#[Duskruin] Right to Flare Arms

1 messages · Page 2 of 1

grim wadi
hybrid barn
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will you be around so i can yoink them?

zinc tartan
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Post those logs folks! Want to see some fun.

verbal slate
hybrid barn
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Okay. One sec

lilac robin
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just constantly ticks a perm death counter up until you reset it at EG. C'mon let's GAMBLE

verbal slate
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Thanks Naiken!

torpid parcel
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Can premium enhancives be added to these?

main spade
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I don't see why they couldn't be

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unless there's a restriction on adding them to things with pockets?, since these can have pockets?

torpid parcel
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Yeah, I don't either, but this is a case where there are already so many plans for expansion in August that it made me wonder.

But this is literally the only item where I've ever even considered attuning, so if I did, sticking premium enhancives on it would be a natural followup.

verbal slate
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If you're still around Naiken, I've got an ASSIST in for you. Probably something you want to know about quickly, I think.

sonic dagger
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If it’s urgent (like abusable bug urgent) you should REPORT

hybrid barn
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i don't see anything that would outright block these from being Premium enhancives

hybrid barn
verbal slate
verbal slate
# zinc tartan Post those logs folks! Want to see some fun.

This is my TWC warrior using unlinked dispel and magma.You assault an icy dark-crested basilisk with an unrelenting fury! You swing a perfect razor-sharp warblade at an icy dark-crested basilisk! ** Your razor-sharp warblade glows brightly for a moment, consuming the magical energies around the dark-crested basilisk! ** [SMR result: 136 (Open d100: 79, Bonus: 5)] ... 25 points of damage! Flesh and muscle stripped from the dark-crested basilisk's stomach. The dark-crested basilisk is stunned! AS: +418 vs DS: +275 with AvD: +35 + d100 roll: +8 = +186 ... and hit for 31 points of damage! Slash to the dark-crested basilisk's right arm! Slices neatly through the skin and meets bone! Strands of onyx energy lash onto the dark-crested basilisk from the razor-sharp warblade! You swing a perfect crimson eahnor machete at an icy dark-crested basilisk! AS: +403 vs DS: +275 with AvD: +35 + d100 roll: +87 = +250 ... and hit for 50 points of damage! Crack to the head swells eye shut. ** Necrotic energy from your crimson eahnor machete overflows into you! ** You feel energized! ** Your crimson eahnor machete expels a glob of molten magma! ** ... 10 points of damage! Burst of flames to chest toasts skin nicely. The molten magma rapidly cools and hardens into constricting rock. Strands of crimson energy lash onto the dark-crested basilisk from the crimson eahnor machete!

normal vortex
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These really complicate the equation on what I should use my actual magma token on

torpid parcel
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I'm thinking I'll sell mine, to be honest. 🤣

hexed tapir
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For 51k BS?

sonic dagger
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It's stamina-free, that adds a tiny bit more value 😆

hexed tapir
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55k final offer

ember vector
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If anyone bought one of these, I want to test them out in an arena run

digital pebble
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I also would be interested in a test run

indigo otter
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when dual wielding if one of your weapons has a catb flare will the gloves charge you stamina when it tries to flare that weapon or will it not even try to proc?

main spade
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it cannot proc or affect a weapon that has a cat b

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a couple of us have asked about a potential "override" unlock that could allow it to override an existing flare, but obviously that would be next DR at the earliest and would need lots of approvals and so on

indigo otter
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Was anything ever posted about why they should cost any stamina to begin with?

ember vector
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If they didn't cost stamina, they'd be stupidly overpowered. No item difficulty, rotating flares...

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a 0 stamina cost item would surpass a lot of god auction items

indigo otter
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the player service item difficulty schema was already getting outa hand but that does seem like the cogent arguement for why

fleet snow
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Its pretty obvious the stamina is the only balancing factor
or never get a flare ever again

indigo otter
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Has this already been asked for? open hand casting pulling catb flare from the gloves? maybe as a future add on.

normal vortex
sinful bough
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''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

normal vortex
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And a meow meow meow to you too!

torpid parcel
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A sales clerk steps over to you and says, "Some Acuity rune patches will cost 40,000 Duskruin Arena bloodscrip to purchase." A sales clerk looks around and continues, "You can ATTUNE the patches, instead of BUYing the patches, for a discounted price of 30,000."
Are these supposed to be 40k (unattuned) or 30k?

hybrid barn
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one sec

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fixed

torpid parcel
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Thank you! 😄

marsh radish
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do the lesser moods work without any flares added?

fleet snow
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Anyone use the pound ability? Curious how it works. Is it an auto hit? How many targets. Thanks

hybrid barn
hybrid barn
fleet snow
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Ok...there are at least two different versions of item SMR in the game. Some require MIU to make them better and some don't.

But I guess if these are going out onto test at some point, I'll just wait and test there

hybrid barn
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These have no additional SMR factors

fleet snow
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awesome. Very tempting. Dont know if this was asked but are there alterations restrictions?

hybrid barn
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The noun has to remain plural and something that covers the back and palm

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Any descriptions can't contradict the metal traces and rune expression on each glove

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And try to have color contrast between the tune color and metal traces

fickle zealot
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late to this party and this seems really cool/awesome - but the ask that we PAY to remove expensive flares that we put on our stuff so we can pay to add them to the gloves again is a hard pill to swallow

hybrid barn
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Black sigils on black traces will look weird

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There's nothing obligating people to remove flares from weapons

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This is simply a new offering

fleet snow
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Im liking the thought of some acid based undansormr scaled gloves

fickle zealot
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that goes without saying nothing is an obligation - just the pill to swallow to use these awesome gloves is pretty rough since there's no override option

I love this idea and this item just can't imagine spending BS to trash the flares I already paid for so I can buy new ones for the gloves - which makes me sad because I'd love to use these.

main spade
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can wait till they are on test to be sure, but fairly sure the smr with straight lvl won't work well in ascension without a setup beforehand of some sort, not a complaint or anything, just an fyi

fleet snow
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So If I'm understanding pound...and unlinked...if you buy two flares, get unlinked and pound, pound blasts with both flares? one from each hand?

hybrid barn
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Doesn't have to be two flares. You can set both hands to the same flare

fleet snow
thorn cipher
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I have a very important question. Which is the best flare... for lesser moods? Ignoring mechanics, just fluff messaging.

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I think Disruption makes a pretty good case, but I'm open to opinions.

hybrid barn
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All the messaging is on the wiki. Plus your opinion is the one that matters most, right?

thorn cipher
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What? No. God no.

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I'm bound by popular opinion.

real anvil
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I like vacuum because it has the most "what the heck was that" messages

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Everything around you seems to distort for a moment.
that could be anything!

thorn cipher
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"Bends inward" is a pleasantly... interrpretable message.

hybrid barn
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My vote is for any of the ones I wrote

thorn cipher
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So...

digital pebble
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Also water....and now that's the majority and you are bound

hybrid barn
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I wrote water!

real anvil
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Me thinking hard about glove slot nouns

normal vortex
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I vote for vacuum/void. And terror. But that's not on the list.

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Can we make it a hand flower? That doesn't cover the palm so much, though.

sonic dagger
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Handsock

normal vortex
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Hand puppets?

real anvil
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I was thinking about hand flower but they don’t cover much yeah

hybrid barn
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Yeah. Handflower probably a no-go

torpid parcel
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I'll just steal the concept from The Old One-Two (Caligos Isle shop) and have ribbon handwraps. 🎉

foggy scaffold
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could we get shoulder guard version of the gloves in august for people that don't have hand slot open?

hexed tapir
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Can the Hess location swap swatch be used on these (if pockets aren’t unlocked)?

hybrid barn
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The gloves have to be gloves

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You're asking for a whole different concept

normal vortex
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So all we need is a HESS unlock for an extra pair of hands. Easy peasy.

foggy scaffold
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premium + for extra functional hand slots

normal vortex
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Get eonake arms and put gloves on them?

grizzled jacinth
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Just a request to consider b/c I absolutely love these gloves, but already have weapons I've put a lot into in buying Cat B flares on (dispel and acuity in particular, since I've bumped those up a couple times too), if there was ever an option to take an existing Cat B flare on a weapon and "transfer" it over to the gloves, I'd be all in. Even if it's like a HESS cert for like 10k BS or something, it'd be super awesome, so I could get an awesome item like these gloves and just be paying a "surcharge" or whatever to preserve a past purchase in a cooler format.
Just something for the chalkboard! Carry on creating cool things. ❤️

ocean plaza
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I would pay a surcharge as well to transfer an existing flare.

Another benefit is that I'm more likely to "collect them all" in gloves format vs being done with flares if they remain on the weapon.

grizzled jacinth
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exactly

verbal slate
# zinc tartan Post those logs folks! Want to see some fun.

Here's an example of unlinked GEF lightning with GEF vacuum:```R>kill viper
You swing a perfect razor-sharp warblade at a winged viper!
AS: +380 vs DS: +154 with AvD: +35 + d100 roll: +97 = +358
... and hit for 98 points of damage!
Spinal cord damaged by smash to the back.
You feel drained.

** Your razor-sharp warblade emits a searing bolt of lightning! **
... 30 points of damage!
Strands of onyx energy lash onto the winged viper from the razor-sharp warblade!
You swing a perfect crimson eahnor machete at a winged viper!
AS: +365 vs DS: +150 with AvD: +35 + d100 roll: +82 = +332
... and hit for 96 points of damage!
You feel drained.

** As you hit, the edge of your crimson eahnor machete seems to fold inward upon itself drawing everything it touches along with it! **
... 20 points of damage!
Abdomen bulges greatly and organs rupture!
You feel drained.

** A nebulous dome of blue ether discharges from a perfect crimson eahnor machete with a jagged bloodstone-inset pommel and engulfs a winged viper! **
... 20 points of damage!
Abdomen bulges greatly and organs rupture!
The winged viper crashes to the ground, motionless.
The brilliant luminescence fades from around a winged viper.
The tingling sensation and sense of security leaves a winged viper.
Roundtime: 4 sec.```

ocean plaza
verbal slate
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It's only a concern when I'm berserking (in the arena). It's manageable enough then, too. In my walks through the red forest, I stayed over 80% stamina the whole time, and the flares felt like normal frequency.

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One thing I didn't expect is that once you unlock GEF, you can't turn it off. If you choose an elemental flare, it's always the greater version.
EDIT: I now see that Naiken and others discussed this exact thing much further up in the forum thread.

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On the other hand, you can turn the lesser moods on and off normally just like the item-based version of them.

ocean plaza
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In what scenario would you like to turn off the GEF?

verbal slate
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If I were concerned about stamina but still wanted to use an elemental flare, I might want to toggle GEF off temporarily.

fleet snow
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Save on stam?

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Im curious about the ‘oh crap’ value of the pound feature. Especially via magma/lightning combo

verbal slate
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I actually haven't remembered to use that at all yet. I need to play with it.

fleet snow
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Once in a while the HW greatchamber gets wild. And some AoE lockdowns are handy

verbal slate
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My warrior is only 59 at the moment, so I won't be able to test that out for you. 😥

verbal slate
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The SENSE menu is awesome, but I usually keep my links in Wrayth turned off. A quick alias helps a lot with the FIDGET syntax:```J>;alias add rightflare=fidget my gloves with ? right

--- Alias saved

rightflare off
J>
You quickly flick your right glove dismissively outward, its shifting inky black rune expression slowing to a stop.
J>rightflare dispel
You flick your right glove outward and roll your wrist until inky black Dispel sigils stream along the eahnor traces.
Roundtime: 2 sec.```

elfin chasm
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Anyone experience issues with these with certain scripts? I did a test with a splitter, and when it was opened I could not get the gloves to flare. The splitter has nothing in the ability slot. When I closed it into a single weapon, and popped a sonic weapon into my primary the combined splitter started flaring.

fleet snow
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These gloves are attuneable, yes?

eager bolt
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is there a trick to get the gloves to flare. Simple Perfect weapon, no flares on it at all ```>sense half
You study the shifting absinthe rune expressions on your black suede half-gloves and the power they hold:

Acuity Set: ---- ---- right
Lightning (GEF) Set: both left
Magma Set: both right

Left (Magma): on (off) Right (Lightning): off (on) Both: on off
R>```

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 ACTIONS
   APPROVE          Toggle Lesser Moods (on).
   FIDGET           Set, change, and toggle flares.
   POUND            Trigger SMR flare(s) (10-minute cooldown).
   SENSE            List available flares.

 ADDONS
   Unlinked         yes    Both hands can be set simultaneously and independently.
   Pound            yes    SMR flares against up to five random creatures.
   Ambients         yes    Via Lesser Moods.
   Greater Flares   yes    Via Greater Elemental Flares for supported flares (+5 stamina cost).
   Pockets          no     Closeable and hold a very small amount with space for two items.

 FLARES
   Acuity +30
   Lightning
   Magma ```
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is there a minimum age?

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pound works, but no other flares work, and I know acuity is for just staffs

eager bolt
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Perfect Mithril Handaxe

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curent setting ```R>sens half
You study the shifting absinthe rune expressions on your black suede half-gloves and the power they hold:

Acuity Set: ---- ---- right
Lightning (GEF) Set: both left
Magma Set: both right

Left (Magma): off (on) Right (Lightning): on (off) Both: on off
R>```

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it finaly just flared, very strange

muted osprey
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Can't seem to get flares on my animalistic spirit + paladin bonded weapon. I did see it flare on other plain weapons. Also no moods seem to trigger even though I bought that too... I bugged it

weary agate
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are any of these flares pre-resolution? And maybe I missed it but does anyone have a sreenshot of a pound flare?

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pound =10k, elemental flares =15k, steam =30k, and GEF = 60k...not sure what the ROI is for tiering up on these things hmmm

hexed tapir
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Dispel should be pre-resolution

weary agate
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I saw a +1 to dispell but not the dispell unlock itself I'll go look again

grim wadi
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there are no unlocks for dispel/accuity/mana flares for the gloves this run. maybe in august. you'd just be at the base (1 for sipel, 6x acuity, +3 mana)

thorn cipher
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And I'm assuming HESS doesn't work on these

verbal slate
grim wadi
verbal slate
bright pumice
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I haven't been keeping up with this thread, but my understanding is acuity/mana flares are for runestaves only, right? I know they can't work while holding a weapon, but I'm more interested if I can get them to work while open-handed casting.

unreal tree
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By default 1625 grants Cat B Plasma Flares. The gloves can't override those.

digital pebble
bright pumice
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Bummer. Okay. Still cool!

thorn cipher
weary agate
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so probably 31k BS to get a flare on my nice unflared weapon now without increasing its difficulty...vs doing a hess flare later that I want more but which will then cost 60K....decisions decisions

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A bunch of these say [The flare may be required to already exist or be a lower increment.] but only dispell and GEF seem to directly require this...do any of the others or will the rest of the 30k flares all create a flare where there is none? And is Crush flare still limited to a blunt weapon or will this allow crush on an edged weapon? And what the heck is pound for 10kk

verbal slate
# weary agate are any of these flares pre-resolution? And maybe I missed it but does anyone h...

Naiken has at least one example up near the top of the thread, too.

You slam your black cherry gloves together, their eahnor traces searing with inky black light.  The right glove flares with a burst of flame, and the left glove emits a searing bolt of lightning!

A frost-fanged mountain lion is in the way!
[SMR result: 107 (Open d100: 43)]
   ... 30 points of damage!
   Extreme heat causes a frost-fanged mountain lion's right arm to expand and snap.  That must hurt!
   The mountain lion is stunned!
   ... 25 points of damage!
   Heavy jolt to back shoots up spine.  Sympathetic pains almost as bad.
Cast Roundtime 3 Seconds.```
weary agate
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oh so pound allows for you to cast the flare? not just another flare proc...

verbal slate
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it's an SMR attack using the current flare(s) on the gloves, I think it's AOE too

hybrid barn
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check the pins

weary agate
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I been bouncing through em just starts to become an overwhelming tangle of info. But trust me I'm reading and reading.

verbal slate
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Excerpt from the ANALYZE:

   Pound            yes    SMR flares against up to five random creatures.```
hybrid barn
eager bolt
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does the Bonded Paladin Weapon effect anything, thats the original No flares guy I had

hybrid barn
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some certs may be released/sold that require, for example, +2 Mana before you can get to +3. stuff like that

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paladin flares do use the Cat B slot, so they won't work with Flare Gloves

weary agate
verbal slate
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Mechanical usefulness aside, I've been having a tremendous amount of fun swapping flares around on my weapons. I'm playing with flares I never had the opportunity to try out previously.

muted osprey
hybrid barn
muted osprey
hybrid barn
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ah. thought you were referring to the certs

modern scroll
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any reason the gloves couldn't be made to override any existing Cat B flares on a weapon? Seems like a win win. More people might buy it if it did.

hybrid barn
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that's for Dev to decide! it's on the list to inquire about for August

hexed tapir
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Are these going to be available in test once DR opens there? I'd like to see how much it impacts my stamina

grizzled jacinth
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Thanks for looking into that inquiry, keeping my fingers crossed! 💙

grim wadi
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it's definitely better to test for realsies i hope we get the DR on test thing and it becomes a permanent fixture, but if you're using a flaring weapon now and using lich you could do a quick alias to count your flares during a hunt and keep track (that's what i did when i was curious how it would play out on my bard).

torpid parcel
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Super excited for Test Server Duskruin. squee

grim wadi
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like for me something like:

;e stam = 0;while line = get;if line =~ /Your .* releases a blast of vibrating energy!/;stam += 10;echo "Total cost: #{stam}";end;end```
something like that.
hybrid barn
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Yep. It'll be available on Test

weary agate
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silly of me what room is this in? hah

weary agate
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found it in the last place I looked

iron summit
eager bolt
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Room #14 on map

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So once I found a guy, well two, who DIDN'T have cat B flares in their weapons, I was able to really test them

GEF flare are sweet, and MAGMA RULES!!! Especially with a Starsong Briar Claidhmore

weary agate
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wow sweet

weary agate
fleet snow
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Anyone help me figure out what I'm doing wrong?

   FIDGET           Set, change, and toggle flares.
   POUND            Trigger SMR flare (10-minute cooldown).
   SENSE            List available flares.

 ADDONS
   Unlinked         no     Both hands can be set simultaneously and independently.
   Pound            yes    SMR flare against up to five random creatures.
   Ambients         no     Via Lesser Moods.
   Greater Flares   no     Via Greater Elemental Flares for supported flares (+5 stamina cost).
   Pockets          no     Closeable and hold a very small amount with space for two items.

 FLARES
   Magma```

I've got the pound ability unlocked. The weapon won't flare magma and the pound ability just triggers a fluff action?
real anvil
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can you show me the recall of your weapon

fleet snow
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its a t1 valence

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Well...its a twc setup. Loaded to the gills animal in main hand and a unflared, just bought t1 valence in left hand

sonic dagger
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You need unlinked for TWC

fleet snow
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but I'm not trying to use it on both weapons...just one.

sonic dagger
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Typically TWC unlocks are how you enable the left hand behaviors for things - unsure if that's the case here, but I suspect it might be

fleet snow
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that seems...not great?

real anvil
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probably need naiken to weigh in on whether unlinked is supposed to be required for any TWC flare

sonic dagger
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I mean, nearly everything in the game is right hand centric. You're trying to enable offhand functionality, that requires the offhand unlock. But yeah, just speculating. I would expect that you need to unlock TWC if you plan to use as TWC, and it just wouldn't flare/consume stamina for the main hand

real anvil
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what do you get when you FIDGET

fleet snow
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fidget my gloves
You jab the air with balled fists, expending some excess energy as the inky black rune expression on your black cherry gloves blurs in the air before you.
fidget my gloves

sonic dagger
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You can't even set the left hand flares without the unlinked feature, right?

real anvil
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#1206814117906612316 message

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I'm not sure, based on this

fleet snow
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Ok, but to be fair, it doesn't say...if you want to use this for the twc fighting style, pay this upcharge. I don't even know? It doesn't seem the gloves do much of anything at the moment

real anvil
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I mean they do seem to work in general

sonic dagger
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It's a very fair question, and all of my assumptions are based on things like vambraces which were explicit

real anvil
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probably need some debugging in your particular case

fleet snow
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Emitting a loud, annoying buzz, an enormous mosquito suddenly appears in the air.

pound my glove
You pound your gloved fists against your chest, briefly setting aglow their eahnor traces.

Nothing. No weapons in hand

stray pebble
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I remember Naiken said in this chat above somewhere that unlinked unlocks twc for offhand. Im in my phone and bad at searching with it.

real anvil
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I linked to the part where naiken discussed unlinked and TWC

fleet snow
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you know what would be swell? Wiki entries that describe things

sonic dagger
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OTS, the gloves can have one hand set to a flare at a time
Unlinked allows both hands to be set simultaneously and independently
From that link, while certainly ambiguious - "one hand" almost always means "the main hand"

fleet snow
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I prefer explicit and clear when it comes to cash purchases

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They honestly aren't working at all at the moment. I'm trying the pound feature with every single weapon I have. Nothing is happening

sonic dagger
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Curious if there's perhaps a KS interaction? Treating it as a magical interaction? 🤷‍♂️

fleet snow
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I'd hand them to someone else to try, but they are attuned

hybrid barn
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It's not really ambiguous or a good assumption. One hand means either. Unlinked is not required to use the left hand

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Show your SENSE output?

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Pound doesn't use your weapons

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Did you turn off the hand you're trying to use?

fleet snow
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   Left (Magma): off (on)    Right (None): off (on)```
hybrid barn
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So it's because the hand is off

fleet snow
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   Magma    Set:       right

   Left (Magma): on (off)    Right (None): off (on)
>```
Thank you. Is this correct now?
hybrid barn
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Try it out!

fleet snow
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You pound your gloved fists against your chest, setting aglow the inky black sigils streaming along their eahnor traces.```
Seems a no on pound still. Gonna try attacking
hybrid barn
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Targets in the room?

fleet snow
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ok, magma flares are on. Yes, i'm doing arena.

Spikes protrude outward from the crumbling stone walls that encircle the arena.  A thin layer of sand covers the cavern floor, which has been stained with blood and littered with debris.  Long shadows twist and turn, cast from the flickering fires high overhead, adding to the considerably oppressive atmosphere in the arena.  You also see a half-frozen orc champion.
Obvious exits: none
!>pound my gloves
You pound your gloved fists against your chest, setting aglow the inky black sigils streaming along their eahnor traces.```
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don't know if it matters, but when I bought the gloves, I added Pound before any flares

hybrid barn
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Not somehow on cooldown?

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It doesn't

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Try setting your right hand?

fleet snow
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like this?

   Magma    Set: left       

   Left (None): on (off)    Right (Magma): off (on)
>```
hybrid barn
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Turn on the right hand and see if POUND works

fleet snow
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   Left (Magma): on (off)    Right (None): on (off)```

this setting let pound work
hybrid barn
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Didn't we already do that?

fleet snow
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ok, it all seems to be working now.

I'm not sure? I'm a little confused by what SET: RIGHT means up there. it seems like I can set either hand from that...is it just because its only Magma on the gloves? Other flares would require unique settings?

hybrid barn
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The blank space is where LEFT would be, but it's already set there

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It makes more sense with Unlinked

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Or more flares

real anvil
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oh I didn't realize those were PnC links

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that makes a ton more sense hahaha

hybrid barn
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Oh, that too!

fleet snow
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yeah, i use the PnC with all your stuff. It usually is just much better that way. I might have confused myself with the output of sense.

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Also I appreciate the POUND being on the FE cooldown menu.
Thanks for the help getting these working

hybrid barn
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Of course. Glad there isn't a bug to fix

fleet snow
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Gonna try these out in HW. See if the stamina is a big hurdle

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I'm assuming the slow effect of Magma having no impact at all is not a glove issue but a critter/flare issue?

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sorry for more questions. Is there anyway to set the gloves without using PnC?

digital pebble
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Yes....

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It's fidget

hybrid barn
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Magma should be working normally. What critter? Or what makes you think there's no impact?

fleet snow
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ok...maybe I'm not understanding magma? Here is the wiki

Magma flares - Inflicts RT on the target in addition to fire damage

But when testing in the wild, it doesn't prevent critters from acting at all, they act immediately.

Just testing it on another player...looks like it just adds RT after they act, not impose it with the flare?

sonic dagger
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It's a slow effect, not an instant RT stagger

fleet snow
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Ok, so it won't slow critters from acting, slows them AFTER they act?

sonic dagger
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Yes, in the same way that 504 does.

fleet snow
#

yeah, I don't know spells, so I'll go look that up. Okay, thats probably why I'm not noticing it on critters
thanks for the clarity

hybrid barn
#

Yeah. I think it makes each action take longer, not instantly add RT

tepid oak
#

So to confirm, if your weapon has a script benefit thats not GEF and no ability slot flare, this will make it function with the selected flare +GEF of said flare if applicable(with that stamina cost ect.)+ the actual script benefit your weapon has already?

unreal tree
#
  AS: +489 vs DS: +353 with AvD: +23 + d100 roll: +91 = +250
   ... and hit for 47 points of damage!
   Blow to back cracks several vertebrae.
You feel drained.

 ** Your iron hunting hatchet emits a searing bolt of lightning! **
   ... 30 points of damage!
   Electric blast goes right to the heart!  Fibrillation can be fun.
The cyclops champion falls to the ground and dies.
Pushing deeply with your fingernail, you notch another mark of victory into the haft of your hatchet.
Roundtime: 4 sec.
Roundtime changed to 1 second.```
The tally weapons work with the gloves.
hybrid barn
#

The gloves don't do anything with the script slot

#

Lesser Moods and GEF on the gloves will only work on weapons that don't have those

hexed tapir
#

GEF won’t work on weapons that already have a script?

hybrid barn
hybrid barn
hexed tapir
#

Nice thanks for clarifying

unreal tree
#

Mainly wasn't sure if the tally weapon occupied the cat b and script slot
You could never add flares to them as far as I know

tepid oak
#

So this technically allows for 2 script -effects-?

zinc tartan
#

Anyone using the pound ability on these gloves without any of the flares? Or is that not possible?

hybrid barn
#

It's possible. It won't do anything

zinc tartan
#

Ah. I thought you still got the smr. Thank you.

verbal slate
hexed tapir
#

! 🌶️

indigo otter
verbal slate
hexed tapir
#

yes flare pron please

cinder heron
#

So, can someone clarify for me to do this work with animal items? Do they replace the flare messaging for item and for Holy Fire flares will they also replace the messaging?

real anvil
#

It does work with animal weapons if they do not have a cat B flare. It will not replace your animal flare; they will both work. They won’t replace Holy Fire flares either

cinder heron
lilac robin
# hybrid barn It's possible. It won't do anything

Bought my pair this evening and they are:

  1. So fun.
  2. So very well designed.
  3. Extremely easy to understand and use.

Such a cool concept. Love the design. Adore that I can plop a bunch of flares that I think match my character's aesthetic onto a single item and just have those. Feels very cool. Nice job!

glass quiver
#

im jealous! my weapon has cat b flares, but i really want a glove!

crimson plume
#

Im a bit confused about this part regarding the flare gloves. Do I need to buy 2 certs?

fleet snow
#

The pound feature is very nice. Its cooldown is short enough im considering the value of unlink

eager bolt
unreal tree
#

Two handed weapons would not use both hands. You would only get the unlinked unlock to use both hands for the pound ability. You could have two different flares for pound.
And the gloves only work on weapons, not shields.

obsidian temple
#

If you pound with dispel flares, does it dispel up to 5 critters? Or does it only flare disruption on pound?

eager bolt
hybrid barn
#

it is not used for Pound

hybrid barn
stray pebble
#

May I ask, Is there messaging that tells you that pound is off cooldown by chance?

hybrid barn
#

yes. it's similar to when the flare set/change cooldown ends

#

it also appears in your Cooldown window if it's open

hybrid barn
#

i made some tweaks to hopefully reduce confusion. it should only appear for certs that it makes sense for

eager bolt
unreal tree
#

If you have pound, unlinked, the gef unlock, magma, and a gef supported flare like lightning

Yes you could pound and see magma from right glove, lightning from left glove, and the lightning could do a gef flare as well

hybrid barn
#

no. GEF has no impact on Pound

#

but yes, with Unlinked, both hands can flare

unreal tree
#

Gotcha

fleet snow
#

A magma+lightning combo is pretty damn attractive for unlinked pound.

Grapple+magma too. Since foes default to standing up when prone and magma adds 3 sec rt to it

weary agate
#

If you are weildingn a 2handed weapon do you want to set left and right to ON or will it only matter for the right hand?

hybrid barn
#

it's based on what (main) hand the weapon is in

#

a two-handed weapon will use the right hand

fickle zealot
#

can anyone confirm whether POUND will work on vvrael?

hybrid barn
#

i believe so

#

may depend on the flare

fleet snow
wanton path
fickle zealot
#

it would be cool if the unlinked pound flares would have a separate roll so you could do like grapple right hand to knock down/stun then something on the left for the big dmg

fleet snow
#

Im comboing mine with spirit shroud major ewave. Its very effective

modern scroll
#

does pound do anything with acuity flares?

sonic dagger
wanton path
#

If I had an ethereal weapon tattoo, these gloves should work on them right? (assuming I hadn't added a cat B ability to my weapon)

fleet snow
#

gloves are alot of fun. dabbling off my vaccuum flares from my vampire killing stake for magma was a big win

indigo otter
#

Other then the slow effect are magma aquivilent to like fire flares or are they a better damage/crit table then standard flares?

real anvil
#

they are fire plus slow

#

plus fancy lava messaging

thorn cipher
#

But they don't take GEF

hexed tapir
#

i can't decide if I want to attune these or not, that's the only thing keeping me back

thorn cipher
#

Attuning makes good financial sense and also I refuse to do it.

torpid parcel
#

Attuning might not make good financial sense if--

notices what thread we're in

--never mind, this is literally the one case where I unequivocally endorse attuning.

torpid parcel
#

The only way I could see it being a trap is if future GS dev somehow makes UC so powerful that other options for physical combatants pale in comparison and you therefore no longer want your gloves, but I wouldn't rate that as more than about a 0.000001% possibility.

(Edit: Which, incidentally, is also lower than the possibility I'd give to these being updated for UC compatibility one day!)

indigo otter
#

I should clarify, I feel that way about all atunning-- this release is actually refreshingly generous

hybrid barn
#

these already support UCS gloves

#

just not sure if/when/how they'd be released

fleet snow
#

I attuned. No ragerts

torpid parcel
hybrid barn
#

if it helps, the UCS version is able to switch its inherent flare

#

but they still need to have their hands set to flares to work with held weapons

torpid parcel
hybrid barn
#

right. can't wear two functional

#

i can see if i can offer them in August

hexed tapir
#

offer them as an unlock or as a new item?

indigo otter
#

Has moving flares from items onto gloves as a service already been requested?

hybrid barn
#

can't "unlock" non-UCS to UCS. that's a conversion

hexed tapir
#

this decision is even harder. I think I'll need to get one attuned and then get one to share with between my other accts

hybrid barn
#

i can request it, but i don't think there'd be time to get it all in place this run if we were to offer it

hexed tapir
hybrid barn
#

it would be a new item. not something an unlock does

indigo otter
#

A box at the merchant next duskruin or whatever, you place your gloves and an item that has flares in the box, close the box and turn the crank and pay (some reasonable bloodscrip fee) the item loses its flare, the gloves gain them)

hexed tapir
#

so there's potentially a UCS-version in the pipeline that could work with UCS and with handheld weapon flares?

hybrid barn
#

i imagine you'd lose the whole item

indigo otter
#

ok, then with a huge disclaimer (and a smaller price)

  • hess cert that takes flares off an item without losing the item, and applies them to a set of gloves, higher price tag then the autobox
hybrid barn
#

the UCS version is just UCS gloves. they do everything Flare Gloves do, but with the added ability of changing their inherent flare to any flare unlocked

#

so you can use them unarmed and set the hands to flares for attacking with held weapons

hexed tapir
#

ok thanks that's what I was thinking. If that was to come out in August, then it would be cool if Feb buyers could use the non-UCS to UCS slip at that time as well. Just a thought

hybrid barn
#

i'd be fine with that. i don't see why Dev wouldn't be, but no promises

verbal slate
#

slightly different question (I think): if you were to release a non-gloves item with this script, could it possibly add flares to UCS gloves?

hybrid barn
#

would have to think about it

#

depends on the concept around the different worn location

indigo otter
#

maybe a power ring? or those copper bracelets that cure arthritis

verbal slate
#

I'd have to buy two of those.

#

Now might be the right time to add that I'd also want them to be able to add flares to UCS boots at the same time. Maybe with the same kind of unlinked style like these current gloves have for right and left hand.

fickle zealot
#

interesting b/c I was considering buying these just for the pound option...but if I could get a UCS version that would be worth waiting for since I don't plan to use it with a runestaff (at last not unless they learn to override)

lime cedar
#

Arm greaves wouldn't help me, but I could give up a wrist or ring a lot more easily than I can give up my gloves. The only character I have that could use these wears mechanical vambraces, and that seems like a fun combo.

grizzled jacinth
#

These gloves work when wielding a kroderine weapon?

sonic dagger
#

Negative. Kroderine is anti-magic, and also has dispel flares in the abiliy slot

digital pebble
#

Naiken! Your not supposed to tease the iPhone 15 at the iPhone 14 release party....now I will wait for the UAC compatible gloves

mystic bone
#

Just to make sure I understand this before purchasing: non-flaring sephwir crossbow(and non-flaring ammo) + right to flare gloves + unlock for lightning flares = lightning flaring crossbow?

hybrid barn
hybrid barn
elfin chasm
#

Thanks!

scarlet monolith
#

Do these interfere or work with the creature Bane effect of T3 Compartment quivers?

hybrid barn
#

Flare Gloves don't touch bane at all

fleet snow
#

Which flares are 5 stam? The commons?

sonic dagger
#

#1206814117906612316 message

All of them except GEF, which are 10 - as I understand it

real anvil
#

the commons are 5 and the uncommons are 10, GEF is an extra 5

#

mana and acuity are uncommon

fleet snow
#

Lightning for 5 stamina. Yesssss

Magma is def 10

real anvil
#

lightning is 5 yes

#

remember that the common/uncommon/rare flare tiers don't really exactly line up to how players think about flares haha

sonic dagger
#

Ahh, digging more: #1206814117906612316 message
GEF is just a modifier for stamina - my bad

fleet snow
#

Magma + lightning unlinked is capturing my firewheel vibes. Have to see if i have firewheel fodder left for the glove alter

hybrid barn
#

fire, cold, lightning, impact, and vacuum are 5

#

the rest in the shop are 10. some of the really rare ones would cost 15 if they're released somehow

real anvil
#

terror hands

fleet snow
#

Firewheel fingers

main spade
#

mind wrack hands fists

hybrid barn
#

firewheel is not currently supported

#

its flares are, of course

#

oh, you mean for an alter

real anvil
#

I will say this is also very good accessibility for slash/crush/pierce flares which are also slightly better than normal elemental flares because their crit tables are better

main spade
#

I think he meant the flares themselves, not the material

real anvil
#

so if you wanted your runestaff to like

#

have a dagger poke out and stab a guy

#

good opportunity

fleet snow
#

Yeah. Firewheel has been an rp thing for my guy. I have firewheel flares on my eahnor sword. Magma + lightning on gloves seems thematically appropriate

lilac robin
real anvil
#

I genuinely have no clue

#

when testruin launches I can go find out haha

hexed tapir
#

bubble hands!

hybrid barn
#

those are scripted flares

#

not that i couldn't request an unlock for them

verbal slate
#

so steam is modified by GEF but costs 10 unlike the others? I've been trying to figure out why steam flares are more expensive than the other elemental flares on the same table.

real anvil
#

because steam is considered an uncommon flare based on the flare rarity rules, unrelated to any questions of power haha

verbal slate
#

Aha. Thanks, Tikba. I won't say it makes sense, but it does follow logic.

eager bolt
astral swift
ember vector
stone fjord
#

If GEF is unlocked for the gloves, do you always get the double flare? And if not, is the flare cost always 10 stamina even when you get just the regular elemental flare?

hybrid barn
#

the regular flare is 5. if the GEF flare happens, that's 10

#

some attacks may have both, so 15

indigo otter
#

Hmm thought it was just 10 but I guess that makes sense, wonder what that averages to

hybrid barn
#

a GEF flare is 10

#

you may get both a normal flare and a GEF flare on the same attack, totaling 15 stamina

indigo otter
#

Sorry I mean, over time, I understand 5 for the b, 10 for the script end of things

#

The script part of gef have the same flare rate as standard slot b? Obviously just running on an independent timeline that sometimes overlaps

hybrid barn
#

i'm not 100%. i don't think it's quite the same rate, but probably similar

mystic bone
#

What’s the correct order of operations to set the flare and hand? Fidget gloves just returns an ambient message

weary agate
#

If you sense there are blue link setting options that worked for me

mystic bone
#

Unfortunately I can’t use the links.

lime cedar
#

FIDGET MY GLOVES WITH [FLARE] [RIGHT/LEFT]

hybrid barn
#

there's usage if you screw it up

#

well, sometimes

#

the parser is finicky, so you have to screw it up just right

#

FIDGET MY GLOVES WITH {action} {hand}

#

action is a flare name, ON, or OFF

#

hand is LEFT, RIGHT, or BOTH

mystic bone
#

You flick your left glove outward and roll your wrist until inky black Lightning sigils stream along the eahnor traces.

unreal tree
#

A big ugly kobold is in the way!
[SMR result: 445 (Open d100: 77)]
   ... 20 points of damage!
   Painfully bright jolt to neck explodes surrounding skin.  Nasty!
   The big ugly kobold is stunned!
   ... 5 points of damage!
   Mild electric jolt sends the big ugly kobold into spasms.
Cast Roundtime 3 Seconds.```
I died a little inside.
hybrid barn
#

so did the kobold

#

in the end, isn't that what matters?

sonic dagger
#

I think the kobold dying a lot inside would’ve been preferable 😜

#

That’s the joy of flares though, you just keep getting more of them all at once until you overwhelm them!

unreal tree
#

I groin kicked it to death to make myself feel better.

hybrid barn
#

so disrespectful

sonic dagger
scarlet monolith
#

These are probably my new favorite item. Kudos and thanks.

hybrid barn
#

ANALYZE has been updated with FIDGET usage. if Unlinked is unlocked, you'll also have BOTH as a hand option


                  FIDGET MY GAUNTLETS WITH {action} {hand}
                      Where {action} is a flare name, ON, or OFF.
                      Where {hand} is LEFT or RIGHT.
normal vortex
#

Awesome! That looks a lot more clear.

#

Could we get it pinned, perhaps?

hybrid barn
#

HAVEN'T I DONE ENOUGH

normal vortex
#

Give a mouse a cookie...

sonic dagger
hybrid barn
#

no and yes

void quarry
#

katanas?

hybrid barn
#

there aren't any restrictions other than the weapon must not have something in Cat B

ember vector
#
You nock a kakore arrow in your dark vethinye longbow.
You take aim and fire a spiraled arrow at a slush-soaked wooly mammoth!
  AS: +549 vs DS: +369 with AvD: +25 + d100 roll: +73 = +278
   ... and hit for 106 points of damage!
   Strong strike, punctures lung!
You feel drained.

 ** Your dark vethinye longbow emits a searing bolt of lightning! **
   ... 10 points of damage!
   Heavy spark to right arm.  Gonna hurt tomorrow.
You feel drained.

  ** A vicious torrent of crackling lightning surges from a veniom-inlaid dark vethinye longbow strung with intricately woven deep crimson spidersilk and strikes a slush-soaked wooly mammoth! **
   ... 10 points of damage!
   Heavy spark to chest.  Bet that hurts.
   ... 20 points of damage!
   Heavy shock to left arm numbs elbow.

 ** Necrotic energy from your dark vethinye longbow overflows into you! **

   You feel energized!
Your dark vethinye longbow fades some.

 ** As a resonating song emanates from your dark vethinye longbow, it entwines you in night blue wisps of ephemera.  Suddenly, a star-sparked rush of percussive pressure from the longbow whips out at a slush-soaked wooly mammoth! **
   ... 20 points of damage!
   Rib bones snap and protrude from the wooly mammoth's chest.

 ** The tip of the spiraled arrow suddenly shatters and bursts into a ball of flame! **
   ... 25 points of damage!
   Flames incinerate left arm to the bone.  Not a pleasant sight.
The wooly mammoth slumps to the ground and licks his wounded left foreleg.```
ember vector
#

ONE of those messages is broken~

real anvil
#

3 RT and the mammoth lived 😔

ember vector
#

3?

#

I started aiming at the center of mass to see the show

real anvil
#

is there a number of RT besides 3

sonic dagger
#

The biggest sadness is that you're a wizard, and thus do not get the pinnacle of GS flare glory - volley

ember vector
#

1

#

Round 1) Mechanical Quiver's normal e-blade flare
Round 2/3) Right to Flare Arms
Round 4) Ensorcell
Round 5) Ventinye (only hit 1)
Round 6) Mechanical Quiver Guaranteed Flare Round

Not pictured here: 1617, 520, 2 more Ventinye rounds

thorn cipher
ember vector
#
You take aim and fire a spiraled arrow at a thick-furred striped warcat!
  AS: +549 vs DS: +395 with AvD: +27 + d100 roll: +79 = +260
   ... and hit for 105 points of damage!
   Awesome shot shatters ribs and punctures lung!
   The striped warcat is stunned!
You feel drained.

 ** Your dark vethinye longbow emits a searing bolt of lightning! **
   ... 20 points of damage!
   Heavy shock to left arm numbs elbow.
Your dark vethinye longbow fades some.

 ** Your spiraled arrow emits a searing bolt of lightning! **
   ... 5 points of damage!
   Light shock to chest.  That stings!

 ** As a resonating song emanates from your dark vethinye longbow, it entwines you in night blue wisps of ephemera.  Suddenly, a star-sparked rush of percussive pressure from the longbow whips out at a thick-furred striped warcat! **
   ... 10 points of damage!
   The striped warcat's finger twitches, then explodes.

 ** As a resonating song emanates from your dark vethinye longbow, it entwines you in night blue wisps of ephemera.  Suddenly, a star-sparked rush of percussive pressure from the longbow whips out at a snowy white tri-toed tegu! **
   ... 20 points of damage!
   Rib bones snap and protrude from the tri-toed tegu's chest.
   The tri-toed tegu is stunned!

 ** As a resonating song emanates from your dark vethinye longbow, it entwines you in night blue wisps of ephemera.  Suddenly, a star-sparked rush of percussive pressure from the longbow whips out at a shivering krolvin marauder! **
   ... 25 points of damage!
   Flesh bubbles on the krolvin marauder's left leg.
   It is knocked to the ground!
   The krolvin marauder is stunned!

 ** The tip of the spiraled arrow suddenly shatters and bursts into a ball of flame! **
   ... 10 points of damage!
   Burst of flames to chest toasts skin nicely.
Roundtime: 6 sec.
Roundtime changed to 1 second.```
#

Everything except for Venthinye, and a lot of fire resists

A subtle fiery red light glints off the tip of a kakore arrow, leaving a faint trail as it travels through the air.
You nock a kakore arrow in your dark vethinye longbow.
You take aim and fire a spiraled arrow at a bitterly cold crimson tsark!
  AS: +549 vs DS: +177 with AvD: +23 + d100 roll: +73 = +468
   ... and hit for 164 points of damage!
   Strike to left arm cleanly severs it at the shoulder!
  The crimson tsark screams in agony, clutching at her mangled left foreleg!
You feel drained.

  ** A vicious torrent of crackling lightning surges from a veniom-inlaid dark vethinye longbow strung with intricately woven deep crimson spidersilk and strikes a bitterly cold crimson tsark! **
   ... 5 points of damage!
   Light shock to back.  That stings!
   ... 5 points of damage!
   Mild electric jolt sends the crimson tsark into spasms.

 ** Necrotic energy from your dark vethinye longbow overflows into you! **

   You feel energized!

 ** Your hand surges with power as deep sanguine radiance coalesces around it! **

   ... 15 points of damage!
   Whiplash!
Your dark vethinye longbow fades some.

 ** The fiery torrent of energy surrounding you flares toward the crimson tsark! **
The crimson tsark absorbs the heat.

 ** Your spiraled arrow emits a searing bolt of lightning! **
   ... 10 points of damage!
   Heavy spark to back.  Bet that hurts.

 ** The tip of the spiraled arrow suddenly shatters and bursts into a ball of flame! **
The crimson tsark absorbs the heat.
Roundtime: 6 sec.
Roundtime changed to 1 second.```
nocturne matrix
#

Did Naiken ever say whether these would interfere with Paladin 1625 guiding light flares?

sonic dagger
#

#1206814117906612316 message

main spade
#

Yeah in the same way you can't have normal flares and guiding light flares on the item.

nocturne matrix
main spade
#

I'm suggesting that things that interact with the cat b/ability slot all follow the same general rules, it's script slots that kinda get crazy and do basically whatever their script allows.

ember vector
#

except arrows

#

and bows

weary agate
#

So active left hands don’t apply to shields? In this intentional? Normal flared shields work just wondering about the reason behind gloves not working since we can activate left hand

hybrid barn
#

the gloves are intended for weapons

#

i will consider shields for August, but no promises

verbal slate
#

@winged dagger #1206814117906612316 message

lavish flint
#

will the gloves give flares to sonic weapons?

hybrid barn
#

no

hybrid barn
#

i think the bug is fixed. if anyone notices an issue, ping me!

ember vector
#

Boo

hybrid barn
#

it might be hard, but i'm somewhat confident you'll live

ember vector
#

Where else am I gonna get 15 flares?

#

Ohh... Wait. That's right, I'm picking up dispel

#

The entire plat community was having fun playing, find the globe flare in the flare stack last night though.

stray pebble
#

Almost the entire community hah

digital pebble
hybrid barn
#

if you swing the bow

#

well, not overwrite

digital pebble
#

Normally flaring arrows overwrite bow flares is why I ask

hybrid barn
#

nothing can have its Cat B overwritten by the gloves

#

do you mean overridden?

#

like allow an unflaring arrow to flare using the gloves when the bow has an inherent flare?

#

the only way to get a ranged weapon to flare via Flare Gloves is if both the weapon and ammo are unflaring

digital pebble
#

Gotcha....yea that was my question as if I use a fire flaring arrow on my terror flare bow I get fire flares....didn't know if you could flare an arrow like that

hybrid barn
#

actually, UCS Flare Gloves 😉

real anvil
#

this item is making me consider dabbling off lesser moods to add lesser moods to my gloves haha

hybrid barn
#

overwritten is much different from overridden in this case

torpid parcel
#

This item is sort of making me regret some of the Fatal Afflares certs I bought in advance to have them ready for when I eventually added flares to weapons. 🤣

stone totem
#

I put dispel and upgraded it on my bard’s longbow this DR before really considering the gloves and I think they would have been a perfect fit for him. Oh well

mortal fulcrum
#

Can the gloves be upgraded past +1 dispel?

real anvil
#

not yet

ember vector
#

I'm still going to test with my quiver when the kids go to sleep... My quiver is legendarily janky on the backend

main spade
torpid parcel
strong stream
#

Legend says that every time Whirlin fires an arrow from his quiver, the game engine deletes 1 random item from someone's locker in order to save itself from corrupting.

nocturne matrix
#

how do I turn GEF on and off?
Fidget seems to only select the flare type

ocean plaza
#

You cannot, tmk

nocturne matrix
#

I'm using a runestaff, and not getting flares.
This is the message I get when I look at my gloves:

look at my half-gloves
The shifting absinthe rune expression on the back of the left half-glove streams the sigil for Lightning along the rolaren traces wrapping it and terminating at the palm.

#

How do I swap them?

#

nm, I got it.

hybrid barn
#

SENSE is better (if you can use PnC and stuff)

torpid parcel
#
Your spell is ready.
You gesture at a skeletal lord.
A dark shadow passes over a skeletal lord.
You feel drained.
Your faewood scepter pulses with a white-blue light!
You feel 7 mana surge into you!
You feel drained.

 ** Your faewood scepter sprays forth a shower of pure water! **
   ... 15 points of damage!
   The skeletal lord is stunned!
Cast Roundtime 2 Seconds.```
Not sure if this has been discovered yet, but the gloves seem to be draining on holy water flares as well as their own flares--mana in this case. This happens even if the holy water flare is the only one going off:
```You trace a simple rune while intoning the mystical phrase for Elemental Saturation...
Your spell is ready.
You gesture at a skeletal lord.
A dark shadow passes over a skeletal lord.
You feel drained.

 ** Your faewood scepter sprays forth a shower of pure water! **
   ... 5 points of damage!
   Bit of acid strikes the skeletal lord's calf leaving bright red spots.
Cast Roundtime 2 Seconds.```
Edit: Hmm... upon further investigation, this only seems to happen very specifically on 413. Holy water flares don't drain on damaging spells (or at least not 705 and 719). ~~Also, even with 413, the gloves won't drain if a T2 sigil dispel goes off in the same cast as a holy water flare. There could be some weird interplay of order of operations, disablers, auto-success, pre-attack resolution, etc. going on. 🤔~~

Edit 2: As the sample size grows, the inconsistency grows. *Sometimes* it drains on 413(+holy water flare) and sometimes it doesn't. (Sidenote: It can also drain on 715(+holy water flare), though so far I've only gotten that to work (or holy water to flare, for that matter) on a 715 cast *that isn't the first*, meaning it gets automatically deflected. So that might be more an issue with 715 than with the gloves.)
mortal fulcrum
# real anvil not yet

Must have been a long night. Read this answer and question…. thought to myself. “Glad somebody asked. I was wondering about that earlier.”

hybrid barn
mortal fulcrum
#

Do wish these gloves had an option to use mana versus stamina for flares. I need to shuffle around for more stamina recovery.

thorn cipher
#

(These are amazing. I need my stamina, though.)

hybrid barn
#

haha. the stamina wouldn't go away or be changed. if anything, there would be an option to choose. i'm going to look into it for August

real anvil
#

happy that you are planning to expand on these for august, I think this is a great offering that people will probably be recommending a lot the way they do with the survivalist's kit

thorn cipher
#

(Bah, sorry for the tag.)

#

I chose to sacrifice a friend for each flare. I'll only get two or three, but hopefully they'll be good ones.

hybrid barn
#

every Flare Glove flare spawns an in-town rolton that maims unsuspecting new characters

astral swift
stone totem
#

Thinking about buying my bard a new spore longbow and some flare gloves as his new toys. Before I do something dumb, these work with bows right? I just can't add anything to the bow's ability slot? Is there a mechanism to buy a right or a left hand glove? Does unlink just give you the option to have two different flares active at once for using with TWC, but you don't need to worry about that functionality at all with a single weapon?

ember vector
#

I dunno, the stamina costs are super low in practice... As a warmage, with both flares active on the gloves (back when they were funly broken), I didn't get below 80% of my stamina in a group arena

ember vector
stone totem
#

Got it so I'd have to stop 411'ing his arrows pre-hunt. No great loss. It's a trash baby flare

real anvil
#

baby flares would be amazing

main spade
real anvil
#

no babies don't do hardly any damage

#

not optimal

main spade
#

when's Tikba ever been about optimal stuff hah

sonic dagger
#

Unlock to let it cost mana AND stamina, but flare independently of your weapon! 🤤

fleet snow
#

I'm not feeling stamina issues at all in actual hunting

main spade
#

you people need to shush before ya get it nerfed back to the 10/15/20 values haha

fleet snow
#

I've got 105 stamina regen. If I'm NOT able to ignore the loss others would be doomed

real anvil
#

yeah I was worried about sunfist stamina requirements but in the arena so far I am not really encountering any stamina drought issues, will try some practical hunting this weekend to get some alter fodder and see what happens

hybrid barn
#

baby flares would really just be sonic ear-drum-bursting flares

hybrid barn
torpid parcel
real anvil
#

yeah I was trying to find the right way to say "this sits along survivalist kits as an item that I think every player should be looking at and factoring into their whole build"

#

exept arguably even more impactful

torpid parcel
#

I elaborated by basically implying that too, yeah, in saying the gloves would have changed almost every flare decision I've ever made had they existed earlier. 🤣

fleet snow
#

My new favorite combo

You pull a fold of your shroud across your mouth and draw in a long breath.  As you do, you hear a stoic voice whispering in your ear.  The whispers grow suddenly louder, and you feel the breath being forcibly ejected from your lungs in a discordant, ululating shriek!
A series of ghostly, pulsating waves moves outward from you.
[SMR result: 328 (Open d100: 178, Bonus: 115)]
A withered shadow-cloaked draugr is buffeted by the russet ethereal waves and is knocked to the ground.
   ... 50 points of damage!
   Blow to head removes skull!
You hear a sound like a child weeping as a white glow separates itself from the shadow-cloaked draugr's body and rises into the heavens.
Electric blue light pours from the draugr's eye sockets and erupts from her tattoos, leaving only a shadowy cadaver behind as animation departs a withered shadow-cloaked draugr.
[SMR result: 234 (Open d100: 90, Bonus: 115)]
A withered shadow-cloaked draugr is buffeted by the russet ethereal waves.
   ... 55 points of damage!
   Left leg collapses as the bones turn to dust!
   The shadow-cloaked draugr is stunned!
[SMR result: 186 (Open d100: 25, Bonus: 115)]
A roiling crimson angargeist is buffeted by the russet ethereal waves.
   ... 45 points of damage!
   Huge hit explodes right arm into cold, viscous mist.
   When you look again, the arm has reformed.```

TBC after cooldown!
#
>gloves
You slam your black cherry gloves together, the eahnor traces of the left glove searing with inky black light.  The left glove expels a glob of molten magma!

A withered shadow-cloaked draugr is in the way!
[SMR result: 222 (Open d100: 60, Bonus: 133)]
   ... 5 points of damage!
   Minor burns to left arm.  That hurts a bit.
The molten magma rapidly cools and hardens into constricting rock.

A withered shadow-cloaked draugr is in the way!
[SMR result: 206 (Open d100: 45, Bonus: 133)]
   ... 10 points of damage!
   Burst of flames to left arm burns skin bright red.
The molten magma rapidly cools and hardens into constricting rock.

A roiling crimson angargeist is in the way!
[SMR result: 247 (Open d100: 85, Bonus: 117)]
   ... 20 points of damage!
   Strike swipes cleanly through the abdomen, but seals up a moment later!
The molten magma rapidly cools and hardens into constricting rock.

An eyeless black valravn is in the way!
[SMR result: 181 (Open d100: 35, Bonus: 115)]
   ... 25 points of damage!
   Right hand fried to a crisp.  Think barbecue sauce.
   The black valravn is stunned!
The molten magma rapidly cools and hardens into constricting rock.
Cast Roundtime 3 Seconds.```
#

Just need to add unlink and lightning to these to make it truly lol worthy

thorn cipher
#

I'm holding off for the test instance, so I can see how my stamina holds up

fleet snow
# thorn cipher Do you GEF?

nah, not worth the 60k for me. I have an off hand gef lightning already. Im using the magma flares on my off hand stake and off hand crowbill.

#

I considered grapple, as that plus magma feels like a potent pound combo....but ....I don't trust Asc critters not to just ignore half the games disables and mechancs. Alot of them do now already. I'd rather go for what I know works

thorn cipher
#

I kid, it obviously costs. But I really do like these.

ember vector
mystic bone
fleet snow
# mystic bone Attuned is “only” 45k!

Oh I attuned already. But I really do have a gef lighting off hand. I have that covered. I switch between my 3 off hands throughout combat constantly, depending on the moment of need

torpid parcel
fleet snow
#

Is the ‘you feel drained’ thing?

torpid parcel
#

Edited for clarity. The messaging is correct, but it was draining on flares that weren't related to the gloves before. But that's fixed now!

fleet snow
#

Huh👍

lavish flint
#

So i have a bow with sighting, t5 ensorcell and s6 sanct, but nothing else, these gloves would give flares,As long as the arrows didnt have flares as well?

lavish flint
#

Ok thanks next question, i have a compartment quiver that i use to add bane to my arrows, will this bane keep the gloves from working?

scarlet monolith
lavish flint
#

Ok thats awesome, thank you.

scarlet monolith
#

You're welcome! Now I just have to decide what I am actually going to get done.

winged dagger
#

not sure if this was covered, so the unlink is meant to have both hands flare independently.. does this work with a two handed weapon, or is this meant more for 2 weapon combat

real anvil
#

it's for TWC

digital pebble
real anvil
#

it's the opposite of THWC

digital pebble
fleet snow
#

You don't need unlink to do twc, just to be clear. If you want the flares on BOTH weapons, yes. If you only want the flare on one of the two weapons, you don't need unlink

#

Question about Pound please. If it doesn't hit a target in the room, should we assume the SMR failed and thats why? We see rolls on successful hits, but we see nothing on a fail

hybrid barn
#

Mmmm, yeah. I can add messaging when you airball it

hybrid barn
fleet snow
#

Sure. Ill go do it

hybrid barn
#

the "is in the way" messaging happens for all chosen targets, and you should see if they're hit or dodge

fleet snow
#

A shining winged disir is in the way!
[SMR result: 46 (Open d100: 12)]
She dodges out of the way!
Cast Roundtime 3 Seconds.```

That looks perfect.

Thanks a ton. Very clear now
hybrid barn
#

i didn't change anything 😄

#

it should already be giving messaging either way

#

did you get no output earlier?

fleet snow
#

huh...really? I had a few times when there was a few targets and some of them just didn't return anything. This was just that one foe in the room

hybrid barn
#

and the gloves flared? it wasn''t like you were still on cooldown?

fleet snow
#

Yeah, it flared vs some and there was just nothing on the others at all. I'll try again when the CD is over in a big group

hybrid barn
#

you don't have a log you can find that snippet in and paste?

fleet snow
#

i'll go check. Got one. Might be long, I'm capturing everything between the first room LOOK and the second

#
The western wall is partly consumed by a curtain of stringy goop and much of the stone is pocked and porous.  Its source appears to be a crack in the ceiling.  The rocked edges look to have been devoured by some caustic substance.   Some of the translucent threads cling to the westward edge of vast stone steps climbing toward the edifice's terraced second story.  You also see a roiling crimson angargeist and a roiling crimson angargeist.
Obvious exits: south
You feel fully energetic again.
>war cry all
You let loose an eerie, modulating cry! 
[SSR result: 28 (Open d100: -67)]
A roiling crimson angargeist is unaffected! 
[SSR result: 167 (Open d100: 72)]
A roiling crimson angargeist looks at you in utter terror! 
Roundtime: 3 sec.
R>gloves
You slam your black cherry gloves together, the eahnor traces of the left glove searing with inky black light.  The left glove expels a glob of molten magma!

A roiling crimson angargeist is in the way!
[SMR result: 188 (Open d100: 37, Bonus: 100)]
   ... 5 points of damage!
   Glancing blow to the right arm leaves a trail of vapor in its wake.
The molten magma rapidly cools and hardens into constricting rock.
Cast Roundtime 3 Seconds.
>look
[Angargreft, Spirit Walk - 30071 - 30071] (u7503430)
The western wall is partly consumed by a curtain of stringy goop and much of the stone is pocked and porous.  Its source appears to be a crack in the ceiling.  The rocked edges look to have been devoured by some caustic substance.   Some of the translucent threads cling to the westward edge of vast stone steps climbing toward the edifice's terraced second story.  You also see a roiling crimson angargeist and a roiling crimson angargeist that appears immobilized.
Obvious exits: south```
#

Two targets on the warcry, only one target on the pound. I assumed the second target was a miss, because I didn't land the warcry originally on both so didn't have the bonus.

hybrid barn
#

Pound is 1d5

#

it can hit up to five, but it's random

#

it won't always hit all five if five are present

fleet snow
#

oh really? I thought up to five meant aoe capping at 5 targets

hybrid barn
#

a random 1-5

bright pumice
#
-Pound-
Activates an SMR flare against up to five random creatures for 15 stamina and a 10min cooldown. If Unlinked is unlocked, both hands can flare for 25 stamina.```
I agree it's vague.
hybrid barn
#

it'll always hit at least one, but randomly up to a max of five

fleet snow
#

is it straight random? scaling? LIke is 3 more likely than 5?

hybrid barn
#

straight random

fleet snow
#

Not a minimum of 2 targets? Its weird because that makes it an AoE that might not AoE

hybrid barn
#

i think it being AoE is an assumed attribute

#

most of the time it is though

#

it's the same for SporeStaff/Bow

#

and Fighting Fans

steel epoch
#

has anyone else seen where the flare messaging is not seen but it shows damage

You swing a razor-sharp vultite longsword at a flesh golem!
The longsword strikes true, but the flesh golem shrugs off some of the damage!
AS: +340 vs DS: +166 with AvD: +25 + d100 roll: +20 = +219
... and hit for 26 points of damage!
Strike dents the flesh golem's larynx.
Swallowing will be fun.
... 5 points of damage!
Minor burns to head. That hurt a bit.
Roundtime: 4 sec.

#

I would expect it too look like this

You swing a razor-sharp vultite longsword at a flesh golem!
The longsword strikes true, but the flesh golem shrugs off some of the damage!
AS: +345 vs DS: +200 with AvD: +25 + d100 roll: +12 = +182
... and hit for 17 points of damage!
Quick slash to the flesh golem's upper right arm!
Just a nick.
You feel drained.

** Your vultite longsword flares with a burst of flame! **
... 5 points of damage!
Minor burns to right hand. Ouch.
You feel the unnatural surge of necrotic power wane away.
Roundtime: 4 sec.

hybrid barn
#

i'll look into it

hybrid barn
verbal slate
hybrid barn
#

is it draining stamina?

#

does it happen with a flaring weapon outside of Flare Gloves?

steel epoch
#

Not sure on the draining I just happened to notice the damage was weird. it happened with a tomb troll too. I have not seen this outside the gloves.

steel epoch
#

ok so I looked through the logs and see the following. I would normally shield bash before ambush. since I didn't I would guess I was low on stamina. Probably why I see it more on flesh golems since they don't crit and ambush is pretty worthless. I spend a lot of time attacking them instead.

[Marsh Keep, Dungeon Vault - 11735] (u376074)
A half-dome rises above the dungeon floor, constructed by the application of multiple ceiling vaults. The black smooth stone of the dome forms a networks of intersecting lines that merge with concentric half-rings, which grow narrower towards the center of the ceiling. Five black torch stands are set in a circle in the center of the room, directly beneath the ceiling, casting playful shadows across the entire area. You also see a tomb troll.
Obvious exits: east, south, west

[bigshot]>target #707619729

You are now targeting a tomb troll.

[bigshot]>hide

You attempt to blend with the surroundings, and feel confident that no one has noticed your doing so.
Roundtime: 2 sec.

[bigshot]>stance offensive

You are now in an offensive stance.

[bigshot]>look #707619729

You see a fairly typical tomb troll.
She appears to be in good shape.
She has a bone-hafted black iron morning star and a pitted wooden shield covered in rusty black iron spikes.

[bigshot]>ambush #707619729 neck

You leap from hiding to attack!
You take aim and swing a razor-sharp vultite longsword at a tomb troll!
AS: +336 vs DS: +223 with AvD: +37 + d100 roll: +84 = +234
... and hit for 42 points of damage!
Throat nearly crushed. The tomb troll makes gurgling noises.
The tomb troll is stunned!
... 5 points of damage!
Minor burns to abdomen. Looks painful.
The tomb troll howls in agony as the flames dance over her body!
... 15 points of damage!
Burst of flames to right leg blackens kneecap.

Roundtime: 5 sec.
The tomb troll's skin sizzles from her recent burns.

steel epoch
#

nope ambush

hybrid barn
#

i haven't been able to reproduce this in Dev yet

#

have you noticed stamina drain?

steel epoch
#

I tried a different area over at aenatumgana but didn't see the issue. although they all crit except ice golems and I didn't see it on them. I had some work meetings and a contractor at the house now. I will test once I am done. based on the logs I am not sure there was a drain since I was low enough on stamina I didn't shield bash. I didn't see the typical fatigued message which should be shown if I used stamina and was low.

modern scroll
steel epoch
verbal slate
#

Here's an example of this with a magma flare. The only reason I knew it went off was because I saw the effect applied. This is from 2/18.You swing a perfect crimson eahnor machete at a blue-sheened cave lizard! AS: +388 vs DS: +309 with AvD: +30 + d100 roll: +52 = +161 ... and hit for 23 points of damage! Hesitant slash to the cave lizard's upper right arm! Just a scratch. ... 15 points of damage! Burst of flames char chest a crispy black. The cave lizard is stunned! The molten magma rapidly cools and hardens into constricting rock. Strands of crimson energy lash onto the cave lizard from the crimson eahnor machete!I think I remember this draining stamina. I was berserking at the time, so I'm not 100% sure the drain was solely from the flare. I do know that the only source of magma flares this character has is his Flare Gloves.

fickle zealot
#

you know I think I've seen this bug with other scripts...I'm thinking Globus Elanthias but not sure if I can confirm - but maybe it's a flare bug and not directly related to this script

#
Tapping the moons above, you draw down a shaft of swirling moonlight and bathe a shadow steed in its radiant glow.
[SMR result: 183 (Open d100: 80)]
A shadow steed is caught fast, the light of Lornon arresting his movements.
   ... 60 points of damage!
   Strike to the abdomen goes right through, leaving misty trails in its wake.
An earthy, sweet aroma clings to a shadow steed in a murky haze, accompanied by soot brown specks of leaf mold.
The vitality of nature bestows you with a burst of strength!
Cast Roundtime 3 Seconds.```
Pretty sure this is the globus elanthias staff flaring but not showing the script messaging - not sure if this helps but I was reminded of how I used to see this type of thing.
#
  CS: +294 - TD: +236 + CvA: +25 + d100: +39 == +122
  Warding failed!
An eidolon shudders in mid-stride, then suddenly ceases all movement.
   ... 30 points of damage!
   Strong hit to the chest!
   Tendrils of mist explode as the strike passes right through.
   The eidolon is stunned!
Cast Roundtime 3 Seconds.```
```You gesture at an eidolon.
  CS: +298 - TD: +224 + CvA: +25 + d100: +4 == +103
  Warding failed!
An eidolon shudders in mid-stride, then suddenly ceases all movement.
   ... 30 points of damage!
   Strong assault amputates the leg at the knee.
   It floats in the air a moment before drifting back into place!
   It is knocked to the ground!
   The eidolon is stunned!
Cast Roundtime 3 Seconds.```
Not very common but I noticed this many times back in the day when I used to use Globus Elanthias.
steel epoch
#

ok caught it but I was a little slow in getting the stamina command. there was no stamina drain as I had 2 stamina at the time. the stamina command shows 22 as it pulsed before I could type. you see I get 20 per pulse and I was watching when it happened and I had 2 stamina

You step out of hiding to waylay a flesh golem!
You swing a razor-sharp vultite longsword at a flesh golem!
The longsword strikes true, but the flesh golem shrugs off some of the damage!
AS: +340 vs DS: +128 with AvD: +25 + d100 roll: +23 = +260
... and hit for 101 points of damage!
Glancing slash to the flesh golem's shield arm!
... 5 points of damage!
Minor burns to chest. That hurts a bit.
Roundtime: 4 sec.
R>

                        Normal  Enhanced
Maximum Stamina Points:     88        89

Remaining Stamina Points: 22

Stamina gained per pulse: 20 20

#

yes I switched to waylay. been a while since I tested it and it wasn't as bad as I remember.

steel epoch
#

one thing I noticed is it is always the minor burns message

sonic dagger
#

I noticed something similar as well, will try to capture logs next time I see it

winged dagger
#

I feel like today I was not getting any flares even though everything seemed set up correctly.. I had stamina etc

#

even doing multiple "fidget gaunt with impact right" and "fidget gaunt with on right" until I got the "its already impact" and "its already enabled" .. but just didnt seem to flare at all during a hunt

steel epoch
#

what weapon do you use?

winged dagger
#

animal flare sledgehammer, which I have used with this weapon many times before

steel epoch
#

don't they have a basic flare already? mine has disruption

real anvil
#

Animal is a script flare, not a cat B flare

winged dagger
#

they do but different slots, Ive used this weapon with gloves for a few days no issue, but this hunt in particular it wasnt working and not sure why

real anvil
#

can you make 100% sure the gauntlets are on your hands

winged dagger
#

Haha I wouldnt put it past me, but I was in fact wearing them yes

real anvil
#

that's pretty weird then

winged dagger
#

what if I poured a pure potion on it? Or if I died? Those are the only variables I can think of

steel epoch
#

ok so what happened when you poured a p[ure potion on it? I am curious

winged dagger
#

ok well I picked up a critter weapon and it flared, so has to be something with the sledge, and I guess it has to be the pure potion because theres no other change that happened (I dont even know why I poured it on, Im a kid sticking a fork into a socket)

steel epoch
#

yeah I wouldn't be surprised about the sledgehammer.

#

I can test mine after a bit. although I am not pouring a pure potion on mine

winged dagger
#

But also, pure potion is 1x swings, and I feel like 59 swings would have worn off a long long time ago

steel epoch
#

you can look at it and see if it has the faint holy light

real anvil
#

being blessed shouldn't be a problem because my weapon is always blessed but who knows, pure potions might be weird

winged dagger
#

You also notice a small enchanter's glyph. A strong aura of holy light radiates from the sledgehammer. from sanct but I guess not the potion?

real anvil
#

yes, your bless is gone

winged dagger
#

Yeah I am at a loss, guess I am putting in an assist

#

oh I guess also technically it was hit with the weaponfire spell today

#
It is a holy item.
It is temporarily blessed against the undead.``` the loresong says its blessed though. But also you said that shouldnt make a difference eh
mortal fulcrum
#

Bless specifically. You're swinging it at undead right? Not grouped with a cleric correct?

winged dagger
#

I was swinging it at undead, not grouped with a cleric

#

So yeah just to recap -- animal weapon worked great with flare gloves, then at some point today it stopped working (confirmed that the gauntlets work with a plain weapon). Really the only possible things to change with the animal weapon today are (1) I died a few times (2) I poured a pure potion on it (I thought that long expired though) and (3) a critter cast weapon fire on me, and I died from said weapon fire

mortal fulcrum
#

Give it a shot of 119 and see what happens.

winged dagger
#

I had someone cast at me, first there was a "nothing happens" and then I lost colors.. doesnt seem like it had an effect

real anvil
#

oh no

#

not at you, at the weapon haha

winged dagger
#

thats what I asked and this person was all "I cant cast it at a weapon"

real anvil
#

Incorrect

#

They’ll have to hold the weapon

winged dagger
#

Handed it to them, they said "it resists". Maybe the weaponbonding just makes it even more complex heh Littlemelody gestures at a sturdy vultite sledgehammer hafted with a curved ivory tusk. Nothing happens. Littlemelody vultite sledgehammer resists her attempts to use it.

fickle zealot
#

I think the resists is a script message. The "Nothing happens" is nothing getting dispelled.

winged dagger
#

We solved it! - something bizarre about the pure potion and/or a regular bless as well. The bless was taking the flare slot, and also the bless was NOT depleting. Definitely logging a bug, but GM Haxus figured it out

#

Or as some other folks said, something similar to bless conversion issues that happened in the past

hexed tapir
#

Anyone using these with ranged? Have gone through the arena a couple of times w/o any flaring, not sure if Im doing something wrong (trying right hand, left hand).

scarlet monolith
scarlet monolith
#
With lightning fast reflexes, you reach toward the golvern quiver at your shoulder and draw out an eonake arrow, nocking it in your sephwir long bow.
You take aim and fire an eonake arrow at a phantasmal bestial swordsman!
  AS: +448 vs DS: +193 with AvD: +32 + d100 roll: +93 = +380
   ... and hit for 79 points of damage!
   Blow to the right eye slides through head.
   The bestial swordsman twitches violently, then shudders slightly as the wound seals.
You feel drained.

  ** A vicious torrent of crackling lightning surges from a perfectly balanced sephwir long bow with a silk and hemp bowstring and strikes a phantasmal bestial swordsman! **
   ... 10 points of damage!
   Hard strike connects with the bestial swordsman's back!
   A thin arc of mist spews forth, evaporating quickly.
   ... 20 points of damage!
   Smash to the chest!
   Good thing there were no ribs there to shatter.
An earthy, sweet aroma wafts from a phantasmal bestial swordsman in a murky haze.
Vital energy infuses you, hastening your arcane reflexes!
You feel the unnatural surge of necrotic power wane away.
The arrow streaks into a phantasmal bestial swordsman's right eye and off into the distance.
Roundtime: 3 sec.
Roundtime changed to 1 second.```
#
It appears to weigh about 3 pounds.
It is estimated to be worth about 409,100,000 silvers.
It is sighted to assist in aiming, but exactly how much requires assessment.
It is predominantly crafted of sephwir.
It has been ensorcelled 1 time.
It has been sanctified 3 times.
It may be enchanted up to a bonus of 35 by a wizard and was last enchanted by Calenmir.
It is an involved project (292 difficulty) for an adventurer to modify.
It has a permanently unlocked loresong by Larston.```
```>inspect quiv
The quiver appears to be made of golvern.  It looks like it would be best worn slung over a shoulder.  It looks to have 6 compartments inside with the following configuration:
*1.*  a bundle of eonake arrows (an eonake arrow) [Current]
      - Special Properties: Blessed
      - Attunement:  a putrefied Citadel herald [Focus: a putrefied Citadel herald]
      - Bane Charges: 24```
marsh radish
#

Set to left hand? I am using mine in arena with a Sephwir longbow just fine.

hexed tapir
#

I tried both but I’ll keep it on the left hand and grab some new arrows. Are blessed arrows supposed to eventually lose their bless?

scarlet monolith
#

They should. That being said, if they aren't losing their bless that could be the problem. I know that when they made the bless changes that some things with a legacy bless were stuck in a bless state that you couldn't remove/do things with.

Maybe try some different arrows and see?

hexed tapir
#

Yeah, new bless but old arrows. Thanks I’ll try swapping those out

digital pebble
#

There's a way to remove blesses....can't for the life of me remember it now

#

Not sure I have actively blessed anything in forever and all I hunt is undead

scarlet monolith
#

I think it is spirit dispel.

hexed tapir
#

interesting that it's not working with the bless though; maybe I need more data points

winged dagger
#

Yeah I will say I had a recent odd issue with blesses affecting the flare ability.. not with arrows, but a GM said he saw "new bless and old bless" on my weapon and it was preventing the flaring

hexed tapir
#

yeah it was the bless; just got a flare on my fourth shot in the arena

winged dagger
#

that being said the GM put a "new"(?) bless on to test, and I was getting holy water and the glove flares, so.. yeah idk beyond my knowledge other than "blesses are weird with these gloves"

hybrid barn
#

that's not weird unless you're having stamina drained for the holy water flares (which should be fixed!)

#

after the bless changes, the bless stuff is separate from flares

hexed tapir
#

is that different from how bless works with bows/arrows, where the arrow bundle is blessed?

hybrid barn
#

i think it's mostly the same

#

i barely understood ranged before the ranged changes

#

MELEE FOR LIFE

digital pebble
#

Ranged is still in an odd spot where you bless the bow but sometimes old stuff still checks the arrow....it's kind of the heart of the great never fixed ever annoying ranged can't hit demon bug....it's checking for 8x on arrows you can't enchant anymore instead of the bow

hexed tapir
#

it would be helpful to know if I these gloves will flare when using blessed ammo against undead, which is my main use case. EDIT: oh you bless the bow, not the arrow bundle?

eager bolt
#

I always thought you blessed the bow, well in recent history after fletching was debunked

main spade
#

Yeah it should work if you bless the bow, I bet blessing arrows does weird stuff

hexed tapir
#

interesting, ok thanks ill just do that moving forward

steel epoch
# hybrid barn is it draining stamina?

I was able to reproduce this again with stamina below 5. It does not drain stamina.

[bigshot]>waylay
You step out of hiding to waylay a flesh golem!
You swing a razor-sharp vultite longsword at a flesh golem!
The longsword strikes true, but the flesh golem shrugs off some of the damage!
AS: +345 vs DS: +128 with AvD: +25 + d100 roll: +21 = +263
... and hit for 116 points of damage!
Minor puncture to the back.
... 5 points of damage!
Minor burns to right arm. That hurts a bit.
You feel the unnatural surge of necrotic power wane away.
Roundtime: 5 sec.
R>stamina
Normal Enhanced
Maximum Stamina Points: 88 89
Remaining Stamina Points: 3

Stamina gained per pulse: 20 20

hybrid barn
#

has it only happened with AMBUSH and WAYLAY?

steel epoch
#

no it happened with attack as well

#

the key seems to be having less than the necessary stamina. It always seems to be the same level of flare "minor burns" and 5 damage.

hybrid barn
#

there must be something else going on. there should be flare messaging

verbal slate
#

I was noticing it with both magma and dispel. The having less than the stamina necessary thing is plausible from the experience I had.

steel epoch
#

right. I say call it a feature! j/k of course. Makes me wonder 1 ) why it triggers if I don't have the stamina and 2) if the messaging is messed up because it is looking for You feel drained or something first

hybrid barn
#

oh. i think i see the issue

#

should be fixed

steel epoch
hybrid barn
#

it wasn't the Flare Gloves script. needed to tweak something elsewhere

steel epoch
#

glad I could help in some small way. I do really appreciate the gloves. Makes it easier to use project weapons without making them more difficult to add player services. Also definitely is useful for areas that certain flares are hazardous.

sonic dagger
#

I can't pinpoint it, but there does seem to be a path in which the flares get "stuck." My bard wasn't flaring, so at first I thought it might be related to the cleric bless (since that was brought up previously) but it seemed to persist in non-undead areas too. I did some fidgeting (turn the flares OFF then ON again) as well as changing from my GEF lighting to dispel and it seemed to un-stuck them.

#

Working as expected now, and no clear cause as of yet. Will keep an eye.

hybrid barn
#

stuck on the weapon?

sonic dagger
#

No, stuck meaning they wouldn't activate. I didn't get any GEF flares for 2 or 3 hunts, so I started toying with them and all of a sudden they started working again. Seemingly after switching to dispel (saw those activate nearly immediately) then returning to GEF

hybrid barn
#

how long or how many swings is a hunt?

#

you probably won't see GEF flare as often as the normal flare. if the gloves seem stuck on a particular weapon, i don't think it's something that resolves itself. if the flares start happening again, things must be working as expected

sonic dagger
#

Several hundred swings, 1035 bard go vroom. And I hunt to bounty completion, so there is essentially 0% chance that I wouldn't see a single flare over the course of 3 bounties (~15 minutes a piece, dozens of mobs)

#

But at any rate, just sharing it in case anyone sees similar behavior. As of yet it hasn't repeated itself, so nothing actionable on your end

civic mauve
#

so i was checking on test

#

getting the lesser moods on these gloves only unlocks the message for the flares PROVIDED BY the gloves? not the messaging from a flare that was already within the weapon?

thorn cipher
civic mauve
#

i found that when holding two weapons with flares (probably) that when wearing an lesser mood unlocked glove and interact with them to toggle the moods on/off i get this messaging.. You sense no suitable power within the crimson rune expression on your grey leather gauntlets.

winged dagger
civic mauve
#

goals of course was a lesser mood non functional item that would work universaily on a handheld, but it appears that is just a dream

#

makes sense, love the idea of thsee gloves. Reminds me of the rotating javelin flare gauntlet

hybrid barn
#

Lesser Moods through the gloves only work when the gloves provide the flare

#

weapons with an inherent flare would still need Lesser Moods on them. it's not meant to bypass that

real anvil
#

I understand that this is in a sense dumb but what if you have a weapon with lesser moods and no flare and also have flare gloves with moods and a flare

hybrid barn
#

if the weapon has Lesser Moods, the gloves won't proceed

real anvil
#

Understood 😔

thorn cipher
#

I want you to do it and tell me if it works, so I can decide whether to do it

real anvil
#

I’m scared of the dabbler

thorn cipher
#

I also want you to face my fears.

hexed tapir
#

I regret playing with these in test, because now I have an overwhelming desire to unlock all of the flares.

scarlet monolith
#

I've done Lightning and GEF. I'm contemplating Magma and probably need to understand what the plan is for future Dispel offerings.

hexed tapir
#

I have magma, need to get lightning and gef, and had fun with the various mechanical flares.

Someone please tell me that those flares (crush, puncture) are just different flavors of the same instead of actual crush and puncture flares

torpid parcel
#

What do you mean? Crush flares do crush damage, puncture flares do puncture damage...

thorn cipher
#

The schnozzberries taste like schnozzberries

hybrid barn
#

just ask yourself, can you go six months without regretting not buying all the flares?

thorn cipher
hybrid barn
#

a matter of priorities. i trust you'll choose correctly

thorn cipher
#

(Disclaimer: pay your rent, people. Flares only keep you warm every fifth swing.)

#

(Or cold. Or.. crushed?)

scarlet monolith
thorn cipher
winged dagger
hybrid barn
#

LIQUID HOT MAGMUH

thorn cipher
# winged dagger How is magma as a flare in general?

You've gotten the right responses, so here's one that's correct: it's a fire flare plus a slow effect for the target. Which is a really nice combination. The elemental flares are basically equivalent (lightning is very slightly better), so this makes magma probably better than the elemental flares.

hybrid barn
#

not currently. i may ask about it for August

#

supporting shields is a bit more complicated than weapons

sonic dagger
thorn cipher
#

(Found your exchange with Naiken, good enough for me.)

sonic dagger
#

Yes, I’ve had magma flares on my bow for ages. There’s a message when the effect fades that indicates the hardened magma crumbling away

violet marten
#

Didn't see anything in the pins and my Discord-fu is weak, so apologies if this was already asked. Is there currently any way to add more dispel or mana flares to the base +1/+3 offered right now? If not, will there be in the future? Do the HESS add dispel or +mana flares work on the gloves?

hybrid barn
#

in the future. probably added to the shop for August

#

HESS won't work on these gloves. they aren't armaments

violet marten
#

Thank you, that's perfect. I have already spent too much this run (and I'm not quite done adding to my gloves yet).

hybrid barn
#

haha. good!

violet marten
#

While I'm here, thank you for this amazing item. I have (too) many alts and this is something I can easily swap around several of them instead of having to invest in better gear for all of them that I may not like down the road.

hybrid barn
#

welcome! glad you enjoy it

verbal slate
hybrid barn
#

Well now I'm not!

#

are you sure your weapons have Lesser Moods?

real anvil
#

oh yeah

#

I can 100% confirm that my weapon is unflared with lesser moods and the gloves provide flares

#

but I haven't gotten moods on the gloves yet

verbal slate
hybrid barn
#

Lesser Moods doesn't block flares, but it should block Lesser Moods

verbal slate
#

That's a moot point though, right? If both the weapon and the gloves have lesser moods, I'm not sure we'd be able to figure out which ones are firing on the user side.

hybrid barn
#

not necessarily. if your weapon has Lesser Moods but no inherent flare, and Moods is firing with flare messaging (and not bless, etc.), it's likely the gloves

#

but that shouldn't be happening

#

the gloves should only allow Lesser Moods when it's granting your weapon a flare, and when that's the case, it should only give you messaging for the flare (in case it is blessed)

verbal slate
#

Aha, I see.

hybrid barn
#

are you around? i'm curious about your weapons that have Lesser Moods and no flare

#

you said you're getting ambients?

verbal slate
#

I have my guy logged in at a Thrak table now.
I wasn't paying close attention to which ambients I was getting. I just know they're going off. I can check my logs if you like.

hybrid barn
#

that'd help, if you have time

#

wondering when you last got ambients. i can't get them in Dev

#

you may have been getting messaging around the blessed aspect, which i fixed...maybe two days ago?

verbal slate
#

my armor also has moods, so that's going to muddy the water a lot

hybrid barn
#

search for your weapon nouns?

#

i'm betting you saw blessed messaging

#

if you know what flares you were using, all the Lesser Moods messaging is on the wiki

#

yeah. i think we're all good now. i'm not getting your weapons to trigger Lesser Moods

#

i really should've Shark Tanked the Dabbler before Duskruin opened

#

she owes me so many dinners

verbal slate
#

Hmm. I know I saw blessed messaging. I think I saw others too, but I haven't been able to find them in my logs yet. I could be crazy. Wouldn't be the first time.
And yes, I would have seen it early on.

hybrid barn
#

although, do you know your gloves are off?

verbal slate
#

So, is what you're saying that if I have lesser moods on my weapons, I should only be seeing moods fire for the permanent effects on the weapons and not for the glove effects?
My gloves are currently off. Want me to turn them on?

hybrid barn
#

the gloves won't (or shouldn't) trigger Lesser Moods for weapons with the Lesser Moods script

verbal slate
#

I guess I'm trying to understand the difference. It's clearly not a case of "lesser moods is lesser moods".

hybrid barn
#

if your weapon has its own flare, the gloves won't trigger Lesser Moods

#

if your weapon has Lesser Moods already on it, the gloves won't trigger Lesser Moods

verbal slate
#

What I'm not understanding is why it matters which item triggered the moods. Weapon-triggered moods aren't capable of picking flares from the gloves?

real anvil
#

presumably the gloves can apply lesser moods to the flare that the gloves are giving you

#

and nothing else

#

and the weapon moods don't know about the gloves

verbal slate
#

So for example: my weapon is S6 with moods, so I'm going to see blessed moods. However, I won't see dispel or magma moods even if I have those active on the gloves?

hybrid barn
#

yes

verbal slate
#

Got it. Sorry if that exchange was frustrating, Naiken.

hybrid barn
#

not at all

fleet snow
hybrid barn
#

the gloves aren't meant to replace having Lesser Moods directly on items

verbal slate
hybrid barn
#

just remember that stripping Lesser Moods means you won't get the blessed messaging

fleet snow
#

I'd have stripped my moods...but I take no chances. My main weapon is S6 and firewheel. It barely works as is

verbal slate
#

It's an interesting case of weighing consequences for sure.

hybrid barn
#

you do gain the script slot though!

fleet snow
#

i'm looking for an excuse to strip the moods off my weapon. Don't tempt me. Sucker broke my weapon already

verbal slate
#

They're Jorshan's Twin weapons with lesser moods currently, so the script slot is full either way.

hybrid barn
#

oh right

#

Lesser Moods broke your weapon? is there another script on it?

fleet snow
#

yes animal

hybrid barn
#

removing Lesser Moods wouldn't make it worse. if anything, the Animal would work perfectly

fleet snow
#

but its the firewheel flares. They don't play nice with moods. I had it confirmed by a few gms.

hybrid barn
#

they do. i coded them to

verbal slate
#

moody animals are liable to fill your armor or sheath with good-smelling stuff

fleet snow
#

Well....then I dunno! They broke the hell out of my show! All janked up

hybrid barn
#

Lesser Moods does nothing to shows

#

well, i take that back. there may be some bit of a clash. what are you seeing?

verbal slate
hybrid barn
#

i mean i coded firewheel support into Lesser Moods

#

if something broke, it wasn't the firewheel stuff

fleet snow
#

I believe you. I can only tell you what a few of the gms told me. I had firewheel flares added last premium fest. The show went bonkers immediately after

hybrid barn
#

i don't see how the firewheel flares have anything to do with that

#

i can probably fix it. what's the broken show look like currently?

#

did you also have Lesser Moods added at the same time?

fleet snow
#

me either! But the gms who came to help me told me it was a moods/firewheel flare intereacton bug. Nope. moods were there already

hybrid barn
#

they're probably right about Lesser Moods. the flares have no impact. i bet the show would be messed up no matter what flare it has

fleet snow
#

it was okay with disintegrate

hybrid barn
#

it's possible i made an update to Lesser Moods around the time you got the firewheel flares and there's an unintended consequence

#

firewheel flares have the same handling as all the others. there's zero ties to show descriptions

fleet snow
#

disintegrate was pulled, firewheel in, show went bonkers. I absolutely believe you. This was last june

hybrid barn
#

can you post the broken show?

fleet snow
#

Sure. Let me get all the phases of broken.

This was originally.

>look my e sword
You see nothing unusual.
  You also notice a small enchanter's glyph.  A strange necrotic haze radiates from the sword.  A strong aura of holy light radiates from the sword.
There appears to be something written on it.
>```

The whole show got erased when the firewheel flares were applied. 

I bugged that, and it looked like this after

```s>look my e sword
Pallid silver at its core, this eahnor weapon's hilt bears six panels of engraved ivory running from guard to pommel, three to a side.  Though each differs, the ivory panels bear the detailed image of a raven and a crescent moon.  The matte finish of the ebony blade tapers to a perfectly formed tip, an ideal contrast to the hilt.  A small jade crest is set into the blade itself, just above the crossguard, and features a raven perched inside a crescent moon, its head tilted as it gazes into the distance.    
You see nothing unusual.
  You also notice a small enchanter's glyph.  A strange necrotic haze radiates from the sword.  A strong aura of holy light radiates from the sword.
There appears to be something written on it.```

I bugged that again, waited a few months, Avaluka came by to make sure it wasn't the animal script. She said it was moods + firewheel. I bugged again, Thandiwe looked into it, said it was a moods thing and needed a fix. This was during aug duskruin. Then someone came along and erased the 'nothing unusual line' in the background but left the spacing wrong. So now its.... (cooldown drumroll)
#
Pallid silver at its core, this eahnor weapon's hilt bears six panels of engraved ivory running from guard to pommel, three to a side.  Though each differs, the ivory panels bear the detailed image of a raven and a crescent moon.  The matte finish of the ebony blade tapers to a perfectly formed tip, an ideal contrast to the hilt.  A small jade crest is set into the blade itself, just above the crossguard, and features a raven perched inside a crescent moon, its head tilted as it gazes into the distance.    You also notice a small enchanter's glyph.  A strange necrotic haze radiates from the sword.  A strong aura of holy light radiates from the sword.  A shimmering alchemical mixture forms a colorful sheen on the sword's surface.
There appears to be something written on it.```

Its hard to notice, but there is an extra space there before "you also notice..."
Firewheel flares also don't show on loresongs. No idea if that has anything to do with it. This isn't a firewheel material weapon. Its one of those few weapons that just had the flares added without the material change.
real anvil
#

it's so funny to look at people's weapons honestly. "It has a glyph. It has a necrotic haze. It's glowing with holy light. There's some gunk all over it."

fleet snow
#

Jaysehn is a very confused volner

#

the moods themselves work, I get some fire, some lightning, some sanct. Its just the show that's been through the mill

hybrid barn
#

looking at it, i don't think it's even Lesser Moods' fault

fleet snow
#

I'd blame me. I break nearly everything. I'm not allowed to have some things anymore. You should see what you can do with a stag, a flower press and a binder

hybrid barn
#

is the extra double-space the only issue?

fleet snow
#

Its the only issue I can see at this point? I don't know if there is some underlying thing going on an that was like a quiet semi-fix? It just showed up like that one day. I called it 'close enough' and haven't mentioned it in months

hybrid barn
#

i see where the extra spaces are happening. it's not Lesser Moods or the flares, or anything about the weapon really

fleet snow
#

😄

hybrid barn
#

however, if i fix it, it'll probably affect other show descriptions that do things a bit differently

fleet snow
#

nah, its fine. I assumed it was some sort of work around to get it good enough
No reason to go tossing tables just to delete an extra space.

hybrid barn
#

you don't know me well enough to know i will totally toss tables

#

it's two extra spaces!

fleet snow
#

Double your pleasure. Double your fun.

hybrid barn
#

the glyph and everything else is added by another system, which is very old. over the years, we've handled things in different ways. i'm not sure why it adds another two spaces, but other items' show descriptions might account for that

#

i guess i'll add another old script to my overhaul to-do list!

fleet snow
#

I managed to make a flower press custom side that would create poisoned paper that could destroy anything you put the paper in. Binders were particularly vulnerable. I duped an entire tent. I managed to have a stag riding a yierka saddle. You are dealing with powers you cannot comprehend

hybrid barn
#

huh. actually, it does appear Lesser Moods is the culprit, though i'm still trying to see how

fleet snow
#

Like i said, the moods themselves fire fine

hybrid barn
#

but the good news is that i can probably fix it since i'm not tinkering with a system

fleet snow
#

Your item, "an ornate ebony eahnor cresset sword with a glowing firewheel-shard pommel", has been registered. Please remember that this is not proof of ownership.

I'm braced for impact

hybrid barn
#

oh, nothing will change on your item

#

this is a script issue

verbal slate
#

Dang, now you have me seriously considering the dabbler. I've been staring down one of those Water rune patches just for the ambients. 💸 There's some evil genius at work here.

hybrid barn
#

actually, it's not really Lesser Moods at fault. the other system has some assumptions in its logic that don't fully account for subscripting

winged dagger
hybrid barn
#

(crossposting)
so what i mean is that if you were able to add custom flare messaging or Flare Affinity, they should work when Flare Gloves are in play on your weapon, but that doesn't exempt your items from any restrictions the certificates may have. and i apologize if what i said was misleading should be no problem refunding if you want that

lavish flint
#

sorry if this has been asked but will the flares given by these gloves work to counter the elemental heating and cooling effects of the confluence?

main spade
#

I may be wrong, but my understanding of this item is that the flare doesn't exist on the item it just flares as if the item had flares, so for the heating/cooling things I'm fairly sure they look at the item properties and they'll be empty at that time it checks.

hybrid barn
#

^ what he said. weapons only have the flare during the attack action

winged dagger
lilac robin
#

the lesser moods scripts apply to the weapon, and am I understanding those can be customized via alter?

sonic dagger
#

Lesser moods can't be customized, no. They're just ambients based on the item properties

hybrid barn
weary agate
#

So if flare gloves were to apply to shields in the August shop would they be new gloves or apply to the current gloves as well?

hybrid barn
#

i would expect it to be an addon if anything

weary agate
#

Ah another cert gotcha

lilac robin
normal vortex
#

I believe Greater Moods require QC. Or at least it did when I got mine.

hybrid barn
#

it's not my script, so i'm not sure. you can get Greater Moods added to an item without customization. it provides the same messaging as Lesser Moods

#

but later you can customize messaging

#

Greater would take up the main script slot and prevent any subscripting

lilac robin
verbal pond
#

Repost from a different thread.

I don't know if this is the best place to put it but i have 2 requests i'd like to put in regarding flare gloves.

  1. The ability to add custom flares messaging to weapons that do not have flares (this is as a result of flare messaging not working on weapons that do not have flares)
  2. The pound ability on flaring gloves to actually do something when mana flares are selected. (i dont really have a suggestion for what, maybe x mana per creature affected? though if it were only 3 per creature that would be pretty weak) maybe increased chance of mana flare activation for X seconds.
frail niche
#

Do the Right to Flare Arms gloves work with bows? I'm on the test server trying them out with a storebought bow but haven't seen a single flare proc.

bright pumice
#

Make sure they're activated for your left hand (I think)

hybrid barn
#

yep. use SENSE to see what each hand is set to and on/off status

#

the gloves come with both hands turned on, but once you add the first flare, you need to set a hand to it

frail niche
#

OK, I'll give them another run real fast with a fresh set of gloves!

#

thank you both! I was able to get it to proc the way I wanted.. I appreciate you!

hybrid barn
#

it won't work if your ammo or bow is flaring though

hybrid barn
verbal pond
#

what about instead of generating mana having a function similar to 320. gradual reduction in mana cost per spell cast.

torpid parcel
real anvil
#

I feel like they could really just get damage types that are magicky -- like they could both just do disruption and it would be fine, although I am also pro them doing something wacky

stray pebble
#

As a repost and second to the request. If you allow the unlinked to work with polearm/THW .... i am so sold even more so.

That would be incredible.

hybrid barn
#

when using Pound, Acuity and Mana will now flare disruption (like Dispel)

real anvil
#

Amazing!

#

Also the gloves should just shoot out bloodscrip when aelotoi clerics wear them

fleet snow
#

Idea for august…Empower. Overrides existing flares if the gloves mismatch the existing weapon flare…or…increases flare frequency of weapon flare if the glove and weapon match

verbal pond
#

oo thats a neat idea

radiant trench
#

will these work with the weapons in vambraces?

hybrid barn
#

i don't know that script real well, but Flare Gloves only work for held weapons

#

in the hand for the attack

#

attacking with the weapon (that's held)

grizzled jacinth
#

Ohhhh.... that's interesting... yeah the weapons in the vambraces are in the hand for the attack, they just jump right back out again at the end of the attack... I think.

hybrid barn
#

i haven't tested

#

i imagine they aren't in the hand when the Flare Gloves script fires though

dusty mirage
#

Going by the old saved messages for the vambraces, it sounds like they're briefly considered to be held in the hand during the attack, though I admit I may be not understand it properly.

main spade
#

I think for vampraces it might depend on order of opperation, you do technically "hold" the weapon for the attack action, it's just a question of if that happens before the flare gloves checks if there's weapons there, I'd lean toward it doesn't work, BUT you can test on the test server if you like

verbal pond
#

so first off, i love that you added the pound flares for mana / acuity.

what i am curious about though, is i love the pound ability. i think this could be usable by even more people. could we get an option where if the flares are off, you can pound and get some sort of grapple attack? then the gloves would be usable by everyone regardless of weapon

hybrid barn
#

Pound has nothing to do with your weapons

#

you can use Pound with empty hands even

radiant trench
#

can these be worn under or with uac gloves?

dusty mirage
#

Looks like they work with the vambrace attacks. I definitely haven't done anything with the blades since I got them, and put lightning on the gloves.

You flick your hands and force two blades from your scarlet mithril vambraces.
You punch with a steel blade at a rime-kissed fog beetle!
  AS: +238 vs DS: +184 with AvD: +34 + d100 roll: +74 = +162
   ... and hit for 17 points of damage!
   Quick slash to the fog beetle's upper right arm!
   Just a nick.
You feel drained.

 ** Your steel blade emits a searing bolt of lightning! **
   ... 20 points of damage!
   Heavy shock gives the fog beetle fits!
You are unable to find an opening for your left-handed strike.
As you raise your hands, the blades snap back into place.
Roundtime: 3 sec.```
radiant trench
#

very nice, thanks for testing that

#

Can you buy these, then use a HESS cert to make them UAC gloves?

dusty mirage
#

I do not believe that these are currently usable with UCS in any fashion unfortunately.

hybrid barn
#

no. you can't wear more than one functional handworn

hybrid barn
#

Flare Gloves can be UCS, but i'll see if we're allowing that service or not

dusty mirage
#

Also to confirm, if your vambraces have dual weapon unlocked, the different flare settings on the gauntlets work as expected. My right hand above was lightning, and my left hand is fire.

You flick your hands and force two blades from your scarlet mithril vambraces.
You punch with a steel blade at a gelid Grutik wildling!
  AS: +368 vs DS: +251 with AvD: +34 + d100 roll: +93 = +244
   ... and hit for 42 points of damage!
   Beautiful head shot!
  That ear will be missed!
   The Grutik wildling is stunned!
You punch with a steel blade at a gelid Grutik wildling!
  AS: +368 vs DS: +231 with AvD: +34 + d100 roll: +41 = +212
   ... and hit for 45 points of damage!
   Well placed strike shatters a rib!
You feel drained.

 ** Your steel blade flares with a burst of flame! **
   ... 5 points of damage!
   Minor burns to neck.  Looks uncomfortable.
As you raise your hands, the blades snap back into place.
Roundtime: 4 sec.```
hybrid barn
#

nice

radiant trench
hybrid barn
radiant trench
#

ah, bummer

hybrid barn
#

i'm going to look into offering UCS versions in August

radiant trench
#

That would be amazing if it gets cleared

hybrid barn
#

they act the same as non-UCS, but you can set their inherent flare from any of the unlocked flares

fickle zealot
#

may be too soon but would that be a cert upgrade or a separate version of the gloves? wondering if I buy these gloves now if I'll be wishing I hadn't and had waited for the UCS version

hybrid barn
#

it'd have to be a separate version. an unlock can't turn them into UCS

lime cedar
#

Would you consider making the UCS version not gloves so it doesn't replace the weapon gloves? Rings or socks or something? Being incompatible with existing gear would be a big ask, but giving up the script slot too really cuts into the appeal.

hybrid barn
#

do you mean non-UCS?

#

the concept of Flare Gloves is that the flare is made possible by contact between the gloves and the weapons

fickle zealot
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sounds like he means UCS - like if you have animal gloves and you want these in the UCS version, you'd basically be giving up your animal script b/c you can't wear both

hybrid barn
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i expect the gloves to stay gloves. if some other worn location is done, it'd be a different concept

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but UCS has to be gloves or boots

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"rings or socks" can't be UCS

fickle zealot
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yeah I think for this concept you'd rather have like a ring that you wear under your gloves that empowers the gloves...so you can wear your scripted UCS gloves and get the flares from the ring. Otherwise you are losing the UCS script slot.

With the current gloves you still get to keep your weapon's script b/c the gloves don't prevent you from holding the weapon with the script.

hybrid barn
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i dunno. that seems like a stretch of feature creep

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how many UCS people use weapons?

sonic dagger
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✋ But not with UCS - I just use lots of weapon styles

hybrid barn
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don't get your hopes up. this is the concept i wanted. it's not going to fit everyone's builds

real anvil
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I think the point is that UCS fighters usually wear gloves with combat scripts

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Admittedly this would also be a combat script haha

fickle zealot
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the feature creep is making a UCS version of these gloves.

Making the UCS version of these gloves a ring (for example) instead of gloves is just preserving the ability to still have a script on your weapon (which with UCS, is gloves (and boots)).

EDIT: Tikba with the current gloves you get "double script" on your weapon b/c you have your weapon's script + the script from the gloves.

hybrid barn
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it's not intended to be everything to everyone

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life is full of choices!

fickle zealot
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totally fair 🙂 just elaborating on Obelin's concern about the UCS-version preventing the use of normal weapon scripts (by blocking the inventory slot) which is not a concern with the current iteration

hybrid barn
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it's kind of a bummer of a question

sonic dagger
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I'd read it as more of a "you made a really cool thing and people are looking for ways to incorporate it into their routines that aren't currenty compatible"

hybrid barn
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i know you didn't intend it that way, but it's asking to completely change the concept

fickle zealot
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just a reality of the situation I feel

But you could make a UCS version of these...and THEN make another different script that's like the inverse. "You must have an empty script slot on your gloves...and if you do, you can put scripts on this ring and swap between them to empower your script-less gloves!"

hybrid barn
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oh god. that sounds like a nightmare!

fickle zealot
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but wait this is a script so it wouldn't be compatible damnit - back to the drawing board

hybrid barn
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it would require subscripting, on top of tons of script owner approvals and probably all kinds of unforeseen issues

real anvil
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I think really the takeaway is this item is so good people want to use it on all of their characters

lime cedar
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I'm really not trying to change the concept. With the current version, you wear an accessory that's in contact with your weapon to grant it flares. But for UCS, the weapon is gloves.
Being able to use the gloves to add magma or GEF or whatever to a Fighting Knife or Parasite Rapier or whatever is rad. But if the UCS version means giving up Animalistic Spirit or using an unscripted Razorpaw, I don't know who that's for.

hybrid barn
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the non-glove item would probably be functional, and then people will complain about needing it in some other slot!

sonic dagger
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I would definitely sacrifice a wrist slot without complaint

hybrid barn
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sometimes life presents a tough choice

lime cedar
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It should definitely be functional. Ring, wrist, sock. Any of those make sense. But they are not nearly as cool if they're just Rotating Flares that cost stamina instead of a completely separate doodad.

sonic dagger
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I solved the "problem" by giving them to my bard instead of my ranger 😆

hybrid barn
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wrist is something i'm mulling around. i'm not into the concept of a little thing like a ring being able to do all this for some other item

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it gets very complicated having one item trying to manipulate another

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the UCS version can set its inherent flare, and that doesn't cost mana

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er, stamina

fickle zealot
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I guess if you're a caster and you train brawling to improve your disarmed DS, you want the UCS version b/c you can enchant them? So you wear the UCS version for defensive purposes...and when you want to actually attack with UAC you swap to your scripted gloves?

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does that make sense? if you're using the non-UCS gloves and you get disarmed, you're going to have a lower DS b/c they have no enchant, right? I guess this is niche but I'm trying to answer your question about who they're for lol

ocean plaza
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I think the idea is to wear the UCS version of these gloves, so you can use UCS attacks, but they're also compatible with regular weapons.

lime cedar
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It's the difference between the current version being on gloves that work with a dagger versus just being a script on a dagger. I guess I can't speak for everybody, but a big part of the appeal here is that they're completely separate from the weapon that's flaring. If the UCS version has them on gloves, I guess they're still slightly better than Realm flares, but making it the weapon really is changing the concept. I'd rather have some flaring brass knuckles eating a wrist or ring slot that I can pass around to any brawler with OTS scripted gloves.

hybrid barn
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just to be clear, UCS Flare Gloves still give flares to held weapons. they just also have the ability to change their inherent flares

sonic dagger
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It just comes down to some people have UCS gear already that's irreplaceable, so we don't get to use these cool gloves. Which overall is fine, as you mentioned the game offers choices.

lime cedar
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I guess I just don't understand what UCS Flare Gloves are in this context. Every one of my characters that uses UCS is unarmed and wearing functional gloves. Even if they're not scripted, the slot is full. There is no room for another set of functional gloves to give the first gloves flares.

hybrid barn
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i guess i wasn't clear enough!

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UCS gloves aren't held weapons, so i'm not sure i'm following you

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if you're wearing UCS Flare Gloves, they will bestow flares to held weapons just like non-UCS Flare Gloves

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UCS Flare Gloves have an added ability of changing their own inherent flare (for unarmed combat)

lime cedar
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I don't want Flare Gloves that I can enchant and punch people with. I want a thing that works exactly like this item but with my existing UCS-compatible gloves.

hybrid barn
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i know. i'm sorry. we don't (necessarily) make items to fit people retroactively. it's just a new offering, and you're burdened with choice 😉

lime cedar
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I guess I just don't understand why you want to make a worse version. 🤷

hybrid barn
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okay

sonic dagger
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I don't get that at all. The current version is functional already - so making them UCS compatible just adds value for anyone who is using them for a weapon, but might want brawling DS when disarmed

hybrid barn
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you have it kind of backwards. it's more of the Flare Gloves script supporting UCS gloves

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they don't fit your builds. doesn't make them better or worse

torpid parcel
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Hmm, I think I've misunderstood what the point was... so the UC version, if used by someone who only uses UC, is basically the rotating flares script except with a wider selection of options?

If that is the idea, then I honestly might suggest not putting in the time to code that unless it's far easier than I'm imagining. Scripts that take up both slots are generally not desired.

hybrid barn
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something got lost in translation. the script already supports it

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it's just a matter of creating/releasing it

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non-UCS was always the concept. the idea was to just allow the script to exist on UCS gloves. i'm not sure why all the fervor over it

ocean plaza
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I thought the whole point of asking for UCS compatible versions was so you could collect all the flares on one set of gloves. But still have upgradable gloves. What gloves are people using that these aren't better?

torpid parcel
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Animalistic Spirit, knockout, or even GEF (more arguable than the first two) because those can have B and D slot flares instead of just B.

hexed tapir
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The ability to effectively add any flare is pretty big, especially considering most people will never find a magma token out in the wild.

sonic dagger
fleet snow
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I just wish the pound ability wasnt 1d5 targets. It was my main reason for purchase.

verbal pond
fleet snow
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Its 1d5

shell pawn
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Ok so I bought this glove, most of my characters are runestaff users, so I put acuity on the glove and then I lost my mind and put magma and now I have to ask, do you need something else for the magma flare to work? Like is that for non runestaff users? Also, my alts have animalistic gear, would the grapple flare be appropriate for them? Or does any flare work? (I ask because of this comment in the shop listing- [The flare may be required to already exist or be a lower increment.]

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Kat has t5 sigil stuffs, do those abilities interfere with the flares?

scarlet monolith
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When you do SENSE glove, what does it say?

shell pawn
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Let me check

hybrid barn
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a runestaff uses the right hand, so only the flare set to the right hand will be in play

shell pawn
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oo that's cool

hybrid barn
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when you buy a pair of gloves, both hands are turned on but not set to anything. once you add at least one flare, you'll have to set it to the hand you need

shell pawn
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Acuity Set: ---- right
Magma Set: left right -- so the magma will work with the staff.. neat.

hybrid barn
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yep. SENSE is a PnC menu for those who can use it

shell pawn
scarlet monolith
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No problem! I need to add magma to mine as well. Currently just have GEF lightning.

shell pawn
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GEF lightning, is da bomb

scarlet monolith
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If transmutes weren't going away I would spend bs to add all the flares!

hybrid barn
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transmute your priorities

shell pawn
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Imma add GEF lightning later now that I know it’ll work lol .. lightning mage and all lol

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So wait, if I unlink them, I could flare lightning out of one hand and magma out of another? Damn. . Sorry just getting acquainted lol

hybrid barn
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not with just a runestaff

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but if you unlock Pound and Unlinked, both hands will flare against targets

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when holding weapons, the hands are independent. your runestaff would only draw from the right hand

verbal pond
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sorry, does this mean if i have say left: lightning and right: fire, unlinked and use pound i will get both lightning and fire flares going off?

is that both flares on each affected critter?

hybrid barn
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yes

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A triton combatant is in the way!
[SMR result: 161 (Open d100: 88)]
   ... 5 points of damage!
   Chest spasm makes it hard for the triton combatant to breathe.
   ... 10 points of damage!
   The triton combatant's stomach muscles jerk uncontrollably.
Cast Roundtime 3 Seconds.```
verbal pond
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sigh... BRB making simucoin purchase...

hybrid barn
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😂

shell pawn
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Pound works with a staff? Yeah adding that 😂

hybrid barn
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well, no. Pound is gloves-only. no weapons needed

shell pawn
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Even better! That’s awesome.

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You’re gonna make me broke Naiken 😂