#[Official] Loot and Experience Changes

1 messages · Page 3 of 1

tribal relic
#

There's pinned messages here might answer some questions regarding this

open silo
#

They clearly haven't been watching the gold spot price per oz!

mellow dock
#

Because of inflation and increasingly unbalanced resource distribution. They're very tied to each other. There's a reason big MMO companies hire economists!

unkempt ravine
#

Just because you didn't make 10m a month hunting, doesn't mean that you aren't affected by the silver nerf either. People who made less than 2-5m a month hunting suffer. For a long time I just hunted my essence and whatever silver came from that was it. I usually made coin enchanting or trading other stuff.

void cedar
#

getting -to- 20 I never really saw as an issue. I can say with confidence that none of -my- alts (most of which stalled out in the 40s) would be able to afford 250k/wk.. they'd probably go broke within 2 months

mellow dock
fierce lantern
#

If I want money hunting, I typically hunt on a level 40 alt these days...

unkempt ravine
#

having alts that also need resources will break a bank account over time - I don't generate monthly, I generate when I can trade something more valuable.

jolly palm
zinc hornet
#

How long will we have to finish a lumnis donate cycle? Will it expire when lumnis refreshes the next time?

sacred brook
#

I mean you went after generation in other ways. I don't necessarily hate the pawnshop one. The locksmith pool one is simply annoying. I wish you wouldn't make changes that make the game annoying.

I don't mind the resource change. I do think it will push more people off premium accounts, and I wonder if that is really your intent.

(The only change I abhor is the box one)

open silo
ashen carbon
tribal relic
void cedar
chilly tulip
mellow dock
sturdy ridge
dusky kernel
#

so just to recap, LUMNIS DONATE and coughing up 250k silvers gets you 5x lumnis instead of the usual 3x lumnis.. this is an additional 50k bonus experience. You know how much violet orbs go for right? Millions? Violet orbs give about 41k bonus experience. So if you are looking to level faster, yes it is a cost but it's better than a violet orb at like, 5% the cost. (and the 250k is for level 20 and up.. for under 20 it is a pittance, so theyre making it very very easy to get to level 20)

The other item which will be coming at festivals is the fashlonae thingee. That is simucoins, 3500, which gets you 90 days (~12 weeks) of 100k bonus experience at 5x.. each week. This is the thing that comes after lumnis. So you finish your lumnis, and earning another 25k experience the normal way (about another 10-12 hours of play) and that 25k turns into 125k

jolly palm
unkempt ravine
amber osprey
chilly tulip
#

You're actually better off with one account per alt now. Having multiple characters on one account makes your resource gathering insanely hard.

rugged jackal
#

"where the top 5% of earners currently account for 27% of all treasure generated" -- how does this balance that? Those 5%'ers run MAs that circumvent a ton of these changes. But also why does it matter? Most of item sought after items are behind paywalls with the paid events and separate currency so day to day lootcap, imo, only aid the top 5% stay at the top 5% and hobbles anyone elses chances to get there.

sturdy ridge
mellow dock
unkempt ravine
dusky kernel
open silo
fierce lantern
tribal relic
arctic aspen
#

That really is the equivalent of a part time job.

unkempt ravine
#

Vishra, I did need it before and def after. I don't have the time to spend doing it without a shortcut! As to alters, sure for Kat 1m a month is feasible, but with other alts? I have 3 capped mages and 2 younger ones.. no it's not. That would drain me as I do not make that much a month so it would go into deficit until I did trade something. Then it all becomes a vicious cycle.

chilly berry
tropic creek
open silo
unkempt ravine
mellow dock
#

@unkempt ravine Then you won't pay it for those alts, and nothing will have changed in their exp gain. It's not like you're getting less exp than before if you don't pay. There's no loss here on exp gain for you at all. Resource gain is separate and (mostly) unrelated

chilly berry
amber osprey
unkempt ravine
arctic aspen
civic niche
orchid dawn
#

this whole change is just a big garbage pile overflowing and trashing everybodys game cause of 5% of players

unkempt ravine
tropic creek
#

@unkempt ravine - The 250k pay thing for 5x lumnis does NOTHING for resources. It's just time gated now.
Flat 50 resource per pulse when you absorb at least 10 exp

tribal relic
amber osprey
fierce lantern
#

Obviously all upsetness over resources are because enchanting from 7x to 10x takes forever.

sturdy ridge
#

Let the lumnis tithe 3x my resource gain. I'm going to buy the 250k a week tithe to the game, anyway

amber osprey
fierce lantern
#

That was hyperbole. But also true

mossy forge
#

I put about 20 -25 hours in game, split between two characters on a single account. There's no way for me to make it fairly meaningful forward movement witht he resource absorbtion changed.

unkempt ravine
arctic aspen
#

You no longer gain resources from Lumnis. It's totally separate.

dusky kernel
# sturdy ridge My question is ... Am I going to benefit from the simucoin exp if I usually had ...

so lets say you have your 5x lumnis, thats

7300xp quadrupled
7300xp tripled
7300xp doubled

29,200 base exp to complete lumnis before the fashlonae would kick in

let's estimate for 35xp andf 40xp per pulse

29,200xp / 35xp per pulse = 835 pulses / 60min = ~14 hours
29,200xp / 40xp per pulse = 730 pulses / 60min = ~12 hours

And then to maximize the fashlonae, it's 25,000xp

25,000xp / 35xp per pulse = 715 pulses / 60min = ~12 hours
25,000xp / 40xp per pulse = 625 pulses / 60min = ~10 hours```

So in total, guesstimating 22 to 26 hours to maximize it? But I mean to completely squeeze every point out of it.. there's more math to be done on like, using up half of that gift.. and of course we could go the other way and look at using offline exp here too.. maybe after coffee and bagel I can crunch that -- 

already off the top of my head I can say that logging off with a full mind each day cuts 7,000xp off these numbers, or about 3 hours

(I do excel for a living)
civic niche
noble elbow
#

Much like gritting something to 150 services. That was a long haul.

fierce lantern
open silo
amber osprey
unkempt ravine
#

I was JUST told that the x5 gift would make resourses faster.. is that NOT TRUE? So that is a waste and without a boost of some kind I just simply DO NOT HAVE THE TIME. 15-16hours a week is NOT doable for me.

fast cipher
#

People said the exact opposite of that

noble elbow
#

Yes, resources are now a flat absorption of 50 per pulse so long as that pulse absorbs at least 10 (ten) experience points.

arctic aspen
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I think there's something to be said for allowing for a bonus to in game gain of professional resources if you're not in game for X amount of time, tapering off after so many hours of being present. If you're not in game for 6-10 hours, or having gained no non-long term absorption experience, the bonus triggers on login. Like a Lumnis for being part of the game world, while respecting some players who have restrictions on their irl time while still desiring to having a meaningful method to their ideal game loop in this context.

frosty gate
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As of right now it's always going to be 15 hours, assuming each minute of those 15 hours you are absorbing at least 10 experience.

open silo
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My current lumnis mage is now a full 7 hrs deep and only has 12k resources. I'm looking at 28 hrs. Am I supposed to rest way less to make 16?

amber osprey
unkempt ravine
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Many said it help.. Im glad to know it doesn't but not matter how fast exp is - if resources slow then that is a time sink MANY cannot afford. The previous time was doable most of the time for me - even that I fell short on weeks but it didn't matter - this is almost unreachable

cold zephyr
#

Curious, I tried absorbing a little experience offline and see if it impacted my resources. I didn't time it, but I think I was logged out for about 90 minutes since I went out to shovel around 8:30 this morning and it is now just after 10.

Before logging off I had:

Current grit = 23007```

90 minutes later I logged in to this:
```Exp in mind = 341
Current grit = 23057```

I went through 135 experience absorbed and gained 50 resource for it.

It seems you will get a little resource while offline absorption works, but certainly not much compared to sitting around and waiting for it.

While logged in with 341 experience to absorb, when my mind was completely empty my grit was at 23757.
dusky kernel
# unkempt ravine I was JUST told that the x5 gift would make resourses faster.. is that NOT TRUE?...

yes all these pay-to-exp are exp only, at current there is no way to get full resources other than be online with exp in your head for 1000 pulses.. in the same way as offline exp helps the total exp, you could stay logged on until your head empties to gain resources, so we are doing the exact opposite to make your exp absorption as bad as possible.. so you want to turn in a bounty and then give yourself a rank 3 headwound lol

tribal relic
# amber osprey What do you think would be a reasonable amount of time to cap profession resourc...

Before the changes I was spending 10 hours a week between 2 days just to cap my essence on 3 characters and I already felt like I had no life outside of gsiv (personal choice I know) but burnout.

I don't think 10 hours a week was unreasonable. As there are many other things ig rovvigen does like run a che, liaison for multiple other mhos/che, and event manager for tc when those happen.

I can't justify 15 or even 16 hours a week per character to hunt already having cancelled 3 accounts due to this update to do the other things

valid orbit
tropic creek
unkempt ravine
amber osprey
amber osprey
safe epoch
#

I personally felt that the time it has taken to get to prof resource cap was reasonable. I may not have been able to gain them all every week, but I made a good effort at it. Making it harder to do something already hard and expensive just doesn't make sense to me. Especially if wealth inequality is a concern and helping the casual player is a concern.

We don't know how much the silver changes will impact the professional resource market yet... so it seems like a bad idea to adjust both faucets at one time.

civic niche
ashen carbon
amber osprey
tribal relic
valid orbit
royal epoch
#

I think that 10-12 hours a week seems like a sweet spot. You do not need to hit 50k every week to progress, but I think it's nice to get at least a chunk of your resources weekly.

chilly berry
# civic niche Again, not speaking for someone, but if the casual player plays 2 hours a day, 5...

At this point I would say 15 hours a week is just too much, period. I typically only play Lucullan an hour or two a day (this month was a wild deviation from that average), and I'll slip in some work on alts to try to burn their lumnis. But in my typical week I will have no shot of capping resources playing a video game for an hour a day... To a middle aged man with a family an hour a day to play a game is a substantial commitment.

I really just don't understand a 15 hour time burden to play a game in a week. That's absolutely wild to me that its a time based requirement like that, and that its that high. Why even have an alt on an account? Why even pay for premium?

lucid latch
unique oyster
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Economy-wise, I am bit worried this might widen the gap between rich and casual players. Player services are already really expensive. It might get to the point that it is way too expensive to get something enchanted due to the silvers and resource changes. Also, is the whole 7.5m duskruin/EG giftbox going to be reduced in price? You would be spending almost a full month's worth of silver income for one.

frozen tusk
unkempt ravine
#

Right now I've been on about half an hour after the hunt, I'd usually have double the resource amount with my indigo orb going - I'm at 3750/50k... even with just lumnis and without the orb it was better!

cold zephyr
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I didn't keep track of picking exp, but I do know I was getting 90 exp a trap on my rogue - never paid much attention to experience gains while picking/disarming since it's a casual thing I do with my rogue on my own boxes. I know if I went through about 24 boxes in a rapid succession (roughly 1/4 of them being trapped) I could get close to filling my mind. After 4 boxes in rapid succession last night with him (all were trapped) he ended up with around 350 exp.

I think the problem you're noticing is the lack of boxes = lack of enough experience to fill your mind in the same amount of time as previous.

civic niche
dusky kernel
safe epoch
#

and as someone who won't buy exp boosts... if you want to sell many more of them.. tie them to resource gain. I realize that's not the direction you folks may want to go, but you'd drain more silver than just exp boosts.

chilly tulip
hardy delta
fierce lantern
#

10-12 tells folks that alt and multiple characters are not a reasonable achievable way to get services for a main character. So it's a rugpull on those folks I less there's a bias towards earlier generation in that time span

tender condor
#

70% of whatever the current proposal is. Recursively.

lucid latch
cold zephyr
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Perhaps a fresh, unopened box that spawns could have a 50% weight reduction, so what could be a 50lb box would only be 25lb. Once it is opened that weight reduction is nullified on the box.

unkempt ravine
#

As it stood with lumnis and a blue orb it took about 6-7 hours of hunting per character.

dusky kernel
sacred brook
void cedar
# amber osprey Out of curiosity, was offline absorption a big factor here?

personally.. (prior to the change) offline would account for 10-20% of resource on my main (with whom resource capping every week IS the primary goal) and about 50% for any alts I played that week (who would usually play to lumnis expiration, not to the full 50k)

I would play in bursts (bounties on the main, hunting on the alts), then log with the full head and take care of whatever I had to take care of and revist a later day

unkempt ravine
# safe epoch which is reasonable

I could handle it for the most part. So yes. You guys are doubling that more! It's INSANITY. I hand hunt btw, I don't really script so there's that too!

amber osprey
valid orbit
#

Maybe someone has better numbers on this, but maybe 15 minutes per full head. 1k exp per full head. 30k base exp to get to 50k resource. 30 × 15min = 7.5 hours per week is reasonable to me... play time.

safe epoch
#

not that this is a RP conversation or anything... but taking a step back... shouldn't professional resource gain be tied to exp gain? I mean as an overall world dynamic?

sacred brook
#

Why not allow offline absorption of resources or a resource bonus for premium accounts as a perk for subscribing that way?

tribal relic
#

I know it seems like I complain about changes and I'm really not here to do that promise. Change is going to happen regardless and that I'm behind as change is needed

But when the majority of us have found a way to barely and I mean barely scrape by with what we have gained or progress a little and then that is suddenly undercut bec of changes then I start to wonder and voice my opinion.

I'm blunt to a fault and sometimes I say things without thinking in the moment. But as an underdog consistently in and out of game I've always looked out for the little ppl and these changes just blindsided those players and hurt them

dusk ridge
#

I’m curious if we’re increasing XP to get players to 100 faster, but limiting the resources for gear to progress past capped or early ascension areas, won’t there just be large crowds in the same areas? And it kind of goes against wanting players to get into the new ascension areas? I’d think if that’s part of the goal, we’d want to keep resources readily available so people can go further after capping. I for one have capped players with awful gear 🙂

amber osprey
unkempt ravine
#

I don't get why the boosts won't help resouce gain - they aren't unbalancng! And they are capped and there is a limit to what can be done already!!!!!

spring crow
#

Deep breaths.

amber osprey
#

I think we're at the point where we have a lot of good feedback - mostly hitting the same notes (which is good) - and need to discuss with the team on next steps

sacred brook
amber osprey
#

It would be harder if the feedback were hitting lots of different notes

unique oyster
dusky kernel
#

by making exp really fast and loot cap smaller resources really slow (comparatively), youre just gonna have a lot of folks taking up tables waiting for the the xp to tick on by

mossy forge
#

Generally, I liked the lumnis change. I like less boxes worth more. I think the pool and resource thing might need some tweakage, but I can see what was guiding what.

I think because this was a lot of different things hitting at once, panic attacks came in hard.

twilit rock
# royal epoch I think that 10-12 hours a week seems like a sweet spot. You do not need to hit ...

I think there's a disconnect from setting the max, and therefore the assumed player target, and saying 'you don't need to hit it'. From a motivation standpoint, players are going to target it. Similar to why knowing you can get 3 gems per month but not hitting it feels bad, even knowing the (potentially) ridiculous number of kills to get there. The max target communicate the design intent.

I'm curious about what the target optimal play time is? I think we have systems pushing in different directions now.

lucid latch
pastel pewter
#

I like giant boxes. I'd like them more if I could fit 2 in a disk. I'm ok with the locksmith pool change and the cap change. This exercise was supposed to be about silver generation. Please explain how it crept over to casual players resource gain?

unkempt ravine
#

the boosts help me get my resouces faster and when I hit 50k, it stops - why is that a problem? NO ONE can get more than 50k a week anyway why is the speed of getting it an issue!!!!?!!! @amber osprey It just hurts my soul, dear!

open silo
#

The gems being worth less is terrible. Just lower the drop rate, have them maintain the same value, and lower gem bounty total requirements.

safe epoch
#

DR new item... floating packing crates that will hold 1000lbs of boxes

dusky kernel
unique oyster
hardy delta
normal drum
#

We will just pay more skittles to big corporate resource alt farms for the services instead of using my local home grown self alts?

valid orbit
ashen carbon
#

I mean, OK, but I have yet to see or hear an argument from the team on why resources needed to be gutted. That hasn't been communicated to us. What has been communicated is that you don't like my playstyle.

broken vector
arctic aspen
#

I think the professional services had the unintended consequence of encouraging mass MAing to optimally improve personal gear, while also making a decent amount of exchange. Which means that players capable of being able to afford the time and monetary investment began to dominate both the market, but also increase hunting and economic pressures due to services being so profitable that it was worthwhile to maintain a cadre of characters with accounts being sustained by selling silvers, or exchanging silvers for bloodscrip, duskruin items, etc.

balmy comet
#

Napkin math... If an average hunt is 5 minutes, and 2 hunts a day with absorbing offline results in 70% of the resources gained for the week, that results in play time of 70 minutes per resource alt. Curious how many think 10 hours a week should fill 8 alts with 70% of their resources?

frozen tusk
# ashen carbon I mean, OK, but I have yet to see or hear an argument from the team on why resou...

#1461872047062908929 message

With the resource piece, my understanding of the reasoning was that many of the multipliers and such that have come into play artificially abbreviated the amount of time required to hit resource cap. Because of how powerful resource-based services are, they are supposed to be something that is a reward for time invested, and it started getting trivial. Probably a good example of this is the offline resource alt economy.

ashen carbon
#

I said 'gutted' not reduced.

tribal relic
boreal bobcat
#

Yeah all my old gems had their quality updated and are unable to be purified now but “we don’t change things live in game is what was said” but clearly all my gems saying they are magnificent quality already when they didn’t before was then changing gems live.

normal drum
#

Hot take: 50k resources should only take 5 hours of online play per week. It’s already capped, and dev has worked hard to implement charges on most services anyway (despite my objection).

balmy comet
dusky kernel
balmy comet
valid orbit
orchid dawn
unkempt ravine
# balmy comet Napkin math... If an average hunt is 5 minutes, and 2 hunts a day with absorbing...

My average hunts are at least 15mins WHEN hunting - you have to spellup etc, get bounties etc. There are things that slow that down. And I usually spend more than 15mins because I want to treasure hunt too. Even if I sail with my alts, not all can sail together because of level imbalances (someone told me that wasn't an issue but honestly I've never tried it) that takes a while. Spelling everyone up, making sure they are unloaded (Im a girl sue me), going out and doing the runs, which need to be more runs for each characters bounty.. and sometimes you need to stop in the middle and like do other stuff. So at least for me, it's never really 5 mins.

flat tusk
void cedar
#

my hunts on average are 8-15 minutes, followed by 20ish+ resting

jolly palm
arctic aspen
#

My hunts are at least 15, as I only do bounties, and I'm running loot boosts which are running out before the hunt is finished. Just for some additional numbers.

twilit rock
#

I guess the question being asked is whether 70% to 100% resource gathering creates additional meaningful engagement?

tribal relic
balmy comet
#

5 is about the average, though YMMV. Having finally caught up on all the messages, I'm asking to get an idea of what the consensus of reasonable is.

broken vector
#

I think it's perfectly reasonable to expect that if I hunt in the morning and the night everyday that that should be enough to complete the Lumnis on my alt and get the same amount of resource gain.

mossy forge
unkempt ravine
#

I don't know who takes 5minutes to hunt - but man show me the trick! And even if there are lots of folks that that 5 mins - there are lots of folks that take waaay longer and are slower and are like me, silly girls who still like to do this!

hardy delta
#

we need these 3 things fixed -
1 - allow offline resource gain even if it’s far slower
2 - make lumnis/fashno item boost it in some way
3 - allow 8-10 hours a week to max resources without boosts! So with boosts it’s faster.

tribal relic
arctic aspen
#

Hey, I'm using bigshot and I'm not that optimal. Now I'm anxious that I'm even bigshotting wrong. I'm so bad at this game 😭

broken vector
#

Let's not forget the reason Lumnis was created to begin with, and how it also perfectly aligned with resource gain to fulfill the exact same need to bridge the gap.

I am ok only getting 38/50k done in the week, and that felt a heckuva lot better than only getting 15/40k in the week because of limited play time.

chilly berry
# balmy comet Napkin math... If an average hunt is 5 minutes, and 2 hunts a day with absorbing...

I proposed this in another thread last night and was scoffed at, but I think I'll try again:

What if resource gain was account based, and depreciated in a similar way to loot cap.

For example: what if your first 40 pulses on an account got you 250 resource per pulse. Then 200 for the next 40. 150 for the next 40, 100 for the next 40. That's 28,000 resource for 3 hours of gameplay (Assuming you'll miss the mark on your hunt and rest too long a couple times. I do this a lot)

Then after that it drops to 50 resource per pulse.

Helps the casual with a reasonable amount of resource on a main. Still has the net effect of slowing down resource gain.

ashen carbon
# unkempt ravine I don't know who takes 5minutes to hunt - but man show me the trick! And even if...

I can hunt in 5 minutes on my wizard in otf and that was one of the main reason why I could have 2 other low 60 resource generators to make it so I didn't have to amass 10s of millions for some small bonuses. Now, I doubt I'll be able to get 35k resource on that said wizard, let alone 35k on the 2 alts. Those alts were 15-20 minute hunters. I do everything by small script and macros. No bigshot.

unkempt ravine
# devout bobcat (;bigshot)

I tried that it freaked me out! The sailing one I am more comfy with but bigshot makes me feel like I'll get killed! Bc it doesn't know MY gear or the way I kill. And I have awesome gear too.

balmy comet
#

If possible, I'd really like to hone in on what Nyxus was asking. How many hours of actual in-game play time is reasonable for a single character to max their resources? With the thought that each resource alt over that is that amount of time again.

fast cipher
#

Are you saying 15 minutes to complete a bounty or to complete a belled to fried hunt? because it's 2 different things

frozen tusk
#

Your playerbase is getting old and older.

We have families, kids, grandkids.

Eyes suck, hands hurt.

Gotta pee during a hunt (might just be me, should see a doctor).

Can't you just make things easier for us?

orchid dawn
balmy comet
#

(and PLEASE never stop giving your feedback)

devout bobcat
civic niche
# balmy comet Napkin math... If an average hunt is 5 minutes, and 2 hunts a day with absorbing...

So for me, I don't care, it's fine. Why:

  1. resources don't "generate silvers" so they don't impact the overall economy.
  2. However, the lack of resources would make it that much harder to improve gear.
  3. Silver just went down.
  4. A casual player therefore is taking the hit on both sides. They aren't generating as much of something they can sell, or use to freely improve their own gear, and they will pay more (with less available) silver if they can't generate the resource.
tribal relic
ashen carbon
unkempt ravine
broken vector
#

I'll go with 7 hours, so an hour a day of play time to cap resources. But I still want a Lumnis-like effect so if you can only play 30 minutes a day, you still get like 2/3 of the way there.

Remember these resources are not generating silver, they're balancing it.

chilly berry
dreamy harbor
# balmy comet If possible, I'd really like to hone in on what Nyxus was asking. How many hour...

so I think getting 2/3 of your resources "faster" in the same time it took to go through your lumnis before is important. I regularly would hunt my alts lumnis, get most of my resources in the process, offline helped slightly, but generally I was online to hunt

Not having those multipliers for times you don't have much time to play a week to at least get half or resources for a week felt a lot better than how this new way works.

valid orbit
# valid orbit 7.5

Reasoning rough math: "Maybe someone has better numbers on this, but maybe 15 minutes per full head. 1k exp per full head. 30k base exp to get to 50k resource. 30 × 15min = 7.5 hours per week is reasonable to me... play time."

unkempt ravine
#

Please don't take away the orb gifts, lumnis etc from resources - there is no reason to! You cannot get more than 50k a week! @balmy comet So there's no real unbalance. It just lets people finish it faster is all.

balmy comet
#

I appreciate the range of opinions! I'm not the only dev who has or will read this entire thread so the feedback is always read and taken into consideration.

frozen tusk
#

Can't we go back to how it was and just put a total cap on offline resource generation at 25,000?

chilly berry
devout bobcat
mossy forge
#

Active gameplay is high subjective.

slate edge
#

Uh... issue with the new bright gold ingots... they can be a bit too good for the gemshop. Can we look at this since it means we're losing value now if the amount was to high and now we have to sell to pawnshop for less.
Gemshop:

>app ingot
You ask Kahlyr to appraise a bright gold ingot.
The jeweler Kahlyr says, "Sorry, Tysong, I'm not buying anything this valuable today.  Maybe tomorrow."

Pawnshop:

>app ingot
You ask Walsor Gryhm to appraise a bright gold ingot.
Walsor Gryhm turns the ingot over in his hands a few times.
Walsor Gryhm says, "Hmm, a strange and unusual item to be sure.  I'll give you 7,907 silver coins for it."
open silo
#

I clearly don't know how to min/max my resource gathering, because I'm pretty sure it takes me like 15-16 hrs before the change. As I said earlier, at my current rate it's looking like 28 hrs, lol

unkempt ravine
chilly tulip
#

I used to play my alts normally to burn through Lumnis, and make up the rest of their 50k by a morning + evening fry or saturate and offline exp. So however long finishing Lumnis takes plus a couple hours?

granite tartan
#

Resource potions exist too. I don't remember where they come from, but they could be used as another silver drain and also give more options to people who are gonna get rekt by the change

jolly palm
slate edge
balmy comet
arctic aspen
#

8 seems fair to me.

royal epoch
#

I can take a look in about 20 mins.

balmy comet
#

"popular" meaning common... .:coughs:.

open silo
frozen tusk
#

Also, as someone that has been paying for 2 platinum subscriptions for several years now at $108 a month, $1,296 yearly, $6,480 over 5 years

Can I get a straight up exp boost for my paid subscription already?

This lumnis boost would have been perfect.

Suggestions:
All paid subscriptions get based exp pool increased to 1000 from 800.

Premium and platinum subscribers don't pay 250k silver for 4x and 5x lumnis boost.

Premium subscribers automatically earn 5k profession resource each week.

Platinum subscribers automatically earn 10k profession resource each week.

old crystal
#

I’m struggling to understand the reasoning behind making access to the 50k weekly class resource more difficult. That resource is already capped at 50k per week, with a 200k total resource reservoir, and it is separate from silvers. I understand the desire to reduce overall silver generation, but changes to class resource access don’t seem to directly address that issue.

The locksmith pool already feels expensive enough that I’ve started avoiding it. At this point, I’d rather use Call Lightning on boxes it applies to and save the rest for bashing or for an actual locksmith outside the pool. When a 300 silver tip still costs over 2,300 silvers to add to the pool, and a 1,000 silver tip ends up costing over 3,300 total, it’s difficult to see the incentive. That concern increases if rogues decide the pool isn’t worth their time and stop working it, or if tips are pushed lower as a result. In practice, people will simply bypass the pool entirely, either by hiring locksmiths directly or by creating locksmith alts, which undermines the purpose of the system.

I’m also confused by the change to the pawnshop’s maximum payout. The pawnshop was already known for low offers, often around 35k notes for items worth significantly more. Is reducing that cap to 10k likely to have a meaningful impact on silver generation? In most cases, higher-value items are sold directly to other players or used in other systems. Some players, myself included, use those items in the crucible to generate forging slabs rather than selling them to the pawnshop.

If silver generation is the core concern, adjusting Adventure Guild payouts would make more sense and would better align with that objective. Another option would be placing a firm cap on silvers found in boxes and lowering silver drops from creatures, while leaving systems like the locksmith pool, pawnshop, and Lumnis unchanged.

I expected to see lower silver generation overall, but this feels like an overcorrection rather than a measured solution.

unkempt ravine
#

people who do xyzMegaservices will STILL do that bc they have the most valuable commodity, TIME. It will just have people that do not have the time out of the service game, period. Please leave the resources alone. Don't take my damn gifts away!

dusky kernel
#

player service money is already generated, and goes between players -- it's already being limited by the 50k weekly cap, and under pressure from all the new services which require recharging, I dont see the benefits of limiting it further. Two fries a day, whether that is ten minutes or an hour, gets you 35k resource. Its about another 6 hours of play/xp gaining to get to the 50k, which is ~40% more than 35k. Or to put it in terms of weeks, 36 service weeks a year across many alts, or 52 service weeks a year across a few alts that you put the extra hour a day into. And that ties into the ~8 hours

granite tartan
tribal relic
dreamy harbor
civic niche
dusky kernel
#

frontloaded exp and flatline resource leads to jon travolta hanging around at tables waiting for paint to dry

unkempt ravine
#

This is a true changing aspect for me. I cannot keep giving this game more than I am. Might be time for a change indeed. Later friends.

jolly palm
#

I know it doesn't appear to be impacted by any of this.... but I do want to ask....

Gemstone related searches will continue to not be impacted by loot cap at all, right?

Are Legendary/Epic/Rare/Lock & Key systems all also independent of loot cap?

tribal relic
#

This type of discourse I love and imo helps players feel included in the process

fading flare
#

Gem value is buggy with bard songs now. This is a small item, under a pound. In your best estimation, it's worth about 2,000 silvers, and is of magnificent quality. vs Trading appraise:

You peer intently at the snowfire ruby as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the snowfire ruby is a rare gemstone of average quality and worth approximately 1,900 silvers.```
I had another one of these that the bard song said was magnificent and I purified it 10 times before it blew up. Looks like bard song estimate is wrong
granite tartan
dusky kernel
royal epoch
open silo
wintry shard
tender condor
# balmy comet That would put it at ~8'ish hours of online play time? That seems to be a popu...

I checked my log timestamps for random 7 day intervals for some resource alts that primarily offline exp. During the work week I log on on the morning, try to do a bounty and rest for 15 minutes or so (using a exp boost if I have them). Refry, log out. At night just fry and log out. Weekends didn’t do the 15 minute morning absorb. That would put me about 45-50k resource depending on boosts and stuff. Average cumulative logon time was 5-7 hours weekly give or take. Seomtieks id get distracted at work and so there’s spikes of days with longer times, etc.

dusky kernel
cold zephyr
#

I can't keep up with all the constant posts as I read through them, if this was already answered I just haven't seen it myself.

160 silver = 1lb

civic niche
dusk ridge
safe epoch
# balmy comet If possible, I'd really like to hone in on what Nyxus was asking. How many hour...

Friends.

I think everyone on here wants this game to grow, develop, and succeed. So in asking this question, I think the obvious answer is "the way it was before." However, I believe that if folks outside of your team knew the goals you want to accomplish or reasons for changing resource gain, people here would be willing to bear more of a burden for the greater good.

So if that were better articulated, I think the answers you receive may help more and be more helpful. As I've already stated, this change seems counterintuitive to the stated goals of silver changes. That said, maybe it makes perfect sense. It just hasn't yet.

granite tartan
chilly berry
ashen carbon
open silo
royal epoch
fading flare
# royal epoch Gem appraisals have always been an estimate. What do you mean?

Everything is coming up as 'magnificent' on bard song, and Trading disagrees (and is more accurate, since a lot of these 'magnificent' gems can still be purified.
Trading is saying things are rare/average and bard song says magnificent quality on every single one.
Like, I just had a wyrm heart sapphire.
Trading: You peer intently at the wyrm's heart sapphire as you turn it in your fingers, meticulously inspecting for flaws. You estimate that the wyrm's heart sapphire is a very rare gemstone of average quality and worth approximately 4,200 silvers. It would need to be supplied to be used in an alteration.
vs bard song:
This is a small item, under a pound. In your best estimation, it's worth about 4,100 silvers, and is of magnificent quality.
Then I purified it 3x, which shouldn't work very well on a magnificent gem, but you could sometimes do a couple until it maxed out.
3x turned this one into an orb,, and then I trading appraised it again:
You peer intently at the wyrm's heart sapphire as you turn it in your fingers, meticulously inspecting for flaws. You estimate that the wyrm's heart sapphire is a very rare gemstone of good quality and worth approximately 5,500 silvers. It would need to be supplied to be used in an alteration.Now it's Good quality

royal epoch
#

Probably just a needed update in loresong.

safe epoch
# royal epoch I explained the rationale upthread.

the rational that resource gains are "trivial" ... I challenge that notion. If that were so, they wouldn't cost so much. Further, as I said earlier, why turn two faucets at the same time when you really can't know how it will play out?

wintry shard
granite tartan
# open silo well, I take that back, I guess maybe it gave me 25 suffused, which makes sense....

drink my via
The tiny pink vial ordinarily grants 12,500 Essence, but you have met your weekly and/or total capacity of Essence, so you cannot drink the vial at this time.

This is what I get when I try to drink it while my weekly resource is already maxed. 50k/50k weekly, 150k/200k for the month. Maybe I'm wrong but it seems like if it converted that to suffusion it wouldn't care how much weekly essence I have.

open silo
dusky kernel
#

not converted to suffsion, there is a separate vial that gives you a weeks worth of suffusion and maybe you are conflating these

frozen tusk
#
The gemcutter takes the grey deathstone, gives it a careful examination and hands you 3,920 silver for it.

[You need to sell 5 more to complete your task.]
There is no merchant here that can buy that.
>
[reprep]>get death
Arena Occultist Sugiin just arrived.
>
Arena Occultist Sugiin just went east.
>
[reprep]>sell death
You remove a misty grey deathstone from in your travel pack.
>
[reprep]>get death
You ask the gemcutter if he would like to buy a misty grey deathstone.
The gemcutter takes the grey deathstone, gives it a careful examination and hands you 2,485 silver for it.

[You need to sell 4 more to complete your task.]
There is no merchant here that can buy that.
>
[reprep]>sell death
You remove a misty grey deathstone from in your travel pack.
>
[reprep]>get death
>
You ask the gemcutter if he would like to buy a misty grey deathstone.
The gemcutter takes the grey deathstone, gives it a careful examination and hands you 3,535 silver for it.

[You need to sell 3 more to complete your task.]
There is no merchant here that can buy that.
>
[reprep]>sell death
You remove a misty grey deathstone from in your travel pack.
>
[reprep]>get death
You ask the gemcutter if he would like to buy a misty grey deathstone.
The gemcutter takes the grey deathstone, gives it a careful examination and hands you 4,130 silver for it.

[You need to sell 2 more to complete your task.]
There is no merchant here that can buy that.
>
[reprep]>sell death
You remove a misty grey deathstone from in your travel pack.
>
[reprep]>get death
You ask the gemcutter if he would like to buy a misty grey deathstone.
The gemcutter takes the grey deathstone, gives it a careful examination and hands you 3,815 silver for it.

[You need to sell 1 more to complete your task.]
There is no merchant here that can buy that.```


```Halfwhistle says, "All done with that assignment?  Good job, Daenamaryllis!"

[You have earned 55 bounty points, 1100 experience points, and 7 silver.]
[Your Bounty Boost has ended.]```

Something wrong here.

Devs?
amber osprey
#

I was going to say… there are two different vials

boreal bobcat
#

silvery indigo vial radiant grants +50,000 experience worth of suffused energy
tiny pink vial vibrant grants +12,500 profession's resource

fading flare
#

Here's another one:
Wyrm sapphire: Average on appraise.
You peer intently at the wyrm's heart sapphire as you turn it in your fingers, meticulously inspecting for flaws. You estimate that the wyrm's heart sapphire is a very rare gemstone of average quality and worth approximately 4,100 silvers. It would need to be supplied to be used in an alteration.
Bard Song says Magnificent:
This is a small item, under a pound. In your best estimation, it's worth about 4,000 silvers, and is of magnificent quality.9x 1004s later, Trading says Outstanding now:
You peer intently at the wyrm's heart sapphire as you turn it in your fingers, meticulously inspecting for flaws. You estimate that the wyrm's heart sapphire is a very rare gemstone of outstanding quality and worth approximately 7,200 silvers! It would need to be supplied to be used in an alteration. Bard song just needs an update or such?

open silo
slate bluff
#

So umm can we get tutelage CLAIM box for our troubles? The first taste is always FREE... 😉

dusky kernel
royal epoch
#

It's okay to disagree with it, but it is definitely the rationale!

broken vector
#

Put me in the camp of people who think the cap of 50k per week on resources made this problem that we're trying to solve irrelevant to begin with.

open silo
granite tartan
fading flare
#

On an old gem: firestone. "good" on trading appraise. Bard song says magnificent. 6x purifies later, 5k to 7200 value, and now Outstanding on appraise. (I'll stop mentioning these now, because the pattern is clear.)

safe epoch
devout island
#

if they want to really mess up the economy and drain silver, implement breakage again

dusky kernel
open silo
#

Yeah, the don't seem worth it unless someone is desperate. I was going to use them for my own things because I am impatient and found the boxes and keys (so free to me in my mind), but then the one suffused and ruined my plans of what I thought I could do with them.

slate bluff
warm agate
#

Seems to me this is crippling the casual player. I'm not really a casual player or I haven't been historically. I'm trying to become more casual about my approach; however, I've always been playing hard or not playing at all. Believe it not, I'm trying to keep an open mind. Seems to me these changes are just going to serve to make me continue to silo and basically further hermit play. Which is fine since there is a big enough sandbox for me to just be self sufficient. ON a side note I appreciate the sharing of rationale. I think its too much change. Am I too old to wade through all these changes in 30 year old game, maybe? We will see.

wary nebula
#

Can someone double check the exp for popping boxes? I know it's been mentioned a few times in here but hard to catch inbetween all the great conversation going on. I was using my Bard to pop boxes just the other day and was getting about 20 exp per box, I tried last night right after the change and it was 40 per box. So that's not 3x, only 2x. Has anyone double checked this?

ashen carbon
slate bluff
#

Radiant keys should be like 5m and vibrants 1.5m once the supply catches up

dusky kernel
# royal epoch I'd point out that this moves things from "If only you would give us your ration...

respectfully, 14 (eesh) hours ago you said you had no dog in this fight, and your explanation of the rationale was "my understanding of the reasoning was", so truly respectfully can we get a supervisor? Mostly I want to hear the passionate "this is actually good for the game and let me tell you why" version that helped us be so okay as we all are (more or less) over the silver changes, whoever that person was, I think it'd help to hear from them.. Im not looking to "win" on a technicality or unravel it.. it sounds like we are moving towards compromise already but I still would like to hear

open silo
brazen salmon
#

I get we're getting a little heated, this is a sensitive topic, but let's maybe not throw stones and attack one another and try and talk about this without calling people hypocrites?

It just detracts from the discussion.

royal epoch
#

Can't you tell from my haircut?

#

I don't think passion makes an argument better or worse.

balmy comet
unique oyster
#

From the locksmith side, there is some concerns that the locksmith pool fee is too high and the tips becoming too low. Combined with scarabs being reduced in price, it will become much harder to maintain lockpicks. Remember a vaalin pick cost 100k to make with lock mastery. Also, shouldn't scarabs go UP in price since boxes are rarer now?

royal epoch
#

It's the argument. My levels of vim and/or vigor seem inessential to whether it is good or not.

noble elbow
#

Per the prior topics, I also think ~8 hours to max resources for the week is a pretty fair trade. It isn't the violet orb+3x lumnis+login boost of ..yesterday, but it's alright. 15 hours to max wouldn't be a game killer for me personally, but it'd definitely mean I rarely weekly cap.

On another note, I think from what I'm seeing, the fee for the pool might have needs of some addressing. It seems.. a liiittle steeeep..

broken vector
mossy forge
south trail
#

I think the 3 day weekend gives people more time to play and process, and the EO team to put in extra work to fix scripts. JKJK ❤️ EO team

dusky kernel
ashen carbon
royal epoch
#

I said I would have been vehemently against it if I had been arguing about it.

balmy comet
#

Just so it is said because I do see it happen too often while trying to catch up with all the messages. The effectiveness of any given players feedback on consideration by dev is based on the merit of the points you lay out, not on how well you belittle the feedback of somebody else.

hardy delta
#

if you won’t bring offline resource absorption back at least make orbs/lumnis add a bonus

royal epoch
#

Let's please not remix my statements. That's a great way to ruin productive discussion.

safe epoch
open silo
#

Auchand and Aergo, thank you for fielding this chaos. Based on your responses, I feel confident some adjustments will be made and in the very least you all and the rest of the dev team are trying to ultimately be fair. I will await adjustments and see where they fall.

noble elbow
#

Auchand is like a quartz orb.

brazen salmon
#

I am still very confused as to why online resource gains had to be changed. I completely understand and agree with offline... but the online part seems a bit too punishing.

dusky kernel
jolly palm
ashen carbon
granite tartan
remote egret
#

I enjoy seeing opinions I agree with! You know whose opinions I always enjoyed seeing even though I never agreed just because they were so wild?? H2U! Anyone pinged him to hear his thoughts?

noble elbow
brazen salmon
broken vector
#

Offline exp is actually just a quality of life thing. With it you can go and hunt and log off and when you come back the EXP is absorbed. Without it, you go and you hunt and then you have to just AFK your character for 30 minutes.

slate edge
wintry shard
# balmy comet ^ This! People are allowed to feel how they feel about any change. Of course, ...

If you have followed the discord discussion for the past few weeks you can see the community basically mocking people that played the game "too much" and having no life. And that our opinions, play style and what we value (finding loot) didn't seem to matter. And that we should accept the loot changes for the "health of the game." But now that what they value is in jeopardy it's a entirely different story.

chilly berry
#

What if you designate one character in an account that can get off-line resource? It can be a flag and it’s only allowed to be on for one character on any given account.

Those folks get resource for each off-line EXP pulse. Helps that casual person who can only login once or twice a day to get half of their resource done in a week. Also prevents running an army of eight resource alts one account which seems to meet the goal of slowing down progression there.

open silo
finite trench
# balmy comet Napkin math... If an average hunt is 5 minutes, and 2 hunts a day with absorbing...

I keep seeing this argument about in game play time and it does not make sense to me in the specific context of nerfing offline experience absorption. AFK absorption is not play time. Can we agree that the game sees no benefit from incentivizing sitting AFK not entering commands for hours? How many hours of being logged in not playing the game should be required each week to max resources? I hope we can agree the answer is “0”. In which case this “how many hours of play” argument needs to be really rethought to take into account the limits of human endurance.

pastel anvil
humble goblet
#

Please rethink the new box drop system

  • Heavy boxes = have to stop hunting after finding one box
  • I will now be stowing all my boxes in my trunk and open them myself
    I started playing GS3 in the AOL days and have played on and off for a very long time. Granted I have not played in 10 years and just started my subscription again, but it makes the game way less fun by having to juggle heavy boxes. One of the reasons I loved this game was picking boxes with my rogue.
normal drum
#

The box weight situation will hit SG harder than ME.

stark cargo
#

I want to point out that an 18 pound gold ingot should be milions of silvers

brazen salmon
#

I guess the idea of crafting/rping/partaking in any one of a dozen different in-game activities is really just a dying art?

Unless I genuinely have to afk for life reasons, I usually try and fill that time between hunts making things or talking to people... I think that has always been the intent of the absorption mechanic.

I do get that things have changed and RP is less a contributing factor to why people play, but it's something that genuinely always makes me a little sad.

balmy comet
boreal bobcat
south trail
#

probably the 20th post including mine making the same argument, but this one is probably my favorite as it seems to be the most eloquent. I can live with, don't mind, or like the other changes. the resource tax is the one I think I'd like to see revisited.

slate edge
radiant phoenix
#

There has been some ingame request about the Legendary Lord/Lady title.
Some folks would appreciate being able to hold the Legendary, but don't want to be forced into an RP decision of being a Lord/Lady

finite trench
# balmy comet In the context of information gathering, I am taking this to mean you feel the 8...

It means what I wrote. But since you ask specifically, I also think the fundamental structure of this “how many hours should you have to play to get resources” argument really reveals the unique reality distortion effects of Gemstone. Actually this is a video game that people pay $50 a month just to access plus thousands of dollars at pay events. The number of hours I should “have” to play should be “as many as I want to.” It’s not a job, despite the number of people that abuse RMT and MA design to try to make it a job.

slate bluff
#

Oh nice we can branch off this discussion into there is only 2 titles debate. Escape route unlocked.

slate edge
# royal epoch Don't.

Can't tell if this is "don't hold on to it any longer" or "don't sell it to the pawnshop". 65-79lb gold ingot starts to weigh you down in life 😄 handed off to my picker (Pickasso, in his backpack) if you need to look at it any further.

balmy comet
brazen salmon
#

But it's not a "play more, get more" this is a "play more, get the same thing you got playing less."

Which is hard for a lot of folks who struggled to put in the hours the already were. It feels like the shift should be towards making the game easier for an aging population with less hours to play while incentivizing playing more through new methods.

pastel anvil
finite trench
#

I fundamentally disagree with “play more get more” and I’ve been making that argument since before you were a GM! Set limits, make people log off. For example we could set some kind of cap on how much silver you can earn a month.

chilly berry
# balmy comet I think the idea of play more, get more has been discussed many times and I don'...

I think paying over $100 for a couple of accounts just to have the obligation to play a game for 15 hours in a week, or even to have an obligation to play a game for 8 hours in a week, misses the mark completely. I absolutely do not wanna pay for any more obligations in my life. I have enough of those.

I understand the rationale completely around making it more difficult for people to generate 70% of their resource across eight alts with 10 hours of gameplay in a week.

But I don’t think saying “well how much time do you think you should be able to devote to The game?” is the right question.

I don’t know the right question.

slate bluff
balmy comet
fierce lantern
hardy delta
# brazen salmon But it's not a "play more, get more" this is a "play more, get the same thing yo...

It used to be that more hours playing meant more silvers earned overall. It’s still 100% the case even after the silver changes. Taking resources away from normal players, allowing those who play the game like a job to monopolize on it seems to be where they wanted to go? I don’t know.

I for one would love to see less botting, less afk zombies, more RP. But this change makes that more prominent.

pastel anvil
granite tartan
fierce lantern
#

Leave resource generation under the new trickle, remove weekly cap. Confusion ensues.

This is not a real suggestion, I'm just going loopy after being here for so long.

slate bluff
finite trench
ashen carbon
# pastel anvil lol. I mean Wyrom specifically mentioned automation in the announcement. But h...

I'm not trying to compare myself to people at cap. I'm trying to justify continuing to play when what I was able to do just a week ago has been ripped from me, in an apparent attempt to slow down the top 5%. I'm not in the top 5%, probably closer to the bottom 5%, trying to break into the bottom 10%. I'm not comparing myself to other players, I'm comparing myself to myself and seeing a massive loss in my ability to progress.

blazing violet
hardy delta
broken vector
# balmy comet In the context of information gathering, I am taking this to mean you feel the 8...

This is funny because here I was thinking a lot of the recent changes were to nerf MA groups...and yet it seems like now we're looking to nerf same-account ALTs because they're suddenly too powerful at generating resources.

Meanwhile this type of change encourages people to make bigger MA groups because you don't need Lumnis and offline exp to have 8 different accounts all absorbing and maximizing resources at the same time.

I'm not sure what the solution is but I'm also not sure there was a problem to begin with...at least not something that I had ever heard anyone (player or GM) complaining about...like "oh there are too many people selling services".

boreal bobcat
#

5 seems like a really low estimate honestly. I always hear people talking about 10 or 15 minutes hunts because that's what their buffs coincide with. I'm curious how this number was decided on.

finite trench
#

Yeah I’ve always been confused about five minute hunts, but I always assumed I’m just slow since I don’t automate hunting and I always do bounties.

crimson pond
#

I haven’t caught up this morning, but since there seems to be a theme of rewarding play time, what if instant exp like bounties also awarded some amount of resource?

balmy comet
#

I can do it in 2.. I must be driving down the average 😄

#

(depending on where and time of day and swarms)

hardy delta
valid orbit
boreal bobcat
#

I can do it really fast too, but i'm wearing over $10,000.
Is your median player that makes 2m a month averaging 5 minute hunts? How did you determine this?

dusky kernel
broken vector
tribal relic
slate bluff
#

I hope the Dev GMs getting overtime pay this weekend. We havent had this much consecutive messages since pickpocketing and bard doc

fast cipher
#

How have they cracked down on MAing? They made it more annoying in ascension but you can MA anywhere else exactly the same way

visual oar
boreal bobcat
#

If you're calling CA cracking down on MA, it's not 😁

royal epoch
balmy comet
royal epoch
tender condor
#

It’s how they avoid script checks.

balmy comet
#

@royal epoch Quit taking my initials!

broken vector
#

I can take my $80 I'm paying now for two premium accounts and split that into 5-6 basic accounts...make a 5-6 man MA army, and absorb resources on 5-6 characters at once. That seems to be what they want me to do instead of using Lumnis/Offline exp to also gain resources on a few alts on my current two premium accounts.

Which begs the question: why are we doing this in the first place if we're just going to end up in the same place, but with more MA groups...which is what I have heard people complaining about for years now.

slate bluff
#

Dam, its snowing here.... 🧊

tribal relic
#

I'm all for MAing as I MA most days but keep it out of populated hunting grounds, it's highly disruptive. Why do you think I sail ALONE.

But that's a discussion for another channel and time

boreal bobcat
royal epoch
#

Ingots should now be exempt from gem shop cap.

potent orchid
#

Can we please re-consider having looties impact pay event treasure thx

granite tartan
blazing violet
#

The offline absorption argument for me is that all of the characters I gain resource on are on the same account, so I can only have one online at a time. I've put years of work into 10+ characters, and even though I play many hours a week, I can only do a fraction of that on any one single character. It's really painful to consider that the time and energy I spend on most of my characters won't help them like it has for a long time now. I don't care at all about exp because I don't like hunting at cap. I would actually prefer to be able to divert 100% to ascension so I can keep my lowbies in the part of the game I like best. All of the RPA orbs that I hoard are now worth little to me because they don't help me gain resource.

slate edge
# royal epoch Check it now at the gem shop?
>app ingot
You ask the dealer to appraise a bright gold ingot.
The gem dealer takes the gold ingot and inspects it carefully before saying, "I'll give you 23,246 silvers for it if you want to sell."
>sell ingot
You ask the dealer if he would like to buy a bright gold ingot.
The gem dealer takes the gold ingot, gives it a careful examination and and says, "I don't have that much spare silver, so I will have to give you a bank note for it."  He then hands you a Wehnimer's promissory note for 23,246 silvers.

Working

lime lagoon
#

So, I'm just swinging by to see what all the hubbub is about. People kept pinging me about changes like I've not been on a GS sabbatical for six months. 😆 For my two-cents worth for when I eventually feel the call to return to Elanthia regularly: I've read over the changes, and they all seem like great changes to me, and the complaints they've generated are pretty much exactly as could have been predicted. Be safe, have fun everyone!

deep orbit
#

how about you let premium subs log into multiple characters at the same time?

fierce lantern
dusky kernel
slate bluff
boreal bobcat
#

Did I miss some nerf announcements or something? CA isn't a nerf to groups imo. Go get your resources somewhere you can hang or get good!

safe epoch
fierce lantern
#

Do... We want a GS minecraft server? I could boot up a Minecraft server..

dusky kernel
slate bluff
#

Nah, valheim server

pastel anvil
# dusky kernel I don't think comparisons to other games is especially germane

Because it doesn't fit the narrative that a few hours per month should result in services sales of millions per month, which is exactly what they're addressing with the change. Absolutely comparing this game to other games in germane. After all, this is a game, right?

Almost all the complaints boil down to - I want to make millions per month selling services while putting in almost no hours towards that like I've been doing for years.

broken vector
blazing violet
unique oyster
safe epoch
dusky kernel
tribal relic
#

Id love to see how spending hours ig adds up to more assets. I must be doing something wrong. I'm not asking for less hours to make silvers. We are asking for a reasonable amount of time to get by

ashen carbon
royal epoch
#

I'm just glad I didn't have to drive.

#

I got rid of my gas car, and I don't really love long drives with the electric Beamer.

#

It's amazing for 99% of my time.

#

But those three days a year where I have to go far? Ick.

chilly berry
tribal relic
#

I just got a 2021 Chevy spark. I won't tell you what Mika calls it lol

balmy comet
#

Hopefully your trip to Palm Springs doesn't end up like the movie, where you get to relive this thread every morning... over.. and over.

fierce lantern
#

Hey, let's take the electric car conversation to the right area of the discord. Grumblegrumble.

vital badge
ashen carbon
# tribal relic I just got a 2021 Chevy spark. I won't tell you what Mika calls it lol

My 2015 Chevy Sonic was the catalyst to get me on a motorcycle. It was such a piece of crap (even brand new) that when it finally died and I showed my wife how cheaply I could get a bike (I'd been trying to convince her for a decade) that she finally said "If you can get a license, you can get a bike"

Less than a month later I bought that bike.

normal drum
#

There should be two buckets of resources. One for account bound items and one for anything not account bound. No cap on account bound resources weekly, but you have to choose which bucket resources go into.

orchid dawn
dusky kernel
strong lake
rigid sparrow
blazing violet
orchid dawn
#

i would just like to know of there are going to be changes to the recent ones that make the game for me less

dusky kernel
#

if this was really an issue why havent there been threads about resources being too easy to gain, discussions about nerfs, and the like? You folks who with your whole heart are taking the pledge on the elimination of offline resources, where were you all pounding the table on this great scourge 12 hours ago?

hardy delta
#

The game is effectively broken with bounties not working and all the other broken stuff. Maybe revert, rethink, reapply after some thought?

fading flare
#

It's calming down, because people are tired.
Pending Changes Everyone Wants:
Offline Resource Gain. / Better In-Game Resource Speed.

Ideally, I'd just revert resource changes, since it doesn't fix anything for the casual player or for people with multiple characters on an account. It only discourages them from doing services. The value of services will not increase because the MA armies will still sell them (probably at a higher price now). They are in game all the time, so it has no effect on them.

The changes with Lumnis originally were targeted to help the casual player. Resources are part of that...people want to do their services or make some silvers from it.
The changes don't help the economy there. They will only concentrate silver from resource selling in the hands of a few.

rigid sparrow
#

offline resource gain is a big hit to lots of our playstyle, but i agree with that change. what i really am against is the fact that it ALSO got harder to get resources each week. adding a multiplicative hit to that resource gain

dusky kernel
#

you agree with it but did you ever think about it before yesterday?

fading flare
#

Yes, or amp up the speed while in-game. So you can do it at 100 or 150 per pulse. Make orbs matter too, and the new Lumnis should apply a multiplier at 5x, 4x, and then 3x/2x like before. Then people can pay their extra silvers, speed up resource gain, all while in-game, if that's the key point here. 250 per pulse on 5x Lumnis.

boreal bobcat
rigid sparrow
fading flare
#

The loss of offline exp will still strangle characters on a single account. That 'might' make more accounts...but who knows.

digital turtle
#

why arent they just changing lumnis across the board and boosting it for everyone for free? ie: standard new lumnis?

sturdy ridge
tribal relic
rigid sparrow
deep orbit
#

what if they resolved the single account issue by allowing you login to say 2-3 characters at a time. this would incentivize more premium accounts?

dusky kernel
#

yeah, we asked for silver drains and 250k for a better than 4x orb is extremely reasonable

I feel like the logistics of multiple logins on one account would be a nightmare on their side

chilly berry
fading flare
#

Honestly, the 250k for Lumnis is dirt cheap if you ever bought orbs. I'm fine with it, even with new loot cap and weaker gems/loot. It's a good silver drain for exp.
I'm fine with almost everything except resource changes.
(Although box weight is still annoying even after getting ingots...it keeps interrupting my hunts.)

orchid dawn
#

from what can see is this is going to cause player burnout with a domino effect

finite trench
boreal bobcat
brazen salmon
rigid sparrow
frozen tusk
dusky kernel
tribal relic
fading flare
civic niche
fierce lantern
#

Jeeze, so give 2k to a level 1 alt and they'll be 60 by the time their first lumnis is over.

finite trench
tender condor
blazing violet
digital turtle
#

I'll keep repeating tho that they said 250k raffles were not accessible for the majority of the playerbase and now they make an exp change to lumnis to make level 100 MORE "accessible" to the playerbase... It's a contradiction and everyone's just glossing over that or ignoring it altogether... (And raffles didnt even happen every week)

frozen tusk
#

But gemstone being what gemstone is,

Every new player will 100% miss out on 2k lumnis donate because they won't know about it.

There's nothing in game to communicate it very loudly and annoyingly and since you have to earn silver to pay for it you'll miss out on your very first lumnis which generally takes you to like level 5 or higher?

The lumnis donate should be automatic and FREE for players under level 20.

rigid sparrow
fading flare
# tribal relic Add the crazy fees to locksmith/weight and I agree with you

I used to use the town locksmith for convenience, which was usually 80% of a box value or something. This is still cheaper, so I have no real complaints. People will just have to do live lockpicking. That was a big complaint when the pool came in. Now it's finally incentivizing it again, but people seem to have become used to the pool. RP returns. I can live with that, even if I won't bother standing in a line because I like my time.

royal epoch
#

@fading flare I think the loresing piece is now fixed.

fierce lantern
#

250k for a 1/500 chance at a shiney widget versus an option to spend 250k for an XP buff that you can schedule are two very different levels of control and accountability over spending. And even if they're the same silver value, are not really the same type of spending

civic niche
dusky kernel
boreal bobcat
#

Comparing raffles to this is just wierd. You have a low percentage to win. This is a straight purchase. You come up with the most obtuse arguments.

deep orbit
broken vector
#

I have a stable of 19 characters that I have leveled over the years to do services. I'm currently only playing 4 of them (the ones at the top) because the time it took to play more was more than I could handle. Some I stopped playing because the Bard/Ranger/Warrior services weren't producing enough silver to make it worth the effort. Most I stopped playing because I just don't have the time to do this JOB - every day, logging on, doing whatever necessary to put 1000 exp in their heads, and then checking them again later that day...multiple times a day for each character every day. Try doing that long-term: burnout.

For those of you who think this was "easy money" and I was just spending barely any time to make a ton of silvers, y`all have clearly never done this. I admit it was lucrative, and when I had the time, I made a lot of silvers...but it's funny hearing people talk like you just ez-mode to being a billionaire this way.

What I've said before and I'll say it again: this system was created by the staff, it was not a bug or workaround, and as players we play the game and some of us try and make the most of it. To have it crushed into oblivion overnight, after years of effort, and with really weak reasoning, is pretty crappy. And all I have to do is open up a bunch of basic accounts and make a big MA group to make it work again (for about the same cost as my 2 premium accounts)...but that's probably more effort than I'm willing to do at this point.

digital turtle
#

@rigid sparrow you could say the same for raffles.. but again that's what DEV said... not me.... @fierce lantern Raffles dont happen every week and it was considered too costly for most to participate, the risk/reward is not a part of it IMO...

frozen tusk
#

As it is right now, it's practically impossible for a brand new player to take advantage of the 5x and 4x lumnis on a brand new character.

You will literally earn exp moving from your character creation point.

You'd have to have someone meet you at the character spawn point and hand you 2000 silver to take advantage of this on a brand new character.

paper hawk
#

if looks like ingots over 25k can't be sold at the gemshop (at least in shattered). I think below that is fine though```
app my ing
You ask Lornkrek to appraise a bright gold ingot.
The dwarven clerk takes the gold ingot and inspects it carefully before saying, "I'll give you 26,637 silvers for it if you want to sell."

sell ing
You ask Lornkrek if he would like to buy a bright gold ingot.
The dwarven clerk says, "Sorry, Hoyt, I'm not buying anything this valuable today. Maybe tomorrow."```

devout bobcat
#

Re: getting to ascension faster, I've been avoiding ascension exp because there's still so many regular skills I want. And now I may just learn picking and disarm before switching. But I am an outlier with weird priorities.

blazing violet
fierce lantern
rigid sparrow
granite tartan
dusky kernel
boreal bobcat
fierce lantern
frozen tusk
finite trench
tribal relic
rigid sparrow
boreal bobcat
#

paladin shield only goes to 2x on the website not 3x, so no

dusky kernel
#

no because paladins only "recently" got 3x

civic niche
digital turtle
# fierce lantern Because economically, the buyer's perceived value is under the defined cost. Va...

yes, but what dev said and can be quoted on is not that the playerbase did not find enough value in raffles to participate but flat out werent able to participate because of the high cost. They said the data showed that most players took forever to even make 250k silver. I'd like to know what % of the playerbase generates 1m silver per month. According to them its the minority. This alone regardless of anything else is a contradiction to saying this change's intent is to make level 100 more accessible.. It's a silver drain. Call it a silver drain.

fading flare
#
...
Loresong:
This is a small item, under a pound.  In your best estimation, it's worth about 400 silvers, and is of below average quality.```
```You peer intently at the blue moonstone as you turn it in your fingers, meticulously inspecting for flaws.  You estimate that the blue moonstone is an infrequent gemstone of below average quality and worth approximately 400 silvers.
>loresing...
This is a small item, under a pound.  In your best estimation, it's worth about 400 silvers, and is of below average quality.```Seems like fixed or close now!
fierce lantern
#

It was either accept it via check in only, or it was going to be delayed to release that option to paladins. And the paladins accepted the interim solution. And now realizing the anticipated delay between the next time on-site is there adjusting things, it makes me happy to know it was not delayed until that website training option was available!

deep orbit
rigid sparrow
finite trench
#

They have no PAID developers. They have plenty of volunteer player developers, but they don’t get the ssh credentials!

boreal bobcat
#

If it wasn't for Tillmen and EO ....

fierce lynx
#

This is pretty much how I play my premium account. Log in, hunt to fill my head., log out expecting off-line experience to drain out overnight. Repeat for several more characters as I have time to play that evening.

amber osprey
frozen tusk
#

There was in fact

1 paid developer.

In a basement.

tender condor
#

Theirs at least one dedicated developer now but they’re working on converting the 30 year old engine that uses a custom programming language to 64 bit architecture and things. I agree the delay with the website thing is silly but also I think people really fail to grasp how spaghetti gemstone is.

ashen carbon
lunar beacon
#

The paid ones are chained up down in the triple-layer secret basement.

tender condor
#

Anyone who thinks engine level stuff is trivial here clearly never knew a cobol developer who had to get called out of retirement with a d dump truck of money to change a date field in 1998

frozen tusk
fierce lantern
simple forge
#

So we've moved on but I need @balmy comet to teach me how to fry in 5 minutes. Is that as a ROGUE?

fossil thicket
fierce lantern
#

And all 7 OG paladins pre-dating the changes were all cool with it never being fixed, as long as we got it!

paper hawk
ashen carbon
fossil thicket
boreal bobcat
#

It was just brought up as an example of the snail's pace of development for things that are not in game.

frozen tusk
#

I just tested it.

You can't use lumnis donate in Silverwood Manor Courtyard.

As soon as you step outside, you earn exp.

Lumnis donate says you can earn it at level 0 with a 0 silver donation but it's bugged.

dusky kernel
fierce lynx
#

I probably spend... close to 30 hours a week in the game... across 6 or 7 characters. I think that is quite a lot of time in game in a given week. 15 hours to cap resource on one of my 15 characters seems punitive. It was reasonably tolerable when off-line absorbtion was part of the equation.

blazing violet
finite trench
visual oar
#

Is it worth getting the lumnis donation boost if you play for the 15 hours to max service? Will we be able to use up the entire lumnis in those 15 hours?

fierce lantern
#

And my counterpoint is this entire thread!

brazen salmon
#

Ok, I do have a legit ask because this is annoying. Can we please do something with the locksmith pool where it can pull money from your local bank account (like the artificer does with FWI ((which I realize is not your local bank)).

Because having to stop, get the price, go get a bunch of money, come back, deposit the box, rinse, repeat...

That's super annoying.

Or I guess I can wait for the eloot update. sweetshrug

dusky kernel
#

they wouldnt want 50k free experience? ok...

put a papal indulgence into their pack that they can redeem for a boosted lumnis on their next cycle, and the paper explains what it is

tender condor
#

I never underestimate the intensity, and i never underestimate how much expertise they think they have

old crystal
cold zephyr
boreal bobcat
icy fog
#

Cash'lo'nae will keep the lights on

fast cipher
dusky kernel
#

he rules everything around me

frozen tusk
# fast cipher can you stack 52 weeks at 0?

No, Estild said you cannot buy weeks in advance below level 20.

The command does not work at level zero anyways.

Just saying, if this is to help new players you'd think this would have been tested on a level zero new character.

sacred brook
#

how many new players do you think we get a year? 1? 2?

mellow gyro
#

Breakage was tested, but it was also when we had that 1997-1998 2000 players, real ones before the WoWening and EQ dropped. It was not well taken for the most part.

fierce lynx
#

Counterpoint. I only shoot for 24k to 37k on any active character in a week based on lumnis. It will be lower now even with more play time invested.

fading flare
#
You ask Tanzania to appraise a bright gold ingot.
The jeweler Tanzania takes the gold ingot and inspects it carefully before saying, "I'll give you 26,648 silvers for it if you want to sell."```
Not fixed on ingots...or maybe this one was from yesterday. Illistim gemshop
fierce lynx
#

Thanks for this! Much appreciated!

fading flare
# royal epoch Reproduction steps?

My guy Konreth is holding it right now if you want to check anything. I just got it out of the pool from a box (which was found either today or last night, not sure). This one is apparently around 80 lbs. Did weight on these gold ones get reduced? If not...could it be?

old cedar
#

Ingots are supposed to weigh 50% of the equivalent silver. So....that must be a LOT of value if the weight is right.

fading flare
#

You carefully examine the gold ingot and determine that the weight is about 84 pounds.
Roundtime: 5 sec.

The pawnbroker says, "Hmm, a strange and unusual item to be sure. I'll give you 7,595 silver coins for it."

mellow gyro
#

Giants gonna start offering porting services

blazing violet
#

Wouldn't you sell a gold ingot to the gemshop instead of the pawnbroker?

fading flare
#

Yes, but the gemshop currently won't take it. Too valuable.

tribal relic
#

Ignot somewhat equal scarab value?

devout bobcat
#

Oh that was meant to be fixed

boreal bobcat
fierce lynx
#

I generally don't care one way or another about the silver generation changes. The heavier boxes are a bit more of a nuisance but this is offseet by the volume of boxes for sure. The professional services change is exteremely dissapointing and I'll leave it at that for now. My only other complaint is that it appears the changes have killed the locksmith pool (zero boxes available when I stopped in to check this morning anyway). My solution is to simply stop using the pool on both sides of the equation so I have boxes available for lockpicking (previously I would run all my boxes through the pool and there would be boxes to locksmith when I would go looking). Hopefully this settles down and the pool is still a viable "thing" down the road.

normal drum
#

Can you pickpocket ingots?

finite trench
#

Oh by the way, does 314 reduce the weight of gold ingots? If not this is a brutal nerf to clerics for literally no reason (actually we’re OP)

noble elbow
still sigil
fierce lynx
tender condor
unique oyster
#

This sounds like a perfect time to ask about Savants again!

fast cipher
chilly berry
#

OK, I have one final thought about the resource gain versus time on the clock discussion.

In the old system of the amount of resource you gained was directly correlated to what you did and how you leverage and use your time. There are ways you could do it with off-line XP and Lumnis. Or you could go for Brooke and maximize it by actually being in game the whole time. My decisions influenced the outcome.

But it wasn’t just a timer .

My biggest qualm with the new system is that it’s basically just a timer. There is no world in which that is compelling gameplay where there’s no decision to be made. It’s literally just grinding.

Removed from resources I can approach my experience gain in lots of different ways. Bounties. Hunting and resting. Just logging in and running my brooch for the day. My decisions directly impact the outcome of my effort.

But in the new system, there’s just no decision to be made. It’s just be logged in and gaining experience.

No thanks.

lucid latch
#

Is the window for resource gain still defined by the start of lumnis even though it's not bound to XP?

crimson pond
finite trench
fast cipher
#

Simply forgot that aspect of the spell

slate bluff
#

I mentioned RAID Shadow Legends as a joke 2 hours ago in this discord and now just got a notification to my phone about downloading RAID shadow legends.....sus

hoary prawn
#

There's definitely a strong element of 'Did they really not see this coming'? Like the presumably unintended effects on smaller races - I don't even PLAY any smaller races, and that was the first thing I thought of.

finite trench
slate bluff
#

GS needs a marketing budget like RAID..... maybe we can buy a 30 second SuperBowl ad?

lucid latch
#

Sponsor a Sumo wrestler

slate bluff
#

Show the world yakushi's AS and Whirlin's bow flares.... easy 1 million subscribers

fierce lantern
#

I got more streamers watching me when I was streaming Excel to work on the trainer spreadsheet than when I was streaming hunting.

That being said, my spreadsheets are awesome

fossil thicket
#

Boxes are ending my hunts when I find one, sometimes two, due to encumbrance or container capacity. I personally am not enamored with that dynamic for what is largely a block of silver and rt to deal with. Maybe more frequent disk use is something I’ll need to learn to live with as a non wizard🤷

I admit I am not able to keep up with all the chat - are we still reviewing the encumbrance part of this?

fading flare
old cedar
#

I see lots of "what do you think is reasonable..." Which I appreciate, but we still have zero context as to why it was changed or what the "problem" was, or what the goal is. (re: resources)

slate bluff
south trail
#

This seems wrong - between fee and tip I paid 2.5K per chest to open chests that each held just over 5k. That can't be right can it?

frank peak
#

okay loot feels SO awful. it's not just me , right? everything is garbage tier, boxes are just gold ingots and "Fancy" trash clothes -SO BORING

mellow gyro
#

I've twitch streamed GS a few times. Nobody watches the scroll

devout bobcat
#

Does the new fancy trash clothing inspect as cloth (or leather) by chance? If not, is that a potential update dev team would consider? This would make such loot eligible for a lot of crafting systems.

frank peak
tribal relic
#

Id be curious to see what the overall consensus is regarding the new more appealing concept for boxes is? I can't imagine it would be

slate bluff
#

I havent seen a bunch of great post change boxes although Archales said his first box had like 3 jewelry in it so i had hope. Having 1-3 jewelry in box would make it acceptable.

bronze lava
tribal relic
#

I mean A for effort for trying but bleh

slate bluff
south trail
#

This last chest cost 3200 to open had 13k. even that doens't feel great. Loot cap dropped to 15m and now 1/3ish goes to fees/taxes? Effective loot cap is 10m if you don't have a rogue alt?

fast cipher
#

If 100% of your loot comes from boxes you put in the pool

bronze lava
#

I mean the pool is a tool? You can also find rogues to open them too? I had leafi open all mine last night. Ended up giving her like 75% of the silver in it but still had the gems and gear to sell.

south trail
#

eh. maybe it's just me, feels like a tedious chore bothering people to open boxes after every hunt. I don't mind paying a fee, but this seems expensive. will definitely look for alternative methods to open boxes than the pool

boreal bobcat
#

Town smith's got your back for closer to 55-60% fee 😁

south trail
#

I've tried bashing, and wizard disarming.... it has NOT gone well. those traps are brutal. insta death, 20min poison tickdown, warped to the void a couple times....

lucid latch
#

Pickin' ain't easy.

bronze lava
chilly tulip
#

When I resume getting boxes next month I’ll just 125 them all like I used to before the pool. Pool for mithril and enruned.

swift pawn
#

doesn't 125 destroy scrolls?

chilly berry
#

With gem value adjusted downward, is there also a downward adjustment of the chrism thresholds?

warm agate
#

Nah, i think it chars scrolls so the pawn won't buy them. They are still usable though.

bronze lava
chilly tulip
tender condor
#

i mean my box i just opened was 130 lbs. it had an uncut emerald, a lesser gem, 10k silver (which i thought shouldn't happeny anymore?) and a 17k tradebar. so over 30k. The fee was about 3k (half the townsmith quote). tipped ~400 silver and it was opened in less than 30 seconds.

under the old system if that was 3 boxes even if i was tipping the same (i tipped more previously) that was 1200 in tips so realistically it was a 1500 silver upcharge for 30k worth of silver. given my normal tips from before this change for 3 boxes i would have paid about 3k previously

remote crane
frank peak
tender condor
#

the pool is empty now cause of the loot cap, but yes check again in 2 weeks. But in general having worked the pool previously anything in the upper hundreds of silver put you in the top 5% of tippers basically. Percent tips have always been stupid, the box isn't harder to pick cause it has more silver. if you're getting outrageous combined prices for lesser value boxes you''ve probably just been giving too much of your silver to semi or fully afk rogue bots

chilly berry
#

Are gems top end value is also lowered? Or is it just that they come out at poor quality all the time now?

remote crane
ashen carbon
#

Alright, I got my new standing desk built and am ready to whine some more.

broken vector
#

is this final? all my old gems from last week that can't be purified is working as intended?

fading flare
orchid dawn
#

55 bounty points gor diamond bounty

broken vector
#

yeah I did like 20 blue sapphires, uncut rubies, white/black pearls in a row - all fresh from last week - and none could purify - felt broken but I guess that's intended

edgy hollow
old cedar
#

selling a smoky glimarstone for 8 silvers....tells me that gem prices are still screwy. (no way the account is loot capped)

frozen tusk
#

New meta, 50 silver flat tip per box.

fierce lantern
#

Between pickpocketing, CA, and their mugging, they've been taking enough of our money!

cold zephyr
# tribal relic Ppl still say this but yet old ways are just that old ways. Sadly RP is just dyi...

GMs killed my want to RP years ago when for some dumb reason they thought it was overpowered to be able to SUMMON the familiar you wanted and moved it to making familiar talismans that mostly worked. They added a lot of steps to sometimes get the result you wanted. Once it was a chore to get my familiar back it was no longer fun because I had to go out of my way to maintain the same game play I was using.

This reasoning may seem trivial to most, but this was the RP breaking point for me. I actually left the game for a few years because of it. When I did come back I didn't care about RP anymore, I cared about enjoying the game how I want. I don't RP, period, because of a game mechanic change from years ago.

Then enchanting was changed, it was a bit awkward at first, but I accepted it. Then it was adjusted again....then again......I didn't enchant much so these changes didn't impact me too much. I just mainly enchanted my own items here and there.

Now the essence gathering is changed yet again and this time it's slowed down so much now it feels like we're moving backwards and that's a punishment to most players. I'm kind of indifferent to the change myself, but it does impact me some. I was usually getting around 10-15k grit a week for each of my 3 warriors; not much, but enough to slowly build upon an item I'm working on. Now it'll probably take me 6 weeks to get that same 10-15k of grit for each warrior because I'd have to sit with them in game for hours, one at a time and not play my other alts. That's just outright boring as hell. Is it game breaking for me? No. But it certainly is a huge slap in the face, I feel like I'm being punished.

Guess what I'm saying is game mechanic changes can greatly impact how people perceive and play the game. At the moment this is all disheartening and makes me not want to play at all even though the impact on me is small when compared to others.

brazen salmon
orchid dawn
#

new meta learn to skin forget searching

boreal bobcat
#

RIP gemstones and klocks and feeders!

warm agate
tribal relic
# cold zephyr GMs killed my want to RP years ago when for some dumb reason they thought it was...

I don't blame death of rp on GMs at all. The players are the heart of rp that's always been a fact. If players move towards instant gratification then that's when rp fades off

I've only been playing 11 years so my perspective from that point on is that more and more have been pushed aside by other rpers creating a misadventure for some players to want to try or gears have changed focus to gaining more powerful items/things ig so blaming GMs imo for killing rp is kinda dumb

But that's my take

old cedar
fierce lantern
#

Gaining a flat rate regardless of XP in your head promotes RPing while clearing by no longer needing to constantly stay fried

#

I don't agree with the rate/numbers, etc... but that's pretty slanted.

old cedar
#

Frying and being done with it promotes RP because I don't have to care about it earlier, and don't potentially feel the need to stop/interrupt RP so I can go get more XP in the head to make sure I'm still eligible for earing it in the limited amount of time I have.

granite tartan
#

WTB bigger bucket

primal creek
#

You heard it here first. Tar and feather him. Again.

chilly berry
#

Finally a use case for deaths sting exp gain

Edit: seriously, though at least we aren’t going to get penalized for having recently died. The fact that I can just sit and rest after a death and a rez with a little bit of death and lower EXP gain, and not sacrifice resource gain is actually one (very) small advantage. I’ll be buying less salve

fierce lantern
rigid sparrow
#

if it were 80 resource per minute, it'd be about the same as it was before, timewise. 10.5 hours. 6 for lumnis, 4.5 to finish. (also no remainder. 50k/80=625)

cold zephyr
old cedar
unique oyster
#
Malcrith says, "All done with that assignment?  Good job, Hymore!"

[You have earned 50 bounty points, 1000 experience points, and 15 silver.]

Oh wow, that 10 uncut emerald bounty reward SUCKS!

unkempt adder
old cedar
#

Gems seem to be just screwed up completely right now....I would avoid gem bounties for the moment.

finite trench
#

okay making gem bounties way worse is a step in the right direction but we could do even more

tawny sierra
rigid sparrow
#

i really hope changes never happen again like this. i know there's a LOOOOT of heat that comes from the docs and ideas beforehand, but player input for oversights is needed. we don't play the same way GM's do.

ashen carbon
#

This is reminding me of how I was driven away from playing Path of Exile a couple years back. Massive unannounced changes driving loot out of the game and then shrugs from the devs like they didn't understand why people could possibly be upset. At least there's dialogue on it here, but that dialogue should have happened before a crushing change like this was made.

normal drum
#

They don’t want input, they want feedback.

rigid sparrow
#

my first thought when i saw skin and gem values was "oh no! bounty points!" if some of us had known this was coming in detail we could have headed it off.

finite trench
#

Gem bounty experience should be cut to 200 as well

civic cave
#

Do we know what happens if you pay for a Lumnis donation for a 5x weekly gift, end up using only a small portion of it, and your next week begins? Does it reset it to 3x and you lose out on the 5/4 portion?

old cedar
#

I understand the desire for these to be somewhat of a surprise (avoid people trying to game the system before it comes out) and feedback on this would probably have primarily been negative, but we could have pointed out all these real problems and missed things at least.

unkempt adder
#

@ashen carbon Some sort of dialogue would have been nice. And perhaps could have made the final results received better by the playerbase.

orchid dawn
rigid sparrow
#

if it goes live on the test server first, usually the people that will log on and test it are the ones who have learned to work the systems in place. we coulda seen all the issues with encumbrance, bounty points, resource gains, and had it fixed before release. we have a test server.

finite trench
ashen carbon
tender condor
#

I'll help tikba in slowmode timeout. Because they're basically worse versions of cull bounties that reward an antipattern of annoying stockpiling hundreds or thousands of items.

finite trench
#

I don’t want to detract from this thread by making it another gem bounty thread, we did a bunch of those in the past, but don’t worry, everybody agrees with me

old cedar
granite tartan
#

Whoever turned off gifs should have exp disabled on all of their characters forever.

boreal bobcat
#

Gem bounties are why private homes are littered with gems slowing the game down!

fierce lantern
#

I personally cut Discord Thread's XP gains by 90%.

unkempt adder
#

baha!

terse island
#

Gem bounty's are also what broke the locker system and family trunk system not too long ago

chilly berry
#

I hear gem bounties are responsible for the war in Vietnam

finite trench
tender scarab
#

Okay, I have to catch up on like 7 hours of stuff and I will, but before I do, the thought hit me just before bed last night that while the change to gold ingots was great for helping people at least be able to pick up and stash boxes, 704 still lots utility because the ingots are still heavy. (Conversely, 314 ironically took a hit by more of the weight moving to gold ingots, but that's.... probably fine?)

shrewd peak
#

I love gem bounties, but I don't permahoard gems.

fierce lantern
wintry shard
terse island
stark cargo
fierce lantern
unkempt adder
#

@stark cargo Yep.

granite tartan
fierce lantern
somber niche
#

Is anyone addressing the Bounty Point issue? I'm getting 50 BP per turn in on gem bounties - it would take another charater of mine 48,962 turn ins at 50 a shot to get to 2.5million. (Currently on one character)

fierce lantern
#

I believe it's known, but I'll boil it up again

humble goblet
#

My 2 cents

git checkout main
git revert HEAD --no-edit
git push origin main

boreal bobcat
#

Could you make sure "addressing" isn't just saying "working as intended"?

old cedar
#

what's version control? lol

visual mesa
#

#GOLD-IN-BOXES-2026

somber niche
#

If I can get a credit for the 20 or so I turned into today so far that would be great - big difference between 1k and 25k SMH

fading flare
peak flax
#

Ok, I tried to read through all the old comments but there's quite a bit, so just chiming in with my 2 cents as a newish player and hoping I'm not beating a dead horse:

  1. The new xp stuff sounds great on paper, but attaching a weekly silver tax to it is cruel, this really just feels like a way for people to level their alts faster. 250k a week as a new player is very steep. Especially when it's being released at the same time as changes to make silver harder to earn.

  2. I understand the reasoning behind fees on the locksmith pool, but I think the fees are far too high. As a smaller race, this makes me inclined to just leave them on the ground for now. I guess we'll see if face to face picking makes a comeback and makes it worthwhile.

shrewd peak
#

If one donates to the temple of Lumnis is there an indicator showing the enhanced exp gain? I see there's a message in Lumnis Info about the recent donation, but the upper part of the message looks the same as before.

blazing violet
#

I know that Wyrom said years ago that the SURVEY verb of old was problematic and unworkable as it was for multiple reasons, but I'd like to offer something in that vein back up as a thought. These changes are impacting everyone in a noticeable way, and I'm one of very few in my circle of in-game friends that has any interest in opening Discord. I'm sure there are myriad ways to go about this and get the devs the kind of feedback they want, but being able to give feedback in game for changes of this magnitude feels worthwhile to me.

normal drum
#

As a person that likes to hunt SG, the box encumbrance changes and hearing people in other hunting grounds will now abandon boxes, makes me feel like I’m missing out on less by hunting SG.

fading flare
shrewd peak
#

Hmm, I think mine was already in progress.

You have 5,198 points of doubled experience remaining on your Gift of Lumnis.  It is scheduled to refresh in 5 days, 8 hours and 16 minutes.

Your Gift of Lumnis is scheduled to start on Thursdays at 23:35, in-game time.
You last used a Lumnis scheduling option on Thu Nov 27 23:32:45 ET 2025.  You must wait six months from then to use another Lumnis scheduling option.
You have no available uses of LUMNIS SCHEDULE.  You can purchase uses from the SimuCoins Store.

You are not presently receiving Fash'lo'nae's Tutelage.

You have made 2 recent donations to the Temple of Lumnis.```
edgy hollow
fierce lantern
fading flare
ashen carbon
# edgy hollow when you start lumnis it will say you are gaining quadruple lumnis if you made a...

Mine actually says quintuple.

You have 4,371 points of quintupled experience remaining on your Gift of Lumnis, followed by additional cycles of increased experience.  It is scheduled to refresh in 6 days, 13 hours and 41 minutes.

Your Gift of Lumnis is scheduled to start on Saturdays at 05:00, in-game time.
You last used a Lumnis scheduling option on Sat Sep 13 11:19:41 ET 2025.  You must wait six months from then to use another Lumnis scheduling option.
You have no available uses of LUMNIS SCHEDULE.  You can purchase uses from the SimuCoins Store.

You are not presently receiving Fash'lo'nae's Tutelage.

You have not made any recent donations to the Temple of Lumnis.
s>resource
Health: 133/133     Mana: 237/305     Stamina: 116/116     Spirit: 11/11
Essence: 4,250/50,000 (Weekly)     73,037/200,000 (Total)
Suffused Essence: 0```
shrewd peak
#

I have another alt that will reset in 18 min, I'll check when that happens.

fading flare
lucid latch
#

Any chance gold ingots could just sell in bulk with the rest of the gem container?

peak flax
# fading flare This isn’t really true. Nothing else has changed. It’s just an extra exp bonus i...

The amount of xp you get is good, that's very true, but 250k a week is a lot unless you're one of those people hitting the loot cap. Hence why it comes off more as a way for people to efficiently level their alts than a way for newer players to join the rest of the population at cap. It's definitely not going to be any SLOWER, but it's pitched as a way to make getting to 100 more accessible, which charging a lot of money for doesn't really vibe with.

boreal bobcat
#

1m a month is 10% of lootcap!
You also have to absorb 14,600 more base experience to fully absorb that 250k purchase. Which means more hunts and more silver. It pays for itself.

sacred brook
#

i mean... you don't HAVE to use it

frozen tusk
somber niche
#

Pretty easy to put a survey together - a google made survey sent to all email addresses - throw the results into AI to analyze and there ya go

boreal bobcat
blazing violet
somber niche
#

The data may be an easier pull and you gather by account

peak flax
#

True, you don't have to use it, but 'we're buffing xp, but only for the people who already have a ton of it and can afford the pricing' does not meet the stated goal of 'modernizing progression and making the journey to 100 more accessible'

unique oyster
#

I'm really worried all of this is going to have to opposite effect and widen the gap between casual and hardcore players. Stuff is already really expensive and if it becomes worse some people might just give up trying to every afford stuff sold by other players. Not all player services are equal in silver generation.

somber niche
#

Some questions can be an easy drop down - some you may want to gather more of an expanded opinion. Easy to do.

royal epoch
#

I'd be curious to see hourly loot tracking if someone has those figures. I'm stuck in Palm Springs for a bit but trying to sneak computer time as I can.

terse island
rigid sparrow
fierce lantern
#

Lowkey dropping that he's somewhere warm and sunny to stick it to everyone in the snow in the northeast today

old cedar
#

I think 250k is totally fair, not going to use it on a bunch of alts, but the main focus for the week...absolutely.

tender condor
split hamlet
# broken vector I have a stable of *19* characters that I have leveled over the years to do serv...

19 resource alts, at a minimum of 2 million per week, is 38 million silvers per week, from 2 hunts per day. A year of doing this, would net you 1.8 billion silvers.

Some of those resources would go for 3-4m per week.

While I think it very clever to only have to hunt twice per day, and then log out, and still earn 1.8 billion silvers per year.

I don't think it's something that should be encouraged.

broken vector
boreal bobcat
#

I believe that was 19 characters? This is why the offline absorb is gone! Abuse.

sacred brook
rigid sparrow
mellow gyro
#

Day 2 of the detractors: Detract double

broken vector
#

so you're saying all I had to do was hunt 38 times per day for a year to earn $5000 and that's an amazing deal or something?

I did not read his comment the wrong way, and I have no patience for a troll trolling me so please don't chastise me.

peak flax
#

Maybe I'm doing something wrong, but as a character in the mid-50s, I probably make about 500k a week with moderate playtime. Before the loot changes. So if I'll theoretically make less silver now, if I want to take advantage of the xp changes, that's half or more than half of the silver I earn.

Sure, like people have said, it's opt-in. Again, it's not a bad buff, it's taking what was a nice buff and turning it into another way to drain excess silver.

finite trench
# terse island I've made more than 250k silver in the time since the change release already so ...

Yeah, because you are capped and very well geared and hunt in the most difficult and lucrative areas. I agree that the experience change makes it much easier for characters ALREADY CAPPED to get experience because the cost is very low for them. Was that the goal? Because it seems like the wrong goal if so. We want experience to be easier to get for uncapped, low level characters. When I was leveling Tikba from 0 with no alts, 250k a week would have been a very significant expenditure.

hazy osprey
#

Isn't the cost less for lower-level characters?

fading flare
#

perhaps they could scale the cost more, but it's very cheap under 20. Over 20, it's 250k (I think?)

tender condor
#

Add a new gift of the gods boost for a lumnis donation . I’d say let lumnis existing one work which I’m fine with (as I’m sure is everyone else with dozens of them banked). That’s at least 1 freebie a month if you keep your logon streak.

ocean matrix
#

it does cost less, not sure at 50. maybe 125k?

finite trench
rigid sparrow
#

i guess it depends on profession, stamina/mana management, but some people even solo have an outrageous carrying capacity and aren't too affected by emcumbrance in certain areas. so they can hunt for 30 minutes straight gathering 400 pounds of treasure and boxes before running to town. i can do that on two different characters either in the citadel or ME, and make about 250k in treasure in 30 minutes between gems, skins and boxes/junk/clothing sell to pawn. much more in some other areas.
Loot needed to be adjusted for sure..

broken vector
#

I'm still waiting for someone to confirm that hunting 38 times a day for a year to earn $5k is a good deal and somehow broken.

And please let's not be confused I was never running 19 service alts at once - you've all seen my services sales threads for years now - it's usually like 5-10 at MOST. That was 5 years of work, making new alts, benching ones that weren't worth it, moving on to the next best service to try and maximize my return.

And yet you can still do the exact same thing. If you want to open 19 basic accounts and sell 19 services that's totally fine as long as you pay Simu extra for the accounts, right?

split hamlet
#

You were abusing a system and profiting greatly from it. And they fixed it, rightly so.

In addition to your service threads, we saw your 3.5 billion silvers available during the silver auction.

ocean matrix
#

I noticed it was 36k at 19, it seriously goes to 250k at level 21? that's really goofy / bad

rigid sparrow
finite trench
#

Only one account linked to the same player should be eligible to receive resource points per experience pulse

broken vector
gloomy lark
fading flare
#

foolish...it would cut the number of accounts by 75% or more

rigid sparrow
finite trench
civic niche
ocean matrix
mellow gyro
#

People are motivated by a lot of things. Greed, obsession. Gaming mechanic wise they call it balance, but it's probably more in line with managing human voracity.

gloomy lark
pastel anvil
finite trench
civic niche
broken vector
# finite trench Yes (I had to wait 90 seconds to hit enter on this)

you waited 90 seconds and all you could offer was "yes"? smh - please explain how it's abuse when they're the ones who created the system of allowing you to gain resources while being offline...a huge chunk of the player base has at least one alt that they rolled up to earn resources and did the exact same thing...just because I did it with like 5 characters at once it's "abuse"

all I did was work harder at it and put my efforts in that direction rather than trying to maximize my hunting time

flint flame
#

If gaming the system with too many alts hitting max resources was the problem they could have fixed it in a way that doesn't require 16 hours to hit max resources on a single character which is a heavy lift for your causal players. But it sounds like they might be considering making adjustments so it doesn't hurt us casuals as much, if not more, than people who have the time to grind like that. I'll say the most I've ever been able to do is max resources in a week is on three characters and that's a lot of gameplay. That's like playing all weekend and every week day still.

inland moat
#

Whew finally caught up the chat after two hours of scrolling through 12 hours of text. Glad to see that we’re still going strong, keep in mind that we’re diluting the good comments with so much spam.

Whatever changed you make: please don’t take away my Legendary Lord title cause I earned it !

rigid sparrow
#

The main issue i think is the 50/min resource limit. what could fix this? offline resource gains was an oversight that never should have been a thing. it's fixed now. we gotta deal with that.

pastel anvil
unique oyster
#

So, new question. How has this affected loot boosts? Loot boosts are know for creating a large amount of boxes when hunting. Boxes are now heavy enough that you are going to end up not having nearly enough room to carry most them. Even with the reduced box drop rate, I wouldn't be surprised if most of the loot boost is wasted now.

civic niche
frosty gate
#

Rabble rabble! We want a verb to show us how many silvers the account has earned that counts towards the monthly loot cap. Rabble rabble!

rigid sparrow
ashen carbon
finite trench
tawny sierra
pastel anvil
frosty gate
#

Just in general it would be nice to look and see "Oh look at that, I have earned 2m silver this month."

ashen carbon
rigid sparrow
finite trench
#

If they really feel strongly that people are capping resources too fast, that’s at least a defensible position. There’s no justification for incentivizing idling AFK to absorb experience again when offline experience was implemented specifically because it’s stupid to incentivizing idling AFK to absorb experience. That is the design issue that should be addressed.

rigid sparrow
#

i'd have no complaints about the resource change if it were 80/min. 50/min is making what we did before harder. 80/min makes it about the same as it was. about 10% more time for me.

terse island
# finite trench Yeah, because you are capped and very well geared and hunt in the most difficult...

I kinda get tired of people presuming that my gear or experience is why I can achieve the things I do with my character. I double capped my character with a 1x claidhmore at a time where there were no crutches for EXP advancement and death was a real consequence, and yes, I could make decent silver then too.

These EXP changes simply present greater potential experience gain for everyone, both cap and non-cap and doesn't reduce anything prior as far as I can see. If they want to scale the price of affording it to the lower end on up to adjust for the average loot gains and tiering it by a basis of every 10 levels, I'm fine with that too. I don't feel cheated to pay more silver at cap for it.

pastel anvil
#

I think they should also raise the floor to help out the casual player. Give a loot bonus for the first silvers generated each month up to 1M.

tropic creek
peak flax
#

It's 250k at 24 as well, I assume it goes to 250k right at 20. Scaling it by level further than just 1-20 would be a nice change.

finite trench
# terse island I kinda get tired of people presuming that my gear or experience is why I can ac...

I’m happy to agree that you’re better at gemstone than me. Basically all available metrics would say that’s the case. I can only speak to my own experience leveling, and 250k a week would have been a very significant expense.

I also agree that these changes don’t take anything away. The point is just that they should have gone further and been more generous to have a meaningful effect.

boreal bobcat
#

Is this considered "junk" I thought was gonna be removed or no!?

terse island
split hamlet
#

This thread has become a merry-go-round of comments and complaints, so I'm going to recap what I feel is worth a comment/consideration.

Locksmith Pool Random Silver Fee: It's user unfriendly.

Suggestion: Remove the random fee in favor of, either;

  • removing silvers from the box for whatever percentage fee the pool would charge.
  • or make the pool fee a flat fee to make things more simple.
    Personally, I would prefer the pool fee to be removed directly from the box.

Side Note: If the loot cap is now 15 million, but the 30% pool fee is charged out of that loot cap, the real loot cap is 10 milion. Just reduce the loot cap to 10 million and save everyone the headache of paying a pool fee separately. IMO, when it comes to "optics" it presents better, as 1, we already expected a lower loot cap, and 2, the locksmith pool continues to work as it always has, without the tedium of requiring a random amount of silvers.

Resource Generation: I saw a lot of comments about how much time it should take. If you take into consideration that Lumnis would previously put you around 36k, I think that's a good place to start. 6 hours for 36k.

While I have sympathy for those with limited time who used offline absorption, it was clearly being abused to great profit by some. If offline resource gain is offered an olive branch, I hope it's no more than 1000 per day. Play time should be rewarded, and loopholes, while clever, should be closed.

rigid sparrow
boreal bobcat
finite trench
#

AFK experience absorption is not playtime. If that’s the goal, make it so characters only gain resource points if they added at least 50 experience to their field experience during a given pulse.

tender condor
#

I agree it could use more tiers but also low level stuff can still be some of the richer areas of the game. But people keep hunting the same reskinned giant rat progression of hunting grounds in the landing and are like “man everything is so pour”

rigid sparrow
boreal bobcat
#

Tikba wants us all loot hunting!

finite trench
#

too bad! the game should incentivize playtime, just like alastir said. go back to the hinterwilds or suffer the pain of slower services!

tender condor
broken vector
#

yes - play 18 hours a day or you lose - that's what the people playing 18 hours a day want it to be

rigid sparrow
peak flax
boreal bobcat
#

Nah I think they should roll back the resource changes, lock it down to only benefit from XX amount of bonus experience. Maybe instead of 21k of bonus exp you only get 10-15 bonus exp acounted to resources (I'm fine with the full 21k but they seem to not be). Keep offline resource gen as it is.

I do think the requiring 16 hours (which seems to going to be adjusted down at least some) is a bit much.

tender condor
#

You can walk from the landing to TI in like 7 minutes. But also i don’t really disagree. About the travel.

finite trench
#

Every time somebody says they should reduce loot pressure it should be increased by 2%

broken vector
#

if you don't hit loot cap by week two then you are abusing the system making a lot of silvers any other way!

essentially everyone wants their playstyle to be the "right" way to play the game - people have a hard time respecting that other people find other ways to play that work better for them

fierce lynx
brazen salmon
#

Letting people hunt where they like and what's fun for them versus chasing the silver dragon sounds like an improvement.

lucid latch
#

Did I see somewhere that the Fash'lo'nae Tutelage would kick in after lumnis is complete each week? Or was that a fever dream?

old cedar
void cedar
lucid latch
boreal bobcat
#

There has been some debate to the wording, but I think we are settled on it is 100,000k bonus exp that kicks in after lumnis starting at 5x. So an additional 140k for 40k base absorbed after lumnis. ~242k or so if combined with 5x lumnis

Oh the debate was is it every week, or 1 week with a 90 day timer. We settled on every week I believe.

fierce lynx
lucid latch
#

Assuming 3000xp/hr base, I think extended + tutelage would require ~20 hours of play on a character a week. I think that will be a higher commitment than I'm prepared to make. Extended lumnis though works for the amount of time I want to commit personally.

chilly berry
# split hamlet 19 resource alts, at a minimum of 2 million per week, is 38 million silvers per ...

I agree. And also I think that there is some way that a concession should bed made for the far greater number of people who only use the system for what it was designed for: casual gamers still having a seat at the table. Gemstone is an insane grind. Letting people so can really only play 3 hours a week do something like get half or 2/3 their resource on one or two characters is why it was designed this was.

I don’t know the solution. But I agree Tsalinx’s approach, while lucrative for him, wasn’t why the system was built this way.

cold zephyr
fierce lynx
# lucid latch Assuming 3000xp/hr base, I think extended + tutelage would require ~20 hours of ...

It does seem like a number of design decisions are being made with an eye towards people that live in the game 24x7. Seeing your analysis... 20 hours a week for one characters isn't something that seems reasonable for most players, myself included. Though nothing says you have to get the full benefit of the thing you are paying for either but we seem to have a lot of min/maxers in our community.

unkempt ravine
#

What a downer this has been for a long weekend.. bah

boreal bobcat
#

I think we should be clear this isn't a Tsalinx thing. He is just the one that was used as an easy example because he provided the details himself. There is no issue with the silver transfered not generated from the service alts imo.

I think the pure problem is it was skirting the one thing that gemstone has always been about Time. It was brought up well what's the difference between absorbing it offline and afking at a table for 30 minutes twice a day. Well neither one is good for the game. But in one scenario your account is tied up for that 30 minutes to absorb just like everyone else's, in the other scenario you are getting more "game time" without actually being in game.

Why does it matter for resources and not experience. Experience isn't a currency. You can't trade it. My experience has no effect on you.

split hamlet
bright pasture
# terse island I kinda get tired of people presuming that my gear or experience is why I can ac...

i literally left all of my boxes on the ground as a halfling until Old Ta'Faendryl, so silver has only been an improvement since then

I fixskilled last night to get back my 1x disarm/2x picking. adapt and overcome.

my intuition from the start has been that the box pool was a temporary thing - it just lasted longer than I thought. fortunately, it meant I kept my gnome bracer and self-repairing lockpick

lucid latch
terse island
brazen salmon
#

Sounds like you could benefit from the fully unlocked gnomish bracer Kontii's selling.

chilly berry
tender condor
#

I’m not even down to the 4x boost yet and the second my lumnis drops down to that lame old 3x level I’m going to rage quit.

150 a tick? What is this? Progression for ants?

broken vector
#

I'm just playing the game in a way I find fun. Have never been afk scripting, never hit loot cap, never did anything unethical, have always been open about what I'm doing (and yet still people have long accused me of running some huge MA group lol).

Just provided hundreds of people with services they wanted and never had a single complaint. If what I was doing was harmful, I never heard about it - but I'll find somewhere/something else to spend my time on now...because my days of playing GS all day long are no longer compatible with my IRL commitments.

finite trench
#

I am genuinely baffled by the idea that it is good for the game for people to have to AFK absorb online because that means that account can’t do anything else.

cold zephyr
broken vector
boreal bobcat
mellow gyro
#

Daily grit reminder. That service exists too and it uses resources. Allegedly

finite trench
cold zephyr
#

Just to touch on treasures, it was mentioned in the original posting:
Locks and Keys: the drop rate of locks and keys have been tripled.

Out of the thousands and thousands of creatures I've killed and looted from level 30-100 since the keys/locks were introduced, I have never found one. I'm I the only person that's never come across them?
Will I now actually start seeing them?

boreal bobcat
visual oar
brazen salmon
#

3x0 = 0 🙂 (yes, I am joking)

cold zephyr
remote crane
#

The reward bug for gem bounty tasks should now be resolved.

visual oar
radiant phoenix
#

Yay! Did that cover skins as well, or was that only a post cap and expected problem?

pastel lark
#

One of the drawbacks of Discord channels and threads is it's difficult to know what's already been said, and I'm betting there has been a ton of discussion and opinions been shared on the changes so far. That being said, I don't mind any of the changes except the resource gain. Much like many players, I only have a few hours every week to play, at all. And I use that when my characters' Lumnis begins and get their resource farming out of the way so I can spend the rest of my limited time at player events, storylines, chatting with my PCs' friends and so on. I set aside time usually on Saturday to blast through as much of the priest's divinity as possible, and despite playing for hours and hours, he has gathered less than half of what he did last weekend.

old cedar
bright pasture
brazen salmon
#

It's been about...8-10 months since I found one and that's hunting a lot

pastel lark
#

It's extremely discouraging as I enjoy the various player services and I liked making progress toward working on my own gear and turning my gear into exactly what I want. I also like using it for my PC's friends.

I am also not sure what problem it is addressing.

old cedar
cold zephyr
bright pasture
#

i think the causal chain was too many people resource hunting was some kind of contribution to silver generation. the approach seemed to be to chip away at several sources, so that nothing took a huge hit. pawnship values from 35k to 25k seems pretty trivial, for instance.

sleek meadow
north lance
pastel lark
visual oar
bright pasture
#

i can say that i have not been able to sell my own wizard essence for a while. if anyone needs 2,142 suffused essence for some crazy project, please let me know

still sigil
somber niche
#

When you have to give yourself a head wound to improve the efficiency of what you are trying to accomplish - ummm - ugh.

fading flare
# sleek meadow can we expor the last 24 hours of text into GPT and ask for a digested version?

It’s mostly recycling the same things. Experience is a moot point for most people while the 250k for extra Lumnis is a small point of contention, but most people seem to like it because it’s way cheaper than orbs if you’re going to buy it.

The fee for the locksmith pool services is half or less of what the town locksmith used to charge, so in terms of NPC picking, it’s better, but it’s not NPC so there’s another small point of contention on the amount of that fee.

The major pain point is resource gain, whether that is in game or off-line absorption. Many people with limited time would like resource gain in-game to be faster or to have off-line gain returned.

There’s the summary.

pastel lark
bright pasture
sleek meadow
#

Looking at the time played and the difference between the MA groups (as one example) and the "average" player my take on resources is that this will further concentrate access and wealth at the top....the MAers will still farm stuff more than 15 hours a week...while average players will actually fall farther behind. Similarly the way loot has been changed will impact the average player more than those who can just keep grinding...not that this wasn't always the case but I see statements about this bringing prices down...I am not convinced it will. Wealth will concentrate further at the top and those who already have the top items can continue to service them about the same as before, while those at the bottom less. The result will be even if there is less overall silver, the relative price of services will go up because it will be less available. Maybe I'm reading it wrong but this seems to exacerbate the differences rather than mitigating it. But my degrees weren't in economics so maybe I'm wrong. or drunk. Drunk sounds preferable.

fading flare
# sleek meadow Looking at the time played and the difference between the MA groups (as one exam...

Yes, the current system will push all resources into the hands of the people, or farmers, who have the time to do it in game and that is not something that I personally would like to see.

I might believe an argument for no off-line gain, but to balance it I would like faster in-game gain, so that it is possible to accomplish a decent amount of resource (at least 25 to 35K) within 3 to 6 hours

split hamlet
#

Back on the merry-go-round we go.

pastel lark
fading flare
frozen tusk
#

I've earned 74,897 exp compared to 19,700 resource today.
🙁

brazen salmon
#

20.8k exp vs 11.4k resources.
It really feels pretty awful.

fading flare
#

Honestly, the simplest fix would be to boost resource gain to 100 per pulse like it said accidentally in the original announcement. It’s not as high as I would like, because 3x Lumnis is even faster, but it has good benefit over time.

still sigil
pastel lark
#

I do appreciate the sheer amount of work that has been done by the staff to try and address some long-standing concerns. However, I feel that resource gathering has been too heavily penalized and I hope that they reconsider.

boreal bobcat
#

So there I was doing dishes and I had a thought.
Did Auchand allude to more ascension storylines?

bright pasture
cold zephyr
brazen salmon
tender scarab
#

I've somehow miraculously caught up to the thousand messages or whatever in here. My only thought that I haven't seen expressed three dozen times already by others is that it's kind of wild to me that almost nobody is talking about the massive drop in gems' base values, which is effectively a loot nerf to everybody, because of how many other things are overshadowing that.

void cedar
boreal bobcat
#

They heard all the yelps of Gemstone Classic and wanted to slow you down.
Unless lootcap counts a gems max value and not current value. Then they're just evil.

terse island
frosty sail
#

i think Premium accounts should get no lootcap. i barely use any of my Premium benefits, i'm seriously considering downgrading

cold zephyr
pastel lark
frozen tusk
#

Gem bounties are flat out broken. It's 55 flat for all of them

tender scarab
# terse island I mentioned this in relation to items that take gem value into consideration.

Yeah, I know people have mentioned the chrism thing and all of that, but what I'm getting at is that I'm surprised by the distinct lack of "I thought the loot changes were only supposed to hit the top X%, but reducing gem values is hitting the top 100%." That's usually the kind of argument people would be all over, but the resource thing is completely overshadowing it!

old cedar
#

Estelid said gem bounties should now be fixed.

still sigil
cold zephyr
#

I'm just hoping that the low gem prices don't impact orb gems. Usually a 7-8k gem could last a solid 10 minutes. Sometimes one would go poof after a minute or two, but I'd hate to have to need 10 orb gems for about 20 minutes of charging time instead of maybe needing 2 or 3. Guess I'll just have to see how things go next time I need to do some wand charging.

terse island
fierce lantern
#

Two questions for clarifications:

If I pay for lumnis buff, and real life becomes burdensome and I only use 5k of 4x, is the remainder lost when the new lumnis begins?

Additionally, and in a similar vein, if I prepay for 2000 lumnises, because that's what GS players do, can I defer next week's buffed lumnis because everyone in my family died and I need do dal with real life?

terse island
cold zephyr
# terse island I'm curious if the view is that increasing the silver and overall box value is m...

I plan on opening all my own boxes from here on out. I was dropping boxes at 450-500 silver originally in the pool and they'd be opened within a few minutes. I'm not wasting extra silvers to get them open now. I'll keep all the bugs (which I hear have dropped in price, but cannot confirm nor deny yet myself) and keep all silvers, too. No one is getting my silvers for boxes anymore, sorry locksmiths.

frosty gate
#

The paid Lumnis should just be a flat 30k (or whatever it is) at 5x until you get that 30k experience, whether it takes you 1 hour or 1 year.

Not saying that's how it works, just saying that's how it should work.

south trail
boreal bobcat
fierce lantern
#

Because I want it to last 38.02 years. Obviously

fierce lynx
cold zephyr
crimson pond
#

Okay..do I bother catching up or is it more of the same? 😆

fierce lantern
simple forge
fierce lantern
devout bobcat
chilly berry
crimson pond
frozen tusk
simple forge
#

Ruse beat me to it but only because of SLO MODE

fierce lynx
cold zephyr
crimson pond
tender scarab
#

On another note, LOOT [BOX] doesn't pick up gold ingots. I don't particularly mind this, but scripters might. Probably some non-scripters too, actually.

boreal bobcat
fierce lantern
fading flare
#

I think gem values need to be restored actually. It will reduce the number of silvers in a box and the weight, and it will prevent having to fix a bunch of other systems that rely on gem value.

rain reef
#

good point

remote crane
chilly berry
#

Is it possible for someone to confirm if animalistic spirit totem skin value post cap is on the list of things to review?

Or is it just a 30k bloodscrip paperweight once we hit the much easier to hit cap?

Just a nod if it will be looked at.

tender scarab
#

Wait, 15m is now a "mile easy to hit cap"?

fading flare
fierce lantern
#

In the short term, if anyone has specific needs for those things, I do have two lockers full of chrism quality orb gem jars I can tap into for folks.

cold zephyr
#

Have a gem bounty for 9 white opals.
Gem bounties usually went like this - pop a major loot boost, hunt 15 minutes and find at least half if not all gems needed between drops from creatures or in boxes.

This time I got zero drops. I had gems range from star sapphires to pearls to a black opal and emeralds and diamonds....zero boxes and nearly 15k in silver.

Gem bounties are now pointless to take if you can't get at least some gems for them during a hunt. Even before the changes I could generally find a couple without a loot boost active simply due to a couple of boxes getting dropped.

Guess I just avoid gem bounties now.

chilly berry
fierce lantern
tender scarab
chilly berry
terse island
split hamlet
potent orchid
#

Revert gem values back to before times, have gemshops pay 50% less for gems

sturdy jewel
#

If there's a specific item out there that you feel has gotten smote unto ruin by the updates, a bugitem would be a real good thing to submit with that in hand, so it gets on much firmer radar and gets routed to the appropriate parties.

frozen tusk
#

Chat GPT Special. Dumped ALL the chatter into it.

• The biggest concern is the new resource system requiring roughly 15 hours of online absorption per character each week.
• Offline absorption now contributes very little, removing a long-standing method casual players and single-account Premium players relied on.
• This disproportionately affects limited-time players and accounts with many characters.
• The change felt unannounced and the intent unclear.
• Common requests include raising the per-pulse rate, allowing partial offline gains, front-loading resources with diminishing returns, or clearly documenting the offline cap.

BOX CHANGES
• Box weight increases are causing real gameplay issues, not just economic ones.
• Some boxes are too heavy to pick up or store, especially for small races, lower-level characters, and sorcerers using Phase.
• A single box can now prematurely end a hunt.
• Boxes were intended to be “more interesting,” but many still contain mostly silver, which is heavy and unexciting.
• Players suggest reducing silver weight, shifting value into gems or trinkets, or scaling box weight by level.

LOOT CAP FEEL
• After passing the soft cap, hunting often feels empty and discouraging.
• The 1% post-cap gain feels negligible in practice.
• Loot boosts now mainly cause players to hit the cap faster instead of improving overall rewards.
• Many would prefer a smoother taper across the month rather than an abrupt drop-off.

PREMIUM VALUE
• Premium feels weaker compared to running multiple standard accounts.
• Per-account caps combined with per-character time gates favor multi-account play.
• Premium players with many characters on one account feel reduced flexibility and efficiency.
• Players want Premium to reduce friction and time pressure, not just offer points.

INCENTIVES & BEHAVIOR
• The system now rewards staying logged in AFK to absorb instead of logging off.
• This feels like busywork rather than gameplay.
• Changes indirectly favor multi-account armies over single-account play.

COMMUNICATION & ROLLOUT
• Resource changes in particular lacked a clear explanation of goals.
• Multiple major systems changed at once, making it hard to evaluate impacts.
• Players want clearer intent, better upfront explanation, and faster clarification of edge cases.

OVERALL SENTIMENT
• Many players agree that slowing top-end silver generation and addressing automation are reasonable goals.
• Frustration comes from casual and Premium players feeling caught in the blast radius.
• There is broad agreement that a few targeted adjustments could move sentiment from “this feels awful” to “this is mostly fine.”```
fading flare
devout bobcat
#

I would like more clarity on how gem valuations were adjusted. I'm confused about that part.

haughty ocean
#

Sorry if this is a dead horse, but here are my two cents as a new player. It's not just the lower gem value that's hurting for me, but I'm getting lower tier gem drops from critters and from boxes. I used to get some sapphires and diamonds and emeralds, but now it's all zircons and coral. I tried 5 different hunting grounds around level 35-40. All the same. I'm pulling in a third of the silver from the same amount of hunting. I heard that these changes (gestures vaguely) wouldn't affect people making less than 10 mil a month, but this is affecting me a LOT.

boreal bobcat
potent orchid
chilly berry
merry meteor
#

We do need something that will let us see where we are in relation to the lootcap, I think that would help

tender scarab
#

Ahh, okay, edit makes it clear. Yeah, 15's definitely easier to hit than the old 22ish after which there was the steep dropoff.

chilly berry
#

Yeah. I never hit that. I went from no discernible drop to completely neutered.

cold zephyr
bright pasture
#

that will be unfortunate if it stays like that next month with the new silver slope

tender scarab
#

Come to think of it, are heavily loot pressured areas now the way to go? You'd get less loot per creature, so you'd extend the amount of time per month you're still finding loot. As long as you can hit cap either way, it would at least be more entertaining.

somber niche
#

Thanks for fixing gem bounties BP - I'll assist on the BP you owe me lol

bright pasture
mellow dock
#

I have to say, I was a bit confounded by the Locksmith Pool changed initially. And certainly I'm not thrilled with it, but also it's an effective way to generate more player to player interaction. I'm still hesitant about it and want to see how it actually plays out, but that's the point with everything here. We have to watch it play out and figure out how this all looks and feels in reality vs hypothetical reality

tender scarab
fast cipher
#

I know estild said there's some randomness but I got 12.5k + ingot just want to check that's correct

>get coins
You gather the remaining 12,553 coins from inside your maple chest.
Roundtime: 10 sec.
R>l in che
In the maple chest:
Gems [3]: a faceted teal sapphire, a clear azure hoarstone, a piece of green jade
Special [1]: a bright gold ingot
Total items: 4```
fading flare
#

You still get an extra 10 BS if you choose that reward

mystic vale
#

How much arena I do will be directly proportional to how long gemstones 2 and 3 take haha

fierce lynx
calm bay
tender scarab
#

Hmm. This character who's only put 9.8m in her bank account this month is finding 25 silver skins... I don't see how she could have somehow gotten 5m more than I expect. 🤔 I would have needed to hand off 5 million worth of gems to my bard for purifying, which seems unlikely as that's in the realm of 900 gems. Even then, this is without considering 33% bonus from Trading and race that actually brings the 9.8m in her bank down by something like 3m. So she actually would have needed to pass off 8m of gems.

February 25 edit: Trading seems to count toward loot cap. Don't train Trading if you can easily loot cap without it!

crimson pond
#

Anyone else had the urge to start Fort Knoxing it up with the introduction of the gold ingots? Need an ingot-inator

fierce lynx
sleek meadow
calm bay
#

Aye. Been playing inconsistently since it was an AOL game 😉

mellow dock
royal epoch
#

How are things going out there?

fading flare
royal epoch
#

I'm doing said updates as we speak.

tender scarab
calm bay
split jacinth
#

You carefully examine the fel strongbox and determine that the weight is about 353 pounds.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.

In the fel strongbox:
Gems [1]: a white opal
Special [2]: some silver coins [12,274], a bright gold ingot [241 lb] = ~76k gemshop sale.
Total items: 3

still sigil
#

Maybe a cap on ingot weight, even if it doesn't make sense?

royal epoch
frozen tusk
#

Loot cap is using the old inflated values of gems instead of the new values. Solved it.

royal epoch
#

Nah.

tender scarab
# mellow dock it's account-based I thought

Yes. She's on her own account and I empty all bank accounts for easier loot cap tracking at the start of each month (or so I thought), but she's only up to 9.8m and finding nothing as if at 15m.

Let me try a character who's up to 4.9m and see what happens...

crimson pond
#

That box is like at the very edge of possibility for a giantman to lift, awesome.

fast cipher
#

how'd you even pick that up to weigh it

split jacinth
#

I had to drop some things.. I was having a hard time understanding why I was struggling to pick it.. until I picked it up

shell phoenix
gloomy lark
tawny sierra
calm bay
#

Can the gold ingots be even lighter? The example above shows 76000 value ingots weighs half what silver coins weigh. Gold should be worth 4x as much as silver and weigh 1/4 the coin weight?

tender scarab
crimson pond
tender condor
#

Whatever race they are they have a sports hernia now

alpine walrus
fierce lantern
#

Didn't we buy gold at 1k silvers for 1 gold coin? So, it should be 1/1000th of the weight in coin form, and ingots are just consolidated coins!

mellow gyro
#

People bringing up casuals, but silver generation changes would mean their time and silver/resources is worth more. The XP changes would encourage more playtime and the possibility of interaction, which is all we got nowdays. It was said elsewhere, but Gemstones true resource is built around Time

tender condor
#

We have to change the auction currency to platinum now. I’m not kidding. The gold thing will confuse people.

Somehow. Platinum has returned.

fierce lantern
#

But we got rid of platinum

I can edit my posts too

crimson pond
#

Straight to golvern coins. It's golden in color, perfect fit.

frozen tusk
#

So if you buy into the XP changes, you start off at 5x lumnis and then work your way down to 4x,3x,2x,1x from there.

Gemstone players being Gemstone players,

Who is going to buy a 250k lumnis boost and then not try to use the whole thing which means hunting more?

The only thing that's going to allow for more roleplay is a bigger experience pool so you can hunt and then sit around longer versus having to hunt again.

alpine walrus
shell phoenix
#

Bring on the Dragonrealms style coppers\silvers\gold\platinums in multiple currencies with exchange rates

split jacinth
somber niche
#

Your ability to reflect on your recent experiences is hindered by your injuries. - perfect.

cold zephyr
#

if gem prices won't be taken back to their original prices before, can we see more gem drops and less silver coin drops? I'd much rather pick up 10 extra various gems valued at 500 each over finding 5k in silver coins from searched creatures on a hunt. Some silver coins is acceptable, but when coins weigh 1lb for every 160 coins, 5k in coins = 31.25#. Whereas 10 gems is a fraction of that weight.

mellow dock
tender scarab
#

Hmm. I might need a fresh month to track the 10m and 15m marks more accurately. Can still find loot no problem on a character who's put 8.7m into her bank this month, but all of the ones who have put in 9.7m+ can't find things, which implies that my tracking is somehow off by around 33%.

boreal bobcat
#

Heh any old gems you sold retroactively adjusted their max impact on your lootcap? 😁

reef snow
tender scarab
# boreal bobcat Heh any old gems you sold retroactively adjusted their max impact on your lootca...

Possible, yeah. That's why I want a fresh start with a new month to really isolate what's going on. Many other possibilities are out there. A few of them include Trading and/or race bonuses actually counting, pawnshop items counting above the 25k (old 35k) limit, or some kind of "double taxation" thing where both looting and selling count or count partially.

Either way, no more skinning for sure. That's just bad practice unless you're in the Hive or Sailor's Grief. (Or you can't get anywhere near 10m.)

February 25 edit: Trading bonuses do in fact appear to count. Not sure on race bonuses yet, but don't train Trading if you can easily loot cap without it!

finite trench
#

if it was real RP you'd have 500 flat experience from the RPA!

tawny sierra
hardy delta
cold zephyr
#

just fry your nerves by using too much mana, easy to do.

still sigil
#

I hope GMs are noting we're having to do stupid things like inflict wounds to slow down xp due to the resource system. It would be expected to fix this poor decision.

tender scarab
#

Half-krolvins to the moon! Logic the new tank stat?!

Edit: ...wait, I said that as a joke, but... I don't know, sounds kind of appealing...

boreal bobcat
#

Deed stocks going up from failed head wound attempts?

cold zephyr
#

I remember when folks used to kill themselves to get negative experience way back in the day.....even some folks because they wanted to go demonic!

finite trench
gloomy lark
tawny sierra
tender scarab
#

You do have to still get 10 exp per pulse to generate resources.

somber niche
finite trench
visual oar
#

so wait until there are enough repeatable quests to do 1 a week. then amass 5000 field exp, and afk at 10 per pulse and you're all set for each week

tender scarab
#

Just staying logged in has been the game exp-wise...

...is what I would have said last week, happily talking about I go out to Costco and come back 1600 exp higher after saturating with a bounty, but now this thread has exposed how dumb and foolish I've actually been for not optimizing by leveling and gaining resources on every premium alt slot.

Like yikes, how did I not think of that and check the sheer mathematics of that benefit?

visual oar
#

you weren't doing offline resource gen before? 😲 that's the whole reason most people go prem. though i guess since you have your alts each on individual accounts, you wouldn't have needed it

finite trench
#

I mean Leafiara has 19 accounts, so the question probably didn’t come up, because just having multiple accounts is always better

ashen carbon
tender scarab
#

The point is I could have also used premium slots and didn't! Too late now, though.

Like this is the perfect example of the "for just 10 minutes a day you can XYZ..." infomercials.

hardy delta
#

I’d never even heard of gaming it like that. I just want to be able to go to bed at night, which is when I hunt! Now I need to just stand around afk all night at a table

spring crow
#

Standing around afk all night at a table isn't going to do anything.

visual oar
#

These changes do disproportionately benefit MAers with lots of accounts. Simu probably wanting more subscription money

finite trench