#kroderine absorb ability order

1 messages · Page 1 of 1 (latest)

mortal seal
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Good morning!

So a bit ago I submitted a bug for consideration that the kroderine soul ability be considered first over other abilities so that I don’t waste my absorb and then my other passive abilities fail to protect me. The GM/GH said that was reasonable and passed it on to the Dev team.

This thread is to expand on that as I recently started thinking about all of the abilities a rogue can have available to them.

My rogue currently has KS absorb, slippery mind, evasiveness, kroderine shield, kroderine armor, shield mind and then his armor will have some TD boosting flares next DR.

For consideration I would like to suggest that the order for function be:

#1: KS absorb/shield mind. Both are activated abilities and are controlled and 100% effective.

#2. Slippery mind total immunity /evade spec evasiveness

#3 kroderine shield/armor full nullification

#4 slippery mind TD boost and armor flare TD boosts.

Thank you

tawny vortex
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Hey Oamir. I agree that this is a very reasonable request. I took a look at it and unfortunately it’s trickier to reorder than I had hoped. I am continuing to look at the problem, however. Just wanted to let you know that this didn’t fall on deaf ears, and that it’s a tough nut to crack!

mortal seal
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Thank you, Nyxus. I assumed it wouldn't be a "simple" thing. Especially because of the growth of all these different abilities. I appreciate the communication though.

pale shard
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#development-announcements message 🎉

pale shard
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#mechanics message Nyxus, if you see this, it looks like Absorb may not be working vs 712 (Cloak of Shadows) anymore - I'll test it too when I get a chance.

random hawk
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Had the same issue with cerebalite CoS a few days ago. Was weird.

rugged matrix
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He's trying to kill us I tells ya! Keel us dead! Dead as can be!

tawny vortex
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Should be fixed now - #development-announcements message - please ping me if it happens again 🙂

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@pale shard