#Lock & Key System
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Hmm I bet radiant can give a better orb (indigo?). Interesting
I feel like klocks have nose dived off a cliff since gemstone release, shy finders?
The interesting thing about klocks is that the droprate shouldn't meaningfully change. As long as there is enough hunting going on in the game, the global cooldown ensures that even if every player is hunting like mad, they won't drop any more than they were already.
Which is, of course, not commonly. Plenty of people won't bother reporting their find because they don't use discord, or plan to just collect them until they can 'solve' their own pair together without trading, or are unaware that the locks and keys have even been released.
I’ve yet to find a single lock key or gemstone kinda making me doubt my ability to find one
Guess I gotta grind more…
T-minus 21 hours, I wouldn't sleep if I were you 🥴
I think its mostly people not coming here to post them, anecdotally I seem to see more people asking about them/ having no idea about the whole system on amunet
maybe not the klocks but a lot of people who can get gems have been posting
Gemstones appear to be an order of magnitude easier to find than klocks
Individual vs Global loot
Maybe we should start pricing these higher than gemstones. Mb 10m for vibrant, 20m for radiant, 50m for bauble
I’ll pay good money for the +1 to spell aim!
has anyone found one recently?
Nope, but I haven't found any at all
i found a vibrant forest green key
and by "i found" i mean soneone else found it and left in on the ground 😁
le sigh, that's sad.
At least we know its still working, the silence had me wondering if it was broke
I found a lock and a key right away and then nothing since. I was wondering myself if it was shut off
Probably the people finding them are just distracted by gemstones or are doing other things and aren’t talking about it.
Yes, lock&keys not getting the attention it deserves with gemstones launching right after. To remedy this, I think the drop rate of locks and keys should be increased by 10x.
You discard the disir's useless equipment.
She didn't carry any silver.
She had a piece of polished ivory on her!
She had nothing else of value.
A radiant forest green key appears on the ground!
Rivulets of golden light blush beneath the skin of a shining winged disir, rising from the lifeless flesh. The disir's form sublimates rapidly into luminous mist that swiftly disperses into the air.
[You have been awarded 1 Long Term Experience!]```
thought I got gemstone #2 but it was klock #1!
You search the giant warg.
It didn't carry any silver.
It had nothing of interest.
A vibrant blood red lock appears on the ground!
Ill trade ya for a blue lock
Sure, you around HW or FWI?
my vibrant lock and key got me a radiant lock.. the cycle never ends 😭
Do you recall if the key message was monsterbold? If so was it the whole message or just the key's name?
I have missed some keys so I feel like either I am old or it is not monsterbolded (or both)
I don't think they're monsterbold
Sorry I don't recall 😦
From my one drop, I don't recall seeing any monster bold, or special messaging. It just appears on the ground like any other piece of loot, which is probably why people don't realize they found one.
There is special messaging, it is not bold.
It didn't carry any silver.
It had nothing of interest.
A vibrant royal blue lock appears on the ground!
A niveous giant warg's immense form decays away into a mound of fur, tooth, and claw.```
highlight, paragraph + sound
By special, I meant something...more. An asterisk, bold, or seperate...not just another line of standard text thats lost in the scroll
If you use loot room it pick them up. Im sure all the other loot scripts do the same or can be updated .
eloot works no issue with them (and gemstones). Not sure about sloot.
ooh indigo orb for radiant bauble, not bad
So, when you search/loot the critter and find a klock, it’s not automatically picked up?
No
Good to know. I haven highlighted and don’t afk search, so I’m pretty sure I haven’t left any lying around.
Same with gemstones? Not automatically picked up?
They are placed AT FEET
Gemstones are atleast placed AT FEET, so you cant really walk away from them
Ah, okay. Thanks.
how many of these have been found recently? maybe time to consider increasing drop rate
I’ve yet to see one
difference of game-wide(lock&key) vs per-character(gemstones) drop rate. Don't think they're meant to be amassed easily either. I'm sure Nyxus has some statistics on how many have likely gone out (least I would hope so?) that would shed some light on just how many are being released. Getting close to a month since release as well.
I am guessing 4-6 per day, combined(radiant and vibrant)
Yeah, we have a count of how many have gone out, how many the janitor grabs, etc
They’re dropping, and people are picking them up
In retrospect I wonder if it would have been better to not announce locks/keys, as I think that the announcement created certain expectations
Like if I say “Hey thing X is now dropping!” People reasonably expect/hope to find it
Whereas if you hear tell that thing X dropped, and you have no idea that it’s a thing or what the drop rate is, maybe that creates fewer expectations?
Not sure
You could still see envy
You measured expectations well
At least for myself
I think announcements are always correct FWIW. I believe the reaction is unavoidable, ultimately. And somewhat understandably. People like to be part of cool new things, and when they're luck based it always feels biased against you until you actually hit.
If klocks have been out for ~25 days and we expect ~5 klocks per day max then only 125 might have gone out which is <10% of total accounts. Even if you double this number its less than 20% plus the fact half or more are probably vacuumed up by hardcore MAers. We need a longer time horizon. I wonder if the statement "over the course of a year, most players should have found atleast 1 klock" holds true with expectations.
Yeah. I mean these aren't exact numbers but order of magnitude correct, which is why it feels like an expectations management failure when someone is disheartened that they haven't found one yet
Its probably because my dumb ass was posting a key-a-day find in the first 4 days haha
e.g. if I roll a d100 and don't see 90+, that feels pretty expected to me, but if I roll a d??? and don't see 90+, I'm not sure how to feel
many game players are notoriously bad at understanding the odds of something happening....
I think that loot is missing something more incremental, other than just silver. Keys/locks/gemstones are more of the jackpot thing
I don't think it would have helped. People want the things. but people will understandably look and be like "well i'm intended to get this AS/DS/resist whatever from this system now" and will, perhaps, never even find one of the items. so it feels kinda odd in that regard.
We've been through this here, but I think collectablies is what tried to fill that hole, but it didn't really work because of quantities and non-repeatability.
Yeah, that's fair. One of the goals with RoP was to create market activity where a less wealthy player would have a chance to hit a windfall by selling keys/locks or a bauble (because likely an unopened bauble is worth more than an opened bauble on average), but I haven't seen this yet
Yeah. The collectibles system is definitely a reasonable base to build something on, I think
Right now there's this really difficult prioritization exercise where there are lots of good ideas but the effort to stack rank / prioritize them is pretty non-trivial
Like loot is super important to keep looking at, but also something special happened with the gemstones quest and like, do we want to focus on doing more of that instead? And like what about profession reviews? New hunting grounds? etc. etc.
And that's just like, known possible features
Honestly this is an excellent problem to have.... Buy it's still a problem.
How about you give the people teasing messages every time they come within X% of finding a key 
You see a glint of light as radiant frost key falls to ground, you go to grab it and (SMR (open:-120)) the key skids across the ground into a nearby well, you got to be quicker than that!
That's called a tears generator I believe...
You joke... but...
Maybe not as harsh messaging?
Yeah I mean I am actually super curious how players would respond if they could see the roll
try it and find out (for gemstones too!)
Sounds like a dangerous gamble
Yeah....a little safer maybe: try it with a safer system that is event based or temporary.... i.e. let people see the roll for a jackpot digging
you have a group of several hundred people that you can abuse at your whim. what better way to conduct an experiment??
I get that it should feel like a jackpot (I guess, if that’s the intent), but are they also geographically- or level-limited? Seems like some have a lot of luck finding them.
30+ for vibrant, 60+ for radiant
but higher levels have higher chances, ascension stuff has higher chances, etc
the jackpot feel sort of gets muted b/c you only have half the item though
see: change for SMRv1 (which had open rolls, but no one ever complained about) to smrv2 where OH MY GOD OPEN ROLLLLLLS
Let them see the SMR for the rare lootz then sell "loot flares" at the next DR that boost loot SMR by +20 IF the flare occurs on the death shot
don't let them see the full roll, but have messages of escalating brutality on how close they almost managed to find one depending on the roll!
what percent have been found by the poors? 😄
...and successfully picked up by said poors
Are the drop mechanics between Prime/Shat/Plat the same?
We watch the slot machines in the casino, and people seem to enjoy it.
Plat players just cast prayer of communion and it appears in their inventory the next time they log in
Confused plat and premium
I found a green key this week and now I'm kind of stuck - not sure what it's worth - should I sell it? There's not really an established market and I think demand is below peak b/c so few have one piece to try and complete the pair. So my feeling is kind of like wait and see.
same. i found a key but i'm just sitting on it. maybe if i had a whole collection i could find someone who also has a collection to do a 1 for 1 trade, but that'll take a while
i feel like at least now since it's new people probably are maybe wiating till they find two and leaning towards a trade more than a sale. cause then you can be like "hey i'll trade either one of these for a match for the other"
so RIP while the lock rots in your cloak for 6 months
that's it. we need a lock and key pool. where people can put up keys/locks of different colors and come back with someone else's keys/locks of the desired color
We need an auction house....
^ this
But would development on an auction house be better than development on X? Where X is some arbitrary important feature, e.g. profession reviews, more quests, bug fixes, fill in the blank
Probably partially depends on level of effort, right?
Oh yeah, that is a problem. Certainly not a question I'm in a position to answer. Level of effort, what exactly it would do (we don't really want to repalce shops, do we?), what X is, breadth of impact.... Lots of considerations.
I don't know the answer either, FWIW 🙂
does dragonrealms share any code? or is it a diff language than gsl?
I don't think anyone ever truly does. Rarely does the person with a high-enough-altitude view have the detailed picture enough to truly know...
Some code can be shared.
But the way they do things is entirely different.
We could have a big klock thread just not sure how to keep the list "current and clean"
for sure
but they do have an auction system, iirc
maybe worth a peek at a later date
just poach a couple of people from ebay with simu's better salary and bonuses. no biggie!
everyone just send me all your locks and keys and i'll equitably send you back a bauble in first come first serve basis. pinky promise.
I'll code the Bard review as long as I can make them MnM
Didn't we just get rid of one of biggest obstacle
WHO is our biggest obstacle?
don't feel bad, the playerbase is ALWAYS disheartned and always has their hand out asking for more drops, better drops, why dont I have 10 runes of power yet.
Anyone have a vibrant green lock by chance? :p
I think people arent really selling yet because we still dont know all the rewards, and there just arent enough out there yet to have a bustling key economy. If you doubled the drops but also tripled the colors, there would be more of the buying and trading and "hmm do I combine for a rainbow or not" and less of the "I dont have a key the game is broken waaaahhhhh"
collectibles is far too the other side with "978 different bespoke items that can only be combined in a certain way for a very middling reward," to the point where people dont even know the items are collectibles (honestly, change the pickup message so people know they are collectibles). You COULD buy and sell and trade collectibles I guess? but theres no reward worth the effort.
--- Lich: foreach active.
[faded black leather case]:
#755096954 a vibrant forest green lock (lockandkey:lock)
#755096902 a radiant forest green key (lockandkey:key)
#755096879 a vibrant royal blue lock (lockandkey:lock)```
Except you should give *me* the key 😄
Upping the drop rate but also making more colors will have folks more engaged
Just change them from global counter to individual counter, even if the individual counter is like 10k
There isn't a global counter
I am doubting forest green is green.
do you have a green key that's not forest green?
oh I looked again. it's forest green.
a vibrant forest green key
i'm the keymaster, are you the gatekeeper?
I do NOT want to see the roll. I am a numbers person, I can accept X as a variable that is undefined. Once defined people will attempt to game the system
lol, how would you game this system
I’m gonna wait 12 months, find a key, buy a related lock and then it’s gonna be like 20 bounty task waivers
I would love to see the roll to get an idea of how it works, but It's such a low chance that beyond it being useful to reverse engineer how the system works it's another line to scroll by.. I think it'd do more harm than good
I think the more difficult part of this is a combination of low drop rate and needing to match two items. It does feel like something that you'd find and sell and a handful of people would always buy them for the reward. Having a tiny chance at getting a key and then having to hunt down someone selling a lock or hope you find one is a bit tough.
The system is really fantastic, although I do feel that the drop rate is a bit too low. I think/hope they crank it up a bit eventually as they start to review data on drops. If I play 6 hours a day it would be nice to get a couple sets of locks and keys over the course of a year. Feels like a reasonable benchmark. Right now, mayyybe you get one every year or two.
0 locks 0 keys - ya bogarts
I found a vibrant red lock when it first came out and nothing since. Just sort of holding the lock now.
Same with my radiant frosty white lock, I found someone with a key, but everytime I talk prices they ghost
You discard the shield-maiden's useless equipment.
She had 478 silvers on her.
She had a niveous snowdrop on her!
She had nothing else of value.
A radiant blood red key appears on the ground!
Love that there's people who have found multiple klocks before most of us find one
(I just post fake information for discord clout)
I still think I'm going to just unfollow this thread and forget the system exists. If I ever find one, it'll be a surprise
Treat it like legendary boxes is probably the better take to look at it, just with slightly more increased chances
Oh wow, I am about to absolutely break nidal with this next info....
So its my alt on my 99% lootcapped account.... just found the radiant key THEN 1st gemstone the next search
Please don't break Nidal
I still think I'm going to just unfollow this thread
Sincerely, this is probably a good idea
It seems to be genuinely bothering you
To be clear, it's an extremely first-world problem (as are all Gemstone problems) 🙂
lucky (or unlucky) rolls always seem to cluster to me, so makes sense
Looking for a vibrant forest green lock!
I have a **radiant **blue key, and a vibrant blue lock 🥲
Just to expand on my prior comment - it does seem like the intent behind locks and keys is for them to be a rare “bonus”, which is totally cool. The lock and key system also introduced the Runes of Power system, which to me personally (and likely to many others) is super enticing. If the rarity of locks and keys doesn’t change, maybe we could see alternative methods of releasing Runes of Power into the wild. Premium raffles, HESS, epic treasure drops (whenever those get released), who knows what else? It would be a missed opportunity to create such a cool new system like this and not have lots of players get to participate in it.
but people don't appear to selling/trading these for anything other than other keys/locks though. so you essentially need to find TWO key/locks, and then find someone else who just happens to have BOTH counterparts, and then you can make a trade.....but these are so rare that's unlikely to happen...
Getting a special treat like an RPA orb once a year or something using locks and keys is totally cool. But maybe we can have some alternative ways to obtain Runes of Power.
I have
- vibrant royal blue lock
- vibrant blood red key
Anyone out there with their matches that want to trade?
I think we need a specific subchannel under merchanting that is just for people listing their locks/keys so we can better match up.
Klockhub
yeah the other fun thing that can be done is have a mismatched lock and key drop together
Klockwatchers (I CAN'T LOOK AWAY)
In a breathtaking display of destruction, you smash the a vibrant golden bauble to pieces. Confetti flies everywhere! You think you hear the sound of a trumpet fanfare. In the confetti-strewn remnants, you discover a radiant frosty white lock!
did I just get a new lock as my reward for unlocking a lock?
An upgraded one!
( not complaining, just making sure I understand sorry if it came across as snark not my intention )
the cycle continues
Yep that's how I got my radiant blue 🥲
Sorry you got klockblocked
Found a vibrant forest green lock yesterday on a ravager 😁
part of me wants to keep it and part of me goes 'gemstone funds!' not that I have any idea what its worth
Made a megathread for exchanging klocks
https://discord.com/channels/226045346399256576/1352979565919731732
Thanks for doing this!
Sure thing!
So we took 2 vibrant frosty locks and made a rainbow lock, and opened it with a vibrant greey key and it gave us.. a vibrant green key. Is that an intended outcome?
No
It's a vibrant green lock, not a key, but still. If you can combine a lock and key, and a single lock or key is itself in the prize pool...
It's possible to receive a radiant key/lock as a vibrant bauble prize, but it shouldn't be possible to get a vibrant one EDIT: fixed
Will DM you
... wait, you can can get a key/lock component for opening a bauble? X_x
It was a radiant lock, so intended
Yeah, I looked at the log. It's a radiant lock, not a vibrant one. Still...
Radiant rewards are much better than vibrant, even if it’s only halfway.
i'm still confused though.... wouldn't getting a radiant key/lock from a radiant baublt just mean you lost a radiant key/lock for nothing? lol edit: clarified
We had a vibrant bauble
yeah if you get it from a vibrant i get it, you basically combined the two lower tier for a higher tier component.
I don't think Nyxus had woken up yet. You can get a RADIANT (lvl60+) component when you open a VIBRANT (lvl30+) bauble as a reward. I don't think he meant that a RADIANT bauble will give you a RADIANT component. That would make no sense. And would be a negative reward, which isn't the purpose of this system.
I figured but I was like wait a sec…. lol
Yes - we saw the reward lock wrong when we opened it. Sorry for the scare and confusion!
Mental Casting Strength: +0
Spiritual Casting Strength: +0```
How does this work for sorcerers. Do they really only get +0.5 CS or something from either ele or spiritual CS runes?
Nyxus answered this before - pretty sure you get the max of either elemental or spirit
#1343619624398225539 message
nice - thanks for the link!
Nyxus, just curious. Did these get turned on in Platinum?
yup
Yep
I have to come clean here before FFNG hits every post I’ve made in this thread with a community note: my bard found a vibrant white key on the 18th. I hunt him once in the morning and once in the evening and let LTE take the wheel and never look in his container and didn’t notice lol. I’m not cursed after all
I mean.. just because you found one doesn't mean you're still not cursed. That can always still be the case 😄 There's hope you could still be cursed! Don't give up hope and dreams of being the dreaded cursed Nidal!
for the record i did threaten him with that this morning.
So thats where the matching key to my lock was.
Did I inadvertently opt out of this? 😭
I'm starting to think there was an unknown "OPT-IN".
remember when you opted out of green death....
not me, I knew there would be side effects
I also haven't found any. Found all 3 of my gemstones this month though. I am still not loot-capped so obviously not hunting enough
Most of the time you're hunting, the droprate is probably 0% at any given time. Remember there's a global cooldown on klock drops. As soon as anyone finds one, nobody in Elanthia can find one for a random cooldown thereafter. Thus the people most likely to get one are those who happen to be hunting at the time the global cooldown ends, which is entirely random.
The drop rate itself is extremely low, yes, but there are many people hunting and many, many critters dying at any given time. Someone will win that drop pretty soon, and then the droprate is back to 0%. How much you hunt has precious little to do with it - it only matters when you hunt, and there's no way to know when you should.
The fact that I've found a lock is, to me, good evidence of this. I tend to hunt in the wee hours of the morning when very few people are on. Not as much competition for drops. Even then, I'm far less likely to find one than someone running a script. Strongly doubt I'll get another, but here's hoping.
ugh remember back when people were trying to count the pity timer for pets and invitations at EG/RW and time their runs for when the chances were high
I remember bandit cache timer chaos
but is the rate actually 0%, or is it just you need higher and higher rolls the closer it is to a recent drop?
It was described as a cooldown, but it's not like I know for sure. The word suggests it's 0% until the cooldown wears off.
that makes sense, just a great deal of unknowns and similar scenarios that could look the same
Correct
Ive been farming ME other consistently on my time off for the last couple weeks and still… not one lock or key. Has anyone else who’s been hunting for gemstones not found a lock n key?
I doubt 600 locks and keys have gone out, I dont think its expected for everyone to have found one by now
Fair…
Yes. Me
But yes probably fewer than 10% of players have gotten a lock and key probably
When you can't even find one of your own treasure system creations, you know you did your job well
Shhh lock and keys are almost as rare as Savants
Psionics
I just found a key on the ground. Not sure if someone left it or if I missed it earlier in my hunt somehow. Haven't found any gemstones yet.
Finder's keepers!
Yeah I'm going to say it was me who missed it earlier
I grabbed a vibrant key today while scuffling across the floor on one of my alts barely escaping the 10-critter rooms of Moonsedge, somehow my hung eloot triggered on a random dead corpse and grabbed the key all while i was crawling to safety
so you're the one who stole my key! (not really)
I wonder how many times the klocks have not looted and got rerolled into the system
probably not much now that LOOT ROOM (and eloot) pick them up. Not sure if sloot picks them up by default without minor modification
There was a very real chance I died before the eloot picked up my key, i was sweating when i saw it.
I found a key pre-gemstones. Been hunting far, far above my normal capacity ever since and haven’t seen anything else. Getting pretty tired of “working” GS instead of playing it.
I just plug along my daily usual, working towards cap 25k exp a day. Found one the first few days, 0 since, and dont expect to find another for months. The folks with multiple have probably been MAing for gemstones and just never rest. Im curious to know how many Leafiara has found in her questing
One.
Can't force klocks like you can Gemstones due to the global cooldown or whatever it is.
I'd love to see some numbers on how many went out in the first month, just to be able to set people's expectations a little lower/higher than they are currently. I don't think they're as common as people were thinking they are.
the matching thing discourages me. i'm fine with rng and having bad luck and finding very few. but finally getting lucky enough to find one and still having to match it with someone else's and trade for it is annoying
I would just sell it if I was on Prime honestly
nyxus has been tracking those and putting them back in
how can you say it's annoying, you haven't even done it yet ☠️
Probably next week or so I’m going to power down myself to normalcy
It didn't carry any silver.
It had a large platinum nugget on it!
It had nothing else of value.
A radiant frosty white lock appears on the ground!
A quivering sanguine ooze rapidly coagulates, the air sucking the moisture from its shape. What remains of the ooze flakes into a pile of reddish-black grit.```
Dangit you stole the lock that fits my key!
It carried a scratched monir coffer on it!
It didn't carry any silver.
It had nothing else of value.
A vibrant blood red lock appears on the ground!```
Got extremely excited for a minute, then realized it's vibrant and I have a *radiant* blood red lock (thanks to trading with Zhagen). 🤣
To the trading thread!
I found this one a radiant royal blue lock
do we have any prices to go by yet? Would 5m entice you?
Radiant keys and locks have been going for around 15mil (more accurate to say WC has been buying them for that)
he finds that in his couch
I mean who doesnt have a couple hundreds wedged between the cushions, dam paper money
Woot, finally some Marketplace ads
Would this be where I request a Klock tag in the Marketplace?
I've yet to interact with this system. The locks and keys seem incredibly rare. From reading the marketplace threads it seems that every person has been disappointed when they pay millions for buying a lock/key to match their key/lock, only to find something worth a tenth of what they paid.
It makes me think that it may be better to make the locks and keys vastly more common, and just adjust the drop rates of the permanent stat increases accordingly to maintain their scarcity.
more things to engage with is always fun, but nobody is forcing anyone to pay these millions. That being said, I still stand by increasing the drop rate but also adding more colors, so people can at least feel something when they find a cerulean lock and a mauve key
radiant ones seem worth gambling. I'm not sure the vibrant ones will end up being worth more than 1m once people get the 'omg rare I want to use this other one I found' feeling out of their system
I'd have to argue against raising the drop rate. I don't think the GMs should adjust just because some people are throwing out a lot of silvers to buy keys/locks more so than they feel some of the lower-end rewards are worth in hopes they got a rune of power. If anything, the player market value should go down or people's expectations lowered about how common getting a rune of power actually is. They're not supposed to be common. They're supposed to be more common than legendary feeder boxes, but still quite rare to drop.
In principle I sort of agree with the "no one is forced to pay this" argument, but the current system feels like a "'loot box' without literally being a 'loot box' system," that is made much more loot-boxy by the rarity of the locks and keys ("See? No one ever said the phrase 'loot box' Just 'locks' and 'keys'!")
but loot boxes are purchased though -- if radiant locks show up on the simucoin shop, then I'm with you all the way. And when I say raising the drop rate (and Im not saying everyone has to get one), I say this only if there's a corresponding increase in colors, such that the secondary interaction becomes more about trading them with people than buying -- more interaction, not necessarily more baubles being redeemed. The only issue with trading is that of course you need more than one.
Finding a key or lock should lock you out of the system for 30 days.
I think the system probably needs some tweaks but it may be a bit
I think the next vault should have a random vibrant/radiant lock/key scarcity problem solved! 🙂
people would lose their minds. You could do it once a year and even then 99% of people would never max out runepower in their entire life
Vibrant reward of 50% exp for 1 day added on the wiki. Increase sales prices!!
It should be one month imo
ok, i guess i mean the radiant version of it should be one month, but maybe it already is?
oh just checked: 3 days. I think 1 month is more appropriate.
how about 12 months 🙃
100 months!
If someone collects all 10 radiant pieces (including rainbows) they should be able to summon the Exodia bauble, permanent +10% experience boost.
Whenever I hear the word Exodia I hear it in Little Kuriboh's voice
I found my first Lock (vibrant) today - hurray! This got me thinking a bit about the system.
The stated goal of the new system was to add some new spice to the treasure system. Mission accomplished there.
The rewards that we have discovered so far are creative and fun. Definitely stuff people will be happy to get.
The real chase items, of course, are the Runes of Power. Given the rarity and amount of luck required (getting a klock in the first place, getting a radiant version [maybe 1/3 of all klock drops], finding the right pair, then getting the right random reward), if I play a lot I might be able to find one Rune of Power a decade.
If the Rune of Power drop rate were increased, this would likely increase engagement and excitement around the system, and allow more players overall to see some small benefit from it.
My suggestion:
-
Make Runes of Power a random drop from the vibrant klocks, probably at the same rate as they currently are from the radiant versions
-
Make radiant klocks always drop a Rune of Power, plus one random other reward from their current list
Even with these changes, given the rarity of klocks generally, it’s hard to envision any one player ever maxxing out all of the relevant skills. (And worst case, if they attempted to buy everything up, they would spend many billions of silvers doing so). With the new individual boosts capped at +5, there’s little risk of this getting out of control
Love the system - just throwing out a suggestion! 🙂
Hot take…. Lock & Key system should use the same drop system as Gemstones.
Limit 1 per week per character.
Limit 3 per month.
Maybe remove or change how the rune of power can be acquired if that’s a barrier.
That approach isn’t crazy. 3 max per month = 36 max per year. If 12 of those are radiant, that’s 6 pairs, which maybe gives you one rune of power?
I think my idea maintains more of a jackpot feel for the klocks though, which is one of the stated goals of this new system.
The nice thing about the current drop rates are that they’re high enough that the average player WILL eventually see some locks and keys, but they’re rare enough to feel very special
Maybe double the drop rate, but 3/month would be 36 per year per character and would absolutely flood the market
And conversely, with the current prize system, the average player probably will never see a rune of power. Or like maybe 1 over their entire playing career. But the rune of power system is really cool and should be a bit more accessible for folks I think
Maybe 1 per month? Still feels like something good to work towards every month
With there being a global timer, I see it as more likely for individuals who spend way more time hunting to find them than individuals playing casually without there being some kind of lockout mechanism. Making it less likely that the average player will eventually see one. What if they only play while the global isn't up?
What kind of timer are the locks and keys on?
A slow one. not sure if the min/max numbers have been shared. It's a very promising system, but the drop rate is super low when combined with odds of getting the chase loot "rune of power". The odds of getting a rune of power don't seem that far off from getting a legendary to me. How many have been found since release? Atleast with legendaries you are going to have a powerful item to use or sell. If you get a +1 resist rune of power how much help is that really gonna do? Maybe none if you are maxed out for it. I think you can choose with that one but still, +1 resist isn't so great.
At this point it almost seems like the system doesn't exist.
Maybe people are finding way more than I think and just not saying anything. It would be nice to have a comparision of the number of legendaries found vs rune of powers found since release though.
[Sounds like a 9-12 hour cooldown by my guess.](#1343619624398225539 message)
yeah it sounds like 3 a day based on what nyxus said there
Yeah one dropping every ~8 hous would make sense
I hope if folks get a reward not on the wiki they will post it here so we can update the wiki with rewards
do the pink vials give you resouces if you are alredy maxed for the week?
I dont think it ever lets you get more than 50k in a week
any idea what they sell for?
I dont think Ive ever seen one been sold
CS: +564 - TD: +441 + CvA: +25 + d125: +26 == +174
Warding failed!
Target staggered by strong strike for 27 points of damage!
You sense a surge of essence being dragged from the elemental, only to dissipate as your multicolored soulstone overflows with power.
The lightning elemental vanishes into a flurry of sparks that rapidly dissipates away.
As the last of the lightning elemental disappears, a yellow sapphire appears in its place.
A vibrant forest green lock appears on the ground!
The tingling sensation and sense of security leaves a huge lightning elemental.
A huge lightning elemental glances around, looking a bit less confident.
The brilliant luminescence fades from around a huge lightning elemental.
A huge lightning elemental appears somehow different.
The bright luminescence fades from around a huge lightning elemental.
The silvery luminescence fades from around a huge lightning elemental.
Cast Roundtime 3 Seconds.```
welp can confirm they're dropping in the confluence!
You slowly insert a vibrant royal blue key into the royal blue lock. The components fit together seamlessly, as if the pair were made to become one. With a deep sense of satisfaction, you slowly begin to turn the key.
Then...CLICK!
>break bauble
In a breathtaking display of destruction, you smash the a vibrant golden bauble to pieces. Confetti flies everywhere! You think you hear the sound of a trumpet fanfare. In the confetti-strewn remnants, you discover a tiny orange vial!```
you can skip this months run of ;10deeds!
I skip most months 😆
Deso still hasn't experienced this. 😭
You can get to vastly too high amounts of exp for ;10deeds to work anymore.
It's also just terribly inefficient. ;dirty-deeds all day
Hmm. Vibrant key into radiant lock?
Both vibrant
Oh, I misread
Some minor updates to keys/locks this morning. Opening locks will now give two baubles. Some of the rewards have been adjusted downwards to compensate
There is also now a small chance to receive a rainbow key or lock instead of another color
adjusted downwards how? quality, quantity, chance to drop?
Nice, now you can share the findings with friends or pair keys/locks as strangers
oh huh yeah I guess two rewards will incentivize single thing holders to connect.. I suppose we will see if its two of the same thing or two randos.. gonna be fun to fight someone for a rune of power
I'm assuming it does, but just confirming, does this affect keys/locks that have already been collected before the change?
Yeah, I think getting two baubles is a great way to encourage pairing up with folks. Now you can get a random reward for trading/collab, not just collecting. Great idea!
It does affect existing keys/locks/baubles
It seems like a positive change, my guess is it's something like instead of getting 10 deeds, you get two baubles with (potentially) 5 deeds each. Or one with 5 deeds and another with 15 bounty boosts. Something like that?
#gemstones message
#gemstones message
Warclaidh got himself a rune of power
Does that make him a power ranger?
in a year when someone gets another rune maybe Warclaidh can trade!
It really is an awful lot of rng
He got 1 power rune but what was the other item?
set of steak knives
Vibrant Red Lock this morning gave:
Locus oil
Radiant blue lock
TIL: vibrant klocks don't just drop from level 30 to 59 like I had initially thought - they can drop in capped areas too.
Yeah I found my vibrant red lock in Atoll like the first weekend Klocks went live
Yeah, Nyxus confirmed early on that 30+ included all creatures 30 and above
So it looks like rewards were decreased. Tiny blue vial from a vibrant bauble now only rewards +1 to guild rank? Nyxus can you confirm...Tysong had a +2 earlier on, now someone just found a +1
3/9 reward:#1343619624398225539 message
4/27 reward:#mechanics message
Seems in line with this change:
#1343619624398225539 message
Yeah, just hoping for clarification. I would love a full list of rewards, but that is up to us.
You get two baubles, and rewards were adjusted because of it. Discord sure likes to hide the last few messages. like it doesn't update until you send something heh...
yeah, what about if the rune of power now only gives +0.5 AS bonus 
I think warclaidh has disproven that so have no fear (and spend 25m per radiant piece).. also now I bet you could have TWO runes of power drop from one radiant set 😈
I opened a radiant bauble in the past before the rulez changed, I want a refund! and 2 new baubles
it's nice to want things
Why was the change made to give 2 baubles? Because the idea that someone that finds a lock and someone that finds a key can join together and each be rewarded?
that makes the most sense
Are the things inside the baubles from 1 lock identical? Could you imagine if your partner got a rune of power and you got 10 deeds?
I don't think it has to do with sharing, if I had to guess. Seems more like a way to increase odds of the good drop, without straight up doubling the overall reward output.
How do we know drop chance didn’t go down with it!?!?
I figure the drop rate is something astronomical. Whereas gemstones is fairly reasonable (even at the rates folks are upset about). I typically find my 2nd (and so far 3rd) gemstones in between 1-6k; there's probably a little bit of RNG luck involved there. However, with klocks, I'm probably up somewhere around 30k searches since my last.
Klocks is a global counter, so there is no personal tracking. You could go for years without finding one if you do not hunt when the global counter is ready for a drop. We have concluded its around 3-4 drops per day at most
That makes sense, and would mesh with my experience.
is there a global maximum amount of keys/locks? in other words if they aren't being used they drop less frequently?
From everything mentioned previously, there is not. The limitation is on the lock/keys being dropped via creature loot being limited. Not on how many exist in the game.
The limitation is global and not per character. If I recall it was a set amount dropped per week or maybe it was month. But it's basically RNG lottery. Similar to legendary feeder and special feeder boxes. These have a higher chance of dropping than a legendary. Just not sure on what the odds of a special feeder box is to be able to compare those drop rates to locks and keys.
popped a vibrant today with someone's key, split the baubles...items were not the same
did you at least come out on top in the exchange?
both nice, (violet orb and 3-day 50% xp) but there is some level of risk to working with your fellow adventurers. I still like it better than everyone hoards their own locks and keys which is what I was seeing before double bauble
the real reward was working with a fellow adventurer!
Wait I thought vibrant was only indigo orbs?
my fault, it was radiant
how'd you decide the split? was there any expiration on the 3 day 50% exp?
each took a bauble and we got what we got
ahhh fair- guess you gotta pick left or right hand lol
This is a special item that will award a +50% modifier to experience absorption for 3 day(s). It can only be REDEEMed for a short period of time and can only be used once. It doesn't expire.
The page isn't attuned to anyone.
You get no sense of whether or not the page may be further lightened.```
when your partner pulls a rune of power and you get some resource
Yeah. I mean...I hate that I would feel that way. But I'd rather just sell the lock/key for some amount of money that would satisfy me...I don't know how much a rune of power would go for...but I'd still be happy walking away from a deal where my lock/key got me 20 million silvers and the other person pulling the slot machine lever gets something worth 100m
It doesn't expire but it can only be redeemed for a short period? Kind of a confusing way to word things. Is the "short period" referring to the effect or the amount of time before it can no longer be redeemed? Effectively expiring...
It is the stock messaging for the item. The nobility patents read the same way, but have the expiration date. I think its just the standardized messaging for the item code
They should probably fix the mixed messaging!
My thoughts exactly glad you agreed to the exchange, with the drop rate as it is I imagine I'd be waiting a very long time before actually using the random locks and keys i have.
I nabbed an indigo orb in the exchange not violet... though violet would have been nice ... the orb was not attuned
if anyone has the matching set for these please let me know. I cant sell mine, as they will be locked to my account once I merge over from plat. but I should be able to match them with ones from prime a vibrant blood red key, a vibrant forest green key, a radiant royal blue lock, a vibrant frosty white lock.
I opened a radiant royal blue lock, these are what I received ```
When consumed, a silvery indigo vial will grant 50,000 experience worth of suffused energy.
You analyze the glowing torn page and sense that the creator has provided the following information:
This is a special item that will award a +50% modifier to experience absorption for 3 day(s). It can only be REDEEMed for a short period of time and can only be used once. It doesn't expire.
The page isn't attuned to anyone.```1
suffused energy thats a new one isnt it?
no...atleast it was already on the wiki when I saw it and went to check
well, new to me then 😎
Those 3-day 50% boosters are quite good. Could be worth more than a violet orb (in terms of exp) to the right player
I opened a red vibrant lock and received a 30-day locus recharge potion and a radiant blue lock
get those vibrants! https://discord.com/channels/226045346399256576/1366461626026295346
I just opened my Vibrant green Key & Lock and got 2 1-month Locus oils
i've got two indigo orbs, two vials of bounty boosts, one 3 day xp charter thing, and..... three runes of power
Did you actually consume the runes? Or holding onto for trade?
I consumed them, cause they are runes of POWER and i cannot let anyone else have it, you know why? CAUSE......
Don't suppose you have the analyze of the rune before consumption?
The rune-incised stone appears to be ancient. It is deeply engraved with an elaborate symbol that you do not recognize.
When raised, this rune of power will permanently grant you a +1 bonus to Thrown Weapons Attack Strength. The rune of power will be permanently destroyed.
You analyze the glowing torn page and sense that the creator has provided the following information:
This is a special item that will award a +50% modifier to experience absorption for 3 day(s). It can only be REDEEMed for a short period of time and can only be used once. It doesn't expire.
The page isn't attuned to anyone.
You get no sense of whether or not the page may be further lightened.
Opened one today. Got double bounty boosts lol.
The radiant and vibrant keys up for sale in my shop remain the only ones I've found so far. They sure don't show up often.
After 6 weeks or so I found another key, I'm clearly on key team.
For the profession resource bauble (tiny pink vial, and now only 12,500 resource): how does this work with weekly and total limits? Is it exclusive of your weekly 50k limit to be gathered? Can the 200k maximum be exceeded?
if I recall, they don't exceed either. They're still subject to your weekly and total max. There good for people who don't normally max out their resource generation. The suffusion vials are the more valuable ones because of this.
Huh. That's too bad. I mean, yay for finding a klock, but IMO this would be more valuable if it was (at least) exclusive of the weekly gathering.
Maybe I'll save this for Bloodsmith release and pushing for a triple Lumnis on my empath (end of Lumnis week 1, drink vial and do Lumnis week #2, Lumnis reset, Lumnis week #3).
A vibrant rainbow-hued key appears on the ground! woo I did it, from a bandit
You deserve all the good things!
I knew we’d eventually accidentally make bandits rich by farming Ascension too hard!!!!
i didn't think rainbow hued even dropped? nevermind found the post where that was added a couple weeks ago
analyze stone
The rune-incised stone appears to be ancient. It is deeply engraved with an elaborate symbol that you do not recognize.
When raised, this rune of power will permanently grant you a +1 bonus to Thrown Weapons Attack Strength. The rune of power will be permanently destroyed.
the other was an indigo orb
so i got this out of my bauble...
When consumed, a tiny blue vial will grant 1 rank to Disarm Weapon. It is currently attuned to a guild that you do not belong to. You may TAP the vial to attune it to your guild.```
if i tap it will i get something in the sorcerer guild (even though i am not currently in the sorc guild, and can't even remember if i've trained any skills). What're my other options with this thing? is it attuned?
Not attuned, can be TAP'd into any guild skill, so long as the character tapping it has access to the guild skill. It will not go over 63 ranks afaik. I think you do have to be in a guild to tap into a proper skill
lock mastery and batter barriers only pls
I think the pures will be the ones who buy them the most. Alchemy and such being the pains that they are
I heard that ;noalchemy is pretty good, and with the hundreds to thousands of task waivers from RW and other Simucoin events... I don't think alchemy is that hard anymore
And I say that as a Grandmaster Alchemist of 10+ years ago. Maybe longer. (No trade in vouchers, no simucoin items... not even bounty boosts at that time).
You'd waste one on batter barriers? oh man...all ya gotta do is skip the box from critters and you can master it cakelike
I mean idk, these vials are made mostly worthless by scripts or guild vouchers anyway
oof. I wouldn't say no to them on my wizard or empath to avoid alchemy!
Who has locks and keys to sell me . Radiant
Hmm, what's the chance of getting 'two' baubles?```>unlock lock with my ke
You slowly insert a vibrant forest green key into the forest green lock. The components fit together seamlessly, as if the pair were made to become one. With a deep sense of satisfaction, you slowly begin to turn the key.
Then...CLICK!
Suddenly the key begins to spin wildly inside the lock, propelled by some unseen force! Golden lines appear before you, forming a luminous rectangular portal. Light and color rapidly fade within the golden portal, leaving only an inky darkness. Blinking with disbelief, you watch as a smallish fur-covered hand emerges from the portal, snatching away the lock and key without warning! "Thanks for tracking those down for me," an unseen gravelly voice says. "And consider these your token reward for a job well done!"
Moments later, two flawless golden baubles sail through the portal. Somehow, you find the presence of mind to snatch both objects out of the air before they hit the ground. Meanwhile, the portal issues a brief sputtering sound before rapidly spiraling into nothingness, signaling an abrupt end to the peculiar exchange.```
that's normal now
100%, you get 2 now so folks can split rewards, but they are half as good for the most part
Ahh, interesting. Got a blue orb and a locus oil out of it, which is quite decent
says the guy with all the runes of power... it would be an interesting twist if using the runes of power turned you into a rune wight and you had to feed off of the innocent in town and risk the justice system to keep them charged. I bet Wyrom or Nyxus wishes they'd thought of that. Who knows maybe they did maybe that's what this "secret society" is. A cabal of half living half undead who traded their souls for questionable baubles and powerful artifacts. Knowing they can not find redemption among the unwilling they devised the lock and keys as a means to find willing sycophants to syphon off their cursed treasures. Man that would be so cool..
I'm looking for 2 vibrant forest green locks, and a vibrant blood red lock. I also need a vibrant frosty white key. I dont know what they are going for, so please let me know
You discard the brigand's useless equipment.
He didn't carry any silver.
He had nothing of interest.
A vibrant blood red key appears on the ground!
An elven brigand decays into compost.```
Woot!
opened a vibrant frosty white lock got a radiant blood red key and ```
The tiny red vial appears to be flawlessly crafted from glass.
When consumed, a tiny red vial will grant 15 bounty boosts.```
My key roll continues, yet another key. No locks in sight.
I finally completed a match yesterday, funnily enough, a vibrant blood red lock and key. Inside: two baubles. Inside one: a radiant blood red key. Inside the other: blue RPA orb. Not unhappy with this result
Yes, I'd be happy with that one too.
Found a lock finally and of course it's to probably the only key I don't have. I shall wait until I find the vibrant white match.
good to know somebody is still finding these things. Haven't seen any in months
I found a second one a couple weeks back. It is 100% luck on being out hunting at the time it drops
Welp. After months of this system being out, I finally have a matching lock and key. Now the question of whether to use them or sell them...
I mean, based on the odds and the known prizes, the statistically correct answer must be sell, right?
I still haven’t found any pairs
My klock luck is at least better than my gemstones luck, sort of. I've found 4 and they were 2 matching sets. Both the low tier, sadly. But I got 2 months of locus juice and 5 deeds so I got that going for me.
I personally would keep it and use it. I don't sell much though, in general.
Only reason I found a match was because I found a rainbow key the other day. Then I combined two keys to create another rainbow key so I could open another lock. Both key/lock combos were the lesser quality ones though. I don't think I have found a single lock or key of the better quality.
The rewards were...something alright. I did appreciate the one reward that gives you guild ranks because I really want to finish the guild off on my rogue but don't really feel like doing more tasks on him. Although the wiki says you get 2 guild ranks but I only got 1.
They were changed at some point and the wiki wasn't updated properly. Originally you only got 1 bauble, now you get 2 with rewards half as good
Hmm, I was kind of looking forward to the guild ranks, but I guess another reward is nice too. I did up getting a key I already had which let me create another rainbow key.
I'm super interested to see how much Runes of Power are changing hands to, everyone's keeping buy-outs deleted
I was tempted to bid on that matching radiant lock and key. But it’s hard to justify spending silvers when I’m in hardcore auction hoarding mode
I don't think there's any vibrant reward that leafi needs
sure there is, a radiant key/lock
I'm looking for a radiant red lock, can buyt it, or we can split the take, DM me
does rainbow-ing a klock lower the reward?
This I do not know. I've rainbowed a lock and the reward did seem less than finding the exact match. But I've only done it once
Not afaik, should be the same chances. It does however slightly change some math because you use 3 parts to open(2 keys to rainbow and 1 lock). I would seek trades before I ever rainbowed 2 together. Or just keep on grinding
Reward is the same for rainbow
Thanks for confirming
Just opened a radiant royal blue lock and key:
In a breathtaking display of destruction, you smash the a radiant golden bauble to pieces. Confetti flies everywhere! You think you hear the sound of a trumpet fanfare. In the confetti-strewn remnants, you discover a silvery indigo vial!
>anal vial
The indigo vial appears to be flawlessly crafted from glass.
When consumed, a silvery indigo vial will grant 50,000 experience worth of suffused energy.
>break baub
In a breathtaking display of destruction, you smash the a radiant golden bauble to pieces. Confetti flies everywhere! You think you hear the sound of a trumpet fanfare. In the confetti-strewn remnants, you discover a shimmering indigo orb!```
No jackpot unfortunately!
Indigo orb is pretty jackpotish
i've still not found any of these locks and keys. are they only available from certain box carrying creature types?
30+ creatures, for vibrant. 60+ for radiant.
No other restrictions afaik
Just requires the luck of being out hunting and searching at the exact moment RNG favors a drop
Have been seen dropped from animals, i.e. no loot except skins, and from bandits. I think someone saw one off a grimswarm, but I don't know for sure on that one. So really any creature anywhere that is 30+(and you are 30+)
flip this -- radiant is the higher tier
I can never remember which is which. R before V makes sense to me
V before R... you're not a star
Do we have any sense as to what the rune of power drop rate is? I’ve sort of been guessing between 1:6 and 1:10 (for EACH bauble, and you get 2 baubles from a lock and key set), but just a guess based on findings people have posted
Nowhere near enough info. For every public post, you have to consider those that don't post because they use their own. Also not everyone posts their findings. We don't even have a decently accurate daily drop count iirc
Got an indigo orb and a UCS power stone from a radiant set.
#premium message
Confirmation on Reim drops
Hey Nyxus, any chance we can get any info on how many have dropped since release?
In a breathtaking display of destruction, you smash the a vibrant golden bauble to pieces. Confetti flies everywhere! You think you hear the sound of a trumpet fanfare. In the confetti-strewn remnants, you discover a vial of iridescent oil!
You analyze the iridescent oil and sense that the creator has provided the following information:
The iridescent oil may be used to charge the powerful artifact known as a gilded locus for one month.
You get no sense of whether or not the oil may be further lightened.
You carefully pour the oil onto a gilded locus. The oil suddenly shatters!
[Your locus will not lose charges until 8/20/2025 22:09:26 CDT.]
The game seems to forgotten how to tell time.
I'm guessing the time was halved when the baubles were doubled, but the analyze wasn't updated. Creates a situation of someone selling something that isn't what they think.
I forgot these existed. Maybe time to up the drop rate?
I looted a vibrant lock AND a radiant key today, on a solo account single character.
Gonna go buy a lotto ticket tonight… brb!
Nyxus, any chance we can get an official list of rewards?
Pretty sure the wiki has old info from before the change to doubled rewards, and I know a ton of the rewards got halved(not sure if all the analyzes got updated to reflect the halving as well)
I think it’s around 1:5 on runes.
You think 20% on each bauble? Or 20% if you open both baubles?
20% on opening both.
Some more theories:
- I don't think SMR, Defensive, or Resistance are available yet.
- I think UCS is slightly weighted higher on the attack ones.
- I think it's possible to get double rune on opening two baubles.
Found a vibrant rainbow lock. I'd given up hope. Now I have to find what locker I stashed the key in
15 bounty boosts, and a 1 day 50% exp modifier. I'm whelmed
can a glowing rune-incised stone be sold or transferred to another character or are they account bound?
All the rewards should be tradeable. Analyze will say if bound/restricted
once redeemed, you can't un-redeem it though
Any idea what that rune would sell for?
Depends on what it boosts.
+1 bolt AS
It is the ultimate reward. Did you analyze it, or just going off the wiki? Because each one can boost a whole number of options
That’s from the analyze… also got the bauble for 75 bounty boosts
Got 2 separate baubles
It is worth quite a bit. Like, Warclaidh would buy it if it wasn't bolt AS. Can't really pin down a number, as only like 1 or 2 maybe have hit market, and their bids are hidden
Altheren will probably buy it
I saw that Duff sold the same thing a few days ago so I have a good idea now.
@sick mulch lol

This is a special item that will award a +50% modifier to experience absorption for 3 day(s). It can only be REDEEMed for a short period of time and can only be used once. It doesn't expire. The page isn't attuned to anyone.```Any idea what the "can only be REDEEMed for a short period of time" thing means in practical terms? I'm on battle vault exp scroll until some time on Sept 11th and asusme this can't stack with that. Also says it doesn't expire. Does redeem for a short period of time simply mean the 3 day duration?
My guess is that it's leftover language from the vault ones that must be redeemed within 30 days of opening the vault
It is a copy and paste issue. Like duffield said, they used a template. There is no expiration afaik on the reward version
oh thats nifty
Just to save anybody else the time... I tried to assist to see if a reroll was possible in light of the bug that was announced that prevented finding caster(non AS) runestones, but was told rerolls will not be allowed.
kind of disappointing that for the past 6 months casters haven't been able to improve even if they invested in buying/trading radiant pieces.
To be clear, 99.99% of all characters haven’t been able to improve via runes of power. Don’t play it up like you’ve missed out on some tidal wave of power that every AS class has enjoyed.
I'm guessing 99% of the player base has yet to find a lock or key.
The other side of that is people have been paying for them expecting a chance to get something other than +AS. Not that I care either way, and support their decision to say no.
I have a rune. it's ranged and does nothing for me. I've worked to get that. yes, I did miss out on a chance, and so has every other caster that has tried for the past 6 months
I'd also like to point out its a 30m gamble to open radiant key/locks
yeah, if a CS caster or whale was spending buckets on player sourced klocks for CS then that isn't good but not sure GMs have a good way to rectify the situation other than communicate the error and fix the error
the runes are selling for like 50m, so paying 30m for keys is not a winning proposition
anyway as per usual, there is only sassiness, zero sympathy to be found on discord
Logistically how would you even suggest to "reroll" every single radiant lock and key that has been out there.. clawing back every reward that has been used as well? everyone who opened a lock and key gets another pair?
I've seen em sell higher, and expect them to really. But 15m per key or lock has been a steady price I've seen for awhile now.
seems pretty easy to let unused runes be rerolled. If somebody absorbed it or whatever ya wanna call it, then they obviously felt a use for it. any physical rune not absorbed seems like a straight forward thing to reroll
so you get to reroll yours regardless of what everyone else has done, got it
I suppose people that sold em might say, I wouldn't of if, and other scenarios. idk, for such an expensive thing I'm kinda surprised a reroll option wasn't allowed.
when has it happened in the past
when in the past has such an expensive purchase not had the advertised reward? btw I never said only for me. I'm not sure where that came from.
with my luck I'd get a resistance, so probably better not to reroll anyways. Still a very surprising stance to take. I know these are drops, and not purchases, but it still was essentially false advertising.
When you had a plan for your own rune but not for all the others that have gone out
I never said that lol. when did I say that?
Maybe in one of the four of five places you posted your displeasure about this. Too bad it's not happening, but let's be honest I am here in bad faith 😄
heh, well at least your honest about it. I posted in the lock&key ones, even though they seem mostly dead lately. The idea was to raise awareness, vent a lil, and see if there was any support behind the idea, because it's not something that affects only me. Maybe everybody is happy about the AS boosting stuff they got.
we confirmed - the gld skill vials do NOT let you exceed 63 ranks (mastery), correct?
You currently have 372 ranks out of a possible 372 for your training.
You are a Master of Sweep.
A few moments passed without incident, but then you hear a solemn voice state, "Sweep."
>drink my via
When consumed, a tiny blue vial will grant 1 rank to Sweep. You may TAP the vial to choose a different skill to train.
If you still wish to drink the tiny blue vial, repeat your command in the next 30 seconds.```
If so - it feels like it should probably have a mechanic that warns you and stops you from using it
is there a specific level band that these do (or do not) go out at? I hunt a decent amount and have yet to find any
https://gswiki.play.net/Lock_and_Key all the info about the system, including levels for which the components drop, located there.
nice ty
Yes, that’s correct. It should prevent you from drinking it…. Let me verify that is the case….
Happy to test it real quick. I have one on hand.
As long as it can be replaced if it doesn't work 😆
It should prevent you. Give it a try?
whew - crisis averted. Fail safe works 🙂
You remove a tiny blue vial from in your shadowsilk harness.
>analyze vial
>
The tiny blue vial appears to be flawlessly crafted from glass.
When consumed, a tiny blue vial will grant 1 rank to Sweep. You may TAP the vial to choose a different skill to train.
>drink vial
When consumed, a tiny blue vial will grant 1 rank to Sweep. You may TAP the vial to choose a different skill to train.
If you still wish to drink the tiny blue vial, repeat your command in the next 30 seconds.
>drink vial
You start to drink the tiny blue vial, but just as the vial touches your lips, you hesitate.
[You already have the maximum number of ranks in that skill.]```