#[Duskruin] Right to Flare Arms
1 messages Ā· Page 5 of 1
Dumb question.
IF the weapon has a flare, and flare override is on the 75% setting. IF the override fails, will the weapon's default flare then flare? Or just no flare?
I believe this was answered prior as "no flare" happens, which balances the zero resource cost.
yep. no flare at all
I've noticed that the lesser mood option (approve <glove>) is turning itself off. I'm not certain what is causing it though. Has anyone else had this problem?
i think this is fixed, but let me know
I won't be able to play for a bit, but I'll definitely keep an eye on it when I do. Thanks for checking on it!
Edit: Seems to be staying active now, as intended.
Dispel +5
that's a lot of dispel!
š¤Æ
Seems like utilizing these with Dispel +5 and either GEF or Twisted (Fully Unlocked) is a neat way to go.
twisted stuff uses the cat B, so I'm not sure if/how they could work with flare gloves
Flare Override yes Allows use with weapons that possess an inherent flare (100% success for 5 mana or 75% for 0 mana).
(as far as working with them. you won't get both flares)
ahh so you could have the cat b and the twisted stuff, nice
Wait, so does the override allow potentially both the gloves and cat b to flare?
No. Gloves set category B. Think of it like, choose your category B flare on UAC gloves + those category B flares also transfer to help runestaff or weapon.
The override exists because you might have a really nice weapon that you already put flares on and previously that just wouldnāt work at all with flare gloves
Naiken, what do you mean by this comment? If I understand what youāre saying, I donāt think it matches my experience.
Or like you donāt want to pay stamina for flares all the time so you put lightning on your thing. But you donāt want to die ina watery room so you switch to steam as needed.
Wait thatās brilliant, buy flare gloves for sailorās grief. Where are the lore flare gloves
With firewheel, I was glad about this. Was thinking about getting magma.
I purposely picked that example for the big synergy sales bump. Act now undead buccaneers are standing by.
I love magma in flare gloves, because the tokens are obscenely rare.
Magma was definitely one of the more compelling reasons for them. I liked the prospect of just like ice/fire cause commonish for vulnerabilities and stuff. But that seems a lot less common in newer areas.
at mania I bet -- Right to Lore Flare Arms
you missed the great magma token roundup of 2025, they raffled off 5 of them at EG
Which isā¦..not a lot.
Magma is⦠subpar at best. Plasma is supreme
Since the great plasma bug fix itās no better than any other elemental table
Unless you are a paladin with excoriate
But my comment was more based on the fact that magma is just plasma flares with added rt in the range of 1-3 seconds which isnāt even enough to constitute the ridiculous drive for magma and the even higher premium it somehow afforded
in that itās heat crits without the ability to ignite just like plasma is
But but.... its liquid hot MMM A A G MAAA..... 10% mechanics and 90% cool factor
Flare that does an extra thing, infinitely better than flare that just does flare. Because it does an extra thing! they should make more flares that do an extra thing
For me, personally, magma shine on armor, but since I've never managed to get a token...I'll take it on the gloves. As tikba said, fire + is better than fire.
I mean the Paladin stuff, which uses Cat B, correct? Flare Override is either/or. Flares provided via a script would still occur
We need a whole series of combined element, elemental flares... magma was just the OG, fire and earth!
I don't have experience with that -- so that wasn't what I meant. Thank you.
I am genuinely surprised that it stopped with magma, people would absolutely pay for a whole line of these. Disruption flare with blind. Plasma flare with terrified. Puncture flare with bleed. Unbalance flare with more unbalance. ship it!
Yeah, seems like a missed opportunity, because we would.
steam would like to know your location
Unbalance flares with rebalance effect.... it makes them stand up which of course is a 99% chance for 10 RT
RT can be stacked.
Steam is the black sheep of the flare family
Steam flares but new and improved, it makes the critter gain the soaked status
When are we gonna get the namesake flare that flares a third arm that does an attack!?
I feel like this must have come up before, but do flare gloves interact with fatal afflares? will the custom flare message on your weapon fire off when the flare on the gloves fires?
i am pretty certain this came up and it works fine. since the gloves work by going "this weapon has X flare instead of whatever it otherwise had, actually" everything else after that works normally
#1207762863079563315 message
I had difficulty applying fatal afflares to a weapon that didn't already have flares on it natively.
yeah that could be a problem
I thought they fixed that when they sold the custom FA certs, but I don't entirely recall.
I can test if given a few moments, or not. I don't have the override unlocked. My bad.
You should be able to apply fatale affairs to a weapon with no cat b⦠I did it on my shield and spear for 1604
FA 1604 flares?? Are those...as good as they sound?!
fatal afflares are custom.. flare affinity is something else
Ohhh! Duh. Thanks, Duff.
Flare affinity also doesnāt work on 1604/1625 plasma
Well. I was going to yell at you for just using FA when most people, aka me, read that as flare affinity. But you didn't even do that. You actually said fatal afflares and my brain wanted you to mean flare affinity. So. I really don't have anything else to say.
Hah no worries brother man
Oh do we have pricing on the Dispel+4/+5?
Id assume the same as +4 +5 pricing at hess, which is 50k
My assumption as well
I am assuming so as well. Just wanting to confirm.
If we are all in assumptive agreement?
Attune discount is 25% right?
yes
someone on the net is asking and I dont recall -- do flare gloves work OTS with bows, or do they need to also get two handed or something else?
They work OTS
You do not need override to work with a bow. That is only if you have flaring ammo or a flaring bow I think.
it's all good
moderators boo this man

I deleted it myself so as not to spread bad info. Self moderation = the best moderation.

looks like a comprehensive list
FYI, i put mech flare certs back in the shop. i think a few people were looking last run
any chance of a review of the HESS cost for converting non to UCS? I'm still feeling really punished as an early adopter -.-
Aren't early adopters usually, sort of in most retail transactions?
yeah but.. 8x the cost of what a new set would be OTS?
Itās in line with other combat script adds no? I say this as someone who would prefer it cheaper for selfish reasons as well.
I'd argue this is a special case since you're not taking a weapon that never had a script and adding it.. but rather converting something with the same script to a newer version
can flare affinity be added to a runestaff with no cat B flares, and then will it apply to flares added to the runestaff (acuity?) from the flare gloves?
I feel like the answer is no, that the answer would be to add FA to the gloves, but I guess you can't do that. What if you added FA to the UCS gloves? That is an interesting question (but I imagine since the flares come through the script and not the Cat B that it wouldnt work... really I am just going by "if you could do it that way, someone would have done it already lol)
Pretty sure @zinc tartan knows the answer
I want to say Naiken has asserted that "it should work" several times, and IIRC Leff shared a clip of it - but I'm not 100%
I mean adding them to the gloves would certainly be the preferred option if that were made possible
Yes
I mean you can add GEF which is a flare modifier so having a flare affinity unlock on the gloves doesn't seem like a huge stretch
That was also discussed previously, and adding them to the gloves wouldn't apply to flares they confer to the weapon. Because the flares aren't from the gloves, they're "from" the weapon
But, also, just add some category B flares to the weapon. May as well have the option, and then also utilize flare override.
Assuming you don't already use a lot of resources.
but the flare override has downsides.. why would I take downsides when I can you know.. not have downsides?
That's a ~40k unluck vs a ~400k unlock. They're not even in the same realm š¬
what does that have to do with anything..? Do they not like to sell more 400k unlocks?
Because it also has upsides.
My use case: FA on longbow with firewheel. Mechanically, it is a great option. But having the option to use flare gloves to use dispel (+5) with override as an option is fantastic. Also thinking about adding magma, so can avoid lightning in specific areas.
Edit: I also then use it when I utilize my runestaff to add +5 dispel to casts
Edit: and also get +5 dispel when using Sthieve
The difference is that flare gloves allows you to transfer that benefit to multiple things. So instead of buying 2 GEF weapons, you buy the gloves. That is a net loss of ~40k scrip sales. But if you extend that to two purchases of 400k bloodscrip being bypassed, that's a much more significant loss of sales.
I mean sure, I guess. In my case though it's probably the difference between buying it at all and not buying it. Though to be honest I really only plan on using it with the single runestaff I have and both my gloves and runestaff are account bound
Iām not trying to sell you on them. Iām just suggesting they have clear mechanical benefits under the right circumstances.
I don't get this. If my runestaff has no flare on it, and I don't have to use flare override and get the downsides, why would I not add any other flares I want to my gloves instead of my runestaff? Unless you mean adding flares to the runestaff that can't be added to the gloves, but I have no plans or need for any of those.
Adding a category B flare is relatively cheap. So, if I was adding FA to a weapon, I would likely want to add a category B flare that I would be interested in using under multiple conditions. That avoids the resource cost of using the override.
it's just absolutely not an a valid option for a pure mana user, especially if flare affinity is added in. To use override I would either have to take lower flare chance, which defeats the benefit of FA, or take the extra mana cost per flare, which is a complete no-go.
I donāt understand why you would have a lower flare chance?
Maybe you want a flare that's not available to flare gloves?
you should also get a bunch of diamonds on the weapon so it's pretty
did they change how flare override works..? Last I heard you either had to spend something like 10 mana per flare, OR you got stuck with a lower flare chance
Oh, I see, youāre not saying you donāt get the FA benefit of increased flare rate⦠youāre talking about the resource cost. Got it. You are correct.
Nope. There is still a downside. And obviously it's not the right choice for you or me. But some people like the option and it is an option. Which is why it was mentioned!
yeah like I said if you want to add a flare that isn't available on the glove, it's an option. But man the cost is steep. I definitely would never even consider such a thing
I wouldn't get the gloves to override my bow's terror flares, because of the resource cost. I would also never remove my terror flares from my bow because they're awesome! That's what having multiple weapons is for! But I will get the gloves to use with my twc short swords without cat b flares!
also I just want to say this explanation does not make sense to me
The way the flares work, they are treated as if the weapon is flaring them. So the gloves flare affinity wouldn't affect the weapon in your hand, only if used with UCS.
they made it work with GEF so not like they couldn't make it work with FA if they wanted to
but I think you can add GEF flares on the gloves, and it will apply GEF flares on the weapon, even if the weapon isnt otherwise eligible for GEF.
The flares are treated as if they are sourced from the weapon. The weapon is flaring, not the gloves.
There's lots of things they could do. It's all just words in a certain order.
IMO flare gloves are already too strong for their price. Like, crazy way too strong.
yeah in theory I understand the problem but you could just have the gloves give the weapon flare affinity so it feels like a non-explanation. they can hit keys and make the thing happen. maybe they just decided it was too good, that's valid
so @zinc tartan do you have a weapon with no flares that has FA and verified that it works with glove flares? Or just that bow that does have cat b flares as well as FA? Like I'm not even sure that you can ADD FA to a wepon in the first place that doesn't already have cat b flares?
No he doesn't have a weapon with flare affinity and no flare. Yes you can add flare affinity without a flare. Yes he does have flare gloves with override and confirmed they do work with flare affinity.
#duskruin message
And from the creator himself.
#1206814117906612316 message
I don't think they are way too strong in most circumstances, I think they are kind of tricky where there are a bunch of characters where I would never want them, and then some characters that I would want them for, and then also offer the possibility to do crazy things if you build around doing that. which feels to me, like, okay, balance wise. but for the character who is built to have like GEF and another script on their weapon, yeah, that's pretty good lol
Yeah I'm going for the triple lightning, flare gloves with GEF lightning and blessings lore flourish!
Flare affinity to me personally is kind of meh.
I would choose a lore flourish over FA, except: you save lore training costs; I think firewheel makes it a stronger option (whereas a single flare might not be worth it).
SG while there are "water" rooms. There really aren't that many. Easy enough to avoid them.
Ok thanks. But getting a firm confirmation that FA on weapon would apply to glove flares WITHOUT override would still be nice. I mean I assume they would, but I hate assuming things.
Override and no override are both overriding the flare. Just one of them doesn't cost anything because it's overriding nothing!
But yeah, I get what you're saying. I'm not sure anyone has added FA to a weapon that it's useless on.
There's certainly a perspective difference associated with my assessment. I do think that under "normal" circumstances they're probably okay, i.e. characters that embrace a singular combat style and pour all of their upgrades/energy into that. Where I think it starts to deviate is with huge EXP pools and multiple weapon skills trained. Being able to benefit from 5x dispell equally across 4 different weapons with a singular investment is pretty YUGE. But I acknowledge that to be a fairly small segment of the use case.
In the longest run, every segment has this use case though.
I love my flar gloves, but there are really only 4 (out of my 12) characters that I actually use them on. I think the stamina cost goes a LONG way as a balacing factor
Unrelated, but I'm curious if OVERRIDE + GEF would work with twisted weapons. I know Naiken confirmed that you couldn't double up GEF + GEF specifically, but I think it would work with twisted. Trying to decide if I want MOAR LIGHTNING on my warmage
I believe it does, yes. If I end up adding GEF this run, I will confirm with my twisted runestaff though. (Edit: Or if you have gef flare gloves (non attuned) I can test).
that's a really good point, but also, for most classes, the benefit of swapping around between four weapons is very small. there are some specific build arounds where it's awesome though for sure
Ouendi does bring up a good point, the resource tax is likely a more noticeable balancing factor on those without tens of millions of exp
The other use case for flare gloves is swapping the gloves between charactersā¦
I don't know how to not attune things, so I also forget about that š
yeah.. the stam costs prevent me from using it on any of my GoS characters or those that heavily rely on cmans. I also don't use it on either of my archers (perm razor).
most fun I'm having with them is on my lance wizard (using GEF lightning + two-hand unlock)
yeah it's an essential piece for my warpath
I will say directly my purchase of flare gloves was essentially due to indecision about what flare to get, which is why I have mana and acuity on mine. so in that sense a better player could have avoided buying them but I value flexibility haha. I just wish they didn't fight sunfist quite so much!
If they move Dispel to cert redemption via the Annex as opposed to how it is right now, I will have a weapon that I can do that testing with after visiting the dabbler to remove the lightning flares I put on it.
Yes, if the gloves are set to a GEF flare. All Flare Override does is allow the gloves to work on a weapon that already has an inherent flare
Flare Override has no impact on Flare Affinity
I'm still lobbying for Dispel via the annex even thoguht it seems the answer has been provided!
one thing I've noticed is that the gloves don't seem to be triggering off weapon based maneuvers, like Trip
asking for a friend -- any reason that these gloves wouldn't fire using a runestaff as a melee weapon?
does the runestaff have a script/flare combo in the cat b slot? E.G. GEF?
it's holy but that's it, otherwise it's fresh from the arena: It imparts a bonus of +20 more than usual. It is a holy item. It appears to weigh about 8 pounds. It is estimated to be worth about 150,000 silvers. It is predominantly crafted of faewood. It is a simple project (36 difficulty) for an adventurer to modify. It has a temporarily unlocked loresong by a bard for 29 days, 16 hours and 21 minutes. it is firing off on other flare-less weapons
yeah, got a different runestaff, doesnt seem to be working when used as a THW
Should work. Here it is swinging my longbow as a melee weapon (dispel on gloves, not on longbow): ``` ** Your firewheel longbow glows brightly for a moment, consuming the magical energies around the fork-tongued wendigo! **
A savage fork-tongued wendigo loses an intense expression.
A murky veil surrounds a savage fork-tongued wendigo.
You take aim and swing an Iyo-crafted firewheel longbow at a savage fork-tongued wendigo!
AS: +190 vs DS: +338 with AvD: +23 + d100 roll: +49 = -76
A clean miss.
Roundtime: 5 sec.```
yeah katana works, runestaff does not š
hmm, it's holy, I wonder if that's causing it to flare, are you a paladin?
or rather interfering with it
no, warrior, I am using a different one now and same result (no flare)It imparts a bonus of +20 more than usual. It appears to weigh about 4 pounds. It is estimated to be worth about 100,000 silvers. It is predominantly crafted of orase. It is a simple project (36 difficulty) for an adventurer to modify. It has a temporarily unlocked loresong by a bard for 29 days, 23 hours and 41 minutes.
do you have flare override unlocked? and/or unlinked?
no, but there is no flare to override, right?
Make sure it's set to the correct hand, and have the proper unlocks
When I put a THW gripped katana in my hand it works, when I put any runestaff in my hand it doesnt š¤·
at this point I'm just trying to poke at variables.
Flare Gloves
These unlock Two-Handed on FlareGloves. When using a two-handed melee weapon, an empty offhand has a 50% chance of flaring after the main hand flares. The offhand flare still costs stamina, and the Unlinked unlock is required. ```
that's for the offhand, an additional flare
Paste your SENSE output
oh sure, come in with common SENSE >_>
Greater Flares: Both ON (toggle)
L-Hand (None): ON (off) R-Hand (Dispel): ON (off)
---------------------------------
Cold (GEF) Set: left right
Dispel Set: left
Impact (GEF) Set: left right
Magma Set: left right
``` without changing any settings, it works with a katana but not with either runestaff I showed above (using a runestaff as a melee weapon.. I know this is a dumb edge case but here we are)
I'm trying it with a runestaff too. Have yet to see it flare.
It should work, but maybe I need to check to make sure it should be. In the meantime, why are you swinging runestaves at stuff though š
There's a new wood.
youre not my dad! lol Marstreforn asked the same thing.. just bored waiting for aggro weapons, so we were postulating the viability of using the new wood runestaff as a two hander
Plus the new wood is only available on runestaves, ranged, and shields.
The material doesn't really make up for the weapon base, in my opinion at least
Still likely better used as a runestaff
yeah trust me, I am aware how ridiculous this is, and I proooobably wouldnt do it.. haha unless?
That is certainly true. But there comes a point in a weapon collector's trajectory where good is less relevant than hilarious.
Yeah, I am not seeing it flare.
wait til I get the +150 services on it from HESS ā ļø
I'm guessing I have checks that are only letting runestaff-only flares through and don't account for swinging a runestaff
I'll look tonight or tomorrow
Anyone happen to have a set of gloves with GEF and override unlocked that I can test with for a few?
yes please make this the lowest possible priority, this is truly the dumbest ā¤ļø
What are you testing?
Your assertion that it will work with a twisted weapon!
I don't see why it wouldn't
someone posted it -- maybe it was in mechanics?
Flare Gloves don't look at weapon scripts (other than to see if GEF already exists)
If the twisted weapon has a Cat B flare, the gloves can override it
Yes, I don't either. I believe you believe it - but this is GS and things are want to misbehave when interacting. So if I can just do the thing and see with mine eyeballs, then I will be more confident in the purchase. My main concern is that Mars implemented some tighter restrictions on the interconnectedness of the script and ability slot flare for twisted stuff - and I'm not sure if there's potential conflict in that direction
Granted, that isn't to say weapon scripts aren't affected by the weapon having a different flare during the attack
Bow's are decent staff replacements too
It'd be possible if the script checks specifically for Flare Gloves bring involved. I'm not aware of anyone doing that, but that doesn't mean no one is
#1206814117906612316 message can this be pinned please?
which weapon did you want to test?
My wizard's twisted lightning trident
yep. it works
You thrust with a helix-hafted zorchar trident at a triton combatant!
AS: +419 vs DS: +177 with AvD: +9 + d100 roll: +58 = +309
... and hit for 55 points of damage!
Strike connects with shoulder blade!
You feel drained.
** Burning orbs of pure flame burst from a helix-hafted zorchar trident and engulf a triton combatant! **```
You thrust with a helix-hafted zorchar trident at a triton combatant!
AS: +414 vs DS: +184 with AvD: +9 + d100 roll: +12 = +251
... and hit for 32 points of damage!
Gash to the triton combatant's right eyebrow.
That's going to be quite a shiner!
You feel drained.
** Your zorchar trident flares with a burst of flame! **```
But can you get GEF + Twisted script double flare in the same attack!
wow those things can take an endroll.
GEF is for Cat B only. anything provided through the script is out of scope
and GEF driven by the gloves will only affect the flare bestowed by the gloves in the instant of the attack
No I know, but it has cat B lightning (has to, because of twisted script). So the full theoretical setup I'm assessing is gloves with lightning + GEF + override (because the trident has inherent lightning from twisted script requirement). Which should then enable glove override to fire GEF as the "ability" flare, and the twisted script to fire the "twisted double flare" in the same attack
even with Flare Override, the gloves will only do their thing if the weapon's flare isn't what the gloves are set to
are you saying the weapon script has flares beyond Cat B?
So lightning override wouldn't do anything if the weapon already has lightning?
right. that means there's no flare to override
Got it, that makes sense. That answers it then! Unless I wanted to change elements, but the whole goal was to get quad lightning ā”
now you're just being greedy
I dunno, make him pay %mana +5 per flair and lets get these puppies humming. 22 flare combo, you go into shock and die.
But just imagine the glory - charged presence + blessing lore flares (lightning) + charl battle standard (lightning) + GEF gloves (lightning) + twisted (lightning). All teh zapz! Almost makes me want to convert the whole squad from Imaera to Charl for the 1618 lightning š
that sounds pretty awesome not going to lie.
I mean even with just the battle standard and twisted weapon all going it's already a lot of lightning, so no actual complaints. Just being greedy, guilty as charged (pun intended)
Appreciate you testing that out Naiken. Still planning on getting more gloves, just pivoting targets š
I love my set, I'm just too poor to make them epic
Just put fatal afflares lightning messaging on category B, and then it will still look like lightning, even if itās GEF fire (or something else).
If only. But element must match script. Oh, I see what you mean. Fatal afflare to modify GEF message from gloves...does that even work?
I assume GEF messages are hardcoded by element
Wait, maybe there still is a play. Trident should count as a two-handed weapon when GRIPped as such, right? So I could potentially get gloves with lightning + two handed offhand upgrade?
Or would the "after a two-handed melee flare" not count because the gloves aren't providing it? Bleh, probably not.
If you put Fatal Afflares messaging on Trident, it will use that messaging no matter what the flare glove script type is.
thinking about getting pound, but still a little unclear on what unlinked actually does for pound. does it give you more targets hit, or just add more possible flare types?
both hands flare
even if they're set to the same flare
it doesn't affect how many targets are in play, but they can get hit a second time
nice, so 1d5 targets get hit 1-2 times? pretty nice
plus the cooldown was drastically cut from...whatever it was to three minutes
but no, it's not 1-2 times. it's based on the hands being set
if both hands are set, it'll be two flares
got it
Is it SMR? And if so, what is smr based on?
yes. not sure
You slam your lamellar half-gauntlets together, the iron traces of the right half-gauntlet searing with flat black light. Both half-gauntlets glow brightly for a moment, consuming the nearby magical energies!
A corpulent kresh ravager is in the way!
[SMR result: 243 (Open d100: 89, Bonus: 106)]
... 20 points of damage!
Major bones in the kresh ravager's right leg crack loudly!
A corpulent kresh ravager is in the way!
[SMR result: 246 (Open d100: 83, Bonus: 115)]
... 20 points of damage!
The kresh ravager's stomach muscles ripped apart violently.
Cast Roundtime 3 Seconds.
[mathbrain2: SMR preroll: 154]
[mathbrain2: SMR preroll: 163]```
I have 0 trans dest and kresh are 106
Solid.
the 100 bonus here is because I immobilized this guy first (also I think I hit the same guy twice here because there were four guys in the room but only one ravager)
A chitinous kiramon myrmidon is in the way!
SMR SvD: +57 + Bonus: +63 + o100 roll: +26 == +146
... 10 points of damage!
Heavy spark to chest. Bet that hurts.
... 15 points of damage!
Visible wisps of electricity shoot up left leg. Youch!
A chitinous kiramon myrmidon is in the way!
SMR SvD: +56 + Bonus: +64 + o100 roll: +68 == +188
... 5 points of damage!
Light shock to back. That stings!
... 10 points of damage!
Heavy spark to abdomen. Bet that hurts.
A sleek black kiramon stalker is in the way!
SMR SvD: +29 + o100 roll: +13 == +42
It dodges out of the way!
Cast Roundtime 3 Seconds.```
did you ever upload your pretty SMR script?
Yeah, it's ;fsmr
I wonder if it's just level based, or magic training, or brawling....
SMR is baseline just level v level unless the designer specifically puts a skill in, so I am guessing this one is level v level. It's definitely not brawling or I would be way worse. I am not sure which character that is of kaetel's but if it were based on magic I'd probably be way better than kaetel.
these numbers are broadly what I would expect from a level-based SMR I think. basically like my other offensive SMR abilities, I wouldn't use this without setting up first or the success rate would be too low. but since my only real AOE damage is 335 I can use this while it's ticking, or I can use it against enemies with notably poor SMR defense like strandweavers.
(well I said SMR is baseline level v level but that is probably not true, the defender has stats to worry about, but your attack is probably not boosted by anything except your level/trans dest)
Yeah that's my bard. He's got solid magical ranks as a semi, but certainly not pure-levels.
Relatedly, highly recommend geomancers spite to fill the AoE immobilization role for non-clerics. Great lead in for these types of things.
Slightly less important with POUND because it's a non-scaling outcome (200+ endroll is same as 101) - but still nice to all but ensure success
are you saying it's a standard flare
Yarr.
A bloated kiramon broodtender is in the way!
SMR SvD: +27 + Bonus: +103 + o100 roll: +85 == +215
... 30 points of damage!
Electric blast goes right to the heart! Fibrillation can be fun.
A bloated kiramon broodtender's legs kick savagely as she collapses, belching swarms of tiny, pale larvae. They scatter wildly as she surrenders to death.
A bloated kiramon broodtender recovers from being rebuked, regaining her composure.
A bloated kiramon broodtender seems less distracted.
The broodtender's paralyzed body slackens in the grip of death.```
Which can still be good!
other end of the spectrum -.-
So I want to make sure that I have this right. With the Unlinked unlock, and both hands set for flares, Pound will give 2 flares (whatever each hand is set for) on each of the 1d5 targets.
You don't need unlinked unless you want the flares to be different. Otherwise sounds correct i wrong.
not exactly
with Unlinked, both hands will flare, as in two flares will occur, even if both hands are set to the same flare
without Unlinked, only one flare occurs
As I understand unlinked, it may be of benefit to folks switching weapons/weapon hands, correct? Because you donāt need to reset between right and left hand? For example, using bow in left hand, pulling up a runestaff and casting with it, stowing runestaff?
I would also think folks that use TWC as well.
it's mostly geared toward TWC, yes
but can certainly lend to other situations (the swapping, for example)
Greater Flares: Both ON (toggle)
L-Hand (Dispel): ON (off) R-Hand (Lightning): ON (off) Set Both: off```
Now I am feeling good.
Left hand is named Des, right hand is named Troy
Has plasma been added to the patches?
Yes
some Plasma rune patches
Nice thanks.
I think those have been out since release
I thought so too. But I wasn't going to burst Peggy's bubble.
POUND seems to be consistently hitting the same target twice instead of ranging between numbers of targets in the room.. this si recent behaviour
unsure if something on the backend changed, or if its ever since I got the two-handed unlock
I have also noticed pound hitting the same target twice very frequently
nothing changed that i know of. what do you mean by the same target twice? like there's two separate "in the way" messaging for the same critter?
hmm. yeah. i'm seeing something odd in Dev
i think this is fixed
I was just going off what the wiki said, which unless I didnāt look thoroughly and thatās entirely possible, it only listed the basic flares
Oh there it is, yep I didnāt scroll down far enough
Why is plasma an uncommon anyhow since itās inferior? Does heat crits but wonāt ignite flamable materials and has a lower crit ceiling?
if it can't summon Captain Planet, its not common
It doesn't do heat crits, it does plasma crits! That's like, the whole difference š
Plasma and heat crits are āalmostā identical
Plasma used to be much better, when it was effectively religious types only, but it got nerfed after it got made readily available because everyone was putting plasma on everything.
does plasma ignite environmental hazards?
99% sure yes
yes. plasma/fire/elec are the primary environmental culprits
And, dispel flux can cause it, but it's a series of rolls landing right to get there.
What about liquid hot magma?
As an archer, should I āunlinkā the hands, or should they work fine with one flair type?
Iām more interested in the gfe and lesser moods than anything
That is why I have magma in my flare gloves. Well that and it's impossible to get a token for it.
I have it too.
I don't think it matters unlinked or not, that's for THW and TWC. Bows and runestaffs don't qualify for some reason.
I would love to switch it up
Don't qualify for what?
You don't need Unlinked to switch flares. You just can't have both the right and left hands set at the same time
I guess I haven't really delved the depths of what these things are capable of then. I thought you were limited as a caster to one type of flare, but I'm happy to be wrong
Runestaves can do acuity and mana, at least
Magma works for runestaves, I know that.
it might be fun to be able to allow all three possible flares to proc, I know you can set it to proc at different intervals between a couple. But to be able to mitigate stamina usage by allowing the base weapon flare to proc via override might be a nice QoL use case.
other way around.. mana and acuity only work with runestaves, but runestaves can use any other flare no problem
sorry I should have been more specific, you are limited to the set flare, rather than having two set via left and right and being able to flare either.
Sometimes I don't word well
oh.. that's how it works with any weapon.. unless you're TWC (with unlinked) or THW (with unlinked AND THW enabled) only one flare is "active" and any given time anyway.. now.. you can probably set up a macro or something to swap around the flares you've collected..
The gloves only bestow flares to the hand holding the weapon
yeah, like I said, I didn't word it well. My original statement was lamenting that despite a runestaff being a "two-handed" weapon, casters are treated as only using one for this particular use.
Thus, they do not qualify for the situation stated better above by Quendi.
ahh.. yeah.. its only treated as two-handed if you actually swing it (and I believe someone mentioned earlier that THW flares were NOT working when it was swung?)
could you get both if you swing it like a melee weapon? I genuinely don't know
probably.
Yeah. Mechanically, two-handed weapons are considered held by one of the hands
that being said, I love these things to bits and please don't view anything I say as criticism of the work.
And I just want to triple check because Iām building a set.
If I have twc with the two weapon script that adds the counters, and I buy the gloves, the gloves can gfe flare AND I can still use the two weapon script?
I guess basically I want to make sure the gfe in the gloves doesnāt override anything else
I use the GEF through the gloves with my bow that has Briar on it and am able to use both.
Perfect, thank you
Can confirm, I am also doing twin weapons + gloves on my cleric
I use my gloves on:
-traditional runestaff cleric with sigil staff (GEF lightning or dispel as situation warrants)
-dual dagger rogue with fighting knives (GEF lightning both hands)
-lance wizard with perfect forged lance (GEF lightning with THW unlock)
-spear throwing warrior with razern spear (GEF lightning with THW unlock)
Really like these on my ranged ranger as well
So if Iām following, the gfe - mechanically speaking - is coming from the gloves, which is why the weapon script is ok to have.
where do I get GFE for my gloves?
if a weapon already has GEF, it won't activate through the gloves
Need back room access
no one likes Cold flares anymore, huh?
I think too many people never got over the undead immune tbh. (I know it was changed/fixed)
can I get GFE cold flares that work on undead?
See
Undead are not, broadly speaking, immune to cold anymore unless they are a ācoldā creature. Havenāt been for years.
no upside unless you're doing a theme, really. at least fire you have the troll stuff. if you want something generally applicable that won't kill you (like lightning can) just do a non-elemental one like disruption/disint/etc. and never have to worry about it. so all you have left are people who are REALLY into ice, or people who want it to breka in case of random ice-vulnerable mobs or something. i might be the latter category but it'd be for my monk and i am not giving up my script slot for this so make a bracer or something š
I'm mostly poking fun at Naiken and the misapplied acronym for GEF from earlier.
i should add i wouldn't buy the non-glove-flare-glove even if it existed cause all i would want it for would be to have "break in case of mob vulnerability/immunity" flares and i just... already made GEF cold flare gloves (and have the original GEF fire gloves from when HESS was just "some stock highish end items") so don't come knocking if get like the bracer option and you still don't sell any cold tokens lol
there's the very small subset of fire critters that get hit with double cold, like on teras, but I wouldnt pay extra into it? Even then I have no idea if they should be weak to ice, or water, or what, and now Ive leveled past them until the 70s when I have something better anyway.
Fire flares at least can burn webs and give you an extra bit of damage that way. Maybe if each flare had a chance to do x status, that could be fun but Im not casually suggesting we overhaul the whole flare system today lol.
yeah, basically. and for reasons i dunno it feels like we've moved away from the vulnerable / weakness model quite a bit. like people were all set for fire to rip in HW and it just kinda doesn't matter.
but leveling with fire flaring stuff in IMT or cold flaring in TI is really fun! or just be a wizard. you are the flare.
the real sleeper which I feel isn't talked about is impact -- stone things are very weak to impact and thats like, 40 or 50 levels of use right there -- (aNd It WoNt iGnItE tHe BoWeLs)
impact was my default flare of choice before you could just go buy whatever flare you wanted. like i leveled TWC warrior before flarestone and i had fire, cold, and impact sets of weapons.
but yeah apart from these old things, we have moved away from the megaman model lol
that was forever ago and before i knew that non-AS lightning doesn't work the same as AS (bolting) lightning.... eventually i figured it out when i picked up some lightning weapons and was like, oh.
HW even takes it a step extra and adds straight up immunity to a given element lol. Anti-vulnerability.
I actually intentionally vary the damage types of my flarestone game between different pieces of gear, but really that's just for flavor since (as noted in the other flare adjacent discussion) they're mostly all the same, most of the time. I can spare the few percentage points of minmax to enjoy different flare messages
my baby empath is getting all my resource-skill love to make leveling less of a pain and i just did a tier 2 battle standard and set it to jastev JUST CAUSE (i'll switch it back to something not awful in a month after i actually have reckoning unlocked and it's not just the retribution aura). š
My manipulation lore flares are not amused by this.
bro do you even wildfire oil? (who will get off timer first, me or kaetel?)
edit: it was me, but i assumed kaetel was trying to type this too
I was, but then I remembered Ufian probably didn't care that much because he has abandoned gemstones
Hey, I'll have you know I found 3 this month. They were all terrible
I've been going there each day for my 7 brooch rubs. The swarms make it ultra fast. I'll bite, what is wildfire oil?
Extra flares you can purchase with the gigas artifact currency from the alchemist in HW. Adds alchemical fire flares to basically any attack, and nullifies gigas resistance
there are still a ton of cold immune things out there aside from undead
right now I would need at least 1200k BS for everything I want to upgrade.
arrows
no one's into UCS this run, huh?
Can't buy my conversion slip until after mania!
if you can craft a solid reason to spend more money on a vidja game that can convince my wife to not leave me.... I'll upgrade my gloves.
I'd gladly convert my gloves to UCS if the conversion price wasn't insane
it has to account for the whole range of gloves being converted
it's like the gas station selling any size coffee for $1
but i said that because no one's bought the UCS version from the shop so far
if I could just even exchange the old versions for the new I'd be down
first run vs the current
what do you mean old and new?
sorry, slowmode caught me
the gloves in the shop haven't changed for two or three runs
I thought the new set was UCS compatible out the gate.
my mistake
It is, but costs a tiny bit more.
ah, then I would make that exchange all day...
The shop has one pair of UCS and one pair of non-UCS
are people buying the non-UCS ones this run and no one has bought a UCS one this run?
because I can only imagine people doing that are any combination of:
-not understanding the difference
-being pennywise and pound foolish
-fashion reasons
I think the cert isn't selling to convert non to UCS
the HESS cert is something I'd personally love to do, having been a first run early adopter, but I can't personally justify the price. Your own mileage may vary
I mean, the primary users are people who use weapons. Casters probably don't much care about UCS, and weapon users...like their weapons. I think the use case where UCS makes any sense is a pretty tiny niche. Like basically only Leff, lol
160k to finalize acuity, another 200k to put dispell flares on it and upgrade, another 100k or so to do the unlocks... That's alot to ask for one piece of gear.
I pass my gloves around alts. I'd LOVE to convert them because of of those alts is a spear throwing warrior, and I like to sneak punches/smites in between hurls and bonded returns
I did the UCS conversion when it came out, but I wasnt happy about the price.
Sure. But I think that exactly describes the sort of niche situation I was asserting! But I will amend my list to Leff + Ouendi š
depending on what my BS budget looks like when all is said and done, I'll be getting a pair for my boo, and it'd be the UCS version because there's no real reason NOT to
I haven't looked at the HESS cert. I just peek at my shop sales occasionally. The gauntlets sold last run but nothing so far this run
The shop has offered a UCS version since the second run, so I don't expect many to need the HESS conversion to UCS
Are there any cons, restrictions or limitations to buying the UCS variant vs non-UCS?
Other than being obligated to then enchant, sanctify, ensorcell, and flourish, nope, none.
Would you consider adding banes? Since they sit on the ability flare too?
I guess with the UCS variants, the flare gloves are the script so you have the script slot occupied? Do the active flares on the UCS gloves still cost stamina to flare in unarmed combat?
Yes to script slot; does not take stamina to use as UCS. Stamina only applies with override.
the use of "override" may be misleading (Flare Override). there is no stamina cost when UCS gloves flare their inherent flare (Cat B)
UCS gloves can switch their inherent flare to any unlocked flare (including clearing it)
Right. It only applies when you use the override function, to override a held weaponās flare?
you can clear the inherent flare though. then there's no overriding happening
well actually, the gloves only flare their inherent flare when used unarmed
Flare Gloves only do their thing for held weapons, period
And will only cost stamina when they override an existing ability flare on a held weapon, right?
using flare gloves with a weapon incurs a stamina cost.
overriding an existing flare incurs an additional cost of mana or reduced flare chance.
no. they will cost stamina anytime they bestow a flare to a held weapon, override or not
Got it. I was incorrect then, and now I know. Crystal clear. Thank you.
UCS and non-UCS Flare Gloves are the same, except the UCS version has the ability to set/clear the inherent flare
Flare gloves are complicated, like, scroll infusion complicated.
not at all
The UCS aspect of flare gloves is pretty simple theyāre basically just gloves that have a flare and you can change the flare
So what about UCS with GEF? Does it cost 5 stamina? No stamina? Not work?
UCS Flare Gloves have the script slot filled, so they can't have their own GEF
the GEF unlock would only work when the gloves flare via the Flare Gloves script
the Flare Gloves script only applies flares to held weapons
maybe there could be a decision tree that we put on the wiki that shows this?
i'm not sure why there's confusion
they are identical in behavior, with the exception that the UCS version has a verb trap for setting/clearing its inherent flare
the held weapon requirement remains
because items are complicated and confusing things and we fear change and learning.
nothing has changed š
these are relatively new in the scheme of the game, and they operate in tandem with systems that have historically been somewhat obfuscated. And clearly folks are still somewhat unsure how these things work.
Naiken, what did you think about bane idea? Feasible to code?
i don't think integrating that into Flare Gloves would get approved
i haven't thought about how i'd code it. probably feasible but complicated. probably a higher risk to screw things up than sneaking into the flare stuff
which was more complicated than i initially thought
since you're here.. are they intended not to flare when using maneuvers like Trip?
it's not intended but more of a mechanical limitation. they only act upon held weapons in the instant of an attack
just holding the weapon doesn't get flares from the gloves. it's when using attack verbs
weapon feats and stuff are tangential? i guess
ahh.. ok, I get it
Can we please get plasma gef?
That's not a Flare Gloves matter
Ok but if we convince the powers that be to make gef plasma⦠we can have it work with you gef patches yeah?
I assume so
If I have standard flare gloves with Lightning Flares and no other upgrades and I have an offhand weapon with Cat B + GEF, will the offhand still flare with the Cat b + GEF and my mainhand get the Flare Gloves Lightning flares? I haven't purchased the unlinked option as I was hoping it would work this way.
yes. the gloves will only apply to the weapon in the hand(s) they're set to
Can these gloves be used to override the inherent flares of coraesine?
that's an excellent question
Could always hop on test and try!
I'm still trying to get them to work in general at the moment. How do I have to set it up to use with a two handed weapon?
you would use the unlinked and set the flares I believe for two hand
There's a separate two-handed unlock also
maybe that's what I'm thinking of
I'm not on the character with my pair of gloves
I do have the two handed unlock. It's flagged as on, but still no flares
You shouldn't need either unlinked or two-handed to just use it for a two handed weapon though, you just set your right hand flares, and override
The two-handed is just to unlock an offhand chance for an additional flare
you also need the override
Flare override is on for both at 100%
Try turning them on and off? I know I had some weirdness when I first started using them with my ranger.
It's possible that the coraesine script is providing the ability slot flares and taking precedence.
yeah, that would be my thought as well.
I assumed he was testing on another weapon.
Have you recalled gloves? Make sure the flare is also showing in the ability slot on recall of the gloves.
I'm using it with a starsong katana at the moment. I tried a basic sledgehammer and no luck there either
can you type SENSE MY <glove noun> and paste here what it says
Greater Flares: Both ON (toggle) Two-Handed: ON (off) Flare Override: Both ON - 100% (75% | toggle)
L-Hand (None): ON (off) R-Hand (None): ON (off) Set Both: off Inherent: Steam```
so two-hand is off
and you don't have a flare set
You haven't turned a flare on. They both say (None)
I presumed that's what inherent meant. I'll give that a go
Inherent is UCS. You need to set your right hand
Ok great, that fixed it!
It does look as though the flares will not over ride coraesine
Youāll know a flare has been set too if you have recall. It will show in the ability slot of the gloves. Also, if youāre going to do service work on the gloves, make sure to turn off the inherent ability flare, which will reduce the item gear score difficulty.
You're talking UCS variant. I was confused at first.
I have to say grapple + ipantor + briar is pretty disgusting.
How does ipantor factor into this?
it has inherent aiming built in, so grapple knocks it down, and the subsequent shots have a higher endroll for more crits
I mean that's not how that works, heh. Aiming at prone targets is worse! And it doesn't affect the endroll or crit rank, just helps you aim. I suppose technically it will if you're at aim cap, but only at half the sighting rating. Sighting is pretty meh as a whole.
But the +2 +5 reduces the penalty from prone to -8 -5!
see, disgusting
`You nock a dark witchwood arrow fletched with ghost white feathers in your ipantor long bow.
You take aim and fire a dark witchwood arrow at a zombie!
AS: +197 vs DS: +118 with AvD: +23 + d100 roll: +18 = +120
... and hit for 10 points of damage!
Quick slash to the zombie's upper right arm!
Just a nick.
You feel drained.** Your ipantor long bow releases a small spring-loaded blade! **
... 25 points of damage!
The zombie is backed up by a strong slash to his abdomen!** Necrotic energy from your ipantor long bow overflows into you! **
You feel energized!
The arrow sticks in a zombie's right arm!
Roundtime: 3 sec.`
Also, slash flares amuse me with ranged weapons.
aww, I was hoping those mechanical flares were the hit the same spot flares. Unfortunate
slash flares on a runestaff would be great
surprise dagger!
Yeah. But, if youāre going to have the gloves, may as well UCS them, and may as well put services on them too.
Say with Veil Iron or Kroderine
Do the flare gloves work?
weapons that resist magic will block Flare Gloves
Any chance we could create something similar to flare gloves for armor?
Like a flare undershirt
sigil underwear
What would sigil accessories boost?
root flare %?
+5% per accessory, ship it!
I was trying to think of a puny names for this and got nothing but if we ever get daybringer/iasha I got tighty wighties
I love the flare gloves except as a halfling pure wizard I keep running out of stamina in the middle of a hunt when using the gloves.
yeah, it's an issue for casters for sure.
stam regen might help offset it
ok I purchased some of the UAC gauntlets and added a handfull of flares and GEF but I can't seem to get any GEF flares. Looking for help. APPROVE Toggle Lesser Moods (active).
FIDGET Set, change, and toggle flares.
FIDGET MY GAUNTLETS WITH {action} {hand}
Where {action} is a flare name, ON, or OFF
Where {hand} is BOTH, LEFT, or RIGHT
POUND Trigger SMR flare(s) (3-minute cooldown).
PROD Toggle Greater Flares (both hands ON).
RUB Set and change the inherent flare (Lightning).
SENSE List available flares and current settings with clickable links (when worn).
ADDONS
Unlinked yes Both hands can be set simultaneously and independently.
Pound yes SMR flares against 1d5 creatures.
Ambients yes Via Lesser Moods (supports Flare Override).
Greater Flares yes Via Greater Elemental Flares for supported flares (cost 10 stamina).
Two-Handed no Empty offhand has a 50% chance of flaring after a two-handed melee flare.
Flare Override no Allows use with weapons that possess an inherent flare (100% success for 5 mana or 75% for 0 mana).
Pockets no Closeable and hold a very small amount with space for two items.
FLARES
Cold
Fire
Impact
Lightning
Vacuum
paste your SENSE output
they won't do anything until you set the hands to a flare
and your held weapons can't already be flaring since you don't have Flare Override unlocked
oh. you expected them to flare in unarmed combat
that's not how they work
it's in the ANALYZE and wiki that they only give flares to held weapons
Flare Gloves are gloves that, when worn, apply flares to a held weapon when used in combat.
i purchased the UCS version. so I can switch flares and it will do regular no problem. I also purchased the GEF voucher as well
Greater Flares: Both ON (toggle)
L-Hand (Lightning): OFF (on) R-Hand (Lightning): OFF (on) Set Both: on Inherent: Fire
Cold (GEF) Set: both left right inherent
Fire (GEF) Set: both left right clear
Impact (GEF) Set: both left right inherent
Lightning (GEF) Set: inherent
Vacuum (GEF) Set: both left right inherent
yes, but all of that only applies to held weapons. the UCS version just lets you set their inherent flare
your gloves have their inherent flare set to Fire, so they will flare Fire normally when used in unarmed combat. the Unlinked and GEF only apply to a held weapon
if you hold weapons that don't have a flare already, they'll both have GEF Lightning
wait, your hands are disabled though
oh, I thought it would make the the UCS also use GEF flares. Is it too late to ask for a refund on that? I believe the unlink helps with the pound
click the on next to each hand or after "Both"
no, it's probably not too late. and yes, Unlinked allows Pound to have a second flare per target
ok I put in a request for a refund on the GEF for the UCS gloves
so to be clear with the UCS I basically just need to change the inherent flare. it doesn't matter what I do with the left or right even If i've trained in brawling in and TWC?
These gloves need the equivalent of Estild's [warning](#1138960984824885378 message) about kroderine.
Likely in 95% of scenarios you're th inking you want
kroderineUCS RtFA Gloves, you don't.
I tried my [best](#1206814117906612316 message), but it's buried in the depths of this long running discord thread
Yeah, there are only a handful of people for which this is optimal. But, as one of them, this thing rocks.
I actually didn't realize that GEF unlock would not apply to UCS flare gloves and I am surprised
I didnāt think GEF could apply to UCS at all? (Edit: Gef takes script slot. Flare gloves take script slot. So it makes sense.)
You can get normal GEF UCS gear
but, as stated, I think this version bypasses that as part of it's script and only applies to the held weapon. Since UCS doesn't seem to work that way, we can't get the benefit of GEF on the gloves.
I also think this adds confusion regarding how these gloves are supposed to work with the disparate systems. As straightforward as you have made them, they still seem to confound folks.
yes, but I don't understand why it was implemented to only apply to the held weapon and not to the UCS gloves
probably because it's a workaround to allow GEF flares rather than the fully fledged script that wouldn't fit in the first place.
I still like them without the GEF, goes well with the RP and what I'm trying to do with the character. I will just use the 60k for other flares or on my cloak. Mainly just trying to make sure I better understand the mechanics of how they work. Pound is fun to play with when multiple enemies show up.
i doubt it would've been approved to allow the UCS version to utilize the addons (for unarmed combat) on top of bestowing flares to held weapons. the script was only ever intended to apply to held weapons
the shop didn't offer a UCS version the first ever run, but they were already supported. we say "version" a lot, but maybe that's not the right way to think about it. the only difference in the script between non-UCS and UCS is the inherent flare switching. it's really more the item being built on clothing gloves or UCS gloves
I was using version to denote the difference between GEF on these gloves, and the GEF available on weapons. Perhaps that's not a great way to descibe them.
The gloves can not be set to use mana, only stamina, right?
I thought there was a mana use unlock, but I might be remembering wrong.
Flare Override uses mana, but no, there's no switching the stamina costs to mana
ā¦not yet
š
What about getting more of those regen bugs from mania that prevent stamina use from flare gloves?
Is that possible? š
First I've heard of them. What do they do?
There was one auctioned at mania. Just a thing you wear that prevents you from losing stamina with flare gloves.
I would sacrifice a small animal for one of those on my caster...
why do you care about stamina loss on a caster?
I assume they donāt have enough to sustain their flares or theyāre in the best non-evil society
yeah flare gloves are not the best idea for the stamina using society
Just need moar stamina
Also casters that have access to 1sec casts I can see maybe struggling a bit with stamina? For me though thereās no way I can ever actually use more stamina with gloves than I can regen even if non stop casting.
I just actually keep running out of stamina so the flares have nothing to work off of.
I use disarm alot too, so there is that. I'm in voln, so that isn't an issue. It's just alot of stam going out.
Yeah I want to get some gloves in the worst way but until they allow the use of mana for them it is not feasible.
Can the gloves make you go negative stamina, or if you donāt have enough they wonāt flare?
the latter
they become inert and you become sad
could you imagine the ruffled feathers if they popped muscles?
How much stamina is used per flare?
Or is it dependent on which flare went off?
5 stamina per flare, 10 stamina if it's GEF
+5 mana if it's overriding an flare on the weapon.
5 stamina for common flares, 10 for uncommon
GEF flares are 10 as well since it's 5 for the common flare and +5 for the GEF
Let's say that I have a weapon that does not have an inherent ability slot flare but does have custom flare messaging from Fatal Afflares applied. A flare bestowed on the weapon by the gloves would use the custom flare messaging, right?
I believe it does, I can test it a moment.
did the weapon already have flares on it?
because you need one to apply the certificate to it
I don't have the override unlocked on my gloves so I can't test it with a weapon with a flare.
I thought they fixed that.
at least the ones from the manse are not able to be placed on a weapon without an innate flare.
is your hypothetical weapon account bound?
It should, yes.
Thanks all!
I actually had multiple hypothetical weapons in mind, and at least one of them is account bound. Is this an issue for testing, or for applying a Fatal Afflares cert?
I could test a suitable weapon with my gloves if you are willing, but I won't be available for a few hours to do so.
I see, I appreciate it. However, my hypothetical weapons don't currently exist and would be created by a pending delayed service. Thanks for the offer though!
you can apparently put the custom flares on a weapon that has 1604 on them.
#ebon-gate message
so I may track down a paladin and see if they can give me a hand with that.
Does eblade work too?
I don't think so, and I don't know anyone that would bother to get the lore to do a 6/7x weapon
but I've never actually tried it
yeah, the chart stops at 250 ranks of elemental lore and 4x enchant
I was thinking more to the comment by Lanzerik that the hypothetical weapons don't exist. Was thinking if you someone had a perfect weapon they were starting and wanted to add Fatal Afflares to, if it would work via eblade.
hmm, fair point and a decent call out.
Does the GEF flare still work even if the weapon Iām using has a separate weapon script?
I believe it does
if it doesn't have an inherent flare on it, it should. Otherwise you need the override.
what script does it have?
Twisted
should be fine
Just a friendly reminder, if you are going to add services (WPS or otherwise) to your flare gloves, make sure to disable the inherent flare to lower the difficulty for lower prices (and difficulty).
Solid reminder here
Do Flare Gloves work with Veil Iron weapons? I have a Veil Iron sledgehammer and the gloves don't seem to flare with them (the lesser moods do work), when I switch to a different weapon they flare just fine.
can you put flares on a veil iron weapon?
Not normally, but they can generate with flares from the treasures system.
hmm, I would expect the anti-magic properties of a veil iron weapon would inhibit flares from being funneled through them.
The reason I asked was I just had my flare gloves altered and then noticed they were not flaring, but I also had just started using this veil iron weapon. As soon as I switched to a different weapon they started flaring normally. So I'm guessing the veil iron must as noted suppress the flare, but thought I'd post. š
better to ask and find out for sure
you can put flares on veil iron
i added flares at one of the festivals to a forged veil iron weapon
Hmm, well, maybe I'll assist then to have it checked.
The flare gloves I thought were working on this weapon actually when my Paladin had it. There still appears to be a temporary consecration on it:
It is temporarily infused with a divine flaming substance.
It appears to weigh about 4 pounds.
It is estimated to be worth about 14,750,000 silvers.
It is masterfully weighted to inflict more critical wounds than a normal weapon of its type.
It is magic resistant.
It is predominantly crafted of veil iron.
It is a sophisticated project (718 difficulty) for an adventurer to modify.
It contains the Stalwart Resilience flare that provides superbly damage padded protection.
It has a permanently unlocked loresong by Farek.```
Can I see recall of flare gloves?
The gloves work fine, I think it's the consecrate on the weapon that's causing it. I've tried them now with 3 other weapons, no problems.
You study the shifting indigo rune expressions on your spidersilk half-gloves and the power they hold:
Greater Flares: Both ON (toggle) Two-Handed: ON (off) Flare Override: Both ON - 100% (75% | toggle)
L-Hand (Fire): ON (off) R-Hand (Lightning): ON (off) Set Both: off
------------------------------------------
Fire (GEF) Set: both right
Lightning (GEF) Set: both left
anal half
You analyze the spidersilk half-gloves and sense that the creator has provided the following information:
These Flare Gloves are crafted with a network of metal traces that connects the palms to rune expressions on the backs, which can store and bestow flaring
abilities to held weapons that inherently lack them. Flares provided by the gloves cost stamina based on their rarity but will only occur with a sufficient amount.
They may be altered normally and customized by any willing merchant, provided the noun remains plural and something that covers the back and palm.
The trace metal must follow ALTER rules and be plain/inert, and the runes and metal traces should maintain color contrast.
The rune color is indigo, and the trace metal is vaalin.
ACTIONS
APPROVE Toggle Lesser Moods (active).
CLENCH Toggle Two-Handed offhand flare (on).
FIDGET Set, change, and toggle flares.
FIDGET MY HALF-GLOVES WITH {action} {hand}
Where {action} is a flare name, ON, or OFF
Where {hand} is BOTH, LEFT, or RIGHT
PROD Toggle Greater Flares (both hands ON).
SENSE List available flares and current settings with clickable links (when worn).
TOUCH Toggle Flare Override (100% - both hands ON).
TOUCH MY HALF-GLOVES [WITH 75|100]
ADDONS
Unlinked yes Both hands can be set simultaneously and independently.
Pound no SMR flares against 1d5 creatures.
Ambients yes Via Lesser Moods (supports Flare Override).
Greater Flares yes Via Greater Elemental Flares for supported flares (cost 10 stamina).
Two-Handed yes Empty offhand has a 50% chance of flaring after a two-handed melee flare.
Flare Override yes Allows use with weapons that possess an inherent flare (100% success for 5 mana or 75% for 0 mana).
Pockets yes Closeable and hold a very small amount with space for two items.
FLARES
Fire
Lightning
The spidersilk half-gloves cannot be lightened or deepened.```
```recall half
As you recall Bass's song, you feel a faint resonating vibration from the spidersilk half-gloves in your hand, and you learn something about it...
It is a small item, under a pound.
It is estimated to be worth about 100,000 silvers.
It is a container with a maximum interior capacity of 2 pounds with room for up to 2 items.
It is predominantly crafted of leather.
The half-gloves possess rune expressions that can store and bestow flaring abilities to held weapons.
It has a permanently unlocked loresong by Bass.```
Sorry, was interested in recall.
Right to Flare Defenders...brain storming
The recall on the flaring gloves does not really give much information about the details of what the gloves do.
No, I think it was idle curiosity more-so than a fact-finding request. Analysis and sense are better results.
Yes. But, also I wanted to confirm the inherent flare was showing on the recall. Doesnāt look like it is.
It imparts a bonus of +35 more than usual.
It has been infused with the power of a strange anti-magical substance (5 dispel attempts).
It is a small item, under a pound.
It is estimated to be worth about 184,950,000 silvers.
It is a container with a maximum interior capacity of 1 pound with room for up to 2 items.
It is heavily weighted to inflict more critical wounds than a normal weapon of its type.
It is predominantly crafted of ghezyte.
It has been ensorcelled 5 times.
It has been sanctified 5 times. It has permanent Holy Fire flares.
It may be enchanted up to a bonus of 35 by a wizard and was last enchanted by Issenflow.
It is an overwhelming project (1,202 difficulty) for an adventurer to modify.
The gauntlets possess rune expressions that can store and bestow flaring abilities to held weapons.
It has the Skullcrusher Flares Flourish.
It has a permanently unlocked loresong by Avrian.``` -- The dispel is the inherent flare.
I'm wondering if it is related to GEF tho. Have you tried it with just the fire or lightning?
I'm confused, those gauntlets you show above are flare gauntlets? I was not aware one could ensorcell, etc, the gauntlets? Or are yours UAC type gauntlets that also are flare gloves? I have turned off several options on the flare gloves using that sledgehammer. I really think that weapon is imbued with consecration flares that are permenant, regardless of what the Recall says on them. I'm pretty sure there's an issue with consecration flares interfering with the Flare Gloves, which is why they are not working. The gloves I have work perfectly on every other weapon (I've tried 6 others of various types).
Yes, mine are UCS gloves⦠but the inherent flare shows on recall.
Sounds like you have it dialed on the issue though.
Leff is a little extra with his gloves. We still love him though.
Sorry -- maybe I am being dumb -- but did something change with the pound SMR ability? I can't seem to activate it, and instead seem to only get the verb trap: Pound yes SMR flares against 1d5 creatures. but when used: >pound gau You pound your gloved fists against your chest, setting aglow the azure sigils streaming along their copper traces. Am I doing it wrong?
Oh -- weird -- figured it out: you have to have flare override enabled on both hands to get the pound ability to work. I wonder if there is a way to make that separate?
That seems odd... I did not think Pound was tied to the weapons that were held.
Afaik it's designed for a both hands maneuver, so it kinda makes sense for it to need the override. I guess? You are UCS Leff?
Yes. I can see how it would make sense, and how it might have to be this way for coding purposes, but surprised me.
It doesn't require Override. POUND is standalone. You can even do it with empty hands
There must've been some other reason. There is a short cooldown after changing/setting flares
Hi Naiken, maybe it's a terminology issue then, because I am positive this is the issue. I just replicated it, but maybe I am not using the correct verbiage.
POUND doesn't check your Override setting. that unlock isn't required
the "Set Both: on" is not related to Override. is that what you're clicking?
so that all makes sense. both hands are off. then you set both on, and POUND works
Yes. I thought the on had to be on to utilize the flare override? Because it doesn't turn on or off the inherent flare, so assumed that was all it could be.
yeah. if a hand is turned off, it won't do anything regardless of addons
the inherent flare has nothing to do with the addons. it's solely a UCS feature. to disable the inherent flare, just clear it
I see what you are saying. It's not the override itself.
Flare Override is only in play for held weapons
Is there any way to update the pound ability to be independent of whether a hand is turned on or off? (e.g. I turn them off in certain hunting grounds, or to save stamina, but still want to utilize pound ability in combat).
such as moving hunting grounds so a specific flare is okay to occur? i'm not sure how much sense this makes
i would have to add yet another toggle
No need for more toggles.
the assumption is that your hand settings reflect your intentions. if you're avoiding a certain flare in the area, why would you want POUND to use it
i'd have to let players toggle the override on/off. some people may not want it
Because the SMR is independent of the flare type right? It's just an SMR ability with disruption critical table? My use case right now is I have them turned off because the stamina drain is intense at times, but even in those circumstances would utilize the smr pound ability.
let me ponder it
But, honestly, it's so niche, it's probably not worth your time. Also, I still love the gloves.
i think i can do it pretty simply
i will work on this update and issue an announcement when it goes live. using POUND will incur 2 roundtime if one or both hands are overridden, which is just the roundtime you would have gotten from using FIDGET to turn on the hand(s)
Oh. SMR doesn't use the flare type of the selected flare? I always assumed it did.. but never checked.
I only have dispel -- so can't confirm either way?
Ah, yes. Dispel does disruption flares when it can't dispel. That may vary depending on flavor of dispel
If they have no active spells the SMR from dispel is always disruption (mental dispel also does disruption if its the flavor that triggers the flux from actually removing spells)
Do Flare gloves work the Flare Resonance gemstone (aka part time flare affinity?) The wiki says that paladin's guiding light flares are not affected by Flare affinity. I wasn't sure if Flare Gloves are mechanically similar in "adding" a Cat B flare to a held item.
I think they behave similarly to a standard flare in that regard, whether the gemstone sees them as a valid source is another thing. You might just have to try it out.
"Trying it out" is a challenge due to binding... but I might be able to do some testing on character who found it. I wonder if there is messaging when it triggers (like a paladin's Reckoning on their own standard).
I can test but same would need to see if thereās some notifier that when the gemstone fires.
Pretty sure there is no message.
For most flares, I think it could be seen by looking at messaging for rank 5 and higher.
no messaging
this is live on the Test server!
Nice. Will try and test tonight!
Naiken, is it possible to have the gloves be compatible with the fatal afflairs certificates, and have that messaging apply to the flares?
when used through a runestaff/other weapon. Mine are non-UCS
Fairly certain they do already
yeah. they should already
hmm, do I have to apply the cert to the gloves for that functionality?
no. the weapon would need it
my issue is my weapon doesn't have a flare on it to use the gloves without the override unlock. And I can't apply the cert to the weapon without a flare.
That's the major gap right now - you can't apply the certs to the weapons you normally want to use with flare gloves because they have built in protection to only allow you to apply them to applicable weapons. But, there are some current workarounds like you can have a paladin EVOKE 1604 and it will think it has flares for the purposes of applying the custom flare
it won't apply to POUND though. i had to do some trickery with that, but if a weapon has Fatal Afflairs on it, and it flares via Flare Gloves, it should work
that didn't work in my circumstance
Hmm, does your custom flare have some type restrictions (like flare type)? I just did it to my parasite weapon in anticipation of getting some flare gloves for my empath next DR
`You analyze the hazy black parchment and sense that the creator has provided the following information:
This is a certificate that, when RAISED, will apply the following custom flare messaging to an eligible item:
** A thick black haze surrounds (target) as hundreds of skeletal hands form within the fog, ripping and clawing at (him/her/it) viciously! **
This parchment will NOT add flares to your item - it only changes the messaging associated with an existing flare. If the intended item already has a custom flare message, applying a subsequent custom flare message certificate will overwrite the first one (with confirmation).
Please note the following hierarchy for flare messaging:
- Flare Messaging Script (IE: Ghezresh-themed certificates from Ebon Gate)
- Custom flares (IE: These certificates)
- Special scripted flares like Greater Elemental Flares or Rotflares
- Inherent material flares like Drakar, Feras, Low Steel, etc. (unless #1 or #2 override them)
- Added flares (unless #1 or #2 overrides them)
You get no sense of whether or not the parchment may be further lightened.`
did you do the evocation/application on your paladin, or did you have someone do a drive-by?
My paladin did it on my empath's weapon
hmm, perhaps I didn't get it evoked properly when I tried to test it.
It imparts a bonus of +30 more than usual. It appears to weigh about 3 pounds. It is estimated to be worth about 5,000,000 silvers. It is predominantly crafted of fireleaf. It has been ensorcelled 3 times. It may be enchanted up to a bonus of 30 by a wizard and was last enchanted by Vorlash. It is an involved project (262 difficulty) for an adventurer to modify. It has some unknown (scripted) benefit. It has a permanently unlocked loresong by . It has the following restrictions: This item is restricted to use by your account.
A violet tongue of flame enfolds your stygian battle-axe for a moment and then appears to become incorporated into it.
>recall battle-axe
It imparts a bonus of +30 more than usual.
It is temporarily infused with a divine flaming substance.```
That second line in the recall indicates the temp 1604 flares
yeah, I've since been hunting and it wore off
Seems fanstastic to me Naiken: ```>pound gau
You pound your gloved fists against your chest, setting aglow the azure sigils streaming along their copper traces.
sense gau
You study the shifting azure rune expressions on your ghezyte-plated gauntlets and the power they hold:
POUND Override: OFF (toggle) Flare Override: Both ON - 100% (75% | toggle)
L-Hand (Dispel): OFF (on) R-Hand (Dispel): OFF (on) Set Both: on Inherent: Dispel
Dispel Set: clear
The yellowjackets mass furiously in front of a triton warlock, obscuring her vision.
toggle
You gently bring your ghezyte-plated gauntlets together until you feel a dull, persistent buzzing.
pound gau
You slam your ghezyte-plated gauntlets together, their copper traces searing with azure light. Both gauntlets glow brightly for a moment, consuming the nearby magical energies!
A triton warlock is in the way!
[SMR result: 314 (Open d100: 83, Bonus: 133)]
... 30 points of damage!
Bones shatter in the triton warlock's leg!
It is knocked to the ground!
The triton warlock is stunned!
... 50 points of damage!
The triton warlock's head vibrates violently, before melting away in a rush of heat.
The triton warlock gurgles once and goes still, a wrathful look on her face.
The silvery luminescence fades from around a triton warlock.
The brilliant luminescence fades from around a triton warlock.
The very powerful look leaves a triton warlock.
The white light leaves a triton warlock.
The bright luminescence fades from around a triton warlock.
The deep blue glow leaves a triton warlock.
The powerful look leaves a triton warlock.
The light blue glow leaves a triton warlock.
A triton warlock no longer seems distracted.
A triton warlock's movements no longer appear hampered as the lunar light encircling her fades away.
Cast Roundtime 3 Seconds.
Roundtime: 2 sec.``` Thank you!
Let the bonkening commence!
Just making sure, did you remove the POUND messaging, or did it really not appear?
Sorry, I removed it. It worked perfectly. Bad edit. Fixing it with a full example above. (edit: fixed!)
Does that language consuming the nearby magical energies! change depending on the selected flare type?
A tattooed gigas berserker is in the way!
SMR SvD: +63 + Bonus: +106 + o100 roll: +29 == +198
... 10 points of damage!
Heavy spark to abdomen. Bet that hurts.
... 5 points of damage!
Light shock to chest. That stings!
A grim gigas skald is in the way!
SMR SvD: +68 + Bonus: +104 + o100 roll: +34 == +206
... 35 points of damage!
Massive electrical shock to the right leg destroys flesh. What remains is useless.
Despite desperate windmilling to catch her balance, a grim gigas skald topples! Kaisin leaps to the side and avoids being flattened as the skald topples over with a thunderous crash!
... 35 points of damage!
Spectacular arc of electricity enters one ear and comes out the other. Instant death.
A grim gigas skald raises a hand as if to grasp for support as she collapses, life going out of her form.
A white glow rushes away from a grim gigas skald.```
<realizes he has spent 280k on unlocks already, does the math, and realizes how disappointed his wife would be>
Tell her I don't regret it tho. I'd do it all again if given the chance.
she knows, and she says make sure you leave the seat down next time.
Oo. I thought you had magma in yours. Does it GEF on pound?
Also, I just realized GEF doesn't raise crit ceiling... for some reason I thought it did. So never mind.
just double flares iirc isn't it?
Bard's got GEF lightning and dispel.
I really like the idea of +5 dispell and override 20% or whatever on these gloves. But is poor.
Flaring gloves let you share the flares. Sharing is caring. And, cost effectively... I think the flare cost to unlock on the gloves for dispel, mana, GEF, etc, is comparable (identical?) to applying to just one weapon... so portable flares and some future proofing
Thatās exactly how I justified it. š
In fact... (and again, IIRC and I may not): if you have an old set of already flaring UAC gloves, it may be cheaper to recycle those (by adding the flare arms script to it) than to buy new ones and add that flare.
the POUND update is now live
Thank you Naiken.
Do flare gloves work properly with hand crossbows? Specifically a hand crossbow/shield combo so the hand crossbow is fired with the right hand.
Asking because I have a new rogue that I was trying it out on and it's not flaring, but the hand crossbow is only a DR found item (sephwir) with an S3 I put on it, lightened, no other services.
āØIt imparts a bonus of +25 more than usual. It appears to weigh about 2 pounds. It is estimated to be worth about 13,450,000 silvers. It is heavily sighted to assist in aiming than a normal weapon of its type. It is predominantly crafted of sephwir. It has been sanctified 3 times. It is a basic project (143 difficulty) for an adventurer to modify.ā©
The flare gloves work fine on a number of other items/characters including that same character if I use a plain short bow.
seems like they should
unless they have something in the Cat_B slot that would require an override. And that you have both hands unlocked if you are dual-wielding
flare gloves only work with range when it is in lefthand. not sure if that is a bug or intended but that is how it is
I didn't seem to get my flare gloves to work on righ or left hand for a hand crossbow. Just got out of bed to check because I thought they did and this was bugging me.
But sure enough. After 15 shots in the right hand, 10 shots in the left, no flare.
Flare gloves were set to dispel flares, so all pre-resolution. Nothing happened.
A white glow rushes away from a grim gigas skald.
A hazy film coats a grim gigas skald.
You take aim and fire a urglaes-tipped bolt at a grim gigas skald!
AS: +573 vs DS: +496 with AvD: +25 + d100 roll: +17 = +119
... and hit for 4 points of damage!
Attack bumps an eyebrow.
Oh! So close!
The gigas skald suffers an additional 3 damage!
The bolt breaks into tiny fragments.
Roundtime: 4 sec.
Roundtime changed to 1 second.```
POUND Override: ON (toggle) Greater Flares: Both ON (toggle) Two-Handed: OFF (on) Flare Override: Left OFF, Right ON - 100% (75% | toggle)
L-Hand (Dispel): ON (off) R-Hand (Dispel): ON (off) Set Both: off Inherent: None```
Yup, I was able to get it to work if I hold the hand crossbow in my right hand, thanks for the tip. Unfortunately it won't work while I'm holding a shield, perhaps that can be looked at at some point? It'd be nice for us to have the option of using a shield.
think this is fixed
Yes, it's working, thank you!
Remember that time that flare gloves were the best investment in this game?
Pepperidge Farm remembers.
THAT TIME IS STILL NOW
Totally agree, probably my best investment in the game. š
I try to push everyone towards them. And except in cases that its not possible (e.g. Twisted flares), I keep cat B open now.
All of my characters are on the same account. I started off buying a single set that I intended to pass around through my family trunk. Now I'm about to buy my fourth set. I think I'm saying that I agree.
for my pures, it's either these or the baz gloves for my wizard.
And honestly, I'm thinking of dropping the baz gloves for these if I ever get rid of my 6x acuity flare.
Any expanded flare offerings this DR? Terror flares?
no
i don't expect rare flares like that to be supported/released for the foreseeable future
Thanks for transparency!
WE ARE SO BACK
I'm surprised we got magma flares, honestly. Very happily surprised!
I was shocked at magma. Itās the only thing in mine. Love magmaflares.
I calculated fully unlocked flare gloves somewhere around 1.2 million bloodscrip. I need them to work on armor now š
New store: Right to Flare Armors!
Front worn flare vests for your armor!
it writes itself!
While we bull * * * * *... I would absolutley buy this.
Cloak flourish.
Some of these store names are just ::chefs kiss::
I didnt see any abilities to add new flares on the wiki like magma that was available. Am I looking at it wrong?
The minor and major patches
Is there ever a chance for rare flares like terror, flares to be included as auction items or mania items?
It might be a nonzero chance but it's very unlikely
keepin the hope alive
They would cost 15 stamina. Careful what you wish for!
make it 25 and lets do this thing
I may not understand how haggling works
How much stamina for death flares?
Twice as much as you currently have?
Sold
Any chance we could get attunement put in place for everything in the shop instead of just some of the things?
A sales clerk steps over to you and says, "The attunement discount isn't available for the gauntlets."
>attune half
A sales clerk steps over to you and says, "The attunement discount isn't available for the half-gloves."
>attune patch
A sales clerk steps over to you and says, "The attunement discount isn't available for the patches."
>attune segment
[You are about to make a purchase that will ATTUNE (restrict) some lustrous Dispel rune segments to your account.```
Aren't the base gauntlets super cheap?
I bought mine a few DRs ago and I haven't looked at wiki, so it's possible I don't remember...
[edit: And yes, go UCS. Why not?]
Yes. Also, buy the UCS ones.
I think you did, too. Thank you!
FYI for folks:
The MINOR patch```
Some minor Flare Gloves patches grant the ability to add support for a flare to a pair of Flare Gloves.
DETAILS:
This service does not support increasing existing flares. The selected flare cannot already be unlocked.
Use LOOK to view the current settings.
Use TURN [to #] to toggle to the next or a specific flare option. Currently: Cold
(1) Cold (4) Lightning
(2) Fire (5) Mana (+3)
(3) Impact (6) VacuumThe MAJOR patch:Some major Flare Gloves patches grant the ability to add support for a flare to a pair of Flare Gloves.
DETAILS:
This service does not support increasing existing flares. The selected flare cannot already be unlocked.
Use LOOK to view the current settings.
Use TURN [to #] to toggle to the next or a specific flare option. Currently: Acid
(1) Acid (9) Magma
(2) Acuity (+30) (10) Plasma
(3) Air (11) Puncture
(4) Crush (12) Slash
(5) Disintegrate (13) Steam
(6) Dispel (+1) (14) Unbalance
(7) Disruption (15) Water
(8) Grapple```
I just want to make sure I understand this, althougt I'm sure it's been asked before.
Do the GEF flares from the gloves work if there's a d slot script (like say, daybringer)?
Yes
Weapon scripts don't matter unless it's Lesser Moods or GEF
Those two abilities won't happen through the gloves if the weapon has them
What is the difference between minor and major patches? Just flares ie: common vs uncommon?
So I can have twisted on the weapon and GEF through my gloves and get both flares?
Do you need flareoverride on to get GEF flares? I can recal. Example:
I have a weapon with T3 dispel. If I turn off flare override, but leave GEF on, will I get both dispel and GEF?
Kind of. The distinction is the cost
GEF on the gloves only activates when the weapon flares via the gloves
Even so. Still the best item in the game.
Flare Gloves only bestow flares to held weapons
If you want GEF on the gloves's inherent flare, the gloves would need the GEF script
I can't remember if GEF supports subscripting
The GEF unlock on the gloves is only relevant to held weapons
All things on the gloves only pertain to held weapons
Youād need override because twisted has the ability slot requirement, but otherwise should work
What's not true?
if only the guy who made it could comment and let us know how it worked...
All things meaning unlocks. Yes, the one difference from non-UCS is you can change the inherent flare. None of the addons do anything for the gloves directly otherwise
You can spend all the money on them. I coded them š
I am lost on the benefit of these gloves for weapon holders. my limited understanding was that these gloves when used with a weapon give a seperate chance to proc flares from your weapon independant from the weapons inherit flare chances?
What does GEF stand for?
How much is it to add UCS to these things again? I made a really dumb decision of not getting UCS ones.
Use cases
-
My bow has terror flares on them. Terror flares are a rare flare I do not want to lose but they don't work on undead. I can use the gloves to have a different flare in their place.
-
I have TWC short swords still needing work done and really high difficulty. Instead of adding cat b flares I can use the gloves to provide both of them with flares without increasing their difficulty. Just costs me a little stamina.
thank you! i can pass on the gloves for now.
Or maybe you just like swapping and trying out different weapons, the gloves give you the flares on any held weapons.
You can use these gloves to make any weapon flare. If the weapon has its own flares, there's a Flare Override unlock
They give āyouā flares instead of the weapon. So if you change weapons or have multiple weapons you own flares.
i see now says the blind man!
The gloves are pretty amazing but they're definitely not for every play style.
https://gswiki.play.net/Item_properties
flare gloves primarily deal with the cat B from this wiki link. Weapon properties have gotten pretty crazy.
im a simpleton, i live by KISS
in the case of your bow, wouldn't the simplest and most elegant (and not costing stamina) solution be to just use flaring ammo, since in the ranged system, ammo has the highest priority for determining B flare?
It would be except the Holy Fire blocks flaring ammo. I haven't checked in a while but that's one of the main reasons I have this awesome quiver and I guess that's another thing they broke for the quiver!
āØ```
3. a bundle of wyrwood arrows (a wyrwood arrow)
- Special Properties: Master Fletched
- Attunement: a massive tenebrous oculoth [Focus: Demonic creatures]
- Bane Charges: 1
4. a bundle of sephwir arrows (a sephwir arrow)
- Special Properties: Master Fletched, Blessed
- Attunement: None
- Bane Charges: 68
5. a bundle of firewheel arrows (a firewheel arrow)
- Special Properties: Master Fletched, Impact Flares
- Attunement: None
- Bane Charges: 57
really? That's fascinating since it works in the opposite direction for holy water (which ostensibly occupies the same slot as holy fire) in that it is arrow flares that prevent holy water from triggering (even though they occupy different slots)..
hm.. I should do some testing
I actually have that backwards, flaring arrows blocked holy fire.
ok, that's how I -thought- it worked.. phew.. my world was nearly shattered
so yes, in THAT case, the gloves are a good bet
but its also still interesting that flaring arrows interfere with holy water/fire but the gloves don't
hm... well, now I'm not sure WHAT to think..
first shot is using non-flaring arrows.. both holy fire and gloves go off, as expected
second shot is using ebladed arrows.. the arrows suppress the gloves as expected, but the eblade AND holy fire still goes off
thing is, I hunt with two different archers all the time, both with otherwise holy water flaring bows and both using steam fletched arrows, and the holy water never goes off
hm.. I may have to test with the fletched arrows.. maybes its an issue specific to those
hm.. yep.. seems to be an issue with razor-based flares specifically.. (suppresses gloves, holy flares never occur)
hm.. what type of arrow were you using with your terror bow?
probably razor based, been a while. eblade never blocked it though and you can even stack eblade with bow flares pretty sure.
yeah.. my empath uses an animal bow and my ranger a plant bow (and a valence bow before that.. none of those D flares are unimpeded) and I DO recall now ebladed arrows not interfering with the blesses.. but both of them have been using the razored-arrows all this time
I may actually start using the gloves on my empath since she's not using her stamina anyway (unlike the ranger who is in GoS and barrage and volleys).. GEF lightning > steam
Can we get a flare affinity unlock for the gloves?
Wait - so I have a pair of these gloves with a couple different flares and the GEF unlock. Been using them on my warrior (OHE). I am thinking of adding the UCS conversion from HESS and using them on my brawling rogue. So if I do that and use the gloves for brawling, the gloves will flare off with whatever flare I set it to, but will not utilize the GEF feature unless I am holding a weapon?
the gloves won't give your ranged weapon flares if the ammo is flaring
correct. the GEF unlock only applies when a held weapon has flares via the gloves
Also just to note. Canāt recall if this was discussed here or not. Self ammo bows wonāt work with these either (or S6, but thatās a different issue thatās likely the same root cause)
I'm getting this popping up when removing and wearing a set of gauntlets from the store
You slide on a pair of dusky centaur hide gauntlets, their vermeil rune expressions beginning to shift as sigils stream along the veniom traces that softly tighten around your hands.
Roundtime: 2 sec.
R>
...wait 2 seconds.
has it? I don't take mine off and on, and picked up a new set
Is there any chance we could get an unlock like the 2-handed one that would do the same for ranged?
I feel like we've gone over this before
Forgive me. I missed it. Disregard then.
as I recall, ranged gets a little funky in how it works, and the gloves are pretty specific in how they function.
That depends on the self-ammo bow. (Lirion bows?) Some of these have self-ammo ammo of random enchantment ( I think) and flare. Other bows have randomly enchanted ammo but have crit weighting. As the crit weighting is on the arrow and is not a flare, the flare gloves do work with that type of Lirion bow.
(Source: Me, and the person I loaned my flare gloves to).
Do we have different Lirion bows I wonder
I think there are only two types, but I don't own one myself. Ammo is flaring, or ammo is crit weighted. IMPO, I think the crit weighting came out ahead in these decades (?) later just because we can now add flares from other sources (the bow, or flare gloves)
Flare gloves do not work with my Lirion bow.
Iāve been wishing they would. If they did my Lirion bow would be my weapon of choice.
If this is a bug, Iād love to get it fixed.
Does your ammo flare?
Ammo flares override bow flares. This is part of the system regardless of flare gloves.
You know sometimes words are hard and I just went back and re-read your initial message and I completely understand what you're saying and agree with you.
Is your bow a Lirion bows? I guess there are other types of self-ammo bows (per the wiki). Lirion bows say they are Lirion bows in the analyze, and this describes the type of ammo they create.
Itās a Lirion bow. Poison type.
If I have a caster that's wearing flared UAC gloves, but is casting at creatures, would the flare gloves fire off from the cast?
no. Flare Gloves only work for held weapons
I'd buy more of them if they did...;)
pretty sure only runestaves can flare when casting anyway. Flare Gloves aren't meant to circumvent that
protip: if you have enough magical skill training, you only get a -15 MM penalty for holding a runestaff
Thanks, that's not really the thrust of my question. I don't use the UAC weapon for offense, just defense. The area I hunt has mobs that disarm and I avoid that by using UAC and shield. I was looking for a loophole, but it's already filled. š
It kinda is double dipping, you would get DS benefit in both circumstances from the runestaff when holding it, and while disarmed from the UAC gloves, and have the ability to flare while casting.
it just means that you would have to have a thematic reason to utilize both and upgrade both equally.
But I never use a runestaff in the area I hunt, disarming is prolific. But I see your point, for all other areas it'd be a bad thing. š
this is why I have disarm 5 on my wizard
Same, I mean, I still get disarmed sometimes, open roll gonna open roll, but it's not that hard to just recover it every now and then.
s'what spirit servants are for
Does UCS gloves, with lightning flare patch, work on a maul if im wielding it?
yes, as long as the maul's b-slot is open or you otherwise have flare override
UCS Flare Gloves work exactly the same as the non-UCS version. they just have an added ability of also setting their inherent flare
oh i see, 902 blocks the flares
hm.. does it? have you tested that? I didn't -think- 902 occupied the B slot, but i could be wrong
according to the wiki it does, i tried and tried with 902 war hammer and nothing, bought a regular and i got it to flare
hm.. good to know.. I otherwise use the gloves and evoked 902 all the time on my warmage without issue
I suspect it's something else, 902 definitely doesn't interact with the ability slot when EVOKEd
the non-evoked version very well may eat the b-slot
I had a wizard cast it on my weapon so maybe that is the case
Yes, that makes sense. Although I question investment priorities if you're using a weapon that is 902-able and looking into flare gloves! I would sort out the weapon situation first, myself
well, its just an alt, only level 4 i was just testing it out
yeah, not sure that's doing much for you in the short term overall
interestingly enough, you can have a wizard evoke 902 then give the weapon to you, it will still flare, but you arent getting the AS Bonus anymore
makes it pointless to 902 of course, but an mildly interesting interaction
Right, the 902 EVOKE is intended as a self-cast buff for warmages
Whatās the UCS add cost again? 25k?
Converting.
Thank you!
Gloves too good to start over. Character too capped to keep using one hunting style
so with the unlinked unlock you can set one hand to do mana flares and the other hand to do GEF fire? Will these take turns flaring?
No. They're independent and rely on what's in their respective hands
Mana in the right hand requires a runestaff, so you wouldn't likely have another weapon in the left hand for Fire
so no sense in getting the unlinked unlock unless you're doing twc or if you also get the two handed unlock and use a two handed melee weapon? maybe something in the works for two handed ranged weapons soon? š
Mostly, but Unlinked also let's POUND have two flares per target
very cool item! ty!
I don't think there will be a Two-Handed equivalent for ranged. It was specifically required to only apply to melee weapons
oh last questions, does two handed melee weapon include polearms? and if you had the unlinked unlock with the two handed weapon unlock could you get mana flares on one hand and GEF on the other? or would mana flares only work on runestaffs? I suppose acuity would only work on runestaffs as well? or have we broken through to the other side? š
Two-handed polearms should be included. Mana and Acuity require a runestaff
tyvm! š
Someone keep me honest, flare gloves can flare GEF on top of item weapon script correct?
Yes.
But the GEF only flares if the original item flares that element?
So no GEF dispel example
Correct. Only the traditional GEF. So not even tangentially similar things like magma.
Letās make GEF magma and dispel a thing please
then it wouldn't be gEf... it would just be GFF and we can't have that
If I were to add this script to already flaring uac gloves, I would just need to get a flare override thingy?
I think you'd get flare gloves that already have that flare unlocked. Pretty sure I've seen Naiken say that somewhere way upthread, but it's worth finding to verify.
Flare Gloves only bestow flares to held weapons. that's still true for the UCS version. the only difference between UCS and non-UCS is that UCS can switch their inherent flare (Cat B) to any unlocked flare, but the inherent flare will only trigger the normal way (unarmed combat)
UCS gloves that flare must have a flare supported by Flare Gloves to convert them
and that flare will be unlocked after conversion
Hrm. Okay. I will have to think about things. I have some magma flaring uac gloves. So they would just automatically have the magma flare unlocked after converting? And it would take stamina just like normal, for non-ucs attacks?
yes and yes (when attacking with weapons)
no stamina when the gloves flare via Cat B
When I SENSE the flare gloves my new flare gloves have a column called "inherent," but my older gloves (purchased the year flare gloves were released) do not have that column. Do I need to do something to have the same features? I was not entirely sure what the inherent column did for me, but I do see it changes the RECALL to reflect what flare is inherent so I know which one is working for the lesser moods. My older gloves and newer gloves have pretty much the same flares/upgrades added other than the newer ones have a few more flares.
Inherent is for UCS
So if I'm just holding a weapon I just click the normal, left or right hand for which flare I want to use, ignore the inherent column?
Yes
inherent is the UCS gloves' Cat B
Wanted to confirm that if the weapon has no Cat B, but Iām using Flare gloves, and I put flare affinity on the weapon. It will work?
I believe so
Long shot question here: If you get GEF on gloves, can you have it use the Cat B flare from a weapon as the "base"?
Specifically I'm wondering about getting purified elemental metal and using GEF gloves with it, how would that work @hybrid barn ?
no
unlocks only apply to flares bestowed by the gloves
Flare Gloves never use the weapon's inherent flare
So you would have to get the elemental flare, flare override, and GEF on the gloves? Would it THEN cause the purified metal flares to activate?
yes
What about.......twisted thrown in the mix? Octaflares possible haha!?
no impact on flares provided by an item script. anything in Cat B would need overridden
If I donāt override the flares, can I still have GEF?
Debating getting these for my paladin
not from the gloves
GEF on the gloves is only in play when the flare comes from the gloves
So, what if it's a twisted weapon of a different element? Would an acid weapon's script flare still fire off if you have say, fire overriding the cat B? Might have to pull Mars in here haha
Assuming the gloves have flare override unlocked, the acid weaponās ability flare would not be fired off.
The twisted weapon script flares could still fire though.
I use this exact setup to run dispel flares on a twisted acid runestaff.
I am assuming it would work since there was that one guy that transmuted to kroderine before they locked that down
So on your twisted acid runestaff, the acid flares don't fire, but other flares do? Using flare gloves with flare override?
Your hands glow with power as you invoke the phrase for Minor Shock...
Your spell is ready.
You gesture at a muddy hog.
You feel drained.
** Thorny vines and mold-infested roots emerge from the ground beneath a muddy hog, winding viciously around her with destructive results! **
[SMR result: 376 (Open d100: 24, Bonus: 25)]
... 25 points of damage!
Brain swells suddenly, unfortunately the muddy hog's skull doesn't.
You hurl a small surge of electricity at a muddy hog!
AS: +278 vs DS: +50 with AvD: +35 + d100 roll: +10 = +273
... and hit for 41 points of damage!
Visible wisps of electricity shoot up left leg. Youch!
Your black alloy staff's shaft trembles with power!
** A scintillating acid green glow shimmers and oscillates across your staff's length as vibrant green roses grow across its surface, blooming large until they explode in a prismatic spray of acid that surges from its tip and strikes a muddy hog! **
... 20 points of damage!
Bad burn eats at skin under the chin!
... 25 points of damage!
Burn to the elbow eats through tendons. Muscles snap free!
A muddy hog wilts with frailty.
Cast Roundtime 3 Seconds.``` [fatal afflares messaging on the category B/ability flare, so it looks like thorns, but that is dispel, not acid]
Say your flare gloves were also acid, would that double your acid flare chances?
No. But, theoretically, you could run GEF flares + Twisted Flares, resulting in MOAR flares (I haven't unlocked GEF).
Ah, gotcha. So in theory GEF flare gloves + twisted = Lotta flares?
You gesture at a forest bendith.
CS: +201 - TD: +115 + CvA: +20 + d100: +86 == +192
Warding failed!
A masterful strike for 46 points of damage!
... 15 points of damage!
The forest bendith's ribs warp and crack violently.
The forest bendith is stunned!
Your black alloy scepter's shaft trembles with power!
** A scintillating green glow shimmers and oscillates across your scepter's length as a twisted, prismatic spray of acid surges from its tip and strikes a forest bendith! **
... 5 points of damage!
Splash to chest runs off before it does worse than blister the skin.
... 5 points of damage!
Splash of acid hits shoulder and runs down the back in a painful trail.
** Burning orbs of pure flame burst from a scintillating twisted black alloy scepter chased with labyrinthine grooves and engulf a forest bendith! **
... 15 points of damage!
Burst of flames to right arm toasts skin to elbows.
... 15 points of damage!
Burst of flames to left leg blackens kneecap.
Cast Roundtime 3 Seconds.
That's with flare gloves set to fire holding a twisted (acid) runestaff.
that didn't drain stamina?
I don't think so. I'll double check
there's no drain messaging
It did drain
At least when it flares independently it does:
You gesture at a forest bendith.
CS: +201 - TD: +115 + CvA: +20 + d100: +10 == +116
Warding failed!
A painful blow for 24 points of damage!
... 10 points of damage!
Small veins in the forest bendith's neck burst, the blood flows freely.
The forest bendith is stunned!
You feel drained.
** Your black alloy scepter flares with a burst of flame! **
... 30 points of damage!
Flames cook a forest bendith's abdomen. Looks about medium well.
Cast Roundtime 3 Seconds.
yeah. there was a bug with GEF not draining
For the flare override, if we set it to 75%, can someone elaborate on the outcome if the weapon has an inherent flare? Like does the inherent flare go off 25% of the time, the gloves 75% and overall the flare rate's the same as if only the inherent flare was going off?
And same question if the weapon is a scripted weapon, like a twisted armament, and thus has an inherent flare, but also scripted will the flare override still work on the gloves?
This thread should answer the first question:
#1206814117906612316 message
Re: scripted weapon - most scripted weapons don't actually interact with the ability flare, including twisted. Twisted just requires that the ability flare exists and matches the correct element in order to be put on the item (but I'm 98% certain it doesn't do any checking once the script is applied to the item). Override should work as you expect, replacing the ability flare of the weapon at cost.
if the gloves are set to override, there is no fallback to the inherent flare
that's the whole point of the 75%/100% toggle
if the free override fell to the inherent flare, everyone would do it
So the 75% means it'll flare 75% of the time, less than if just the inherent flare was going off or the 100% option (for mana)? Just making sure I understand correctly.
when the override is set to flare, you can spend mana to have the flare occur 100% of the time. to spend no mana, the flare will occur 75% of the time. the other 25% will have no flare at all
So less flare rate for no cost or normal flare rate for a cost.
yes
Does flare gloves work with relic / splitter / hurler ? Mainly the GEF part
i'm not entirely sure what you're asking. GEF on the gloves only works when the flare is via the gloves
Flare Gloves ignore weapon scripts (except if the weapon already has GEF or Lesser Moods)
Hmm⦠if I was using a corsaine relic ⦠could flare gloves flare GEF if I set it on override ⦠or would that override the relic script ?
Flare Gloves have no impact on weapon scripts
Flare Override is simply overriding an existing Cat B on the weapon
And if you override the cat b with flare gloves that have matching GEF ⦠the GEF should be able to go off right ?
GEF will go off for GEF-supported flares via the gloves
I bet you didn't think you'd be answering questions about the gloves til the actual end of time.
comes with the territory
Since I seem to mostly be negative lately (gemstone/lootcap), I'll say, I do love the gloves.
I will throw in that if ever there was a wrist/arm worn alternative that worked the same, I'd be thrilled. I know it's been brought up in years past, just raising continued interest
So.. you say these gloves can flare...
@sonic dagger I think they are hand specific because there is an opportunity cost that comes from wearing them. If they were wrist/arm worn, they could then be worn with things like baz gloves. I think they would also then conflict with things like pylons, etc.
If I have a twisted lighting weapon, and I get lightning gloves with GEF, do I need to override the inherent lightning flare for the gloves to work?
yes
And by "to work", I am guessing you mean stacking lightning flares + GEF + twisted flares on the weapon, at expense of some stamina (mana?)
Is it really overriding if the ability flare on the weapon matches the ability flare conferred by the gloves? š¼
it's overriding the existence of something in that slot
As it could then use the GEF of the gloves... that is kinda cool. Or shocking, as it's lightning. Way to play FlareStone!
... I assume you are purifying to zorchar, or you're not playing FlareStone properly.
I was being cheeky, I knew that override was required to use with twisted. In fact, I'm planning on executing on precisely that plan myself! (already purified my warmages zorchar trident ā”)
I think there should be a stamina/mana discount if the flare of the weapon matches the flare of the gloves. Maybe the powers unite and charge some stamina/mana back to you!
Sprinkle in some business words like synergies and catalysts to justify the ask and you have a feature proposal.
If Iām using these with a bow, do I need to unlock the off hand for any reason, or is that for dual wielding only?
no, but make sure it's your left hand that's set and enabled
Yup. Forgotten to switch hands going from bard to archer back when these were released.
do you enchant the UAC flare gloves?
Of course. Why not? (Deactivate the inherent flare before enchanting or using WPS wagon, though)
what do you think the best configuration of Flare Gloves i could get with 30-40k BS?
what class?
Broad usage for alts really, but lets say Paladin, Ranger, Rogue, Bard, in order os importance
and what weapon would you be using currently, and does it have a flare/script on it?
Cheapest would be to toss a basic elemental flare on it, like lightning for general use. For casters, dispel tends to be highly sought after, followed by acuity
the ranger has a purified sephwir bow, the paladin uses a bog standard eonake morning star, those are the most likely to use
I don't know if you can swing it, but basic flare, twohanded, pound would probably be my first foray into the gloves. Keep in mind they are going to burn stamina
Too bad flare gloves don't work with wand combiners.
yeah, needs to be a weapon
You could make the case that a wand is a weapon for a pure magic user š
you could... but you would be wrong in this case.
dispell/magma/acuity is what I did on my gloves
I just did magma on mine. Because finding a magma token is impossible.
Start with UCS gloves (because why not?), add an elemental flare, add GEF.
Iām debating between mana or acuity for my next add (cleric)
That's my answer to the "basic start". Works for all classes, adds a Cat B + GEF flare to anything that doesn't have a Cat B, and could stack script flares, too.
Edit: although I wouldn't use on a paladin due to guiding light and double flares is just better... nearly all of the time?
Is there any chance the "Two-Handed" unlock could be extended to work with Runestaves?
I think the official response was runestaves aren't actually two-handed weapons until you swing them physically. So, for spells, it's kinda a no-go
I would love to be able to alternate, set a pattern, or fire off multiple flares from a runestave, but I don't see that happening.
I mean, I get that mechanically that's the implementation right now, but it would be a nice consideration given the overall balance of things. The reduced flare rate on runestaves is also a bit archaic at this point given how fast melee is.
My cleric's gloves have mana, acuity, and dispel. I find that he just never uses acuity.
Thanks, which are you using more? Mana?
I'm a wizard (66) but loving mana flares. I have dispel from a sigil staff though.
I use dispel almost all the time these days. I used to use mana a lot, but mana is less of an issue now that I'm much further into postcap than I was when I bought the gloves. I'm still happy to have acuity available even if I never use it.
Mana is great for leveling a caster. After cap, not so much
Unless you're a pure bard, then it's still useful after cap.
Mana flares are convenient for a post-cap cleric/empath, too...between undocumented (but reported) features of some disablers and that good feeling of a 0 mana spirit slayer, I get a lot of use out of it.
I'll agree to disagree on the usefulness after cap for an empath. I guess just to spell up, sure.
But....mana spell
I was pre-cap and then not far post cap
Mana savings/usage in combat was my primary use. I am now building affinity with a twisted weapon, but... mana flares definitely helped with mana savings.
Getting post-cap enough to use 240 judiciously, and then getting that for free, as the spirit slayer also does attack spells for "free": huge mana savings. Not as flashy as FlareStone, but functionally fun and useful.
I mean. I donāt use 240 except in the dr arena. Not really worth the mana even with maxed hp and mana controls.
Useful in swarms or non-stop stuff. Worth the mana more when it's free š Again, I'm not saying it's stellar, but I found it practical and fun. The 217 benefit is nice, too, for small groups.
Will UAC gloves still flare with a non UAC weapon in hand for those who use both uac and weapons?
Flare Gloves only bestow flares to held weapons
when you use UCS Flare Gloves in unarmed combat, they will flare their inherent flare (Cat B)
Are you talking about attacking with a weapon and following up with a jab? Yes they should work, you just need to set the flare for both the inherent glove flare and for the held weapon flare
Do you need unlink for TWC to get both get the flare or does a normal single flare glove already cover both hands?
For what scenario? For two weapons, you only need it if you want them to have different flares
So the UAC gloves sold off the shelf come with an inherent flare then, and for any to apply to a held weapon it would require any one of the flare unlocks on the gloves themselves?
Thinking down the line. Im getting closer to cap, may train in UAC as an alternate to ranged. Wanted to know if that would necessitate a separate dedicated set of flare gloves
you need Unlinked to have both hands flare independently. without Unlinked, only one hand can be set a time
no. both versions of the gloves come plain (no addons or flares)
the only difference between UCS and non-UCS is that UCS can change their inherent (Cat B) flare. the gloves themselves do not flare via the Flare Gloves script. it's only for held weapons
the inherent flare only affects the gloves when used in unarmed combat. a held weapon would get the flare set to the hand that's holding it (and the hand is enabled)
SENSE on the gloves gives you basically a PnC menu for toggles and flare settings
Thank you for the clarity
Continuing Naiken's thoughts, though, to hopefully answer the question you asked:
No, you don't need a separate set of gloves, nor do you need the unlinked unlock. You can fidget left or fidget right to set the left hand and right hand if you switch characters or weapons for ranged to something in the right hand. I did this when sharing gloves between my ranger (ranged weapon) and bard (melee weapon).
There is a short RT so it's not practical to switch the gloves from left to right to left in combat.
For dispell flares on gloves, does each dispell attempt cost 5 stamina, such that one flare could potentially cost 25 stamina?
I don't have them, but that's not how dispel flares work. It's a single flare, that goes off X times, so I very very much doubt it.
Havent had the pleasure of dispell flares myself yet, but thinking about moving in that direction when August DR rolls around
Single flare, removes up to 1dX spells (or does a disruption flare if the target has no active spells). Stamina cost does not increase with dispel tiers.
you will still probably run through your stamina reserves regardless, because it flares alot. But they are still pretty neat.
or at least, I do anyway.
I've got T5 dispel on two different pairs of these gloves, and I only notice the stamina drain on my TWC warrior with unlinked gloves. Even then, most of the time it's fine (unless I'm zerking in the DR arena)
I still think I am having issues on my flaregloves going off on both weapons of my TWC. I just have the plan gloves with lightning flares. Current setup below. No matter what I click the lightning just goes from right to left back to right for only 1 flare on a single weapon. What am I doing wrong to get both set on lightning?
You study the shifting indigo rune expressions on your burgundy suede half-gloves and the power they hold:
L-Hand (None): ON (off) R-Hand (Lightning): ON (off)
Lightning Set: left
Do you have the unlinked unlock?
Unlinked yes Both hands can be set simultaneously and independently.```
I do not. I know I got an earlier reply from Naiken about setting flares independently but that seemed to be different than my ask.
you'll only be able to set flares for one hand at a time until you get that unlock
Okay, it is pretty confusing on the ability to "set them independently" as a more complex ability vs. just the plain language of "you need unlinked for both of your TWC weapons to get the flare" (I realized this was probably the case after DR unfortunately from field use)
The simultaneously part means (to me) that both hands can be set at the same time; the independently part means that each hand can have a separate flare. I kinda like mixing and matches flares with my unlinked gloves, because I get to see a lot of flare types and messaging that I'd never been able to see before.
More frequently than my gloves do using GEF lighting or impact flares do?
well, GEF costs more regardless, but for some reason my 100 stam just runs dry
you need to pump that up to 300 stamina through enhancives
imma pass though
If you are running dry then atleast they are actively working for you
yeah, but I also disarm on occasion, so that doesn't help. But I zero out even without doing that.