#[Official] Loot and Experience Changes
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It was intentional. Had to break up the hotness back on services.
grit should get doubled
Why? This just kills resource gain for the casual player who only has a 15 minute window to log in fro mtime to time.
(be nice to Kerl he's got a lot to catch up on)
Lumnis Donate 250K and resource gain will be much faster than before, right?
Resource gain won't.
Resource and box weight are the big "Fix its"
Get gemstone that increases resource gain by 25 percent
much slower
Dangit Kerl!
Kerl hit it on the head. Thats my biggest frustration over everything. The wife isn't going to sit there for 15 hours a week. Shes not retired, shes busy. She could barely do her 50k with the old system.
So there goes my hunting buddy.
Are you saying that in the same amount of time hunting before today, you would not have accumulated enough old style boxes to reach the same weight as one newstyle?
My experience so far with nuboxes is that my overall encumbrance is about the same. Fewer, but individually bigger - overall close to the same. Except for those ~80lbs of my nubox, It's mostly treasure and not useless box weight (boxes weigh what, 8lbs each empty?)
I think the issue is if you’re playing a smaller race, you’re now 3x more likely to find boxes made of Lower Back Trauma.
Yes but the Silvers your getting overall have dropped by about 40-45% when you factor in the silvers/locksmith/gem values / jewelry values etc.
My squad is literally 80% gnomes!
Hunts that normally netted us 200k is now around 70k so it's not the same in my experience.
Can halflings just get a special cake to make us fat? Then we weigh as much as giant and can loot them.
Definitely seeing a hit on OSA. popped a major boost like i normally do with krolvin galleons, and got 1 box from drops instead of the normal 14-17(with necro ring)
perhaps there will be Resource flares at Duskruin that increase your alts resource gain for 300m bs
I mean there's a lot of variables there for a small sample size, but my question was specifically about encumbrance.
Someone logging in 15 minutes from time to time shouldn't be earning the same resources as people playing 15 hours/week. Your time and effort should be rewarded.
And a casual game shouldn't require you to put in 15 hours a week to get something you used to get in 6-7 previously
so someone who can log in for 15 mins then has to log out should get less than someone who can log in for 15 mins then leave the game open afk?
thats a great way of phrasing the argument
there should be basically no benefit to staying logged in afk
Its just too much of a swing. There were enough changes with out needing this one stacked on top of that. Its just Ugh. Sure people should get more the more they play, but a casual player has zero chance of hitting that. Talk about FoMo
Then maybe 15 is too high, but this isn't the old dial up days where you pay by the hour to play. You can literally play the game on a tablet on your couch given all the automation tools available.
I have a job
what does play time got to do for anything besides people saying i want to play 5 hours a wwek and get them sqae as someone who playes 40
Some people do have a life outside of GS, and need to make the money to give to Simu in the first place.
There are plenty of rewards for playing 20 hours a day. You don't need to add penalties for people who dont have the time
If GS feels that a casual player should play 15 hours a week to accomplish anything, we have bigger problems than the boxes.
That's great, but being upset that 15 minutes from time to time doesn't give you the same benefits as 15 hours/week is rather ridiculous and I don't know of a single game where that's the case, but I could be wrong.
If you step back, and think about this from a game health perspective its a poor judgement call. You want to encourage playes to play, this is a bit punitive. On one hand you give people fster exp so they can exp faster, you then take the resource they normally generate in a week and make it take them 2 weeks. This affects the casual players. Casual players also are subs, they also blow cash etc.
That's not what's being argued. You shouldn't HAVE to play for HOURS a day to accomplish the basics.
It was literally said in this chat about 5 minutes ago
5 hrs/week already doesn't get the same rewards as 15.
Less loot/raw silvers.
Less XP.
There's always going to be a breakpoint where Resource gain caps per week. Moving that goalpost to 15 hours is understandably going to upset a fair segment of regular players and acting like it's "fair" is kind of irrelevant given how long that system was in place
I dont think he's going to understand
This is a false argument. It's not 15 minutes for 15 hours.
So annoyed I had purchased 3000ish runs of Lumnis. Glad I was able to sell most of them off at a loss when this all went down.
The good news is this saves me Cash from duskruin.
So I understand why, but I think we've incorrectly conflated "maxing out weekly resource" with "the basics"
I know the offline exp absorption issue is a real problem, but my single freaking characters game is just decimated right now. I have to change everything. I've literally gained 0 exp in the last 10-15 minutes. A profession basically demolished.
Wait, what's caused that to happen exactly?
I'm a locksmith. It's where I gain 98% of my EXP. Not much of a hunter. I used to pick actual boxes for people until the pool. Then I picked the pool because nobody bothered with actual live picking. Now I have nothing. Poof... gone.
it's not a profession demolished. it's a locksmithing pool demolished.
That leaves me wondering "why change it"?
Feels like resources were an unexpected and unnecessary adjustment to everything, heh
Couple things with that. A giant section of the populace just was pushed into loot cap that normally wasnt. I believe the most popular tool to deposit boxes is not working. And some people are not picking up boxes right now.
okay but AGAIN you cant just rugpull whats been in place for years, I thought we said this like an hour ago yet you keep arguing the other side
Ohh... locksmith pool. I mean, the best advice I can give is put yourself up on SERVICE and advertise on ESP to supplement what you're getting. Hopefully adjustments will be made but that is pretty crappy and I'm sorry you're in that position.
That's his personal opinion solely, not the reflection of the entire team
I don't think he was involved in it, he was the box and loot guy
My ambivalence toward something isn't part of our team calculus when making changes. 😛
Isn't 50k resource a weekly attainable goal (or so I thought)? Why isn't that considered basic? They even let you use premium points to gain some if you can't make it all. So now it takes way longer to obtain.
Take away the 50k a week cap on resources and make it per month cap instead... let people who play 167.5 hours a week get to capped 200k in a week.. but then that's it. They get the rest of the month of no more resource gains. let the rest of us not feel like we have a time limit of having to get 16 hours in a week. Same with gemstones. make the limit monthly instead of weekly.
I can definitely see the logic behind making resources something you need to work more toward, but I don't do a lot of enchanting personally on my main.
(you enchant me)
Hopefully that makes sense.
do you know what the logic is/was from the rest of the team? i think that's the thing i haven't seen clarified yet
Truly, you are the Athamael to my Bristenn.
well Now that its harder to obtain there is a greater chance that some folks will purchase the points / essence. Since its difficult to obtain.
the changes already did that.
I offered... 0 bites for that bait. Thanks for the consolation, I do appreciate the suggestions. I think I need to sleep it off.
Lol. Fair!
It does seem like a weird shift, given that player services doesn't generate silver.
And having to get 50k experience a week is not easy for a lot of players (Per Wyrom's own posts on how many people don't finish weekly lumnis), so "more work" just seems punishing to casual players.
I think it has to be understood RE: the psychology of the resource cap
Players have been trained to cap their 50k/week on a certain time investment
Can't just change it and expect people to not feel bad "wasting" resouce they no longer have time to earn
Will there be any further updates or changes following the recent ones after hearing everyone complaints and concerns?
It's a thriving market for most professions, this wasn't an issue.
The resource gain change is certainly a quandry, one that could lead to some silly situations and gameplay. Want to get your resources but not enough time to meet the increase play time? Fill your head with 1500 exp, overcast some spells to get yourself to a rank 3 nerve injury, sit off-node, and leave the computer on overnight. 50 resource per pulse but only 8 exp. Maybe even throw in some death sting beforehand and further reduce exp absorption (while the resource gain continues to pulse heavily all night long). That can actually work to mitigate the new scenario, but cannot be good for the game as a whole.
right, but why now, why make surprise changes to resource now when it was never identified as an issue previously (this is rhetorical for you Auchand dont worry)
@crimson pond okay but we talked about silver changes for MONTHS AND MONTHS. Show me where someone said resource generation was an issue
I mean you can. Just because something has been a certain way for a long time doesn't mean it's correct! That's like, the entire motivation behind the silvers changes.
it's fair, but someone had to have felt SOMETHING, or else, as you said Kontii, why change it - buy maybe i missed it? was it ever stated why it was changed?
I'm curious why resource gain, and the difficulty of items that must be worked on somehow presented "the team" with something that needed to be made more difficult for players. It seems over and over that "the team" needs to change things to make things harder for the most powerful players... unfortunately those changes impact all of us.
Profession resources wasn't even mentioned in the possible changes. Why would it be? It was never an issue. It's not even a silver drainer, just exchanges.
This is an interesting take/argument I haven't seen made either. Nice metaing it! Small adjustment of gotta gain 10xp/pulse for the 50!
I mean, in the context of the larger changes, it absolutely seems aimed at high earners using lots of alts the minimum time possible
I greatly appreciate Auchand chatting with us and giving us what info he has...but the radio silence from the rest of the staff is probably the worst thing possible after nerfs.
How many times has this happened and yet we don't learn that a lack of communication makes everything worse. I know GMs have lives but to drop these giant changes and then mostly just peace out is a recipe for people being angry. And it doesn't require constant communication, just a couple official statements here and there regarding the legitimate/obvious concerns that have been raised.
Yep, that's fair - I was also surprised by its inclusion in the changes but not in prior discussions.
We'll see a ton more people AFK now for sure. When I was whining about this to someone else that's what they suggested. STart leaving myself logged in AFK always..
it can be hard to parse all this chatter - some folks might just need more time to formulate responses and what not - and it hasn't even been like 3 hours - give it time
Don't take the radio silence as fear to engage with you guys. We do want to let this all settle in without rocking the boat too much. Everyone in this chat has been through changes before.
Anyways, I've seen this sort of thing in other games over the last 30+ years of gaming. Its just one of those things.
Its a whatever burger. Could have and should have been done better but what can you do.
Retention of players, increasing the player pool are the most important thing to long term health of the game. There lots of ways to drain silvers from the game.
This sort of change, to this degree will affect revenue. That is what keeps the game alive.
Never change Auchand.
not everyone enjoys jumping into the fray. I can promise you that I've been consolidating responses to the team based on commentary... as the highlander envoy.
A reasonable argument for some change to Resource earn rates is that adding 5x/4x + the simucoin booster would make Resource capping even easier
So I can see adjusting it somehow, just seems like it went too far
though I suppose true resource alts wouldn't spend on 5x/4x or the other option
You do have to realize that this can be extremely emotionally draining, especially if someone's put tons of effort into trying to make the game better and then has to take a bunch of hits on how it's basically the worst thing to happen to Elanthia since the Ur-Daemons.
no need to jump into the fray - post an announcement
i 100% would have spent the 250k on each of my alts to speed up resource
I was there for aggro weapons
People play for different reasons. I personally like the XP updates. 5x lumnis? I'm not a casual, but usually I have a limit so this helps
premium should get 100 per pulse and platinum 150 per pulse!
It all comes down to communication. Saying changes are coming and not giving the details until THE DAY OF is not the way to go about it. Some time to get used to the idea would have been helpful. Resources wasn't even in the list.
I'm beginning to suspect the logic is they knew the loot cap would upset the people who play the most and have multiple accounts, so making resources more difficult for us casuals is their way of giving them a relative benefit so they don't feel shafted. Resources being too easy to accumulate just doesn't seem like an issue. It wasn't generating silvers which is the real issue, too many silvers. Making resources more valuable disproportionately benefits the people who were already grinding the most, which you might say fair enough. So the idea is maybe us casuals will play more and this will give the hardcore players some new relative benefit in the face of a new loot cap.
yes I might actually get to 303 dodge in my lifetime now lol
Just remember that your enhancive charges (and now your professional services charges) have a chance to be used up per pulse, too...
Thanks for hoping into chat Auchand. I know its not the most fun prospect.
The biggest issue is the resource regeneration. Its going to need to be reviewed and dug into a bit more.
Unfortunately not knowing the full scope of the reasoning behind the decisions makes it difficult to get on board with.
As there are lot sof conversations that occur during meetings with long term vision its understandable.
I just can't see me logging in 15 hours a week to sit there getting exp just to finish up my Services.
armoire stocks going up? rip ca and tattoo's
Staff likely gets a TON more backlash because you're working with people who have played this game since they were kids. This is a love of many people. Many of these people who've sunk tens of thousands or more into this game (including subs). Of course they care. Some worry about the health of the game overall. Some worry about what this will look like for their game play. Overall the changes are 90% positive (my point of view), just 10% is crazy messed up (again my opinion)
To be fair... I think everyone here is invested in this dear old game. Everyone here is emotionally drained by things sometimes and folks are here now.. voicing that. I see nothing but healthy commentary and concerns that are valid and well-intentioned. Rarely would any change be universally appreciated, but let's not discount this playerbase and all the love and resources they have in this game.. even if they aren't on "the team"
If they wanted to keep resource gain at the current rate they could have just made it only be boosted for the first 37.xK exp and then absorb normally. But I've never once heard anyone on staff or any player say that there was any problem with the speed at which resources were being gained, so over all it's just super baffling haha!
All that work I've put in recently to get my main to 96 has been quite the grind, I may actually cap soon.
imho it's really just about this - highly recommend this format for balance style patch notes - state what the problem is, then post the solution - league folks have to deal with this stuff all day long
I'd say give us some time to look at resource stuff. I can't promise we'll ever change things there, but let us assess some.
You have until I get home
Tens of thousands of dollars seems as magical as some of our gear, but there is wild gear out there and we've seen some people burn bright and burst.
Most of us that started as kids (or young adults) are now pretty busy overall as working professionals with Time being our most important resourse.
Its asking a Lot, giving most of us FoMo and will create inbalance (More then currently).
either way I think we really need to hear how/why resource generation became a problem that needed to be fixed..we've been primed about silvers for months but this blindsided us all
I think the changes need to be rolled back until somthing else if figured out
Oh definitely.. there are some who have sunk hundreds of thousands.... I know it. I wish I had that much to sink! But I was trying not to be too crazy..
I worry this new gem system is going to destroy making chrisms.
is it still 3k for one? And are all diamonds/emeralds junk at like 1250 now?
Was the price of gems adjusted too?
and I'm still trying to figure out how it won't create more scarcity and benefit the very folks that seemed to be targeted by the silver changes
Also be specific with the feedback. Actual numbers are much more convincing than "this feels terrible." I was enlightened by the power of offline exp today after some numbers were shared, and I think those use cases are the most opaque to the GMs.
Please don't take this as me saying this is the worst thing ever. I just made a comment appreciating you and agreeing with ~90% of the changes.
but...We do want to let this all settle in without rocking the boat too much.
This feels a little tone deaf when you just made an unannounced change (both not discussed previously AND not including in the changelog) that trashed 5 years of huge effort to build up my ALT army...and still no one has even bothered to tell us what the new offline exp rate is.
The more this settles in without any communication the worse it feels.
You may not like the idea of my alts...but that's been my playstyle for 5 years and right now it's dead.
I will be patient (not like I have much of a choice though!) but I'm also a paying customer and asking for some communication from someone who actually knows about the offline exp changes doesn't feel like a big ask.
Yes.
Sure. I'd not say many, but whales gonna whale and gamblers gamble. I'd argue personally I could have had better hobbies than this for my time, which remains true.
I posted this in the other section but I think it atleast showcases the power of closing the gap for casual-to-powerfarmers in terms of exp
So casual player A: plays 23 hours in the week and gets 242k experience
& power player B: players 10 hours per day (70hrs) and gets 383k experience
The gap is closing!
3x the hours played for only ~60% more experience 🥲
Someone did a test earlier, logged off for 25 minutes got 50 resources, then logged off again for 60 minutes and got 50 resources. Speculation is 1 pulse per logoff with some kind of delay before being able to receive a new 1 pulse.
I use my alts for my own things, so it will just take me longer to upgrade my things, but (and Ill stop saying it after this I swear) Im still left wondering why resources needed to be changed
I think continuing to ask the question until it gets answered is reasonable.
my test was 3 hours offline and my guy got 150 exp so I'm thinking it's 50 exp per hour offline...but still, imagine that no GM has bothered to tell us what it is and we have the privilege of trying to figure it out! lol
Shhhh. Your maths is offs for the 70 hour player but the gaps are closing.
Echoing what Karystal said. This is a communication issue, there was no discussion or notion whatsoever on the player side that there would be any change to resource gain.
People value transparency. It's odd to me that you have responded to refute that X is not the reason for the resource change but can't say that Y or Z is the reason.
It's a problem that is present in other areas, too. Gemstones come to mind - to my knowledge we have never gotten any reason stated for why the drop rate for gems 2 and 3 is the way that it is.
Transparency would save you from the emotional drain, especially if applied early and thoroughly.
Why do we need to close the gap? I'm just asking.
This is all a bit too granular on math for a game. It's all kind of fabricated value. The point is did you have fun, but I think we're all kind of sharing similar points to the same discussion in the end at the same time.
Not really intending to be obscure there. Right now, you'd at most gain 50 profession points while offline.
This isn't an official answer from the design, but there's an additional +150k/week introduced by new Lumnis and simucoin offerings, outside of RPAs, existing Lumnis, etc. Keeping it explicitly tied to XP only means you could further trivialize your resources
Auchand, can you address chrism value now? And animate summons, I suppose. Gems were heavily affected here. 325 things in general need specific gem values
you say this but if I asked you to compare and contrast the DF of various THWs Im sure you would have a 30 slide powerpoint deck ready to go 😉 (as would I)
Lol Auchand is so even-keeled I'm kind of glad it's just him and not the rest of the team here
I'm not sure how giving our justifications for why Gmestones 2 and 3 would change anything. They are meant to take a significant time investment.
what problem does this create in your estiamtion? genuinely curious
Those second-order effects are certainly things we can address.
popped a major loot boost, found 4 boxes out hunting, numbers in () are silver amounts I got for each gem:
2nd was ~67lbs; contents = crystal amulet, stell lockpick, uncut ruby (1130), violet sapphire (485), malachite-set pewter stickpin and 10,134 coins
3rd was ~82lbs; contents = silver lockpick, clear sapphire(11), white opal(440), malachite-set gold barrette, rune-etced silver orb and 11,505 coins
4th was ~37lbs; contents = iron wand, heavy quartz orb, green zircon(99), beryl-inset imflass platter and 3,405 coins
Side note - all 4 boxes were trapped. I got around 90exp per trap, I didn't track the exp for each lock picked.```
All in all from furs, coins and gems I got from hunting (not counting box stuff above) I got 41,028. Add that with the 87,309 from selling everything found in the 4 boxes I made a total of 128,337 silver that run with a major loot active (15 minutes of hunting). I had to stop and off load stuff 2 times so I could not be encumbered and this is also with an encumbrance boost being active and having a disk.
I'd have to say that the treasure felt roughly the same, maybe slightly higher, but that would be due to the extreme extra amount of coins collected on each creature (anywhere from 250 to 800) and the extreme amounts in the boxes.
Treasure wise the change doesn't bother me, mechanically-wise the excessive weight of the boxes irritates the hell out of me.
that is extremely un-generous - why even bother giving anything lol...so my playstyle just went from generating 38k resources per week to like 50x2x7 = 700
I just noticed my usual gem prices are WAY down. How will this impact chrisms?
You see how my answer didn't make you feel better about the situation? That's a major reason why I wasn't going to dig into it at this time.
Days played off-node on 0 XP/loot - 5,475
Personally, I'm fine with the lumnis changes, I've no issue on this.
I think the pool costs are a bit overly aggressive.
Otherwise, I've not much else to add so far, except maybe the resource thing. Pretty much kills any alt- usage for me.
RIP uncut rubies 🙁
For my own part I've only been using my resources on my own projects to save silver because I am too silver poor to buy all the services I'd like, and getting to 50k on just three characters has become a huge chore that I probably needed to back off anyway. I feel compelled to hit that 50k when really, why am I grinding when I might have more fun creating that rat fur wearing bard or twc sorcerer that I play every once in a while.
the other thing that really irks me is that I need 2 more emeralds for my gem bounty and I didn't find one off any of the creatures I killed nor in the boxes I opened. Generally the boxes would hold one or two before, as I'd get 12-15 boxes to open.
I'm curious where you folks are hunting that you're getting such colossal silver amounts in boxes. I've been testing for a while and keep getting 5000 or so silver in boxes. Maybe I'm just unlucky.
So rubies and emeralds are basically worthless now..
Maybe you're already at the softcap, you power hunter you
It made me feel better. I can now spend the rest of my night thinking about new hobbies to pick up. Thank you for your reply
RIP chrisms and rip skin/gem eating items
I think that's more about your answer (or more specifically the decision to make it 50 exp max offline) than it is about me.
The better answer (imo) is to post an announcement about offline exp - what was changed, why, and that you're listening to feedback. Then you don't even have to talk to me.
Moonsedge, 5 boxes, 9k silver each ish, plus 2 gems between 300 and 2k. Locksmith Pool's take was about 2.3k or so each.
I found some big coin boxes in den of rot, some in sailors grief
My 9k silver box was Atoll. But the only other box I found was basically worthless with the pool fee
something random in hiwi - 11k in the box
Major loot boost?
Here's a ruby that I was sitting on before the treasure change:
You ask Kahlyr to appraise an uncut ruby.
The jeweler Kahlyr takes the uncut ruby and inspects it carefully before saying, "I'll give you 3,152 silvers for it if you want to sell."```
No newly found ruby to sell to verify if it is worth less or if I just got two really crappy rubies and it was a fluke.
My big silver earner 9k-12k per box after fees was from an account that had not hunted yet this month and used a major loot boost. HW gigas.
Rivers rest marsh keep and citadel but everyone knows about RR loot already
Aha.
Is 50 offline total for the day or total when you logout one time?
Can I create a script that logs in and out every minute of the day to get the offline 50 each time? 
huh...emeralds are like 1200 now. sunstones, firedrops, etc too. That old one is just old. A new ruby should be like...500
Isn't that just a function of being in the soft lootcap and having loot value reduced?
ah yea mine was a gigas too
To be fair, you did preposition the loot changes with an axe falling...
..innocent whistling..
I would hope that you just get worse gems, not having varying value of "known" things. Because now if I sell you a jar of 100 uncut diamonds, you have no idea of the value anymore -- if gems just have new ranges, thats fine, but if theyre on sliding scale like skins, that could be an issue
>app emer
You ask Krosane to appraise an uncut emerald.
The jeweler Krosane takes the uncut emerald and inspects it carefully before saying, "I'll give
you 9,810 silvers for it if you want to sell."
>
>app diam
You ask Krosane to appraise an uncut diamond.
The jeweler Krosane takes the uncut diamond and inspects it carefully before saying, "I'll give
you 10,137 silvers for it if you want to sell."
old gems values were not decreased.
No, I'm not in lootcap. But we do need a LOOTCAP verb to check now.
Yeah, only new gems
That sounds like you're in the lootcap to me... And I agree Duffield, it's weird... I've never been in it myself, my point being that I don't think it's related to any of this round of changes, it was kinda the behavior before, for better or for worse.
I don't hunt enough to be in lootcap.
You carefully examine the iron chest and determine that the weight is about 83 pounds. one merrow and I gotta swim back now lol
The gemcutter takes the mammoth tusk, gives it a careful examination and hands you 1,930 silver for it.
The gemcutter takes the tiger tooth, gives it a careful examination and hands you 1,270 silver for it.
The gemcutter takes the tiger tooth, gives it a careful examination and hands you 1,016 silver for it.
The gemcutter takes the tiger tooth, gives it a careful examination and hands you 1,244 silver for it.
The gemcutter takes the tiger tooth, gives it a careful examination and hands you 1,130 silver for it.```
Hmm. If this isn't just a streak of lower end tusks and tooths, might be time to stop picking these up.
2k mammoth tusks??? hellll na
The gem dealer in Solhaven, Kahlyr, has received orders from multiple customers requesting an uncut emerald. You have been tasked to retrieve 8 of them. You can SELL them to the gem dealer as you find them. How long will this take at 1%?
Yeah, box weight needs to be decreased (meaning silvers, probably, while gems go up, or something...put bank notes in them).
feb 2nd
Post did say that some gem rarities and values have been adjusted
We are going to have to start looting weapons and armor
Hmm. Day 1 of the changes... and I can't get boxes at the locksmith pool. Was steady last night as I worked through lmastery reps. Tonight, I picked 5 boxes before pool was empty: nothing available for me.
But they crumble...
Yes, but most gems don't weigh 7 pounds. These might now go into the "heavy quartz orb" territory of not being worth the container space they take up, especially with bigger boxes that take up larger percentages of containers on their own (and therefore need large percentages of containers unused).
Half of it is 90% of ppl cant deposit boxes due to eloot needing an update. Other half is everyone is lootcapped so very few boxes.
I do think they should disable gem bounties once you hit loot cap (or make it opt out). It’s literally impossible to do them, which can’t be the design intent.
This is one of those “second order” things Auchand referred to that perhaps weren’t considered when making these changes.
yep. it progressively got worse. now i'm basically sitting at belled all the time and managing to get a single box every 10 min or so
I deposit boxes at 1 silver now.
If the appraise messaging is the same, then you don't need huge samples. The verbiage gives the percentage within a small range. I use that to determine if a gem is worth spending time on.
and 34 bounty points for a broodtender skinning task
bounty expedite vouchers** received a huge nerf
Anyone find a couple klocks yet?
Yup. BP rewards for the skinning tasks should probably be looked at as well. Loot cap shouldn’t punish your BP gains.
Contrary to what Asoma just said, today was the first time in many many years I used bounty task waivers (to avoid gem bounties!!)
For dedicated players, there's really no point in training in trading and training to skin. That's a lot of TP's to free up
theyre nerfed because it effectively takes more waivers to get a bounty worth doing
thats not contrary, its supportive
i'm still depositing them, not much, but I do what I can
Oh. You’re talking about expedited bounty waivers. I was referring to the ones that let you pick a task to exclude. Agree with you there.
There's more point than ever to training in Trading, but I agree on skinning. Someone has to be training FA and Survival for other purposes by now.
February 25 edit: The above is incorrect, as Trading seems to count, so Urlach is correct. Don't train Trading if you can easily loot cap without it!
I'm already 202 in trading leaf! I wonder how this will affect charge item
I fought hard to get these, I'm keeping them. Survival...........................| 403 303 First Aid..........................| 302 202 Trading............................| 302 202
will the 5x xp and the simucoin xp purchase stop LTE from being drained? If so this is a nerf to necro rings, which are not cheap to maximize.
I'm wondering if its 50 points per min, isn't that 16.67 Hours of exp?
Proposal: increase pulse frequency.
Yes please! Many gnomes and a halfling in my characters.
The gemcutter takes the ivory aranthium-bloom, gives it a careful examination and hands you 2,147 silver for it.
The gemcutter takes the purple mithril-bloom, gives it a careful examination and hands you 103 silver for it.
The gemcutter takes the black tourmaline, gives it a careful examination and hands you 291 silver for it.
The gemcutter takes the blood red garnet, gives it a careful examination and hands you 241 silver for it.
The gemcutter takes the cobalt blue spinel, gives it a careful examination and hands you 1,958 silver for it.
The gemcutter takes the frost opal, gives it a careful examination and hands you 731 silver for it.
The gemcutter takes the graupel onyx, gives it a careful examination and hands you 238 silver for it.
The gemcutter takes the ammolite shard, gives it a careful examination and hands you 519 silver for it.```Some strange differences. All gems I just acquired.
In what sense?
That's a very cheap aranthium-bloom. The rest looks about normal? Maybe a little low on the spinel.
nothing make sense right now
necro rings are used to generate LTE, if the window of time where that is possible grows smaller, or disappears, then the ring has no function. obviously most folks who have them maxed are going to play more, and get some use, but less now with the changes IF LTE absorbtion doesn't happen in those conditions
Base value for aranthium-bloom is about 2k silvers.
Was gem value decreased across the board, or are different gems affected by this at different rates? Seems like the second, but I would have to go and compare. There's always a range anyway.
(But yeah, it's going to be nearly impossible to make 3k chrisms now, so that needs a look.)
The answer's a bit more complex.
Aranthium-blooms are one of the few gems I was still taking time to purify, which means they could get up to 10k+ at max value before... I guess I'll see what happens with my next purify session, though. Maybe Fulmen just found the lowest possible quality one.
"can't"
gem value also plays a role in animating the dead. I'm not really finding any gems at this point so idk what they are worth.. but that could be a problem
old random aranthium-bloom: "The gemcutter takes the ivory aranthium-bloom and inspects it carefully before saying, "I'll give you 5,133 silvers for it if you want to sell."
I have to say.. pickers are picking faster now. Used to have 50+ boxes in the pool waiting at any given time. Now they're all done!
Far fewer boxes coming in will do that.
Might as well get rid of boxes altogether except for legendaries
I intend to stop using it and just zap my boxes or make my own rogue at this point.
You want a locksmith to open a rune-incised cherrywood coffer for a tip of 1,000 silvers. There is also a fee of 2,333 silvers due up front, totaling 3,333 silvers. You will need that amount on you.
So, previously, gems had kind of a wonky valuation where they were organized into tiers by value, but some had special snowflake status.
The tiers now determine the gem's value.
if there was a flag to turn off generating boxes from looting, I'd be all about it. Let people who play less often collect boxes/treasure faster, and the slow grinding folks can get the loot slower over time
I guess that at least makes it easier to determine whether something's worth purifying. I'll just have to look for the very rare and exceptionally rare. (IIRC on the APPRAISE categories.)
Yup.
yeah, boxes are a problem now that needs to be addressed. The weight is...annoying. You pick up one 70lb box near the beginning of a hunt and it's a back breaker.
Trade the silvers in the box being generated, for a note maybe a la, OSA/Reim.
I'm too old to pick up a 70 pound box now.. my back felt that. And Whirlin is even older. And halfling don't live that long!
It's no longer possible to locksmith your way to cap anymore with these changes given the death of the pool, at least not in anything bordering what one would consider a reasonable time. So you're basically stuck hunting your way to cap in a year or so, and then fixskilling to 3x picking/disarm. :/
I don't know that your argument holds weight there. You're technically getting more box treasure for less weight.
;alias add --global ;glp=;go2 locksmith pool
No time to type all that.
Maybe the boxes should drop gold now.
Alright...Leafiara, maybe you'll like this. I'm hearing from a bard that a new sunstone valued at 800 was bard sung up to 7500. It took over 20 songs. (If that's intended)
Since you're getting 3 boxes' worth of treasure without the weight of those additional boxes.
Hmmmmmmmmmmmmmmm. 15 (75%) used to be the max number of 1004 casts. I'll see what happens when I'm done with this extended hunt and start purifying gems that I know are all fresh.
We don't want a ton of silvers in a box.
Personally, I would like to have 0 silvers in a box.
Does trading not count towards loot cap?
You could phase 3 smaller boxes that add up to 100 lbs. You can't phase that 100 lb box.
Will there be any further updates or changes following the recent ones after all the feedback?
Sure.
It reduces the locksmith fees.
Estild and I hammered out some improvements to box weight tonight.
my understanding is you have to pay a lot more at the pool. so the weight saved from less box weight, is offset by the price you pay at the pool. hunts interrupted and less silver gained overall.
It didn't before, at least. I'm admittedly assuming it still doesn't or they would have mentioned it.
GO ON....
Will you explain what this means, specifically?
I am driving.
This is important, though
If I get into a fiery wreck, we'll double box weights.
Improvement means better. Hammering something out typically means working on. Estild is another person.
#3 sunstone, 19 songs, started at 700 value, is now 7500. And also now magnificent quality. If this is intended...please let it stay. It's at least 'something' that works for high value gems and a pain for bards to do. That's a huge number of songs.
We don't know that. When's the last time we saw Estild in the flesh? Estild could be an AI.
Fair, but his original form predated AI.
eyes on the road! You're no help dead
....whoa.....
"we'll"? Pretty optomistic about surviving a fiery wreck!
I do agree with others' previously expressed sentiment that boxes didn't really get more interesting. Reducing the drop rate to 33% while increasing the contents to 300% also just cancels each other out in terms of loot generation, so it's a little baffling.
Everyone should stop chatting until he gets home.
I just did purification on two gems, took 17 casts on a spruce green emerald, went from very cheap quality, roughly 1300 silver, to just over 8k. similar for a faceted teal sapphire, 18 casts, 1100 to 8.8k
1004 just got more important then
Also gonna guess that isn't intentional
I thought singing to gems just improved value like 5% per sing, how is it 7x the value?
Nerf bards!
ESTILD is our Electronic Supreme Technological Intelligence for Leading Development.
I suspect that's not intended as well. Why would they drop them so much only to allow 1000% increase that is likely not part of loot cap?
It improves by 5% of the max value of a non-orbed version of that type of gem, not 5% of the starting value of that specific individual gem.
..Deleting 1004..
Nyxus programmed it. It currently has the nuclear codes. Help.
this was secretly the bard rework the entire time, yall just didnt know it
idk, but now that I've had time to study it and look at it, the changes to resource generation aren't small, they're absolutely brutal. I'm probably going to have to go down to playing 1 character instead of 3 just to get resource gen for that 1 character. Even 2 would be massively pushing it with no offline absorption. At that point in time, what's the point in even continuing to play premium?
It's the entire purpose of the spell.
Maybe we could get those Bard disablers from like 2 years ago before we nerf more things
If resource generation is going down, can we get rid of resource charging?
wondering if something broke, and gems are all starting at very cheap quality. I only checked the two, so just a thought
MnM swap first. We need to really rile up the bards while we are at it.
Let's not get the gem and weight guy into a fiery wreck
The values posted are what I expected.
... I don't want box weight doubled if he explodes....
I want the MnM swap. I think most realize it's the right choice now.
I really hope he is in a self driving car. This is a ridiculous amount of texting/coding while driving
That would explain the fiery explosion.
Many red lights + TTS.
Say wyrom and see how it spells it
I was really close to making a P3 standard this weekend and now that's shot.
[Help] Tallifyr: Heh appraise knows what's up all the gems are "very cheap" quality now. (this would explain some things.)
Yep, just purified a sparkling ice blue dreamstone from 1800 to 9000 in 16 casts, which wasn't possible before. (The 16 casts part, not the 9000.)
1004 better than ever?
Exactly
So now the question is, is it better to hoard gems until you hit lootcap then sing to them? Does their increased value affect lootcap now where it didn't before?
Seems quite the shift if most gems gen as very cheap and can be increased to the highest quality while the gen value is what counts for lootcap.
Personally, this resource thing is really no bueno for me. With what time I can spend in game, I can't see to justify alts on a single account at this point.
the resource thing alone might completely kill the game for me. I know I'm pretty much no one, but this feels like punishment for people who can't be sitting in front of a computer non stop
I haven't found a gem in my fresh batch that doesn't start as very cheap, which makes 1004 exceedingly valuable for even moderate gems.
Don't cheaper gems push you out to hit the cap later on instead of racing to it? To me it's not necessarily a bad thing
curious, were the costs for deeds adjusted with gem values?
It's a takeaway item to look into. But seemingly more to look into first!
lol someone go check if the caravansery gems are still the same price
This is a good point and a genuine benefit. On the other hand, still have to be somewhat selective since there's just no time to sing to 10,000 gems a month...
Are bards even more the best profession now?
with clerics a close second, because everyone will be blowing up their own boxes and silver to gold will become normalized
Hiring a cleric to gold all my silver from using 130.
Doesn't this still cost an orb gem to do?
It's a good thing rogues got their service first 😁
you have plenty of time to sing to every single gem if you actually rest at nodes to defry!
Unfortunately, this is not going to work because you need a very high-quality gem in order to turn a bunch of silver into gold. It’s based on the silver value. And now that all the gems are pretty bad, not to mention that they’re not orbs, you’re not going to be able to find a gem capable of turning your 12 K silver chunk into gold…. not easily unless you have a bard purify it all first and even then it’s going to be difficult to get past maybe 8K or something in silver
and loot cap is punishment for people who can
I was more thinking this is accidentally an incredible way to nerf group 1035 since now the correct move is leaving my bard behind to sing to gems! She should actually only be out long enough to fry and no longer.
Wouldn’t the best ploy for resource generation be to NOT rest at Earthnodes now? To prolong the pulses for more resources?
all you need is 5 pounds. turn it into gold coins right? 5x160=800, 800 gold coins = 800k per box.
After licking your sword, yes.
If anything I imagine bards are moved immediately to the next axe.
Maybe, but I only get an hour a night some nights. Like, I have a life, full time job, 2 handicapped kids. This is supposed to be relaxation.
Now, I gotta play games and intentionally try to gimo myself for resources?
I can find better things to do.
Lost EXP can be offset by the new Lumnis bribe. Just stack Discipline enhancives and just park at some random off-node.
Side note: does anyone remember how much exp you get from foraging an herb on an empty mind?
Remove silver from the game. Make GEMSTONE function entirely on a gem-based barter economy.
75+ hrs/week, plus college and a family. I hear ya.
it's for the health and longevity of the game.
I suppose it would be unhelpful to point out that it is not mandatory to max out prof points each week.
Yeah. The resource change is flat out a mistake. It alienates the true casuals, IMO. And yes you should be able to do the culmination of your profession’s ability even if you can only play a few hours a week.
If the goal was to make having 5 resource alts on one account impractical then just put a resource gain cap on an account like a loot cap.
Or something.
Maybe it would be better if resources get tiered per account with experience gain or something. First 50k is tied to experience gain. After that it shifts to the new system.
That would allow effectively a similar cap per account per week, yet allow others to still get it.
I was seriously looking forward to hitting cap. Now I don’t even see the point in continuing.
If I devote all of my playtime to one character, I still might not hit resource cap on that single character.
Gonna be hard pressed to buy experience or temples of luminous if I don’t see the point in playing anymore
Is hitting resource cap your sole motivation for playing?
One of my main drivers
I sat at max for the better part of a year, so it's definitely not my mindset.
it was a pretty easy way to guage your play time for multiple characters, at least for me.
It’s not. You’re 100% right.
Most of the time I get 25-30k of resource on alts. I play them not much.
If the purpose is to globally slow down power creep via player services then this makes sense. But why not just say that?
(For the record I hate this part of the game. I’m glad it’s being looked at. This is just the wrong way to do it, IMHO. I think it disproportionately hurts a lot of my friends who barely get to 30k)
it absolutely is. b/c if you don't max it out, then you end up with an awkward uneven number instead of the nice round 50k increments!
I think a compromise would be to reward resources during game play, while still preventing it for logging out 10 resource alts.
50 is simply too low.
The thing is is, I wasn’t maxing them out before, but I was able to get about 35,000 on three separate characters. Now it’s gonna be hard to get 35,000 on one character.
eventually you hit 200k and it evens all out again
Not if you spend it and keep earning
Can we refresh the loot cap so I can actually experience these changes, fully?
id just like to better understand how players being able to cap out their service resources every week hurts the economy
just take the sacrifice for the health and longevity of the game. you'll get extra xp too if you donate your 250k. everybody was on board loot cap for the health of the game. why can't you be on board just because now it's something affecting you?
that is a question that has been asked all night good luck getting an answer
Donate what 250k? I’m not going to beaming money anymore. Just don’t have hundreds of millions. I just barely broke 10m for the first time 2 weeks ago. And now, that opportunity is being taken from me.
I try to split mine between two characters with something like 20 hours a week in playtime.
It just forces me to make the decision to remove the alt, especially since I'm not premium and can't just go grab 25k every week.
I wouldn't say it hurts "the economy" but it definitely increases the number of services that are offered by resource alts, which could devalue services offered by "main characters".
Also, if you only have to log in a character and fry once or twice to cap resources, it means that it takes minimal resources to redistribute anywhere from 2-5m per week, per resource alt.
I mean in all seriousness.. 250k donation is way cheaper than buying an orb.
So true. The only consistent way for a casual to make decent chunks of gold without grinding is selling services. Grinders gonna grind and still get their resources. this only hurts people who don't grind.
Only point in buying an orb would be to help resource gain. Guess what’s gone now.
But that 250k donation doesn't help with resources.
Someone do the math on what 150 during 3x Lumnis and 100 during 2x Lumnis comes out to.
Yeah, the change to resources has made any of the RPA orbs and new exp purchases meaningless to me.
/shrug
ah, so the change to stop silver generation is hurting your silver generation. I can see how that could make you feel a certain way
I always tried to bum rush my lumnis on my alt. If I got it burned within the week it was atleast 25k in resources.
Without touching the frayed nerve too much but has anyone given any thought to who's going to buy all these service with the reduction to the cap tightening the silver supply and the lack of an appetitive to reduce prices? People upset because of changes to their own personal projects and schedules are easier to understand and a bit more straight forward.
why does it definitely increase the number of services that are offered by resource alts? how much does it increase over the current armies of resource alts out there?
Most new gear comes via simucoins now anyway.
Next you’ll try and tell me I don’t have to get 3 gemstones per month….
But on a serious note, this would be a pretty radical departure from how most of us conceptualize this game…
I understand that it was to cap people running multiple resource alts. And that makes sense. I support something there.
But man… this isn’t the way. Lumnis started to help keep casuals on par with grinders a bit.
I appreciate the attempt at decoupling the system, but this isn’t the correct solution to help the casual player.
I think having a resource cap might work per account. Think like the current loot cap even with the new way where you get resources per pulse. Say you get like 250 per pulse. It slowly goes down until after you get your first 50k on an account then you land at 50 per pulse until the week is over.
Casuals still get 25-30k. Resource alts still stymied.
I'm gonna go ahead and say the thing - To many more casual players, the 50k / week in resources is important, not only for personal use, but for many of us, it's the only way we're able to make any kind of silvers. My capped main hunts 50k juice a week and barely pulls in 2m silver a month from hunting.
I think an account resource cap makes no sense whatsoever. Just make them play the character and it's the same thing without punishing those who will put in the time and effort. Time and effort should be rewarded.
Paying more money for less game isn't a good answer.
I don’t disagree. Just brainstorming.
I have to agree with you here. Also why should casuals be kept on par with grinders? if you put in the effort you should get the reward
maybe i'm just an outlier here, but, I'm seeing a bit more total silver value from hunts than before. I would get 4-8 boxes and a handful of gems. now its 2 boxes and a cloakful of gems. and the boxes are pretty good as well. mostly just silvers good.
when you say "long-term health of the game," I'm a bit curious exactly how long-term you think the game has left....
I’m going to hold off on providing feedback on the substance of the implemented changes until I can be more thoughtful about them….
But I do want to provide feedback that I do not like the current approach of implement now and seek feedback later.
I have a feeling next month is going to feel terrible for me. I'm going to go out hunting, get encumbered after 2 boxes and have to run back to town. It's going to greatly decrease actual hunting time because the boxes are so heavy. All we're going to be able to do is run back and forth to town and back to hunting.
The box weight thing is an actual nightmare.
haven't a clue, but when I complained about loot cap being lowered that's the statement kept being thrown at me.
Okay. Home, and no fiery crash.
welcome home Auchand 🙂
Conspiracy time : The box weight is there so we all start leaving boxes behind again, thus generating less overall silver.
I'll stand behind you and pick up all your boxes.
I have accepted the likelihood I will end before this game does.
The box weight is just silver. Just blow it up!
The bad:
I have to fix that issue with Purification Song.
The good:
As mentioned, some relief for silver weight coming.
Yeah the game just merges to “everything is shattered” and lasts another 20 years with no support before it truly dies.
Maybe you could fix purification song after Bard disabler updates get implemented.
What issue with Purification Song? The reason it couldn't go past 15 casts before is because gems couldn't start off below 25% of max value before. Now they apparently can.
If they wanted our feedback on anything substantive beyond tweaking at the margins, they wouldn’t have implemented.
You should definitely fix purification song now before I fixprof one of my alts into a bard for the uber gainz.
can you slow my lootcap down so I can get bounty points for skins and bounty gems for gemshop next month please
I do agree that if they really have to change anything on that front, now's the time. I was considering anywhere from one to three fixprofs to bards because a whole lot more gems just became worth singing to.
Ojaandhart is about to be 1 giant sing along between players and Skalds
Character advancement is the sole purpose for many. Of which professional resources were a big part of that equation, both in terms of power and participating in the economy. For the casual player that wasnt expecting to affected by the changes it’s a big hit. I’m not sure how it isn’t obvious
You guys are finding gems to sing to? The 1% loot is no joke.
The main idea here is still an assumption, though. No member of staff has stated a reason for reducing resource generation, and "too many service alts" has never been an issue that was mentioned.
It just seems like an oversight and as far as I can see the main things that have been said by staff about it are "I can see the logic of it" "It's not something I'm really concerned about" "You don't have to do it"
Money is made merchanting, not hunting now.
Well, not anymore.
Done 5 hunts in rift. I've found about 8 boxes, and a dozen or so gems
Is there a difference between 1% and hard loot cap? can find a pair of trousers now every 100 kills?
i left hive cause rock quit dropping and skin values went to 14 and kill bounty points
It's no better anywhere else once your capped
I don’t think we really get to know reasons for changes anymore, really. Think that ship sailed.
Buy my a 1x/day 1750 tome.
That would require me to get silver. I'm at a loss for how.
Part of me finds it funny that I suggested reducing the value of all things sold by 90%, and then a progressive 1% reduction based on how far into loot cap you were.
But they somehow found a way to implement an even worse version of this, by just dumping silvers in boxes so that you won't even be able to hunt without getting instantly encumbered, forcing you to run back and forth between town and hunting.
I’ll probably move my gem locker down to Illistim and reduce my account from premium to 1 character for a month. If I can’t hit at least 35k on a near capped wizard per week then I’ll just quit.
boxes I found have ranged from 6k silver on the low, and 18k on the high. Plus 1-2 gems per box and random assortment of other items. The one thing I can say is other then the silvers, the box contents have been very low value. getting like 8k silver a hunt outside of the silvers in the boxes.
I have it on good authority you can merchant to make money
Chests that have excessive silver will now instead contain a gold ingot that takes the place of some of that silver's value. Same value as the silver they would've displaced, but half the weight.
Sellable at the gem shop.
So that's what my Shattered bot just got hung up on trying to drag out of the chest. 😂
my halflings thank you Auchand
But you did it as I was syncing things.
I think a million people breathed a sigh of relief heh.. or however many are on now
I'll monitor to see if we got the threshold right, but ingots will only appear if the silver value was over 5500 silvers.
Honestly, I would have thought a gear-breakage system, similar to what WoW or Diablo uses, would have been more effective at stymieing the flow of coin. As players hunt more, they naturally pay more in repair costs for high-end gear, creating a built-in sink. Your stuff shouldn't be deleted, just unusable till you fix your god-sword.
At least that approach is reciprocal in nature.
But I'm done for the night. Later folks.
(Since that's still luggable.)
Ingots are not affected by any trading mods, etc. They're just worth the silver value that would've been displaced.
Step 1. Implement loot change; Step 2. Go watch Omrii In Shattered for near immediate results.
The locksmith pool wants 2500 to pick my box? Is that right?
Yep
Did pickpocketing just become better too?
don't worry. in a week or so there won't be any locksmiths willing to pick at the pool, so you'll no longer need to pay the 30% fee :p
give it a week and there wont be anyone to put anything in the pool is where im seeing this going
I'm confused. Is there like 25K in the box? If not I guess I need to figure something out.
this was an odd change to implement mid month, imo. i think for everyone that is finding nothing - it may be the case that the slope will be much less steep for next month and we'll be no where near loot cap on the 17th.
yes, it is boring to not find any loot, but this is not a realistic test of the system. i think we should see how long it takes to get to 1% before we complain about the 1%, imo
the box pool was nice, but it obviated an entire aspect of the game and i am glad there is a reason to train to open my own boxes again
Depends on if you get caught or not.
So the ingots to the gemshop or pawnshop?
I mean they are new. try em at both and let us know which pays more
best guess is that there's 8000 silvers worth in the box, with the fee being approximately 30% of the value
You expect me to manually play my Shattered character? This is an outrage!
He said sellable at the gemshop
Its my goal of every week to make sure I play a minimum to get that done. Which takes about 8 hours of time. I'm not spending 16 hours doing it. No way.
Got to pickpocket the gold ingots…
If i knew this was going to happen i would have only search and skinned half my kills
In the new system: does having a loot capped character in your group effect the loot gotten by others in the group?
Yea, 1410 to the gemshop for the ingot I've got; 400 to the pawnshop. Had six of them in my bags after like ten minutes.
yeah, i have to hope there was some important reason they implemented it today instead of on the 1st. perhaps just an oversight.
I assume it's because they didn't want to implement it during DR
Just before a holiday weekend
by doing it this way maybe they expect the outrage to die out after the month starts, instead of a full month of complaining.
and the 1% is lees with skins im getting 14 coins per skin when that average was 3-5k per broodtender skins
don't care about the loot so much never have but theres no way i get to play all my chars 15hrs a week sheesh sorry some people have to work
i guess, yeah. but a lot of the complaints in this chat relate directly to the suffering of the 1% treasure
in any case, i miss opening my own boxes and look forward to relearning all of it
i also want to gently suggest that we tend to re-equilibrate our time-value in this game - such that time spent tends to equal the same amount of purchasing power. i think no matter the case, people will find loop holes and work arounds and some way to game the new system. it often happens that the new workaround ends up more profitable than it was before.
i can't, of course, promise that it will happen with these changes - and indeed maybe even some of them will be reverted or modified. but this is definitely the course of history that i have witnessed
and also till next couple weeks go by have to skipp al gem bounties gem bountys
yes, i am excited to see where the equilibrium lies for gem bounties. i have historically kept a locker full of gem jars and i am curious to see if the equilibrium will tend toward emptying them, being in stasis somehow and/or remaining relatively full.
if it tends toward emptying, the player shop gem market will expect to see an increase
i stopped skinning a long time ago since high-value enhancives tip the system. i'm well past loot cap this month but found a +14 logic chain-whip today, so who knows what it will look like when loot cap resets
it's all about +dis and -log now to minimize exp absorption to hit those 15 hours!
with low logic, a head/nerve wound, and off-node, you could get to a point where you don't absorb any exp each pulse, letting you afk for the full 15 hours. edit: nvm needs some tweaking. ..what nessu said below me.
need to absorb at least 10 or you don't get resources
good point. okay so if you tweak that down to 10 exp every 2 min, then that's 200 minutes per 1000 exp (more if you have a lot of dis). so you'd only need to hunt like 5 times each day and can just afk the rest
I think there are still distinctions within tiers. I'm seeing several "unusual" gemstones stop purifying around 5000, but firedrops, deathstones, and spruce green emeralds go up to more like 7500. Edit: And faceted teal sapphires too on the 7500 front.
Edit: Meanwhile, twilight blue azurite crystals are unusual and stop at 6500.
I think you can only absorb per pulse, not per minute, so you need to absorb at least 10 per pulse to get 50 resources, and you need to do that for 15 hours
maybe he meant the tears now determine the value
I found this comment incredibly frustrating and discouraging. Honestly, resource acquisition is my primary motivation for playing right now. I play this game for my own enjoyment, and optimizing multiple characters to enhance my equipment is how I choose to engage with the mechanics.
I don't believe it is the place of staff to dictate the 'correct' way to play. This kind of attitude toward mechanical playstyles has pushed me to cancel accounts in the past, and it is exactly why I choose not to participate in roleplay. If my playstyle does not align with Gemstone Management's vision, I will take my business elsewhere.
right. a pulse averages 2 min right? so you'd get 10 exp every 2 min, and go through your head of 1000 exp in 200 minutes.
@royal epoch any chance the bright gold ingots could be bought by the gemshop when selling the gem container?
earlier the question was how much time is a resonable time to play the game lol
It's the same as players who wish to play more to earn more. Also players who choose to focus one player but get hurt by charactor limits on gemstones. They've been dictating how poeple choose to play for awhile.
An exp pulse averages 1 min, it's randomly 45s to 75s. A mana pulse is similar but averages 2 min.
Lot of overreacting in this thread, but tame compared to others
I don't think reacting to the fact that about 80 percent of my resource gen is going away is overreacting.
they really should have waited till the end of the month to do this
hmm so would need to hunt like 8-9 times a day. i'm sure we can find some other way to get around this!
It's the same pulse mana just happens every other one
Nah, this is good, because now that decision about where I'm spending my free money next month gets to be an easier decision. I'm not going to continue paying for premium, and buy a DR package if I'm being stripped of a majority of the reason I play the game. I can find other things to do with that time and money. I know I'm small potatoes to them, they don't need me.
Ya know if there was more concern ealier this might not of happened to this extent. Many folks were cheering to nerf people who made more than them because it didn't affect them. lack of opposition gave no reason to put pause or question to this.
I'm sure this is some kind of dig at me for not really caring about the loot cap, but the thing is that I don't have feedback on that because I don't know enough about it because I don't make anywhere near what anyone at loot cap makes.
nothing at you personally no. At least I don't remember you making a comment to that affect, but many people did. all those happy people before, not so many happy people now
It was a sincere question and I'm a little surprised that you put a lot of words into my mouth there.
My mouth is predominantly for sushi.
I would appreciate it if you did not assign to me any motivations that don't exist or statements that I did not make.
Just wanna throw out there, if scrolls got a value nerf, charging them is based on their silver value.
Isn't that what your question kind of did to me though? By asking if hitting resource cap was my sole motivation of playing? I didn't say that it was, I was expressing despair about the fact that I'm losing close to 80% of what I'm already getting and I'm not hitting resource cap now.
Resource Cap is obviously important to most players. Especially when the whole context of the changes is around a supposed attempt to balance loot, silver, and wealth generation between the top 5% and the other 95.
No, it was a genuine question.
I think alot of people are just frustrated and caught off guard and was just read in the wrong tone due to all the negative feedback at the time. I admire that you are here to show consern but your coworkers left you this to deal with
how do you balance wealth of multichar accounts vs single char? resource generation is a key component.
By requiring them to be online to benefit!
Well Multi Chars can generate around 25m/month per char, I can see how this is a problem
You said:
"I was seriously looking forward to hitting cap. Now I don’t even see the point in continuing.
If I devote all of my playtime to one character, I still might not hit resource cap on that single character.
Gonna be hard pressed to buy experience or temples of luminous if I don’t see the point in playing anymore"
I asked if that meant that your only motivation to play was hitting resource cap, because I wanted clarification on the point you were making.
Regardless of if capping resources is "mandatory" it is an extreme change that hurts casual play with zero explanation or reasoning provided.
You dont do it by imposing an equal tax on everyone.. it affects everyone equally and nothing changes..
That is not assigning motivation to you, but rather explicitly asking what your motivation is.
I would take exp gainz over resources but i guess some people dont care too much about exp post cap and really rely on services for silver
This is purely voluntary. No one's throwing me out here as a scapegoat.
how is this a problem and btw im not one
oh so only tax those who play more huh? hurt the silver generation of the one char, but allow it for the multi char who plays less?
I think ya'll are not understanding Zaaldine's question. multi character account is not multi account.
Well, genuine answer, hitting resource cap isn't my sole motivation for playing. But, being able to reliably get 85 percent was a good bit of it.
when you have things like account setups designed around people paying more to be able to play more characters while simultaneously taking away reasons for them to play more characters, it doesn't make a lot of sense.
I think most of us understand that and 100% appreciate your time and effort being here to help.
Yes I would like to trade in 14 character slots of a premium account into something that actually benefits me.
Changes were needed, I can see why.
I'm Wondering if various other costs (DR cert costs etc) will be reduced down to reflect the changes on the casual player that rely on their silver generation to help them take part in that event.
I can imagine that if a player went from making 180m in cap silvers and another say 96m in services will have that about halved. Their ability to partake in the event will be decreased which will apply pressure on them to use Real life currency and work on their items to the level they want to work on them.
This reaches further then one would expect at first glance.
I didn't say you should do that. IMO the biggest change that would help everyone is to get rid of Loot Pressure. I'm befuddled that they didn't mention, talk about, or change Loot Pressure.
I filled my 14 premium slots with the best GS names the 2002s ever seen... no ragrets
Ragrets seems like a fine GS name
they obviously choose to paint with a broad strokes. not saying I agree with it all, but at the same time you shouldn't expect to put it all on the backs of 5%. 5% that pays most of the cost to run this show.
DR isn't in silvers, so not sure why they'd adjust costs in DR.
@long coral Instead they taxed everyone (nothing changes when it comes to ratios except people that made less will make even less) and then added insult to injury by adding an exp carrot that's too expensive for the majority as they've already admitted (raffles anyone?)
A moderate amount of players use their silvers to buy bloodscript or entries, since this is decreased there will not be as much currency available for them to spend.
Someone needs to do a bar chart with both the total exp and total resources at 2 hour intervals. Old vs new.
Raffles are too "expensive" because you get nothing if you lose. You're getting a better than violet orb at less a quarter of that one violet orb you paid 1k bs for!
if it's unfair now, then it was unfair when it was just the people who play more. you should have had concern then. not just when it suits you.
If the target is MAers when why do i feel it so bad to
I played on my paladin off and on for about 2 hours tonight. I gained about 15k experience as I had just got my lumnis going. I gained about 5k devotion. Paladin will be retired later this week.
That's a market decision though, simu doesn't set those silver prices, aside from the event box.
Oh come on, raffles were too expensive and folks couldn't afford to participate. That was the narrative.
If you can't afford a raffle it's because you put no effort what so ever to aquiring loot. Seems like a personal choice. It's because you log on and fry and log off twice a day.
Ouch, that is harsh
As a person that thinks raffles are to expensive to participate in it's because I didn't think the odds justified the price
But, I'm not getting better than a violet orb, because a violet orb used to help me get resources. Now, I won't be getting that.
I don't entirely understand that mentality, in the sense that experience gain is still super important to me. Your mileage may vary there.
None of these changes have made a dent on my desire for violet orbs or my brooch.
I've had concern. I've been calling for the end of Loot Pressure for a long time. IMO this would allow casuals to earn much more silver without being affected by MA'ers or anyone else. Then you have Loot Cap throttling the upper 5%. Done..Also, loot should scale based on critter difficulty.. Another idea I've proposed and seen others propose.. 😛
Yeah and I'm not talking about resource generation. I absolutely do think you should have to be online to generate your resources.
Its true that popping an rpa orb using a boost double exp is QoL when you need to finish resources for the week
But do you think 16 hours a week is reasonable?
Genuinely curious.
resources are how I made my characters better. Now, I can't use them to make my characters better, so, what's the point?
And as to Nisugi's point. I would be ok with that, if it also didn't get completely gimped on the amounts. But, they stripped the amount of resource you get per pulse as well.
As a non MA player, who does hit loot cap. I don't like it and it's only worse now. I never saw the announcements or listened to anybody speak but as soon as I went to sell my furs/gems I knew the change happened. only the 17th and for the rest of the month I'll be earning practically 0
I think you're assigning a binary value to something that's on a spectrum. Let's say you only play for 8 hours a week. You're still progressing significantly with your resources.
It's not like it's 16 hours or 0 resource gain.
Hey, I always thought it was crazy to hear that people couldn't afford raffles. But THAT was the narrative that dev gave us. There was no risk/reward talk just plain and simple "too expensive".. Now they put an exp carrot that they know most people can't afford. Based on their data, their story..
Do I think it's reasonable? Sure. Do I think it's the right number? Maybe not. It doesn't require you to be at your pc for 16 hours. Do a hunt, rest and go do the dishes or whatever the else you need to do.
If our experience bucket was twice the size the new resource management wouldn't feel so bad.
Just saying.
In case you wanted to make the experience bucket, bigger.
We'll just encourage more afk zombies....
I've already brought up the resource concerns internally and I suspect we will be taking a look at some ways to lighten the yoke there, but if we don't, you'll still be able to progress your character even if you don't resource cap every week.
For whatever it's worth, I always thought that most people could afford the raffles and it was just a very vocal minority. I definitely can't prove that, however.
And it wasn't even a narrative from dev, but from players.
Dude, no, I'm not pregressing significantly. I'm barely progressing at all. They cut out the multiplier and they cut out the offline gain. I'm going from just under 100k resources a week to about 30 if I'm lucky and actually get to play 15 hours a week.
On multiple characters, you mean?
individual raffles aren't too bad. but when you have like 20 in an event and multiple accounts, it suddenly adds up to be several tens of millions
The old resource sweetspot at 3k per hr was like 5 hours for 37.5k resources wheras now after 5 hrs you get like 16kish?
As a player that never hits Loot Cap, I don't like it either.. But I'm just talking about understanding and making sense of stated intentions and consistency.
This would be the best possible time to remove gem bounties by the way
3k exp per hour in the sense of actually counting toward resources (i.e. disregarding instant exp absorption from bounty turn-ins) wasn't really a thing unless you were using orbs or something. Or during Gift of Lumnis, but that could only get you ~36k of the way there.
Lumis, and yea, I think that was his point.
Yes, 30k per character, down to 30k on one character and only if I can be logged in and in front of my computer. At least in the past there was the opportunity if I couldn't devote an evening to playing I could hunt, logoff, and keep all my spellups for when I came back. Now, having to lose that too means I have to also spend on spellup pills to do get the minimum
I knew you would say that eventually lol. seriously I almost tagged you but figured I'd wait instead.
Lumnis gets you to 36k, and you get the remaining 14k by hunting 2x a day every week for 2k of offline absorption each day
I'm not trying to be obtuse. How does this also affect your spellups? Because you're playing the game for longer?
I think by staying logged in to absorb
I agree, but--
--oh. I misread Zhagen's comment. Never mind me! 😬
It's been a long day of mostly not hunting because I've been reading Discord!
because I can't absorb offline, having to be logged in means that time is going off my spells and my enhancives unless I turn them off. Online absorption has been gutted and offline absorption is gone entirely.
I am really struggling, btw, with the refrain that's been going around that people's optimal way of playing the game is to not be logged in. It's just alien to my GS experience.
As I've said upthread, I just would have never considered doing that.
You shouldn't be rewarded more for logging out.
Have you even read Leafiara's lumnis brooch guide?
You obviously have more time than us.... 🙂
It's optimal use of our available time to play to allow things like absorbing offline. Which is why it was added...
tone in text is a tricky thing. I'm sure Auchand is trying. give em a little benefit of the doubt.
It's kind of immaterial now, but I think if I had known about that as a method of play prior to these silver/experience changes, I would have been vehemently against it.
When Loot Cap was introduced dev posted something about how it would help the masses by making it possible to bring down raffle prices since most players couldn't participate due to the high costs. I always thought it was crazy but that's what was said.
Apparently i been playing GS wrong this whole time and i just needed to be playing troubledwateroffline5kstoneiv 😢
I'm pretty flat when it comes to stuff like this. Just read it like Data's saying it and you'll get my tone pretty clearly.
OK, great, so what. But, why kill the online absorption? Don't you see how killing the online absorption also affects it? As I said upthread, I'd be ok with it if it wasn't getting hammered from both ends. I'd devote the time to being online with the character that I needed the absorption on.
And if you were 'vehemently against' that method of play, then you really should be vehemently against the entire concept of a premium account.
So about those Purification Song fixes. What's broke!?
That doesn't necessarily follow, IMO.
I'm not a super big fan of Offline exp asbsobing. Its ok i guess, but it kind of defeats the point. It does create some gravity to that people sometimes struggle to get things done.
Right, I do know that, but it started from a grassroots movement of players complaining tons about the raffle prices being unaffordable at EG... 2019, I want to say. So the loot cap introduction afterward ran with that player-started narrative.
apparently the fact that we can still make silver from it!
I appreciate your candor here.
For a long time I was in that casual crowd. I had a new baby. I was able to get on for a few minute sin the morning. A few minutes at night. Make some progress.
I'm pretty sure that why Lumnis was migrated to being exp based rather than time based (used to be 3 or 6 hours or whatever), and offline exp absorption became a thing.
To help people who can only play 15-20 minutes in a day, maybe an hour or two on weekends, with actually making progress.
And because it was me for a while, its why I'm making a stink about it 🙂
Up until Nyxus taught me about Lich, I played maybe a couple of hours a week, so I'm far closer to that, @chilly berry.
5.5hrs of picking in the pool, 1412 Exp to show for it. =/ Thats probably an unintended problem I guess.
Another reason for offline absorption is that it gives you more flexibility in choosing which character to play. You may have already found your weekly gemstone on that character, so you can focus your online time on a different character that hasn't found one, etc.
Cheers. I actually love the perspective that "what do you mean you should get exp for not being in the game?" Its also a different way than I've played. I appreciate the myriad perspectives here. There's true variety in the ways to play this game. Its what makes it awesome.
I'm a workaholic and I'm frequently at the office 12 hours a day, plus a second job running IT for a homeless youth charity. My days are usually a sprint peppered with GS prep when I'm in meetings that don't require a lot of brainpower.
I guess I'm not quite the insider here when it comes to all that extra info. My point is that they stated 250k for a raffle was unattainable for most players. People argued against that idea and they said they had the data that showed it. Now they introduce something to make level 100 more "attainable" and give it a weekly price tag that they've been quoted to say is unattainable for most players...
Purification Song was briefly using the old gem values as the base values for purification. It is now using the new values. I am sorry as I hate nerfing things.
Just something that didn't get synchronized in the silver change rollout.
Sounds like meetings that should have been an email... 😉
My dream of purifying gold ingots was dashed.
I have many of those.
I'd rather be with you guys.
In addition to all the changes, eloot hasn't been updated to use the new pool yet; and 99.95% of the playerbase doesn't function without it.
Err... Purification Song seems to be unable to purify anything now.
Edit: I mean just that. Nothing ever goes up in value. Either that or somehow base value and max value became the same.
Edit 2: Either that or maybe I need gems generated after whatever was just changed.
(Which is why I don't get annoyed by being yelled at.)
Explain? I can fix.
OK I'm off. I need to sleep on this. Based on what I'm seeing I'm ok bending with all the other changes, the requirement to spend so much time IG to finish up the 50k per week is a back breaker. Safe hunting all!
What's broke is that they lowered gem values by 90%.
We shall see.
they just want to make bandit hunters poor (or poorer than they already are)
Wasn't that one of the things on your list?
Oh wait, no, maybe Alastir's right.
You peer intently at the cobalt blue spinel as you turn it in your fingers, meticulously inspecting for flaws. You estimate that the cobalt blue spinel is an extremely common gemstone of magnificent quality and worth approximately 1,900 silvers!
Edit: Wait, extremely common? Those were pretty rare...
You peer intently at the ice blue dreamstone as you turn it in your fingers, meticulously inspecting for flaws. You estimate that the ice blue dreamstone is an extremely common gemstone of magnificent quality and worth approximately 1,800 silvers!
You peer intently at the glacial core as you turn it in your fingers, meticulously inspecting for flaws. You estimate that the glacial core is an extremely common gemstone of magnificent quality and worth approximately 3,800 silvers!
Maybe I do need to go get fresh gems.
yes, this is me now. I've rewrote and deleted this message a dozen times now. Nothing I say is going to come out right. Just feels bad being punished because someone doesn't like my play style
Uhm every single gem is magnificent quality that I've looked at. I think you made a booboo. All of my OLD gems are now magnificent quality. I can't prove it but my old sung to diamonds may have had their value slashed in half as well .... oh boy
will the new gems go into jars already partially filled with old verisons?
Isn't it technically a non-play style.
My gem locker.... im riiich now
I for one am happy to see all the player activity. silver lining!
Yeah, going to generate some fresh gems since I'm not sure I trust these. They were found after the silver changes in general, but not after whatever just was done with 1004.
Locker gems are not considered online/active and therefore don't count...and we're not updated /s
It's a difference in implementation. My suggestion was to reduce what they SOLD for, not what their VALUE is.
My changes would have targeted the pawnshop, gemshop and furrier when SELLing, leaving their value for all other systems.
I wonder if I should check my orb cubby to see if all my stored gems are now junk.
You're right, it's a non-play style, which is exactly what I'm considering transitioning permanently to right now.
But you can always ignore the second half of why I'm upset about that, the fact that online absorption is also being destroyed and realize I would have been ok with it if it were just one of them.
Yeah that's very uncool. hundreds of pre nerf gems just had their values slashed in half
Quick question:
Since skin values are sticky, does that mean that it will take hundreds of skins to fill my animalist totem?
Or will the totem fill based on base skin value, not post-loot-capped value?
All fixed.
I think the messaging there requires an update, though.
FWIW, I agree that 50 per is too low and painfully slow.
They still look extremely common and magnificent, but heading out momentarily to find new gems.
For Auchland and GS devs - don't take anything you read on the internets personally. No one says peep about the 99 things you did right, but people will fly half way around the world to tell let you know you misspelled a word wrong. Funny trick I'd pull when I played WOW. If I asked for directions in general chat, no one would respond, so instead I'd give the wrong directions and I'd 10 people instantly giving me the right directions. :🤷:
Did you intend to also rob my old gem collection of half it's value!?
It should be WoW not WOW since "of" is not capitalized in a title /s
I mean I think you should need to log in to get experience but I genuinely don’t understand what possible benefit there is from making people AFK online to drain experience, that isn’t gameplay, it’s just an annoying chore that penalizes you if you lose internet or whatever. Why should you be penalized for logging off when you’re done playing?
I didny see anything on the dev announcement about offline exp. What is that change?
>app my diam
You peer intently at the snowblind diamond as you turn it in your fingers, meticulously inspecting for flaws. As best you can tell, the snowblind diamond is an extremely common gemstone of average quality.
>put diam in lockb
>app my sap
You peer intently at the wyrm's heart sapphire as you turn it in your fingers, meticulously inspecting for flaws. As best you can tell, the wyrm's heart sapphire is an extremely common gemstone of average quality.
You remove a nival everfrost shard from in a well-secured lockbox.
>app my shard
You peer intently at the everfrost shard as you turn it in your fingers, meticulously inspecting for flaws. As best you can tell, the everfrost shard is an extremely common gemstone of average quality.
Why are all of these extremely common gemstones?
After:
You peer intently at the everfrost shard as you turn it in your fingers, meticulously inspecting for flaws. As best you can tell, the everfrost shard is an extraordinarily rare gemstone of average quality. It would need to be supplied to be used in an alteration.
You peer intently at the wyrm's heart sapphire as you turn it in your fingers, meticulously inspecting for flaws. As best you can tell, the wyrm's heart sapphire is a very rare gemstone of average quality. It would need to be supplied to be used in an alteration.
Check again now?
Because half the player base hunts there.
Okay, that got a legit lol. 😄
I'm pretty sure they actually do hear about the things they do right. All the time. Paladin channel was pretty hyped up about the changes made recently and I was just in there last week hyping up Excoriate. Of course, I'm retiring that character if I continue to play now.
And it's about to be more!
You peer intently at the uncut diamond as you turn it in your fingers, meticulously inspecting for flaws. You estimate that the uncut diamond is a rare gemstone of magnificent quality and worth approximately 5,500 silvers!
says they are rare now, still missing all the added value from purification before the changes today.
You peer intently at the black moonstone as you turn it in your fingers, meticulously inspecting for flaws. You estimate that the black moonstone is a rare gemstone of magnificent quality and worth approximately 1,800 silvers!
I feel like base value and max value became identical or something. (This one was freshly generated.)
Edit:
You peer intently at the cobalt blue spinel as you turn it in your fingers, meticulously inspecting for flaws. You estimate that the cobalt blue spinel is a rare gemstone of average quality and worth approximately 1,900 silvers.
Getting warmer?
These kinds of changes live adjusting the value of things people already have is very uncool.
I think this is a bad take.
Don't take it personally is a good piece of advice, and there will always be some people out there that are negative, but you can't dismiss customer/player feedback as a whole, especially when there's a clear majority on a particular topic.
Also, I think the player base here actually does a good job of giving kudos and thanks on the positives. I'm sure there could always be more, but it's not nearly nonexistent.
is there a clear majority? Or is that your opinion?
I'm guessing that wasn't intentional, since the rollout there doesn't seem to have gone correctly.
If you appraise a gem that is over the new value caps it should explode
Hot?
Are you able to purify gems? I just tried and all I get is:
As the gem vibrates slightly in your hand, you sense that it cannot be purified any further.
Not sure of freshness of gems.
Are bounty points reduced now my gem and fur ones I just turned in only netted 50 points well below my lowest ones previous
It is observable based on the posts in here haha
What changes are doing that?
You peer intently at the niveous snowdrop as you turn it in your fingers, meticulously inspecting for flaws. You estimate that the niveous snowdrop is a very rare gemstone of average quality and worth approximately 3,900 silvers. It would need to be supplied to be used in an alteration.
That looks more normal and was generated after you posted this.
My comment was meant as a subtle "keep up the good work" for the Devs. I wasn't thinking about feedback. I don't disagree with you, there's good feedback in here. Personally, I think it'll take some time for things to settle - things change, people adapt, 12hrs is not enough for devs to see all the angles and fruits come to bare (or spoil).
Your changes. All the uncut diamonds and uncut emeralds that I had from before that were outstanding quality and appraise for 9500+ are all appraising for 5300-5800 and magnificent quality.
I would have thought they spent more than 12 hours on these decisions.
I wasn't talking about a specific thing in there, but to get specific... On resources there's a pretty clear majority, yes. On other portions, no.
my case in point .. in some ways it is great that you are here listening and chatting, but upset folks see you, the only simu person around after the change, and are going to assign all the blame to you whether you are deserving or not. And when you ask questions now, after the fact, about what people think about resource gen, when it was never brought up as a problem before.. it's going to be misinterpreted, as it just was
Just a messaging bug.
They still have the same value as before.
I’m switching my position, it should be impossible to cap resources under any circumstances
Couldn't before, but seems to be working again now.
I think you misunderstood - 12hrs to see how their decisions play out in a real world scenario (implemented).
You ask Krosane to appraise an uncut diamond.
The jeweler Krosane takes the uncut diamond and inspects it carefully before saying, "I'll give
you 6,104 silvers for it if you want to sell."
Mana: 151 Silver: 6,104
Is the silver reported from info after the sale of said gem also a messaging bug?
It saying magnificent may be a messaging bug. Me receiving 4k less than it was work not 30 minutes ago, is not a messaging bug.
So resource gain approaches zero as you approach max resources... If I can do it offline based on XP I'm good with that.... 😉
The jeweler Kahlyr takes the stormcloud alexandrite and inspects it carefully before saying, "I'll give you 16,632 silvers for it if you want to sell."
The jeweler Kahlyr takes the winternight sapphire and inspects it carefully before saying, "I'll give you 19,600 silvers for it if you want to sell."
(I did not try to sell them, these are my chrism orbs)
I hunted today for about 12 hours straight and scheduled my Lumnis to start an hour after the changes went into effect. Using the 5x lumnis purchase I was able to earn 86k experience. In that 12 hours of playing I made 26k resources. Now that's some earning resources at the old rate and some at the new. But that's still crazy slow. Or at least it feels insanely slow.
risk management is part of any project. So is clear communication.
If your diamond had a value of 8,000 before, it still has a value of 8,000.
No change that we rolled out lowered the value of pre-existing gems.
a clarifying question about the simucoin item -- so it says up to 100,000 bonus exp.. so doing the maths that's 25k base experience and 100k bonus to get you 125k total (the 5x)?
That's stored on the gem, and we did not mass update that field in any way.
Resource point soft cap at 25k per week
It literally doesn't I have a database of gem values recorded of pre 1004, and post 1004, and my diamonds are not selling for what they were worth before. You say it's messaging. I'm showing you the silver I received is not what it should be.
Listen, I understand that being an envoy was probably traumatizing, but all you have to do to not get back into that position is not apply. You don't need to do everything possible to get boos and jeers! 😛
Can you hold an example in your hand?
So... not to detract too much from the gem conversation because I realize that's more global.
Animalistic totems. I just checked and they only go off of the appraised value.
I'm new to loot cap, and today's shift took me from flirting with old soft cap to well into it.
but it can't be an intended consequence that these after spending 30k bloodscrip on an item that it becomes worthless in the latter part of the month?
Is that worth a bugitem? Or is here a fine place for that feedback?
Hypate
What makes them turn useless?
It would be intersting if an item's value was not the same as the coin received from selling it
So, one of the gems in Hypate's hand has a value of 6900 and the other is 5250.
Working in mildly competant professional environments really spoils you for GS haha
Both looted Wednesday.
Instead of getting 10s of charges (sometimes up to 100 or so) from a bundle of skins. I get 1.
So I have to kill dozens of creatures for 1 charge.
Is that because of loot cap?
We didn't futz with skin values that I know of.
the animalistic totem had an unlock that allowed gems to charge it too. Now the appraised value of gems dropping has dropped the charges per gem to near nothing.
Loot cap reduces the value of skins, yes. So you will get less charges.
Can you confirm, have all gems had their base values reduced?
That's something we can probably address, along with chrism values.
Yah I only charge my totem with gems, haven't tried to recharge it yet though
the totems need to be addressed completely. the amount of skins they currently use before the change was absolutely outrageous.
I bought a Tier 5 swift strike totem and wanted to be rid of it within a day.
Yes.
It looks like the amount that the totem charges is based on the capped loot value. Which is pennies on the dollar! Pennies I tells ya! So yeah. like 10+ skins for 1 charge is what I'm getting right now.
Oh, and the gem thing to.
Which is why everyone went to gems because 10-15 diamonds would full charge it yesterday. Now it's going to be twice that if not more, depending on how much diamonds worth dropped.
I turned in 10 snowblind diamonds just now and only got 55 bounty points where usually its way above a thousand is this going to stay this ways
Anything that is charged with loot needs to be cut by 75% imo. Animalistic totems and thaumatauge tomes and the like
oh i always sell fog beetle carapaces to people who want them charged. usually 3 bundles charges it to 500.
value is a factor for some bounty turn ins, meaning yes loot value hurts BP. welcome to the top 5%
Huh, gem bounties' BPs were based on the gem itself before, not the value of the gem...
it was like this before, but of course more people will be interacting with the cap now
The amount of BP's you get from skin bounties are definitely based on skin value.
I sold 10 of them for a least 7k and only 50 BPs somethings off
If we're updating bounties, let's do the other bounty updates that would make things better:
https://gswiki.play.net/User:GS4ALASTIR/Proposal:Loot_Cap#Bounties
**Instead of being required to track down a specific creature, all creatures in the assigned area are acceptable targets.
**Instead of being required to track down a specific creature which will spawn an ancient/grizzled version, all creatures in the assigned area are acceptable targets and may spawn an ancient/grizzled version.
**Remove quality as a component of the task.
**Success rate for skinning is modified to always provide a skin, except for fumbles.
**Ranks in Survival and First aid still determine the value and quality of the skin, and higher qualities still provide more bounty points.
* Allow skinning tasks to be shared with group members. Group members will have a cull # bounty.
When a bounty is shared, bandits for example, a random number is assigned to each person the bounty is shared with. Instead of assigning a random number, assign the same number to each person the bounty is shared with.
I quit doing gem bounties a long time back, my skinning bounties are awful BP during loot cap though.
Yeah, this was always true, but gem bounties weren't. IIRC the snowblind diamonds were like 1150-1250ish BPs. I haven't done them in a while, but they were good.
perhaps you're at loot cap Oogey and they would normally be that many BP?
I am not close to loot cap
Were the gem BPs changed to be derived from a percentage of the base value instead of the max value, maybe? Even then I'd still expect to see more like 100-150 BPs than 50, though, but...
I see my gems are appraising correctly now. A few of them even say outstanding instead of magnificent now where they use to all say outstanding.
The furs were 50 the 5 pink topazes 50 and 10 snowblind diamonds 55
Pink topazes and snowblind diamonds being so close in BPs definitely seems bizarre.
for what it’s worth, i just checked an old eye-of-koar emerald that i use for assessing trading, and it appraises at the gem shop exactly the same as it did before
before well over 1k BP
it only affects newly generated treasure apparently
Auchand did you make the ingots? What's that do like keep total silvers under 10k?
My gems were all old sitting in a backpack gathered a while ago
#1461872047062908929 message
5.5k, apparently. Pretty sweet change to both come up with and implement so quickly!
These new gems are serious business! I've never blown my bards hand up so many times in one sitting as I have tonight.
Roundtime: 5 sec.
R>app ing
>
You ask Diamante to appraise a bright gold ingot.
The jeweler Diamante takes the gold ingot and inspects it carefully before saying, "I'll give you 12,404 silvers for it if you want to sell."
>sell ing
You ask Diamante if she would like to buy a bright gold ingot.
The jeweler Diamante takes the gold ingot, gives it a careful examination and hands you 12,404 silver for it.``` ahh okay yeah I think I was chatting with someone earlier and said tradebars, this is also a solid improvement I think ( I spent far too long trying to figure out why I was encumbered lol)
Makes sense .. my lower level bard always has more trouble with lower quality gems and these all start out pretty low.
40lbs is still too heavy IMO
I think it depends on the silver it came from, and probably is still some amount lighter than what the silvers would be? I definitely had a lighter ingot just earlier
Yeah that was probably like 15k ingot they chipped their 2.5k fee off of. ~40% weight reduction on the silver
there was still silver in the box as well, Im sure there is some randomness to it etc but I assume it is an improvement, bravo
I think he said anything under 5.5k is silver so maybe it rounds it for each ingot and gives the rest in silver?
I really need to call it a night, but gem value doesn't seem to be purely based on rarity tier. I just maxed out a niveous snowdrop and stygian lichstone (each "very rare") around 8000-8500 even though vivid cobalt blue spinels (just "rare") max around 9500.
Edit: Wait, maybe these are old spinels, sec...
Edit 2: Oh yeah, they were. New spinels max around 4000? Going to try a few more to confirm.
I thought everyone went to bed already it got so quiet... 😄
Okay, yeah, vivid cobalt blue spinels back off the purification list. I'm too tired to keep going for now, though. Will have to figure out the rest tomorrow (technically today).
Edit: Nope. My conscience won't let me sleep without figuring out the rest. 😂
Edit 2: Okay, 20 minutes after my original comment, I'm content. Flickering snowfire rubies, brilliant snowblind diamonds, and dark ivory aranthium-blooms are outta here in what had been my purification rotation before today, and anything else below "very rare" at minimum. Time to collapse.
sleeping and wallowing in despair sound exactly the same
I deleted some posts. If commentary isn't related to the topic then it does not belong here and likely not on this Discord at all.
Something a little wonky with the jeweler in Teras,
shake bot
You give your bottle a hard shake, causing some dragonfire quartz to fall into your right hand.
sell quart
You ask Lornkrek if he would like to buy some dragonfire quartz.
The dwarven clerk takes the dragonfire quartz, gives it a careful examination and hands you 1,058 silver for it.
[You need to sell 2 more to complete your task.]
There is no merchant here that can buy that.
You ask Lornkrek if he would like to buy some dragonfire quartz.
The dwarven clerk takes the dragonfire quartz, gives it a careful examination and hands you 1,310 silver for it.
[You need to sell 1 more to complete your task.]
There is no merchant here that can buy that.
Dayle says, "All done with that assignment? Good job,
**
[You have earned 50 bounty points, 1000 experience points, and 6 silver.]**
There is no merchant here that can buy that ... although he just bought it!
Also I didn't see the changes to Gem Bounties noted in the changes... doesn't seem right that I'm only getting 50 bounty points and 6 silver reward.
[You have earned 50 bounty points, 1000 experience points, and 12 silver.]
white point star diamonds
it's a nerf to silver generation. you aren't gonna earn the same silver. BP is tied to silver for some circumstances
Nerfing things and adding unnecessary tedium is going to get this sort of response, idk why that’s so surprising. I don’t even have a service alt and that resource change that nobody asked for or had any idea was coming is going to be a huge net negative for everyone both in game and on Simu’s books.
Could have just lowered the loot cap numbers and left the rest alone and it would have been fine. 15m vs 35m, big deal who cares. Nerfing gem values wasn’t needed either and just adds more tedium to purifying which is already one of the most tedious systems in the game.
Nerfs in general are one thing, but adding even more tedium to anything as a result should never be on the table. Yet here we are again, and not long after those recent heavy ascension nerfs already have people annoyed.
TLDR: If changes/nerfs add tedium, you should expect negative feedback. The amount of effort put into it shouldn’t and won’t be a shield from that.
Selling Innate Focus Gemstone for 100m.
*this is just a joke, please don't hurt me.
But on a serious note, this is the perfect chance to possibly make this rare property actually useful and make it 100% resource gain at level 5.
250k silver per week lumnis donation for the experience boost to help reach cap? Pretty much useless for a fairly new player who'd only be able to pay that amount if they were already near cap.
Maybe the lumnis donation should be on a sliding scale depending on how much total experience (normal and ascension) the person has.
100 experience? Practically free.
1m away from cap? 200k or whatever.
Cap+? The current 250k price tag.
Negative feedback: Some aspect of the gem changes has impaired my ability to make orb gems with 1004. I am frustrated by this and would like it put back the way it was. Thx.
Even if the donation could be bought with simucoin - from what I can gather from the average player age...many would rather pay a few hours of salary $ for the boosts then up their carpal-tunnel medication costs 😛 for additional silver grinding.
I thought someone said it was a sliding scale from levels 1-20. Which was why you can’t pre buy under 20 but maybe I misunderstood
I think compartmentalized quivers might be in the same boat. I have both but use neither benefit due to the gem charging to begin with.
I was sad that the gem charging on them became part of the "auto-select" tier.... I'd like the auto-select, but the gem charging I don't care about, so I won't be paying 200k to do the final upgrade.
I really don't feel like boxes are giving 3x XP. The pool hasn't been bad (yet) likely because I'm picking off-hours, but I have yet to fry 40 boxes in, and usually I've used at least one brooch rub by now. Feels like lots more downtime between sets of boxes, too, but that's a feels like, I don't have past numbers to compare.
Update: Fried at 56 boxes, rubed a planar, 2 boxes later got told to wait. 😄
for players under 20 its much much much much cheaper, like 2k per level or 20k per level? 20k per level wouldnt make sense, I think it is 2k
Has anyone done some testing on what the locksmith fee is? I read some crazy numbers last night like 50% of the value of the box, but I just did one box and it was roughly 10%, which still sucks, but isn't nearly as bad as I was thinking.
From what I've seen from others, there's some wide variances, and the fee value doesn't seem to be using the same value as tip percent.
Yeah it's weird. Just did another box and it was roughly 13%.
Okay and another one was roughly 15%, but almost all of the value in this box was silver, so I wonder if it's more related to silver value in the box rather than total value. Maybe that's why boxes drop so much silver now.
Okay so much for that theory. Thought I was onto something with 2 boxes in a row having a roughly 15% cost of just the silver in the box, but then the next box was 23% of the cost of the silvers. The cost compared to the total value of the box is all over the place as well.
I've seen anywhere from 10% to 17% of the locksmith fee compared to the total value of the box. Which is still not nearly as bad as I was thinking it was gonna be.
probably would have felt much better if they had just reduced the value of the box contents and put a reasonable fee like 500 silvers, with the same net loss of silver generation
If it's above value at the gemshop...they won't buy it
So you loose a huge amount by selling to pawnshop
Make it tradable for silver at the Exchange Booth. Or exempt gold from the gemshop cap. Second one would be better.
I'll save the big ones that don't sell...
See if it gets adjusted
Made boxes, gaining resources, gems, basic services more tedious and added some additional pay to win, what's not to love.
after sleeping on it I still think a much better plan would have been:
- Let the new EXP boosts make resource gain VERY fast - if people are paying 250k, why not - they probably would have capped resources or gotten close anyways
- Go ahead and kill offline resource generation if you want people to play a lot for resources
- Now people will be incentivized to log on and play their alts:
- because they are done faster on their mains
- because they can do it faster on their alts
Net result: players playing alts online, more silvers drained, instead of killing my alts/playstyle I just have to adjust my playstyle (and no, playing more hours per week is not a reasonable adjustment to expect). This would still take a lot more work than offline exp imo, and take away from playing my main, and I wouldn't be able to do as many alts, but it's an interesting/fun tradeoff.
Another topic: not sure this is intended, but all my gems from before last night are **not **able to be purified by 1004 - is this intended?
sounds like a pain in the butt - just make it spawn multiple ingots if the value is too high...or make the gemshop pay full value for them and ignore the cap
Yes, I know this and I can sympathize with the effort but please understand that it has taken great effort to get to a certain point as a character. I've played since the 90s. We're talking 30 years (I was an infant so shush!) and I capped Katara myself after 20+ years. It took me forever but I was also never a power hunter. I reached this time in my game life and want to enjoy it and enchanting (I'm talking professional resources specifically) is an enjoyment as a core mage function, it's a help for my and my alts and for some silver generation. It still took 4 weeks min to enchant high level things. That limits the amount of enchanting any character can do - I don't really do any other professional resource at this time so I can only speak on enchanting which historically has been one of the most sought after services ingame). But that has also changed over the years. I have alts and a few accounts but what I do not have is time. I prefer ingame stuff like running a CHE, RPing, Crafting to hunting but I force myself to hunt (don't get me wrong I enjoy the violence of it at times 😉 but my main reason to hunt is to get my professional resource weekly. There are many weeks were I simply do not have the time to max it out even if I am ingame bc of other responsibilities. I find this extremely punitive and I fail to see the reason behind it. Even a power hunter with 10 wizards they max out weekly still has a limit as to how much they can do. There is no way to kneecap power players without destroying casual LONGTIME - REAL LONGTIME players reason to keep going! It then falls to friendships, rp and maybe wanting to stay around bc everything else is just too hard and too time consuming! This hurts my soul.
Convert box silvers to gold coins
If that weren't true, I'd be so offended
I'm really disappointed in the loot changes rolled out yesterday. Unsure how else to put it but yeah.
Jinsem is a paladin...just FYI.
And now the pool is basically empty.... Which is going to be the first time in ages that I haven't gone through both my planar and all three of my spirit brooch rubs from the pool. And definitely doesn't look like we're getting 3x the XP on a box.
I've made it through a lot of changes over the decades, including the uprooting of Plat into Prime. I've generally taken it all in stride because I'm pretty casual at playing about an hour or so a day. Now I cant even cap resources in a week with my play time. This is likely the change that will see me off as a casual player.
I’m an AOL player from back in the day who recently rejoined GS full time. I don’t script hunt. I don’t have a plethora of alts under my belt. None of these changes are inspiring me, it honestly feels like a penalty
I would give it just a little more time. The major deposit scripts people use aren't depositing boxes and so people who aren't interested in messing with that might be waiting. I also had to increase the holding of my containers on certain people this morning to allow them to hold more.
7 hours
Yeah, I'll give final judgement for later for sure, on the boxes. More it's about someone needs to check the XP... I have a feeling what has happened is that it's "3x POTENTIAL XP" which is far less because there are fewer boxes to potentially get at a high enough difficulty to get decent XP, so the net is a loss to pickers
Exactly! I don't get this at all.
Resource change out of left field absolutely nuking both genuine casual players and people who had resource alts on a single account is nuts. I feel like they could have just done the silver nerfs and exp changes and called it good.
The other thing I want to mention is that I went from 2 people well into loot cap with...more than I care to mention, sitting around 15m into old loot cap. This morning they are of course into loot cap but I have things I want to do on them. So I am not switching yet. Its going to take just a little bit of time to figure out my rotation. Just sayin. And yes XP should be looked at if you aren't getting the extra xp.
yeah if they just rolled the fee into the box nobody wouldve really noticed, or well not for awhile anyway
I still think it's 50/50 that they either they didn't want to tell anyone before they did it, or they had absolutely no idea that offline absorption resource alts were a thing
Nobody does and nobody will because it's a senseless nerf
I can understand looking at offline resource gain (I also had no idea that was a thing really) but dropping the amount of resource gained while actively online and hunting feels really bad.
In my opinion....The resource nerf is a massive problem, and I have concerns about the box changes that we'll need to see how shake out (re: pool and picking for rogues), but aside from that I don't have any huge issues with the other changes, which are more or less along the lines of what I expected and were needed.
250k for a better than violet orb essentially? hard to be mad at that
Consistently picking up a box and going from 4 sec rt to 12 sec rt is no bueno in a group of critters. Although I guess looting habits can and will change. I also had to run into town multiple times during a hunt last night just to unload a few boxes.
It would seem that disks are the solution there, since boxes are supposed to be far less common, but I suspect there's problems fitting boxes in a disk now, too.
disks are based on item number, not weight, so they just got buffed
although actually the ingot thing adds an extra item so also nerfed
You would think so, but with more items in a single box....
the announcement is unclear to me, does the new 5x-4x Lumnis replace the existing 3x-2x? Or is it on top of it... 5x-4x and then you start x3x-2x?
The weight of boxes is still an issue that needs to be reviewed. It entirely nerfs gnomes and similar and it makes no sense a single box ends a hunt. The ingots are a step in the right direction but I’m going to suggest we expand disks. Make each disk hold 3-4 boxes regardless of size and allow a box to be picked up and put in a disk. Those things won’t negatively impact anyone and they would improve the game for almost all players.
on top of
At least able to hold a couple of boxes, as they used to.
Also the online vs offline resource changes only hurts and annoys. There were a number of ways this could have been tweaked and Occam’s razor approaches would have been superior. Same with the locksmith pool. This feels like complexity for complexity sake and more about a small bubble of issues than the engagement of the majority of players. Casuals pay too!
Lower the loot cap, I don't care I never have and never will reach it. (I can't speak on box changes as I shove mine at a rogue friend) But resource changes are unnecessary because even with enchanting, the cost for that player service has come down quite a bit so the silver generation is not what it used to be. But why are people who basically work in their craft being punished? And from what I have read all of this has been done because 27% of players are basically power players who make a lot of silver or trade it. That leaves.. let me see if my math is right.. yes .. 73% - SEVENTY-THREE percent of players not that problem! So, 73% are being punished for 27% of players? Am I right? Come on, you do not see an issue here? Give a player that loots over XYZ a penalty phase in looting and if they open more account to bypass that - the game is making more money. I do not get this. If the problem came from the big auction - then do what the did back on Feon's Promise (I so spelled feon wrong); do a raffle section where you cannot participate if you are in the silver auction, period. That distributes more items to players with less. Or find some other creative solution - hurting 73% of players for this is overkill.
The easiest change would have been to reduce the monthly account loot cap as a starting point, see how it affects things, and then continue applying changes. As it stands there has been so much fussing all at once I have low confidence that the changes can be undone in incremental fashion.
critically....resources do not generate any silver at all. They transfer silver between players, but they don't create any.
There is probably a "bad batch" of gems that cannot be purified depending on what hour they were found. New gems should be better.
Another reason why I find this crazy!
The ones I generated this morning were not better as far as I could tell.
The only point I'd like to leave everyone with as I go off to bed, is that at least we have Auchand participating, if not leading these changes. And he is a reasonable man. I'm not sure I would have the same trust in others that I do in him based upon his previous workings.
111% agree
Since the game apparently knows exactly how much silver we have collected that count towards the loot cap, can we at least get a verb in game showing how much silver we have collected in the current month? I really don't see how showing this information to players can possibly hurt anything.
I also want to point out I am not unique. Many casual players are in the same boat and do not have more time to play. And I am sure a good chunk of that 73% fall into this category. I know a lot of my crafters do! And I also know a lot of them come in game to rp, craft etc and their only character based function is topping off their weekly resource. We're all already going to make less silver, must this resource thing be added on top of that?
I vote for no more silvers in boxes. Easiest solution. Or weightless gold coins
Encumbrance has a purpose though. (The implementation is still a problem, but I don't think we can just get rid of encumberance).
And are one way wealth is distributed from wealthier players to less wealthy players, I assume. (though it may be that wealthier players are the ones selling the most services)
nah I didn't really play yesterday - these gems are from at least a few days ago
for them to be on my bard right now means I hunted/earned them days ago and I haven't dumped any gems on my bard for at least like 3 days
Vote to get rid of encumbrance!
The resource change is a solution in search of a problem
So I applaud the weight hotfix, but honestly, after sleeping on it, I'm still pretty bent about these changes. Honestly, it's probably not even these changes, it's the culmination of my massive disappointment in the entire gemstone system (gemstones, not GS) with these sort of gut punch changes. I just feel like dev isn't playing the same game the rest of us are anymore.
I think this bears repeating. If you've ever worked on a massive project and had people immediately treat you like you haven't spent months thinking it through and received nothing but criticism then you know how you wished people had framed their feedback to you
Remove the random percent based fee for the locksmith pool. It's user unfriendly. Make it a flat fee per box and reduce the silvers in the box that would have gone towards the pool fee.
Or remove the fee altogether and just remove those silvers from the box directly.
If the pool fee is 30% and comes out of the loot cap then the real loot cap is 10m anyway.
So just reduce the loot cap to 10m to begin with and make the loot pool function as it always has and how people are accustomed to.
The new way is just exceedingly more tedious for no benefit. A lower loot cap is what was expected anyway, not a frustrating loot pool experience.
This. Which I'm pretty sure was suggested by a lot of people pre changes. We don't need to "See" the fee, just take it off the top.
Loot cap is now 10m and you're paying 30% of it to the pool so loot cap is actually now 6.something mil lol. I'm sure costs of stuff will come down too. Any minute now. Gemstones. CLAIM EVENT. Etc...
Well, yes, practically that's probably a good suggestion. However, it would hurt people trying to be personal pickers because the loot would just not have existed to begin with for tips. Not saying that's a huge deal, just would mean there would be no incentive to pick your own boxes.
That's not a thing nor will it be a thing for the majority
I'm getting virtually zero treasure from hunting. In the days prior to the auction earlier this month, I hunted much more than usual, generating several million silvers, in addition to selling gems that I had accumulated in my locker over months or years (so there are both generation and liquidation issues). That unusual burst of silver collection apparently put me over the new cap. I have a spreadsheet going back to 2018 tracking weekly silver accumulation, adjusting out the effects of player shop income and ensorcelling income. The average weekly silver collection from hunting during that time was 1.3 million, significantly below the new cap. Retroactively implementing this new rule during the same month as a silver auction is unfair. It leaves me, and probably several others similarly situated, stuck earning almost no silvers for the next two weeks, assuming the monthly cap is based on a calendar month and not a rolling 30-day period. I’d ask that the cap either be reset for the remainder of January or that it only count silver generated after the implementation date.
Question for everyone- were Phase and 314 updated to reflect the changes?
Almost every game I’ve ever played that has some silver type of currency with encumbrance eventually drops it. It ultimately becomes a player annoyance with no clear upside. If the coding won’t let them make silver stackable or .01 of its current weight then either 1) weightless or 2) create a much more intentional and accessible coin weight reduction pouch that holds all coins.
I added the "pick your own boxes" comment after you posted a response. Would you agree that picking your own boxes to save the tips or fees is a thing?
Either way, I agree with you that it will not be a thing for the majority.
I honestly didn't know offline absorption alts were a thing either. Someone else commented on this earlier and I wonder if this is true: with apparently quite a few people only logging on their characters for 2 hunts a day, earning maybe 100k silver a day on them, I wonder if GMs were looking at those characters and were like "Yup! The proof is right there! Some characters are earning millions of silvers a month and some characters are barely making 2 million silvers a month" without realizing that, at least some people, were earning fewer silvers on purpose.
We need a no and yes emoji so I dont have to wait out the post timer.
I guess that would make a those super expensive coin fists and coin containers values tank
no - there is a large list of things that were not updated that have been hit by these changes - so the appearance is that it wasn't super-well-thought-out
No, that was a part of the box weight outcry.
Or that we have a small staff that have been tackling holidays, constant events, an auction, etc
Unlikely.
People were begging to have it out by friday. Some of us were suggesting at the start of the month for a reason.
Removing silvers from boxes entirely and replacing them with that gold ingot would also fix this issue. I'm still finding extra heavy boxes and it's just bad
I will say that, from my admittedly narrow perspective, I'd rather get a change out like this and then rapidly update affected systems that we weren't able to catch in pre-planning.
Not limiting that to this particular change.
no doubt - but they asking a lot of money from us - and have decided against pre-releasing design docs so we can provide feedback/testing ahead of time - so it's hard to have a ton of pity on them when these things get rolled out with numerous glaring issues...and very little communication from everyone except Auchand.
And that's NOT to say I don't appreciate and respect them and want to help and support them...but an unannounced bad change that goes against their stated goals can warrant negative feedback.
Thanks for being in here and taking feedback Auchand, I'm sure this room feels like it's pelting you with rotten tomatoes
isn't that the whole reason for having a test server?
From this side of the keyboard, just no. No customer wants their entire experience to go to heck then wait for it to be fixed.
I doubt people are going to do a month 's worth of hunting on the test server
spent 10 minutes on a hunt with my warrior, no loot boost active. killed 44 creatures, successfully skinned 37. Numbers in () are vaules of gems.
treasure found:
6387 silver
2x star ruby (649 & 525)
2x pink topaz (298 & 248)
3x star sapphire (699, 565 & 520)
2x green sapphire (665 & 672)
yellow sapphire (632)
golden topaz (318)
polished red coral (242)
large black pearl (1377)
4 wands (gold, twisted, silver, iron)
silver lockpick
2x crystal amulet
small statue
white crystal
Total silver = 42,165 for a 10 minute hunt.
Not a single box found this hunt and still looking for 2 emeralds to complete my gem bounty. I didn't find any emeralds last night when I spent 15 minutes with a major loot boost active. The spot he hunts isn't poor, but it's not spewing massive treasure either. I figure expecting 1 or 2 emeralds in the nearly 30 minutes he's been out hunting wouldn't have been too hard to come by.
Treasure amount seems to be similar after the change, except it now seems much more difficult to complete gem bounties since a lot of the gems I used to find for them were in boxes and now I'm not finding boxes and the couple I did find last night didn't have any emeralds.
look at how test server and CA went together.
2 hours would have identified the box weight and pool concerns. Maybe the resource ones as well. People didn't need a month of hunting to figure those out.
That doesn't really solve what you'd want it to solve. Nerfs don't make people happy, and testing them and telling us that you were unhappy with them when we'd still have to implement them in the end is not, I think, productive.
we could have identified most of these issues/complaints and provided feedback within like 1 hour of getting a design doc and test server - just Leafiara alone would have done that lol
Box weight got dealt with within less than a day.
And when we still needed to move forward, it would have felt like we weren't listening.
I'm using boost loot major, and that appears to have improved my Rift hunting. It's seen a significant decrease in per hunt, or at least on an hourly basis according to ;ledger. I haven't found a new box in multiple hunts, but I am finding an uptick in clothes, but that might seem more significant with the lack of boxes.
Clothes you can sell or chipped brick clothes?
I don't use alts, and if the 15 hours a week to fill your profession resources is accurate, I'm not going to be affected by the worst of this. I worry this will cause many to rage quit, and the game overall won't be as profitable. I don't think the Cash'lo'nae option is going to be wildly popular. It's a very risky move and I'm just going to keep an open mind. Maybe it's good
So I asked yesterday and with the book worth of post I am sure I missed the answer somewhere. Is it known if resources onky absorb on online exp or offline too?
it feels like they (not you) aren't listening now anyways - if that's the excuse then nothing is the right way - I don't love arguments that could be used for any situation
meanwhile I have not yet gotten a box that my sorc with 100 ranks of demonology can 704...and I'm not sure the issue with gold ingots being unsellable at the gemshop because of max value has been addressed yet
Offline profession points have a super low cap.
You're saying there are 25k ingots being generated?
That seems high.
I wasn't seeing any boxes that had 30k+ in silver in them, which is what that would require.
Clothes I can sell. Some, anyway. There's been at least two that I could not, despite not being raggedy. Pawnshop needs to lower their standards if they're going to pay out less. I think I may have hit loot cap with this change, though. It's a little frustrating, but iirc, economic changes to the game are not made in a vacuum and not entirely only by gamemasters. I seem to remember a discussion about having people, or an individual, who did modeling for this sort of thing as it did impact currencies like PP and the like.
not sure it wasn't me
but also all my gems on my bard from last week's hunting, which are in my queue to purify when I have time, are no longer able to be purified for some reason (they react as if they're already orbs or max value)
Can the nerf come in a package that doesn't make the play experience worse?
Remove the pool fee directly from the box itself. Make the loot cap 10m if necessary since we are giving 30% to the pool anyway.
Don't make me carry some random amount of silver back and forth to the pool.
Even before the loot changes it was possible to find a box with like 40k silvers in them. They were rare but it happened.
They're above the max value of said gems.
I'd vote for something that makes the locksmith pool not completely empty of boxes. Maybe peoples scripts don't work with the pool changes? Anyway, killing me here, 0 boxes to pick.
They haven't been updated yet. Yes.
So has 325 been adjusted for these new gem values?
my unsung white pearls, uncut rubies, and blue sapphires from last week are all above their max value now? are players just supposed to understand this since we weren't given a list of what changed?
Imagine we all have scripts for handling all this loot and they're now all broken and it's on us to re-investigate what happened and fix our scripts/systems/etc. - doesn't that seem like an unnecessary burden to inflict on players? Like I said last night, it makes me just want to not play until all this is figured out.
It is sad to not find boxes. That's so ingrained in the history of the game; piling up boxes in your pack and dragging them back.
Isn't this part of the reason for having a test server?
Are Adventurer's Guild bounty rewards affected all by the loot cap?
Everything is affected. Nothing has been updated yet.
I don't think anything changed in that regard except you are hitting loot cap sooner for skinning ones that you may not have experienced before so your BPs will be lower because the skin coin value is basically single digits now.
I really don't want to be here complaining instead of playing the game, but like 75% of what I do in the game is broken now, and there are few answers, and I just need to be patient apparently.
Ah, so it's just an indirect result of lower value gems and skins? So bandit bounties and culling bounties shouldn't be affected?
It would have taken like 10 minutes for the box/silver/encumbrance issue and the chrism/phase/1004(?) issues to be identified and fixed, and whatever other other side effects that weren't considered during planning that have been mentioned, and what got released on live would have had it all cleaned up from the start instead of...this thread in its current form.
Same goes for the resource thing.
Maybe? I was not aware, or never paid any attention to, the gem value being tied to the number of BPs awarded. Just skins.
I'm not logging in til somethings change. For the most part the changes are ok but I'm tired of systems constantly being released or updates for the top 25% of players leaving the normal average players in the dust
So releasing it in its current form and playing whack-a-mole with fixing unforseen issues is the alternative? What's the point of a test server then? If you don't want to test nerfed systems because it's going to make people unhappy, then just can the test server or stop making people unhappy. Simu is barely scraping by as it is, I don't get the point of gambling on making that even worse.
People were fine with the loot cap being lowered. It's everything else that came with it that nobody likes. What was wrong with just reducing the loot cap and leaving it like that, even if as just a starting point, if you're so against using the test server for testing?
The most significant change in the 2026 workflow is the transition away from "monolithic" updates in favor of incremental releases. By breaking down massive projects into smaller, more manageable phases, the team can deliver content to the players faster and with greater precision.
Wyrom says this^ in Creating Adventure last week and then a week later they release all these changes at once on a Friday night lol
Making these changes a little more incremental wouldn't have broken multiple different workflows/playstyles all at once imo
I think this is a good reason to solicit feedback prior to implementation.
I don't think they wanted opinions which is why no detailed discussions were had
better to get opinions you don't like than account cancelations/downgrades imo
This is gsiv... release then deal with fallout
These are policy decisions they decided to implement for game longevity. They knew they would get negative feedback. It’s in the very first post. They don’t really care. The things at the margin they will tinker if needed.
I already explained why we did not go that route. Your mileage may vary on my explanation.
I honestly feel bad for Auchand. He's a really nice guy who has put in a LOT of effort to communicate with us here...but he's attempting to defend the indefensible and doesn't have the answers we want...so he's getting the brunt of the negative feedback.
Meanwhile people I have a LOT of respect for like Wyrom/Estild, who should probably be around the community after MASSIVE changes like this, are basically missing in action when they are needed the most.
I think its time to maybe calm down a bit.
👍
I said this with the CA changes, but that cudgel has been wielded so many times as to have lost all meaning.
I cannot think of a change (even net positive ones) that has not provoked a handful of cancellations.
I would much rather we focus on the merits of arguments as we look toward improvements from this point onward.
Like we have communicated the same 3 things. They sorta fixed one, lets see what shakes out in bit. Heh.
Not a ton of handfulls between black and red in the books around here.
I have some serious sympathy for you on this one.... Your goal is kind of to get people to play the game and enjoy playing the game.
So to see people be in an uproar that they can't gain benefit from not playing the game is kind of wild.
That being said - i do think that resource changes are going to impact more casual players much more aggressively than the non-casual players. This was a very small equalizer for a lot of the population as a way to gain a little economic footing with something they provided.
With Lumnis no longer benefit resource gain.... the heavy grinders (like me) are going to benefit disproportionately.
I'll still hit resources on all my characters, every week. Giving me more footing in the economy as profession resources become a bigger factor with less loot being produced.
The resource gain changes are adding a relatively disruptive factor into what is a massive slate of changes that everyone is trying to digest, and it's probably one of the most sensitive nerves in the population. It may even be more impactful than loot.
I don't think it's entirely fair to say they don't care. Obviously, they do, or at least Auchand does enough to be the wickerman for this discussion. Sweeping changes on this scale in any project are not made lightly. I would suspect there might be pressure from external sources to improve the quality of the game economy, which historically has been problematic for any online game to get under control. The greater control that developers have over markets means they can leverage those markets toward profit which means greater longevity for the game itself. Every change is distressing, especially when it upends how you navigate your gaming experience, but I do not think it is made in malice.
Yeah the longer he has to read people berating him the less time he can spend in actually doing anything.
Most of these comments are unnecessary and pointless.
Can we have the 15 minute post timer yet so I dont wake up to thousands of messages.
I play a ton but I have 2 accounts, 3 chars per account. The smartest thing for me to do would be to cancel premium and put each character on a basic, and then I'd max resource each week on all of them and gain more exp on all of them too. It makes the character slots on a premium account feel a lot less valuable. I don't want to run 6 accounts, so I'm just going to offload the alts, I guess, and then downgrade to two basics.
Most of these comments, like this one?
Ok then, I'm assuming you're referring to this because I don't know what other message you would be referring to unless I missed something:
"...telling us that you were unhappy with them when we'd still have to implement them in the end is not, I think, productive."
In which case...sure, you'll have to implement them anyway, but they can and likely would be implemented "better" based on feedback, i.e. all these whack-a-mole side effects that's going to need to be cleaned up that should have never made it into the live game.
Implementing nerfs efficiently after testing and weeding out side effects = Not bad (outside of the part where nobody likes nerfs in general)
Implementing those same nerfs with 94827390 side effects that were overlooked that player feedback would have nipped in the bud very quickly on test = Bad
If you're referring to another message, then I have no idea which one.
GMs tell us all the time to ignore, mute, or step away
I am going to do 1 hunt and see how bad this is for myself. 🤨
So to see people be in an uproar that they can't gain benefit from not playing the game is kind of wild.
I have often spent more time managing my alts and filling their heads for offline exp than I spend playing my mains...and I spent 5 years investing time, resources, and money into those alts...and now they're practically dead to me with no explanation. I wouldn't say I'm in an uproar but I'm pretty annoyed...mostly at the lack of communication.
Wickerman made me spit my coffee 👍🏼👍🏼
I do want to be clear that I don't think your playstyle is invalid, etc. I just am baffled by it because it's foreign to my experience.
God speed
Also, not the bees.
👍
My one complaint is a lack of boxes. 🙁 Boxes seem to be so central to my DR/GS experience over 30 years, that it's difficult not to think that there is something wrong with this. Hunting should be about finding loot, good or bad, so that it feels more about successfully raiding a dungeon. Have mercy
many folks are reporting gem bounties giving 50 BP
But you have to sympathize with his plight here, right? They want people playing the game. Not gaming the system to minimize their playing time and still yield maximized results against the economy and population in game
Yes, you built a lot of time out to maximize the benefit across a lot of alts/resources.... but it was done to minimize your time in game and maximize your output.
That's kind of against the spirit of a shared economy for everyone. (and shared game environment)
As someone who MA's in a big way..... Every change over the last 60 days has definitely been geared to slow down my advantage by MA'ing.... but I also understand the why for it and have the self awareness to say, yeah.... that makes sense and probably creates a healthier environment for the game
One of the prime reasons I upgraded my lumnis brooch to increase my bucket (Planar) was to fill it up and log off and get my resources the next day
That's what made me worried it was all bounties. Maybe gem bounties are just bugged, unless gem value factored into rewards like skin value.
It's time management efficiency since you can only log in 1 character per account at a time
You know what this needs…a team of reasonable players from all experiences and professions to be a sounding board for such widespread changes like this. Not GMs, just a council of sorts to bounce ideas off of.
Hence why we'd love to give you feedback ahead of time so you can understand how the playerbase feels - and then make the best changes possible for the health of the game. People are going to cancel...but it's probably best to try and limit that...
So glad I did't buy my DR simucoins last week when I thought about it.
This rarely if ever works out off paper. Source: 2015 "wizard council"
On a meta note. It is interesting to see the more modern take on development. I think it'll take some time for us to get used to the "Put something out, monitor it, and tweak it as needed". I'm guessing more than a few of us are in the mindset that tweaks are rare and take awhile to be released. Definitely nice to already see a number of updates since it dropped yesterday. ofc, we have the bumpy fun of dealing with all the other systems gem values touch and waiting to get those pieces updated to handle the drop in values.
We have long discussed the problem with MA...but when before have they said they need to kill resource alts? We have discussed the many issues created for other players due to MA groups...but where have we discussed the problems created by resource alts? I'm not clear on what those are and what the goal is here..
Meanwhile I have provided suggestions for making people "play the game" while also not killing resource alts, so I'm not totally against making changes here...but again they didn't just make it worse, they NUKED it. I used to get 38k resource per week on my alts, now with the current system that's going to be like 700 resource per week lol.
I've been saying this for the last few weeks about the loot nerfs. But I'm in the 5% that don't matter.
art is for the people, not the artist -- the shared culture experience of this thread defines its significance. This is your thread but it was never your thread, it belongs to the world now. And if the world wants thousands of messages, you have to accept that
I think Auchand saying almost a half dozen times now he wasn't even aware it was a playstyle because its foreign to him suggests part of the reason it got this way is many others didn't recognize it either. Myself included. Maybe its something one GM saw, didn't like, suggested it and people were like oh yeah that seems not great we should change it.
Since I've been back I think a lot more has gotten done with this new approach of release and correct rather than sitting around looking at google doc and arguing for months. Maybe there's a middle ground but for me personally I've been pretty happy with the pace of releases and the willingness to correct afterward.
They already considered these things, recognized it will cause some ire among players and have just accepted that as the cost of implementation.
Auchand, is there really any point to providing feedback at this point?
I feel Meta at work here. AI says “move fast and break stuff.” I’m not entirely sure this is true and not a hallucination though.
yeah I think if it's small stuff that can be fixed quickly, sure, go that route...but if releasing big new systematic changes that affect everyone, probably better to either test/solicit feedback ahead of time or break it up into incremental releases as Wyrom said they were gonna do just last week...
Question on the box pool, and perhaps it's been answered. The flat rate and the additional fee, do they both go to the picker? Or just the flat rate goes to the picker, and the additional fee is a kind of silver reduction?
if Auchand (and again sorry just using you because you are here, not any sort of accusation etc) didn't consider offline resource-ing (whatever you wanna call it) as a thing that people did.. then that begs the question, did anyone?
sitting here at locksmith pool, you really get a good idea who the afk scripters are with a change like this 🙂 in and out, in and out, in and out.
I'm just in denial okay 🙁
Yea see this ss just says to me deal with it if not see you bye. Great business model
the latter, the additional fee vanishes in a puff of logic
I would like to see all the silver go to the locksmith. It's 100 percent the reason I stopped using the NPC
I do want to call out @royal epoch is taking his time to engage in this thread. Thank you. It hard to be the "face" of a major change even if he didnt do the bulk of the choices. Thank you for the engagement and thank you for trying to answer as you can
Thanks Duff. Man, that's a hefty tithe
not sure why you assume they're afk - people scripting are very often not afk, just automating things they don't want to do manually
Tithe 1m a month to lumnis and 30 percent+ to locks, and x amount to healers and clerics...
I just thought they would see it failing repeatedly, that's all... pulling the same box in and out of their container and coming back 30 seconds later to do the same.
Nerf now fix later while probably eating at least some cancellations that never return unfortunately isn't anything new
Yes, or it would not have been in scope.
Has anyone tested OSA and how long it would take to recover cost of launching/stocking ships? With and without loot boosts?
yeah I guess if it goes on for a long time but many people are waking up to their scripts being broken and probably not even realizing it right away - my selling script goes all over town and does my selling for me...and I definitely don't read everything that's happening - but if it didn't complete the job within a minute or so I would try and figure out what was going on!
okay.. so what the upset-about-resources crowd has been asking for is some insight into the thought process on this, and why it wasn't communicated ahead of time, that resource was even on the table
I hope they hear our feedback.
It’s only been 18 hours since the changes were released. It’s also a long weekend. Im mindful of that.
I expect to hear something from the Wyrom or another PM on Tuesday.
Personally I like the experience changes. Not a fan of some of the other changes.
I’ll give myself a few weeks and determine what next steps are for me.
I'm still curious how a massive change to resource generation was in the scope but not mentioned at all in Creating Adventure last week...and even more surprising/disappointing was that the offline exp part wasn't even mentioned in the announcement.
So out of everyone involved in this nerf, no one on staff knew about it? That's more concerning than the actual nerfs if so.
the experience changes are definitely a huge boon to the bottom 74% of players too ❤️
I would have thought that envoys were supposed to be the "sounding board" or "gut check" for these types of things but we only have 1 currently to my knowledge.
it's slowed by half - professional resource gain. After this length of a hunt, on x3 lumnis and I have an indigo orb going I should have over 1400 points already I have 650.. it's more than half really. Are the orbs making any difference?
what envoys lol
Sure thing. I may not have been involved in every little change, but I still endorse them and hope everyone understands why.
Don't ask me I am not staff. But he has stated several times that to him that playstyle seems foreign. Several players have said the same thing. So it reasons that it is possible others did as well and didn't see the "scope" of how many players were doing that.
👍 👍 👏
Unless their bread and butter was player services for making silvers and they can't afford to be in the lands for 15 hours a week, which is many players
50 resource points per pulse. Cannot be modified by any experience gains. Per the announcement takes roughly 15 hours to get 50k resources
no, with the way things work now, orbs are completely useless to resource gain
I understand the loot change. I think I understand the exp changes. There's no way we can understand the resource change since no one has said what the goal was.
We really do not understand why. What did professional resources ever do to you guys! I don't have 15 hours a week to do this!!!!
Well, the easiest way is either to return resource gain to what it was before or to allow off-line absorption again with the current system. Also make it the 100 per pulse that the original announcement had.
Based on my limited testing, off-line absorption is simply one pulse now = 50.
Offline absorption could simply be a flat rate. Amount of experience equals X resource the same as before.
However, I quite dislike that the new 50 per pulse makes it basically like not even having lumnis and there’s no way to speed it up.
It was a rhetorcal question, but either way, it sounds like a fantastic reason to use the test server first
With an Innate Focus gemstone it's just a mere 11.25 hours a week.
Unless this change made it a hard cap of 50 resources per pulse no matter what, in which case this prop became 100% useless, instead of the previous 95% useless.
I don't think it would have changed anything.
If the player chooses to opt in to them. The lumnis is something that most players can probably afford to opt in to occassionally at least.
The second one requires additional money. The most casual players probably don't have much time or money to further devote to the game.
As a more "casual player" with one service main (cleric) and no service alts, adding my two cents that I also don't like the offline resource change. Most of my absorption is done offline, I don't love the push to make me stay logged in and afk just for profession points. I understand the new Lumnis tiers would warp the exp-based approach and make profession points way too easy. My suggestion is a hybrid approach: profession point gains of 50% of exp absorbed, or 50 points per online pulse, whichever is greater. By my math, at 50% exp a character would have to get through almost the entire enhanced Lumnis pool (roughly 12 hours online, minus whatever you can absorb offline) to reach 50k resource. At 50 per pulse it's the ~15 hour current design.
I will be your Envoy
Because that's the company line?
Maybe, maybe not. But they would at least be aware of it being a playstyle a lot of people use, and therefore having a fully informed decision about it before taking it live.
I will say, once I freed myself of the grind mindset that I had to try to get three gemstones a month, that freed me from needing to play a lot, which has reduced my play time to about 2 hours over the last 2 months. My credit card expired on one of my accounts and I haven’t resubbed it yet. I imagine the resources changes will help free me more from the tyranny of my own completionist mindset.
We don't operate that way.
This reminds me of when ensorcelling was first released and I could get my full resource gain in a half an hour or one full war camp due to all the necromancy ranks
So far, the resource gain, especially off-line, is by far the biggest pain point people have
is critter generation affected? They seem way slower
I think it is quite possible they didn't really think through how the resource change would affect most people, which is fine, they can make tweaks now that they do. However, IF they did actually consider it seriously, my "conspiracy theory" is that it was probably a bone to throw at that the MAers who play the most in a given week, because while they're most affected by a loot cap, they stand to lose the least by the resource change and potentially benefit if resources become more valuable, and mostly it's a psychological thing because it still gives them an edge of sorts when earning silvers. It's relative gratification.
To make a major change in GS without having crazy controversy is against our long standing tradition. Since most of the changes were acceptable, they needed to make up some nonsensical and absurd change to maintain tradition. Mission accomplished!
Kind of ironic how the least complained about part of this whole loot cap nerf is the actual loot cap nerf 😂
Could it have been as simple as, we are making experience gains go up, but we don't necessarily want to make resource gains go up, so we need to make a change to resource gains to try to make them the same, meaning not 1:1 with exp... and they missed the significant impact on offline resource absorption? Some of these side effects might not be deliberate and we can wait for a response.
I think your other arguments are stronger. IE box weight/704.
I'm not convinced that 250k is a big deal breaker for the vast majority of people who play enough to use the full 5x Lumnis bonus. But also, this seems (to me) to be them trying to make sure at least one of the silver draining tactics actually provides a benefit to players instead of just a liability. It's a very smart, customer forward implementation
Simple solution: pay 100k per week to double your resource gain rate, 300k to triple it. More silver drains!
Maybe the in game Gods will give people a 2 for 1 special: get more Lumnis AND more resource gain for the low, low price of just 350k silver a week.
I play my alts, I enjoy them as a treat. And in seeing which ones I actually enjoyed playing and which ones felt like chores, is how I actually at least rudimentally played other professions besides warrior in 3 decades. So to say "play by not playing my characters" is reductive.
Without any more information from simu, it sounds like someone said "we have too many player services, theyre too cheap, we need players to spend more silvers on player services." We want to at least know what the conversation was before we can really engage with it
I like the Lumnis changes. It’s a good way to drain silvers and get orb equivalents. I don’t like that it no longer speeds up resource gan, but that’s still an open discussion.
Listen, the only people not worried about the resource thing are people who it doesn't need to effect. Either they have one main character who easily gets their resources or they have nothing else to do all day. No one it effects is happy with it at all.
I do think that's exactly what happened. I don't genuinely think it was a conspiracy, I think it just wasn't thought about, like a few things.
Probably so, but it all still falls under the same umbrella of "Even 1 day on the test server would have prevented most/all of this" but it's whatever at this point, they decided to not test it first so now we're here
This is awful.. I should have significantly more by now - this is how long I take for a hunt, then I go do real life stuff..
I expect to see you around more! ❤️
Hmmm. It depends... in this hypothetical, is Leafiara on the test server? Cause she's really good
This is very well said. We can give feedback without treating our GMs like they're enemies out to get us. 🥳
Frankly.... with things like group gemstone looting being talked about and no follow-up and things like resource gain throttle being implemented from the blindside.. I have to make a personal decision on whether I want to keep playing a game at the rates I've been playing when I feel like the rug keeps getting yanked. I'm not trying to be dramatic, but changes like this should have a carrot. All I've experienced in the last year have been taking things away with a shrug saying "it's for the best."
I'm getting tired of watching players try to advocate for the game they've been playing and receive reply's that sound like when my parents used to say "because we said so" instead of any real rationale or reason that might help us agree.
As Auchand has pointed out, this isn't a democracy. True. This is a completely optional play experience with a lot of alternatives. GMs making unilateral unannounced and unreasoned (or at least unarticulated) changes impact the experience.
With the number of changes made.... i'd honestly just revert resource gains completely.... dont do the 100 per pulse, etc....
Make the loot & exp changes... assess, then determine if profession resources need adjusted at all.
When everything changes at once, it makes it realllllly hard to determine what the impacts are to the population and if the intended effects occurred.
This also kind of goes against the spirit of Wyrom saying "continuous gradual change, instead of massive sweeping reform"
---- Added: I'm not saying the resource piece is right or wrong... but when you pull 3 MAJOR levers (Exp, loot, resources ---- all with multiple sub levers), it's hard to tell the impact of any of them individually
I was wondering about that too, the lack of follow up with gemstone group looting
But like. Exp gains are going up only if people pay for it. So what’s the harm if that speeds up resource gain to a degree?
With the resource piece, my understanding of the reasoning was that many of the multipliers and such that have come into play artificially abbreviated the amount of time required to hit resource cap. Because of how powerful resource-based services are, they are supposed to be something that is a reward for time invested, and it started getting trivial. Probably a good example of this is the offline resource alt economy.
This reminds me of when enchanting was changed around and energy gained was based on creature lvl compared to caster and the amount of mana it took to kill the creature and essence was only earned per pulse. It was an okay way to do it, but then came along 735 and sorcerers could just tear through building up their energy and wizards were left standing there with their you know what in their hand. A properly trained sorcerer at the time could earn their max necro juice in about 6/7 hours whereas a wizard that was able to maximize their enchanting energy took 3 times as long. Eventually things all changed over to the resource system we've been using the past handful of years and the playing field was leveled out for everyone, but now it seems to feel a step back and the slower version of wizard enchanting energy gaining was applied to everyone and that's no bueno.
I would argue strenuously against the "triviality" of it
so again... taking away with this being the first rationale articulated with no carrot and because we said so. I suggest one of you guys jumping on and trying to build an item in the market with silver drain implemented with pricing involved before you call it "trivial"
I imagine the offline resource alt economy probably helps the FOMO of duskruin when folks pick up new items. Gonna sell less +500 pots
If people are getting 5x during gift now though, resource gain gets a massive boost. I don't think they can leave resource gain untouched. What I would prefer to see is moving down to 10-11 hours, but also I don't have the data they do. I'm guessing part of their concern is that the 5x will encourage people to play certain characters less, and that's not what a product owner generally likes to see
Hot take: I don’t mind removing offline resource gain. But I also think your average person should be able to easily fill their 50k for the week. The time constraint is not the time it takes to earn the 50k. The time constraint is the weeks it takes to get to be able to cast your project. From what you are saying about time constraint. The real culprit is the offline absorption. Not real time play.
I am watching my mage whose lumnis kicked in last night...he was on 5 hrs last night post-lumnis and so far an hr and a half today. He has 9600 essence...6.5 hrs. I don't have 35 hrs for every character per week. I'm hearing you can do it in like 15 hrs (which is supposedly from 8), but since it's not tied to exp absorbtion it must mean he needs to hunt constantly for the hrs to get the essence. It sucks in it's current state and needs to change back toward being better. Period.
Would it be considered to trivialize the 50k resource gained. Then set max resource accumulations to 75K where the last 25k are available to players who have time to play to get the final 25K resource. I am not super big into player services but just a thought.
typical look reduced by at least half - tho it seems like more
Resources are now a flat rate per pulse and not tied to exp anymore.
EDIT, LOL - i reread my comment, and immediately realized what you are saying and how it's correct
alright so if that is the reasoning (and again it would be better to hear it from someone who was more involved with this portion, dont want to shoot the messenger or make you have to be the one to argue all the arguments), how did it never come up beforehand in any conversation?
Were getting hit from both ends already, as all the new services have charges.. so combine that, with resources being harder to get, and loot cap coming sooner, and gemstones 2 and 3 being painful, why is anyone going to want to do anything in the last two weeks of the month if theyve already hit loot cap, hunting for gemstones makes them sad, and the only reason is because they are forced to be online to build up resources for services that people dont have silver to pay and are now just rejecting outright?
Idea that will never happen: Increase exp bucket size during Lumnis as part of the LUMNIS DONATE thing. Should at least make it somewhat less painful.
Make resource gain based on how much resources the character has earned that week.
0-10,000: 200 per pulse
10,001-20,000: 150 per pulse
20,001-30,000: 100 per pulse
30,001+: 50 per pulse
That way people who only have limited time to play can still get 20-30k easily per week and the last 20k is still tough to get.
I Invest what I consider a significant portion of what little free time I have to be a casual player and get my 50k resource on one character.
This is a lot more time than when it was released as 500-1000 kills per week for ensorcelling resources and even that was considered significant.
I found that I could do some of it in offline gain and barely make that work on one character under the system last week, with many weeks having 1k to go and 1 hour before lumnis resets.
This is for a person with a lot on their plate and a laptop I don't leave logged in overnight so my 1-2 hours a day are a huge portion of my time resources.
I think we are sympathetic to some of the resource arguments and we'll probably make some edits to it once we work through that process.
Dragonrealms has a timegated scale for their login experience buff. I believe Premium accounts receive 6 hours of the equivalent of an RPA, while basic receive 4. But it only refreshes upon login assuming you were not gaining experience for..8 hours total, IG or out of it. I could see something akin to this being useful for helping players mitigate the amount of time that they feel pressured to be in game if there were a bonus applied to in game accruement on a similar sliding scale. I think there is something to be said about providing a compromise in genuine respect of a person's time in the real world, and that to have a schedule to keep for a game that should serve as downtime is only detrimental in the long run. It's easy to fall into resentment at being asked to give up however many dozens? hundreds? of hours over the course of a year to meet a quota. It is very important for players to have an alternative to engaging in the game's economy that is marginally separate from purely earning an income from hunting, and only hunting. 🤷
Thank you. this is the biggest thing I was waiting to hear, and it’s appreciated
Wyrom was pretty clear about this when first discussing things, too.
This is important enough to be pinned, IMO.
I think a lot of people just want to hear that you guys are hearing the feedback and will explore if the changes are all appropriate or will function as intended.
there's a specific line from pulp fiction I would like to quote but should not, but it ends with "that's all you had to say" 😉
We rarely draw a line in the sand where no discussion can happen and a change is just set in stone as-is.
also big thanks to @royal epoch for dealing with all of the heat here, especially on systems he had nothing to do with
"Nothing to do with" is also an overstatement.
the new silver valuation is change enough to make resource gain more precious... Auchand said himself that the services would get more expensive and he's right. There is really no need to change absorption unless and until they see if the silver and loot changes don't already accomplish their goals?
I had similar thoughts that they should untether it from Lumnis if they don't want it speed ran especially with the new 4 and 5x and remove offline but make it a bucket that encourages you to be online that would equal the old lumnis is ~6 hours of play time for the first 36k then you can shift to whatever timeline for the rest. Maybe easier said than done or equally as anger inducing but I think encouraging active playtime for resources isn't a bad thing.
Thankyou for saying this out loud. Historically dev listens in silence and the crowd rips itself into a frenzy thinking they are unheard and nothing is being done. In my opinion that practice is extremely detrimental to the game and community. A simple statement like you made goes a long way.
I knew it, it's all your fault! (joking)
I don't get all the details yet but isn't the x5 gift a paid thing?
I do want people to remember that all of the Devs play with at least some regularity.
And, that's effectively what they did. The dial is just super low
I am also going to have to suffer through loot cap. I do enchant (now that Gyres forced me to start using my resources.)
Gyres claimed your enchanting resources before I could bully you into enchanting for me?
250k- and resource characters would be guaranteed to pay if it got them to their 50k cap so fast. They'd just pass the costs on to their customers
Out of curiosity is this the only argument being sympathized with? Or the amount of fees at the pool play a role as well
Gyres is always first in my heart, but I do have resources to spare because I don't sell my enchants.
try building a T5, S6, +50, and HCP set of armor on merchant and tell me how trivial resource value has become....
Resources are still capped at 50k a week. But now it will take me two full work days to get there…all online. As a semi casual who plays mostly between work tasks that’s about the max I could do in a week and still unlikely. I almost never got to 50k any week in the last 6 months and also never sell my services…I do trade or give them to friends. Looking at this it seems like it rewards MArs or those who just pop up bigshot and read a book. Bit someone who pops on to play for an hour or two and does any RP etc it will penalize which seems like the opposite of a change that benefits the longevity of the games. Just my take.
so if I am right - to get resources at a faster rate I have to cough up more IRL money? And I have to sit on a node and waste my spells to get the full benefit of a hunt? Wait it's 250k silvers for the x5 gift?
I don't want to get into the nitty gritty here, but we always weigh good arguments.
Trivial for some...but with only being able to play like 10 hours a week, resource gain was NOT trivial for me, even on my mains.
If that's the reasoning, I'd like to see an elegant change that doesn't hurt those who don't play as much.
TL;DR Barble wants to ban books and is anti-literacy 😅
As I said, I think "I quit" gets overused. (Note that I did not say that it's insincere.) I can't stop a player from quitting over an early-stage change.
Logical, well-stated arguments are infinitely more effective.
They give us something we can work from.
I'm not quitting, just I don't see a reason to have an alt in the manner that I play.
I play when I can at work and when I can on weekends, for events I take time off if I can this is too much - at this rate I won't ever make my weekly resource. I simply cannot play that much so it will always run short. 250k silver for a x5 gift that starts AFTER lumnis? If I read that right - is not a benefit if you don't have the time to blow through lumnis first!!!
So any time that we can get that thorough, considered feedback, we are far more likely to be able to respond and make edits.
It starts before
Starts upon next lumnis
As to not mess with the lumnis cycle in progress
50k resource was pretty easy to hit with regular daily and subjectively reasonable play time. I would almost have called it trivial... I dont think there is a problem with it becoming more trivial. I would agree that just keeping it 1:1 with EXP and leaving it at 50k cap would be a fine place to be. Then see how that goes. Like what Kontii said i think.
Thank you for getting an explanation of the logic. I won’t belabor the points already made. Just saying I truly appreciate you getting clarification on why and sharing that with the masses. Goes a long way. Thank you.
anything been said about bounty gem drop rate? The drop rate seems a lot lower for bounty gem you're assigned.
It starts before lumnis? I need the right details. So this lumnis I am in is a waste until it's over. Then the next one the x5 if I spend 250k to get it? will make resource getting faster?
I do think Champion's Auchandeosis was a good example of taking feedback and making updates to balance to the appropriate level.
I'm hopeful that this will play out similarly.
you pay 250k, and the next time Lumnis kicks in it will start at 5x instead of 3x. It's actually a massive benefit to casual players
If you didn't pay the 250k before you started gaining experience, you will not receive the 5x modifier. That will roll over to your next one.
....that can afford 250k/wk
it really bad right now that if you hit 15m before the change the game is so uninteresting and imposable to do gem bounties and get good skin bounty points.
Skin values and gem values
It has long been a known thing that skin values tank at the adventure guild as you enter soft loot cap and you get less than 100 bounty points at hard cap.
With the updates yesterday, this now impacts gem bounties as well.
Again, this issue has been ignored for years in regard to skin bounties.
Yeah I've been hearing reports of severely nerfed gem values, which I don't understand. I'd prefer they just set the loot cap low enough and forego the other loot nerfs. That's going to harm casual players a lot.
so where do you pay this 250k? Which makes it a mil a month to get. And with silver gen lower - will make casual players poorer... le sigh
If you pay, your next lumnis cycle will be a 5x, 4x lumnis cycle for a total benefit of an additional ~50k XP. Because of this, XP and resources were decoupled, because that 50k can be done incredibly quickly now, even before we consider battle vaults and other such offerings. However, the dial is very low on current resource generation, which is an area being further reviewed
Have coins on you and lumnis donate
LUMNIS DONATE
Slightly related ----
24 lbs of gold ingots = 8k silvers.... Does that feel right? Feels heavy to me.
Anyone have any data on how much silvers normally weigh?
- It's optional. 2) If you're playing enough to get through Lumnis, you can afford 250k. And if you're not, then this is probably less relevant to you anyway
Generation is only lower if you've already earned 10m/month.
Is there a way to check if you hit cap?
be nice if you had a choice to give silvers back to the game to find loot again
Well if the goal is a silver drain, keep it coupled. I would be paying 250k per alt every week to be done with it. As it stands now I am likely to close 3 more accounts.
for players under 20 it's much much less, so even just a boost to get to 20 is a huge benefit
seems lower now but this is incidental info; in this hunt I would have usually made about 120k or so, made 70ish but I had a few items on me from before this change that sold at the same time.
Im still confused how these changes fix any issues. I also dont understand how lootcap fixes any issues. Why does it matter? I have yet to see any answers? Was this address before? Someone share a link.
Silvers weigh 166 silver = 1 pound
So that looks about right.
I got 15m to give back to reset my lootcap so i can find treasure again please