you want 3 gemstones, you need to hunt enough to whipe out 20-21k kills to get all 3.
I haven't hit loot cap once, and am likely never to do so, yet people that speed thru have clearly affected my game play, so discussing solutions is a good idea
the big issue is that most people don't want to hit loot cap. They are just hunting for their month gemstones. Some months you are going to hit loot cap well before you come close to finding all 3.
I just want my gemstones so I can go back to hunting bandits. I have 0 intentions of trying for loot cap and don't want to. But gemstone drop rates force me and others to do so. Although I've stopped and only go for 1 a month because it's not worth it to me to push that hard.
OMG...you go BACK to hunting bandits after just 1 gemstone?? I'd rather hit loot cap then hunt bandits the entire month!
I'd hazard unlike most casual players, the changes affect me minimally, because I have never worried about making money hunting, I am curious how people that do need or want that loot and aren't near cap feel
Measuring anything against what Jaired can do is not something we should design around. 😄 (All love to Jaired all the same.)
I'm just here to play a game. I don't want to farm for silvers. Bandits is the most minimal way for me to play and still make gains.
They feel pretty awful.
I have been focused on my capped characters a bunch and their loot per hunt feels good...even great sometimes. But yeah the 50-60s characters still feels bad. Although - that might be me if others have been able to pull 500k from the RR Citadel in a few hours.
The loot cap doesn't affect me (never have hit it, likely never will). The change to boxes does but really only from the locksmith side...Don't make nearly as many silvers or XP from regular pool picking. The gems hurt
he's still a player though. He purchased gear and SK items to get where he is at. Why should he be punished for it? Buying gear and upgrades isn't suppose to penalize you playing the game. But it is.
Most of these changes seems to have been spurred by the 1% though. However the 1% max their income still and have alternative ways of generating wealth still that will keep them at the top and mostly impacts those below them. I would love a chart showing total silver banked by account…and player and see if it’s moderating or concentrating after all these changes.
Also, 1 person hitting lootcap on one account every month isn't what caused the issue. Contributed? Sure... but making 35m a month did not put you in the 1%.
I've always wanted SK 506 and some more SKs... but now I'm kinda like. I'm good.
I guess I don't understand the point that he is being "punished". He just hit the intended cap much faster than average (intentionally this time). I don't think I'm being punished when I hit limits imposed by other games.
Jaired is basically the 1% of the 1% (maybe even of the 1% again). It's what he does. I'm not saying we should punish his playstyle, but we shouldn't be drawing conclusions from it either.
Genuinely been rethinking my plan to even get blessing flourish on my weapons. At this point, I'm... 4 days in and halfway to lootcap... why would I want to kill anything faster or more efficiently if I'm just going to ruin my own enjoyment faster.
@old cedar I also think we're talking about different 1%ers here. 1% in gear/skill is one thing... 1% in wealth is another.
Everyone wants a custom tweak to how loot works to accommodate their playstyle and like that’s not realistic, they made the changes they made based on their view of the broad playerbase and the top earners and they did say they’d be monitoring and adjusting. We have to let them cook.
For every player who wants a weekly loot cap, you’d have a player who hates the idea because they work the first two weeks of the month and then play catchup. You cannot and will not please everybody with this.
other than defining theoretical maximums and making them a reality in his case.
I feel like we addressed the wrong problem when it should have been the gemstone distribution that put loot production into overdrive.
Right, I should have clarified that. I'm not referring to wealth here at all, just capabilities.
I don’t think that blanket statements true. I suspect far more people would prefer weekly loot caps. But we won’t know till we ask somewhere beside this cord channel. Also what one could infer from your statement is that since you can’t please everyone you don’t need to get it right for the most people. We shall just disagree I suppose. Because we won’t get a poll and this place is a small echo chamber which may be one thing we can agree on.
I don’t think we disagree, I think they’re going to continue to make adjustments and we just have to wait and see. People should air their grievances, closed mouths don’t get fed. I’m just erring on the side of giving it some more time, personally. I don’t love the box weights but they also haven’t been as bad as I was expecting (shout out 30 day potions lol)
Are you a gnome?
I think Nidal needs his bad gemstones RNG fixed due to his levelheadedness in this thread and willingness to admit he was wrong. (his other bad RNG should stay though)
My monk is a halfling and my non Nidal pures are gnomes. The monk gets 30 day potions the pures just have to deal with it
So, I'm basically lockering boxes until my (most wonderful) personal boxie opener can deal with them... so I'm a weird edge case.
But I haaaaaaaaaaaaaaaaaaaate the loot management minigame. I'm out here rocking feather charms, 30 day potions and encumberance boosts getting 2s rt picking up silver off the ground and 3 boxes = no more hunt.
We hates it.
I agree the tedium of loot management has been made worse after the loot updates.
You're assuming it's an RNG, maybe he has a set bad check digit
this is why it's on simu.. if people aren't engaged, people don't spend money, people don't log in
I think this was a goal. They want to slow people down. Dealing with loot is now both expensive (pool fee) and more of a hassle.
I guess it might come down to which loses them more money? Lost pay event sales or upsetting their MA folks.
I'm still of a mind that the incentives need to be added to more non-combat engagement. Bolster crafting, boons for RP, make it so you feel like you can pursue other activities than loot chasing once you're loot capped and make those activities beneficial for the social economy.
If simu launched an alternative xp system that allowed me to gain similar amounts of exp I currently do, I'd hunt for my gemstone, get my lootcap and hang up my daggers every month.
I don't find hunting particularly enjoyable, but it's s necessity to get where I want to be.
Still waiting on them to expand upon Ascension, and I thought part of Sailor's Grief was a new but different version of Gemstones...
If Fishing gave experience, I would probably do it more.
Yeah, shoes aren't cheap ya know
Providing accelerants to learning/leveling opposes the goal of managing loot...older critters in general provide better treasure and more will now try to hunt 15 hours a week to max new lumnis.
ultimately the big issue is that people seem to value hitting their loot caps then optimizing their experience gains. If there were legendary tiers for ascension and more valued training options there you would have people taking a different approach. Once you get to a point in the game the bigger value is just earning silvers over experience.
Just like people going for gemstones, that's their only value in bettering their characters that is some what bigger than the silver hunt
Yeah... I spent almost 1m silvers on a small group rp event last week. I can't imagine how folks who do multiple rp things a month are handling it.
what does this mean re: sailors grief? it's just another hunting ground. onslaughts etc is a different thing (that we are still waiting for lol)
I think the big issue is that instead of dealing with the core issue, they made hunting and loot a little bit worse for some people and a lot worse for others without actually fixing the problem.
I don't mind the loot cap reduction.
The other loot changes have just made things worse.
- Heavy boxes
- Heavy ingots
Day 4 of the new lootcap and without even trying I've already amassed 750k in treasure from selling everything I find that is worth some kind of value to the pawnshop, gemshop and furrier. I've opened a total of 27 boxes across 3 characters varying in level from 5 to 35 and I've made 500k just from those boxes.
4 items out of the boxes were worth zero silver.
3 items out of the boxes were worth 25k (cap the pawnshop buys them for).
Least expensive gem = 7 silver
Most expensive gem = 625 silver
Avg gem price = 263 silver
Avg # of items per box (including the box itself) = 11
Box with most items = 19 (box included)
Box with least items = 7 (box included)
Avg total silver from all items (including box) being sold = 18.5k
I've left behind about two dozen drake/feras weapons = that's probably about 10k
I've left behind dozens and dozens of pieces of clothing = that's probably about 25k
This is coming from someone that isn't out trying to lootcap. If I keep up this pace of just casual hunting I will easily hit 5mil in this short month of February.
Folks that like to hunt more than I do that are of decent level (low level loot sucks if you don't get boxes) will easily hit the loot cap within the first two weeks.
Take my info how you want, but I feel bad for those that'll hit lootcap by the middle of the month. They're being punished, if you ask me.
Codices... Took me a moment to find it.
I didn't think codices were SG only, they were just announced at the same time? I was under the impression they might be onslaught-linked.
gotcha -- onslaughts & codices were announced at the same time as SG but are a separate coming part of all ascension (and not to bring in other topics too pooh pooh, but before anything even comes out, if onslaughts are more RNG and not progression towards anything, except to be let down yet again)
Wait, how is loot management worse? It's the same number of items, just in one box instead of three.
Because I refuse to give the man his 30%! Darn the man!
I don't have issues with loot management but come on man gnome you know the answer already, it's encumbrance and pool fees
Non sequitor:
Did the updated gem values also address the system for 517?
I said my piece already. I am now in the acceptance phase (clearly still in denial) and will adjust my playstyle and give up the grind a bit. It may actually be liberating (denial again).
Having to run to sell after every box, because the box has so much stuff in them and they're so heavy, you can't get the next box before reducing encumbrance/making container space.
Ascension crafting when? Venture into dangerous mines to procure valuable ore for forging. Access remote fishing spots to find boons and materials hidden beneath the depths. Collect parts of challenging creatures all over the lands to craft alchemical boosters for temporary (4hr to 30 day) benefits. Examples, and none of it has to be influenced by the loot cap since the kinds of things you find don't have NPC values.
Savants have to be built first 😂 .
I can unlock these for you right now
240/4242 TPTs atm. I am in hell.
What do you mean by "still no locksmith"?
Not every box is that heavy though. some boxes are extreme, but that was the point I was trying to make earlier. Hunt-endingly heavy boxes aren't the norm even post change. Especially with the fixes to disks.
Also it's probably a good lesson in general character management to start paying more attention to how much stuff you have on normally - I know I've been hitting item quantity limits more frequently and as such am being more particular about reducing my day-to-day carry list.
Yeah....I need to unload my 300 gems more often.... 😄
Y'all aren't keeping your inventory counts below 100 and have two or more large, empty containers where just the loot goes?
I have...3 totally empty containers when hunting. But also, I'm feeling judged about my rp bag now. 🙁
If eloot would leave the weapons in my jacket alone, I'd be down to... 60 rp items! (and if I lockered all the werepuppy toys Kontii keeps slipping me)
Respectfully, I do not play a huge posse and I am always happy to see Kaetel post as I typically find his posts very genuine and in alignment with how I view things. He also usually caveats when his huge posse works to his advantage.
So, for science, where are you hunting that you did 750k before noon while 'casually' hunting?
I took 1.5m in a few hours out of sailors grief, but you will hate everything and everyone along the way
you also somehow took 500k out of RR Citadel in a few hours...no idea how you managed that.
Sounds like fun!
that was fresh off the lootcap.. and to be more specific SG was just duffy hunting over like 3 hours, and citadel was 3 characters hunting over like 6 hours, for 500k total, so far worse loot (not complaining but objectively worse)
Player’s Grief
Ahh. Thank you for the clarification. Another player and I had been really wracking our brains how it could be done but...yeah. We thought a few hours = 3 and solo. But 6 hours with 3 character vastly different.
Yeah I enjoy the citadel enemies and all that, but very much it's one of the last few "convenient" hunting grounds.. and yeah it fills my favor for the next 20 levels lol
i loved the citadel so much i maxed out ascension to stay there longer
I cleared 1.1m in the hive yesterday. I sit around doing nothing most of the day. It was probbly about 2-3 hours of actual hunting.
My empath is about to have to leave the Citadel and I am much sad. I hate having to take her to Illy for Maags
there are good spots right after citadel, but looking ahead looks kinda bleak. 70s-80s don't have enough variety for hunting grounds. its crazy how much variety there is at low levels comparatively considering how briefly many are in those levels - they should rebalance up some hunting grounds
I did do a comparison of a regular non-capped guy with no trading ranks selling a bag of gems and a maxxed out trading ranks. It was a 20%+ boost.
By the end of the month thats a huge proportion of additional wealth. Would highly recommend. Its a pretty easy milestone to hit when it comes to post-cap training.
I got in the rut of Citadel -> Maags -> Rift. It's boring, but it works.
I know we are getting off topic, but.... yeah 70s-80s is tough, my warriors have always been able to hunt plane 2 for the entire time, but harder to figure it out for squishier characters. I go Citadel ->Den of Rot ->Rift..
@brazen salmon there is a pretty big gap between citadel and maaghara?!
I think he forgot Den of Rot
Maybe, but I've done it on my cleric and my wizard... so it's doable!
Yeah...Plane 1 be horrid for an empath!
Citadel -> Skull Temple/Keen -> Maagahara
Gross. Just put on your big girl pants go hit Maags!
what about den of rot?
sometimes hunting grounds are just out of mind -- Id sooner go to teras than to EN but thats just me heh
Also...the KEEN is the absolute worst - i wouldn't go to EN for skull temple because you friggen get the keen too often.
I don't mind the keen at all. 🤷♂️ Never done Den of Rot. Not a huge IMT fan.
I figure I am going to have to tolerate IMT enough when I got ascension...
the swarms are impressive on occasion, the loot sucks however
I hang out in Illistim instead. HW connects to Icemule and Illistim.
Hive is in Zul.
SG is a ship from Solhaven and other places.
Moonsedge is by Icemule.
This is just over 4 days of casual hunting since the month started. I tend to rotate my younger characters since capped hunting isn't terribly fun for me - I like new characters and mutant builds.
Handful of hunts with one character for a bit, then on to another for a few hunts and then finally a third for a few hunts and that about sums up my 6-8 hours of game time most days of the week. I've found two more boxes since I last posted and I'm working on adding the info to my spreadsheet.
Also, it's rather humors to pull 40-90lb boxes off young critters. Just out doing bounty work and you're bound to come across a handful of boxes after a few hunts. Open them yourself and you're going to keep about 25% more of your silver over using the NPC locksmith or about 12.5% if you were using the pool.
Out of the boxes I had found, were I to have used the NPC locksmith I would have lost out on about 100k and half that if I used the pool.
Why do these things have to be tied to ascension? I get that it's another carrot to get people into ascension hunting zones where they want people to be (sadly in my opinion), but it doesn't make any sense to link hunting and crafting that way.
Wait until you try and NOT unload each trip like I did and you fill the pool. Then you login to unload and everyone screams bloody murder for how much stuff you pull out of the box while telling eloot you don't want urglaes fangs. It was some serious popcorn.
how dare you loot in front of me, my eeeeeyeeeeeees
Screen scroll in my text game??
I actually have all my non-loot connected text squelched. So basically I jus thave to guess if/what I'm attacking and when I can search.
They don't. Just incentivize people exploring all of Elanthia, but the issue lies in crafting items players will bother to purchase and that means they will probably be post-cap value since no one is needing boons to kill zombies. Hence why a "challenge" should exist to procure the ingredients. A lower level crafter could secure the ingredients from a higher level adventurer maybe? Otherwise it would be odd (and easy to exploit) having a level 20 character supplying capped characters with their Ascension hunting boons.
You know why a weekly cap is bad? Some people would still hit in in 3-4 hours of hunting. Then still have 6 days of waiting, along with the requirement they have to do it every week. Hard pass!
My fear is that some weeks I have less availability, some weeks more, and I wouldn't be able to make up the difference on the weeks where I have more time.
There are players that login for hours every day that don't really hunt and just RP and there are players that spend all of their time hunting. I would venture to guess that if you look at those characters hunting 5+ hours/day only then you're looking at a much, much higher number than 1%.
are the rogues on strike, or are people no longer haunting the locksmith pool?
how much are you tipping?
don't tip shame me
For real though. I was tipping 100 per on the 1st. I had 40 boxes sit for about 36 hours. I have since moved to 500 per
Good for them! I'll keep my tips at 100 and it'll be a nice surprise in 3 days
I'm reporting you to the guild
I tip the fee cost if I can get people to do it in person but more often than not I see a handful of pickers just pulling from the pool and ignoring me
Go ahead! I have rogue guild grandmaster tenure. I'm free to speak my mind!
so i haven't been following this conversation. is it now a bad idea to train trading + skin things?
was it a fluke? Or did major loot boost just increase from 15 to 25mins?
I just used one last hunt...was only 15 min. So if you mean JUST as in...right before you posted that...idk.
Trading is better than it ever was! Only people not skinning are those trying their hardest to find enhancives.
yeah I've been hunting this morning and my first was 15 but this last one .. I hit it maybe 10mins ago, was 25mins
Trading doesn't relate to loot cap
I think skinning is in a bad spot. If you're hitting loot cap early in the month then you can probably just skip skinning and still hit loot cap each month. That frees up a lot of TP's.
the one boon to skinning is the change to totems and to bounties.. now you can skin in the last week of the month and use those cheap skins to fuel your bounties and totems
also people in loot cap can sell skins to other players for like 50 cents on the dollar (you know what I mean)
make sure you unbundle before using them on totems though,
I disagree. I still love skinning.
There are going to be months I don't hit loot cap even while skinning like crazy.
Then at the end of the month I have skins galore to power my totem and run bounties.
I really don't mind hitting loot cap like I did last month. going to try to do it again this month. But it was kind of peaceful to just hunt for exp and try to keep my mind full.
1 silver. Boxes are getting opened without issue over night. I just fill to 100 and log. Sorry for the spam the next day.
oh I walked away from this convo. Was referencing what Nidal was saying for Kelfur.. rogues are on duty but the average tip at present is hovering around 300-500, so pickers are working but theres too many boxes ahead of you (you kelfur)
You can stack them did you use a second?
they had taken stacking away - but now it seems it's not 25m it went back to 15.. but I got 25 for 1, so either stacking came back or it was a fluke
I've stacked them lots of times accidentally hitting it twice cause something delayed the buff window update.
You can't stack minor with major, but you can stack the same ones.
All of the duration based boosts can be stacked, they’re just buffs at the end of the day
Do you remember when you could stack feather charm durations?
Just putting this out there for science. Loot drops off FAST at 12m
do you sell with any trading skill + inf bonus?
They stopped stacking loot boosts with the first changes - I guess it's back?
```
boost loot minor
[You have activated a Minor Loot Boost. Your chances for better LOOT will be boosted for 15 minutes.]
boost loot minor
[You have activated a Minor Loot Boost. Your chances for better LOOT will be boosted for 29 minutes.]
boost loot minor
[You have activated a Minor Loot Boost. Your chances for better LOOT will be boosted for 44 minutes.]
I'm gonna get so many scarabs the next 44 minutes!
202 Trading Ranks, 30 Inf Bonus.
Then it's back - because when they first changed stuff, I got the message you cannot stack boosts, etc. But I haven't tried to stack em since. It actually asked you if you wanted to lose the few minutes you had left on the last activation. That it's back is great!
if by 100 you mean 300, absolutely!
ah, ok. so you are seeing the full 33% if you are selling in the right town (you are 4 short of the full 336 for that last 1% otherwise). if the 1% cap is at 15mil, you would expect to hit it around 11.27mil, seeing it dip at 12 would mean 9mil w/o the trading+inf
Science!
it looks like the 336 cap was chosen to only be reached by 2x trading and a full +10 inf race (35 bonus). makes sense I guess.
So what I'm hearing is... I need 5 more Inf bonus.
or sell in a town where you get +5 bonus yeah
Man, this thread never stops. Alright, catching up…
Dear reader you won't believe this but it's all the same stuff again.
Hey in the absence of DR hints we have to do something to keep ourselves busy...I mean the pet rock thing is now getting some traction. And purified is still waiting more details...
trading impacts your loot cap hit? I thought the benefit there/reason to train was that it wasnt impacted by loot cap
I found all of today's discussion a good read, to be honest. It did definitely re-highlight Larston's comment from yesterday about the game being full of contradicting goals (or paradoxes, as he put it).
Play the game. Get good at the game. Just not too good.
As long as they don't introduce a flare cap, I'm Gucci Nothing to see here
Why would you say this out loud they are probably taking notes.
i dont know what any of these emojis mean!
I think we should be able to verify relatively soon--within a couple weeks at most--that Trading doesn't impact loot cap when someone gets 20m for the month.
February 25 edit: Or, apparently, the opposite since I'm hard capped on a character who only got to 15m with Trading. Don't train Trading if you can easily loot cap without it!
is jarired not already 20m? Lazy.
He really is trying hard not to cap considering this was just from 4 hours, not even all of it hunting since I had to constantly unload in icemule! .. Actually i'm wrong this is about 6 hours. I was able to add some more hunting after reactivating my rogue on monday.
Funny how it happens so quickly without really even trying.
I've popped one major loot boost to test and without doing anything differently I'm actually ahead of where I would normally be this time of the month.
Which wouldn't matter except now that means I'm done on the 12th instead of the 30th.
Time to hunt comparatively low level creatures in a heavily loot pressured area. The bizarre irony of loot cap and loot pressure continuing to try to coexist after all these years!
Edit for Muzgal: I'm being facetious. I wouldn't actually do this. It's just weird that there's fairly decent reason for others to do it!
Edit 2: I mean, seriously... if I just farmed Eldurhaart/Ojandhaart/outer Moonsedge (maybe even inner Moonsedge), especially without skinning, I think I could pretty easily avoid loot cap. I wouldn't do that because the loot would be terrible, but I would at least continue finding things at a consistent rate.
before or after your gemstone though?
haha. too true
however, you could find yourself actually hunting low level creatures with heavy loot pressure to get the gemstone counter going
This is why I kept suggesting a "Treasure set {0-100}" option. The loot cap is already sort of an OOG mechanic that's there for the game's health. If it's going to be capped it'd be nice if we could adjust the rate so it's not going from 100 to 1.
People that never hit the cap would leave it at 100 and be unaffected. Others that hunt/play more could set it to 20 or whatever works for them and have slow and steady treasure the whole month. Presumably most of the code for it already exists as the old soft cap would slow down the rate gradually.
Jaired please go as hard as you did every single day (though you are handicapped for doing this in february) to get over 35m and really stick it to the man for removing the true hard cap
I don't think it's possible based on what I am seeing right now.
He can probably still use the mendicants begger cup in TSC and also pick a few pockets for loot after cap.
Forsee many a wyrm dying for their lockboxes..
Who wants to do like 10 sybils in a row later?
143 a large sack (registered) (marked) a silver-veined black draconic idol (marked) a silver-veined black draconic idol (marked) a silver-veined black draconic idol (marked) a nacreous disir feather (marked) a nacreous disir feather (marked) a stygian valravn quill (registered) (marked) a nacreous disir feather (registered) (marked) a burnished cold wyrm scale (registered) (marked) a burnished cold wyrm scale (registered) (marked) a tiny honey-hued sphere (marked) a tiny honey-hued sphere (marked) a tiny cerulean sphere (marked) a tiny cerulean sphere (marked) a tiny cerulean sphere (marked) a tiny cerulean sphere (marked) a tiny cerulean sphere (marked) a stygian valravn quill (registered) (marked) a stygian valravn quill (registered) (marked) a stygian valravn quill (registered) (marked) a stygian valravn quill (registered) (marked) a stygian valravn quill (marked) a nacreous disir feather (registered) (marked) a nacreous disir feather (registered) (marked) a nacreous disir feather (registered) (marked) a nacreous disir feather (registered) (marked) a nacreous disir feather (registered) (marked) a nacreous disir feather (marked) a nacreous disir feather (marked) a stygian valravn quill (marked) a nacreous disir feather (marked) a silver-veined black draconic idol (marked) a stygian valravn quill (marked) a stygian valravn quill (marked) a silver-veined black draconic idol (marked) a nacreous disir feather (marked) a nacreous disir feather (marked) a silver-veined black draconic idol (marked) a nacreous disir feather (marked)
Might be a reasonable route to go, honestly. I didn't seem to have any more trouble than normal finding idols, quills, or feathers at loot cap last month, so they might be exempt and on their own system.
oooh me!
All seriousness, though, 12m in and things are already pretty bleak. Haven't found a single box, skin values are down, etc.
Wait, are people already at the lootcap for this month? On the 4th!?
I don't care for that judgmental tone.
Maybe theres a new loot pressure applied to the character (account). The more you hunt the worse the loot gets slowly correcting itself the less you hunt!?
I'm just amazed it was possible. How on earth did you make 12m in 4 days?
Just speculation, but hunting the hardest things gets the highest value loot. Mugging to get two searches per creature isn't a detriment either! Then there's loot boosts if you need a bit more help. 😁
I forgot about GTK. So 3 searches on some critters!
My usual response is: Mug, Grand Theft Kobold, the ability to open my boxes, and a can-do attitude (with a shoutout to 1 second RT). Kill quickly and often where the spawn rates don't quit.
I am not sure how much Mug+GTK actually helps, though, supposing you're actually just taking longer to kill the target. The exception, of course, being when Mug results in a one-shot kill and truly resulting in double loot in same amount of time. I might test next month to see how well I do without using Mug, but grinding that hard isn't actually all that fun.
For the record I did not run loot boosts.
Are you hunting continuously without going to rest? Regardless, you must be hunting something rich to get so much silver/loot.
Oh I was barely resting on Sunday. I was just running out, filling my containers/hitting item limit, running back to pick and unload, and basically heading out again like a degenerate.
Regarding the lockbox thing earlier, do we even know if lockboxes are exempt from loot cap?
We'll find out when Jaired caps! Well at least that tells us they don't get degraded but could they still count towards?
Guess we gotta save up summoning reagents to loot cap on only the wyrm and sybil
If last month was an indication (it should be?), they are exempt.
And they kind of should be anyway, imo.
For killing the wyrm, you open your lockbox and find: “some old-man’s beard lichen (15)”.
Henceforth, dragon loot is now known as “the Dragon’s snuff box.”
I just had my first "started lumnis without checking donations by mistake".. my life is over time to reroll
Imagine not donating 52 weeks off the rip
Then imagine a year from now being blindsided by normal Lumnis because you forgot donation was even a thing.
but did you stay in a Holiday Inn that night?
Can we setup some direct withdraw for the Lumnis temple? I'm prepared to give them access. Or... 250k if you pay ahead, 500k if we have to hunt you down and take it from you.