Boxes are one vector to incredible game riches; however, unlocking them all has become a challenge for the Shattered community. Here's the issue: Our resources dedicated to opening locked chests are stretched thin, and without action, we will be unable to service our own boxes.
Currently, there are three ways to open locked chests:
.01 The Pool:
A safe way to getting your boxes opened; however, the 100 box capacity impacts us all. Unless you're a prolific tipper, there is a good chance that based on supply/demand, your box will not be picked. Recently, we have seen when a pool picker drops off unexpectedly, everyone's boxes back up and their scripts fail. Even during the good times, our players run into full pools. Currently, we are seeing tips between 1.5k-2k/box.
.02 The Town Locksmith:
Instant, convenient, incredibly expensive. I have the sense that using the town locksmith nets between 10-30% of the actual value of the box. This is worse than the pool by far, and defeats the purpose (fun!) of going out and hunting.
.03 Direct Player Served:
If a picker pulls away from the pool to serve their own characters, a few things happen. The pool backs up quickly, especially if our high end pickers go off the pool to serve their accounts exclusively. There is also a substantial challenge to the scripting of this to make it work consistently. Also, we've seen that individual pickers are sometimes unable to keep up with the demands of more than 3-4 full time hunters. If the picker goes offline, it's easy to have over 1k boxes dumped into a room, leading to other problems.
I'm hopeful to hear that this issue could get some traction, and would like to source solutions from the community. To that end, I've had two thoughts that could help Shattered.
#1 - Remove the governor that limits boxes on the pool. We have demand for it.
#2 - Cap the amount Jahck charges. Would that be possible?
Lets come together and unlock the solution to this problem!