#A Gilded Locus [Super Enhancive - Duskruin / Rumor Woods / Ebon Gate]
1 messages · Page 3 of 1
I do not like that, Sam I am.
How many hours a day online is this? And in the case where it prints "# items affected: " is it saying that those both lost a charge?
Also what is this sorted by?
Those are messy. I put together a more informative display last night. I’ll log on and post it in a few.
Simultaneous Charge Loss Events:
2 charges lost on 2024-11-11 at 10:34:52
- serpentine star sapphire band
- shaggy dark grey wolf fur satchel
2 charges lost on 2024-11-11 at 12:24:46
- serpentine star sapphire band
- spiderweb-patterned nightshade anklet
3 charges lost on 2024-11-11 at 16:00:55
- bloodjewel studded bronze pin
- dreamstone studded pewter barrette
- dark green elesine tunic
2 charges lost on 2024-11-11 at 19:31:11
- trilliant-cut peridot pin
- bloodjewel studded bronze pin
2 charges lost on 2024-11-13 at 02:49:12
- dreamstone studded pewter barrette
- rugged leather seafarer's gloves
2 charges lost on 2024-11-13 at 13:49:09
- trilliant-cut peridot pin
- dark green elesine tunic
Err, I guess it's pretty much the same format hah.
List is probably sorted by the order it shows in inventory enhancive list.
A lot of hours online for these, couldn't say exactly how much, but I am using enhancive pauses and the Total Time Active: is the time they were turned on since the script started tracking.
Item Name: spiderweb-patterned nightshade anklet
Time Active: 01:13:28:18
Charges Lost: 7
Depletion Times:
- 2024-11-11 12:24:46 -0600 0 minutes
- 2024-11-11 19:14:21 -0600 409 minutes
- 2024-11-12 12:47:12 -0600 1052 minutes
- 2024-11-12 21:16:48 -0600 509 minutes
- 2024-11-13 13:38:47 -0600 981 minutes
- 2024-11-13 16:49:05 -0600 190 minutes
- 2024-11-13 22:41:42 -0600 352 minutes
Taking this as an example of one of the most degraded items. This is saying that the anklet was active for 27 hours?
And during those 27 hours it lost 7 charges?
37 but yep
Item Name: cire leather herb kit
Time Active: 01:13:28:18
Charges Lost: 1
Depletion Times:
- 2024-11-13 03:42:04 -0600 0 minutes
And this one was also on for 37 hours, and lost 1 charge 14 minutes in and then nothing after that?
Just making sure I understand the data I'm looking at 🙂
Also, are any of these items protected from degredation, e.g. by simucoin pots?
The locus?
I started tracking at :time_checked: 2024-11-11 02:27:38.000000000 -06:00 on that herb kit so a bit longer than 14 minutes.
The wizard tattoo and locus are the only ones potioned.
Gotcha
23 items minus 2 that are protected = 21 items. All seem to be 37 hours except the trilliant-cut peridot pin which is 30 hours. So ((20 * 37) + 30) = 770 hours. Looks like 49 charges lost in that time (I did the math in my head though). Average charge lost per item is every 15.7 hours? That is slower degredation than I would expect (but not wildly slower).
Yeah maths right. Interesting. Can't wait to get like a month of data.
Is the variance really so large that one item losing 7 charges in 37 hours and another losing one charge is within the expected range?
With that amount of data, probably, yeah.
If that were still the case after 30 days... that would be more interesting
Wow. That seems wildly out of balance to me.
it would only be mildly suspicious if those were the only two, rather than the two extremes
I'm not a statistics guy though - I know that there are ways of calculating the probability of actual vs expected, but I always have to look them up and plod through them
And players can't do that because they don't know the expected
I am a statistics guy (by trade) 😛
I am envious. I wish I had taken statistics at an earlier age so that it clicked with me better
@vale osprey will you keep tracking this data so we can look at 30 days etc?
I will indeed.
I mean, that's the way statistics work. There's some true population mean (like the mean time a charge lasts, if you look at all of the enhancives in the game on all characters, for example) and you expect a sampling of the population to represent that mean, given enough samples. And with only a few samples, you shouldn't necessarily expect for the mean of your sample to reflect the true mean of the entire population, unless the distribution about the mean is very narrow.
But it's surprising to me that the distribution about the mean is so, so wide, given that it's something coded by design.
chi2 of 3 for 1df = not suspicious
Not sure if this helps, but the way the degredation cooldown works is that it prevents an item from being checked too frequently. It doesn't care that an item degraded or not the last check. If that makes sense. I think Tikba's guide mentions this
So an item that degraded last check has the same chance to degrade the next check as an item that did not degrade
I guess it would be more accurate to describe it as a degredation check cooldown
So every (some number of minutes), an item will lose a charge with some probability, and there are guardrails around (some number of minutes) not being too small?
Yeah, that sounds like a poisson distribution, statistically speaking. But I'm not sure it matters unless we're trying to model it, which, personally I don't really feel the need to do unless we're trying to illustrate that something is broken.
Thanks for explaining the system.
poisson
One of the important subtle points that was made to me is that the degradation cooldown is a timestamp - the item will not check again until X RL time at the earliest. Basically you have an RL time period of safe use for that enhancive. One of the consequences of this is that, since we cannot see the safe period to play around it, many things players do to try to save enhancive charges are probably less effective than we think.
My adventure guild badge has been on 1 charge for like 3 days of full hunting.... so weird
Here's the anklet again, about twice the active time, and only 1 more charge taken.
Item Name: spiderweb-patterned nightshade anklet
Time Active: 03:17:30:39
Charges Lost: 8
Avg Loss Time: 00:11:11:19
----------------------------------------------
Charge Depletion Time | Time Between Losses
144) 2024-11-11 02:27:38 | 00:00:00:00
143) 2024-11-11 12:24:46 | 00:09:57:08
142) 2024-11-11 19:14:21 | 00:06:49:35
141) 2024-11-12 12:47:12 | 00:17:32:51
140) 2024-11-12 21:16:48 | 00:08:29:36
139) 2024-11-13 13:38:47 | 00:16:21:59
138) 2024-11-13 16:49:05 | 00:03:10:18
137) 2024-11-13 22:41:42 | 00:05:52:37
136) 2024-11-14 17:39:52 | 00:18:58:10
gilded locus down to 94 charges - I'm too lazy to take it on off, probably wasted half the charge sitting in town chatting. Shouldn't this thing automatically turn off in town or at least on a node/supernode? Other than dumping more money into it, how do you charge it? I think I checked at the adventurer's guild once and it was like a billion silver to charge my +10 locus.
Charge it at the AG, or for a month with the potions in the vaults. I play a lottttttttttttt but keep mine in an armoire when not hunting and I've gone through very few charges.
What if people want Logic on it? You wouldn't want that off while super noded... juicy EXP
ya, that seems to be something I need to look into... carry around a 40lb armoire in my backpack to store my trinket. Just hate having to buy an item to use my item. ><
I would not put logic on it!
flag to leave it on
I personally would not put lores on it either, because they're more expensive to recharge. I'm trying to keep mine to relatively cheap stuff. But to each his own.
I'm just going to put 2 things in it each pay event, and buy a vault, and kick the charging can down the road for 10 years.
however as I've said repeatedly, if they aren't going to sell the oil in the simu shop, there needs to be an evaluation of the cap on BP charging or they all become paperweights at some point
I actually think it's great for lores, because finding good lore enhancives is....difficult. Getting +20 maipulation lore in a single slot, that's nice.
Agreed - if you plan on charging it using the oil, then yeah, pump it up with high-cost stuff.
I mean, I wouldn't either, I'm just saying someone out tehre might.
you can get tons of enhancive pauses for easy
There are also scripts to help manage enhancives
any scripts you could recommend? ideally something that turns them off in town?
I think it’s just called ;enhancive but I can’t check right now. But no, nothing that does it automatically - you have to trigger it.
ya, there are a few... not the best description of what it does lol
The one by Tillmen lets you build lists of enhancives and will equip and unequip them
I think that's enhance2. pretty easy to use. just need to remember to use it. I still think enhancives should pause on nodes
My logic set disagrees.
Every time game goes down they should have to give us another skill to train on gilded locus.
Or just a flat +1 bonus
recharge 10 points
Recharge 10 months? 😉
Will the battle vault have the locus charge oil again?
Thanks!
Any chance the oil could be unattuned. For those that don't need it, would be great to be able to give it away or sell it....
That would be so awesome.
give it away?
If I get an add to my locus day 1 of duskruin then the charges will pause for 1mo right? is that 30 days from the day I get the add?
I see that your locus has already received one new property during this event run. The cost will be 25,000 soul shards. If you would still like me to provide this service, just repeat your request in the next 30 seconds.
no it didn't... needs a reset
Do me a favor and give that another shot?
works now!
I thought only boosts increased charge, not new property adds
I think you're right. Still, is it 1mo from the date of the add?
It's 30 days from that moment yes.
So, depends on your definition of "month"
when you add a new stat to the locus, it's supposed to add 5 right?
Only the first 2
The first 2 lure you in.
...
It was deemed “too strong” in relation to other enhancive services if it was every add. I assume they compared it to the boosts available in Hess.
...
Do you need further elaboration?
Don't suppose we can get the sort order on this fixed, since sort automatic headtotoe puts it last? Which seems odd, I'm not walking around with it on my sole.
Is it bad that I have no idea where it's worn?
Chestish seems most reasonable. It's worn "elsewhere"
Yeah, I know it has its own slot in GS mechanics, but I don't even know where on the body that slot would be.
Apparently, under your foot.
in my imagination the locus was a beltworn thing
like throwing it into an AI I get things like this, which I imagine are like, baseball sized and hanging from a chain off my belt 🤷 (does anyone else have locus alterations lol)
I'd be fine with belt-ish too. Honestly I'd be fine almost anywhere except under my shoe.
<running on treadmill while someone throws legos.gif>
This sphere of an Ouroboros (or something, world serpent) guarding the galaxy is pretty cool
"a star-cut crystal locus encased in concentric rings of blackened iron" I guess in my mind they all also are some varaiation of the Men in Black galaxy on orion's belt
Below waist (belt), so I can pretend it's attached to my belt.
#development-announcements message
Locus is canonically a codpiece
I knew it.
Where do you buy the oil to recharge a locus?
comes in the battle vault
You get it in a vault
ya, but other than that, any way to charge it back up? Or you just have to do a bunch of ADDs through traveler?
2adds and a vault each event, or pay the (insane) BP costs
They got us hooked on vault.... no escape
I'd like for there to be more ways to charge it up
There will be another before long but I think it may not be enough long term
I also don't know that this is a locus-specific problem or a more general problem (maybe both?)
Both but more a locus problem. At most you’re going to get like 35 of enhanchive bonus on an item across 4 things.
I’m already near that on the locus and the things are “good” things from a charge perspective.
locus boost only provides 1 month no charge loss protection but does not restore charges, correct?
Correct
That is my intuition as well
Is anyone actually running into these problems yet? At this point who has the most tricked out locus?
Well. Someone doing 2 per run would be at like +26 or so total.
Only 2 per run to be at +26? Time flies how many runs since launch?
First 2 are +5. 4 runs of 2. Plus the “free” add to one of the three items from an add.
how many events has locus been around? Is this the fourth?
This is the 4th I think.
It is an enhancive item:
It provides a boost of 4 to Max Mana.
It provides a boost of 6 to Elemental Lore - Fire Bonus.
It provides a boost of 7 to Elemental Lore - Air Bonus.
(Still need to do mine this event)
It is an enhancive item:
It provides a boost of 16 to Max Health.
It provides a boost of 5 to Dodging Bonus.
It provides a boost of 20 to Mental Lore - Manipulation Bonus.
It provides a boost of 1 to Aura Base.
This item is restricted to use by your account.
It seems to have almost innumerable enhancive charges remaining.```
Must be the third. So August DR, EG, this DR.
So, if you're doing 2 per, you'd be at like +22. Maybe 24 if you also added a new property at each event.
It provides a boost of 13 to Max Stamina.
It provides a boost of 5 to Strength Base.
It provides a boost of 10 to Elemental Lore - Air Bonus.
It provides a boost of 5 to Wisdom Base.
It provides a boost of 2 to Combat Maneuvers Bonus.
It provides a boost of 3 to Shield Use Bonus.
This item is restricted to use by your account.```
I can do one more boost this run, but not sure if I will yet. Maybe to CM
Yeah the 5th is pricey. I was rushing it to 20 manipulation. I might only do 4 going forward. Not sure.
Yeah, I was thinking three, but 20k was tempting for it and I'm impatient.
Is there a way to swap out existing boosts to something else?
It was discussed. I think it was added at EG? Ask the traveler about swap or such
Fulmen sell me your OP items
All I’ve got are a few dwarven trinkets and some decent armor.
I sort of assume you're hasted and just plow through enemies in endless with massive AS; but I am curious - do you rely on 125 to whittle down some foes?
Only in Endless after they start to have ~1000 DS. That varies, but like Round 220+ starts to get annoying. Certain mobs are just walls.
ya, makes sense
My AS is only 815 normally. Boosted with superchargers, bravery, strength, and such, close to 900.
solid
I need to try UAC in there at some point. It works better vs massive DS, I think.
ya, I think it might have been Idalias making it impressively far with warmage, due to terror flaring UAC - it does seem like the clear choice for extreme endless
Ya, he did great last run. Not sure he's tried this time yet
This is the guy that killed me at 271:
Limned in radiance, a translucent pale golden shield springs into being between you and your attacker to temper the blow!
A mirror-finish low steel tower shield partially deflects the onslaught of the puncture attack.
AS: +1360 vs DS: +949 with AvD: +32 + d100 roll: +25 = +468
... and hits for 68 points of damage!
Well aimed shot, punctures upper arm!
You are stunned for 1 rounds!
An impervious fire giant champion thrusts with a lance at you!
You hear the soft tinkle of rolling dice, followed by a faint lucky feeling.
A mirror-finish low steel tower shield partially deflects the onslaught of the puncture attack.
AS: +1360 vs DS: +914 with AvD: +32 + d100 roll: +17 = +495
... and hits for 72 points of damage!
Impressive shot shatters wrist!
You've been defeated. You'll be dragged out of the arena in a moment! The wards around the arena protect your magic and recent experiences.
An announcer shouts, "Fulmen holds first place for paladins and first place overall at 270 rounds!"
The overwhelming sound of applauding echoes throughout the stands!```
That's when they started getting through my DS (it was 1152) even in defensive.
I wasn't even that high and got this gem:
A sudden burst of bright light emanates from an icicle-hung wart-covered vor'taz toward you!
The dull golden nimbus surrounding you flares into life as it glows brightly for a moment.
CS: +1377 - TD: +544 + CvA: -5 + d100: +21 == +849
Warding failed!
The layer of bark on you hardens and absorbs the magical energy! The bark crackles as it crumbles to dust.
The light dissipates without further incident.```
Like what...
yeah, the vor'taz get a ridiculous CS really quickly. It's mostly that Sunburst, so it doesn't kill you, but bleh
What does it have to do with Loci though?
not sure, probably nothing
I’ll be making my Endless attempts over the last week or so of DR. Busy grinding out normal arena runs for the time being
holy crap
barkskin ftw
Is SK bark skin worth it ?
yes
Probably not right place for barkskin discussions but according to wiki, barkskin only applies to spells, attacks or manuvers that would be moderate failures. Is that right?
Not quite
It applies to attacks that would have been successful.
And, in some cases (ones where the attack wouldn’t have achieved some threshold of success), the bark will persist and will help against another attack
I did not realize how useful the spell was then. Good to know.
SK barkskin much better than regular barksin? For the most parts is the same 60 second prep shield and has a 5 minute cooldown so at most its up 3 minutes in a 15m hunt.
it only goes into cooldown if it triggers
Do you think the survival bonus applies to all classes? @rain heath
Seems like the 5 min cooldown is a lot for it
Does it persist well enough to make it worthwhile if you’re getting small hits frequently?
200 Survival would make it persist through a 140 endroll at least.
whether or not it persists, you're still getting benefits once every 5 minutes or so
just, if it does persist, you can block multiple hits within up to 1 minute duration
yeah I think so, it's been a while since I looked at it but pretty sure it does
it persists reasonably well but the cooldown still kicks in
I'm not sure if we ever got clarification if the survival bonus is ranger only. It would make a pretty big difference IMO.
It's not ranger only
I'll update the wiki
"The half-elf traveler says, "You're welcome to ASK me about LOCUS, LIST, ADD, BOOST, or LOST! If you're interested in receiving a new locus, just ASK me for a NEW locus."." Trevic noticed this while looking for swap.. maybe this line should be updated to also include "SWAP" ?
Yep, it should. Thanks for the heads up!
Should be fixed now
I think I saw this somewhere but can’t find it. Do the bonuses with enhancives stack and go higher than +50? E.g. - can you get +50 ohe enhancives and also +50 from gilded locus for +100?
It does not go over your enhancive limits
the locus is an enhancive, so fall under the same limits (if you do say INV ENH TOTALS DETAILS you'll see "a gilded locus" pop up as you do other items)
I believe there are talks of a gemstone that allows people to go above certain enhancive limits? Then you can go higher.
Yes, limit break gemstones add +10 max
Would generally not recommend said Gemstone properties, though, due to limited equip slots and other effects being far superior.
also then you have to look at: ```
40/50
40/50
40/50
40/50
Nope. I'd focus on other gemstones, I think.
I wonder if you could stack +50 OHE bonus and +50 OHE ranks (for a total of +100 OHE bonus when at max ranks)? Technically two different enhancives, but same bonus.
Can't, no
I figured, but had never really thought to question it before. 😄
You can't enhance bonus without also enhancing ranks, and vice versa. They are the same thing, just different representations.
Right, makes total sense. I just wasn't sure if the enhancive limit was at the level of effect (actual hard bonus limit) or the level of affect (max bonus from specific enhancive).
is it 120k to fully upgrade/boost/add properties to a locus per event?
Yes
When swapping stats/skills on the locus, do the swaps have to be stats -> stats and skills -> skills? Or can it be anything?
Also, if I'm swapping one of my first two added stat/skills, which comes as +5, are there any weird limitations to it?
I'm pretty sure it can be anything, except the inherent free trait that improves because of the upgrades. With the limitation that you can't double up anything.
That's my thought as well but would like a response about it. I wouldn't be "doubling up" but I might move those points to another stat/skil that is below the 20pt cap
I'm gonna retire from answering things now, I won't ever do better.
by "double up" do you mean if I have +6 to one stat/skill and want to move +6 to it, I cannot do that? Or is that allowed because it is under the +20 cap?
Correct. Cannot have two of the same stat/skill, regardless of their values
Answers my questions, thanks!
Question about moving stats.....
If Stat A is +1
And Stat B is +5
And I move Stat B to Stat A - does Stat A become +6 (adding the two), or +5 (replacing the lower # with the higher) ?
or do I have to move the +1 on Stat A to something else before I can move the +5 from Stat B to Stat A?
They do not combine in any way.
It's this one (Nyxus basically answered your question in his most recent post in here, right above yours)
lol. Well don’t i feel ridiculous. Just needed to read the latest!
Yeah I asked that just above. It would be nice if there was some "intelligence" in the stat/skill swap if you had a stat/skill already it would stack on to it.
I assume when you do an "add" though it creates a slot or something, and that makes it more difficult eliminate a stat/skill and increase an existing stat/skill in a slot.
My suspicion is that it would be a way to bypass time and cost in terms of raising skill A.
Besides the first two initial adds, all additional adds/boosts are only +1. Even with the two initial, you can still swap those.
It would absolutely be abused, as it's cheaper to add a stat and swap than to boost a 3rd+ time
And I defintely wouldn't want to lose the opportunity to swap a stat! So I'm perfectly content with the current setup 😬
Fair point on the add + swap being cheaper than a 3rd+ boost, I see what Vyrshkana was saying now
Is locus bumping gonna be available this weekend ?
It’s at every event.
DR/RW/DR/EG
Time to get more locus!
There's a small part of me that's still hopeful they'll add Sylinaar to RW.... which would open up all new kinds of spend for me on the locus, heh.
Swap some enhancives around needlessly just so I can do it again in october!
Should be, yeah
what's locus bumping
i think he meant boosting it
Should be out now
You should be out now.
where's the guy at
thanks
;go2 locus, ;go2 loci, ;go2 traveler
I updated the map at RW with some tags
Locus at premium fest?
The title of this forum post tells you exactly which events are applicable 😛
Also Hoy already asked: #premium message
For silvers!
Once a year for silvers would be grand.
Agreed…..well depends on the price.
Plat benefit!
I'd just keep it to the 1 million per 1k currency average that floats around.
I know this isn’t planned for the festival, but it’s a really, really good idea
Heck. Make it even more expensive than normal with silvers. A lot of us would do it just to have a +5 added.
Sounds like a good silver drain.
Is there really a silver drain anymore when people strip mine ascension areas non stop every month for gemstones? I’d imagine silver generation went way up now.
Per wyrom the gemstones have been neutral so far. Increased hunting but increased costs opening slots unbinding etc.
That’s only because of first adopters that are impatient and have lots of silver to burn because there’s basically nothing else to burn silvers on and they’re not worried about being able to replenish those silvers.
I mean. I said for now. And I called him in that and he agreed it’s likely to change.
By the same token the amount of hunting will go down from the initial. Power farming for 3 gems on multiple characters is not sustainable for a lot of people who did it at first. I think more peop[e will settle back in to maybe going pretty hard for gem 1 then more or less coasting for 2+. I mean not entirely but, it's not gonna be like this first 2-3 months were
Agreed. As price continues to fall it’s not the same value prop.
For more delightful GS economy talk, join the conversation over here! #1382777595887747172 message
(Despite the thread title, it's now veered off into everything economy-related. Trying to save poor Nyxus' locus thread, though. 😛 )
I say we rehash it all here 😂
(That’s a joke, let’s not do that)
Lets necro a thread, I don't do that often.
Can we make it so the locus can go to 25 on skills. If it can do half of a stat, it should be able to do half of a skill too.
Also, any update on charging costs for these? I figure some of them gotta be pushing insane BPs at this point, people just don't know it yet because they keep getting oil and improving them.
I have max upgraded mine each time so far. Except for adding 2 new slots. I just add 1. Since it will get there eventually. I should go see the cost to charge.
I don't think you can get a quote if it's on a time based charge.