#A Gilded Locus [Super Enhancive - Duskruin / Rumor Woods / Ebon Gate]

1 messages · Page 3 of 1

vale osprey
heady pawn
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I do not like that, Sam I am.

thorn cradle
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How many hours a day online is this? And in the case where it prints "# items affected: " is it saying that those both lost a charge?

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Also what is this sorted by?

vale osprey
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Those are messy. I put together a more informative display last night. I’ll log on and post it in a few.

vale osprey
# thorn cradle Also what is this sorted by?
Simultaneous Charge Loss Events:
2 charges lost on 2024-11-11 at 10:34:52
  - serpentine star sapphire band
  - shaggy dark grey wolf fur satchel

2 charges lost on 2024-11-11 at 12:24:46
  - serpentine star sapphire band
  - spiderweb-patterned nightshade anklet

3 charges lost on 2024-11-11 at 16:00:55
  - bloodjewel studded bronze pin
  - dreamstone studded pewter barrette
  - dark green elesine tunic

2 charges lost on 2024-11-11 at 19:31:11
  - trilliant-cut peridot pin
  - bloodjewel studded bronze pin

2 charges lost on 2024-11-13 at 02:49:12
  - dreamstone studded pewter barrette
  - rugged leather seafarer's gloves

2 charges lost on 2024-11-13 at 13:49:09
  - trilliant-cut peridot pin
  - dark green elesine tunic
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Err, I guess it's pretty much the same format hah.
List is probably sorted by the order it shows in inventory enhancive list.
A lot of hours online for these, couldn't say exactly how much, but I am using enhancive pauses and the Total Time Active: is the time they were turned on since the script started tracking.

thorn cradle
#
      Item Name: spiderweb-patterned nightshade anklet
    Time Active: 01:13:28:18
   Charges Lost: 7
Depletion Times:
 - 2024-11-11 12:24:46 -0600     0 minutes
 - 2024-11-11 19:14:21 -0600     409 minutes
 - 2024-11-12 12:47:12 -0600     1052 minutes
 - 2024-11-12 21:16:48 -0600     509 minutes
 - 2024-11-13 13:38:47 -0600     981 minutes
 - 2024-11-13 16:49:05 -0600     190 minutes
 - 2024-11-13 22:41:42 -0600     352 minutes

Taking this as an example of one of the most degraded items. This is saying that the anklet was active for 27 hours?

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And during those 27 hours it lost 7 charges?

vale osprey
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37 but yep

thorn cradle
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      Item Name: cire leather herb kit
    Time Active: 01:13:28:18
   Charges Lost: 1
Depletion Times:
 - 2024-11-13 03:42:04 -0600     0 minutes

And this one was also on for 37 hours, and lost 1 charge 14 minutes in and then nothing after that?

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Just making sure I understand the data I'm looking at 🙂

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Also, are any of these items protected from degredation, e.g. by simucoin pots?

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The locus?

vale osprey
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I started tracking at :time_checked: 2024-11-11 02:27:38.000000000 -06:00 on that herb kit so a bit longer than 14 minutes.
The wizard tattoo and locus are the only ones potioned.

thorn cradle
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Gotcha

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23 items minus 2 that are protected = 21 items. All seem to be 37 hours except the trilliant-cut peridot pin which is 30 hours. So ((20 * 37) + 30) = 770 hours. Looks like 49 charges lost in that time (I did the math in my head though). Average charge lost per item is every 15.7 hours? That is slower degredation than I would expect (but not wildly slower).

vale osprey
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Yeah maths right. Interesting. Can't wait to get like a month of data.

vivid bear
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Is the variance really so large that one item losing 7 charges in 37 hours and another losing one charge is within the expected range?

thorn cradle
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With that amount of data, probably, yeah.

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If that were still the case after 30 days... that would be more interesting

vivid bear
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Wow. That seems wildly out of balance to me.

sage bloom
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it would only be mildly suspicious if those were the only two, rather than the two extremes

thorn cradle
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I'm not a statistics guy though - I know that there are ways of calculating the probability of actual vs expected, but I always have to look them up and plod through them

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And players can't do that because they don't know the expected

vivid bear
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I am a statistics guy (by trade) 😛

thorn cradle
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@vale osprey will you keep tracking this data so we can look at 30 days etc?

vale osprey
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I will indeed.

vivid bear
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I mean, that's the way statistics work. There's some true population mean (like the mean time a charge lasts, if you look at all of the enhancives in the game on all characters, for example) and you expect a sampling of the population to represent that mean, given enough samples. And with only a few samples, you shouldn't necessarily expect for the mean of your sample to reflect the true mean of the entire population, unless the distribution about the mean is very narrow.

But it's surprising to me that the distribution about the mean is so, so wide, given that it's something coded by design.

sage bloom
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chi2 of 3 for 1df = not suspicious

thorn cradle
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Not sure if this helps, but the way the degredation cooldown works is that it prevents an item from being checked too frequently. It doesn't care that an item degraded or not the last check. If that makes sense. I think Tikba's guide mentions this

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So an item that degraded last check has the same chance to degrade the next check as an item that did not degrade

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I guess it would be more accurate to describe it as a degredation check cooldown

vivid bear
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So every (some number of minutes), an item will lose a charge with some probability, and there are guardrails around (some number of minutes) not being too small?

thorn cradle
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Yeah

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And (some number of minutes) is static

vivid bear
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Yeah, that sounds like a poisson distribution, statistically speaking. But I'm not sure it matters unless we're trying to model it, which, personally I don't really feel the need to do unless we're trying to illustrate that something is broken.

Thanks for explaining the system.

sage bloom
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poisson

severe scarab
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One of the important subtle points that was made to me is that the degradation cooldown is a timestamp - the item will not check again until X RL time at the earliest. Basically you have an RL time period of safe use for that enhancive. One of the consequences of this is that, since we cannot see the safe period to play around it, many things players do to try to save enhancive charges are probably less effective than we think.

sweet vector
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My adventure guild badge has been on 1 charge for like 3 days of full hunting.... so weird

vale osprey
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Here's the anklet again, about twice the active time, and only 1 more charge taken.


    Item Name: spiderweb-patterned nightshade anklet
  Time Active: 03:17:30:39
 Charges Lost: 8
Avg Loss Time: 00:11:11:19
 ----------------------------------------------
   Charge Depletion Time  |  Time Between Losses
144) 2024-11-11 02:27:38  |  00:00:00:00
143) 2024-11-11 12:24:46  |  00:09:57:08
142) 2024-11-11 19:14:21  |  00:06:49:35
141) 2024-11-12 12:47:12  |  00:17:32:51
140) 2024-11-12 21:16:48  |  00:08:29:36
139) 2024-11-13 13:38:47  |  00:16:21:59
138) 2024-11-13 16:49:05  |  00:03:10:18
137) 2024-11-13 22:41:42  |  00:05:52:37
136) 2024-11-14 17:39:52  |  00:18:58:10
strange basin
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gilded locus down to 94 charges - I'm too lazy to take it on off, probably wasted half the charge sitting in town chatting. Shouldn't this thing automatically turn off in town or at least on a node/supernode? Other than dumping more money into it, how do you charge it? I think I checked at the adventurer's guild once and it was like a billion silver to charge my +10 locus.

vivid bear
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Charge it at the AG, or for a month with the potions in the vaults. I play a lottttttttttttt but keep mine in an armoire when not hunting and I've gone through very few charges.

rigid sun
strange basin
vivid bear
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I would not put logic on it!

vivid bear
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I personally would not put lores on it either, because they're more expensive to recharge. I'm trying to keep mine to relatively cheap stuff. But to each his own.

vestal egret
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I'm just going to put 2 things in it each pay event, and buy a vault, and kick the charging can down the road for 10 years.
however as I've said repeatedly, if they aren't going to sell the oil in the simu shop, there needs to be an evaluation of the cap on BP charging or they all become paperweights at some point

I actually think it's great for lores, because finding good lore enhancives is....difficult. Getting +20 maipulation lore in a single slot, that's nice.

vivid bear
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Agreed - if you plan on charging it using the oil, then yeah, pump it up with high-cost stuff.

rigid sun
bright crescent
hasty void
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There are also scripts to help manage enhancives

strange basin
hasty void
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I think it’s just called ;enhancive but I can’t check right now. But no, nothing that does it automatically - you have to trigger it.

strange basin
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ya, there are a few... not the best description of what it does lol

lapis dirge
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The one by Tillmen lets you build lists of enhancives and will equip and unequip them

strange basin
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I think that's enhance2. pretty easy to use. just need to remember to use it. I still think enhancives should pause on nodes

vestal egret
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My logic set disagrees.

inner kernel
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Every time game goes down they should have to give us another skill to train on gilded locus.

modest jay
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Or just a flat +1 bonus

strange basin
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recharge 10 points

deft elm
heady pawn
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Will the battle vault have the locus charge oil again?

rigid sun
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Any chance the oil could be unattuned. For those that don't need it, would be great to be able to give it away or sell it....

vestal egret
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That would be so awesome.

strange basin
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If I get an add to my locus day 1 of duskruin then the charges will pause for 1mo right? is that 30 days from the day I get the add?

rain heath
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I see that your locus has already received one new property during this event run. The cost will be 25,000 soul shards. If you would still like me to provide this service, just repeat your request in the next 30 seconds.
no it didn't... needs a reset

thorn cradle
rain heath
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works now!

vestal egret
strange basin
vestal egret
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It's 30 days from that moment yes.
So, depends on your definition of "month"

sand nimbus
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when you add a new stat to the locus, it's supposed to add 5 right?

pliant root
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Only the first 2

vestal egret
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The first 2 lure you in.

sand nimbus
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...

vestal egret
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It was deemed “too strong” in relation to other enhancive services if it was every add. I assume they compared it to the boosts available in Hess.

sand nimbus
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...

bright crescent
vestal egret
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Don't suppose we can get the sort order on this fixed, since sort automatic headtotoe puts it last? Which seems odd, I'm not walking around with it on my sole.

thorn cradle
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That should be doable

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Where should it go?

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Chest-ish?

vivid bear
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Is it bad that I have no idea where it's worn?

vestal egret
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Chestish seems most reasonable. It's worn "elsewhere"

vivid bear
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Yeah, I know it has its own slot in GS mechanics, but I don't even know where on the body that slot would be.

vestal egret
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Apparently, under your foot.

bright crescent
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in my imagination the locus was a beltworn thing

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like throwing it into an AI I get things like this, which I imagine are like, baseball sized and hanging from a chain off my belt 🤷 (does anyone else have locus alterations lol)

vestal egret
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I'd be fine with belt-ish too. Honestly I'd be fine almost anywhere except under my shoe.

bright crescent
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<running on treadmill while someone throws legos.gif>

short orbit
bright crescent
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"a star-cut crystal locus encased in concentric rings of blackened iron" I guess in my mind they all also are some varaiation of the Men in Black galaxy on orion's belt

pliant root
thorn cradle
slender scaffold
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Locus is canonically a codpiece

I knew it.

cold widget
strange basin
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Where do you buy the oil to recharge a locus?

granite terrace
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comes in the battle vault

vestal egret
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You get it in a vault

strange basin
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ya, but other than that, any way to charge it back up? Or you just have to do a bunch of ADDs through traveler?

vestal egret
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2adds and a vault each event, or pay the (insane) BP costs

sweet vector
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They got us hooked on vault.... no escape

thorn cradle
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I'd like for there to be more ways to charge it up

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There will be another before long but I think it may not be enough long term

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I also don't know that this is a locus-specific problem or a more general problem (maybe both?)

vestal egret
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Both but more a locus problem. At most you’re going to get like 35 of enhanchive bonus on an item across 4 things.

I’m already near that on the locus and the things are “good” things from a charge perspective.

covert pelican
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locus boost only provides 1 month no charge loss protection but does not restore charges, correct?

sweet vector
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Is anyone actually running into these problems yet? At this point who has the most tricked out locus?

vestal egret
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Well. Someone doing 2 per run would be at like +26 or so total.

sweet vector
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Only 2 per run to be at +26? Time flies how many runs since launch?

vestal egret
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First 2 are +5. 4 runs of 2. Plus the “free” add to one of the three items from an add.

sweet vector
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how many events has locus been around? Is this the fourth?

vestal egret
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This is the 4th I think.

sweet vector
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It is an enhancive item:
It provides a boost of 4 to Max Mana.
It provides a boost of 6 to Elemental Lore - Fire Bonus.
It provides a boost of 7 to Elemental Lore - Air Bonus.
(Still need to do mine this event)

vestal egret
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It is an enhancive item:
    It provides a boost of 16 to Max Health.
    It provides a boost of 5 to Dodging Bonus.
    It provides a boost of 20 to Mental Lore - Manipulation Bonus.
    It provides a boost of 1 to Aura Base.
    This item is restricted to use by your account.
    It seems to have almost innumerable enhancive charges remaining.```

Must be the third.  So August DR, EG, this DR.
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So, if you're doing 2 per, you'd be at like +22. Maybe 24 if you also added a new property at each event.

short orbit
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    It provides a boost of 13 to Max Stamina.
    It provides a boost of 5 to Strength Base.
    It provides a boost of 10 to Elemental Lore - Air Bonus.
    It provides a boost of 5 to Wisdom Base.
    It provides a boost of 2 to Combat Maneuvers Bonus.
    It provides a boost of 3 to Shield Use Bonus.
    This item is restricted to use by your account.```
I can do one more boost this run, but not sure if I will yet. Maybe to CM
vestal egret
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Yeah the 5th is pricey. I was rushing it to 20 manipulation. I might only do 4 going forward. Not sure.

short orbit
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Yeah, I was thinking three, but 20k was tempting for it and I'm impatient.

gentle girder
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Is there a way to swap out existing boosts to something else?

short orbit
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It was discussed. I think it was added at EG? Ask the traveler about swap or such

inner kernel
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Fulmen sell me your OP items

short orbit
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All I’ve got are a few dwarven trinkets and some decent armor.

lapis dirge
short orbit
lapis dirge
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ya, makes sense

short orbit
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My AS is only 815 normally. Boosted with superchargers, bravery, strength, and such, close to 900.

lapis dirge
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solid

short orbit
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I need to try UAC in there at some point. It works better vs massive DS, I think.

lapis dirge
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ya, I think it might have been Idalias making it impressively far with warmage, due to terror flaring UAC - it does seem like the clear choice for extreme endless

short orbit
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Ya, he did great last run. Not sure he's tried this time yet

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This is the guy that killed me at 271:

Limned in radiance, a translucent pale golden shield springs into being between you and your attacker to temper the blow!
A mirror-finish low steel tower shield partially deflects the onslaught of the puncture attack.
  AS: +1360 vs DS: +949 with AvD: +32 + d100 roll: +25 = +468
   ... and hits for 68 points of damage!
   Well aimed shot, punctures upper arm!
   You are stunned for 1 rounds!

An impervious fire giant champion thrusts with a lance at you!

You hear the soft tinkle of rolling dice, followed by a faint lucky feeling.
A mirror-finish low steel tower shield partially deflects the onslaught of the puncture attack.
  AS: +1360 vs DS: +914 with AvD: +32 + d100 roll: +17 = +495
   ... and hits for 72 points of damage!
   Impressive shot shatters wrist!

You've been defeated.  You'll be dragged out of the arena in a moment!  The wards around the arena protect your magic and recent experiences.

An announcer shouts, "Fulmen holds first place for paladins and first place overall at 270 rounds!"
The overwhelming sound of applauding echoes throughout the stands!```
That's when they started getting through my DS (it was 1152) even in defensive.
rain heath
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I wasn't even that high and got this gem:

A sudden burst of bright light emanates from an icicle-hung wart-covered vor'taz toward you!
The dull golden nimbus surrounding you flares into life as it glows brightly for a moment.
  CS: +1377 - TD: +544 + CvA: -5 + d100: +21 == +849
  Warding failed!
  The layer of bark on you hardens and absorbs the magical energy!  The bark crackles as it crumbles to dust.
The light dissipates without further incident.```

Like what...
short orbit
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yeah, the vor'taz get a ridiculous CS really quickly. It's mostly that Sunburst, so it doesn't kill you, but bleh

hasty void
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What does it have to do with Loci though?

rain heath
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not sure, probably nothing

sharp elbow
inner kernel
rain heath
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yes

covert pelican
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Probably not right place for barkskin discussions but according to wiki, barkskin only applies to spells, attacks or manuvers that would be moderate failures. Is that right?

thorn cradle
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Not quite

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It applies to attacks that would have been successful.

And, in some cases (ones where the attack wouldn’t have achieved some threshold of success), the bark will persist and will help against another attack

covert pelican
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I did not realize how useful the spell was then. Good to know.

sweet vector
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SK barkskin much better than regular barksin? For the most parts is the same 60 second prep shield and has a 5 minute cooldown so at most its up 3 minutes in a 15m hunt.

rain heath
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it only goes into cooldown if it triggers

pliant root
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Do you think the survival bonus applies to all classes? @rain heath

short orbit
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Seems like the 5 min cooldown is a lot for it

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Does it persist well enough to make it worthwhile if you’re getting small hits frequently?
200 Survival would make it persist through a 140 endroll at least.

lapis dirge
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whether or not it persists, you're still getting benefits once every 5 minutes or so

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just, if it does persist, you can block multiple hits within up to 1 minute duration

rain heath
rain heath
pliant root
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I'm not sure if we ever got clarification if the survival bonus is ranger only. It would make a pretty big difference IMO.

thorn cradle
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It's not ranger only

pliant root
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I'll update the wiki

bright crescent
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"The half-elf traveler says, "You're welcome to ASK me about LOCUS, LIST, ADD, BOOST, or LOST! If you're interested in receiving a new locus, just ASK me for a NEW locus."." Trevic noticed this while looking for swap.. maybe this line should be updated to also include "SWAP" ?

thorn cradle
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Yep, it should. Thanks for the heads up!

thorn cradle
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Should be fixed now

strange basin
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I think I saw this somewhere but can’t find it. Do the bonuses with enhancives stack and go higher than +50? E.g. - can you get +50 ohe enhancives and also +50 from gilded locus for +100?

heady pawn
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It does not go over your enhancive limits

bright crescent
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the locus is an enhancive, so fall under the same limits (if you do say INV ENH TOTALS DETAILS you'll see "a gilded locus" pop up as you do other items)

heady pawn
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I believe there are talks of a gemstone that allows people to go above certain enhancive limits? Then you can go higher.

hasty void
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Yes, limit break gemstones add +10 max

zenith galleon
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Would generally not recommend said Gemstone properties, though, due to limited equip slots and other effects being far superior.

bright crescent
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also then you have to look at: ```
40/50
40/50
40/50
40/50

heady pawn
grim kestrel
short orbit
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Can't, no

grim kestrel
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I figured, but had never really thought to question it before. 😄

hasty void
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You can't enhance bonus without also enhancing ranks, and vice versa. They are the same thing, just different representations.

grim kestrel
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Right, makes total sense. I just wasn't sure if the enhancive limit was at the level of effect (actual hard bonus limit) or the level of affect (max bonus from specific enhancive).

mellow iron
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is it 120k to fully upgrade/boost/add properties to a locus per event?

modest jay
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Yes

heady pawn
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When swapping stats/skills on the locus, do the swaps have to be stats -> stats and skills -> skills? Or can it be anything?
Also, if I'm swapping one of my first two added stat/skills, which comes as +5, are there any weird limitations to it?

vestal egret
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I'm pretty sure it can be anything, except the inherent free trait that improves because of the upgrades. With the limitation that you can't double up anything.

heady pawn
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That's my thought as well but would like a response about it. I wouldn't be "doubling up" but I might move those points to another stat/skil that is below the 20pt cap

thorn cradle
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Yes, it can be anything except the inherent free trait

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And cannot double up

vestal egret
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I'm gonna retire from answering things now, I won't ever do better.

heady pawn
# thorn cradle And cannot double up

by "double up" do you mean if I have +6 to one stat/skill and want to move +6 to it, I cannot do that? Or is that allowed because it is under the +20 cap?

thorn cradle
heady pawn
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Answers my questions, thanks!

rigid sun
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Question about moving stats.....

If Stat A is +1
And Stat B is +5

And I move Stat B to Stat A - does Stat A become +6 (adding the two), or +5 (replacing the lower # with the higher) ?

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or do I have to move the +1 on Stat A to something else before I can move the +5 from Stat B to Stat A?

pliant root
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They do not combine in any way.

vivid bear
rigid sun
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lol. Well don’t i feel ridiculous. Just needed to read the latest!

heady pawn
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Yeah I asked that just above. It would be nice if there was some "intelligence" in the stat/skill swap if you had a stat/skill already it would stack on to it.

I assume when you do an "add" though it creates a slot or something, and that makes it more difficult eliminate a stat/skill and increase an existing stat/skill in a slot.

vernal basalt
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My suspicion is that it would be a way to bypass time and cost in terms of raising skill A.

heady pawn
rigid sun
heady pawn
#

Fair point on the add + swap being cheaper than a 3rd+ boost, I see what Vyrshkana was saying now

inner kernel
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Is locus bumping gonna be available this weekend ?

vestal egret
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It’s at every event.

hasty void
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DR/RW/DR/EG

inner kernel
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That’s not what I asked ruffian!

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sometimes its like not ready

modest jay
#

Time to get more locus!

rigid sun
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There's a small part of me that's still hopeful they'll add Sylinaar to RW.... which would open up all new kinds of spend for me on the locus, heh.
Swap some enhancives around needlessly just so I can do it again in october!

thorn cradle
rain heath
#

what's locus bumping

rigid sun
#

i think he meant boosting it

thorn cradle
#

Should be out now

modest jay
rain heath
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where's the guy at

thorn cradle
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She’s in the tavern

#

u8208812

rain heath
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thanks

glass verge
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;go2 locus, ;go2 loci, ;go2 traveler
I updated the map at RW with some tags

rain heath
#

Locus at premium fest?

hasty void
#

The title of this forum post tells you exactly which events are applicable 😛

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Also Hoy already asked: #premium message

modest jay
glass verge
#

Once a year for silvers would be grand.

vestal egret
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Agreed…..well depends on the price.

rigid sun
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Plat benefit!

glass verge
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I'd just keep it to the 1 million per 1k currency average that floats around.

sharp elbow
#

I know this isn’t planned for the festival, but it’s a really, really good idea

modest jay
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Heck. Make it even more expensive than normal with silvers. A lot of us would do it just to have a +5 added.

pliant root
#

Sounds like a good silver drain.

median depot
#

Is there really a silver drain anymore when people strip mine ascension areas non stop every month for gemstones? I’d imagine silver generation went way up now.

vestal egret
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Per wyrom the gemstones have been neutral so far. Increased hunting but increased costs opening slots unbinding etc.

glass verge
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That’s only because of first adopters that are impatient and have lots of silver to burn because there’s basically nothing else to burn silvers on and they’re not worried about being able to replenish those silvers.

vestal egret
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I mean. I said for now. And I called him in that and he agreed it’s likely to change.

slender scaffold
#

By the same token the amount of hunting will go down from the initial. Power farming for 3 gems on multiple characters is not sustainable for a lot of people who did it at first. I think more peop[e will settle back in to maybe going pretty hard for gem 1 then more or less coasting for 2+. I mean not entirely but, it's not gonna be like this first 2-3 months were

vestal egret
zenith galleon
#

For more delightful GS economy talk, join the conversation over here! #1382777595887747172 message

(Despite the thread title, it's now veered off into everything economy-related. Trying to save poor Nyxus' locus thread, though. 😛 )

rigid sun
#

I say we rehash it all here 😂

(That’s a joke, let’s not do that)

vestal egret
#

Lets necro a thread, I don't do that often.

Can we make it so the locus can go to 25 on skills. If it can do half of a stat, it should be able to do half of a skill too.

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Also, any update on charging costs for these? I figure some of them gotta be pushing insane BPs at this point, people just don't know it yet because they keep getting oil and improving them.

modest jay
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I have max upgraded mine each time so far. Except for adding 2 new slots. I just add 1. Since it will get there eventually. I should go see the cost to charge.

vestal egret