#Council of Wyrmhunters
1 messages · Page 5 of 1
Definitely.
Killing those is easy. Make their HP run out
I killed one with 40 casts of pain (711)
I killed one yesterday because she had the misfortune of darting into Fjallarhaart.
SMR SvD: +85 + Bonus: +22 + o100 roll: +185 == +292
The slurry of icy acid consumes you!
... 24 points of damage!
Large swig of acid enters mouth. Swelling cuts off essential breathing!
The faint blue glow fades from around your hands.```that'll do it
Mine was an HP death 😦
but I did I escape Wyrmreach with 9hp
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt!
Wyrm slain!! ⚔️
Good to be back in the Hinterwilds after the weekend trip to Ornath!
Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it. The wyrm topples over the side, dissolving into motes of color as she plummets out of sight. Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm.
[Hinterwilds, Runestone]
You notice a silver-scaled cold wyrm (dead) and an immense gold-bristled hinterboar.
Obvious paths: southeast, west
A smaller spill of glowing motes drifts to the ground, materializing into Frazzle.
A smaller spill of glowing motes drifts to the ground, materializing into Sphrenia.
A smaller spill of glowing motes drifts to the ground, materializing into Sorenya.
The conflagration of rage continues to burn within your soul, reinfusing you with an onslaught of unstoppable wrath!
A silver-scaled cold wyrm appears less intimidated as a haze of grey mist rises from her and dissipates.
With a terrible gurgle, a silver-scaled cold wyrm dislodges a scale-etched hoarbeam lockbox brushed with vibrant azure lacquer from her throat and it lands at your feet!
@acoustic crypt
Never seen it teleport to Runestone before.
This is what happens at the end of the battle if the party falls in Wyrmreach. She runs out. Since the wyrm needs a "cycle" to do the credit/lockbox thing, you get teleported to the Runestone (whereas in Wyrmreach you would "fall" from the disc) when you kill her on the prowl.
Those folks who teleported to the runestone with you should have gotten credit as well. Do we know if that's the case? That would be great since some of them were questers.
Anyone for a Sybil? My cleric is needing to summon her. Sivath and I are in village center at the moment
Finished up! Thanks for coming out all.
That's a strange bug. Bilz went to the reach, and I didn't. He might have hit it up there, not sure, but he died. Then when the wyrm fell, I got credit while I was still on the ground, but he didn't. I already had credit, so didn't need it anyway.
I witnessed it! very bizarre. Should we bug these things in game or just keep mentioning here?
I think the ascension boss fight thread is the place to mention bugs since its official
Shaking ground and the creak of wheels hints that a troop of gigas have set up a ballista in the Sanguine Grove in hopes of fending off the wyrm!
Having slaked its thirst and eaten its fill, a cold wyrm streaks up into the sky before flying off.
Yeah, it's too early. Not many people are awake yet to kill it.
Thanks for sharing the time stamp for wyrm tracking
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
What are the odds supposed to be like finding a gemstone? I haven't found one yet this month. Seemed easy last month.
Did you find one on the 30/31?
No, I was trying to on that last Sunday and failed.
From what Ive seen people report its usually 1/3000ish for 1st and 1/5000ish for 2nd or 3rd
Last Sunday in March, whatever day that was. Okay, makes sense. I need to kill more things. I'm wondering if I'm wasting effort in the pits when I could be mass slaughtering easier stuff in HW...does the area of ascension matter much?
level difference was mentioned as a factor
but i personally think swarms are the way to go
More swarms=better
Also #gemstones has no timer and can probably answer more clearly
idol summon, for the time stamp since wyrmwatch is down Shaking ground and the creak of wheels hints that a troop of gigas have set up a ballista in Fjallarhaart in hopes of fending off the wyrm!
You make a vain attempt to dodge the cold wyrm, but the fullness of her weight crashes into you as she falls!
A full suit of black alloy platemail bearing a shadowed wyrmscale motif partially deflects the onslaught of the crushing attack.
... 12 points of damage!
Solid strike caves your skull in, resulting in instant death!
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 13 mins...
A silver-scaled cold wyrm falls to the ground grasping her mangled right leg!
Eyes whirling sluggishly, nearly insensate from the ravages of battle, the wyrm lifts her head and raises one gleaming claw. Staggering from the effort, she braces herself and roars with a fury that makes the surroundings shiver. Power crackles along her scales in wildly dancing threads of rainbowed light. She spreads her wings wide, and a river of color surges through the surroundings, emanating from every direction. The wyrm vanishes amid the torrent of hues.```
When the dying wyrm falls on you and crushes your head with a open roll SMR. 🤣
If you're goin down, you're taking her down with ya!!!!!!
Interesting to note, I think that hidden penalty is from the binding effect of a wyrm falling. Seems to take effect before the SMR result to dodge it. I was in pretty solid shape and at near full health when that happened. Can't imagine anything else that would have driven a 90 +77 roll up to a 289 result. Unless sunder is doing something with SMR too, she had sundered my defenses a few times.
Sure...we know you really only have 11 total health!
11 health, 5000 services of damage padding on my plate. 😄
A cinereous chthonian sybil raises a skeletal hand and images dance through the air before her in a miserable tangle of potential destinies for you, each more deplorable than the last. With a glint of cold satisfaction in her eyes, she points toward you and a shimmering golden thread lances toward you, anchoring you to a failure's fate. You are overwhelmed with an urge to flee your pathetic future!
The amber sprite on your shoulder shouts at you as a large, magical hand extends from its body! You feel yourself being pulled upright as an amber barrier appears in front of you!
A cinereous chthonian sybil pulls her arm back, a spear of starlight forming in her hand. She hurls it at you with incredible speed!
In a flash, a translucent silver shield springs into being between you and your attacker to temper the blow!
AS: +559 vs DS: +367 with AvD: +40 + d100 roll: +26 = +258
... and hits for 58 points of damage!
Strike pierces forearm!```I've never been wrecked by sybil like that before - did I get hit with terror? my DS absolutely tanked
>incant 119
The incantations of countless spells swirl through your mind as a golden light flashes before your eyes. You can't seem to recall how to prepare the Spirit Dispel spell!
must be this
A cinereous chthonian sybil gestures elegantly, her bony fingers deftly weaving threads of scintillating mana into a spell.
The flickering images playing across a cinereous chthonian sybil's gaze accelerate as her insight deepens!
A cinereous chthonian sybil illuminates with fell light as she raises an open hand toward you!
A dizzying array of golden runes surround and suffuse you before being absorbed into your body.
that's mystic impedance
Two more questers past the Wyrm.. Thanks Jaired and Tijay for your slayer expertise!
Big thanks to Yakushi. He first managed to get a bunch of dead bodies including my sorcerer pulled into Wyrmreach where he then was able to solo the wyrm to get a few of us credit
Wyrm up above the Grove. Zendoa in Village Center looking to join a group. Anyone want to roll?
Ok we went out just 3 of us and a disciple one-shot the quest-needer immediately, lol. and now i got Work Aggro so I'm done on this one
Tavio is looking for a sybil group and en route to HiWi now. Anyone else want in? So far it's just my monk and Tavio.
Destrian is joining us.
It may just be an off-day but it's beginning to feel a bit tougher to find wyrm/sybil groups
haha wait till the end of the month when loot cap is more set in
May be a combination of mid-month hunting, events (one last weekend, another starting this weekend), and more folks having their quest started/completed. I think my original estimation was that we'd see the rush for about a month, and I think we're right around that mark now. I figure we might be getting close to the point where natural spawns are more frequent than idol summons.
Also, I'm usually running after them all, but my schedule has been wonky this past week and I'm due an enhancive refresh. 😄 I went after one last night finally, dropped about 10k in damage, but got that MDR (Formerly SSR) open roll head emplode and dropped dead a few vollies before Wyrmreach. Luckily, Yakushi was also around that late and pulled the group through with a solo in Wyrmreach! ⚔️
yeah, work travel for me all week this week.... booooo
Anyone want to take on the sybil? Got two so far.
Trying this again. Any heavy hitters able to carry three of us through sybil?
I'm around, although an ideal mix is probably 3:2 the other way and doing 2 runs
Good to know.
I can join
If we can get a third, would ya'll be up for two runs to get everyone through?
sure
need 1 more?
Just got Yndrael.
Field Exp: 18,639/1,006
Field Exp: 121,379/1,011
the sybil gets a pass for a few days
That is crazy
My hat is off
We need 1 more for an idol run - anyone available?
I thought I was cool...
Field Exp: 31,482/1,006
But how are you going to farm your gemstones!?
Just hunt Boreal Forest
Cannibals are the second deadliest thing in HW 🤣
Have a cleric friend?
Seems like a good oppourtunity to plug this greater chrism holder I have available! Even your buddy with a 318 scroll can chrism raise you!
You discard the mutant's useless equipment.
She carried an enruned gold strongbox on her!
She didn't carry any silver.
She had nothing else of value.
While rifling through the mutant's belongings, you find a silver-veined black draconic idol wrapped carefully in rags as if it were a precious trinket.
Whatever unnatural processes maintained a squamous reptilian mutant in life run amok in her cooling corpse. Her flesh sloughs from her bones, revealing pus-riddled, jellied muscles underneath, and soon nothing more than a grim stain is left of the mutant.```
Literally first kill of the day, good start. 🎉
Weeks without finding one, then find two about an hour apart. 🤯
You discard the mutant's useless equipment.
She carried a battered mithril strongbox on her!
She didn't carry any silver.
She had nothing else of value.
While rifling through the mutant's belongings, you find a silver-veined black draconic idol wrapped carefully in rags as if it were a precious trinket.```
...the heck. Just found another one.
definitely would have been in the rw folder begging for instant absorption had i not already found 2 stones 😂
I just found 2 in one hunt and I've never found any before.
A sinuous, winged figure glides in a predatory circle over Fjallarhaart, reflections of the aurora's light coruscating over its burnished scales in strange hues.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!
Ballista at #29906 in Ojandhaart.
Wyrm slain!! ⚔️
i need to start the quest on me and my bard.. if anyone has 2 free spots at some point, or 1.. doesnt have to be together.
Didn't you just cap the other day?
all the fresh cap kids want to get Gemstones
There should be another wyrm spawning in about an hour or so. The last was at 6:26 AM EST. Odds are good that a few Wyrmslayers will be about during the afternoon, odds are even better in the evenings. I've been using idols to run questers about as quick as I acquire them, so don't have any available to do summons. Maybe we can get a planned run together this evening?
i did, but my other 2 guys are well past it.. grouped with them i do just fine anywhere
absolutely
@stray totem @acoustic crypt Faulkil, Jeria, and Crunch (Raggler's Warrior) are hoping to complete the Sybil battle sometime soonish. I don't know who has Sybil on farm but at least Jeria and Faulkil have a summon so we could potentially do two groups and open a little more space for others who need to kill Sybil to complete their quest as well.
Hoping some upcoming Saturday morning! I know this weekend is Easter weekend and RW is running just past month end but if we have some Sybil soloists willing to give us a hand on some upcoming Saturday morning that would be grand!
As a kroderine soul warrior, I'm of little to no use in helping to pull a Sybil run since she was updated. I find the encounter possible to pull off, but shy away from quest runs since there are so many others who shine here and would be far more valuable assets towards a success. @vivid tree is really solid in a fight against her, though. Might check with him too!
Noted and thanks! 🙂
Off the top of my head, Alastir, Brute, Jaired, Tijay, Tranquia, and I are all great at the sybil and frequently battle her. You shouldn't really have trouble finding a group at any hour, basically.
Yeah, there about if I'm just rolling for a hunt (I never worry about much prep for regular hunting), with boosts and the few buffs I have access to I can push around 720-750 consistently typically, and when the stars align I swing around 800-810. Ignore all that. Heh, was talking about my AS. My brain is a bit more than tired.
Sybil needs a certain sustained attack and KS adds a lot of serviceability.
She is not a freebie. Your attack numbers are top tier.
dispel flares put in work on sybil
Only if you can get your AS up high enough to hit. KS warrior is probably one of the least effective against the sybil (without super high end gear) except for maybe bards. I've not heard a bard call the battle easy once. Most I can constructively contribute is tackling and feinting. DPS isn't going to do a lot, and a teather mid berserk is a waste.
She still doesn't really drop below like 668 DS
You have super high end gear. I did like your shield discussion a few days ago.
My gear is mid range. It would have been high end gear 1510 years ago. DR shifted that power dynamic so dramatically.
It's about Xp totals now
Sure she does just scanning through my logs she gets under 600 pretty regularly
I don't miss much
I did the math the other day. To actually do what I want to all my gear where I would call it "end game" status, I would need about 4mil bs. For me, that's a lot impossible. Not a complaint, just sort of matter of fact. 🙂
15x weapons and 15x zelnorn with a supercharger daily I suppose, but that's DR recent from 2023 probably
or the 20x temporals and there is some randomization
I think unlocked starveil would do well against the sybil too. That repeated add to DPS would be effective.
Just put your warsword away and brawl with her show her what a pugilist you are, also she's pretty vulnerable to it
Not a terrible idea. I don't focus enough on UAC. About the only time is when a mutant sends my blade flying off into the nethers.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!
#29915
Wyrm slain!! ⚔️
was fun watching the Myharl and Yakushi show as a corpse on the ground!
but I got a few hits in before dying, so got that lockbox!
Yeah! You didn't fall until we were in Wyrmreach as well! That acid breath can be rough stuff. Well fought!! ⚔️
We have a ballista up in 30035 and Yakushi and I are ready to pull. Any takers?
I’d go if I were logged in, hope you killed it! Have definitely noticed interest in the bosses fall off a cliff now that most people who wanted to get through them have done so
It'd down, Yakushi, Peche, Kittelia and I took it down
Personally, I am more interested in joining the open wyrms for fun and mayhem now that there are fewer questers. I know open wyrms are open, but I try to find the balance of jumping in with my best vs... supporting and not taking credit when there's a trying-hard quester trying to get to Wyrmreach.
I saw the notice, but couldn't jump in and get my paladin.
I think as long as we announce the ballista and ask if anyone needs it, taking the open spawns is fine. It is up to questers to be active and in the channel
I hope others join in with their best, too, even if not in Wyrmhunter Top Tier. With a few exceptions, most of my characters have done it once only. I see how their strategy worked out, made adjustments... but then haven't returned (except for paladin and wizard) to see if that worked out better.
Honestly I wish the natural spawn rate time was reduced. I'm with Shield, I want to get in on more wyrm fights, just for the fun, but I miss them because of the timing, or, people still need the quests 😦
Ive had a couple of natural wyrms lately that was 2-3 people only. They were the morning ones, but it definitely seems to be slowing down in general.
Mayhem! 😉
Hoy had to bug Daiyon to get Kittelia up there... he wanted to duo it with me. I laughed so hard I almost died.
I wish this as well and/or that the natural spawns would be independent of summons. Though we seem to be getting folks through pretty steadily over the past month. I know getting times to align can be a major hurdle for many. I have noticed a significant drop off of folks needing to form groups for the wyrm hunt, and the late night / early morning spawns we've been often running with groups of 2-3.
Yeah, splitting them, or, adjusting the spawn timer would work. Or both. I'm either not awake or working for those morning runs
Oooh, think this is the best find I've had from one of the wyrm lockboxes... veil iron backsword It imparts a bonus of +35 more than usual. It has been infused with the power of a steaming substance. It is an enhancive item: It provides a boost of 4 to Edged Weapons Bonus. This enhancement may not be used by adventurers who have not trained 6 times. It provides a boost of 5 to Combat Maneuvers Bonus. This enhancement may not be used by adventurers who have not trained 9 times. It seems to have several enhancive charges remaining. It will persist after its last enhancive charge has been expended. It appears to weigh about 6 pounds. It is estimated to be worth about 2,150,000 silvers. It is magic resistant. It is predominantly crafted of veil iron.
What is it
Anyone able to tell me what are the materials needed to make an item to summon the Wyrm(not the sybil)? I'm not sure what it's called so I can't even look it up on the wiki sadly.
draconic idol is all you need, it drops from the mutants in the HW.
ahh, perfect thank you. not something I can start farming ingredients for then.
draconic idol Should have scrolled down more
Oh! I thought I copied that. It's a backsword. Of course. 😆
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt!
Wyrm slain!! ⚔️
Poor thing had some pretty serious DS pushdown going against it.
You swing a wickedly sharp black tomahawk at a silver-scaled cold wyrm!
The psychic energy surrounding a silver-scaled cold wyrm intensifies the attack!
AS: +826 vs DS: +224 with AvD: +26 + d100 roll: +94 = +722
... and hit for 377 points of damage!
Neck removed, head falls to the ground.
Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it. The wyrm topples over the side, dissolving into motes of color as she plummets out of sight. Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm.```
The psychic energy surrounding a silver-scaled cold wyrm intensifies the attack!
Who landed 1210 on the wyrm? Or did it come from a gemstone effect?
lol, I don't know, but I was trying to grab the limbs. 🤣 I think that's the first time i've ever seen crits on the wyrm.
>get arm
Ohh, gross! You don't want to do that!```
Lies!
Pretty sure it was a gemstone effect... someone with us has the Hex Legendary on em
She had a rough that time. Several of my mstrikes exceeded 1000 damage.
Was definitely a 1210 from someone.
Also I landed 1614 on it so the DS dropped a good bit
Yea its from my rocks. Both hex and stolen power do it
ha this was also from my stone, i got it a few times that run it's just random.
Anyone after this wyrm?
That was a fun one.
With astonishing grace for a creature of her size, a silver-scaled cold wyrm prowls south.```
Really threw me off since I don't think I've ever seen the wyrm run away before!
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!
#29894 in the Boreal Forest
A circular disc of hammered metal drifts amidst banks of prismatic mist, gleaming as if freshly polished. Ribbons of color ripple and crackle in the distance, stretching beyond the limits of eyesight. Pulses travel along the glowing threads, their rhythms as regular as the beating of a heart. You also see a cherry red fire puppy ablaze with a dancing blue-violet inferno, a battered antique faewood crate and a silver-scaled cold wyrm that is flying around.
Also here: the body of Blanks who is lying down
Obvious paths: out
DEAD>
A silver-scaled cold wyrm shakes out one wing, then the other. Sparks of prismatic color play over the thin membranes, shimmering like quicksilver.
DEAD>
The antique faewood crate snaps its lid viciously at the wyrm. Satisfied that dominance has been established, the crate trots smugly back to stand beind you.
DEAD>'@crate you get her
Speaking to a battered antique faewood crate, you say, "You get her."```
Wyrm slain!! Well done everyone! Was a rough one. I was too injured to use my embed to get rid of the acid mist, and it was tearing everyone up. Went to heal so I could use it, but missed Wyrmreach as a result. 😄
Blanks seems to be stuck in Wyrmreach and I was also up there much longer after death than I expected... I think maybe something broke because he was already dead when he got pulled up. Not sure, though.
Oh wow, still up there?
It's happened to me before. Logging out/back in seems to fix it usually.
That fixed him up. Thanks Riend! ❤️
If someone summons a new wyrm, you’ll still be at the river when they get to that phase.
Makes for a fun round with a surprise guest for whoever is hunting it 😂
Bad Kontii
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
#30003
Wyrm slain!! Well fought everyone! ⚔️
Anyone available for a carry for a new quest-goer? Have an idol. New person is a wizard; have a Bard for some buffs and Tonis, and a Cleric for webbing, just need some folks who can deal out some more damage.
Got our assistance, will be triggering soon for our new quester
Good luck with the hunt! Take her down!! ⚔️
Thanks again to Jaired and Riend for this wyrm slaying. And a big thanks to Delindra for letting me tag along for the quest.
Getting you and Annandale onto the quest was a great way to end the night ❤️
Thanks everybody. Also, Annandale just capped, to top it all off 🙂 (and no lightning bolts in the ZL tunnels, bwhaahaaha!... just a lot of wind....)
That is so awesome, a wyrm kill AND capping in the same night. Woooo!
AND gratuitous eyebrow wiggling!
Grats on the kill, we got 3 new questers through!
We followed it up with another +3 right after! Good hunts this afternoon.
Another fresh 3. Had to hunt down some fresh quester to fill. Feel like it’s starting to slow down a bit
Well done!! Yeah, I managed to use the last idol I found to get two questers through, and I think we had one on one of the natural spawns earlier this week, but I've noticed a diminishing frequency with those needing to start their quest.
I did find another ||disir feather|| and slapped it in my shop at max value. If someone needs it if they mess up their quest sybil run, just let me know, it's free just like the ||valraven quills and tiny spheres|| there, but with it's rarity, I didn't trust setting it out for 1 silver.
nice - mailed ya some items
I'd be interested in getting the quest done and wyrmhunting if anyones down to get a group together. 10m warrior and 12 m monk!
Should be a Wyrm spawn in the next hour or so
if anyones interested let me know! would be my first time so would need a little coaching
I’m happy to help
Thanks so much for that!! Adding the feathers/quills to the available inventory for quest goers! ⚔️
hey all, killing bosses may just get me off the turnup farm
so what modes of attack does thing have.... My armor has umm cough cough 6 resistance. 40% piercing.
Generalizing -- Modes: flying/prowling, Attack types: natural bite, claw, tail, slam (crushing, slashing, piercing damage) acid/cold breath, acid mist breath, psychic powers (can kill you with it's mind), sunder defenses (can ignore redux), sympathy, and a ton of disablers, RT lock, and knock downs, the new MDR attacks, a lot of open rolls, immune to crits, and one phase has a shield that absorbs all damage, and it can self-repair. And a few other tricks up its sleeve (massive mstrikes)
Webbing helps to keep it on the ground, transcendence helps to negate crit death from massive open rolls, call wind or targeted breeze can handle the acid mist (which is really rough), DOT helps, DPS is king.
And you'll be dealing with swarming mobs until the final phase of the battle.
How do most people stay alive for the Wyrm when it sounds like 1 attack murders someone. Do you just try to rez them 1 room over from the wyrm or in your tent Myharl?
I've got a number of friends who want to try the Wyrm but are used to just being instantly killed by it. (they are 1.5x-2.5x capped) So they've mostly written off completing the opening quest. Any hints for people, even if it's training to work toward survivability would be appreciated for me to pass on.
is there someplace for the details of the quest?
If you're going to get noticed by the gigas of Eldurhaart (the quest run), then you don't have to survive the whole battle. Just show your bravery, be in the top five damage dealers. Just don't depart when you fall, wait out the battle and let the wyrm be slain.
these gem properties are insane
when it is like 1/2/3/4/5 percent spell hinderance reduction what do the / / / indicate?
Each tier. You can spend dust (+silver) to upgrade them.
can you have more than 1 of the same stat? like 2 -5% reduction hinderance?
You'll start finding gemstone dust on random searches once you can find gemstones. The artificer also sells some at exponentially increasing weekly prices.
Nope, they don't stack, and there are a few that have really powerful abilities that conflict. (not sure what happens if you try to use two that conflict, whether they negate one another, or the first one equpped keeps working or what.)
so do the quest then it unlocks finding more and the dust. so the quest is a MUST do.
Well, can't use gemstones until you do, even if you buy them.
I think im 3x cap or so and alot of ascention. I should be able to do it with help
#gemstones has a lot of information, and no slowmode cooldown. But yes, do the quest because every week you don't is a missed jewel oppurtunity
Yeah, you should be good. Even if you were to struggle some of us Wyrmslayers can help carry you though the battles. But with your armor, I suspect you'll suvive!
are there certain classes that do better than others? Ive been hestitant to get into it, partially because of RL being busy but id like to give it a go on one soon.
I think the wyrm battle is geared towards squares, pures can dominate but they need to be very post cap. That being said, everyone and anyone brings something to the battle.
well if I master it ill surely join the hunters and help when I can
been sitting on an idol for a bit now waiting to figure out what to do. warrior is probably my "main" at 2.5x cap. have a wizard at like 4x cap and cleric/sorc at about 3x cap
is there any sort of spell sever?
In the Hinterwilds in general, yes.
Yes, HW is spell sever
gotcha, i havent ventured out that way yet
I help with wyrms fairly often and am neither of those things. It helps to have someone who can web and handle clouds, but you should be good.
need a few heavy hitters for a late night sybil if any are available to hold my hand (and probably raise me after its dead lol)
gonna be fun
big thanks to Sivath, Desorceri, Leafiara and another persons name i cant remember for holding my hand through the sybil last night.. they managed to keep me alive they killed it so fast, fun to see how good people have gotten at it.. (also get to catch glimpses of some of the best gear in the game lol)
Big thank you to Kontii for setting up TWO groups for me to take down the wyrm and also carried us. Much ❤️
Okay, I'm definitely saving the log of the start of that one for posterity. 😂
YOLOing into a 13-creature Sanguine Grove ballista room and fighting everything alone, taking time to talk with Kontii and on Wyrmwatch in the middle of that, finding a Gemstone while looting the ballista creatures... amazing sequence.
Then I died to an mstrike while immobilized. Then I got back up. Then we got a quester through!
haha i wondered who would be the first to find one clearing the ballista room
Those battles are the ones that feel like true victories. Well done!! ⚔️
anyone doing the quest soon?
i have an idol to use if theres room for 1 more
im looking for first time
the nautral wyrm just spawned and was killed so you will need an idol or to wait 8-9 hours
how does one get the idols again?
rare loot drop from mutants
okay I can kill them easy...
Capital R Rare, just to prepare you. Approx 1/1000 is the current estimated rate
On the flip side mutants aren't rare so go forth a butcher the local population
Mutants are only in rest and gardens right?
they also spawn in the grove I'm pretty sure
hunting_boundaries: 29948, 29954, 30042, 30048 that's what I use for mutants, keeps to grove, gardens, and rest. But can't say if those 3 areas are like the atoll where crossing areas stops spawns in the other.
probably enough people in hw not to be a concern either way
Mutants spawn fairly abundantly and are easy kills (especially if your weapon is bonded and will return when disarmed). If the disciples aren't a problem for you, mutants are quick prey and easy to hunt en masse. Berserker's End is a great spot to get a frenzy going, but I find the gardens outside the burrows to a bit easier since the linear path limits the disciple swarming in from multiple directions.
If I ever find an answer for disciples that doesn't either require me to drop Kroderine Soul or spend billions of silver, I'll do a lot more idol hunting. But as it stands, every single hunt I go on there ends pretty quickly when my limbs get insta-blown off faster than even a script/macro can respond.
I personally love when they cast through eviscerate. Frozen? Pfffffff
They don't respect any disablers at all lol
I hate them. And, you're right, if they behaved like normal monsters, they could be dealt with. However, when I walk into a room with a fresh Absorb, feint, tackle, then before I can get off a focused mstrike or aimed head shot they have sent one cast off to the Absorb, and fire off another immediately exploding my weapon arm before I'm even out of RT it's infuriating. I'm not running into a creature too strong for me, I'm running into a gimmick that breaks all the rules of combat for funsies. 🤣 Literally wrote a macro to do exactly this setup, not even the computer was fast enough to deal with it, much less me typing.
I was also pretty fine with just avoiding them and shrugging it off as something not intended for me to engage for the most part. Then idol rare drops got added to the mix.
guess you can't use 703 or have the 125 ranks miu/as for 1720?
1720 isn't on the list of benefits allowed for KS. a 703 magic item might work(?), but we would talking about a charge for every disciple I come across.
You wouldn't have enough CS to use 703, it's a warding spell. Even with its pushdown, I don't see a way. A Sounds rod might be of some use, or Powersink (but powersink is 1203 I don't see how you're getting that imbedded). Can Rangers imbue 607?
That's sort of what I thought as well, but since I don't interact with magic much I wasn't 100% sure on how that worked with magic items. About the only thing I trained in and use my MIU for is call wind for the acid clouds.
Can also get 417 imbedded and wave that at disciples to dispel anything they have prepped when you walk in. But... you'd need a lot of those rods, given the mana cost
a slender spiral crystal wand?
Get one of those warclaidh type AS's and don't worry about thing prepped way to limit yourself by taking silvers off the board!
Yep, I feel like this is the solution, to be honest. Buy your way out of it. 😄 I don't say that with disdain either, just sort of... "there it is."
Can 1203 be imbedded by a sorcerer with temporary spell knowledge? (vibrant scrolls?) If so, those could be imbedded into ranger rods, and then clenched into those... Bazelwynn gloves?
I meant to update my paladin's gloves to call wind or breeze myself for wyrm fights. Spirit dispel probably works too, so maybe no need?
KS can't get a Warclaidh type AS even if they wanted to spend the money. KS locked out of that kind of top end numbers. As it should be, for the TPs, magic using should end up better imo.
And yes, disciples hurt. I usually don't lose a limb and dogpile disciples with 2-3 characters and dispel, feint, shield bash, attack head, but some casts get through. (I also use 1619 Faith's shield, which is why they hurt but generally don't end a hunt)
anyone doing the quest soon? got some time.
I agree. KS is a choice. Would just be nice if the tools we are given to work with... would work in this instance. The KS nerf awhile back hit hard, but there seems to be a lot of intentional dev dislike for KS, which I find weird considering how hard they push spell sever... KS is basically a self imposed sever.
Was mana cost updated for this from the spell disabler review? I know actual mana cost is variable, but maximum is 5-10 mana? Is the imbed cost still 417 for elem dispel?
I don't get that impression. KS is extremely powerful even after the damage type nerf/fix, and costs nothing. It is competitive or in a lot of cases superior throughout the leveling experience, and only drops off when compared to someone who has acquired enough TPs to max out spells.
That's fair. I never experienced KS pre post cap, so my view of it is probably skewed.
Huh. So as I look at other maneuvers that apply silence... all of them exclude Warriors. Weird.
Headbutt is available, but I found it unreliable and have tried it and dropped it a few times. Throatchop (cheapshots) and sucker punch (not cheapshots) both apply silence, yet neither are available to warriors. I kinda get cheapshots, but sucker punch is an open attack.
Silence (the spell) is still CS based, not part of magic disabler review.
If RT lock isn't working like it does against players and most creatures... I don't know what options warriors have. Will it cast lying down if you tackle it?
Yes it will case laying down, and as you mentioned, seems to ignore the RT that would be imposed by both tackle and feint.
They will also break/ignore stun in most cases it seems as well, which I learned with another approach I had to try to crit them into submission (which rquired boosts for me to bump up over their DS reliably).
There is the Dazed status effect, which seems to do what Powersink does... and what Wyrm does to us. Available via groinkick, which warriors have access to (... as a very precious resource of a cman point). Vaultkick requires a polearm
They seem weak against cmans (based on my use of feint and shield bash), albeit level difference and I kill them asap over all other targets.
Hmmm... I haven't tried goinkick on them. That might be worth a few fixskills to try though. I'll add it to my list!
Any of these will help some with 708, but won't do anything for the anomaly which is an ability and not a spell. Still, helping with 708 is not nothing
Or just migrate a few points from something and try with a few ranks. Agree with Nidal that this assumes it is a spellcast and not an ability. As this is humanoid, this seemed like a regular "spell" to me.
If I can keep my limbs (particularly my weapon arm) in tact, I can eventually get at them. At least with the anomalies there's a bit of a lead in before they get too dangerous, so as long as there aren't like 3+ disciples in the room should be moderately manageable.
Maybe petition the GMs to open up sucker punch, too. [Edit: although maybe this is solving the wrong problem... and maybe a niche problem. RT lock is generally very reliable, and Warriors have great access to]
Yeah, this is very situational. Overall, I don't struggle like this. I think it's a one off with these disciples. If it weren't for the desire to hunt for idols for folks to use, I'd just still be ignoring disciples and going about my business.
Also, coming soon to empaths near you: https://discord.com/channels/226045346399256576/1358275670622470206 . The Tier4 ability would restore your weapon arm (and all other injuries) once every 10 minutes.
Absolutely! These are top tier list for me. Right up there with if I ever get a chance to get one of those tokens that restores all injuries and/or the transferance mirrors. One day my bank account and the availability of one of those items might align! 😆
Availability of the Bloodjewelry will be more accessible than the other trinkets 🙂
I wonder if there are any professions/builds for which disciples aren’t dangerous at all. Guessing not, heh
Disciples are so squishy vs spikethorn, and bark skin often blocks the occasional spell that gets through
Rangers and to some degree monks.
As a CS build cleric I don't really give much thought to disciples they die pretty fast and I target them first
I'm okay with people maybe devising who an alt of mine is so I'm going to complain a bit: the wyrm encounter is absolute garbage for pures. I am now 0 for 3 trying to get my 19m sorc through. It's straight up RNG. If the wyrm attacks my sorc, he's dead. I have to hope it attacks one of the other four characters, or it's a wipe. I'm sending him back to SoS and writing off gemstones for him. Squishy class with no survivability at all. I'm unbelievably frustrated. Add into that last night I actually managed to get carried (as a corpse) up to Wyrmreach, but then I got logged out because I for some reason had FLAG DEATH ON set on that character, and I re-logged outside of the reach so no credit. Lol me.
I was there for that wyrm, and we made a mistake in Kontii and I pulling off damage for the other quester who showed back up late after dying. That wyrm was basically just standing there whacking people while we weren't pushing it into phase 2.
While I absolutely understand your frustration, and pures do have a more difficult time with that fight, I think if we hadn't paused damage and pushed you would have been fine and the wyrm downed faster.
I know Leafiara offered to use an idol and I would encourage you to take her up on the offer and put together a group with a strong webber and at least one meat shield (may I suggest Myharl). The fact that the group last night was mostly hiders put you in the crosshairs more often than it would have with another group make up.
Id be happy to contribute an idol to get the sorcerer through. Also happy to help take that idoled wyrm down! 🙂
I have idols on hand, so I appreciate that offer but I don't need anyone else's and they're in short supply. 🙂 If I decide to take another run at it on the sorc I will let people know. And Riend, everything you said about that encounter is right, and it was probably a perfect storm Bad Run for my sorc, but even a good run is, in my view, a poor experience as a pure. Meanwhile I go on the wyrm and sybil on my monk every chance I get because when you can actually survive being hit, it's a good time.
Last night's wyrm was hands-down the worst one I have ever experienced, and I was pretty frustrated at the end of it. So I totally get where you're coming from. I am sorry you've had such a bad time of it.
Yeah, I know you do, @weak lake . But you also helped supply quite a few idols to get other people through in the initial rush and I certainly appreciated it. Im fairly certain we can get your sorcerer through on the next run - let's sync up on it at some point and we'll grab another person like Destrian or Myharl who can also stay out in the open and attract attention with me.
If we want to form a specific group, I can bring Deana to heal a single person, pull them up, unstun. A pally to raise would be good too.
I am happy to help too, I'll even stay out of hiding!
i let them cast at me to charge my ranger trinket. they take off a limb now and then, but it's fast to heal with the survivalist kits
"I let them cast at me" .... the mind boggles at the sheer level of awesomeness.
DC is much better than the valravn tornado for charging ranger trinkets
Yeah sorc was the last person I took through the wyrm successfully after failing at it at least 3x. I ended up using fixskills to get 35 cm for sidebyside, dodging. Changed my badge. Made sure to have 140 on right when he landed as I had died prior to a tail swipe immediately. If you want also we could bring a bard with tonis, and a monk with 1216 just to give you that extra 65ish ds. Grab a paladin for 1609 and we can beef up that ds even higher. But yeah, sorcerer was rough to get through the wyrm.
I can loan you an essence belt that will take 3 hits .. but the real issue is getting put in rt when the wyrm lands and never getting out.
In counterpoint to that... and maybe you don't want to read this, however true: RNG is always a major factor. Planning for the boss fights is HUGEly important and helps immensely, yet there is RNG. My sorcerer made it through wyrm a few weeks ago: an open wyrm with more than 5 people (maybe 7-8 total?) and my sorcerer with vastly less experience made it into Top 5. Getting off a cast of implosion once it's webbed is serious damage. I think I landed a cast or two of Pain after curse, 413 a few times, web, and maybe a second implosion before I died.... went to Wyrmreach and received credit. Persistence helps. RNG helps. Team support helps.
On a different run where a friend had an idol, someone joined in support with evoked barkskin that seemed to completely absorb that open mstrike that probably would have killed me. Team support helps a lot, although that is difficult in this fight where only 5 get credit. (THat's kind of a different conversation... but I'm glad that now that I have received credit, I can join into open wyrms with a primary support role, especially open wyrms)
It's hard to find the words to express the idea of... "not taking it too seriously", "planning well", "do the best you can yet expect it's likely you get killed".
It does sound like you had the worst experience that regular Wyrmslayers have seen so... stuff happens.
Shield, did you live through the fight?
On my sorcerer? Pretty sure no
Squares can just kind of show up, is where my frustation comes from.
I have lived through on a few characters, often to my surprise. Paladin has survived, wizard a few times. My sorcerer lived and contributed far longer than I expected; believe was still alive and fighting on pull to wyrmreach.
There ya go. The majority of people are literally hoping to land a few hits before they die due to RNG, and get carried through the fight.
Dev has either left this loop hole open to allow folks to be carried despite dying or the fight is poorly balanced where pures are simply going to die regardless of experience or gear.
I partially disagree here in the attitude of "hoping"... but I don't disagree that this is the effect. I come, I come prepared, I come with a plan, I adapt when plan goes sideways, do all and the best I can... and see what happens. Do I pull the weight of Myharl, Kontii, Destrian, Yakushi,? Oh heck no.
On that same sorcerer, I have done the sybil... 5-6 times now for fun, profit, and other reasons. I don't think I died yet (other than the planned one, of course). I still don't do top 2 or top 3 damage, but I (this sorcerer) solidly contributes.
The plan is prepare for the worst and hope for the best but your plan is 100% relying on a carry.
I'm not saying the format of this game makes designing this type of encounter easy, but there is no scenario where
meaningful planning
+
hard earned skill
Is going to equal success for this fight without a tremendous amount of experience (both regular and ascension for 10 ranks of transcend destiny) or several thousand dollars worth of gear.
And given the longevity of the game and the huge gap between players in regard to experience and gear, dev has never remotely provided a baseline for this fight like saying, a capped player with 10 ranks of transcend destiny is who this fight is designed for. You should have 1x dodge, 2x perception, 2x surival, 1x cman, 5 ranks of cdefense, 5 ranks of disengage, etc.
The comments made so far are incredibly vague at best because of this huge gap in what post cap is depending on whom you're referring to.
A 20k HP non-crittable boss in a game where player characters have 125-300 HP and can be death critted, but about half of the professions are going to get turned into mist if they get hit... doesn't work that well. And I appreciate that they wanted to try something different. I don't think GS is set up for it to succeed. Tanks can't tank. Guard doesn't guard. Sorcerers are standing shoulder to shoulder with warriors with full plate and 50% redux. It's just a bad setup.
If a warrior could actually guard it would allow some type of strategy to be devised but even that warrior is going to need a healer at that point because no one can withstand a wyrm focused solely on them, but that would be great because then we can add the empath to heal and the ranger to cast barkskin, and use wall of force at the right time or some shield skills to buff defense and block %.
I haven't heard much talk around if 1608 does in fact work against the wyrm. Im not sure if there are any paladins with destiny10 that have really tried it.
PRO TIP for squishy classes:
Leave the room before the ballista is fired - then go back in when the people firing yell back to you and start spamming your SMR based spells.
I dont know for certain, but it feels like the logic of the wyrm (and most critters in my experience) is that they tend to target the squishiest more frequently.
Is there a group around to help get a new sorcerer through? I can pay for the idol.
(or I'll donate one back if/when I find one.)
I'm available and I have an idol I can donate.
I can help out with Daena
You are going to want the top end carry squad for a sorcerer, as we've been discussing here today, lol. I can send monk to help, he's more of a carry in the sybil but does okay in the wyrm.
As long as you don't log off after we get to the river we'll get your sorcerer through on this one 😉
Too soon Kontii, too soon
LOL - I'm confused, I thought Alastir was talking about another sorc, not my alt...
Not your alt
Hell, let's get all the sorcs through... Any other sorcerers need a run right now?
I can bring my sorc but we don't want to skew the carriers/carried balance beyond 3/2 I don't think. At least not for one run.
I can come and not attack just as a meat shield.
I can come bring tonis or 1216 and otherwise stand there in defensive to give the wyrm another target that isn't a sorcerer.
I'm settled back in and can help, too
I'm going to log my 125 HP of burghal fury in and head to HW, then
So me, Kontii, Jaired, Nidal, and the sorc alt
I'm only bringing the sorc alt, not Nidal, I can't multi-box this fight lol. Nidal is a pure too he ain't much use as a carry here.
who had the other sorcerer that needed through?
Me. I'll also bring Alastir as a meatshield target.
I've got an idol to burn to get my sorc through too. If this first run goes well we can run again if folks are willing.
I'll bring my monk for 1216 and meat shield. Turning off reflex so no unwanted spinkicks.
cool, so we're good... Jaired, Nidal Sorc, Alastir Sorc, Ruseoff, and me
I'd recommend not bringing any alts to act as meat shields... have had people die in fights before and reactionary flares and things ended up beating the questers out
I'm going to run a room off the ballista at first - about how long do I want to wait before I come back to the fight?
we'lll yell to you as soon as it's fired
Just don't die in the neighboring room by yourself...
I can come protect you in the room by yourself if you need 😆
Team got me through. Thanks everyone. I appreciate it.
Woohoo! While the wyrm might be overtuned and the disparities can be frustrating, the players have absolutely made these two boss fights a success for the game. Go team!
Glad you got him through it! ❤️
Thanks everyone.
Ok, Heliantha is ready for the Sybil if there are folks willing to carry her through
Sure
i can grab monk. take a break from my sorc getting slaughtered in moonsedge trying to kill vampires
Ok, Jaired is in too
A cinereous chthonian sybil raises a skeletal hand and images dance through the air before her in a miserable tangle of potential destinies for you, each more deplorable than the last. With a glint of cold satisfaction in her eyes, she points toward you and a shimmering golden thread lances toward you, anchoring you to a failure's fate. You are overwhelmed with an urge to flee your pathetic future!
As a cinereous chthonian sybil raises one skeletally thin hand overhead, fluctuating ribbons of tarnished golden energy whip from the shadows to entangle you!
CS: +556 - TD: +369 + CvA: +5 + d95: +52 - +20 == +224
Warding failed!
The ribbons coil painfully around you with bone-breaking force!
Weeping darkness, a translucent deep crimson shield springs into being between you and your attacker to temper the blow!
... 13 points of damage!
Your skull cracks in several places.
Nice breeze up there now.
You are stunned for 4 rounds!
An unseen force entangles you, restricting your movement!
!SIR>
[group_ajar]>group open
Your group status is already open.
!SIR>
The restricting force enveloping you fades away.
!S>stun flee
[Chthonian Dark, Arch]
You notice a rotting maoral coffer.
Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest
You stumble about in a daze, trying to regain your balance.
Roundtime: 3 sec.
Roundtime changed to 1 second.```We love stunman don't we folks
sybil down (twice) and ruse sorc through. i will solicit a sybil run for my sorc when i get him through the rest of the quest. probably a bit later today. gotta wrap some work stuff and run a couple errands and then finish hunting vampires.
I'll be around.
If it's later tonight, I can help
Sybil's easy, will be there if I'm around.
How do sorcs land hits for credit on the sybil if they are not blessed with a 600 CS? Is a lucky web enough?
I mostly agree with you. That said, I think where a lot of the disconnect is coming from is that even though no explicit baseline of when we're supposed to be able to win a boss battle has been provided, players extrapolate an implicit baseline of needing something less than 7.5m Ascension exp since that's the high water mark for unlocking all Gemstone slots and the point of this whole thing is to use Gemstones.
710, a group with sufficient debuffers (beyond just the sorc's 413+715, so like 212 and Ebon Gate ghezyte jewelry), Wildfire Oil with Web or 710, 435...
710 doesn't make her run?
seems like aproblem for the carries. y ou gotta spice her up for them so they don't get bored
I haven't seen her run more than usual from 710, but, to be fair, most sorcerers I've been with can also just land CS attacks after debuffs, so they don't try. Even if it does make her run, though, you'd still get your hit for credit.
118 + 720 should at least get you a hit anyway
Hmm I’m at 566 CS with orb. Probably not gonna hack it. I’ll get wildfire and throw webs
can alternate 417/119 and hope for a flux too, i mean other people probably hitting with dispel flares so might happen anyway. but i think kaetel mentioned that earlier just like 118/417/118/119 repeat
413,715,119,417,118,720, and some wildfire on your staff oughta do it.
With the moving around and the restarts, and cooldowns resetting after death, I actually open with 720 if sybil is webbed/prone/etc. That's always a solid hit. Sym transcendence is great, and sprinkle in some 711. With your debuffs and others, you can land 711 casts. OH, and don't forgot to 703 often.. I know it seems weak to see that cast with "nothing happened" because Sybil is already affected, but 703 is very strong in that fight.
Well, 703 is very strong in Sybil fight, but you do need to land some hits. 720 and 710 will do that. 709 is useless.
i mean i definitely just focused on trying to keep her hittable, cc'd as much, and as weakened as i could when i similarly got my sorc dragged through. even if he did hit it's like, a drop in the bucket of the other people there were doing so it was just for ego. like yeah eat that 200 damage from 711 cause i high rolled. you'll rue this day. RUE IT!
Isn't 110 a manuever spell for the sorcerers too?
710/110/720 is all i used against her with my sorc
Huh. I forgot about 110... I usually use 709 for an SMR knockown, and so much used to be immune to 110. I saw 709 did nothing in an early sybil run, so stopped trying, but I forgot about 110.
I dont even know if it does damage... I know the original 110 (warding based) was so weak it was essentially no damage, but technically > 0.
It does, and is SMR
435 is also a maneuver spell available to sorcerers, but for sybil fight: Sorcerers have other and better options. For wyrm, I know I used it (or tried to use it) on a bard (and IMO bards really struggle with wyrm without an SMR). 720 basically includes 435 with it, but 435 has no cooldown (and is only 20 mana vs 35, and if a sorcerer already has elemental lores: will probably hit hard if Sybil / Wyrm are already webbed)
435 is also only 20 mana now 😄 (but I agree it's not the best option for sybil)
I edited my post to emphasize the 20 mana while you were typing 🙂 For bards and their airlore, it can hit a flying wyrm, too.
110 is a good call cuz it does damage too... nice thinking
And if it does any damage, it should be eligible for Flarestone, whereas other disablers are not. (I think? Some scripts may have exceptions, but I don't think Cat B or paladin standard will flare on disabling spells)
Speaking of ... anyone want to do a sybil run?
My sorc is on that step, so I could do it now if we get a gang popping @vivid tree @pure moss would like a paladin/cleric too tho in case my sorc dies (likely)
im' available and could help right now, i'm a good +1, but not the strongest slayer on the sybil
I can pop back in
@halcyon palm any interest in sybil'ing? Two quest-goers needing through
2/5 - At the VC
(Can do multiple runs)
Be right there.
4/5 presently.
let me know if I'm needed, but looks like a strong crew
Mmmmm... Leafiara's Transcend Destiny boosted Interdiction is so tasty for sorcerers. Makes my spells look like Desorceri's when they land. (Ok, not at THAT level, but seeing solid and regular hits with everything CS based is nice at the Sybil)
We have the 5th slot open and if Jaired is inbound I think we will be in a good spot
Im omw
I have low Summoning lore, so my 212 actually isn't even that good other than Transcend Destiny making it always land (except when Soul Ward blocks it). The more important thing is that I also bring my ghezyte jewelry for another -15. 😄
My sorc is through the quest, sybil squad held it down. Thanks to Leafi, Jaired, Alastir
16 more sybil kills to the big 100.
My sorc and Alastir's sorc are gemstone quest buddies I guess, rofl. Wyrm and sybil kills together
Yes lol
Died to both, but still finished!
That's awesome! Well done!! ⚔️
I have 171 necro lore with rot flares and SK 515 plus 202 spell aim. I was trying anything. 709, 110, 118, 720, 710, etc
I actually ended up able to land 719 a lot of the fight. I got 715 going and leafi must have been cracking 212's because the TD was sub-500 for a lot of my casts
she has a pretty pitiful TD. pretty sure any capped sorc can ward her with hex and 413 up
I did the 1015 715 combo wombo
sigh, miss the good old days when you can just 711x3 and be done with anything.
That genuinely doesn't sound that fun
or when you could kill anyhthing with a disk and a couple casts of 720/417!
I had my sorc during those days but he was just using it in Nelemar which... well, it still works there. 711 is a reliable binary tool but just casting it 3x at everything sounds kind of awful to me. Disk bomb of full plate and 720 that was legit fun I'm not gonna hold you
Sounds like empaths and 1106
anyone down to show me the way today? I will stream it as well
I can help
cool
i was going to ask if any groups were going tonight once i get the kids in bed. i have an idol to use if theres room
Im down I just never done it so I am likely not going to be much help
im in the same boat
i can come as a 19m warrior or a 32m wiz, guessing warrior would be better for a first go at it
im 28m ranger with some decent gear
i can also help
i would need like an hour to take care of bedtime and dishes then ill be around for the evening
ok.
Good luck with the hunt!! ⚔️
I can join if you still have room
more the murrier for me
im around now
omw in a sec just finishing a bounty
ive been trying to follow along with all of the information the last week or so but anything specific we should know going into this?
that we gonnadie
cool, i can do that. just trying to prolong it and make myself slightly useful in the process
joining us at the pipe den?
sorry omw
have 3 of us going to try the Wyrm. Can use some more help if avail
@vivid tree @chilly hazel are you still available to help?
Yep. I should be available in a sec.
okay join me at the pipeden
what is the lockbox?
ou step out of hiding to waylay a silver-scaled cold wyrm!
You swing a modwir-hafted vultite morning-star at a silver-scaled cold wyrm!
You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!
AS: +683 vs DS: +275 with AvD: +22 + d100 roll: +73 = +503
... and hit for 441 points of damage!
Massive blow punches a hole through the cold wyrm's chest!
The earthy, sweet aroma clinging to a silver-scaled cold wyrm grows more pervasive.
Vital energy infuses you, hastening your arcane reflexes!
Strands of white energy lash onto the cold wyrm from the vultite morning-star!
You swing an ora golvern-studded dhara at a silver-scaled cold wyrm!
AS: +619 vs DS: +275 with AvD: +18 + d100 roll: +90 = +452
... and hit for 114 points of damage!
Stomach ripped open by mighty blow!
Strands of white energy lash onto the cold wyrm from the golvern-studded dhara!
The golvern-studded dhara glows slightly as it unleashes a wave of white energy!
** Tendrils of black and white energy lash out from your golvern-studded dhara, hitting a silver-scaled cold wyrm's right eye! **
seems waylay is gonna be fun in there.
thank you again for the help with the Wyrm!
if the troubadour is not easily found in Zul, where might he be hiding?
9511
I’ve consistently found him within one room of 1003
nailed it, thank you
A very big THANK YOU to Leafiara and Tranquia for helping Jeria, Crust, and Faulkil complete their Gesmtone quest in the battle against the Sybil tonight! You both ROCK!
🤘 🥳 🤘
Nice!
gonna try to solo the sybil
Pfff... you could have walked that off.
I was still walking. I died in the next room over not knowing how to get out.
anyone around to help me kill the Sybil?
Do you have the ||3 components|| to get in?
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
#30001
And defeated. Thank you to @lean glacier for the big assist late into the fight as @acoustic crypt and I were doing injury management.
Well done!! ⚔️
What are the 3 components needed? I’m at that stage now as well
If you are on the quest and it's time for you to do the battle, you will have one free entry (that will get you and four others in). If you happen to fail that attempt, and can't find another quest goer with a free entry to get you back in, then you will need: ||a nacreous disir feather, a stygian valravn quill, and one of the tiny spheres from the River of Color. If you end up needing the items, you can find some in shops. I've placed several at 1 silver in my shop Dark Tower Imports in the Landing with the hope that folks will leave them for those needing them for the quest. ||
thanks, guess i have the free entry still
Limned in radiance, a translucent golden shield springs into being between you and your attacker to temper the blow!
AS: +916 vs DS: +550 with AvD: +37 + d100 roll: +41 = +444
... and hits for 139 points of damage!
Wicked slash slices open your chest!
Heart and lungs pureed!
Sickening!```
lol, thought i went in there with almost 800 DS, but it wouldn't have mattered i guess
wyrm can stance and immobilize you, which results in DS like that for me as well
thanks for taking most of the hits 🙂 I'd rather unstun you than be stunned.
Anyone available for a run at Sybil this evening?
I can do a sybil, and i swear i'm better at that than Wyrm
anyone else available to help with Sybil?
I can go after this round of not finding a gem. How many are there?
right now 2, Regyy said he would join if needed as well
in Reim otherwise would help but avail after 915ish
I can help
so the wyrm breaks webs... I guess my best play is just 711, triple dispel wand, annd itchy/clumsy curse? What slows it down best from a sorcerer?
Webs are useful because it keeps it from flying
ok was just reviewing last battle.... it shook off a web pretty quick
i'll have to test to see if clumsy makes things fall out the sky or not heh
Who is your character?
appreciate the help.
you done?
It shakes off ALL effects almost immediately.
Dispels don’t help, it doesn’t wear any.
My recommendation…. SMR spells for damage and webs to keep it down.
110, and 720 when it’s not on cooldown.
Can do also 435 if mana doesn’t matter
seems pretty resistant to elements.. my 719 is pretty strong but 711 seemed better. Got a lightning shock staff I could try.
I thought the dispels help with its damage shield?
could use 1 more for a second run at Sybil and being able to infuse my gemstone since I died with no cleric last time
I don’t think so. I could be wrong.
The shield comes up 1/4 of the way through the fight, and stays until enough damage is done for it to be destroyed
Yeah, the wyrm's shield in phase 2 has an indeterminant amount of hp, damage dealt to it goes towards removing it and beginning phase 3, right before phase 4 in Wyrmreach. Can't tell how much because the damage results are hidden, but based on the damage done in other phases, it seems to be about 10k.
Well the clocks reset on Midnight starting Sunday, and Midnight starting the 1st of the month, but yes, you can start hunting for gemstones now.
Freebie doesn't take up your current gemstone-viable slot.
I got mine before midnight on sunday so I didnt know if I needed to wait
The free one doesn't count that you get for completing the quest
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!
#29903
Wyrm slain!! Another wyrm bites the dust! Well done!! ⚔️
Random Fun Happenstance — I've slain 33 azure scaled wyrms, and just now slayed my 333rd silver scaled wyrm at 3 AM CST (which was one of the weirdly early natural spawns of 7 hours 45 minutes), and the moment I did my base EXP (sans ASC) bumped over to exactly 33,333,333. What are the odds?! ⚔️
Edit: (With a party of 3 Wyrmslayers: Earthdiver, Leafiara, and myself).
new title unlock - Triple Crown
Ballista 29908
Special thanks to Destrian and Desorceri for carrying me through the wyrm fight! Managed to get credit!
I think I cheated lol
lol
You strain and reach for the energies coursing through your eahnor-buckled aketon, and they surge outward in a rippling wave of amaranthine force to aid you!
[SMR result: 168 (Open d100: 78, Bonus: 22)]
A silver-scaled cold wyrm is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!
Cast Roundtime 3 Seconds.
what was the other banishment material/gear they had to update so it worked better with the wyrm battle?
lathonian
what did they change it do instead again?
I am not certain. @pallid salmon may be able to speak to what the updates were for lathonian/wyrm
So they changed it so it doesn't banish the wyrm but it can negate the attack and do the damage immediately that it would do if it were banished. You still need to beat the roll though.
I expelled it while in Wyrmreach. It went back to HW common but we still finished the fight and got credit/lockboxes. heh
Is that the t5 mana armor effect? Pretty amusing regardless
yupper
ack => sigil aketon\r
😄
hm is there any advantage in expelling it from Wyrmreach? you definitely get more help that way, potentially
It probably depends on your character effectiveness, party makeup and the hunt location. I wouldn't really enjoy being expelled from Wyrmreach to then have to engage the wyrm for it's final stage in Angargreft/Sanguine Grove with disciples and undansormrs with additional acid clouds swarming me. The trade off for being able to focus on the Wyrm in phase 4, is not being able to avoid the wyrm (to be able to heal down in an adjacent room/tent, for example). If your XP/gear are enough that isn't a huge factor in victory, then there's probably no major difference.
There was an instance the other night, where a disciple's anomaly dragged a dead quest goer out of the room during phase 3 (so they wouldn't make it to phase 4), so stuff like that is less likely to happen in Wyrmreach. I tend to think of the "stage 5/runestone teleport" as like a "last chance" that typically happens after a party wipe in Wyrmreach.
The only advantage I can think of if being able to be raised away from the wyrm and rejoin the fight if you can do it quick enough (paladin raise, beseech)
wonder if it'll let more people get credit?
No, still limits to the top five damage dealers (when you kill it outside of Wyrmreach, the top five damage dealers in the room when it dies get teleported to the gigas Runestone over by Cold River to get their lockboxes). Seems the "lockbox viable" flag gets tripped on teleport to Wyrmreach, but resets when the wyrm leaves Wyrmwatch. I think that maybe why the "delay" for decaying departing was added to Wyrmreach.
I still think the wyrm leaving Wyrmreach was intended as a result for a party wipe, and that other things like diverting out of Wyrmreach, fleeing from swarms out of Wyrmreach, and the weird effects with your armor are unintentional to the design. Maybe not to the level of being "bugs", but I think most likely not the intent.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
Wyrm ballista at #30000 in Fjallarhaart
Wyrm slain!! Well done everyone! ⚔️
Hi folks, LF someone or someones 😛 that would be willing and able to train a wizard on how to get the wyrm quest started. Sounds like you need to collect some items to be able to summon one. Is that right? and then of course you need a group to tackle the darn thing. Lemme know if ya need me to collect stuff, etc. LFG pls! Send me a DM!
Mutants drop idols but its a rare drop, it just lets you summon it at will (with some minor timer restrictions) but otherwise the wyrm is on a natural timer so if you can't find an idol you can certainly eventually find a live one that works with your schedule. The last wyrm was roughly an hour ago so the next one won't be for ~7 hours +/- an hour.
Idols are one time use?
correct
next scheduled wyrm is around 643am ET? then 243pm?
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
#30002
Waking up at 5:30am, pouring a hot cup of coffee, sitting down at my computer and checking the weather. There appears to be a wyrm on the Doppler radar in my local area. This is fine.
Heheh. I figure it's helpful. Hopefully it is! The question keeps coming up, "When is the next wyrm". Whenever I post one of these wyrm forecasts, I'll be deleting the previous so it doesn't clutter up the channel. One interesting thing I did take note of by doing this is that it seems the natural spawn timer is reset when the wyrm is slain/flies off rather than when it spawns; so depending on how long the last battle lasted, some of the latest spawns might fall 5-10 minutes past the end of the window.
I think it's a cool idea for sure
I like it.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
Wyrm ballista at #30000
Wyrm slain!! Well done everyone!! ⚔️
Just a quick update to some changes on the wyrm forest I've made to try to make it more useful.
1) The full forecast window is now displayed. From observations this is the earliest and latest it can possibly spawn.
2) A second window of "Most Likey Times" has been added. This reflects the average window where we see MOST wyrms spawn.```
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!Wyrm ballista at #29888
Wyrm slain! And a new quester on their way! Well done everyone!! Fantastic battle! ⚔️
The Order of Wyrmslayers will be conducting Wyrm hunts this Feastday (Saturday, 5/3 ) at 10AM and 11AM Elven (EST) and Restday (Sunday, 5/4) at 3PM and 4PM. We will supply the idols for these runs!
Each hunt will be led by two Order members and can accommodate 3 additional participants. Priority will go to first-time questors.
To reserve your spot, reply to this post with the hunt(s) you could join. If you show up day-of without an RSVP, we can’t guarantee a slot.
Want to contribute your own idol or lead a group against the Sybil? Let us know—we’re happy to support more coordinated efforts!
Reminder: Anyone with 10 confirmed wyrm kills can join the Order! To document a kill, comment here after a successful hunt and have an Order member who was present confirm by replying. https://gswiki.play.net/The_Order_of_Wyrmslayers
Dibs on a spot! (For a first-time questor)
Ummm, Sunday 3-4pm.
(Made it through on a natural spawn.)
RSVP for 5/3 at 10am (First-time questor)
Sunday for me if open 4pm
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!
Ballista at #30012
Wyrm slain!! Well done everyone! ⚔️ Wyrmreach crew consisted of Yndrael, Yakushi, Leafiara, Sivath and myself.
Another wyrm slain! A summon for a successful quest goer! Well fought!! ⚔️ Wyrmreach crew consisted of Jaired, Riend, Leafiara, Torgaben, and myself!
I wont lie, i love the forecast, lol
Haha that's because you were secretly getting tired of answering when is the next wyrm on ESP
I only have like 5 good answers/calculations in my little pea brain every day. This saves me using one of those.
Need to find a way to amp up that x/day charger in my head.
#1329223489487372408 message
I’m down just not the most effective
;wyrmcast needs to be a thing like ;astrolabe 😄
Just a reminder!
The Order of Wyrmslayers will be conducting Wyrm hunts this Feastday (Saturday, 5/3 ) at 10AM and 11AM Elven (EST) and Restday (Sunday, 5/4) at 3PM and 4PM. We will supply the idols for these runs!
Each hunt will be led by two Order members and can accommodate 3 additional participants. Priority will go to first-time questors.
To reserve your spot, reply to this post with the hunt(s) you could join. If you show up day-of without an RSVP, we can’t guarantee a slot.
Want to contribute your own idol or lead a group against the Sybil? Let us know—we’re happy to support more coordinated efforts!
Reminder: Anyone with 10 confirmed wyrm kills can join the Order! To document a kill, comment here after a successful hunt and have an Order member who was present confirm by replying. https://gswiki.play.net/The_Order_of_Wyrmslayers
Slots rsvped for non order members:
Sat:
10am: 1/3
11am: 0/3
Sun:
3pm:0/3
4pm: 1/3
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!
Get it
Wyrm ballista at #29903
dead wyrm!
Wyrn slain!! Well done everyone!! Had a few late arrivals for quest show up in stage three, but didn't get a hit in to make it to Wyrmreach for credit unfortunately. Wyrmreach crew conisted of Yakushi, Ketsimney, and myself. ⚔️
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
Wyrm ballista in Fjallarhaart at #30005
Wyrm slain!! Well done! ⚔️ I, uh... I fell victim to the SMR again right before Wyrmreach. 🤣 I think the Wyrmreach in that instance was Aureliano solo?
Sensing an impending attack, you manage to roll hard to the side, and then leap to your feet!
[SMR result: 279 (Open d100: 176, Bonus: 18)]
The slurry of icy acid consumes you!
... 20 points of damage!
Dissolved larynx opens windpipe. Unfortunately it quickly fills with blood!
You feel less resolved as the divine urging subsides, fading into obscurity.
The subdued warmth embracing you fades along with the spiritual force surrounding your arms```
**Note:** I'm not going to do another forecast right now since in a few hours we're having the [event with wyrm summons for quest goers who need wyrm hunts](#1329102396781105263 message), but when we do our last summon for that, I'll get up another wyrm forecast! 
Killed by Myharl, Aureliano, and myself! Although Aureliano did most the work in wyrmreach while i was a meat shield.
Interested in that 10am slot that's happening soon and the 11am slot.
Come join - we are staging now
I'll join in
That's one wyrm down!! ⚔️ Wyrmreach crew consisted of Aureliano, Spoetzel, Riend, Destrian, and myself!
And down goes a Sybil!
Well fought!! That was a fun one! ⚔️
Second wyrm slain! Another quest goeer on their way! Well fought!!! Wyrmwatch crew consisted of Aureliano, Tijay, Riend, Valandryn, and myself. ⚔️
Third wyrm slain! Another quester through!
Bravely fought!! Well done! ⚔️
well geospite seems to work!
Living earth erupts around a silver-scaled cold wyrm!
[SMR result: 271 (Open d100: 106, Bonus: 125)]
The psychic energy surrounding a silver-scaled cold wyrm intensifies the attack!
... 10 points of damage!
Chest grapple, decent grip.
A silver-scaled cold wyrm is held fast by the living earth!
A silver-scaled cold wyrm's form is entangled in an unseen force that restricts her movement.
I only cast itch at it and this. Not sure why I got pulled tho.
Geospite is a cool ability for sure
Thats pretty cool man
I used it while sailing with Khoal last night. Funny to see earth appear on a ship at sea.
It's always a really difficult balance with a group of quest goers. In my experience, it almost needs to be limited to five folks to assure those needing the hunt get through to Wyrmreach; even though that's a lot less fun.
yeah I'll sit out from now sorry
That's also why I tend to lean into natural spawnning wyrms as being a free-for-all most of the time. It's nice when a quest goer makes it through on those as well, but that massive group is so much fun. Nah, no reason to be sorry, just the weird way that selection process is.
I messed one up today, and I didn't even attack. My spikes made it through to Wyrmreach. 😛
hard to see the other creatures in the room - I need an easy way to "target non-wyrm"
You were appreciated on that run. The Grove is always challenging and we knew you were waiting to do a run.
wish it was just in a gigas town tho so I could just 717 - much easier crowd control lol
The Grove and Angergreft are such a pain on crowd control. I'm thankful others can handle disciples, because my KS warrior butt just gets torn apart by them.
Should anyone want to play... On TEST Server Wyrm just arrived in Sanguine Grove
... I have vague ideas of solo'ing the wyrm with my bazillion XP empath, but I'm busy testing Bloodstone Jewelry
I just wanted to send a shout out to everyone involved in this morning's Order of Wyrmslayers event! Was fantastically fun, and we saw several new questers on their way to gemstone glory. ⚔️ Huge thanks goes to Aureliano for leading the wyrm hunts, and to Destrian for leading a bonus sybil delve as well!
As a reminder, the Wyrmhunt event will be happening again tomorrow (Sunday 05/04) later in the afternoon with two planned sessions at 3 PM and 4 PM ET. [More details here in the original post](#1329102396781105263 message). If you are a quest goer needing to show your bravery against the wyrm to the gigas of Eldurhaart be sure to RSVP so we can make sure an reserve a spot for you on the hunt!
Sunday at 3:00pm, please.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt!
Wyrm ballista is in the Sanguine Grove at # 30078
The permafrost is stained a dark red-black. Great claw marks score the frosty earth's surface and have left behind spiderwebbing cracks across it. Chunks of cyclopean stone are torn out of the northern wall of the fane, revealing the wider, close-fitted blocks of its inner wall, which are darker in hue and with rougher surfaces than the wind-smoothed facade. You also see a flayed gigas disciple, a grim gigas skald, a flayed gigas disciple, a brawny gigas shield-maiden, a brawny gigas shield-maiden, a grim gigas skald, a flayed gigas disciple, a brawny gigas shield-maiden, a brawny gigas shield-maiden, a tattooed gigas berserker, a brawny gigas shield-maiden and a colossal gigas ballista.
Wyrm was engaged, was a rough battle with the acid and disciples swarming. We were in Wyrmreach for a long while beating her down before we eventually were overwhelmed. Unfortunately, the wyrm sympathied me four times that battle, and then I fell to a 222 open roll SSR insta-death crit that sent my head flying back down to the Sangine Grove by itself. 
Pretty sure I had the 4pm slot this still happening?
Just wanted to record that I was on a wyrm squad earlier today. Working toward my superhero club membership!
A wash of colored light consumes Aureliano.
With a sudden lurching sensation, the world dissolves in a flash of colored light. A sense of incredible scope tugs at your being, as if you are being spread over a vast distance, but abruptly, you materialize elsewhere, lying flat on your back.
[River of Color, Wyrmreach]
A circular disc of hammered metal drifts amidst banks of prismatic mist, gleaming as if freshly polished. Ribbons of color ripple and crackle in the distance, stretching beyond the limits of eyesight. Pulses travel along the glowing threads, their rhythms as regular as the beating of a heart. You also see a silver-scaled cold wyrm that is webbed.
Also here: High Legionnaire Aureliano who is lying down
Obvious paths: out
Roundtime: 15 sec.
A wash of colored light deposits the prone form of Destrian.
A wash of colored light deposits the prone form of Yakushi.
A wash of colored light deposits the prone form of Earthdiver.
** Aureliano's high steel warsword glows brightly for a moment, consuming the magical energies around the cold wyrm! **
... 25 points of damage!
Flesh flayed from the cold wyrm's left hand.
...wait 15 seconds.
Aureliano suddenly stops moving light-footedly.
You are currently accepting the benefits of any and all enhancive items in your inventory. Their enhancive charges will degrade normally.
@prime aurora slayed his 7th wyrm. He is getting close to induction into the Order.
Also I witnessed Aureliano literally do a 35 hit combo on the Wyrm i didn't realize that was possible
https://tenor.com/view/mashing-kid-mashing-wild-gif-16909532
Through button mashing, all things are possible
It is glorious to behold.
Wyrm slain in Fjallarhaart at the shattered henge. Well fought everyone!! The Wyrmreach crew was Destrian, Yakushi, Tijay, Riend, and myself, with Leafiara and Regyy contributing heavily to us getting her there.
De Wyrm! De Wyrm!
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
Wyrm taken down by Earthdiver, Davean, Takoa and myself.
Well done!! ⚔️
Wyrm ballista at #30001 in Fjallarhaart
Wyrm slain!! Well fought for a rough battle!! I decided (was distracted) to try and take on the wyrm fisticuffs (went about as expected), but recovered quick enough to engage her a second time. Wyrmreach crew consisted of Yakushi, Nidal, and myself, with engagement with her in Fjallarhaart with Ketsimney and Daenamaryllis. Well done everyone!
Working on updating creaturewindow to display some unique statuses for the wyrm to track phases and such.
That will be really useful!!
So I'm finally getting around to doing this quest on my characters and I wanted to see if I could do it with 5 of my own characters and I have some questions:
- If I use the idol thingie to summon the wyrm do I still need to to shoot her down with the ballista? Are the ballistas in the same room(s) or is it random?
- I see in the sybil fight that dispelling the sybil is important. Does the wyrm also have spells that need to be dispelled?
- For Lich scripts: does checking the wyrm's status for flying work like all other critters who can fly?
- Also for Lich: is the mist she uses considered "loot" similar to how clouds are?
- Yes, the ballista is always part of the equation.
- No, the wyrm is more of a tank and spank fight. Though webbing and keeping it on the ground will make life easier for everyone.
- Yes?
- I have no idea. ><
- yes, random (might be some fixed number of rooms, but she can spawn in most of the zones except for pits/eldurhaart)
- Wyrm doesn't need dispels. 118 is critical though
- idk
- Yes, but you can only dispel with wind effects (612,912)
Also unrelatedly to the quest itself, but a general reminder that even after completing the quest, jewels only drop in ascension hunting grounds (HW/ME/Hive)
- 98% sure yes, I activated some SMRs (Implosion, 435, etc) when wyrm was webbed.
[edit: Sybil, too]
Awesome. Thanks everyone. And yeah, might have to finally move my hunting to an ascension hunting ground.
Oh yeah, couple more questions:
- Would a character still receive credit if they died, assuming they were one of the top 5 damage dealers?
- The Wiki says you have to fire the ballista as the wyrm flies overhead. Is there some sort of messaging for when to fire the ballista? Is the command just "fire ballista"?
- Yes. Just don't depart. If the character makes it to wyrmreach they'll get credit unless something goes wonky.
- I have no idea, I run from that responsibility like I run from disir.
Yes, it's just Fire Ballista.
And yes, deaders receive credit as long as they did some damage and are in top 5. If they were pulled to Wyrmreach, even if dead, then they should receive credit and a lockbox. (I think all those kinks have been ironed out...)
-
The character has to be present when the wyrm is killed, dead or alive, and be in top 5 damage.
-
For the Ballista - you have to have cleared the room to feel safe enough to fire. Sometimes it takes a few seconds after killing everything to be clear. It’s kind of like when you can’t turn Enhancives off while in combat. You have to be “clear” of combat.
Then just fire ballista
Yeah, the ballista is basically just a "start button" for combat with the wyrm. It will just keep flying overhead doing it's dazzling presence until the ballista is fired. It will fly above the ballista for about 15 minutes before it flies away (ending the engagement completely), so there is a bit of a time limit there.
And, the moment you FIRE the ballista (once the mobs in the room are cleared), the wyrm comes in hot. I've seen her drop folks instantly, so make sure you're defending well when you fire it.
And the battle takes place in the room where the ballista is fired? And the third phase takes place in wyrmreach, is this just another room she takes you to or is it part of the regular HW map?
First phase is in the ballista room, then the 5 are teleported to wyrmreach, which is not a regular HW room
Awesome. Thanks again everyone. Hopefully this goes smoothly.
It will almost certainly not, but good luck anyway 😆
Good luck! Fight well!
Wyrm is basically a gear + exp check, I'm sure you have the exp but if you've been doing bandits/the rift in perpetuity you may not have the gear. Only one way to find out, though
Yeah I'm kind of worried. My guys aren't geared well at all, but they do have a lot of experience. Figure I would try it with my own guys once or twice to see how it goes, if it doesn't go well at all I'll see about joining more experienced groups.
It's a very difficult fight, and prone to bouts of bad RNG. Even the well seasoned, well geared regulars still fail sometimes. That isn't a personal dig at all. I haven't successfully "soloed" the wyrm with my squad except for on test with a huge amount of cheaty ASC stuff. And I do have pretty good gear / exp.
It's also a fight that is fairly skewed towards non-warding casters. UCS is strong, melee/ranged are strong (the former requiring 118 upkeep though). SMRs are excellent. But she has pretty monstrous TD so without a lot of ASC/enhancives she's difficult to ward
The MDR/SSR open rolls I've seen drop everyone. Even the folks who have soloed her. So, it's good to enter the battle with the right expectations. That said, it's a ton of fun.
Let us know how it goes 🙂
who's getting that wyrm in Falalala?
I got all my characters through on the back of sheer exp, personally. The ones with stellar gear only have stellar gear in ways that don't work well for the wyrm or otherwise don't matter for the wyrm, heh.
(Leafi has incredible melee weapons, but going offensive is a death sentence to her. My paladin's knockout flares don't work on the wyrm because it's too high level and going offensive is a death sentence to her too, or at least was before yesterday's paladin updates. My monk has pretty good gear, but UC is so powerful against the wyrm that she could have vanilla gear and be like 98% as effective. All my others have really mediocre gear that was definitely tailored to years of bandits.)
A hit!
Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it. The wyrm topples over the side, dissolving into motes of color as she plummets out of sight. Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm.
[Fjallarhart, Cooper's]
Splintered barrels mark the entrance to a battered turf house that must have been a cooper's shop. Embergrass grows thick on the snowy rooftop, which has collapsed inward in places, leaving the dwelling's front door impassable. Several unfinished staves lean next to the entrance as if waiting to be worked. You also see a silver-scaled cold wyrm that appears dead, a sleek pure white goshawk that is flying around, a gold-tipped heavy spear, a huge black alloy greatsword, a sharp-nosed fire wyrdling, a golden hinterboar mane and an immense fel-hafted handaxe.
Obvious paths: northeast, southwest
A smaller spill of glowing motes drifts to the ground, materializing into Roroturk.
A smaller spill of glowing motes drifts to the ground, materializing into Lkyl.
A smaller spill of glowing motes drifts to the ground, materializing into Fulmen.
With a terrible gurgle, a silver-scaled cold wyrm dislodges a scale-etched hoarbeam lockbox brushed with vibrant azure lacquer from her throat and it lands at your feet!```
Helped Fulmen defeat a wyrm. - Daenamaryllis
nice
I think 2 new folks got to start the quest, Roroturk and Lkyl
Dead wyrm. Natural spawn it seems
back to the days of free wyrms for all
Forgot I had 1609 up the whole time while going TWC, hah
One thing I didn't see others bring up:
If you're summoning the wyrm with an idol, just say so on the ESP Wyrmwatch channel right before you do. That lets people know that you're burning a rare item on it and they shouldn't interfere with your top 5 credit chances.
[SMR result: 264 (Open d100: 241, Bonus: 1)]
An eyeless black valravn vaporizes into a swirl of cold, black mist that streaks toward you in a blur of shadowy, intangible feathers! The vaporous cloud penetrates your magical defenses and washes over you in a chaotic onslaught!
Some embossed somnis full plate with spiked pauldrons partially deflects the onslaught of the disruption attack.
... 1 point of damage!
Spasm to your left hand.
Limned in radiance, a translucent pale golden shield springs into being between you and your attacker to temper the blow!
... 1 point of damage!
Blast creates interesting designs on torso, but little damage.
Some embossed somnis full plate with spiked pauldrons partially deflects the onslaught of the disruption attack.
... 1 point of damage!
Strike to your left arm sprains biceps.
Your body resists the decompressing damage and lessens the severity of the attack!
... 1 point of damage!
Knee shatters under sudden decompression!
You are knocked to the ground!
You are stunned for 2 rounds!
Some embossed somnis full plate with spiked pauldrons partially deflects the onslaught of the disruption attack.
... 1 point of damage!
Your left leg jerks momentarily.
Some embossed somnis full plate with spiked pauldrons partially deflects the onslaught of the disruption attack.
... 1 point of damage!
You hear the tendons in your foot snap. That hurt!
Limned in radiance, a translucent pale golden shield springs into being between you and your attacker to temper the blow!
Some embossed somnis full plate with spiked pauldrons partially deflects the onslaught of the disruption attack.
... 1 point of damage!
You double over with stomach cramps.
... 1 point of damage!
Ribs crack as chest swells!
An eyeless black valravn dwindles back into its avian form.```Then there was that bird... meaner than the wyrm
Fantastic! Well done!! ⚔️
Anyone have an idol on test server?
Probably? Lemme check. Drop rate is usually boosted by a ton there too
Yeah, come grab it? At the Cold River TC
Eh, my guy here is like a year out of date, maybe two. Yuck
Stuck in the tutorial =/
Ahh
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
Wyrm ballista at #30009
Well then. Really? A 387 open roll? 🙄 A silver-scaled cold wyrm focuses her gaze upon you and lets out an ear-splitting roar that spans multiple octaves, the sound accompanied by a violent telepathic assault! [MDR result: 387 (Open d100: 182, Bonus: 109)] Unnatural terror buries itself in your chest like a frigid knife, and you find yourself unable to voice a scream that quavers pathetically in your throat. ... 28 points of damage! Larynx swells and explodes, but you won't be needing it anymore anyway.
Ha! I that was quite a start to the day. Randomly log into a wyrm spawning. ⚔️ Wyrm slain, well fought everyone! The Wyrmwatch crew for the one we just fell was Destrian, Fulmen, Idalias, Earthdiver, and myself, with the aid of Odanae at the Fjallarhaart monument.
That was fun. I was just hunting Fjallarhaart normally and I cleared the ballista room with core tap, not realizing the ballista was actually there. So it was like, awww heck, I may as well do the wyrm now 🙂
good job guys
Honestly not a bad haul. 100k between the locker gems and the terrible enhancive runestaff that came in my locker.
It was complete overkill. The poor snake.
OOC, it absolutely was. 😆 IC, it was just a brave party of wyrmhunters ridding the North yet once more of the terrors of the Firstborn.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
Beyond the jagged edge of the hanging gardens' ruins and far below, the snow-clad woodland spreads to the furthest vagaries of vision. Here and there, the primordial forest is broken by dozens of sprawling settlements, but from such a distance they seem very small. The wind is cold and cuts like glass, screaming over the crumbling edifice like a vengeful banshee. You also see a squamous reptilian mutant, a quivering sanguine ooze, a flayed gigas disciple, a grim gigas skald, a grim gigas skald, a flayed gigas disciple, a tattooed gigas berserker, a flayed gigas disciple, a grim gigas skald, a tattooed gigas berserker, a tattooed gigas berserker, a tattooed gigas berserker and a colossal gigas ballista.```
Wyrm slain!! Well done! ⚔️ I got MDR open rolled insta-death as soon as I got to Wyrmreach, so Yakushi soloed the final stage himself! Also, had the corpse of Winnowitch (quest goer) get through! So success! Aiding in the hunt in Berserker's End was Riend, Leafiara, Odanae, Antika, and Refrain.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!
Wyrm ballista at #29908
Wyrm slain! Well done everyone!! Wyrmreach crew this battle was Ketsimney, Daenamaryllis, Kontii, Dinaden, and myself. Assistance with the hunt in Ojandhaart from Nucky and Sivath. ⚔️ Well fought!
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
Two wyrms slain back-to-back!! Well done everyone! Fantastic hunts! ⚔️
Wyrm #1 (natural spawn in Angargeft) Wyrmreach crew included Kontii, Yakushi, Aureliano, and Destrian. I intentionally hung back this hunt after the second phase to try to help a quest goer through, but they didn't make it into Wyrmreach. Also, assisting with battle in the Hanging Gardens were Refrain and Culov.
Wyrm #2 (idol summon in Fjallarhaart) Wyrmreach crew included Destrian, Aureliano, Tyvorheas, Refrain and myself.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt!
Near to the mouth of one of the dirt-choked burrows is the frozen corpse of a gigas, locked in his last terrible moments by the glacial cold. A muscled figure crudely carved into the wall of the fane stares impassively down at the preserved carnage. You also see a tattooed gigas berserker, a tattooed gigas berserker, a tattooed gigas berserker, a grim gigas skald, a grim gigas skald, a flayed gigas disciple, a brawny gigas shield-maiden, a brawny gigas shield-maiden, a grim gigas skald, a grim gigas skald and a colossal gigas ballista.```
Wyrm slain!! Fantastic hunt! ⚔️ Wyrmreach crew consisted of Yakushi, Leafiara, Desorceri, and myself.
So to clairfy, since there's some confusion, this is what happens if/when the wyrm is driven out of Wyrmreach....
With astonishing grace for a creature of her size, a silver-scaled cold wyrm prowls out.
Once you leave this area, you will not be able to return. If you're sure you'd like to leave, please attempt to do so again within 30 seconds.
As you wander toward the edges of the disc, spills of color embrace you. Your consciousness stretches and spreads, straining over what feels like a great distance, before your surroundings suddenly snap back into focus.
[Angargreft, Sanguine Grove - 29957] (7503408)
High overhead and toward the western extreme of the great fane is a spacious terrace. The heavy snowfall cannot obscure the destruction that has consumed the terrace. Jags of masonry are torn from the red stone walls above, and the space is cluttered with the wreckage. You also see a silver-scaled cold wyrm, a quivering sanguine ooze, some greying corroded rags, a yellowed brittle bone cudgel, a grim gigas skald that is lying down, a ko'nag-trussed domed canvas tent engulfed in rope-bound hinterboar hides, a niveous snowdrop, a misty grey deathstone and a crude wooden cudgel.
Obvious paths: east, south, west
Destrian steps forth from thin air, haloed in a momentary shimmer of spiraling color.
** Destrian's white steel claidhmore surges with power as reddish-orange radiance coalesces around it! **
... 30 points of damage!
Bones shatter in the cold wyrm's shield arm.
Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it. The wyrm topples over the side, dissolving into motes of color as she plummets out of sight. Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm.
[Hinterwilds, Runestone] (7503103)
The wavering path bends away from a silver-shot ancient black runestone, giving the ancient monolith a wide berth. The black stone is shot through with veins of rich silver, and there is strange writing adorning each of the four faces. Much of the base of the obelisk is buried beneath the impenetrable, hard-frozen dirt. You also see a silver-scaled cold wyrm that appears dead, a stunted halfling bloodspeaker, a stunted halfling bloodspeaker and a behemothic gorefrost golem.
Also here: Destrian
Obvious paths: southeast, west
With a terrible gurgle, a silver-scaled cold wyrm dislodges a scale-etched hoarbeam lockbox brushed with vibrant azure lacquer from her throat and it lands at your feet!```
Only the "top 5 damage dealers" who are present in the room (outside of Wyrmreach) get credit when the wyrm is killed. You have to see it die to get credit no matter where it dies. So, on the odd occasion when this happenes, if possible, wait for everyone to get back out of Wyrmreach before killing the wyrm.
When the wyrm is killed outside of Wyrmreach, those who get credit are teleported to the gigas runestone near Cold River.
Two wyrms slain back-to-back (two days mornings in a row)!! Well fought, everyone! ⚔️
Wyrm #1 (Natural spawn in Sanguine Grove)—The wyrm fled from Wyrmreach when it was a single hit from dying (details above). The Wyrmreach crew should have been Destrian, Kontii, Kazoki, Nucky and myself, but since the wyrm died when only Destrian and I had gone out, we needed to do the second run to get Kazoki & Nucky credit.
Wyrm #2 (Idol-summoned in Sanguine Grove)—Much smoother battle with no runwaway wyrms. Wyrmreach crew consisted of Destrian, Kontii, Kazoki, Nucky and myself. Well done!
Yeah seems to be the same if forcibly removed from arcane expulsion. It was just Destrian, a dead Illithek, and myself that time. Destrian and I walked out, I moved to heal, and I guess dead Illithek got booted from Wyrmreach since we both left. Upon death, we all went to Runestone. Illithek got credit as well. No issues since there weren't more than 5. I don't need to test it anymore heh but maybe could use it in a rare emergency where everyone else is dead but me in Wyrmreach lol.
Well done!! Yeah, it's just a weird sequence of events. Can understand why there was the confusion, since there's zero messaging with the second teleport to the gigas runestone. Took me seeing it couple times to figure out what was happening exactly.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!
#29885
Wyrm slain!! Fantastic battle! ⚔️ Wyrmreach crew consisted of Raythiel, Destrian, Earthdiver, Desorceri, and myself with aid in the battle in the Boreal Forest by Ralkean, Riend, and Rjandys.
Another wyrm slain!! Well done everyone! ⚔️ An idol-summed wyrm in Fjallarhaart. Wyrmreach crew consisted of Jaired, Warclaidh, Kontii, Vishra and myself, with help in Fjallarhaart during the battle from Chrysain.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
ballista at #30045
Wyrm slain! Well done!!! ⚔️ Wyrmreach crew consisted of Rabach, Ketsimney, Razcor, Yakushi, and Destrian, with help from Nucky on Angargreft with the battle.
Smashy smash
That was 12:52pm EST, so the next one should be 19:52-21:52. Most likely: 20:37-21:07.
A circular disc of hammered metal drifts amidst banks of prismatic mist, gleaming as if freshly polished. Ribbons of color ripple and crackle in the distance, stretching beyond the limits of eyesight. Pulses travel along the glowing threads, their rhythms as regular as the beating of a heart. You also see a grumpy celestial spirit that is flying around, a silver-scaled cold wyrm that appears immobilized and obvious signs of someone hiding.
Also here: Kontii who is hiding, Destrian, Raythiel, Arena Icon Fulmen`, Daenamaryllis```
2x Wyrms slain! 1st Wyrmreach crew consisted of Yakushi, Gaurrin, and Destrian. Second was Yakushi, Gaurrin, Hispi, Korgrave, Destrian. Contributing at the ballista was Raythiel. Nicely done everyone!
That first one was definitely odd!
For sure, she started running before Wyrmreach, not sure what spurred that.
Another Wyrm slain! Wyrmreach team included Aureliano, Sivath, Venruki, Lawst, Destrian. 2x new questers on their way!
Enjoy your nelemar regionals, nerds.
Wow, it's been a wyrm heavy afternoon! Awesome work and good luck to the new quest goers!! ⚔️
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!
Wyrm ballista at #30012, just outside Eldurhaart.
Wyrm slain!! Bravely fought everyone!! That was a rush! Wyrmreach crew consisted of Yakushi, Peche, Khaell, Leafiara and myself, but the entire party was fell when the wyrm frenzied (AS 900+) and got in several lucky shots. The wyrm fled Wyrmreach, but she was eventually tracked down and slain in the Boreal Forest south of Angargreft by Yakushi, Leafiara, Whayle, Crylone, and myself.
Do these two wyrms represent @prime aurora slaying 10??
I think so!! ⚔️ I knew he was at the count of nine, and when I spoke to him earlier this evening at the art exhibit showing he mentioned taking another down today.
I think so
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
Wyrm ballista at #30001
Wyrm slain!! ⚔️ Well done everyone! Another dead wyrm, and three new quest goers started on their way to gemstone glory! The Wyrmreach crew consisted of Whayle, Kontii, Safphire, Zvan, and myself.
I'm assuming the wyrm is immune to Mindwipe (1225)? Or probably has such high mental TD that there is no point in even trying?
I don't think we have reason to think it's immune. But the MTD is probably up there and hard for a monk to get off
Guess I'll try it out when I finally get around to attacking it. Would be curious to see how effective it is if it actually works.
@halcyon palm or @tawdry drift may have done it
I'll try after the May fixskill since I'll be going up about 16 CS by then (13 from fixskilling into mor Minor Mental, 3 from one more rank of Transcend Destiny). You'd probably need to stack a lot of debuffs first, though.
I think I’ve hit it before. I had nothing else to do when UCS would bug it.
CS: +466 - TD: +395 + CvA: +25 + d100: +97 == +193
Warding failed!
A silver-scaled cold wyrm looks very dazed and confused!
Cast Roundtime 2 Seconds.```
That’s 61/40 spells, 180 logic, max transcend destiny and probably had been hit with 413/715/212. I definitely hit it with mystic strike. Also single target 1225 has a 30 TD pushdown, for everyone keeping score at home.
That's awesome. I'll probably try it out.
Speaking of Transcend Destiny, if I had 10 ranks of it, would this mean 212 would always work against the Wyrm?
Pretty sure yes. I don't think I've ever whiffed 212 with Leafi against the wyrm from 10 Transcend Destiny. (Or the sybil, for that matter, not counting 319 blocking it.)
Awesome. Thanks again.
Speaking of spellcasting, I don't think we've brought this up yet, but when the wyrm's still flying overhead, it inflicts Dazed (longer cast RT) on everything in the area (creatures and players). So one common practice is to delay firing the ballista until Dazed has worn off for everybody.
Interesting. Does Dazed show up as a Debuff in Spell Active then? Is it just "Dazed" in the list?
I think it's in there as Dazed as a debuff, yeah.
So it's just a one time thing that he casts dazed, or does he keep recasting it until you fire the ballista?
it will keep doing it if you stand there and don't fire
Yeah, Dazed goes off repeatedly. But it lasts like 20-30 seconds and then you have a 30-60 second window afterward to fire before the next round of Dazed.
Thanks again everyone.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt!
Wyrm ballista at #30077
Wyrm slain!! ⚔️ Amazing work everyone!! Wymreach crew consisted of Kontii, Daenamaryllis, Eithio, Kraytok, and myself.
Last one was nice and fast with Kontii, Ralkean, Tijay, Xiandrena, and myself (Daenamaryllis).
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
Wyrm at #30052
Wyrm slain!! ⚔️ Well done everyone! The Wyrmreach crew consisted of Raythiel, Destrian, Earthdiver, Kandey, and myself with help in the battle on Angargreft from Peche and Maedoc. Bravely fought!! And, a new quest goer on their path!
A second wyrm (idol-summoned) slain this afternoon!! Well fought!! ⚔️ The Wyrmreach crew consisted of Destrian, Earthdiver, Peche, Maedoc, and myself with battle assistance in Ojandhaart from Riend. Another quest goer begins the path to gemstone glory!!
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!```
Ballista at #29933
Wyrm slain!! Total chaos. 😄 ⚔️ The Wyrmreach crew consisted of Aureliano, Kontii, Fulmen, Cotelle, and myself, with help in the Boreal Forest battle by Duffield, Peche, Desorceri, and a driveby Yakushi.
Just a heads-up: The [announced reset](#general-announcements message) at noon ET today will likely affect the wyrm spawn window, so unless this one shows up between five minutes from now and around 11:45, there maybe a substantial wait before the next spawns.
Wait, it's not like wow servers where they spawn on server reset?!?!
The Hinterwilds is weird. Even the NPCs spawn, and it takes some time. When we get back all the NPCs in Cold River will be gone, even like the alchemist (so you can't teleport) until they spawn again. 😄
Gotta redeploy that binary GS code. 😆
Turns out the NPCs are sentient AI, they just "act like NPCs" while they're watching us.
That's not... creepy at all.
Wyrm inbound right at the reset, ha
The wyrm streaking across the sky was the last thing everyone saw before the end of the world.... RIP
Hahaha. Nice.
... Time to change that one!
Maybe you guys got your uber-wyrm, just not the way you thought.
The World Ender!
So... this at least provides a test as to how a reset affects the timer. If the wyrm timer resets on reboot, then the current wyrm forcast should be:
[Most Likey Times: 7:45 PM (Tuesday) ET - 8:15 PM (Tuesday) ET]```
Though, I suppose with the actual spawn happening moments before the shutdown, that might be true either way. 😄 I'm just not sure about the weird hour that floats in for NPCs after a HW reset and how that plays into the cycle.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!
Wrym ballista at #29909
Already killed?
Nah, TPK. I got insta-killed by another double-roll MDR psychic attack. I'm not sure what to do about that to be honest. There's limited documentation, and the wyrm is the only moster that uses MDR.
Being out in the open, I'm always a target, and eventually in one of it's 80 attacks on me, it hits an double open roll and just kills me instantly (even if fully healed and unharmed).
I think it's mental MDR, but don't know a way to check for sure. If it is, and the "beta" documentation is accurate, then reads like bumping MMC and Mental Lore ranks might help.
I blundered into solo'ing it at the Reach which was going sort of kind of tolerably until it spit out a cloud and then I was cooked. The cloud is awful. Really soured me on the prior ten minutes I spent trying to take the thing down
not many options to defend against mental MDR... does anything prevent it from happening? sounds? impedance?
I usually deal with those using the call wind embed I have, but.... I was dead. 😄
The only defense I've been able to strategize is to keep symbol of transcendence up as much as possible, that turns it into a 5 round stun (which I easly berserk out of) instead of insta-death, but it's got a 3 minute cooldown and only lasts 30 seconds. So it's hit or miss.
someone beg Auchand to tell us which spells help with MDR defense
I guess I'm going to use my fixskill coming up and just hope it is mental and hope that the documentation is accurate.
I didn't quite notice what got my paladin, but considering she was dead at -1 health, I'm assuming attrition of some kind.
My dead corpse had like 280 hp. 🤣 Just liquified brains in the skull.
I think its magic skills not spells, he gave a sense in the gemstones thread when he dropped it on test
Okay, now that people have told me sticks are forageable in the Hinterwilds, just never going to let us run out of Call Wind imbeds again.
even more mysterious - just going off this https://gswiki.play.net/Mystic_defense_roll
Yeah, that's what I'm basing my assumptions on.
interesting
While I feel like I get hit with it a lot more than others I see during wyrmhunts. That sort of makes sense since the rogues spend a lot of time stealth, and casters likely have some of the relevant magic training; whereas I never added any for Myharl because he's KS.
Wound stacking is the worse part of the fight to me. Being hit for 2 damage twice and I can’t use ranged weapons or cast. Cool and fun
Reviewing that list, there's at least a chance I would have considered training some more off-circle mana controls for my big paladin with the upcoming fixskill if the MDR defense from that were based on bonus, but since it's based on ranks, nah, absolutely not.
Slightly updated the first paragraph on the MDR wiki page since the sybil also uses it and since it's been a live system for a while.
You know, if it doesn't work I'm going to have to buy a fixskill to switch back anyway, so might a well do it now to test out on the next wyrmhunt. Then use the freebie in a few days to switch back if needed.
So, 101 ranks in MMC, and 45 Ranks in ML Telepathy. Hopefully that helps! We'll find out.
Bazzelwyn gloves are great for this, too.
I wonder if these gloves allow you to stack charges, or if I am thinking of something else, like a wand combiner,which could also be nice: stack up to 100 charges of call wind into one device.
Can't stack.
Are there any devices that allow stacking besides wand combiners? Needs a free hand unlike Bazzelwyn gloves, albeit not everyone has "hands" slot free.
Hmm. Darn. Wand combiner says imbedded items not allowed. I use with treasure found and alchemy wands.
https://gswiki.play.net/Wand_Combiner
Maybe Auchand will be willing to torment us all with more alchemy and add a Call Wind recipe to alchemy
For me, I use Bazzelwyn gloves.
good idea - I have those too
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
Wyrm ballista at #30045 in the Hanging Gardens
Wyrm slain!! Fantastic battle! Wyrmreach crew consisted of Yakushi, Cotelle, and myself.
First wyrm slain! Riend, Fulmen, Kontii, Desorceri, and myself defeated it at the River. Chrysain, Odanae helped get it there, but did not make it into the final confrontation!
Second wyrm slain (Summoned)! Dativoy, Chrysain, Riend, Kontiii, and Aureliano defeated it at the River. Chrysain and Dativoy kicked off their quest!
and I feel I deserve praise for refraining from saying "attaboy Dativoy!" after it was finished.
Belated thought here, as you already fixskilled. If you have logs of all your wyrm battles, you could analyze them for the MDR rolls against all characters in the room and see who has strongest defense against them. I would reformat the roll like the fsmr script does to clearly see the SvD. (SMR v Defense)
Relatedly, ;fsmr already handles MDR
Guess it’s time for me to update! Logs may show only the original format, though, depending on how you log. Lich log will show original format, Wrayth will probably show fsmr version
Already started the analysis, but will be a bit before I can tell if there's any difference. In the wyrm battle this morning, the one time she used the psychic attack on Myharl, she rolled like a 19. 😄 So, not a great gauge of effectiveness yet. Heh, I did manage to get Myharl's brains liquified though when Yakushi caught a sympathy. 🤯
What is ;fsmr? And, what logic does it have for MDR? Curious since there's so little documentation on it.
Edit: Ah, I'm guessing some sort of logging script? That might be useful. I've just been digging trough actual logs for the MDR string.
Not logging, just a reformatting script. It changes how SMR rolls are displayed to be more similar to the maths shown for AS/DS or CS/TD resolutions
SMR SvD: +41 + Bonus: +60 + o100 roll: +87 == +188
It derives the SMR equivalent to AS by math, I called it SvD
That is a lot easier to read and a lot less mathing on the fly. Nice!
It can also display both the formatted and original SMR output simultaneously if you want
Key use to me is the “SMR SvD”, which is essentially how strong my attack is vs their defense, and equally: the percentage chance of success if there is no bonus due to setup. This lets me easily see how effective my SMR attack is without doing 4th grade math in my head of shuffling numbers around
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt!
Not sure who all was in the Grove, but the Wyrmreach crew was Cotelle, Fulmen, Kontii, Shivuh.
Myharl, me, Kabosy were the ones who died before we could make P2.
I should be around for the wyrm later this evening, had to jet after that one because of RL company. ⚔️ I got slammed and dropped with an open roll early on, ironically it was SSR since I was distracted and forgot to trip absorb and transcendence to kick off the battle, the MMR hit Myharl actually took was another tiny one that didn't provide any additional info about defending against it.
Kontii called me to come back after it looked bloody. It worked out. Could have been better for the second quester
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt!
#29960
Wyrm slain!! Rough time clearing the ballista of all the disciples, but we got there! The Wyrmreach crew consisted of Yakushi, Cotelle, and myself with aid in the battle in Sanguine Grove from Sjandir. ⚔️
Oh nice!! That was also wyrm slay #400 for me!
🎉
Would be neat to have a Wyrm or Sybil count available within PROFILE to see how many big bad bosses we’ve slain. Then you don’t have to update on the wiki every time. Congrats on 400 though! 💪
[Angargreft, Sanguine Grove]
A broken runestone stands along the treeline, its shattered tip littering the ground around it. Drawn amateurishly into the ground at its base, as if scratched there by fingers despite the solid layer of frost coating the earth, is a sigil that looks like a scimitar. Blood, hardened and dried into little blackish crystals, stains the drawing. You also see a silver-scaled cold wyrm that appears dead.
Obvious paths: northeast, south
A smaller spill of glowing motes drifts to the ground, materializing into Sjandir.
A smaller spill of glowing motes drifts to the ground, materializing into Riend.
A smaller spill of glowing motes drifts to the ground, materializing into Destrian.
A smaller spill of glowing motes drifts to the ground, materializing into Aureliano.```
Wyrm down.
Sjandir, Riend, Destrian, Aureliano, Daenamaryllis.
And a second down: Destrian, Kontii, Yakushi, Riend, and myself! Kabosy supported but did not quite make it to the River this time.
Wyrm slain in Boreal Forest!! Well done! Wyrmreach crew consisted of Raythiel, Kontii, Yakushi, Peche and myself.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!
AS: +732 vs DS: +279 with AvD: +22 + d100 roll: +100 = +575
... and hit for 191 points of damage!
Blow cracks a rib and punctures a lung.
Breathing becomes a challenge.
Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it. The wyrm topples over the side, dissolving into motes of color as she plummets out of sight. Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm.
[Hinterwilds, Boreal Forest]
A frozen stream cleaves across the pathway, glinting like fine crystal in the undulating radiance from above. Spilling from a crook between two granite boulders, the solid water looks trapped in time. The sinuous thread of ice disappears into the woods to the north, which form an impenetrable tangle of white-dusted greenery several paces from the trail's edge. You also see a silver-scaled cold wyrm that appears dead, an immense gold-bristled hinterboar that appears stunned, a behemothic gorefrost golem that is lying down and a ko'nag-trussed domed canvas tent engulfed in rope-bound hinterboar hides.
Also here: the body of Vixey who is lying down
Obvious paths: northeast, west
A smaller spill of glowing motes drifts to the ground, materializing into Ketsimney.
A smaller spill of glowing motes drifts to the ground, materializing into Cotelle.
A smaller spill of glowing motes drifts to the ground, materializing into Myharl.```
Got the killing blow on this one.
Not the 100 roll too
Wyrm slain in Boreal Forest! Fantastic teamwork. Well done everyone!! Wyrmwatch crew consisted of Cotelle, Ketsimney, Daenamaryllis, Vixey, and myself. ⚔️
[Fjallarhaart, Ruins]
A rare stretch of the village is mostly clear of the surrounding carnage. The cluster of homes is intact if stained here and there with soot, and the smell of decay is held at bay by the gelid breeze. A trail of blood along the cobblestones ends in a pair of bloody handprints that shatter the illusion of normality. You also see a silver-scaled cold wyrm that appears dead, a greying driftwood mandolin, a tattered hide robe smeared with soot, a greying driftwood mandolin, a tattered hide robe smeared with soot and a svelte buckskin mustang.
Obvious paths: north, south
A smaller spill of glowing motes drifts to the ground, materializing into Perigourd.
A smaller spill of glowing motes drifts to the ground, materializing into Idalias.
A smaller spill of glowing motes drifts to the ground, materializing into Aureliano.
A smaller spill of glowing motes drifts to the ground, materializing into Destrian.```
Another wyrm felled! Destrian, Daenamaryllis, Perigourd, Idalias, and myself succeeded with no casualties.
Efficient.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
Wyrm slain in Fjallarhaart! Well done everyone!! Wyrmreach crew consisted of Raythiel, Cotelle, Yakushi, Daenamaryllis, and myself. ⚔️
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!
Wyrm ballista at #29893
Wyrm slain! Well done!! And, a new quest goer on their way to gemstone glory! ⚔️ Wyrmreach crew consisted of Aureliano, Cotelle, and Revelian with assistance from myself in the Boreal Forest before it fell on me and killed me.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
Wyrm slain!! Well done everyone!! ⚔️ Wyrmreach crew consisted of Yakushi, Ralkean, Cotelle, Brelynn, and myself with help up at Beserker's End on Angargreft from Sojin, Durgrimst, Brelynn, and Sjandir. And, with this run, a new quest goer on their way to gemstone glory!
Anyone happen to know which Lich room number I use the idol in? Gonna try my first attempt here in a few minutes.
The actual room is|| #30021||
Awesome. Thanks again. Hopefully I got this.
Even if things go south, just give a shout. More than enough high end wyrmslayers still around to jump in and get the job done if you do need it!
Yep, we're about if needed! Good luck!
Thanks again everyone.
Wow I'm such a dork. I had all of that planning, all of that redoing my skills, all of that setting up this script, and I forgot to change the targets from my test mobs to the wyrm itself :p
So my guys just stood there for like 15 seconds. I think I'm winning though.
Okay so my monk outlasted all of my other characters by quite a margin.
Thanks everyone who stepped in after my entire party got wiped out. A lot of people came to help, poor Yakushi made it to Wyrmreach with four of my dead guys and had to finish the fight himself.
So it looks like Mindwipe took off 10 TD from the wyrm, which is odd because you would think it would be a multiple of 3. So effectively lowered her level by 3. Which isn't bad.
Also does the wyrm heal at all? Looks like I was doing a lot of damage. Or does she have more than 5k health like I thought I read somewhere?
Not sure if the current wyrm heals... (Edit: HP, I mean. The wyrm definitely heals off wounds.) I think the previous version did, but the current one just has that mana shield that blocks attacks. Could be wrong, though. Myharl would know more.
The wyrm does have many thousands of HP, though! And she kinda randomly gets rid of whatever debuffs are on her, so occasionally they're worth casting again. Hard to follow exactly in the heat of battle, though.
Very true. Any idea if there is some sort of messaging about her shedding spells? Or do they all just fall off with their normal messaging?
Not that I know of, which makes me think it might just happen at the same time as when her wounds go away:
Quicksilver veins twist through a silver-scaled cold wyrm's eyes as they narrow with agony. Her wounds knit rapidly, as if being tugged closed by the wyrm's sheer force of will.
A silver-scaled cold wyrm's eyes whirl with liquid silver. Concentration twists her scaled brow as her wounds scab over and close.
When the previous iterations of the wyrm would heal her hp, it would give a message about her diverting her attention to "restoring" herself. Let me see if I can find it in my old logs. I don't think I've seen the quest wyrm do it. She does recover from wounds that would have been crits if it wasn't the wyrm.
The hp heal from the old wyrm was...
A silver-scaled cold wyrm's eyes glint with liquid silver as she diverts a fraction of her concentration into restoring herself.
And the last time she did that was on 01/22/24.
9:38am EST Wyrm slain.
Raythiel, Peche, Kontii
Wow, so early in it's cycle.
yeah, 7hr 7mins
The one on schedule last night came 7 minute before the end of the forecast window, then one was summoned, and then this one came 7 minutes after the forecast window started.
I may dive into the data later this week to see if there's any sort of pattern emerging or if it's all noise from RNG.
Is there a guide or general advice somewhere on how to fight the wyrm?
Thanks. I'm surprised the Rogue section recommends hiding and using maneuvers. You would think a level 120 creature would be impossible to hit for a level 100 Rogue.
Granted I've only done the battle once, but hitting the wyrm didn't seem to be as bad as I was expecting. She had around 500 bolt DS, around 300 physical DS, and depending on the debuffs/stance/conditions of the wyrm my ranger was able to hit her with SMR based attacks anywhere from needing to roll at least a 65 to needing to roll just a 1. Of course I think stacking debuffs helps, as does hitting her when she is in offensive stance.
I also haven't done the battle with my rogue yet but I'll see how that battle goes tonight. My rogue uses ranged weapons so I'll see how that goes.
I heard ranged works pretty well. Sadly, I use UCS and I know that doesn't work on the wyrm. Need to find a good brawling weapon for that fight.
My Monk survived the fight the longest and was dishing out some pretty good damage. Granted I don't know if monks have an easier time than rogues or not.
Snooshezis attempts to kick a silver-scaled cold wyrm!
UAF: 658 vs UDF: 541 = 1.216 * MM: 132 + d100: 12 = 172
The psychic energy surrounding a silver-scaled cold wyrm intensifies the attack!
... and hit for 72 points of damage!
Strong kick to gut knocks the cold wyrm back a few feet. This. Is. Elanthia!
Snooshezis attempts to kick a silver-scaled cold wyrm!
UAF: 658 vs UDF: 541 = 1.216 * MM: 135 + d100: 85 = 249
The psychic energy surrounding a silver-scaled cold wyrm intensifies the attack!
... and hit for 90 points of damage!
Sweeping side kick tears left leg out at hip, sending it flying! Parting is such sweet sorrow.
Snooshezis attempts to kick a silver-scaled cold wyrm!
UAF: 658 vs UDF: 541 = 1.216 * MM: 132 + d100: 49 = 209
The psychic energy surrounding a silver-scaled cold wyrm intensifies the attack!
... and hit for 89 points of damage!
Well-aimed hook kick strikes a vital spot in the abdomen... from the inside!```
UAF: 658 vs UDF: 541 = 1.216 * MM: 131 + d100: 56 = 215
The psychic energy surrounding a silver-scaled cold wyrm intensifies the attack!
... and hit for 67 points of damage!
Awesome reverse roundhouse takes off the cold wyrm's left hand and sends her sprawling! Need a hand?
Snooshezis attempts to kick a silver-scaled cold wyrm!
UAF: 658 vs UDF: 541 = 1.216 * MM: 132 + d100: 89 = 249
The psychic energy surrounding a silver-scaled cold wyrm intensifies the attack!
... and hit for 107 points of damage!
Powerful front kick connects with a sickening *CRUNCH*, shattering bones and rupturing internal organs!
Snooshezis attempts to kick a silver-scaled cold wyrm!
UAF: 658 vs UDF: 541 = 1.216 * MM: 133 + d100: 94 = 255
The psychic energy surrounding a silver-scaled cold wyrm intensifies the attack!
... and hit for 108 points of damage!
Perfectly targeted flying kick drives foot through center of chest! Doesn't that just break your heart?```
That was all 1 mstrike, had to break the message up into two posts.
Oh, you can use UCS! I thought it was an auto-fail like it was against some critters. That's helpful.
Rogues do well because of the way stealth works in this game, and if you keep Evasiveness up and time your Shadow Dance you can just hammer the thing with Waylay.
I did see this sometimes:
Snooshezis attempts to jab a silver-scaled cold wyrm!
Snooshezis attempts to jab a silver-scaled cold wyrm!
Snooshezis attempts to jab a silver-scaled cold wyrm!
Snooshezis attempts to jab a silver-scaled cold wyrm!
Snooshezis attempts to jab a silver-scaled cold wyrm!
Snooshezis attempts to jab a silver-scaled cold wyrm!
Snooshezis attempts to jab a silver-scaled cold wyrm!
I'm assuming that's when the wyrm was flying, or those could be failed messages because the wyrm is a higher level. Also my monk has 8 ranks of Transcend Destiny so that probably helped a lot.
The biggest threat is hitting it too hard and having it fall on you.
Should be able to use unarmed combat without any problems. In earlier "versions" of the wyrms, unarmed did not work. That was changed awhile back. When the quest first released, there was a bug where unarmed attack on the "killing" blow of the wyrm would bug the whole fight, but that's been fixed.
Yeah UCS is good to go on the wyrm and sybil
It also can't be stressed how different both encounters are if you don't have a reliable webber.
Not sure how I will handle the sybil. Seems like a tough fight for a rogue due to not having body parts.
shield bash
just spam shield bash?
you only have to hit sybil once, just go with a strong group. It doesn't make for the most fun experience but it would get you through
Good idea. For both fights.
The sybil is pretty susceptible to ucs. Once you are tiered up, you are tiered up.
When you get killed/resurrected mid-fight it resets all your cooldowns, too. Rogues can pop shadow dance again and just feat silent waylay the entire fight, or feat silent UCS. Just watch for coming out of hiding and eating a mortal tether. You do kinda need a P2W level of AS to melee waylay, though.
UC completely tears through the wyrm (when not flying) and sybil alike. That and a high Religion paladin’s 1650 Smite are the things I’d point to as among the best possible ratios of exp/gear needed to damage done.
(Literally no gear needed for the paladin, but enough exp to flesh out lores and finish SMC and you can pump out damage on the wyrm or sybil even if your AS attacks have no chance of hitting. Monk just needs basic 4x gear and Ki Focus with Web support from someone else. Alternatively, get Transcend Destiny and skip Ki Focus. Or just use both.)
both is better. 10 levels over is still no joke for tier ups
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
Wyrm slain!! Well done!! ⚔️ Wyrmreach crew consisted of Yakushi, Destrian, Cotelle, Riend, and myself with assistance in the battle in Fjallarhaart from Sjandir.
Wyrm slain! Yakushi, Ralkean, myself and a new quester, Shiane dealt with it with only minor injuries! Excellent work, everyone!
Fantastic work!! ⚔️
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
Wyrm slain!! Well done everyone! ⚔️ Wyrmreach crew consisted of Ensayn, Destrian, Cotelle, Peche, and myself with aid in the battle in Fjallarhaart from Futtilo, Deddalus, Valkcor, Fulmen, Valeriya, Davean, Kontii, Duffield, and Riend.
I wanted to make sure what I said about 1650 Smite yesterday wasn't just mistaken perception, so I logged that last wyrm and here's how much damage it did:
85+10+98+25 = 218
121+35+135+50 = 341
128+45+133+35 = 341 (yes, coincidentally)
132+45+126+40 = 343
118+75+114+50 = 357
111+75+134+50 = 370
121+30+131+50 = 352
whiff+132+45 = 177
89+5+113+45 = 252
63+10+98+25 = 196
Total = 3243```
Well, turns out it was mistaken perception... because it's massively **better** than I thought. From eyeballing alone, I had assumed it was maybe 200 damage per hit on average.
Granted, this *is* from a 150 Religion paladin (100% double Smite) with 10 Transcend Destiny, but all the 300+ damage ones were mostly backed by Web support for SMR bonus. Besides, if I assume that a non-Smite-optimized paladin with no Transcend Destiny would only do even one third as much damage, even *that* would still be 1081 damage.
In conclusion, I'm definitely updating the guide to mention this as a thing paladins should be doing. (For the wyrm. I already had it in there for the sybil because I knew it was good there, being an SMR attack.)
It’s a good ability if you can’t hit it otherwise.
Also, if you just want to turtle and stand there, I suppose.
I do 300 or so damage in every round anyway, though, and it’s useful to have Incarnate Armor available.
Depending on how fast the thing dies and how much 1650 energy you have, you could do both, or swap in a Paladin standard T6 daily for Armor.
The overall damage on Smite with decent religion lore might be better than using a single weapon/shield, but probably not as good as TWC.
Hitting the snake is not really difficult unless it’s flying. It’s more about dealing with the RT and its damage.
Another wyrm slain!! An idol-summoned battle in Sanguine Grove at 5:32 ET with a quest goer getting credit! Wyrmreach crew consisted of Destrian, Leafiara, Kontii, Futtilo, and myself with help in battle in Sanguine Grove from Valeriya.
And, another wyrm slain!! Another idol-summoned battle, this one in Ojandhaart at 5:56 PM ET with another quest goer getting credit! Wyrmreach crew consisted of Destrian, Cotelle, Kontii, Valeriya, and myself.
Well done everyone!! Fantastic battles! ⚔️
Yeah, the guide's not assuming people are hitting 800+ AS, heh. If anything, it's more aimed at how to win at fresh cap with mediocre gear and no enhancives (given the right supporting party).
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!
Wyrm slain!! Well done. Wyrmreach crew was Cotelle and myself, but we couldn't quite take her down after I injured my arm and tried to herb it back. Aiding in the battle in Ojandhaart was Yakushi, Sjandir, and Peche. I think Desorceri (and I'm unsure who else) finished her off when she popped out of Wyrmreach. Rough hunt, but well fought! And another dead wyrm! ⚔️
Well my second attempt went a little better. Kholac is my cleric and Fulvus is my Paladin. No idea why they did so little damage. Either my script is buggy or they landed almost no hits. Gotta check my logs.
Thanks again to everyone who helped down the wyrm and rescued my party after my party failed.
Another wyrm slain!! Well done everyone!! Wyrmreach crew consisted of Cotelle, Dreaven, Dravnib, Bochser, and myself with help in Angargreft during the battle from Yakushi, Desorceri, Leafiara, Kholac, and Fulvus. ⚔️ Was another very close call with lots of carnage! And, glory!
A cleric not doing much isn't surprising since it's a really rough battle for them. Paladin is a different story and can be thousands pretty easily, but it was the Angargreft, so other creatures can get in the way a ton.
Yeah I was kind of surprised about the paladin, thought he was going to be a beast. But I don't think I was prepared for the multiplying oozes.
Oozes aren't particularly difficult, but their numbers get out hand quickly, and they eat up a lot of action economy to deal with; especially in the middle of a wyrm battle. Angargreft and Sanguine Grove are both rough places to fell a wyrm for most groups.
It's a bit of a double-edged sword. Some professions can afford to leave the oozes alive and hope the wyrm attacks the oozes instead of them. Others can't because the oozes get in the way of Berserk or pile up FoF on pures, etc.
Oh, one thing I'll say on paladins since I just updated the guide earlier today talking about 1650 Smite... its targeting doesn't respect your current target. As far as I can tell, it just goes after whatever your default target would be. So if there are any creatures in the room with the wyrm, might want to clear those out before continuing the Smite train.
And... yeah, I'm gonna go update the guide to cover that. I hadn't really thought about it until today. The sybil is a much more controlled environment with no additional creatures, so I didn't need that kind of caveat for her, just the wyrm.
That's good to know, I was just about to incorporate 1650 into my attack routine. I figured it would attack your target.
Part of the problem with my paladin is the wyrm knocked him down and he couldn't get back up for quite a while. Not sure what that attack was.
Yeah, 1650 is strong and well worth using, but just has that one messy quirk to it.
Edit: Probably a wing flap for RT lock. Edit 2, but not before Myharl already said it: Or the wyrm falling on top of your paladin.
Or she fell on him for bind.
The good news is paladins can beseech out of the wyrm falling on them. They do still have to be out of RT first, though, which isn't always the easiest thing if the wyrm keeps flapping her wings.
Yup, she fell on him. I'll try to beseech next time.
Yeah my script was pretty accurate for my paladin's damage. Just a bunch of bad luck with low rolls, wyrm falling on him, and the wyrm kept flapping her wings. Sheesh.
Happens to the best of us!
And the worst of us… wyrm is equal opportunity like that.
Good news is two guys got credit! Woot woot!
I will say.... These new MSR or MMR or whatever they're called are brutal.
MDR - Mystical Defense Roll
Is it like SMR, where ranks in the relevant skills are all held equal to benefit the defense?
------------
MDR Defense Factors
Common to all MDR defense
Defender level
Logic, Intuition, Influence, and Constitution bonuses
Perception ranks
------------
Elemental MDR defense
Aura bonus
EMC and Elemental Lore ranks
Certain spells
------------
Mental MDR defense
Discipline bonus
MMC and Mental Lore ranks
Certain spells
------------
Spiritual MDR defense
Wisdom bonus
SMC and Spiritual/Sorcerer Lore (whichever is better) ranks
Certain spells
------------
Generic MDR defense
Uses some percentage of your best defenses```
Ooooph. This grind might be worse than Transcend destiny, lol
i'd definitely do asc stats for those before i ever trained any of those on any character that doesn't need them lol. no thanks i'll just die once a month extra.
Unless you're about to take on a new quest for specific Lore Flares, or a 1202 tangent - no thanks
Wyrm went kapoot about 10:01am. Peche, Riend, Orrac, Kontii, Seosiris, and myself.
I think even at 40 per... it's still cheaper to do non ascension than ascension training, isn't it?
I can do the math if no one has it handy
2500 exp = 1/1 TP(or 0/3 for converting), so 1 rank of 0/30 is 25k exp and 0/40 is 33.3k exp (i think)
awesome, ended at the same # myself
Did the math recently for something else. It is almost NEVER better to use asc>regular
The few occasions it might be, you only get it for the first 5 of ascension as well, because after 5 the 2 atp cost makes nothing worth it
Right...
kind of wild to think it would be 3.33m exp to hit 100 ranks in one of those.
But i guess comparatively, that's not much more than 1 Transcend Destiny level (levels 5-10)
Personally I do wish we got a little more tp post cap, like maybe 1/1 every 2k exp
(not having actually capped though, I cannot complain too much)
Isn't post cap xp equal to (or nearly) that of level 99-100? It's just continuing
40/40 for 100k, it is close. Missing the prof bonus and stats I think
To me, MDR seemed like the magical version of an SMR (that's not an SMR). Gives the bosses a not-SMR that can apply serious pain to squares who have maxed out SMRv2 defense, and also something that pures will be trained in naturally. (again, an anti-SMR)
I'd call it it a magical SMR but we already have those (309, 720, 917, etc)
You can do “incarnate smite wyrm”
As the globe of energy passes through you, you feel your mind fragment into sharp-edged shards of half-realized thought!
... 6 points of damage!
Trails of fiery scarlet race across your rusalkoren platemail as the rage within surges anew!
Shocking jolt to forehead. Painful.
You are stunned for 1 round!```
```[MDR result: 142 (Open d100: 59, Bonus: 3) - 29925] (u7503145)
Unnatural terror buries itself in your chest like a frigid knife, and you find yourself unable to voice a scream that quavers pathetically in your throat.
Weeping darkness, a translucent fiery red shield springs into being between you and your attacker to temper the blow!
A grey zelnorn greatshield emblazoned with stylized ruby flames partially deflects the onslaught of the disruption attack.
... 2 points of damage!```
I don't think the defense makes much difference.
I'm really well trained in all 3
Just add a target.
Mental Lore - Transference.........| 150 50
Mental Lore - Transformation.......| 225 125```
25 ranks in MMC
17 disc bonus.
But 230 ranks in mental lores.
Fully 2x in perception.
50 logic bonus.
30 con bonus.
30 int bonus.
25 inf onbus.
Seeing this, and your training, you just saved me a lot of painful time pushing those lores. Lol. Thank you
Do we know if level supercedes training though? Would these be more beneficial if someone has 10 levels of TDest?
(I dont know if you do or not, just asking in general)
I have 2 ranks of Tdest
@wise plume #1329102396781105263 message
Appreciate it. I'm looking for the schedule now.
Haha he's got a little forecast. That's great.
Bleh it's about an hour.
It's not a fixed schedule, and is affected by manual summons, so Myharl's forecast is about as good as it gets. Finding yourself a draconic idol from a mutant is the most surefire way of hitting a window
The forecasts have been 100% so far, so I think we have the wyrm's hunting cycles nailed down (unless something changes later), but it is a fairly wide window to wait for a natural spawn. Averaging the times the wyrm takes to wing has resulted in the secondary "most likely time" forecast to help folks on a tight schedule, but if you want to be sure to catch a wyrm, as Kaetel mentioned, summoning one with a draconic idol (for an immediate battle) or making sure you're local and paying attention for the full "next wyrm" window.
Hoping to catch the wyrm tonight, but storms keep knocking out the power here. Annoying.
I'll catch up with it later.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!
Wyrm slain!! Well done everyone! ⚔️ Wyrmreach crew consisted of Idalias, Ralkean, Cotelle, Morden, and myself. With assistance in the battle in Ojanadhaart from Kontii, Earthdiver, and Seosiris.
We still don't know exactly how much the various MDR defense skills help, right?
Looking at how to use the May fixskill and I certainly could start training things like MMC, but I'm guessing it's not actually worthwhile...
I honestly don't know how to tell, but I can say this. Before the 13th Myharl was getting dropped by MDR attacks it felt like about half the time. Since then, he's not been dropped once. I don't know if that's a run of dumb luck or a result of the retraining of 101 MMC, 45 Telepathy Ranks. But, it feels like its making a difference.
[MDR result: 133 (Open d100: 29, Bonus: 5)]
Unnatural terror buries itself in your chest like a frigid knife, and you find yourself unable to voice a scream that quavers pathetically in your throat.
... 1 point of damage!
[MDR result: 183 (Open d100: 87, Bonus: 3)]
Unnatural terror buries itself in your chest like a frigid knife, and you find yourself unable to voice a scream that quavers pathetically in your throat.
... 12 points of damage!
You are stunned for 4 rounds!
[MDR result: 260 (Open d100: 177, Penalty: 5)]
Unnatural terror buries itself in your chest like a frigid knife, and you find yourself unable to voice a scream that quavers pathetically in your throat.
... 29 points of damage!
You are stunned for 4 rounds!
[MDR result: 150 (Open d100: 38, Bonus: 13)]
Unnatural terror buries itself in your chest like a frigid knife, and you find yourself unable to voice a scream that quavers pathetically in your throat.
... 8 points of damage!
[MDR result: 107 (Open d100: 8)]
Unnatural terror buries itself in your chest like a frigid knife, and you find yourself unable to voice a scream that quavers pathetically in your throat.
... 1 point of damage!
[MDR result: 125 (Open d100: 25, Bonus: 2)]
Unnatural terror buries itself in your chest like a frigid knife, and you find yourself unable to voice a scream that quavers pathetically in your throat.
... 1 point of damage!
[MDR result: 173 (Open d100: 73, Bonus: 1)]
Unnatural terror buries itself in your chest like a frigid knife, and you find yourself unable to voice a scream that quavers pathetically in your throat.
... 16 points of damage!
You fall screaming to the ground grasping your mangled left leg!
You are stunned for 4 rounds!
[MDR result: 136 (Open d100: 32, Bonus: 5)]
Unnatural terror buries itself in your chest like a frigid knife, and you find yourself unable to voice a scream that quavers pathetically in your throat.
... 1 point of damage.```
As a side note he's fought 14 wyrms since retraining, so I feel like that probably reflects that there is an impact to the results from the retraining. However, it also sort of feels like he's been targeted by MDR a lot less; so it's difficult for me to tell.
Edit: I mean, I guess the training could be the cause of being targeted less? 🤷♂️
Hmm, I guess there's no rush to decide... maybe I'll run my (big) monk out for the next wyrm to get a feel for how good MMC/mental lores are on a character who already has them anyway.
It's just such a huge trigger to pull to max MMC or mental lores on a non-native profession. It's not like SMC that offers so much utility with many other party members or like elemental lores where, at absolute least, Air does also give more disk space or Earth gives more melee AS from 509. (Would need to be an imbed in both cases, but black crystals and white crystals are imbeds!) MMC or mental lore on a non-mental profession would truly be just for the wyrm. (Which is your thing, I realize, so it makes sense for you!)
Yeah I'd go TranDest then ascend the relevant stats (like FFNG said earlier) and call it as good as it'll ever get before I train non-native magic skills just for MDR
One thing that wiki page doesn't make clear to me is whether stance matters. Here's a random clip where my paladin seems to already have good defense against it, but this is in guarded or possibly even defensive stance.
[MDR result: 74 (Open d100: 23, Bonus: 2)]
You muster your courage and stand firm against the auditory and psychic onslaught!```
Coming off the positives of 10 Transcend Destiny, 35 Logic bonus, 35 Influence bonus, and 30 Constitution bonus, but the negatives of 0 MMC, 0 mental lore, 10 Discipline bonus, and 12 Intuition bonus.
Stance mattering would explain that degree of disparity between this and Myharl's numbers despite his skills being better for it (even the Transcend Destiny should only account for 20ish if the formula is similar to SMR), but, lore-wise, I absolutely can't make sense of why stance would affect a telepathic assault.
It seems pretty clear to me that both MDR and sunder defenses were both designed to punish squares; where stance is integral to most combat. I think it maybe a case where the lore/description is an afterthought.
Yeah, that could very well be it...
Same way I feel tether with the sybil was specifically designed to counter mstrike and berserk. That feels enough overkill that I rarely fight her any more. Can barely get my AS high enough to hit, and to render most my attacks inert just on top of that feels like a way of saying "this fight isn't for you" so I took it to heart. Works for me to have battles where others really shine. 😄
Oh, the sybil tether wrecks nearly everybody equally. The high DS and lack of body parts are totally the signal that it's a more caster-oriented battle, though!
Or, as Auchand stated, it's intended for top tier gear. It's made for P2W. (Which isn't a complaint, just an observation of staff discussion on the matter.)
Hmmm. I want to disagree here, but I often go through sybil with others… with top end gear and/or transcend destiny. My warrior did sybil with a kroderine shield, and my rogue archer buffed up brawling for UCS. I felt they participated and did their part with their gear, training, and planning…. But yeah, bulk of the fight was with top shelf characters and players
She's doable, for sure. It's not impossible, but it is very unlikely if you don't have one or two folks who fit that category along for the ride. And, I think that's by design, but it's something to take into consideration for the whole tactics/planning discussions, I think.
So yeah, I want to disagree as none of my characters have gear in the realm of the Super Saiyon Sybil Smashers… but all of my successful sybil runs have had 1-2 (minimum) characters who do. So, I agree. I agree, and am thankful that those with top end gear are ready and eager for another run.
Still plenty of room to fail, though… players need to plan.
The sybil's much more tactical and less of a sheer numbers check than the wyrm, IMO. Maybe a little weird to say since I know the wyrm's DS gets very low and the sybil's never does, but there are also so many debuffs and disablers you can pile onto the sybil a lot more easily since she's a pure-style creature without extreme maneuver defense.
I'm actually super curious for when Dreaven gets around to it. After doing even decently well against the wyrm, I'm fairly confident he can just crush the sybil in her more controlled environment when the time comes. Maybe a couple initial rough spots, but should be smooth sailing after adjusting for the gateways and tethers.
I think you're right, the sybil battle is much more structured, whereas the wyrm battle tends to be utter chaos; especially up on Angargreft or in the Sanguine grove. I think it's fair to say that there's not one "wyrm battle experience"... they are very different encounters.
Some kits are vastly more prepared for the sybil fight, whereas slaying a wyrm is a lot of just pure aggression. I recently went on a few sybil hunts, and while I didn't have a problem surviving the fight, the amount my kit could contribute to the battle as a KS warrior was very minimal. Even playing the support role, my tackles and feints were minimally effective.
For instance, I would love for my tackle to have the same impact on a sybil fight as a caster's web does on the wyrm battle. I tend to just pass on requests to do a sybil delve because I'm really little more than an extra target to contribute to attack dispersion.
I don't think Tackle on the sybil is bad by any means since it does buy some time, but yeah, definitely not the enormous gamechanger that Web on the wyrm is.
It's interesting you say this. I feel I do a lot more tactically with the wyrm between timing mstrikes /berserks, attending to clouds, breaking for herbs, webbing, where as with the sybil I feint, tackle and just let loose till it dies, though now and then have to step out if tethered. I may be underestimating the impact of dispel flares in the sybil though.
Dispel flares do help a lot, but I'm actually talking about the whole party instead of from an individual perspective. The wyrm battle really, really needs at least one or two heavy hitters. I think the sybil battle can be managed just fine with very average characters as long as they--the entire party, collectively--have the right strategy and execution.
And mob management. The wyrm tends to be managed chaos, whereas every sybil battle I've seen has been very systematic. That's just an observation, though. To me in analogy it's the difference between building something with a pile of mud (the wyrm) and building something with form fittin blocks (the sybil).
Trying to imagine the sybil fight if there were three disciples tossing disruptions, two undansormrs casting acid clouds, and the occasional swarm of oozes swallowing up people mid battle, all why she keeps everyone pinned down, RT locked, and bound. 🤣
With gates appearing ANYWHERE in HW that have to be hunted down.
That's fair. I see what you mean. I like both fights a lot.. You can try to brute force them both, but using some tactics make them much more satisfying.
Maybe "methodical" is more the term I'm looking for with the sybil. You go in with a plan, execute on it, and win. For the wyrm, you go in with a plan, the wyrm or the Hinterwilds screw it up in at least half a dozen ways, you adjust on the fly, and win.
I prefer the wyrm, incidentally. Certainly not a critique of the battle! Give me the madness. 😄
Word. I lean far into the wyrm thing because of Myharl's story and RP, but yeah, between the two styles of battle, I also happen to prefer the unpredictability that comes along during many wyrm battles. Even before the changes were made to the sybil (back when Myharl was effective against her), I just enjoyed the whole vibe around the wyrm battles a lot more.
Sybil's defense is much more of a problem. Few people can hit her directly once she starts deleveling the room. SMR (including spells like 309/917/616), high CS spells, and UAC are the best.
I joke that the Sybil is pass/fail.
You either have a group built to crush her in 3 minutes, or you fail. You can tell in the first minute usually if the group is going to succeed.
I personally find her way less tactical than the wyrm, but that’s because there’s nothing for me to do as a rogue except whack away at her (or dispel gates).
Whereas the wyrm, managing the chaos requires effort. Yes, there are people who can just dunk the wyrm, but that’s true for the Sybil too.
A random group of 5 without top tier gear or exp could work together to take down a Wyrm with planning & coordination.
I don’t think that’s true for the Sybil.
I absolutely don't believe a random group of five fresh caps could take down the wyrm even if they had perfect planning, but do believe that of the sybil.
Edit: Like... just to entertain this idea, just now, I randomly selected five of my characters. Got the 69m exp wizard, 48m exp wizard, 54m exp sorcerer, 21m exp paladin, and 12m exp monk.
Assuming that each character were played by someone else and they had perfect planning, I can't even imagine the group defeating the wyrm without extraordinary luck. (And this is mostly high exp stuff!) It would be way too squishy, there would be no reliable webs for the paladin and monk (because a sorcerer is much worse at it than a cleric or empath with their double casts), there would be no warrior to maintain DPS through RT lock, and they'd have no reasonable tools to RT lock the wyrm in turn.
The sybil, on the other hand, would instantly get dispelled and 703ed at the start of the battle, then get rolled in a few minutes primarily by 1650 and UC (way better against the sybil than wyrm since she's a pure).
Another wyrm slain!! This one an idol-summoned wyrm in Fjallarhaart. Well done everyone! ⚔️ Wyrmreach crew consisted of Ardque, Fulmen, Dreaven, Ryjin, and myself, with help in Fjallarhaart from Ralkean, Vonaq, Morden, and Bochser.
Thanks again everyone! I really appreciate all of the help. I think my group did much better this time but unfortunately they ultimately failed. Morden volunteered to come along to be a damage sponge and to provide a paladin aura, he fell first. Ardque, a sorcerer, did surprisingly more damage than I thought he would, granted it helped that he kept getting Rapid Fire cast on him. I was surprised Ryjin a rogue did as much damage as he did with a couple of hand crossbows. But Myharl and Fulmen did massive amounts of damage considering they only joined in on the fight in the last 60 seconds or so. Ultimately two more people on their way to gemstone glory!
Bravely fought and well done! Glad we could help get a few more quest goers on their way! ⚔️ She's a rough battle!
That's for sure.
Anyone have room for one more in a Wyrm hunt tonight?
I'm always in for one if needed. Used up my spare idols for folks the other night, though.
ok thanks, ill see if I can scrounge one up
I have one in my shop, intentionally priced out of purchase range, but it's already reserved for a planned run for someone later this week.
Huh, people still charging 5m+ for them, I see.
Kind of amazing, actually, considering how many hundreds of characters must have gotten through by now. You'd think demand would eventually drop off a cliff. Or at least I'd think that!
I wish I found them more often so I could offer them up for free when there's need.
I thought your crew did really well. I use combatbrief and saw only hits/misses, but I was also surprised that your sorcerer hit 200 damage pain on seemingly every cast. Your crew took wyrm through phase1, into phase2, and took down the damage shield before I died to the MDR attack and the 919s dropped on the team a few seconds later.
Yeah, me too. They seem insanely more rare than, say, disir feathers.
That MDR is no joke. I wonder at what end roll this isn't fatal.
A silver-scaled cold wyrm focuses her gaze upon you and lets out an ear-splitting roar that spans multiple
octaves, the sound accompanied by a violent telepathic assault!
[MDR result: 176 (Open d100: 91, Bonus: 1)]
Unnatural terror buries itself in your chest like a frigid knife, and you find yourself unable to voice a s
cream that quavers pathetically in your throat.
... 27 points of damage!
Vertebrae ripped from body! Your head falls into shoulders.
After the damage shield in phase2 is down, though, it looks like your casts start missing. I'm not an expert in the wyrm mechanics, but maybe this phase shrugs off all the disablers / curses / 212s /413s / etc and they need to be refreshed.
I wonder whether MDR (or at least that specific MDR) bypasses armor, Hamstring-style. Would make sense, considering what kind of attack it is in-universe.
I wonder about the effect of sunder defenses as well, loosing that redux is dangerous.
Yeah they were doing some pretty good damage then it all kind of stopped. That's an interesting point about the timing of when the spells fall off. Maybe that's what happened.
I don't think I was sundered for that... although that would be a surprise. I don't see the usual messaging for 1608, but most (all?) of the single target attacks seemed to focus on me, which... of course is the intent. Seemed to be more breath and bolt attacks this round, which couldn't touch me in stance 25 or stance 45 (which I was bouncing between)
Debuffs falling off could also explain how double hand crossbows did so well, since the wyrm's a lot easier to hit with AS than CS.
Unfortunately my bad did next to nothing. Gotta check his log and see why not.
I should turn combatbrief off for these fights... or try... I had problems with game / lich hanging early on. I had to turn off everything, log other characters out of the game, sprinkle holy water on the cable modem cable, etc., just to see the battle and react.
I was not sundered at that MDR.
Unfortunately, that is par for the course for a pure bard... Difficulty to ward, no bard SMRs, and in an open group: the buffs benefit everyone else to succeed at their expense. (Not an issue with an idol summon, as long as it's completed). 435 when wyrm is webbed can do some damage by a bard to tag. Unsure if you could have debuffed TD more with song of depression after the other debuffs.
The rare scenario where a melee bard really outshines a caster bard.
I think you might be onto something here.
Here is Ardque's attack right before she put her shield up:
CS: +569 - TD: +479 + CvA: +25 + d100: +85 == +200
And here is an attack right after she put up her shield:
CS: +569 - TD: +578 + CvA: +25 + d100: +7 == +23
And an attack right after the shield dropped:
CS: +569 - TD: +573 + CvA: +25 + d100: +96 == +117
And it stayed that high until I cast debuffs on her again.
I never got her back down to 479 TD though, not sure if that's because I couldn't put all of the debuffs on her again or maybe the shield gives her a bit of a boost for the rest of the battle too.
Wyrm sighted 7:33am ET
Slain by Raythiel, Daenamaryllis, Heavenscent, Seosiris, and Kontii
I noticed your tracking debuff times but debuff fall off in seconds so you need to constantly reapply them. There's not messaging for this
You can also consider just using 435 to damage output on a magic barc
"Only" 20 mana, and a pure bard likely has the air lore to hit a flying target.
I didn't say it was fun or balanced but it is a way to get a pure bard through the wyrm especially if you keep the group to 5 and just need a damage contribution
Oh, I agree. I suggested the same. Also agree it's not really "fun", but it works in a group of 5
Yeah I had my script refreshing the spells every 30 seconds (well longer for bard songs because I wasn't sure if those fell off) but I lowered it to 20 and I'm going to refresh them all once the wyrm uses her mana shield. Hopefully this helps and the fight goes smoother next time. Also gonna try 435 and see how that compares to 1030.
We coming up on wyrm-o’clock?
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!
Wyrm slain!! Well done everyone! Two new quest goers start their journey to gemstone glory! ⚔️ Wyrmreach crew consisted of Roblar, Kontii, Mourdeyan, Bait, and myself with aid in the battle in Boreal Forest from Ibar and Carolanne.
And congrats to Oflite and Heavenscent on completing their quest! Sybil slaying help from Raythiel, Kontii and myself.
Well done!! ⚔️
Could someone detail the Wyrmreach crew with that summoned run, please? I can't defend from the disruption from the disciples even in defensive as a KS warrior, so when in Angargreft I have to go full bore or bail. Missed that entire battle.
Everyone else made it to Wyrmreach. So Cotelle, Destrian, Fulmen, Ibar.
Yeah, it was a mess, but Ibar got credit. His bird or an armor flare while the wyrm crunched on him did some damage
I think the plan the Wyrmslayers have in place might really help here, the communication that we're mopping up stragglers and not attacking the wyrm is really going to be the thing to handle.
Hopefully, we can cut disciple insta-gibbing to a minimum.
The hypothermia was super wild too since it was snowing.
Yeah, their ability to bypass my every possible defense and blow off limbs raises my frustration levels to max. I'll continue to put out my tent for a safe space for folks to heal/raise when I can.
It'd be absolutely fine if their status indicated they weren't actually stunned so we had a better idea of what was about to happen, but it's absolutely crazy for them to stand and cast limb-be-gone instantly.
Yeah, the way the ignore RT from setups is very annoying.
Just another lovable HW quirk. 😏
This would require a bit more legwork and won't always line up, but having extra wyrmslayers on tap and deciding party composition based on where the wyrm appears is an option.
Sorcerers and (less reliably) clerics/empaths/rangers can disrupt disciple spellcasting. Even if they're worse at the wyrm herself than warriors/monks/paladins, might be worth swapping them in for Sanguine Grove or Angargreft wyrms just to handle disciples (and mutants, I suppose).
I don't think it's an issue unless a quest goer is trying to get through, but in those five-group instances absolutely. Particuarlly since groups can be planned before the summon. I do think there will be a struggle to line up times though, even with the summons (as you don't know where they are goin to spawn). I suppose you could just limit the summons to folks who don't struggle with disciples and then the group is good to go wherever it lands.
We were discussing having extra wyrmslayers onhand simply to divert/shutdown/cull disciples. Pretty much any class can handle shutting down a disciple in various ways, it's just about ensuring the group trying to kill the wyrm can focus on it.
Works for me! I've not had much luck with keeping support roles from knocking quest goers Wyrmreach with more than five present, but I'm all for whatever works best and most effectively.
Yeah, I think planning out how to lock them down without also hitting the wyrm is going to be key. Thankfully, it's only required in Angaarrrrrrakhakhd
Thankfully, 703/217/607 are all non-damaging.
So are divert, subdue, swiftkick, warcries. 🙂
It's just using the right tool for the job.
Shield push, too, although that's not a common shield maneuver selection. I think divert is "free" / included for rogues since PSM3, yes?
Yup, rogue guild skill \o/
Also, being out of the room makes you ineligible, yes? So... tricky... but stepping out of room when undesired disciples are gone would help against getting pulled into wyrmreach?
It could be! Stepping out and PEERing constantly, then dipping back in when necessary. It'll take some work to get a strategy down, but I think it's doable and worth to help get those questers through when we get an unlucky spawn.
My strongest character against disciples, etc, is my paladin, but AoEs are part of all my routines if there's more than 1 creature there. A solid hit of pulverize, onslaught, or shield throw may out-damage a struggling quest goer.
The number of times I've 1-shot disciples with a MUG is not terribly low. They are fairly weak to UAC.
Disciples are a threat individually, but other areas have threats if adds are completely ignored. I started to take out the wargs and berserkers last night in a summoned run as the wargs were adding RT from their warcry.
I use pulverize and 1630 in my wyrm routines just to cover that... and pulverize applies weaken armament to the wyrm, and so worth the stamina cost.
Yeah, disciples aren't particularly strong outside of their ability to avoid setups and sometimes ridiculously low RT on top of that. If you have a couple folks working them, they tend to fall pretty quick. That's why my approach has always been "go full bore in Angargreft". It works, not as well when trying to carry a quest goer. There have been several times folks wanted to "stop fighting" in the middle of an Angargreft battle and I either had to duck out and/or get my limbs blown off and then duck out to heal.
In short; agree that a small crew to handle adds in challenging areas would be helpful. Diffiicult to coordinate, and challenging to avoid the wyrm with collateral damage, but it would be helpful.
anyone have an idol they'd part with? Looking to get someone into the quest
I thought I read somewhere that if there were more than 5 people in the room with the wyrm that no one can do anything as the game would suppress their commands. Is this old information or did I misunderstand and this is just for the sybil? Or maybe I'm just totally confused altogether, I can't even find where I got this idea that either fight is limited to 5 people.
It used to be that way with one of the old iteration of the wyrms, years back. There was this "burst" effect that basically locked everyone into RT indefinitely. Problem was, people just hunting in an area would wander into the room and then everyone would die. I used to have to slam to reduce the character count in the room so folks could get up and get out.
Ah that makes sense, guess I was reading old information.
Only 5 can take part in the final battle and get credit, be it at the Wyrmreach or within Sybils Lair. Wyrm fight can be a free for all at first, but only top 5 contributors get brought to Wyrmreach for the conclusion
There was quite a bit of experimentation over the years with the wyrms getting them worked out for the eventual quest release. 😄
Yeah. That maybe long enough ago that any relevant record of it is in the archives for mechanics. But you're not imagining things, there was a time that was how it worked for a few months.
Edit: Yeah, was back in October of 2022, found it in the archive.
The remaining deterrents to just rolling in with excess characters are:
A) only the top 5 who make it to Wyrmreach can get credit, but this part can be solved if the characters who don't need credit hold back and stick to non-damaging support
B) driving up spawn rates in the area with a larger party
...though B isn't all bad in most parts of the Hinterwilds, since the risk of extra creatures attacking you is worth the tradeoff that maybe the wyrm will attack the creatures. Not worthwhile in the Angargreft or Sanguine Grove, though!
Thanks everyone. Gives me some ideas knowing that the room isn't limited to 5 people. Although overcrowding the area with a lot of critters sounds bad too. Does Sympathy work on the critters in the Hinterwilds?
It does, yeah.
FYI - doing nothing but webbing, with no flares, has caused me to displace people and sent me to the river before. So I’m not sure the contributions are purely limited to damage
👀
sympathy also works on you when the wyrm does it
Yeah, I suppose I'm also assuming that the characters who are doing damage are doing enough of it to outpace whatever webbing counts for. Not necessarily a guarantee, though!
I’ve had a few times where i just went to support (unstun, webbing, clouds) and bumped people
The underlying issue is that Wyrmslayers are carrying folks who aren't skilled enough to fight the wyrm. It's a community effort. So, the margins can be really thin. I've had a few spike hits from my armor when being attacked by the wyrm outpace the damage dealt by a quest goer (my only actions during those battles was to play support by taunting). That's why I always suggest the best route to make sure a quest goer gets through is at least two wyrmslayers (in case one gets dropped before or in Wyrmreach) and no more than five characters (so max three quest goers). As long as they actually hit once, they are 100% getting credit.
Another thing that can really help with less trained quest goers, is making sure they're not in the room when the ballista is fired. Whether it be safe in a tent or in an adjacent room. That way the wyrm's initially volley doesn't just drop them. If wyrmslayers can get the battle started, get the wyrm on the ground, and work her defenses down a bit before the quest goer steps out and joins in, it increases the odds they have of landing some solid hits.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt!
Wyrm slain!! Well done everyone!! ⚔️ Wyrmwatch crew consisted of Fulmen, Earthdiver, Cotelle, Ralkean, and Kontii, with help in the battle in Sanguine Grove from Vrethyr, Xiver, and myself. lol, she was already into the second phase before I even got out of RT from firing the ballista.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!
Ballista is at #29910
That wyrm got absolutely smoked lol
Was a clean hunt for sure! ⚔️ Wyrmreach crew consisted of Alastir, Ralkean, Nidal, Kontii, and myself, with help with the battle in Ojandhaart from Daenamaryllis and Vrethyr.
We wrecked the 5pm EST natural wyrm. One new questgoer through. It wasn’t exactly clear to me whether I should participate - or if there’s a point where I can drop out to maximize the odds of getting questers through.
I’m just there to help create carnage 🙂
What’s the strategy to help folks with this…?
I think I can leave before the final phase, right? But then will the questers get wrecked in wyrmreach if all of the wyrm killers go away?
I am pretty sure there was no new quester in that group. I was one of many in that open wyrm and was trying to buff+debuff+draw fire but wyrmreach was not a goal.
Coordinating that many is a challenge, and I think groups were split and rejoined at the last moment. I'm not sure how effective 1608 is versus the wyrm, but it can't work if the new questors are in a seperate group than the buff spells
Strategy seems fluid... which I guess it needs to be as new characters/players stream in and out. I messed up my routine in a few ways vs what I planned, but such is Murphy's Law of War.
One item that did seem surprisingly effective was my paladin banner. I'm sure luck helped for when it triggered, but the P2 ability (Hallowed Reprisal) hit the wyrm nearly every time. Maybe this will help new questers just a bit more: clench that standard!
Other tactics question: is there any way to remove the Wyrm sympathy, either on yourself or another? Does channeled dispel work?
Maybe. And, this is from direct observations I've made. I attempted this a few times: aiding in the battle against the wyrm, and then bailing after the second phase to open up a spot for a quest goer. In every instance what happened was only four people got transported to Wyrmreach (even though the quester caused some damage). What I'm not sure if is whether the engagement system has any bearing on that (the same system that tracks spawns you have hit for credit like LTE or bounties). I've tried leaving the room, leaving the area, and popping into my tent. I haven't tried just logging out.
... At the risk of sounding like a rules-follower.... logging out may veer into abuse of game mechanics, even if goal is to benefit another.
It likely does, which is why I haven't done it. There's already built in anti-slamming mechanics in both fights.
IIRC, Auchand added a... thing... to help if a player disconnects during a fight, but would be monitoring it for abuse. (I think this was a change in the first week or two of gemstone quest being live)
Yep. I wasn't suggesting a tactic, but rather explaining that from experience that doing DPS and then leaving to open up a spot doesn't seem to work and potentially why that's the case.
I'm looking to run alts through, is this something I'd request here? I'd be happy to pay for idols/help/etc. if needed.
Yep, and/or tune into the Wyrmwatch ESP channel and send out a thought. Lots of folks use it to plan groups and keep track of wyrm hunts.
Thanks, yup, on there! I have a bunch I need to do and I feel badly requesting so much time from others -- I'd be happy to recompense if desired! I'll be on this evening if there's any opportunity.
So I guess the best strategy with quest goers is just to coordinate as much as possible in advance? If there are three newbies in the bunch, the other two going to wyrmreach had better be seasoned killers
I’d think two newbies is probably the most you would want, to optimize their actual success chances. Otherwise the fight will drag on and they will get smoked
Hunting the wyrm is fun! It's never an inconvenience to join a hunt!
Depends on the skills of the questers, but typically 2 questers and 3 slayers is good odds
Makes sense!
Do you have to be 100 to do the quest?
No, but gemstones only drop in ascension hunting grounds, and without some heavy gear, it's going to be difficult to land a blow against the wyrm during battle. To get "credit" you have to cause damage, and be in the top-five damage dealers that hunt.
Edit: You can die (just do not depart/decay), and still get credit, as long as you meet those two criteria.
Gotcha, that makes sense -- I have two UAC monks, 95 and 92, they hunt with me in ascension, do you think they'd be able to land hits? They're in 7x and 6x flaring.
Possible with UAC, would recommend 1 with 4 slayers to carry though. Would also likely need some coordination at the start to avoid some of the lethal maneuvers so you’re not splat from the go.
Probably. I'll let someone with more UAC experience chime in, but with a few wyrmslayers wailing on her, it will likely be easier.
The monks are pretty durable, they do better than most of my 100's in terms of hunting HW, haha. Re: below: ahh good to know about the charms, I have a couple.
Alternatively (if you're short on idols), join one of the off hours open wyrms and hope for RNG. (Bard luck charms help!). There are times when there's only 3-4 active characters interested.
UCS has good likelihood to land hits; ki focus is your friend for monks, shadowdance and silentstrike on rogues. Maneuvers are deadly, but there's RNG (and Monks probably have a lot of the core SMR defense skills: higher than semis and pures relative to their level)