Right, that was my understanding, so I'm confused about the "+30" language on these gloves, as well as the "+5" language on both the Hess and the Gloves boosts. Edit: And if the Glove acuity is only available for runestaves (as the wiki indicates), this is very misleading if it in fact is only 18 CS, and 3CS boosts. Edit: Oh, I guess runestaves have AS in the form of bolt spells. So I guess that can make sense. But still could use some clarification on the wiki to avoid misunderstandings
#[Duskruin] Right to Flare Arms
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> att
You are now in an offensive stance.
>
Roundtime: 4 sec.
R>``` For the record.. if you have a character that wears attuned gloves and then move that character to another account, very weird things happen until you take the gloves off 😅
I mean, first, I appreciate that feedback was taken into consideration and we now have two options...
However with regards to Naiken's goal: not feeling so compelled to strip flares from weapons I don't think it does anything. I honestly think the nerfed flare rate is worse than the mana, b/c as many have mentioned, you can try and reduce the mana penalty. A worse flare rate is just a permanent nerf.
Again: I 100% understand the need to balance things: there has to be a mechanical/combat compromise as Naiken said I totally get this. However, this is only relevant to weapons with inherent flares that cannot be stripped. There is little reason to "balance" this for weapons that have flares that we can already pay to remove...and if the goal is to not make us feel compelled to do so, this does nothing to ameliorate that. It's still clearly better to simply spend the BS, trash your previous flares, and use the gloves without one of these two penalty options.
It honestly feels like the "flare override" feature should be exclusively for permanent inherent material flares and there should be a different override feature to help us not feel so compelled to strip our current [removeable] flares.
except there are those of us who dont want to trash their non-inherent flares?
is it a nerf if the thing has yet to exist?
my argument is as one of those people who does not want to trash my acuity flares
-Eyes 308 mana pool as a KS warrior for Coraesine relic.-
So when the twohanded flare procs, is the flare the same as the assigned flare?
The two handed flare happens only when your actual weapon flares its normal flare (whatever you have assigned to that hand, I presume) - it comes along as an accompanying flare
But I mean flare type. -If gloves are set as dispel, will it it too be dispel?
Assuming you have not done the UNLINK unlock, and you have dispel set to both hands, yes
If you do UNLINK and set your off hand to something separate, then you would get both flares (assuming your two handed weapon has the slot open or you have the override)
Will the flaring gloves for THW work with Coraesine? Is it an additional flare?
Dang I would’ve saved myself 17500 BS last run if i just waited for the UCS version to come out.
Two-Handed requires Unlinked because it uses the flare set to the offhand (left)
do you mean the Two-Handed addon? it may depend on what kind of coraesine you have
Old school, impure
Don't think it'll work with old school or new coraesine, both I think eat the flare spot of the item right?
Override may function? That's something you could try out on test if you want.
question from Help ESP. Do the gloves with cold, for example, block your weapon from overheating? And the reverse
no. the flare doesn't exist on the weapon except in the exact moment you use it to attack
Okay, thanks!
The THW flare only procs if the flare assigned to the glove flares right? Unlinked or not?
They do. I figure always worth asking though.
If the right-hand flare happens, there's a 50% chance the offhand (left hand) flares if it's empty
It can be any two-handled weapon, but it just be a melee attack
I mean like, the flare that procs it has to have been bestowed by the gloves though right?
I can't just have my empty hand set for x and then use the innate flare already present on my weapon.
Are these gloves going to get flourish upgrades next time. Rot/Loreflares
The gloves never use the inherent flare (except for Lesser Moods)
Can't really say. I wasn't approved to have a Rotflares addon back in Feb, so it might be a long shot
The gloves already do a lot
I'm sorry if this has been answered. If I buy the UCS gloves, and unlock the override, and buy the 3x dispel unlock, but use the gloves for UCS, will the 3x dispel be available as the inherent flare?
Never mind. It's on the cert. Sorry. Being UCS gloves, their inherent flare may be set to any unlocked flare for unarmed combat.
-- Next question I don't see, on the wiki for the gloves, or in this forum (sorry if I missed it) -- how does gear score difficulty work for these for the UCS gloves? Also, does anyone mind sharing the recall unlock on them?
if i use these gloves for acuity on my runestaff, will the flare rate be the same as runestaff or different?
Should be the same
It imparts no bonus more than usual.
It is a small item, under a pound.
It is estimated to be worth about 50 silvers.
It is predominantly crafted of leather.
It is a basic project (110 difficulty) for an adventurer to modify.
The gauntlets possess rune expressions that can store and bestow flaring abilities to held weapons.
It has a permanently unlocked loresong by you.``` Not going to lie, I do like that it comes basically free of everything but the script.
If I unlock flares, does it add to the gear difficulty?
flares don't add to difficulty
I'm a KS rogue and I appreciate the change. I haven't purchased yet, but it's making me reconsider. I use all of my 5 mana to keep my CoL signs up, there's really nothing left at this point of my training, and I wouldn't have trained just to use these gloves in override mode.
anyone know if these gloves work with Coraesine flares?
They should, but I too am planning to try that out
you can test it on the test server
am i understanding this correctly? with the override unlock your weapon could flare or your gloves could flare on any given swing?
or does this just allow the gloves to be used for flares while swinging a weapon that has other flares? but the weapon flares would still never go off?
the latter - the override will replace your weapon's flares with those from the gloves
thanks
Which flares cost stamina? I thought it was just the greater flares, but been confused as I try to catch up on this thread. I was hoping to buy and fully unlock some gloves for my warrior, but he uses a lot of stamina for tackling currently.
All of them cost some stamina, GEF adds on top of the base. Some specifics: #1206814117906612316 message
#1206814117906612316 message
Ah bummer - I imagine that’d leave me in a bad place for tackling. Are these designed more for monks or squares that don’t use stamina much?
That qualifier confuses me slightly, because monks/squares are the heaviest users of stamina, and therefore at most contention for the resource the gloves require. Maybe you mentioned monks because of 1213, but I don't think the reduction applies here. In most cases I think that pures have the lowest barrier to entry on the gloves, semis next depending on which direction they lean (more spells vs more physical). Outside of that, I think the other main conflict is GoS
That answers my question. I honestly know nothing about monks, I was just tying it to the fighting version of the gloves
But yes, as a warrior (assuming, because you said tackle) I think the choice for these is fairly difficult. Unless you've invested heavily in stam regen/max stam, it's going to cut into other systems you probably enjoy.
I think the best consideration would be if you had a flare already on your weapon that wasn't compatible in a particular hunting zone (e.g. terror in undead area), in which case the gloves could be used (with override unlock) to leverage a backup to use. But that's quite the investment for an edge case
Agreed! I actually had some armor altered to look like a red dragon. I wanted some fire flares to add to it. But perhaps I can get them another way. My weapon currently has lightning. I’ve never looked into replacing/removing those, but maybe it’s possible
It is. There's an NPC called the dabbler, usually located outside HESS I believe. They can remove the flare, and you could add fire at EG
Do you know if greater elemental flares also take stamina if they’re on a weapon?
They do not. The stamina cost for flares is exclusive to Flare Gloves, to compensate for the flexibility of being able to change your flare at will
Excellent 🙂 It looks like the GEF flares can be added for 40k plus 15k surcharge for the initial flares at HESS (based on February list). So could potentially do it all here I think if that’s the same.
If your goal is fire flares, you could dabbler off your lightning flares and do the HESS GEF addition (with surcharge) to get both ability and GEF fire flares. Outside of that, most ability slot flares like fire were relocated to other events (which is why I mentioned EG earlier)
Good to know! Thanks for the information. It helps a lot and also makes this investment about half the cost 🙂
One important (to me) detail with flares is make sure you check out fatal aflares for messaging for your flare. There are some amazing ones.
Does the messaging go on the glove? Can you have a bunch of messaging that auto chooses based on the flare!?
Before this run the gloves weren't weapons, so you couldn't apply custom flares to them. The custom messages will come from the weapon so you'd have to have a universal one, or it would only apply to the active flare. I expect the UCS glove variation could take a custom flare too, but it would only apply to the inherent flares.
I tried to test these on the test server but that shop is not open. Any chance someone with these could swing my coraesine weapon to see if they work. From what I'm guessing they won't but i'd like to know 100%
oh, hang on
shop is open in Test
i don't believe the gloves will work with your specific coraesine weapon
thanks!
thanks for opening the shop .. you are correct I couldn't get them to work on old-style coraesine. I did get them to work on other items and they are really neat.
Oh interesting. I wonder if they'll work with pure coraesine
I believe the 1213 questions was asked and GM said stamina cost should be reduced per the spell
Also: thank you to Nyxus, Naiken, and all the GMs (and players) supporting Test for DR. Gives us the ability to test, play, come up with new creative uses, and work out any wrinkles with new stuff
these don't work if you have a flare on your runestaff already right
They can if you buy the override unlock.
in which case I assume they just replace the ones on the runestaff
yes but the override will either cost you mana/flare on top of the stamina cost, or lower the flare chance
trying to figure out if there's a use for these if you already have the flares you like on the weapon... seems like no?
if you want to situationally use a different flare sometimes with the same weapon?
Pound unlock if you want a 3 min cd room wide attack
Can anyone help me with attune the flare patches
Oh, what syntax are you using?
I figured it out i was adding rune to attune
If i purchase the gauntlets can i still use them as gloves as well like if I want to switch between toons will it be better to buy UCS or just gloves
which one is the oveerride unlock
PErfect I dont know what i was looking at
i'm not sure what you're asking. they're already gloves, so they can be used as gloves 😄
if you don't do unarmed combat, you don't need the UCS version
Flare gloves need spore flares as an available option 😬
i don't expect any scripted flares to be supported
plus you'd need mushrooms growing on them!
Figured but keeping hope alive for the future. Gardner flares
you aren't a good gardener if you're constantly letting clouds of spores loose
If i were to say... want to knock an annoying flying critter out of the air with the room wide attack via Pound unlock.... Which would be the best flares to use from these gloves? ::grumbles::
so I'm wearing vacuum flaring gloves...cleric, using vanilla animal staff, do have 330 evoked on it. So in theory I should see animal grapple flares, and the holy flare....and an occassinoal vacuum flare. So far I have eyet to see a vacuum flare. This is my sense on the gloves...do I have it setup right? You study the shifting crimson rune expressions on your grey leather gauntlets and the power they hold:
L-Hand (Vacuum): OFF (on) R-Hand (None): ON (off)
Vacuum Set: right
so should set my right hand and turn my left hand on?
Not gonna lie, it took me ages to get the gloves right, I'm never touching them again...lol (I do love them though once I did)
yeah .. I tried them on the test server and it took me a minute to figure them out ..
the staff is in the right hand, so all you worry about is the right hand
SENSE makes the most sense with links turned on. it's a PnC menu to make setting stuff easy. i'm not able to detect if your front end has links enabled (that i know of), so it's the same output both ways
okay now when I set it to right it turned off vacuum again heh this is more complicated than it looks. RIght Hand should be ON and set to Vacuum now just to find the syntax to make that happen
it didn't turn vacuum off. it switched it to the right (i'm assuming you don't have Unlinked)
ANALYZE shows the syntax
if you don't have links enabled
FIDGET MY GAUNTLETS WITH {action} {hand}
Where {action} is a flare name, ON, or OFF
Where {hand} is BOTH, LEFT, or RIGHT```
since you're using a runestaff, SENSE should show: R-Hand (Vacuum): ON (off)
yeah got this now L-Hand (None): OFF (on) R-Hand (Vacuum): ON (off)
Vacuum Set: left so need vacuum set :right next if I'm reading it right
oh so the set:Left is what changes it to the left...not saying it is set on left?
are you using Wrayth?
yes its blue linked...but each time I click on the set:left it switches it to right but then clears the vacuum on my right above the line (to none)...so I'm clearly confsued about something I'm seeing...maybe more coffee will fix me
no, it just changes the PnC link to set the right because it's currently set to the left
the "Set: " refers to changing the setting, not what it's currently set to
ah okay
the stuff above the dashes tells you the current settings
The complexity comes from all the options we have at our fingertips.
thank you that was throwing me off I was thinking I had to set both lines. (which I am replying too 60 seconds late because of the timer on this channel)
I made an alias for the fidget syntax so that my brain doesn't have to jump through hoops in combat to make a switch.
Same. zap = GEF lightning, yoink = dispel
mine were more general
setright=fidget my gloves with \? right
setboth=fidget my gloves with \? both```
so the gloves cost stamina and a little brain power 😄
We all think differently, so the brain power's always gotta be on us. You made us a sweet item imho.
Most expensive flare gloves ever...
not quite. they don't have Slash, Puncture, and Crush
also don't have +3 dispel, +5 mana, etc.
they do. only ANALYZE shows the strength
I just meant the image you pasted.
yeah. they do have maxed Acuity, Dispel, and Mana
SENSE doesn't output the strength of the flare
Oh snap, you're right. How did I miss that? Must be because I always use an alias to set them instead of looking at the SENSE output. 😅
lost in the glory
how much mana - stam do they use a flare? I'm trying to decide if I need these things.
No mana unless you're overriding, 5-10 stamina for all current offerings (most of the good ones are 10)
ok .. thanks .. yeah 10 stam a flare is a lot
Work great for pures.
I have decent gear and hunting the biggest critters in HW requires a lot of tricks for me and stamina dependent. Losing 10 stam a flare puts me in box. Unless the flare was game changing which none of these are.
I mean, they aren't for everyone sure.
Common flares: 5 stamina
Basically every other flare: 10 stamina
GEF flare: +5 stamina (so 10 for common or 15 for Steam)
Override with 100% success: 5 mana, 5 or 10 stamina
Override with 75% success: 0 mana, 5 or 10 stamina
Can pound be used with weapon(s) in hand? Such as ranged?
Yes
how did the script adding conversation go? did it make it with the repricing for this run?
That's not how it works. Those are separate things. I will be asking about it for Feb. Too late to do anything for this run
Can unlinked use the same flare as the primary hand ? (That seems odd to ask)
I want to use two-handed , which requires unlinked. I currently only have one flare type. Does this work?
And, while I am asking... does this work with a spear gripped two handed? I recall polearms covered, but spears can be gripped one handed or two handed.
Yes, with unlinked both hands can be set to the same flare. I do this often.
the spear should work when gripped two-hand...edly
>att
You thrust with an imflass spear at a triton combatant!
AS: +391 vs DS: +208 with AvD: +15 + d100 roll: +85 = +283
... and hit for 45 points of damage!
Strike pierces upper arm!
You feel drained.
** Your imflass spear releases a small spring-loaded spike! **
... 15 points of damage!
Well aimed shot, punctures upper arm!
You feel drained.
** Your left centaur hide gauntlet releases a twisted tendril of force! **
... 10 points of damage!
Arm lock.
Roundtime: 4 sec.```
so lets say I had a THW with +3 dispel flare gloves, unlinked, and the THW.. I could theoretically have two dispel flares (+3 and +3) in one swing (for 10 or 20 stam) and have some fluxy flare fun time from the two?
yes
here's an example using Dispel's damage flare
You feel drained.
** Your twohanded sword glows brightly for a moment, consuming the magical energies around the triton combatant! **
[SMR result: 147 (Open d100: 34, Bonus: 40)]
... 25 points of damage!
Flesh bubbles on the triton combatant's left leg.
It is knocked to the ground!
You feel drained.
** Your left centaur hide gauntlet glows brightly for a moment, consuming the nearby magical energies! **
... 10 points of damage!
Tendons in the triton combatant's shield arm snap.
You swing a rolaren twohanded sword at a triton combatant!
AS: +399 vs DS: +124 with AvD: +29 + d100 roll: +22 = +326
... and hit for 82 points of damage!
Whoosh! Several ribs driven into lungs.
Roundtime: 4 sec.```
Oh interesting, does the left hand just flare the dispel damage or does it also have a chance to dispel (I see the first SMR but not the second?)
Two-Handed isn't behind an SMR roll. it's a straight 50/50 (if there's a primary flare)
Gotcha, and that also has a chance to dispel spells if there are spells left to dispel (I realize this is a fun sentence)? Just thinking if it's +3 dispel and essentially a 50% chance of +6 dispel, that's quite potent
i'll follow up when i can. i need to confirm with Dev how Two-Handed and Dispel should work
Two-Handed with Dispel works as follows:
-
If spells are stripped from the target, the Two-Handed flare will not stack. It will instead do a damage flare behind an SMR.
-
If spells are not stripped from the target, the Two-Handed flare will be a damage flare with no SMR, as the initial SMR covers it.
thanks for clarifying! Would love an example when you have the time
non-UCS to UCS will be in HESS correct?
yes
i need to do some code tweaking, but hopefully soon
Should the gloves work with ranged?
I am not seeing any flares on my composite bow on my ranger. Arrows are not ebladed.
I thought maybe I was low on stamina for most of the arena, but I searched my logs for the drained message. Only occurrences were CoL and some mana shares.
LOOK at the gauntlets show the fire sigil. They don't attune to a character, do they? I used on my bard first yesterday.
They work with everything. What does SENSE show? Is the left hand set to a flare and on?
Ahh.. is unlinked required for a bow?
no
you don't need Unlinked to set the left hand. you can set one hand at a time
if you don't have Unlinked, both hands can be ON or OFF, but only one can be set to a flare. if you set the other hand to a flare, the other one will clear
Ahh. Left was set to none, as my bard uses a spear two handed (right hand primary)
ranged will need the left hand. everything else needs the right hand
Thanks! I didn't realize I needed to fidget to change it to left.
Will the gloves work with A Kroderine weapon
I think it was said it would with the override, as kroderine dispel takes the Ability (Cat B) slot.
And yes, a learning curve on these gloves but working as it should:
You take aim and fire a rowan arrow at a large mountain lion!
AS: +369 vs DS: +216 with AvD: +34 + d100 roll: +25 = +212
... and hit for 53 points of damage!
Surgical strike removes the mountain lion's left eye!
You feel drained.
** Your recurve bow flares with a burst of flame! **
... 15 points of damage!
Burst of flames to left leg blackens kneecap.
An earthy, sweet aroma clings to a large mountain lion in a murky haze, accompanied
by soot brown specks of leaf mold.
Vital energy infuses you, hastening your arcane reflexes!
The arrow breaks into tiny fragments.
Roundtime: 3 sec. ```
Ok...ya it didn't work...
Coolio
Considering purchasing one of these. Will the flare gloves with the override unlock, override the flares on an Iasha since that flare is part of the script, and occupies the flare spot.
Naiken on the difficulty add just checking something odd. On the TEST server I created some gauntlets how I wanted them. 1. Magman Flares, 2. unlink for TWC and 3. THW for use with THW. On test this made the difficulty 160. It added 50 for the THW option.
I created the same thing on PROD servers and got even more difficulty added. Looks like it added 50 for unlink and 100 for THW option. So my difficutly is now 260. Just checking what it should be. BTW these gauntlets ROCK!
It imparts no bonus more than usual.
It has been infused with a molten substance.
It is a small item, under a pound.
It is estimated to be worth about 1,000 silvers.
It is predominantly crafted of leather.
It is an involved project (260 difficulty) for an adventurer to modify.
The gauntlets possess rune expressions that can store and bestow flaring abilities to held weapons.
Is there a wiki page with all the flare messaging already?
The flare messaging is that of the regular flares. Those aren't changing (at least, not that I noticed)
You can browse the messaging by starting here: https://gswiki.play.net/Category:Flares, and then selecting the flare type you are interested in.
Okay found an interesting synergistic bug...if you wear flare gloves...and are attuning an animal staff...if the animal staff gets an attune message (because you get a SLK hit) then the gloves will not flare....if you go kill lower level things then the gloves flare normal...but just ran several hundred hits (using a script to track) in the arena and not a single flare when the staff attuned...went out of the arena and get 1/5 flares with it pretty normal when I go hunt lower level things...so thats a bug?feature? not sure if we blame the gloves or the staff...
I just bugged it
great find. at least it's only a temporary bug, since I assume it will work once you get the staff fully attuned
Oh, that's interesting.
yeah I'm at 10/12 on attunement so ...in a fe dozen more arena runs I'll know the answer
Question. If you use the flare gloves with greater elemental flares on, and have flare affinity, does the GEF increase the rate on top of the flare affinity as well?
No
Thank you
there's no adder for flares, whether you have none unlocked or all of them. the script itself is an adder, and there's an adder for GEF and Two-Handed. i don't know why it would differ. Test is synced with Prime's version
Ok so 50 for unlink and GEF and 100 for Two-handed. Is that correct? Two-handed that much more? Anyone confirm those numbers with a loresong, thanks?
no
Unlinked is not an adder
i can only speak on what Flare Gloves add, so other item properties are additional
the script should be 50, and GEF and Two-Handed are +25 each
So the gloves start off as 110 difficulty. So I should only have a difficulty of the Two-handed of 25? Can you clarify what you mean by script of 50? In any case 260 difficulty seems off is that correct? What am I missing here?
What material are they? What enchant are they?
just having the script on the gloves adds 50. i can't really say what your particular item's starting difficulty is
or wait, maybe it's 100 and +50 each?
I just have OTS gauntlets that loresang as 110 to start. I added the items I mentioned and got to 260 (150 added difficulty) so seems like that is high based on what you are saying should have added difficulty.
okay yeah, i think it's 100 for the script and +50 each for GEF and Two-Handed
Script meaning the unlink 'jagged rune strips' or just the fact they are UAC flaring gloves? Then would that not just show up in the initial loresing with nothing added.
i mean the Flare Gloves script. Unlinked is an addon.
Ok gotcha. So maybe it was a delay in the loresong. I thought that would have showed up with the OTS loresong. So somewhere later 100 was tacked on for the script from the original 110 difficulty. Just wanted to make sure something wasn't bugged since I saw differences from TEST and PROD servers. If anyone else has a loresong that would be good to confirm as well. Anyways thanks for putting out these awesome gloves and ridding myself of my blood script. Good work! 😁
Huh. That is a lot of project difficulty from extra add-ons, and there are a lot of add-ons.
Can you consider separating Unlinked and Two-Handed and letting each do its own thing?
Unlinked: each hand can flare separately, and left hand can flare on TWC (or maybe a shield, in a later update)
Two-Handed: can flare on two handed weapons. Only the right-hand flare is used without unlinked.
I'm sure there is fun, flair, and some mechanics in flaring separate flares (like hot and cold with... krynches?), but the unlock costs are adding up quickly now. Project costs to enchant (for UAC) is adding up for the future, and Unlinked is something I would gladly defer until I would use it.
only two addons add difficulty
that's already what Unlinked does
that's already what Two-Handed does
but Two-Handed needs Unlinked so both hands can be set. i don't see that changing
from what i've gathered, some people say Flare Gloves are a great value. you're keeping difficulty off your weapons
similarly priced to adding permanent flares to a single weapon versus spending a renewable resource to get them on multiple weapons
Well, very happy. They do override Iashas inherent flare.
Full dispel flare gloves in my future.
Thanks for these Naiken
oh sorry. yes, scripts on weapons don't block Flare Gloves in most cases
if a weapon has GEF on it, the GEF on the gloves won't apply
This looks like the dispel from the gloves and the inherent Iasha flare both went off?
A Vvrael warlock blinks and looks around in confusion for a moment.
... 5 points of damage!
Mild electric jolt sends the Vvrael warlock into spasms.
The Vvrael warlock is stunned!
You swing a white ora waraxe at a Vvrael warlock!
AS: +439 vs DS: +406 with AvD: +30 + d100 roll: +82 = +145
... and hit for 39 points of damage!
Whoosh! Several ribs driven into lungs.
** As your white ora waraxe connects with the Vvrael warlock, chaotic white flames stream off it and strike, leaving smoking, ragged burns behind! **
... 25 points of damage!
Glaring burst to the Vvrael warlock's chest dances across skin leaving smoking holes!
Roundtime: 4 sec.```
That was the issue. Attuning hits on anima staffs displace slot B flares. Hit lower level non attuning things and it all works fine. Get to full attunement and when that message goes away (12000 hits) the slot B flares from
The gloves work again. It’s a bug but one you can plan thru if you go grind out attunement in the arena
This is an issue with the staff not the gloves though. I think. Bugged of course
I do agree with this (regarding value in keeping difficulty off the weapons). Difficulty of the gloves for UAC is less of a factor... but still a factor for UAC. For my rogue, which is archer and brawling, I'll be enchanting the gloves to at least 7x and other player services: a bit of ensorcell. Probably not sanctify on this set.
Regarding Unlink: I keep reading/seeing/interpreting this as heavily for TWC, and options to have different flares with both hands, which isn't what I am doing. If THW absolutely must have unlinked (even with the same flare).. well, thank you for listening and considering.
Unlinked probably lends mostly toward TWC, but it works with POUND, and now Two-Handed. It's not a matter of which or how many flares are unlocked. It's simply to allow both hands to be set, and that's how Two-Handed works. Your right hand holds the weapon, and the left hand has a chance to also flare, but without Unlinked, both can't be set at the same time
could we just get gloves with the pound ability without making it functional?
Good one
I hear what you're saying, and I accept that's how it's going to be. The THW seems like a great upgrade for those who already have unlinked and use THW mostly/exclusively. I picked these up especially for my polearm-using bard (and an idea for another character or two), but I'll defer Unlinked+THW to later or never. Sincerely and seriously: thank you for listening and considering.
A Pound Lite that's fluff flare messaging
I have an animalistic bow. If I start buying the upgrades for it, do any of them take up the same slot as the flare gloves?
No.
Same for all scripts. Any script that utilizes the ability slot flare (for which the gloves are contending) do so OTS. Any upgrades after the fact will not change this.
I just wanted to be sure before I do anything dumb. Scripts are confusing sometimes 😆
Only the gauntlets and half-gloves available this run?
Not gonna be any boots if that's what you're wondering. Couldn't say if they'll add more nouns. Some will some are too busy.
hey naiken? have u ever look into the tier 4 flare ability of cursed armor? pretty sure it is broken. my runestaff was flaring more than it by a wide margin
this isn't the thread for that. are you saying it's flaring more than it should?
Attempting to convert my half-gloves to UCS, but getting the following return when attempting to redeem my bronze boot: "acceptable noun for UCS gear". Assuming that means half-glove is not acceptable; either way, how can I fix this?
it's not the boots
the wiki is a liar?
you'll need to ASSIST and get a refund. it was a mistake that the boots mentioned FlareGloves are eligible (they should now say ineligible)
you'll need to redeem kaleidoscopic rune expression
ah ok thanks, that's not on the wiki for the shop. Can we just change it so that the boot works? 5k vs 20k
no
had to ask: you miss 100% of the shots you don't take
if we could, there wouldn't be a separate service created for it 😉
the boots require unscripted (or cobbled), and Flare Gloves are very mechanical. it can't cost 5k
I get it, my logic behind the ask was that the UCS gloves weren't available last run, are available this run. But all good, going to do it either way
that's why it's being offered now. for some people, converting gloves from Feb might be worth it over buying a UCS pair and unlocking stuff again
Well, yeah, the feb gloves are where all my flares live. Either way, appreciate that it's an option.
no less than it should, vaemyr bugged in game and mention it in the duskruin thread as well
So anyone decide if these are worth getting?

I gotta be careful or I may make an impulsive purchase like a 20x claidh or something.
I have a set of gloves that I absolutely love. If that helps.
these are great, just need to get a few more max stamina enhancives (for my warrior, everyone else they are a must-have)
I bugged it in game, but yeah it's flaring at about half what it should, 10% vs 20% went over about 5000 casts so I'm pretty confident it's not working correctly, also been like that for a long time at least before feb's DR as I went back and looked at logs from then too
again, this is the Flare Gloves thread 😉
I know, sorry
Sir, this is a Wendy's
hmm flare gloves have mana flare as an option and mana flares are half broken.../nudge naiken
they do not flare on buffs anymore - only in combat
ah. i assume Dev is aware?
I would like to think so but it's been mentioned several times in #game-chatter for a month or two now and no one has ever responded so I'm not actually sure - I would bet they're aware though.
Nyxus appears to be hot on the trail
#mechanics message
hey thanks for the update! I can't keep up with #mechanics these days lol - good news
Is anyone else seeing an issue where these don't flare if you are overexerted? I miscalculated my stamina early in the arena, and once that happened my flares just stopped happening.
the gloves don't flare if you have insufficient stamina/mana
i had full stamina, just overexerted
OK, so overexerted = nothing that requires stamina will proc?
in general yeah if it costs stam it's a no go with popped muscles, even if the cost is 0 (no RT reduction when you attack with celerity and popped muscles, even if it costs 0 stam. as it's really doing a discounted quickstrike).
can GOS use sigils when overexterted?
nope
You hear a loud *POP* come from your muscles!
You feel your mind and body gird themselves against magical interference.
>sigil of focus
>
Your muscles ache much too badly to even think about attempting this sigil.
TIL i am the bug
Yeah everyone not KS can just pop 1107 from a scroll or imbed and carry on
you can't even use any of these things, that i am aware of, if your muscles are NOT popped but you have exactly 0 stamina. game is just like "no, no i don't think so"
yeah, even something like KS absorb, which costs nothing, wont work with 0 stam or popped muscles
Makes the flare
Gloves better for non-stamina classes. They rock on my cleric who had no use for stamina
Anyone using the THW feature and want to comment on what they think of it? 😄
I find that ensorcel flares at roughly the same rate, so stamina isn’t as much of an issue as I thought it would be. This is in the arena though. EDIT: I should note that im using the 75% chance override
it will be fixed eventually, but Two-Handed is slightly broken when both hands are set to Dispel and there's a spell-stripping flare. it's supposed to do an SMR with a damage flare, but that's not working right now
all other scenarios should be good though
oh good glad I asked about that one hehe
if Dispel does a damage flare, Two-Handed will also do one, so that part is working
Flare question. After figuring out how the animal attunement was blocking slob B flares…now I’m watching and it appears I only get a Slot B or a Slot D flare at any one cast. Is this right? Runestaff, fully attuned animal, flare gloves. All work. Just not at the same time. I do see holy flares kick on with either but never B & D at the same time, Can anyone else check this?
they're largely independent of each other
one of them happening doesn't mean all of them will happen
similar to when a weapon has GEF. the flare happens on its own, and the GEF flare happens on its own, and sometimes they both happen on the same attack
I figure it may not happen often but after several arena runs I can’t find a single instance so…figured it was another thing to check.
if you do see each one happen, it's likely working just fine
if you never saw one of them, something is wrong
I always admit I may be phenomenally unlucky. I found a script to help me watch for the flares when I found the attunement issue. So been watching that to see.
but also remember some may use a resource, like stamina
there's no Flare Gloves messaging when a flare was going to happen and you didn't have sufficient stamina/mana
I’m a cleric I always have enough stamina for a vacuum flare 😬
which script?
Flarestracker (sp). Not at my computer atm
Could the full complement of RTFA - non-uac gloves be put out for sale in shattered, please?
No, they're like... not actually there.
go shack
[Right to Flare Arms, Porch - ] (u8212873)
You notice a gold wire-framed glove rack suspended from the roof with some stuff on it.
Obvious paths: downl on rack
On the glove rack you see some brushed burgundy suede half-gloves and a pair of dusky centaur hide gauntlets.
The half-gloves are the non-UCS, same options as prime has
You are incorrect. https://gswiki.play.net/BVShop:Right_to_Flare_Arms
there are 4 sets of gloves in prime. I am requesting that there be 4 sets in shattered.
You should also refresh?
You're on the specific shop page - I'm on the 2024 shop listing
That was last run, there are only two now IIRC
So confusing, thank you, that's my mistake.
Requesting that the owner of that wiki page make that link show the current August_2024 listing instead of February, please.
l on rack
On the glove rack you see a pair of dusky centaur hide gauntlets and some brushed burgundy suede half-gloves.
Confirmed
Yeah, it's because there's old info on the main shop page. Crisis averted.
I wondered the same thing yesterday. I didn’t realize until just now one was UCS. Glad I bought the right ones on accident
INSPECT and ANALYZE work in shops
I think the issue is that the wiki info for the shops are showing wrong data for some shops
i'm not wiki-versed enough to know how to make the shop page show the current listing
i will break something
FYI, Tivvy the Top Notch showed me how to make shop pages reflect the current listing
asking for a friend, and sorry if this was explained already, but can someone explain the difference between the 5k UCS conversion and the 20k UCS conversion? at the end of the 5k one it says "flaregloves allowed". am I undserstanding it right, would the 5k conversion remove all the features (so one has to buy the flares again) but the 20k would keep them all?
it wasn't supposed to say that. the bronze boot should now say they're ineligible (or should at some point)
the difference is that the 5k one requires unscripted
Flare Gloves being very mechanical, it can't cost 5k
gotcha, thank you for clarifying!
FYI, the boot now has:
Flare Gloves can be converted to UCS using a kaleidoscopic rune expression.
thanks for asking Duffield. I wish I'd had the foresight that UCS gloves would be offered this run, and I'd have saved up then. The 15k conversion cost (attuned of course) is still a lot for me.
Can someone verify - if I convert my non-UCS Flare Gloves to UCS, I can have them ensorcelled to use with Spell Thieve?
they'll be just like any other UCS glove
thank you!
Do I need to unlock two handed to use with a runestaff two seperate flares for unlinked?
Are you going to swing the staff?
No just cast spells @weary agate
Didn’t think the double flares based on hands applied to spell casting just melee but I could be wrong
Ahhhhhh, ok, there is so much going on with this thread, and this item is a tuff to follow. I am trying to set my gloves up USC to be able to do all the things for my alts. Mainly on my Sorc and wanna use the acruity flares and maybe dispel simultaneous ; just not sure what its gonna requoire
So I guess if I have a right handed Runestaff and want dual flares can anyone tell me specifically what I need to buy?
Nothing. That is not possible with just these gloves.
Ok perfect Then Ill just get the acruity flares thank you saved me a ton of BS
can you explain exactly what you're aiming for? what do you mean by dual flares?
Two-Handed does provide potential for a second flare, but only on melee attacks, so Acuity won't be involved
@hybrid barn Sure thing no problem!!!! I am a pure using a runestaff in my right hand. Cannot be GRIP changged etc....... My normal flares activate when I cast a spell (no melee) However when I canst a spell if it would be possible for both left and right hands to flare upon spell cast. Setting up a +acruity on one hand and a dispel/Critter weak element on the other that still activates on the same cast. I hope that makes more sense. All the bells and whistles at these events gets me manaic anfd then I type like I am 5.
Ah. No, that's not possible
I'm not sure anything can do that, unless there was a flare via an item script
The closest you can get is acuity + sigil script (has dispel). But really, there are any number of ways to get a combination of flare types - one of them will be fixed/non-variable though.
Is there any synergy having the animal gloves and boots together? Or does that only come from hat and armor? If I mostly punch it seems like trying to unlock boots would just be an expensive slog for no reason if they don’t help the gloves in some way.
It only comes from armor and held item. I don’t see any synergy from boots and gloves. I don’t even think revenge flares trigger if you have anything in your hands from the gloves or boots.
Okay that saves me money then. Have decent UAC boots so will only consider animal on gloves. And a shield. Shield synergies same as armor right? May do the hat shield glove trio so I can attune it all at once
Armor and hand item, not shield and hand item, that's 2 hand items.
so with gef and fire flares... and over ride... these do not work on a daybringer weapon thats pally bonded
i thought over ride was sposed to make paly bonded work, or are flare gloves not compatible with daybringer?
Daybringer part isn’t relevant. Override should make the gloves work with the paladin bonded weapon at the expense of the guiding light flares
it didnt, everythign was set correctly. i tested it on my cleric with an animalistic staff and worked fine... but my daybringer spear. No dice
tested it on a man o war of over 100 mobs
not that i needed to... the guiding light flares from my 1625 were still going off so i knew it wasnt overwriting
think they will refund me the override?
Just out of curiosity were you using 1603 during your hunts?
Yes, infused into my spear
But I was only using trip so that the infusion didn’t trigger, thus the flares wouldn’t trigger.
If it's not working the way you expected it to, in my experience, they are pretty good about refunds. I don't know if that holds true as much in an era of things being on test mind you.
Yeah it’s prolly gonna be on me since I didn’t use test server first
I got a new problem now anyhow… my thaumaturge tome disappeared when I logged and it’s not in any recover lists. <sigh>
you checked recover lost and recover item I assume?
Yes sir. I think I logged quicker than it took for the tome to follow me, thus putting it on my osa ship when I logged. Meaning (so I’m told) it was deleted into the ether. The same thing just happened to my kitten. Getting frustrating that this is the second time I pulled a stupid
I'd blame the coding not yourself. That kind of thing shouldn't even be possible
SUMMON TOME
ah, well then I guess it is user error and not coding 😂 I believe pets also have a recovery system like this too, or at least rats do with their sack.
Is this a thing with kittens too? Did I assist over my kitten for no reason?
um, what I was told is you can recover the rat by shaking its sack. So maybe you can do the same with a kitten?
anyone unlocked the two hander feature and wanna say if they like it?
I will try this, thank you
Now back to my other problem… can anyone confirm that it’s supposed to supersede 1625 with the overwrite cert?
I'll try to test and see what's up
Ok thanks
When using unlink + gloves does that require more than one flare on the glove to be unlocked? Can this be set to both unlink to the same flare?
no. nothing requires more than one flare
when you unlock Unlinked, SENSE will give you "both" links to set both hands to a flare (both hands can be set to the same flare)
What is the stamina cost for dispel flares with multiple dispel attempts? Still 10?
yep. still 10. it's not per dispel
Kitten crates don't work like rats, puppies, or other pets and don't save the kitten
whatchu talkin' 'bout
Players were talking yesterday about shaking the rat sacks to find a lost rat. Rats do that. Puppies do that. Pets built on Retser's pet system do that. Kittens don't, I was just answering that question. That's still an assist.
<gasp> Naiken, Noooo
im with Naiken though... whats it gonna take to fix kittens to Retser's pet system? The new golems are even modeled after his cat. I will offer my services to help make this happen. How can I help?
Not sure if this has been called out yet, but SENSEing the gloves only provides confirmation that flare-override is on when using the mana option. It reports override as off when using the 75% success rate option.
Ooo i like that thanks (sensing now also tells you want type of override you're using)
any update on override working for paladins?
still working on it
My gloves aren't working for me. LOOK says the acuity is set, and so does SENSE. Any idea what I'm doing wrong? Casted 100+ times with no flares and tried 2 separate runestaffs that don't have Cat B.
I was hoping to find you while you were logged in to watch
what staves have you used?
should be good to go now. thanks for the patience
Thanks for fixing my gloves Naiken!
You da man Naiken
Is there anything special to get these to flare when using a ranged weapon? Bow/crossbow? Unable to seem to get them to work with bows. Used them with runestaff without problem
Have you set that left glove?
it also can't be flaring ammo
Will the "normal glove" --> UAC option be offered at future DRs, so I can save for that upgrade in February?
Gloves set to flare left. My ammo does not have flares. I have unlocked two handed weapons[on/off], unlink[on] and override [on]. If I'm using bow does it matter if these are on? Or if both hands are set to flaring?
are you talking about Script Add? i am going to request it for Feb, but that's not a guarantee
and the bow is unflaring as well i see you have Override on
Two-Handed does not apply to bows (unless you're swinging them)
are you on the character this is for?
Just making sure any other add-ons maybe do not interfere. I am new to the gloves so it could very well be user error
not at the moment. I have it with my wizard with runestaff, I could get that working. I tried with both wand crossbow and lesser somnis bow and could not get flare. I did get the crossbow to flare when swung.
i'll need to watch them use it to try to find why it isn't flaring
Ok, I can get myself set up for testing
I'll be more specific! Will a kaleidoscopic rune expression be offered in February to Convert Non-UCS FlareGloves to UCS?
yes. i assume so
OK thank you.
Fwiw, my ranger’s bow flared with the gloves. Only learning curve was setting it for left hand. I have no other unlocks.
My bow was applying flares to arrows causing the gloves to not work. Working as intended - my bow was prevents glove flares. Other bow works!
Ah, yes. Arrow flares override bow flares, as I recall.
Hunted all day today watching and my gloves flare or my animal staff flares but still have not see one time where Inhave had both the script flare and the glove flare on the same cast…
Flare gloves doesn't block holy fire does it?
no
Great.
The gloves can't block anything. It's stuff on weapons that potentially blocks the gloves
Yes saw that on the attunement of animal staff that totally blocked the gloves. No idea of that’s fixed yet but it’s the staff not the gloves at issue there.
Barble if you saw each flare individually but not at the same time then they are functioning. You just have bad rng
For sure Naiken. I was more just wondering because flaring arrows block holy fire on bows. So if the gloves with override do not block holy fire, I have hope that the archery bug can be fixed eventually. Completely off topic though.
Hah
A cleric might be able to help with that!
There's not a certificate, patch, or a toggle of some kind that makes it so these drain mana instead of stamina, is there?
No
Anyone here using flare gloves with an unlocked animal weapon? I’m still trying to pin down why I have never seen the B and D slots flare at the same time. Not once. Would love to see some examples of it working that others get.
is it possible to see if someone who knows the gauntlets could see if the stamina drain from the gauntlets is somehow conflicting with the script flare from a animal staff? that's the one variable that seems to hang out there as I look at it...when the staff added an attuning message it blocked the glove flare...so this might be the counter point?
There was an issue reported earlier (maybe a week into Duskruin) where flare gloves were not flaring if animalistic item was attuning.
Yep I showed that happening. And after attuning it appears that animal and flare gloves won’t flare at same time. The attune message seemed to block the flare 100% of the time but I’m wondering if the drain or some other line is blocking the others now. Again no responses to it and no one else seems to be testing this so I’m apparently the only one who cares. I’ll probably sell my gloves and just buy a normal flare bit still it’s annoying and should have some actual testing.
You're not the only one who cares, but you might be the only one who's running into it and also paying attention to Discord. With the focus on Ebon Gate coming up quickly, I'm sure all the GMs are trying to make sure things are ready. I'm confident that the issue won't be left unresolved in the ether.
Im assuming you bugged it?
yuppers
Can someone tell me, please, with the UCS FlareGloves is there a stamina/mana cost on the inherent flare? Or is that only when it utilizes the flare override (I went back up and tried to re-read this forum, but didn't see an answer to this).
They appear to use stam for the flare, with a surcharge for the override.
At least for the caster side of things. I don't have a pair on a UCS character to test.
I bought a pair of the UCS gloves, but didn't unlock any flares, so can't test.
I haven't tested the UCS flares yet, but i recall that messaging around when that released was that inherent flares didn't use any resources.
Any warriors using these gloves and able to comment on any issues with running low on stamina? Debating if I want to pick some up for my warrior in Feb or not. The weapons that he uses can only take auto-flarer flares so I am missing out on things like Dispel, Magma, GEF.
Also is there anything that would prevent these working with a weapon that has a relic?
I use them all the time without too much issue. I mainly use for gef lightning and dispel
My warrior also uses them all the time and berserks with them without much issue. The only place I reliably run out of stamina berserking with the gloves is in the Duskruin Arena.
Thanks!
So excited to get a pair of these in February! I admit I didn't quite understand their appeal in August...but now that I'm playing a new character with a project weapon without ability flares or scripts I'm excited!
I'm a little bit worried about 60k BS for GEF though...if I eventually switch to a weapon with a script - the GEF from the gloves will still work, right?
I feel like as long as it doesnt have a catB flare (like say a Twisted Weapon) you should be good, I have my pair and can help you test ahead of time to be sure
For some reason, I don't think this is the right answer. I think this question has been asked and discussed above, but I'm not going to scroll through to find it specifically.
I read through pretty much the entire thread since the gloves were launched and don't recall this answer. But of course it was over a period of several days going all the way back to February so I could have forgotten.
Yes, GEF works with a script
I'm not sure if I think GEF is worth 60k bs though...that is a lot. Hmm. Don't have any experience with it though.
Have to think of it as 60k BS for GEF for all your other weapons. But also, I don't know about those use costs.
Good point I suppose. Well I suppose good thing is I don't have to unlock GEF right away. Not sure how much trading off I'd do with the couple characters that don't have their final weapons.
they work with my sigil staff
they do not work with the sigil staff that has acuity flares
These also can be attuned
They can, and they are fantastic to trade to alts to burn off all that unused stamina.
Defintiely would recommend attuning the flare gloves.
Is it too late to request adds to these for Feb? Looking specifically at KO
I estimate a zero percent chance, since that would allow KO on items that are not >50% crush, contrary to their normal restriction 😬
Also, knockout is a script (potentially a future flourish) and wouldn’t work as it stands with the flare glove as it’s not technically a flare.
GEF works with flare gloves, so that isn't necessarily a preclusion
True, it does strip all the scripty parts of GEF off.
I am personally a huge fan of the gef gloves and Daybringer combo… paired with paladin bond
Alll the flaresssss, which is what being a paladin is all about dontchya know…
You get both the GEF and 1625 flares? I assume not on the same attack though, right?
Maybe they are talking about the 1603 flares with 1618
Aha
Oh great Naiken, I beseech onto you, does adding Flare Affinity to these gloves also affect the flare rate/potency when using a held weapon? (not tagged directly, doesn't break rules)
i don't think so. it would have to be on the weapon
Ok thank you
FYI, for February's run, we plan to offer a Flare Gloves Add service via HESS. details coming soon
hmmm this takes the script slot, right?
And, if gloves have something in the ability slot already, what happens?
if it's a flare that Flare Gloves supports, it will be unlocked as part of the add service
Well that is an outstanding way to handle it. Smart.
Unlocked and also removed from the weapon? I.e. open ability slot? Or would that still need to be dabbled.
my gloves have terror flares so I'm guessing I'm out of luck with that lol
no, the flare remains. the UCS version of Flare Gloves lets you switch the inherent flare to any unlocked flare
so removing it wouldn't mean anything
Makes sense
yep. you wouldn't be able to redeem the service on gloves that have an unsupported flare
Will we need to wait until HESS list is released for pricing?
yeah. more info when the main HESS announcement comes out
I wish there was a remove flare from weapon, add to flare gloves certificate.
there is. it just comes in two parts 🙂
Lesser moods is a cert for the gloves right?
I paid 100k for terror flares (I don't even know if they work with flare gloves), but I'm not giving up 100k event currency to spend even more!
Is it possible to make an option for non ucs gloves to have the moods instead of or as well as.. the weapon?
I have some gauntlets I want to have moods and I cannot make them ucs because they are made of a metal.
right to LoreFlare Arms, doooo iiiitttttt
my issue is it's not compatible with my UCS gloves - which are scripted + terror flares - and I don't want to have two sets of gloves that I have to swap between - so I think this just isn't for me, even though I currently have a weapon that I need to add a flare to this DR
there is a certificate to unlock the Lesser Moods addon on Flare Gloves. it's part of the script and not applied to the gloves, if that answers your question
any Flare Gloves can have the Lesser Moods addon
it's for bestowing Lesser Moods to your held weapon(s)
if your gloves have Lesser Moods on them, they'd need to be removed for the Flare Gloves Add to work
So… can we get an unlock for the gloves themselves?
isn't that a Flourish now?
No no I mean I have non uac gauntlets that I want to have fire coming out of them
… aesthetically
If I were to unlock GEF and utilize with override, and were to use it with a weapon that has FA flourish, would the FA increase the flare rate and critical of the GEF Flare? Or, would the FA not apply, because GEF is a script flare?
GEF isn't a script flare in this case. it's baked into Flare Gloves
so i'm thinking...yes?
Woah.
the weapon should be treated as it would if all the properties were on it instead
Thanks Naiken. I'd be very interested in testing that on the test server if there was some way. Not sure how possible that would be.
i'm told Test is currently open
and there should be unlimited bloodscrip somewhere
orrrrrr the shops are free
Interesting observation: it appears if using flare override with ranged, the gauntlet flare does not apply volley, the inherent ability flare of the ranged weapon appears to be applied.
i don't think Volley's been updated to play nicely with scripted stuff
Also, if I miss, but it still triggers the flare, it looks like it defaults to the inherent ability flare.
i'm pretty sure Flare Gloves aren't even involved in Volley
but what do you mean about flares triggering on a miss?
That would make sense.
Sorry, I should have been more precise -- confusion flare:```>fire
With lightning fast reflexes, you reach toward the ghezyte quiver at your belt and draw out a firewheel arrow, nocking it in your firewheel longbow.
You pause, overcome by confusion.
Roundtime: 5 sec.
** Your firewheel longbow emits a fist-sized ball of lightning-suffused flames! **
... 70 points of damage!
Flame burns through a brawny gigas shield-maiden's abdomen. Greasy smoke billows forth.
A plaintive look passes across a brawny gigas shield-maiden's eyes like a fleeting shadow as she goes still in death.
The warm glow fades from around a brawny gigas shield-maiden.
A brawny gigas shield-maiden appears to recover some strength.
A brawny gigas shield-maiden appears less confident and fearless.
The arrow breaks into tiny fragments.
Roundtime: 4 sec.``` This is the inherent weapon flare with FA, not the gauntlet flare.
hax
Here we go: this looks like: this is a rank 4, rank 1, rank 4: ```>fire
With lightning fast reflexes, you reach toward the ghezyte quiver at your belt and draw out a firewheel arrow, nocking it in your firewheel longbow.
You take aim and fire a firewheel arrow at a brawny gigas shield-maiden!
AS: +540 vs DS: +449 with AvD: +38 + d100 roll: +47 = +176
... and hit for 16 points of damage!
Slashing strike near forehead nicks an eyelid!
That must sting!
You feel drained.
** Your firewheel longbow glows intensely with a cold blue light! **
... 20 points of damage!
Cold blast rends muscles from bone!
The gigas shield-maiden is stunned!
You feel drained.
** A vortex of razor-sharp ice gusts from an Iyo-crafted firewheel longbow with a starsong grip and coalesces around a brawny gigas shield-maiden! **
... 5 points of damage!
Icy chill to the gigas shield-maiden's midriff. Looks like a bowl of nice hot stew is in order.
... 20 points of damage!
Solid blow to the head exposes grey matter on ice!
You feel the unnatural surge of necrotic power wane away.
The arrow breaks into tiny fragments.
Roundtime: 4 sec.```
I wouldn’t test in Hw, they have padding
Just to be clear - if I'm using a xbow in my left hand and have the flare gloves...if I set it to MANA flares on my left hand and I am casting while holding my xbow - will it flare the mana? or no?
Sorry - I read through this thread like 2 months ago but forgot basically all of the knowledge it contained about working with different weapons!
no
Also -- I was able to get a set on test and I've been using it. So, you can feel how it works.
Yeah - I grabbed the UAC ones on accident (and on a rogue) and I think I'm getting twisted around with whatever the inherent stuff is. I mean I suppose I can always just write an alias to grab a blank runestaff when I cast so the manaflares have a chance to proc
To expand further, mana and acuity only work with a runestaff
Can't set the left hand to mana or acuity either
Or maybe you can now for POUND. I can't remember now
Either way, yes, mana and acuity only flare for a runestaff
Do the flare arms gloves still only work with weapons that don't have other flares or scripts?
There’s an override you can buy to enable them to work on flaring weapons. Scripted weapons are fine either way
question since I don't remember and searching on discord is hard.. does GEF on gloves work on weapons that already have another script?
Yes.
I know there was some talk before -- and I assume not this run -- but are there any plans to take dispel flare add ons to +5?
I don't like saying never, but no plans for this run. Shop is unchanged from August
RIP Right to Flare Arm Greaves
If I add flare glove script to UCS gloves, and the UCS gloves already have pockets, will there be an issue? Does it conflict somehow with the pocket unlock? Will it be possible to double the pocket size?
no conflict. the Pockets addon would show as unlocked. if the existing pockets are less than a very small amount with space for two items, you can apply the Pockets addon to get up to that amount
Hmm. I’m still tempted to get a set for my xbow wielding empath. I wonder if I should get mana and dispel. Maybe unlock the option to set the hands independently so if I wanna pull out a Runestaff I can benefit from the mana flares.
these are especially great for pures/semis that dont normally use stamina. I originally got this for my ranged Ranger
my warmage attacks a little too much for it to be great (maybe it'll be better closer to cap), but my warpath with tons of stamina, these are a great boon
I can't find the costs of override on the wiki, and have scrolled this thread, and can't seem to find them. I recall there is a 100% and 75% option, but can't recall how it works, specifically on costs. Anyone able to direct me to the proper place?
What do you have on your warpath’s gloves? Oh. And does switching the flare have a cool down or induce RT at all?
Unlinked yes Both hands can be set simultaneously and independently.
Pound no SMR flares against 1d5 creatures.
Ambients no Via Lesser Moods (supports Flare Override).
Greater Flares yes Via Greater Elemental Flares for supported flares (cost 10 stamina).
Two-Handed yes Empty offhand has a 50% chance of flaring after a two-handed melee flare.
Flare Override no Allows use with weapons that possess an inherent flare (+5 mana cost).
Pockets no Closeable and hold a very small amount with space for two items.
FLARES
Fire
Lightning``` I got them on the cheap for silvers with just GEF lightning, last DR I added unlinked/Two-Handed (this is a claid-path), and I just added fire now.. webbing and fire and trolls is a nice combo. the RT to change flares is like 2 or 3 seconds? I am hunting the RR miasmal forest right now, so the trolls are vulnerable to fire but the swamp hags are immune.. I suppose I could switch by enemy, but meh, lazy
You feel drained.
** Your iridescent claidhmore flares with a burst of flame! **
... 10 points of damage!
Burst of flames to neck chars skin. Yuck!
The bog troll moans in pain as the flames singe his skin!
... 20 points of damage!
Nasty burns to right leg. Gonna need lots of butter.
It is knocked to the ground!
The webbing around a bog troll catches fire!
... 10 points of damage!
Burst of flames to neck chars skin. Yuck!
You feel drained.
** Your left black cherry glove flares with a burst of flame! **
... 20 points of damage!
Nasty burns to chest make you wish you never heard of heartburn.
The bog troll moans in pain as the flames singe his skin!
... 30 points of damage!
Flames cook a bog troll's chest. Looks about medium well.
Roundtime: 4 sec.```
You flick your right glove outward and roll your wrist until inky black Fire sigils stream along the eahnor traces.
Roundtime: 2 sec.
You feel soft vibrations pulse along the eahnor traces of your black cherry gloves.``` so I think it is discouraged to like, switch every swing or whatnot -- there is 2 seconds of hard RT, but this second message, it comes about 5 or 6 seconds later, and I think thats when it ACTUALLY switches
so maybe I will build it into bigshot? but Im too lazy to do it per critter manually heh
Ahhhhh. Ok ok. Smart Naiken. I was thinking I might be able to set a macro to switch between when I was using my xbow and when I pulled out the Runestaff for an instant cast. Trying to save myself some BS by not getting the unlinked. Guess I’ll have to
so, unlinked I got as a pre-req for twohanded. does the xbow go into your left like other bows? I suppose in that case, your xbow would flare with left hand, and runestaff with right, but I would double check that before making any purchases
Yeah. It is in the left hand like other bows. I did have a mana flaring Runestaff I would pull out but I think my ;eloot sold it to the pawn. Oops.
there is a 10-second cooldown when setting/switching flares
Ruuuuuuude. But smart.
Sorry team (especially Naiken), but I'm not seeing the flare glove dispel flares go off. I'm still seeing the ranged weapon flare. Am I doing something wrong, do I need to unlock something else? ```>sense gau
You study the shifting azure rune expressions on your ghezyte-plated gauntlets and the power they hold:
Flare Override: ON [100%] (75%)
L-Hand (None): ON (off) R-Hand (Dispel): ON (off) Inherent: Dispel
Dispel Set: left clear
You need to set your flares on the left hand for the bow to be considered
Thank you.
If I apply the dispel boost to the gauntlets, should the recall now show the ability (inherent flare) as (2 dispel attempts)?
It imparts a bonus of +30 more than usual.
It has been infused with the power of a strange anti-magical substance (1 dispel attempt).
``` and ```>anal my gau
FLARES
Dispel +2```
clear and reset the inherent flare
the boost cert doesn't touch the gloves, so you'll have to clear/reset
Beautiful. Thank you Naiken.
Ooof - I tried these on a TWC warrior....set the flare to dispel. Ouch...talk about stamina DRAAAAAIN. Should still be good for my empath.
With enough stamina these are just fine for a warrior. Reference: 224 stamina/110 recovery
Yeah. I'm just not a big fan of enhancives so idk. Might just have to suck it up and spend the money to put dispel on each of my weapons instead.
I would argue that you're better off getting stamina recovery in the long term, but to each their own
stam recovery I think is generally not hard to find, maybe the enhancive market has changed but recovery was easy, finding actual +stamina feels impossible
I don't disagree that I'd be better off if I embraced enhancives. I just don't like them.
Me either, they're a pain to manage, but I like the extra 76 AS I have right now + all of the other benefits
With the UCS gauntlets...I'm a bit confused by the inherent flares. Do I still need to pay to add the flares to the gloves to be able to toggle the inherent flares?
Yes.
the UCS gloves sold in the shop come without flares or addons
if you add the Flare Gloves script to gloves with an existing flare supported by Flare Gloves, it will be unlocked
I wish they would make it so you can swap between the gloves using stamina or mana.
I'll settle for the gloves using my Voln favor for flares.
Hmm...might just make sense to spend the extra 1500 BS on the chance I pass the gloves to someone that can use UCS and then make use of the flares
will the pre-existing flare be free to use or cost stamina like other flares
pretty certain inherent flares (ability slot of UCS version) don't cost any resources. They only do so when imparting flares to held weapons
You just get a free unlock of that flare type for it being pre-existing, of which you can set inherent and right/left script slots (depending on overall unlock status, as usual)
any flare on a held weapon that comes from the gloves will cost stamina
if the gloves themselves flare in unarmed combat, there's no cost because the flares are inherent
Naiken -- I haven't yet seen the flare override flare trigger on a weapon technique (specifically barrage). Is it possible that the override flares don't work with weapon techniques (or possibly also just ranged techniques)? [Also, it does not appear that it is triggering the ability flare on the weapon itself either... like neither one triggers] [edit, I've observed that override does not override weapon flare when utilizing weapon technique volley -- which uses the ability flare on the weapon itself].
It's a support issue for Volley and possibly other abilities. They aren't set up to play nicely with scripts
*Some scripts. A majority of the DR scripts are fully supported by PSM techniques, which is why things like Spore bows keep getting brought up as oddities
For context: #1219768338100781189 message
It's a Volley issue, not Spore or Flare Gloves. If I find out otherwise, I'll update both if that's what's needed
Volley has had so many issues since release. Great great attack. Just buggy it seems.
No override issues on brawl/ohe techniques
I agree with this generally.
And, I also thought maybe the gloves were purposely designed this way. The resource drain to support that flare on volley or on 1s assaults could be brutal.
I was also generally wondering if the gloves were intended that way, and if it worked the same way on other weapon techniques (ohe, ohb, etc).
There's no intention for Flare Gloves to not work with techniques, feats, etc.
Or Spore weapons, for that matter
I will update if I see the glove override trigger on any weapon techniques. I’m messing around with a few bases.
Thank you!
Hmm - just did a full hunt with my new flare gauntlets with my new OTS valence xbow...anyone know why I wouldn't have seen any dispel flares?
You study the shifting vermeil rune expressions on your centaur hide gauntlets and the power they hold:
L-Hand (Dispel): ON (off) R-Hand (None): ON (off) Inherent: None
------------------------------------
Dispel Set: right inherent```
Do you also have to do that weird FIDGET thing if you're using wrayth clickable links?
At first I was using bolts that had fire flaring fletchings on it - but then I removed them and continued the hunt and not a single dispel flare.
Doesn't look like dispel is set to the left hand? I'm used to seeing the links though. If ON is linked on the left hand, click it.
You analyze the eonake gauntlet and sense that the creator has provided the following information:
The eonake gauntlet may be altered, but it must remain eonake, and it must be large or otherwise oversized in nature. The gauntlet has messaging that also requires the gauntlet to have scales.
You'll also discover the gauntlet knows a few tricks if you CLENCH, RUB, TAP, or COVER it.
You get no sense of whether or not the gauntlet may be further lightened.
The gauntlet is restricted to this account.```
If I could add this script to these gauntlets I'd be real tempted.
anything clickable can also be done via command. it just gets wordy. the crossbow doesn't have its own flare, correct?
are you just killing stuff too quickly?
Dispel is pre flare so I would imagine I should see it even if the bolt connects the eye and kills it. Also - no it just has the script flares that come from OTS valence. The fire fletchings were firing off which I don’t think would have happened if the xbow had ability flares.
I clicked on off and then on to ensure the dispel was set to the left hand. I even removed dispel from the inherent incase that was interfering.
Ammo overrides ability, so fletchings would’ve worked regardless
i may need to watch you using it to see what's going on
Ok. Is there a time that works best for you? And should I ping you here?
pinging me here is probably the best, and i can let you know if i'm able to peek in
Ok. I’m available right now @hybrid barn !
okay. let's do this
Character name is Thobrek
Hmm - well...I mean obviously it seems to be working now. Not sure if you tweaked something while I was fighting or it was just a classic case of IT problems UNTIL you call the IT helpdesk
nope. all i did was watch 😄
classic.
IDK, Naiken Man....I just handed off the gauntlets to another character and made sure they were ON and set to dispel on the left hand (bow user). No ability flare on the bow or special fletchings...just not seeing the dispel shoot off. Is the fidgeting thing necessary or can I just click "on" when I sense gauntlets?
I'll have killed 28 Tsarks and some other odd number of golems/mages/sprites/elementals without seeing it flare once (technically I died at 5 tsarks remaining cause I took a lava ball to the face)
SENSE is simply a clickable FIDGET menu, if that helps
you'd only click "on" if the hand you need is off
the SENSE output tells you current settings
L-Hand (Dispel): ON (off) R-Hand (None): ON (off) Inherent: Dispel```
so this means the left hand is set to Dispel and on. the right hand isn't set to a flare, but it is on, etc.
Yeah - I mean it seems very straight forward. I don't know why I keep going for such long stretches without seeing the flare. Can you share if there is an internal CD or something when switched between characters or between worn and working?
the only cooldown is switching/setting flares (aside from 3min POUND cooldown)
and it's like 10 seconds
what weapon are they using?
Sephwir Long bow - no ability/script anything
You study the shifting vermeil rune expressions on your centaur hide gauntlets and the power they hold:
L-Hand (Dispel): ON (off) R-Hand (None): ON (off) Inherent: None
------------------------------------
Dispel Set: right inherent```
anything on the ammo?
would be just blessed, but no I just triple checked the arrow I'm firing has no special fletchings or anything
which arrow are they using? i see a few
flame-hued rowan arrow. the fletchings on the arrows WERE special but they ran out - could that be a problem?
i think they're fire flaring?
They did have fire flaring fletching...but they ain't fire flaring now. You'd see the # of fletchings left when you look at 'em.
This arrow has been crafted from flame-hued rowan. A single colored band of yellow encircles the back end of the arrow. At the very back end, plain white fletchings stand out and ensure a steady flight towards its target. At the business end of the arrow, a broadhead glints in the ambient light.```
try the kakore arrows and confirm if the Dispel flares are happening
shoot - I have an appointment I have to keep at 2. I'll come back and give that a try and see how it goes
no rush. just update us here!
I vaguely recall that ever having flaring fletchings/arrowhead might set a permanent state on the ammo even if the charges run out. But it's also possible I made that up, and can't find any source. Would strongly consider sourcing new ammo
there may be truth to that, though i need to dig into it
Ok - using another arrow from my quiver I finally saw a dispel flare from the gauntlet. I did change out the fletchings on the primary arrow bundle but wasn't seeing a flare. Now that I've seen it once on the different arrows I'm going to keep trying on this primary bundle to see if after 50 shots I still haven't seen a single flare
Ok - after 50+ shots with the flame-hued rowan arrow (after changing the fletchings that used to add fire flares to a default store one) there was not a single instance of my gauntlets firing off. After about 5 shots with my other bundle with no flaring fletchings ever attached (that I can remember) I saw a dispel flare from my gauntlet
although - my empath was using fire flaring arrows last night and after replacing the fletchings I did start seeing the flares. So honestly I'm stumped.
i think it's the flame-hued arrows still being treated as having flares
Would be curious to test those with a normal ability flaring bow. I suspect it would be the same (no flares). Glad my recollection wasn't totally off base - I was pretty sure Naijin mentioned some challenges with the dynamic flares on ammo
IDK guys...just went back to my empath...made sure the gauntlets were set up correctly...same bolts I was using last night when it was working when Naiken was peeking at me and now I went an entire hunt without a single dispel flare.
"Master quality" bolts shouldn't be counted as flaring, right?
one of your bundles has fire flares
Just then with my empath? Cause the primary bolts (ammo 1) HAD fire flare fletchings but I changed those out last night
i see two bundles of kakore bolts, and one has fire flares
are you firing with those?
I am firing with the bolts that HAD fire flares. I just went through that whole hunt without the fire flares going off cause I would have immediately recognized that as a problem. I am POSITIVE I am pulling from that because I have 2 bundles and macros that ready ammo ready ammo2 for shots and they have different tips on them (so I know for sure I'd be using which bundle)
one still has them, but you're sure you're pulling from the one that doesn't?
Right, my suggestion was that HAD is irrelevant, and is a mostly permanent state. I'd probably consider it a bug, but it's an ammo problem rather than a Flare Glove problem. Your findings would seem to indicate that even adding mundane fletchings do not "fix" them
I understand. But I'm telling you last night - after I changed the fletchings (and then Naiken started watching) I was using THIS bundle to shoot (my primary bundle that I believe he is stating still has fire flares) and started seeing the gauntlet flares.
Can whoever owns this update it to work with poison bows?
not something i can do. it has to do with how the Poison Bow script works
I'll have to do more testing to see if its just a messaging error or a mechanical bug.. but it seems like flare gloves are draining stamina (or at least giving the message) occasionally when a holy water flare goes off (and not from the flare glove's flare itself)
nope, it's mechanical.. spirit loss confirmed
Spirit loss?
stamina
Who do we have to bribe to get metal uac gear? Not metal studded.. but metal gauntlets and sabatons… with everything in this world it seems silly to be restricting this.
i will probably need to observe you hunting to see what's going on
FYI for ranged users, there appeared to be an issue with Flare Gloves thinking formerly flaring ammo as still having flares. it should be resolved
(my sincere apologies. i didn't mean to gaslight people about their ammo 😄 )
Did that word not get blocked on discord for you? I used it once and I think I got Tonis botted.
GMs can say whatever they want. I've been called so many nasty names!
what? the g-word?
Yeah
Ok! I'll let ya know.
It is not a bad word, not overused, and used appropriately
I think it just leads to arguments
Am I the only one who’s wondering what the “g” word is?
probably. if you follow the conversation, you'll get it 😉
it's three lines above that one
lemmie know when you need to observe.. I can pop on that character (Asolana)
Oh..
now's good!
i'll dig into it. thanks for letting me observe
sure thing!
BTW Naiken, I haven't used them yet on my empath but I did start seeing dispel flares on my ranger who was using arrows that had flaring fletchings attached at one point. So that is a positive sign! Just confirmed on my empath the flare gloves working normal now!
should be fixed. let me know if you see any issues
ok, will keep an eye out
yep.. looks fixed!
oh, minor thing.. the analyze still says 10 min cd for pound
Probably obvious question: If I add two-handed to my gloves (and the requisite unlinked) and select fire along with GEF... can GEF fire twice?, for total of four flares?
Similar but not as obvious question: If I select an elemental flare and another flare (say, acid): does the elemental one need to be on the primary hand for GEF to fire? (Again this is with two-handed unlock)
fixed!
no
not necessarily. if you have Two-Handed unlocked, GEF could instead trigger on the offhand flare
GEF can't trigger twice on the same attack, but the offhand flare can trigger it
Ok, so the selection of right hand vs left hand doesn't matter, as long as one is elemental
not a bad idea if you need to conserve stamina
yes, from a mechanical standpoint. not necessarily from a strategic one. depends on the balance you need between damage and stamina drain
Two handed polearms count as two handed melee, yes? Including GRIPable? (spear)
if it is a melee attack and the weapon is considered gripped with two hands at the time of the attack, it's eligible
For UAC gloves: are the inherent flares part of the same "pool" for selecting options for held items?
I ask as I wonder "what happens" if I add this to some existing UAC gloves with flares. Will the existing flare be unlocked for held weapons as well?
it's on the cert (azure and copper traces), but you can only add the script to flaring gloves if the flare is supported by Flare Gloves. it will then be unlocked after the add
I'm still a bit confused on this point because it seems like we're mixing two unrelated things. Please humor me on a specific hypothetical: let's say I have plain UCS gloves with lightning flares in the ability slot (cat B). If I were to add the flare glove script, do the lightning flares stay in the ability slot or are they moved into the script slot as a flare glove unlock? Meaning, would the ability slot still be filled with lightning and require me to purchase the override unlock on the gloves to use a different flare?
They are unlocked for the script. Part of the UCS specific behavior of the flare gloves script is the ability to set your inherent flare, which is the ability slot flare when you engage in UCS combat with those gloves. It also enables you to set that same flare for LEFT or RIGHT, which is the flare that will bestowed upon any applicable held weapons
Okay, so in effect it will move the ability slot flare out of the ability slot and into the script.
Yes
That's really cool. The confusion is because that's not a "normal" thing that scripts do.
The trade off of course is that you can’t use another script on those gloves that might itself bestow flares. Whereas with held weapons you can stack with whatever script is on the weapon
Sure. Although you can still get a skullcrusher flourish. So that means that item difficulty coming from an ability slot flare would go away and get replaced with the script difficulty?
Not quite, because it does actually impart an ability flare as part of setting the inherent flare. But you can turn those off and reduce difficulty
Does GEF fire on inherent and, if so, does it cost stamina?
I believe any options set as inherent will not cost stamina, but I don’t actually know - I have exhausted my flare glove knowledge 🤣
Ok thanks, I’ll test in a bit and report back
This is getting dangerously close to hitting my wallet again... so, what does that mean for the unlinked unlock for UCS flare gloves...can you get a different flare on each hand, and will they both flare like an inherent flare, either at the normal rate or half the normal rate?
Not for UCS, only inherent applies
The other unlocks are only for flares imparted to weapons
so what you're saying is that unlinked does nothing for UCS, it only applies to non-UCS weapons held in the hands
If you’re holding UCS compatible weapons then … it should impart and apply but I actually don’t know. That is a very good question
I have a monk who got his knockout flares moved from script to flourish recently, and I was trying to decide what script to add. I was thinking animalistic spirit, but flare gloves are looking better and better.
no. it remains in Cat B and unlocked. there's no reason for the script add service to remove it because the Flare Gloves script lets you change/clear the inherent flare
no, because the inherent flare is only for unarmed combat
So Cat B stays filled, but the script overwrites it with a flare it has unlocked with the 10-second cooldown period?
nothing is overwritten. if your UCS gloves have fire flares, and you add Flare Gloves, the gloves will still have fire flares with fire flares unlocked
Oh so GEF won’t flare at all for unarmed ?
Can you not change the inherent flares of the UCS to other flare types that are unlocked?
so if you then unlock lightning flares and change the flare in the gloves to lightning, RECALL will show that your gloves have lightning flares in Cat B?
Okay, but you can’t change inherent to GEF even if unlocked, if I am understanding?
Same question, asked differently. If you have the GEF and Unlinked unlocks on the flare gloves, the only way to get those benefits is by using non-UCS attacks with held weapons?
the GEF unlock only affects held weapons you're attacking with
you don't need Unlinked in that scenario, unless you're referring to TWC
Yeah, got that much.~~ But even as a script it can be applied to LEFT or RIGHT. ~~Sounds like that’s exclusive to imparted, thanks for clarifying, makes sense.
To expand on Lanzeriks question, outside of these gloves you can use flaring hand wraps + TWC flaring UCS compatible held weapons (say tiger claw) and all of the flares of those will be applicable to actual UCS combat that uses hands (punch, jab, grapple?) but at a reduced rate of 1/n so I think the wonder is how this interaction would look with flare gloves and held UCS compatible weapons with a JAB
GEF isn't applied to a hand. it's always present
if one or both hands is a GEF-supported flare, it's in play
Right, good point - separate setting. Duh, thanks.
Ok, so the... very cost-effective feature of Flare Gloves that I'd like to take advantage benefit of :
I have a set of 7x UAC gloves with some ensorcell, weighting, etc... and 2x Dispel flares (I think). These don't get much use. If I add Flare Gloves script to them, I believe I will get Dispel x2 flares unlocked for the gloves (both inherent and an option for held items).
I find this very cost effective... because adding Dispelx2 to my other pair of Flare gloves would be 60k BS, but adding Flare glove script to my existing UAC gloves extends their usefulness and is only 50k BS.
yes. that would end up with Dispel +2 unlocked
i'm not a UCS expert, but i believe even with held UCS-friendly weapons, the gloves are still the ones doing the attack? or no?
I mean, I think that's the core of flare gloves: Utility, cost-effective, Fun-With-Flares, portable to other projects
Not an expert with held UAC compatible weapons, but I believe... Yes, the "gloves" are doing the attack, but normally the flare rate (for regular flares) is divided per piece of equipment. Unsure how this works with script flares
as far as i know, held UCS weapons won't be a factor with Flare Gloves
It's the divisor of /2 or /3 that adds to the problem of why holding UAC-compatible weapons is rarely a good thing... as you need to upgrade all pieces (ensorcell, flares, as example) just to return to a "normal" flare rate.
Okay, did some testing on test with UCS flare gloves and some sprite UCS compatible held weapons (cestus and paingrip). As far as I can tell, when used with UCS the weapon scripts are never activated, and the UCS gloves do not activate either either via inherent nor imparting flares to the held weapons. When the weapons are stowed, the UCS gloves flare as expected with inherent.
So, a hypothetical question (to me) that may be real to someone else: If someone had UAC gloves with +5 Dispel (or whatever that maximum is from HESS) and then added the Flare gloves script: would they now have +5 Dispel, or would the script add be blocked as unsupported flare (like Terror, etc)
they would have +5
Mwahahahahaha! (Still not going to do it myself, but some min/maxers may find that interesting)
what does the flare override unlock mean when it says "selectable success rate and cost"?
you can choose 100% flare rate for +5 mana, or 75% rate with no mana cost
Those are percentages relative to standard flare rate, not actual flare rates. Meaning, if your attack would flare AND it's going to get overridden by the gloves, you can pay for it with mana OR risk a 25% failure rate but no mana
One thing I'm not sure on - the failure state is a total failure to flare at all right? It doesn't just revert back to the weapon's normal flare and go anyway?
yes
actually, maybe...let me test
i can't remember now 😄
yes, i think it does fail altogether
Can we make it be the other way?
that kind of defeats the 75% thing
I guess it does
So, another flaring gloves permutation question? If I have a two handed weapon that has its own ability flare and also have gloves with the two handed weapon unlock (and unlinked): can the two handed flare trigger on its own, or does the primary flare have to come from the gloves? (Assume I am not overriding the weapon’s primary flare)
The offhand flare can only happen if a flare happens via the gloves
Flare Gloves do nothing with inherent flares aside from UCS being able to set it
If you aren't overriding a held weapon's flare, Flare Gloves won't do anything
Sounds reasonable, but hope springs eternal. An offhand flare would be a nice perk and allow some use plus stamina cost if the held two handed weapon already had a good ability flare. (I meant ability aka cat B, not inherent here. Poor word choice)
I may need to unlock unlinked for my random use case: holding bow in left hand, but pulling out a runestaff for one off casts before stowing runestaff.
Lol. Yes - I had asked this at the start of DR and it was confirmed it would need to be so since there is RT associated with switching flares and then a few seconds pause between it actually taking affect. So to put Mana flares on you'd have to just set it permanently to your right hand and whatever you want your bow to flare for the left hand.
there's no pause in taking effect. any toggling or switching takes effect immediately. there's just a 10-second cooldown after setting/switching before you can do it again
Weird - when I click it "on" the messaging seems like it takes a few seconds. That was the "delay" in it taking effect I mentioned.
game lag?
NO. How dare you say that to me! (maybe game lag? I didn't notice any other type of lag going on)
there's no mechanic to delay the messaging
Ok! Thank you for correcting me. Hate giving out bad info but was just my observation based on the messaging i saw after clicking on. Cheers!
If you have a weapon with flare affinity, but then wear flare gloves with flare override on, do the increased flare rate or potency from flare affinity happen to the flare gloves override flares?
#1206814117906612316 message
Well, ok then.
What? Did that not answer his question?
No, it did. Ufian was thinking it was likely an unintended bug — but your link shows it was an intentional decision.
Reading through there dod answer the question. Naiken basically saying that all the flare gloves do is convince the combat system that the weapon has that cat B flare. That plus the comment you linked show that yes, it would process through flare affinity.
Which would be cool
Do the flare gloves work if you have 1604 cast upon your weapons? Got a paladin that swings eonake weapons and keeps 1604 active on them so he sees flares - will the gloves still flare or are they nullified with 1604 active on the weapons?
Woohoo I stand corrected
i think 1604 uses the flare (Cat B) slot, so i think it would work with Flare Override
But I am not sure if you would want to override the guiding light flares, as double plasma is very nice.
I think this is true. I picked my flare gloves up second hand from a Paladin because their 1604 flares were too good to ever be worth overriding.
But I do love the versatility of them. For example: Getting to use magma flares in Nelemar instead of getting destroyed by my own lightning or dispel flares.
I still think flare gloves are the best for people like me who are super alt-crazy and run around a bunch of low level alts because nothing is better than killing mants and thraks off the old mine road.
Naiken just confirming how the flare override works for these gloves. If you have the override present and have a weapon in hand with a cat B slot then the glove flares will work and the weapon flares will not is that correct? Otherwise if I don't have the flare override then the weapon flares will work and the glove flares will not. Now can we have both work if just holding a weapon in one hand? Say I have a cat b flaring weapon in right hand with gloves that have overrride. Can the weapon flare still work in right hand and the gloves left hand flare as well?
Agree, flare gloves are great. Also useful for newer project pieces (liked my forged weapons) where I want to delay adding flares or a script until later both due to item difficulty... and cost.
if i can get around to it, i may work on an update that lets you toggle GEF and Flare Override down to the specific hand, but currently they're either on for both or off for both
That would be awesome. That way it would work independently which I assume the unlinked unlock was intended for.
to answer your question better, no. it's one or the other
I think the intent of the unlinked unlock is for TWC: flare on both hands and allow flare to be selected on both hands. This is also why I grumble (my opinion) with Unlinked (the TWC option) being required for two-handed-weapons.
Yeah I agree for TWC, but I figure if Naiken can do that update it probably will be required unlock to be able to control each hand independently. In any case I and many others would probably welcome that so we can keep our Paladins happy.
you're thinking about it from the wrong end. Unlinked happens to allow TWC, but it isn't specifically for TWC
without Unlinked, only one hand can be set to a flare, so why would holding a two-handed weapon make the offhand flare?
Unlinked is for independent hands. it supports TWC, as well as both hands in the POUND ability
Yeah not 2HW, but OHE would work for independent hand flares. I guess 2HW Paladins still have to choose.
Hi Naiken. You're the dev, here, so this is your call. I stated my opinion and disagreement as gently as possible. I see it and am thinking about it... from my end as a user? At the original release, the only use for Unlinked was TWC and two-handed pound. Correct me if I am mistaken here... but if you were a TWC combat user ( at first release), then the offhand wouldn't flare without Unlinked? That is why I see Unlinked as primary the TWC requirement... and why I didn't feel it flowed (thematically, mechanically, rationalization, etc) as a pre-requisite for the later two-handed-weapon.
I appreciate you listening to feedback on this last DR... and I respect that it's your decision to make, even if I don't agree with it.
i don't mean GM and player ends. more like, which thing was borne from the other? it wasn't TWC > Unlinked. more like the reverse
yes, Unlinked is required if you're TWC and want both hands to flare, but you can still have one hand flare without it. logically, if your left hand can't flare, why would that change for a two-handed weapon?
Logically, if my left hand can already flare [edit: with Unlinked]... why is the 'two handed weapon" unlock separate?
This [the sperate THW unlock] is what did not compute for me last DR, and seems (to me) emphasize that "Unlinked" is primarily for TWC, as you can't TWC flare without it.
(Edit: didn’t mean to ping and sent early! Sorry!): my use case for unlinked is being able to set different flares for holding longbow, then pulling out runestaff while still holding bow for a quick cast, then stowing staff and going back to ranged.
TWC naturally supports flares from both hands, outside of these gloves. THW doesn’t. In that context, I think the additional THW tax makes sense as a “there is no other path to this outcome”
Flare gloves should work with an animal bow and these settings correct?
this is a fully attuned animal bow, i read above that if its attuning it might have issues.
I think that looks right?
I never have any issues with my animal bow and setting it to left hand.
Are you sure you have stamina?
I can’t imagine the tuning of the animal script has anything to do with flare glove, flares. Since flare gloves use cat B.
If you’re expecting the flare gloves to override animal scripts flares, then that won’t happen. You have to set the animal script flares via certificate.
zero flares so far 😦
nah, animal flares should be cat D, that's fine. I'm trying to get lightning flares from the gloves in the cat B spot to go off.
changed it to right handed lightning, left-handed off now and still nothing. Incase arrows were overriding and doing something weird
Hmmm. Odd.
Quick question are you sniping?
Flares can get buried if you kill things too quickly. Aim for the legs or the torso for a little while and see if you start to see them.
I’m pretty sure that because of the weirdness of the cat B flair calculation if an item would have flared on a hit that also kills the creature it counts it as a flare.
If the arrows have cat b on them it will throw off the gloves. Unless you have over ride unlock
Arrows will over ride the bow too… if it has cat b
they're faewood arrows. Will holy override a flare?
Can you not aim at all? The shots are not aiming at anything, but they are underleveled for testing purposes
I remember before I moved to dispel flares I almost NEVER saw my plasma flares.
Too many one hit kills.
Standard faewood or are they master fletched and/or with fletching?
Also, what’s your sample size?
I’d go like level because you won’t get a flare when you kill things. If you’re shooting rolton you’ll never flare
Did you buy the override unlock? I don’t see the option on there. (Edit: can’t tell from your post for certain whether your animal bow has ability flares to override or not).
I did not buy an override unlock(or any unlocks, just lightning flare) I was just turning the right hand off and left hand on with lightning (since it's a bow)
Does your bow have a flare in the ability slot?
Nope, turns out they were old arrows...
Didn't know that could cause issues.
Wild! Congrats on figuring it out
Thanks to Peggyanne for coming out and giving me new arrows to try to see if that's what was causing the issues. And you all for chiming in with a few checks of what I might have missed.
toggling GEF down to the specific hand is available to test in Test. it still uses PROD, but it's no longer just on/off. it'll cycle through four different states
- both hands on
- left on, right off
- both hands off
- left off, right on
let me know if you notice any issues
Oh, wonderful update!
i will try to work on toggling Flare Override for specific hands
I noticed that the pound ability on test has a 3 minute cooldown, but the wiki says 10. Is it 3 or 10 on live?
it's been 3 since August. the wiki is severely lacking (not it!)
Oh that's good, three feels nice.
Are there any plans for an armor version of flare gloves? If not, I'd like to put the suggestion in.
I'd definitely buy that, the gloves are great.
Does this mean that for example, for two handed weapon that you could set the GEF only to the offhand if you had it unlocked
if you mean for the Two-Handed offhand flare, yes
so you could disable GEF on the right hand and enable it on the left hand
it's independent of any other settings, similar to toggling each hand on/off. it doesn't matter what you have unlocked
it's really based on the weapon you're attacking with and what hand it's in
it gives you more control over when GEF is in play, which can help reduce how much stamina you're expending
especially for Unlinked/TWC
FYI, more updates available to try out in Test
2) Toggle Flare Override on/off for each hand, as well as the success rate (still via TOUCH, which cycles through four different states). There's some added syntax for changing the success rate (see ANALYZE). At least for now, the success rate is applied to both hands (I don't know if I'll allow adjusting it per hand).
3) The 10-second cooldown for using PROD and TOUCH is being moved. Now that they have multiple states, it would be annoying to have to wait before cycling to the next setting to get it to what you want. So now you can use these verbs freely, but each time something changes, a 10-second timer is reset or applied that prevents Flare Gloves from doing anything to your held weapon(s).
4) Mana and Acuity can be set to the left hand, but they remain ineligible for held weapons. This update is mainly to support POUND.```
Any thoughts, plans, or already -denied for allowing left-hand (with Unlinked) to work on shields without a Cat B?
i'm open to it. i haven't looked into it much
I also haven't thought about it much, even though most of my shields don't have Cat B flares. (Paladins). Flares on a shield would be less powerful (relatively) than that of TWC, right?
Although, thinking through this... most of those with shields will be using stamina, so flares may be resource prohibitive.
... although since shields flare less often, maybe that's alright. Mana use would be a nice to have option.
That was what I was asking. So I don't have to GEF my main hand, but I can still have my offhand get the GEF flare. So if my weapon already had a GEF flare, I could save the stamina and only apply it to the offhand flares.
If you have the UAC version of the gloves, and give them flare affinity. Then hold a weapon with flare override, will the flares from the weapon see the flare override?
Flare Affinity would have to be on the weapon
Nothing that isn't via the script transfers to the held weapon
Flare Affinity on your UCS gloves would only affect the inherent flare when using the gloves in unarmed combat
Gef shield flares?!
Ooo, that would be fun. No GEF on shields (yet) AFAIK
no GEF on shields currently.. closest thing would be fully unlocked twisteds
as for future unlocks/upgrades I'd like to see:
-shield (asked for this from the start)
-Pound Potency (can be multiple upgrades similar to dispel/acuity/mana boost, each one adding +1 to number of targets [so 1d5 + x] and +1 to the crit range on Pound)
-more exotic flares
just to manage expectations, supporting shields would be a lot more complex. i will look into what it'll entail, but don't get too hopeful for it
what exotic flares? there are only four Cat B flares not supported. script-based flares are very unlikely
That one's easy. Make Invent more Cat B flares! 😄
Firewheel, terror, and?
Mindwrack? Also death.
I thought mindwrack was material and ability?
It has been released separately a couple times. Low steel + mindwrack is the same relationship as firewheel + FW flares
Interesting.
By "a couple of times" I mean like for millions of BS at mania/whalebarrow type things
i don't like saying never, but flares unique to a material, like firewheel, ghezyte, xaz, probably won't be supported
has anyone been testing the changes in Test?
suspiciously quiet
Slash flares would be one I'd like to see.
i'll swap the mech flares back in for August. no one really bought them at previous runs, so i pulled them to make room for the boost certs and stuff
I will definitely pick them up if they cycle in!
I wish I had given the gloves a chance sooner than this run. They are fantastic.
I haven’t yet. I’ll get over there this evening
I mean… mind wrack is a material property BUT it takes cat b slot. Jus’ saying….
Mindwrack flares were once offered as a cert from the wheelbarrow
Same with death flares. So technically they can work without the material property, but that's not to see they should be easily available I suppose
Mechanical flares seem much weaker both by crit and damage. I was once warned about this, bought them anyway for a warrior who doubts magic exists, and regretted them instantly. Seeing single digit damage flares (1, 2, 5 damage... maybe some 7s or 8s) was just depressing.
Those were not flare gloves, but I believe just how mechanical flares are implemented.
Pretty sure there was a bug at one point where mechanical flares were hitting the head on every flare..... you missed the good times
I had forgotten about that, yes, but this was afterwards. EG a few years ago.
That should be a feature not a bug, headshot flares
It's called knockout flares.
why do mechanically superior crush damage weapons get knockout flares and greatswords get no love ever
We need Minsc flares, which would launch a miniature giant space hamster at your foe and shout, "Go for the eyes!"
If crush gets knockout with head benefits, slash weapons should get a flare that has double the chance to de-limb, and puncture should get a flare with a high chance to.... <what puncture get?>
To be honest having a special flourish for weapons favoring each damage type would be EZ money
i can hook you up with mech flares in Test if you also wanna test the new updates
I would buy the unlock for every such flare for my flare gloves.
... Mechanical flares received updates?
ninjanerf!
ORLY? WHen was this? (Absent since last EG). Any notes on it?
<stare>
To be fair though, mechanical flares are ability slot flares, and knockout flares are not.
Why did Naiken nerf mechanical flares?
#gamemaster-endnotes message
Flare Gloves updates
i was trying to get participation/bribe
... I think we are talking about different things? A few of us were talking about mechanical flares.
Ah. Sorry.. hard to find test time during DR and EG.
[Edit: Ah, now I get it]
yeah. i can hook you up with mech flares on your Flare Gloves in Test if you wanna play around with those as well
i'll puts certs on the HESSomatic podium in TSC
Here are my last 10 rod flares on Ithzir champ.... I think champs are very crit padded though (sorry for the wall of text)
** Your ora arm greaves shoot a small spring-loaded rod at the Ithzir champion! **
... 5 points of damage!
Cut over the Ithzir champion's right eye.
** Your ora arm greaves shoot a small spring-loaded rod at the Ithzir champion! **
... 5 points of damage!
Blow leaves an imprint on the Ithzir champion's chest!
** Your ora arm greaves shoot a small spring-loaded rod at the Ithzir champion! **
... 10 points of damage!
Bones in left arm crack.
** Your ora arm greaves shoot a small spring-loaded rod at the Ithzir champion! **
... 25 points of damage!
Eye crushed by a hard blow to the face!
** Your ora arm greaves shoot a small spring-loaded rod at the Ithzir champion! **
... 5 points of damage!
Blow leaves an imprint on the Ithzir champion's chest!
** Your ora arm greaves shoot a small spring-loaded rod at the Ithzir champion! **
... 3 points of damage!
Blow raises a welt on the Ithzir champion's left arm.
** Your ora arm greaves shoot a small spring-loaded rod at the Ithzir champion! **
... 20 points of damage!
Throat nearly crushed. The Ithzir champion makes gurgling noises.
** Your ora arm greaves shoot a small spring-loaded rod at the Ithzir champion! **
... 5 points of damage!
Cut over the Ithzir champion's left eye.
** Your ora arm greaves shoot a small spring-loaded rod at the Ithzir champion! **
... 5 points of damage!
Blow to the head causes the Ithzir champion's ears to ring!
** Your ora arm greaves shoot a small spring-loaded rod at the Ithzir champion! **
... 15 points of damage!
Finger ripped away from right hand.
I'm bugged or something on the test server so I can't try those. 😦
Even if they are weak they ooze cool. I want a slashing gauntlet.
bugged how?
Nothing has any effect. If I attack it shows "You attack a monster" but there is no combat, or RT. Monsters swing at me but there is no combat. Offensive spells will only prep(have to release to change spells), but not actually cast.
You swing a tapered vultite main gauche at a desiccated half-krolvin strigoi!
>atta
You swing a tapered vultite main gauche at a desiccated half-krolvin strigoi!
Fangs flashing, a desiccated half-krolvin strigoi lunges for you ravenously!
>atta
You swing a tapered vultite main gauche at a desiccated half-krolvin strigoi!
You gesture at a desiccated half-krolvin strigoi.
Dusty, discolored flecks bloom on a desiccated half-krolvin strigoi and ripen the air with the redolence of decay.
>inc 603
You gesture at a desiccated half-krolvin strigoi.
Dusty, discolored flecks bloom on a desiccated half-krolvin strigoi and ripen the air with the redolence of decay.
>inc 603
You gesture at a desiccated half-krolvin strigoi.
Dusty, discolored flecks bloom on a desiccated half-krolvin strigoi and ripen the air with the redolence of decay.```
I tried to find something that could kill me (hoping that would fix it), without luck. Ended up restarting the character but it still does that.
I just logged back into test and I was dead somehow. It seems sorted after reviving. Ok, everyone will think I'm crazy now.
i noticed a script wasn't up-to-date in Test a bit ago, and i synced it. so maybe it's related to that
well, melee works. spells aren't functional.
Sorry! I broke it. 😆 The character is Narroki, if that helps.
The GEF flare is happening almost every hit while using a 2h sword, until the mob dies or I run out of stamina, and it seems to remove my RT. Two handed on, GEF on, Override at 100%. Mana on left hand, Vacuum on right.
I'm breaking everything.
weird. you aren't seeing any "You feel drained."?
just the one fatigued
at this point, i'm not sure i trust the Test instance
No drained message, but it is taking the stamina.
the magic/casting thing should be fixed
I can’t remember, do custom flares/fatal afflares work on those imparted by these gloves?
i believe so if it's on the held weapon
Seems like it's time for a test refresh...
Things seem to be working right again. The GEF aren't going off on every hit, I have RT and I feel drained again when the gloves flare. All hail Naiken, saviour of test.
I would’ve preferred a flare on every swing
You can have that for 400kbs
Yes on fatal affairs… I have them and use gef gloves… it’s hard to tell when my cat b gef is firing and when my 1604/fervor is firing
This being said I almost wish I could select multiple fatal affairs for each type of flare
Correction I do wish we could select different custom flare messaging for each flare type like we can with the custom spell prep system
Is there a reason to not choose the UCS gloves over the non-UCS gloves? I can't think of a downside, even if I never plan to use them for UCS attacks.
Oh, silly me... there's a small price difference. Other than that, though?
not really
I chose the half-gloves because they had vaalin on them. I'm a sucker for vaalin. I'll get them changed to gauntlets (with vaalin!) later on, easier than remembering to carry extra vaalin around with me just in case.
Not for now, but a future request, can we get a "convert non-ucs to ucs" flare gloves cert for 5k or so for idiots like me who bought the wrong kind and is too heavily invested in their gloves to go back and start over? I'll drop it in the "next DR requests" bucket if that's more helpful.
There is a cert for that in the HESS shop, I think.
A kaleidoscopic rune expression will grant the ability to convert non-UCS FlareGloves to UCS (hand-worn). All unlocked flares and addons, pockets, and enhancive properties will carry over. Conversion does not include an alteration, but the existing noun and/or material may be changed if found to be unsuitable for UCS hand-worn items.
It's 20k though.
thats... a really expensive mistake. lol
Cheaper than starting over I suppose, but yeah...
I guess I just won't do UCS for a while.
I still think us early adopters should get a treat pout
We need to protest the restriction on ucs gear not being able to be made of metal
Does having the appropriate flare selected in a glove rather than on the weapon provide protection against weapon heating/cooling etc. effects?
No
Future item maybe: climate control patches. Hands are always comfy and safe.
I would pay to be immune to weapon fire, for sure. That spell is so annoying because it's so terrible against critters, but amazing against players.
Just gotta say, this makes me happy.
A small mote of bright white light swirls into existence around you.
You feel drained.
Your gem-inlaid runestaff pulses with a white-blue light!
You feel 40 mana surge into you!
Cast Roundtime 0 Seconds.```
What the heck. That doesn't seem right
That it makes them happy? Or that it returns so much mana?
240 returns 40 mana with +5 (100%) mana flares. It's right.
Can you put mana flares in both hands and use the THW ability with a runestaff to get double mana flares?
The thw only works for melee.
Well, it was a nice thought.
Sorry, yes. I wasn't trying to point out a bug. I was genuinely happy to have mana flares to offset the cost of 240.
No worries. I'm not very casting savvy
And yes, mana flares would only trigger when casting with a runestaff in the right hand
No way for them to trigger if you’re open casting correct?
Correct, I think. Are you saying with no runestaff?
They should be in play if you open-cast with a runestaff in your right hand
Like for mana
Otherwise no
Ok thanks, I recall some spells getting a bonus for casting with both hands open
You mean casting with two open hands?
I agree it would be neat if you could get the flare from a cast with two open hands while wearing flare gloves.
Can you get a mana flare with a rune staff in the right hand and also something in your left? It only checks if a rune staff exists, right?
the point of Flare Gloves is to bestow flares to something. they aren't meant to do stuff on their own (except POUND)
and yes. hands don't affect each other (as far as Flare Gloves are concerned). the runestaff would be handled by combat systems as if it has Mana flares, so it's up to those systems to do whatever
Was there a change recently about how flare gloves work with bows and ebladed arrows?
I thought that arrows also took flare precedence over the bow (for all Cat B abilities), and flare gloves followed the same rules. I am seeing my flare gloves trigger both fire and GEF fire flares while my arrows still have an eblade.
Sometimes the arrows flare, sometimes its the bow. I don't think I am getting double the flare opportunities, so sometimes it seems to be one, and then the other.
You nock a kakore arrow tipped with a bronze bodkin point in your recurve bow.
You take aim and fire a kakore arrow at an ice-spiked scaly burgee!
AS: +351 vs DS: +95 with AvD: +37 + d100 roll: +52 = +345
... and hit for 109 points of damage!
Quick, powerful slash to the scaly burgee's right knee!
You feel drained.
** Burning orbs of pure flame burst from a gnomish recurve bow and engulf an
ice-spiked scaly burgee! **
... 25 points of damage!
Back bursts into a spectacular display of flames. Bet it hurts too.
With a final squeal the scaly burgee rears up its head, then curls up into a
ball, dead.
The burden of condemnation lifts from an ice-spiked scaly burgee.
An ice-spiked scaly burgee's movements no longer appear hampered as the lunar
light encircling her fades away.
An ice-spiked scaly burgee seems less distracted.
The scintillating silver light surrounding the arrows fades some.
The arrow sticks in an ice-spiked scaly burgee's right leg!
Roundtime: 2 sec.
The clip shows the flare gloves activating on my bow, while the scintillating silver light shows the arrows are still eblade.
I might have found a bug or it might be a feature I was unaware of, I'm not sure.
My right glove(vacuum) flared through my weapon on the first flare.
My left glove(lightning) flared as the second flare.
Holy Water Flares were the third flare.
Then my left glove flared again, in response to the holy water?
the only change was to no longer deem ammo that used to flare as still flaring. i may need to look at the ammo you're using
i may need to watch you hunt to see what's going on. so you have the same flare messaging for vacuum and holy water?
Yeah. the Fatal Afflares stuff overwrites Holy Water flares too.
let me see if i can fix it before i watch
Aw, it's kind of nice. 😆
i think it's fixed
I'm glad you were able to fix it!
FWIW: I will be in arena on this character in about 4 minutes. Arrows are freshly ebladed every few hours. There is too much screen scroll in arena for me to look at things until after the 25 rounds are over.
I use the eblades to extend my stamina... that's my main way of knowing an eblade ran out is seeing stamina bar drop. (When in arena)
Huh. I'm not sure here as this is mid-Barrage, but I think both bow and arrows flared on the same shot... could be an undocumented feature and I should delete my past posts.
[SMR result: 226 (Open d100: 66, Bonus: 101)]
Nocking another arrow to your bowstring, you swiftly draw back and loose again!
AS: +351 vs DS: +144 with AvD: +41 + d100 roll: +26 = +274
... and hit for 50 points of damage!
Blow to head!
You feel drained.
** Your recurve bow flares with a burst of flame! **
... 15 points of damage!
Burst of flames to right hand fries palm. Ouch!
An ice-coated cyclops champion is buffeted by a sudden gust of wind!
An earthy, sweet aroma clings to an ice-coated cyclops champion in a murky haze,
accompanied by soot brown specks of leaf mold.
Vital energy infuses you, hastening your arcane reflexes!
** As you hit, your arrow flares with a bolt of lightning! **
... 10 points of damage!
what character? you can DM me if you want
Heavy spark to left arm. Gonna hurt tomorrow.
The scintillating silver light surrounding the arrows fades some.
The arrow breaks into tiny fragments.
Roundtime: 1 sec.
As Roundtime message is only seen once, this does seem to be same shot.
so it's happening with normal firing and Barrage?
May not be a flare gloves thing specifically, as eblade has triggered with cat b flares on ranged for a while. I haven't investigated to see which cat b flares it works with but it does with some.
#mechanics message
Interesting
I do see the flare gloves on a normal shot as well. I'd have to scroll back to see if/when I had another flare gloves + arrow flare on the same shot, while also living long enough for the arrow flare, which seems to happen last.
Back to non-ranged questions... and this should be an easy one: I don't need two flares unlocked to use Unlinked and the two-handed Pound, right (if unlocked).
I.e, I can use Fire with both hands?
Thank you for confirming. Just wanted to be sure as I scrape together bloodscrip from my various characters. Another flare type isn't in the cards for this run, but Unlinked + Pound... maybe... I keep telling myself that my empath can use that as AoE
this has prolly been asked many times, but im bad at finding answers - does FA work with flare glove flares?
not to held weapons, possibly to ucs
oooooh i see
oh sorry no, i mean if i have flare affinity on my weapon will it boost flares bestowed by the flare gloves
ah - i asked this last year and it sounds like yes
#1206814117906612316 message
It does. It’s nice.