#[Duskruin] Right to Flare Arms

1 messages Ā· Page 5 of 1

hybrid barn
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They do disruption

charred umbra
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Dumb question.

IF the weapon has a flare, and flare override is on the 75% setting. IF the override fails, will the weapon's default flare then flare? Or just no flare?

scarlet crest
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I believe this was answered prior as "no flare" happens, which balances the zero resource cost.

hybrid barn
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yep. no flare at all

waxen elk
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I've noticed that the lesser mood option (approve <glove>) is turning itself off. I'm not certain what is causing it though. Has anyone else had this problem?

hybrid barn
waxen elk
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I won't be able to play for a bit, but I'll definitely keep an eye on it when I do. Thanks for checking on it!

Edit: Seems to be staying active now, as intended.

hybrid barn
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Dispel +5

real anvil
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that's a lot of dispel!

winged dagger
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🤯

zinc tartan
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Seems like utilizing these with Dispel +5 and either GEF or Twisted (Fully Unlocked) is a neat way to go.

winged dagger
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twisted stuff uses the cat B, so I'm not sure if/how they could work with flare gloves

hybrid barn
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Flare Override yes Allows use with weapons that possess an inherent flare (100% success for 5 mana or 75% for 0 mana).

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(as far as working with them. you won't get both flares)

winged dagger
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ahh so you could have the cat b and the twisted stuff, nice

uneven fable
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Wait, so does the override allow potentially both the gloves and cat b to flare?

zinc tartan
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No. Gloves set category B. Think of it like, choose your category B flare on UAC gloves + those category B flares also transfer to help runestaff or weapon.

real anvil
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The override exists because you might have a really nice weapon that you already put flares on and previously that just wouldn’t work at all with flare gloves

zinc tartan
grim wadi
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Or like you don’t want to pay stamina for flares all the time so you put lightning on your thing. But you don’t want to die ina watery room so you switch to steam as needed.

real anvil
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Wait that’s brilliant, buy flare gloves for sailor’s grief. Where are the lore flare gloves

zinc tartan
grim wadi
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I purposely picked that example for the big synergy sales bump. Act now undead buccaneers are standing by.

vagrant fable
grim wadi
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Magma was definitely one of the more compelling reasons for them. I liked the prospect of just like ice/fire cause commonish for vulnerabilities and stuff. But that seems a lot less common in newer areas.

winged dagger
winged dagger
vagrant fable
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Which is…..not a lot.

lean citrus
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Magma is… subpar at best. Plasma is supreme

real anvil
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Since the great plasma bug fix it’s no better than any other elemental table

lean citrus
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Unless you are a paladin with excoriate

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But my comment was more based on the fact that magma is just plasma flares with added rt in the range of 1-3 seconds which isn’t even enough to constitute the ridiculous drive for magma and the even higher premium it somehow afforded

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in that it’s heat crits without the ability to ignite just like plasma is

strong stream
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But but.... its liquid hot MMM A A G MAAA..... 10% mechanics and 90% cool factor

real anvil
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Flare that does an extra thing, infinitely better than flare that just does flare. Because it does an extra thing! they should make more flares that do an extra thing

vagrant fable
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For me, personally, magma shine on armor, but since I've never managed to get a token...I'll take it on the gloves. As tikba said, fire + is better than fire.

hybrid barn
strong stream
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We need a whole series of combined element, elemental flares... magma was just the OG, fire and earth!

zinc tartan
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I don't have experience with that -- so that wasn't what I meant. Thank you.

real anvil
vagrant fable
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Yeah, seems like a missed opportunity, because we would.

winged dagger
strong stream
strong stream
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Steam flares but new and improved, it makes the critter gain the soaked status

tawdry moat
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When are we gonna get the namesake flare that flares a third arm that does an attack!?

inner quest
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Kuatto flares when?

real anvil
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I feel like this must have come up before, but do flare gloves interact with fatal afflares? will the custom flare message on your weapon fire off when the flare on the gloves fires?

grim wadi
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i am pretty certain this came up and it works fine. since the gloves work by going "this weapon has X flare instead of whatever it otherwise had, actually" everything else after that works normally
#1207762863079563315 message

ember vector
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I had difficulty applying fatal afflares to a weapon that didn't already have flares on it natively.

real anvil
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yeah that could be a problem

vagrant fable
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I thought they fixed that when they sold the custom FA certs, but I don't entirely recall.

inner quest
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I can test if given a few moments, or not. I don't have the override unlocked. My bad.

lean citrus
tawny pivot
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FA 1604 flares?? Are those...as good as they sound?!

winged dagger
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fatal afflares are custom.. flare affinity is something else

tawny pivot
lean citrus
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Flare affinity also doesn’t work on 1604/1625 plasma

tawny pivot
lean citrus
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Hah no worries brother man

scarlet monolith
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Oh do we have pricing on the Dispel+4/+5?

winged dagger
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Id assume the same as +4 +5 pricing at hess, which is 50k

vagrant fable
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My assumption as well

scarlet monolith
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I am assuming so as well. Just wanting to confirm.

inner quest
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If we are all in assumptive agreement?

scarlet monolith
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Attune discount is 25% right?

tall hull
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yes

winged dagger
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someone on the net is asking and I dont recall -- do flare gloves work OTS with bows, or do they need to also get two handed or something else?

sonic dagger
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They work OTS

scarlet monolith
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You do not need override to work with a bow. That is only if you have flaring ammo or a flaring bow I think.

zinc tartan
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My bad. Only if you have a flare you want to override?

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Sry.

inner quest
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it's all good

real anvil
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moderators boo this man

inner quest
zinc tartan
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I deleted it myself so as not to spread bad info. Self moderation = the best moderation.

hybrid barn
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šŸ‘»

inner quest
scarlet monolith
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   Dispel +5
   Lightning
   Magma```
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Checking things off my wishlist.

inner quest
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looks like a comprehensive list

hybrid barn
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FYI, i put mech flare certs back in the shop. i think a few people were looking last run

void quarry
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any chance of a review of the HESS cost for converting non to UCS? I'm still feeling really punished as an early adopter -.-

vagrant fable
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Aren't early adopters usually, sort of in most retail transactions?

void quarry
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yeah but.. 8x the cost of what a new set would be OTS?

tawdry moat
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It’s in line with other combat script adds no? I say this as someone who would prefer it cheaper for selfish reasons as well.

void quarry
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I'd argue this is a special case since you're not taking a weapon that never had a script and adding it.. but rather converting something with the same script to a newer version

modern scroll
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can flare affinity be added to a runestaff with no cat B flares, and then will it apply to flares added to the runestaff (acuity?) from the flare gloves?

winged dagger
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I feel like the answer is no, that the answer would be to add FA to the gloves, but I guess you can't do that. What if you added FA to the UCS gloves? That is an interesting question (but I imagine since the flares come through the script and not the Cat B that it wouldnt work... really I am just going by "if you could do it that way, someone would have done it already lol)

sonic dagger
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Pretty sure @zinc tartan knows the answer

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I want to say Naiken has asserted that "it should work" several times, and IIRC Leff shared a clip of it - but I'm not 100%

modern scroll
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I mean adding them to the gloves would certainly be the preferred option if that were made possible

modern scroll
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I mean you can add GEF which is a flare modifier so having a flare affinity unlock on the gloves doesn't seem like a huge stretch

sonic dagger
zinc tartan
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But, also, just add some category B flares to the weapon. May as well have the option, and then also utilize flare override.

tawdry moat
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Assuming you don't already use a lot of resources.

modern scroll
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but the flare override has downsides.. why would I take downsides when I can you know.. not have downsides?

sonic dagger
modern scroll
zinc tartan
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My use case: FA on longbow with firewheel. Mechanically, it is a great option. But having the option to use flare gloves to use dispel (+5) with override as an option is fantastic. Also thinking about adding magma, so can avoid lightning in specific areas.

Edit: I also then use it when I utilize my runestaff to add +5 dispel to casts

Edit: and also get +5 dispel when using Sthieve

sonic dagger
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The difference is that flare gloves allows you to transfer that benefit to multiple things. So instead of buying 2 GEF weapons, you buy the gloves. That is a net loss of ~40k scrip sales. But if you extend that to two purchases of 400k bloodscrip being bypassed, that's a much more significant loss of sales.

modern scroll
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I mean sure, I guess. In my case though it's probably the difference between buying it at all and not buying it. Though to be honest I really only plan on using it with the single runestaff I have and both my gloves and runestaff are account bound

zinc tartan
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I’m not trying to sell you on them. I’m just suggesting they have clear mechanical benefits under the right circumstances.

modern scroll
zinc tartan
modern scroll
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it's just absolutely not an a valid option for a pure mana user, especially if flare affinity is added in. To use override I would either have to take lower flare chance, which defeats the benefit of FA, or take the extra mana cost per flare, which is a complete no-go.

zinc tartan
tawdry moat
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Maybe you want a flare that's not available to flare gloves?

real anvil
modern scroll
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did they change how flare override works..? Last I heard you either had to spend something like 10 mana per flare, OR you got stuck with a lower flare chance

zinc tartan
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Oh, I see, you’re not saying you don’t get the FA benefit of increased flare rate… you’re talking about the resource cost. Got it. You are correct.

tawdry moat
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Nope. There is still a downside. And obviously it's not the right choice for you or me. But some people like the option and it is an option. Which is why it was mentioned!

modern scroll
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yeah like I said if you want to add a flare that isn't available on the glove, it's an option. But man the cost is steep. I definitely would never even consider such a thing

tawdry moat
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I wouldn't get the gloves to override my bow's terror flares, because of the resource cost. I would also never remove my terror flares from my bow because they're awesome! That's what having multiple weapons is for! But I will get the gloves to use with my twc short swords without cat b flares!

real anvil
tawdry moat
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The way the flares work, they are treated as if the weapon is flaring them. So the gloves flare affinity wouldn't affect the weapon in your hand, only if used with UCS.

modern scroll
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they made it work with GEF so not like they couldn't make it work with FA if they wanted to

zinc tartan
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but I think you can add GEF flares on the gloves, and it will apply GEF flares on the weapon, even if the weapon isnt otherwise eligible for GEF.

sonic dagger
tawdry moat
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There's lots of things they could do. It's all just words in a certain order.

sonic dagger
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IMO flare gloves are already too strong for their price. Like, crazy way too strong.

real anvil
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yeah in theory I understand the problem but you could just have the gloves give the weapon flare affinity so it feels like a non-explanation. they can hit keys and make the thing happen. maybe they just decided it was too good, that's valid

modern scroll
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so @zinc tartan do you have a weapon with no flares that has FA and verified that it works with glove flares? Or just that bow that does have cat b flares as well as FA? Like I'm not even sure that you can ADD FA to a wepon in the first place that doesn't already have cat b flares?

tawdry moat
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No he doesn't have a weapon with flare affinity and no flare. Yes you can add flare affinity without a flare. Yes he does have flare gloves with override and confirmed they do work with flare affinity.
#duskruin message

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And from the creator himself.
#1206814117906612316 message

real anvil
# sonic dagger IMO flare gloves are already too strong for their price. Like, crazy way too str...

I don't think they are way too strong in most circumstances, I think they are kind of tricky where there are a bunch of characters where I would never want them, and then some characters that I would want them for, and then also offer the possibility to do crazy things if you build around doing that. which feels to me, like, okay, balance wise. but for the character who is built to have like GEF and another script on their weapon, yeah, that's pretty good lol

tawdry moat
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Yeah I'm going for the triple lightning, flare gloves with GEF lightning and blessings lore flourish!
Flare affinity to me personally is kind of meh.

zinc tartan
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I would choose a lore flourish over FA, except: you save lore training costs; I think firewheel makes it a stronger option (whereas a single flare might not be worth it).

tawdry moat
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SG while there are "water" rooms. There really aren't that many. Easy enough to avoid them.

modern scroll
tawdry moat
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Override and no override are both overriding the flare. Just one of them doesn't cost anything because it's overriding nothing!
But yeah, I get what you're saying. I'm not sure anyone has added FA to a weapon that it's useless on.

sonic dagger
# real anvil I don't think they are way too strong in most circumstances, I think they are ki...

There's certainly a perspective difference associated with my assessment. I do think that under "normal" circumstances they're probably okay, i.e. characters that embrace a singular combat style and pour all of their upgrades/energy into that. Where I think it starts to deviate is with huge EXP pools and multiple weapon skills trained. Being able to benefit from 5x dispell equally across 4 different weapons with a singular investment is pretty YUGE. But I acknowledge that to be a fairly small segment of the use case.

zinc tartan
void quarry
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I love my flar gloves, but there are really only 4 (out of my 12) characters that I actually use them on. I think the stamina cost goes a LONG way as a balacing factor

sonic dagger
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Unrelated, but I'm curious if OVERRIDE + GEF would work with twisted weapons. I know Naiken confirmed that you couldn't double up GEF + GEF specifically, but I think it would work with twisted. Trying to decide if I want MOAR LIGHTNING on my warmage

zinc tartan
real anvil
sonic dagger
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Ouendi does bring up a good point, the resource tax is likely a more noticeable balancing factor on those without tens of millions of exp

zinc tartan
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The other use case for flare gloves is swapping the gloves between characters…

sonic dagger
void quarry
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yeah.. the stam costs prevent me from using it on any of my GoS characters or those that heavily rely on cmans. I also don't use it on either of my archers (perm razor).

most fun I'm having with them is on my lance wizard (using GEF lightning + two-hand unlock)

winged dagger
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yeah it's an essential piece for my warpath

real anvil
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I will say directly my purchase of flare gloves was essentially due to indecision about what flare to get, which is why I have mana and acuity on mine. so in that sense a better player could have avoided buying them but I value flexibility haha. I just wish they didn't fight sunfist quite so much!

scarlet monolith
hybrid barn
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Flare Override has no impact on Flare Affinity

scarlet monolith
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I'm still lobbying for Dispel via the annex even thoguht it seems the answer has been provided!

void quarry
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one thing I've noticed is that the gloves don't seem to be triggering off weapon based maneuvers, like Trip

winged dagger
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asking for a friend -- any reason that these gloves wouldn't fire using a runestaff as a melee weapon?

inner quest
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does the runestaff have a script/flare combo in the cat b slot? E.G. GEF?

winged dagger
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it's holy but that's it, otherwise it's fresh from the arena: It imparts a bonus of +20 more than usual. It is a holy item. It appears to weigh about 8 pounds. It is estimated to be worth about 150,000 silvers. It is predominantly crafted of faewood. It is a simple project (36 difficulty) for an adventurer to modify. It has a temporarily unlocked loresong by a bard for 29 days, 16 hours and 21 minutes. it is firing off on other flare-less weapons

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yeah, got a different runestaff, doesnt seem to be working when used as a THW

zinc tartan
# winged dagger asking for a friend -- any reason that these gloves wouldn't fire using a runest...

Should work. Here it is swinging my longbow as a melee weapon (dispel on gloves, not on longbow): ``` ** Your firewheel longbow glows brightly for a moment, consuming the magical energies around the fork-tongued wendigo! **
A savage fork-tongued wendigo loses an intense expression.
A murky veil surrounds a savage fork-tongued wendigo.

You take aim and swing an Iyo-crafted firewheel longbow at a savage fork-tongued wendigo!
AS: +190 vs DS: +338 with AvD: +23 + d100 roll: +49 = -76
A clean miss.
Roundtime: 5 sec.```

winged dagger
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yeah katana works, runestaff does not šŸ™

inner quest
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hmm, it's holy, I wonder if that's causing it to flare, are you a paladin?
or rather interfering with it

winged dagger
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no, warrior, I am using a different one now and same result (no flare)It imparts a bonus of +20 more than usual. It appears to weigh about 4 pounds. It is estimated to be worth about 100,000 silvers. It is predominantly crafted of orase. It is a simple project (36 difficulty) for an adventurer to modify. It has a temporarily unlocked loresong by a bard for 29 days, 23 hours and 41 minutes.

inner quest
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do you have flare override unlocked? and/or unlinked?

winged dagger
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no, but there is no flare to override, right?

zinc tartan
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Make sure it's set to the correct hand, and have the proper unlocks

winged dagger
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When I put a THW gripped katana in my hand it works, when I put any runestaff in my hand it doesnt 🤷

inner quest
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at this point I'm just trying to poke at variables.

zinc tartan
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    Flare Gloves
These unlock Two-Handed on FlareGloves. When using a two-handed melee weapon, an empty offhand has a 50% chance of flaring after the main hand flares. The offhand flare still costs stamina, and the Unlinked unlock is required. ```
winged dagger
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that's for the offhand, an additional flare

hybrid barn
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Paste your SENSE output

inner quest
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oh sure, come in with common SENSE >_>

winged dagger
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   Greater Flares: Both ON (toggle)

   L-Hand (None): ON (off)    R-Hand (Dispel): ON (off)
   ---------------------------------
   Cold    (GEF)    Set: left  right
   Dispel           Set: left       
   Impact  (GEF)    Set: left  right
   Magma            Set: left  right
``` without changing any settings, it works with a katana but not with either runestaff I showed above (using a runestaff as a melee weapon.. I know this is a dumb edge case but here we are)
zinc tartan
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I'm trying it with a runestaff too. Have yet to see it flare.

hybrid barn
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It should work, but maybe I need to check to make sure it should be. In the meantime, why are you swinging runestaves at stuff though 😁

zinc tartan
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There's a new wood.

winged dagger
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youre not my dad! lol Marstreforn asked the same thing.. just bored waiting for aggro weapons, so we were postulating the viability of using the new wood runestaff as a two hander

zinc tartan
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Plus the new wood is only available on runestaves, ranged, and shields.

hybrid barn
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The material doesn't really make up for the weapon base, in my opinion at least

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Still likely better used as a runestaff

winged dagger
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yeah trust me, I am aware how ridiculous this is, and I proooobably wouldnt do it.. haha unless?

sonic dagger
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That is certainly true. But there comes a point in a weapon collector's trajectory where good is less relevant than hilarious.

zinc tartan
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Yeah, I am not seeing it flare.

winged dagger
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wait til I get the +150 services on it from HESS ā˜ ļø

hybrid barn
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I'm guessing I have checks that are only letting runestaff-only flares through and don't account for swinging a runestaff

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I'll look tonight or tomorrow

sonic dagger
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Anyone happen to have a set of gloves with GEF and override unlocked that I can test with for a few?

winged dagger
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yes please make this the lowest possible priority, this is truly the dumbest ā¤ļø

hybrid barn
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What are you testing?

sonic dagger
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Your assertion that it will work with a twisted weapon!

hybrid barn
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I don't see why it wouldn't

winged dagger
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someone posted it -- maybe it was in mechanics?

hybrid barn
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Flare Gloves don't look at weapon scripts (other than to see if GEF already exists)

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If the twisted weapon has a Cat B flare, the gloves can override it

sonic dagger
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Yes, I don't either. I believe you believe it - but this is GS and things are want to misbehave when interacting. So if I can just do the thing and see with mine eyeballs, then I will be more confident in the purchase. My main concern is that Mars implemented some tighter restrictions on the interconnectedness of the script and ability slot flare for twisted stuff - and I'm not sure if there's potential conflict in that direction

hybrid barn
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Granted, that isn't to say weapon scripts aren't affected by the weapon having a different flare during the attack

tawdry moat
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Bow's are decent staff replacements too

hybrid barn
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It'd be possible if the script checks specifically for Flare Gloves bring involved. I'm not aware of anyone doing that, but that doesn't mean no one is

hexed tapir
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#1206814117906612316 message can this be pinned please?

hybrid barn
hybrid barn
sonic dagger
hybrid barn
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yep. it works

#
You thrust with a helix-hafted zorchar trident at a triton combatant!
  AS: +419 vs DS: +177 with AvD: +9 + d100 roll: +58 = +309
   ... and hit for 55 points of damage!
   Strike connects with shoulder blade!
You feel drained.

  ** Burning orbs of pure flame burst from a helix-hafted zorchar trident and engulf a triton combatant! **```
#
You thrust with a helix-hafted zorchar trident at a triton combatant!
  AS: +414 vs DS: +184 with AvD: +9 + d100 roll: +12 = +251
   ... and hit for 32 points of damage!
   Gash to the triton combatant's right eyebrow.
   That's going to be quite a shiner!
You feel drained.

 ** Your zorchar trident flares with a burst of flame! **```
sonic dagger
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But can you get GEF + Twisted script double flare in the same attack!

inner quest
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wow those things can take an endroll.

hybrid barn
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GEF is for Cat B only. anything provided through the script is out of scope

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and GEF driven by the gloves will only affect the flare bestowed by the gloves in the instant of the attack

sonic dagger
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No I know, but it has cat B lightning (has to, because of twisted script). So the full theoretical setup I'm assessing is gloves with lightning + GEF + override (because the trident has inherent lightning from twisted script requirement). Which should then enable glove override to fire GEF as the "ability" flare, and the twisted script to fire the "twisted double flare" in the same attack

hybrid barn
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even with Flare Override, the gloves will only do their thing if the weapon's flare isn't what the gloves are set to

#

are you saying the weapon script has flares beyond Cat B?

sonic dagger
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So lightning override wouldn't do anything if the weapon already has lightning?

hybrid barn
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right. that means there's no flare to override

sonic dagger
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Got it, that makes sense. That answers it then! Unless I wanted to change elements, but the whole goal was to get quad lightning ⚔

inner quest
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now you're just being greedy

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I dunno, make him pay %mana +5 per flair and lets get these puppies humming. 22 flare combo, you go into shock and die.

sonic dagger
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But just imagine the glory - charged presence + blessing lore flares (lightning) + charl battle standard (lightning) + GEF gloves (lightning) + twisted (lightning). All teh zapz! Almost makes me want to convert the whole squad from Imaera to Charl for the 1618 lightning šŸ˜†

inner quest
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that sounds pretty awesome not going to lie.

sonic dagger
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I mean even with just the battle standard and twisted weapon all going it's already a lot of lightning, so no actual complaints. Just being greedy, guilty as charged (pun intended)

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Appreciate you testing that out Naiken. Still planning on getting more gloves, just pivoting targets šŸ˜„

inner quest
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I love my set, I'm just too poor to make them epic

zinc tartan
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Just put fatal afflares lightning messaging on category B, and then it will still look like lightning, even if it’s GEF fire (or something else).

sonic dagger
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If only. But element must match script. Oh, I see what you mean. Fatal afflare to modify GEF message from gloves...does that even work?

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I assume GEF messages are hardcoded by element

sonic dagger
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Wait, maybe there still is a play. Trident should count as a two-handed weapon when GRIPped as such, right? So I could potentially get gloves with lightning + two handed offhand upgrade?

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Or would the "after a two-handed melee flare" not count because the gloves aren't providing it? Bleh, probably not.

zinc tartan
real anvil
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thinking about getting pound, but still a little unclear on what unlinked actually does for pound. does it give you more targets hit, or just add more possible flare types?

hybrid barn
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both hands flare

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even if they're set to the same flare

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it doesn't affect how many targets are in play, but they can get hit a second time

real anvil
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nice, so 1d5 targets get hit 1-2 times? pretty nice

hybrid barn
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plus the cooldown was drastically cut from...whatever it was to three minutes

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but no, it's not 1-2 times. it's based on the hands being set

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if both hands are set, it'll be two flares

real anvil
#

got it

zinc tartan
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Is it SMR? And if so, what is smr based on?

hybrid barn
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yes. not sure

real anvil
#
You slam your lamellar half-gauntlets together, the iron traces of the right half-gauntlet searing with flat black light.  Both half-gauntlets glow brightly for a moment, consuming the nearby magical energies!
A corpulent kresh ravager is in the way!
[SMR result: 243 (Open d100: 89, Bonus: 106)]
   ... 20 points of damage!
   Major bones in the kresh ravager's right leg crack loudly!
A corpulent kresh ravager is in the way!
[SMR result: 246 (Open d100: 83, Bonus: 115)]
   ... 20 points of damage!
   The kresh ravager's stomach muscles ripped apart violently.
Cast Roundtime 3 Seconds.
[mathbrain2: SMR preroll: 154]
[mathbrain2: SMR preroll: 163]```
#

I have 0 trans dest and kresh are 106

scarlet monolith
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Solid.

real anvil
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the 100 bonus here is because I immobilized this guy first (also I think I hit the same guy twice here because there were four guys in the room but only one ravager)

sonic dagger
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A chitinous kiramon myrmidon is in the way!
  SMR SvD: +57 + Bonus: +63 + o100 roll: +26 == +146
   ... 10 points of damage!
   Heavy spark to chest.  Bet that hurts.
   ... 15 points of damage!
   Visible wisps of electricity shoot up left leg.  Youch!

A chitinous kiramon myrmidon is in the way!
  SMR SvD: +56 + Bonus: +64 + o100 roll: +68 == +188
   ... 5 points of damage!
   Light shock to back.  That stings!
   ... 10 points of damage!
   Heavy spark to abdomen.  Bet that hurts.

A sleek black kiramon stalker is in the way!
  SMR SvD: +29 + o100 roll: +13 == +42
It dodges out of the way!
Cast Roundtime 3 Seconds.```
real anvil
#

did you ever upload your pretty SMR script?

sonic dagger
#

Yeah, it's ;fsmr

zinc tartan
#

I wonder if it's just level based, or magic training, or brawling....

real anvil
#

SMR is baseline just level v level unless the designer specifically puts a skill in, so I am guessing this one is level v level. It's definitely not brawling or I would be way worse. I am not sure which character that is of kaetel's but if it were based on magic I'd probably be way better than kaetel.

these numbers are broadly what I would expect from a level-based SMR I think. basically like my other offensive SMR abilities, I wouldn't use this without setting up first or the success rate would be too low. but since my only real AOE damage is 335 I can use this while it's ticking, or I can use it against enemies with notably poor SMR defense like strandweavers.

#

(well I said SMR is baseline level v level but that is probably not true, the defender has stats to worry about, but your attack is probably not boosted by anything except your level/trans dest)

sonic dagger
#

Yeah that's my bard. He's got solid magical ranks as a semi, but certainly not pure-levels.

Relatedly, highly recommend geomancers spite to fill the AoE immobilization role for non-clerics. Great lead in for these types of things.

#

Slightly less important with POUND because it's a non-scaling outcome (200+ endroll is same as 101) - but still nice to all but ensure success

real anvil
#

are you saying it's a standard flare

sonic dagger
#

Yarr.

#

A bloated kiramon broodtender is in the way!
  SMR SvD: +27 + Bonus: +103 + o100 roll: +85 == +215
   ... 30 points of damage!
   Electric blast goes right to the heart!  Fibrillation can be fun.
A bloated kiramon broodtender's legs kick savagely as she collapses, belching swarms of tiny, pale larvae.  They scatter wildly as she surrenders to death.
A bloated kiramon broodtender recovers from being rebuked, regaining her composure.
A bloated kiramon broodtender seems less distracted.
The broodtender's paralyzed body slackens in the grip of death.```
Which can still be good!
void quarry
#

other end of the spectrum -.-

scarlet monolith
#

So I want to make sure that I have this right. With the Unlinked unlock, and both hands set for flares, Pound will give 2 flares (whatever each hand is set for) on each of the 1d5 targets.

sonic dagger
#

You don't need unlinked unless you want the flares to be different. Otherwise sounds correct i wrong.

hybrid barn
#

not exactly

#

with Unlinked, both hands will flare, as in two flares will occur, even if both hands are set to the same flare

#

without Unlinked, only one flare occurs

scarlet monolith
#

Great.

#

Just sold me on the Unlinked unlock!

zinc tartan
#

As I understand unlinked, it may be of benefit to folks switching weapons/weapon hands, correct? Because you don’t need to reset between right and left hand? For example, using bow in left hand, pulling up a runestaff and casting with it, stowing runestaff?

scarlet monolith
#

I would also think folks that use TWC as well.

hybrid barn
#

it's mostly geared toward TWC, yes

#

but can certainly lend to other situations (the swapping, for example)

scarlet monolith
#

   Greater Flares: Both ON (toggle)

   L-Hand (Dispel): ON (off)    R-Hand (Lightning): ON (off)    Set Both: off```
Now I am feeling good.
winged dagger
#

Left hand is named Des, right hand is named Troy

inner quest
lean citrus
#

Has plasma been added to the patches?

scarlet monolith
#

Yes

some Plasma rune patches

lean citrus
#

Nice thanks.

hybrid barn
#

I think those have been out since release

scarlet monolith
#

I thought so too. But I wasn't going to burst Peggy's bubble.

void quarry
#

POUND seems to be consistently hitting the same target twice instead of ranging between numbers of targets in the room.. this si recent behaviour

#

unsure if something on the backend changed, or if its ever since I got the two-handed unlock

real anvil
#

I have also noticed pound hitting the same target twice very frequently

hybrid barn
#

nothing changed that i know of. what do you mean by the same target twice? like there's two separate "in the way" messaging for the same critter?

#

hmm. yeah. i'm seeing something odd in Dev

hybrid barn
#

i think this is fixed

lean citrus
#

I was just going off what the wiki said, which unless I didn’t look thoroughly and that’s entirely possible, it only listed the basic flares

#

Oh there it is, yep I didn’t scroll down far enough

#

Why is plasma an uncommon anyhow since it’s inferior? Does heat crits but won’t ignite flamable materials and has a lower crit ceiling?

void quarry
#

if it can't summon Captain Planet, its not common

sonic dagger
#

It doesn't do heat crits, it does plasma crits! That's like, the whole difference šŸ˜›

lean citrus
#

Plasma and heat crits are ā€œalmostā€ identical

quiet mirage
#

Plasma used to be much better, when it was effectively religious types only, but it got nerfed after it got made readily available because everyone was putting plasma on everything.

inner quest
#

does plasma ignite environmental hazards?

winged dagger
#

99% sure yes

void quarry
#

yes. plasma/fire/elec are the primary environmental culprits

vagrant fable
#

And, dispel flux can cause it, but it's a series of rolls landing right to get there.

scarlet monolith
#

What about liquid hot magma?

calm drift
#

As an archer, should I ā€˜unlink’ the hands, or should they work fine with one flair type?

I’m more interested in the gfe and lesser moods than anything

vagrant fable
scarlet monolith
#

I have it too.

inner quest
hybrid barn
#

Don't qualify for what?

#

You don't need Unlinked to switch flares. You just can't have both the right and left hands set at the same time

inner quest
#

I guess I haven't really delved the depths of what these things are capable of then. I thought you were limited as a caster to one type of flare, but I'm happy to be wrong

hybrid barn
#

Runestaves can do acuity and mana, at least

vagrant fable
#

Magma works for runestaves, I know that.

inner quest
#

it might be fun to be able to allow all three possible flares to proc, I know you can set it to proc at different intervals between a couple. But to be able to mitigate stamina usage by allowing the base weapon flare to proc via override might be a nice QoL use case.

void quarry
inner quest
void quarry
#

oh.. that's how it works with any weapon.. unless you're TWC (with unlinked) or THW (with unlinked AND THW enabled) only one flare is "active" and any given time anyway.. now.. you can probably set up a macro or something to swap around the flares you've collected..

hybrid barn
#

The gloves only bestow flares to the hand holding the weapon

inner quest
void quarry
#

ahh.. yeah.. its only treated as two-handed if you actually swing it (and I believe someone mentioned earlier that THW flares were NOT working when it was swung?)

vagrant fable
#

could you get both if you swing it like a melee weapon? I genuinely don't know

inner quest
#

probably.

hybrid barn
#

Yeah. Mechanically, two-handed weapons are considered held by one of the hands

inner quest
#

that being said, I love these things to bits and please don't view anything I say as criticism of the work.

calm drift
#

And I just want to triple check because I’m building a set.

If I have twc with the two weapon script that adds the counters, and I buy the gloves, the gloves can gfe flare AND I can still use the two weapon script?

#

I guess basically I want to make sure the gfe in the gloves doesn’t override anything else

scarlet monolith
#

I use the GEF through the gloves with my bow that has Briar on it and am able to use both.

sonic dagger
#

Can confirm, I am also doing twin weapons + gloves on my cleric

void quarry
#

I use my gloves on:

-traditional runestaff cleric with sigil staff (GEF lightning or dispel as situation warrants)
-dual dagger rogue with fighting knives (GEF lightning both hands)
-lance wizard with perfect forged lance (GEF lightning with THW unlock)
-spear throwing warrior with razern spear (GEF lightning with THW unlock)

hexed tapir
#

Really like these on my ranged ranger as well

calm drift
#

So if I’m following, the gfe - mechanically speaking - is coming from the gloves, which is why the weapon script is ok to have.

hybrid barn
#

(it's GEF)

#

and yes, you're correct

inner quest
#

where do I get GFE for my gloves?

hybrid barn
#

if a weapon already has GEF, it won't activate through the gloves

hexed tapir
hybrid barn
#

no one likes Cold flares anymore, huh?

vagrant fable
#

I think too many people never got over the undead immune tbh. (I know it was changed/fixed)

inner quest
#

can I get GFE cold flares that work on undead?

vagrant fable
#

See

#

Undead are not, broadly speaking, immune to cold anymore unless they are a ā€œcoldā€ creature. Haven’t been for years.

grim wadi
# hybrid barn no one likes Cold flares anymore, huh?

no upside unless you're doing a theme, really. at least fire you have the troll stuff. if you want something generally applicable that won't kill you (like lightning can) just do a non-elemental one like disruption/disint/etc. and never have to worry about it. so all you have left are people who are REALLY into ice, or people who want it to breka in case of random ice-vulnerable mobs or something. i might be the latter category but it'd be for my monk and i am not giving up my script slot for this so make a bracer or something šŸ˜„

inner quest
grim wadi
#

i should add i wouldn't buy the non-glove-flare-glove even if it existed cause all i would want it for would be to have "break in case of mob vulnerability/immunity" flares and i just... already made GEF cold flare gloves (and have the original GEF fire gloves from when HESS was just "some stock highish end items") so don't come knocking if get like the bracer option and you still don't sell any cold tokens lol

winged dagger
# grim wadi no upside unless you're doing a theme, really. at least fire you have the troll ...

there's the very small subset of fire critters that get hit with double cold, like on teras, but I wouldnt pay extra into it? Even then I have no idea if they should be weak to ice, or water, or what, and now Ive leveled past them until the 70s when I have something better anyway.

Fire flares at least can burn webs and give you an extra bit of damage that way. Maybe if each flare had a chance to do x status, that could be fun but Im not casually suggesting we overhaul the whole flare system today lol.

grim wadi
#

yeah, basically. and for reasons i dunno it feels like we've moved away from the vulnerable / weakness model quite a bit. like people were all set for fire to rip in HW and it just kinda doesn't matter.

but leveling with fire flaring stuff in IMT or cold flaring in TI is really fun! or just be a wizard. you are the flare.

hybrid barn
#

It wasn't my typo!

#

Oh, I read misspelled. Misapplied 😁

winged dagger
#

the real sleeper which I feel isn't talked about is impact -- stone things are very weak to impact and thats like, 40 or 50 levels of use right there -- (aNd It WoNt iGnItE tHe BoWeLs)

grim wadi
#

impact was my default flare of choice before you could just go buy whatever flare you wanted. like i leveled TWC warrior before flarestone and i had fire, cold, and impact sets of weapons.

winged dagger
#

but yeah apart from these old things, we have moved away from the megaman model lol

grim wadi
#

that was forever ago and before i knew that non-AS lightning doesn't work the same as AS (bolting) lightning.... eventually i figured it out when i picked up some lightning weapons and was like, oh.

sonic dagger
# grim wadi yeah, basically. and for reasons i dunno it feels like we've moved away from the...

HW even takes it a step extra and adds straight up immunity to a given element lol. Anti-vulnerability.

I actually intentionally vary the damage types of my flarestone game between different pieces of gear, but really that's just for flavor since (as noted in the other flare adjacent discussion) they're mostly all the same, most of the time. I can spare the few percentage points of minmax to enjoy different flare messages

grim wadi
#

my baby empath is getting all my resource-skill love to make leveling less of a pain and i just did a tier 2 battle standard and set it to jastev JUST CAUSE (i'll switch it back to something not awful in a month after i actually have reckoning unlocked and it's not just the retribution aura). šŸš‚

vagrant fable
grim wadi
#

bro do you even wildfire oil? (who will get off timer first, me or kaetel?)
edit: it was me, but i assumed kaetel was trying to type this too

sonic dagger
#

I was, but then I remembered Ufian probably didn't care that much because he has abandoned gemstones

vagrant fable
#

Hey, I'll have you know I found 3 this month. They were all terrible

#

I've been going there each day for my 7 brooch rubs. The swarms make it ultra fast. I'll bite, what is wildfire oil?

sonic dagger
#

Extra flares you can purchase with the gigas artifact currency from the alchemist in HW. Adds alchemical fire flares to basically any attack, and nullifies gigas resistance

void quarry
#

there are still a ton of cold immune things out there aside from undead

inner quest
#

right now I would need at least 1200k BS for everything I want to upgrade.

void quarry
#

arrows

hybrid barn
#

no one's into UCS this run, huh?

tawdry moat
#

Can't buy my conversion slip until after mania!

inner quest
#

if you can craft a solid reason to spend more money on a vidja game that can convince my wife to not leave me.... I'll upgrade my gloves.

void quarry
#

I'd gladly convert my gloves to UCS if the conversion price wasn't insane

hybrid barn
#

it has to account for the whole range of gloves being converted

#

it's like the gas station selling any size coffee for $1

#

but i said that because no one's bought the UCS version from the shop so far

inner quest
#

if I could just even exchange the old versions for the new I'd be down
first run vs the current

hybrid barn
#

what do you mean old and new?

inner quest
#

sorry, slowmode caught me

hybrid barn
#

the gloves in the shop haven't changed for two or three runs

inner quest
#

I thought the new set was UCS compatible out the gate.
my mistake

zinc tartan
#

It is, but costs a tiny bit more.

inner quest
#

ah, then I would make that exchange all day...

hybrid barn
#

The shop has one pair of UCS and one pair of non-UCS

void quarry
#

are people buying the non-UCS ones this run and no one has bought a UCS one this run?

because I can only imagine people doing that are any combination of:

-not understanding the difference
-being pennywise and pound foolish
-fashion reasons

inner quest
#

I think the cert isn't selling to convert non to UCS

void quarry
#

the HESS cert is something I'd personally love to do, having been a first run early adopter, but I can't personally justify the price. Your own mileage may vary

sonic dagger
#

I mean, the primary users are people who use weapons. Casters probably don't much care about UCS, and weapon users...like their weapons. I think the use case where UCS makes any sense is a pretty tiny niche. Like basically only Leff, lol

inner quest
#

160k to finalize acuity, another 200k to put dispell flares on it and upgrade, another 100k or so to do the unlocks... That's alot to ask for one piece of gear.

void quarry
#

I pass my gloves around alts. I'd LOVE to convert them because of of those alts is a spear throwing warrior, and I like to sneak punches/smites in between hurls and bonded returns

hexed tapir
#

I did the UCS conversion when it came out, but I wasnt happy about the price.

sonic dagger
void quarry
#

depending on what my BS budget looks like when all is said and done, I'll be getting a pair for my boo, and it'd be the UCS version because there's no real reason NOT to

hybrid barn
#

I haven't looked at the HESS cert. I just peek at my shop sales occasionally. The gauntlets sold last run but nothing so far this run

#

The shop has offered a UCS version since the second run, so I don't expect many to need the HESS conversion to UCS

feral sundial
#

Are there any cons, restrictions or limitations to buying the UCS variant vs non-UCS?

tawdry moat
#

Other than being obligated to then enchant, sanctify, ensorcell, and flourish, nope, none.

zinc tartan
#

Would you consider adding banes? Since they sit on the ability flare too?

feral sundial
#

I guess with the UCS variants, the flare gloves are the script so you have the script slot occupied? Do the active flares on the UCS gloves still cost stamina to flare in unarmed combat?

zinc tartan
hybrid barn
#

UCS gloves can switch their inherent flare to any unlocked flare (including clearing it)

zinc tartan
#

Right. It only applies when you use the override function, to override a held weapon’s flare?

hybrid barn
#

you can clear the inherent flare though. then there's no overriding happening

#

well actually, the gloves only flare their inherent flare when used unarmed

#

Flare Gloves only do their thing for held weapons, period

zinc tartan
#

And will only cost stamina when they override an existing ability flare on a held weapon, right?

tawdry moat
#

using flare gloves with a weapon incurs a stamina cost.
overriding an existing flare incurs an additional cost of mana or reduced flare chance.

hybrid barn
#

no. they will cost stamina anytime they bestow a flare to a held weapon, override or not

zinc tartan
#

Got it. I was incorrect then, and now I know. Crystal clear. Thank you.

hybrid barn
#

UCS and non-UCS Flare Gloves are the same, except the UCS version has the ability to set/clear the inherent flare

vagrant fable
#

Flare gloves are complicated, like, scroll infusion complicated.

void quarry
#

not at all

real anvil
#

The UCS aspect of flare gloves is pretty simple they’re basically just gloves that have a flare and you can change the flare

tawdry moat
#

So what about UCS with GEF? Does it cost 5 stamina? No stamina? Not work?

hybrid barn
#

UCS Flare Gloves have the script slot filled, so they can't have their own GEF

#

the GEF unlock would only work when the gloves flare via the Flare Gloves script

#

the Flare Gloves script only applies flares to held weapons

inner quest
#

maybe there could be a decision tree that we put on the wiki that shows this?

hybrid barn
#

i'm not sure why there's confusion

#

they are identical in behavior, with the exception that the UCS version has a verb trap for setting/clearing its inherent flare

#

the held weapon requirement remains

inner quest
#

because items are complicated and confusing things and we fear change and learning.

hybrid barn
#

nothing has changed šŸ˜„

inner quest
#

these are relatively new in the scheme of the game, and they operate in tandem with systems that have historically been somewhat obfuscated. And clearly folks are still somewhat unsure how these things work.

zinc tartan
#

Naiken, what did you think about bane idea? Feasible to code?

hybrid barn
#

i don't think integrating that into Flare Gloves would get approved

#

i haven't thought about how i'd code it. probably feasible but complicated. probably a higher risk to screw things up than sneaking into the flare stuff

#

which was more complicated than i initially thought

void quarry
#

since you're here.. are they intended not to flare when using maneuvers like Trip?

hybrid barn
#

it's not intended but more of a mechanical limitation. they only act upon held weapons in the instant of an attack

#

just holding the weapon doesn't get flares from the gloves. it's when using attack verbs

#

weapon feats and stuff are tangential? i guess

void quarry
#

ahh.. ok, I get it

lean citrus
#

Can we please get plasma gef?

hybrid barn
#

That's not a Flare Gloves matter

lean citrus
#

Ok but if we convince the powers that be to make gef plasma… we can have it work with you gef patches yeah?

hybrid barn
#

I assume so

dusty crater
#

If I have standard flare gloves with Lightning Flares and no other upgrades and I have an offhand weapon with Cat B + GEF, will the offhand still flare with the Cat b + GEF and my mainhand get the Flare Gloves Lightning flares? I haven't purchased the unlinked option as I was hoping it would work this way.

hybrid barn
worn dust
#

Can these gloves be used to override the inherent flares of coraesine?

inner quest
#

that's an excellent question

scarlet monolith
#

Could always hop on test and try!

worn dust
#

I'm still trying to get them to work in general at the moment. How do I have to set it up to use with a two handed weapon?

inner quest
#

you would use the unlinked and set the flares I believe for two hand

sonic dagger
#

There's a separate two-handed unlock also

inner quest
#

maybe that's what I'm thinking of
I'm not on the character with my pair of gloves

worn dust
#

I do have the two handed unlock. It's flagged as on, but still no flares

sonic dagger
#

You shouldn't need either unlinked or two-handed to just use it for a two handed weapon though, you just set your right hand flares, and override

scarlet monolith
#

The two-handed is just to unlock an offhand chance for an additional flare

inner quest
#

you also need the override

worn dust
#

Flare override is on for both at 100%

scarlet monolith
#

Try turning them on and off? I know I had some weirdness when I first started using them with my ranger.

sonic dagger
#

It's possible that the coraesine script is providing the ability slot flares and taking precedence.

inner quest
#

yeah, that would be my thought as well.

scarlet monolith
#

I assumed he was testing on another weapon.

zinc tartan
#

Have you recalled gloves? Make sure the flare is also showing in the ability slot on recall of the gloves.

worn dust
#

I'm using it with a starsong katana at the moment. I tried a basic sledgehammer and no luck there either

real anvil
#

can you type SENSE MY <glove noun> and paste here what it says

worn dust
#

   Greater Flares: Both ON (toggle)    Two-Handed: ON (off)    Flare Override: Both ON - 100% (75% | toggle)


   L-Hand (None): ON (off)    R-Hand (None): ON (off)    Set Both: off    Inherent: Steam```
inner quest
#

so two-hand is off
and you don't have a flare set

sonic dagger
#

You haven't turned a flare on. They both say (None)

worn dust
#

I presumed that's what inherent meant. I'll give that a go

sonic dagger
#

Inherent is UCS. You need to set your right hand

worn dust
#

Ok great, that fixed it!

#

It does look as though the flares will not over ride coraesine

hybrid barn
#

They wont

#

Coraesine is a bit restrictive

zinc tartan
#

You’ll know a flare has been set too if you have recall. It will show in the ability slot of the gloves. Also, if you’re going to do service work on the gloves, make sure to turn off the inherent ability flare, which will reduce the item gear score difficulty.

scarlet monolith
#

You're talking UCS variant. I was confused at first.

inner quest
#

I have to say grapple + ipantor + briar is pretty disgusting.

sonic dagger
#

How does ipantor factor into this?

inner quest
#

it has inherent aiming built in, so grapple knocks it down, and the subsequent shots have a higher endroll for more crits

sonic dagger
#

I mean that's not how that works, heh. Aiming at prone targets is worse! And it doesn't affect the endroll or crit rank, just helps you aim. I suppose technically it will if you're at aim cap, but only at half the sighting rating. Sighting is pretty meh as a whole.

tawdry moat
#

But the +2 +5 reduces the penalty from prone to -8 -5!

inner quest
#

see, disgusting

#

`You nock a dark witchwood arrow fletched with ghost white feathers in your ipantor long bow.
You take aim and fire a dark witchwood arrow at a zombie!
AS: +197 vs DS: +118 with AvD: +23 + d100 roll: +18 = +120
... and hit for 10 points of damage!
Quick slash to the zombie's upper right arm!
Just a nick.
You feel drained.

** Your ipantor long bow releases a small spring-loaded blade! **
... 25 points of damage!
The zombie is backed up by a strong slash to his abdomen!

** Necrotic energy from your ipantor long bow overflows into you! **
You feel energized!
The arrow sticks in a zombie's right arm!
Roundtime: 3 sec.`

Also, slash flares amuse me with ranged weapons.

tawdry moat
#

aww, I was hoping those mechanical flares were the hit the same spot flares. Unfortunate

real anvil
#

slash flares on a runestaff would be great

inner quest
#

surprise dagger!

zinc tartan
eager bolt
#

Say with Veil Iron or Kroderine

Do the flare gloves work?

hybrid barn
#

weapons that resist magic will block Flare Gloves

bold elbow
#

Any chance we could create something similar to flare gloves for armor?

ocean plaza
#

Like a flare undershirt

inner quest
#

sigil underwear

strong stream
#

What would sigil accessories boost?

vagrant fable
#

root flare %?

strong stream
#

+5% per accessory, ship it!

grim wadi
# inner quest sigil underwear

I was trying to think of a puny names for this and got nothing but if we ever get daybringer/iasha I got tighty wighties

desert niche
#

I love the flare gloves except as a halfling pure wizard I keep running out of stamina in the middle of a hunt when using the gloves.

inner quest
#

yeah, it's an issue for casters for sure.
stam regen might help offset it

grand spindle
#

ok I purchased some of the UAC gauntlets and added a handfull of flares and GEF but I can't seem to get any GEF flares. Looking for help. APPROVE Toggle Lesser Moods (active).
FIDGET Set, change, and toggle flares.

                FIDGET MY GAUNTLETS WITH {action} {hand}
                    Where {action} is a flare name, ON, or OFF
                    Where {hand} is BOTH, LEFT, or RIGHT

POUND Trigger SMR flare(s) (3-minute cooldown).
PROD Toggle Greater Flares (both hands ON).
RUB Set and change the inherent flare (Lightning).
SENSE List available flares and current settings with clickable links (when worn).

ADDONS
Unlinked yes Both hands can be set simultaneously and independently.
Pound yes SMR flares against 1d5 creatures.
Ambients yes Via Lesser Moods (supports Flare Override).
Greater Flares yes Via Greater Elemental Flares for supported flares (cost 10 stamina).
Two-Handed no Empty offhand has a 50% chance of flaring after a two-handed melee flare.
Flare Override no Allows use with weapons that possess an inherent flare (100% success for 5 mana or 75% for 0 mana).
Pockets no Closeable and hold a very small amount with space for two items.

FLARES
Cold
Fire
Impact
Lightning
Vacuum

hybrid barn
#

paste your SENSE output

#

they won't do anything until you set the hands to a flare

#

and your held weapons can't already be flaring since you don't have Flare Override unlocked

#

oh. you expected them to flare in unarmed combat

#

that's not how they work

#

it's in the ANALYZE and wiki that they only give flares to held weapons
Flare Gloves are gloves that, when worn, apply flares to a held weapon when used in combat.

grand spindle
#

i purchased the UCS version. so I can switch flares and it will do regular no problem. I also purchased the GEF voucher as well

#

Greater Flares: Both ON (toggle)

L-Hand (Lightning): OFF (on) R-Hand (Lightning): OFF (on) Set Both: on Inherent: Fire

Cold (GEF) Set: both left right inherent
Fire (GEF) Set: both left right clear
Impact (GEF) Set: both left right inherent
Lightning (GEF) Set: inherent
Vacuum (GEF) Set: both left right inherent

hybrid barn
#

yes, but all of that only applies to held weapons. the UCS version just lets you set their inherent flare

#

your gloves have their inherent flare set to Fire, so they will flare Fire normally when used in unarmed combat. the Unlinked and GEF only apply to a held weapon

#

if you hold weapons that don't have a flare already, they'll both have GEF Lightning

#

wait, your hands are disabled though

grand spindle
#

oh, I thought it would make the the UCS also use GEF flares. Is it too late to ask for a refund on that? I believe the unlink helps with the pound

hybrid barn
#

click the on next to each hand or after "Both"

#

no, it's probably not too late. and yes, Unlinked allows Pound to have a second flare per target

grand spindle
#

ok I put in a request for a refund on the GEF for the UCS gloves

#

so to be clear with the UCS I basically just need to change the inherent flare. it doesn't matter what I do with the left or right even If i've trained in brawling in and TWC?

sonic dagger
#

These gloves need the equivalent of Estild's [warning](#1138960984824885378 message) about kroderine.

Likely in 95% of scenarios you're th inking you want kroderine UCS RtFA Gloves, you don't.

I tried my [best](#1206814117906612316 message), but it's buried in the depths of this long running discord thread

zinc tartan
#

Yeah, there are only a handful of people for which this is optimal. But, as one of them, this thing rocks.

real anvil
#

I actually didn't realize that GEF unlock would not apply to UCS flare gloves and I am surprised

zinc tartan
#

I didn’t think GEF could apply to UCS at all? (Edit: Gef takes script slot. Flare gloves take script slot. So it makes sense.)

sonic dagger
#

You can get normal GEF UCS gear

inner quest
#

but, as stated, I think this version bypasses that as part of it's script and only applies to the held weapon. Since UCS doesn't seem to work that way, we can't get the benefit of GEF on the gloves.

#

I also think this adds confusion regarding how these gloves are supposed to work with the disparate systems. As straightforward as you have made them, they still seem to confound folks.

real anvil
inner quest
#

probably because it's a workaround to allow GEF flares rather than the fully fledged script that wouldn't fit in the first place.

grand spindle
#

I still like them without the GEF, goes well with the RP and what I'm trying to do with the character. I will just use the 60k for other flares or on my cloak. Mainly just trying to make sure I better understand the mechanics of how they work. Pound is fun to play with when multiple enemies show up.

hybrid barn
#

i doubt it would've been approved to allow the UCS version to utilize the addons (for unarmed combat) on top of bestowing flares to held weapons. the script was only ever intended to apply to held weapons

#

the shop didn't offer a UCS version the first ever run, but they were already supported. we say "version" a lot, but maybe that's not the right way to think about it. the only difference in the script between non-UCS and UCS is the inherent flare switching. it's really more the item being built on clothing gloves or UCS gloves

inner quest
#

I was using version to denote the difference between GEF on these gloves, and the GEF available on weapons. Perhaps that's not a great way to descibe them.

desert niche
#

The gloves can not be set to use mana, only stamina, right?

vagrant fable
#

I thought there was a mana use unlock, but I might be remembering wrong.

hybrid barn
#

Flare Override uses mana, but no, there's no switching the stamina costs to mana

hexed tapir
#

…not yet

desert niche
#

šŸ‘

charred umbra
#

What about getting more of those regen bugs from mania that prevent stamina use from flare gloves?

Is that possible? šŸ˜„

desert niche
#

First I've heard of them. What do they do?

charred umbra
inner quest
#

I would sacrifice a small animal for one of those on my caster...

modern scroll
#

why do you care about stamina loss on a caster?

tawdry moat
#

I assume they don’t have enough to sustain their flares or they’re in the best non-evil society

modern scroll
#

yeah flare gloves are not the best idea for the stamina using society

hexed tapir
#

Just need moar stamina

modern scroll
#

Also casters that have access to 1sec casts I can see maybe struggling a bit with stamina? For me though there’s no way I can ever actually use more stamina with gloves than I can regen even if non stop casting.

desert niche
#

I just actually keep running out of stamina so the flares have nothing to work off of.

inner quest
#

I use disarm alot too, so there is that. I'm in voln, so that isn't an issue. It's just alot of stam going out.

charred lichen
#

Yeah I want to get some gloves in the worst way but until they allow the use of mana for them it is not feasible.

calm drift
#

Can the gloves make you go negative stamina, or if you don’t have enough they won’t flare?

hexed tapir
#

the latter

inner quest
#

they become inert and you become sad

#

could you imagine the ruffled feathers if they popped muscles?

calm drift
#

How much stamina is used per flare?

Or is it dependent on which flare went off?

tawdry moat
#

5 stamina per flare, 10 stamina if it's GEF
+5 mana if it's overriding an flare on the weapon.

hybrid barn
#

5 stamina for common flares, 10 for uncommon

#

GEF flares are 10 as well since it's 5 for the common flare and +5 for the GEF

verbal slate
#

Let's say that I have a weapon that does not have an inherent ability slot flare but does have custom flare messaging from Fatal Afflares applied. A flare bestowed on the weapon by the gloves would use the custom flare messaging, right?

inner quest
#

I believe it does, I can test it a moment.

#

did the weapon already have flares on it?
because you need one to apply the certificate to it

#

I don't have the override unlocked on my gloves so I can't test it with a weapon with a flare.

inner quest
#

at least the ones from the manse are not able to be placed on a weapon without an innate flare.

inner quest
verbal slate
#

Thanks all!

verbal slate
inner quest
#

I could test a suitable weapon with my gloves if you are willing, but I won't be available for a few hours to do so.

verbal slate
inner quest
#

you can apparently put the custom flares on a weapon that has 1604 on them.
#ebon-gate message
so I may track down a paladin and see if they can give me a hand with that.

inner quest
#

I don't think so, and I don't know anyone that would bother to get the lore to do a 6/7x weapon
but I've never actually tried it

#

yeah, the chart stops at 250 ranks of elemental lore and 4x enchant

scarlet monolith
#

I was thinking more to the comment by Lanzerik that the hypothetical weapons don't exist. Was thinking if you someone had a perfect weapon they were starting and wanted to add Fatal Afflares to, if it would work via eblade.

inner quest
#

hmm, fair point and a decent call out.

calm drift
#

Does the GEF flare still work even if the weapon I’m using has a separate weapon script?

hexed tapir
#

I believe it does

inner quest
#

if it doesn't have an inherent flare on it, it should. Otherwise you need the override.
what script does it have?

calm drift
#

Twisted

inner quest
#

should be fine

zinc tartan
#

Just a friendly reminder, if you are going to add services (WPS or otherwise) to your flare gloves, make sure to disable the inherent flare to lower the difficulty for lower prices (and difficulty).

scarlet crest
#

Solid reminder here

fair glade
#

Do Flare Gloves work with Veil Iron weapons? I have a Veil Iron sledgehammer and the gloves don't seem to flare with them (the lesser moods do work), when I switch to a different weapon they flare just fine.

inner quest
#

can you put flares on a veil iron weapon?

tawdry moat
#

Not normally, but they can generate with flares from the treasures system.

inner quest
#

hmm, I would expect the anti-magic properties of a veil iron weapon would inhibit flares from being funneled through them.

fair glade
#

The reason I asked was I just had my flare gloves altered and then noticed they were not flaring, but I also had just started using this veil iron weapon. As soon as I switched to a different weapon they started flaring normally. So I'm guessing the veil iron must as noted suppress the flare, but thought I'd post. šŸ™‚

inner quest
#

better to ask and find out for sure

hexed tapir
#

you can put flares on veil iron

#

i added flares at one of the festivals to a forged veil iron weapon

fair glade
#

Hmm, well, maybe I'll assist then to have it checked.

#

The flare gloves I thought were working on this weapon actually when my Paladin had it. There still appears to be a temporary consecration on it:

It is temporarily infused with a divine flaming substance.
It appears to weigh about 4 pounds.
It is estimated to be worth about 14,750,000 silvers.
It is masterfully weighted to inflict more critical wounds than a normal weapon of its type.
It is magic resistant.
It is predominantly crafted of veil iron.
It is a sophisticated project (718 difficulty) for an adventurer to modify.
It contains the Stalwart Resilience flare that provides superbly damage padded protection.
It has a permanently unlocked loresong by Farek.```
zinc tartan
#

Can I see recall of flare gloves?

fair glade
#

The gloves work fine, I think it's the consecrate on the weapon that's causing it. I've tried them now with 3 other weapons, no problems.

You study the shifting indigo rune expressions on your spidersilk half-gloves and the power they hold:

   Greater Flares: Both ON (toggle)    Two-Handed: ON (off)    Flare Override: Both ON - 100% (75% | toggle)


   L-Hand (Fire): ON (off)    R-Hand (Lightning): ON (off)    Set Both: off
   ------------------------------------------
   Fire       (GEF)    Set: both        right
   Lightning  (GEF)    Set: both  left       
anal half
You analyze the spidersilk half-gloves and sense that the creator has provided the following information:

These Flare Gloves are crafted with a network of metal traces that connects the palms to rune expressions on the backs, which can store and bestow flaring
abilities to held weapons that inherently lack them.  Flares provided by the gloves cost stamina based on their rarity but will only occur with a sufficient amount.

They may be altered normally and customized by any willing merchant, provided the noun remains plural and something that covers the back and palm.
The trace metal must follow ALTER rules and be plain/inert, and the runes and metal traces should maintain color contrast.

The rune color is indigo, and the trace metal is vaalin.

 ACTIONS
   APPROVE          Toggle Lesser Moods (active).
   CLENCH           Toggle Two-Handed offhand flare (on).
   FIDGET           Set, change, and toggle flares.

                    FIDGET MY HALF-GLOVES WITH {action} {hand}
                        Where {action} is a flare name, ON, or OFF
                        Where {hand} is BOTH, LEFT, or RIGHT

   PROD             Toggle Greater Flares (both hands ON).
   SENSE            List available flares and current settings with clickable links (when worn).
   TOUCH            Toggle Flare Override (100% - both hands ON).

                    TOUCH MY HALF-GLOVES [WITH 75|100]

 ADDONS
   Unlinked         yes    Both hands can be set simultaneously and independently.
   Pound            no     SMR flares against 1d5 creatures.
   Ambients         yes    Via Lesser Moods (supports Flare Override).
   Greater Flares   yes    Via Greater Elemental Flares for supported flares (cost 10 stamina).
   Two-Handed       yes    Empty offhand has a 50% chance of flaring after a two-handed melee flare.
   Flare Override   yes    Allows use with weapons that possess an inherent flare (100% success for 5 mana or 75% for 0 mana).
   Pockets          yes    Closeable and hold a very small amount with space for two items.

 FLARES
   Fire
   Lightning

The spidersilk half-gloves cannot be lightened or deepened.```
```recall half
As you recall Bass's song, you feel a faint resonating vibration from the spidersilk half-gloves in your hand, and you learn something about it...

It is a small item, under a pound.
It is estimated to be worth about 100,000 silvers.
It is a container with a maximum interior capacity of 2 pounds with room for up to 2 items.
It is predominantly crafted of leather.
The half-gloves possess rune expressions that can store and bestow flaring abilities to held weapons.
It has a permanently unlocked loresong by Bass.```
zinc tartan
#

Sorry, was interested in recall.

bold elbow
#

Right to Flare Defenders...brain storming

fair glade
#

The recall on the flaring gloves does not really give much information about the details of what the gloves do.

inner quest
#

No, I think it was idle curiosity more-so than a fact-finding request. Analysis and sense are better results.

zinc tartan
#

Yes. But, also I wanted to confirm the inherent flare was showing on the recall. Doesn’t look like it is.

zinc tartan
#

It imparts a bonus of +35 more than usual.
It has been infused with the power of a strange anti-magical substance (5 dispel attempts).
It is a small item, under a pound.
It is estimated to be worth about 184,950,000 silvers.
It is a container with a maximum interior capacity of 1 pound with room for up to 2 items.
It is heavily weighted to inflict more critical wounds than a normal weapon of its type.
It is predominantly crafted of ghezyte.
It has been ensorcelled 5 times.
It has been sanctified 5 times.  It has permanent Holy Fire flares.
It may be enchanted up to a bonus of 35 by a wizard and was last enchanted by Issenflow.
It is an overwhelming project (1,202 difficulty) for an adventurer to modify.
The gauntlets possess rune expressions that can store and bestow flaring abilities to held weapons.
It has the Skullcrusher Flares Flourish.
It has a permanently unlocked loresong by Avrian.``` -- The dispel is the inherent flare.
#

I'm wondering if it is related to GEF tho. Have you tried it with just the fire or lightning?

fair glade
#

I'm confused, those gauntlets you show above are flare gauntlets? I was not aware one could ensorcell, etc, the gauntlets? Or are yours UAC type gauntlets that also are flare gloves? I have turned off several options on the flare gloves using that sledgehammer. I really think that weapon is imbued with consecration flares that are permenant, regardless of what the Recall says on them. I'm pretty sure there's an issue with consecration flares interfering with the Flare Gloves, which is why they are not working. The gloves I have work perfectly on every other weapon (I've tried 6 others of various types).

zinc tartan
#

Yes, mine are UCS gloves… but the inherent flare shows on recall.

Sounds like you have it dialed on the issue though.

inner quest
#

Leff is a little extra with his gloves. We still love him though.

zinc tartan
#

Sorry -- maybe I am being dumb -- but did something change with the pound SMR ability? I can't seem to activate it, and instead seem to only get the verb trap: Pound yes SMR flares against 1d5 creatures. but when used: >pound gau You pound your gloved fists against your chest, setting aglow the azure sigils streaming along their copper traces. Am I doing it wrong?

#

Oh -- weird -- figured it out: you have to have flare override enabled on both hands to get the pound ability to work. I wonder if there is a way to make that separate?

scarlet crest
#

That seems odd... I did not think Pound was tied to the weapons that were held.

inner quest
#

Afaik it's designed for a both hands maneuver, so it kinda makes sense for it to need the override. I guess? You are UCS Leff?

zinc tartan
#

Yes. I can see how it would make sense, and how it might have to be this way for coding purposes, but surprised me.

hybrid barn
#

It doesn't require Override. POUND is standalone. You can even do it with empty hands

#

There must've been some other reason. There is a short cooldown after changing/setting flares

zinc tartan
#

Hi Naiken, maybe it's a terminology issue then, because I am positive this is the issue. I just replicated it, but maybe I am not using the correct verbiage.

hybrid barn
#

POUND doesn't check your Override setting. that unlock isn't required

#

the "Set Both: on" is not related to Override. is that what you're clicking?

#

so that all makes sense. both hands are off. then you set both on, and POUND works

zinc tartan
#

Yes. I thought the on had to be on to utilize the flare override? Because it doesn't turn on or off the inherent flare, so assumed that was all it could be.

hybrid barn
#

yeah. if a hand is turned off, it won't do anything regardless of addons

#

the inherent flare has nothing to do with the addons. it's solely a UCS feature. to disable the inherent flare, just clear it

zinc tartan
#

I see what you are saying. It's not the override itself.

hybrid barn
#

Flare Override is only in play for held weapons

zinc tartan
#

Is there any way to update the pound ability to be independent of whether a hand is turned on or off? (e.g. I turn them off in certain hunting grounds, or to save stamina, but still want to utilize pound ability in combat).

hybrid barn
#

such as moving hunting grounds so a specific flare is okay to occur? i'm not sure how much sense this makes

#

i would have to add yet another toggle

zinc tartan
#

No need for more toggles.

hybrid barn
#

the assumption is that your hand settings reflect your intentions. if you're avoiding a certain flare in the area, why would you want POUND to use it

#

i'd have to let players toggle the override on/off. some people may not want it

zinc tartan
#

Because the SMR is independent of the flare type right? It's just an SMR ability with disruption critical table? My use case right now is I have them turned off because the stamina drain is intense at times, but even in those circumstances would utilize the smr pound ability.

hybrid barn
#

let me ponder it

zinc tartan
#

But, honestly, it's so niche, it's probably not worth your time. Also, I still love the gloves.

hybrid barn
#

i think i can do it pretty simply

hybrid barn
#

i will work on this update and issue an announcement when it goes live. using POUND will incur 2 roundtime if one or both hands are overridden, which is just the roundtime you would have gotten from using FIDGET to turn on the hand(s)

scarlet crest
zinc tartan
#

I only have dispel -- so can't confirm either way?

hybrid barn
#

it uses the flare on the hand

#

but yes, the SMR isn't affected by the flare

scarlet crest
#

Ah, yes. Dispel does disruption flares when it can't dispel. That may vary depending on flavor of dispel

grim wadi
#

If they have no active spells the SMR from dispel is always disruption (mental dispel also does disruption if its the flavor that triggers the flux from actually removing spells)

scarlet crest
#

Do Flare gloves work the Flare Resonance gemstone (aka part time flare affinity?) The wiki says that paladin's guiding light flares are not affected by Flare affinity. I wasn't sure if Flare Gloves are mechanically similar in "adding" a Cat B flare to a held item.

inner quest
#

I think they behave similarly to a standard flare in that regard, whether the gemstone sees them as a valid source is another thing. You might just have to try it out.

scarlet crest
#

"Trying it out" is a challenge due to binding... but I might be able to do some testing on character who found it. I wonder if there is messaging when it triggers (like a paladin's Reckoning on their own standard).

hexed tapir
#

I can test but same would need to see if there’s some notifier that when the gemstone fires.

tawdry moat
#

Pretty sure there is no message.

scarlet crest
#

For most flares, I think it could be seen by looking at messaging for rank 5 and higher.

sonic dagger
#

no messaging

hybrid barn
zinc tartan
#

Nice. Will try and test tonight!

inner quest
#

Naiken, is it possible to have the gloves be compatible with the fatal afflairs certificates, and have that messaging apply to the flares?
when used through a runestaff/other weapon. Mine are non-UCS

sonic dagger
#

Fairly certain they do already

hybrid barn
#

yeah. they should already

inner quest
#

hmm, do I have to apply the cert to the gloves for that functionality?

hybrid barn
#

no. the weapon would need it

inner quest
#

my issue is my weapon doesn't have a flare on it to use the gloves without the override unlock. And I can't apply the cert to the weapon without a flare.

sonic dagger
#

That's the major gap right now - you can't apply the certs to the weapons you normally want to use with flare gloves because they have built in protection to only allow you to apply them to applicable weapons. But, there are some current workarounds like you can have a paladin EVOKE 1604 and it will think it has flares for the purposes of applying the custom flare

hybrid barn
#

it won't apply to POUND though. i had to do some trickery with that, but if a weapon has Fatal Afflairs on it, and it flares via Flare Gloves, it should work

inner quest
sonic dagger
#

Hmm, does your custom flare have some type restrictions (like flare type)? I just did it to my parasite weapon in anticipation of getting some flare gloves for my empath next DR

inner quest
#

`You analyze the hazy black parchment and sense that the creator has provided the following information:
This is a certificate that, when RAISED, will apply the following custom flare messaging to an eligible item:

** A thick black haze surrounds (target) as hundreds of skeletal hands form within the fog, ripping and clawing at (him/her/it) viciously! **

This parchment will NOT add flares to your item - it only changes the messaging associated with an existing flare. If the intended item already has a custom flare message, applying a subsequent custom flare message certificate will overwrite the first one (with confirmation).

Please note the following hierarchy for flare messaging:

  1. Flare Messaging Script (IE: Ghezresh-themed certificates from Ebon Gate)
  2. Custom flares (IE: These certificates)
  3. Special scripted flares like Greater Elemental Flares or Rotflares
  4. Inherent material flares like Drakar, Feras, Low Steel, etc. (unless #1 or #2 override them)
  5. Added flares (unless #1 or #2 overrides them)

You get no sense of whether or not the parchment may be further lightened.`

#

did you do the evocation/application on your paladin, or did you have someone do a drive-by?

sonic dagger
#

My paladin did it on my empath's weapon

inner quest
#

hmm, perhaps I didn't get it evoked properly when I tried to test it.

It imparts a bonus of +30 more than usual. It appears to weigh about 3 pounds. It is estimated to be worth about 5,000,000 silvers. It is predominantly crafted of fireleaf. It has been ensorcelled 3 times. It may be enchanted up to a bonus of 30 by a wizard and was last enchanted by Vorlash. It is an involved project (262 difficulty) for an adventurer to modify. It has some unknown (scripted) benefit. It has a permanently unlocked loresong by . It has the following restrictions: This item is restricted to use by your account.

sonic dagger
#
A violet tongue of flame enfolds your stygian battle-axe for a moment and then appears to become incorporated into it.

>recall battle-axe
It imparts a bonus of +30 more than usual.
It is temporarily infused with a divine flaming substance.```
That second line in the recall indicates the temp 1604 flares
inner quest
#

yeah, I've since been hunting and it wore off

zinc tartan
#

Seems fanstastic to me Naiken: ```>pound gau
You pound your gloved fists against your chest, setting aglow the azure sigils streaming along their copper traces.

sense gau
You study the shifting azure rune expressions on your ghezyte-plated gauntlets and the power they hold:

POUND Override: OFF (toggle) Flare Override: Both ON - 100% (75% | toggle)

L-Hand (Dispel): OFF (on) R-Hand (Dispel): OFF (on) Set Both: on Inherent: Dispel

Dispel Set: clear

The yellowjackets mass furiously in front of a triton warlock, obscuring her vision.

toggle
You gently bring your ghezyte-plated gauntlets together until you feel a dull, persistent buzzing.
pound gau
You slam your ghezyte-plated gauntlets together, their copper traces searing with azure light. Both gauntlets glow brightly for a moment, consuming the nearby magical energies!

A triton warlock is in the way!
[SMR result: 314 (Open d100: 83, Bonus: 133)]
... 30 points of damage!
Bones shatter in the triton warlock's leg!
It is knocked to the ground!
The triton warlock is stunned!
... 50 points of damage!
The triton warlock's head vibrates violently, before melting away in a rush of heat.
The triton warlock gurgles once and goes still, a wrathful look on her face.
The silvery luminescence fades from around a triton warlock.
The brilliant luminescence fades from around a triton warlock.
The very powerful look leaves a triton warlock.
The white light leaves a triton warlock.
The bright luminescence fades from around a triton warlock.
The deep blue glow leaves a triton warlock.
The powerful look leaves a triton warlock.
The light blue glow leaves a triton warlock.
A triton warlock no longer seems distracted.
A triton warlock's movements no longer appear hampered as the lunar light encircling her fades away.
Cast Roundtime 3 Seconds.
Roundtime: 2 sec.``` Thank you!

inner quest
#

Let the bonkening commence!

hybrid barn
zinc tartan
#

Sorry, I removed it. It worked perfectly. Bad edit. Fixing it with a full example above. (edit: fixed!)

#

Does that language consuming the nearby magical energies! change depending on the selected flare type?

hybrid barn
#

Yep

#

Broaden your horizons. Unlock more 😁

sonic dagger
#

A tattooed gigas berserker is in the way!
  SMR SvD: +63 + Bonus: +106 + o100 roll: +29 == +198
   ... 10 points of damage!
   Heavy spark to abdomen.  Bet that hurts.
   ... 5 points of damage!
   Light shock to chest.  That stings!

A grim gigas skald is in the way!
  SMR SvD: +68 + Bonus: +104 + o100 roll: +34 == +206
   ... 35 points of damage!
   Massive electrical shock to the right leg destroys flesh.  What remains is useless.
Despite desperate windmilling to catch her balance, a grim gigas skald topples!  Kaisin leaps to the side and avoids being flattened as the skald topples over with a thunderous crash!
   ... 35 points of damage!
   Spectacular arc of electricity enters one ear and comes out the other.  Instant death.
A grim gigas skald raises a hand as if to grasp for support as she collapses, life going out of her form.
A white glow rushes away from a grim gigas skald.```
zinc tartan
#

<realizes he has spent 280k on unlocks already, does the math, and realizes how disappointed his wife would be>

zinc tartan
#

Tell her I don't regret it tho. I'd do it all again if given the chance.

inner quest
#

she knows, and she says make sure you leave the seat down next time.

zinc tartan
#

Also, I just realized GEF doesn't raise crit ceiling... for some reason I thought it did. So never mind.

inner quest
#

just double flares iirc isn't it?

sonic dagger
inner quest
#

I really like the idea of +5 dispell and override 20% or whatever on these gloves. But is poor.

scarlet crest
zinc tartan
#

That’s exactly how I justified it. šŸ™‚

scarlet crest
#

In fact... (and again, IIRC and I may not): if you have an old set of already flaring UAC gloves, it may be cheaper to recycle those (by adding the flare arms script to it) than to buy new ones and add that flare.

hybrid barn
#

the POUND update is now live

zinc tartan
#

Thank you Naiken.

fair glade
#

Do flare gloves work properly with hand crossbows? Specifically a hand crossbow/shield combo so the hand crossbow is fired with the right hand.

#

Asking because I have a new rogue that I was trying it out on and it's not flaring, but the hand crossbow is only a DR found item (sephwir) with an S3 I put on it, lightened, no other services.
⁨It imparts a bonus of +25 more than usual. It appears to weigh about 2 pounds. It is estimated to be worth about 13,450,000 silvers. It is heavily sighted to assist in aiming than a normal weapon of its type. It is predominantly crafted of sephwir. It has been sanctified 3 times. It is a basic project (143 difficulty) for an adventurer to modify.⁩
The flare gloves work fine on a number of other items/characters including that same character if I use a plain short bow.

inner quest
#

seems like they should

#

unless they have something in the Cat_B slot that would require an override. And that you have both hands unlocked if you are dual-wielding

night zephyr
#

flare gloves only work with range when it is in lefthand. not sure if that is a bug or intended but that is how it is

charred umbra
#

I didn't seem to get my flare gloves to work on righ or left hand for a hand crossbow. Just got out of bed to check because I thought they did and this was bugging me.

But sure enough. After 15 shots in the right hand, 10 shots in the left, no flare.

Flare gloves were set to dispel flares, so all pre-resolution. Nothing happened.

night zephyr
#
A white glow rushes away from a grim gigas skald.
A hazy film coats a grim gigas skald.

You take aim and fire a urglaes-tipped bolt at a grim gigas skald!
  AS: +573 vs DS: +496 with AvD: +25 + d100 roll: +17 = +119
   ... and hit for 4 points of damage!
   Attack bumps an eyebrow.
  Oh!  So close!
  The gigas skald suffers an additional 3 damage!
The bolt breaks into tiny fragments.
Roundtime: 4 sec.
Roundtime changed to 1 second.```
#
   POUND Override: ON (toggle)   Greater Flares: Both ON (toggle)    Two-Handed: OFF (on)    Flare Override: Left OFF, Right ON - 100% (75% | toggle)


   L-Hand (Dispel): ON (off)    R-Hand (Dispel): ON (off)    Set Both: off    Inherent: None```
fair glade
#

Yup, I was able to get it to work if I hold the hand crossbow in my right hand, thanks for the tip. Unfortunately it won't work while I'm holding a shield, perhaps that can be looked at at some point? It'd be nice for us to have the option of using a shield.

fair glade
#

Yes, it's working, thank you!

charred umbra
hybrid barn
#

THAT TIME IS STILL NOW

fair glade
#

Totally agree, probably my best investment in the game. šŸ™‚

charred umbra
#

I try to push everyone towards them. And except in cases that its not possible (e.g. Twisted flares), I keep cat B open now.

verbal slate
#

All of my characters are on the same account. I started off buying a single set that I intended to pass around through my family trunk. Now I'm about to buy my fourth set. I think I'm saying that I agree.

inner quest
zinc tartan
#

Any expanded flare offerings this DR? Terror flares?

hybrid barn
#

no

#

i don't expect rare flares like that to be supported/released for the foreseeable future

zinc tartan
#

Thanks for transparency!

glass quiver
verbal slate
#

I'm surprised we got magma flares, honestly. Very happily surprised!

vagrant fable
#

I was shocked at magma. It’s the only thing in mine. Love magmaflares.

bold elbow
#

I calculated fully unlocked flare gloves somewhere around 1.2 million bloodscrip. I need them to work on armor now šŸ˜Ž

charred umbra
charred umbra
#

While we bull * * * * *... I would absolutley buy this.

thin relic
#

Some of these store names are just ::chefs kiss::

whole delta
#

I didnt see any abilities to add new flares on the wiki like magma that was available. Am I looking at it wrong?

charred umbra
#

Is there ever a chance for rare flares like terror, flares to be included as auction items or mania items?

hybrid barn
#

It might be a nonzero chance but it's very unlikely

inner quest
#

keepin the hope alive

hybrid barn
#

They would cost 15 stamina. Careful what you wish for!

inner quest
#

make it 25 and lets do this thing
I may not understand how haggling works

hexed tapir
#

How much stamina for death flares?

lean citrus
#

Twice as much as you currently have?

hexed tapir
#

Sold

verbal slate
#

Any chance we could get attunement put in place for everything in the shop instead of just some of the things?

A sales clerk steps over to you and says, "The attunement discount isn't available for the gauntlets."
>attune half
A sales clerk steps over to you and says, "The attunement discount isn't available for the half-gloves."
>attune patch
A sales clerk steps over to you and says, "The attunement discount isn't available for the patches."
>attune segment
[You are about to make a purchase that will ATTUNE (restrict) some lustrous Dispel rune segments to your account.```
scarlet crest
#

Aren't the base gauntlets super cheap?
I bought mine a few DRs ago and I haven't looked at wiki, so it's possible I don't remember...
[edit: And yes, go UCS. Why not?]

zinc tartan
#

Yes. Also, buy the UCS ones.

hybrid barn
#

Weird. I'll check in a bit

#

i think i fixed it

verbal slate
winged dagger
#

FYI for folks:

The MINOR patch```
Some minor Flare Gloves patches grant the ability to add support for a flare to a pair of Flare Gloves.

DETAILS:

This service does not support increasing existing flares. The selected flare cannot already be unlocked.
Use LOOK to view the current settings.
Use TURN [to #] to toggle to the next or a specific flare option. Currently: Cold
(1) Cold (4) Lightning
(2) Fire (5) Mana (+3)
(3) Impact (6) Vacuum The MAJOR patch: Some major Flare Gloves patches grant the ability to add support for a flare to a pair of Flare Gloves.

DETAILS:

This service does not support increasing existing flares. The selected flare cannot already be unlocked.
Use LOOK to view the current settings.
Use TURN [to #] to toggle to the next or a specific flare option. Currently: Acid
(1) Acid (9) Magma
(2) Acuity (+30) (10) Plasma
(3) Air (11) Puncture
(4) Crush (12) Slash
(5) Disintegrate (13) Steam
(6) Dispel (+1) (14) Unbalance
(7) Disruption (15) Water
(8) Grapple```

calm drift
#

I just want to make sure I understand this, althougt I'm sure it's been asked before.

Do the GEF flares from the gloves work if there's a d slot script (like say, daybringer)?

sonic dagger
#

Yes

hybrid barn
#

Weapon scripts don't matter unless it's Lesser Moods or GEF

#

Those two abilities won't happen through the gloves if the weapon has them

lean citrus
#

What is the difference between minor and major patches? Just flares ie: common vs uncommon?

charred umbra
hybrid barn
hybrid barn
charred umbra
#

Even so. Still the best item in the game.

hybrid barn
#

Flare Gloves only bestow flares to held weapons

#

If you want GEF on the gloves's inherent flare, the gloves would need the GEF script

#

I can't remember if GEF supports subscripting

#

The GEF unlock on the gloves is only relevant to held weapons

#

All things on the gloves only pertain to held weapons

sonic dagger
hybrid barn
#

What's not true?

inner quest
#

if only the guy who made it could comment and let us know how it worked...

hybrid barn
#

All things meaning unlocks. Yes, the one difference from non-UCS is you can change the inherent flare. None of the addons do anything for the gloves directly otherwise

#

You can spend all the money on them. I coded them šŸ˜‰

bright flower
#

I am lost on the benefit of these gloves for weapon holders. my limited understanding was that these gloves when used with a weapon give a seperate chance to proc flares from your weapon independant from the weapons inherit flare chances?

#

What does GEF stand for?

charred umbra
#

How much is it to add UCS to these things again? I made a really dumb decision of not getting UCS ones.

tawdry moat
#

Use cases

  1. My bow has terror flares on them. Terror flares are a rare flare I do not want to lose but they don't work on undead. I can use the gloves to have a different flare in their place.

  2. I have TWC short swords still needing work done and really high difficulty. Instead of adding cat b flares I can use the gloves to provide both of them with flares without increasing their difficulty. Just costs me a little stamina.

bright flower
#

thank you! i can pass on the gloves for now.

tawdry moat
#

Or maybe you just like swapping and trying out different weapons, the gloves give you the flares on any held weapons.

hybrid barn
vagrant fable
#

They give ā€œyouā€ flares instead of the weapon. So if you change weapons or have multiple weapons you own flares.

bright flower
#

i see now says the blind man!

tawdry moat
#

The gloves are pretty amazing but they're definitely not for every play style.

charred umbra
bright flower
#

im a simpleton, i live by KISS

void quarry
tawdry moat
#

It would be except the Holy Fire blocks flaring ammo. I haven't checked in a while but that's one of the main reasons I have this awesome quiver and I guess that's another thing they broke for the quiver!
⁨```
3. a bundle of wyrwood arrows (a wyrwood arrow)
- Special Properties: Master Fletched
- Attunement: a massive tenebrous oculoth [Focus: Demonic creatures]
- Bane Charges: 1
4. a bundle of sephwir arrows (a sephwir arrow)
- Special Properties: Master Fletched, Blessed
- Attunement: None
- Bane Charges: 68
5. a bundle of firewheel arrows (a firewheel arrow)
- Special Properties: Master Fletched, Impact Flares
- Attunement: None
- Bane Charges: 57

void quarry
tawdry moat
#

I actually have that backwards, flaring arrows blocked holy fire.

void quarry
#

ok, that's how I -thought- it worked.. phew.. my world was nearly shattered

so yes, in THAT case, the gloves are a good bet

#

but its also still interesting that flaring arrows interfere with holy water/fire but the gloves don't

void quarry
#

hm... well, now I'm not sure WHAT to think..

first shot is using non-flaring arrows.. both holy fire and gloves go off, as expected

second shot is using ebladed arrows.. the arrows suppress the gloves as expected, but the eblade AND holy fire still goes off

thing is, I hunt with two different archers all the time, both with otherwise holy water flaring bows and both using steam fletched arrows, and the holy water never goes off

hm.. I may have to test with the fletched arrows.. maybes its an issue specific to those

void quarry
#

hm.. yep.. seems to be an issue with razor-based flares specifically.. (suppresses gloves, holy flares never occur)

hm.. what type of arrow were you using with your terror bow?

tawdry moat
#

probably razor based, been a while. eblade never blocked it though and you can even stack eblade with bow flares pretty sure.

void quarry
#

yeah.. my empath uses an animal bow and my ranger a plant bow (and a valence bow before that.. none of those D flares are unimpeded) and I DO recall now ebladed arrows not interfering with the blesses.. but both of them have been using the razored-arrows all this time

#

I may actually start using the gloves on my empath since she's not using her stamina anyway (unlike the ranger who is in GoS and barrage and volleys).. GEF lightning > steam

hexed tapir
#

Can we get a flare affinity unlock for the gloves?

tidal hornet
#

Wait - so I have a pair of these gloves with a couple different flares and the GEF unlock. Been using them on my warrior (OHE). I am thinking of adding the UCS conversion from HESS and using them on my brawling rogue. So if I do that and use the gloves for brawling, the gloves will flare off with whatever flare I set it to, but will not utilize the GEF feature unless I am holding a weapon?

hybrid barn
#

the gloves won't give your ranged weapon flares if the ammo is flaring

hybrid barn
charred umbra
#

Also just to note. Can’t recall if this was discussed here or not. Self ammo bows won’t work with these either (or S6, but that’s a different issue that’s likely the same root cause)

inner quest
#

I'm getting this popping up when removing and wearing a set of gauntlets from the store

You slide on a pair of dusky centaur hide gauntlets, their vermeil rune expressions beginning to shift as sigils stream along the veniom traces that softly tighten around your hands.
Roundtime: 2 sec.
R>
...wait 2 seconds.

hybrid barn
#

because they have flares unlocked

#

that's been in place since the beginning

inner quest
#

has it? I don't take mine off and on, and picked up a new set

charred umbra
#

Is there any chance we could get an unlock like the 2-handed one that would do the same for ranged?

inner quest
#

I feel like we've gone over this before

charred umbra
inner quest
#

as I recall, ranged gets a little funky in how it works, and the gloves are pretty specific in how they function.

scarlet crest
charred umbra
scarlet crest
#

I think there are only two types, but I don't own one myself. Ammo is flaring, or ammo is crit weighted. IMPO, I think the crit weighting came out ahead in these decades (?) later just because we can now add flares from other sources (the bow, or flare gloves)

charred umbra
#

Flare gloves do not work with my Lirion bow.

#

I’ve been wishing they would. If they did my Lirion bow would be my weapon of choice.

If this is a bug, I’d love to get it fixed.

scarlet crest
#

Does your ammo flare?
Ammo flares override bow flares. This is part of the system regardless of flare gloves.

charred umbra
#

You know sometimes words are hard and I just went back and re-read your initial message and I completely understand what you're saying and agree with you.

scarlet crest
charred umbra
#

It’s a Lirion bow. Poison type.

fair glade
#

If I have a caster that's wearing flared UAC gloves, but is casting at creatures, would the flare gloves fire off from the cast?

hybrid barn
#

no. Flare Gloves only work for held weapons

fair glade
#

I'd buy more of them if they did...;)

hybrid barn
#

pretty sure only runestaves can flare when casting anyway. Flare Gloves aren't meant to circumvent that

void quarry
#

protip: if you have enough magical skill training, you only get a -15 MM penalty for holding a runestaff

fair glade
inner quest
#

It kinda is double dipping, you would get DS benefit in both circumstances from the runestaff when holding it, and while disarmed from the UAC gloves, and have the ability to flare while casting.

#

it just means that you would have to have a thematic reason to utilize both and upgrade both equally.

fair glade
#

But I never use a runestaff in the area I hunt, disarming is prolific. But I see your point, for all other areas it'd be a bad thing. šŸ™‚

inner quest
#

this is why I have disarm 5 on my wizard

vagrant fable
#

Same, I mean, I still get disarmed sometimes, open roll gonna open roll, but it's not that hard to just recover it every now and then.

void quarry
#

s'what spirit servants are for

trail vale
#

Does UCS gloves, with lightning flare patch, work on a maul if im wielding it?

void quarry
#

yes, as long as the maul's b-slot is open or you otherwise have flare override

hybrid barn
#

UCS Flare Gloves work exactly the same as the non-UCS version. they just have an added ability of also setting their inherent flare

trail vale
#

oh i see, 902 blocks the flares

void quarry
#

hm.. does it? have you tested that? I didn't -think- 902 occupied the B slot, but i could be wrong

trail vale
#

according to the wiki it does, i tried and tried with 902 war hammer and nothing, bought a regular and i got it to flare

void quarry
#

hm.. good to know.. I otherwise use the gloves and evoked 902 all the time on my warmage without issue

sonic dagger
#

I suspect it's something else, 902 definitely doesn't interact with the ability slot when EVOKEd

void quarry
#

the non-evoked version very well may eat the b-slot

trail vale
#

I had a wizard cast it on my weapon so maybe that is the case

inner quest
sonic dagger
#

Yes, that makes sense. Although I question investment priorities if you're using a weapon that is 902-able and looking into flare gloves! I would sort out the weapon situation first, myself

trail vale
#

well, its just an alt, only level 4 i was just testing it out

inner quest
#

yeah, not sure that's doing much for you in the short term overall

trail vale
#

interestingly enough, you can have a wizard evoke 902 then give the weapon to you, it will still flare, but you arent getting the AS Bonus anymore

#

makes it pointless to 902 of course, but an mildly interesting interaction

sonic dagger
#

Right, the 902 EVOKE is intended as a self-cast buff for warmages

charred umbra
#

What’s the UCS add cost again? 25k?

hybrid barn
#

20k unattuned

#

If you mean converting

#

(assuming it'll be the same price)

charred umbra
#

Converting.

Thank you!

Gloves too good to start over. Character too capped to keep using one hunting style

steep totem
#

so with the unlinked unlock you can set one hand to do mana flares and the other hand to do GEF fire? Will these take turns flaring?

hybrid barn
#

No. They're independent and rely on what's in their respective hands

#

Mana in the right hand requires a runestaff, so you wouldn't likely have another weapon in the left hand for Fire

steep totem
#

so no sense in getting the unlinked unlock unless you're doing twc or if you also get the two handed unlock and use a two handed melee weapon? maybe something in the works for two handed ranged weapons soon? šŸ˜›

hybrid barn
#

Mostly, but Unlinked also let's POUND have two flares per target

steep totem
#

very cool item! ty!

hybrid barn
#

I don't think there will be a Two-Handed equivalent for ranged. It was specifically required to only apply to melee weapons

steep totem
#

oh last questions, does two handed melee weapon include polearms? and if you had the unlinked unlock with the two handed weapon unlock could you get mana flares on one hand and GEF on the other? or would mana flares only work on runestaffs? I suppose acuity would only work on runestaffs as well? or have we broken through to the other side? šŸ˜›

hybrid barn
#

Two-handed polearms should be included. Mana and Acuity require a runestaff

hexed tapir
#

Someone keep me honest, flare gloves can flare GEF on top of item weapon script correct?

sonic dagger
#

Yes.

rare wolf
#

But the GEF only flares if the original item flares that element?

So no GEF dispel example

sonic dagger
#

Correct. Only the traditional GEF. So not even tangentially similar things like magma.

hexed tapir
#

Let’s make GEF magma and dispel a thing please

inner quest
#

then it wouldn't be gEf... it would just be GFF and we can't have that

normal vortex
#

If I were to add this script to already flaring uac gloves, I would just need to get a flare override thingy?

verbal slate
#

I think you'd get flare gloves that already have that flare unlocked. Pretty sure I've seen Naiken say that somewhere way upthread, but it's worth finding to verify.

hybrid barn
#

UCS gloves that flare must have a flare supported by Flare Gloves to convert them

#

and that flare will be unlocked after conversion

normal vortex
#

Hrm. Okay. I will have to think about things. I have some magma flaring uac gloves. So they would just automatically have the magma flare unlocked after converting? And it would take stamina just like normal, for non-ucs attacks?

hybrid barn
#

yes and yes (when attacking with weapons)

#

no stamina when the gloves flare via Cat B

fair glade
#

When I SENSE the flare gloves my new flare gloves have a column called "inherent," but my older gloves (purchased the year flare gloves were released) do not have that column. Do I need to do something to have the same features? I was not entirely sure what the inherent column did for me, but I do see it changes the RECALL to reflect what flare is inherent so I know which one is working for the lesser moods. My older gloves and newer gloves have pretty much the same flares/upgrades added other than the newer ones have a few more flares.

sonic dagger
#

Inherent is for UCS

fair glade
#

So if I'm just holding a weapon I just click the normal, left or right hand for which flare I want to use, ignore the inherent column?

sonic dagger
#

Yes

hybrid barn
#

inherent is the UCS gloves' Cat B

charred umbra
#

Wanted to confirm that if the weapon has no Cat B, but I’m using Flare gloves, and I put flare affinity on the weapon. It will work?

hybrid barn
#

I believe so

unique horizon
#

Long shot question here: If you get GEF on gloves, can you have it use the Cat B flare from a weapon as the "base"?

Specifically I'm wondering about getting purified elemental metal and using GEF gloves with it, how would that work @hybrid barn ?

hybrid barn
#

no

#

unlocks only apply to flares bestowed by the gloves

#

Flare Gloves never use the weapon's inherent flare

unique horizon
hybrid barn
#

yes

unique horizon
#

What about.......twisted thrown in the mix? Octaflares possible haha!?

hybrid barn
#

no impact on flares provided by an item script. anything in Cat B would need overridden

calm drift
#

If I don’t override the flares, can I still have GEF?

Debating getting these for my paladin

hybrid barn
#

not from the gloves

#

GEF on the gloves is only in play when the flare comes from the gloves

unique horizon
zinc tartan
#

Assuming the gloves have flare override unlocked, the acid weapon’s ability flare would not be fired off.

The twisted weapon script flares could still fire though.

I use this exact setup to run dispel flares on a twisted acid runestaff.

unique horizon
#

I am assuming it would work since there was that one guy that transmuted to kroderine before they locked that down

manic crane
zinc tartan
#
Your hands glow with power as you invoke the phrase for Minor Shock...
Your spell is ready.
You gesture at a muddy hog.
You feel drained.

 ** Thorny vines and mold-infested roots emerge from the ground beneath a muddy hog, winding viciously around her with destructive results! **
 [SMR result: 376 (Open d100: 24, Bonus: 25)]
   ... 25 points of damage!
   Brain swells suddenly, unfortunately the muddy hog's skull doesn't.

You hurl a small surge of electricity at a muddy hog!
  AS: +278 vs DS: +50 with AvD: +35 + d100 roll: +10 = +273
   ... and hit for 41 points of damage!
   Visible wisps of electricity shoot up left leg.  Youch!

   Your black alloy staff's shaft trembles with power!
 ** A scintillating acid green glow shimmers and oscillates across your staff's length as vibrant green roses grow across its surface, blooming large until they explode in a prismatic spray of acid that surges from its tip and strikes a muddy hog! **
   ... 20 points of damage!
   Bad burn eats at skin under the chin!
   ... 25 points of damage!
   Burn to the elbow eats through tendons.  Muscles snap free!
A muddy hog wilts with frailty.
Cast Roundtime 3 Seconds.``` [fatal afflares messaging on the category B/ability flare, so it looks like thorns, but that is dispel, not acid]
manic crane
zinc tartan
manic crane
#

Ah, gotcha. So in theory GEF flare gloves + twisted = Lotta flares?

manic crane
#

You gesture at a forest bendith.
CS: +201 - TD: +115 + CvA: +20 + d100: +86 == +192
Warding failed!
A masterful strike for 46 points of damage!
... 15 points of damage!
The forest bendith's ribs warp and crack violently.
The forest bendith is stunned!

Your black alloy scepter's shaft trembles with power!
** A scintillating green glow shimmers and oscillates across your scepter's length as a twisted, prismatic spray of acid surges from its tip and strikes a forest bendith! **
... 5 points of damage!
Splash to chest runs off before it does worse than blister the skin.
... 5 points of damage!
Splash of acid hits shoulder and runs down the back in a painful trail.

** Burning orbs of pure flame burst from a scintillating twisted black alloy scepter chased with labyrinthine grooves and engulf a forest bendith! **
... 15 points of damage!
Burst of flames to right arm toasts skin to elbows.
... 15 points of damage!
Burst of flames to left leg blackens kneecap.
Cast Roundtime 3 Seconds.

That's with flare gloves set to fire holding a twisted (acid) runestaff.

hybrid barn
#

that didn't drain stamina?

manic crane
#

I don't think so. I'll double check

hybrid barn
#

there's no drain messaging

manic crane
#

It did drain

At least when it flares independently it does:

You gesture at a forest bendith.
CS: +201 - TD: +115 + CvA: +20 + d100: +10 == +116
Warding failed!
A painful blow for 24 points of damage!
... 10 points of damage!
Small veins in the forest bendith's neck burst, the blood flows freely.
The forest bendith is stunned!
You feel drained.

** Your black alloy scepter flares with a burst of flame! **
... 30 points of damage!
Flames cook a forest bendith's abdomen. Looks about medium well.
Cast Roundtime 3 Seconds.

hybrid barn
#

yeah. there was a bug with GEF not draining

fair glade
#

For the flare override, if we set it to 75%, can someone elaborate on the outcome if the weapon has an inherent flare? Like does the inherent flare go off 25% of the time, the gloves 75% and overall the flare rate's the same as if only the inherent flare was going off?

#

And same question if the weapon is a scripted weapon, like a twisted armament, and thus has an inherent flare, but also scripted will the flare override still work on the gloves?

sonic dagger
# fair glade For the flare override, if we set it to 75%, can someone elaborate on the outcom...

This thread should answer the first question:
#1206814117906612316 message

Re: scripted weapon - most scripted weapons don't actually interact with the ability flare, including twisted. Twisted just requires that the ability flare exists and matches the correct element in order to be put on the item (but I'm 98% certain it doesn't do any checking once the script is applied to the item). Override should work as you expect, replacing the ability flare of the weapon at cost.

hybrid barn
#

that's the whole point of the 75%/100% toggle

#

if the free override fell to the inherent flare, everyone would do it

fair glade
#

So the 75% means it'll flare 75% of the time, less than if just the inherent flare was going off or the 100% option (for mana)? Just making sure I understand correctly.

hybrid barn
#

when the override is set to flare, you can spend mana to have the flare occur 100% of the time. to spend no mana, the flare will occur 75% of the time. the other 25% will have no flare at all

fair glade
#

So less flare rate for no cost or normal flare rate for a cost.

hybrid barn
#

yes

rare wolf
#

Does flare gloves work with relic / splitter / hurler ? Mainly the GEF part

hybrid barn
#

i'm not entirely sure what you're asking. GEF on the gloves only works when the flare is via the gloves

#

Flare Gloves ignore weapon scripts (except if the weapon already has GEF or Lesser Moods)

rare wolf
#

Hmm… if I was using a corsaine relic … could flare gloves flare GEF if I set it on override … or would that override the relic script ?

hybrid barn
#

Flare Gloves have no impact on weapon scripts

#

Flare Override is simply overriding an existing Cat B on the weapon

rare wolf
#

And if you override the cat b with flare gloves that have matching GEF … the GEF should be able to go off right ?

hybrid barn
#

GEF will go off for GEF-supported flares via the gloves

vagrant fable
#

I bet you didn't think you'd be answering questions about the gloves til the actual end of time.

hybrid barn
#

comes with the territory

vagrant fable
#

Since I seem to mostly be negative lately (gemstone/lootcap), I'll say, I do love the gloves.

sonic dagger
#

I will throw in that if ever there was a wrist/arm worn alternative that worked the same, I'd be thrilled. I know it's been brought up in years past, just raising continued interest

inner quest
# hybrid barn comes with the territory

So.. you say these gloves can flare...

@sonic dagger I think they are hand specific because there is an opportunity cost that comes from wearing them. If they were wrist/arm worn, they could then be worn with things like baz gloves. I think they would also then conflict with things like pylons, etc.

calm drift
#

If I have a twisted lighting weapon, and I get lightning gloves with GEF, do I need to override the inherent lightning flare for the gloves to work?

hybrid barn
#

yes

scarlet crest
#

And by "to work", I am guessing you mean stacking lightning flares + GEF + twisted flares on the weapon, at expense of some stamina (mana?)

sonic dagger
#

Is it really overriding if the ability flare on the weapon matches the ability flare conferred by the gloves? šŸ‘¼

hybrid barn
#

it's overriding the existence of something in that slot

scarlet crest
#

As it could then use the GEF of the gloves... that is kinda cool. Or shocking, as it's lightning. Way to play FlareStone!
... I assume you are purifying to zorchar, or you're not playing FlareStone properly.

sonic dagger
#

I was being cheeky, I knew that override was required to use with twisted. In fact, I'm planning on executing on precisely that plan myself! (already purified my warmages zorchar trident ⚔)

scarlet crest
calm drift
#

If I’m using these with a bow, do I need to unlock the off hand for any reason, or is that for dual wielding only?

hybrid barn
#

no, but make sure it's your left hand that's set and enabled

scarlet crest
#

Yup. Forgotten to switch hands going from bard to archer back when these were released.

feral anchor
#

do you enchant the UAC flare gloves?

scarlet crest
#

Of course. Why not? (Deactivate the inherent flare before enchanting or using WPS wagon, though)

trail vale
#

what do you think the best configuration of Flare Gloves i could get with 30-40k BS?

inner quest
#

what class?

trail vale
#

Broad usage for alts really, but lets say Paladin, Ranger, Rogue, Bard, in order os importance

inner quest
#

and what weapon would you be using currently, and does it have a flare/script on it?

Cheapest would be to toss a basic elemental flare on it, like lightning for general use. For casters, dispel tends to be highly sought after, followed by acuity

trail vale
#

the ranger has a purified sephwir bow, the paladin uses a bog standard eonake morning star, those are the most likely to use

inner quest
#

I don't know if you can swing it, but basic flare, twohanded, pound would probably be my first foray into the gloves. Keep in mind they are going to burn stamina

desert niche
#

Too bad flare gloves don't work with wand combiners.

inner quest
#

yeah, needs to be a weapon

desert niche
#

You could make the case that a wand is a weapon for a pure magic user šŸ˜†

inner quest
#

you could... but you would be wrong in this case.

feral anchor
vagrant fable
#

I just did magma on mine. Because finding a magma token is impossible.

scarlet crest
#

Start with UCS gloves (because why not?), add an elemental flare, add GEF.

hexed tapir
#

I’m debating between mana or acuity for my next add (cleric)

scarlet crest
#

That's my answer to the "basic start". Works for all classes, adds a Cat B + GEF flare to anything that doesn't have a Cat B, and could stack script flares, too.
Edit: although I wouldn't use on a paladin due to guiding light and double flares is just better... nearly all of the time?

twin wadi
#

Is there any chance the "Two-Handed" unlock could be extended to work with Runestaves?

inner quest
#

I think the official response was runestaves aren't actually two-handed weapons until you swing them physically. So, for spells, it's kinda a no-go

#

I would love to be able to alternate, set a pattern, or fire off multiple flares from a runestave, but I don't see that happening.

twin wadi
verbal slate
hexed tapir
twin wadi
#

I'm a wizard (66) but loving mana flares. I have dispel from a sigil staff though.

verbal slate
# hexed tapir Thanks, which are you using more? Mana?

I use dispel almost all the time these days. I used to use mana a lot, but mana is less of an issue now that I'm much further into postcap than I was when I bought the gloves. I'm still happy to have acuity available even if I never use it.

vagrant fable
#

Mana is great for leveling a caster. After cap, not so much

verbal slate
scarlet crest
#

Mana flares are convenient for a post-cap cleric/empath, too...between undocumented (but reported) features of some disablers and that good feeling of a 0 mana spirit slayer, I get a lot of use out of it.

vagrant fable
#

I'll agree to disagree on the usefulness after cap for an empath. I guess just to spell up, sure.

#

But....mana spell

scarlet crest
#

I was pre-cap and then not far post cap
Mana savings/usage in combat was my primary use. I am now building affinity with a twisted weapon, but... mana flares definitely helped with mana savings.
Getting post-cap enough to use 240 judiciously, and then getting that for free, as the spirit slayer also does attack spells for "free": huge mana savings. Not as flashy as FlareStone, but functionally fun and useful.

vagrant fable
#

I mean. I don’t use 240 except in the dr arena. Not really worth the mana even with maxed hp and mana controls.

scarlet crest
#

Useful in swarms or non-stop stuff. Worth the mana more when it's free šŸ™‚ Again, I'm not saying it's stellar, but I found it practical and fun. The 217 benefit is nice, too, for small groups.

vagrant fable
#

For swarms. 1117/1115 profit.

#

Anyhow not really the place for this discussion.

cloud mauve
#

Will UAC gloves still flare with a non UAC weapon in hand for those who use both uac and weapons?

hybrid barn
#

Flare Gloves only bestow flares to held weapons

#

when you use UCS Flare Gloves in unarmed combat, they will flare their inherent flare (Cat B)

hexed tapir
strong stream
#

Do you need unlink for TWC to get both get the flare or does a normal single flare glove already cover both hands?

sonic dagger
#

For what scenario? For two weapons, you only need it if you want them to have different flares

cloud mauve
cloud mauve
hybrid barn
hybrid barn
#

the only difference between UCS and non-UCS is that UCS can change their inherent (Cat B) flare. the gloves themselves do not flare via the Flare Gloves script. it's only for held weapons

#

the inherent flare only affects the gloves when used in unarmed combat. a held weapon would get the flare set to the hand that's holding it (and the hand is enabled)

#

SENSE on the gloves gives you basically a PnC menu for toggles and flare settings

cloud mauve
scarlet crest
# cloud mauve Thinking down the line. Im getting closer to cap, may train in UAC as an alterna...

Continuing Naiken's thoughts, though, to hopefully answer the question you asked:
No, you don't need a separate set of gloves, nor do you need the unlinked unlock. You can fidget left or fidget right to set the left hand and right hand if you switch characters or weapons for ranged to something in the right hand. I did this when sharing gloves between my ranger (ranged weapon) and bard (melee weapon).

#

There is a short RT so it's not practical to switch the gloves from left to right to left in combat.

cloud mauve
#

For dispell flares on gloves, does each dispell attempt cost 5 stamina, such that one flare could potentially cost 25 stamina?

vagrant fable
#

I don't have them, but that's not how dispel flares work. It's a single flare, that goes off X times, so I very very much doubt it.

cloud mauve
#

Havent had the pleasure of dispell flares myself yet, but thinking about moving in that direction when August DR rolls around

grim wadi
#

Single flare, removes up to 1dX spells (or does a disruption flare if the target has no active spells). Stamina cost does not increase with dispel tiers.

inner quest
#

you will still probably run through your stamina reserves regardless, because it flares alot. But they are still pretty neat.

#

or at least, I do anyway.

verbal slate
#

I've got T5 dispel on two different pairs of these gloves, and I only notice the stamina drain on my TWC warrior with unlinked gloves. Even then, most of the time it's fine (unless I'm zerking in the DR arena)

strong stream
#

I still think I am having issues on my flaregloves going off on both weapons of my TWC. I just have the plan gloves with lightning flares. Current setup below. No matter what I click the lightning just goes from right to left back to right for only 1 flare on a single weapon. What am I doing wrong to get both set on lightning?
You study the shifting indigo rune expressions on your burgundy suede half-gloves and the power they hold:

L-Hand (None): ON (off) R-Hand (Lightning): ON (off)

Lightning Set: left

verbal slate
#

Do you have the unlinked unlock?

#
   Unlinked         yes    Both hands can be set simultaneously and independently.```
strong stream
#

I do not. I know I got an earlier reply from Naiken about setting flares independently but that seemed to be different than my ask.

verbal slate
#

you'll only be able to set flares for one hand at a time until you get that unlock

strong stream
#

Okay, it is pretty confusing on the ability to "set them independently" as a more complex ability vs. just the plain language of "you need unlinked for both of your TWC weapons to get the flare" (I realized this was probably the case after DR unfortunately from field use)

verbal slate
#

The simultaneously part means (to me) that both hands can be set at the same time; the independently part means that each hand can have a separate flare. I kinda like mixing and matches flares with my unlinked gloves, because I get to see a lot of flare types and messaging that I'd never been able to see before.

cloud mauve
inner quest
#

well, GEF costs more regardless, but for some reason my 100 stam just runs dry

strong stream
#

you need to pump that up to 300 stamina through enhancives

inner quest
#

imma pass though

strong stream
#

If you are running dry then atleast they are actively working for you

inner quest
#

yeah, but I also disarm on occasion, so that doesn't help. But I zero out even without doing that.