#MLGA=Make Loreflares Great Again

1 messages · Page 1 of 1 (latest)

final herald
#

I've been testing out Telepathy lore flares as an Empath, and have noticed the following things. Hoping some of these are unintended and might get updated?

  1. While Unbalance and Web both trigger Loreflares, Empathic Link (1117) and Sympathy (1120) do not. I'm assuming 110 and 118 are considered Setups, while the two empath spells are not. Given that Empaths don't have a native Setup (we're not counting 1108...), perhaps one or both of these spells could be added to trigger Loreflares?

  2. The smaller DOT damage travels the 1117 Link, but the larger damage does not. Feels like a bug?

   ... 3 points of damage!
   The Ithzir adept flinches from the spurt of hot steam to her left arm.

Ripples of wavering energy coalesce around a war griffin's left arm.
   ... 5 points of damage!
   The war griffin flinches from the spurt of hot steam to its left arm.

Ripples of wavering energy coalesce around an Ithzir champion's left arm.
   ... 10 points of damage!
   Excoriating vapors cause chafing of left arm.

   ... 83 points of damage!```


Still testing, so might add other interesting items here later.
surreal star
#

AoE spells like 1117 and 1120 (and everyone else's: 335, 635, 1030, 1630...) have generally never triggered flares of any kind, with maybe a couple of exceptions like mana flares.

final herald
#

Not even 400kbs flares?! 🤣

warped current
#

For point 2, concussion damage typically isn't treated the same as damage that causes a wound. For example, I wouldn't expect major bleed to propogate either and is also likely why ranger trinkets don't help against the concussion damage from Spike Thorn/616 but do against the followup nature criticals.

final herald
#

That's interesting. Is it something that could be looked at for this specific use case?

warped current
#

I have no sway over Dev. Best course of action is what you've already done - starting up a thread on it. I'm just here wildly speculating about why it doesn't propagate. 😛

final herald
#

Interestingly, the DOT damage from 1110, which I would imagine is also concussive damage (??) DOES travel the 1117 link. So maybe there is precedence for "thought-based damage"?

meager prism
#

I think that the DoT damage is so high that it probably wouldn’t be balanced for it to travel the link. Imagine having multiple lore flares at once… you’d be able to do hundreds of damage to everything in the room pretty easily

final herald
#

Yes, exactly 😛

To be fair, watering down 1117 because something feels OP might be a slippery slope. We can already do "hundreds of damage to everything in the room pretty easily" via 1117 a number of different ways. Loreflares would just be one additional 400kbs way to inflict loads of damage.

meager prism
#

I’m happy to bring it up to the dev team

carmine jewel
#

If AOE spells have never triggered flares, then this isn't a slippery slope. If you can already do this a number of different ways, why do you need one more? Because you paid 400k bs? Do you think being able to spam 100% lore flares for 10 mana per cast only just feels OP, or is in fact extremely OP?

Yes, I'm well aware that I am a fun ruiner yum yucker.

surreal star
#

Well, they're sort of two separate questions. The idea of a Lore Flare going off while casting 1117 has no precedent with damaging flares.

The idea of concussion damage carrying through 1117 on the next cast after 1117 was cast does have precedent, at least assuming he's right about 1110 working that way. Now I'm curious to go test and find out, since I'd always assumed that it wouldn't and that only damage with crit types associated carried over.

#
  Warding failed!
  You maintain a nearly perfect connection with the half-elven mugger, blocking all sensory impulses to self-sustaining functions!
  ... and cause 100 points of damage!

Ripples of wavering energy coalesce around a human bandit.
   ... and cause 100 points of damage!

Ripples of wavering energy coalesce around a human bandit.
   ... and cause 100 points of damage!

Ripples of wavering energy coalesce around a human marauder.
   ... and cause 100 points of damage!```
Yep, 1110 ongoing concussion damage does carry over.
late owl
final herald
#
   Consumed by the hallowed flames, a rotting Citadel arbalester is ravaged for 78 points of damage!
   ... 15 points of damage!
   Burst of flames to left arm toasts skin to elbows.
   The Citadel arbalester is stunned!

You sense ripples of wavering energy coalesce around a rotting Citadel arbalester's left arm.
  ... and bruising her left arm for an additional 10 points of damage!

You sense ripples of wavering energy coalesce around a decaying Citadel guardsman's left arm.
  ... and bruising her left arm for an additional 10 points of damage!

Ripples of wavering energy coalesce around a putrefied Citadel herald's left arm.
   ... 20 points of damage!
   Nasty burns to left arm.  Gonna need lots of butter.
   The Citadel herald is stunned!

Ripples of wavering energy coalesce around a decaying Citadel guardsman's left arm.
   ... 10 points of damage!
   Burst of flames to left arm burns skin bright red.

Roundtime: 2 sec.
```Well, I'm depressed to report that the concussion damage from S6 flares also does not travel the 1117 link, and that may be the most direct comparison to Loreflares. Sad day.