#[Official] Sailor's Grief

1 messages Β· Page 2 of 1

red bane
#

Can you try it?

hazy drift
#

That’s pretty nasty, there doesn’t seem to be a roll

topaz shale
#

Are the trenchlings hasted?

hazy drift
#

In fairness those guys are lightning elementals so probably trying to do lightning damage to them is just a really bad idea

spice dew
#

alright, well that's most the rooms in the entrance to the Seat then ⚑

spice dew
upbeat stream
topaz shale
#
You see a fairly typical needle-toothed trenchling that is lying down.
She appears to be dead.
She has severe head trauma and bleeding from her ears, a fractured and bleeding left hand and deep lacerations across her chest.
She has a crude shark fang necklace strung with multicolored seaglass beads (worn) and a yellowed fish spine sword dangling broken rib bones.```

Jerk!
spice dew
#
[SMR result: 199 (Open d100: 82, Bonus: 5)]
Your size significantly hinders your defense!
You fall to the ground! An amaranthine kraken tentacle deftly regains its footing.
You are struck by an acute sense of vulnerability.
Roundtime: 10 sec.```

```A kelp-tangled coral golem lifts a dripping fist high overhead and drives it down toward you!
  AS: +528 vs DS: +349 with AvD: +42 + d100 roll: +93 = +314
   ... and hits for 95 points of damage!
   Vertebrae in your neck disintegrate from impact!
  Neck sinks into shoulders.```

got combo breaker'd
topaz shale
#

One thing that might be bad in a good and fun and challenging way is that I'm going to be switching target locations like mad in this place

spice dew
#

R>depart
NR1 is 7150106, NR0 is 7117014
This does not look like somewhere you can depart on a voyage from in your mistwood brigantine.

heh

#

well, not i'm stuck on the brig er nvm was still technically docked even though i raised anchor

topaz shale
#
A sudden tailwind catches you by surprise, propelling you forward with sudden celerity.```

Kinda cool!
spice dew
#

did it give you celerity in the buff window?

topaz shale
#

Was a short buff but it was there

spice dew
#

sweet, wonder what Affinity:Electrical did

red bane
spice dew
#

as long as i can jump port i can live with other weirdness πŸ™ƒ

red bane
spice dew
#

or navigator

idle gale
#

Okay, see if you can leave the docks now?

#

Fixed.

light ruin
spice dew
spice dew
topaz shale
spice dew
#

seat of storms

topaz shale
#

I need to check the other joints. I can do SOME work, but those oracles. Mon dieu. Shook a lot of my stuff

warm pivot
#
Electricity discharges down the length of the ghezyte walking stick!

Is this part of the blessing lore flare or the bounce back from the primordial? If the latter, it seems meant for direct physical contact to them ala melee and not casting.

light ruin
spice dew
red bane
#

I concur

upbeat stream
# warm pivot ``` Electricity discharges down the length of the ghezyte walking stick! ``` Is ...

Neither? It's normal flare messaging (blessing lore flare or dispel flare) with added lines redirecting it back. It's in my attack not the primordials.

Here's a whole sequence, the lightning hitting me is in the dispel flux towards the top.

You gesture at a fulminating stormborn primordial.
** Your ghezyte walking stick glows brightly for a moment, consuming the magical energies around the stormborn primordial! **
A fulminating stormborn primordial is no longer protected by the shimmering field of energy.
The murky veil around a fulminating stormborn primordial fluxes chaotically!
... 5 points of damage!
Electricity discharges down the length of the ghezyte walking stick!
Your green-lacquered vambrace pulses briefly, deflecting some of the electrical damage!
... 10 points of damage!
Electric shot shoots pain along your back and legs.
You are stunned for 1 round!
CS: +570 - TD: +461 + CvA: +25 + d100: +70 == +204
Warding failed!
As your faith overcomes a fulminating stormborn primordial's weakened defenses, you sense the cruel malice of the Eater of Souls flowing through you.
A fulminating stormborn primordial is blinded.
You blinded a fulminating stormborn primordial!
** Needles of electric light spark from your fingertips, dancing towards a fulminating stormborn primordial! Your mind clears as a wave of energy washes over you! **
... 30 points of damage!
** A deep emerald green mist coils around your forearms as your spell reforms into a hex of Confusion! **
A fulminating stormborn primordial becomes confused.
A fulminating stormborn primordial is confused!
** An electrified aura coalesces around you, crackling outward to shock a fulminating stormborn primordial! The charge resonates with your spirit, heightening your prowess! **
... 20 points of damage!
Cast Roundtime 1 Second.```
idle gale
#

I've replaced the immunity on golems with resistances.

warm pivot
upbeat stream
spice dew
#
[MDR result: 7150327 (Open d100: 48)]
Shimmering air engulfs a grey-plumed steelwing harpy in a disruptive vortex!
   ... 70 points of damage!
   Heart explodes rupturing the steelwing harpy's chest.
A grey-plumed steelwing harpy plummets to the ground, landing in a jangled heap and moving no more.
A grey-plumed steelwing harpy seems to lose some dexterity.
Darkness punctuated by a constellation of starry pinpoints wells up around a grey-plumed steelwing harpy and splinters away with a sound like shattering crystal.
The thick plates of bone around a grey-plumed steelwing harpy's forearms begin to crack, then shatter into a fine white dust.
The steelwing harpy suddenly stops moving light-footedly.
[MDR result: 7150383 (Open d100: 70, Bonus: 30)]
Shimmering air engulfs a fulminating stormborn primordial in a disruptive vortex!
   ... 55 points of damage!
[MDR result: 7150311 (Open d100: 80)]
Shimmering air engulfs you in a disruptive vortex that tears at you from all sides!
A nebulous cerulean latticework springs up from the surface of your leather aketon and shields you from some of the damage!
Weeping darkness, a translucent golden yellow shield springs into being between you and your attacker to temper the blow!
   ... 32 points of damage!
   Your spinal fluid boils, rupturing spinal cord.
   You are knocked to the ground!
   You are stunned for 5 rounds!
You suddenly stumble, your movements clumsy and awkward.
The unearthly music of the surrounding crags fills you with a sense of incredible and fleeting focus.
!SP>```

mdr's take no prisoners
warm pivot
#

heh

spice dew
#

MDR result: 7150327
MDR result: 7150311
? lol

warm pivot
#

heh crazy

seeing a lot of these - are they meant for something?

 a heavy gold and copper bracelet inset with cabochon jewels 
jaunty hamlet
hazy drift
spice dew
#
It had 741 silvers on it.
It had an iridescent tempest shell on it!```

can we release sg already so i can go back to the treasure system being a disappointment? i'm getting too many things i need
idle gale
#

Hah.

spice dew
# upbeat stream Neither? It's normal flare messaging (blessing lore flare or dispel flare) with ...

not only is it not only in that room, but it can flip it and reverse it

A haze of black mist gathers around you as you prepare Web...
Your spell is ready.
You gesture at a fulminating stormborn primordial.
Your somnis scepter glows intensely with a verdant light!
Cloudy wisps swirl about a fulminating stormborn primordial.
[SMR result: 158 (Open d100: 73, Bonus: 25)]
The wisps solidify into thick strands of webbing that tighten about its body!
A fulminating stormborn primordial becomes ensnared in thick strands of webbing!

 ** Threads of charged light spiral around your arms, striking a fulminating stormborn primordial with a pulsing shock!  A resonant force ripples through you, amplifying your spirit! **
   ... 35 points of damage!
Electricity discharges down the length of the somnis scepter!
   ... 15 points of damage!
   Heavy shock to left hand.  Fingers go numb.
   You are stunned for 1 round!
The electricity carries itself through Keruta and dissipates in the water with a small crackle.
The electricity carries itself through you and dissipates in the water with a small crackle.
The electricity carries itself through a fulminating stormborn primordial and surges through the water!

As the crackling energy strikes, you feel an agonizing sensation!  The powerful current carries through the water surrounding you, blasting you with an intense shock!
   ... 1 point of damage!
   Mild electric jolt jolts your whole body.  Talk about a nervous twitch.
Cast Roundtime 2 Seconds.```
warm pivot
#

Is this working as intended? A phased primordial.

You gesture at a fulminating stormborn primordial.

 ** Tendrils of fiery amaranth energy lash out from your aura surita runestaff toward a fulminating stormborn primordial and cage it within bands of concentric geometry that constrict as one, shattering upon impact! **

A fulminating stormborn primordial shudders violently as bits of its body grow ethereal and the dusky aura around it fades.
The elemental aura around a fulminating stormborn primordial wavers.

  CS: +600 - TD: +518 + CvA: +25 + d125: +56 == +163
  Warding failed!
The stormborn primordial is unaffected!
Nothing happens.

 ** Numerous sigils along your aura surita runestaff abruptly flare to brilliance!  Fiery amaranth energy surges from each, twining into an echo of your last spell... **
  CS: +600 - TD: +518 + CvA: +25 + d125: +123 == +230
  Warding failed!
The stormborn primordial is unaffected!
Nothing happens.
#

struts

Bolts of forking green-white lightning rain down from the heavens in a devastating chain of blinding thunderstrokes!
[SMR result: 98 (Open d100: 123)]
A bolt of lightning strikes just inches away from you!
spice dew
#
Your head rings like a struck bell as starlit darkness explodes across your field of vision.  You find yourself moved several feet from your original position!

 ** Your rusalkoren leg greaves shoot a small spring-loaded spike at the steelwing harpy! **
   ... 5 points of damage!
   Minor puncture to the right arm.```

fun little interaction between gemstone and gear
vague goblet
spice dew
#

you know i seem to remember some situation it wouldn't default to target or wouldn't automatically target a target [if that makes sense], but now i can't replicate it sooooo i dunnnnoooo 😁
maybe one of the others [evoke/cast] doesn't do it? and i associated it with incant?

vague goblet
#

Yeah, INCANT just ignores any supplied targets entirely. Uses only your current target if you have one, or auto-targets a new hostile if not. CAST/EVOKE will self target if you don't specify, so they'd be a great use case for the generic target

idle gale
#

Okay, that issue with Jaston's Lament/Jaston's Fanfare is fixed.

#

I think.

spice dew
spice dew
spice dew
topaz shale
neat grove
#

Are you 3x hiding

upbeat stream
topaz shale
neat grove
#

😬

topaz shale
#

I mean, the kiramon stalkers are also perceptive. 3x + Shadarl + Armor Stealth...still get seen.

Whelplings or whatever didn't see me too well, BUT oracles did. Vampires do. Stalkers do. And I mean constantly.

idle gale
#

If they're 3x Perception and 110, that'd definitely be an advantage for them.

#

But oracles are 115.

topaz shale
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I just notice you have a lot of perceptive stuff. Not everything is, but definitely is.

  Stalking and Hiding................|     453     353```

That's not including Armor Stealth.

```Stealth:
    Raw hide skill: 653
    Raw spot skill: 343
    Chance to hide: 310%

  Note: The creature used for the above calculation is considered average with 2x perception training.```
gritty pewter
#

it'd be nice if the roll was shown when a contested perception check happens

topaz shale
#

I wanna state I'm not mad, and I have the gear for it as well. I just notice you have some spotters on the regular. Means I have to take those out first.

But I was having trouble hitting the stalkers, and they break stun AND immobilize which was a challenge to catch them with because....115

#

I did not feel comfortable hunting Oracles and I don't think I'll be Big Willy and venture to clap them. That's a good thing. Means I have to get good.

spice dew
#

or you need partners in crime

topaz shale
spice dew
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i honestly was engaging with them in the worst way, just so you could see all the spines 😁

topaz shale
#

But yeah, I'll say this in a semi-jokingly way. In trying to clap the KS folks, they made me, a non-KS, no spell rogue with just Strength/Thurfels/Symbols and a Small Statue be scared of EVERYTHING in Sailor's Grief.

I no feel safe.

red bane
topaz shale
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Wait, how's your hide higher than mine when my number is higher than yours? What am I missing?

signal dagger
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The fact that the combat verb is not always good info. Also racial bonus. Half elf hides better than dark elf

jaunty hamlet
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Race. Stats. Spells. Environment. Room conditions. Also if you aren’t you can do a level with combat def to see what it would be for an overleveled target. Ie combat def 115

topaz shale
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Let me play with that.

light ruin
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I remember when I had 2x S&H on my monk and he had like a -84% chance to hide like-level. Ah, profession bonus mechanics

signal dagger
#

We did some testing a couple weeks ago in rangers about hiding and such. Enlightening
#rangers message

red bane
topaz shale
red bane
sand prism
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oracles don't even need to search for you, they should KNOW where you will be in the future....

idle gale
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I'm trying something a little different with spine poison.

#

104 and 105 (and SL-B) will allow a chance to resist it entirely.

#

Base 10%, scaling with Blessings.

light ruin
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I think that’s a cool idea, KS is still cooked though, rip

topaz shale
#

I'm hoping they'll fix rogue poison resist.

idle gale
topaz shale
# idle gale Elaborate?

It's not on your end, but rogue poisoncraft has an innate for rogues: Improves poison resistance by (Rank * 5)%.

HOWEVER

That resist only applies to OTHER rogue poisons, and not poisons in general. So triton wardens and wall of thorns or whatever hits at full power.

Again, it's not on your end. It's just something I hope gets addressed at some point.

#

When I was poisoned by the merrow thorns, it was 10 damage a tick. It wasn't brutal by any stretch, but I imagine if you get mollywhopped, it can add up swiftly.

crude brook
#
[SMR result: 299 (Open d100: 174, Bonus: 15)]
Catching it unaware, you carve into a fulminating stormborn primordial with a ruthlessness calculated to terrorize onlookers!
   ... 30 points of damage!
   ... 79 points of damage!
[SSR result: 168 (Open d100: 20)]
Upon witnessing your vicious display, a grey-plumed steelwing harpy appears profoundly unsettled.
You retreat back into the shadows.
Roundtime: 3 sec.
>
A grey-plumed steelwing harpy plummets to the ground and lands awkwardly!
   ... 5 points of damage!
   Blow to back connects lightly.
A grey-plumed steelwing harpy Blow to back connects lightly..
A grey-plumed steelwing harpy Blow to your back connects lightly. you in your hiding place!```
idle gale
#

Weird.

crude brook
#
[SMR result: 239 (Open d100: 81, Bonus: 9)]
The stormborn primordial is paralyzed!
You retreat back into the shadows.
Roundtime: 3 sec.
>
Blinding light erupts from the heart of a fulminating stormborn primordial.  The magics restraining it shred into fizzling tendrils of mana.```I mean I knew my Subdues were quite magical already.
#

Has anyone mentioned/bugged that clicking on SWIM won't work?

idle gale
#

Does it not?

crude brook
#

That's what happens when you type SWIM or click on SWIM

jaunty hamlet
#

click harder

spice dew
#

SWIM in general didn't appear to work for me
like SWIM NW doesn't work, just NW

crude brook
#

And can someone cue me in how to get to other ships than the Mageborn out here?

spice dew
#

Mageborn?

crude brook
#

Yah in the ship graveyard.

#

Ohhh hidden gash below decks

plush token
#

Should be mapped already

flint kiln
#

Something that bothered me, it was never really clear that when I reach an area, that I have to SWIM SAILOR or SWIM SEAT.. I was stuck there for awhile figuring out where to swim

spice dew
#

;betazzherb deep purple shockroot 75

might as well get this started πŸ˜…

idle gale
#

Gems should be live in Test.

shut compass
#

Read through like 300 messages just to make a technically off-topic reply to this one thing by saying that, considering the whole point of the design of Martial Mastery was to create an alternative path to knowing 425 for AS boosts on squares, maybe it should only penalize actually knowing 425, or failing that, penalize learning too many spells with a profession that could learn 425.

spice dew
#
Obvious paths: northeast, east, southeast```

we may have a problem captain
i'm getting no room descriptions via LOOK
creatures weren't monsterbolded either
#
>e
Obvious paths: east, west
>look
Obvious paths: east, west
>e
Obvious paths: west
>look
Obvious paths: west```

me roleplaying a blind man
idle gale
#

That seems like a "you" problem!

#

You'll want to check your flags.

#

Also, bounties should be live on Test.

spice dew
idle gale
#

Usually it's caused by something breaking on login or logoff.

flint kiln
#

The merchant says, "Ah, so you're from the Adventurer's Guild? Yes, I do have a task for you. I've recently received an order for 5 iridescent whelk shell fragments. I'll need them all to be of at least fair quality. I'd like you to go out and collect enough of these to fill my order. You can SKIN them off the corpse of a gigantic lightning whelk or purchase them from another adventurer. You can SELL the skins to me as you collect them."

#

The frowns at your light green pack and says, "I'm sure this is more of a personal memento. You ought to keep it." aw, for once the pawnshop isnt laughing at my stuff

spice dew
#
The evanescent shield shrouding you fades briefly.
[SMR result: 169 (Open d100: 93, Bonus: 8)]
One of the voltaic lashes twines around you in a flash, and pain wracks your body!
   ... 15 points of damage!
   Heavy shock to left leg.  Gonna limp for awhile.
   You are stunned for 3 rounds!
Roundtime: 15 sec.
!SR>```

```!SR>
A sparking orb of electricity detaches itself from a fulminating stormborn primordial and roils toward you, engulfing you in a prickling storm of power!
[MDR result: 205 (Open d100: 54, Bonus: 111)]
The electricity arcs down your body, sundering your defenses!
Weeping darkness, a translucent golden yellow shield springs into being between you and your attacker to temper the blow!
   ... 25 points of damage!
   Electric blast goes right to the heart!  You'll miss that steady beat.```

eletric smr into electric mdr wombo combo
idle gale
#

Wheeee.

flint kiln
#

broodtender.trenchling.callForHelp A scaly needle-toothed trenchling blinks his bulging eyes, the dull radiance shining in their depths intensifying as he regains control of his senses. A scaly needle-toothed trenchling opens his jaws too wide, emitting a keening sound that cuts sharply through the air! A scaly needle-toothed trenchling races in, eyes glowing fiercely! A scaly needle-toothed trenchling races in, eyes glowing fiercely! A scaly needle-toothed trenchling races in, eyes glowing fiercely! A scaly needle-toothed trenchling raises a yellowed fish spine sword dangling broken rib bones in a clenched, webbed claw and swings it at you!

flint kiln
idle gale
#

They can.

flint kiln
#

alright, Ive seen shells and starstones but yet to see something new

idle gale
#
The monsoon amber is as dark as its name might suggest, its color a deeper and more sullen golden than other varieties of amber.  Though mostly smooth, its surface features a few pits.  Muted moss green and dusky red occlusions are trapped within.```
#

Seems fine to me!

flint kiln
#

great. You also see a piece of iridescent mother-of-pearl, a cats-eye moonstone, a king helmet shell, a snow cowrie shell, a golden triton shell, an empress's crown shell, a king helmet shell, a purple-cap cowrie shell, a giant paper nautilus shell, a yellow helmet shell, a blue diamond, a brilliant fire pearl, a yellow sunstone, a green starstone, a chameleon agate, a clear azure hoarstone, a blue-white frost opal, a lustrous vermilion firedrop, a stark white snowstone, a misty grey deathstone, a deep violet duskjewel, a deep violet duskjewel, an uncut star-of-Tamzyrr diamond, a pink dreamstone, a blue starstone, an etched platinum sceptre, a polished green abalone shell, a crown-of-Charl shell, a red starstone, a Kezmonian honey beryl, a crystal amulet, some ambrominas leaf, a white flask, a pearl and blue dreamstone earring, a polished shark tooth, a lynx cowrie shell, a smooth bone wand and First Mate Seldit. here's 45 minutes and 12 boxes. maybe tomorrow. (not the HW ones those didnt come from here)

idle gale
#

Yeah, that can't be bad luck. I'll see what's up.

idle gale
#
It had 156 silvers on it.
It had a chunk of dark monsoon amber on it!
It had nothing else of value.```
#

There we go.

#

Pawnbroker messaging is fixed, too.

twin pine
#

Can kraken tentacles drop gemstones, legendary boxes, feeder boxes?

signal dagger
twin pine
#

Thank you. I wonder if this could be changed. Otherwise, no one is going to hunt these, ever.

signal dagger
#

They are meant to be an environmental hazard like challenge from what I gathered, but one you can kill

#

I would not be surprised if a future boss creature responds to the pain from having its tentacles damaged

warm pivot
#

Nice I kinda like that idea for summoning it. I hope it's some kinda multi-headed glompkraken created by Ghezresh.

flint kiln
twin pine
flint kiln
#

worse, because the tentacles are like fast maneuver masters

signal dagger
#

The tentacle lifts you high in the air and hurls your itself a huge gash!
Auchand, noticed this on the wiki. Hurls your itself a huge gash?

topaz shale
flint kiln
#

Dark as spilled ink and treacherously sharp, the shard of obsidian gleams with a glassy luster that reflects the ambient light with a liquid sheen. Threading through its depths are vivid veins of cerulean. The blue striations shimmer faintly, cold and semitranslucent. Jagged at one end and slick at the other, the shard looks to have had a pyroclastic origin. a blue-veined volcanic obsidian

topaz shale
#

Yo those primordials are BROLIC!!!

Lots of things shake attempts to subdue. I'm going to have to ponder strats.

#

Also....owww...

 ** Your ebon leather gloves emit a fist-sized ball of lightning-suffused flames! **
   ... 15 points of damage!
The electricity carries itself through a fulminating stormborn primordial and surges through the water!

As the crackling energy strikes, you feel an agonizing sensation that causes you to flail in an awkward, jerking response, revealing your location!  The powerful current carries through the water surrounding you, blasting you with an intense shock!
   ... 5 points of damage!
   Light shock to back.  That stings!```

So that's what it feels like.
signal dagger
#
  AS: +539 vs DS: +885 with AvD: +31 + d100 roll: +71 = -244
   A clean miss.

Thankfully they are not that good at defending against SMR

[SMR result: 165 (Open d100: 64, Bonus: 18)]
   ... 41 points of damage!
   ... 30 points of damage!
   ... 25 points of damage!```
Of course then they do this to you
```A fulminating stormborn primordial grows scintillatingly bright, arcs of electricity coalescing into a beam of blazing plasma that erupts toward you!
  CS: +489 - TD: +369 + CvA: -23 + d100: +99 - -5 == +201
  Warding failed!
The beam strikes you, setting your nerve endings alight with enervating agony!
   ... 45 points of damage!
   Tremendous plasma discharge slices deep into your chest!
   You are stunned for 5 rounds!
The elemental assault disrupts the mana within you!
You have overextended yourself!
You're in heavy shock!```
#
A kelp-tangled coral golem reaches into its chest cavity, coral clacking against coral noisily as its fingers rummage about.  It produces an urchin and hurls it at you!
[SMR result: 15 (Open d100: 25, Penalty: 17)]
You dodge the flying urchin by a hair!```
All I can picture are the urchin guides being hurled around at players
mystic helm
#

Sounds like a good regional gemstone option

desert glen
#

Interesting on my theory about Sailor's Grief having water rooms was correct. I just read the entire discussion and read up on everything possible. I spose the only question I have is: How is it possible for a creature to have very little AS to DS swing with disablers having little to no effect on DS itself? Do some very high level monsters just never stance dance in Ascension zones?

signal dagger
#
  AS: +454 vs DS: +324 with AvD: +36 + d100 roll: +69 = +235
   ... and hits for 8 points of damage!
   Light shock to left arm.  That stings!```
Not really familiar with ASC AS numbers, but 454 bolt AS looks really low to me, which would lead me to think the primordials at least are not stancing down, and with a ~500 CS who would
desert glen
#

I just figured there would be a strategy to take to play around things like that usually. Surprising.

signal dagger
#

Primordials are really susceptible to SMR from what I saw, which would be the main tactic used to take them down

desert glen
#

I am at 37 million exp and not certain i could fight here yet. Ahhhh I see. Interesting.

#

Is the ambush pushdown working on this area? Out of curiosity? Or does it not actually stance?

signal dagger
#

Unfortunately I can't really test much. I did a few hunts as a fresh capped warrior with some 2x gear, was really bad. The last test I did 650 level ups, got tran dest 10 and some asc stuff, but my total regular exp was only like 9m so my regular training was nowhere near complete.


          Level: 100                         Fame: 1,154,977
     Experience: 9,197,500              Field Exp: 0/1,007
  Ascension Exp: 32,500,000         Recent Deaths: 0
      Total Exp: 41,697,500         Death's Sting: None
  Long-Term Exp: 0                          Deeds: 6
 Exp to next TP: 2,500            Exp to next ATP: 50,000
      PTPs/MTPs: 35/1,908                    ATPs: 11

flint kiln
#
weap fury
pray
``` foolproof primordial method
signal dagger
#

885 DS, I whiffed every AS attack against primordials, albeit only a 543 AS, but I was not overcoming an 885 DS on a consistant basis
fury, not flurry whoops

crude brook
#

My best primordial strategy so far is spamming SMR, hoping for some good flares, then finishing them with a coup.

desert glen
crude brook
#

Eviscerate, eviscerate, (quick head math), one more eviscerate... coup. Maybe throw in a subdue for better bonuses, but they kick it off pretty quick depending on timing.

desert glen
#

Yeah, eviscerate sounds good.

crude brook
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Garrote is super effective against them, which makes me think Bearhug would be as well, but eh... doubt I'll swap my cmans for it in Live

#

They should sell a self-repairing "Onarian Necktie" that has MK garrote at the next auction

#

Primordials are also a little more susceptible to UCS, but their defense is pretty high there as well. You can dispel em, spell cleave em, but you are still gonna need a pretty high AS to touch them with melee.

signal dagger
desert glen
#

Perhaps some are and some aren't. Thanks for both of your inputs.

signal dagger
#

It is weird. Not really sure what is going on with it. I didn't think to try the other methods of spell blocking, but I didn't really test KS abilities like others. I mostly just went in to get wrecked and check numbers, and explore as deep as I could so I could read back through in the log

desert glen
#

Yeah, Auchand commented that atleast one of the cs attacks was an ability. Nidal and him were discussing it.

#

Is there a way to mirror my character to test at all? Unsure how the test realm works very well. Would love to try with my gear.

crude brook
#

They did a fresh copy recently you should be able to log in

desert glen
#

Heh.... suhweet. Thanks

crude brook
#

Demo Teleport is your friend once you're in

topaz shale
#

Kelpies seem to shift a lot, too. A lot of the critters in the Grief make me play the "go in and attack" game instead of the "iso slow" game.

plush token
#

Be just like Plat. 2 or 3 peeps hunting an area.

topaz shale
#

I mean, that's what it seems like. I was playing in the jungle. Ran into a corsair, and again, they shake off things pretty quickly.

crude brook
#

Gotta get that 1 second RT Secret Hessauce

#

I'm not mad about it. It's kind of an expected gaming trope to spend a game leveling and learning abilities only to get to the end game and find out that everything is now immune to them to create difficuly.

idle gale
#

I'd prefer we instead significantly limit durations on Ascension creatures rather than just making them immune.

desert glen
idle gale
#

The more we (on the Dev side) can unify mechanics, the easier that is to do.

#

Like, having uniform ways to apply Blind, Immobile, etc has been a huge boon.

desert glen
#

Indeed, I appreciate the dev teams work on that unification. I am sure it is a frustrating tangled need at times. Thanks for all that you and the teams do for that effort.

idle gale
#

I do enjoy some condition immunities, FWIW. Vampires in Moonsedge are a good example of a foe that feels more fun because they can break so much of what you throw at them.

#

To me, it also hits their horror theme.

light ruin
#

Can we expect any sort of mitigation to be made availalbe for the poisons for those who can't avail themselves of Poison Resist/Unpoison? A forageable at SG we can rely on? Maybe add a potion to a herbalist somewhere (there are potions in the Pinefar herbalist that remove Disease, for instance, that I have to carry for oozes in HW - which disease FAR less frequently than the poison in SG happens). A purchasable area buff against poison? I dunno just hoping for something. That poison got up to 50 per really quick and I saw it as high as 90something before I bailed and hit a HEALME

idle gale
#

Yup.

#

My thought is that there will be parallel options.

spice dew
#

will the area be targetable with mount travel in any form?
and, will be getting a chance to test the boss before release?

idle gale
#

Alchemy, local currency, or ????? routes.

#

No to boss.

#

And very likely no to MOUNT TRAVEL. I have been told that that is not standard.

signal dagger
#

Boss is the 3rd on the list for possible release by end of 2026. 2 more bosses need to get released before SG boss

flint kiln
#

A lot of these critters feel FAST, maybe it's just the newness/not having all the highlights in. But tentacles feel FAST (probably a short RT cman followed by a hit or two). the toothy guys are FAST (probably just so many of them). Primordials too. The sharks arent fast, but its a small window to hit them because it seems like they almost ONLY do their roater move. .. also completely separate thought.. how do so many whelks get up in the trees of the harpy area? are they just sliiiiiiiiiiiding their way up?

spice dew
signal dagger
idle gale
#

I see Hinterwilds and Moonsedge getting more difficult as part of the Ascension balancing, but they will likely remain the starter Ascension areas.

#

Along with possibly another Moonsedge-sized one some day.

flint kiln
#

So this is like Ascension+ 😈

idle gale
#

It is just deeper in because of levels.

spice dew
hazy drift
#

does that imply hive will also become harder

signal dagger
#

I don't think I even saw any of the lower leveled things. I mostly saw 107+

idle gale
#

I think the Hive is already pretty difficult, no?

#

It's probably on par with SG.

spice dew
flint kiln
#

for me, the hive is fine until I miss one berserk breakout, then it's dead. there is no inbetween. HW I can slug it out and come back bloodied, but the hive is 1/0, true false, dead or unscathed

hazy drift
#

I don't really have a good sense of that any more honestly because it is the only place I hunt now so I am just fully adapted to it, I used to feel like it was incredibly hard and now I feel like I do pretty well

signal dagger
flint kiln
spice dew
topaz shale
hazy drift
#

it's certainly much harder than sanctum in the sense that I can die in hive just because whereas if I die in the sanctum it was definitely my fault

signal dagger
#

I still have not found the ship graveyard. I couldn't even find the bloody ship with the NPCs

red bane
topaz shale
#

I feel like I can use more tactics in the Hive whereas in SG, a lot of my tactics do not stick often. Again, I'm not KS or spelled. I may need a better second spell, I guess.

#

I can't slit a trenchling's throat before they call for help. They just seem to know someone is there, even though they can't see them, and they bring in the hitters.

spice dew
signal dagger
#

but....healme raise

spice dew
#

if you don't spend any time dead you never get to see the death mechanics! still waiting to see if any of the creatures do something special to corpses

#

can you be impregnated with squidlings while you're dead, for instance...

flint kiln
#

bruh

flint kiln
signal dagger
desert glen
spice dew
desert glen
spice dew
warm pivot
#

find Charl's crown to sit on the throne?

flint kiln
#

someone put a whoopee cushion on it

spice dew
#

they instead put pin cushions, called merrow

upbeat stream
#

I don't use swiftkick a lot so maybe this isn't SG related but it seems weird that you can't swiftkick a harpy but you can kick a harpy

The harpy is immune to your unarmed attacks!
H>hide
A tad paranoid, aren't we?
H>kick har
You leap from hiding to strike!
You make a precise attempt to kick a grey-plumed steelwing harpy!
You have excellent positioning against a grey-plumed steelwing harpy.
  UAF: 677 vs UDF: 573 = 1.181 * MM: 138 + d100: 81 = 244
  ... and hit for 122 points of damage!
  Double spin flying roundhouse shatters skull and turns brain to jelly!
Amidst a grey-plumed steelwing harpy's death throes, metallic feathers rain from her wings and her jagged teeth gnash ineffectually.  At last, she goes mercifully still.
A grey-plumed steelwing harpy seems to lose some dexterity.
The thick plates of bone around a grey-plumed steelwing harpy's forearms begin to crack, then shatter into a fine white dust.
The steelwing harpy suddenly stops moving light-footedly.
Roundtime: 5 sec.```
flint kiln
#

it's the slow foot that kicks deepest

#

there's always "fun" little oddities like that.. you cant sweep a skayl, but you can radial sweep one

sand prism
#

So Hinterwilds is the new OTF and OTF is the new giant rats?

twin pine
#

Is there anything that causes steam damage?

hazy drift
#

Wizards

flint kiln
#

steam dervishes

amber anvil
#

when you beam up, do you end up in a specific room? If so which one?

spice dew
#

when you demo you end up at the dock, if that's what you mean

amber anvil
#

nah, when you get the teleporter to go up to the invading airship

#

the airship is still a mess, all the connections are autogenerated and unverified, need to hitch a ride to sort it out. The rest are pretty dang good aside from a couple connections between layers for the contempt and mageborn/sailor's grief

#

Speaking of .. is the sense gonna remain Sailor's Grief for the Mageborn?

spice dew
#

i guess i don't know where/what that is πŸ™ƒ
is the airship the Kyusharu?

amber anvil
#

Theres a Tonbury I haven't found.
There's also a Sailor's Grief Islet
And a Kyusharu

spice dew
# amber anvil Theres a Tonbury I haven't found. There's also a Sailor's Grief Islet And a Kyus...

||[The Mageborn, Hold - 35614] (u7150507)
Seawater surges and ebbs, battering rotted support beams in the darkness of the hold. Broken crates float amid drifting seaweed that fills the space with the sweetness of decay, though a few still secured to the deck by tortured lines are stacked to allow access to a rusted iron hatch. Faint twinkles of starlight beckon from cracks between the planks overhead, casting silvery luminescence across bulkheads crawling with algae. The ceaseless rocking of the ship sends concentric waves rippling across black water. You also see a vibrant ocean jasper cabochon.
Obvious exits: southeast, northwest||
||
this room, search for a gash||

#

appears to be random which of those you end up in?

hazy drift
amber anvil
#

appears it's not, the missing map has been found

flint kiln
#

you can see how I get better, by the end things were actually evenly spaced lol

idle gale
flint kiln
jaunty hamlet
amber anvil
#

Yes, Keruta showed me the secret entrance.

flint kiln
#

so many hatches

amber anvil
#

Also I got around to the Merrow and turns out they shoot spines no matter what you do. Swing and a miss? Have a spine!

flint kiln
#

so what is the true test (besides zappy zappy) to tell that a room is a water room for electric flaring purposes? swim/splash?

signal dagger
#

splash I believe. If it can splash, it can zap

spice dew
#

splash is working

warm pivot
#

does swim work too like in Nelemar?

amber anvil
#

swim works

warm pivot
#

water walking should help some - I know we're still submerged a few inches tho
maybe they'll sell duckboots

topaz shale
#

What levels are the primordials?

signal dagger
#

109

topaz shale
#

I can't hit them with my weapon, be it disabling or sweeping or anything. I don't have the AS to do so.

signal dagger
#

Yeah, their DS is crazy, but you can hit them with SMRs easy enough

flint kiln
#

spray and pray

spice dew
warm pivot
spice dew
#
Encircling a soft mauve heart, narrow puce bands wreathe the sugar stone like faded ribbon.  The ovoid gem boasts a domed face that is polished to a glassy sheen, catching the light in languid curves, while its flat reverse is smooth and featureless.  Along its edges, the coloration deepens to a more uniform opacity and color, a deep orange untouched by vein or flaw.```
```a cabochon of striated grape jade
Ebon striations lace through the pale chartreuse surface of the flawlessly polished grape jade cabochon.  The incredibly fine, dark lines traverse the stone's mostly opaque body in straight, uninterrupted lines.  Small windows of transparency offer glimpses through into its sea green depths, emphasizing its pristine composition and allowing light to reflect within its crystalline form.```
```an uncut sanguine pyrope.
Deep red crystals sprout from a central body that has a rich burnt carmine color. Swirls of darker clouding, almost black, lend complexity to the jewel, the surface of which is marked with thin striations.```
```a copper-veined royal azel.
Like candlelight glimpsed through richly stained glass, the royal azel has a blush of bright summery gold at its center that quickly surrenders to dark violet.  Threading through its crystalline mass are filaments of burnished copper that curve in the depths like coiled eels.  The interplay of metal inclusions and the gem's innate fire lend the stone a restless gleam.```
#

A garish revenant buccaneer raises a withered arm expectantly and, in a swirl of opalescent colors, a spectral parrot materializes, perched upon the limb. She points toward you with a sneer, sending the bird flying at you in a swirl of ghostly feathers!

The evanescent shield shrouding you flares to life and thickens to create a substantial buffer around you.
[SMR result: 0 (Open d100: 119, Penalty: 18)]
A phantasmal parrot swoops and dives around you, but can't manage to find an opening!

[SMR result: 110 (Open d100: 66, Penalty: 18)]
Diving down at breakneck speed, a phantasmal parrot savages you with its beak!
... 4 points of damage!
Well aimed shot almost removes an eye!
You are stunned for 3 rounds!

You hear the soft tinkle of rolling dice, followed by a faint lucky feeling.
[SMR result: 137 (Open d100: 51, Bonus: 24)]
Talons outstretched, a phantasmal parrot rakes at you with glowing claws!
... 1 point of damage!
Quick slash to your upper left arm!
Just a nick.

[SMR result: 70 (Open d100: 10, Penalty: 10)]
A phantasmal parrot swoops and dives around you, but can't manage to find an opening!

lol, 🦜

idle gale
#

Thandiwe and Kaonashi both helped with gem descriptions, FWIW.

#

Also, merrow spines should be significantly less likely to fire now--they should've always required melee damage that caused a wound to trigger.

spice dew
#

awww, i thought i was just dodging more 😁

upbeat stream
spice dew
#
[SMR result: 259 (Open d100: 89, Bonus: 105)]
As the net traps you in its lines, shards of shell stitched into it slice at your flesh!
   ... 29 points of damage!
   Gruesome slash to your throat!
   That stings... for about a second.```
```A scaly needle-toothed trenchling barrels into a charge, webbed feet slapping like a drumbeat.  She propels herself into the air, hurtingly at you!
[SMR result: 165 (Open d100: 53, Bonus: 45)]
The trenchling collides with you in a tangle of limbs, her spines ravaging your flesh!
   ... 9 points of damage!
   Surgical strike removes your left eye!
   You are stunned for 4 rounds!
Roundtime: 15 sec.```
spice dew
#

ok this is interesting... when you begin swimming into the sea you're technically "standing," and when you swim ashore, you're standing.

but you can be forced prone by weather...

[SMR result: 111 (Open d100: 72)]
The wind slams you to the ground, striking you with a force that knocks the breath from your lungs!
Roundtime: 5 sec.```

then you can't get back up, and arrive to your destination via swim also prone
idle gale
#

Hmm.

spice dew
#
[SMR result: 136 (Open d100: 52, Bonus: 26)]
With fumbling hands drippingsloughing skin, she grabs you and presses her mouth to yours, hungrily drawing breath from your lungs!
   ... 1 point of damage!
   Attempt to grab from behind shrugged off.```

ey yo take me out to dinner first
neat grove
#

How much are the gems worth

spice dew
#

You ask Krosane to appraise a plum-flecked ruby zoisite.
The jeweler Krosane takes the ruby zoisite and inspects it carefully before saying, "I'll give you 2,282 silvers for it if you want to sell."

You ask Krosane to appraise a blue-veined volcanic obsidian.
The jeweler Krosane takes the volcanic obsidian and inspects it carefully before saying, "I'll give you 3,325 silvers for it if you want to sell."

You ask Krosane to appraise a faint blue water sapphire.
The jeweler Krosane takes the water sapphire and inspects it carefully before saying, "I'll give you 352 silvers for it if you want to sell."

You ask Krosane to appraise a blue-whorled greenish ocean jasper.
The jeweler Krosane takes the greenish ocean jasper and inspects it carefully before saying, "I'll give you 460 silvers for it if you want to sell."

You ask Krosane to appraise a deep blue tide's heart opal.
The jeweler Krosane takes the tide's heart opal and inspects it carefully before saying, "I'll give you 5,200 silvers for it if you want to sell."

You ask Krosane to appraise an asymmetrical rough grey pearl.
The jeweler Krosane takes the rough grey pearl and inspects it carefully before saying, "I'll give you 1,320 silvers for it if you want to sell."

You ask Krosane to appraise a scaled indigo ammolite.
The jeweler Krosane takes the indigo ammolite and inspects it carefully before saying, "I'll give you 5,400 silvers for it if you want to sell."

You ask Krosane to appraise a banded mauve sugar stone.
The jeweler Krosane takes the sugar stone and inspects it carefully before saying, "I'll give you 2,128 silvers for it if you want to sell."

You ask Krosane to appraise a clouded cream orange pearl.
The jeweler Krosane takes the cream orange pearl and inspects it carefully before saying, "I'll give you 1,035 silvers for it if you want to sell."

neat grove
#

meh, ty

light ruin
# idle gale Also, merrow spines should be significantly less likely to fire now--they should...

Follow up question for you or anyone who has played around since this tweak. Is UCS considered Melee for this application? I assume so, and am being Semantics Man, but wanted to ask.

Also, will Ranged definitely NOT trigger it? It’s a physical combat form that causes critical but it is definitely not Melee. If so I have a good option on my monk at least.

I’d test myself but I’m at the office πŸ˜”

willow ginkgo
#
asymmetrical rough grey pearl
banded mauve sugar stone
blue-veined volcanic obsidian
blue-whorled greenish ocean jasper
cabochon of striated grape jade
clouded cream orange pearl
copper-veined royal azel
deep blue tide's heart opal
ebon-washed carnelian red ammolite
faint blue water sapphire
fiery gold-flecked sunstone
gold-dappled olive peridot
indigo seastone orb
metallic chunk of galena
mottled algae chalcedony
plum-flecked ruby zoisite
rosette rhodonite block
sanguine pyrope teardrop
scaled indigo ammolite
tiny cut ametrine
uncut sanguine pyrope
volcanic blue larimar stone
whorled jungle malachite

Any others?

spice dew
#

a sanguine pyrope teardrop
a volcanic blue larimar stone
an ebon-washed carnelian red ammolite
a whorled jungle malachite
a metallic chunk of galena
a mottled algae chalcedony
a gold-dappled olive peridot
a rosette rhodonite block
a tiny cut ametrine
a fiery gold-flecked sunstone
an indigo seastone orb

updating as i find more

warm pivot
#

Mmm clouded cream orange pearl looks yummy

spice dew
#
[SMR result: 184 (Open d100: 58, Bonus: 43)]
The mist stings over your skin and burns in your lungs, and you find your thoughts drifting dreamily.
   ... 15 points of damage!
   Hit on the arm chars the skin and eats into the underlying muscles!
   You are stunned for 1 round!
A calm washes over you.```

```A blubbery humpbacked merrow locks eyes with you, its luminous gaze fixating you as the air between you ripples with a torrent of psychic power.
[MDR result: 109 (Open d100: 43, Bonus: 18)]
The merrow's mind pushes past your defenses, his presence like rancid fish oil as it spreads through your mind, tugging violently at memories and thoughts!
The feeling of calm leaves you.
You are confused!```
#

emotional rollercoaster wombo combo

willow ginkgo
spice dew
#

if no ones beats me to it, i’ll get the skin info for ya after work

plush token
#

I have the skin info. Just forgot to paste it

#

I'll get it after work too if keruta doesnt

fossil junco
#

is there a list of the new gems yet?

signal dagger
spice dew
#
An amaranthine kraken tentacle whips toward you, wrapping around your waist with bone-crushing force!
Weeping darkness, a translucent golden yellow shield springs into being between you and your attacker to temper the blow!
   ... 20 points of damage!
   Hard blow to stomach knocks you back and winds you.
   You are knocked to the ground!
   You are stunned for 4 rounds!
The tentacle lifts you high in the air and hurls you west!
[Sailor's Grief, Solitary Islet - 35662] (u7150704)
Rising from the froth and seaspray, a craggy islet is littered with debris from abounding shipwrecks.  Cracked planks, broken remnants of crates, and even a rusted anchor are scattered along its shifting shoreline, lapped by the incoming tide.  Seaweed drapes the rocks like tattered lengths of fabric, concealing sharp crags and deep fissures with water-slicked surfaces.
Obvious paths: northeast, east, northwest
   ... 20 points of damage!
   Neck broken.
  You twitch several times before dying.```

weeeeeeeee
spice dew
hazy drift
#

That classic treasure item, β€œoily rock”

plush token
#

Auchand, in regard to the tentacles they're currently listed from your slides as a level 113 creature. At this level their SMR stuff will wreck many professions and especially pures.

Bearhug

An amaranthine kraken tentacle charges towards you and attempts to grasp you in a ferocious bearhug!
[SMR result: 151 (Open d100: 86, Penalty: 3)]
Your size significantly hinders your defense!
An amaranthine kraken tentacle manages to catch you in a strong bearhug!
An amaranthine kraken tentacle crushes you mercilessly!
   ... 35 points of damage!```
Hurl
```[SMR result: 149 (Open d100: 89, Bonus: 18)]
An amaranthine kraken tentacle whips toward you, wrapping around your waist with bone-crushing force!
   ... 1 point of damage!
   Blow to the diaphragm.
   You are stunned for 1 round!
The tentacle lifts you high in the air and hurls your itself a huge gash!```
Sucker Punch
```An amaranthine kraken tentacle swings a fist at you!
[SMR result: 180 (Open d100: 95, Bonus: 7)]
An amaranthine kraken tentacle delivers a solid punch to your lower back with its hand!
   ... 5 points of damage!
  You are stunned!
The interruption causes your momentum to stop.```
Sweep
```An amaranthine kraken tentacle swings a fist at you!
An amaranthine kraken tentacle crouches and sweeps a leg at you!
[SMR result: 155 (Open d100: 90, Penalty: 3)]
Your size significantly hinders your defense!
You fall to the ground! An amaranthine kraken tentacle deftly regains its footing.
You are struck by an acute sense of vulnerability.```

I've documented 4 different SMR abilities they perform and this is against my empath.

I'm fine with them but their level needs to come down to maybe as low as 105.  At 113 they're way to powerful for no treasure drops.
#

Keep in mind, my empath is wearing some incredibly high end full plate.

It is very resistant (25%) to crushing attacks.
It is very resistant (25%) to puncturing attacks.
It is heavily padded to lessen the damage the wearer takes.
It is superbly padded against critical blows.```
So this is going to hurt way more for most players and especially pures.
warm pivot
#

ANNND being that my Mana Armor color is amaranthine, I request immunity from tentacle attacks.

light ruin
#

How would people feel about adding Poison and Disease Resistances as common Ascension abilities? It would give a path to invest training into to help. I get that they don't sit on the physical/elemental damage resistance system so I have no idea what the implementation would look like but just a thought

warm pivot
#

Constitution Ascencion for resistance (lessens duration), Elite unlocks to lessen amount per round and another to lower crit randomization ceiling.

amber anvil
#

You have TD 10 as well Ruse?

red bane
#

Would anyone like to try out any or all of the Covert Arts while in Sailor's Grief while it is on the test server? It is fairly quick to do on the test server unless something has changed.

floral falcon
#

I wonder if Keen Eye is auto-finding exits that you normally need to search for first. It doesn't work in HW.

red bane
#

I was curious if a Pure profession would like to try Keen Eye and Countersteps to see if it makes a difference? I need to remember the command to replenish guile. πŸ˜€

warm pivot
#

I can help

#

I laugh in your face wind!

Wailing like an enraged demon, a gust of wind hurtles through the area with hurricane force!
[SMR result: 86 (Open d100: 92)]
You brace yourself against the savage wind!
#
Active Players: 1

😦

red bane
#

Combat tip for squares and semis: Primordials have body parts, including necks. Earth elementals have body parts. Try a disabler and one rank of garrote. A lot of manuevers work agains the primordial.

spice dew
spice dew
twin pine
warm pivot
#

Our dispels are removing phase on the primordials. Please send help!

A fulminating stormborn primordial becomes solid again.
The murky veil around a fulminating stormborn primordial fluxes chaotically!
   ... 3 points of damage!
willow ginkgo
#

that already exists

warm pivot
#

ok

#

just do ;foreach in container and see if it's missing (gem)?

willow ginkgo
#

yep

warm pivot
#

#37922413 an iridescent tempest shell (valuable)

willow ginkgo
#

that's not a "real" gem, it's a valuable πŸ˜„ Lich gems are things that can be manipulated into orbs/chrisms

warm pivot
#

haha fine!

willow ginkgo
#

which I don't believe a shell can (it can be sung too and made more valuable, just not used for orbs/chrism)

spice dew
#

none of the shells i’ve seen are unique to the area either, they’re the same as the solhaven shells

#

which i hope they stay personally, i’ve been needing iridescent tempest shells in my life

plush token
amber anvil
spice dew
warm pivot
#

hey I like my coffin shaped lichstone forehead gem so not just the ladies!

red bane
topaz shale
red bane
topaz shale
#

I don't have feint. I swift kick but it didn't drop its DS

red bane
#

Have any warriors or monks tried bearhug on the primordials?

flint kiln
#

heh I will have to try bearhug. Otherwise I am spray and pray with ucs

#
[SSR result: 123 (Open d100: 24)]
A fulminating stormborn primordial looks at you in utter terror! 
The stormborn primordial freezes in place, quivering with fright!
Roundtime: 3 sec.
!R>cm bear
...wait 1 seconds.
!R>cm bear
Your surge of empowerment fades.
!>
You charge towards a fulminating stormborn primordial and attempt to grasp it in a ferocious bearhug!
[SMR result: 133 (Open d100: 13, Bonus: 90)]
Your size considerably hinders your attack!
You manage to catch a fulminating stormborn primordial in a firm bearhug!
You crush a fulminating stormborn primordial mercilessly!
   ... 59 points of damage!
Roundtime: 3 sec.
!R>
[SMR result: 140 (Open d100: 17, Bonus: 92)]
Your size considerably hinders your attack!
You crush a fulminating stormborn primordial mercilessly!
   ... 65 points of damage!
Roundtime: 3 sec.
!R>
[SMR result: 139 (Open d100: 14, Bonus: 95)]
Your size considerably hinders your attack!
You crush a fulminating stormborn primordial mercilessly!
   ... 64 points of damage!
A fulminating stormborn primordial goes limp in your arms as you crush the last of its energy from it!
You release your grip on a fulminating stormborn primordial and it promptly crumples to the ground.
Your feat of strength empowers you and your party!
You feel a fair amount stronger.
Roundtime: 3 sec.``` carns cry into bearhug is effective
#

unless it breaks the fear in the 3 seconds of RT it has: A sparking orb of electricity detaches itself from a fulminating stormborn primordial and roils toward you, engulfing you in a prickling storm of power! [MDR result: 163 (Open d100: 94, Penalty: 9)] The electricity arcs down your body, sundering your defenses! ... 30 points of damage! Trails of fiery scarlet race across your body armor as the rage within surges anew! Electric blast goes right to the heart! You'll miss that steady beat.

warm pivot
#

weird since they're non-corp right? heh

flint kiln
#

honestly I dont know if Ive ever been stopped bearhugging because something didnt have a body lol

#
[SMR result: 222 (Open d100: 66, Bonus: 113)]
Your size considerably hinders your attack!
You manage to catch a roiling crimson angargeist in a crushing bearhug!
You crush a roiling crimson angargeist mercilessly!
   ... 126 points of damage!
Roundtime: 3 sec.
R>
[SMR result: 240 (Open d100: 80, Bonus: 117)]
Your size considerably hinders your attack!
You crush a roiling crimson angargeist mercilessly!
   ... 140 points of damage!
Roundtime: 3 sec.
R>
[Total Favor: 2,343,925 - Change (+/-): 747]
[SMR result: 242 (Open d100: 78, Bonus: 121)]
Your size considerably hinders your attack!
You crush a roiling crimson angargeist mercilessly!
   ... 141 points of damage!
A roiling crimson angargeist goes limp in your arms as you crush the last of its energy from it!
You release your grip on a roiling crimson angargeist and it promptly crumples to the ground.
Your feat of strength empowers you and your party!
You feel a fair amount stronger.
Roundtime: 3 sec.``` lol well time for this to get fixed
warm pivot
#

lol

flint kiln
#

honestly with the swarms in ascension I hardly ever give anyone the personal touch of a bearhug

red bane
# flint kiln honestly with the swarms in ascension I hardly ever give anyone the personal tou...

Can you use Carn's Cry to terrify a swarm and then use bear hug to kill a primordial? Would Carn's Cry keep the swarm terrified long enough for the Bearhug to kill the primordial? Thank you for sharing the screen shots. That was very cool!! πŸ˜€ And if so, would the swarm stay terrified long enough that you could use an MOA attack or weapon technique on the swarm after the primordial was dead. I have no idea. Just want to see more screen shots of mayhem. πŸ˜€

flint kiln
#

I am excited to give the answer based on how nerdy it is.

Unfortunately Carn's Cry only lasts about 5 seconds, regardless of the roll. Bert's Bellow is our Stagger, which gives RT based on the roll, but that doesn't knock down the DS. So you could Bellow and then Cry, which would stagger and then fear, OR you can reduce the bearhug RT which is normally 3s as above, but if done on a Vulnerable critter is 2 seconds (like after a tackle or bullrush), AND if done with say rusalkoran bracers you can get it down to 1s). Using both bellow and cry together is how I was able to kinda sorta hunt ascension before 100.

So really the answer I think is to Carns Cry and then UCS assault them down.. otherwise their DS is just like you know, 1000+

red bane
#

I use a subdue and garrote with my rogue. Used from hiding garrote takes 2 seconds per round or 6 total to kill the target. That works with primordials.

#

In a swarm I would use subdue and eviscerate on the primodial to terrify the rest of the swarm and then use garrote on the primordial. Or use my normal routine with swams and then take care of the primordial after. Preferable using garrote or UAC ambush and fury. Anything and everything not AS related. πŸ˜€

desert glen
#

Can you.... pick up the fish spine swords from the critters ? }:/

floral falcon
#

Probably. The rules on crumbly weapons are that they will not crumble while the critter that owns them is alive. So you can pick it up and use if you want. Any sort of direct interaction after the critter dies will destroy it. I don't think attacking with it counts though.

red bane
#

One rank of garrote preceeded by subdue. Subdue makes any subsequent SMR attack better. ```You spring from hiding and aim a blow at a fulminating stormborn primordial's head!
[SMR result: 142 (Open d100: 23, Bonus: 5)]
The stormborn primordial is paralyzed!
You retreat back into the shadows.
Roundtime: 3 sec.

You are currently targeting a fulminating stormborn primordial.

You remove a sinew-bound thin wire garrote from in your dark leather gloves.

You leap from hiding to attack!
[SMR result: 190 (Open d100: 27, Bonus: 100)]
Your size considerably hinders your attack!
You fling your garrote around a fulminating stormborn primordial's neck and snap it taut. Success!
A fulminating stormborn primordial continues to fight but the garrote digs in deeper.
... 41 points of damage!
Roundtime: 2 sec.

[SMR result: 216 (Open d100: 54, Bonus: 102)]
Your size considerably hinders your attack!
A fulminating stormborn primordial slumps slowly, its skin growing darker from lack of air.
... 56 points of damage!
Roundtime: 2 sec.

[SMR result: 210 (Open d100: 45, Bonus: 104)]
Your size considerably hinders your attack!
... 52 points of damage!
You release the garrote and let your victim's corpse fall to the ground.
Sparks shower from a fulminating stormborn primordial's form as it dwindles until little is left beyond glimmering filaments of electricity.
The layer of raw elemental energy surrounding a fulminating stormborn primordial dissipates.
A fulminating stormborn primordial becomes solid again.
Your feat of agility empowers you and your party!
You feel a fair amount more agile.
Roundtime: 2 sec.``` 6 ranks of subdue (Rogue guild master) in combination with one rank of garrote.

red bane
#

Sometimes the primordials can break out of the effects of subdue just as the 3 second RT is ending and depending how you time your attack. put stance offensive put QUICKSTRIKE -2 subdue pause 1 put get garrote put cman garroteThis script works. QUICKSTRIKE -1 subdue might be good enough. Other alternatives include waiting for the target to make a move, search, etc and then subdue and garrote. Or subduing and waiting for it to break the effect and then subdue immediately and follow up with garrote. Of those alternatives I like the quickstrike option the best. Will try more testing today.

floral falcon
#

Garrote is a nice tactic for enemies like that. You just need be very careful of being out in the open, empty handed and in offensive stance while doing it. One rank of Garrote is worth keeping around imo.

red bane
floral falcon
#

I agree. I use it to kill Ravagers in the hive. But I'm always afraid a Stalker will sneak in the room and attack.

red bane
#
[SMR result: 194 (Open d100: 76, Bonus: 5)]
The stormborn primordial is paralyzed!
You retreat back into the shadows.
Roundtime: 3 sec.
Roundtime changed to 1 second.

You remove a sinew-bound thin wire garrote from in your dark leather gloves.

You leap from hiding to attack!
[SMR result: 194 (Open d100: 31, Bonus: 100)]
Your size considerably hinders your attack!
You fling your garrote around a fulminating stormborn primordial's neck and snap it taut.  Success!
A fulminating stormborn primordial continues to fight but the garrote digs in deeper.
   ... 43 points of damage!
Roundtime: 2 sec.

[SMR result: 220 (Open d100: 58, Bonus: 102)]
Your size considerably hinders your attack!
A fulminating stormborn primordial slumps slowly, its skin growing darker from lack of air.
   ... 57 points of damage!
Roundtime: 2 sec.

Propelled by rage and hunger, a scaly needle-toothed trenchling throws his webbed claws and launches forward in a ravening blur of wild attacks!
A scaly needle-toothed trenchling raises a yellowed fish spine sword dangling broken rib bones in a clenched, webbed claw and swings it at you!
You move at the last moment to evade the attack!

[SMR result: 200 (Open d100: 36, Bonus: 104)]
Your size considerably hinders your attack!
   ... 46 points of damage!
You release the garrote and let your victim's corpse fall to the ground.
Sparks shower from a fulminating stormborn primordial's form as it dwindles until little is left beyond glimmering filaments of electricity.
A luminescent aura fades from around a fulminating stormborn primordial.
A fulminating stormborn primordial becomes solid again.
The layer of raw elemental energy surrounding a fulminating stormborn primordial dissipates.
Your feat of agility empowers you and your party!
You feel a fair amount more agile.
Roundtime: 2 sec.``` Quickstike -2.  Going to try quickstrike - 1 next
floral falcon
#

I'm not to familiar with the test server. Does it let you fixskills as much as you want to test different builds?

spice dew
#

it has instant migration, and the ability to give yourself exp
so yes

signal dagger
#

Just not stats. Sometimes it takes a minute for all the migration of skills to happen, but its quick

floral falcon
#

Nice. I might pop on to try a few things. It might also be a good chance to figure out some title requirements.

spice dew
shut compass
#

Even putting aside the fast skill migration, it does separately also have infinite fixskills.

floral falcon
#

I looked on the wiki but the article on the test server is spares. So I'm not sure how to get it working with Lich. Is the only way on through the official web site?

signal dagger
#

Nope

#

The second tab on Lich login is the login thing.

Oh, wait. You might need to the first time.

But that second tab with account/password and then select your character should have at the bottom the ability to select your test character

spice dew
#

yeah i think you need to port your character over first, then logon via lich

floral falcon
#

How do you port your character over? On the website login, it looks like it is trying to make me create a brand new character when I click on Gemstone Test.

#

I guess, I could technically make a new character and use levelup to get to cap. I could test the title stuff like that but unless there is a "gimmegear" command, fighting in sailor's grief would be hard.

signal dagger
#

Were you recently inactive?

spice dew
#

i was thinking the same, if you reactivated REALLY recently or not

floral falcon
#

I came back about a month ago with the promo code. How often is character data ported over to the test server?

signal dagger
#

They did a synch a couple months back, if you were inactive at that time, you missed it and will have to start a new character. Which isn't easy.

Not frequently, not again anytime soon

spice dew
#

years in between ports, unfortunately

signal dagger
#

I can toss you 1m in silvers on Test if you have start a new guy. I don't have a lot of gear or Id offer you something. Some folks are nice and will be willing to give you things in test to use

#

I also had fun with basic 2x gear in sailors grief. But I cheated with ascension, because levelup above 100 is broke

floral falcon
#

I appreciate the offer but I will pass on that since most of my stuff can't be bought in-game. Unless there is a "gimmeHESS" command... But that aside, I might still try it for the title stuff. It would be A LOT easier to spade the requirements with unlimited fixskills.

spice dew
#

;multi 10000,levelup, take a long coffee break and come back 😁

amber anvil
#

You do get unlimited fixskills as well. So you can just fixskill and not wait for migration

signal dagger
#

should put a sleep 0.2 in there

jaunty hamlet
#

it's an fput pretty sure so it's fine

spice dew
#

Available Ascension Abilities Points: 7147

what to do, what to do....

amber anvil
#

It's also much faster to level up by just holding down the numpad enter key on levelup ... like 3-5x faster than multi! Assuming you have a nifty num pad with the enter last command set to enter.

signal dagger
#

it lags, like hard. slamming 10,000 commands. The sleep helps the server react

jaunty hamlet
#

fputs have a sleep though, it's already sleeping until the server responds.

#

which is inefficient and why you run like 3 of them with force πŸ˜„

amber anvil
#

This is how I trash stuff .. ;foreach cleans the herbs out of my inventory, ;multi grabs the white flasks at the same time

spice dew
jaunty hamlet
#

but also ;e until Char.exp >= howmuchexpyouwant;fput('levelup');end and yeah, you'll uh... have plenty of asc also

signal dagger
#

SOO much asc.
1 ATP per 1/1 TP which is only 2500 exp

red bane
#
An algae-draped merrow oracle sinuously twists a webbed hand toward the shadows, revealing you in your hiding place!

>feat vanish
> stance o
> feat silentstrike punch head 
With subtlety and speed, you aim to clandestinely vanish into the shadows.
You attempt to blend with the surroundings, and feel confident that no one has noticed your doing so.

You are now in an offensive stance.

You quickly leap from hiding to strike!
You make a precise attempt to punch an algae-draped merrow oracle!
You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!
You have good positioning against an algae-draped merrow oracle.
  UAF: 860 vs UDF: 691 = 1.244 * MM: 110 + d100: 91 = 227
  ... and hit for 57 points of damage!
  Palm strike to face drives nose straight into brain!
An algae-draped merrow oracle belches an unappealing mix of spittle and venom as his webbed hands spasm.  His bulging eyes seem to pulse horrifyingly larger as his struggles for every last instant of his ebbing life, until at last his monstrous form goes mercifully still.
An algae-draped merrow oracle just arrived.  Wait, wasn't he here already?
The brilliant, rapidly shifting aura around an algae-draped merrow oracle shimmers and bursts in a bright flash!
The translucent sphere fades from around an algae-draped merrow oracle.

 ** Necrotic energy from your dark leather gloves overflows into you! **
   You feel energized!```  I use the same approach for Oracles as I do for the valravn.  When I am pulled out of hiding.  I use this macro  \xfeat vanish\r stance o\r feat silentstrike punch head \r
spice dew
#

alllllriiiiighhhttttttttttttt, when we going live with this bad boy?! 😁

fathom tusk
#

kelpie's dispel a bit too hard, oracles seem right, trenchling RT is pretty stackable still and they aren't fun, then tackle, 435, bearhug and shield throw can hurt primordials and bring DS into the high 700s so far, but not sustainable to kill so I've had to move on or die.

crude brook
#
  AS: +879 vs DS: +1113 with AvD: +25 + d100 roll: +43 = -166
   A clean miss.```Okay.
signal dagger
#

Yeah. Subdue + garrote

crude brook
#

I've just been eviscerating and then hitting Coup

#

Going to try using a wooden sword I've been keeping around to see if it prohibits the lightning reactive

hazy drift
#

it's finally time for rubber boots at DR

spice dew
#

ah, the new rubber sole flourish

crude brook
#

Oh boy... it seems to be working

spice dew
#

hey, no fair, runestalves are wood!

crude brook
#

Okay yeah I think it's safe to assume wooden weaponry is immune to the lightning reactives. I'm over 100 eviscerates in

floral falcon
#

The primordials confuse me. I'm used to HP sponges that can't be crit killed but not unhittable critters. Aside from stuff like garrote and bearhug, does anything else work on them?

signal dagger
#

any smr

crude brook
#
>stance offensive
>cman eviscerate
You are now in an offensive stance.
>
You uncoil from the shadows, your wooden sword poised to eviscerate a fulminating stormborn primordial!
[SMR result: 162 (Open d100: 42, Bonus: 10)]
Catching it unaware, you carve into a fulminating stormborn primordial with a ruthlessness calculated to terrorize onlookers!
   ... 10 points of damage!
   ... 24 points of damage!
The scintillating red light surrounding the sword fades some.
You retreat back into the shadows.
Roundtime: 3 sec.
Roundtime changed to 1 second.
>stance offensive
>cman eviscerate
You are now in an offensive stance.
>
You uncoil from the shadows, your wooden sword poised to eviscerate a fulminating stormborn primordial!
[SMR result: 213 (Open d100: 91, Bonus: 12)]
Catching it unaware, you carve into a fulminating stormborn primordial with a ruthlessness calculated to terrorize onlookers!
   ... 20 points of damage!
   ... 44 points of damage!

 ** As you hit, your sword flares with a burst of fire! **

   ... 10 points of damage!
The scintillating red light surrounding the sword fades some.
You retreat back into the shadows.
Roundtime: 3 sec.
Roundtime changed to 1 second.
>stance offensive
>cman eviscerate
You are now in an offensive stance.
>
You uncoil from the shadows, your wooden sword poised to eviscerate a fulminating stormborn primordial!
[SMR result: 198 (Open d100: 73, Bonus: 15)]
Catching it unaware, you carve into a fulminating stormborn primordial with a ruthlessness calculated to terrorize onlookers!
   ... 10 points of damage!
   ... 38 points of damage!
The scintillating red light surrounding the sword fades some.
You retreat back into the shadows.
Roundtime: 3 sec.
Roundtime changed to 1 second.
>stance offensive
>cman eviscerate
You are now in an offensive stance.
>
You uncoil from the shadows, your wooden sword poised to eviscerate a fulminating stormborn primordial!
[SMR result: 152 (Open d100: 25, Bonus: 17)]
Catching it unaware, you carve into a fulminating stormborn primordial with a ruthlessness calculated to terrorize onlookers!
   ... 5 points of damage!
   ... 20 points of damage!
The scintillating red light surrounding the sword fades some.
You retreat back into the shadows.
Roundtime: 3 sec.
Roundtime changed to 1 second.
>stance offensive
>subdue
You are now in an offensive stance.
>
You spring from hiding and aim a blow at a fulminating stormborn primordial's head!
[SMR result: 207 (Open d100: 87, Penalty: 13)]
The stormborn primordial is paralyzed!
The scintillating red light surrounding the sword fades some.
You retreat back into the shadows.
Roundtime: 3 sec.
Roundtime changed to 1 second.
>stance offensive
>cman coupdegrace
You are now in an offensive stance.
>
You come out of hiding.
You lunge towards the stormborn primordial, intending to finish it off!
[SMR result: 313 (Open d100: 77, Bonus: 128)]
You make a powerful thrust with your wooden sword at the stormborn primordial's torso!
The stormborn primordial is neatly skewered!
A burning rage awakens within you, setting your synapses ablaze and igniting your combat prowess!
Sparks shower from a fulminating stormborn primordial's form as it dwindles until little is left beyond glimmering filaments of electricity.
A fulminating stormborn primordial becomes solid again.
The layer of raw elemental energy surrounding a fulminating stormborn primordial dissipates.
The heady flush of your spectacular kill makes you feel invigorated!
Roundtime: 3 sec.
Roundtime changed to 1 second.```
hazy drift
#

Tykel’s arms sell modwir weapons!

spice dew
hazy drift
#

I am available to sanct your terrible wooden gear

crude brook
#

Looking for E5, S6, and 7x ET on a starter project.

signal dagger
#

Just don't get fire flares

crude brook
#

I just ebladed the thing

signal dagger
#

Spell rogues rule!

amber anvil
#

bow staves the new meta!?

crude brook
#

...aaaargh I just got the fire joke.

#
[SMR result: 208 (Open d100: 75, Bonus: 33)]
You make a vicious slash with your wooden sword at its abdomen!
Entrails are flung across the area as the kraken tentacle's stomach leaks out onto the ground!
The conflagration of rage continues to burn within your soul, reinfusing you with an onslaught of unstoppable wrath!
An amaranthine kraken tentacle writhes, twitches and spasms going down its length before it crumples, going still.
Roundtime: 3 sec.```
floral falcon
crude brook
#

If they don't they should

floral falcon
#

Found it:
#1393754345484320848 message

Sucker Punch

An amaranthine kraken tentacle swings a fist at you!
[SMR result: 180 (Open d100: 95, Bonus: 7)]
An amaranthine kraken tentacle delivers a solid punch to your lower back with its hand!
   ... 5 points of damage!
  You are stunned!
The interruption causes your momentum to stop.
crude brook
#

That's the best thing I've ever seen

floral falcon
#

It gets better:

Sweep

An amaranthine kraken tentacle swings a fist at you!
An amaranthine kraken tentacle crouches and sweeps a leg at you!
[SMR result: 155 (Open d100: 90, Penalty: 3)]
Your size significantly hinders your defense!
You fall to the ground! An amaranthine kraken tentacle deftly regains its footing.
You are struck by an acute sense of vulnerability.
crude brook
#

I'm sure they're just gonna whip up some custom messaging.

floral falcon
#

My head cannon is that the tentacles are carrying manikins that they puppet to do their maneuvers. Adds some lore to the whole situation.

idle gale
topaz shale
#

Those primordal DS staying up? Can we swift kick it to lower the stuff?

fathom tusk
#

I'm just going to build 1000 attack strength sustained if he leaves them like that (Also: I'm going to anyways)

warm pivot
#

which resist is more useful here? Grapple or Impact?

topaz shale
shut compass
# idle gale Soon.

I guess I'd better hop on the test server long enough to figure out which gems can be purified to like 6000+ to update my bard script.

signal dagger
topaz shale
#

What I mean is, for each point you put in say, Edge, it's an increase of 2 right?

signal dagger
#

180 ASC pts to max str
275 to max 1 skill.

Rank 1->5 costs 1 pt each, so first 4 ranks will get +2, but that 3rd will cost 3 points, 1 for r5 2 for r6. Rank 7->10 cost 2 pts each for 8 total for the next +2 AS

#

Or maybe its +1 AS per rank. I cant recall if it boosts skill rank or skill bonus

topaz shale
#

That's all I'm really checking. The number gained per. Because that's going to take me a few mango season. But hopefully, I'll be done with Amor Use and then flying through Picking and Disarming Traps

topaz shale
#

Yo gravy baby

fathom tusk
#

It's 1 ASC to 5, 2 per to 10, then it's 3 and 4. Most of my strength is gear and toys. I'm pretty low on XP overall. I'm at 4 per ASC for +1 attack so I shifted to doing CM and strength for a bit

amber anvil
#

Do we know if swimming affects how fast you swim or how many times you have to swim between areas?

signal dagger
#

from what I remember, it had little effect. But that may have been a bug

light ruin
#

People were posting that they were getting around with 0 swim, I am sure that'll get updated

amber anvil
#

Yeah I think it affects stamina use. Trying to map them out with accurate distances (as accurate as you can when 1 room can be 10 feet or 100feet).

red bane
#

Another way to attack the primordial. Illustrates how spin kick can save the day when you initial attacks do not go as planned. I pretended I was a monk and attacked from the open.

flint kiln
#

yeah I think its a 5s swim no matter what, but affects your stamina (there's a roll in there too, I assume it ties to how much stamina gets used)

red bane
#

Another example of an attack not going quite as planned. I used jab twice from the open to tier up and instead was prompted first with vulnerable to grapple and then punch. Used weapon fury and it defaults to using punch until the primordial is defeated.

fathom tusk
#

Confluence was very monk centric, probably still is. For sure convinced me to get better at UAC again. (I've hated it since Fu mechanically along with look and feel. Dropped it like 6x in respecs)

amber anvil
#

Yeah, failed roll is 15, success is 5, and popped muscles can't swim

fathom tusk
#

Circles back to the KS problem fixing that. Empaths with realm bonding maybe? ..and you drown I imagine eventually, but thats not in

amber anvil
#

Farthest distance is ||Talon Isle to Seat of Storms at 19 swims|| shortest is ||The Contempt to Sailor's Grief at 2 swims||

spice dew
amber anvil
#

Ah I wasn't paying attention, Staying afloat in the ocean taxes your body. message takes stamina too?
Yes, it costs 10 stamina to stay afloat.

#

130 will take you from the sea to the contempt

#

scratch all that ... the distances change

signal dagger
#

Fun
I had a fear they were random

amber anvil
#

maybe it's just the contempt that moves. It's probably not shipwrecked huh lol

signal dagger
#

I think it does? Auchand eluded to a need to use a verb to look around and get your bearings during the swim. He mentioned it in the video

sand prism
#

Repo info Sailor's Grief Decoder Ring

amber anvil
#

Yeah the rest are the same, just contempt sailing around. That simplifies my map!

upbeat stream
spice dew
#

i’ll check standards as well

flint kiln
#

Postmaster General: Mailer's Chief

spice dew
# upbeat stream Have you checked where the landing spot for beseech teleport is? I assume its on...

beseeched from a couple of places, took me here

Unnatural cold that has nothing to do with the ocean wind clings to the deck of the old ship.  The old vessel looks too dilapidated to be seafaring, the planks of her deck weathered to a dusky silver where they are not stained grey-green by the spread of enterprising algae, but she sits tall and grim in the water.  A rope ladder dangles from a space between the ship's gunnels, its lowest rungs frayed and lost to rot.
Obvious paths: north, west```

standard took me here
```[The Contempt, Fo'c'sle - 35599] (u7150603)
A stately figurehead of algae-spotted oak juts from the prow, its carved figure that of a nixie with proudly imperious features.  Salt-encrusted rigging drapes across weathered rails, where paint flakes off in ragged hanks like peeling flesh to reveal rusted metal underneath.  The whipping breeze is sharp with brine and bitter with the hot copper smell of rust, and beneath both is a stale undercurrent of mildewed and rotting wood.
Obvious paths: northeast, southeast```
amber anvil
#

130 goes same place as standard

light ruin
#

So, this week?

flint kiln
#

if it's not this week then I imagine only post DR

amber anvil
#

Y’all think they’re gonna release it before the invading airship is ready?

hazy drift
#

I figured the area would come first since we know the quest will take a lot longer

#

would want any lingering issues to be worked out before you direct every gemstone hunter to stampede through the zone at the same time

spice dew
#

i sure hope so
the things i want from the area already exist 😁

signal dagger
#

I figure we might see it live by end of DR, maybe between DR and EG

flint kiln
small delta
#

I’m confused

#

SG and airships are two different things

light ruin
#

Can the player mail system be updated so small race characters can simply mail themselves to SG

hazy drift
light ruin
#

With a minimum of jostling, I could ride quite comfortably

amber anvil
#

Yeah I don't know why I was expecting a fully formed idea being completed before release!

signal dagger
hazy drift
#

sailor's grief: new ascension hunting zone, ship graveyard, throne that's full of lightning, weather that is bad for you
gemstone quest part 2: new quest line following the gemstone quest that will introduce you to the empyrean syndicate, that will require going to sailor's grief
empyrean syndicate: guys with airships who want to farm gemstones, metaphorically, they're you. attack ascension hunting areas with airships and beam down to attack creatures there, and then attack you when you show up. travel around between ascension areas attacking them for limited time periods. drop "commbadges" that let you teleport up to the airships.
empyrean airship: somewhat instanced (??) place you go when you find a commbadge by going to an empyrean invasion in an ascension hunting zone. full of empyrean bad guys. boosted gem drops. only place to get codexes which are also bind on loot. some vagueness regarding what exactly these will be like, I think airship miniquests were suggested like "get to the engine room."

#

obviously the latter three things all have to happen at around the same time and after sailor's grief, sailor's grief itself can come whenever they feel like it's ready

small delta
hazy drift
#

nyxus is my summary broadly correct

light ruin
#

We will find out on Friday, when SG is released, on August 1st. A nice day to release a thing

jaunty hamlet
#

do they have legally distinct transporters or are they boring a hole into the hive?

small delta
#

boosted gem drops.

Important to note that this is gemstones not regular gems

#

(I know you know that but just in case for someone else reading)

#

but yeah otherwise that looks right

#

Part of why I commented is that I saw a map of SG at one point and it had an "Airship" area and I was confused

#

I think the player mistook a regular ship for an airship

sand prism
#

How about if you die in the empyrean airship they can go through your inventory and steal any gemstones found? (Ithzir rules)

signal dagger
amber anvil
plush token
#

Is that just a gtk window Nisugi?

amber anvil
#

https://nisugi.github.io/mapgen/ Map generator creates a .svg image file. UI needs some work and still making tweaks to the underlying features. Requires areas be made compatible in the mapdb by adding a field to indicate cardinal direction of exits that are not cardinal directions.

plush token
#

Once the image is generated how do you use that while in game? Would it have to be manually added for use with the current ;map?

amber anvil
#

With a small edit to ;map it can support the .svg file directly. The generator provides a second file with the image and image_coords that need to be loaded into the mapdb. Then it just works. Would need to turn off mapdb auto updates to not replace your edits. Until everything gets finished.

I think the eventual goal is it would work in tandum with cartographer to build the official maps that are distributed with the mapdb when areas change, or are released. It has the ability to save\load map versions on the github to make edits easy.

spice dew
#

look forward to the minimalist dark map pack 😁

plush token
#

Definitely impressive. Great work so far

amber anvil
#

Thank you

idle gale
#

FWIW.

#

Any serious pre-release concerns other than tentacle messaging and primordial AS/DS?

spice dew
#

did we ever get a dock handler?
i don't remember seeing one if there was one

amber anvil
#

Oh nice, the connection to the wrecked ships is changing? (from the spicer sea)

idle gale
#

That is the old location. I moved it because it forced people to find the hidden entrance.

#

Just didn't update the design map.

hazy drift
#

Do you have a map like this that shows the password to the door

idle gale
#

Hah. No.

mystic helm
plush token
#

Gonna leave SG without the sea added to the mapdb. =p

spice dew
# idle gale I'll check.

i doubled checked and didn't see one on the dock or in a shack or something, so i think we need a handler. and maybe a boatswain and an osa taskboard too if you're into that sort of thing πŸ˜‚

spice dew
flint kiln
#

disappearing - reappearing ink

light ruin
#

pounding fists on table and chanting Sailor's Grief! Sailor's Grief! Sailor's Grief! resumes banging table

jaunty hamlet
#

The table has poisoned you 18 times. You die.

spice dew
light ruin
#

That's what I'm talking about

spice dew
#

test seems down

signal dagger
idle gale
#

Okay, tentacles should now use appropriate messaging for their CMANs.

#

As should sharks.

hazy drift
#

Does the shark play ominous music the whole time it’s underwater before it emerges to eat you

idle gale
#

Basically.

spice dew
#

they do have fun messaging for when they’re under you

idle gale
#

They also have one new ability.

#
[MDR result: 151 (Open d100: 91, Bonus: 2)]
Grasping jaws and lightless eyes materialize from the shadows as the shark coalesces to deliver a violent bite!
   ... 15 points of damage!
   Strike pierces gall bladder!
  That's gotta hurt!
   You are stunned for 3 rounds!
You are struck by an acute sense of vulnerability.```
flint kiln
#

oh thank goodness, they were too easy as is oh this is sharks not tentacles... eh. Do they even have an as/ds attack or is it 100% maneuver

signal dagger
#

Mhmm, MDRs

idle gale
#

Sharks have AS/DS.

hazy drift
#

MDR wooo

flint kiln
#

It's been a bit but I swear I've seen a very long run of only their "roa'ter dive" with no as/ds at all. I'll see if thats still the case

spice dew
#

so no spells are going to trigger merrow spines anymore? they seemed a little sad not shooting stuff my way

idle gale
sand prism
#

Can we get the boss mob system in SG?

spice dew
#

oracle boon spawns would be something

flint kiln
#

a glorious primordial

desert glen
light ruin
flint kiln
sand prism
#

Glorious Sybil, lets go

plush token
#

Lets get that grief goin Auchand. Im on vacation for 3 more days

plush token
#

If he does release it, I need a ride...

light ruin
#

Duskruin is in 3 days and while dropping SG right before a month long pay event would be very funny, I don't think it's going to happen. But hey I hope it does!

idle gale
#

Haha.

twin pine
#

Do it!

spice dew
#

he could have opened it days ago and none of us checked for the port on prime πŸ™ƒ

red bane
#

I can hear a stampede gathering at all the docks

#

You can get there anytime you like. But you can never leave because there isn't a dock handler. πŸ˜€

spice dew
#

have to leave a sailor to guard your ship so it doesn't despawn

red bane
amber anvil
#

Wonder if familiar works

red bane
#

My impression was that it would be OSA access only initially.

amber anvil
#

Yeah I mean to stay on the ship

red bane
#

My guess is that Sailors Grief will open for most of us around or just before the Autumn Equinox.

neat grove
#

Hey Siri, when is the Autumn Equinox

red bane
#

Siri says "September 22th to 24th if you live in the Northern Hemisphere. March 2026 if you live in the Southern Hemisphere. It is certain that Wolfloner doesn't know when SG will open. I would ask Auchand."

twin pine
#

Is this why the game went down for maintenance yesterday?

amber anvil
#

Gonna be a monthly thing.

red bane
#

It is useful to know that occurs at a specific day and time every month. I will plan accordingly.

hardy nymph
#

Is there a plan for there to be a gemstone that allows you to cast lightning in the water rooms without getting hurt?

Could be a useful regional.

twin pine
#

Support your local ranger services

twin pine
#

Sailor’s Grief dropping tonight?

flint kiln
#

if you get to round 100 you get teleported

plush token
#

I hear its round 200

spice dew
#

turn wheel port

You glance across the horizon and are unable to make out out any ports.

😭

warm pivot
#

Will the kraken have an insta-death attack like squeezed into a pulp or torn into parts and pieces?
regrow limbs? severed tentacles turn into grapplers for a while until killed off?

sand prism
#

So with DR upon us, what is the goto SG must have resistance? I assume acid is a strong contender but anything else jump out to testers besides for the common ranger resist or disrupt/disint?

hazy drift
#

resist shark

plush token
#

Impact is another solid one

thorny thistle
#

just curious how does UAC Combat do in Sailor's Grief?

light ruin
#

I didn’t spend a ton of time on Test but it performed well

thorny thistle
#

sweet, thanks for the info. Just wondering if I'm good to stay primarily UAC and make some bad investments further into it. heh

fathom tusk
#

UAC seemed to be really powerful, compared to weapon defenses on a bunch of stuff

twin pine
#

Any good Sthieve spells to steal in Sailor's Grief?

vague goblet
#
It is an enhancive item:
    It provides a boost of 20 to Swimming Bonus.
    This enhancement may not be used by adventurers who have not trained 42 times.
    It provides a boost of 5 to First Aid Bonus.
    This enhancement may not be used by adventurers who have not trained 6 times.
    It provides a boost of 4 to Agility Bonus.
    This enhancement may not be used by adventurers who have not trained 22 times.
    It seems to have a lot of enhancive charges remaining.```
Michael Phelps' personal leather breastplate right here.
light ruin
#

Wow, lol

amber anvil
#

I got the +15 helm to go with it! It also has agility.

light ruin
#

I yearn to be Griefed.

flint kiln
#

gleaming rolaren arm griefs

light ruin
#

Being griefed by having to travel on a boat (dwarves don't believe in the ocean)

light ruin
gritty pewter
jaunty hamlet
#

it was only ok because the dwarves were going there to see the volcano, which has liquid rocks. they only accepted the water-based travel as means of exploring this new form of rock

sand prism
#

What happens if you sail with a friend to SG and they leave you behind?

light ruin
#

You are a fishman now.

mystic helm
jaunty hamlet
vague goblet
plush token
#

Is Duskruin over yet so we can grief?

flint kiln
#

First item at Mania: a dusty oil lamp, 2x a day transportation from anywhere to The Contempt

flint kiln
#

I would choose sailor's grief over silksong... just sayin πŸ˜‡

light ruin
#

All the parts of Duskruin that matter are over now can we plz have SG

sand prism
#

I bought 4 resistance stubs from DR and whatever damage type hits me first in SG i am instantly using them.... Is that how adaptive resistance works???

flint kiln
#

welease da gwief

twin pine
#

Can we end Duskruin early, please?

flint kiln
#

every time I see a new message, I hope that it's The One

sand prism
#

Oh geez, I got to buy a sloop for this I guess

amber anvil
#

Who ever got that SK Convoke gonna make a killing summoning folks to SG

plush token
#

There's two now actually since I have the platinum one. I'll summon for free though

sand prism
#

Summoning isnt the issue, its leaving.... no one can leave☠️

flint kiln
#

so excited for SG to open at 12:01am Thursday.. right?

sand prism
#

If I just buy like a barebones sloop with zero upgrades that wouldnt matter for SG, right? Or will scary pirates hijack me as I try to sail there?

hazy drift
#

you can put up the white flag and travel safely

spice dew
safe bobcat
#

So 101 Swimming ranks is the cutoff for minimum stamina usage swimming in SG? Is that what I gathered?

flint kiln
eager elm
#

Is there a list of the area-specific gems yet?

spice dew
# eager elm Is there a list of the area-specific gems yet?
banded mauve sugar stone
blue-veined volcanic obsidian
blue-whorled greenish ocean jasper
cabochon of striated grape jade
clouded cream orange pearl
copper-veined royal azel
deep blue tide's heart opal
ebon-washed carnelian red ammolite
faint blue water sapphire
fiery gold-flecked sunstone
gold-dappled olive peridot
indigo seastone orb
metallic chunk of galena
mottled algae chalcedony
plum-flecked ruby zoisite
rosette rhodonite block
sanguine pyrope teardrop
scaled indigo ammolite
tiny cut ametrine
uncut sanguine pyrope
volcanic blue larimar stone
whorled jungle malachite
porous oily black stone
cracked shell-infused geode
grey-green mist emerald
smooth dolphin stone disc
dusky grey storm alexandrite```

edited: sorry, couple of repeats
eager elm
rare kestrel
#

so SG is live?

thorny thistle
#

is the area around SG OSA going to be ascension creatures? πŸ™‚

#

would be cool if the sea around it was. I have a slight temptation for a bigger boat but not sure it would be worth it without ascension options

flint kiln
#

I imagine any change to OSA would be a huge deal/announcement, if it ever happened (which I doubt -- or at least not OSA as a means to get gemstones)

flint kiln
#

there's like 30 critters in every room of HW, please open SG immediately thanks bye

spice dew
#

alternatively someone probably just went through 20 rooms in ME without seeing anything but grotesques. please open immediately 😁

#

help us obiwan auchand, you’re our only hope

idle gale
#

Hah.

shut compass
#

Meanwhile, I just want it open so Auchand can move on to Wyrmslayer titles!

sand prism
#

No, transcend destiny titles!

flint kiln
#

You know whats fun? When you have no hand so you cant get out of an ooze, and you have 350 health and 60 health regen -- people have killed every ooze in the grove, but thanks to this incredible design, Im stuck in here for 15 minutes at least -- guess I will go play another game πŸ˜„

#

maybe dont have oozes with people in them despawn? -- oh sorry didnt despawn just moved like 25 rooms

amber anvil
#

Jabs should count! You can't jab without a hand?

flint kiln
#

ucs doesnt count

amber anvil
#

It should! That's just a cop out! Can't get more blunt then that.

flint kiln
#

I agree

flint kiln
#

the sharks are ghosts so in theory I could just swim out

twin pine
#

Today feels like the day, right?

flint kiln
#

it was an answer in yes/no -- that means its live right

flint kiln
twin pine
#

Any chance it went live we just haven't noticed yet?

amber anvil
#

Check the port master!

twin pine
#
  1. Wehnimer's Landing
  2. Solhaven
  3. River's Rest
  4. Teras
  5. Kraken's Fall
  6. Ta'Vaalor
  7. Icemule Trace
  8. Brisker's Cove
  9. Nielira Harbor
 10. Glaoveln
 11. Sleeping Drake Harbor```
signal dagger
#

Wasn't there still mechanics to test? I want to say Weather being one of em

amber anvil
#

I would expect a friday launch honestly, not necessarily this friday.
Then again Auchand could work the weekend! So who knows!

plush token
#

A blubbery humpbacked merrow leaps up from the ruins of a ruined fish-shaped statue!
A blubbery humpbacked merrow leaps up from the ruins of a ruined fish-shaped statue!
A blubbery humpbacked merrow leaps up from the ruins of a ruined fish-shaped statue!
A blubbery humpbacked merrow leaps up from the ruins of a ruined fish-shaped statue!
A blubbery humpbacked merrow leaps up from the ruins of a ruined fish-shaped statue!
A blubbery humpbacked merrow leaps up from the ruins of a ruined fish-shaped statue!
A blubbery humpbacked merrow leaps up from the ruins of a ruined fish-shaped statue!
A blubbery humpbacked merrow leaps up from the ruins of a ruined fish-shaped statue!
A blubbery humpbacked merrow leaps up from the ruins of a ruined fish-shaped statue!
A blubbery humpbacked merrow leaps up from the ruins of a ruined fish-shaped statue!
A blubbery humpbacked merrow leaps up from the ruins of a ruined fish-shaped statue!
A blubbery humpbacked merrow leaps up from the ruins of a ruined fish-shaped statue!

SG!!!!

idle gale
#

Heh.

flint kiln
#

grief me daddy lets go

proven aspen
#

I was thoroughly griefed

flint kiln
#

did we ever figure out how to sail to Talon Isle πŸ˜…

plush token
#

1 person did

sand prism
#

Im not even to that step yet, how do I start my sloops engine??

flint kiln
#

engage the caterpillar drive, then make for thor's twins

amber anvil
#

Well .. all I'm gonna say is be careful what you touch.

cyan dragon
#

is there a guide on how to get there yet? without a ship

amber anvil
#

||Ok, I'm a little pissed actually. I sail to SG, and I get teleported to Upper Trollfang with my ship left behind. Port master can't take me back. So I have to ask for my ship to be transfered now? Oh I can't even do that I have to wait for it to despawn. Thanks for nothing||

proven aspen
#

So I find it hard to give exact directions at sea, but if you look at the map it's basically right where the lucky seaway meets the east blue as far south as you can go on the east blue

cyan dragon
#

can I bum a ride there with someone?

amber anvil
modest slate
#

wait how did you get ported back

amber anvil
#

touch obelisk
You lay a hand on a silver-shot black stone obelisk. With a sudden lurching sensation, the world dissolves in a flash of colored light.
[Upper Trollfang - 7801] (u14022)
Huge trees huddle close together here and little light filters through the dense crown of lush foliage. Nearly hidden in the deep shadows, and well off the trail, is a tall wooden obelisk.
Obvious paths: south, west

Yeah don't touch the obelisk.

modest slate
#

and the opposite doesnt work i guess

amber anvil
#

Not from the obelisk where it teleports you. Ugh I'll see you guys next week.

sand prism
#

Aww, I was hoping they would TRAP people on the isles

flint kiln
#

I was gonna ask about the obelisks lol

#

I can't wait to humiliate you know who when my level 97 rogue finds his gemstone in SG next week

flint kiln
amber anvil
#

Only the best osa script ever made. sea-charts

modest slate
#

how did you get sea-chart to work?

amber anvil
#

No I left.

flint kiln
#

I can't read or write

idle gale
amber anvil
#

It's all good Auchand. I learned my lesson. I need to pack for a trip anyways.

[fixed gtk issue for sea-charts](#scripting message)

modest slate
#

yea sea-chart could use some love πŸ™ its such a good script

sand prism
#

Atleast we know there is way off the island for passenger guests. Spread the word, all should visit....

proven aspen
#

Well I just came very close to being the first one to die here. Got zapped by a primordial but managed to run away.

flint kiln
#

milestone mild stone if you are the first to die

sand prism
#

Are these meant to be dropped and not crumble?
You ask the gemcutter if he would like to buy a heavy gold and copper bracelet inset with cabochon jewels.
The gemcutter takes the gold and copper bracelet, gives it a careful examination and hands you 30 silver for it.

simple wolf
#

That was fun

leaden hearth
#

Hoorne apologizes for the deaths his follies caused and will attempt to negotiate passage for others.

simple wolf
#

This weekend I will be around to ferry adventurers to and fro

flint kiln
#

I assume this is part of the welcome wagon, but I have yet to find a box harder than say -100

mystic helm
#

What's Sailors Grief?

#

I'll also carry folks both directions for only 10k silvers each way

flint kiln
#

You pick the jewel-pipped dice up, the cold metal oddly not warming to the heat of your palm. After giving them a good shake, you roll them across the wood of the deck. Both dice come to rest showing a single onyx skull. ||A terrible chill runs through your body as the shadow of the dice seems to stretch, yawning into a great black void that engulfs all light. A laughing skull wreathed in flames roars out of the darkness, mouth agape in a silent scream as it races to devour you. You open your mouth to scream, but no sound comes out. Just as it seems you will be consumed, the skull bursts into a curtain of acrid smoke, and you hear maniacal laughter all around you. As the smoke clears, you find yourself back on the deck of the Contempt as if nothing at all has occurred. None of the crew around you seem to have noticed your ordeal.||
Roundtime: 5 sec.

south vessel
#

So were those all capped and/or ascension creatures that instadeathed me?

mystic helm
#

If you went there, yes

fathom tusk
#

Oh yes. They start around 107

mystic helm
#

If it carried the latest version from test, hardest area yet I'd say

south vessel
#

I mean the irony is our group up in IMT took a wrong turn into Moonsedge and my level 33 self actually surived that one... Only to get smooshed once we got to Solhaven. 🀣

solemn edge
flint kiln
#

oh seat of storm seems to have moved closer?

#
A scaly needle-toothed trenchling swims urgently in, eyes glowing fiercely!
A scaly needle-toothed trenchling swims urgently in, eyes glowing fiercely!
A scaly needle-toothed trenchling swims urgently in, eyes glowing fiercely!
A scaly needle-toothed trenchling lifts his head, cocking it as if hearing something in the distance.  He abruptly flees, eyes glowing fiercely!
A scaly needle-toothed trenchling swims urgently in, eyes glowing fiercely!
A scaly needle-toothed trenchling swims urgently in, eyes glowing fiercely!``` lol
#
A scaly needle-toothed trenchling swims urgently in, eyes glowing fiercely!
A scaly needle-toothed trenchling swims urgently in, eyes glowing fiercely!
A scaly needle-toothed trenchling swims urgently in, eyes glowing fiercely!
A scaly needle-toothed trenchling swims urgently in, eyes glowing fiercely!
A scaly needle-toothed trenchling swims urgently in, eyes glowing fiercely!
A scaly needle-toothed trenchling skims the shadows with luminous eyes.
A scaly needle-toothed trenchling blinks large, luminous eyes slowly, clearly suspecting someone hidden nearby.``` the best part is that they root you and then you can't do anything except die
#
[SMR result: 203 (Open d100: 188, Penalty: 3)]
As the net traps you in its lines, shards of shell stitched into it slice at your flesh!
   ... 10 points of damage!
Trails of fiery scarlet race across your body armor as rage ignites within you!
   Hesitant slash to your upper right arm!
   Just a scratch.
You are rooted in place!``` oh yeah of course, yet again open roll.. when you have 8 things using SMR at once, the 5% or whatever goes right out the window πŸ˜„
sand prism
#

I got an 11 trenchling bounty, It might be over in 1 spawning haha

idle gale
#

I'm trying to figure out what's up with gems not really spawning.

#

Looks fixed now.

flint kiln
flint kiln
#

auchand did you double or triple all the climbing requirements lol

sand prism
#

Hopefully buying that 5-setting gold ring will do wonders for me with the various areas

idle gale
#

They're the same as they are in Test.

flint kiln
#

oh hmm I guess I cant carry over the extra 100 ranks I gave myself in test πŸ˜… .. forgot that I did that

sand prism
#

[Seat of Storms, The Scar - 35689]
A black and twisting wound in the surface of the dais has undermined its structural integrity, causing much of the northeastern quadrant to collapse. Though still mostly of a piece, its angle is so skewed as to be untraversable. You also see a heavy quartz orb, a corroded medallion and the cauldron-shaped Zhagen disk.
Obvious paths: southwest, west
!>sign of darkness
Nothing happens.
You feel drained!

flint kiln
#

name checks out

idle gale
#

Hrm.

sand prism
#

atleast familars and 930 work across the various parts
maybe it was just that room

cyan dragon
#

so how do we get to this wonderful new destination?

sand prism
#

For now only ppl with boats, eventually there will be a public transportation option

flint kiln
#

You struggle with the coffer. As you do, you get a sense that the coffer has a primitive lock (-20 thief-lingo difficulty ranking). Then...CLICK! It opens!

You struggle with the box. As you do, you get a sense that the box has a rudimentary lock (-50 thief-lingo difficulty ranking). Then...CLICK! It opens!

You struggle with the box. As you do, you get a sense that the box has an extremely easy lock (-105 thief-lingo difficulty ranking). Then...CLICK! It opens!

You struggle with the coffer. As you do, you get a sense that the coffer has a rudimentary lock (-50 thief-lingo difficulty ranking). Then...CLICK! It opens!

You struggle with the box. As you do, you get a sense that the box has an extremely easy lock (-85 thief-lingo difficulty ranking). Then...CLICK! It opens!

You struggle with the box. As you do, you get a sense that the box has an extremely easy lock (-90 thief-lingo difficulty ranking). Then...CLICK! It opens!

You struggle with the box. As you do, you get a sense that the box has a primitive lock (-10 thief-lingo difficulty ranking). Then...CLICK! It opens!

You struggle with the box. As you do, you get a sense that the box has an extremely easy lock (-85 thief-lingo difficulty ranking). Then...CLICK! It opens!```
hazy drift
sand prism
#

[Seat of Storms, Crumbling Edge - 35688]
Rushing seawater races toward the edge of the stone disc, where it careens down toward the unnatural path below in frothing white falls that could rival thunder for intensity. Pits in the rock hold deep pools teeming with sealife, from dazzling fish to bright-hued anemones stretching their tendrils as if trying to hoard the remaining saltwater around them. You also see a powerful vortex and the cauldron-shaped Zhagen disk.
Obvious paths: north, northeast, southwest, west

You feel less drained.

sign of darkness
Nothing happens.
You feel drained!

sand prism
idle gale
#

That is weird. I just did it from there. (And killed myself.)

flint kiln
#

oh there were traps, just not big ones

idle gale
#

Not sure why the boxes were weak, but it might have had to do with the lack of gem spawns?

shut compass
#

* Auchand just bit the dust!
Getting a bit OP out there!

idle gale
#

The merrows have also sent people to my home. But they do not know me. I am the frigging lizard king.

flint kiln
#

You trenchlings wanna start a street fight with me, youre gonna be surprised how ugly it gets

idle gale
#

I'm actually pleased that it's been a relatively smooth release.

#

There's one bug with the Fair and Foul benefit for Moghreb Jungle.

flint kiln
#

I dont think anyone knows what that means yet, so youre good πŸ˜„

#

these trenchlings got star of tamzyrr grills

sand prism
#

Yes, I do have a task for you. I've recently received several orders from customers interested in purchasing a fiery gold-flecked sunstone.
And so it begins, a whole new locker worth of bottled gems πŸ₯²

cyan dragon
#

my gem stash

flint kiln
#

locker? what locker are you getting to lol

sand prism
#

I guess that grand ole locker in the sky (FWI)

cyan dragon
#

there are lockers in SG right (yea FWI!)

flint kiln
#
That does not work here.``` muahahhahaha
sand prism
#

There not even a locksmith in SG, RIP boxes... just leave em on the ground

cyan dragon
#

so I see a bunch of sticks so far, where's the carrot for SG?

sand prism
#

The skins prices are currently bonkers, you could reach soft cap in like 2 days

shut compass
#

So far I'm hearing "send a rogue to Sailor's Grief to take everyone's abandoned boxes and pick them at a table."

flint kiln
#

tables are all full -- maybe they can have a table lottery in a few months

flint kiln
cyan dragon
#

just pick at whatever the node is there

pearl knot
#

The locksmith pool? The entire place is a locksmith pool. Get it?

shut compass
#

Wait, you guys should just embrace the old-school ways and 125 all your non-enruned, non-mithril boxes.

sand prism
#

I had to ask is a local locksmith was available, then we had to find a table, then I had to place all my boxes on the ground and then..... then I had to.... had to......
Make small talk while I waited for my boxes to be picked manually 😭

pearl knot
#

now we enter the Grief phase.

#

denial, anger, bargaining, something something darkside, acceptance.

flint kiln
#

Sailor's Grief, where swimming climbing is the most important skill to train

cyan dragon
#

is SG mapped at least?

pearl knot
#

Brute volunteers!

flint kiln
#

it's been done I dont know if its live anywhere yet, but we did it back during test my dog ate it

pearl knot
#

nooo, make Brute do it. πŸ™

cyan dragon
#

I'm too lazy

pearl knot
#

fine...

sand prism
#

Nothing like throwing a bolt at an almost 1,000 bolt defense primordial...
(Probably makes sense if I throw a lightning bolt at a lightning primordial)

flint kiln
#
[MDR result: 447 (Open d100: 376, Penalty: 8)]
The electricity arcs down your body, sundering your defenses!
``` bruh
#

Ataum gets an eager gleam in H borrowed eyes as G examines the bundle of harpy feathers. "I will give you I'll pay you xyz silvers for it."

flint kiln
#
  CS: +498 - TD: +338 + CvA: -21 + d100: +99 - -5 == +243
  Warding failed!
The beam strikes you, setting your nerve endings alight with enervating agony!
   ... 35 points of damage!
Trails of fiery scarlet race across your body armor as rage ignites within you!
   Shimmering beam of plasma nearly shears your neck in two!
You feel the unnatural surge of necrotic power wane away.
You feel the extra courage wane.
The rush of collective knowledge of the undead fades from your mind.
The layer of protection fades away.``` lol depart confirm is on macro now
#
Lithe but powerful in a bestial fashion, the body of the steelwing harpy is plumed in a cascade of smoky grey feathers that gleam like tarnished silver.  The remiges of her wings are as sharp-tipped as daggers and look nearly as substantial.  A crest of downy semiplume feathers sweeps back from her face, which has a feral facsimile of pinched human features and golden eyes like a hawk's.  The harpy's talons are as dark as coal and tipped with claws that are wickedly sharp.``` but apparently they have no head to ambush?
#

Only tattered rags are left of the corsair's colorfully piratical attire. The remnants are faded by sun and stained with salt, their ragged holes revealing sunburnt skin beneath. Despite his tatterdemain state and the ravages of the elements to his exposed flesh, the charmed corsair's expression is dispassionate and his eyes devoid of sentience. A faint aura of magic tinged an unsavory pink enshrouds him.also has no head

flint kiln
#

uhhmm yeah harpies just dont have body parts? Is that intentional?

#
It is dead, but it has no visible injuries.
It has nothing at this time.``` so like most things dont have body parts...??
#

The needle-toothed trenchling does not have a head!

#

I guess every skin is pristine then muahahhahaha

#
[MDR result: 246 (Open d100: 187, Penalty: 4)]
The electricity arcs down your body, sundering your defenses!
In a flash, a translucent silvery grey shield springs into being between you and your attacker to temper the blow!
   ... 50 points of damage!
Trails of fiery scarlet race across your body armor as rage ignites within you!
   Electrical shock overloads your nervous system!  Quite fatal.``` okay I'll stop calling things out sheesh, please adjust the open roll rates back to normal
spice dew
#

of course i take a nap...

flint kiln
#

The gem dealer in has received orders from multiple customers requesting an indigo seastone orb. You have been tasked to retrieve 9 of them. You can SELL them to the gem dealer as you find them. lastly before I turn in for the night .. maybe these gems are like the undansormr eggs of SG, but I have yet to see one drop

#
He is dead, but he has no visible injuries.
He has nothing at this time.``` okay really lastly.. it really does seem like every single enemy is without body parts lol
pearl knot
#

That is most likely a bug. And not the kiramon kind.

flint kiln
#

I figured, just for completeness I had to catch em all

pearl knot
#

I suspect it's just a "new creature" thing that needs to be GM-ified somehow.

flint kiln
#

I have not yet been able to kill a primordial on my 97 rogue, but definitely it is within my grasp 😈

#

okay I will say not EVERY creature is formless... whelks have legs. 🀣 I did not have enough deeds for tonight, a very worthy release

spice dew
#
You take one step back and then launch yourself outward from the crow's nest.  You grab hold of one of the loose lines and swing toward the dock!```
#
Silvered by time and the cruel caress of the elements, the expanse of dock is littered with pale sand and strewn with drying leaves from the vines tangling its pilings.  Bright flowers in the colors of a spectacular sunset unfurl along the lengths of the vines.  A few frayed black ropes hang from one of the pilings, swaying like raven locks in the ocean breeze.  You also see a skeletal tuxedo cat.
Obvious paths: south```

```>INQUIRE
You inquire with the shipbroker about chartering a vessel.  The shipbroker says, "I can currently connect you to the following destinations:

>```

shipbroker on break or it is the cat? 😁
spice dew
#

excited and happy to be here finally partyglasses VibeCat

#

Coral cracks and shatters as a kelp-tangled coral golem's form collapses, releasing several fish trapped within its depths to flop around in search of freedom. 😁

spice dew
#

bolting is back on the menu

spice dew
#

climb check for the supernode, that's devilish 😈

spice dew
#

You sense there are 444 charges of power left in the fel totem.```

442 charges out of two bundles and a tooth ![partyglasses](https://cdn.discordapp.com/emojis/433290598779191297.webp?size=128 "partyglasses")
nice while it lasts
light ruin
#

Is there really no locksmith pool or FWI access? Hopefully both will be added

spice dew
#

multisetting rings will really shine in this place, i'll bet

vague goblet
#

I've made a grave mistake, my carrack has a max crew of 8 😭

spice dew
#

you're going to need a bigger boat

spice dew
vague goblet
#

Where's the size adjusted capacity option? 8 full sized crew should allow for at least one extra gnome!

...okay fine, just let me stash one as a stow away

spice dew
#

i'm going to need more climbing ranks

plush token
#

Going to sail out there this morning. I can summon anyone from anywhere that wants a quick trip

spice dew
#

i hear there's a gnome colony looking for a ride

#

okay i forgot the contempt moves 😁

vague goblet
#

Haha. I did crank up everyone on my squad to 101/101 climb/swim in anticipation, but I don't know that I'm ready to adapt to a new spot just yet. I only just "discovered" how great the Hive is semi-recently. I don't like to be part of the First Wave.

spice dew
#

Malovor says, "Ah, so you're from the Adventurer's Guild? Yes, we do have a task for you. A particularly dangerous blubbery humpbacked merrow

πŸ˜… , already out of miracles. this should be fun.

jaunty hamlet
#

Best we can do is a merocle

plush token
#

Ok, made it. Anyone want a summon?

spice dew
#
[SMR result: 182 (Open d100: 13, Bonus: 113)]
Electricity blazes through a garish revenant buccaneer, illuminating her from within in a blinding flash!
   ... 30 points of damage!
   It is knocked to the ground!
   The revenant buccaneer is stunned!
[SMR result: 140 (Open d100: 65, Bonus: 27)]
Electricity blazes through your body, illuminating you from within in a blinding flash!
   ... 4 points of damage!
   Heavy spark to right arm.  Gonna hurt tomorrow.
You are blinded!```

just gotta hit everything with 316 and the storms work for you 😁
spice dew
#

well we're definitely going to need a way to respawn our ships soon, unless i missed the dock handler. doesn't seem to be the cat

ask cat about ret brig
The cat does not seem to know anything about that.

#

especially since it depsawns without warning with boxes in it

plush token
#

Yeah, might have to hold off until a bit later when Auchand can address

Dock Handler
Locksmith Pool
FWI Access

rocky sandal
#

Think of it as frontier living.

cosmic palm
#

how much climbing is needed? 101?

spice dew
#

basically

rocky sandal
#

Someone finally made climbing matter. Kinda funny.

spice dew
plush token
#
As the crackling energy strikes, you feel an agonizing sensation!  The powerful current carries through the water surrounding you, blasting you with an intense shock!
   ... 1 point of damage!
Trails of fiery scarlet race across your rusalkoren platemail as the rage within surges anew!```

Finally figured out how to fuel rage armor
lyric folio
#

~~ Can't seem to find Galeb on The Contempt - am I missing something? ~~ Scratch that!

plush token
#

I updated the map with advguild and advguard tags

#

Also, where was this obelisk at for teleporting?

spice dew
#

right past the dock a room or two, but it takes you to the landing

lyric folio
#

Is there a discussion somewhere about updating the mapdb to use the image that's pinned here?

plush token
lyric folio
#

Yeah, the discussion would be whether someone else has a different image and is already doing the thing.

#

I can do the work of updating the mapdb, but I don't particularly want to own the authorship of the map image itself.

plush token
#

Nope. Nisugi was working on a different map thing, not sure the status on that and I was working on a different map thing so we never bothered to map the actual image during testing.

spice dew
#

ooof. ship despawns, obelisk to landing, 15 minute portmaster to kf, 30 minute transfer ship from talon to kraken. 😬 saddle up for that frontier life. fwi access can't happen fast enough.

#

125 it is and the rest are trash for now πŸ˜…

plush token
#

I'll have to stick to talon isle but I can summon a mule, dump my boxes, and have em touch the obelisk. =p

lyric folio
#

And so it begins

light ruin
#

I am going to wait until all these issues are worked out and there's a portmaster

plush token
#

Reminds me of platinum hunting atm!

idle gale
#

Definitely some things coming today.

#

Including Sailor's Therapy, a new program that helps mariners process their feelings.

plush token
#

That's just me hitting them with my mace and asking how they're feeling at the moment.

spice dew
#
Your spell is ready.
You gesture.
A column of flame erupts around you in a brilliant flash, disappearing as fast as it came.
   ... 1 point of damage!
   Minor burns to right hand.  Ouch.
As the fire strikes the ice block surrounding you, a rush of steam is released!
As the fire strikes the ice block surrounding Keruta, a rush of steam is released!
   ... 2 points of damage!
   Hot steam strike to face made you flinch!
   You are stunned for 1 round!
The block of ice encasing your lower half melts away.
Cast Roundtime 3 Seconds.```
what a hilarious time for this to fail, and an even more hilarious interaction with cold snap
hazy drift
spice dew
jaunty hamlet
#

reported for GMA to avoid immobilize

spice dew
light ruin
#

I would simply use symbol of return

upbeat stream
#

depends on if he set his ring or wants to do all that swimming again

light ruin
#

Good point

jaunty hamlet
#

somethings actually block symbol of return don't they? but 220 might work? i think cold snap might actually be one of them? i forget

novel panther
#

anyone care to share the min swimming/climbing required for SG? also, does water walking help at all? think i saw a comment saying 101 ranks of swimming, but curious if that's min requirement to get around... looking to check it out this weekend

hardy nymph
#

Anyone sailing to Talon Isle soon who I can ride along with? I am good company!

lyric folio
#

Okay, I think I've got all the image coords added to the map. In terms of getting from The Contempt to Talon Isle/Seat of Storms/Sailor's Grief, is it just a matter of jumping into the water and swimming using SENSE?

amber anvil
#

Yes. The contempt moves around
If you're going from one of the other areas to another area it's the same path, only the path to/from contempt changes

spice dew
solemn edge
#

Maybe this already came up and I missed it: is sweep not working by design or will that be fixed?

spice dew
#

mkay, i can't kill grizzled merrow

solemn edge
spice dew
idle gale
#

They will have body parts in a bit.

#

I need to get to the office and sync that up.

flint kiln
#

oh gold rings do work need one of those 5 destination ones lol

sand prism
#

I am 50 of 50 on first 407 opens with these boxes, I dont even check the traps, I dodged one SMR trap by like -80

flint kiln
#

no scarabs really? or does it not matter

sand prism
#

I dont think I have run into a scarab yet

lyric folio
#

I think I've got the map working. I'm working with Tysong to get it uploaded.

idle gale
#

The difficulty will obviously be corrected. Not sure why it is so low.

woven kestrel
flint kiln
flint kiln
novel panther
flint kiln
#

climbing really just means you cant get to half of the seat of storms, 90% of the content is accessible without climbing

novel panther
#

good to know

spice dew
flint kiln
#

Auchand not sure if you answered this, but is the intent to eventually have the following available in SG?

  • locksmith pool
  • FWI access
  • an herbalist
lyric folio
#

Maybe try ;repo download-mapdb and see if these changes are working for anyone else? First time updating mapdb, be gentle.

left quartz
#

The sooner its working, the more likely i am to come see firsthand the glorious Nitos hurling clutter. πŸ™‚

lyric folio
#

Note it won't take you from the contempt to any of the hunting grounds, but while you're in the hunting grounds, it should be fine.

And hey, I'm as fastidious as they come!

left quartz
#

Well, and also learn how to find/upgrade/deploy/use my boat.

upbeat stream
sand prism
#

Can any other CoL people test if sign of darkness works in SG and what room it takes you to? I am 0 for 4 with it around various places and it just fails and still drains my spirit

light ruin
#

Still hoping we get confirmation on if there will be a locksmith pool and FWI access

plush token
#

Must have a platinum subscription to access locksmith pool.DogeKek

flint kiln
#

Yeah there's a Sandals on Talon Isle you just need to be platinum

light ruin
#

I mean I point blank think having a locksmith pool is a make or break thing for people hunting the area. I assume there will be one

keen briar
#

I can't find my notes from the SimuCon panel but I feel like these questions were asked there, too, and that the answer was yes re: locksmith pool & FWI access. But I can't remember and idk if there's a recording to double-check.

#

so in other words, I'm zero help here, go about your business. πŸ˜„ 🌈

idle gale
#

Creatures now have body parts.

flint kiln
#

I can only imagine the "SailorsGriefBodyParts = FALSE" or whatever hilarious code that had to be fixed for this lol

#

NCNU (non corporeal non undead) sounds like a true nightmare

keen briar
#

groin-kickers of Elanthia rejoyce

idle gale
#

Now that Sailor's Grief is live, I want to give thanks to some of the heroes behind the scenes who got us here.

Creature QCers:

@small delta
@hidden cedar
@lament pawn

Room QCers:

@minor hornet
@modern idol
@tropic furnace
@hearty pine
@mortal wing

Release Event:

@leaden hearth
@white pollen
@weary dome

Thanks to @light badger and @leaden hearth for letting Sailor's Grief serve as their towns' Ascension ground, and @drifting raptor for all the fish!

#
You inquire with the shipbroker about chartering a vessel.  The shipbroker says, "I can currently connect you to the following destinations:

  1) Vornavis
  2) Kraken's Fall

If you would like to ORDER a trip to any of these destinations, please do so by its number now."```
sand prism
#

What's the refund policy on KF boats? scream_goat

modest slate
#

if you take your ship to SG, will it despawn after a few hours like the other ports?

idle gale
#

I'll be working to put appropriate OSA NPCs in.

lyric folio
#

I'm not sure if this happens everywhere but I've never seen it before. I have bounties set to both (ascension and regular). I've gotten bounties from Seldit before. This time when I asked, I had to try twice:

Seldit says, "I'm sorry Nitos, but I don't seem to have any tasks that are suitable for you.  Perhaps you might want to head to another town that provides a more appropriately challenging environment for you?"

>ask seld about bou
Seldit nods to you and says, "Looking for something to do, Nitos?  I've got just the thing for you.  If you want to know more, simply ask me about BOUNTIES."
>
Seldit says, "I've got an urgent mission for you.  We have a creature problem we'd like you to solve.  Go report to the Captain to find out more.  You can find usually find him in his quarters.  Be sure to ASK about BOUNTIES."```
modest slate
#

double bps!

sand prism
#

Actually, It would be cool if you could have more than one bounty going at a time, or CHALLENGE bounties, kill 15 oracles in 15 minutes or you get nothing. If you succeed double the bps/experience

modest slate
#

damn kill x + grizzled in 15 minutes unlocks a jackpot bonus

lyric folio
#

I just ran into a kelpie on Talon Isle, but they're not listed as being there on the wiki. If anyone wants to update it others might benefit!

#

Another note: it would be handy if there was a trash can at the quartermaster (pawnshop)

plush token
#
 ** Your somnis spiked mace glows brightly for a moment, consuming the magical energies around the humpbacked merrow! **
 [SMR result: 125 (Open d100: 13, Bonus: 80)]
   ... 30 points of damage!
   Gaping hole torn in the humpbacked merrow's back exposing ribs.
  AS: +757 vs DS: +536 with AvD: +41 + d100 roll: +11 = +273
   ... and hit for 80 points of damage!
   You hear several snaps as the humpbacked merrow's neck is broken in several places.
Colored spittle tinged with venom explodes from a grizzled humpbacked merrow's mouth as she chokes on her final breaths and collapses into a blubbery heap.
The constricting bands surrounding a grizzled humpbacked merrow shatter into nothingness.```

Someone left their trash around
#

Auchand, could you nail down the adventurer's guild please? Having the first mate wander around is -.- meh

sand prism
#

Also, I know I have bugged you about this in the past but can the Captain (and Rawknuckle in HW) have a Wrayth dropdown menu item for ask about bounty?

amber anvil
#

How’s the first mate gonna do their duties if they can’t wander!?

novel panther
#

anyone know if you can 740 to and from SG? not sure if it was ever fixed for travel to/from HW, but hoping that becomes an option at some point

hazy drift
#

Ideally monsters should spawn and attack the first mate and if you let him die you just can’t do bounties for a couple hours

hardy nymph
#

Is there a boatmaster in Solhaven now, or is it just a one way ticket home from SG?

sand prism
#

Anyone test the public transportation to SG? What is the fastest way to SG? Personal boat from Solhaven, public boat from Solhaven, or public boat from KF? (Cannot remember if each port trip in Elanthia is the exact same length)

flint kiln
#

I thought boats were always 10 minutes (except the glaesen star yes yes go away pedants)

stuck mural
plush token
lyric folio
#

I would not recommend using a personal boat until there's a handler

#

My boat despawned (or whatever the official term is) and I don't really have an exit strategy at the moment.

fast basalt
leaden hearth
#
A scaly needle-toothed trenchling races in, eyes glowing fiercely!
A scaly needle-toothed trenchling races in, eyes glowing fiercely!
A scaly needle-toothed trenchling races in, eyes glowing fiercely!
A scaly needle-toothed trenchling lifts his head, cocking it as if hearing something in the distance.  He abruptly flees, eyes glowing fiercely!
A scaly needle-toothed trenchling races in, eyes glowing fiercely!
A scaly needle-toothed trenchling races in, eyes glowing fiercely!
A scaly needle-toothed trenchling charges northwest on rawboned legs, her webbed feet slapping the ground.```
hardy nymph
#

Nothing like exploring a deserted tropical paradise! This is exciting

stuck mural
#

the throne is amazing πŸ˜‚

hazy drift
#

i like the guy who ran out of the room to run back into the room

leaden hearth
#

It's like, oh yeah, I meant to swarm you sorry. I'm back now.

stuck mural
#

it just overshot by a little 🀏

flint kiln
leaden hearth
#

hehe

flint kiln
#

although.. now that they SIGH have body parts or whatever, I guess they wont all be in perfect condition

left quartz
#

I meant to keep one and ,,,forgot

sand prism
#

I thought the purpose of SG's 100 difficulty boxes and 100% perfect skins was to add another 10 billion silvers a month to the economy, is that not what Wyrom wanted??

hardy nymph
#

Note to self: do not cast major shock against a lightning whelk while standing in a tide pool

jaunty hamlet
#

Coward!

hardy nymph
#

Oh no, I mean I did it. Note for next time πŸ˜‰

jaunty hamlet
#

do it every time. exert dominence. become the lightning primordial.

hardy nymph
#

My wizard is like Mr. Lightning. But we will adapt!

fast basalt
#

I'm also curious if we're going to see mount travel here, or within the area itself to different places?

left quartz
#

Yes, but you have to buy the waterwalking unlock at RW. (this is a joke)

leaden hearth
#

One patch of water is unusually warm.

neat grove
lyric folio
#

Landing on Talon Isle and getting immediately SMR'd by something reminds me of hunting in the bowels, good times

flint kiln
#

MDR? more like MDK amirite :cries in depart:

leaden hearth
#

Yeah just got ambushed hard trying to leave the water after swimming from the Contempt. Dangerous! Hehe.

hazy drift
spice dew
sand prism
#

The climbing isnt too bad if you have empty hands, but dangerous!

fast basalt
#
A sudden tailwind catches you by surprise, propelling you forward with sudden celerity.```So this just gave me celerity and cost me a spell sever spell. I would suspect that's not the intention.
light ruin
#

Feels like 506 (and 515) shouldn't even really be subject to sever

spice dew
#

anyone seen a trashcan around or do we throw everything into the ocean?

light ruin
#

Gemstone's going to have its very own floating garbage island

hazy drift
#

some muck

plush token
#

Oof, 30k to transfer my ship back. Guess I'll go back to HW =p

light ruin
#

are people sailing back to civilization to have their boxes opened

plush token
#

We need to create some F2P accounts and station them on the islands to avoid having to swim.
225 life

light ruin
#

Anyone hunting that area seriously would probably want to start buying the 30 day simucoin gold rings

spice dew
#

someone open up dr again real quick so i can get a multisetting ring 😁

idle gale
#
Stretching like long fingers towards the ocean, the docking structure has five distinct piers that provide ample room for portage.  A large sign provides directions to the various berths, the instructions painted in several colors upon a black background, while a constantly burning lantern rests above.  Three tie pilings border the western edge of the platform, while two more are arranged upon the east.  You also see a sturdy oak catwalk.
Obvious paths: east, south, west

(You can INQUIRE with a shipbroker here for a list of travel destinations.)```

```[Marshtown, Surde's Pier]
The pier is long and wide, but is utilized primarily by small rowboats and skiffs used for shallow-water fishing.  The dock is packed with anglers who are busy trying to catch dinner or fish to sell at market.  Splatters and stains on the dock show that the fish caught here are often cleaned here.
Obvious paths: north

(You can INQUIRE with a shipbroker here for a list of travel destinations.)```
plush token
#

Need a sailor on the contempt that accepts griefmarks and will row you to the different areas instantly in exchange for griefmarks.

idle gale
#
Silvered by time and the cruel caress of the elements, the expanse of dock is littered with pale sand and strewn with drying leaves from the vines tangling its pilings.  Bright flowers in the colors of a spectacular sunset unfurl along the lengths of the vines.  A few frayed black ropes hang from one of the pilings, swaying like raven locks in the ocean breeze.
Obvious paths: south

(You can INQUIRE with a shipbroker here for a list of travel destinations.)```
spice dew
#
You drop a battered steel box.
>
You remove a scratched mithril strongbox from in your leather book bag.
You drop a scratched mithril strongbox.
>look
[Spicers' Sea, Waters - 35604] (u7150401)
The breadth of the Spicers' Sea conceals all but the faintest silhouettes of distant islands, barely discernible against the horizon's edge.  Vast, drifting colonies of seaweed form patchwork rafts in a variety of greens and browns.  Rolling thunder echoes ceaselessly as if in a shouting contest with the pounding waves.  You also see a scratched mithril strongbox and a battered steel box.
Obvious paths: none```

and so starts the spicer's sea garbage patch 🀣
idle gale
#

Maybe all that crap should just end up on the treasure beach.

spice dew
#

Nitos just arrived.

Taking a running leap, Nitos cannonballs into the water below!

lyric folio
#

CYA NERDS

safe bobcat
#

Wow...

You take aim and fire a faewood arrow at a fulminating stormborn primordial!
  AS: +681 vs DS: +931 with AvD: +37 + 60 + d40 roll: +16 = -137
   A clean miss.
The arrow streaks off into the distance!
Roundtime: 5 sec.

Some of these guys are hard to hit...

lyric folio
#

Apropos of nothing, if we've got a low-level character, say an empath who doesn't know 225, hanging around town, is it true that the only way to get him off the island is to have him swim out to Talon Isle and run over to the portmaster? Asking for a friend.

modest slate
#

wizard gate works

lyric folio
#

I guess maybe a gold ring would work

idle gale
#

Primordials are quite strong because of their stats. I am mulling an ability that might make them more hittable and more deadly. Right now they're a little weak on the attack side.

lyric folio
#

Oh dang, I'm stuck. Ship got repo'd, and can't use the shipbroker:

You inquire with the shipbroker about chartering a vessel.  The shipbroker says, "I can currently connect you to the following destinations:

  1) Vornavis
  2) Kraken's Fall

If you would like to ORDER a trip to any of these destinations, please do so by its number now."
>order 1
The shipbroker refuses to take you to Vornavis because you did not arrive from there.
>order 2
The shipbroker refuses to take you to Kraken's Fall because you did not arrive from there.```
idle gale
#

I'd use the obelisk for now. I'm getting a dockmaster in.

modest slate
#

oh the grotesques of SG

fast basalt
sand prism
#

Go2 with 5-way teleport ring sounds complicated but I think its possible?

modest slate
#

someone can just keep a f2p at the dock

spice dew
fast basalt
safe bobcat
lyric folio
spice dew
fast basalt
idle gale
idle gale
safe bobcat
#

Where is town? Is that the "400s" on the map?

fast basalt
spice dew
#

no town is the contempt, which is 600's on the map i'm looking at

sand prism
#

Lightning Directive: once every 10 minutes roll D100 for lightning hit, 5+ for F2P and 95+ for normal sub

obtuse isle
#

Can a 5 setting gold ring get you from the landing to Sailors grief

spice dew
#

no

fast basalt
#
[MDR result: 130 (Open d100: 66)]
Grasping jaws and lightless eyes materialize from the shadows as the shark coalesces to deliver a violent bite!
   ... 1 point of damage!```Sharknado
lyric folio
#

That was a fun day of hunting in SG. I learned a lot doing a few hunts in each area. They all feel challenging in their own ways. The swimming took a bit to figure out but it's not so bad now. Landing in an "unsafe" area feels a little risky but not such a huge deal.

Once I can get my ship back, and there's a locksmith pool, and FWI access, I'll definitely be back!

rocky sandal
light ruin
flint kiln
fast basalt
#

Feel like I'm missing something. is the Mageborn the only ship to get to in the graveyard?

spice dew
#

no, there's three in that area

minor hornet
fast basalt
safe bobcat
#

What am I missing here?

P>look
[Spicers' Sea, Waters - ] (u7150402)
Far-flung islands appear as mere smudges along the horizon line, little more than distant possibilities amidst endless waters.  Pods of dolphins occasionally break the surface, sleek forms tracing graceful arcs before vanishing below once more.  Lightning periodically fractures the distant sky, briefly illuminating the turbulent horizon.
Obvious paths: none

A peak shaped like a crooked talon crowns a lushly forested island with white sand beaches nearby.

(You can use SENSE to detect other landmarks in the region.)
P>
 * Hildee has disconnected.
P>go beach
Where are you trying to go?
P>go talon
Where are you trying to go?
P>go crown
Where are you trying to go?
P>go island
Where are you trying to go?
P>