#[Duskruin] Right to Flare Arms

1 messages · Page 4 of 1

lilac badger
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Right, that was my understanding, so I'm confused about the "+30" language on these gloves, as well as the "+5" language on both the Hess and the Gloves boosts. Edit: And if the Glove acuity is only available for runestaves (as the wiki indicates), this is very misleading if it in fact is only 18 CS, and 3CS boosts. Edit: Oh, I guess runestaves have AS in the form of bolt spells. So I guess that can make sense. But still could use some clarification on the wiki to avoid misunderstandings

winged dagger
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> att
You are now in an offensive stance.
>
Roundtime: 4 sec.
R>``` For the record.. if you have a character that wears attuned gloves and then move that character to another account, very weird things happen until you take the gloves off 😅
fickle zealot
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I mean, first, I appreciate that feedback was taken into consideration and we now have two options...

However with regards to Naiken's goal: not feeling so compelled to strip flares from weapons I don't think it does anything. I honestly think the nerfed flare rate is worse than the mana, b/c as many have mentioned, you can try and reduce the mana penalty. A worse flare rate is just a permanent nerf.

Again: I 100% understand the need to balance things: there has to be a mechanical/combat compromise as Naiken said I totally get this. However, this is only relevant to weapons with inherent flares that cannot be stripped. There is little reason to "balance" this for weapons that have flares that we can already pay to remove...and if the goal is to not make us feel compelled to do so, this does nothing to ameliorate that. It's still clearly better to simply spend the BS, trash your previous flares, and use the gloves without one of these two penalty options.

It honestly feels like the "flare override" feature should be exclusively for permanent inherent material flares and there should be a different override feature to help us not feel so compelled to strip our current [removeable] flares.

hexed tapir
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except there are those of us who dont want to trash their non-inherent flares?

winged dagger
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is it a nerf if the thing has yet to exist?

fickle zealot
tepid oak
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-Eyes 308 mana pool as a KS warrior for Coraesine relic.-

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So when the twohanded flare procs, is the flare the same as the assigned flare?

sonic dagger
#

The two handed flare happens only when your actual weapon flares its normal flare (whatever you have assigned to that hand, I presume) - it comes along as an accompanying flare

tepid oak
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But I mean flare type. -If gloves are set as dispel, will it it too be dispel?

sonic dagger
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Assuming you have not done the UNLINK unlock, and you have dispel set to both hands, yes

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If you do UNLINK and set your off hand to something separate, then you would get both flares (assuming your two handed weapon has the slot open or you have the override)

amber sparrow
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Will the flaring gloves for THW work with Coraesine? Is it an additional flare?

hexed tapir
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Dang I would’ve saved myself 17500 BS last run if i just waited for the UCS version to come out.

hybrid barn
hybrid barn
amber sparrow
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Old school, impure

main spade
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Don't think it'll work with old school or new coraesine, both I think eat the flare spot of the item right?

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Override may function? That's something you could try out on test if you want.

astral laurel
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question from Help ESP. Do the gloves with cold, for example, block your weapon from overheating? And the reverse

hybrid barn
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no. the flare doesn't exist on the weapon except in the exact moment you use it to attack

astral laurel
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Okay, thanks!

tepid oak
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The THW flare only procs if the flare assigned to the glove flares right? Unlinked or not?

amber sparrow
hybrid barn
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It can be any two-handled weapon, but it just be a melee attack

tepid oak
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I mean like, the flare that procs it has to have been bestowed by the gloves though right?

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I can't just have my empty hand set for x and then use the innate flare already present on my weapon.

ocean plaza
#

Are these gloves going to get flourish upgrades next time. Rot/Loreflares

hybrid barn
hybrid barn
#

The gloves already do a lot

zinc tartan
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I'm sorry if this has been answered. If I buy the UCS gloves, and unlock the override, and buy the 3x dispel unlock, but use the gloves for UCS, will the 3x dispel be available as the inherent flare?

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Never mind. It's on the cert. Sorry. Being UCS gloves, their inherent flare may be set to any unlocked flare for unarmed combat.

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-- Next question I don't see, on the wiki for the gloves, or in this forum (sorry if I missed it) -- how does gear score difficulty work for these for the UCS gloves? Also, does anyone mind sharing the recall unlock on them?

foggy scaffold
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if i use these gloves for acuity on my runestaff, will the flare rate be the same as runestaff or different?

hybrid barn
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Should be the same

zinc tartan
# zinc tartan -- Next question I don't see, on the wiki for the gloves, or in this forum (sorr...
It imparts no bonus more than usual.
It is a small item, under a pound.
It is estimated to be worth about 50 silvers.
It is predominantly crafted of leather.
It is a basic project (110 difficulty) for an adventurer to modify.
The gauntlets possess rune expressions that can store and bestow flaring abilities to held weapons.
It has a permanently unlocked loresong by you.``` Not going to lie, I do like that it comes basically free of everything but the script.
#

If I unlock flares, does it add to the gear difficulty?

hybrid barn
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flares don't add to difficulty

obsidian temple
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I'm a KS rogue and I appreciate the change. I haven't purchased yet, but it's making me reconsider. I use all of my 5 mana to keep my CoL signs up, there's really nothing left at this point of my training, and I wouldn't have trained just to use these gloves in override mode.

charred lichen
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anyone know if these gloves work with Coraesine flares?

worn dust
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They should, but I too am planning to try that out

fickle zealot
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you can test it on the test server

lavish flint
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am i understanding this correctly? with the override unlock your weapon could flare or your gloves could flare on any given swing?

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or does this just allow the gloves to be used for flares while swinging a weapon that has other flares? but the weapon flares would still never go off?

fickle zealot
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the latter - the override will replace your weapon's flares with those from the gloves

lavish flint
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thanks

hybrid roost
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Which flares cost stamina? I thought it was just the greater flares, but been confused as I try to catch up on this thread. I was hoping to buy and fully unlock some gloves for my warrior, but he uses a lot of stamina for tackling currently.

sonic dagger
#

All of them cost some stamina, GEF adds on top of the base. Some specifics: #1206814117906612316 message
#1206814117906612316 message

hybrid roost
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Ah bummer - I imagine that’d leave me in a bad place for tackling. Are these designed more for monks or squares that don’t use stamina much?

sonic dagger
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That qualifier confuses me slightly, because monks/squares are the heaviest users of stamina, and therefore at most contention for the resource the gloves require. Maybe you mentioned monks because of 1213, but I don't think the reduction applies here. In most cases I think that pures have the lowest barrier to entry on the gloves, semis next depending on which direction they lean (more spells vs more physical). Outside of that, I think the other main conflict is GoS

hybrid roost
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That answers my question. I honestly know nothing about monks, I was just tying it to the fighting version of the gloves

sonic dagger
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But yes, as a warrior (assuming, because you said tackle) I think the choice for these is fairly difficult. Unless you've invested heavily in stam regen/max stam, it's going to cut into other systems you probably enjoy.

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I think the best consideration would be if you had a flare already on your weapon that wasn't compatible in a particular hunting zone (e.g. terror in undead area), in which case the gloves could be used (with override unlock) to leverage a backup to use. But that's quite the investment for an edge case

hybrid roost
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Agreed! I actually had some armor altered to look like a red dragon. I wanted some fire flares to add to it. But perhaps I can get them another way. My weapon currently has lightning. I’ve never looked into replacing/removing those, but maybe it’s possible

sonic dagger
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It is. There's an NPC called the dabbler, usually located outside HESS I believe. They can remove the flare, and you could add fire at EG

hybrid roost
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Do you know if greater elemental flares also take stamina if they’re on a weapon?

sonic dagger
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They do not. The stamina cost for flares is exclusive to Flare Gloves, to compensate for the flexibility of being able to change your flare at will

hybrid roost
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Excellent 🙂 It looks like the GEF flares can be added for 40k plus 15k surcharge for the initial flares at HESS (based on February list). So could potentially do it all here I think if that’s the same.

sonic dagger
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If your goal is fire flares, you could dabbler off your lightning flares and do the HESS GEF addition (with surcharge) to get both ability and GEF fire flares. Outside of that, most ability slot flares like fire were relocated to other events (which is why I mentioned EG earlier)

hybrid roost
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Good to know! Thanks for the information. It helps a lot and also makes this investment about half the cost 🙂

wanton path
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One important (to me) detail with flares is make sure you check out fatal aflares for messaging for your flare. There are some amazing ones.

tawdry moat
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Does the messaging go on the glove? Can you have a bunch of messaging that auto chooses based on the flare!?

sonic dagger
charred lichen
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I tried to test these on the test server but that shop is not open. Any chance someone with these could swing my coraesine weapon to see if they work. From what I'm guessing they won't but i'd like to know 100%

hybrid barn
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oh, hang on

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shop is open in Test

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i don't believe the gloves will work with your specific coraesine weapon

charred lichen
charred lichen
worn dust
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Oh interesting. I wonder if they'll work with pure coraesine

scarlet crest
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Also: thank you to Nyxus, Naiken, and all the GMs (and players) supporting Test for DR. Gives us the ability to test, play, come up with new creative uses, and work out any wrinkles with new stuff

tired burrow
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these don't work if you have a flare on your runestaff already right

zinc tartan
tired burrow
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in which case I assume they just replace the ones on the runestaff

modern scroll
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yes but the override will either cost you mana/flare on top of the stamina cost, or lower the flare chance

tired burrow
#

trying to figure out if there's a use for these if you already have the flares you like on the weapon... seems like no?

modern scroll
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if you want to situationally use a different flare sometimes with the same weapon?

unreal tree
#

Pound unlock if you want a 3 min cd room wide attack

cinder heron
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Can anyone help me with attune the flare patches

tawdry moat
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Oh, what syntax are you using?

cinder heron
#

I figured it out i was adding rune to attune

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If i purchase the gauntlets can i still use them as gloves as well like if I want to switch between toons will it be better to buy UCS or just gloves

cinder heron
zinc tartan
cinder heron
#

PErfect I dont know what i was looking at

hybrid barn
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if you don't do unarmed combat, you don't need the UCS version

weary agate
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Flare gloves need spore flares as an available option 😬

hybrid barn
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i don't expect any scripted flares to be supported

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plus you'd need mushrooms growing on them!

weary agate
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Figured but keeping hope alive for the future. Gardner flares

hybrid barn
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you aren't a good gardener if you're constantly letting clouds of spores loose

stray pebble
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If i were to say... want to knock an annoying flying critter out of the air with the room wide attack via Pound unlock.... Which would be the best flares to use from these gloves? ::grumbles::

hybrid barn
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Grapple? Unbalance? probably one of those

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maybe neither

main spade
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lightning? stuns make things fall right?

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magma flares might be good there too

weary agate
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so I'm wearing vacuum flaring gloves...cleric, using vanilla animal staff, do have 330 evoked on it. So in theory I should see animal grapple flares, and the holy flare....and an occassinoal vacuum flare. So far I have eyet to see a vacuum flare. This is my sense on the gloves...do I have it setup right? You study the shifting crimson rune expressions on your grey leather gauntlets and the power they hold:

L-Hand (Vacuum): OFF (on) R-Hand (None): ON (off)

Vacuum Set: right

hybrid barn
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your left hand is off

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right hand is on but not set

weary agate
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so should set my right hand and turn my left hand on?

vagrant fable
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Not gonna lie, it took me ages to get the gloves right, I'm never touching them again...lol (I do love them though once I did)

charred lichen
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yeah .. I tried them on the test server and it took me a minute to figure them out ..

hybrid barn
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the staff is in the right hand, so all you worry about is the right hand

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SENSE makes the most sense with links turned on. it's a PnC menu to make setting stuff easy. i'm not able to detect if your front end has links enabled (that i know of), so it's the same output both ways

weary agate
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okay now when I set it to right it turned off vacuum again heh this is more complicated than it looks. RIght Hand should be ON and set to Vacuum now just to find the syntax to make that happen

hybrid barn
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it didn't turn vacuum off. it switched it to the right (i'm assuming you don't have Unlinked)

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ANALYZE shows the syntax

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if you don't have links enabled

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                    FIDGET MY GAUNTLETS WITH {action} {hand}
                        Where {action} is a flare name, ON, or OFF
                        Where {hand} is BOTH, LEFT, or RIGHT```
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since you're using a runestaff, SENSE should show: R-Hand (Vacuum): ON (off)

weary agate
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yeah got this now L-Hand (None): OFF (on) R-Hand (Vacuum): ON (off)

Vacuum Set: left so need vacuum set :right next if I'm reading it right

hybrid barn
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no. you're good

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don't look at the stuff below the dashes if you don't have links on

weary agate
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oh so the set:Left is what changes it to the left...not saying it is set on left?

hybrid barn
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are you using Wrayth?

weary agate
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yes its blue linked...but each time I click on the set:left it switches it to right but then clears the vacuum on my right above the line (to none)...so I'm clearly confsued about something I'm seeing...maybe more coffee will fix me

hybrid barn
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no, it just changes the PnC link to set the right because it's currently set to the left

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the "Set: " refers to changing the setting, not what it's currently set to

weary agate
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ah okay

hybrid barn
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the stuff above the dashes tells you the current settings

verbal slate
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The complexity comes from all the options we have at our fingertips.

hybrid barn
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it makes more sense when you have more than one flare unlocked too

weary agate
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thank you that was throwing me off I was thinking I had to set both lines. (which I am replying too 60 seconds late because of the timer on this channel)

verbal slate
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I made an alias for the fidget syntax so that my brain doesn't have to jump through hoops in combat to make a switch.

sonic dagger
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Same. zap = GEF lightning, yoink = dispel

verbal slate
#

mine were more general

setright=fidget my gloves with \? right
setboth=fidget my gloves with \? both```
hybrid barn
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so the gloves cost stamina and a little brain power 😄

verbal slate
vagrant fable
hybrid barn
verbal slate
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also don't have +3 dispel, +5 mana, etc.

hybrid barn
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they do. only ANALYZE shows the strength

verbal slate
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I just meant the image you pasted.

hybrid barn
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yeah. they do have maxed Acuity, Dispel, and Mana

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SENSE doesn't output the strength of the flare

verbal slate
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Oh snap, you're right. How did I miss that? Must be because I always use an alias to set them instead of looking at the SENSE output. 😅

hybrid barn
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lost in the glory

charred lichen
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how much mana - stam do they use a flare? I'm trying to decide if I need these things.

sonic dagger
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No mana unless you're overriding, 5-10 stamina for all current offerings (most of the good ones are 10)

charred lichen
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ok .. thanks .. yeah 10 stam a flare is a lot

vagrant fable
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Work great for pures.

charred lichen
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I have decent gear and hunting the biggest critters in HW requires a lot of tricks for me and stamina dependent. Losing 10 stam a flare puts me in box. Unless the flare was game changing which none of these are.

vagrant fable
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I mean, they aren't for everyone sure.

hybrid barn
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Common flares: 5 stamina
Basically every other flare: 10 stamina
GEF flare: +5 stamina (so 10 for common or 15 for Steam)
Override with 100% success: 5 mana, 5 or 10 stamina
Override with 75% success: 0 mana, 5 or 10 stamina

mystic bone
#

Can pound be used with weapon(s) in hand? Such as ranged?

hybrid barn
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Yes

foggy scaffold
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how did the script adding conversation go? did it make it with the repricing for this run?

hybrid barn
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That's not how it works. Those are separate things. I will be asking about it for Feb. Too late to do anything for this run

scarlet crest
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Can unlinked use the same flare as the primary hand ? (That seems odd to ask)
I want to use two-handed , which requires unlinked. I currently only have one flare type. Does this work?
And, while I am asking... does this work with a spear gripped two handed? I recall polearms covered, but spears can be gripped one handed or two handed.

verbal slate
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Yes, with unlinked both hands can be set to the same flare. I do this often.

hybrid barn
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the spear should work when gripped two-hand...edly

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>att
You thrust with an imflass spear at a triton combatant!
  AS: +391 vs DS: +208 with AvD: +15 + d100 roll: +85 = +283
   ... and hit for 45 points of damage!
   Strike pierces upper arm!
You feel drained.

 ** Your imflass spear releases a small spring-loaded spike! **
   ... 15 points of damage!
   Well aimed shot, punctures upper arm!
You feel drained.

 ** Your left centaur hide gauntlet releases a twisted tendril of force! **
   ... 10 points of damage!
   Arm lock.
Roundtime: 4 sec.```
winged dagger
#

so lets say I had a THW with +3 dispel flare gloves, unlinked, and the THW.. I could theoretically have two dispel flares (+3 and +3) in one swing (for 10 or 20 stam) and have some fluxy flare fun time from the two?

hybrid barn
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yes

#

here's an example using Dispel's damage flare

You feel drained.

 ** Your twohanded sword glows brightly for a moment, consuming the magical energies around the triton combatant! **
[SMR result: 147 (Open d100: 34, Bonus: 40)]
   ... 25 points of damage!
   Flesh bubbles on the triton combatant's left leg.
   It is knocked to the ground!
You feel drained.

 ** Your left centaur hide gauntlet glows brightly for a moment, consuming the nearby magical energies! **
   ... 10 points of damage!
   Tendons in the triton combatant's shield arm snap.

You swing a rolaren twohanded sword at a triton combatant!
  AS: +399 vs DS: +124 with AvD: +29 + d100 roll: +22 = +326
   ... and hit for 82 points of damage!
   Whoosh!  Several ribs driven into lungs.
Roundtime: 4 sec.```
winged dagger
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Oh interesting, does the left hand just flare the dispel damage or does it also have a chance to dispel (I see the first SMR but not the second?)

hybrid barn
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Two-Handed isn't behind an SMR roll. it's a straight 50/50 (if there's a primary flare)

winged dagger
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Gotcha, and that also has a chance to dispel spells if there are spells left to dispel (I realize this is a fun sentence)? Just thinking if it's +3 dispel and essentially a 50% chance of +6 dispel, that's quite potent

hybrid barn
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i'll follow up when i can. i need to confirm with Dev how Two-Handed and Dispel should work

hybrid barn
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Two-Handed with Dispel works as follows:

  1. If spells are stripped from the target, the Two-Handed flare will not stack. It will instead do a damage flare behind an SMR.

  2. If spells are not stripped from the target, the Two-Handed flare will be a damage flare with no SMR, as the initial SMR covers it.

winged dagger
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thanks for clarifying! Would love an example when you have the time

hexed tapir
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non-UCS to UCS will be in HESS correct?

hybrid barn
hybrid barn
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i need to do some code tweaking, but hopefully soon

scarlet crest
#

Should the gloves work with ranged?
I am not seeing any flares on my composite bow on my ranger. Arrows are not ebladed.
I thought maybe I was low on stamina for most of the arena, but I searched my logs for the drained message. Only occurrences were CoL and some mana shares.
LOOK at the gauntlets show the fire sigil. They don't attune to a character, do they? I used on my bard first yesterday.

hybrid barn
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They work with everything. What does SENSE show? Is the left hand set to a flare and on?

scarlet crest
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Ahh.. is unlinked required for a bow?

hybrid barn
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no

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you don't need Unlinked to set the left hand. you can set one hand at a time

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if you don't have Unlinked, both hands can be ON or OFF, but only one can be set to a flare. if you set the other hand to a flare, the other one will clear

scarlet crest
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Ahh. Left was set to none, as my bard uses a spear two handed (right hand primary)

hybrid barn
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ranged will need the left hand. everything else needs the right hand

scarlet crest
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Thanks! I didn't realize I needed to fidget to change it to left.

eager bolt
#

Will the gloves work with A Kroderine weapon

scarlet crest
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I think it was said it would with the override, as kroderine dispel takes the Ability (Cat B) slot.
And yes, a learning curve on these gloves but working as it should:

You take aim and fire a rowan arrow at a large mountain lion!
  AS: +369 vs DS: +216 with AvD: +34 + d100 roll: +25 = +212
   ... and hit for 53 points of damage!
   Surgical strike removes the mountain lion's left eye!
You feel drained.

 ** Your recurve bow flares with a burst of flame! **
   ... 15 points of damage!
   Burst of flames to left leg blackens kneecap.
An earthy, sweet aroma clings to a large mountain lion in a murky haze, accompanied
  by soot brown specks of leaf mold.
Vital energy infuses you, hastening your arcane reflexes!
The arrow breaks into tiny fragments.
Roundtime: 3 sec. ```
eager bolt
#

Ok...ya it didn't work...

Coolio

astral swift
#

Considering purchasing one of these. Will the flare gloves with the override unlock, override the flares on an Iasha since that flare is part of the script, and occupies the flare spot.

rain karma
# hybrid barn flares don't add to difficulty

Naiken on the difficulty add just checking something odd. On the TEST server I created some gauntlets how I wanted them. 1. Magman Flares, 2. unlink for TWC and 3. THW for use with THW. On test this made the difficulty 160. It added 50 for the THW option.

I created the same thing on PROD servers and got even more difficulty added. Looks like it added 50 for unlink and 100 for THW option. So my difficutly is now 260. Just checking what it should be. BTW these gauntlets ROCK!

It imparts no bonus more than usual.
It has been infused with a molten substance.
It is a small item, under a pound.
It is estimated to be worth about 1,000 silvers.
It is predominantly crafted of leather.
It is an involved project (260 difficulty) for an adventurer to modify.
The gauntlets possess rune expressions that can store and bestow flaring abilities to held weapons.

unreal tree
#

Is there a wiki page with all the flare messaging already?

scarlet crest
#

The flare messaging is that of the regular flares. Those aren't changing (at least, not that I noticed)
You can browse the messaging by starting here: https://gswiki.play.net/Category:Flares, and then selecting the flare type you are interested in.

weary agate
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Okay found an interesting synergistic bug...if you wear flare gloves...and are attuning an animal staff...if the animal staff gets an attune message (because you get a SLK hit) then the gloves will not flare....if you go kill lower level things then the gloves flare normal...but just ran several hundred hits (using a script to track) in the arena and not a single flare when the staff attuned...went out of the arena and get 1/5 flares with it pretty normal when I go hunt lower level things...so thats a bug?feature? not sure if we blame the gloves or the staff...

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I just bugged it

modern scroll
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great find. at least it's only a temporary bug, since I assume it will work once you get the staff fully attuned

vagrant fable
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Oh, that's interesting.

weary agate
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yeah I'm at 10/12 on attunement so ...in a fe dozen more arena runs I'll know the answer

odd bobcat
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Question. If you use the flare gloves with greater elemental flares on, and have flare affinity, does the GEF increase the rate on top of the flare affinity as well?

sonic dagger
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No

odd bobcat
hybrid barn
rain karma
hybrid barn
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no

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Unlinked is not an adder

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i can only speak on what Flare Gloves add, so other item properties are additional

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the script should be 50, and GEF and Two-Handed are +25 each

rain karma
tawdry moat
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What material are they? What enchant are they?

hybrid barn
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just having the script on the gloves adds 50. i can't really say what your particular item's starting difficulty is

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or wait, maybe it's 100 and +50 each?

rain karma
hybrid barn
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okay yeah, i think it's 100 for the script and +50 each for GEF and Two-Handed

rain karma
hybrid barn
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i mean the Flare Gloves script. Unlinked is an addon.

rain karma
# hybrid barn i mean the Flare Gloves script. Unlinked is an addon.

Ok gotcha. So maybe it was a delay in the loresong. I thought that would have showed up with the OTS loresong. So somewhere later 100 was tacked on for the script from the original 110 difficulty. Just wanted to make sure something wasn't bugged since I saw differences from TEST and PROD servers. If anyone else has a loresong that would be good to confirm as well. Anyways thanks for putting out these awesome gloves and ridding myself of my blood script. Good work! 😁

scarlet crest
#

Huh. That is a lot of project difficulty from extra add-ons, and there are a lot of add-ons.
Can you consider separating Unlinked and Two-Handed and letting each do its own thing?
Unlinked: each hand can flare separately, and left hand can flare on TWC (or maybe a shield, in a later update)
Two-Handed: can flare on two handed weapons. Only the right-hand flare is used without unlinked.

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I'm sure there is fun, flair, and some mechanics in flaring separate flares (like hot and cold with... krynches?), but the unlock costs are adding up quickly now. Project costs to enchant (for UAC) is adding up for the future, and Unlinked is something I would gladly defer until I would use it.

hybrid barn
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only two addons add difficulty

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that's already what Unlinked does

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that's already what Two-Handed does

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but Two-Handed needs Unlinked so both hands can be set. i don't see that changing

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from what i've gathered, some people say Flare Gloves are a great value. you're keeping difficulty off your weapons

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similarly priced to adding permanent flares to a single weapon versus spending a renewable resource to get them on multiple weapons

astral swift
hybrid barn
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oh sorry. yes, scripts on weapons don't block Flare Gloves in most cases

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if a weapon has GEF on it, the GEF on the gloves won't apply

astral swift
#

This looks like the dispel from the gloves and the inherent Iasha flare both went off?

A Vvrael warlock blinks and looks around in confusion for a moment.
   ... 5 points of damage!
   Mild electric jolt sends the Vvrael warlock into spasms.
   The Vvrael warlock is stunned!

You swing a white ora waraxe at a Vvrael warlock!
  AS: +439 vs DS: +406 with AvD: +30 + d100 roll: +82 = +145
   ... and hit for 39 points of damage!
   Whoosh!  Several ribs driven into lungs.

 ** As your white ora waraxe connects with the Vvrael warlock, chaotic white flames stream off it and strike, leaving smoking, ragged burns behind! **
   ... 25 points of damage!
   Glaring burst to the Vvrael warlock's chest dances across skin leaving smoking holes!
Roundtime: 4 sec.```
weary agate
#

This is an issue with the staff not the gloves though. I think. Bugged of course

scarlet crest
# hybrid barn from what i've gathered, some people say Flare Gloves are a great value. you're ...

I do agree with this (regarding value in keeping difficulty off the weapons). Difficulty of the gloves for UAC is less of a factor... but still a factor for UAC. For my rogue, which is archer and brawling, I'll be enchanting the gloves to at least 7x and other player services: a bit of ensorcell. Probably not sanctify on this set.
Regarding Unlink: I keep reading/seeing/interpreting this as heavily for TWC, and options to have different flares with both hands, which isn't what I am doing. If THW absolutely must have unlinked (even with the same flare).. well, thank you for listening and considering.

hybrid barn
#

Unlinked probably lends mostly toward TWC, but it works with POUND, and now Two-Handed. It's not a matter of which or how many flares are unlocked. It's simply to allow both hands to be set, and that's how Two-Handed works. Your right hand holds the weapon, and the left hand has a chance to also flare, but without Unlinked, both can't be set at the same time

foggy scaffold
#

could we just get gloves with the pound ability without making it functional?

hybrid barn
#

Good one

scarlet crest
#

I hear what you're saying, and I accept that's how it's going to be. The THW seems like a great upgrade for those who already have unlinked and use THW mostly/exclusively. I picked these up especially for my polearm-using bard (and an idea for another character or two), but I'll defer Unlinked+THW to later or never. Sincerely and seriously: thank you for listening and considering.

hybrid barn
#

A Pound Lite that's fluff flare messaging

marsh radish
#

I have an animalistic bow. If I start buying the upgrades for it, do any of them take up the same slot as the flare gloves?

sonic dagger
#

No.

marsh radish
#

Thank you.

#

I’m guessing it’s the same for a sigil runestaff?

sonic dagger
#

Same for all scripts. Any script that utilizes the ability slot flare (for which the gloves are contending) do so OTS. Any upgrades after the fact will not change this.

marsh radish
#

I just wanted to be sure before I do anything dumb. Scripts are confusing sometimes 😆

marsh radish
#

Only the gauntlets and half-gloves available this run?

tawdry moat
#

Not gonna be any boots if that's what you're wondering. Couldn't say if they'll add more nouns. Some will some are too busy.

foggy scaffold
#

hey naiken? have u ever look into the tier 4 flare ability of cursed armor? pretty sure it is broken. my runestaff was flaring more than it by a wide margin

hybrid barn
hexed tapir
#

Attempting to convert my half-gloves to UCS, but getting the following return when attempting to redeem my bronze boot: "acceptable noun for UCS gear". Assuming that means half-glove is not acceptable; either way, how can I fix this?

hybrid barn
#

it's not the boots

hexed tapir
#

the wiki is a liar?

hybrid barn
#

you'll need to ASSIST and get a refund. it was a mistake that the boots mentioned FlareGloves are eligible (they should now say ineligible)

#

you'll need to redeem kaleidoscopic rune expression

hexed tapir
#

ah ok thanks, that's not on the wiki for the shop. Can we just change it so that the boot works? 5k vs 20k

hybrid barn
#

no

hexed tapir
#

had to ask: you miss 100% of the shots you don't take

hybrid barn
#

if we could, there wouldn't be a separate service created for it 😉

#

the boots require unscripted (or cobbled), and Flare Gloves are very mechanical. it can't cost 5k

hexed tapir
hybrid barn
#

that's why it's being offered now. for some people, converting gloves from Feb might be worth it over buying a UCS pair and unlocking stuff again

hexed tapir
#

Well, yeah, the feb gloves are where all my flares live. Either way, appreciate that it's an option.

foggy scaffold
tepid oak
#

So anyone decide if these are worth getting?

hybrid barn
tepid oak
#

I gotta be careful or I may make an impulsive purchase like a 20x claidh or something.

verbal slate
hexed tapir
#

these are great, just need to get a few more max stamina enhancives (for my warrior, everyone else they are a must-have)

main spade
hybrid barn
#

again, this is the Flare Gloves thread 😉

main spade
#

I know, sorry

grim wadi
#

Sir, this is a Wendy's

fickle zealot
#

hmm flare gloves have mana flare as an option and mana flares are half broken.../nudge naiken

hybrid barn
#

not my dept!

#

but how are they broken? i thought they were fixed awhile back

fickle zealot
#

they do not flare on buffs anymore - only in combat

hybrid barn
#

ah. i assume Dev is aware?

fickle zealot
#

I would like to think so but it's been mentioned several times in #game-chatter for a month or two now and no one has ever responded so I'm not actually sure - I would bet they're aware though.

sonic dagger
#

Nyxus appears to be hot on the trail
#mechanics message

hybrid barn
#

he's on like eight trails right now

#

remind him to hydrate

fickle zealot
hexed tapir
#

Is anyone else seeing an issue where these don't flare if you are overexerted? I miscalculated my stamina early in the arena, and once that happened my flares just stopped happening.

hybrid barn
#

the gloves don't flare if you have insufficient stamina/mana

hexed tapir
#

i had full stamina, just overexerted

hybrid barn
#

as in pulled muscles?

#

that's normal

hexed tapir
#

OK, so overexerted = nothing that requires stamina will proc?

hybrid barn
#

in general, i don't think so

#

CMans, etc.

grim wadi
#

in general yeah if it costs stam it's a no go with popped muscles, even if the cost is 0 (no RT reduction when you attack with celerity and popped muscles, even if it costs 0 stam. as it's really doing a discounted quickstrike).

hexed tapir
#

can GOS use sigils when overexterted?

tawdry moat
#

nope

You hear a loud *POP* come from your muscles!
You feel your mind and body gird themselves against magical interference.
>sigil of focus
>
Your muscles ache much too badly to even think about attempting this sigil.
hexed tapir
#

TIL i am the bug

tawdry moat
#

Yeah everyone not KS can just pop 1107 from a scroll or imbed and carry on

grim wadi
#

you can't even use any of these things, that i am aware of, if your muscles are NOT popped but you have exactly 0 stamina. game is just like "no, no i don't think so"

winged dagger
#

yeah, even something like KS absorb, which costs nothing, wont work with 0 stam or popped muscles

weary agate
#

Makes the flare
Gloves better for non-stamina classes. They rock on my cleric who had no use for stamina

winged dagger
#

Anyone using the THW feature and want to comment on what they think of it? 😄

hexed tapir
#

I find that ensorcel flares at roughly the same rate, so stamina isn’t as much of an issue as I thought it would be. This is in the arena though. EDIT: I should note that im using the 75% chance override

hybrid barn
#

it will be fixed eventually, but Two-Handed is slightly broken when both hands are set to Dispel and there's a spell-stripping flare. it's supposed to do an SMR with a damage flare, but that's not working right now

#

all other scenarios should be good though

winged dagger
#

oh good glad I asked about that one hehe

hybrid barn
#

if Dispel does a damage flare, Two-Handed will also do one, so that part is working

weary agate
#

Flare question. After figuring out how the animal attunement was blocking slob B flares…now I’m watching and it appears I only get a Slot B or a Slot D flare at any one cast. Is this right? Runestaff, fully attuned animal, flare gloves. All work. Just not at the same time. I do see holy flares kick on with either but never B & D at the same time, Can anyone else check this?

hybrid barn
#

they're largely independent of each other

#

one of them happening doesn't mean all of them will happen

#

similar to when a weapon has GEF. the flare happens on its own, and the GEF flare happens on its own, and sometimes they both happen on the same attack

weary agate
#

I figure it may not happen often but after several arena runs I can’t find a single instance so…figured it was another thing to check.

hybrid barn
#

if you do see each one happen, it's likely working just fine

#

if you never saw one of them, something is wrong

weary agate
#

I always admit I may be phenomenally unlucky. I found a script to help me watch for the flares when I found the attunement issue. So been watching that to see.

hybrid barn
#

but also remember some may use a resource, like stamina

#

there's no Flare Gloves messaging when a flare was going to happen and you didn't have sufficient stamina/mana

weary agate
#

I’m a cleric I always have enough stamina for a vacuum flare 😬

weary agate
#

Flarestracker (sp). Not at my computer atm

modest finch
#

Could the full complement of RTFA - non-uac gloves be put out for sale in shattered, please?

hybrid barn
#

What do you mean?

#

You just want more noun choices?

modest finch
#

No, they're like... not actually there.

#

go shack
[Right to Flare Arms, Porch - ] (u8212873)
You notice a gold wire-framed glove rack suspended from the roof with some stuff on it.
Obvious paths: down

l on rack
On the glove rack you see some brushed burgundy suede half-gloves and a pair of dusky centaur hide gauntlets.

sonic dagger
#

The half-gloves are the non-UCS, same options as prime has

modest finch
sonic dagger
modest finch
#

there are 4 sets of gloves in prime. I am requesting that there be 4 sets in shattered.

#

You should also refresh?

sonic dagger
#

You're on the specific shop page - I'm on the 2024 shop listing

hexed tapir
#

That was last run, there are only two now IIRC

modest finch
#

So confusing, thank you, that's my mistake.

#

Requesting that the owner of that wiki page make that link show the current August_2024 listing instead of February, please.

sonic dagger
#

l on rack
On the glove rack you see a pair of dusky centaur hide gauntlets and some brushed burgundy suede half-gloves.
Confirmed

modest finch
#

Yeah, it's because there's old info on the main shop page. Crisis averted.

marsh radish
#

I wondered the same thing yesterday. I didn’t realize until just now one was UCS. Glad I bought the right ones on accident

hybrid barn
#

INSPECT and ANALYZE work in shops

hexed tapir
#

I think the issue is that the wiki info for the shops are showing wrong data for some shops

hybrid barn
#

i'm not wiki-versed enough to know how to make the shop page show the current listing

#

i will break something

hybrid barn
#

FYI, Tivvy the Top Notch showed me how to make shop pages reflect the current listing

winged dagger
#

asking for a friend, and sorry if this was explained already, but can someone explain the difference between the 5k UCS conversion and the 20k UCS conversion? at the end of the 5k one it says "flaregloves allowed". am I undserstanding it right, would the 5k conversion remove all the features (so one has to buy the flares again) but the 20k would keep them all?

hybrid barn
#

it wasn't supposed to say that. the bronze boot should now say they're ineligible (or should at some point)

#

the difference is that the 5k one requires unscripted

#

Flare Gloves being very mechanical, it can't cost 5k

winged dagger
#

gotcha, thank you for clarifying!

hybrid barn
#

FYI, the boot now has:
Flare Gloves can be converted to UCS using a kaleidoscopic rune expression.

frail niche
#

thanks for asking Duffield. I wish I'd had the foresight that UCS gloves would be offered this run, and I'd have saved up then. The 15k conversion cost (attuned of course) is still a lot for me.

frail niche
#

Can someone verify - if I convert my non-UCS Flare Gloves to UCS, I can have them ensorcelled to use with Spell Thieve?

hybrid barn
#

they'll be just like any other UCS glove

frail niche
#

thank you!

cinder heron
#

Do I need to unlock two handed to use with a runestaff two seperate flares for unlinked?

weary agate
#

Are you going to swing the staff?

cinder heron
#

No just cast spells @weary agate

weary agate
#

Didn’t think the double flares based on hands applied to spell casting just melee but I could be wrong

cinder heron
#

So I guess if I have a right handed Runestaff and want dual flares can anyone tell me specifically what I need to buy?

grim wadi
#

Nothing. That is not possible with just these gloves.

cinder heron
#

Ok perfect Then Ill just get the acruity flares thank you saved me a ton of BS

hybrid barn
#

Two-Handed does provide potential for a second flare, but only on melee attacks, so Acuity won't be involved

cinder heron
#

@hybrid barn Sure thing no problem!!!! I am a pure using a runestaff in my right hand. Cannot be GRIP changged etc....... My normal flares activate when I cast a spell (no melee) However when I canst a spell if it would be possible for both left and right hands to flare upon spell cast. Setting up a +acruity on one hand and a dispel/Critter weak element on the other that still activates on the same cast. I hope that makes more sense. All the bells and whistles at these events gets me manaic anfd then I type like I am 5.

hybrid barn
#

Ah. No, that's not possible

#

I'm not sure anything can do that, unless there was a flare via an item script

sonic dagger
#

The closest you can get is acuity + sigil script (has dispel). But really, there are any number of ways to get a combination of flare types - one of them will be fixed/non-variable though.

weary agate
#

Is there any synergy having the animal gloves and boots together? Or does that only come from hat and armor? If I mostly punch it seems like trying to unlock boots would just be an expensive slog for no reason if they don’t help the gloves in some way.

tawny pivot
weary agate
#

Okay that saves me money then. Have decent UAC boots so will only consider animal on gloves. And a shield. Shield synergies same as armor right? May do the hat shield glove trio so I can attune it all at once

vagrant fable
#

Armor and hand item, not shield and hand item, that's 2 hand items.

lean citrus
#

so with gef and fire flares... and over ride... these do not work on a daybringer weapon thats pally bonded

#

i thought over ride was sposed to make paly bonded work, or are flare gloves not compatible with daybringer?

sonic dagger
#

Daybringer part isn’t relevant. Override should make the gloves work with the paladin bonded weapon at the expense of the guiding light flares

lean citrus
#

it didnt, everythign was set correctly. i tested it on my cleric with an animalistic staff and worked fine... but my daybringer spear. No dice

#

tested it on a man o war of over 100 mobs

#

not that i needed to... the guiding light flares from my 1625 were still going off so i knew it wasnt overwriting

lean citrus
#

think they will refund me the override?

tawny pivot
lean citrus
#

Yes, infused into my spear

#

But I was only using trip so that the infusion didn’t trigger, thus the flares wouldn’t trigger.

vagrant fable
lean citrus
#

Yeah it’s prolly gonna be on me since I didn’t use test server first

#

I got a new problem now anyhow… my thaumaturge tome disappeared when I logged and it’s not in any recover lists. <sigh>

vagrant fable
#

you checked recover lost and recover item I assume?

lean citrus
#

Yes sir. I think I logged quicker than it took for the tome to follow me, thus putting it on my osa ship when I logged. Meaning (so I’m told) it was deleted into the ether. The same thing just happened to my kitten. Getting frustrating that this is the second time I pulled a stupid

modern scroll
#

I'd blame the coding not yourself. That kind of thing shouldn't even be possible

sonic dagger
#

SUMMON TOME

lean citrus
#

Does this work?

#

Life saver!!! Thank you.

modern scroll
#

ah, well then I guess it is user error and not coding 😂 I believe pets also have a recovery system like this too, or at least rats do with their sack.

lean citrus
#

Is this a thing with kittens too? Did I assist over my kitten for no reason?

modern scroll
winged dagger
#

anyone unlocked the two hander feature and wanna say if they like it?

lean citrus
#

Now back to my other problem… can anyone confirm that it’s supposed to supersede 1625 with the overwrite cert?

hybrid barn
#

I'll try to test and see what's up

lean citrus
#

Ok thanks

feral sundial
#

When using unlink + gloves does that require more than one flare on the glove to be unlocked? Can this be set to both unlink to the same flare?

hybrid barn
#

no. nothing requires more than one flare

#

when you unlock Unlinked, SENSE will give you "both" links to set both hands to a flare (both hands can be set to the same flare)

feral sundial
#

What is the stamina cost for dispel flares with multiple dispel attempts? Still 10?

hybrid barn
#

yep. still 10. it's not per dispel

faint lotus
#

Kitten crates don't work like rats, puppies, or other pets and don't save the kitten

faint lotus
#

Players were talking yesterday about shaking the rat sacks to find a lost rat. Rats do that. Puppies do that. Pets built on Retser's pet system do that. Kittens don't, I was just answering that question. That's still an assist.

hybrid barn
#

ohhhh

#

well make those kittens shakable!

#

(in a loving manner)

lean citrus
#

<gasp> Naiken, Noooo

#

im with Naiken though... whats it gonna take to fix kittens to Retser's pet system? The new golems are even modeled after his cat. I will offer my services to help make this happen. How can I help?

hexed tapir
#

Not sure if this has been called out yet, but SENSEing the gloves only provides confirmation that flare-override is on when using the mana option. It reports override as off when using the 75% success rate option.

hybrid barn
#

good eye. standby

#

how about now?

hexed tapir
#

Ooo i like that thanks (sensing now also tells you want type of override you're using)

lean citrus
#

any update on override working for paladins?

hybrid barn
#

still working on it

slow elbow
#

My gloves aren't working for me. LOOK says the acuity is set, and so does SENSE. Any idea what I'm doing wrong? Casted 100+ times with no flares and tried 2 separate runestaffs that don't have Cat B.

hybrid barn
#

I was hoping to find you while you were logged in to watch

hybrid barn
slow elbow
#

Thanks for fixing my gloves Naiken!

lean citrus
#

You da man Naiken

feral sundial
#

Is there anything special to get these to flare when using a ranged weapon? Bow/crossbow? Unable to seem to get them to work with bows. Used them with runestaff without problem

sonic dagger
#

Have you set that left glove?

hybrid barn
#

it also can't be flaring ammo

frail niche
#

Will the "normal glove" --> UAC option be offered at future DRs, so I can save for that upgrade in February?

feral sundial
#

Gloves set to flare left. My ammo does not have flares. I have unlocked two handed weapons[on/off], unlink[on] and override [on]. If I'm using bow does it matter if these are on? Or if both hands are set to flaring?

hybrid barn
hybrid barn
#

Two-Handed does not apply to bows (unless you're swinging them)

#

are you on the character this is for?

feral sundial
#

Just making sure any other add-ons maybe do not interfere. I am new to the gloves so it could very well be user error

#

not at the moment. I have it with my wizard with runestaff, I could get that working. I tried with both wand crossbow and lesser somnis bow and could not get flare. I did get the crossbow to flare when swung.

hybrid barn
#

i'll need to watch them use it to try to find why it isn't flaring

feral sundial
#

Ok, I can get myself set up for testing

frail niche
#

I'll be more specific! Will a kaleidoscopic rune expression be offered in February to Convert Non-UCS FlareGloves to UCS?

hybrid barn
#

yes. i assume so

frail niche
#

OK thank you.

scarlet crest
#

Fwiw, my ranger’s bow flared with the gloves. Only learning curve was setting it for left hand. I have no other unlocks.

feral sundial
#

My bow was applying flares to arrows causing the gloves to not work. Working as intended - my bow was prevents glove flares. Other bow works!

scarlet crest
#

Ah, yes. Arrow flares override bow flares, as I recall.

weary agate
#

Hunted all day today watching and my gloves flare or my animal staff flares but still have not see one time where Inhave had both the script flare and the glove flare on the same cast…

tawdry moat
#

Flare gloves doesn't block holy fire does it?

void quarry
#

no

tawdry moat
#

Great.

hybrid barn
#

The gloves can't block anything. It's stuff on weapons that potentially blocks the gloves

weary agate
#

Yes saw that on the attunement of animal staff that totally blocked the gloves. No idea of that’s fixed yet but it’s the staff not the gloves at issue there.

lean citrus
#

Barble if you saw each flare individually but not at the same time then they are functioning. You just have bad rng

tawdry moat
#

For sure Naiken. I was more just wondering because flaring arrows block holy fire on bows. So if the gloves with override do not block holy fire, I have hope that the archery bug can be fixed eventually. Completely off topic though.

lean citrus
#

Hah

verbal slate
hushed vault
#

There's not a certificate, patch, or a toggle of some kind that makes it so these drain mana instead of stamina, is there?

winged dagger
#

No

weary agate
#

Anyone here using flare gloves with an unlocked animal weapon? I’m still trying to pin down why I have never seen the B and D slots flare at the same time. Not once. Would love to see some examples of it working that others get.

weary agate
#

is it possible to see if someone who knows the gauntlets could see if the stamina drain from the gauntlets is somehow conflicting with the script flare from a animal staff? that's the one variable that seems to hang out there as I look at it...when the staff added an attuning message it blocked the glove flare...so this might be the counter point?

scarlet crest
#

There was an issue reported earlier (maybe a week into Duskruin) where flare gloves were not flaring if animalistic item was attuning.

weary agate
#

Yep I showed that happening. And after attuning it appears that animal and flare gloves won’t flare at same time. The attune message seemed to block the flare 100% of the time but I’m wondering if the drain or some other line is blocking the others now. Again no responses to it and no one else seems to be testing this so I’m apparently the only one who cares. I’ll probably sell my gloves and just buy a normal flare bit still it’s annoying and should have some actual testing.

verbal slate
unreal tree
#

Im assuming you bugged it?

weary agate
#

yuppers

zinc tartan
#

Can someone tell me, please, with the UCS FlareGloves is there a stamina/mana cost on the inherent flare? Or is that only when it utilizes the flare override (I went back up and tried to re-read this forum, but didn't see an answer to this).

inner quest
#

They appear to use stam for the flare, with a surcharge for the override.

#

At least for the caster side of things. I don't have a pair on a UCS character to test.

zinc tartan
#

I bought a pair of the UCS gloves, but didn't unlock any flares, so can't test.

hexed tapir
#

I haven't tested the UCS flares yet, but i recall that messaging around when that released was that inherent flares didn't use any resources.

scarlet monolith
#

Any warriors using these gloves and able to comment on any issues with running low on stamina? Debating if I want to pick some up for my warrior in Feb or not. The weapons that he uses can only take auto-flarer flares so I am missing out on things like Dispel, Magma, GEF.

Also is there anything that would prevent these working with a weapon that has a relic?

bold elbow
#

I use them all the time without too much issue. I mainly use for gef lightning and dispel

verbal slate
#

My warrior also uses them all the time and berserks with them without much issue. The only place I reliably run out of stamina berserking with the gloves is in the Duskruin Arena.

scarlet monolith
#

Thanks!

tawny pivot
#

So excited to get a pair of these in February! I admit I didn't quite understand their appeal in August...but now that I'm playing a new character with a project weapon without ability flares or scripts I'm excited!

#

I'm a little bit worried about 60k BS for GEF though...if I eventually switch to a weapon with a script - the GEF from the gloves will still work, right?

winged dagger
#

I feel like as long as it doesnt have a catB flare (like say a Twisted Weapon) you should be good, I have my pair and can help you test ahead of time to be sure

zinc tartan
#

For some reason, I don't think this is the right answer. I think this question has been asked and discussed above, but I'm not going to scroll through to find it specifically.

tawny pivot
#

I read through pretty much the entire thread since the gloves were launched and don't recall this answer. But of course it was over a period of several days going all the way back to February so I could have forgotten.

real anvil
#

Yes, GEF works with a script

tawny pivot
#

I'm not sure if I think GEF is worth 60k bs though...that is a lot. Hmm. Don't have any experience with it though.

zinc tartan
#

Have to think of it as 60k BS for GEF for all your other weapons. But also, I don't know about those use costs.

tawny pivot
#

Good point I suppose. Well I suppose good thing is I don't have to unlock GEF right away. Not sure how much trading off I'd do with the couple characters that don't have their final weapons.

inner quest
#

they work with my sigil staff

#

they do not work with the sigil staff that has acuity flares

hexed tapir
#

These also can be attuned

inner quest
#

They can, and they are fantastic to trade to alts to burn off all that unused stamina.

scarlet monolith
#

Defintiely would recommend attuning the flare gloves.

hexed tapir
#

Is it too late to request adds to these for Feb? Looking specifically at KO

sonic dagger
#

I estimate a zero percent chance, since that would allow KO on items that are not >50% crush, contrary to their normal restriction 😬

barren latch
#

Also, knockout is a script (potentially a future flourish) and wouldn’t work as it stands with the flare glove as it’s not technically a flare.

sonic dagger
#

GEF works with flare gloves, so that isn't necessarily a preclusion

barren latch
#

True, it does strip all the scripty parts of GEF off.

lean citrus
#

I am personally a huge fan of the gef gloves and Daybringer combo… paired with paladin bond

#

Alll the flaresssss, which is what being a paladin is all about dontchya know…

sonic dagger
tawny pivot
#

Maybe they are talking about the 1603 flares with 1618

sonic dagger
#

Aha

hexed tapir
#

Oh great Naiken, I beseech onto you, does adding Flare Affinity to these gloves also affect the flare rate/potency when using a held weapon? (not tagged directly, doesn't break rules)

hybrid barn
hexed tapir
#

Ok thank you

hybrid barn
#

FYI, for February's run, we plan to offer a Flare Gloves Add service via HESS. details coming soon

fickle zealot
#

hmmm this takes the script slot, right?

zinc tartan
#

And, if gloves have something in the ability slot already, what happens?

hybrid barn
#

if it's a flare that Flare Gloves supports, it will be unlocked as part of the add service

zinc tartan
#

Well that is an outstanding way to handle it. Smart.

sonic dagger
fickle zealot
#

my gloves have terror flares so I'm guessing I'm out of luck with that lol

hybrid barn
#

so removing it wouldn't mean anything

sonic dagger
#

Makes sense

hybrid barn
zinc tartan
#

Will we need to wait until HESS list is released for pricing?

hybrid barn
#

yeah. more info when the main HESS announcement comes out

ocean plaza
#

I wish there was a remove flare from weapon, add to flare gloves certificate.

hybrid barn
#

there is. it just comes in two parts 🙂

lean citrus
#

Lesser moods is a cert for the gloves right?

ocean plaza
#

I paid 100k for terror flares (I don't even know if they work with flare gloves), but I'm not giving up 100k event currency to spend even more!

lean citrus
#

Is it possible to make an option for non ucs gloves to have the moods instead of or as well as.. the weapon?

#

I have some gauntlets I want to have moods and I cannot make them ucs because they are made of a metal.

winged dagger
#

right to LoreFlare Arms, doooo iiiitttttt

fickle zealot
#

my issue is it's not compatible with my UCS gloves - which are scripted + terror flares - and I don't want to have two sets of gloves that I have to swap between - so I think this just isn't for me, even though I currently have a weapon that I need to add a flare to this DR

hybrid barn
#

any Flare Gloves can have the Lesser Moods addon

#

it's for bestowing Lesser Moods to your held weapon(s)

#

if your gloves have Lesser Moods on them, they'd need to be removed for the Flare Gloves Add to work

lean citrus
#

So… can we get an unlock for the gloves themselves?

hybrid barn
#

isn't that a Flourish now?

lean citrus
#

No no I mean I have non uac gauntlets that I want to have fire coming out of them

#

… aesthetically

zinc tartan
#

If I were to unlock GEF and utilize with override, and were to use it with a weapon that has FA flourish, would the FA increase the flare rate and critical of the GEF Flare? Or, would the FA not apply, because GEF is a script flare?

hybrid barn
#

GEF isn't a script flare in this case. it's baked into Flare Gloves

#

so i'm thinking...yes?

zinc tartan
#

Woah.

hybrid barn
#

the weapon should be treated as it would if all the properties were on it instead

zinc tartan
#

Thanks Naiken. I'd be very interested in testing that on the test server if there was some way. Not sure how possible that would be.

hybrid barn
#

i'm told Test is currently open

#

and there should be unlimited bloodscrip somewhere

#

orrrrrr the shops are free

zinc tartan
#

Interesting observation: it appears if using flare override with ranged, the gauntlet flare does not apply volley, the inherent ability flare of the ranged weapon appears to be applied.

hybrid barn
#

i don't think Volley's been updated to play nicely with scripted stuff

zinc tartan
#

Also, if I miss, but it still triggers the flare, it looks like it defaults to the inherent ability flare.

hybrid barn
#

i'm pretty sure Flare Gloves aren't even involved in Volley

#

but what do you mean about flares triggering on a miss?

zinc tartan
#

That would make sense.

#

Sorry, I should have been more precise -- confusion flare:```>fire
With lightning fast reflexes, you reach toward the ghezyte quiver at your belt and draw out a firewheel arrow, nocking it in your firewheel longbow.
You pause, overcome by confusion.
Roundtime: 5 sec.

** Your firewheel longbow emits a fist-sized ball of lightning-suffused flames! **
... 70 points of damage!
Flame burns through a brawny gigas shield-maiden's abdomen. Greasy smoke billows forth.
A plaintive look passes across a brawny gigas shield-maiden's eyes like a fleeting shadow as she goes still in death.
The warm glow fades from around a brawny gigas shield-maiden.
A brawny gigas shield-maiden appears to recover some strength.
A brawny gigas shield-maiden appears less confident and fearless.
The arrow breaks into tiny fragments.
Roundtime: 4 sec.``` This is the inherent weapon flare with FA, not the gauntlet flare.

ocean plaza
#

hax

zinc tartan
#

Here we go: this looks like: this is a rank 4, rank 1, rank 4: ```>fire
With lightning fast reflexes, you reach toward the ghezyte quiver at your belt and draw out a firewheel arrow, nocking it in your firewheel longbow.
You take aim and fire a firewheel arrow at a brawny gigas shield-maiden!
AS: +540 vs DS: +449 with AvD: +38 + d100 roll: +47 = +176
... and hit for 16 points of damage!
Slashing strike near forehead nicks an eyelid!
That must sting!
You feel drained.

** Your firewheel longbow glows intensely with a cold blue light! **
... 20 points of damage!
Cold blast rends muscles from bone!
The gigas shield-maiden is stunned!
You feel drained.

** A vortex of razor-sharp ice gusts from an Iyo-crafted firewheel longbow with a starsong grip and coalesces around a brawny gigas shield-maiden! **
... 5 points of damage!
Icy chill to the gigas shield-maiden's midriff. Looks like a bowl of nice hot stew is in order.
... 20 points of damage!
Solid blow to the head exposes grey matter on ice!
You feel the unnatural surge of necrotic power wane away.
The arrow breaks into tiny fragments.
Roundtime: 4 sec.```

sonic dagger
tawny pivot
#

Just to be clear - if I'm using a xbow in my left hand and have the flare gloves...if I set it to MANA flares on my left hand and I am casting while holding my xbow - will it flare the mana? or no?

#

Sorry - I read through this thread like 2 months ago but forgot basically all of the knowledge it contained about working with different weapons!

zinc tartan
tawny pivot
#

Yeah - I grabbed the UAC ones on accident (and on a rogue) and I think I'm getting twisted around with whatever the inherent stuff is. I mean I suppose I can always just write an alias to grab a blank runestaff when I cast so the manaflares have a chance to proc

sonic dagger
hybrid barn
#

Can't set the left hand to mana or acuity either

#

Or maybe you can now for POUND. I can't remember now

#

Either way, yes, mana and acuity only flare for a runestaff

oblique cliff
#

Do the flare arms gloves still only work with weapons that don't have other flares or scripts?

hexed tapir
#

There’s an override you can buy to enable them to work on flaring weapons. Scripted weapons are fine either way

void quarry
#

question since I don't remember and searching on discord is hard.. does GEF on gloves work on weapons that already have another script?

zinc tartan
#

Yes.

zinc tartan
#

I know there was some talk before -- and I assume not this run -- but are there any plans to take dispel flare add ons to +5?

hybrid barn
#

I don't like saying never, but no plans for this run. Shop is unchanged from August

sonic dagger
#

RIP Right to Flare Arm Greaves

zinc tartan
#

If I add flare glove script to UCS gloves, and the UCS gloves already have pockets, will there be an issue? Does it conflict somehow with the pocket unlock? Will it be possible to double the pocket size?

hybrid barn
#

no conflict. the Pockets addon would show as unlocked. if the existing pockets are less than a very small amount with space for two items, you can apply the Pockets addon to get up to that amount

tawny pivot
#

Hmm. I’m still tempted to get a set for my xbow wielding empath. I wonder if I should get mana and dispel. Maybe unlock the option to set the hands independently so if I wanna pull out a Runestaff I can benefit from the mana flares.

hexed tapir
#

these are especially great for pures/semis that dont normally use stamina. I originally got this for my ranged Ranger

winged dagger
#

my warmage attacks a little too much for it to be great (maybe it'll be better closer to cap), but my warpath with tons of stamina, these are a great boon

zinc tartan
#

I can't find the costs of override on the wiki, and have scrolled this thread, and can't seem to find them. I recall there is a 100% and 75% option, but can't recall how it works, specifically on costs. Anyone able to direct me to the proper place?

hybrid barn
#

100% is 5 mana

#

a good place to look is the pinned posts here

tawny pivot
winged dagger
#
   Unlinked         yes    Both hands can be set simultaneously and independently.
   Pound            no     SMR flares against 1d5 creatures.
   Ambients         no     Via Lesser Moods (supports Flare Override).
   Greater Flares   yes    Via Greater Elemental Flares for supported flares (cost 10 stamina).
   Two-Handed       yes    Empty offhand has a 50% chance of flaring after a two-handed melee flare.
   Flare Override   no     Allows use with weapons that possess an inherent flare (+5 mana cost).
   Pockets          no     Closeable and hold a very small amount with space for two items.

 FLARES
   Fire
   Lightning``` I got them on the cheap for silvers with just GEF lightning, last DR I added unlinked/Two-Handed (this is a claid-path), and I just added fire now.. webbing and fire and trolls is a nice combo. the RT to change flares is like 2 or 3 seconds? I am hunting the RR miasmal forest right now, so the trolls are vulnerable to fire but the swamp hags are immune.. I suppose I could switch by enemy, but meh, lazy
#

You feel drained.

 ** Your iridescent claidhmore flares with a burst of flame! **
   ... 10 points of damage!
   Burst of flames to neck chars skin.  Yuck!
The bog troll moans in pain as the flames singe his skin!
   ... 20 points of damage!
   Nasty burns to right leg.  Gonna need lots of butter.
   It is knocked to the ground!
The webbing around a bog troll catches fire!
   ... 10 points of damage!
   Burst of flames to neck chars skin.  Yuck!

You feel drained.

 ** Your left black cherry glove flares with a burst of flame! **
   ... 20 points of damage!
   Nasty burns to chest make you wish you never heard of heartburn.
The bog troll moans in pain as the flames singe his skin!
   ... 30 points of damage!
   Flames cook a bog troll's chest.  Looks about medium well.

Roundtime: 4 sec.```
#
You flick your right glove outward and roll your wrist until inky black Fire sigils stream along the eahnor traces.
Roundtime: 2 sec.

You feel soft vibrations pulse along the eahnor traces of your black cherry gloves.``` so I think it is discouraged to like, switch every swing or whatnot -- there is 2 seconds of hard RT, but this second message, it comes about 5 or 6 seconds later, and I think thats when it ACTUALLY switches
#

so maybe I will build it into bigshot? but Im too lazy to do it per critter manually heh

tawny pivot
#

Ahhhhh. Ok ok. Smart Naiken. I was thinking I might be able to set a macro to switch between when I was using my xbow and when I pulled out the Runestaff for an instant cast. Trying to save myself some BS by not getting the unlinked. Guess I’ll have to

winged dagger
#

so, unlinked I got as a pre-req for twohanded. does the xbow go into your left like other bows? I suppose in that case, your xbow would flare with left hand, and runestaff with right, but I would double check that before making any purchases

tawny pivot
#

Yeah. It is in the left hand like other bows. I did have a mana flaring Runestaff I would pull out but I think my ;eloot sold it to the pawn. Oops.

hybrid barn
#

there is a 10-second cooldown when setting/switching flares

tawny pivot
#

Ruuuuuuude. But smart.

zinc tartan
#

Sorry team (especially Naiken), but I'm not seeing the flare glove dispel flares go off. I'm still seeing the ranged weapon flare. Am I doing something wrong, do I need to unlock something else? ```>sense gau
You study the shifting azure rune expressions on your ghezyte-plated gauntlets and the power they hold:

Flare Override: ON [100%] (75%)

L-Hand (None): ON (off) R-Hand (Dispel): ON (off) Inherent: Dispel

Dispel Set: left clear

sonic dagger
#

You need to set your flares on the left hand for the bow to be considered

zinc tartan
#

Thank you.

zinc tartan
#

If I apply the dispel boost to the gauntlets, should the recall now show the ability (inherent flare) as (2 dispel attempts)?

#
It imparts a bonus of +30 more than usual.
It has been infused with the power of a strange anti-magical substance (1 dispel attempt).
``` and ```>anal my gau 
 FLARES
   Dispel +2```
hybrid barn
#

clear and reset the inherent flare

#

the boost cert doesn't touch the gloves, so you'll have to clear/reset

zinc tartan
#

Beautiful. Thank you Naiken.

tawny pivot
#

Ooof - I tried these on a TWC warrior....set the flare to dispel. Ouch...talk about stamina DRAAAAAIN. Should still be good for my empath.

hexed tapir
#

With enough stamina these are just fine for a warrior. Reference: 224 stamina/110 recovery

tawny pivot
#

Yeah. I'm just not a big fan of enhancives so idk. Might just have to suck it up and spend the money to put dispel on each of my weapons instead.

hexed tapir
#

I would argue that you're better off getting stamina recovery in the long term, but to each their own

winged dagger
#

stam recovery I think is generally not hard to find, maybe the enhancive market has changed but recovery was easy, finding actual +stamina feels impossible

tawny pivot
hexed tapir
#

Me either, they're a pain to manage, but I like the extra 76 AS I have right now + all of the other benefits

tawny pivot
#

With the UCS gauntlets...I'm a bit confused by the inherent flares. Do I still need to pay to add the flares to the gloves to be able to toggle the inherent flares?

sonic dagger
#

Yes.

hybrid barn
#

the UCS gloves sold in the shop come without flares or addons

#

if you add the Flare Gloves script to gloves with an existing flare supported by Flare Gloves, it will be unlocked

charred lichen
#

I wish they would make it so you can swap between the gloves using stamina or mana.

verbal slate
#

I'll settle for the gloves using my Voln favor for flares.

tawny pivot
# sonic dagger Yes.

Hmm...might just make sense to spend the extra 1500 BS on the chance I pass the gloves to someone that can use UCS and then make use of the flares

winged dagger
sonic dagger
#

pretty certain inherent flares (ability slot of UCS version) don't cost any resources. They only do so when imparting flares to held weapons

#

You just get a free unlock of that flare type for it being pre-existing, of which you can set inherent and right/left script slots (depending on overall unlock status, as usual)

hybrid barn
#

any flare on a held weapon that comes from the gloves will cost stamina

#

if the gloves themselves flare in unarmed combat, there's no cost because the flares are inherent

zinc tartan
#

Naiken -- I haven't yet seen the flare override flare trigger on a weapon technique (specifically barrage). Is it possible that the override flares don't work with weapon techniques (or possibly also just ranged techniques)? [Also, it does not appear that it is triggering the ability flare on the weapon itself either... like neither one triggers] [edit, I've observed that override does not override weapon flare when utilizing weapon technique volley -- which uses the ability flare on the weapon itself].

hybrid barn
#

It's a support issue for Volley and possibly other abilities. They aren't set up to play nicely with scripts

sonic dagger
#

*Some scripts. A majority of the DR scripts are fully supported by PSM techniques, which is why things like Spore bows keep getting brought up as oddities

#

For context: #1219768338100781189 message

hybrid barn
#

It's a Volley issue, not Spore or Flare Gloves. If I find out otherwise, I'll update both if that's what's needed

lean citrus
#

Volley has had so many issues since release. Great great attack. Just buggy it seems.

hexed tapir
#

No override issues on brawl/ohe techniques

zinc tartan
hybrid barn
#

There's no intention for Flare Gloves to not work with techniques, feats, etc.

#

Or Spore weapons, for that matter

zinc tartan
#

I will update if I see the glove override trigger on any weapon techniques. I’m messing around with a few bases.

zinc tartan
tawny pivot
#

Hmm - just did a full hunt with my new flare gauntlets with my new OTS valence xbow...anyone know why I wouldn't have seen any dispel flares?

You study the shifting vermeil rune expressions on your centaur hide gauntlets and the power they hold:

   L-Hand (Dispel): ON (off)    R-Hand (None): ON (off)    Inherent: None
   ------------------------------------
   Dispel    Set:       right  inherent```
#

Do you also have to do that weird FIDGET thing if you're using wrayth clickable links?

#

At first I was using bolts that had fire flaring fletchings on it - but then I removed them and continued the hunt and not a single dispel flare.

verbal slate
#

Doesn't look like dispel is set to the left hand? I'm used to seeing the links though. If ON is linked on the left hand, click it.

unreal tree
#
You analyze the eonake gauntlet and sense that the creator has provided the following information:
The eonake gauntlet may be altered, but it must remain eonake, and it must be large or otherwise oversized in nature.  The gauntlet has messaging that also requires the gauntlet to have scales.

You'll also discover the gauntlet knows a few tricks if you CLENCH, RUB, TAP, or COVER it.

You get no sense of whether or not the gauntlet may be further lightened.

The gauntlet is restricted to this account.```
If I could add this script to these gauntlets I'd be real tempted.
hybrid barn
#

anything clickable can also be done via command. it just gets wordy. the crossbow doesn't have its own flare, correct?

#

are you just killing stuff too quickly?

tawny pivot
#

Dispel is pre flare so I would imagine I should see it even if the bolt connects the eye and kills it. Also - no it just has the script flares that come from OTS valence. The fire fletchings were firing off which I don’t think would have happened if the xbow had ability flares.

tawny pivot
sonic dagger
hybrid barn
#

i may need to watch you using it to see what's going on

tawny pivot
hybrid barn
#

pinging me here is probably the best, and i can let you know if i'm able to peek in

tawny pivot
#

Ok. I’m available right now @hybrid barn !

hybrid barn
#

okay. let's do this

tawny pivot
#

Character name is Thobrek

#

Hmm - well...I mean obviously it seems to be working now. Not sure if you tweaked something while I was fighting or it was just a classic case of IT problems UNTIL you call the IT helpdesk

hybrid barn
#

nope. all i did was watch 😄

tawny pivot
#

classic.

tawny pivot
#

IDK, Naiken Man....I just handed off the gauntlets to another character and made sure they were ON and set to dispel on the left hand (bow user). No ability flare on the bow or special fletchings...just not seeing the dispel shoot off. Is the fidgeting thing necessary or can I just click "on" when I sense gauntlets?

#

I'll have killed 28 Tsarks and some other odd number of golems/mages/sprites/elementals without seeing it flare once (technically I died at 5 tsarks remaining cause I took a lava ball to the face)

hybrid barn
#

SENSE is simply a clickable FIDGET menu, if that helps

#

you'd only click "on" if the hand you need is off

#

the SENSE output tells you current settings


   L-Hand (Dispel): ON (off)    R-Hand (None): ON (off)    Inherent: Dispel```
so this means the left hand is set to Dispel and on. the right hand isn't set to a flare, but it is on, etc.
tawny pivot
#

Yeah - I mean it seems very straight forward. I don't know why I keep going for such long stretches without seeing the flare. Can you share if there is an internal CD or something when switched between characters or between worn and working?

hybrid barn
#

the only cooldown is switching/setting flares (aside from 3min POUND cooldown)

#

and it's like 10 seconds

#

what weapon are they using?

tawny pivot
#

Sephwir Long bow - no ability/script anything

You study the shifting vermeil rune expressions on your centaur hide gauntlets and the power they hold:

   L-Hand (Dispel): ON (off)    R-Hand (None): ON (off)    Inherent: None
   ------------------------------------
   Dispel    Set:       right  inherent```
hybrid barn
#

anything on the ammo?

tawny pivot
#

would be just blessed, but no I just triple checked the arrow I'm firing has no special fletchings or anything

hybrid barn
#

which arrow are they using? i see a few

tawny pivot
#

flame-hued rowan arrow. the fletchings on the arrows WERE special but they ran out - could that be a problem?

hybrid barn
#

i think they're fire flaring?

tawny pivot
#

They did have fire flaring fletching...but they ain't fire flaring now. You'd see the # of fletchings left when you look at 'em.

This arrow has been crafted from flame-hued rowan.  A single colored band of yellow encircles the back end of the arrow.  At the very back end, plain white fletchings stand out and ensure a steady flight towards its target.  At the business end of the arrow, a broadhead glints in the ambient light.```
hybrid barn
#

try the kakore arrows and confirm if the Dispel flares are happening

tawny pivot
#

shoot - I have an appointment I have to keep at 2. I'll come back and give that a try and see how it goes

hybrid barn
#

no rush. just update us here!

sonic dagger
#

I vaguely recall that ever having flaring fletchings/arrowhead might set a permanent state on the ammo even if the charges run out. But it's also possible I made that up, and can't find any source. Would strongly consider sourcing new ammo

hybrid barn
#

there may be truth to that, though i need to dig into it

tawny pivot
#

Ok - using another arrow from my quiver I finally saw a dispel flare from the gauntlet. I did change out the fletchings on the primary arrow bundle but wasn't seeing a flare. Now that I've seen it once on the different arrows I'm going to keep trying on this primary bundle to see if after 50 shots I still haven't seen a single flare

#

Ok - after 50+ shots with the flame-hued rowan arrow (after changing the fletchings that used to add fire flares to a default store one) there was not a single instance of my gauntlets firing off. After about 5 shots with my other bundle with no flaring fletchings ever attached (that I can remember) I saw a dispel flare from my gauntlet

#

although - my empath was using fire flaring arrows last night and after replacing the fletchings I did start seeing the flares. So honestly I'm stumped.

hybrid barn
#

i think it's the flame-hued arrows still being treated as having flares

sonic dagger
#

Would be curious to test those with a normal ability flaring bow. I suspect it would be the same (no flares). Glad my recollection wasn't totally off base - I was pretty sure Naijin mentioned some challenges with the dynamic flares on ammo

tawny pivot
#

IDK guys...just went back to my empath...made sure the gauntlets were set up correctly...same bolts I was using last night when it was working when Naiken was peeking at me and now I went an entire hunt without a single dispel flare.

#

"Master quality" bolts shouldn't be counted as flaring, right?

hybrid barn
#

one of your bundles has fire flares

tawny pivot
#

Just then with my empath? Cause the primary bolts (ammo 1) HAD fire flare fletchings but I changed those out last night

hybrid barn
#

i see two bundles of kakore bolts, and one has fire flares

#

are you firing with those?

tawny pivot
#

I am firing with the bolts that HAD fire flares. I just went through that whole hunt without the fire flares going off cause I would have immediately recognized that as a problem. I am POSITIVE I am pulling from that because I have 2 bundles and macros that ready ammo ready ammo2 for shots and they have different tips on them (so I know for sure I'd be using which bundle)

hybrid barn
#

one still has them, but you're sure you're pulling from the one that doesn't?

sonic dagger
#

Right, my suggestion was that HAD is irrelevant, and is a mostly permanent state. I'd probably consider it a bug, but it's an ammo problem rather than a Flare Glove problem. Your findings would seem to indicate that even adding mundane fletchings do not "fix" them

tawny pivot
summer galleon
#

Can whoever owns this update it to work with poison bows?

hybrid barn
#

not something i can do. it has to do with how the Poison Bow script works

void quarry
#

I'll have to do more testing to see if its just a messaging error or a mechanical bug.. but it seems like flare gloves are draining stamina (or at least giving the message) occasionally when a holy water flare goes off (and not from the flare glove's flare itself)

void quarry
#

nope, it's mechanical.. spirit loss confirmed

sonic dagger
#

Spirit loss?

void quarry
#

stamina

lean citrus
#

Who do we have to bribe to get metal uac gear? Not metal studded.. but metal gauntlets and sabatons… with everything in this world it seems silly to be restricting this.

hybrid barn
#

FYI for ranged users, there appeared to be an issue with Flare Gloves thinking formerly flaring ammo as still having flares. it should be resolved

#

(my sincere apologies. i didn't mean to gaslight people about their ammo 😄 )

zinc tartan
#

Did that word not get blocked on discord for you? I used it once and I think I got Tonis botted.

twin talon
#

GMs can say whatever they want. I've been called so many nasty names!

hybrid barn
#

what? the g-word?

twin talon
#

Yeah

hybrid barn
#

is that a bad word?

#

or just overused

#

(and probably incorrectly)

tawny pivot
#

It is not a bad word, not overused, and used appropriately

low junco
#

I think it just leads to arguments

lean citrus
#

Am I the only one who’s wondering what the “g” word is?

hybrid barn
#

probably. if you follow the conversation, you'll get it 😉

#

it's three lines above that one

void quarry
#

lemmie know when you need to observe.. I can pop on that character (Asolana)

lean citrus
#

Oh..

void quarry
#

k!

#

that was one

hybrid barn
#

i'll dig into it. thanks for letting me observe

void quarry
#

sure thing!

tawny pivot
#

BTW Naiken, I haven't used them yet on my empath but I did start seeing dispel flares on my ranger who was using arrows that had flaring fletchings attached at one point. So that is a positive sign! Just confirmed on my empath the flare gloves working normal now!

hybrid barn
void quarry
#

ok, will keep an eye out

void quarry
#

yep.. looks fixed!

void quarry
#

oh, minor thing.. the analyze still says 10 min cd for pound

scarlet crest
#

Probably obvious question: If I add two-handed to my gloves (and the requisite unlinked) and select fire along with GEF... can GEF fire twice?, for total of four flares?

#

Similar but not as obvious question: If I select an elemental flare and another flare (say, acid): does the elemental one need to be on the primary hand for GEF to fire? (Again this is with two-handed unlock)

hybrid barn
#

GEF can't trigger twice on the same attack, but the offhand flare can trigger it

scarlet crest
#

Ok, so the selection of right hand vs left hand doesn't matter, as long as one is elemental

hybrid barn
#

not a bad idea if you need to conserve stamina

#

yes, from a mechanical standpoint. not necessarily from a strategic one. depends on the balance you need between damage and stamina drain

scarlet crest
#

Two handed polearms count as two handed melee, yes? Including GRIPable? (spear)

hybrid barn
#

if it is a melee attack and the weapon is considered gripped with two hands at the time of the attack, it's eligible

scarlet crest
#

For UAC gloves: are the inherent flares part of the same "pool" for selecting options for held items?
I ask as I wonder "what happens" if I add this to some existing UAC gloves with flares. Will the existing flare be unlocked for held weapons as well?

hybrid barn
#

it's on the cert (azure and copper traces), but you can only add the script to flaring gloves if the flare is supported by Flare Gloves. it will then be unlocked after the add

verbal slate
#

I'm still a bit confused on this point because it seems like we're mixing two unrelated things. Please humor me on a specific hypothetical: let's say I have plain UCS gloves with lightning flares in the ability slot (cat B). If I were to add the flare glove script, do the lightning flares stay in the ability slot or are they moved into the script slot as a flare glove unlock? Meaning, would the ability slot still be filled with lightning and require me to purchase the override unlock on the gloves to use a different flare?

sonic dagger
#

They are unlocked for the script. Part of the UCS specific behavior of the flare gloves script is the ability to set your inherent flare, which is the ability slot flare when you engage in UCS combat with those gloves. It also enables you to set that same flare for LEFT or RIGHT, which is the flare that will bestowed upon any applicable held weapons

verbal slate
#

Okay, so in effect it will move the ability slot flare out of the ability slot and into the script.

sonic dagger
#

Yes

verbal slate
#

That's really cool. The confusion is because that's not a "normal" thing that scripts do.

sonic dagger
#

The trade off of course is that you can’t use another script on those gloves that might itself bestow flares. Whereas with held weapons you can stack with whatever script is on the weapon

verbal slate
#

Sure. Although you can still get a skullcrusher flourish. So that means that item difficulty coming from an ability slot flare would go away and get replaced with the script difficulty?

sonic dagger
#

Not quite, because it does actually impart an ability flare as part of setting the inherent flare. But you can turn those off and reduce difficulty

hexed tapir
#

Does GEF fire on inherent and, if so, does it cost stamina?

sonic dagger
#

I believe any options set as inherent will not cost stamina, but I don’t actually know - I have exhausted my flare glove knowledge 🤣

hexed tapir
#

Ok thanks, I’ll test in a bit and report back

verbal slate
#

This is getting dangerously close to hitting my wallet again... so, what does that mean for the unlinked unlock for UCS flare gloves...can you get a different flare on each hand, and will they both flare like an inherent flare, either at the normal rate or half the normal rate?

sonic dagger
#

Not for UCS, only inherent applies

#

The other unlocks are only for flares imparted to weapons

verbal slate
#

so what you're saying is that unlinked does nothing for UCS, it only applies to non-UCS weapons held in the hands

sonic dagger
#

If you’re holding UCS compatible weapons then … it should impart and apply but I actually don’t know. That is a very good question

verbal slate
#

I have a monk who got his knockout flares moved from script to flourish recently, and I was trying to decide what script to add. I was thinking animalistic spirit, but flare gloves are looking better and better.

hybrid barn
hybrid barn
verbal slate
#

So Cat B stays filled, but the script overwrites it with a flare it has unlocked with the 10-second cooldown period?

hybrid barn
#

nothing is overwritten. if your UCS gloves have fire flares, and you add Flare Gloves, the gloves will still have fire flares with fire flares unlocked

hexed tapir
#

Oh so GEF won’t flare at all for unarmed ?

hybrid barn
#

no. the script only affects held weapons

#

(held weapons that you attack with)

sonic dagger
#

Can you not change the inherent flares of the UCS to other flare types that are unlocked?

hybrid barn
#

you can

#

i mean the script's benefits only affect held weapons

verbal slate
hybrid barn
#

yes

#

inherent = Cat B

#

but...in-character

sonic dagger
#

Okay, but you can’t change inherent to GEF even if unlocked, if I am understanding?

hybrid barn
#

GEF is a script

#

(no)

verbal slate
#

Same question, asked differently. If you have the GEF and Unlinked unlocks on the flare gloves, the only way to get those benefits is by using non-UCS attacks with held weapons?

hybrid barn
#

the GEF unlock only affects held weapons you're attacking with

#

you don't need Unlinked in that scenario, unless you're referring to TWC

sonic dagger
#

Yeah, got that much.~~ But even as a script it can be applied to LEFT or RIGHT. ~~Sounds like that’s exclusive to imparted, thanks for clarifying, makes sense.

To expand on Lanzeriks question, outside of these gloves you can use flaring hand wraps + TWC flaring UCS compatible held weapons (say tiger claw) and all of the flares of those will be applicable to actual UCS combat that uses hands (punch, jab, grapple?) but at a reduced rate of 1/n so I think the wonder is how this interaction would look with flare gloves and held UCS compatible weapons with a JAB

hybrid barn
#

GEF isn't applied to a hand. it's always present

#

if one or both hands is a GEF-supported flare, it's in play

sonic dagger
#

Right, good point - separate setting. Duh, thanks.

scarlet crest
#

Ok, so the... very cost-effective feature of Flare Gloves that I'd like to take advantage benefit of :
I have a set of 7x UAC gloves with some ensorcell, weighting, etc... and 2x Dispel flares (I think). These don't get much use. If I add Flare Gloves script to them, I believe I will get Dispel x2 flares unlocked for the gloves (both inherent and an option for held items).
I find this very cost effective... because adding Dispelx2 to my other pair of Flare gloves would be 60k BS, but adding Flare glove script to my existing UAC gloves extends their usefulness and is only 50k BS.

hybrid barn
#

yes. that would end up with Dispel +2 unlocked

#

i'm not a UCS expert, but i believe even with held UCS-friendly weapons, the gloves are still the ones doing the attack? or no?

scarlet crest
#

I mean, I think that's the core of flare gloves: Utility, cost-effective, Fun-With-Flares, portable to other projects

scarlet crest
hybrid barn
#

as far as i know, held UCS weapons won't be a factor with Flare Gloves

scarlet crest
#

It's the divisor of /2 or /3 that adds to the problem of why holding UAC-compatible weapons is rarely a good thing... as you need to upgrade all pieces (ensorcell, flares, as example) just to return to a "normal" flare rate.

sonic dagger
#

Okay, did some testing on test with UCS flare gloves and some sprite UCS compatible held weapons (cestus and paingrip). As far as I can tell, when used with UCS the weapon scripts are never activated, and the UCS gloves do not activate either either via inherent nor imparting flares to the held weapons. When the weapons are stowed, the UCS gloves flare as expected with inherent.

scarlet crest
#

So, a hypothetical question (to me) that may be real to someone else: If someone had UAC gloves with +5 Dispel (or whatever that maximum is from HESS) and then added the Flare gloves script: would they now have +5 Dispel, or would the script add be blocked as unsupported flare (like Terror, etc)

hybrid barn
#

they would have +5

scarlet crest
#

Mwahahahahaha! (Still not going to do it myself, but some min/maxers may find that interesting)

oblique cliff
#

what does the flare override unlock mean when it says "selectable success rate and cost"?

hybrid barn
#

you can choose 100% flare rate for +5 mana, or 75% rate with no mana cost

sonic dagger
#

Those are percentages relative to standard flare rate, not actual flare rates. Meaning, if your attack would flare AND it's going to get overridden by the gloves, you can pay for it with mana OR risk a 25% failure rate but no mana

#

One thing I'm not sure on - the failure state is a total failure to flare at all right? It doesn't just revert back to the weapon's normal flare and go anyway?

hybrid barn
#

yes

#

actually, maybe...let me test

#

i can't remember now 😄

#

yes, i think it does fail altogether

hexed tapir
#

Can we make it be the other way?

hybrid barn
#

that kind of defeats the 75% thing

hexed tapir
#

I guess it does

scarlet crest
#

So, another flaring gloves permutation question? If I have a two handed weapon that has its own ability flare and also have gloves with the two handed weapon unlock (and unlinked): can the two handed flare trigger on its own, or does the primary flare have to come from the gloves? (Assume I am not overriding the weapon’s primary flare)

hybrid barn
#

The offhand flare can only happen if a flare happens via the gloves

#

Flare Gloves do nothing with inherent flares aside from UCS being able to set it

#

If you aren't overriding a held weapon's flare, Flare Gloves won't do anything

scarlet crest
#

Sounds reasonable, but hope springs eternal. An offhand flare would be a nice perk and allow some use plus stamina cost if the held two handed weapon already had a good ability flare. (I meant ability aka cat B, not inherent here. Poor word choice)

zinc tartan
#

I may need to unlock unlinked for my random use case: holding bow in left hand, but pulling out a runestaff for one off casts before stowing runestaff.

tawny pivot
hybrid barn
tawny pivot
#

Weird - when I click it "on" the messaging seems like it takes a few seconds. That was the "delay" in it taking effect I mentioned.

hybrid barn
#

game lag?

tawny pivot
#

NO. How dare you say that to me! (maybe game lag? I didn't notice any other type of lag going on)

hybrid barn
#

there's no mechanic to delay the messaging

tawny pivot
charred umbra
#

If you have a weapon with flare affinity, but then wear flare gloves with flare override on, do the increased flare rate or potency from flare affinity happen to the flare gloves override flares?

vagrant fable
#

Well, ok then.

tawny pivot
zinc tartan
#

No, it did. Ufian was thinking it was likely an unintended bug — but your link shows it was an intentional decision.

charred umbra
#

Reading through there dod answer the question. Naiken basically saying that all the flare gloves do is convince the combat system that the weapon has that cat B flare. That plus the comment you linked show that yes, it would process through flare affinity.

Which would be cool

thorn mirage
#

Do the flare gloves work if you have 1604 cast upon your weapons? Got a paladin that swings eonake weapons and keeps 1604 active on them so he sees flares - will the gloves still flare or are they nullified with 1604 active on the weapons?

hybrid barn
scarlet crest
#

But I am not sure if you would want to override the guiding light flares, as double plasma is very nice.

charred umbra
# scarlet crest But I am not sure if you would want to override the guiding light flares, as dou...

I think this is true. I picked my flare gloves up second hand from a Paladin because their 1604 flares were too good to ever be worth overriding.

But I do love the versatility of them. For example: Getting to use magma flares in Nelemar instead of getting destroyed by my own lightning or dispel flares.

I still think flare gloves are the best for people like me who are super alt-crazy and run around a bunch of low level alts because nothing is better than killing mants and thraks off the old mine road.

rain karma
#

Naiken just confirming how the flare override works for these gloves. If you have the override present and have a weapon in hand with a cat B slot then the glove flares will work and the weapon flares will not is that correct? Otherwise if I don't have the flare override then the weapon flares will work and the glove flares will not. Now can we have both work if just holding a weapon in one hand? Say I have a cat b flaring weapon in right hand with gloves that have overrride. Can the weapon flare still work in right hand and the gloves left hand flare as well?

scarlet crest
#

Agree, flare gloves are great. Also useful for newer project pieces (liked my forged weapons) where I want to delay adding flares or a script until later both due to item difficulty... and cost.

hybrid barn
rain karma
hybrid barn
#

to answer your question better, no. it's one or the other

scarlet crest
rain karma
hybrid barn
#

you're thinking about it from the wrong end. Unlinked happens to allow TWC, but it isn't specifically for TWC

#

without Unlinked, only one hand can be set to a flare, so why would holding a two-handed weapon make the offhand flare?

#

Unlinked is for independent hands. it supports TWC, as well as both hands in the POUND ability

rain karma
#

Yeah not 2HW, but OHE would work for independent hand flares. I guess 2HW Paladins still have to choose.

scarlet crest
# hybrid barn you're thinking about it from the wrong end. Unlinked happens to allow TWC, but ...

Hi Naiken. You're the dev, here, so this is your call. I stated my opinion and disagreement as gently as possible. I see it and am thinking about it... from my end as a user? At the original release, the only use for Unlinked was TWC and two-handed pound. Correct me if I am mistaken here... but if you were a TWC combat user ( at first release), then the offhand wouldn't flare without Unlinked? That is why I see Unlinked as primary the TWC requirement... and why I didn't feel it flowed (thematically, mechanically, rationalization, etc) as a pre-requisite for the later two-handed-weapon.
I appreciate you listening to feedback on this last DR... and I respect that it's your decision to make, even if I don't agree with it.

hybrid barn
#

i don't mean GM and player ends. more like, which thing was borne from the other? it wasn't TWC > Unlinked. more like the reverse

#

yes, Unlinked is required if you're TWC and want both hands to flare, but you can still have one hand flare without it. logically, if your left hand can't flare, why would that change for a two-handed weapon?

scarlet crest
#

Logically, if my left hand can already flare [edit: with Unlinked]... why is the 'two handed weapon" unlock separate?
This [the sperate THW unlock] is what did not compute for me last DR, and seems (to me) emphasize that "Unlinked" is primarily for TWC, as you can't TWC flare without it.

zinc tartan
sonic dagger
quartz hemlock
#

Flare gloves should work with an animal bow and these settings correct?

#

this is a fully attuned animal bow, i read above that if its attuning it might have issues.

charred umbra
#

I think that looks right?

I never have any issues with my animal bow and setting it to left hand.

Are you sure you have stamina?

#

I can’t imagine the tuning of the animal script has anything to do with flare glove, flares. Since flare gloves use cat B.

If you’re expecting the flare gloves to override animal scripts flares, then that won’t happen. You have to set the animal script flares via certificate.

quartz hemlock
#

zero flares so far 😦

nah, animal flares should be cat D, that's fine. I'm trying to get lightning flares from the gloves in the cat B spot to go off.

changed it to right handed lightning, left-handed off now and still nothing. Incase arrows were overriding and doing something weird

charred umbra
#

Hmmm. Odd.

Quick question are you sniping?

Flares can get buried if you kill things too quickly. Aim for the legs or the torso for a little while and see if you start to see them.

I’m pretty sure that because of the weirdness of the cat B flair calculation if an item would have flared on a hit that also kills the creature it counts it as a flare.

lean citrus
#

If the arrows have cat b on them it will throw off the gloves. Unless you have over ride unlock

#

Arrows will over ride the bow too… if it has cat b

quartz hemlock
#

they're faewood arrows. Will holy override a flare?

Can you not aim at all? The shots are not aiming at anything, but they are underleveled for testing purposes

charred umbra
#

I remember before I moved to dispel flares I almost NEVER saw my plasma flares.

Too many one hit kills.

lean citrus
#

Standard faewood or are they master fletched and/or with fletching?

charred umbra
#

Also, what’s your sample size?

I’d go like level because you won’t get a flare when you kill things. If you’re shooting rolton you’ll never flare

zinc tartan
quartz hemlock
#

I did not buy an override unlock(or any unlocks, just lightning flare) I was just turning the right hand off and left hand on with lightning (since it's a bow)

zinc tartan
#

Does your bow have a flare in the ability slot?

quartz hemlock
#

Nope, turns out they were old arrows...
Didn't know that could cause issues.

charred umbra
#

Wild! Congrats on figuring it out

quartz hemlock
#

Thanks to Peggyanne for coming out and giving me new arrows to try to see if that's what was causing the issues. And you all for chiming in with a few checks of what I might have missed.

hybrid barn
#
  1. both hands on
  2. left on, right off
  3. both hands off
  4. left off, right on
#

let me know if you notice any issues

verbal slate
#

Oh, wonderful update!

hybrid barn
#

i will try to work on toggling Flare Override for specific hands

waxen elk
#

I noticed that the pound ability on test has a 3 minute cooldown, but the wiki says 10. Is it 3 or 10 on live?

hybrid barn
#

it's been 3 since August. the wiki is severely lacking (not it!)

waxen elk
#

Oh that's good, three feels nice.

waxen elk
#

Are there any plans for an armor version of flare gloves? If not, I'd like to put the suggestion in.

I'd definitely buy that, the gloves are great.

charred umbra
hybrid barn
#

if you mean for the Two-Handed offhand flare, yes

#

so you could disable GEF on the right hand and enable it on the left hand

#

it's independent of any other settings, similar to toggling each hand on/off. it doesn't matter what you have unlocked

#

it's really based on the weapon you're attacking with and what hand it's in

#

it gives you more control over when GEF is in play, which can help reduce how much stamina you're expending

#

especially for Unlinked/TWC

hybrid barn
#

FYI, more updates available to try out in Test


2) Toggle Flare Override on/off for each hand, as well as the success rate (still via TOUCH, which cycles through four different states). There's some added syntax for changing the success rate (see ANALYZE). At least for now, the success rate is applied to both hands (I don't know if I'll allow adjusting it per hand).

3) The 10-second cooldown for using PROD and TOUCH is being moved. Now that they have multiple states, it would be annoying to have to wait before cycling to the next setting to get it to what you want. So now you can use these verbs freely, but each time something changes, a 10-second timer is reset or applied that prevents Flare Gloves from doing anything to your held weapon(s).

4) Mana and Acuity can be set to the left hand, but they remain ineligible for held weapons. This update is mainly to support POUND.```
scarlet crest
#

Any thoughts, plans, or already -denied for allowing left-hand (with Unlinked) to work on shields without a Cat B?

hybrid barn
#

i'm open to it. i haven't looked into it much

scarlet crest
#

I also haven't thought about it much, even though most of my shields don't have Cat B flares. (Paladins). Flares on a shield would be less powerful (relatively) than that of TWC, right?
Although, thinking through this... most of those with shields will be using stamina, so flares may be resource prohibitive.

#

... although since shields flare less often, maybe that's alright. Mana use would be a nice to have option.

charred umbra
#

If you have the UAC version of the gloves, and give them flare affinity. Then hold a weapon with flare override, will the flares from the weapon see the flare override?

hybrid barn
#

Flare Affinity would have to be on the weapon

#

Nothing that isn't via the script transfers to the held weapon

#

Flare Affinity on your UCS gloves would only affect the inherent flare when using the gloves in unarmed combat

scarlet crest
#

Ooo, that would be fun. No GEF on shields (yet) AFAIK

void quarry
#

no GEF on shields currently.. closest thing would be fully unlocked twisteds

#

as for future unlocks/upgrades I'd like to see:

-shield (asked for this from the start)
-Pound Potency (can be multiple upgrades similar to dispel/acuity/mana boost, each one adding +1 to number of targets [so 1d5 + x] and +1 to the crit range on Pound)
-more exotic flares

hybrid barn
#

just to manage expectations, supporting shields would be a lot more complex. i will look into what it'll entail, but don't get too hopeful for it

#

what exotic flares? there are only four Cat B flares not supported. script-based flares are very unlikely

sonic dagger
#

That one's easy. Make Invent more Cat B flares! 😄

zinc tartan
#

Firewheel, terror, and?

sonic dagger
#

Mindwrack? Also death.

zinc tartan
#

I thought mindwrack was material and ability?

sonic dagger
#

It has been released separately a couple times. Low steel + mindwrack is the same relationship as firewheel + FW flares

zinc tartan
#

Interesting.

sonic dagger
#

By "a couple of times" I mean like for millions of BS at mania/whalebarrow type things

hybrid barn
#

i don't like saying never, but flares unique to a material, like firewheel, ghezyte, xaz, probably won't be supported

#

has anyone been testing the changes in Test?

#

suspiciously quiet

waxen elk
#

Slash flares would be one I'd like to see.

hybrid barn
#

i'll swap the mech flares back in for August. no one really bought them at previous runs, so i pulled them to make room for the boost certs and stuff

waxen elk
#

I will definitely pick them up if they cycle in!

I wish I had given the gloves a chance sooner than this run. They are fantastic.

charred umbra
lean citrus
#

I mean… mind wrack is a material property BUT it takes cat b slot. Jus’ saying….

worn dust
#

Mindwrack flares were once offered as a cert from the wheelbarrow

#

Same with death flares. So technically they can work without the material property, but that's not to see they should be easily available I suppose

scarlet crest
#

Mechanical flares seem much weaker both by crit and damage. I was once warned about this, bought them anyway for a warrior who doubts magic exists, and regretted them instantly. Seeing single digit damage flares (1, 2, 5 damage... maybe some 7s or 8s) was just depressing.

#

Those were not flare gloves, but I believe just how mechanical flares are implemented.

strong stream
scarlet crest
#

I had forgotten about that, yes, but this was afterwards. EG a few years ago.

strong stream
#

That should be a feature not a bug, headshot flares

verbal slate
#

It's called knockout flares.

strong stream
#

why do mechanically superior crush damage weapons get knockout flares and greatswords get no love ever

verbal slate
#

We need Minsc flares, which would launch a miniature giant space hamster at your foe and shout, "Go for the eyes!"

strong stream
#

If crush gets knockout with head benefits, slash weapons should get a flare that has double the chance to de-limb, and puncture should get a flare with a high chance to.... <what puncture get?>

#

To be honest having a special flourish for weapons favoring each damage type would be EZ money

hybrid barn
#

i can hook you up with mech flares in Test if you also wanna test the new updates

verbal slate
#

I would buy the unlock for every such flare for my flare gloves.

scarlet crest
#

... Mechanical flares received updates?

strong stream
#

ninjanerf!

scarlet crest
#

ORLY? WHen was this? (Absent since last EG). Any notes on it?

hybrid barn
verbal slate
#

To be fair though, mechanical flares are ability slot flares, and knockout flares are not.

strong stream
#

Why did Naiken nerf mechanical flares?

hybrid barn
#

#gamemaster-endnotes message

#

Flare Gloves updates

#

i was trying to get participation/bribe

scarlet crest
#

... I think we are talking about different things? A few of us were talking about mechanical flares.
Ah. Sorry.. hard to find test time during DR and EG.
[Edit: Ah, now I get it]

hybrid barn
#

yeah. i can hook you up with mech flares on your Flare Gloves in Test if you wanna play around with those as well

#

i'll puts certs on the HESSomatic podium in TSC

strong stream
#

Here are my last 10 rod flares on Ithzir champ.... I think champs are very crit padded though (sorry for the wall of text)
** Your ora arm greaves shoot a small spring-loaded rod at the Ithzir champion! **
... 5 points of damage!
Cut over the Ithzir champion's right eye.
** Your ora arm greaves shoot a small spring-loaded rod at the Ithzir champion! **
... 5 points of damage!
Blow leaves an imprint on the Ithzir champion's chest!
** Your ora arm greaves shoot a small spring-loaded rod at the Ithzir champion! **
... 10 points of damage!
Bones in left arm crack.
** Your ora arm greaves shoot a small spring-loaded rod at the Ithzir champion! **
... 25 points of damage!
Eye crushed by a hard blow to the face!
** Your ora arm greaves shoot a small spring-loaded rod at the Ithzir champion! **
... 5 points of damage!
Blow leaves an imprint on the Ithzir champion's chest!
** Your ora arm greaves shoot a small spring-loaded rod at the Ithzir champion! **
... 3 points of damage!
Blow raises a welt on the Ithzir champion's left arm.
** Your ora arm greaves shoot a small spring-loaded rod at the Ithzir champion! **
... 20 points of damage!
Throat nearly crushed. The Ithzir champion makes gurgling noises.
** Your ora arm greaves shoot a small spring-loaded rod at the Ithzir champion! **
... 5 points of damage!
Cut over the Ithzir champion's left eye.
** Your ora arm greaves shoot a small spring-loaded rod at the Ithzir champion! **
... 5 points of damage!
Blow to the head causes the Ithzir champion's ears to ring!
** Your ora arm greaves shoot a small spring-loaded rod at the Ithzir champion! **
... 15 points of damage!
Finger ripped away from right hand.

waxen elk
#

I'm bugged or something on the test server so I can't try those. 😦
Even if they are weak they ooze cool. I want a slashing gauntlet.

hybrid barn
#

bugged how?

waxen elk
#

Nothing has any effect. If I attack it shows "You attack a monster" but there is no combat, or RT. Monsters swing at me but there is no combat. Offensive spells will only prep(have to release to change spells), but not actually cast.

You swing a tapered vultite main gauche at a desiccated half-krolvin strigoi!
>atta
You swing a tapered vultite main gauche at a desiccated half-krolvin strigoi!
Fangs flashing, a desiccated half-krolvin strigoi lunges for you ravenously!
>atta
You swing a tapered vultite main gauche at a desiccated half-krolvin strigoi!
You gesture at a desiccated half-krolvin strigoi.
Dusty, discolored flecks bloom on a desiccated half-krolvin strigoi and ripen the air with the redolence of decay.
>inc 603
You gesture at a desiccated half-krolvin strigoi.
Dusty, discolored flecks bloom on a desiccated half-krolvin strigoi and ripen the air with the redolence of decay.
>inc 603
You gesture at a desiccated half-krolvin strigoi.
Dusty, discolored flecks bloom on a desiccated half-krolvin strigoi and ripen the air with the redolence of decay.```
#

I tried to find something that could kill me (hoping that would fix it), without luck. Ended up restarting the character but it still does that.

#

I just logged back into test and I was dead somehow. It seems sorted after reviving. Ok, everyone will think I'm crazy now.

hybrid barn
#

i noticed a script wasn't up-to-date in Test a bit ago, and i synced it. so maybe it's related to that

waxen elk
#

well, melee works. spells aren't functional.

hybrid barn
#

flail

#

yeah, something else is out of sync. hang on

waxen elk
#

Sorry! I broke it. 😆 The character is Narroki, if that helps.

hybrid barn
#

let's put all the blame on Nyxus

#

i'll let you know if/when i resolve it

waxen elk
#

The GEF flare is happening almost every hit while using a 2h sword, until the mob dies or I run out of stamina, and it seems to remove my RT. Two handed on, GEF on, Override at 100%. Mana on left hand, Vacuum on right.
I'm breaking everything.

hybrid barn
#

weird. you aren't seeing any "You feel drained."?

#

just the one fatigued

#

at this point, i'm not sure i trust the Test instance

waxen elk
#

No drained message, but it is taking the stamina.

hybrid barn
#

the magic/casting thing should be fixed

sonic dagger
#

I can’t remember, do custom flares/fatal afflares work on those imparted by these gloves?

hybrid barn
#

i believe so if it's on the held weapon

vagrant fable
#

Seems like it's time for a test refresh...

waxen elk
#

Things seem to be working right again. The GEF aren't going off on every hit, I have RT and I feel drained again when the gloves flare. All hail Naiken, saviour of test.

hexed tapir
#

I would’ve preferred a flare on every swing

ocean plaza
#

You can have that for 400kbs

lean citrus
#

Yes on fatal affairs… I have them and use gef gloves… it’s hard to tell when my cat b gef is firing and when my 1604/fervor is firing

#

This being said I almost wish I could select multiple fatal affairs for each type of flare

lean citrus
#

Correction I do wish we could select different custom flare messaging for each flare type like we can with the custom spell prep system

verbal slate
#

Is there a reason to not choose the UCS gloves over the non-UCS gloves? I can't think of a downside, even if I never plan to use them for UCS attacks.

#

Oh, silly me... there's a small price difference. Other than that, though?

hybrid barn
#

not really

waxen elk
#

I chose the half-gloves because they had vaalin on them. I'm a sucker for vaalin. I'll get them changed to gauntlets (with vaalin!) later on, easier than remembering to carry extra vaalin around with me just in case.

charred umbra
#

Not for now, but a future request, can we get a "convert non-ucs to ucs" flare gloves cert for 5k or so for idiots like me who bought the wrong kind and is too heavily invested in their gloves to go back and start over? I'll drop it in the "next DR requests" bucket if that's more helpful.

waxen elk
#

There is a cert for that in the HESS shop, I think.

#

A kaleidoscopic rune expression will grant the ability to convert non-UCS FlareGloves to UCS (hand-worn). All unlocked flares and addons, pockets, and enhancive properties will carry over. Conversion does not include an alteration, but the existing noun and/or material may be changed if found to be unsuitable for UCS hand-worn items.
It's 20k though.

charred umbra
#

thats... a really expensive mistake. lol

waxen elk
#

Cheaper than starting over I suppose, but yeah...

charred umbra
#

I guess I just won't do UCS for a while.

void quarry
#

I still think us early adopters should get a treat pout

lean citrus
#

We need to protest the restriction on ucs gear not being able to be made of metal

quiet mirage
#

Does having the appropriate flare selected in a glove rather than on the weapon provide protection against weapon heating/cooling etc. effects?

waxen elk
#

Future item maybe: climate control patches. Hands are always comfy and safe.

vagrant fable
#

I would pay to be immune to weapon fire, for sure. That spell is so annoying because it's so terrible against critters, but amazing against players.

verbal slate
#

Just gotta say, this makes me happy.

A small mote of bright white light swirls into existence around you.
You feel drained.
Your gem-inlaid runestaff pulses with a white-blue light!
You feel 40 mana surge into you!
Cast Roundtime 0 Seconds.```
hybrid barn
#

What the heck. That doesn't seem right

tawny pivot
#

That it makes them happy? Or that it returns so much mana?

ocean plaza
waxen elk
#

Can you put mana flares in both hands and use the THW ability with a runestaff to get double mana flares?

grim wadi
#

The thw only works for melee.

waxen elk
#

Well, it was a nice thought.

verbal slate
#

Sorry, yes. I wasn't trying to point out a bug. I was genuinely happy to have mana flares to offset the cost of 240.

hybrid barn
#

No worries. I'm not very casting savvy

#

And yes, mana flares would only trigger when casting with a runestaff in the right hand

hexed tapir
#

No way for them to trigger if you’re open casting correct?

hybrid barn
#

Correct, I think. Are you saying with no runestaff?

#

They should be in play if you open-cast with a runestaff in your right hand

#

Like for mana

#

Otherwise no

hexed tapir
#

Ok thanks, I recall some spells getting a bonus for casting with both hands open

charred umbra
#

You mean casting with two open hands?

I agree it would be neat if you could get the flare from a cast with two open hands while wearing flare gloves.

Can you get a mana flare with a rune staff in the right hand and also something in your left? It only checks if a rune staff exists, right?

hybrid barn
#

the point of Flare Gloves is to bestow flares to something. they aren't meant to do stuff on their own (except POUND)

#

and yes. hands don't affect each other (as far as Flare Gloves are concerned). the runestaff would be handled by combat systems as if it has Mana flares, so it's up to those systems to do whatever

scarlet crest
#

Was there a change recently about how flare gloves work with bows and ebladed arrows?
I thought that arrows also took flare precedence over the bow (for all Cat B abilities), and flare gloves followed the same rules. I am seeing my flare gloves trigger both fire and GEF fire flares while my arrows still have an eblade.

#

Sometimes the arrows flare, sometimes its the bow. I don't think I am getting double the flare opportunities, so sometimes it seems to be one, and then the other.

You nock a kakore arrow tipped with a bronze bodkin point in your recurve bow.
You take aim and fire a kakore arrow at an ice-spiked scaly burgee!
  AS: +351 vs DS: +95 with AvD: +37 + d100 roll: +52 = +345
   ... and hit for 109 points of damage!
   Quick, powerful slash to the scaly burgee's right knee!
You feel drained.

  ** Burning orbs of pure flame burst from a gnomish recurve bow and engulf an
  ice-spiked scaly burgee! **
   ... 25 points of damage!
   Back bursts into a spectacular display of flames.  Bet it hurts too.
With a final squeal the scaly burgee rears up its head, then curls up into a
  ball, dead.
The burden of condemnation lifts from an ice-spiked scaly burgee.                  
An ice-spiked scaly burgee's movements no longer appear hampered as the lunar
  light encircling her fades away.
An ice-spiked scaly burgee seems less distracted.
The scintillating silver light surrounding the arrows fades some.
The arrow sticks in an ice-spiked scaly burgee's right leg!
Roundtime: 2 sec. 

The clip shows the flare gloves activating on my bow, while the scintillating silver light shows the arrows are still eblade.

waxen elk
#

I might have found a bug or it might be a feature I was unaware of, I'm not sure.
My right glove(vacuum) flared through my weapon on the first flare.
My left glove(lightning) flared as the second flare.
Holy Water Flares were the third flare.
Then my left glove flared again, in response to the holy water?

hybrid barn
hybrid barn
waxen elk
#

Yeah. the Fatal Afflares stuff overwrites Holy Water flares too.

hybrid barn
#

let me see if i can fix it before i watch

waxen elk
#

Aw, it's kind of nice. 😆

hybrid barn
waxen elk
#

I'm glad you were able to fix it!

scarlet crest
#

I use the eblades to extend my stamina... that's my main way of knowing an eblade ran out is seeing stamina bar drop. (When in arena)

#

Huh. I'm not sure here as this is mid-Barrage, but I think both bow and arrows flared on the same shot... could be an undocumented feature and I should delete my past posts.

[SMR result: 226 (Open d100: 66, Bonus: 101)]                                      
Nocking another arrow to your bowstring, you swiftly draw back and loose again!
  AS: +351 vs DS: +144 with AvD: +41 + d100 roll: +26 = +274
   ... and hit for 50 points of damage!
   Blow to head!
You feel drained.

 ** Your recurve bow flares with a burst of flame! **
   ... 15 points of damage!
   Burst of flames to right hand fries palm.  Ouch!
An ice-coated cyclops champion is buffeted by a sudden gust of wind!
An earthy, sweet aroma clings to an ice-coated cyclops champion in a murky haze,
  accompanied by soot brown specks of leaf mold.
Vital energy infuses you, hastening your arcane reflexes!

 ** As you hit, your arrow flares with a bolt of lightning! **

   ... 10 points of damage!  
hybrid barn
#

what character? you can DM me if you want

scarlet crest
#
   Heavy spark to left arm.  Gonna hurt tomorrow.
The scintillating silver light surrounding the arrows fades some.
The arrow breaks into tiny fragments.
Roundtime: 1 sec.


As Roundtime message is only seen once, this does seem to be same shot.

hybrid barn
#

so it's happening with normal firing and Barrage?

tawdry moat
#

May not be a flare gloves thing specifically, as eblade has triggered with cat b flares on ranged for a while. I haven't investigated to see which cat b flares it works with but it does with some.

#mechanics message

scarlet crest
#

Interesting

scarlet crest
scarlet crest
#

Back to non-ranged questions... and this should be an easy one: I don't need two flares unlocked to use Unlinked and the two-handed Pound, right (if unlocked).
I.e, I can use Fire with both hands?

hybrid barn
#

yes

#

hands can be the same flare. Unlinked just lets you set both simultaneously

scarlet crest
#

Thank you for confirming. Just wanted to be sure as I scrape together bloodscrip from my various characters. Another flare type isn't in the cards for this run, but Unlinked + Pound... maybe... I keep telling myself that my empath can use that as AoE

glass quiver
#

this has prolly been asked many times, but im bad at finding answers - does FA work with flare glove flares?

tawdry moat
#

not to held weapons, possibly to ucs

glass quiver
#

oooooh i see

#

oh sorry no, i mean if i have flare affinity on my weapon will it boost flares bestowed by the flare gloves

#

ah - i asked this last year and it sounds like yes

#1206814117906612316 message

zinc tartan
#

It does. It’s nice.

scarlet crest
#

So the question I never asked.... (well, one of many): what do mana and acuity flares do with pound?

#

I could imagine acuity flares with the next cast (vs flare damage), but not sure what mana flares would do, as there's no spell to refund mana on.