#[Official] Loot and Experience Changes
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They clearly haven't been watching the gold spot price per oz!
Because of inflation and increasingly unbalanced resource distribution. They're very tied to each other. There's a reason big MMO companies hire economists!
Just because you didn't make 10m a month hunting, doesn't mean that you aren't affected by the silver nerf either. People who made less than 2-5m a month hunting suffer. For a long time I just hunted my essence and whatever silver came from that was it. I usually made coin enchanting or trading other stuff.
getting -to- 20 I never really saw as an issue. I can say with confidence that none of -my- alts (most of which stalled out in the 40s) would be able to afford 250k/wk.. they'd probably go broke within 2 months
Then don't pay it, and your exp gain hasn't changed. Or, more likely I'm assuming, pool resource and figure out who gets the boost in a given week
If I want money hunting, I typically hunt on a level 40 alt these days...
having alts that also need resources will break a bank account over time - I don't generate monthly, I generate when I can trade something more valuable.
But this kind of tells us that your play style likely doesn't need the 4x/5x lumnis, or wouldn't benefit from it much anyways
So i wouldn't sweat that too much
How long will we have to finish a lumnis donate cycle? Will it expire when lumnis refreshes the next time?
I mean you went after generation in other ways. I don't necessarily hate the pawnshop one. The locksmith pool one is simply annoying. I wish you wouldn't make changes that make the game annoying.
I don't mind the resource change. I do think it will push more people off premium accounts, and I wonder if that is really your intent.
(The only change I abhor is the box one)
Lol, what!? Outside of skinning areas (which have always been stupidly imbalanced due to pressure in high level areas), that can't be better than ascension areas.
I am definitely seriously considering cancelling my premium due to this. There's no way I can justify trying to play 3 characters now.
Rivers rest or skinning!
Ive already closed 3 accounts
The loot pressure is real
for the alts, probably wouldn't, unless I got particularly inspired to heavily play a particular one that week....
for the casual, single-character player, I can absolutely see it being a boon.. for me personally, the lumnis thing doesn't really affect me one way or another
..the resource thing is -devestating-, though
This brings up another point: do we really need loot pressure after all of gestures to everything this?
They don't need them. I don't think it makes sense to view the new option of 5x/4x as mandatory in any way. It's a new lever you have to increase exp gen if you're up for paying the cost (which is MUCH less expensive than any other equivalent exp lever available to you today)
If I wanted riches, I'd go hunt fire mages again
so just to recap, LUMNIS DONATE and coughing up 250k silvers gets you 5x lumnis instead of the usual 3x lumnis.. this is an additional 50k bonus experience. You know how much violet orbs go for right? Millions? Violet orbs give about 41k bonus experience. So if you are looking to level faster, yes it is a cost but it's better than a violet orb at like, 5% the cost. (and the 250k is for level 20 and up.. for under 20 it is a pittance, so theyre making it very very easy to get to level 20)
The other item which will be coming at festivals is the fashlonae thingee. That is simucoins, 3500, which gets you 90 days (~12 weeks) of 100k bonus experience at 5x.. each week. This is the thing that comes after lumnis. So you finish your lumnis, and earning another 25k experience the normal way (about another 10-12 hours of play) and that 25k turns into 125k
Yeah, totally understand that. My comment was more about the 250k lumnis piece.
I agree on the resource thing being particularly impactful to folks
If you don't have the TIME to spend - you kinda do need them. Also, I don't see the need for extra accounts anymore either if it's just impossible to keep them up as useful.
Also, I don't see the need for extra accounts anymore either if it's just impossible to keep them up as useful.
Do you mean because of the profession point gain changes?
You're actually better off with one account per alt now. Having multiple characters on one account makes your resource gathering insanely hard.
"where the top 5% of earners currently account for 27% of all treasure generated" -- how does this balance that? Those 5%'ers run MAs that circumvent a ton of these changes. But also why does it matter? Most of item sought after items are behind paywalls with the paid events and separate currency so day to day lootcap, imo, only aid the top 5% stay at the top 5% and hobbles anyone elses chances to get there.
My question is ... Am I going to benefit from the simucoin exp if I usually had barely enough time to only get my regular lumnis and resources each week?
If you didn't need it before, you don't need it after. This is an added optional benefit. You didn't lose anything from it. And 250k silvers for a trader doesn't really seem like much unless you're mostly trading herbs ❤️
Prob not
Thank you dear but I ask, with all of this, will it indeed be faster to cap weekly resource? And for alts all that extra cost ingame/irl isn't really feasible for most with alts. TIME is the enemy of many of us!
doubtful, because it only kicks in after lumnis. one sec let me crunch
The resources aren't tied to the experience gain, so that 250k does not even help resource gathering.
It was a little ambiguous as it was written. If it's 5x/4x that overwrites 3/2 for an additional 50k, it should result in +50k x0 during the week
No, lumnis no longer helps Prof resource gains. Still 16.7 hours needed weekly
That really is the equivalent of a part time job.
Vishra, I did need it before and def after. I don't have the time to spend doing it without a shortcut! As to alters, sure for Kat 1m a month is feasible, but with other alts? I have 3 capped mages and 2 younger ones.. no it's not. That would drain me as I do not make that much a month so it would go into deficit until I did trade something. Then it all becomes a vicious cycle.
It was clarified by Estild Nyxus last night. Its 5x/4x/3x/2x/1x if you pay. It adds on to it.
Spending money/silver will not increase your resource generation rate, only your exp gains.
Resource gen is now 50 per pulse when you absorb at least 10xp/pulse.
FedEx pays full benefits if you work even like 12 hrs a week, lol. Do we get health insurance for this new change!?
Yes I do. I couldn't afford to keep all my mages - not to mention anyone I might want to do I have that isn't a mage, full weekly. It would break me as I only make big coin when I trade something I usually have worked on for a year or more!
@unkempt ravine Then you won't pay it for those alts, and nothing will have changed in their exp gain. It's not like you're getting less exp than before if you don't pay. There's no loss here on exp gain for you at all. Resource gain is separate and (mostly) unrelated
Can you talk about this a bit more? I want to make sure I understand the situation. Are you saying that you have multiple accounts, and you use those accounts to gain resources, but you're concerned it will take you longer to cap on resources with those accounts, and you won't have enough time to do so?
There's loss on what I can do. Try doing a x10 item and then adding extras like weighting or padding etc so it can sell for bigger coin. I'm working on a x10 splitter now and I have yet to put weighting on it.. it all costs coin to make it worth more!
I believe they're feeling that something has been significantly taken from them (resources, money, and time) while not being able to compromise by befitting from a new mechanic. I sympathize greatly. I struggled for a long time for money. I'm 80, and the only service I have is my own tattoo.
Not to answer for someone else, but I have 3 resource generating alts on my premium sub. I now need like 60 hours of online exp absorption to cap the resources. (For the record, I didn't do any offline absorbing, but when lumnis is involved with the generation, it's a lot less hours.)
this whole change is just a big garbage pile overflowing and trashing everybodys game cause of 5% of players
YES. And any projects I am working on will suffer too. And they will set me back over time because if I want to cap their essence how many millions do I have to pay before I can get to x10 on anything. remember its not just 5 casts for x10, it's x8, x9 then x10. And there will be weeks where i pay the whatever but bc of time I can't finish that week and then the process gets longer.
@unkempt ravine - The 250k pay thing for 5x lumnis does NOTHING for resources. It's just time gated now.
Flat 50 resource per pulse when you absorb at least 10 exp
This is my concern as well as having multiple accounts or did I don't have 40 plus hours a week to gain all those Prof resources either. So it really puts a damper on my play style as well
I think I understand. Can you clarify one thing - what do you mean when you say "how many millions do I have to pay before I can get to x10 on anything". What are you paying for here and to whom?
Obviously all upsetness over resources are because enchanting from 7x to 10x takes forever.
Let the lumnis tithe 3x my resource gain. I'm going to buy the 250k a week tithe to the game, anyway
What do you think would be a reasonable amount of time to cap profession resources?
That was hyperbole. But also true
I put about 20 -25 hours in game, split between two characters on a single account. There's no way for me to make it fairly meaningful forward movement witht he resource absorbtion changed.
250k to get the x5 gift to make resources faster but how much faster? I don't know. I have no clue, will I be able to get them for my mages with the time I have alotted? Or is it still 15 hours or 14 or what?
You no longer gain resources from Lumnis. It's totally separate.
so lets say you have your 5x lumnis, thats
7300xp quadrupled
7300xp tripled
7300xp doubled
29,200 base exp to complete lumnis before the fashlonae would kick in
let's estimate for 35xp andf 40xp per pulse
29,200xp / 35xp per pulse = 835 pulses / 60min = ~14 hours
29,200xp / 40xp per pulse = 730 pulses / 60min = ~12 hours
And then to maximize the fashlonae, it's 25,000xp
25,000xp / 35xp per pulse = 715 pulses / 60min = ~12 hours
25,000xp / 40xp per pulse = 625 pulses / 60min = ~10 hours```
So in total, guesstimating 22 to 26 hours to maximize it? But I mean to completely squeeze every point out of it.. there's more math to be done on like, using up half of that gift.. and of course we could go the other way and look at using offline exp here too.. maybe after coffee and bagel I can crunch that --
already off the top of my head I can say that logging off with a full mind each day cuts 7,000xp off these numbers, or about 3 hours
(I do excel for a living)
Again, not speaking for someone, but if the casual player plays 2 hours a day, 5 days a week, I think 10 hours is a reasonable time.
Much like gritting something to 150 services. That was a long haul.
6-8 hours, but with a bias on the first part and a trail off in effectiveness as you get closer to 50k
Exactly what it was before or better if you pay for a boost.
Oh, I gotcha. So... currently the 5x gift doesn't increase the rate of resource gain, so paying 250k actually won't help you here
I was JUST told that the x5 gift would make resourses faster.. is that NOT TRUE? So that is a waste and without a boost of some kind I just simply DO NOT HAVE THE TIME. 15-16hours a week is NOT doable for me.
People said the exact opposite of that
its a flat absorbtion now
Yes, resources are now a flat absorption of 50 per pulse so long as that pulse absorbs at least 10 (ten) experience points.
I think there's something to be said for allowing for a bonus to in game gain of professional resources if you're not in game for X amount of time, tapering off after so many hours of being present. If you're not in game for 6-10 hours, or having gained no non-long term absorption experience, the bonus triggers on login. Like a Lumnis for being part of the game world, while respecting some players who have restrictions on their irl time while still desiring to having a meaningful method to their ideal game loop in this context.
As of right now it's always going to be 15 hours, assuming each minute of those 15 hours you are absorbing at least 10 experience.
My current lumnis mage is now a full 7 hrs deep and only has 12k resources. I'm looking at 28 hrs. Am I supposed to rest way less to make 16?
Negative - the 5x gift, as currently implemented, won't make resource gain faster.
So I think I understand that it's about time. What do you think is a reasonable amount of time to hit profession resource cap for the week?
Many said it help.. Im glad to know it doesn't but not matter how fast exp is - if resources slow then that is a time sink MANY cannot afford. The previous time was doable most of the time for me - even that I fell short on weeks but it didn't matter - this is almost unreachable
Curious, I tried absorbing a little experience offline and see if it impacted my resources. I didn't time it, but I think I was logged out for about 90 minutes since I went out to shovel around 8:30 this morning and it is now just after 10.
Before logging off I had:
Current grit = 23007```
90 minutes later I logged in to this:
```Exp in mind = 341
Current grit = 23057```
I went through 135 experience absorbed and gained 50 resource for it.
It seems you will get a little resource while offline absorption works, but certainly not much compared to sitting around and waiting for it.
While logged in with 341 experience to absorb, when my mind was completely empty my grit was at 23757.
5 hours
yes all these pay-to-exp are exp only, at current there is no way to get full resources other than be online with exp in your head for 1000 pulses.. in the same way as offline exp helps the total exp, you could stay logged on until your head empties to gain resources, so we are doing the exact opposite to make your exp absorption as bad as possible.. so you want to turn in a bounty and then give yourself a rank 3 headwound lol
Before the changes I was spending 10 hours a week between 2 days just to cap my essence on 3 characters and I already felt like I had no life outside of gsiv (personal choice I know) but burnout.
I don't think 10 hours a week was unreasonable. As there are many other things ig rovvigen does like run a che, liaison for multiple other mhos/che, and event manager for tc when those happen.
I can't justify 15 or even 16 hours a week per character to hunt already having cancelled 3 accounts due to this update to do the other things
Play time? Or sitting afk locking the account for absorption time?
I would put it somewhere in the national average weekly hours playing video games.
Most reseach into this shows a typical report of 1-1.5 hours daily leading to 7-10/week.
What it has been. Even that I didn't always reach it but it didn't bother me because I got something half or better. But time is a HUGE issue, dear. I work, I have a fam, I have ingame responsiblities too.. Silvergate (Thank GOODness for Rovvi and my officer's help) but there are things only I do. This is crazy and cripples me. And I know others like me too!
Hmmm. I guess both 🙂
You're definitely not alone in this feeling!
I personally felt that the time it has taken to get to prof resource cap was reasonable. I may not have been able to gain them all every week, but I made a good effort at it. Making it harder to do something already hard and expensive just doesn't make sense to me. Especially if wealth inequality is a concern and helping the casual player is a concern.
We don't know how much the silver changes will impact the professional resource market yet... so it seems like a bad idea to adjust both faucets at one time.
It seems from earlier, you get one 50 tick per loggout session, with some unknown cap on what that can hit. over a week.
the profession change absolutely tells casual players to go pound sand.
Out of curiosity, was offline absorption a big factor here?
Nope not at all, I'm always ig to click off
I think we dont want to sit around absorbing, that's not fun, so the desired amount of time sitting around watching your character absorb is 0
I think that 10-12 hours a week seems like a sweet spot. You do not need to hit 50k every week to progress, but I think it's nice to get at least a chunk of your resources weekly.
At this point I would say 15 hours a week is just too much, period. I typically only play Lucullan an hour or two a day (this month was a wild deviation from that average), and I'll slip in some work on alts to try to burn their lumnis. But in my typical week I will have no shot of capping resources playing a video game for an hour a day... To a middle aged man with a family an hour a day to play a game is a substantial commitment.
I really just don't understand a 15 hour time burden to play a game in a week. That's absolutely wild to me that its a time based requirement like that, and that its that high. Why even have an alt on an account? Why even pay for premium?
Economy-wise, I am bit worried this might widen the gap between rich and casual players. Player services are already really expensive. It might get to the point that it is way too expensive to get something enchanted due to the silvers and resource changes. Also, is the whole 7.5m duskruin/EG giftbox going to be reduced in price? You would be spending almost a full month's worth of silver income for one.
The playstyle of just about everyone over the past few years has been earning 50k resource.
Right now I've been on about half an hour after the hunt, I'd usually have double the resource amount with my indigo orb going - I'm at 3750/50k... even with just lumnis and without the orb it was better!
I didn't keep track of picking exp, but I do know I was getting 90 exp a trap on my rogue - never paid much attention to experience gains while picking/disarming since it's a casual thing I do with my rogue on my own boxes. I know if I went through about 24 boxes in a rapid succession (roughly 1/4 of them being trapped) I could get close to filling my mind. After 4 boxes in rapid succession last night with him (all were trapped) he ended up with around 350 exp.
I think the problem you're noticing is the lack of boxes = lack of enough experience to fill your mind in the same amount of time as previous.
I think 8-10 is more appropriate, but I think 10-12 people might at least put the pitchforks away.
as we understand it so far, offline exp doesnt actually pulse but gets calculated once.. so one calculation, one pulse is now one massive exp pulse and one pulse worth of resource, which is 50 😅
and as someone who won't buy exp boosts... if you want to sell many more of them.. tie them to resource gain. I realize that's not the direction you folks may want to go, but you'd drain more silver than just exp boosts.
I think a 7.5m CLAIM EVENT is absolutely DOA now, lol.
I’d say 8 hours would be best. that’s at least an hour a day to get MOST. I played 12 hours yesterday and only got 26k resources!! that’s abysmal
10-12 tells folks that alt and multiple characters are not a reasonable achievable way to get services for a main character. So it's a rugpull on those folks I less there's a bias towards earlier generation in that time span
70% of whatever the current proposal is. Recursively.
60% of the time, it works every time?
Perhaps a fresh, unopened box that spawns could have a 50% weight reduction, so what could be a 50lb box would only be 25lb. Once it is opened that weight reduction is nullified on the box.
As it stood with lumnis and a blue orb it took about 6-7 hours of hunting per character.
Two hunts a day every day (and then fully absorbing it offline) and you allllmost get your full 3x/2x lumnis, and that is also roughly 35k/50k resource, so 70% of the max, that felt totally reasonable
which is reasonable
alternatively adjust box weight similar to how armor weight is adjusted. the real problem i'm having are my small race characters.
personally.. (prior to the change) offline would account for 10-20% of resource on my main (with whom resource capping every week IS the primary goal) and about 50% for any alts I played that week (who would usually play to lumnis expiration, not to the full 50k)
I would play in bursts (bounties on the main, hunting on the alts), then log with the full head and take care of whatever I had to take care of and revist a later day
I could handle it for the most part. So yes. You guys are doubling that more! It's INSANITY. I hand hunt btw, I don't really script so there's that too!
I appreciate the perspective!
Maybe someone has better numbers on this, but maybe 15 minutes per full head. 1k exp per full head. 30k base exp to get to 50k resource. 30 × 15min = 7.5 hours per week is reasonable to me... play time.
not that this is a RP conversation or anything... but taking a step back... shouldn't professional resource gain be tied to exp gain? I mean as an overall world dynamic?
Why not allow offline absorption of resources or a resource bonus for premium accounts as a perk for subscribing that way?
I know it seems like I complain about changes and I'm really not here to do that promise. Change is going to happen regardless and that I'm behind as change is needed
But when the majority of us have found a way to barely and I mean barely scrape by with what we have gained or progress a little and then that is suddenly undercut bec of changes then I start to wonder and voice my opinion.
I'm blunt to a fault and sometimes I say things without thinking in the moment. But as an underdog consistently in and out of game I've always looked out for the little ppl and these changes just blindsided those players and hurt them
I’m curious if we’re increasing XP to get players to 100 faster, but limiting the resources for gear to progress past capped or early ascension areas, won’t there just be large crowds in the same areas? And it kind of goes against wanting players to get into the new ascension areas? I’d think if that’s part of the goal, we’d want to keep resources readily available so people can go further after capping. I for one have capped players with awful gear 🙂
We appreciate you speaking up! Can't improve things without feedback
I don't get why the boosts won't help resouce gain - they aren't unbalancng! And they are capped and there is a limit to what can be done already!!!!!
Deep breaths.
I think we're at the point where we have a lot of good feedback - mostly hitting the same notes (which is good) - and need to discuss with the team on next steps
I think the argument is that while that's true PER CHARACTER it's not per player. If you allowed the new boosts, you'd allow people to have even more service accounts.
It would be harder if the feedback were hitting lots of different notes
I think this is going better than the attempt to change Pickpocketing a few years back.
by making exp really fast and loot cap smaller resources really slow (comparatively), youre just gonna have a lot of folks taking up tables waiting for the the xp to tick on by
Generally, I liked the lumnis change. I like less boxes worth more. I think the pool and resource thing might need some tweakage, but I can see what was guiding what.
I think because this was a lot of different things hitting at once, panic attacks came in hard.
I think there's a disconnect from setting the max, and therefore the assumed player target, and saying 'you don't need to hit it'. From a motivation standpoint, players are going to target it. Similar to why knowing you can get 3 gems per month but not hitting it feels bad, even knowing the (potentially) ridiculous number of kills to get there. The max target communicate the design intent.
I'm curious about what the target optimal play time is? I think we have systems pushing in different directions now.
So, more tables are needed. 😂
I like giant boxes. I'd like them more if I could fit 2 in a disk. I'm ok with the locksmith pool change and the cap change. This exercise was supposed to be about silver generation. Please explain how it crept over to casual players resource gain?
the boosts help me get my resouces faster and when I hit 50k, it stops - why is that a problem? NO ONE can get more than 50k a week anyway why is the speed of getting it an issue!!!!?!!! @amber osprey It just hurts my soul, dear!
The gems being worth less is terrible. Just lower the drop rate, have them maintain the same value, and lower gem bounty total requirements.
DR new item... floating packing crates that will hold 1000lbs of boxes
look we already have ||you know who you are||, ||yeah you too||, and ||I love you but move it buddy|| who take up the three SG tables all the time
I wouldn't mind disks being upgrade a bit. Non-wizards can hold like 2 boxes at most. Such a pain
I’d love to see more boxes fit in a disk too. It seems like it should be based on the boxes and not content. Like 2-3 boxes regardless of weight in a disk
We will just pay more skittles to big corporate resource alt farms for the services instead of using my local home grown self alts?
I hear you ❤️
In between each of those 30 full heads, I want to be able to log off and log back on later with an empty head, fully absorbed without penalty for being logged off.
I mean, OK, but I have yet to see or hear an argument from the team on why resources needed to be gutted. That hasn't been communicated to us. What has been communicated is that you don't like my playstyle.
dido
I think the way it was 24 hours ago was very reasonable.
As I look at the problem now, something like Lumnis seems like a good fix!
I think the professional services had the unintended consequence of encouraging mass MAing to optimally improve personal gear, while also making a decent amount of exchange. Which means that players capable of being able to afford the time and monetary investment began to dominate both the market, but also increase hunting and economic pressures due to services being so profitable that it was worthwhile to maintain a cadre of characters with accounts being sustained by selling silvers, or exchanging silvers for bloodscrip, duskruin items, etc.
Napkin math... If an average hunt is 5 minutes, and 2 hunts a day with absorbing offline results in 70% of the resources gained for the week, that results in play time of 70 minutes per resource alt. Curious how many think 10 hours a week should fill 8 alts with 70% of their resources?
#1461872047062908929 message
With the resource piece, my understanding of the reasoning was that many of the multipliers and such that have come into play artificially abbreviated the amount of time required to hit resource cap. Because of how powerful resource-based services are, they are supposed to be something that is a reward for time invested, and it started getting trivial. Probably a good example of this is the offline resource alt economy.
I said 'gutted' not reduced.
Eww math, let me wrap my head around this question. It broke me for a minute
Yeah all my old gems had their quality updated and are unable to be purified now but “we don’t change things live in game is what was said” but clearly all my gems saying they are magnificent quality already when they didn’t before was then changing gems live.
Hot take: 50k resources should only take 5 hours of online play per week. It’s already capped, and dev has worked hard to implement charges on most services anyway (despite my objection).
Ha! I may not have had enough coffee to math it correctly but going off numbers others are saying in here.
respectfully, we should have had this conversation ahead of time, so it should really be you telling us why there is too much resource and why you think player services are too cheap
Im the one throwing that number around I do stand behind it, two fries a day roughly gets you 70% yes
I'm asking this because it's drastically different than some of the numbers many players are saying are more reasonable than the new changes.
How much later? Well currently its about 10 hours or so, which means I just stay logged in. But it shouldn't get worse than that.
that sounds good and all but i think that is a beat around the bush reason and the real reason is just not getting mentioned that has to do with the MAers and 5%ers
My average hunts are at least 15mins WHEN hunting - you have to spellup etc, get bounties etc. There are things that slow that down. And I usually spend more than 15mins because I want to treasure hunt too. Even if I sail with my alts, not all can sail together because of level imbalances (someone told me that wasn't an issue but honestly I've never tried it) that takes a while. Spelling everyone up, making sure they are unloaded (Im a girl sue me), going out and doing the runs, which need to be more runs for each characters bounty.. and sometimes you need to stop in the middle and like do other stuff. So at least for me, it's never really 5 mins.
I'd say 5 minutes per hunt is a very low estimate, and you also have to factor in some time for the daily resource management in addition to the hunts.
my hunts on average are 8-15 minutes, followed by 20ish+ resting
I do think a side by side chart of old vs. new, for a typical character/weekly lumnis cycle or resource generation could help a lot.
Everyone seems to be having a hard time doing the mental math gymnastics on it all
Edit: I'm including myself in that group, by the way ☝️
My hunts are at least 15, as I only do bounties, and I'm running loot boosts which are running out before the hunt is finished. Just for some additional numbers.
I guess the question being asked is whether 70% to 100% resource gathering creates additional meaningful engagement?
Keep in mind I'm not trying to fill 8 alts with 50k resources a week or even get 70% of it offline because I absorb all online.
But I don't think 10 hours to gain max resources a week is bad and it's totally doable considering some of us do other major things in game
5 is about the average, though YMMV. Having finally caught up on all the messages, I'm asking to get an idea of what the consensus of reasonable is.
I think it's perfectly reasonable to expect that if I hunt in the morning and the night everyday that that should be enough to complete the Lumnis on my alt and get the same amount of resource gain.
That 10 hours a week is probably closer to 1 Alt really.
I don't know who takes 5minutes to hunt - but man show me the trick! And even if there are lots of folks that that 5 mins - there are lots of folks that take waaay longer and are slower and are like me, silly girls who still like to do this!
we need these 3 things fixed -
1 - allow offline resource gain even if it’s far slower
2 - make lumnis/fashno item boost it in some way
3 - allow 8-10 hours a week to max resources without boosts! So with boosts it’s faster.
(;bigshot)
I can get a good 5 min ship in sailing and get saturated on 3 main characters per hunt. It's possible
Hey, I'm using bigshot and I'm not that optimal. Now I'm anxious that I'm even bigshotting wrong. I'm so bad at this game 😭
Let's not forget the reason Lumnis was created to begin with, and how it also perfectly aligned with resource gain to fulfill the exact same need to bridge the gap.
I am ok only getting 38/50k done in the week, and that felt a heckuva lot better than only getting 15/40k in the week because of limited play time.
I proposed this in another thread last night and was scoffed at, but I think I'll try again:
What if resource gain was account based, and depreciated in a similar way to loot cap.
For example: what if your first 40 pulses on an account got you 250 resource per pulse. Then 200 for the next 40. 150 for the next 40, 100 for the next 40. That's 28,000 resource for 3 hours of gameplay (Assuming you'll miss the mark on your hunt and rest too long a couple times. I do this a lot)
Then after that it drops to 50 resource per pulse.
Helps the casual with a reasonable amount of resource on a main. Still has the net effect of slowing down resource gain.
I can hunt in 5 minutes on my wizard in otf and that was one of the main reason why I could have 2 other low 60 resource generators to make it so I didn't have to amass 10s of millions for some small bonuses. Now, I doubt I'll be able to get 35k resource on that said wizard, let alone 35k on the 2 alts. Those alts were 15-20 minute hunters. I do everything by small script and macros. No bigshot.
I tried that it freaked me out! The sailing one I am more comfy with but bigshot makes me feel like I'll get killed! Bc it doesn't know MY gear or the way I kill. And I have awesome gear too.
If possible, I'd really like to hone in on what Nyxus was asking. How many hours of actual in-game play time is reasonable for a single character to max their resources? With the thought that each resource alt over that is that amount of time again.
Are you saying 15 minutes to complete a bounty or to complete a belled to fried hunt? because it's 2 different things
Your playerbase is getting old and older.
We have families, kids, grandkids.
Eyes suck, hands hurt.
Gotta pee during a hunt (might just be me, should see a doctor).
Can't you just make things easier for us?
7.5
that is always going to vary with each person 1-24 hours
(and PLEASE never stop giving your feedback)
In my opinion, 6-8 hours a week to cap resources.
So for me, I don't care, it's fine. Why:
- resources don't "generate silvers" so they don't impact the overall economy.
- However, the lack of resources would make it that much harder to improve gear.
- Silver just went down.
- A casual player therefore is taking the hit on both sides. They aren't generating as much of something they can sell, or use to freely improve their own gear, and they will pay more (with less available) silver if they can't generate the resource.
8 to 10 hours weekly imo isn't unreasonable
Agreed!
8-10 would be painful, but acceptable. 10-12 is riduclous, 15 is gamebreaking. And also, @frozen tusk the peeing thing has made my poker play much worse, I miss way more hands than other people at the table.
Honestly the way it was worked for me; even if I didn't finish it every week I didn't feel like I was pushing a boulder up a hill and taking time away from other stuff I have to get done! Much slower is very frustrating and the proposal is out of reach for my schedule.
I'll go with 7 hours, so an hour a day of play time to cap resources. But I still want a Lumnis-like effect so if you can only play 30 minutes a day, you still get like 2/3 of the way there.
Remember these resources are not generating silver, they're balancing it.
6 hours. 1 hour a day and the ability to take a day off of this game without missing something.
so I think getting 2/3 of your resources "faster" in the same time it took to go through your lumnis before is important. I regularly would hunt my alts lumnis, get most of my resources in the process, offline helped slightly, but generally I was online to hunt
Not having those multipliers for times you don't have much time to play a week to at least get half or resources for a week felt a lot better than how this new way works.
Yeah, it just moves them around.
Reasoning rough math: "Maybe someone has better numbers on this, but maybe 15 minutes per full head. 1k exp per full head. 30k base exp to get to 50k resource. 30 × 15min = 7.5 hours per week is reasonable to me... play time."
Please don't take away the orb gifts, lumnis etc from resources - there is no reason to! You cannot get more than 50k a week! @balmy comet So there's no real unbalance. It just lets people finish it faster is all.
I appreciate the range of opinions! I'm not the only dev who has or will read this entire thread so the feedback is always read and taken into consideration.
Can't we go back to how it was and just put a total cap on offline resource generation at 25,000?
I think this is really it.
A better question might be:
How many hours is reasonable to expect to make 50-70% progress on an alt for resources?
2-3 hours, IMO.
I'll repeat my earlier feedback since you are asking, but the previous typo of 100 per pulse felt like the sweet spot to me.
Active gameplay is high subjective.
5-10
Uh... issue with the new bright gold ingots... they can be a bit too good for the gemshop. Can we look at this since it means we're losing value now if the amount was to high and now we have to sell to pawnshop for less.
Gemshop:
>app ingot
You ask Kahlyr to appraise a bright gold ingot.
The jeweler Kahlyr says, "Sorry, Tysong, I'm not buying anything this valuable today. Maybe tomorrow."
Pawnshop:
>app ingot
You ask Walsor Gryhm to appraise a bright gold ingot.
Walsor Gryhm turns the ingot over in his hands a few times.
Walsor Gryhm says, "Hmm, a strange and unusual item to be sure. I'll give you 7,907 silver coins for it."
I clearly don't know how to min/max my resource gathering, because I'm pretty sure it takes me like 15-16 hrs before the change. As I said earlier, at my current rate it's looking like 28 hrs, lol
I don't think it's about how many hours is reasonable. I see no reason for this change at all. What will it do to change it? 50k is capped already. Changing the time sink just makes less people able to achieve it. So less resources are out in the game via professional services. Why is that needed?
I used to play my alts normally to burn through Lumnis, and make up the rest of their 50k by a morning + evening fry or saturate and offline exp. So however long finishing Lumnis takes plus a couple hours?
Resource potions exist too. I don't remember where they come from, but they could be used as another silver drain and also give more options to people who are gonna get rekt by the change
Lock and key
Hold on to that ingot.
I think your comment about the prof resources not generating silver but balancing it is a really good point.
I'm on Shattered and sitting at the gemshop
That would put it at ~8'ish hours of online play time? That seems to be a popular ballpark amount so far.
8 seems fair to me.
I can take a look in about 20 mins.
"popular" meaning common... .:coughs:.
they add to suffused resource (not weekly amount up to 200k total)...from the lock/key
Also, as someone that has been paying for 2 platinum subscriptions for several years now at $108 a month, $1,296 yearly, $6,480 over 5 years
Can I get a straight up exp boost for my paid subscription already?
This lumnis boost would have been perfect.
Suggestions:
All paid subscriptions get based exp pool increased to 1000 from 800.
Premium and platinum subscribers don't pay 250k silver for 4x and 5x lumnis boost.
Premium subscribers automatically earn 5k profession resource each week.
Platinum subscribers automatically earn 10k profession resource each week.
I’m struggling to understand the reasoning behind making access to the 50k weekly class resource more difficult. That resource is already capped at 50k per week, with a 200k total resource reservoir, and it is separate from silvers. I understand the desire to reduce overall silver generation, but changes to class resource access don’t seem to directly address that issue.
The locksmith pool already feels expensive enough that I’ve started avoiding it. At this point, I’d rather use Call Lightning on boxes it applies to and save the rest for bashing or for an actual locksmith outside the pool. When a 300 silver tip still costs over 2,300 silvers to add to the pool, and a 1,000 silver tip ends up costing over 3,300 total, it’s difficult to see the incentive. That concern increases if rogues decide the pool isn’t worth their time and stop working it, or if tips are pushed lower as a result. In practice, people will simply bypass the pool entirely, either by hiring locksmiths directly or by creating locksmith alts, which undermines the purpose of the system.
I’m also confused by the change to the pawnshop’s maximum payout. The pawnshop was already known for low offers, often around 35k notes for items worth significantly more. Is reducing that cap to 10k likely to have a meaningful impact on silver generation? In most cases, higher-value items are sold directly to other players or used in other systems. Some players, myself included, use those items in the crucible to generate forging slabs rather than selling them to the pawnshop.
If silver generation is the core concern, adjusting Adventure Guild payouts would make more sense and would better align with that objective. Another option would be placing a firm cap on silvers found in boxes and lowering silver drops from creatures, while leaving systems like the locksmith pool, pawnshop, and Lumnis unchanged.
I expected to see lower silver generation overall, but this feels like an overcorrection rather than a measured solution.
people who do xyzMegaservices will STILL do that bc they have the most valuable commodity, TIME. It will just have people that do not have the time out of the service game, period. Please leave the resources alone. Don't take my damn gifts away!
player service money is already generated, and goes between players -- it's already being limited by the 50k weekly cap, and under pressure from all the new services which require recharging, I dont see the benefits of limiting it further. Two fries a day, whether that is ten minutes or an hour, gets you 35k resource. Its about another 6 hours of play/xp gaining to get to the 50k, which is ~40% more than 35k. Or to put it in terms of weeks, 36 service weeks a year across many alts, or 52 service weeks a year across a few alts that you put the extra hour a day into. And that ties into the ~8 hours
Cap sooner -> hit the ascension wall sooner -> gear up at DR sooner. Probably.
I'm totally okay with this for sure
that seems fine for total I think, but I also think resource should be "front loaded" similar to like it was before with lumnis affecting it, so like half comes in the first 2.5 hours, then have it slow down after or such
It does seem there was a missed opportunity to make Plat tier somewhat better agreed.
frontloaded exp and flatline resource leads to jon travolta hanging around at tables waiting for paint to dry
This is a true changing aspect for me. I cannot keep giving this game more than I am. Might be time for a change indeed. Later friends.
I know it doesn't appear to be impacted by any of this.... but I do want to ask....
Gemstone related searches will continue to not be impacted by loot cap at all, right?
Are Legendary/Epic/Rare/Lock & Key systems all also independent of loot cap?
This type of discourse I love and imo helps players feel included in the process
Gem value is buggy with bard songs now. This is a small item, under a pound. In your best estimation, it's worth about 2,000 silvers, and is of magnificent quality. vs Trading appraise:
You peer intently at the snowfire ruby as you turn it in your fingers, meticulously inspecting for flaws. You estimate that the snowfire ruby is a rare gemstone of average quality and worth approximately 1,900 silvers.```
I had another one of these that the bard song said was magnificent and I purified it 10 times before it blew up. Looks like bard song estimate is wrong
You glance down to see nothing in your right hand and a tiny pink vial in your left hand.
drink my via
When consumed, a tiny pink vial will grant 12,500 of your profession's resource.
If you still wish to drink the tiny pink vial, repeat your command in the next 30 seconds.
This item?
well it used to be if you hit loot cap you couldnt get legendary epic rare, but if there is technically no cap anymore...
Gem appraisals have always been an estimate. What do you mean?
yes, and the ones that give 50k...which I drank one and it only game me 25k...I did not bug it or ask why.
I would argue that resources are being used by a few (not the casual players) to accumulate large amounts of silvers. This helps create the wealth disparities. Some are also probably selling the silvers for cash. Not sure how to prevent this but the resource change seems to have missed.
I checked my log timestamps for random 7 day intervals for some resource alts that primarily offline exp. During the work week I log on on the morning, try to do a bounty and rest for 15 minutes or so (using a exp boost if I have them). Refry, log out. At night just fry and log out. Weekends didn’t do the 15 minute morning absorb. That would put me about 45-50k resource depending on boosts and stuff. Average cumulative logon time was 5-7 hours weekly give or take. Seomtieks id get distracted at work and so there’s spikes of days with longer times, etc.
are you sure that wasnt "give 50k worth of suffusion" -- it wouldnt make sense to have a potion give you 50k resource, because then you just wouldnt play that week?
I can't keep up with all the constant posts as I read through them, if this was already answered I just haven't seen it myself.
160 silver = 1lb
Casuals still benefit from faster resource generation because it overall lowers prices. If half the resources poof, prices will go up.
Technically I geared up at DR... but I guess there's always more that you can do there (enchants, wps, etc)
Friends.
I think everyone on here wants this game to grow, develop, and succeed. So in asking this question, I think the obvious answer is "the way it was before." However, I believe that if folks outside of your team knew the goals you want to accomplish or reasons for changing resource gain, people here would be willing to bear more of a burden for the greater good.
So if that were better articulated, I think the answers you receive may help more and be more helpful. As I've already stated, this change seems counterintuitive to the stated goals of silver changes. That said, maybe it makes perfect sense. It just hasn't yet.
I've had this one forever and forget every week to use it 😂 Either way it's something they could create to add as an option while also being another silver drain
Yup. Its about to get crazy out there. lol
You are absolutely wrong. I'm a casual, I have 3 characters on 1 account that I try to generate resources for. This is gutting me so hard I'll be lucky to get resources on one character now. Resources for internal character use and to make a small amount of silver were the only thing taking me out of poverty levels in GS
well, I take that back, I guess maybe it gave me 25 suffused, which makes sense...I was going to say this but had to wait for my timeout to end. But it made it suffused, and my guy only had 125k total at the time
I explained the rationale upthread.
Everything is coming up as 'magnificent' on bard song, and Trading disagrees (and is more accurate, since a lot of these 'magnificent' gems can still be purified.
Trading is saying things are rare/average and bard song says magnificent quality on every single one.
Like, I just had a wyrm heart sapphire.
Trading: You peer intently at the wyrm's heart sapphire as you turn it in your fingers, meticulously inspecting for flaws. You estimate that the wyrm's heart sapphire is a very rare gemstone of average quality and worth approximately 4,200 silvers. It would need to be supplied to be used in an alteration.
vs bard song:
This is a small item, under a pound. In your best estimation, it's worth about 4,100 silvers, and is of magnificent quality.
Then I purified it 3x, which shouldn't work very well on a magnificent gem, but you could sometimes do a couple until it maxed out.
3x turned this one into an orb,, and then I trading appraised it again:
You peer intently at the wyrm's heart sapphire as you turn it in your fingers, meticulously inspecting for flaws. You estimate that the wyrm's heart sapphire is a very rare gemstone of good quality and worth approximately 5,500 silvers. It would need to be supplied to be used in an alteration.Now it's Good quality
That is helpful. Will check it out.
Probably just a needed update in loresong.
the rational that resource gains are "trivial" ... I challenge that notion. If that were so, they wouldn't cost so much. Further, as I said earlier, why turn two faucets at the same time when you really can't know how it will play out?
Read what I wrote. How am I wrong? I'm saying the resource change was not good. Of course it's kind of funny to me to see the outrage and hypocrisy from casuals when something they value gets nerfed.
drink my via
The tiny pink vial ordinarily grants 12,500 Essence, but you have met your weekly and/or total capacity of Essence, so you cannot drink the vial at this time.
This is what I get when I try to drink it while my weekly resource is already maxed. 50k/50k weekly, 150k/200k for the month. Maybe I'm wrong but it seems like if it converted that to suffusion it wouldn't care how much weekly essence I have.
That's crazy...I literally drank mine after my weekly total in an attempt to save a week and it just suffused it instead.
not converted to suffsion, there is a separate vial that gives you a weeks worth of suffusion and maybe you are conflating these
The gemcutter takes the grey deathstone, gives it a careful examination and hands you 3,920 silver for it.
[You need to sell 5 more to complete your task.]
There is no merchant here that can buy that.
>
[reprep]>get death
Arena Occultist Sugiin just arrived.
>
Arena Occultist Sugiin just went east.
>
[reprep]>sell death
You remove a misty grey deathstone from in your travel pack.
>
[reprep]>get death
You ask the gemcutter if he would like to buy a misty grey deathstone.
The gemcutter takes the grey deathstone, gives it a careful examination and hands you 2,485 silver for it.
[You need to sell 4 more to complete your task.]
There is no merchant here that can buy that.
>
[reprep]>sell death
You remove a misty grey deathstone from in your travel pack.
>
[reprep]>get death
>
You ask the gemcutter if he would like to buy a misty grey deathstone.
The gemcutter takes the grey deathstone, gives it a careful examination and hands you 3,535 silver for it.
[You need to sell 3 more to complete your task.]
There is no merchant here that can buy that.
>
[reprep]>sell death
You remove a misty grey deathstone from in your travel pack.
>
[reprep]>get death
You ask the gemcutter if he would like to buy a misty grey deathstone.
The gemcutter takes the grey deathstone, gives it a careful examination and hands you 4,130 silver for it.
[You need to sell 2 more to complete your task.]
There is no merchant here that can buy that.
>
[reprep]>sell death
You remove a misty grey deathstone from in your travel pack.
>
[reprep]>get death
You ask the gemcutter if he would like to buy a misty grey deathstone.
The gemcutter takes the grey deathstone, gives it a careful examination and hands you 3,815 silver for it.
[You need to sell 1 more to complete your task.]
There is no merchant here that can buy that.```
```Halfwhistle says, "All done with that assignment? Good job, Daenamaryllis!"
[You have earned 55 bounty points, 1100 experience points, and 7 silver.]
[Your Bounty Boost has ended.]```
Something wrong here.
Devs?
I was going to say… there are two different vials
silvery indigo vial radiant grants +50,000 experience worth of suffused energy
tiny pink vial vibrant grants +12,500 profession's resource
This is on our list
Heh.
Here's another one:
Wyrm sapphire: Average on appraise.
You peer intently at the wyrm's heart sapphire as you turn it in your fingers, meticulously inspecting for flaws. You estimate that the wyrm's heart sapphire is a very rare gemstone of average quality and worth approximately 4,100 silvers. It would need to be supplied to be used in an alteration.
Bard Song says Magnificent:
This is a small item, under a pound. In your best estimation, it's worth about 4,000 silvers, and is of magnificent quality.9x 1004s later, Trading says Outstanding now:
You peer intently at the wyrm's heart sapphire as you turn it in your fingers, meticulously inspecting for flaws. You estimate that the wyrm's heart sapphire is a very rare gemstone of outstanding quality and worth approximately 7,200 silvers! It would need to be supplied to be used in an alteration. Bard song just needs an update or such?
whether they are buggy or there's a difference in the 12.5k vial and the 50k vial, I don't know. They are very pricey though. In a small brown box... a silvery indigo vial: 10,000,000 (2) - 50k essence a silvery crimson vial: 10,000,000 (1) - I forget what this is a tiny pink vial: 2,500,000 (1) - 12.5k essence a tiny orange vial: 100,000 (1) - I forget what this is
So umm can we get tutelage CLAIM box for our troubles? The first taste is always FREE... 😉
who is the salesman and I can tell you how BS those prices are 😅
I'd point out that this moves things from "If only you would give us your rationale" to "I don't like your rationale; give me another!" 😄
It's okay to disagree with it, but it is definitely the rationale!
Put me in the camp of people who think the cap of 50k per week on resources made this problem that we're trying to solve irrelevant to begin with.
Me, but it's not intentional, the radiant keys or locks are 10m to buy off people. What do you think they should cost? I am usually cheap, but there weren't other good examples on the market.
Isn't that the whole point of having a weekly/monthly cap?
On an old gem: firestone. "good" on trading appraise. Bard song says magnificent. 6x purifies later, 5k to 7200 value, and now Outstanding on appraise. (I'll stop mentioning these now, because the pattern is clear.)
Fair. I assumed it must have something to do with the silver changes but if they are totally unrelated then you are correct. In that case I think the foundation of that rationale has some issues and also the change contradicts what I thought the silver changes were aimed to correct.
if they want to really mess up the economy and drain silver, implement breakage again
eh I trust these prices if they are yours more than if they were say || we all know who I am thinking of||'s
Yeah, the don't seem worth it unless someone is desperate. I was going to use them for my own things because I am impatient and found the boxes and keys (so free to me in my mind), but then the one suffused and ruined my plans of what I thought I could do with them.
We can get the same warning message as enhancives... your rusalken plate trembles as it shows cracks....... Your rusulkan plate has crumbled.
Seems to me this is crippling the casual player. I'm not really a casual player or I haven't been historically. I'm trying to become more casual about my approach; however, I've always been playing hard or not playing at all. Believe it not, I'm trying to keep an open mind. Seems to me these changes are just going to serve to make me continue to silo and basically further hermit play. Which is fine since there is a big enough sandbox for me to just be self sufficient. ON a side note I appreciate the sharing of rationale. I think its too much change. Am I too old to wade through all these changes in 30 year old game, maybe? We will see.
Can someone double check the exp for popping boxes? I know it's been mentioned a few times in here but hard to catch inbetween all the great conversation going on. I was using my Bard to pop boxes just the other day and was getting about 20 exp per box, I tried last night right after the change and it was 40 per box. So that's not 3x, only 2x. Has anyone double checked this?
How is me being upset hypocritical?
Radiant keys should be like 5m and vibrants 1.5m once the supply catches up
respectfully, 14 (eesh) hours ago you said you had no dog in this fight, and your explanation of the rationale was "my understanding of the reasoning was", so truly respectfully can we get a supervisor? Mostly I want to hear the passionate "this is actually good for the game and let me tell you why" version that helped us be so okay as we all are (more or less) over the silver changes, whoever that person was, I think it'd help to hear from them.. Im not looking to "win" on a technicality or unravel it.. it sounds like we are moving towards compromise already but I still would like to hear
So, if you need a box and key and each thing produces 2 rewards, that is why I halved the price. The difference is you get to know what you get. I will lower my prices to half of what they are. I have lots of keys too. I haven't been finding boxes lately. It's weird.
I get we're getting a little heated, this is a sensitive topic, but let's maybe not throw stones and attack one another and try and talk about this without calling people hypocrites?
It just detracts from the discussion.
I am the manager!
Can't you tell from my haircut?
I don't think passion makes an argument better or worse.
^ This! People are allowed to feel how they feel about any change. Of course, we want that feedback in a constructive way that we can take back and consider but folks should be respectful of each other.
From the locksmith side, there is some concerns that the locksmith pool fee is too high and the tips becoming too low. Combined with scarabs being reduced in price, it will become much harder to maintain lockpicks. Remember a vaalin pick cost 100k to make with lock mastery. Also, shouldn't scarabs go UP in price since boxes are rarer now?
It's the argument. My levels of vim and/or vigor seem inessential to whether it is good or not.
Per the prior topics, I also think ~8 hours to max resources for the week is a pretty fair trade. It isn't the violet orb+3x lumnis+login boost of ..yesterday, but it's alright. 15 hours to max wouldn't be a game killer for me personally, but it'd definitely mean I rarely weekly cap.
On another note, I think from what I'm seeing, the fee for the pool might have needs of some addressing. It seems.. a liiittle steeeep..
Internet knife fight!
The problem with that rationale is that the solution that was implemented hurts the people who were already struggling to complete their weekly resources far more than the people who had trivialized it.
I think the current implementation completely misses the mark.
I, I need my stapler back please.
I think the 3 day weekend gives people more time to play and process, and the EO team to put in extra work to fix scripts. JKJK ❤️ EO team
they are which is why its worse when you end up being the scapegoat for it
I mean, last night your rationale was that you were 'vehemently against' my style of playing the game. Your words. There was no reasoning or justification, just that you were against it, because you couldn't understand how anyone would enjoy the game the way I play. It wasn't until about 7 am this morning that I saw an actual 'rationale'.
I said I would have been vehemently against it if I had been arguing about it.
Just so it is said because I do see it happen too often while trying to catch up with all the messages. The effectiveness of any given players feedback on consideration by dev is based on the merit of the points you lay out, not on how well you belittle the feedback of somebody else.
if you won’t bring offline resource absorption back at least make orbs/lumnis add a bonus
Let's please not remix my statements. That's a great way to ruin productive discussion.
are we talking about your haircut?
Auchand and Aergo, thank you for fielding this chaos. Based on your responses, I feel confident some adjustments will be made and in the very least you all and the rest of the dev team are trying to ultimately be fair. I will await adjustments and see where they fall.
Auchand is like a quartz orb.
I am still very confused as to why online resource gains had to be changed. I completely understand and agree with offline... but the online part seems a bit too punishing.
It was nice to have some "oh poop I really wanted to hit 50k this week let me go find an orb" way to catch up.. yes premium points but
I dont think Auchand wants people walking up and rubbing his head at Simucon.... We need more clarity on this statement
That goes both ways. To @royal epoch The statement is not a 'remix' it's a direct result of our conversation last night. Your sentence at 12:13 a.m.
At those prices yeah. At a reasonable price though, it could solve some issues while adding another silver drain option
I enjoy seeing opinions I agree with! You know whose opinions I always enjoyed seeing even though I never agreed just because they were so wild?? H2U! Anyone pinged him to hear his thoughts?
Nahh, that's exactly the plan. Trust me bro he'll be fine with it!
I am fairly sure I once hugged an Auchand at a simucon, but I did not actually rub his head.
Offline exp is actually just a quality of life thing. With it you can go and hunt and log off and when you come back the EXP is absorbed. Without it, you go and you hunt and then you have to just AFK your character for 30 minutes.
Need me to hold on to it any longer? I'm going to sell it at the pawnshop otherwise.
If you have followed the discord discussion for the past few weeks you can see the community basically mocking people that played the game "too much" and having no life. And that our opinions, play style and what we value (finding loot) didn't seem to matter. And that we should accept the loot changes for the "health of the game." But now that what they value is in jeopardy it's a entirely different story.
Don't.
What if you designate one character in an account that can get off-line resource? It can be a flag and it’s only allowed to be on for one character on any given account.
Those folks get resource for each off-line EXP pulse. Helps that casual person who can only login once or twice a day to get half of their resource done in a week. Also prevents running an army of eight resource alts one account which seems to meet the goal of slowing down progression there.
Hold it for the coin press! It will make gold coins for the 2035 auction!
I keep seeing this argument about in game play time and it does not make sense to me in the specific context of nerfing offline experience absorption. AFK absorption is not play time. Can we agree that the game sees no benefit from incentivizing sitting AFK not entering commands for hours? How many hours of being logged in not playing the game should be required each week to max resources? I hope we can agree the answer is “0”. In which case this “how many hours of play” argument needs to be really rethought to take into account the limits of human endurance.
I think you mean the past few years. People that have been hitting loot cap since implementation have been told to kick rocks. Now people that don't play are upset they can't sell services for millions every month by not playing.
Please rethink the new box drop system
- Heavy boxes = have to stop hunting after finding one box
- I will now be stowing all my boxes in my trunk and open them myself
I started playing GS3 in the AOL days and have played on and off for a very long time. Granted I have not played in 10 years and just started my subscription again, but it makes the game way less fun by having to juggle heavy boxes. One of the reasons I loved this game was picking boxes with my rogue.
The box weight situation will hit SG harder than ME.
I want to point out that an 18 pound gold ingot should be milions of silvers
I guess the idea of crafting/rping/partaking in any one of a dozen different in-game activities is really just a dying art?
Unless I genuinely have to afk for life reasons, I usually try and fill that time between hunts making things or talking to people... I think that has always been the intent of the absorption mechanic.
I do get that things have changed and RP is less a contributing factor to why people play, but it's something that genuinely always makes me a little sad.
In the context of information gathering, I am taking this to mean you feel the 8 alts in 10 hours to 70% resources is appropriate. 👍
Having more people afk rest increases the active logged in players under WHO! Doesn't everyone use that to determine the health of the game?
probably the 20th post including mine making the same argument, but this one is probably my favorite as it seems to be the most eloquent. I can live with, don't mind, or like the other changes. the resource tax is the one I think I'd like to see revisited.
mine was 76 lbs that I'm currently holding on to still
There has been some ingame request about the Legendary Lord/Lady title.
Some folks would appreciate being able to hold the Legendary, but don't want to be forced into an RP decision of being a Lord/Lady
It means what I wrote. But since you ask specifically, I also think the fundamental structure of this “how many hours should you have to play to get resources” argument really reveals the unique reality distortion effects of Gemstone. Actually this is a video game that people pay $50 a month just to access plus thousands of dollars at pay events. The number of hours I should “have” to play should be “as many as I want to.” It’s not a job, despite the number of people that abuse RMT and MA design to try to make it a job.
Oh nice we can branch off this discussion into there is only 2 titles debate. Escape route unlocked.
Can't tell if this is "don't hold on to it any longer" or "don't sell it to the pawnshop". 65-79lb gold ingot starts to weigh you down in life 😄 handed off to my picker (Pickasso, in his backpack) if you need to look at it any further.
I think the idea of play more, get more has been discussed many times and I don't know that anybody fundamentally disagrees with it. The sticking point seems to be, by how much and of what. Hence my questions.. and I appreciate the take.
But it's not a "play more, get more" this is a "play more, get the same thing you got playing less."
Which is hard for a lot of folks who struggled to put in the hours the already were. It feels like the shift should be towards making the game easier for an aging population with less hours to play while incentivizing playing more through new methods.
It's wild to me that I've heard people here upset that playing a handful of hours per month doesn't max their resource gain. Any other game on the planet and you'd barely progress at that rate of play.
I fundamentally disagree with “play more get more” and I’ve been making that argument since before you were a GM! Set limits, make people log off. For example we could set some kind of cap on how much silver you can earn a month.
I think paying over $100 for a couple of accounts just to have the obligation to play a game for 15 hours in a week, or even to have an obligation to play a game for 8 hours in a week, misses the mark completely. I absolutely do not wanna pay for any more obligations in my life. I have enough of those.
I understand the rationale completely around making it more difficult for people to generate 70% of their resource across eight alts with 10 hours of gameplay in a week.
But I don’t think saying “well how much time do you think you should be able to devote to The game?” is the right question.
I don’t know the right question.
I will let you know my AFKbattler.mobile gets me power even while playing GS!
Doh! Ok.. there's one that I now know of! For @brazen salmon , the play more get more was specifically to players relative to each other - casual to hardcore. Where the posts are set and the rates are entirely valid discussions.
Thanks, now I just lost "The Game"
It used to be that more hours playing meant more silvers earned overall. It’s still 100% the case even after the silver changes. Taking resources away from normal players, allowing those who play the game like a job to monopolize on it seems to be where they wanted to go? I don’t know.
I for one would love to see less botting, less afk zombies, more RP. But this change makes that more prominent.
lol. I mean Wyrom specifically mentioned automation in the announcement. But honestly, if you were to play WoW or another game a few hours per month would you be upset that you're not progressing at the same rate as other players?
If we're splitting hairs, not playing the game the "most" is how you advance the fastest, i.e. fill bucket -> absorbing on a node, usually afk.
Just because someone is logged into the game doesn't necessarily mean they're doing anything or even present.
Leave resource generation under the new trickle, remove weekly cap. Confusion ensues.
This is not a real suggestion, I'm just going loopy after being here for so long.
I will just trade all my RAID:Shadow Legends heros for GS silvers to make up for lost time
You should only get resource points if you had an RPA for that xp pulse
I'm not trying to compare myself to people at cap. I'm trying to justify continuing to play when what I was able to do just a week ago has been ripped from me, in an apparent attempt to slow down the top 5%. I'm not in the top 5%, probably closer to the bottom 5%, trying to break into the bottom 10%. I'm not comparing myself to other players, I'm comparing myself to myself and seeing a massive loss in my ability to progress.
I think I must hunt differently than everyone else in this game. On just about every character I have (and I have one of each class on the same account), my average hunt time is at least 10 minutes.
I don’t see how these resource changes hurt anyone but normal players. They actually help the top 5%. Where before they capped weekly resources in 1-2 days, now they’ll cap it in 3-4 days. Same results, a little more time, Where the more casual players of us now may never fully hit resources again.
This is funny because here I was thinking a lot of the recent changes were to nerf MA groups...and yet it seems like now we're looking to nerf same-account ALTs because they're suddenly too powerful at generating resources.
Meanwhile this type of change encourages people to make bigger MA groups because you don't need Lumnis and offline exp to have 8 different accounts all absorbing and maximizing resources at the same time.
I'm not sure what the solution is but I'm also not sure there was a problem to begin with...at least not something that I had ever heard anyone (player or GM) complaining about...like "oh there are too many people selling services".
5 seems like a really low estimate honestly. I always hear people talking about 10 or 15 minutes hunts because that's what their buffs coincide with. I'm curious how this number was decided on.
Yeah I’ve always been confused about five minute hunts, but I always assumed I’m just slow since I don’t automate hunting and I always do bounties.
I haven’t caught up this morning, but since there seems to be a theme of rewarding play time, what if instant exp like bounties also awarded some amount of resource?
I can do it in 2.. I must be driving down the average 😄
(depending on where and time of day and swarms)
I believe I’ve heard it mentioned even by staff that they want us to have more accounts cause it means more monthly subs. Maybe the push is to get more accounts from the people who already pay a ton of money.
Yes, 7.5 hours of play time, 0 hours of afk time for 50k exp. Offline absorption is necessary so when I come back to fill my head again, I can actually get my 1k exp.
I can do it really fast too, but i'm wearing over $10,000.
Is your median player that makes 2m a month averaging 5 minute hunts? How did you determine this?
I don't think comparisons to other games is especially germane
That's very reasonable but they have recently been cracking down on MA so I can't say that's the reasoning behind this latest change, otherwise the previous crackdown made no sense just to now try and encourage me to use more than 2 accounts rather than a bunch of same-account alts.
I hope the Dev GMs getting overtime pay this weekend. We havent had this much consecutive messages since pickpocketing and bard doc
How have they cracked down on MAing? They made it more annoying in ascension but you can MA anywhere else exactly the same way
Hazard pay
Kinda funny that pickpocketing generated the same level of outrage as bard revamp and loot/resource nerfs... 😓
If you're calling CA cracking down on MA, it's not 😁
Check it now at the gem shop?
What does Covert Arts have to do with MA?!?
In fairness, I'm in the back of a Hyundai going toward Palm Springs.
It’s how they avoid script checks.
@royal epoch Quit taking my initials!
I can take my $80 I'm paying now for two premium accounts and split that into 5-6 basic accounts...make a 5-6 man MA army, and absorb resources on 5-6 characters at once. That seems to be what they want me to do instead of using Lumnis/Offline exp to also gain resources on a few alts on my current two premium accounts.
Which begs the question: why are we doing this in the first place if we're just going to end up in the same place, but with more MA groups...which is what I have heard people complaining about for years now.
Dam, its snowing here.... 🧊
I'm all for MAing as I MA most days but keep it out of populated hunting grounds, it's highly disruptive. Why do you think I sail ALONE.
But that's a discussion for another channel and time
More MA groups = more subscription dollars. More service alts = more silver to sell for dollars. MA groups aren't spending MA amounts at HESS.
Ingots should now be exempt from gem shop cap.
Can we please re-consider having looties impact pay event treasure thx
Except they just got done nerfing groups, so there's that 😂
The offline absorption argument for me is that all of the characters I gain resource on are on the same account, so I can only have one online at a time. I've put years of work into 10+ characters, and even though I play many hours a week, I can only do a fraction of that on any one single character. It's really painful to consider that the time and energy I spend on most of my characters won't help them like it has for a long time now. I don't care at all about exp because I don't like hunting at cap. I would actually prefer to be able to divert 100% to ascension so I can keep my lowbies in the part of the game I like best. All of the RPA orbs that I hoard are now worth little to me because they don't help me gain resource.
>app ingot
You ask the dealer to appraise a bright gold ingot.
The gem dealer takes the gold ingot and inspects it carefully before saying, "I'll give you 23,246 silvers for it if you want to sell."
>sell ingot
You ask the dealer if he would like to buy a bright gold ingot.
The gem dealer takes the gold ingot, gives it a careful examination and and says, "I don't have that much spare silver, so I will have to give you a bank note for it." He then hands you a Wehnimer's promissory note for 23,246 silvers.
Working
So, I'm just swinging by to see what all the hubbub is about. People kept pinging me about changes like I've not been on a GS sabbatical for six months. 😆 For my two-cents worth for when I eventually feel the call to return to Elanthia regularly: I've read over the changes, and they all seem like great changes to me, and the complaints they've generated are pretty much exactly as could have been predicted. Be safe, have fun everyone!
how about you let premium subs log into multiple characters at the same time?
Careful, you're going to summon the halfling warriors
we also have varying degrees of play more get more.. this dynamic exists in loot/lootcap as well as gemstones and moreso now resources.. just thinking about it in this way, I appreciated that resources was something that I couldnt fall THAT far behind in, compared to say lootcap or gemstones
The 3rd horseman, just one more now
Did I miss some nerf announcements or something? CA isn't a nerf to groups imo. Go get your resources somewhere you can hang or get good!
RP is the soul of the game. Without soul... well... let's just play minecraft
Do... We want a GS minecraft server? I could boot up a Minecraft server..
del taco was the only thing I liked about palm springs, hope you have a better time
Nah, valheim server
Don't you dare tempt me
Because it doesn't fit the narrative that a few hours per month should result in services sales of millions per month, which is exactly what they're addressing with the change. Absolutely comparing this game to other games in germane. After all, this is a game, right?
Almost all the complaints boil down to - I want to make millions per month selling services while putting in almost no hours towards that like I've been doing for years.
I hear what you're saying, but you realize these changes do nothing but make people change the way they play? You can do the same thing now, you just have to change to an MA group instead of using premium account alts.
Although I admit, the idea of changing my accounts around and redoing my playstyle is a bit less attractive that just not playing anymore.
My perspective doesn't boil down to that at all. I don't sell or buy services, I use them all to make my own stable of characters better.
Is the wyrm the nether dragon? Can we use exploding beds to fight it now?
I'm shivering in the damp cold. Be nice to me!
you rolled in with this big chip on your shoulder, what is your playstyle, do you have alts? Trying to understand where youre coming from rather than focus on the antagonism. And for the record I dont sell any of my profession services or even max them out, so sorry if this doesnt fit your narrative
Id love to see how spending hours ig adds up to more assets. I must be doing something wrong. I'm not asking for less hours to make silvers. We are asking for a reasonable amount of time to get by
I'm heading that way later tonight for a poker game, but instead of a hundai, a bmw f900xr. I won't die on my motorcycle. I'll likely be 30 or 40 feet away from it, depends on momentum, I guess.
I'm just glad I didn't have to drive.
I got rid of my gas car, and I don't really love long drives with the electric Beamer.
It's amazing for 99% of my time.
But those three days a year where I have to go far? Ick.
It leads to better user engagement corporate metrics.
I just got a 2021 Chevy spark. I won't tell you what Mika calls it lol
Hopefully your trip to Palm Springs doesn't end up like the movie, where you get to relive this thread every morning... over.. and over.
Hey, let's take the electric car conversation to the right area of the discord. Grumblegrumble.
I would be ok with immortality. And you can turn discord off.
My 2015 Chevy Sonic was the catalyst to get me on a motorcycle. It was such a piece of crap (even brand new) that when it finally died and I showed my wife how cheaply I could get a bike (I'd been trying to convince her for a decade) that she finally said "If you can get a license, you can get a bike"
Less than a month later I bought that bike.
There should be two buckets of resources. One for account bound items and one for anything not account bound. No cap on account bound resources weekly, but you have to choose which bucket resources go into.
i does seem it more of a social chat for the socializing channel and not the changes channel
I love mine
we've been at it for 12+ hours
Covert Arts acronym is now CF due to a particular typo
you can still do this. you just have to play the character
Right, see my comment shortly above that one for how I perceive that part.
i would just like to know of there are going to be changes to the recent ones that make the game for me less
if this was really an issue why havent there been threads about resources being too easy to gain, discussions about nerfs, and the like? You folks who with your whole heart are taking the pledge on the elimination of offline resources, where were you all pounding the table on this great scourge 12 hours ago?
The game is effectively broken with bounties not working and all the other broken stuff. Maybe revert, rethink, reapply after some thought?
It's calming down, because people are tired.
Pending Changes Everyone Wants:
Offline Resource Gain. / Better In-Game Resource Speed.
Ideally, I'd just revert resource changes, since it doesn't fix anything for the casual player or for people with multiple characters on an account. It only discourages them from doing services. The value of services will not increase because the MA armies will still sell them (probably at a higher price now). They are in game all the time, so it has no effect on them.
The changes with Lumnis originally were targeted to help the casual player. Resources are part of that...people want to do their services or make some silvers from it.
The changes don't help the economy there. They will only concentrate silver from resource selling in the hands of a few.
offline resource gain is a big hit to lots of our playstyle, but i agree with that change. what i really am against is the fact that it ALSO got harder to get resources each week. adding a multiplicative hit to that resource gain
you agree with it but did you ever think about it before yesterday?
Yes, or amp up the speed while in-game. So you can do it at 100 or 150 per pulse. Make orbs matter too, and the new Lumnis should apply a multiplier at 5x, 4x, and then 3x/2x like before. Then people can pay their extra silvers, speed up resource gain, all while in-game, if that's the key point here. 250 per pulse on 5x Lumnis.
I never did, because I'm already not paying the prices expected to improve my high difficulty gear! I'll keep my alts active til I finish my gear then back down to 1 account!
i didn't have to before yesterday, because offline resources was a thing. now not only do i have 4 alts that i can't get resources on offline, which i am fine with... but it also is nearly impossible now for me to actually spend enough time playing them all to max out resources. and i have a LOT of time.
The loss of offline exp will still strangle characters on a single account. That 'might' make more accounts...but who knows.
why arent they just changing lumnis across the board and boosting it for everyone for free? ie: standard new lumnis?
Silver drain... maybe was that the point of changes
i was considering splitting my account before. now i have a better mechanical reason to do it. but i won't now because i feel forced to.
what if they resolved the single account issue by allowing you login to say 2-3 characters at a time. this would incentivize more premium accounts?
yeah, we asked for silver drains and 250k for a better than 4x orb is extremely reasonable
I feel like the logistics of multiple logins on one account would be a nightmare on their side
Enter the other corporate metric they were going for:
number of accounts.
We already have time in game.
I’m feeling really cynical about this right now. That’s the only motivation that makes sense.
Honestly, the 250k for Lumnis is dirt cheap if you ever bought orbs. I'm fine with it, even with new loot cap and weaker gems/loot. It's a good silver drain for exp.
I'm fine with almost everything except resource changes.
(Although box weight is still annoying even after getting ingots...it keeps interrupting my hunts.)
from what can see is this is going to cause player burnout with a domino effect
Actually I was just about to post that this whole resource point thing distracted from the fact that the experience changes actually do literally nothing for players who don’t already have a lot of silver, ie actual new or low level players.
They can't even get the website fixed for paladin training or a shopping cart and now you want the to reconfigure the entire way account authentication works!?
100%, totally reasonable... but to frame it as "Exp changes" felt pretty
.
They're a silver drain and a simucoin store item addition, not the "bigger buckets" and "faster absorption" concepts that the words "Exp changes" evoke.
right. you don't HAVE to buy the new exp mod. you can stick with 3x/2x like always and move on with your life.
It wasn't posted in the announcement but under level 20 it's 2k silver per level.
A level 1 is 2000 silver for lumnis donate
Level 2 is 4000 silver
etc
players under 20 dont pay 250k, they pay like 2k per level or something crazy cheap
Add the crazy fees to locksmith/weight and I agree with you
Under 20, Lumnis 5x is dirt cheap. 2k per level. They can only pay for one week at a time.
It's scaled in cost for levels under 20, if that changes your opinion on that any.
Jeeze, so give 2k to a level 1 alt and they'll be 60 by the time their first lumnis is over.
Oh that’s nice, I didn’t know that. Never mind, it helps actually new players get to 20 and then stop forever!
I don’t think it’s a good answer to concerns here but I think it would be great to only have one account to worry about and share attuned things. Even if it had a similar up charge to a second account for the additional login.
That's bypassing the most fun part of the game imho.
I'll keep repeating tho that they said 250k raffles were not accessible for the majority of the playerbase and now they make an exp change to lumnis to make level 100 MORE "accessible" to the playerbase... It's a contradiction and everyone's just glossing over that or ignoring it altogether... (And raffles didnt even happen every week)
But gemstone being what gemstone is,
Every new player will 100% miss out on 2k lumnis donate because they won't know about it.
There's nothing in game to communicate it very loudly and annoyingly and since you have to earn silver to pay for it you'll miss out on your very first lumnis which generally takes you to like level 5 or higher?
The lumnis donate should be automatic and FREE for players under level 20.
you don't have to get it. you still get the normal lumnis for free like always
I used to use the town locksmith for convenience, which was usually 80% of a box value or something. This is still cheaper, so I have no real complaints. People will just have to do live lockpicking. That was a big complaint when the pool came in. Now it's finally incentivizing it again, but people seem to have become used to the pool. RP returns. I can live with that, even if I won't bother standing in a line because I like my time.
@fading flare I think the loresing piece is now fixed.
250k for a 1/500 chance at a shiney widget versus an option to spend 250k for an XP buff that you can schedule are two very different levels of control and accountability over spending. And even if they're the same silver value, are not really the same type of spending
According to our overlords, there's a lot of great content at cap they are trying to get them to. (Though I admit, the overall leveling process in GS is slow by modern standards before this change)
it would make sense for the first 5x lumnis to be free/built in and then when it ends have messaging that explains it and what they need to do etc
Comparing raffles to this is just wierd. You have a low percentage to win. This is a straight purchase. You come up with the most obtuse arguments.
you make it sound so difficult. i could tshirt size the work in 1-2 story pts. its not a big ask
I have a stable of 19 characters that I have leveled over the years to do services. I'm currently only playing 4 of them (the ones at the top) because the time it took to play more was more than I could handle. Some I stopped playing because the Bard/Ranger/Warrior services weren't producing enough silver to make it worth the effort. Most I stopped playing because I just don't have the time to do this JOB - every day, logging on, doing whatever necessary to put 1000 exp in their heads, and then checking them again later that day...multiple times a day for each character every day. Try doing that long-term: burnout.
For those of you who think this was "easy money" and I was just spending barely any time to make a ton of silvers, y`all have clearly never done this. I admit it was lucrative, and when I had the time, I made a lot of silvers...but it's funny hearing people talk like you just ez-mode to being a billionaire this way.
What I've said before and I'll say it again: this system was created by the staff, it was not a bug or workaround, and as players we play the game and some of us try and make the most of it. To have it crushed into oblivion overnight, after years of effort, and with really weak reasoning, is pretty crappy. And all I have to do is open up a bunch of basic accounts and make a big MA group to make it work again (for about the same cost as my 2 premium accounts)...but that's probably more effort than I'm willing to do at this point.
@rigid sparrow you could say the same for raffles.. but again that's what DEV said... not me.... @fierce lantern Raffles dont happen every week and it was considered too costly for most to participate, the risk/reward is not a part of it IMO...
As it is right now, it's practically impossible for a brand new player to take advantage of the 5x and 4x lumnis on a brand new character.
You will literally earn exp moving from your character creation point.
You'd have to have someone meet you at the character spawn point and hand you 2000 silver to take advantage of this on a brand new character.
if looks like ingots over 25k can't be sold at the gemshop (at least in shattered). I think below that is fine though```
app my ing
You ask Lornkrek to appraise a bright gold ingot.
The dwarven clerk takes the gold ingot and inspects it carefully before saying, "I'll give you 26,637 silvers for it if you want to sell."
sell ing
You ask Lornkrek if he would like to buy a bright gold ingot.
The dwarven clerk says, "Sorry, Hoyt, I'm not buying anything this valuable today. Maybe tomorrow."```
Re: getting to ascension faster, I've been avoiding ascension exp because there's still so many regular skills I want. And now I may just learn picking and disarm before switching. But I am an outlier with weird priorities.
I believe that I'm in the minority in my opinion, and I'm glad that others like that content. It's not for me though.
It's also really weird, because when the lockpicking pool first was created, there was backlash that there wouldn't be anymore interactions with rogues face to face anymore.
now imagine if that process to get to 100 took 2 months... "finishing the tutorial" as old gemstoners would say. imagine the focus on capped hunting and content
The resource nerf has 0 effect on me and I still think it's a completely unnecessary and pointless nerf that's going to be a net negative for the game, its players, and Simu's books all around.
"exp changes" is just "we need to talk" level dangerous, we all assumed they were nerfs until someone on staff said otherwise
Same.
I think my point was neither is updating a website, and yet we've been asking for years for a shopping cart. Simu isn't spending money on this game.
Because economically, the buyer's perceived value is under the defined cost. Value is determined by the anticipated return, taking the chance of winning into account for things like raffles.
That's not entirely true. The website has had work done and they did hire an artist.
Everybody should look up what maintenance mode means before proposing backend or infrastructure changes!
Ppl still say this but yet old ways are just that old ways. Sadly RP is just dying out because everyone wants instant which is fine I guess for modernizing but there's few who complained about real live interaction compared to the majority of complaints about the fees.
So where do we go from here
off topic- it would be nice as a paladin to not have to check in to an inn to train shield
does 'goals' not work?
paladin shield only goes to 2x on the website not 3x, so no
no because paladins only "recently" got 3x
GS recently sure, not real world recently.
yes, but what dev said and can be quoted on is not that the playerbase did not find enough value in raffles to participate but flat out werent able to participate because of the high cost. They said the data showed that most players took forever to even make 250k silver. I'd like to know what % of the playerbase generates 1m silver per month. According to them its the minority. This alone regardless of anything else is a contradiction to saying this change's intent is to make level 100 more accessible.. It's a silver drain. Call it a silver drain.
...
Loresong:
This is a small item, under a pound. In your best estimation, it's worth about 400 silvers, and is of below average quality.```
```You peer intently at the blue moonstone as you turn it in your fingers, meticulously inspecting for flaws. You estimate that the blue moonstone is an infrequent gemstone of below average quality and worth approximately 400 silvers.
>loresing...
This is a small item, under a pound. In your best estimation, it's worth about 400 silvers, and is of below average quality.```Seems like fixed or close now!
It was either accept it via check in only, or it was going to be delayed to release that option to paladins. And the paladins accepted the interim solution. And now realizing the anticipated delay between the next time on-site is there adjusting things, it makes me happy to know it was not delayed until that website training option was available!
wild, i had no idea. ok. so they have no developers. i retract my previous statements.
nah. it got set aside after release. it takes 2-3 days to figure out that kind of change on a website you didn't design. maybe a week.
They have no PAID developers. They have plenty of volunteer player developers, but they don’t get the ssh credentials!
If it wasn't for Tillmen and EO ....
This is pretty much how I play my premium account. Log in, hunt to fill my head., log out expecting off-line experience to drain out overnight. Repeat for several more characters as I have time to play that evening.
I don't think i can/should go into specifics on Simutronics staffing, as it's above my pay grade, but it's not true that there are no paid developers
There was in fact
1 paid developer.
In a basement.
Theirs at least one dedicated developer now but they’re working on converting the 30 year old engine that uses a custom programming language to 64 bit architecture and things. I agree the delay with the website thing is silly but also I think people really fail to grasp how spaghetti gemstone is.
It really wouldn't be that big of a deal to add that information to the sprite quest. Pointing people to the wiki as part of the sprite quest happens doesn't it? Or not? Maybe it's just silverwood?
The paid ones are chained up down in the triple-layer secret basement.
Anyone who thinks engine level stuff is trivial here clearly never knew a cobol developer who had to get called out of retirement with a d dump truck of money to change a date field in 1998
It still wouldn't work. Lumnis starts as soon as you gain any experience. Moving around town to various locations or progressing through the sprite quest rewards experience. An actual brand new character is probably going to goof into kicking off lumnis before they can acquire 2000 silver and type lumnis donate.
You'd have to be awarded 1 lumnis donate upon character creation.
It's also a webserver that's interconnected with their authentication server, and asking for a remote access option when things are typically done by on-site at a data center for that type of support. Knowing folks like Nisugi exist, the last thing I'd ever want is that the auth/web server of GS to have a remote admin option, that punk would be in there tomorrow!
So we've moved on but I need @balmy comet to teach me how to fry in 5 minutes. Is that as a ROGUE?
Can you prepay at level one for a year or more?
And all 7 OG paladins pre-dating the changes were all cool with it never being fixed, as long as we got it!
no, one week at a time until your 20
That's a good point, actually. I didn't think about that.
Is this on the web trainer for shield use? Yeah, no one had an issue at the time of release. Better to get it than worry about the logistics of a web trainer update
Yep! We consulted the cabal
It was just brought up as an example of the snail's pace of development for things that are not in game.
I just tested it.
You can't use lumnis donate in Silverwood Manor Courtyard.
As soon as you step outside, you earn exp.
Lumnis donate says you can earn it at level 0 with a 0 silver donation but it's bugged.
I think just have players start with it on and have text explain it when it expires or the like
I probably spend... close to 30 hours a week in the game... across 6 or 7 characters. I think that is quite a lot of time in game in a given week. 15 hours to cap resource on one of my 15 characters seems punitive. It was reasonably tolerable when off-line absorbtion was part of the equation.
It should be opt in. Not everyone would actually want it once they know what it is.
I think your standards here are very high because of your financial background. I promise you, professional game studios have their dev ops guys telnet into the colo. if you have to have somebody actually go look at drives it’s because the drives themselves are the problem
Is it worth getting the lumnis donation boost if you play for the 15 hours to max service? Will we be able to use up the entire lumnis in those 15 hours?
I think you're underestimating the intensity and expertise of these players!
And my counterpoint is this entire thread!
Ok, I do have a legit ask because this is annoying. Can we please do something with the locksmith pool where it can pull money from your local bank account (like the artificer does with FWI ((which I realize is not your local bank)).
Because having to stop, get the price, go get a bunch of money, come back, deposit the box, rinse, repeat...
That's super annoying.
Or I guess I can wait for the eloot update. 
they wouldnt want 50k free experience? ok...
put a papal indulgence into their pack that they can redeem for a boosted lumnis on their next cycle, and the paper explains what it is
YES. Please.
I never underestimate the intensity, and i never underestimate how much expertise they think they have
become a paladin, hunt in Moonsedge, fry super fast 😛
To be fair, I don't recall breakage ever being implemented and I was always a fan of coming to fruition. I do know for a fact that Wyrom (I think it was him) came out and said, "breakage would never be implemented" - paraphrasing, but that's what he said about breakage, it was never going to happen. This was said back before discord became a thing for GSIV and the old forums were still active.
That's how all the drug dealers I know do it. Gotta give them a taste and it keeps em coming back. Loot hunting to get their weekly fix.
Etheirys, you need to absorb ~29k base exp to fully absorb the 5x lumnis, another 40k base exp after that if you do the simucoin purchase. For just under 250k total exp a week off just under 70k base exp
the update is on the repo
Cash'lo'nae will keep the lights on
can you stack 52 weeks at 0?
he rules everything around me
No, Estild said you cannot buy weeks in advance below level 20.
The command does not work at level zero anyways.
Just saying, if this is to help new players you'd think this would have been tested on a level zero new character.
how many new players do you think we get a year? 1? 2?
Breakage was tested, but it was also when we had that 1997-1998 2000 players, real ones before the WoWening and EQ dropped. It was not well taken for the most part.
Counterpoint. I only shoot for 24k to 37k on any active character in a week based on lumnis. It will be lower now even with more play time invested.
You ask Tanzania to appraise a bright gold ingot.
The jeweler Tanzania takes the gold ingot and inspects it carefully before saying, "I'll give you 26,648 silvers for it if you want to sell."```
Not fixed on ingots...or maybe this one was from yesterday. Illistim gemshop
Reproduction steps?
Thanks for this! Much appreciated!
My guy Konreth is holding it right now if you want to check anything. I just got it out of the pool from a box (which was found either today or last night, not sure). This one is apparently around 80 lbs. Did weight on these gold ones get reduced? If not...could it be?
Ingots are supposed to weigh 50% of the equivalent silver. So....that must be a LOT of value if the weight is right.
You carefully examine the gold ingot and determine that the weight is about 84 pounds.
Roundtime: 5 sec.
The pawnbroker says, "Hmm, a strange and unusual item to be sure. I'll give you 7,595 silver coins for it."
Giants gonna start offering porting services
Wouldn't you sell a gold ingot to the gemshop instead of the pawnbroker?
Yes, but the gemshop currently won't take it. Too valuable.
Ignot somewhat equal scarab value?
Oh that was meant to be fixed
Ingot value varies. it's silver in box over ~5500 gets converted into the gold ingot.
I generally don't care one way or another about the silver generation changes. The heavier boxes are a bit more of a nuisance but this is offseet by the volume of boxes for sure. The professional services change is exteremely dissapointing and I'll leave it at that for now. My only other complaint is that it appears the changes have killed the locksmith pool (zero boxes available when I stopped in to check this morning anyway). My solution is to simply stop using the pool on both sides of the equation so I have boxes available for lockpicking (previously I would run all my boxes through the pool and there would be boxes to locksmith when I would go looking). Hopefully this settles down and the pool is still a viable "thing" down the road.
Can you pickpocket ingots?
Oh by the way, does 314 reduce the weight of gold ingots? If not this is a brutal nerf to clerics for literally no reason (actually we’re OP)
Leff asking the correct questions here.
Man, you're just trying to start fights aren't you
I heard that the ingot belongs to the rogue that opens the box? Same as scarabs! nods
i was just coming to check with this... i just found a 130 lbs box and it still had like 10k in silver, and the ingot weighs 56 lbs and is worth another 17.5k..... what's the calculation on silver weight again? lol
This sounds like a perfect time to ask about Savants again!
Are you field opening your boxes?
OK, I have one final thought about the resource gain versus time on the clock discussion.
In the old system of the amount of resource you gained was directly correlated to what you did and how you leverage and use your time. There are ways you could do it with off-line XP and Lumnis. Or you could go for Brooke and maximize it by actually being in game the whole time. My decisions influenced the outcome.
But it wasn’t just a timer .
My biggest qualm with the new system is that it’s basically just a timer. There is no world in which that is compelling gameplay where there’s no decision to be made. It’s literally just grinding.
Removed from resources I can approach my experience gain in lots of different ways. Bounties. Hunting and resting. Just logging in and running my brooch for the day. My decisions directly impact the outcome of my effort.
But in the new system, there’s just no decision to be made. It’s just be logged in and gaining experience.
No thanks.
Is the window for resource gain still defined by the start of lumnis even though it's not bound to XP?
314 works on silver in boxes
No, but I don’t see why you ask
Simply forgot that aspect of the spell
I mentioned RAID Shadow Legends as a joke 2 hours ago in this discord and now just got a notification to my phone about downloading RAID shadow legends.....
There's definitely a strong element of 'Did they really not see this coming'? Like the presumably unintended effects on smaller races - I don't even PLAY any smaller races, and that was the first thing I thought of.
Discord AI identified that you should stop playing gemstone and is trying to provide alternatives
GS needs a marketing budget like RAID..... maybe we can buy a 30 second SuperBowl ad?
Sponsor a Sumo wrestler
Sorry, where is it now?
Show the world yakushi's AS and Whirlin's bow flares.... easy 1 million subscribers
I got more streamers watching me when I was streaming Excel to work on the trainer spreadsheet than when I was streaming hunting.
That being said, my spreadsheets are awesome
Boxes are ending my hunts when I find one, sometimes two, due to encumbrance or container capacity. I personally am not enamored with that dynamic for what is largely a block of silver and rt to deal with. Maybe more frequent disk use is something I’ll need to learn to live with as a non wizard🤷
I admit I am not able to keep up with all the chat - are we still reviewing the encumbrance part of this?
On Konreth, in his hand again now.
I see lots of "what do you think is reasonable..." Which I appreciate, but we still have zero context as to why it was changed or what the "problem" was, or what the goal is. (re: resources)
Every premium GS sub comes with a 1 year free trial of MS Excel.
This seems wrong - between fee and tip I paid 2.5K per chest to open chests that each held just over 5k. That can't be right can it?
okay loot feels SO awful. it's not just me , right? everything is garbage tier, boxes are just gold ingots and "Fancy" trash clothes -SO BORING
I've twitch streamed GS a few times. Nobody watches the scroll
Does the new fancy trash clothing inspect as cloth (or leather) by chance? If not, is that a potential update dev team would consider? This would make such loot eligible for a lot of crafting systems.
SAME. viewership actually went down. as for inspecting, ill have to check the next one....
Id be curious to see what the overall consensus is regarding the new more appealing concept for boxes is? I can't imagine it would be
I havent seen a bunch of great post change boxes although Archales said his first box had like 3 jewelry in it so i had hope. Having 1-3 jewelry in box would make it acceptable.
In about 50 boxes last night most of it was pawnshop fodder. Did get one nice enhancive from it. Like 16 stam regen and 3 cman bonus?
the name are different
I mean A for effort for trying but bleh
They.... look......FaBuLoUs!!!
This last chest cost 3200 to open had 13k. even that doens't feel great. Loot cap dropped to 15m and now 1/3ish goes to fees/taxes? Effective loot cap is 10m if you don't have a rogue alt?
If 100% of your loot comes from boxes you put in the pool
I mean the pool is a tool? You can also find rogues to open them too? I had leafi open all mine last night. Ended up giving her like 75% of the silver in it but still had the gems and gear to sell.
eh. maybe it's just me, feels like a tedious chore bothering people to open boxes after every hunt. I don't mind paying a fee, but this seems expensive. will definitely look for alternative methods to open boxes than the pool
I will bash for chrisms
Town smith's got your back for closer to 55-60% fee 😁
I've tried bashing, and wizard disarming.... it has NOT gone well. those traps are brutal. insta death, 20min poison tickdown, warped to the void a couple times....
Pickin' ain't easy.
Disarm only option for 15% and then warriors can bash risk free when? 🤣
same time as savants
When I resume getting boxes next month I’ll just 125 them all like I used to before the pool. Pool for mithril and enruned.
Call Lightning
doesn't 125 destroy scrolls?
With gem value adjusted downward, is there also a downward adjustment of the chrism thresholds?
Nah, i think it chars scrolls so the pawn won't buy them. They are still usable though.
They said that's something they'll be looking in to. No hype crab? 🥲
Spell Sever destroyed scrolls, what’s a little lightning
i mean my box i just opened was 130 lbs. it had an uncut emerald, a lesser gem, 10k silver (which i thought shouldn't happeny anymore?) and a 17k tradebar. so over 30k. The fee was about 3k (half the townsmith quote). tipped ~400 silver and it was opened in less than 30 seconds.
under the old system if that was 3 boxes even if i was tipping the same (i tipped more previously) that was 1200 in tips so realistically it was a 1500 silver upcharge for 30k worth of silver. given my normal tips from before this change for 3 boxes i would have paid about 3k previously
Relieve Burden (314) does reduce the weight of gold ingots too.
lots of scripter locksmiths parked at the pools snatching up anything immediately. you can tip 1 and still get your box back immediately
the pool is empty now cause of the loot cap, but yes check again in 2 weeks. But in general having worked the pool previously anything in the upper hundreds of silver put you in the top 5% of tippers basically. Percent tips have always been stupid, the box isn't harder to pick cause it has more silver. if you're getting outrageous combined prices for lesser value boxes you''ve probably just been giving too much of your silver to semi or fully afk rogue bots
Are gems top end value is also lowered? Or is it just that they come out at poor quality all the time now?
There is some randomness to the conversion.
Alright, I got my new standing desk built and am ready to whine some more.
is this final? all my old gems from last week that can't be purified is working as intended?
they can only be purified up to the new max value, I think... I did some old ones, but not as high as they used to go
55 bounty points gor diamond bounty
yeah I did like 20 blue sapphires, uncut rubies, white/black pearls in a row - all fresh from last week - and none could purify - felt broken but I guess that's intended
skin bounties are just as horrible
selling a smoky glimarstone for 8 silvers....tells me that gem prices are still screwy. (no way the account is loot capped)
New meta, 50 silver flat tip per box.
Between pickpocketing, CA, and their mugging, they've been taking enough of our money!
GMs killed my want to RP years ago when for some dumb reason they thought it was overpowered to be able to SUMMON the familiar you wanted and moved it to making familiar talismans that mostly worked. They added a lot of steps to sometimes get the result you wanted. Once it was a chore to get my familiar back it was no longer fun because I had to go out of my way to maintain the same game play I was using.
This reasoning may seem trivial to most, but this was the RP breaking point for me. I actually left the game for a few years because of it. When I did come back I didn't care about RP anymore, I cared about enjoying the game how I want. I don't RP, period, because of a game mechanic change from years ago.
Then enchanting was changed, it was a bit awkward at first, but I accepted it. Then it was adjusted again....then again......I didn't enchant much so these changes didn't impact me too much. I just mainly enchanted my own items here and there.
Now the essence gathering is changed yet again and this time it's slowed down so much now it feels like we're moving backwards and that's a punishment to most players. I'm kind of indifferent to the change myself, but it does impact me some. I was usually getting around 10-15k grit a week for each of my 3 warriors; not much, but enough to slowly build upon an item I'm working on. Now it'll probably take me 6 weeks to get that same 10-15k of grit for each warrior because I'd have to sit with them in game for hours, one at a time and not play my other alts. That's just outright boring as hell. Is it game breaking for me? No. But it certainly is a huge slap in the face, I feel like I'm being punished.
Guess what I'm saying is game mechanic changes can greatly impact how people perceive and play the game. At the moment this is all disheartening and makes me not want to play at all even though the impact on me is small when compared to others.
Last night, across Elanithia, a moment of silence was held for GTK gemstones everywhere.
new meta learn to skin forget searching
RIP gemstones and klocks and feeders!
I sold a pink sapphire this morning for 26 silver 🙂
Nice!
I don't blame death of rp on GMs at all. The players are the heart of rp that's always been a fact. If players move towards instant gratification then that's when rp fades off
I've only been playing 11 years so my perspective from that point on is that more and more have been pushed aside by other rpers creating a misadventure for some players to want to try or gears have changed focus to gaining more powerful items/things ig so blaming GMs imo for killing rp is kinda dumb
But that's my take
I'll add to this concept.... Yet again, mechanics have been implemented that actively discourage (by providing penalty) to sitting around and RPing... Now, not only potentially lose charges on your profession services just for sitting in town, you can't even regain the points to recharge them (or trade to recharge) unless you're actively got XP because of the decoupling.
Gaining a flat rate regardless of XP in your head promotes RPing while clearing by no longer needing to constantly stay fried
I don't agree with the rate/numbers, etc... but that's pretty slanted.
Frying and being done with it promotes RP because I don't have to care about it earlier, and don't potentially feel the need to stop/interrupt RP so I can go get more XP in the head to make sure I'm still eligible for earing it in the limited amount of time I have.
WTB bigger bucket
You heard it here first. Tar and feather him. Again.
Finally a use case for deaths sting exp gain
Edit: seriously, though at least we aren’t going to get penalized for having recently died. The fact that I can just sit and rest after a death and a rez with a little bit of death and lower EXP gain, and not sacrifice resource gain is actually one (very) small advantage. I’ll be buying less salve
Methais is Alastir. Proven. It all makes sense.
if it were 80 resource per minute, it'd be about the same as it was before, timewise. 10.5 hours. 6 for lumnis, 4.5 to finish. (also no remainder. 50k/80=625)
I think any player service that requires constant upkeep/charging is dumb, but that's just me.
I feel this way too.
I don't necessarily mind the concept, but the "you can use up charges just by sitting around getting zero benefit from them because you're RPing" is
Malcrith says, "All done with that assignment? Good job, Hymore!"
[You have earned 50 bounty points, 1000 experience points, and 15 silver.]
Oh wow, that 10 uncut emerald bounty reward SUCKS!
I wouldn't care if I keep getting 15 silvers for a bounty akin to that. It's the loss of BPs that's been my beef today.
Gems seem to be just screwed up completely right now....I would avoid gem bounties for the moment.
okay making gem bounties way worse is a step in the right direction but we could do even more
That is insanity
theres to much silver in the game. time to break bounties, and resource generation.
its for the benefit of the game long term and doesnt affect the casual player.
i really hope changes never happen again like this. i know there's a LOOOOT of heat that comes from the docs and ideas beforehand, but player input for oversights is needed. we don't play the same way GM's do.
This is reminding me of how I was driven away from playing Path of Exile a couple years back. Massive unannounced changes driving loot out of the game and then shrugs from the devs like they didn't understand why people could possibly be upset. At least there's dialogue on it here, but that dialogue should have happened before a crushing change like this was made.
They don’t want input, they want feedback.
my first thought when i saw skin and gem values was "oh no! bounty points!" if some of us had known this was coming in detail we could have headed it off.
Gem bounty experience should be cut to 200 as well
Do we know what happens if you pay for a Lumnis donation for a 5x weekly gift, end up using only a small portion of it, and your next week begins? Does it reset it to 3x and you lose out on the 5/4 portion?
I understand the desire for these to be somewhat of a surprise (avoid people trying to game the system before it comes out) and feedback on this would probably have primarily been negative, but we could have pointed out all these real problems and missed things at least.
@ashen carbon Some sort of dialogue would have been nice. And perhaps could have made the final results received better by the playerbase.
Why?
it affecting the ones that like doin bounties and everyone that has nothing to do with the aimed 5% and makeing people have to play or should i say work now for more from what the 5% already have and able to put time into to achieve
if it goes live on the test server first, usually the people that will log on and test it are the ones who have learned to work the systems in place. we coulda seen all the issues with encumbrance, bounty points, resource gains, and had it fixed before release. we have a test server.
Because gem bounties are bad for the game
why?
I'll help tikba in slowmode timeout. Because they're basically worse versions of cull bounties that reward an antipattern of annoying stockpiling hundreds or thousands of items.
I don’t want to detract from this thread by making it another gem bounty thread, we did a bunch of those in the past, but don’t worry, everybody agrees with me
Didn't even need to be on the test server. Heck, people mentioned encumberance concerns with boxes when there was just the mention of reducing box count and making them bigger....
Whoever turned off gifs should have exp disabled on all of their characters forever.
Gem bounties are why private homes are littered with gems slowing the game down!
I personally cut Discord Thread's XP gains by 90%.
baha!
Gem bounty's are also what broke the locker system and family trunk system not too long ago
I hear gem bounties are responsible for the war in Vietnam
Hey no posting from the near future
Okay, I have to catch up on like 7 hours of stuff and I will, but before I do, the thought hit me just before bed last night that while the change to gold ingots was great for helping people at least be able to pick up and stash boxes, 704 still lots utility because the ingots are still heavy. (Conversely, 314 ironically took a hit by more of the weight moving to gold ingots, but that's.... probably fine?)
I love gem bounties, but I don't permahoard gems.
Estild confirmed 314 hits ingots. Stickied
Shhh...everyone agrees with Tikba.
She sees into my soul.
This sir has been driving me nuts with BPs. Skinning tasks too? I hope this is a bug. It's really my major complaint so far
Even a broken watch gets the time right twice a day!
@stark cargo Yep.
What if it's digital though?
Yoots
Is anyone addressing the Bounty Point issue? I'm getting 50 BP per turn in on gem bounties - it would take another charater of mine 48,962 turn ins at 50 a shot to get to 2.5million. (Currently on one character)
I believe it's known, but I'll boil it up again
My 2 cents
git checkout main
git revert HEAD --no-edit
git push origin main
Could you make sure "addressing" isn't just saying "working as intended"?
what's version control? lol
#GOLD-IN-BOXES-2026
If I can get a credit for the 20 or so I turned into today so far that would be great - big difference between 1k and 25k SMH
Auchand updated gems. 1004 no longer takes gems as high (old value was still there). But it does work to increase new gems value. Aranthium-bloom is like 2k to 4k now.
Wyrm sapphire gets to like 5500 ish
Ok, I tried to read through all the old comments but there's quite a bit, so just chiming in with my 2 cents as a newish player and hoping I'm not beating a dead horse:
-
The new xp stuff sounds great on paper, but attaching a weekly silver tax to it is cruel, this really just feels like a way for people to level their alts faster. 250k a week as a new player is very steep. Especially when it's being released at the same time as changes to make silver harder to earn.
-
I understand the reasoning behind fees on the locksmith pool, but I think the fees are far too high. As a smaller race, this makes me inclined to just leave them on the ground for now. I guess we'll see if face to face picking makes a comeback and makes it worthwhile.
If one donates to the temple of Lumnis is there an indicator showing the enhanced exp gain? I see there's a message in Lumnis Info about the recent donation, but the upper part of the message looks the same as before.
I know that Wyrom said years ago that the SURVEY verb of old was problematic and unworkable as it was for multiple reasons, but I'd like to offer something in that vein back up as a thought. These changes are impacting everyone in a noticeable way, and I'm one of very few in my circle of in-game friends that has any interest in opening Discord. I'm sure there are myriad ways to go about this and get the devs the kind of feedback they want, but being able to give feedback in game for changes of this magnitude feels worthwhile to me.
As a person that likes to hunt SG, the box encumbrance changes and hearing people in other hunting grounds will now abandon boxes, makes me feel like I’m missing out on less by hunting SG.
It’s under the Lumnis verb, yes. It says quintuple and quadruple exp first now. Then the usual triple and down. If you donate before the week starts. Then your counter for donations goes down by one when Lumnis begins.
Hmm, I think mine was already in progress.
You have 5,198 points of doubled experience remaining on your Gift of Lumnis. It is scheduled to refresh in 5 days, 8 hours and 16 minutes.
Your Gift of Lumnis is scheduled to start on Thursdays at 23:35, in-game time.
You last used a Lumnis scheduling option on Thu Nov 27 23:32:45 ET 2025. You must wait six months from then to use another Lumnis scheduling option.
You have no available uses of LUMNIS SCHEDULE. You can purchase uses from the SimuCoins Store.
You are not presently receiving Fash'lo'nae's Tutelage.
You have made 2 recent donations to the Temple of Lumnis.```
when you start lumnis it will say you are gaining quadruple lumnis if you made a donation before starting that weeks lumnis
Sounds like you'll get it on your NEXT two lumnis cycles
This isn’t really true. Nothing else has changed. It’s just an extra exp bonus if you donate silvers. Also, for people under 20 it’s only 2k silvers per level for that week. Level 18 would be 36k for example. And that donation gets you 51K bonus experience. It will make leveling extremely quick if you donate.
Mine actually says quintuple.
You have 4,371 points of quintupled experience remaining on your Gift of Lumnis, followed by additional cycles of increased experience. It is scheduled to refresh in 6 days, 13 hours and 41 minutes.
Your Gift of Lumnis is scheduled to start on Saturdays at 05:00, in-game time.
You last used a Lumnis scheduling option on Sat Sep 13 11:19:41 ET 2025. You must wait six months from then to use another Lumnis scheduling option.
You have no available uses of LUMNIS SCHEDULE. You can purchase uses from the SimuCoins Store.
You are not presently receiving Fash'lo'nae's Tutelage.
You have not made any recent donations to the Temple of Lumnis.
s>resource
Health: 133/133 Mana: 237/305 Stamina: 116/116 Spirit: 11/11
Essence: 4,250/50,000 (Weekly) 73,037/200,000 (Total)
Suffused Essence: 0```
I have another alt that will reset in 18 min, I'll check when that happens.
Make sure you’ve donated before it begins. It will show a counter of one donation under the Lumnis verb.
Any chance gold ingots could just sell in bulk with the rest of the gem container?
The amount of xp you get is good, that's very true, but 250k a week is a lot unless you're one of those people hitting the loot cap. Hence why it comes off more as a way for people to efficiently level their alts than a way for newer players to join the rest of the population at cap. It's definitely not going to be any SLOWER, but it's pitched as a way to make getting to 100 more accessible, which charging a lot of money for doesn't really vibe with.
Good callout
1m a month is 10% of lootcap!
You also have to absorb 14,600 more base experience to fully absorb that 250k purchase. Which means more hunts and more silver. It pays for itself.
i mean... you don't HAVE to use it
So we're encouraging more farming and more overall silver?
Pretty easy to put a survey together - a google made survey sent to all email addresses - throw the results into AI to analyze and there ya go
I'm not sure what your point there is. They added a way for you to earn more silver added a way for you to gain more experience and it pays for itself.
An in-game survey was the important part of what I was thinking.
The data may be an easier pull and you gather by account
True, you don't have to use it, but 'we're buffing xp, but only for the people who already have a ton of it and can afford the pricing' does not meet the stated goal of 'modernizing progression and making the journey to 100 more accessible'
I'm really worried all of this is going to have to opposite effect and widen the gap between casual and hardcore players. Stuff is already really expensive and if it becomes worse some people might just give up trying to every afford stuff sold by other players. Not all player services are equal in silver generation.
Some questions can be an easy drop down - some you may want to gather more of an expanded opinion. Easy to do.
I didn't get that impression. 250k is still really quick to come by each week.
I'd be curious to see hourly loot tracking if someone has those figures. I'm stuck in Palm Springs for a bit but trying to sneak computer time as I can.
I've made more than 250k silver in the time since the change release already so I don't see that being hard to do weekly at all.
notes. we have an item in game that solves the encumbrance issue. why are we using ingots?
Lowkey dropping that he's somewhere warm and sunny to stick it to everyone in the snow in the northeast today
I think 250k is totally fair, not going to use it on a bunch of alts, but the main focus for the week...absolutely.
It is another multi account vs lots of alts on one account breakdown. Need a family discount for multiple characters.
19 resource alts, at a minimum of 2 million per week, is 38 million silvers per week, from 2 hunts per day. A year of doing this, would net you 1.8 billion silvers.
Some of those resources would go for 3-4m per week.
While I think it very clever to only have to hunt twice per day, and then log out, and still earn 1.8 billion silvers per year.
I don't think it's something that should be encouraged.
While I think it very clever to only have to hunt twice per day, and then log out, and still earn 1.8 billion silvers per year.
Yeah one character hunting twice a day earns 1.8 billion silvers a year. Don't be an ass.
I believe that was 19 characters? This is why the offline absorb is gone! Abuse.
that's not what he said and take it down about ten notches on the intensity meter.
19 resource alts
calm down you read what he wrote the wrong way.
Day 2 of the detractors: Detract double
so you're saying all I had to do was hunt 38 times per day for a year to earn $5000 and that's an amazing deal or something?
I did not read his comment the wrong way, and I have no patience for a troll trolling me so please don't chastise me.
Maybe I'm doing something wrong, but as a character in the mid-50s, I probably make about 500k a week with moderate playtime. Before the loot changes. So if I'll theoretically make less silver now, if I want to take advantage of the xp changes, that's half or more than half of the silver I earn.
Sure, like people have said, it's opt-in. Again, it's not a bad buff, it's taking what was a nice buff and turning it into another way to drain excess silver.
Yeah, because you are capped and very well geared and hunt in the most difficult and lucrative areas. I agree that the experience change makes it much easier for characters ALREADY CAPPED to get experience because the cost is very low for them. Was that the goal? Because it seems like the wrong goal if so. We want experience to be easier to get for uncapped, low level characters. When I was leveling Tikba from 0 with no alts, 250k a week would have been a very significant expenditure.
Isn't the cost less for lower-level characters?
perhaps they could scale the cost more, but it's very cheap under 20. Over 20, it's 250k (I think?)
Add a new gift of the gods boost for a lumnis donation . I’d say let lumnis existing one work which I’m fine with (as I’m sure is everyone else with dozens of them banked). That’s at least 1 freebie a month if you keep your logon streak.
it does cost less, not sure at 50. maybe 125k?
Below 20, yes. There’s 80 levels between 20 and cap! Quick maths
i guess it depends on profession, stamina/mana management, but some people even solo have an outrageous carrying capacity and aren't too affected by emcumbrance in certain areas. so they can hunt for 30 minutes straight gathering 400 pounds of treasure and boxes before running to town. i can do that on two different characters either in the citadel or ME, and make about 250k in treasure in 30 minutes between gems, skins and boxes/junk/clothing sell to pawn. much more in some other areas.
Loot needed to be adjusted for sure..
I'm still waiting for someone to confirm that hunting 38 times a day for a year to earn $5k is a good deal and somehow broken.
And please let's not be confused I was never running 19 service alts at once - you've all seen my services sales threads for years now - it's usually like 5-10 at MOST. That was 5 years of work, making new alts, benching ones that weren't worth it, moving on to the next best service to try and maximize my return.
And yet you can still do the exact same thing. If you want to open 19 basic accounts and sell 19 services that's totally fine as long as you pay Simu extra for the accounts, right?
You were abusing a system and profiting greatly from it. And they fixed it, rightly so.
In addition to your service threads, we saw your 3.5 billion silvers available during the silver auction.
I noticed it was 36k at 19, it seriously goes to 250k at level 21? that's really goofy / bad
agreed it should just be a straight 2.5k per level and not stack weeks until cap. but honestly 250k a week is NOTHING even for a level 15 stomping zombies, as long long as you stay out as long as you can before heading back to town encumbered. you have to choose between exp and wealth.
Only one account linked to the same player should be eligible to receive resource points per experience pulse
so now I was abusing the system? are you going to get me banned too? or was that the system they designed and I did my best with it? is it abuse of the system to hunt all day long and hit the loot cap every month too and that's why they had to reduce the loot cap?
i actually think this is a good idea that would solve the problem I think they are trying to solve
foolish...it would cut the number of accounts by 75% or more
you paid the sub. you get the benefit of having it be completely separate in 99% of cases.
Yes (I had to wait 90 seconds to hit enter on this)
That would be one of the only suggestions worse than what actually happened.
It's doable for sure but it doesn't exactly reward new/leveling players who are now even poorer than before to benefit from the new XP meant to get them to cap faster
People are motivated by a lot of things. Greed, obsession. Gaming mechanic wise they call it balance, but it's probably more in line with managing human voracity.
to be clear, 1 character would use the old method of resource gain per account
I don't think you abused any systems. The person you're responding to has definitely abused many systems over the years so he has more expertise on it than I do.
I can get together with my DND group and we can hang out and not play at all, and we often do. I don't then complain that we're not making progress on the campaign because we just sat around hanging out instead of playing.
It would be a good idea which is why people who love multi accounting don’t like it
The suggestion was per player....not per account. Which aside from the refrain we've heard about how they can't do that because billing can't link them ingame, would just be terrible.
you waited 90 seconds and all you could offer was "yes"? smh - please explain how it's abuse when they're the ones who created the system of allowing you to gain resources while being offline...a huge chunk of the player base has at least one alt that they rolled up to earn resources and did the exact same thing...just because I did it with like 5 characters at once it's "abuse"
all I did was work harder at it and put my efforts in that direction rather than trying to maximize my hunting time
If gaming the system with too many alts hitting max resources was the problem they could have fixed it in a way that doesn't require 16 hours to hit max resources on a single character which is a heavy lift for your causal players. But it sounds like they might be considering making adjustments so it doesn't hurt us casuals as much, if not more, than people who have the time to grind like that. I'll say the most I've ever been able to do is max resources in a week is on three characters and that's a lot of gameplay. That's like playing all weekend and every week day still.
Whew finally caught up the chat after two hours of scrolling through 12 hours of text. Glad to see that we’re still going strong, keep in mind that we’re diluting the good comments with so much spam.
Whatever changed you make: please don’t take away my Legendary Lord title cause I earned it !
The main issue i think is the 50/min resource limit. what could fix this? offline resource gains was an oversight that never should have been a thing. it's fixed now. we gotta deal with that.
Or you could just have an option for per character services that are character attuned and not resource dependent for all the casual players that just want to do services for their one main character, which seems to be a common complaint.
Lumnis?
So, new question. How has this affected loot boosts? Loot boosts are know for creating a large amount of boxes when hunting. Boxes are now heavy enough that you are going to end up not having nearly enough room to carry most them. Even with the reduced box drop rate, I wouldn't be surprised if most of the loot boost is wasted now.
I don't actually hate that idea as long as it was optional.
Rabble rabble! We want a verb to show us how many silvers the account has earned that counts towards the monthly loot cap. Rabble rabble!
I popped a major loot boost and did a krolvin galleon with necro ring on. that usually gives me about 14-17 box drops. i got 1.
I'm not likely to be worrying abou tloot cap for a very long time and I still think this is a great idea.
This is exactly opposite, they should fix offline absorption and leave the resource per pulse cap
How long until picking at the dreavening?
It fixes all the casual players complaints, honestly. The only complaints left would be people that are using services for profit, which they can accomplish with individual accounts, but that would cut into their profits.
Just in general it would be nice to look and see "Oh look at that, I have earned 2m silver this month."
I would be complaining a lot less if we weren't hit with the double whammy
it would even the playing field from account to account. people could stop wondering if they are one of the 95% making nothing cause they're hunting inefficiently.
If they really feel strongly that people are capping resources too fast, that’s at least a defensible position. There’s no justification for incentivizing idling AFK to absorb experience again when offline experience was implemented specifically because it’s stupid to incentivizing idling AFK to absorb experience. That is the design issue that should be addressed.
i'd have no complaints about the resource change if it were 80/min. 50/min is making what we did before harder. 80/min makes it about the same as it was. about 10% more time for me.
I kinda get tired of people presuming that my gear or experience is why I can achieve the things I do with my character. I double capped my character with a 1x claidhmore at a time where there were no crutches for EXP advancement and death was a real consequence, and yes, I could make decent silver then too.
These EXP changes simply present greater potential experience gain for everyone, both cap and non-cap and doesn't reduce anything prior as far as I can see. If they want to scale the price of affording it to the lower end on up to adjust for the average loot gains and tiering it by a basis of every 10 levels, I'm fine with that too. I don't feel cheated to pay more silver at cap for it.
I think they should also raise the floor to help out the casual player. Give a loot bonus for the first silvers generated each month up to 1M.
Can confirm at lvl 54 Lumins Donate is 250k
It's 250k at 24 as well, I assume it goes to 250k right at 20. Scaling it by level further than just 1-20 would be a nice change.
I’m happy to agree that you’re better at gemstone than me. Basically all available metrics would say that’s the case. I can only speak to my own experience leveling, and 250k a week would have been a very significant expense.
I also agree that these changes don’t take anything away. The point is just that they should have gone further and been more generous to have a meaningful effect.
Is this considered "junk" I thought was gonna be removed or no!?
They could simply tier it to make it more affordable IMO. 25k per lumnis to 20th, 50k to 40th, 100k to 60th, 150k to 80th, and 250k 100+
This thread has become a merry-go-round of comments and complaints, so I'm going to recap what I feel is worth a comment/consideration.
Locksmith Pool Random Silver Fee: It's user unfriendly.
Suggestion: Remove the random fee in favor of, either;
- removing silvers from the box for whatever percentage fee the pool would charge.
- or make the pool fee a flat fee to make things more simple.
Personally, I would prefer the pool fee to be removed directly from the box.
Side Note: If the loot cap is now 15 million, but the 30% pool fee is charged out of that loot cap, the real loot cap is 10 milion. Just reduce the loot cap to 10 million and save everyone the headache of paying a pool fee separately. IMO, when it comes to "optics" it presents better, as 1, we already expected a lower loot cap, and 2, the locksmith pool continues to work as it always has, without the tedium of requiring a random amount of silvers.
Resource Generation: I saw a lot of comments about how much time it should take. If you take into consideration that Lumnis would previously put you around 36k, I think that's a good place to start. 6 hours for 36k.
While I have sympathy for those with limited time who used offline absorption, it was clearly being abused to great profit by some. If offline resource gain is offered an olive branch, I hope it's no more than 1000 per day. Play time should be rewarded, and loopholes, while clever, should be closed.
and just don't allow stacking until 100
Don't socialize your pool with my silvers.
AFK experience absorption is not playtime. If that’s the goal, make it so characters only gain resource points if they added at least 50 experience to their field experience during a given pulse.
I agree it could use more tiers but also low level stuff can still be some of the richer areas of the game. But people keep hunting the same reskinned giant rat progression of hunting grounds in the landing and are like “man everything is so pour”
unfortunately that won't work. i usually fill my head in 2 minutes and head back to town, on lumnis.
Tikba wants us all loot hunting!
too bad! the game should incentivize playtime, just like alastir said. go back to the hinterwilds or suffer the pain of slower services!
For our gem hoards for bounties. Classic Tikba.
yes - play 18 hours a day or you lose - that's what the people playing 18 hours a day want it to be
i made a million a day pumping favor to master voln in wraiths on wizard, warrior and my little paladin. nothing is poor if you hunt long enough.
This is a different conversation, but honestly they should get rid of the loot pressure system entirely. In a game with a pretty low population, spreading people out is just not a great idea.
Nah I think they should roll back the resource changes, lock it down to only benefit from XX amount of bonus experience. Maybe instead of 21k of bonus exp you only get 10-15 bonus exp acounted to resources (I'm fine with the full 21k but they seem to not be). Keep offline resource gen as it is.
I do think the requiring 16 hours (which seems to going to be adjusted down at least some) is a bit much.
You can walk from the landing to TI in like 7 minutes. But also i don’t really disagree. About the travel.
Every time somebody says they should reduce loot pressure it should be increased by 2%
if you don't hit loot cap by week two then you are abusing the system making a lot of silvers any other way!
essentially everyone wants their playstyle to be the "right" way to play the game - people have a hard time respecting that other people find other ways to play that work better for them
Every time Tikba disagrees with a suggestion it only confirms you are on the right track.
Letting people hunt where they like and what's fun for them versus chasing the silver dragon sounds like an improvement.
"stuck in Palm Springs" 🛟
Did I see somewhere that the Fash'lo'nae Tutelage would kick in after lumnis is complete each week? Or was that a fever dream?
Pretty sure that's in the original announcement.
that was my understanding.. so if you donated and had tutes, you'd go 5/4/3/2/5
Have to wait 2 minutes to reply admitting my reading comprehension is poor. 😂
Yes, indeed I cannot read properly, thank you.
There has been some debate to the wording, but I think we are settled on it is 100,000k bonus exp that kicks in after lumnis starting at 5x. So an additional 140k for 40k base absorbed after lumnis. ~242k or so if combined with 5x lumnis
Oh the debate was is it every week, or 1 week with a 90 day timer. We settled on every week I believe.
I made over 100k in under an hour just this morning (at cap) so 250k doesn't seem like a hurdle? It would be more-so for most pre-cap characters though I'd imagine? That said, more experience, more faster isn't why I play the game so I don't anticipate I'll be taking advantage of the new lumnis options at all.
Assuming 3000xp/hr base, I think extended + tutelage would require ~20 hours of play on a character a week. I think that will be a higher commitment than I'm prepared to make. Extended lumnis though works for the amount of time I want to commit personally.
I agree. And also I think that there is some way that a concession should bed made for the far greater number of people who only use the system for what it was designed for: casual gamers still having a seat at the table. Gemstone is an insane grind. Letting people so can really only play 3 hours a week do something like get half or 2/3 their resource on one or two characters is why it was designed this was.
I don’t know the solution. But I agree Tsalinx’s approach, while lucrative for him, wasn’t why the system was built this way.
That's what happened to me when I hunted last night. Pulled 6 clothing/container items from my hunt and none of them worth worth anything at the pawnshop. I just setup my loot to ignore clothing/containers now so I'm not picking up useless weight.
It does seem like a number of design decisions are being made with an eye towards people that live in the game 24x7. Seeing your analysis... 20 hours a week for one characters isn't something that seems reasonable for most players, myself included. Though nothing says you have to get the full benefit of the thing you are paying for either but we seem to have a lot of min/maxers in our community.
What a downer this has been for a long weekend.. bah
I think we should be clear this isn't a Tsalinx thing. He is just the one that was used as an easy example because he provided the details himself. There is no issue with the silver transfered not generated from the service alts imo.
I think the pure problem is it was skirting the one thing that gemstone has always been about Time. It was brought up well what's the difference between absorbing it offline and afking at a table for 30 minutes twice a day. Well neither one is good for the game. But in one scenario your account is tied up for that 30 minutes to absorb just like everyone else's, in the other scenario you are getting more "game time" without actually being in game.
Why does it matter for resources and not experience. Experience isn't a currency. You can't trade it. My experience has no effect on you.
And some people have a hard time respecting that the GMs found their way of not-playing the game doesn't work for the game.
i literally left all of my boxes on the ground as a halfling until Old Ta'Faendryl, so silver has only been an improvement since then
I fixskilled last night to get back my 1x disarm/2x picking. adapt and overcome.
my intuition from the start has been that the box pool was a temporary thing - it just lasted longer than I thought. fortunately, it meant I kept my gnome bracer and self-repairing lockpick
My goal is to burn lumnis each week on Omrii and push to get 50k resource. With extended lumnis going to 12 hours. I'll probably do 10 hours on average and get ~30k resource. All fine with me. More than that, and I probably start failing script checks.
Yeah, I'll be picking up pick/disarm next to help wish bashing, which is what I've been doing. I nearly incinerated Missoni already though
Sounds like you could benefit from the fully unlocked gnomish bracer Kontii's selling.
Fair. I wasn’t trying to pick on Tsalinx, but just use it as an example. It’s just one case. Not a tsalinx issue.
Much love @broken vector
I’m not even down to the 4x boost yet and the second my lumnis drops down to that lame old 3x level I’m going to rage quit.
150 a tick? What is this? Progression for ants?
I'm just playing the game in a way I find fun. Have never been afk scripting, never hit loot cap, never did anything unethical, have always been open about what I'm doing (and yet still people have long accused me of running some huge MA group lol).
Just provided hundreds of people with services they wanted and never had a single complaint. If what I was doing was harmful, I never heard about it - but I'll find somewhere/something else to spend my time on now...because my days of playing GS all day long are no longer compatible with my IRL commitments.
I am genuinely baffled by the idea that it is good for the game for people to have to AFK absorb online because that means that account can’t do anything else.
No one's use of resource - be it personal or for silver sales - has ever impacted me nor anyone else. Those that complain are just upset they aren't or can't do the same.
Appreciate the sentiment - and for the record, I have never actually sold a single silver (though I may have tried once or twice lol).
Maybe they would RP if they would be at the screen anyways. Can't imagine they're sitting at a table staring at a blank screen waiting until they can play again.
Oh no my head is full! I better go AFK.
Daily grit reminder. That service exists too and it uses resources. Allegedly
That’s what the script is programmed to do when your head is full!
To those that may have sold silvers for cash that has no impact on me nor anyone else either. I never cared either way if folks do or don't and just to make sure you didn't mis-read my initial comment about silver sales: I wasn't referring to selling silvers for cash, I meant selling resources for silvers in game.
Just to touch on treasures, it was mentioned in the original posting:
Locks and Keys: the drop rate of locks and keys have been tripled.
Out of the thousands and thousands of creatures I've killed and looted from level 30-100 since the keys/locks were introduced, I have never found one. I'm I the only person that's never come across them?
Will I now actually start seeing them?
Just seems wierd coming from you that there are two options. Absorb offline or AFK absorb. Like is there actually a reason to play the game with frame of thought? I would expect a thinker like you to come up with real ideas.
I believe they only drop from capped areas
3x0 = 0 🙂 (yes, I am joking)
maybe I'm understanding the wiki wrong:
Common: vibrant (level 30+)
Rare: radiant (level 60+)```
not everything is written well on the wiki or perhaps my reading comprehension is just not up to par.
The reward bug for gem bounty tasks should now be resolved.
I could be totally and completely wrong and imagining things.
Yay! Did that cover skins as well, or was that only a post cap and expected problem?
One of the drawbacks of Discord channels and threads is it's difficult to know what's already been said, and I'm betting there has been a ton of discussion and opinions been shared on the changes so far. That being said, I don't mind any of the changes except the resource gain. Much like many players, I only have a few hours every week to play, at all. And I use that when my characters' Lumnis begins and get their resource farming out of the way so I can spend the rest of my limited time at player events, storylines, chatting with my PCs' friends and so on. I set aside time usually on Saturday to blast through as much of the priest's divinity as possible, and despite playing for hours and hours, he has gathered less than half of what he did last weekend.
In theory, the vibrant can drop at 30+ and they both can drop at 60+. In practice, I've only ever seen them with a capped character.
i've found 3 with back-to-back bounty hunting. but it's very sporadic - like one in the beginning, and then two in a week a couple of months later. i could easily imagine having gone this whole time without finding one.
same for those mid-tier boxes - I found two when they first came out and nothing since then
legendary - never
It's been about...8-10 months since I found one and that's hunting a lot
It's extremely discouraging as I enjoy the various player services and I liked making progress toward working on my own gear and turning my gear into exactly what I want. I also like using it for my PC's friends.
I am also not sure what problem it is addressing.
Well, you have 3x the chance now!
Reind already did the math for me....seems I'll still be at zero
i think the causal chain was too many people resource hunting was some kind of contribution to silver generation. the approach seemed to be to chip away at several sources, so that nothing took a huge hit. pawnship values from 35k to 25k seems pretty trivial, for instance.
can we expor the last 24 hours of text into GPT and ask for a digested version?
My impression was services were too easy and fast to ramp up. I get that but after it being out for so long I feel like its a bit to late to pull back now
That makes sense, and I can see the thinking there. However, that punishes casual players more than it hinders that behavior, I believe.
surely there's a discord bot that can do this
i can say that i have not been able to sell my own wizard essence for a while. if anyone needs 2,142 suffused essence for some crazy project, please let me know
The charge for boxes is going to be the biggest drain I would expect.
When you have to give yourself a head wound to improve the efficiency of what you are trying to accomplish - ummm - ugh.
It’s mostly recycling the same things. Experience is a moot point for most people while the 250k for extra Lumnis is a small point of contention, but most people seem to like it because it’s way cheaper than orbs if you’re going to buy it.
The fee for the locksmith pool services is half or less of what the town locksmith used to charge, so in terms of NPC picking, it’s better, but it’s not NPC so there’s another small point of contention on the amount of that fee.
The major pain point is resource gain, whether that is in game or off-line absorption. Many people with limited time would like resource gain in-game to be faster or to have off-line gain returned.
There’s the summary.
Thank you! At least I know the summary is with me 😄
not the drop in loot cap?
Looking at the time played and the difference between the MA groups (as one example) and the "average" player my take on resources is that this will further concentrate access and wealth at the top....the MAers will still farm stuff more than 15 hours a week...while average players will actually fall farther behind. Similarly the way loot has been changed will impact the average player more than those who can just keep grinding...not that this wasn't always the case but I see statements about this bringing prices down...I am not convinced it will. Wealth will concentrate further at the top and those who already have the top items can continue to service them about the same as before, while those at the bottom less. The result will be even if there is less overall silver, the relative price of services will go up because it will be less available. Maybe I'm reading it wrong but this seems to exacerbate the differences rather than mitigating it. But my degrees weren't in economics so maybe I'm wrong. or drunk. Drunk sounds preferable.
Yes, the current system will push all resources into the hands of the people, or farmers, who have the time to do it in game and that is not something that I personally would like to see.
I might believe an argument for no off-line gain, but to balance it I would like faster in-game gain, so that it is possible to accomplish a decent amount of resource (at least 25 to 35K) within 3 to 6 hours
Back on the merry-go-round we go.
I minored in economics but the programmatic required courses didn't cover a lot of fictional text wealth 😄
Currently, it will take about 7.5 hours to get 25K. In my opinion, it should be half of that.
I've earned 74,897 exp compared to 19,700 resource today.
🙁
20.8k exp vs 11.4k resources.
It really feels pretty awful.
Honestly, the simplest fix would be to boost resource gain to 100 per pulse like it said accidentally in the original announcement. It’s not as high as I would like, because 3x Lumnis is even faster, but it has good benefit over time.
I would expect that will only affect the folks at the top (the 5% that make 27% of the generated silvers). The box affects every single person constantly.
I do appreciate the sheer amount of work that has been done by the staff to try and address some long-standing concerns. However, I feel that resource gathering has been too heavily penalized and I hope that they reconsider.
So there I was doing dishes and I had a thought.
Did Auchand allude to more ascension storylines?
that's fair - it does bring the loot cap drop more in line with the scale of the other changes.
the loot cap is the only one that affects me, so it's good to have perspective
Those the baud speed of modems you're using to play gemstone?
Beep boop beeep
I've somehow miraculously caught up to the thousand messages or whatever in here. My only thought that I haven't seen expressed three dozen times already by others is that it's kind of wild to me that almost nobody is talking about the massive drop in gems' base values, which is effectively a loot nerf to everybody, because of how many other things are overshadowing that.
the stab in the gut tends to draw more attention than the broken ankle
They heard all the yelps of Gemstone Classic and wanted to slow you down.
Unless lootcap counts a gems max value and not current value. Then they're just evil.
I mentioned this in relation to items that take gem value into consideration.
i think Premium accounts should get no lootcap. i barely use any of my Premium benefits, i'm seriously considering downgrading
it's certainly been mentioned and then auchand said they are within the values that are applied to them now. The only real offset to the gem price nerf is that you get a lot more silvers in place, at least that's what I've experienced. In the end it's mostly a wash......I'd rather have more expensive gems and less silver since silver weighs 1 pound for every 160 pieces you pick up.....
From what I can tell, it's even effecting the bounty points you get for gem bounties.
Gem bounties are flat out broken. It's 55 flat for all of them
Yeah, I know people have mentioned the chrism thing and all of that, but what I'm getting at is that I'm surprised by the distinct lack of "I thought the loot changes were only supposed to hit the top X%, but reducing gem values is hitting the top 100%." That's usually the kind of argument people would be all over, but the resource thing is completely overshadowing it!
Estelid said gem bounties should now be fixed.
I am surprised at how a problem that was so often pointed at the top people doing stuff ended up with fixes that hit everyone. Like they didn't want to point out it was the MA groups causing a lot of the problem and so they nerfed everyone
I'm just hoping that the low gem prices don't impact orb gems. Usually a 7-8k gem could last a solid 10 minutes. Sometimes one would go poof after a minute or two, but I'd hate to have to need 10 orb gems for about 20 minutes of charging time instead of maybe needing 2 or 3. Guess I'll just have to see how things go next time I need to do some wand charging.
I'm curious if the view is that increasing the silver and overall box value is meant to account for the depletion of gem value, but that may only hold true IF you open your own boxes since the increase in the locksmith pool eats a high 20 to lower 30% of the overall box value, not including the tip
Two questions for clarifications:
If I pay for lumnis buff, and real life becomes burdensome and I only use 5k of 4x, is the remainder lost when the new lumnis begins?
Additionally, and in a similar vein, if I prepay for 2000 lumnises, because that's what GS players do, can I defer next week's buffed lumnis because everyone in my family died and I need do dal with real life?
Oddly enough, preparing taxes is what I did for 20 years before going into martial arts instruction full time.
I plan on opening all my own boxes from here on out. I was dropping boxes at 450-500 silver originally in the pool and they'd be opened within a few minutes. I'm not wasting extra silvers to get them open now. I'll keep all the bugs (which I hear have dropped in price, but cannot confirm nor deny yet myself) and keep all silvers, too. No one is getting my silvers for boxes anymore, sorry locksmiths.
The paid Lumnis should just be a flat 30k (or whatever it is) at 5x until you get that 30k experience, whether it takes you 1 hour or 1 year.
Not saying that's how it works, just saying that's how it should work.
20 years of pent up energy. You must be fearsome. But ya.... no one like taxes.
Why do you need to defer when you're paying for 38 years of lumnis bonus?
Because I want it to last 38.02 years. Obviously
I found a (radiant? whatever the better one is) key on my level 76 wamage. They definitely drop in non-cap areas. First and only one I have ever seen though!
Hey. That's probably mine that I lost and a creature stole.....you should give it back.
Okay..do I bother catching up or is it more of the same? 😆
I'll leave it for you on the landing tree. Lower branch room. It's kinda a hidden room off the map, can only get there by climbing the tree and JUMPing there.
Mostly the same except the bounty points thing for gems has been fixed
Was there a post about that I can sticky?
This actually is of concern for me and it had slipped under my radar initially. I'm still very much of the opinion that the other nerfs aren't necessary if we can just lower the cap enough. It's going to harm casual players a lot.
Great! Now do skins. 😬
Radiant come from level 60+ mobs, and vibrant from 30+
#1461872047062908929 message
Ruse beat me to it but only because of SLO MODE
There were some initials on it... let me clean it up a bit here.. defaces part of the key... hrmm... can't really tell what they were.
Just my luck. Creature was probably gnawing on it....
Pins are okay in the interim, but would be excellent if some sort of announcement could be made with the official changes at some point for discoverability. Threads tend to disappear after a while.
On another note, LOOT [BOX] doesn't pick up gold ingots. I don't particularly mind this, but scripters might. Probably some non-scripters too, actually.
Gotta practice that editfu. If you don't have anything typed in the box, you can up arrow to edit your last post and paste in that link!
This is on radar.
I think gem values need to be restored actually. It will reduce the number of silvers in a box and the weight, and it will prevent having to fix a bunch of other systems that rely on gem value.
good point
Too simple. Automatic no.
- Once started, it is use it or lose it.
- Yes and no. It only kicks in if you start Lumnis for the week. If you prepay for 4 weeks, but don't log in during that time, you will still have 4 weeks prepaid to use.
Is it possible for someone to confirm if animalistic spirit totem skin value post cap is on the list of things to review?
Or is it just a 30k bloodscrip paperweight once we hit the much easier to hit cap?
Just a nod if it will be looked at.
Wait, 15m is now a "mile easy to hit cap"?
Chrisms, all of 325, animates, 517 charging, deeds, and I’m sure a bunch of other things.
And reducing the weight of the new boxes is still one of the biggest requests, even after the addition of gold, so putting gems back would help a ton and simplify a whole bunch of things.
In the short term, if anyone has specific needs for those things, I do have two lockers full of chrism quality orb gem jars I can tap into for folks.
Have a gem bounty for 9 white opals.
Gem bounties usually went like this - pop a major loot boost, hunt 15 minutes and find at least half if not all gems needed between drops from creatures or in boxes.
This time I got zero drops. I had gems range from star sapphires to pearls to a black opal and emeralds and diamonds....zero boxes and nearly 15k in silver.
Gem bounties are now pointless to take if you can't get at least some gems for them during a hunt. Even before the changes I could generally find a couple without a loot boost active simply due to a couple of boxes getting dropped.
Guess I just avoid gem bounties now.
It’s 10m to a steep drop off.
Edit: fixed my typo
On radar.
Oh, soft cap. So "Treasure gain is gradually reduced between 10 and 15 million" is actually quickly reduced in your perception?
(Genuinely asking because I don't know. And are you sure you only got 10m before the changes and weren't already in 15m territory?)
Thank you.
They also should take a look at the whisper message boxes that base their message storage length on the gem valuation as well.
It's the exact opposite of what people have asked for.
We don't want more silvers in boxes.
I would give up every silver in every box to have an extra gem.
Revert gem values back to before times, have gemshops pay 50% less for gems
If there's a specific item out there that you feel has gotten smote unto ruin by the updates, a bugitem would be a real good thing to submit with that in hand, so it gets on much firmer radar and gets routed to the appropriate parties.
Chat GPT Special. Dumped ALL the chatter into it.
• The biggest concern is the new resource system requiring roughly 15 hours of online absorption per character each week.
• Offline absorption now contributes very little, removing a long-standing method casual players and single-account Premium players relied on.
• This disproportionately affects limited-time players and accounts with many characters.
• The change felt unannounced and the intent unclear.
• Common requests include raising the per-pulse rate, allowing partial offline gains, front-loading resources with diminishing returns, or clearly documenting the offline cap.
BOX CHANGES
• Box weight increases are causing real gameplay issues, not just economic ones.
• Some boxes are too heavy to pick up or store, especially for small races, lower-level characters, and sorcerers using Phase.
• A single box can now prematurely end a hunt.
• Boxes were intended to be “more interesting,” but many still contain mostly silver, which is heavy and unexciting.
• Players suggest reducing silver weight, shifting value into gems or trinkets, or scaling box weight by level.
LOOT CAP FEEL
• After passing the soft cap, hunting often feels empty and discouraging.
• The 1% post-cap gain feels negligible in practice.
• Loot boosts now mainly cause players to hit the cap faster instead of improving overall rewards.
• Many would prefer a smoother taper across the month rather than an abrupt drop-off.
PREMIUM VALUE
• Premium feels weaker compared to running multiple standard accounts.
• Per-account caps combined with per-character time gates favor multi-account play.
• Premium players with many characters on one account feel reduced flexibility and efficiency.
• Players want Premium to reduce friction and time pressure, not just offer points.
INCENTIVES & BEHAVIOR
• The system now rewards staying logged in AFK to absorb instead of logging off.
• This feels like busywork rather than gameplay.
• Changes indirectly favor multi-account armies over single-account play.
COMMUNICATION & ROLLOUT
• Resource changes in particular lacked a clear explanation of goals.
• Multiple major systems changed at once, making it hard to evaluate impacts.
• Players want clearer intent, better upfront explanation, and faster clarification of edge cases.
OVERALL SENTIMENT
• Many players agree that slowing top-end silver generation and addressing automation are reasonable goals.
• Frustration comes from casual and Premium players feeling caught in the blast radius.
• There is broad agreement that a few targeted adjustments could move sentiment from “this feels awful” to “this is mostly fine.”```
That would be simpler if necessary
I would like more clarity on how gem valuations were adjusted. I'm confused about that part.
Sorry if this is a dead horse, but here are my two cents as a new player. It's not just the lower gem value that's hurting for me, but I'm getting lower tier gem drops from critters and from boxes. I used to get some sapphires and diamonds and emeralds, but now it's all zircons and coral. I tried 5 different hunting grounds around level 35-40. All the same. I'm pulling in a third of the silver from the same amount of hunting. I heard that these changes (gestures vaguely) wouldn't affect people making less than 10 mil a month, but this is affecting me a LOT.
You can click the + sign and "upload as a file" and then it can collapse and not spam everyone.
It’s simpler than updating every item/spell/mechanic that relies on skin/gem value
Pretty sure I was at 15 when the changes hit.
We do need something that will let us see where we are in relation to the lootcap, I think that would help
Ahh, okay, edit makes it clear. Yeah, 15's definitely easier to hit than the old 22ish after which there was the steep dropoff.
Yeah. I never hit that. I went from no discernible drop to completely neutered.
Yep, just dropped a gem bounty since I haven't collected any after one hunt. I dislike loading up on nearly 100 pounds of silver from creatures and finding less gems and also finding zero boxes. I'd rather have more gems and less silver. Looks like gem bounties are off my doable bounties unless it's for the odd gem I still have some hoarded of.
that will be unfortunate if it stays like that next month with the new silver slope
Come to think of it, are heavily loot pressured areas now the way to go? You'd get less loot per creature, so you'd extend the amount of time per month you're still finding loot. As long as you can hit cap either way, it would at least be more entertaining.
Thanks for fixing gem bounties BP - I'll assist on the BP you owe me lol
how would we even test it this month? only if someone had somehow hit the right scaling loot this month to match whatever the new slope was for this month?
if that makes sense? lol
I have to say, I was a bit confounded by the Locksmith Pool changed initially. And certainly I'm not thrilled with it, but also it's an effective way to generate more player to player interaction. I'm still hesitant about it and want to see how it actually plays out, but that's the point with everything here. We have to watch it play out and figure out how this all looks and feels in reality vs hypothetical reality
Yeah, we'd have to start testing it next month, I think. Kinda rough timing with Duskruin, though.
Edit: Well... depending on what percentage of the playerbase is still willing to enter the arena instead of just handing entries to the gladiator now with loot cap affecting DR too.
I know estild said there's some randomness but I got 12.5k + ingot just want to check that's correct
>get coins
You gather the remaining 12,553 coins from inside your maple chest.
Roundtime: 10 sec.
R>l in che
In the maple chest:
Gems [3]: a faceted teal sapphire, a clear azure hoarstone, a piece of green jade
Special [1]: a bright gold ingot
Total items: 4```
You still get an extra 10 BS if you choose that reward
How much arena I do will be directly proportional to how long gemstones 2 and 3 take haha
I mean.. if you're going to hit 15m either way then it probablky doesn't matter what the loot pressure is any more. Maybe you might occasionally find a nice enhancive in the less poor areas?
It's kinda silly how many mechanics are tied to gem values, but I guess it is gemstone! I just realized 730 was also nerfed by this change which allowed animate levels to be boosted by burning a gem and the level was raised by gem value / 400.
Hmm. This character who's only put 9.8m in her bank account this month is finding 25 silver skins... I don't see how she could have somehow gotten 5m more than I expect. 🤔 I would have needed to hand off 5 million worth of gems to my bard for purifying, which seems unlikely as that's in the realm of 900 gems. Even then, this is without considering 33% bonus from Trading and race that actually brings the 9.8m in her bank down by something like 3m. So she actually would have needed to pass off 8m of gems.
February 25 edit: Trading seems to count toward loot cap. Don't train Trading if you can easily loot cap without it!
Anyone else had the urge to start Fort Knoxing it up with the introduction of the gold ingots? Need an ingot-inator
I was briefly tempted but they don't really seem to do anything interesting so I talked myself out of the idea.
Many of us remember when Gemstone gave out real gemstones. it was a heck of a gimick and I kinda miss it
Aye. Been playing inconsistently since it was an AOL game 😉
this is my favorite sentence I've read all day 😂❤️
I kind of love them.
How are things going out there?
This is one of the reasons I said gem value should just be restored. It’s the simplest correction. It would lower box weight and maintain a bunch of systems that otherwise have to be updated.
517, 325 (all tiers), 730, gems for deeds, etc
I'm doing said updates as we speak.
Things are going in a "we need a LOOTCAP verb" direction because I can't fathom how the character I'm currently looting with is even close to 15m.
I'm guessing the Dwarven rubies are still 4500 silver value?
it's account-based I thought
You carefully examine the fel strongbox and determine that the weight is about 353 pounds.
Roundtime: 5 sec.
Roundtime changed to 2 seconds.
In the fel strongbox:
Gems [1]: a white opal
Special [2]: some silver coins [12,274], a bright gold ingot [241 lb] = ~76k gemshop sale.
Total items: 3
...geeze...
Maybe a cap on ingot weight, even if it doesn't make sense?
What are you hunting? Calaels?
Change happened.
Response:
Loot cap is using the old inflated values of gems instead of the new values. Solved it.
Nah.
Yes. She's on her own account and I empty all bank accounts for easier loot cap tracking at the start of each month (or so I thought), but she's only up to 9.8m and finding nothing as if at 15m.
Let me try a character who's up to 4.9m and see what happens...
That box is like at the very edge of possibility for a giantman to lift, awesome.
how'd you even pick that up to weigh it
I had to drop some things.. I was having a hard time understanding why I was struggling to pick it.. until I picked it up
My new headcanon is:
Players - "There is too many silvers in boxes, which weighs us down. It should be gems or gold"
GMs - "Instructions unclear. Here's a gold ingot that weighs more than you."
I could be wrong, but isn’t the loot cap 10m, not 15m?
softcap is 10m. hardcap is 15m
Can the gold ingots be even lighter? The example above shows 76000 value ingots weighs half what silver coins weigh. Gold should be worth 4x as much as silver and weigh 1/4 the coin weight?
It's supposed to be a gradual decrease between 10m and 15m. Getting nothing from a couple hundred creatures is what I would expect in the 1% loot mark after 15m.
Edit: Okay, 4.9m character still finds stuff no problem...
Wait, are you not a giantkin?
Asking because under the old rules that would've only been possible for a giantkin to pick up (max weight ~360lbs) - so if a non-giant picked it up then they stealth buffed out the bodyweight limitations.
Whatever race they are they have a sports hernia now
That's ridiculous, on all accounts
Question is. Can the ingot be sold at the gemshop
Didn't we buy gold at 1k silvers for 1 gold coin? So, it should be 1/1000th of the weight in coin form, and ingots are just consolidated coins!
People bringing up casuals, but silver generation changes would mean their time and silver/resources is worth more. The XP changes would encourage more playtime and the possibility of interaction, which is all we got nowdays. It was said elsewhere, but Gemstones true resource is built around Time
We have to change the auction currency to platinum now. I’m not kidding. The gold thing will confuse people.
Somehow. Platinum has returned.
But we got rid of platinum
I can edit my posts too
Straight to golvern coins. It's golden in color, perfect fit.
Kronars
So if you buy into the XP changes, you start off at 5x lumnis and then work your way down to 4x,3x,2x,1x from there.
Gemstone players being Gemstone players,
Who is going to buy a 250k lumnis boost and then not try to use the whole thing which means hunting more?
The only thing that's going to allow for more roleplay is a bigger experience pool so you can hunt and then sit around longer versus having to hunt again.
Have u sold the Ingot?
Did u get full value from it?
Bring on the Dragonrealms style coppers\silvers\gold\platinums in multiple currencies with exchange rates
I sold it.. I did get near full value. I didnt know they updated to have a look to see value.. but per the weight that is the value I was calculating +/- 1k
Your ability to reflect on your recent experiences is hindered by your injuries. - perfect.
if gem prices won't be taken back to their original prices before, can we see more gem drops and less silver coin drops? I'd much rather pick up 10 extra various gems valued at 500 each over finding 5k in silver coins from searched creatures on a hunt. Some silver coins is acceptable, but when coins weigh 1lb for every 160 coins, 5k in coins = 31.25#. Whereas 10 gems is a fraction of that weight.
It's not the only way- increasing player interdependence is likely the most effective way IMO
Hmm. I might need a fresh month to track the 10m and 15m marks more accurately. Can still find loot no problem on a character who's put 8.7m into her bank this month, but all of the ones who have put in 9.7m+ can't find things, which implies that my tracking is somehow off by around 33%.
Heh any old gems you sold retroactively adjusted their max impact on your lootcap? 😁
I am doing some gem bounties this afternoon. I am noticing that many common gems aren't in the player's shops.
Or the drop is VERY steep
Possible, yeah. That's why I want a fresh start with a new month to really isolate what's going on. Many other possibilities are out there. A few of them include Trading and/or race bonuses actually counting, pawnshop items counting above the 25k (old 35k) limit, or some kind of "double taxation" thing where both looting and selling count or count partially.
Either way, no more skinning for sure. That's just bad practice unless you're in the Hive or Sailor's Grief. (Or you can't get anywhere near 10m.)
February 25 edit: Trading bonuses do in fact appear to count. Not sure on race bonuses yet, but don't train Trading if you can easily loot cap without it!
if it was real RP you'd have 500 flat experience from the RPA!
I was hoping to get some milage out of this but I guess a rank 3 eye wound isnt quite enough to hinder xp gain
>turn my mon
Taking a deep breath, you give the monocle a firm twist, the world going momentarily black as the spinning blades ruthlessly
tear your left eye from its socket!
nerve damage or head damage is what you were looking for
just fry your nerves by using too much mana, easy to do.
I hope GMs are noting we're having to do stupid things like inflict wounds to slow down xp due to the resource system. It would be expected to fix this poor decision.
Half-krolvins to the moon! Logic the new tank stat?!
Edit: ...wait, I said that as a joke, but... I don't know, sounds kind of appealing...
Deed stocks going up from failed head wound attempts?
I remember when folks used to kill themselves to get negative experience way back in the day.....even some folks because they wanted to go demonic!
as long as design refuses to engage with the reality that multi-account play is the problem the design solutions will continue to even more heavily incentivize multi-account play
I’m sure they notice people gaming the system and will probably just prevent any resource ticks if you have nerve damage
or add more RP based options. let warrior unga bunga head wounds with batter. masters should be able to do it without killing you accidentally.
You do have to still get 10 exp per pulse to generate resources.
I pulled off all my logic enhancives - less to upkeep I guess
Half krolvins were already optimal because logic is a fake idea
so wait until there are enough repeatable quests to do 1 a week. then amass 5000 field exp, and afk at 10 per pulse and you're all set for each week
Just staying logged in has been the game exp-wise...
...is what I would have said last week, happily talking about I go out to Costco and come back 1600 exp higher after saturating with a bounty, but now this thread has exposed how dumb and foolish I've actually been for not optimizing by leveling and gaining resources on every premium alt slot.
Like yikes, how did I not think of that and check the sheer mathematics of that benefit?
you weren't doing offline resource gen before? 😲 that's the whole reason most people go prem. though i guess since you have your alts each on individual accounts, you wouldn't have needed it
I mean Leafiara has 19 accounts, so the question probably didn’t come up, because just having multiple accounts is always better
I was only doing it on 3 slots, and only up to abtou 35k, but even that is unachievable now. I've been playing all morning and i'm at 8950 resources
The point is I could have also used premium slots and didn't! Too late now, though.
Like this is the perfect example of the "for just 10 minutes a day you can XYZ..." infomercials.
I’d never even heard of gaming it like that. I just want to be able to go to bed at night, which is when I hunt! Now I need to just stand around afk all night at a table
Standing around afk all night at a table isn't going to do anything.
These changes do disproportionately benefit MAers with lots of accounts. Simu probably wanting more subscription money
I gotta say if it took until now for you to realize that premium accounts have character slots that kind of puts a dent in the whole "perfect economic agent" myth