#Council of Wyrmhunters
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Oh, I'm very confident in my ability to adjust on the fly as circumstances change, which obviously they would. But yeah, start with one plan and then adapt to fallback options as it fails.
Maybe off hours during Duskruinโฆ
summon one with an idol at 4am
I agree with Ralkean and Leafi - basic assignments at the beginning and if someone falls you can pick up their job or have backup assignments.
will 515 stay up in Spell Burst?
It is not spell sever friendly, no
It could be planned for, if the recipient is willing to drop a spell for it
i've been on 30 successful hunts (and i think 3 or 4 fails) in the last month... and 90% of the time, it's the same 5 or 6 of us, in some shape or form. Everyone kind of knows their roles.
Occasionally, we'll get one or two new folks to join, and to your pointss, it would probably be good for us to double check group compositions and callout any helpful strategies.
I do think it's important everyone attempts it, learns, comes here for discussion and processes though.
If I was new to it, and joined a part and someone told me to just sit back and web it constantly, i'd be annoyed.
That being said, more communication and asking if anyone needs advice before pulling the ballista is probably wise. Especially if we can sanct the room and recombobulate before firing
Also just webbing it won't cut muster if there's more than 5 people there, preference will be given to those who are doing damage for port to Wyrmreach (instead of currently, where it's just reverse room order, lol). That was the latest I could find from Auchand on it, anyway.
but to your point there... when things go live - if we take stock of who's there and needs it completed. If more than 5 are present, someone that's just there to help can shift their focus to disablers, CC, support and not do any damage.
btw I tested 709 this afternoon and can confirm it doesn't even consider the wyrm to be an eligible target - so not like it's just failing to grab, the arms don't even try to grab the wyrm even when not flying
Yeah, I've started waiting after clearing the room and asking if everyone is ready before firing the ballista. It's an adjustment from when we had fewer people interested in hunting it, so a most of the time there were two (maybe three if we were lucky) and the drive was to fire it before more mobs got into the room preventing it to be fired and then having the wyrm fly off.
Ironically this happened to us just a few nights ago. Everyone had a late start getting to the wyrm and after clearing the ballista, I was spamming FIRE ballista and it literally crumbled in front of us. ๐
what's the timer on the ballista? is it static?
10-15 minutes. Which is easy to plan for if you see it arrive. But when you walk into to see the wyrm flying around there's no way to know how far into that timer it currently is. Tracking the spawns will help with that for sure.
yeah definitely now we know we have at least 10 minutes so we can arrange for an organized start
If it's not in Angargreft/Sanguine Grove (because I hate disruption from desciples), I'll still pull it late night solo and engage it to get a few more minutes in case someone wants to join in. I struggle to cause enough ranged DPS so doubt I'll ever actually solo one again. So, technically, you can push that out to around 20 minutes.
Better drop KS and get some spiderman action going with 118!
This has custom spell cert written all over it.
"With a quick flick of his wrist, Myharl shoots balls of webbing at a silver-scaled cold wyrm! THWIP THWIP"
I think it's more that the group of us who are frequenting them have sort of become familiar with what each other are doing. When there's a new tactic or idea it gets tried out, and when it's successful just sort of gets adopted. It's a chaotic battle, and with the binds and RT locks, it's difficult to "plan ahead" by much in real time.
When i see red on my screen - i call out a cloud and try to use my rod
When i see blue - I call out airborne and try to web
Everyone else has 1 or 2 spells/manuevers/attacks they should be cycling.... that's about all the planning you can do
Sounds like with sanct you do. In the swarmier areas though constant recurring mobs can keep you from firing it. The room has to be clear to do so.
you can't really give people certain roles, like unstun/webbers/cloud, etc... everyone kind of needs to be accountable, because during most normal fights with it, at any given time, 2 or 3 people are immobilized in some fashion
Edit: If parties are being planned ahead of time, people could be given priorities....and advice. But we haven't really had "planned parties" for these hunts to this point.
You should have said something on one of those late night hunts! I didn't realize you were wanting to solo it. Always feel free to let me know and I'll back off the hunt so you can give it a go. โ๏ธ
ah, that is good to know - i didn't want to step on any RP wyrm hunting toes ๐
Considering trying aimed waylay to the back next go round. I know typically you don't want to aim waylay, but I think back should have a pretty high success and generally has the most damage considering the crits are mostly irrelevant anyway. That should even further reduce the risk of leg hits
I was aiming for the chest a few runs ago, and I swear I was getting messaging I couldn't hit that high... so i stopped
I must've been doing something wrong
Ahh..didn't consider that. Yeah, that would be a problem...especially for me ๐
Honestly as I move further in to ascension I've seriously considered it a few times. There's a pivot point where the question becomes: does the redux outweigh the benifit of known spells. However I've made KS an integral part of his story so don't plan on swapping out. While I love the whole optimizing to git gud, GS is still primarily an RP game for me.
And i'll admit.... playing the role of a tank, with the way you're built, spells would considerably reduce that. You're a beast
Beast sounds much better than meat shield! ๐ We all play our part, and the way the community has come together for the wyrm has been amazing. I hope that's a sense we can keep going forward when the quest releases.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
We got more than 5 tonight. ๐
She ran away from us at the river.
[SMR result: 167 (Open d100: 7, Bonus: 125)]
The winds assault a silver-scaled cold wyrm for 28 points of damage!
... 30 points of damage!
Massive decompression causes head to erupt in an explosion of brain and bone! Messy!
PJ>
A silver-scaled cold wyrm clambers up from the ground, supporting her weight on massive scaled legs.
A silver-scaled cold wyrm lifts her great head and splays her limbs, erupting from the webbing holding her with alarming ease.
The webs dissolve from around a silver-scaled cold wyrm.
With astonishing grace for a creature of her size, a silver-scaled cold wyrm prowls out.```
Looks like 710
Can't be 710, it's capped in crits
I mean, it is 710. That is the message for the vacuum cycle. And that's a rank 6, which is where 309/710 cap: #1292249636068786206 message & #1292249636068786206 message
Maybe....wait didn't I cast 710? ๐
You were the resident sorc at the time, yes ๐
The behavior does mirror complains in #sorcerers about foes running away when targeted 710 is active - but in this case even worse because the wyrm can't really be CC'd to prevent it
I also cast Blood burst and pestilence but I don't know how effective anything I do is. I make sure to cast web and 412 and 715 though
but I don't know how effective anything I do is
You are not alone in this, haha
so last night she ran OUT and then poofed? seems like you could have just followed her but I suspect she was gone?
Nah, she ran out, we chased and killed her. โ๏ธ
Edit: However had the encounter timer expired, she would have flown off.
I'm still frustrated by not having any ideas for keeping her from falling on people. Usually there are tactics to avoid that sort of thing. How bad does it hurt dps if all people who can aim are aiming for not legs? That means you couldn't even berserk ๐ฆ
Yeah, no DPS from berserk, I think you can set your default aim and that should work for waylay. I'm not sure you can target a focused mstrike. I've never tried. I'll try here in a few minutes.
Vulnerable is my main thought, I just don't know if it can be reliabely kept up. But, it should massively reduce the number of limb hits from unaimed attacks
Combat Maneuver Sources
- Bull Rush
- Shield Bash
- Shield Charge
- Shield Trample
- Sweep
- Tackle
- Trip
Weapon Technique Sources - Twin Hammerfists
- Charge
- Radial Sweep
I was planning on throwing some sweeps out next attempt, would be good if a warrior could weave in some tackles just to see
Yeah, just checked, and the game engine won't even recognize the mstrike command when you try to aim. I figured there was a reason I had never done it before.
right so no berserk and no mstrike LOL
do those CMs actually knock her down? like can you tackle the wyrm effectively? I guess if that applies the vulnerable debuff and knocks her down (which means she can't fall)....you could like macro tackle or whatever before your attacks. If she's already down, you mstrike or whatever. If she's not down, you tackle. Repeat? Does that make sense at all? Goal is to keep her down so she can't fall while also applying vulnerable to reduce the chance of her getting up and getting legged before someone can knock her down again.
I mean, it can be done, but it would be very slow and the party would need to be able to survive the slower offensive pace.... which probably defeats the purpose of taking it into consideration.
well if she falls on someone that entirely negates their DPS for like 20 seconds (not to mention their defensive survival ability) - not sure exactly how long that lasts - so I'm not sure whether it's a net positive for the group DPS or not
Tackle and similar were recently updated to apply effects even if the target is immune to knockdowns. The main goal would be to get the Vulnerable debuff on her
I haven't tried to tackle the wyrm lately, it can be done, but in the past she's just shrugged it off like 2 seconds later. I'll give it a go next hunt.
vulnerable only lasts one attack, or did I read it wrong?
I thought that was the case, but if that next attack is a waylay for 400 damage... might be worth it.
I wonder how well we can RT lock her once she's down. Feint maybe?
Yeah, looks like that might be the case. I was under the impression it was a duration - not as helpful for just one
I don't think you can rt lock a wyrm or at least pain (711) isn't giving rt lock
It's not clear to me that RT lock works much at all otherwise that would be the primary goal...but I've heard someone say it works in some phases but not others. Any tactics that increases the time she spends on the ground (prone) and with the vulnerable buff seems great to me (from a pure perspective, of course, since I can't possibly dodge the fall-on-me SMR).
Sweep won't knock her down.
It will apply Vulnerable though.
I'm guessing the same for tackle? I mean if vulnerable is just one swing it's not nearly as helpful as knocking her down for a few seconds (in which multiple attacks can hit without risk of knocking her down).
[SMR result: 149 (Open d100: 67, Bonus: 1)]
Your size greatly hinders your attack!
A silver-scaled cold wyrm lurches with the impact, but she remains upright! You deftly regain your footing.
Your attack exposes a vulnerability in a silver-scaled cold wyrm's defenses!```
[SMR result: 141 (Open d100: 94, Penalty: 19)]
Your size considerably hinders your attack!
A silver-scaled cold wyrm lurches at the impact but refuses to go down! Regaining your balance, you take a quick step back.
Your attack exposes a vulnerability in a silver-scaled cold wyrm's defenses!```
so I wonder if there's just NO way to get her on the ground other than to leg her and let her fall on someone lol
I'm assuming you can't unbalance it and if you could it would have the same consequence
yeah and the RT will do nothing afaik
I dont know what it's called, i'm no ranger.... but tangle vine or whatever was being used yesterday was keeping her entangled... I stare at the Room window 90% of the fight, watching her status and noticed it was impacting her most of the time. I'll see if I can dig it up in my logs
Moonbeam (is that Moonbeam?) seemed to work?
Ralkean draws down a shaft of dappled moonlight and bathes a silver-scaled cold wyrm in its muted glow.
[SMR result: 141 (Open d100: 93)]
A silver-scaled cold wyrm is caught fast, the light of Lornon arresting her movements.
A silver-scaled cold wyrm's form is entangled in an unseen force that restricts her movement.```
ya that's moonbeam 611 applying immobilize
it doesn't last long though:
Ralkean draws down a shaft of dappled moonlight and bathes a silver-scaled cold wyrm in its muted glow.
[SMR result: 180 (Open d100: 105, Bonus: 28)]
A silver-scaled cold wyrm is caught fast, the light of Lornon arresting her movements.
A silver-scaled cold wyrm's form is entangled in an unseen force that restricts her movement.
An earthy, sweet aroma clings to a silver-scaled cold wyrm in a murky haze, accompanied by soot brown specks of leaf mold.
A silver-scaled cold wyrm notices Ralkean botch an attempt at concealing himself.
The cold wyrm's wounded neck oozes fresh blood.
... 24 points of damage!
The cold wyrm's bleeding slows to a trickle and finally stops.
Attenuated droplets of the cold wyrm's blood are drawn into the sanguine lattice encircling Rolfard.
The sparking electricity surrounding Amphitryte slowly fades.
The restricting force enveloping Rolfard fades away.
J>pull am
You are unable to pull Amphitryte to her feet.
J>hide
A silver-scaled cold wyrm clambers up from the ground, supporting her weight on massive scaled legs.
With a colossal flap of her vast wings, a silver-scaled cold wyrm's muscles bunch and she launches herself into the air! A mighty gust scours the area!```
I don't think any status lasts longer than the wyrm's next action
Doesn't web put them prone? Or they can still "fall" when webbed? Maybe I should try clumsy curse
Be kind of hilarious if clumbsy curse just had it falling on people over and over
Not sure we've webbed it while it's on the groundalready... will have to try it and validate
she appears to be webbed here and still "falls" when legged
so webbing doesn't necessarily prone them if they're already on the ground
Thanks for digging that up Missoni -- another one we can check off the list, heh ๐
yeah web just immobilizes in place, so if it's "standing" it can still be proned later. flying being the exception to the rule.
so we're seeing that prone the wyrm can trigger the SMR fall attack - but we do we know more specifics about that? does it always occur when wyrm becomes prone?
I think it's safe when it's prone... Missoni was pointing out that webbing it, when on the ground (not in flight), doesn't make it prone.
it just never stays prone long, because it breaks every status effect the next round, and can't be RT locked
Sitting at 8 hours right now.... so sometime in the next 45mins!
i thought about just shooting arrows at its legs - but figured it would just mean getting flattened at the highest rate possible
i had the same thought about trying 708
Yeah, I'm looking forward to finally solo'ing one. Non-stop eye shots will give me a pretty minimal chance of accidentally grounding it
speaking of, there it is
Likely better off with torso/back shots. Lower miss chance and more damage from the crits that won't be fatal anyway
I thought about that, too, but couldn't remember enough about GS mechanics
i can't remember - does the wyrm even take damage on its health show? Is there any risk of not being able to aim at a missing body part in between healing - if it even needs to physically heal a part?
A gleaming spiked vaalorn aventail partially deflects the onslaught of the puncture attack.
AS: +916 vs DS: +490 with AvD: +32 + d100 roll: +35 = +493
... and hits for 149 points of damage!
Strike punctures throat and ruins vocal cords!
Your boosted confidence and fearlessness fade.
Like a faint wisp of a barely-remembered dream, your brief, enhanced comprehension of arcane mysteries slips away.
Your sense of faith and conviction wanes.
The air shivers about you, glistening faintly before stilling to normalcy.```
916 is just silly
my cloud wand made it run away ๐ฆ
wyrm still hanging out at the tent
oh i thought it was done
J>
Your skin is suffused with a subtle gold glow as you pray to your patron for assistance with Divine Fury.
Your spell is ready.
You channel at a silver-scaled cold wyrm.
[SMR result: 217 (Open d100: 157, Bonus: 8)]
** Tendrils of fiery orange energy lash out from your ghezyte walking stick toward a silver-scaled cold wyrm and cage her within bands of concentric geometry that constrict as one, shattering upon impact! **
... 25 points of damage!
Flesh bubbles on the cold wyrm's left leg.
** Spiraling threads of misty green light extend from a smooth glowbark idol fringed with several raven feathers with a challenging wolf's howl, the motes encasing your arm in incandescence as a rush of power sinks into you to strengthen your attack. **
Particles of dust and soot rise from the ground at your feet as you release a pulsating, platinum ripple of energy toward a silver-scaled cold wyrm!
CS: +620 - TD: +550 + CvA: +25 + 50 + d50: +7 == +152
Warding failed!
The cold wyrm is cloaked in a blinding platinum light and assailed for 93 points of damage!
... 20 points of damage!
Skin blasted away leaving exposed and bloody muscle!
... 25 points of damage!
Superheated energy causes the artery in the cold wyrm's leg to explode!
A silver-scaled cold wyrm struggles to stay upright, but her weakened limbs cannot support her prodigious mass.
[SMR result: 142 (Open d100: 39, Penalty: 28)]
You make a vain attempt to dodge the cold wyrm, but the fullness of her weight crashes into you as she falls!
... 5 points of damage!
Blow raises a welt on your left arm.
An unseen force entangles you, restricting your movement!
A silver-scaled cold wyrm falls to the ground grasping its mangled left leg!
... 10 points of damage!
Nice shot to the head gouges the cold wyrm's cheek!
The divine power suffusing your actions wanes, leaving you bereft of Luukos' aid.
Cast Roundtime 3 Seconds.
Roundtime: 3 sec.```
I guess I deserved that
Damn I been out CS'd by a cleric not named Brute
Nah I just remembered to use my talisman
looks like someone killed it though
Entire spans of the terrace have collapsed into the floors below, leaving only a fragile pathway to cling to the side of the great monument. Cold, hard earth awaits at the end of a deadly drop to the ground below. The treacherous thread bends toward the northwest, where immense stairs ascend to the zenith. You also see a stale oatmeal tart and a silver-shot black stone wyrm.
Obvious paths: south, northwest```
perigourd and kontii did
after dying once.... shoutout to Tijay for giving me the 308 to get back in there
Group was Tsalinx, Trevic, Tijay, Perigourd, Missoni and me (Kontii)
I failed to test clumsy curse because I forgot the syntax to cast anything but hex lol
(curse target clumsy)
I died x2 in that encounter both times when it was on steroids. I might go back to old cheat of unloading like 20 invoker pills into my backpack and just constantly pop new ones between rts and forget targeting 2 spells
Has anyone cast 718 and just moved a room away since the sorc updates? Lol. No penalty for doing that now. Just can't miss the move to wyrmreach so have to be picky with timing
not a terrible idea since you can PEER to see when you need to run in and web/912 - but yeah missing wyrmreach would be bad and you would surely get caught in RT or fallen on at least once lol
Sorc lands 718 and sym returns, goes to pipe den "I'm working from home"
30002
Wyrm slain! Well done everyone!! โ๏ธ
Did anyone take a melee hit from the wyrm? For all I could see it looked like my taunts pulled most of the mstrikes and melee attacks. I did get sympathied early on and took a few swipes at folks, though. :/
looks like i only got hit in the hand from a cold wave
Yeah, was just scrolling through the log (only about half way through), but looking like throwing out taunts between berserks kept it focused on Myharl.
that is pretty handy!
Looks like 1-2 got through in the mix (all misses). But yeah, I noticed the shift in highlight colors of it attacking me. I'll keep doing that.
i remembered to cast Core Tap this time. kept forgetting
You gesture.
Tapping into the elemental core of Elanthia, you seize part of its energy. Swirling ribbons of fiery red, deep blue, earthen brown, and airy white energy rise up from the ground and surround you. They linger for a brief moment, then explode into a shower of sparks!
You call upon the power of some dude to guide you as you mouth the words to Hurl Boulder...
You channel at a silver-scaled cold wyrm.
You hurl a large boulder at a silver-scaled cold wyrm!
AS: +628 vs DS: +258 with AvD: +22 + d100 roll: +37 = +429
... and hit for 290 points of damage!
Blow to chest frees a rib to spear a lung and heart!
You call upon the power of some dude to guide you as you mouth the words to Hurl Boulder...
You channel at a silver-scaled cold wyrm.
You hurl a large boulder at a silver-scaled cold wyrm!
AS: +628 vs DS: +258 with AvD: +22 + d100 roll: +4 = +396
... and hit for 200 points of damage!
Every bone in the left arm shattered and scattered about!
You call upon the power of some dude to guide you as you mouth the words to Hurl Boulder...
You channel at a silver-scaled cold wyrm.
You hurl a large boulder at a silver-scaled cold wyrm!
AS: +628 vs DS: +258 with AvD: +22 + d100 roll: +79 = +471
... and hit for 244 points of damage!
Massive blow removes the cold wyrm's right forearm at the elbow!
Nice! ๐ฅ
I took a big hit to the chest/abdomen... will have to go back and see what it was that got me
You call upon the power of some dude to guide you as you mouth the words to Hurl Boulder...
You channel at a silver-scaled cold wyrm.
You hurl a large boulder at a silver-scaled cold wyrm!
AS: +628 vs DS: +258 with AvD: +22 + d100 roll: +20 = +412
... and hit for 212 points of damage!
Massive blow removes the cold wyrm's left foot!
You call upon the power of some dude to guide you as you mouth the words to Hurl Boulder...
You channel at a silver-scaled cold wyrm.
You hurl a large boulder at a silver-scaled cold wyrm!
AS: +628 vs DS: +258 with AvD: +22 + d100 roll: +96 = +488
... and hit for 320 points of damage!
Massive blow to back separates vertebrae!
You call upon the power of some dude to guide you as you mouth the words to Hurl Boulder...
You channel at a silver-scaled cold wyrm.
You hurl a large boulder at a silver-scaled cold wyrm!
AS: +628 vs DS: +258 with AvD: +22 + d100 roll: +20 = +412
... and hit for 295 points of damage!
Strike to chest causes a large gaping hole!
Cast Roundtime 1 Second.
stupid slow mode lol
J>Slowly evaporating, a faint hint of brine is all that remains upon Ralkean.
J>After Ralkean strikes the wyrm, droplets of blood are sucked from it to his rusalkoren long bow, running up the bow to be absorbed by the vines wrapped around Ralkean's wrist.
J>fireYou nock a wooden arrow tipped with a bodkin point in your sephwir long bow.
You take aim and fire a wooden arrow at a silver-scaled cold wyrm!
AS: +667 vs DS: +258 with AvD: +25 + d100 roll: +74 = +508
... and hit for 110 points of damage!
Slashing blow to chest knocks the cold wyrm back a few paces!
The scintillating white light surrounding the arrows fades some.
** As a resonating song emanates from your sephwir long bow, it entwines you in night blue wisps of ephemera. Suddenly, a star-sparked rush of percussive pressure from the bow whips out at a silver-scaled cold wyrm! **
... 15 points of damage!
The cold wyrm's ribs warp and crack violently.
The arrow sticks in a silver-scaled cold wyrm's chest!
Roundtime: 3 sec.
Roundtime changed to 1 second.
Looks like a solid tail swipe, and bite to your chest when in flight.
I think if I keep pumping points into Influence that it will help to taunt it better. We'll find out!
How do you know when you're ready to fight the wurm? I'm guessing fresh cap is too young?
Depends, are you a warrior?
Also depends how high of a success rate you want.
yes, THW warrior w. 10x perfect S6T5 maul and 7x plate, both 6 CER crit
You could probably survive with redux
worst thing that can happen is you die - give it a shot!
I've died more fighting the wyrm the last few weeks than I have total the last few years - it's good for me to get used to death, I think...lol
Is it a xaz maul because Myharl will haunt your dreams
nope, no script flare or transmute on the maul. going to get dispel and animal on it eventually
Yeah, really, the best way to find out if you're ready for the wyrm is to go after one with a group!
Did you bump any stats recently?
Influence a bit. Going to pump some more into it and see if that helps to draw it's attacks with the taunt. If I can do something more than guard to help keep those hits of pures, that's the best approach. I can keep my DPS with berserking, when that breaks from hits/stuns, I can pull up anyone prone there, clear a cloud if need, and refresh the taunt before berserking again. Also, pushed guard mastery up to its final rank 3 hoping that might help some as well.
I think the higher influence helps some, but I've never been quite as successful with taunting as you are describing, @acoustic crypt , and I've spent fights throwing it out pretty nonstop. All qualitative, though, so it's hard to say
Ballista at #29934
Went after the wyrm with Oxhammer, and we were doin fairly well. Got her past the barrier and bleeding pretty hard. Went to heal down and then head back out for another pass, but then I had some sort of weird one way lag. Like, I could see everything happening real time, no delay, but none of my commands would go through. Ended up logging back in and that immediately resolved it, but the wyrm had flown off by then. Not sure what caused it. My connection was showing fine on my ISP ul/dl speed, no issues anywhere else (even in watching things happen in GS), just could not send commands in GS. Have never seen that happen before.
That feels like it might have been some sort of weird Wrayth bug from excessive scrolling. I know sometimes in heavy scroll the window just "vanishes" on me. (shrugs) We'll get her next time! โ๏ธ
Was fun up until the dead part.. but learned a few things in the process. Myharl is fun to hunt with โฆ appreciate your patience @acoustic crypt
Berserk is useless when Wyrm is flying.. needed to use Shield throw till heโs down. Tackle worked at one point for me alsoโฆ need to look at the log to see more.
Well fought! Was glad to have you along for the hunt!!
Tackle can work, but it doesn't know the wyrm down, just applies that vulnerable status for the next attack.
This is where having even just one caster to shoot webs at it to keep it down is a game changer.
Otherwise, for a warrior, adding in ranged and grabbing a cheap hand crossbow (still allowing for shield throw, shield master/shield bashes) is pretty handy to keep the damage train going
Honestly just having someone able to keep cycling between weapon pindown and weapon volley is awesome. If they can 118 on top of it?
Can 118 (SMR) fire out of a blink weapon?
overnight wyrm again less than 8 hours?
Cloudy wisps swirl about a roiling crimson angargeist.
You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!
SMR SvD: +87 + Bonus: +14 + o100 roll: +52 == +153
The wisps solidify into thick strands of webbing that tighten about its body!
A roiling crimson angargeist becomes ensnared in thick strands of webbing```
Nice. So maybe a blink web with a bard in the group running Toniโs could help keep it tied up pretty much constantly
Has there been a paladin that has attempted the wyrm and used 1608 to keep it focused on him/her?
Due to force on force the wyrm has some ds push down but a paladin with maxed moc and 1608 plus some blessing lore might be able to ignore most of it
1608 won't focus the attacks, they're mostly AoE volleys
1608 will redirect focused attacks, not AoEs
that 906 AS attack that kills me frequently seems to usually be an open mstrike, afaik
Iโve tried 1608 on the wyrm and it never worked for me* I can refocus attacks in ME and most in HW but the wyrm simply is too high levels for my smr, I can and have however smashed it with my shield which I enjoy picturing
Iโd imagine with that ridiculously high cost Ascension thing I could redirect the wyrm manifest destiny or whatever itโs called
this is what got me the other day... usually after being knockdown and immobilized, the DS drop is so dramatic that the 900 AS mstrike is a monster
Well... dang. There goes my K/D:```A silver-scaled cold wyrm struggles to stay upright, but her weakened limbs cannot support her prodigious mass.
[SMR result: 117 (Open d100: 61, Penalty: 28)]
You stumble into visibility as you try to dodge the falling wyrm. You make a vain attempt to dodge the cold wyrm, but the fullness of her weight crashes into you as she falls!
... 5 points of damage!
Jarring blow to your back.
An unseen force entangles you, restricting your movement!
A silver-scaled cold wyrm falls to the ground grasping its mangled left leg!
** Your steel katana finds its mark, slicing deep into the cold wyrm's right leg! **
... 10 points of damage!
Banged the cold wyrm's right shin.
That'll raise a good welt.
You feel the unnatural surge of necrotic power wane away.
You try to return to the shadows, but find yourself unable to do so!
You feel your ambush opportunity slip away.
Roundtime: 4 sec.
Roundtime changed to 1 second.
stance offensive
feat silent waylay clear
You don't seem to be able to move to do that.
You don't seem to be able to move to do that.
A silver-scaled cold wyrm clambers up from the ground, supporting her weight on massive scaled legs.
With a colossal flap of her vast wings, a silver-scaled cold wyrm's muscles bunch and she launches herself into the air! A mighty gust scours the area!
[SMR result: 215 (Open d100: 60, Bonus: 73)]
You are tossed about like an ill-made kite by the gust of wind!
Roundtime: 15 sec.
Roundtime changed to 12 seconds.
incant 608
A silver-scaled cold wyrm convulses in horrified agony!
... 23 points of damage!
The cold wyrm appears to slowly regain her composure.
Blood weeps from the cold wyrm's open abdomen wound.
... 39 points of damage!
...wait 12 seconds.
Quicksilver veins twist through a silver-scaled cold wyrm's eyes as they narrow with agony. Her wounds knit rapidly, as if being tugged closed by the wyrm's sheer force of will.
Blood weeps from the cold wyrm's open abdomen wound.
... 23 points of damage!
Blood weeps from the cold wyrm's open abdomen wound.
... 53 points of damage!
The cold wyrm's bleeding slows to a trickle and finally stops.
mutter
You don't seem to be able to move to do that.
feat vanish
You don't seem to be able to move to do that.
A silver-scaled cold wyrm drops down from on high, her vast wings holding her at a hover. She draws in a deep breath as the venom glands to either side of her neck swell precipitously. Reptilian visage twisting with contempt, the cold wyrm opens her maw and sprays a frigid slurry of caustic sludge!
You take a quick half step back.
[SMR result: 228 (Open d100: 95, Bonus: 90)]
The slurry of icy acid consumes you!
A shrouded zelnorn buckler partially deflects the onslaught of the corrosive attack.
... 20 points of damage!
Acid spray dissolves flesh exposing the muscles over the ribs!
You are stunned for 3 rounds!
... 60 points of damage!
You drop in your tracks as the bitter cold freezes your lungs solid!
As life leaves your body, the platform around you seems to become insubstantial, spiraling away in a shimmering maelstrom of color. You find yourself lying on cold, hard ground.```
(sees thread ๐ )
Mister Myharl?? ๐ ...sorry it's hard to hear you over that blizzard...did you say you're looking for inexperienced wyrm hunters enthusiasts? ๐
(Kyra seems ready to set a record for 'fastest death on entry' for the wyrm fight)
You make myharl seem like a sadist, just show up if you want to try
lol I totally wasn't intending to, my bad. More illustrating i'm insane than anything else. Mister Myharl is very kind from the little I know of him.
The Wyrm does not discriminate, nor do we! All are welcome to be wyrmfood!
based on last spawn, next spawn might be in about 50 minutes, likely +/- 20 minutes (they're about every 8 hours)
If youโd like to be alerted when the Wyrm shows. Join this server. No chatter, just Wyrm alerts. Come and go as your please.
I feel like I am going to last all of 5 seconds, but I'd love to try the wrym fight.
I'm imagining a paladin that is 110 destiny, 121 paladin spell circle, and 2x spell aim
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
30007
who's joining us? Tsalinx/Trevic/Ralkean so far - would like 1-2 more to shield the pures ๐
decided to leave the river, heh
Ouch!
haha - amazing to survive, at least
same i was bleeding from every spot and had no arms and the rt stacks were crazy with just me and Ralkean
just ran out of arms, but good fight! got to the river with me (ranger) and a cleric, couldn't finish from there, then I couldn't cast to chase it out with 615
Hey, if it was easy, it wouldnโt be fun ๐
I was trying to help run in and out while you were soloing it, Ralkean, but was too injured and afraid to stand there and let it kill me. All my short term buffs had dropped off by then lol
ya was fun, I gotta add a check to make sure I don't barrage when slowed, I've stacked 60s RT too many times now doing that...
OMGGGGGGG THAT WAS SOOOOO FUN ๐คฃ
I died pretty quick but I managed to land a few hits and got the most hilarious "that should have 100% 1 shotted me" of my entire Gemstone IV LIFE ๐คฃ
AS: +861 vs DS: +650 with AvD: +41 + d100 roll: +92 = +344
A hit!
Your surroundings melt away as the air around you shivers with a large flux of mana. Abruptly, time wrenches violently to give you a second chance. This time, you're better prepared.
Striking like lightning, a silver-scaled cold wyrm (NEB) snaps at you with a maw full of serrated fangs!
AS: +861 vs DS: +850 with AvD: +39 + d100 roll: +12 = +62
A clean miss.```
** The tip of the spiraled arrow suddenly shatters and bursts into a ball of flame! **
... 40 points of damage!
The lower half of a silver-scaled cold wyrm's right leg is almost completely burned away.
A silver-scaled cold wyrm struggles to stay upright, but her weakened limbs cannot support her prodigious mass.
[SMR result: 147 (Open d100: 53, Penalty: 23)]
You make a vain attempt to dodge the cold wyrm, but the fullness of her weight crashes into you as she falls!
Without warning, the air immediately surrounding you grows thick with flickering silvery lines. They swiftly surround you, tracing the shape of a warding sigil that flares brightly.
... 1 point of damage!
Stomach shot lands with a hollow *thump*.
An unseen force entangles you, restricting your movement!
A silver-scaled cold wyrm falls to the ground grasping its mangled right leg!```
```A silver-scaled cold wyrm clambers up from the ground, supporting her weight on massive scaled legs.
A silver-scaled cold wyrm plants her feet wide, her immense claws digging into the ground. She draws in a deep breath as the venom glands to either side of her neck swell precipitously. Reptilian visage twisting with contempt, the cold wyrm opens her maw and sprays a frigid slurry of caustic sludge!
[SMR result: 228 (Open d100: 61, Bonus: 88)]
The slurry of icy acid consumes you!
Without warning, the air immediately surrounding you grows thick with flickering silvery lines. They swiftly surround you, tracing the shape of a warding sigil that flares brightly.
... 9 points of damage!
Large swig of acid enters mouth. Swelling cuts off essential breathing!```
This combo took out my sorc pretty early on. ๐ฆ
note to self... if your missing an arm be careful with eherb, amazed i lived as long as i did on the reach with my runestaff stowed trying to heal down inbetween stuns and rt before i finally left
I was shocked someone died before me, I think I had absurd luck for that run
good news is the only answer I have for getting fallen on is...lathonian armor...so DR is going to take my silvers for sure
I can't wait to tell boss (General Svardin) about this! screams and runs away nerding out ๐คฃ
If you want to try mine before buying let me know I haven't noticed it triggering on falls but maybe
either on the falls or on the attacks after...I would hope...it's just an SMR resolution, no?
A silver-scaled cold wyrm swoops low and extends her sinewy neck so she can snap at you!
AS: +736 vs DS: +509 with AvD: +24 + d100 roll: +1 = +252
... and hits for 77 points of damage!
Your stomach is ripped open by a mighty blow!
You are stunned for 2 rounds!
Diving down from above, a silver-scaled cold wyrm rakes at Ralkean with her scythe-like talons!
AS: +736 vs DS: +814 with AvD: +27 + d100 roll: +61 = +10
A clean miss.
[SMR result: 82 (Open d100: 73, Bonus: 2)]
A dim glow trails from Ralkean's battle standard, but its divine power fails to kindle further.
The constricting bands surrounding a silver-scaled cold wyrm shatter into nothingness.
[SMR result: 69 (Open d100: 41, Bonus: 12)]
A stormy grey lynx slashes his claws at a silver-scaled cold wyrm, but they pass through nothing but air.
>l
[Fjallarhaart, Ruins]
Also here: the body of Deddalus who is lying down, a stunned Ralkean who is lying down
Obvious paths: northeast, southwest
>sigil my armor
You strain and reach for the energies coursing through your black-scaled armor, and they surge outward in a rippling wave of violet force to aid you!
[SMR result: 246 (Open d100: 80, Bonus: 44)]
A grim gigas skald is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!
[SMR result: 256 (Open d100: 75, Bonus: 66)]
A brawny gigas shield-maiden is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!
[SMR result: 132 (Open d100: 84, Bonus: 2)]
A silver-scaled cold wyrm is overwhelmed by the rippling shockwave and collapses in a swirl of dusty flakes!
Cast Roundtime 3 Seconds.```
It just doesn't fall enough that I've seen the trigger but it certainly COULD help it does go off on the other wyrm stuff like the wind gusts so your probably right
well I'm gonna get it for both my guys so we can start to increase sample size lol
don't think I've had a wyrm fight where at least one, if not both of my guys gets fallen on
Feel like you've been lucky it hasn't fallen on you, wyrm stays falling on me
ha it's fallen on me i just haven't seen the lathonian trigger on it, i guess i should check my logs though because who knows what i see in the encounter
i've seen the lathonian trigger, but the effect got eaten by the wyrm shield (though i also avoided the maneuver). it was on a cold wave, though. i couldn't find it triggering on a fall.
Raythiel swings a massive coraesine morning star at a silver-scaled cold wyrm!
AS: +798 vs DS: +507 with AvD: +19 + d100 roll: +59 = +369
... and hits for 121 points of damage!
Left leg ripped from socket at the knee!
A silver-scaled cold wyrm struggles to stay upright, but her weakened limbs cannot support her prodigious mass.
** As the cold wyrm strikes you, your lathonian aketon suddenly begins to glow with a polychromatic light! **
[SMR result: 135 (Open d100: 59, Bonus: 45)]
A small point of polychromatic light forms in midair near a silver-scaled cold wyrm before expanding to surround her, disrupting her attack! A silver-scaled cold wyrm's form begins to quickly dissolve into twinkling motes of energy...
[SMR result: 0 (Open d100: 24, Penalty: 4)]
You leap to the side and avoid being flattened as the wyrm crashes to the ground!```
Her belly land has gotten me a bunch of times. Jaireds wing buffet to acid breath death was pretty movie classic. Nice job Wyrm..right?
You weren't wong! ๐ Yes! I'm always excited to see new adventurers join the hunt! Tijay's spot on with just joining up in a hunt! Hope to hunt with you soon and see you fell a wyrm! โ๏ธ
of course it was the last one in the log set i was looking at some other things lathonian has gone off on are: cold wave, tail whip, acid mist, acid spit, acid cloud, attack, wind gust, displaced earth
This has been so incredibly helpful with planning out times! Thanks for doing this!!
We need to start documenting safe ways to put her down and unsafe ways (critting the legs with attacks)
Definite "Tis but a flesh wound" vibes ๐ฌ
Yeah, ;eherb can be really finicky in a wyrm fight. The combination of having so many wounds, RT lock, binding, sympathy, and the constant attacks makes it a gamble that you're not going to get caught in the moment you're stuffing your face. Also, anyone using it should remember to turn off auto-buying during the battle because nothing's worse than unintentionally dashing out of Wyrmreach to go to the herb shop.
The only reason I haven't already created a wiki subpage just for this is that I've already heard there are some differences between the Test server wyrm and the wyrm currently live in Prime; and suspect there maybe tweaking going on before the final iteration is released for the quest. I invested some time and created the wyrm wiki page and updated it all... then everything about the wyrm changed. ๐ This absolutely will be something that we should do though!
do we even know of a single way to put the wyrm on the ground without triggering the fall mechanic? still planning to test the clumsy curse when I get a chance...
I'll have to check the logs. Does web pulling her from the sky trigger that mechanic? I've only noticed it when she's on the ground, and one of her limbs is injured, causing her to fall over.
118, Rusalken, Weapon Pin
prone - not out of the sky
That's what I thought, but wanted to make sure.
from what I'm seen it's mostly immune to knockdowns and the fall mechanic is just when a leg is severed - that's similar to the mechanic with other things like earth elementals, illoke, etc. where for example if I use 709 to knock them down, it never triggers the mechanic. Not sure about Rusalken or weapon pin though.
webbing it when it's airborne!
webbing gets it out of the sky but not prone afaik - am I wrong?
Was gonig to clarify - webbing it, when in the air, will knock it down, it gets back up quickly.
Webbing it when it is on the ground (standing) does not knock it down.
I'll check Rusalkoren real quick, i'm sure I've hit it with my armor at some point.
you know funny enough...if we just let it stay in the sky it wouldn't fall on us, ya know? so there's an answer...but I think it ruins our dps
Just replace warriors with wizards
we thought the warriors were protecting the pures but turns out they're killing them lol
is there any other flying mechanic that we need/want to avoid or is it just to help improve melee dps?
Protect doesn't seem to work
That may actually may not be a terrible plan when it comes time for the quest. Have a warrior or two taunt/guard through the whole battle to keep the heat off casters while they rack up the DPS.
It needs to be casters able to DPS tho, not all of them can really, depending on gear/do they have max possible CS
It doesn't really work though we can't aim our spells like that unless the goal is to change so people channel and have less of a % to hit limbs but I don't think rapid fire wizards are channeling
yeah... i haven't really seen casters do DPS, outside of Earthdiver. The longer the fight draws out,t he mroe likely anyone/everyone is to get hit with a manuever.
The divebombs when it comes down from flight can hit pretty hard
It also means more times for it to do it's supercharged +900AS
It's really just wizards that can DPS. Other pures are lucky to hit most of the time. I think wyrm fights without warriors mstriking/berserking will last long enough that everyone dies of accumulated injury instead of dying from being fallen on. Six of one, half a dozen of the other. I think the wyrm dying as fast as possible is really helpful, pures do not have longevity (surviving the fight OR mana supply)
I mean true, except even if it still falls topples, if we can nudge the majority of her attacks towards some heavy squares it would have a similar effect.
All it takes is a couple wounds and the casters are disabled too....
In the river - you're up against a clock.
This fight highlights how absurdly stupid wound stacking mechanics are. I take two 4hp wounds and I can't cast, seems fine.
I wholeheartedly agree with this. I gave up ranged because of it.
A bruise on my left arm and one on my right hand - oh wow I could never pull a bow string in this condition, better eat some herbs
Yea only me and ralkean made it to the reach and then neither of us could cast. Fun was not had
Stacking wounds breaking casting/ranged is an absolute dogwater tier mechanic all around.
Also, acid cloud is the cause of me being unable to cast at least half the time it happens, probably more
I noticed this in today logs
rusalkoren long bow and courses through the area. **
Strong currents tug at a silver-scaled cold wyrm, pulling her about in an attempt to roll over her.
[SMR result: 105 (Open d100: 73, Bonus: 25)]
Succumbing to the force of the tidal wave, a silver-scaled cold wyrm is thrown to the ground.```
ok we have ONE way! everyone get rusky!
Iโm pretty sure shield bash will work
anyone with enough summoning tried web bolting it?
i'd rather just web it. no reason to go into offensive if i don't need to.
i'll use survivalist kit herbs with 1-2 second round times with Haste - in between arrow shots. although the stacking minor thing is a complete non issue if I get Armor Blessing, or now that I've started using Call Wind frequently
The level difference squared is pretty unforgiving part of that formula
Does call lightning work against the wyrm?
Clouds make her run
depending on location, you could probably pin her down by sancting the adjacent room(s) and then casting all the clouds, but you'd need someone to keep the sanct up
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
Wyrm slain!
Having slaked its thirst and eaten its fill, a cold wyrm streaks up into the sky before flying off.
Just missed her
Dang, yeah - i was just out trying to find it.. i came a minute too late
Was exactly 8 hours this time. I was planning on being around, but by the time I checked back in had already missed it!
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt!
A silver-scaled cold wyrm clambers up from the ground, supporting her weight on massive scaled legs.
A silver-scaled cold wyrm focuses her gaze upon you and lets out an ear-splitting roar that spans multiple octaves, the sound accompanied by a violent telepathic assault!
[SSR result: 216 (Open d100: 171)]
Unnatural terror buries itself in your chest like a frigid knife, and you find yourself unable to voice a scream that quavers pathetically in your throat.
Your body resists the disruptive damage and lessens the severity of the attack!
... 53 points of damage!
Your stomach rips through your flesh and explodes.
As life leaves your body, the platform around you seems to become insubstantial, spiraling away in a shimmering maelstrom of color. You find yourself lying on cold, hard ground.
ope
I was wondering where you went... open rolls gonna open roll
Got to wyrmreach and was alive for the wyrm kill, Kontii with several clutch 108's on me, Trevic pulling me up, Myharl guarding. That was an angry wyrm
SMR SvD: +93 + Bonus: +61 + o100 roll: +20 == +174
The slurry of icy acid consumes you!
... 8 points of damage!
Acid gets on the left leg raising some large blisters.
Your black vine anklet pulses briefly, deflecting some of the freezing damage!
... 8 points of damage!
Cold blast to the ears. You should have worn a hat!
Reptilian cunning and rage glisten within a silver-scaled cold wyrm's swirling eyes!
A silver-scaled cold wyrm's eyes whirl with glints of furious amber and sullen crimson!
Venom sacs in a silver-scaled cold wyrm's throat swell precipitously before she unleashes a torrent of corrosive acid at you!
AS: +714 vs DS: +510 with AvD: +52 + d100 roll: +11 = +267
... and hits for 114 points of damage!
Acid eats into lungs. Hemorrhaging fills your lungs with fluid!```
Your fireleaf staff glows intensely with a verdant light!
Particles of dust and soot rise from the ground at your feet as you release a pulsating, platinum ripple of energy toward a silver-scaled cold wyrm!
CS: +599 - TD: +498 + CvA: +25 + d100: +59 == +185
Warding failed!
The cold wyrm is cloaked in a blinding platinum light and assailed for 118 points of damage!
... 45 points of damage!
Tremendous plasma discharge slices deep into the cold wyrm's chest!
... 25 points of damage!
Muscle and blood explode from the cold wyrm's abdomen in a steaming spray!
... 10 points of damage!
You snap the tendons in the cold wyrm's foot. Looks painful.
** Falling like a hammer from the sky, a golden light strikes the cold wyrm with resounding force! **
... 15 points of damage!
The cold wyrm's ribs warp and crack violently.
Cast Roundtime 3 Seconds.
Abruptly, you sense the attention of your spirit slayer focus upon a silver-scaled cold wyrm. The pattern of your spell is wrested away from you as the mote of white light flares with blinding brilliance.
Particles of dust and soot rise from the ground under your spirit slayer as a pulsating, platinum ripple of energy spirals off of the mote toward a silver-scaled cold wyrm!
CS: +608 - TD: +498 + CvA: +25 + d100: +57 == +192
Warding failed!
The cold wyrm is cloaked in a blinding platinum light and assailed for 123 points of damage!
... 50 points of damage!
Whiplike blast of plasma creates a gaping hole in the cold wyrm's lower back!
... 30 points of damage!
Hole drilled clean through the cold wyrm's forehead, instant ventilation!
... 10 points of damage!
The cold wyrm's finger twitches, then explodes.```Was definitely doing good DPS this hunt too. About half my time doing that, the rest was 118 and 212
I was doing more DPS than usual myself...but for some reason that fight felt like it lasted a lot longer than normal.
i had zero boosts on haha decayed earlier and had no artifacts and was already late to the party
SMR SvD: +99 + Bonus: +73 + o100 roll: +80 == +252
The slurry of icy acid consumes you!
... 35 points of damage!
Acid splash isn't stopped by skull, fries brain!
As life leaves your body, the platform around you seems to become insubstantial, spiraling away in a shimmering maelstrom of color. You find yourself lying on cold, hard ground.
[Hinterwilds, Runestone - 29884] (u7503103)```
Kontii swings a wickedly sharp black tomahawk at a silver-scaled cold wyrm!
AS: +739 vs DS: +405 with AvD: +26 + d100 roll: +65 = +425
... and hits for 127 points of damage!
Shield arm mangled horribly.
Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it. The wyrm topples over the side, dissolving into motes of color as she plummets out of sight. Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm.
[Angargreft, Sanguine Grove]
You notice a silver-scaled cold wyrm (dead), a colossal boreal undansormr, a squamous reptilian mutant, a yellowed brittle bone cudgel and a leaf-embossed olive canvas tent with bronze-reinforced poles.
Also here: the body of Lord Trevic (prone)
Obvious paths: southwest, northwest
A smaller spill of glowing motes drifts to the ground, materializing into Kontii.
A smaller spill of glowing motes drifts to the ground, materializing into Myharl.
You sense Eonak's condemnation of a silver-scaled cold wyrm wane.
A silver-scaled cold wyrm seems less distracted.```Eonak like "that was all me, you all know that, right?"
Holding a silver-scaled cold wyrm in your gaze, you utter a foul curse upon her.
CS: +574 - TD: +578 + CvA: +25 + d125: +90 == +111
Warding failed!
A thread of pure black magic issues forth from you toward the cold wyrm. It coils itself around it, whirling malevolently before disappearing within its body.
A silver-scaled cold wyrm begins to move erratically and looks extremely clumsy!
Cast Roundtime 2 Seconds.
later...
A silver-scaled cold wyrm suddenly trips and falls over!
A silver-scaled cold wyrm was injured in the fall!
... 2 points of damage!
The cold wyrm's right leg jerks momentarily but snaps right back.```
Looks like clumsy curse works...but gonna be a pain since it's a CS/TD curse.
I noticed she was laying down a few times when we hadn't webbed her. Was curious what caused that
Yea I was doing decent DPS my last few tries too but it still feels like the investment required to be where me, you, tsalin, and kaetel are in terms of exp to do that damage is lopsided. Especially when I watch kyralina do even more DPS than me as a fresh cap wizard (albeit a well geared one)
Yeah that's just a function of how the warding system is built more than anything. AS/DS always easier to land hits with
Im tempted to drop my channel and let 240. 117, 340 and 306 rip when its DS is low but its just hard to keep track of in the fight
Having 6 in this fight was pretty beneficial.... Wyrm ended up killing 3, i think. So without a larger crew, it could've been a tough river battle
All pretty high EXP, well geared, seasoned wyrm hunters in the group too. Good reminder of just how difficult the fight is.
Also makes me think that there will likely be a lot of frustration when it goes live and there are lots of fresh cap, or low post cap people without experience against the wyrm... Good chance it won't be a one and done carry through the battle
I'm not as concerned with damage dealing as I was before, but I have max WIS, max ASC WIS and 5 trandest... so like you said it's a huge investment to be able to land damage with warding here. But debuffs (212, 309, any others cast like 413/715) plus FoF seem to get the TD Down to 500ish or under fairly quickly. Also I've decided I save 140 for late in the pre-wymreach phase. That way if I live to the river, I have +100 DS when I'm prone in offensive. Hard to time but I did it today I think
Well fought! Glad we took her down this afternoon! โ๏ธ
I was there, but barely cogent. Heh, I left Myharl logged in this morning when I crashed, and forgot to turn down my volume. So I literally woke up to the sound of a wyrm roaring and my heart racing. I figured I had to get up to turn down the audio alerts before it triggered again anyway. So if I seemed short/distracted during the battle: I just wasn't awake yet. ๐คฃ
gosh it looks like the clumsy curse took it out of the sky too lol. It tripped and fell while flying.
that's gotta be embarrasing
not sure how I can afford to give up hex curse (lowers TD) to do clumsy though - maybe if we had 2 sorcs...not sure how that works actually lol
I'm not sure FoF has kicked in yet for magic I think thats only on test? it's based TD seems to be 550 for cleric so 212 + 309 = 520ish + whatever sorcerers can do
had 413 on the wyrm about 1 minute in and then after the clumsy curse wore off I put hex on it
have we ever cast dispel on her?
i mean everyones weapons have cast dispel on her theres no spells to remove
Goooood point
...hehe, yeah..what kind of lameo wouldn't have dispel flares...hehe ๐ฌ
CS: +574 - TD: +528 + CvA: +25 + d125: +81 == +152
Warding failed!
A silver-scaled cold wyrm is engulfed in an eerie, dark haze!
She flinches in pain!
... 10 points of damage!
Nice puncture to the back, just grazed the spine!```
```You feel a dark force lash out at a silver-scaled cold wyrm!
CS: +574 - TD: +519 + CvA: +25 + d125: +109 == +189
Warding failed!
A silver-scaled cold wyrm is engulfed in an eerie, dark haze!
She flinches in pain!
... 25 points of damage!
Chest strike sprawls opponent flat on back.```
Torment is not looking strong against the wyrm ๐ฆ Strong spell but that's garbage against it.
Nidal gestures at a silver-scaled cold wyrm.
[SMR result: 90 (Open d100: 25, Bonus: 8)]
** Tendrils of pale energy lash out from Nidal's fireleaf staff toward a silver-scaled cold wyrm and cage her within bands of concentric geometry that constrict as one,A silver-scaled cold wyrm appears distracted.
A fluffy white cat pads in.
A dark shadow passes away from a silver-scaled cold wyrm.
Sinuous smoke winds about the cold wyrm in intimate coils, inflicting 6 points of damage!
... 5 points of damage!
Slight leg hold.```
Lol at the cat showing up for a peek
A silver-scaled cold wyrm tenses her vast musculatures and breaks free of the bounds that root her to the ground.
With effort, a silver-scaled cold wyrm lurches into motion, unfettered.
A silver-scaled cold wyrm focuses her gaze upon a fluffy white cat and lets out an ear-splitting roar that spans multiple octaves!
[SSR result: 367 (Open d100: 20)]
Unnatural terror descends upon a fluffy white cat!
You notice your companion Kontii slip away into hiding.```
Cat MVP? New strategy: all wizards send your familiar to watch!
hah
Nidal gestures at a silver-scaled cold wyrm.
Particles of dust and soot rise from the ground at Nidal's feet as he releases a pulsating, platinum ripple of energy toward a silver-scaled cold wyrm!
CS: +578 - TD: +479 + CvA: +25 + d100: +65 == +189
Warding failed!
The cold wyrm is cloaked in a blinding platinum light and assailed for 100 points of damage!
... 30 points of damage!
Hole drilled clean through the cold wyrm's forehead, instant ventilation!
... 10 points of damage!
The tendons in the cold wyrm's foot snap. Looks painful.
The mote of white light swirling about Nidal suddenly flares with blinding brilliance. Skeins of energy twine about the mote before lashing out toward a silver-scaled cold wyrm.```
TD not a problem with 212/309/413/715 all doing work imo (and this should get better with FoF changes on test, right?)
that's my cat haha
A silver-scaled cold wyrm focuses her gaze upon a fluffy white cat and lets out an ear-splitting roar that spans multiple octaves!
[SSR result: 388 (Open d100: 41)]
Unnatural terror descends upon a fluffy white cat!```
wow again
that cat has seen unspeakable horrors over the years
What are those? ๐
[SMR result: 89 (Open d100: 76, Bonus: 6)]
Rising on an air current to hover before a silver-scaled cold wyrm, your weathered tome unleashes a dazzling arcane projectile!
The projectile flies wide, untangling into crackling threads of spent mana.
Having expended all of the arcane energy holding it aloft, the weathered tome begins sagging toward the ground before falling into your left hand.```
Wow this is probably why my sorc died...right before the kill shot my tome pops into my left hand, lowering my DS by 100 ๐ฆ
Did I see that right? Does clumsy cause it to fall without making it crush someone?
Pretty sure it only crushes someone when it falls due to damage to a leg
Yeah, dropping from the sky doesn't seem to do any damage anymore.
It used to do this divebomb thing when flying, slamming itself into a target on the ground sending debris flying at everyone.
oh yeah - that was kind of dangerous
Ballista at #29893
7 hours, 10 minutes
Wyrm slain! โ๏ธ Fantastic and challenging hunt!
nicely done!
7hr 10 mins.... that was a quick one
RT, web, mist, RT, RT, knocked down, web, mist, RT, knocked down
that's an authentic wyrm-fighting experience right there
Tag teamed a few run-backs for healing too, ran out of space for new wounds - didn't want to disappoint the wyrm! ๐
Yeah, it's really hard to get the timing right with two engaging her, that went well in that regard for sure!
Not going to lie, I was sweating a bit when Myharl had to go heal up. Staring a wyrm down solo is ... suboptimal. Was rocking 102 most of the time too. All in all, pleased with the result - thanks again! โ๏ธ
So... what chances does a 2x cap rogue have at not getting immediately merced in a wyrm fight?
Fairly decent with a solid team, I think.
So, what you're saying is stalk a Myharl and stand directly behind him at range.
I'm always glad to join in on a wyrm hunt! But really, having a square to taunt and guard, and a caster to web makes it an obtainable goal for a 2x capped party member, I think. I mean, we all get smooshed sometimes, but I don't think it's a no-go.
I expect to get roflstomped pretty hard
That's the spirit! Bravery and luck can achieve amazing things!
That's a funny way of saying "stupidity and suicidal tendencies" but ok! o7
Have you tried 311 to see if it makes the wyrm kneel? I know it's not prone but I'm curious if kneel->prone has the same effect. If it's even possible to make it kneel that is
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt!
For wyrm details: ESP TUNE Wyrmwatch
headed over
We got the kill but not at wymreach, we were back in the grove for some reason. My monk acquitted himself well
Well done! โ๏ธ
Fast but chaotic fight there! Nice work everyone.
starsong is great crowd control for the wyrm!
J>You nock a wooden arrow tipped with a bodkin point in your sephwir long bow.
You take aim and fire a wooden arrow at a silver-scaled cold wyrm!
AS: +692 vs DS: +330 with AvD: +25 + d100 roll: +79 = +466
... and hit for 75 points of damage!
Grazing slash to the cold wyrm's face!
Scratches her left eye.
Ouch!
** As a resonating song emanates from your sephwir long bow, it entwines you in night blue wisps of ephemera. Suddenly, a star-sparked rush of percussive pressure from the bow whips out at a silver-scaled cold wyrm! **
... 25 points of damage!
Flesh and muscle stripped from the cold wyrm's stomach.
** As a resonating song emanates from your sephwir long bow, it entwines you in night blue wisps of ephemera. Suddenly, a star-sparked rush of percussive pressure from the bow whips out at a quivering sanguine ooze! **
... 25 points of damage!
** As a resonating song emanates from your sephwir long bow, it entwines you in night blue wisps of ephemera. Suddenly, a star-sparked rush of percussive pressure from the bow whips out at a flayed gigas disciple! **
... 30 points of damage!
One lung bursts in the gigas disciple's chest!
The gigas disciple is stunned!
You feel the unnatural surge of necrotic power wane away.
** As you hit, your arrow sucks away the air! **
That's pretty epic for one hit. Nicely done!
You feel the unnatural surge of necrotic power wane away.
** As you hit, your arrow sucks away the air! **
... 15 points of damage!
Veins in hand burst!
The scintillating white light surrounding the arrows fades some.
Riotous black energy races along the surface of the bow, slender tendrils rising up to coalesce into the ethereal form of a gaunt crow.
** Wings spread and intelligent eyes agleam, a gaunt ethereal crow circles in the air before diving with an ear-piercing caw as a murder of distorted black crows lurch around it on a wave of disruption! **
... 25 points of damage!
Pressure on the cold wyrm's organs causes internal bleeding.
A turbulent cloud of black light lashes out from a silvery sephwir long bow with an echoing caw!
Rage fills the wyrm's eyes as her body tenses up.
The arrow sticks in a silver-scaled cold wyrm's left eye!
Roundtime: 3 sec.
Roundtime changed to 1 second.
Ahh I like that Yndrael also had an animal spirit crow diving on it
** Wings spread and intelligent eyes agleam, a harrowed ethereal crow circles in the air before diving with an ear-piercing shriek as a murder of wispy stygian black crows whirl violently around it in a deadly vortex! **
... 45 points of damage!
Decompression causes eyes to explode, unfortunately it takes most of the cold wyrm's face with it too!
My first wyrm. Strongest foe vanquished: a silver-scaled cold wyrm (level 120)
The "reverse room order with leader at the end" got me this time. Everyone vanished to Wyrmreach, and Myharl went off berserking on a trio of disciples in the adjacent room. ๐
i saw that with my cat :/
Congratulations on becoming a wyrmslayer! Well done!
I have a kraken (lightning) in one katar and a crow (void) in the other. Shock & Caw lol
Quick - make it your proudest victory so it never disappears! We should all be proud about dragon slaying.
Discord pro tip: wrap your big blocks of copy/pasted stuff in triple backticks (left of the 1 key). Makes it a lot easier to distinguish, and avoids the flares turning into random bolded text.
like this
You can also use a single back tick to make text appear like this mid sentence too.
I can definitely test Blind/311 to see if the kneel effect works. It's only a 50% chance for me though...and I'm not sure if kneeling makes it unable to fall after a leg wound.
If I'm around for it this weekend I'll try too, I should be at 80%
I read this as cow and was ready to be even more impressed
easy enough to see if it will kneel...harder to see if it will fall over when kneeling...but we can try!
not hard at all, i'll ambush legs every attack ๐ฌ (kidding, kind of)
i strongly considered putting my emaciated black horse in as the bow spirit haha is cow an option?? I want to see the angry cows
Pawing angrily at the air, a white ethereal cow charges forward with its hornless head lowered as a herd of raging white cows barrel around it with a cacophony of rumbles! I think you could do this
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!
Wyrm Slain
Brave Adventurer Questing:
Jaired```๐
Also here: High Lord Tijay, Lady Qiana, High Legionnaire Aureliano, Destrian, Jaired, Mugged
Very well managed fight. Poor mugged got wiped from one of the falls (he had been knocked down and immobilized right before it, just unlucky)... Wyrm legged from an attack.
Mugged makes a vain attempt to dodge the cold wyrm, but the fullness of her weight crashes into him as the wyrm falls!
... 52 points of damage!
Body pulped to a gooey mass.
Watch where you step!
* Mugged drops dead at your feet!```
That was fun finally being able to tag along with y'all.
I think it was Mugged (just guessing) earlier who said this morning was their first wyrm fight. Getting crushed is a rite of passage
She actually fell on him twice, almost in succession.
yeah that was me
Kontii dropped the wyrm on me also, I think its because I said I won't buy his wares
Updating my macro right now on my waylays...
was aim clear/ waylay ---- will flip it to aim chest / waylay
meant to do that yesterday
HW is awash in mage rogues
It's not too tall for chest?
abdomen? back?
I think it was, and that was why i switched to clearing my aim...Maybe abdomen will be the play.
I'll just check my waylays from that fight and see what locations I hit. assuming anything i did hit should be in play
If it's aim clear, you can hit anywhere... cus GS is weird.
I was going to say, quick checks showed me hitting head/neck consistently, lol.
I'll try abdomen, that feels like it should be within reach on anything
If it works that'll be the play for waylay
@weak lake @late trench Have either of you tried just throwing up 335 over and over, I know damage would be lower than 317 but you'd get attacks in RT stacks and it give you some rounds to just focus on debuffs. Just another thing to toss out there that I haven't tried but I'm considering
I haven't, I put 335 up when I notice adds but otherwise haven't cast it. It's not an awful idea and is worth trying
Abdomen is out of reach on Undansormrs, but still worth a shot on a wyrm for testing's sake.
Welcome to prime, @vivid tree ! Good to have you joining the wyrm extermination force here! Great round, everyone.
Hardest part is knowing when 335 drops to cast it again. Even highlights are easy to miss...and I have a bunch already so I need to do like a pre-fight-highlight-study at this point.
It's in your cooldowns, you can cast it again as soon as it's no longer on cooldown
guess I can highlight that too - on the wyrm fight the buffs and cooldowns lists get crazy lol
;alias add 335=;e Spell[335].force_incant if !Effects::Cooldowns.active?("Divine Wrath")
Or something like Ruby loop { wait while Effects::Cooldowns.active?("Divine Wrath") fput "release" if checkprep != "None" Spell[335].force_incant if Spell[335].affordable? sleep(0.5) }If you just want it to keep going whenever it's available
haha i just wrote the same alias
my alias for 335 also includes using my 340 symbol. i can paste it when i log nidal on but it's not rocket surgery
;alias add dw = ;eq if Effects::Cooldowns.active?(335);_respond("Divine Wrath not availalble.");else;Spell[335].cast;end
Well basically the same
can you do an alias with a variable?
wear => ;e fput "wear \?";waitrt?;fput "sort auto head"```As an example. The `\?` is your variable. So any time I wear something, it then hits a sort auto head afterwards
oh, hmm... i'm thinking more like:
unstun (X) => ;e fput "store weapon", "get my oak wand", "wave wand at (X)", "pull (X)", "put wand in my sash", "ready weapon"
is that possible?
alias add unstun=;e multifput "store weapon", "get oak wand", "wave wand at \?", "pull \?", "put wand in my sash", "ready weapon"I thiiiiink that would then work if you typed unstun nidal but I saw Kaetel typing and he's smarter than me phew
You can also \xwaylay chest\r, and not change your global aim value each time
I think it only replaces one \?, so you might have to do something like:
;alias add unstun=;eq friendo=GameObj.pcs.find(&->(pc){pc.name =~ /^\?/i});unless (friendo.nil?); echo "Unstunning #{friendo.name}";multifput("store weapon", "get my oak wand", "wave wand at ##{friendo.id}", "pull ##{friendo.id}", "put wand in my sash", "ready weapon");end
so much work to avoid waving wands at myharl
I keep missing these by like 15 minutes
Has anyone tried to MUG the wyrm?
It works. You just don't ever find anything
Should be able to mug a scale off her
those scales are bigger than some of the muggers ๐
Maybe after it gets the final update to have scales and loot.
I still have 3 wyrm scales from when the Mutants were dropping them before they changed them to draconic idols. I've tried to use them in alters and it was a big no-go.
Oh, nice!! Welcome! โ๏ธ Stoked to hear you're among us now!
The image this conjures made me chuckle. Just someone randomly hanging onto the wyrm's neck, being flung around while prying at its scales during its frenzy of attacks. โ๏ธ
how else are you supposed to steer it?
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!
Ballista at #29908
Wyrm dead
Got left behind again. Take her down!! โ๏ธ
Well done!
That was fast
@acoustic crypt I probably bumped you from getting to Wyrmreach, my b.
Gah! Missed it
Myharl gets his mail forwarded to Wymreach
It's all good! Another wyrm slain! Well done!
Wow
1035 so gud
So 335 isn't really worth it, since it seems to trigger once and then the benefit fades and I didn't get the other 2 casts, maybe if I had more tdestiny. Digging deeper into the log I did get multiple arounds they just aren't anywhere near each other because of all the spam
** Spiraling threads of misty green light extend from a smooth glowbark idol fringed with several raven feathers with a challenging wolf's howl, the motes encasing your arm in incandescence as a rush of power sinks into you to strengthen your attack. **
As you pour your soul into an appeal to Luukos, you know that you are heard. Your skin prickles slightly all over your body, and a deep, resonant hiss echoes through your skull.
An agonized, bitter moan echoes through the area from an unseen source, and a dark emerald radiance ripples through the air around you. The power of Luukos has answered your prayer.
Long, spectral talons materialize from midair to tear viciously at the body of a silver-scaled cold wyrm!
CS: +620 - TD: +495 + CvA: +25 + 50 + d50: +21 == +221
Warding failed!
... and hits for 44 points of damage!
... 40 points of damage!
Beautiful shot pierces both lungs, the cold wyrm makes a wheezing noise, and drops dead!
The divine power suffusing your actions wanes, leaving you bereft of Luukos' aid.
Cast Roundtime 3 Seconds.```
All that religion lore for the crit tier ups for it to not actually matter ๐
maybe summoning secretly is king
It still kinda matters, higher crit ranks = more damage
eh on that shot i would have been much better off casting 317
Very strange that you didn't get additional cycles
Oh shoot. I forgot to reset the Wyrmwatcher ๐คฆโโ๏ธ my bad
Def weird but it was an experiment anyway, back to 317 it is or maybe i'll try 240 + bolting next
I sent thoughts out on Wyrmwatch ESP still. โ๏ธ
really only 1 tick from 335? are you sure? isn't that ending message in your clip the 340 effect fading?
I was wrong, I did get multiple round I just edited my post with all the spam they're just so disconnected from each other that I lost track of them. That 6 seconds between rounds is like an enterinity with 1035 up and people whacking it
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
You also see a flayed gigas disciple, a tattooed gigas berserker, a flayed gigas disciple, a brawny gigas shield-maiden, a tattooed gigas berserker, a brawny gigas shield-maiden, a flayed gigas disciple, a brawny gigas shield-maiden, a brawny gigas shield-maiden, a flayed gigas disciple and a colossal gigas ballista.```
```For wyrm details: ESP TUNE Wyrmwatch```
Anyone awake and wanting to join the hunt? Don't plan on going solo to bring the wyrm out of the sky with all those disciples ready to blow my limbs off. ๐
Wyrm slain! โ๏ธ Destrian and I were able to take her down. Was a rough battle though!
I need to tune still
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt!
#29959
and down she goes....
Destrian, Ralkean, Aureliano, Kontii, Fortunus
it seems Aureliano just disintegrated that wyrm with like the biggest single mstrike I've ever seen
needs be posted here lol
you're not kidding - when that flashed by, it was insane. Berserk + coraesine relic it seems
new macro saved me from stacking 45 seconds of RT during slow\x;eq if Lich::Util.normalize_lookup('Debuffs', 'Slowed') then echo "Slowed" else if (checkstamina < 15) then echo "Not enough stamina" else put "stance off"; put "weapon barrage" end end\rstance def\r
how do you guys offset the slow? is there anything we can do?
i hate doing something and realizing... wow, there's 15 seconds of RT
That's clever, Ralkean. Thanks for the macro.
can't you move over a room and dispel yourself
Prior to the river, i guess that works
CS: +473 - TD: +315 + CvA: -6 + d100: +61 - -5 == +218
Warding failed!
Your movements slow to a crawl!
Roundtime: 3 sec.
R>prep 417
You trace a simple rune while intoning the mystical phrase for Elemental Dispel...
Your spell is ready.
>cast kabrog
You gesture.
Nothing happens.
Cast Roundtime 2 Seconds.
>prep 119
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Spirit Dispel spell...
Your spell is ready.
>cast kabrog
You gesture.
Nothing happens.
Cast Roundtime 2 Seconds.```dispel doesn't work?
Hmm I guess I'm wrong I thought you used to be able to remove it
Roundtime: 3 sec.
>prep 119
Your skin is suffused with a subtle gold glow as you pray to your patron for assistance with Spirit Dispel.
Your spell is ready.
>channel
You channel.
You momentarily drop your defenses as you focus your dispel to purge any negative effects.
Nothing happens.
Cast Roundtime 2 Seconds.
Roundtime: 5 sec.
Roundtime changed to 15 seconds.```
I guess it came up during the disabler review that you can't dispel the slow debuff
#1191064189981163611 message
Haste used to counteract it but not sure if it still works
I can't even cast Slow (504) at myself anymore, so I don't know what broke/changed
FYI - @vivid tree aiming for the abdomen, i got the "You cannot aim that high" quite frequently through the last engagement.
Sadly, I think i gotta just go unaimed
Thanks for the follow up. Good to know.
That being said, when it was knocked down, and i did hit the belly, i got some 550 to 620โish damage hits in
Well fought! โ๏ธ
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!
29894
Good luck with the hunt! โ๏ธ I'm at a Regulators event.
Wyrm Slain
Jaired, Daenamaryllis, Kontii
Just got out the car!
Might be the best kill shot we've had yet...
[SMR result: 175 (Open d100: 43, Bonus: 125)]
... 10 points of damage!
Burst of flames to chest toasts skin nicely.
Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it. The wyrm topples over the side, dissolving into motes of color as she plummets out of sight. Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm.```
Oh nice
I was stuck in scroll in rt
Platibros already showing off. Love it ๐
I got absolutely stacked on during the second phase. Had slow, bind, and like... fort-five minutes of RT.
It felt like her shielded phase lasted an eternity
This is too funny. What did you use to make it?
Not much to do about this I guess!
A silver-scaled cold wyrm focuses her gaze upon you and lets out an ear-splitting roar that spans multiple octaves, the sound accompanied by a violent telepathic assault!
[SSR result: 186 (Open d100: 141)]
Unnatural terror buries itself in your chest like a frigid knife, and you find yourself unable to voice a scream that quavers pathetically in your throat.
Your body resists the disruptive damage and lessens the severity of the attack!
... 53 points of damage!
Your stomach rips through your flesh and explodes.
Wyrm slain! โ๏ธ Well fought!
Yeah, that's really annoying when it happened. It's insta-killed me a few times as well.
That was through a Boost Super and 10% disruption resists. Not even sure how many CER crit padding I had up, but it doesn't seem to matter
Looks like she screamed at me about six times during that fight and the rest either missed or did minors...so a little unlucky with that open roll.
The wyrm is mechanical?
Silver-scaled cold wyrm is what we all hunt. Itโs flesh & blood.
The White Wyrm is the name of an airship that goes around.
Glad I didn't attack it then.
I mean... it would have been pretty epic
You know, if the White Wyrm makes a return flight over the Hinterwilds, they should be careful to do it in clear skies. A large mass moving through the sky during a blizzard could get them a few gigas ballista bolts fired at them. ๐ฏ
Should be able to fight a wyrm while on the White Wyrm
Waiting for the white wyrm vs actual wyrm gameplay experience. Iโm in for airship combat 
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
Got the ballista room?
#30059
can't login - good luck!
well I could play without lich but may as well feed me to the wyrm ๐
Lame. Was a full health too.
A silver-scaled cold wyrm focuses her gaze upon you and lets out an ear-splitting roar that spans multiple octaves, the sound accompanied by a violent telepathic assault!
[SSR result: 222 (Open d100: 150)]
Unnatural terror buries itself in your chest like a frigid knife, and you find yourself unable to voice a scream that quavers pathetically in your throat.
... 23 points of damage!
Your head explodes like an overripe melon.
As life leaves your body, the platform around you seems to become insubstantial, spiraling away in a shimmering maelstrom of color. You find yourself lying on cold, hard ground.```
** Branching filaments of power snap outward from your tan leather duster in a lambent silver corona! **
[SMR result: 230 (Open d100: 188, Penalty: 36)]
The slurry of icy acid consumes you!
A nebulous steel grey latticework springs up from the surface of your kelyn-banded armor and shields you from some of the damage!
... 22 points of damage!
Acid hits you full in the left eye! Nothing left but a smoking socket!
As life leaves your body, the platform around you seems to become insubstantial, spiraling away in a shimmering maelstrom of color. You find yourself lying on cold, hard ground.```Kontii and I were slowly working her down at the River but then this happened. Getting one shot is a lame way to end things.
I tried with my ranger the other day and died on the the opening salvo to an open roll acid spit
They need to deep six Steam off the 620 trinkets and replace it with Acid
Or let us put more than 3 DR resists on our armor and I'll start adding Acid
the fact they took the service limit off makes me want to slap 40% acid on mine this dr
It has been infused with a grappling force.
It is moderately resistant (15%) to crushing attacks.
It is incredibly resistant (40%) to puncturing attacks.
It is moderately resistant (15%) to impact attacks.
It appears to weigh about 8 pounds.
It is estimated to be worth about 746,650,000 silvers.
It is somewhat padded to lessen the damage the wearer takes.
It is masterfully padded against critical blows.
It is predominantly crafted of leather.
It has been ensorcelled 5 times.
It has been sanctified 5 times.
It may be enchanted up to a bonus of 40 by a wizard and was last enchanted by Wizdal.
It is an overwhelming project (1,261 difficulty) for an adventurer to modify.
It is tier 5 Mana-Infused Armor.
It has a permanently unlocked loresong by Bardal.```No room for acid ๐ญ
man that reminds me, still haven't put any cat b flares on mine. all cat b armor flares flare defensively right? haven't had them in a while.
sounds like you have a new ascension slog
Rather keep on with TranDest tbh but eventually yeah
If you're a caster, can you add resists to runestaves?
(asking because I dont know what all can or can't have resistances added)
Resistances can't go on any type of weapon
Nor shields, I believe. Has to cover a specific body part or parts.
That's a bummer since runestaves are defensive
I might be crazy,.... but I believe there are shields out there with resistances on them....
Hmmm... really? Do they provide full body coverage or something like plate?
COMBAT RESISTANCE Because armor only applies it to the parts of the body the armor is covering. Trinkets being the one exception (I thought).
You can add resists to shields and they cover everything, iirc
Oh, well, there's the route to go then. I didn't realize that. I have three open full body slots then.
rangers do need a T6 - maybe like the next non-physical damage you take becomes your 6th resist tier for the next 24 hours, with Tier * 5% resistance
a year + 10 more weeks
need a Helm of Disruption protection. or 150 ATPs to drop into 40% disruption resist. it might be worth the experiment, at least
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt!
29953
Wyrm Slain:
Tijay, Jaired, Ralkean, Kontii, Daenamaryllis
No casaulties, good job team.
Jaired just said cleric's don't count because I definitely died
I have no idea how ya'll keep track of anything in that scroll
I have a separate speech window so at least I can see speech, but good lord
lol, i was wondering where you went! Died in the riveR? I haven't checked the logs yet
I didn't even see it, my bad.
no i died on the reach it just kicked me down and i beseeched teleported back
Speech window & room window.
I watch the room window for:
- wyrm's status (flying or ground)
- Unstuns
- Pick ups
- Acid mist clouds
I just watch the room window. The scroll all turns to gibberish.
i have highlights and recognize patterns in text and colors - so i know what acid falling looks like by sight and don't have to read anything to know to cast Call Wind
I check the story window to see my RT sometimes, that's about it
I feel it's obligatory: https://tenor.com/view/matric-matrix-i-dont-see-the-code-gif-6713103181361505191
I think we all underestimate the FoF factor against us all too[Angargreft, Sanguine Grove - 29953] (u7503405) You also see a roiling crimson angargeist that is lying down, a roiling crimson angargeist that is lying down, a withered shadow-cloaked draugr that appears immobilized, an eyeless black valravn that is flying around, a quivering sanguine oozeling that appears immobilized, a quivering sanguine oozeling that appears immobilized, a withered shadow-cloaked draugr that appears stunned, a quivering sanguine oozeling that appears dead, a quivering sanguine ooze, a roiling crimson angargeist, a quivering sanguine ooze that appears dead, a flayed gigas disciple that appears dead, a silver-scaled cold wyrm that is lying down
like i said before we start i hate the grove for this
has anyone else noticed the wind gust stancing them (like 912 does)? Trying to figure out how I ended up in offensive
Yes, always stances me I think
i did not know that...b/c i don't leave offensive ope
Honestly so much scrolling I missed us getting sent to the reach I usually pop WoF
that was legitimately one of the scrolliest wyrm fights we've had
tonis > wyrm
Well done! โ๏ธ Another wyrm bites the dust!
For the scroll, I have some pretty garish highlights (text + background) for important messaging, so it's pretty much just a color matching game there. The story and speech windows are a huge help to keep up with what's happening with your party (and spotting the acid mist).
Also, created an alias for sending thoughts on the Wyrmwatch ESP channel, which are also highlighted and those have an audio alert.
Yea I'm rethinking some of my highlights and thinking I"ll make them more precise
Do we know what time the overnight wyrm came? Not sure how things played out with the reset
Haven't seen it since the reset. But was out of pocket for about an hour. The warg packmother showed up about 8 AM EST.
It definitely didn't show up when it was supposed to (sans the reset). So, could be anytime in the next hour or so, I assume.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt!```
#30032
I could come up but I am scared LOL
In village center if you'd like to join up!
Give me a minute (I am so going to die)
Glacial hues course down a silver-scaled cold wyrm's scales and she throws her head back, releasing a wave of frigid energy that races outward in a crackling torrent!
[SMR result: 228 (Open d100: 58, Bonus: 106)]
Cold leaches the strength from your limbs, discomfort rapidly erupting into burning agony as fingers of rime spread across your skin!
... 18 points of damage!
Icy blast to neck freezes your words in mid-speech and leaves you speechless...permanently!```
Yeah, this garbage never used to happen, now it's happening every few encounters. This has to be related to some recent changes with spells. We're talking hundreds of encounters where it never happened, now it's happening constantly.
Bonus 106 tells me you were incapacitated pretty badly - did the wyrm fall on you before that or something?
Yeah, I'll check the logs to see exactly what happened. Getting pretty tired of lame one SSR/SMR one shots though. Nothing's changed with the wyrm, nothing has changed with me. So it has to be something else that's recently changed.
whatever caused that 106 bonus is what killed you b/c there's no way you die without that extra 106....even being knocked down and stunned would only give like a 40-50 bonus or something and you probably live.
Not wyrm related, but a lot of my guys have been dying from open rolls, very consistently the last few weeks... I even posted one where i had a bard luck charm fire, full 25% resistance fire, with VHCP breastplate, and still got one shotted from it.
It's like resilience is working the wrong way all of a sudden, heh
Can't say I've even noticed resiliance. It would be nice if there was a flag to turn messaging for it on and off
Wyrm Slain:
Earthdiver, Riend, Kontii, and Myharl (until he got cheap shotted)
Well done! โ๏ธ
Yeah, I dunno. I had zero injuries, and had taken 2 points of damage, was maybe 10 seconds into the battle. I attacked it (so wasn't restricted), then Kontii attacked it, then I got SMR insta-killed. That's with VHC/VHD full plate, Rank 5 armor reinforcement, symbol of transcendence running, 48.34% Redux, 42.61% magic Redux, running a stat booster, supercharger, and luck boost.
The fact it has never been happening, and suddenly has started happening regularly with nothing changing about the dynamics of the battle tells me something underlying has changed that's causing it.
I wouldn't have survived without my empath tattoo and I felt like I was throwing pebbles while Kontii and Earthdiver did all the heavy lifting, but it was fun
Itโs the KS bug fix/nerf I would bet.
I'm thinking that's about when it started. I'm going to dig into it. I really don't mind geting whooped, I love the challenge. But this isn't a challenge, it's just repeated lame oneshots that seem to ignore everything (I might as well be 1x capped and wearing no armor) with eight hour waits in between. I'm just incredibly frustrated about it at the moment. I'll chill later. ๐
the AI is extremely, extremely reluctant to add more arrows than that
I mean (just as a sidenote) I thought transcendence was supposed to stop crit deaths now... guess that doesn't apply to SMR?
I feel like the missed arrows on the ground and the one in the butt are mine. The rest were yours.
Transcendence is always supposed to stop death crits. If it isnโt then itโs worth a ping to Nyxus to look at again
we just need everyone with rusalkoren armor
Kontii evades the attack by inches!
As Kontii dodges aside, a silver-scaled cold wyrm suddenly finds a flayed gigas disciple in the path of her attack, much to their mutual surprise!
AS: +681 vs DS: +633 with AvD: +37 + d100 roll: +37 = +122
... and hits for 4 points of damage!
Hit glances off the gigas disciple's hip.
A dark shadowy tendril rises up from a flayed gigas disciple, writhes its way up a wooden arrow tipped with a bodkin point towards a silver-scaled cold wyrm and lashes out malevolently...
** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of Kontii's
rusalkoren cuirass and courses through the area. **
Strong currents tug at a silver-scaled cold wyrm, pulling her about in an attempt to roll over her.
[SMR result: 117 (Open d100: 82, Bonus: 21)]
Succumbing to the force of the tidal wave, a silver-scaled cold wyrm is thrown to the ground.
Strong currents tug at a squamous reptilian mutant, pulling her about in an attempt to roll over her.
[SMR result: 114 (Open d100: 57)]
Succumbing to the force of the tidal wave, a squamous reptilian mutant is thrown to the ground.
Strong currents tug at a flayed gigas disciple, pulling him about in an attempt to roll over him.
[SMR result: 256 (Open d100: 144, Bonus: 67)]
A flayed gigas disciple is buffeted by the force of the tidal wave and is pinned to the ground.
Beads of saltwater cling to Kontii, bolstering him with their briny presence.```
Are you funding this plan? ๐
Rusalkan is awesome though, I have two weapons. Was considering armor eventually
it jumps right back up, of course, but it is funny
Cut out the section of the battle I experienced. I did NOT have transcendence going, so need to make sure that's up before I pull in case that helps, but regardless, I still don't see how this makes any sense or why it's suddenly happening regularly now.
I do love Duck & Weave... i think that's top 3 passive mechanics for me, might even be #1.... and then the fact that the "evade" still triggers rusalkoren ๐ ๐
Ill be there for hopefully the 7pm wyrm
RIP Lilly
A silver-scaled cold wyrm clambers up from the ground, supporting her weight on massive scaled legs.
A silver-scaled cold wyrm plants her feet wide, her immense claws digging into the ground. She draws in a deep breath as the venom glands to either side of her neck swell precipitously. Reptilian visage twisting with contempt, the cold wyrm opens her maw and sprays a frigid slurry of caustic sludge!
[SMR result: 432 (Open d100: 50, Penalty: 9)]
The slurry of icy acid consumes a fluffy white cat!
free werecat
praise that cat for taking those hits for us
AS: +772 vs DS: +418 with AvD: +16 + d100 roll: +81 = +451
... and hit for 96 points of damage!
Deft slash to the cold wyrm's left leg digs deep!
Bone is chipped!
A silver-scaled cold wyrm struggles to stay upright, but her weakened limbs cannot support her prodigious mass.
[SMR result: 202 (Open d100: 91, Penalty: 13)]
You make a vain attempt to dodge the cold wyrm, but the fullness of her weight crashes into you as she falls!
... 1 point of damage!
Broken finger on your left hand!
An unseen force entangles you, restricting your movement!
A silver-scaled cold wyrm falls to the ground grasping its mangled left leg!```
You got fallen on right before you got SMR killed - that's why it had that big bonus against you.
that Bind is no joke - I got hit with it for 30 seconds early in the fight
yeah, more often than not, I feel like the deaths come after she falls on someone.
Does 1040 help pop people up who are bound? Or is that bind completely unavoidable/uncurable? -- Trying to think of what could help people. Maybe 1107?
Ah! Weird. I guess it just resolved the mstrike after that.
yea its weird where it's inserted sometimes
I just have to make a point to keep transcendence up now assuming it works properly. I still think there's a reason the flurry of SMR/SSR deaths are happening now that were not not before a few weeks ago, but if that was due to a nerf then I'll just have to deal with it. Feels very much like "Oh! I got a paper cut.... (dies!)" though.
definitely should try some things to see if there's a way out of it!
It seems almost unavoidable - Myharl had almost no chance of dodging it. However it doesn't seem too dangerous itself (the damage is not severe)...so maybe we are intended to take the hit and find a way to get out of it.
3rd person messaging to highlight - if anyone wants to watch for it on someone during the fight:
form is entangled in an unseen force that restricts
I wonder if berserk will break it.
Nope. Will break any stun, but not that bind.
Just spams something like "You can't seem to move to do that" (or whatever the messaging is) when berserk tries to do anything.
does you nerve staff or T5 mana rmor work? not that I'd train up a nerve staff just for this fight and I guess you wouldn't want to move the wyrm
Oh, I just realized something. I can toggle the transcendence for the emergency effect, and write a trigger to activate that anytime Myharl gets bound. That would prevent those death crits.
Edit: especially with the cooldown after use.
don't have any more nerve staves ๐ฆ and yeah I have moved the wyrm out of the room several times but it's not really an ideal plan
Myharl: I like that idea for a script...definitely would save my transcendence for when bound.
Not all creatures will be affected by Bind, and certain skills allow player characters to break free from Bind's effects, such as Berserk.
guess that applies to 214 but not to whatever the wyrm puts on you?
so if berserk doesn't work it's questionable which of these actually work
Hmm... let me go double check my logs to confirm. I'm already off-kilter today, so don't trust myself.
TIL how awesome 1635 is
>roar
You don't seem to be able to move to do that.
>snarl
You don't seem to be able to move to do that.
You exert your will against the forces holding you motionless but cannot seem to break them!```
I found a couple instances in the log where it looked like I might have eventually berserked out of it, so you probably **can**.
@acoustic crypt do you have a ranger trinket? I didnโt see the resistance messaging in the insta-death snippet you posted earlier
Iโm not super good with crit mechanics, but I think 25% resistance would have saved you there based on the crit tables
I don't. Had a friend who was going to work on one for me, but they left GS and I never got back around to it. Only resistances I have are slash/crush/puncture on my plate and the acid I added with ATP. Guess I need to get back around to it.
Since youโre so wyrm focused it might be worth thinking about. If you make cold the first resist you get, you can probably get all the way up to the R1T5 for like 1-1.25mil per week. Pretty cost effective
Yeah, I'll see if I can snag one somewhere already done for cold. I know Kontii was selling a few awhile back, but I was too low on coin at the time. ๐
Although you could do cold resist with Ascension, since itโs so cheap to add via trinket, and probably way more effective at 25% vs whatever youโd grind out with ATPs, Iโd recommend the trinket
I have water armor full plate and see it work quite a bit
I still suspect you're feeling the effects of changes that went in with resilience. We can note that we lack confirmed details, but I suspect you used to get that full 42%'ish magic redux against SMR/SSR crits and now you're only getting 20%. And that change is bigger than it even seems because of how crit padding is subtracted after that reduction factor.
Yeah I have thought that must be it since Myharlโs first mention of it
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt! @tough umbra
30057
Shes early! Arg
Wyrm Slain
Ralkean, Planeswalker Jaired, Earthdiver, Monster Yakushi, Kontii
Kinda felt bad for that wyrm
Yeah, I think you're probably right. The timing of when I started experiencing it lines up too well for it not to be the case, I think. I'll just have to adjust and adapt to work around it. I probably got a lot more irritated at it this morning than I should have. lol. I was way past time to tap out and had been struggling to stay awake to catch it (since the server reset last night shorted us a wyrm)... then that cheap shot. I think I was far more irate than Myharl would have been. ๐
Well done! That's quite the crew!! โ๏ธ
I still need to be there for a Myharl kill to get the full experience.
Though I do get to boast that I lived through a wyrm kill Myharl didn't soo..... ๐ช
Really glad your first run went well! Congrats on becoming a wyrmslayer! โ๏ธ
\o/ I was pretty useless but I'll take it ๐
Not at all! Felling a wyrm is a team effort! Every contribution is important.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!
Dont think i'll be able to hit this one. Good luck all!
29915
I got there super late but did that fight skip the wymreach phase entirely?
nope, we were in river for quite a while
yea you pretty much got there at the reach
I lived!Some glowing mithril double chain lined with thick grizzly bear fur partially deflects the onslaught of the crushing attack. AS: +886 vs DS: +675 with AvD: +46 + d100 roll: +83 = +340 ... and hits for 92 points of damage! Blow ruptures the stomach!
First Wyrm kill..great job all. Fun to be a part of.
Well done, congrats all
Oof reading back over the log and it looks like 616 keeps dropping the wyrm on ralkean
you know, I used to have much more trouble surviving when I was making heavy use of 616 myself, so I think there's something to that
I got down to 20 health and locked up for well over a minute in RT and immobilization
Yea I think I spent the entire wyrmreach healing down.. or trying to between RT locks, I couldn't shoot or cast.
But yea 616 does a ton of damage to the wyrm but looking back it just keeps knocking it down on people which makes it group unfriendly.
it's funny that the most dangerous thing the wyrm does is fall down
I wonder if 610 vine also causes the knockdown SMR
I avoided it because I wasn't sure if the wyrm would run from it like it does clouds or swarms
I always have a vine up
i (uselessly) tried a half-dozen strengthened cast of Sandstorm at it and it didn't run
i'm watching Reign of Fire because people keep posting gifs from it. all of the GS wyrms are female, right? the movie characters have clearly never heard of a bluehead wrasse fish
Well done!! โ๏ธ Welcome, wyrmslayer.
One less wyrm hunting the Hinterwilds!
I guess that means the vine can actually knock the wyrm down when it's not flying?
I was scanning some logs, and I don't see any obvious instances of the vine causing the knockdown SMR attack; maybe it doesn't generate a high enough crit or something like that, but spikethorn definitely does it repeatedly; and spikethorn hits the legs repeatedly until the target is prone, so it makes sense that it's very good at generating that knockdown SMR
Usually things that knock/pull enemies down directly don't trigger a fall attack. Those are usually only triggered by damage to the legs. No surprise that spike thorn does that.
But I just wanted to confirm that a vine does actually pull it to the ground. We're quite short on things that knock it down...and we need more because it can't fall on anyone if it's on the ground already!\
The long thorny vine lashes out at a silver-scaled cold wyrm, wraps itself around her body and entangles her on the ground.
The murky haze surrounding a silver-scaled cold wyrm seems to draw the attention of the vine!
... 25 points of damage!
Hard blow to back sends the cold wyrm sprawling.```
I think so... suppose I'll watch the room window to verifyA writhing greenbrier vine protected with spines of all sizes suddenly sprouts from the ground and begins to thrash about violently! SMR SvD: +46 + Bonus: +12 + o100 roll: +48 == +106 The greenbrier vine lashes out violently at a silver-scaled cold wyrm, dragging her to the ground! The murky haze surrounding a silver-scaled cold wyrm seems to draw the attention of the vine! ... 5 points of damage! Slight leg hold. You notice a number of the vine's nettles scrape into a silver-scaled cold wyrm's skin. She suddenly looks very weak!should be noted that this "dragging her to the ground!" doesn't take the wyrm out of flying, just part of the messaging
amazing - we need lots of ranger vines lol - and hopefully we can get a bard to test if 1040 can get people out of the fallen-on-immobilize state
hmm I would assume the vine can't actually do anything when the wyrm is flying but maybe not?
it definitely still attacks during flight
vine is very long ๐คทโโ๏ธ
When the wyrm is flying, she's still low enough to bite at us, so I imagine she's airborne, but hovering just out of reach, or making very low passes as she flies by. In either case, it makes sense she could get tangled in animated vines reaching up for her.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
I totally wanna subscribe to yer newsleter!
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
Healing down in the well. I was hunting Fjallarhaart when it showed up!
Wyrm slain! Amazing job! โ๏ธ
Myharl, Destrian, Jaired, Fortunus, Kontii
Did we skip Wyrmreach on that one?
Nope! Just went fairly quickly once it was downed in there.
wyrmreach came pretty fast after it ran
You were there - Wyrmreach didn't last long though. I got one hit in. Unstunned Fortunus. Then it was dead, lol. You guys are animals.
There we are, had to scroll back the log. Didn't even see the bright yellow paragraph roll by.
The wyrm is going to start running away when it sees you Jaired. Holy hell.
A shadowy figure steps from hiding to waylay!
The figure swings a glowing veil iron katana at a silver-scaled cold wyrm!
AS: +817 vs DS: +279 with AvD: +17 + d100 roll: +95 = +650
... and hits for 346 points of damage!
Quick, powerful slash!
The cold wyrm's chest is ripped open!
The figure swings a radiant steel katana at a silver-scaled cold wyrm!
AS: +810 vs DS: +279 with AvD: +21 + d100 roll: +86 = +638
... and hits for 155 points of damage!
Quick, hard slash to the cold wyrm's right arm!
*CRACK*
** Afflicted by Jaired's steel katana, a silver-scaled cold wyrm reels as the crimson-swirled poison does its work! **
Bilious poison seeps into the cold wyrm's flesh, sending her into paroxysms of agony!
A silver-scaled cold wyrm wavers with infirmity and pales slightly.
... 17 points of damage!
** Necrotic energy from the figure's steel katana flares up momentarily! **
The figure appears to gain succour from the unnatural energy!
The figure quickly disappears from view.
>
Blood continues to stream from the cold wyrm's wounded abdomen.
... 102 points of damage!
>
Destrian's muscles seem to strain for an instant. A sense of loss can be seen in his eyes.
>
You feel your muscles begin to strain for an instant. The sense of body control has left you.
>
A shadowy figure steps from hiding to waylay!
The figure swings a glowing veil iron katana at a silver-scaled cold wyrm!
[SMR result: 244 (Open d100: 52, Bonus: 165)]
... 25 points of damage!
Pressure on the cold wyrm's organs causes internal bleeding.
AS: +827 vs DS: +279 with AvD: +17 + d100 roll: +51 = +616
... and hits for 425 points of damage!
Quick, powerful slash!
The cold wyrm's chest is ripped open!
** Jaired's veil iron katana finds its mark, slicing deep into the cold wyrm's chest! **
... 5 points of damage!
Deft slash across chest draws blood!
The cold wyrm takes a deep breath.
The figure swings a radiant steel katana at a silver-scaled cold wyrm!
AS: +810 vs DS: +279 with AvD: +21 + d100 roll: +94 = +646
... and hits for 199 points of damage!
Massive blow smashes through ribs and drives the cold wyrm's heart out the back.
The figure quickly disappears from view.
>pull for
You are unable to pull Fortunus to his feet.
>
A shadowy figure steps from hiding to waylay!
The figure swings a glowing veil iron katana at a silver-scaled cold wyrm!
AS: +802 vs DS: +279 with AvD: +17 + d100 roll: +90 = +630
... and hits for 405 points of damage!
Wicked slash slices open the cold wyrm's chest!
Heart and lungs pureed!
Sickening!
Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it. The wyrm topples over the side, dissolving into motes of color as she plummets out of sight. Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm.```
Kek
y'all turning into the ideal pure-carrying group lol - just need a ranger
I was there with my ranger, just adding little +1s while the big guys just ripped it apart
ranger with the vine dragging it down, breeze, can help web, evoke barkskin on the pures - super helpful even if you aren't doing a million damage
Looking through logs of all the hunts I've been on Destrian actually has the highest % chance to web the wyrm. My ranger setup I'd be as effective as like Kontii but 611ing the wyrm helps everyone land stuff and its easier to do
Starting to understand why Jaired has been able to solo the wyrm ๐
650 assume spider for the win! Should be granting +25 on the web roll - gotta watch carefully and make sure that's working for me
Not a bad idea I've been throwing up porcupine to get an extra block or two in because with the bonus from 611 your 118 power doesn't matter much
ya I oscillate between the two as well
I feel like it breaks out of binds pretty quickly though - often I 118 before 309 and the 309 fails b/c the web is already busted.
Yeah same. I am basically rotating 212 309 118 317 throughout the encounter
yea that's pretty much the cleric mix with your 340 sprinkled in. I do tend at some point to just get trigger happy especially towards the reach and just fire off 240 and 317 and forget that i should do more debuffs
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
29998
Shoooot, been sorting inventory
Wyrm ded
Ralkean, Aureliano, Kontii -- Trevic/Tsalnix were you guys there at the end?
It insta -died at the river...
I think it didn't? after the fact, I realized that I didn't notice the river transition because it was buried in an Aureliano mstrike
nope I showed up at 29998 and the room was empty except for a ranger breeze that was left behind - about 30 seconds later y'all popped outta the sky
yeah I don't think it insta died b/c I was there for at least 30 seconds in an empty room before you showed up - must have been at wyrmreach fighting during that time?
was walking the dog when I got the alert or I wouldda been there since I was resting at the Pipe Den ๐ฆ
Oh! Maybe it didnโt. Iโll go back and look. Those m strikes were flying by. I couldโve missed it
The whole fight was super well managed. Was solid work by everyone
Well done! Sounds like it was another epic battle! โ๏ธ
Sounds like another epic mstrike/relic
Relic for the win! Those are really nice. I would love to trip over one someday.
Wyrm seems to be late again this morning. 15 minutes until 9 hours since last spawn.
Maybe someone idol'd one
Yeah, that could be! It's a pain that resets the spawn timer. I'll hang around another 15, but figure once it hits 9 hours, it's a no-go.
last wyrm was 7 hours 45 minutes ago
Oh! Yep! Got my time zones mixed up. Was out sailing when the one came last night, and glanced at my clock to make a mental note rather than EST.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!
alright if wyrms are getting dropped in a matter of minutes now it's gonna be hard to show up for the fight without a tip on room number
We're usually good about posting it. I was in a rush (between meetings) so didn't get anything up.
It was also called out in game in the Wyrmwatch channel
I sent the thought out on Wyrmwatch ESP. Try to always share info on location there.
Ah I'm not on there. I'll tune now.
It does seem like the wyrm is cooked now though, lol. But the final version will probably be harder/different.
well.... also keep in mind this won't be the team composition for most fights:
Monster Yakushi, High Legionnaire Aureliano, Destrian, Idalias, Ralkean, Kontii
I donโt think the group this morning was a representative sample set of 5 random adventurers
(Nice job guys, btw!)
I don't think any random adventurers are going to be able to access gemstones, heh. That fight is aimed at that group. Wouldn't have 900 AS if it wasn't
No, but 2 to 3 less geared, less experienced adventuerers sprinkled in with 2 or 3 from that group will be able to get through it. Which I think we'lls ee a lot of
Yeah, I don't think it will go as smoothly once the additional interference for DPS coms into play. And yeah, the typical Council of Wyrmhunters group is not indicative of what most quest groups will look like. Also, when people are questing, I plan on my involvement being on an optional as-needed basis aside from setting up a tent for folks at the ballista when I'm available.
- and Myharl
Yes, well done! That was a fantastic run. โ๏ธ
That's a pretty crazy group I'm not suprised it was instant wyrm death
At risk of sounding like a cork sniffing gear snob, I'm a little worried we might need to pump the brakes a little or Auchand gonna give them a 1000 AS and an extra phase or 2.
Or an extra head for double acid breath.
I think the test version with MDR and Sunder Defense will smoke some people's boots, and I also think 118 is going to get nerfed to not stop it flying anymore... just a hunch.
True true
Yeah, I'd be surprised if there area ny other major tweaks (besides fixing/investigating glitches, like insta-dying in the river) before it goes live. Maybe the web adjustment, since that has nullified it completely from the air phases, probably making it all too easy.
Once it goes live and a broader cross section of the population is doing it, we may see a LOT more frustration with the MDR/Sunder Defense, mixed with more diversified player pools participating
I don't know I still wonder if webbing it and taking it out of the area is killing all the pures because it keeps falling on them...if it were flying, it wouldn't be falling on us!
Very true - selfish melee'ers!
dust off your bandoliers
Ethereal String time!
(Credit: Dall-E)
TWC hand crossbows go brrrrrrrrr
Couldn't get it to remove the scope:
Your second point here is one of my concerns around balancing the encounter. Focus seems to be on based on feedback from this thread. I expect the typical player experience to be wildly different, but, we'll see who engages with it once it is live. To @pure moss point, when the gear and XP, and encounter familiarity isn't on the same level, I'm expecting vastly different results.
I really popped in the thread to request Auchand to add a Wyrm encounter to DR though.
I suppose it's all relative to perspective, but yeah, since even the earliest wyrm revamps, I've been voicing my concerns about the wyrm being geared towards the top 1% of the game. Right now the group fighting it varies from 4x capped to 13x capped, and gear values (estimated just based on known factors) ranges between 500mil and 5bil+. Auchand is aware of that though, I think. I spent over two years and have gone through probably 500 deeds in hunting the wyrm. It's changed a ton over that time. Some too weak, some way too powerful. This iteration feels much closer to "a challenge for most, but not impossible".
I was 2.25x capped! ๐ช
We should try some ranged attempts of the Wyrm - let it fly - and see how it goes. Will just need more ranged/caster DPS in the group. Basically we required Earthdiver.
I can pull up with the monk and his twin hand crossbows. Until he gets a booboo or two and can't operate them anymore, lol
Well, the wyrm does land on it's own, and if left flying still does the divebomb thing (which I think we're mostly avoiding due to pulling it down with web). Earthdiver and I did double team one and brought it down a week or two back. Really, I think opting not to web it is a viable option if you have some good ranged DPS going on. Melee will still be able to contribute, just not as much. The main push to "keep it out of the sky" has been based on those of us who are bringing melee DPS to the table far outnumbered the ranged options; they dynamic might be shifting?
i'm not sure anything matches waylay/mstrikes though, in terms of outright DPS
When it's left flying and we're not engaging with landing it as a focus, I just hurl my warsword at it over and over. The issue I ran into was that drops my DPS to about 1/10th of what it would be with berserk/mstrike.
My guess (and that is all we have here) is Auchand is not really a fan of players being able to thwart the flying phases, didn't consider 118 during design, and we may see that changed come quest time. Who knows
maybe there's a better group for pures to survive compared to the best group for melee...
question is...is what it does in the air more dangerous than when it's on the ground? including the risk or no risk of being fallen on.
Are there any programs to tally up damage-per-character?
If 118 goes away in the fight, it makes spiritualist pures pretty close to useless, which would be a shame. Cuz we can't really DPS in a way that matters.
I think Peggyanne mentioned about working on something, but it's far beyond my scripting skills with Ruby. There were some attempts to use chatGPT, but it was laughably off. I did it manual for a couple battles.
ah ok. was thinking about some ways to approach it but haven't tried yet
It would be incredibly helpful, even given it can't track the shield phase. But being able to decipher DPS source/method, flare types, DOT, etc. from that chaotic mess would make for some really detailed analysis. Right now that data can take hours to extract for what was a 3-5 minute battle. ๐
I'm spending 17 mana and 3 seconds to do 135 damage. a square is mstriking for 2000 damage. we are not the same
Pures can carry a support role in ways that squares can't as well, and I think that's important in the group dynamic. Like.... I can guard with guard mastery, taunt it, and be a meat shield, but there's not a lot more than that I can contribute to the battle other than DPS (when it's on the ground). The embeds help with clearing the acid mist, so there's that between berserks as well, but only if a caster makes them for me.
I agree. As long as web remains an important piece of the fight, empaths and clerics will still have a useful role, even though it will vary person to person whether they enjoy the support role model or not. Auchand made a comment in the Ascension Boss thread (paraphrasing) "how are you keeping it from attacking completely", and I think he's getting at the web thing, and I would not be shocked to see web nerfed (in this fight). And if that happens, empaths still have healing, but clerics will be filed as "just happy to be here"
I tried to use ChatGPT and it was terrible.
I hope that's not what he meant, because web doesn't do much at all the thwart it's attacks. There maybe a bit of impact, but "not attacking" would be like saying a semi-truck stopped after running halfway over a compact car.
Good analogy
You do still need to be able to damage it to move through the quest (or so we've been led to believe). Nidal, Tsalin, (i assume Kaetel), myself all have around/over 30m exp and have to debuff it a bunch to get in those random 317 shots.
My issue has always been balance. A fresh cap clerics 118 and a 50m clerics 118 aren't really radically different but your ability to ward the wyrm likely is. So a younger cleric its either pray that a 309 lands or bolt it which isn't really meaningful. But we've been down this road and I don't expect the wyrm to change in anyway I just think its unfortunate at this point because I don't enjoy the back of the line support role. But some people love that support role so for them they should feel fulfilled. Like people generally point out I only have to do it once.
Agreed. I have zero doubt I can get Nidal through the quest. I know I'll manage it. I don't like being a webber so the real characters can do the damage. But that's the design, so it is what it is.
I'm curious to see if that dynamic is balanced elsewhere in the quest. The wyrm is just the entry point. I haven't seen the other big baddy as it has been redesigned.
For sure, I don't have access to test so I couldn't try sybil and the information has been pretty scant.
Deddalus checked out the sybil and it has nearly 600 TD. I am not expecting pures to be the key to that fight
Ah! Wasn't sure. I know I struggle to solo the ||sybil|| in it's current form, and had heard that it was more difficult for squares with the redsign. So, I wasn't sure. But was hopeful maybe the "contributing focus" might shift with other aspects of the quest.
We'll see after DR. I don't view the wyrm as insurmountable (with enough exp, and gear, and experience with the encounter), and I am sure the sybil isn't either. But I empathize with anyone else who plays a pure and feels that at least the wyrm fight experience is absolutely not balanced between different professions
I'm confident I can get any character through the wyrm. I'm not at all confident I can get an empath through the sybil. No SMR spells is a real bad place to be in modern GS. ๐ฌ
Edit: Possibly not a bard either, but it depends on how high its bard TD is and/or how safe it is to go offensive against the sybil. Wouldn't risk trying to Hamstring it if its AS attacks hit even close to as hard as the wyrm. Historically they haven't, but we'll see what the final version is like...
I was playing around with that just today, and, with instructions to recognize flare effects following **, it did kinda OK:```Yakushi's Throws:
Throwing Axe Attack: 44 + 20 + 10 + 15 = 89 damage
Vicious-Tipped Spear: 75 + 5 + 25 = 105 damage
Throwing Axe (Later Attack): 95 + 10 + 30 = 135 damage
Vicious-Tipped Spear (Later Attack): 88 + 30 = 118 damage
Throwing Axe (Even Later Attack): 86 + 30 = 116 damage
Vicious-Tipped Spear (Final Attack): 115 + 50 + 45 = 210 damage
Idalias's Magic Attacks:
Steam Blast: 80 + 15 + 36 = 131 damage
Magic Spear Attack: 99 damage
Magic Spear (Final Attacks): 193 + 25 + 233 + 50 = 501 damage
Magic Spear (Last Combo Attack): 222 + 30 + 168 = 420 damage
Destrian's Melee Attacks:
Claidhmore Strike: 168 + 25 = 193 damage
Claidhmore (Later Attack): 223 + 60 = 283 damage
Final Strike: 271 + 70 = 341 damage
Myharlโs Sacred Warsword:
Initial Attacks: 64 + 105 + 75 + 113 + 10 + 73 + 78 + 60 = 478 damage
Second Flurry: 189 + 159 + 135 + 144 + 5 + 137 + 25 + 10 = 804 damage
Final Strike: 184 + 70 = 254 damage
Aureliano's Attacks:
Warsword Strike: 185 + 40 = 225 damage
Warsword (Follow-up): 212 damage
Final Slash: 261 + 229 = 490 damage
Additional Attacks:
Bows and Arrows: Ranged shots landed for 114, 79, 20, 10, 25 damage across multiple hits.
Entanglements: Various spells and vines restricted movement, enabling more effective attacks.```it definitely would take a lot of massaging, probably to give chatgpt the necessary instructions - which may or may not be better than just having someone code up a proper parsing script
I'm sure Brute will be just fine too
110
When I first moved Nidal from Empath to Cleric, at about 35m exp, I was doing it with the expectation that I'd go back when the Empath service came out. Nope. The cleric kit is just better suited for GS4. And, unfortunately, staff have not indicated there's any intention at all to modernize the Empath kit. They are not in a great place. They have a handful of very good spells, but if you don't lean all the way into those, you are hosed. And nothing makes up for a lack of an SMR attack.
Defeat Sybil 5-25 damage at a time!
Brute is a Cleric. he got stuck on the empath fame list because that's where he was when he rolled over the integer limit. he went cleric before i did.
Yeahhhhh... no. Even if I wanted to 110 the sybil, it being a minor circle spell would really hurt success rates due to lower spell ranks.
Smart thinking - the flares are what I noticed was throwing it off really bad in my previous attempts. Any other DoT impact was also very sketchy
Produce a summary table showing the total damage that each player has delivered to the cold wyrm.
The remaining text in this message is the game text to parse:```
I'd have to manually parse to verify accuracy, but that might be correct...?
The list not being sorted by the Total Damage column is wrinking my brain
Itโs not sorted by anything
I did notice Kontii ended up with an open hand that wasn't delivering any damage, so that 226 is probably correct, and I was mostly disabling, so that could be correct
FWIW - I didn't get selected for the wyrmreach phase, and I unloaded two core taps during the shield phase. Just saying! ๐
You made the mistake of being the first person in the room. Wyrmreach picks 5 in reverse room order, lol. It'll apparently be updated to be DPS-related. RIP spiritualist pures.
slightly different instructions, slightly different numbers - I am a chatgpt noob though
It should probably just select randomly from people in the room. Presumably everyone in the room is contributing to the fight. And... if someone happens to randomly be in there / sneak in there, and they don't belong, they'll likely get smoked during the wyrmreach phase anyway
the Yakushi number looks reasonable too, given there were huge bursts from mstrike and core tap; chatgpt probably isn't far off here (also note I wasn't ported to wyrmreach, so that's a subset of the whole fight)
Given the profession imbalance I absolutely donโt think DPS should be a factor. Random is the way to go.
except if you were in a group that used an idol - then priority to the group!
I joined the flight right before the river (which made it so you couldn't go, sorry man! River sniped!) and I cast at it a few times, went to switch my weapons and by the time I was recombobulated, it was dead, lol
My thought process was "wow, lots of great DPS here, i'm gonna put my shield away and go TWC to add to it!"
promptly put my hatchet away (instead of my shield) and started trying to punch the wyrm ((facepalm))
Kontii over here trying to justify putting up cleric numbers, shame on you sir
can't really trust chatgpt yet, after a little more playing around, I note that it clearly gives different answers when fed the same prompt and log
I nearly immediately couldn't cast and then it instant-died at wyrmreach. Two thumbs down hunt experience
feeling like spare parts while the DPS train happens is really such a bad time, lol
Hey fellas, Tysong and Chatgpt helped me put together this room window filter. Cut out the room desc and you can toggle waytos on and off. Might make it a little easier to see stuff during the wyrm fight.
;repo download roomwindow_mod_nodesc
Really, I think it's more about generative AI and how ChatGPT lacks the functional logic do what it's being asked to do here. The platform would likely need a specialized framework designed for the purpose rather than a general LLM. ChatGPT often fails the most basic logical reasoning tests. Its pattern recognition is fantastic for making the interaction "feel" human, not so much on "being" human. ๐
Basically, what we need is a parser, with filters designed for GS.
I'm trying to get this working, basically take all the targets in room window and format them vertically
Another good and easily testable example of how generative AI frameworks not designed for specific logic, struggle when asked to do so, is the "10:10 scenario". Ask generative AI to create a picture of a clock, and it will almost always create that clock showing 10:10 because the aesthetic balance of the hands at that time are a common theme across the data those libraries were created using. You can eventually nudge it it the right direction, but not consistently.
WYrm should be around any minute now, right? (more than 8.5 hours since the last)
Anyone planning on joining?
Im trying to but may need to leave.
I'm blitzing arena runs because I have no self-control or sense of worth
I'm in Village Center with Aureliano waiting for it to take to wing.
I do want to try something, tho... might have to take a break from this and join.
She still hasn't shown... hitting 8hr 45mins now
I've been hunching that the spawn timer does a hard reset on Saturdays
There she is
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
There goes that theory, kek. I'll be over after this arena run, shouldn't be too long
Well done all! That was brutal! โ๏ธ
Myharl, Aureliano, Tijay, Yakushi, Jaired, Kontii
That went super smooth.
tijay must have done two, three hundred damage, if i had to guess
Yeah, was 8hr 45min down to the second this time. I made a note of when it showed up last time. So I think it's a good bet that's the far end of the spawn timer, which probably means it doubles back to 7hr 15 minutes as well (when we catch the early wyrms.)
New record set. 583 pts. It was easy to tally because I only got 4 attacks in (3 successful) before I got RT locked through the rest of the fight.
still beat me trying to tickle the wyrm!
Jury is still out for me if it's better to just hammer it with waylays or rotate through the focused weapon assaults from the open with a katana (flurry right into thrash back to back).
My monk goes UCS fury -> katars flurry -> hand crossbows barrage, repeat. Works well enough. But he doesn't have a waylay option lol
until he gets a papercut and can't use the crossbows, anyway
Being in a group really opens up options. I was a lot more limited in my approach when I was forced to solo it in Plat.
Yeah, it used to be so rare to have someone to hunt them with. It's so exciting to see everyone enjoying the hunt now!
Uploaded a creaturewindow and hazardwindow mod for wrayth
hmmm, might need to explore these
creaturewindow
hazardwindow
playerwindow
exit one is not on repo yet
These are all independent so you can mix and match and run what you like
Game changers.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!
All the most crucial information displayed in real time within one field of focus? Someone cooked here.
These are four scripts everyone should be using.
I need to be able to swap between UIs for hunting and rping. ๐ฆ
Though, this is gonna sound dumb, Jaired how did you swap your bottom bar to have the status window on the left?!
It's NishiFront. It's a skin for Wrayth
Hmmm... I may need to look into that. The placement of that has annoyed me forever.
It's so out of the field of focus it's useless. I'll look at this, thank you so much! โค๏ธ
Here is the file itself
Haha it keeps crashing but when it loads it's pretty
D'oh
No, this is really great. I think my only critique is I wish the input bar was a little taller.
You can right click on it to adjust the font size, if text isn't fitting.
There's a creatures window? Where'd that come from?
It's new. You download it from the repo
There are currently four. creaturewindow, playerwindow, hazardwindow, exitwindow. Download them from the repo, turn them on, size them and move them to where you want. Add them to autostart. They're great.
It's like a parsed out room window.
Ooh, these are nice! Thanks so much for putting the time and effort into working on them! โ๏ธ
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt!
Have to miss this one! Good luck!
#29952 for the ballista
Wyrm slain! Well done!! โ๏ธ
After the wyrm fell I berserked into a room full of Disciples, who immediately disrupted me to oblivion. Died, departed, and nearly died again while laying in the shrine because apparently disciple leeches follow you when you depart. I hate those damned disciples so much.
Also, this is bonkers.
Impressive damange reduction, though!
They were waiting in ambush
man they ran your pockets in the middle of that too? savages
That maybe the first time they ever actually killed me with that setup. Typically it just takes me out of commission (it's always the right arm!) and I have to go heal down. However, coming directly out of Wyrmreach, I was already pretty tore up. ๐คฃ
I wonder if the disoriented effect from 720 is guaranteed or if it follows the auto-success rules. If the former, would be good for sorcs to cast 720 on cooldown to add a penalty to all the wyrm's maneuvers...even though I believe disoriented is only a 20 penalty.
purely FYI for the group... I'm traveling this week for work, so the Wyrmwatcher will be have limited availability the next 4 days
Have a safe trip! I wont be around until late tonight or maybe tomorrow (time for some sleep here) but I will try to keep an eye out and post here as well when I am around.
A silvery streak on membranous wings darts down from the sky over Angargreft. Moments later, it swoops back up into the sky, a colossal humanoid figure flailing between its snapping jaws.
Must have landed while I was resting in the River of Color.
Gigas ballista at #30039
Wyrm slain!! Ralkean and I. Wyrm did the insta-death thin again, right before going to Wyrmreach (or rather as soon we teleported).
Myharls banned list will soon be Xaz owners and Ralkean
Nah! A dead wyrm is a dead wyrm. โ๏ธ
Xaz is a detriment to everyone there. Watched one sympathy on a Xaz-wielder take out three folks in one battle (I was one of them). Stuff is a menace!
Tysong helped me out with the code to scan inventory and use an oak wand to unstun folks with a click
did you say a click ?
Mouse users scare me
I turn on links to click things from time to time...but certainly not in combat! ๐
May as well leave them off and just ALT+L to turn them on for a few seconds when needed. I believe they can add some lag.
You can then fix the visual loss of the links with ;linktothefast
I leave links turned on for the convenience of having most interactive object highlighted, but I think the only time I typically use the mouse is just to click on an NPC to see what predefined questions exist... and then promptly type in the question. ๐
You can turn off links and run linktothefast as an autostart and keep the faux highlights
Oooh... that's useful to know! Thank you!
>
A snowy warg packmother paws at her snout and struggles back to awareness.``` ๐คฃ Wyrm incoming!
Ballista at #29953
```You also see a colossal boreal undansormr, a flayed gigas disciple, a flayed gigas disciple, a flayed gigas disciple, a brawny gigas shield-maiden, a flayed gigas disciple, a flayed gigas disciple, a flayed gigas disciple, a grim gigas skald, a tattooed gigas berserker, a tattooed gigas berserker, a tattooed gigas berserker and a colossal gigas ballista.``` -- Uh, no.
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
>
Shaking ground and the creak of wheels hints that a troop of gigas have set up a ballista in Angargreft in hopes of fending off the wyrm!```
Wyrm ballista at Hanging Gardens - #30037
Anyone wantin to join the hunt?
good shot by wyrm```A silver-scaled cold wyrm's eyes whirl with glints of furious amber and sullen crimson!
Cold rage blossoms in a silver-scaled cold wyrm's slit-pupiled eyes as she focuses her fury on you in a flurry of vicious attacks!
Diving down from above, a silver-scaled cold wyrm rakes at you with her scythe-like talons!
AS: +876 vs DS: +602 with AvD: +27 + d100 roll: +49 = +350
... and hits for 45 points of damage!
Well aimed shot, punctures upper arm!
You are stunned for 1 rounds!
Diving down from above, a silver-scaled cold wyrm rakes at you with her scythe-like talons!
You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!
Some glowing mithril double chain lined with thick grizzly bear fur partially deflects the onslaught of the crushing attack.
AS: +876 vs DS: +590 with AvD: +27 + d100 roll: +18 = +331
... and hits for 44 points of damage!
Internal organs bruised.
Diving down from above, a silver-scaled cold wyrm rakes at you with her scythe-like talons!
In a flash, a translucent silver shield springs into being between you and your attacker to temper the blow!
AS: +876 vs DS: +579 with AvD: +27 + d100 roll: +18 = +342
... and hits for 41 points of damage!
Minor puncture to the left leg.
SMR SvD: +7 + Bonus: +3 + o100 roll: +47 == +57
A dim glow trails from your battle standard, but its divine power fails to kindle further.
A silver-scaled cold wyrm swoops low and extends her sinewy neck so she can snap at you!
You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!
AS: +876 vs DS: +567 with AvD: +28 + d100 roll: +50 = +387
... and hits for 112 points of damage!
Hard slash to your side!
Left arm no longer available for use.
As life leaves your body, the platform around you seems to become insubstantial, spiraling away in a shimmering maelstrom of color. You find yourself lying on cold, hard ground.```
Guess I missed a trip to wyrmreach while I went to heal up for the 3rd time lol. Wound stacking is the least fun mechanic in GS realtalk. I get attacked once I can't fire a bow anymore. Cool.
no death crit there; just need that empath service to live!
My timing was spot on this run, and I think I almost had her in Wyrmreach, then this garbage happened again. Either way, well fought! We'll get her next time.
[SSR result: 251 (Open d100: 174)]
Unnatural terror buries itself in your chest like a frigid knife, and you find yourself unable to voice a scream that quavers pathetically in your throat.
... 42 points of damage!
Your head vibrates violently, before melting away in a rush of heat.
As life leaves your body, the platform around you seems to become insubstantial, spiraling away in a shimmering maelstrom of color. You find yourself lying on cold, hard ground.
[Hinterwilds, Runestone - 29884] (u7503103) (7503103)
The wavering path bends away from a silver-shot ancient black runestone, giving the ancient monolith a wide berth. The black stone is shot through with veins of rich silver, and there is strange writing adorning each of the four faces. Much of the base of the obelisk is buried beneath the impenetrable, hard-frozen dirt. You also see a stunted halfling bloodspeaker, a stunted halfling bloodspeaker and a stormy grey lynx.
Also here: the body of Ralkean who is lying down
Obvious paths: southeast, west```
aaah, there's that SSR again - I suppose that'll be your bane now
Yeah, transcendence makes it doable, but still going to get caught in between cooldowns.
Anyone heading out?
Wyrm ballista in 29910
my monk is legit worse than my cleric at this fight. the only value i add is my crossbows and i get too injured to fire them every 7 seconds
yeah the wound stacking is just too oppressive and rapid. wound stacking as a mechanic really needs to be modernized
I know itโs not the solution youโre seeking, but GoS got that covered
Literal only thing it offers tho lol
You have excellent positioning against a silver-scaled cold wyrm.
UAF: 826 vs UDF: 641 = 1.288 * MM: 105 + d100: 97 = 232
... and hit for 76 points of damage!
Low reverse roundhouse sends left leg flying faster than the rest of her!
A silver-scaled cold wyrm struggles to stay upright, but her weakened limbs cannot support her prodigious mass.
[SMR result: 141 (Open d100: 40, Penalty: 2)]
You make a vain attempt to dodge the cold wyrm, but the fullness of her weight crashes into you as she falls!
... 1 point of damage!
Stomach shot lands with a hollow *thump*.
An unseen force entangles you, restricting your movement!
A silver-scaled cold wyrm falls to the ground grasping its mangled left leg!
Pained spasms wrack the battered form of the great cold wyrm. The vanquished wyrm gasps futilely for breath, the gelid, caustic spittle bubbling up from her mouth shot through with silver-sheened crimson blood. With a last, terrible convulsion, the wyrm crashes to the ground and lies still.```Myharl and I got it, with help from Leff earlier. That felt like it took 30 minutes. I had to leave to heal a half dozen times. Once we got to the river it was no more crossbows for me so I had to wait until it felt like landing to do anything at all. Having no way to attack while it's flying (because of wound stack mechanics) feels so useless.
The wyrm probably shouldn't be dictating character choices. The real answer is get briar and volley.
Also if 118 takes it ouf of flying 1207 should too.
Well done on slaying the wyrm! That was a rough bout!! But, one less wyrm in the wilds! โ๏ธ
Okay, so I knew something felt really tough about that one, and I thought I saw us back at Riverwalk during the chaos of battle. So, I dug back through the logs. Looks like we had to kill her twice, and she hit us with 35 seconds of RT immediately after that fall from Wyrmreach.
Belching a toxic mix of acid and blood from her maw, the wyrm struggles for purchase on the disc, but her titanic musculature has no more strength within it. The wyrm topples over the side, dissolving into motes of color as she plummets out of sight. Her death throes manage to upend the platform, and you fall into the abyss, hurtling after the dying wyrm.
[Ojandhaart, Riverwalk] (7503309)
The river swirls and eddies past the limb of icy land. Huts congregating along its length find their reflections in the icy, slow-moving waters, which also twins the wildly dancing aurora above. An abandoned fishing net is draped over the shore, empty of its catch. You also see a silver-scaled cold wyrm that is lying down, a grim gigas skald and a riveted golden targe.
Obvious paths: northeast, southwest
.... 35 seconds RT + a whole lot more fighting ....
A silver-scaled cold wyrm falls to the ground grasping its mangled left leg!
Pained spasms wrack the battered form of the great cold wyrm. The vanquished wyrm gasps futilely for breath, the gelid, caustic spittle bubbling up from her mouth shot through with silver-sheened crimson blood. With a last, terrible convulsion, the wyrm crashes to the ground and lies still.```
I knew we fell down from the reach and was surprised it didn't die but didn't have time in the scroll to read and see if it gave death messaging or not
Yeah, that's when she should have died, I think. We were wailing in there on her for a good while. Thankfully I could manage to get rid of the acid mist.
It really did feel like close to 30 minutes lol. So we killed it twice. I'll take it
Yeah, it was a strangely long battle. Not sure what happened there. And looking at my broadcasts on the Wyrmwatch ESP channel the battle lasted 20 minutes... which for that chaos is incredibly long.
I spent 50% of it eating herbs which doesn't help. We had no tonis or SK506 havers
I need to get some web embeds. I bet I could use them. Spent a few weeks switching off ascension to pump points into MIU for the call wind to dispurse the acid mist. Might as well use them for web too. Just not sure if they would land or not.
Still need to check if spell cleave works on that mist
>```
I'll come through. Gotta finish this arena run (I'm coming on monk) and make sure I have herbs
29908
There in a minute
[SMR result: 263 (Open d100: 87, Bonus: 112)]
With fluid motion, you guide your flashing blades, slicing toward the cold wyrm at the apex of their deadly arc!
AS: +619 vs DS: +321 with AvD: +22 + d100 roll: +4 = +324
... and hit for 57 points of damage!
Strike pierces thigh!
Pained spasms wrack the battered form of the great cold wyrm. The vanquished wyrm gasps futilely for breath, the gelid, caustic spittle bubbling up from her mouth shot through with silver-sheened crimson blood. With a last, terrible convulsion, the wyrm crashes to the ground and lies still.
A silver-scaled cold wyrm's movements no longer appear hampered as the lunar light encircling her fades away.
The mesmerizing sway of body and blade glides to its inevitable end with one final twirl of your talon-bladed slasher.
You watch for openings, eager to slash your enemy.
Roundtime: 1 sec.```Eyyyyyy. The wyrm so nice we killed it twice. Me, Ralkaen, and Leff came by at the end after we killed it out of wyrmreach. Not sure why it's getting second lives now, lol.
good fight! proper aftermath
I looked just about the same, the crossbows were out of the cards for most of wyrmreach onward, lol
Oh! Another one survived the fall. Congrats on the successful hunt! โ๏ธ
Wyrmwatcher
APP
โ Today at 7:01 PM
Wyrm Landing in Hinterwilds
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!```Anyone pulling up?
I can get there
i can head that way
30010 ballista
60 seconds I think for me
We just lost Tijay, I fogged us back
She's still here
Down also.
i somehow lived and fogged back to heal, we can grab you to town in a sec
I'll meet you in Cold River shortly
we are back at the wyrm
E: tijay down again, this one's probably not happening
DR just makes it hard to get enough people to do this
** Yndrael's hand crossbow glows brightly for a moment, consuming the magical energies around the cold wyrm! **
[SMR result: 67 (Open d100: 41, Bonus: 16)]
A silver-scaled cold wyrm is unaffected.
AS: +634 vs DS: +587 with AvD: +9 + d100 roll: +49 = +105
... and hits for 1 point of damage!
Weak slash across chest!
Slightly less painful than heartburn.
Strands of muted ebon energy lash onto the cold wyrm from the hand crossbow!
** Tendrils of brilliant silver and muted ebon energy lash from the end of Yndrael's hand crossbow, hitting a silver-scaled cold wyrm's left arm! **
... 15 points of damage!
Plasma scorches a hole in the cold wyrm's shield arm!
The bolt breaks into tiny fragments.
** Yndrael's ivory hand crossbow glows brightly for a moment, consuming the magical energies around the cold wyrm! **
[SMR result: 95 (Open d100: 70, Bonus: 16)]
A silver-scaled cold wyrm is unaffected.
AS: +612 vs DS: +587 with AvD: +9 + d100 roll: +72 = +106
... and hits for 1 point of damage!
Thrust glances off the cold wyrm's knee.
Strands of muted ebon energy lash onto the cold wyrm from the ivory hand crossbow!
The bolt breaks into tiny fragments.```
I feel better about my damage output now
Ya'll still at it?
Without a group beating on it to get its DS down my bows aren't doing much
yea we never really got down a group dynamic anytime i felt momentum was starting to shift in our favor something would happen. Once it fell on me/killed me, a valravn moved me, third attempt a valravn moved yndrael and i got hit by the displaced earth and acid deathed. Definitely not the best 2 man team (+geijon somewhere in there too)
I'm closer for the next one when it pops next time so we can get 3-5 out quicker
I've been out of pocket with work stuff most of today, hope to be back at the hunt tomorrow! โ๏ธ
Shaking ground and the creak of wheels hints that a troop of gigas have set up a ballista in Ojandhaart in hopes of fending off the wyrm!```
Wyrm ballista in Ojandhaart at #29917
Coming in a pulse
A nebulous steel grey latticework springs up from the surface of your kelyn-banded armor and shields you from some of the damage!
AS: +876 vs DS: +633 with AvD: +35 + d100 roll: +99 = +377
... and hits for 50 points of damage!
Fast slash to your neck exposes your windpipe.
You are stunned for 5 rounds!
** Your kelyn-banded armor releases a twisted tendril of force at the cold wyrm! **
... 10 points of damage!
Chest grapple, decent grip.```Awww my grapple flares trying their best โค๏ธ
Wyrm slain! Well done everyone!! โ๏ธ
It did a better job than my crush resistance
A shirt of vultite chainmail with mismatched links partially deflects the onslaught of the crushing attack.
AS: +746 vs DS: +558 with AvD: +50 + d100 roll: +62 = +300
... and hits for 84 points of damage!
Solid strike caves your skull in, resulting in instant death!
As life leaves your body, the platform around you seems to become insubstantial, spiraling away in a shimmering maelstrom of color. You find yourself lying on cold, hard ground.```
Brutal. How much crush resist did that kill you through?
Nothing crazy like 10 or 15% I'd have to check, a ranger with no redux probably should die with a 300 end roll to the head... but then I got this super powered cleric over here surviving a bigger shot to the neck! clerics are OP i'm switching sides
Hehe makes sense. Iโm gonna work up to 40% on my armor (possibly this run since they got rid of the 5 HESS per item limit). Just trying to get a sense of how helpful itโll end up being against crazy stuff like this
10% vhcp chain mail
30047
Well fought!! But, was really annoying how much of that battle I was stuck in sympathy.
Myharl shifts his focus to you...eeek
You were sympathetic to the wyrm, but not with your whole heart:
Myharl shifts his focus to you...
Myharl swings a glowing white sacred warsword at you!
AS: +694 vs DS: +721 with AvD: +16 + d100 roll: +68 = +57
A clean miss.
oooo flare-tastic```You take aim and fire a spiraled arrow at a silver-scaled cold wyrm!
** Your rusalkoren long bow glows brightly for a moment, consuming the magical energies around the cold wyrm! **
SMR SvD: +7 + Bonus: +29 + o100 roll: +157 == +193
... 25 points of damage!
Flesh flayed from the cold wyrm's left hand.
AS: +643 vs DS: +458 with AvD: +20 + d100 roll: +44 = +249
... and hit for 35 points of damage!
Minor strike under the right eye, that was close!
** With a sonorous knell, a frigid wind overtakes the cold wyrm! **
Fingers of frost spread along a silver-scaled cold wyrm's scales hide, but she seems to revel in the rime!
** Your spiraled arrow flares with a burst of flame! **
... 15 points of damage!
Burst of flames char chest a crispy black.
Vines of vicious briars whip out from your rusalkoren long bow, raking the wyrm with its thorns. The wyrm looks slightly ill as the glistening emerald coating from each briar works itself under its skin.
... 30 points of damage!
Something gives in the cold wyrm's neck!
** The tip of the spiraled arrow suddenly shatters and bursts into a ball of flame! **
... 15 points of damage!
Burst of flames to left leg blackens kneecap.```
With all that sympathy (tagged three times in a row), I'm glad I didn't have buffs running. Rushed to get to the computer when I heard the notification, and just sort of dove in without prepping beyond snagging some alchemist fire when I came through. Haven't seen it do that in awhile.
ya that's true, that was especially heavy on the sympathy
No joke. Good battle, though. Its been a while since Ive been a part of a smaller team. Reminds me of ye olde days.
#29885
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
Hanging Gardens - 30043] (u7503472)
[SSR result: 205 (Open d100: 133)]
Unnatural terror buries itself in your chest like a frigid knife, and you find yourself unable to voice a scream that quavers pathetically in your throat.
... 57 points of damage!
Your midsection swells painfully then bursts, splattering you all over.```
Will try to rejoin the fight after recovering spirit. Stupid SSR garbage took me out with an instadeath.
tijay died i fogged us out. pures are just not built for this lol. squares don't need pures but pures can't do this without squares.
back at the wyrm if anyone wants to join 30038
i'll come offer moral support after i finish eating herbs.
wound stacking is such garbage
It's even worse as ranged when any arm/head bleeders mean you can't even use a bow anymore.
Oh I know. My monk deals with that in the wyrm fight. He gets a papercut and he can't use his crossbows. The whole mechanic needs redone.
en route if it's still alive
It went to the river.
I mean we did our damage but the RT locks were just ridiculous today
I had to leave to eat herbs 3 times to be able to cast again and missed the river because of it. I legitimately hate the wound stack mechanics. Empaths are not a popular class at Ascension levels, we aren't likely to ever have reliable empath presence in these groups. The wound stack is just going to foce people to run away to eat salad, lol.
Tussled with it a long while at Wyrmreach, but eventually between sympathies, RT lock, and just bad timing with it's flight, it finally took me out.
Well fought everyone! We'll get the next one! โ๏ธ
At least she actually beat me down in Wyrmreach and it wasn't a cheap gimmick like the SSR garbage.
The imbalance is never not going to feel bad. Pures are stuck on a "happy to be here"/carried status because our damage is garbage. That's all it comes down to. Non-pures can do way more damage and as a result contribute way more to the fight. I'm spending 17 mana to get lucky to do 150 damage. An mstrike is doing like 1000. You could take 100 off the TD and pures would die just as much but we could at least feel like we're doing something.
yea I got the reach and never got to even stand up ... reach RT, wind gust to stance off, bite to the neck stun, ice acid spray, and ice acid spray again to death
I'm hopeful with this tent I'm getting for the battles that will help a bit. Then will only be one step from triage. I'm just holding off blowing all my bloodscrip before mania. Not to mention would be a great place for an empath to hang out if one was about.
Yea i made the mistake of moving 1 room to heal, it was empty so I started, then a disciple came in and lit me up. At that point I fogged back to town.
Assuming something weird doesn't happen at mania that causes me to blow my bloodscrip, we'll have a tent on any hunts I'm a part of after (next week?) I think.
The secret is to blow all your BS before Mania happens.
I'm converting all my BS to ghoul nails
Was my mode of operation to buy things in Bloodriven as soon as I could afford them, but then I kept beeing bummed about missing out on those discount wps bundles dropped at the events. Then when I finally changed my habit, mania stopped. ๐ Now that it's coming back, I'm not sure what to expect.
That's all a player budget limitation and not a character limitation, so have to do what I can to not miss out when about 100-200k bs is going to be my typical max at any DR.
Honestly, I don't expect to be able to afford anything, so I made happy things for myself and will just fomo the heck out of it ๐
having a tent with an empath in it will be a huge boon when gemstones go live
Need an empath review so we actually have empaths who hunt HW
no level restriction on HW right? so feasible to have a non-capped empath take the wagon? then we clear the ballista room, cast sanctuary, set up the tent, empath fogs in and enters tent...spam heals anyone who enters the tent with them. My tent can hold 5 so should be solid.
Correct, there is no level restriction.
so we actually have empaths - fixed for you.
We do have a few empaths for sure! I also think it's fair read that not many frequent ascension hunting grounds. There are many times outside of prime time that I can't track a single empath down anywhere. Even making a call across Cold River, Pinefar, Icemule, Landing, Solhaven, River's Rest, and Mist Harbor. I get the feeling a substantial number of empaths online at any given time are pocket empaths parked somewhere while a primary character is doing their thing.
100%, the empath review is desperately needed and that's coming from someone who rarely needs them
literally has a pocket empath
We had to shut down plat just to fill our roster of empaths
We have recent joiner Ruse and I can think ofโฆ 2, 3 total sometimes around HW hunting empaths. It ainโt a big population thatโs for sure
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!
29886
Ralkean and I gave it our best effort but alas, Ralkean was slain in battle.
Had to pop 3 1150s and thank god for 1125 stun break
Cold rage blossoms in a silver-scaled cold wyrm's slit-pupiled eyes as she focuses her fury on you in a flurry of vicious attacks!
The white sprite sitting on your shoulder draws upon your mithril double chain for power!
The white sprite on your shoulder projects a black barrier in front of you!
A silver-scaled cold wyrm swoops low and extends her sinewy neck so she can snap at you!
In a flash, a translucent silver shield springs into being between you and your attacker to temper the blow!
AS: +846 vs DS: +562 with AvD: +28 + d100 roll: +90 = +402
... and hits for 107 points of damage!
Strike to wrist severs left hand!
You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!
SMR SvD: +6 + Bonus: +13 + o100 roll: +57 == +76
A dim glow trails from your battle standard, but its divine power fails to kindle further.
A silver-scaled cold wyrm folds her wings against her back and plummets down from the skies, aiming her bulk at you!
You hear the soft tinkle of rolling dice, followed by a faint lucky feeling.
In a flash, a translucent silver shield springs into being between you and your attacker to temper the blow!
Some glowing mithril double chain lined with thick grizzly bear fur partially deflects the onslaught of the crushing attack.
AS: +846 vs DS: +550 with AvD: +46 + d100 roll: +69 = +411
... and hits for 91 points of damage!
Right elbow smashed into a thousand pieces.```
I so tried to plan on being back by the evening wyrm last night, but ended up missing it by about an hour. Well fought! I still need to redeem that last battle where my head got exploded. โ๏ธ ๐คฃ
Was there a wyrm around 5AM today? Next around 1pm EST?
Not sure. Just waking up myself. Didn't see any notice on Kontii's awesome notification sever. I plan on being around about noon to start watching.
Need to get revenge
Yeah, my computer did an update/restart last night, so lost the timing on the overnight wyrm..... got him back up and watching again
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Ojandhaart to stake out its territory before embarking on a hunt!
Get 'er done!
Coming in a sec
We're in Village Center.
Wyrm got mulched
Vengeance! ๐ โ๏ธ
No pures there to slow things down! Lol
I was wildly encumbred, lol
I did enjoy our monk's help with stamina!
1213 is incedible. The alternative is 1216 for +30 DS. Which is more useful depends on group makeup really. More pures would mean 1216 might get the nod
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt!
Ballista at #29953
Rising out of the cold earth, a sky-scraping pyramid of red stone overshadows the area, its cavernous entrance marked by a pair of colossal red stone pillars. Traceries of rime glisten from its cyclopean walls, reflecting the dancing aurora in shimmering blues and wild greens, but it is a grim and beautiless place, a ruined echo of a monument built to evoke fear rather than wonder. As if cowed by the display, the trees give the edifice a wide berth, leaving it in solitude amidst a grove cratered with steaming pools. You also see a roiling crimson angargeist, an eyeless black valravn that is flying around, a flayed gigas disciple, a flayed gigas disciple, a flayed gigas disciple, a brawny gigas shield-maiden, a flayed gigas disciple, a brawny gigas shield-maiden, a flayed gigas disciple, a grim gigas skald, a brawny gigas shield-maiden, a tattooed gigas berserker and a colossal gigas ballista.```
Wyrm slain!! Well done! โ๏ธ
Weirdly, I got auto-booted in the middle of the battle, which was annoying, but was able to get back before things move to Wyrmreach.
I spent an entire Sympathy in hard RT, lol
A disciple blew my arm off right before wyrmreach, but (for once) it wasn't my right arm! ๐
I haven't been fallen on, slowed, bound, etc that much in my life.
yea I didn't do much I kept getting blasted by disciples and then I died from a leech toss that I missed in the scroll
29893
And the wyrm was felled after a long battle! @weak lake l came to my rescue to finish it! My hero!
[SMR result: 253 (Open d100: 165, Bonus: 31)]
** Tendrils of pale energy lash out from your fireleaf staff toward a silver-scaled cold wyrm and cage her within bands of concentric geometry that constrict as one, shattering upon impact! **
... 20 points of damage!
Rib bones snap and protrude from the cold wyrm's chest.
Your fireleaf staff glows intensely with a verdant light!
Particles of dust and soot rise from the ground at your feet as you release a pulsating, platinum ripple of energy toward a silver-scaled cold wyrm!
CS: +624 - TD: +515 + CvA: +25 + d100: +83 == +217
Warding failed!
The cold wyrm is cloaked in a blinding platinum light and assailed for 138 points of damage!
... 45 points of damage!
Muscle and bone blasted to pieces by searing wave of energy!
A silver-scaled cold wyrm struggles to stay upright, but her weakened limbs cannot support her prodigious mass.
[SMR result: 160 (Open d100: 70, Penalty: 25)]
You make a vain attempt to dodge the cold wyrm, but the fullness of her weight crashes into you as she falls!
A nebulous steel grey latticework springs up from the surface of your kelyn-banded armor and shields you from some of the damage!
Limned in radiance, a translucent pale golden shield springs into being between you and your attacker to temper the blow!
Some kelyn-banded armor partially deflects the onslaught of the crushing attack.
... 1 point of damage!
Neck vertebrae snap.
You are stunned for 1 round!
An unseen force entangles you, restricting your movement!
A silver-scaled cold wyrm falls to the ground grasping its mangled right leg!
... 10 points of damage!
Tendons in the cold wyrm's weapon arm snap.
You feel the unnatural surge of necrotic power wane away.
Cast Roundtime 3 Seconds.```My bubblewrap armor is getting there, lol
Taking hits like a warrior there.
Well fought! Nicely done!! โ๏ธ
29903
omw
I'll come thru on the monk after this DR Run
29906
I got too beat up this is a lot of herbs. will come as soon as i can lol
it didn't even teleport the reach this time....
like it normally teleports, then dies... this time it just died.
You launch a quick bash with your rusalkoren buckler at a silver-scaled cold wyrm!
You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!
[SMR result: 84 (Open d100: -22, Bonus: 35)]
The cold wyrm is unaffected by your futile bash!
[SMR result: 122 (Open d100: 18, Bonus: 41)]
With fluid motion, you guide your flashing blade, slicing toward the cold wyrm at the apex of its deadly arc!
AS: +715 vs DS: +371 with AvD: +26 + d100 roll: +100 = +470
... and hit for 118 points of damage!
Blast to hand reduces it to pulp!
** Darkness gathers around the cold wyrm, speared through by pinpoints of white fire! **
... 5 points of damage!
Minor burns to right eye. Foe blinks back the tears.
AS: +715 vs DS: +363 with AvD: +26 + d100 roll: +11 = +389
... and hit for 93 points of damage!
Quick, hard slash to the cold wyrm's right arm!
*CRACK*
** The coraesine relic on your sharp black tomahawk flares up with a blazing white-grey aura! Vicious winds curl around you in a spiraling vortex, increasing your momentum as you let loose a lightning-quick strike! **
AS: +715 vs DS: +363 with AvD: +26 + d100 roll: +25 = +403
... and hit for 99 points of damage!
Right hand smashed into a pulpy mass.
** Darkness gathers around the cold wyrm, speared through by pinpoints of white fire! **
... 10 points of damage!
Burst of flames to right arm burns skin bright red.
** The coraesine relic on your sharp black tomahawk flares up with a blazing white-grey aura! Vicious winds curl around you in a spiraling vortex, increasing your momentum as you let loose a lightning-quick strike! **
AS: +715 vs DS: +363 with AvD: +26 + d100 roll: +1 = +379
... and hit for 102 points of damage!
Right arm ripped from socket at the elbow!
Pained spasms wrack the battered form of the great cold wyrm. The vanquished wyrm gasps futilely for breath, the gelid, caustic spittle bubbling up from her mouth shot through with silver-sheened crimson blood. With a last, terrible convulsion, the wyrm crashes to the ground and lies still.
A silver-scaled cold wyrm's movements no longer appear hampered as the lunar light encircling her fades away.
** Necrotic energy from your sharp black tomahawk overflows into you! **
You feel healed!
The mesmerizing sway of body and blade glides to its inevitable end with one final twirl of your sharp black tomahawk.
You watch for openings, eager to slash your enemy.
Roundtime: 1 sec.
You suddenly feel less light-footed.```
Ralkean and I got to the Reach together, and the wyrm died there almost immediaely, but didn't die and we kept fighting it again in Ojandhaart. No Ralkean briar volley either.
Well done! I tried to hop in and rush there. But, looks like wyrm had died moments before. Nicely done!
Do you ahve the log of showing it going to the reach? to me, it just died. It was also weird, I didn't teleport with you guys then
Let me go look.
Same wyrm rencounter. That was Ralkean and I before you or Myharl arrived.
heh, so we were in the reach for like a second
It faux-died and we left the Reach and then the fight continued.
oh... that's weird
it's happened a few times recently right?
I've had that happen a handful of times. It's a bonus 4th phase. When it finally died, did you transport to the Runestone outside Eldurhaart?
Yeah Myharl and I have had at least two recent hunts where that happened.
we were simply ported back in Ojandhaart from where we left
Okay. That tracks. Then the only times you get transported to the Runestone is when it walks out, or gets Diverted out, then killed outside.
When it finally died, it just died. That's the clip i posted above.
(I didn't realize at the time that Yndrael and Ralkean had already went to the reach with it and insta'd back)
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
Well fought!! โ๏ธ Another wyrm slain!!
ok, what is all this stuff going on haha @stray totem ```Fulmen swings a xazkruvrixis morning star at a silver-scaled cold wyrm!
AS: +746 vs DS: +521 with AvD: +19 + d100 roll: +76 = +320
... and hits for 84 points of damage!
Solid blow gouges a chunk out of the cold wyrm's left leg.
** Fulmen's blow slams the cold wyrm with concussive force! **
... 91 points of damage!
** Needles of electric light spark from Fulmen's fingertips, dancing towards a silver-scaled cold wyrm! Fulmen appears briefly revitalized as the energy washes over his form! **
... 20 points of damage!
Heavy shock gives the cold wyrm fits!
** Falling like a hammer from the sky, a golden light strikes the cold wyrm with resounding force! **
... 25 points of damage!
Flesh flayed from the cold wyrm's right hand.
Vines of vicious briars whip out from Fulmen's morning star, raking the wyrm with its thorns. The wyrm looks slightly ill as the glistening emerald coating from each briar works itself under its skin.
... 10 points of damage!
Blow to the kidneys.
After Fulmen strikes the wyrm, droplets of blood are sucked from it to his morning star, running up the shaft to be absorbed by the vines wrapped around Fulmen's wrist.```
haha, blessing flares now
Concussive blows from Pummel (weapon), then the lightning flare is blessing lore flare, then paladin standard is the hammer from the sky (Eonak), then briar hits
You swing a xazkruvrixis morning star at a silver-scaled cold wyrm!
AS: +835 vs DS: +295 with AvD: +30 + d100 roll: +55 = +625
... and hit for 313 points of damage!
Massive blow smashes through ribs and drives the cold wyrm's heart out the back.
** Your blow slams the cold wyrm with concussive force! **
... 51 points of damage!
** You feel a tingling surge channel through your arms, blasting a silver-scaled cold wyrm with crackling electricity! A reassuring feeling of mental acuity settles over you! **
... 15 points of damage!
Heavy shock to abdomen blackens skin. Ick.
Vines of vicious briars whip out from your morning star, raking the wyrm with its thorns. The wyrm looks slightly ill as the glistening emerald coating from each briar works itself under its skin.
... 25 points of damage!
Hard blow to stomach knocks the cold wyrm back and winds her.
You swing a perfect ebony-hafted morning-star at a silver-scaled cold wyrm!
** Your ebony-hafted morning-star glows brightly for a moment, consuming the magical energies around the cold wyrm! **
[SMR result: 205 (Open d100: 55, Bonus: 135)]
... 30 points of damage!
Vertebrae ripped from body! The cold wyrm's head falls into shoulders.
AS: +786 vs DS: +288 with AvD: +33 + d100 roll: +32 = +563
... and hit for 232 points of damage!
Deft strike to abdomen penetrates several useful organs!
Vines of vicious briars whip out from your ebony-hafted morning-star, raking the wyrm with its thorns. The wyrm looks slightly ill as the glistening emerald coating from each briar works itself under its skin.
... 15 points of damage!
Solid chest grapple, a silver-scaled cold wyrm is winded!
Roundtime: 4 sec.
Roundtime changed to 1 second.
>```
what are the concussive, needles of electric light, and golden light parts? one of this is blessing lore flares; ah, gotcha, paladin standard kicked in there too, awesome
Added it above.
I wanted to try out my new TWC setup with my main star and old star.
10x, s6, t5, 10 cer crit, death, blessing flare, briar
10x perfect, t5, 13 cer crit, dispel 2, briar
Normally, I use a tower shield and the main star, but I just redid some things with Blessing lore to allow for 2x TWC for fun
ooh, sure, old star probably can't be sancted... easily at least, nice
yeah, 1000 difficulty. I can...but not really worth it. I might add dispel 3 here soon now that I'm using it again
@atomic mauve You have an elemental bow that cycles or such? I saw fire and cold both
mechanical quiver, using fire flares typically, cold is from paladin standard (Gosaena)
ha fulmen snuck in a xaz, sneaky
I've only killed Myharl once with it!
There's a bug in some room where it just dies when it hits Wyrmreach, not even a single round happens. Unless they've fixed it.
Itโs not unique to the rooms. Itโs happened a lot of places now and we think it has more to do with how damage is being done to the wyrm leading up to the river phase
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Sanguine Grove to stake out its territory before embarking on a hunt!
Maybe if there's enough DoT damage during Phase 2 it just dies.
That was our initial thought, but then we realized it was happening everytime Briar flares were present.... and a certain ranger who's name rhymes with Falkean ๐
Well briars do a ton of poison DoT dmg. 80-90 a hit. I'm not sure how much it can stack, but it's nice
@pure moss
That could be the culprit then!
Everyone thinks they're tough until Ralkean shows up and does 67,000,000 damage
30050
** Tendrils of fiery orange energy lash out from Tijay's ghezyte walking stick toward a stormy grey lynx and cage him within bands of concentric geometry that constrict as one, shattering upon impact! **
A stormy grey lynx seems slightly different.
A hazy film coats a stormy grey lynx.
A stormy grey lynx seems hesitant, looking unsure of himself.
A stormy grey lynx returns to normal color.
The elemental aura around a stormy grey lynx fluxes chaotically!
... 15 points of damage!
The stormy grey lynx is stunned!
Particles of dust and soot rise from the ground at Tijay's feet as he releases a pulsating, platinum ripple of energy toward a stormy grey lynx!
CS: +572 - TD: +419 + CvA: +25 + d100: +35 == +213
Warding failed!
The stormy grey lynx is cloaked in a blinding platinum light and assailed for 110 points of damage!
... 50 points of damage!
... 45 points of damage!
... 20 points of damage!
** A bolt of energy leaps from Tijay's mist tartan cloak and sets the sigils along his ghezyte walking stick ablaze. Tendrils of fiery orange energy lash out at a stormy grey lynx and cage him within bands of concentric geometry... **
A sense of pain trickles down your link from a stormy grey lynx, as he is no longer able to mask the discomfort from his mounting injuries.
SMR SvD: +79 + Bonus: +48 + o100 roll: +66 == +193
The bands constrict around a stormy grey lynx!
The mote of white light swirling about Tijay suddenly flares with blinding brilliance. Skeins of energy twine about the mote before lashing out toward a stormy grey lynx.
Particles of dust and soot rise from the ground under a mote of white light swirling around Tijay as a pulsating, platinum ripple of energy spirals off of the mote toward a stormy grey lynx!
CS: +613 - TD: +419 + CvA: +25 + d100: +55 == +274
Warding failed!
The stormy grey lynx is cloaked in a blinding platinum light and assailed for 197 points of damage!```
here I thought the wyrm ate my lynx - were you sympathied or just accidental targeting?
ha i'd have to check, i've never had an animal show up in my targets
looks like i did it was a typo when i was trying to look at the room ๐ฌ
Tijay 0 - Wyrm 1
Tijay 1 - Lynx 0
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
30047
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Fjallarhaart to stake out its territory before embarking on a hunt!
30002
Ralkean, Tijay, Yakushi, Kontii - Insta died at the river phase
We were on the reach for awhile before it died
was lost in the tonis spam ๐
oh.... you're totally right. Just went back to my logs too. No insta death.
i noticed only because it was part of the RT stack
oooh that's what all that was, heh, makes sense
At first I was wondering why you were booing
Yeah, that probably seemed strange ๐
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over Angargreft to stake out its territory before embarking on a hunt!
30044
Man, these gimmick instant-kills are getting old.
[SSR result: 363 (Open d100: 286)]```
286, riiiippppppp
Yep, not a thing I can do about that. ๐
wyrm slain
Ralkean, Myharl, Kontii
Oh, well done! I would have come back, but thought you were headed out. โ๏ธ
yeah, i was about to leave and Ralkean showed up
The thunder of great wings peals out over the Hinterwilds as a great draconic figure streaks across the starry firmament, the aurora's wavering colors haloing the edges of its sinuous silhouette in a blazing nimbus. Trumpeting a challenge, the cold wyrm circles over the Boreal Forest to stake out its territory before embarking on a hunt!
Wyrm ballista at #29927
I'm guessing you guys finished it off
[You have been awarded 13 Long Term Experience!]```