#Class Defensive Suite Discussion

1 messages · Page 1 of 1 (latest)

covert saffron
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Let's talk about class defenses and compare their designs across classes!

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I reduced the slow mode

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so I do think this is an interesting discussion because class defenses are really variable and one of the more interesting parts of gemstone design

steady skiff
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We are the only two people here. 🙂 I mean, I could just DM you my thoughts.

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I think that conversation bifurcation results in decreased engagement on core topics. We’ve already lost big name voices in this discord community over the last few months. Too much individualization of discourse just makes it less accessible.

covert saffron
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I think I have basically the opposite view -- I often hear from people saying that the amount of conversation in a particular thread or channel, and the likelihood that most of it will not be relevant to them, means that they avoid the thread/channel entirely and mark read

steady skiff
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Fair point.

covert saffron
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I obviously do not have a problem with information bandwidth overload except in that I desire it unhealthily but a lot of people see it very differently in my experience

steady skiff
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Both things can be true at once, though. Careful balancing act.

covert saffron
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true!

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okay so my capped character is a cleric, so I will talk a little about the cleric defensive system which is basically 319, DoTs, and 350 and that's kind of it haha

steady skiff
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Here’s my one last comment on this thread

covert saffron
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I have heard a couple of people say recently that 319 is a bonkers unreasonable skill but I think it kind of has the "one key ability" thing going on in that clerics have more or less no defensive setup without 319

steady skiff
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Making it a separate thread takes it out of the realm of disabler review. These changes will not ever happen, except in a profession based review. They aren’t going to do a group defensive suite review until 2050. My hope is to have the disabler review actually help with being disabled.

covert saffron
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yes

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I think you are accurately stating a thesis that was not clearly stated in the other thread

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which is "we have to have the discussion in this thread because the GMs will otherwise not read it and the only way to get the changes I want is to post in whatever thread the GMs seem to be reading"

steady skiff
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I already talk with rangers about the rough edges of being a ranger in #rangers

covert saffron
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I think a lot of people follow that strategy but I think it is fairly bad for the discord

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for example I don't think we should be talking about loot cap in the spell disabler review thread but I'm pretty sure we did have a discussion about it because people would like to follow that strategy

steady skiff
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I mean, I guess my preferred approach would be to have one thread #gsiv, and make every person read every comment. .5 /s

covert saffron
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my goal is not to test your ability to make an argument that two unconnected things are connected, I definitely believe many people in this discord are very good at that

tiny pecan
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So I do actually really like that classes have some wide-ranging defensive tools, I think there are obvious holes for some of the classes whom haven't had reviews yet vs those whom have though.

steady skiff
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Sorry, I have residual trauma from feeling like threading was used to stifle negative feedback. Which is not happening now, but that was my experience, which has formed my opinion on it. But moving on now.

covert saffron
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I understand that haha

woeful hollow
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I think the Spell Disabler and Hive threads are two recent examples where ongoing dialogue with staff went really well and resulted in changes

tiny pecan
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like sorcerers actually have pretty incredible defensive tools, but their best is their animates, which is locked behind either an extremely limited and expensive item, or some of the most annoying upkeep of anything in the game

covert saffron
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if I wanted to stifle your negative feedback I would just DM you and say "listen shut up"

woeful hollow
covert saffron
steady skiff
woeful hollow
# tiny pecan like sorcerers actually have pretty incredible defensive tools, but their best i...

I sorta disagree around animates being gated. The animate wands are AWESOME items, and I do have one, but I didn't have one when I began to use an animate on my sorcerer. You don't have to make an artisinal handcrafted level 115 animate that takes 40 minutes before you hunt. I just make sure my first kill on a desired meatpuppet is with 717 or 711 (no wounds, lazy), then animate it, tell to follow, tell to attack. When I'm done hunting, explode it, loot, go home. Repeat. Saves my bacon a LOT and I think 730 is a really underutilized spell.

covert saffron
woeful hollow
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I 100% expected the absurd 14 round 1210 stuns to be addressed in the review so I'm with Leff on that one. What we need is a look at stuns holistically if the goal is to limit "being disabled" to 30 seconds max at a clip

covert saffron
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(I think the real problem is just that 1210 is designed to make players post on discord)

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animates as the primary defensive tool is interesting to me actually, it shows the power of ongoing damage that doesn't turn off when you are incapacitated

tiny pecan
woeful hollow
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Re: sorcerers, between 703, 709, and animate, I don't often have defensive concerns BUT when something gets past all of that I am absolutely going to die because they are very squishy beings, lol

covert saffron
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this is why I listed DoTs as a cleric defensive tool -- a big advantage for clerics is just that our strongest abilities are ongoing so they can provide air support for you even after you've been stunned

woeful hollow
tiny pecan
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anyways, just saying I do actually like the design of sorcerers in the "you better kill me or I'm gonna kill you even if I've CC'd" type defenses

queen stag
# tiny pecan for non ascension grounds that works alright, but you still lose out on quite a ...

i kinda hate that sorcerers are getting (rofl, in 2028) the 740 escape btw. i think animate / cloak of shadows / pestilence type interactions are way more interesting. or even 740 used slightly differently (teleport all the mobs away, lolololol). it's kinda whatever, it's at least different than other stun breaks. but i think the "i'm not stuck in here with you, you're stuck in here with me" was a far more interesting and thematic way to solve the "gonna die soon" issue

covert saffron
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I am surprised that neither of you mentioned 712 which I always thought was an important sorc tool, what do you guys put in 712 and why is it not useful?

tiny pecan
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712 doesn't work on SMR attacks, so it's basically useless as a defensive tool, if I'm getting hit by AS/DS attacks I'm dead

covert saffron
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oh, I see, you have to actually get HIT by AS

tiny pecan
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yep

atomic latch
tiny pecan
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if it was "while stunned" it proced against AS/DS or rather had a chance, that'd work great

queen stag
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716 though is anything even looks at you funny though which is always nice.

i think a X a day make your demon/animate/cloak/pestilence (some combination there of) go berserk is way cooler. i mean...i agree 712 doesn't work 100% of the time but it definitely saves my life A LOT on my sorc. nothing's perfect. but triggering an enrage on the minions, cloak starts firing on anything even misses with amped cs, trigger an animate explosion with an SMR bonus, pestilence dispels from you but infects evyerthing in the room with a disabling sickness

tiny pecan
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but yeah you can't update it to include SMR unless you split creature/player versions

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I do think we should be able to explode animates while CC'd

queen stag
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there's just way, way more fun and thematically appropriate avenues. especially for sorcs, sorcs really have a lot of untapped flavor potential.

also, 712 in general not working on SMR feels like a bug to me more than anything. RIP rogues/warriors

tiny pecan
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that would be another very interesting tool, that we could use proactively in a bad situation

atomic latch
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If 712 worked on SMR I would have no counterplay beyond equipping veil iron and ignoring it that way. I could do that, but I think it's boring and tedious

tiny pecan
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I mean there's several things out there that have a creature version vs player version, 917 is one of them, you could do the same

covert saffron
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I don’t think I would call it a bug so much as a design accident that then became paradigmatic but I agree it would be very difficult to change it now

queen stag
queen stag
woeful hollow
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712 is great, I had 130 in it but got sick of the stuns/occasional deaths so changed to 719. It sends a whole lot of triton brawlers straight to hell since it works on UCS and they like to stun and punch me if I don't 720 them first

tiny pecan
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ahh yes, spells that kill you while trying to "help" I'm not much of a fan of that either with 712

atomic latch
queen stag
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712 is a boss spell to sthieve anyways. it's a win win.

tiny pecan
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that would certainly be a change I'd like to see removed, like have it fry your nerves or something, but killing you randomly sucks

trim bronze
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Monks losing the evade benefits from ye olde Light Armor Proficiency has put their top end DS significantly behind warriors and rogues in robes, which is bizarre and unfortunate.

Other than that, perfectly content with every profession's defensive suite. (I will, however, note that I count the "how good is a profession at nuking an entire room?" question within the defensive suite. This is what gets bards and paladins off the hook; their actual defensive stats are terrible, but eh. 1040/beseech and 1030/ultra high AS make up for a lot of problems.)

atomic latch
woeful hollow
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I really don't like that monk DS is now third amongst robe-wearing squares, lol. That said, my DS isn't a problem too often, even as KS with like 465 offensive DS.

neat plume
# woeful hollow It's true Tikba does that to me daily

Same, except mine are "917 lightning doesn't make sense dumbo".

On topic, I still think it's valuable to reiterate my point in the other thread - "defensive suite" isn't relegated to managing stuns and I agree with many others that I don't want to paint all classes the same with different flavors of stunbreak

queen stag
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it's only third if they're also spell tanked / lol exp and have max spells as well though isn't it? otherwise the (incredibly more attainable 1200s) keep monks at least very close doesn't it? i forget the exact numbers now

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and i have a very easy fix to the problems that arise from rogues/warriors getting too much exp and training 75/20+ spells cacodemon

neat plume
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I also agree with Tikba that 640 + 630 + 605 does a lot of work for rangers.

trim bronze
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Even with no spells on a warrior or rogue, Evade Mastery and 3x Dodging in robes is 90 DS in offensive IIRC, which is 15 more than the total gain of 48 Minor Mental + 40 Minor Spiritual.

covert saffron
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I didn't get to finish my thought about 319, I would pretty much summarize its effect as "you always go first*" which is obviously a super powerful ability in gemstone and combined with clerics having great disablers and 335 as the best** room destroying spell means that I think clerics can get away with a lot. the first asterisk there is for "against enemies you can consistently ward" which does matter because 319's design means if you DON'T win with your first move, or your enemy is grizzled or something and hard to ward, or you're being attacked by a trap haha, clerics are actually very fragile

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luckily clerics also have 350 which I would unironically class as part of the cleric defensive suite because it removes the vast majority of the cost of just dying haha

queen stag
covert saffron
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the second footnote is that 335 is the best room destroying spell people actually cast

trim bronze
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Why would I want 15 DS (over warriors/rogues) more than 20%+ stamina reduction?

neat plume
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In fact, I would say that my companion OHKOing a baddie when I'm stunned is one of my favorite ways to resolve a dangerous situation. High fives to companion and feel good moments, in addition to not dying.

queen stag
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you wouldn't, i wouldn't. i was kidding 😄

trim bronze
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😛

queen stag
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you could 102 though and deal with the mm uaf penalty. but 15 less is still "way more ds than i ever need" so you don't do that either!

atomic latch
trim bronze
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Actually, in all seriousness, I do occasionally use 102 on a monk since UAF really isn't that relevant. 🤔

queen stag
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i used to on bandits but i solved that by just not doing bandits

covert saffron
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monks really have the most boring but effective defensive suite to match their most boring but effective offensive suite

queen stag
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i do think it's relevant though too on tp costs. i don't disagree, it does feel like monks should be the dodgiest of bois (or at least them /rogues, certainly not warriors) but it's considerably cheaper for the monk to do it. even for the other squares 3x dodge is no joke.

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and if i recall they did add that 10% evade chance into martial arts mastery for that reason when it wasn't in there intiially whent hey lost light armor mastery

tiny pecan
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monk is so weird to me, they get so much for so many less TPs than warriors/rogues, but then they also just kinda stop having anythign to progress in so much sooner too

queen stag
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ascension rsn

trim bronze
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Yeah, it's basically what Vaemyr said. Monks are higher floor, lower ceiling (on normal exp skills, at least).

queen stag
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it's quite a high floor at least

fresh steppe
# covert saffron I am surprised that neither of you mentioned 712 which I always thought was an i...

712 is only useful if a sorcerer is both stunned and hit by an AS attack. I can't speak to ascension level hunting, but from level 35ish to 9m exp my sorcerer has met these conditions maybe a couple dozen times. His DS is high enough self-spelled that most things simply cannot hit him with AS attacks unless he's stunned. While useful when it triggers, it's simply not needed unless I'm already in trouble... and if I'm in a swarm (when I'm most likely to be stunned) it won't matter if it disables/kills the first two critters to swing at me while stunned, the third one will kill me anyway. Add that it doesn't trigger at all when webbed, staggered, or rooted and it's really more of an after-thought for me than anything else.... I'm far more worried about the SMR attacks that will inflict a range of status effects on me that 712 is no help with at all.

ornate marten
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They should change 914 sandstorm to be a SMRv defensive spell for wizards, the catch is you need to constantly feed it mana to keep up the sandstorm but the wiz would get some SMRv defense from it. I want to be a sand devil...

lyric sable
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They nerfed our SMR defense from 430/507 pretty recently. More SMR defense is always nice but seems unlikely!

mossy pond
covert saffron
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the first time each individual enemy attacks you in any way (AS, SMR, warding, whatever), you get a hidden warding roll against them. if your roll succeeds, their attack is neutralized

mossy pond
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So, like, Rift Crawler burrows, bandit ambushes...

covert saffron
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obviously this is very powerful and makes certain specific problems (rogue/stalker ambushes, ravager/roa'ter/crawler burrows) much less of a problem

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yeah

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in general you are likely to always be able to basically act first

mossy pond
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Uh yeah that sounds pretty nice

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19 mana per event blocked?

covert saffron
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no

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it is a buff you put on yourself

fresh steppe
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For me, 319 is hugely useful for ensuring things don't get in an attack between entering a room and hitting enter on my attack

covert saffron
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doesn't cost anything per individual attack prevented

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if it did clerics would always be out of mana haha

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this also makes cleric CS a huge defensive tool which is nice in terms of aligning your priorities

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319 also lets you INFUSE SPIRIT to refresh the 319 against every enemy in the room, which you can do while disabled but costs 2 spirit

queen stag
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it lets you essentially get the first shot on everything. which in gemstone combat is incredibly strong. it's dependent on your CS since it's a hidden CS check so it can be bad times if you're overhutning/pushing the boundaries you kill slower + are less safe.

the lore benefit lets it possibly work on more than 1 attack, and the infuse spirit ability people bring up costs 1 spirit and resets all your 319 countiers so it can work again on any target

covert saffron
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technically the base cost is 1 spirit but I don't think I have ever actually used infuse spirit when it would cost 1 spirit haha

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if I am not stunned I would rather cast a spell

mossy pond
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Now I see how Tikba can hunt the Hive

queen stag
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i forget. but it's funny when you slam infuse spirit multiple times. get down to like 2 spirit and you're like "welp...here we go, i'm gonna make it out of this or i'm sitting here with like -500 SMR defense now"

covert saffron
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yes, 319 is the only way I can survive the stalkers, although even then my warding chance is not amazing against them

queen stag
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bonus points if you are not in voln or gos and have to nervously glance at your buff window

covert saffron
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so sometimes I just get immediately murdered anyway

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or they decide to use their tail and ambush me for 9 damage

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insects are dumb

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319 is super super strong but of course the disadvantage is that once it is gone I just have nothing I can do except infuse spirit or beseech 350

queen stag
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also it doesn't matter if the attack would hit you btw. so if you ever fight a creature that has 319 (shapers in sos) you can do anything to them, it doesn't have to have a chance to hit them. you can do like quickstrike 1 jab while in defensive... it'll pop 319. this is say contrasted to wizard 540 which is basically "enough defense nothing should ever hit you" when it activates but it's not guaranteed to ever do so (even if the chance is REALLY high at max emc)

covert saffron
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so if I eat a 4 round stun for example I'm basically infusing down to 1 spirit and even then I'm probably going to die

covert saffron
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319 doesn't care whether the attack was actually dangerous to you, barkskin does

humble dock
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This thread feels like a trap, I don't trust it, flee hide

ornate marten
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Who needs guaranteed defense when you can play 540 wizard-roulette. 30% of the time it works every time.

mossy pond
covert saffron
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sure haha

mossy pond
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"Oh boy, time to go hunt the Hive because I've got Barkskin."

covert saffron
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I think, as kaetel noted, if you are a ranger you have a wide variety of tools, barkskin is just one part

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clerics don't get 608!

mossy pond
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640 is pretty great. 630 is... better than it used to be.

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It's the greatest RP spell in the game

neat plume
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650 Serpent/mantis/burgee are all pretty underrated too

covert saffron
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630 is either the best or second best pet in the game, really, although its specific defensive capacity is maybe not the best part of it

mossy pond
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Eh, I just roll Porcupine

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650 never quite lived up to its design, IMO

neat plume
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You are hard to please, it would seem 😬

mossy pond
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Well, I'm the one who designed it

humble dock
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I thought that was WoW devs

covert saffron
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I genuinely find it confusing that rangers don't value barkskin commune more, I think people seem to vastly underrate the value of "the next thing that would hurt you doesn't"

mossy pond
neat plume
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I don’t think you can use any of the emergency tools in RT can you?

mossy pond
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Also, I believe Commune Barkskin and regular Barkskin use the same cooldown, so you're basically disincentivized from using the regular version

covert saffron
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you can infuse spirit in RT

mossy pond
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Sigil of Escape can be used in RT

humble dock
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Shadowdeath bracers can teleport you out while in RT, super handy in HW

neat plume
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I stand corrected

tiny pecan
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730 is definitely the best pets in the game, or the worst depending on what is animated haha. Oh the days before the aoe changes and you animated a triton who then imploded you.

humble dock
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Sigil of escape is also the most trash escape tool in the game though to be fair, the number of times I've needed to escape and survived after using it is... well, it's not good odds

mossy pond
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Yeah it's a roll of the dice

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Fun fact -- If you use Sigil of Escape and then immediately use Regeneration, you die instantly and your corpse is fully healed (you are still dead).

humble dock
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chrism censer fixes death real quick!

tiny pecan
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Sigil of escape is better if you have stun maneuvers

mossy pond
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For all those squares still in GoS

tiny pecan
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Kiyna is!

humble dock
covert saffron
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I have survived a fair number of times with sigil escape but I feel like other people get emergency buttons that aren't just "haha maybe you die anyway, who knows"

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it's great in the rift though!

mossy pond
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I feel like in the Hive it's maybe worse than just riding out the stun

covert saffron
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the secret is that the top level with roa'ters and defenders is still the hive

mossy pond
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Like, your chances of survival measurably decrease if you use Sigil of Escape there

covert saffron
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so you have about a 25% chance of landing there in which case you live

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I would say otherwise your chance of survival remains at basically 0%, so it doesn't really matter

tiny pecan
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I mean we can't all just be op volners with transcendence

covert saffron
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I have never taken a stun longer than 2 rounds in the hive and lived haha

humble dock
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technically we all could be OP volners with transcendence

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The only reason all my characters aren't is 1: too lazy to re-do all the steps, with the singular exception being my big KS warrior who's an archer and needs sigil of determination to function

tiny pecan
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That's like saying we all could technically just be warriors

humble dock
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Think of how well balanced warriors would be if the GM's didn't have to work on any other class though

tiny pecan
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True that

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We'd definitely have more ascension haha

humble dock
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There's almost more classes than there are development GM's these days

covert saffron
#
Acidic ooze erupts from a corpulent kresh ravager's flesh like pus out of a rupturing boil, dousing you with corrosive goop!
   ... 25 points of damage!
   Strike dissolves the tendons in the ankle, effectively severing foot!
   You are knocked to the ground!
   You are stunned for 5 rounds!```

okay I have to take it back because I did actually live through this just now
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because 335 was already running haha

covert saffron
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hurtful of you to be like "there's no way tikba could just be good at this"

mossy pond
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That was hurtful I'm sorry : (

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Especially after all the times Tikba has rescued Alosaka from somewhere

humble dock
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if clerics are bad they just type BESEECH and it's fine again anyways

covert saffron
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That is also true

humble dock
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When I came back to the game (Miracle didn't exist when I quit last) I sat there on my level 68 cleric, dead in a hunting ground, asking for a rescue

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Ended up getting rescued and then the cleric that ressed me earlier saw me raising a corpse a couple hours later, asked me why I didn't just miracle kek

mossy pond
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Rezzing people got so complicated at some point. When I was a kid clerics just cast (one of three) rez spells and poof, the corpse was alive again

covert saffron
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rezzing still works exactly the same as that except you need to give the dead body mountain dew first

mossy pond
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And they got rid of the other two rez spells! Were they not good enough?

humble dock
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I will say a big downside to having a chrism censer is that when I use it on corpses they ask me to chrism them, and I'm like... I did, and they're like... no you didn't

covert saffron
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Listen I understand you are sad that empath base only has four spells in it but that is not good game design

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Someday your time will come too don’t worry

humble dock
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Clerics still have 2/3 different versions of raise dead, it just gets better as they level up now

warm frigate
trim bronze
covert saffron
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Stop getting stunned more than once an hour!

trim bronze
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Stun is for professions without 611, 640, 619, 612, 610, 615, and 608!

neat plume
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Slackers

covert saffron
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That’s true I didn’t include 610 as part of the ranger suite of defensive tools

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Rangers have so much stuff they can just dump out and have lying around

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Including a dog, if necessary

steady skiff
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I don’t care for 605. It’s probably my vote for most overrated ranger spell.

steady skiff
steady skiff
trim bronze
covert saffron
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Man, as somebody whose entire defensive strategy hinges on a worse version of that ability I think I really disagree!

steady skiff
neat plume
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605 shines in some situations, especially so when you can take advantage of the group aspect of it. Having my whole crew negate some aoe SMR is glorious.

humble dock
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if only it could have saved you from Glaves axe

neat plume
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See that’s the thing. Kaetel was on FWI when that incident went down! Also I was in town so like..probably wouldn’t have had it up. But maybe! 🤣

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I’ll have to donate to the EO team. Saved by ;eloot sell

humble dock
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As a warrior, another warrior, and a third warrior - none of whom are in trenchcoats, I'll just say "the best defense is a really good offense" and "if that isn't working try a shield"

mossy pond
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Barkskin has saved me from taking hits. I'm not sure Barkskin Commune has ever saved my life

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It's usually some combination of "lol you can't cast that" or I do get the cast but it just stops one hit before the next one kills me...

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In fact, someone check me if I'm wrong... I'm not sure you can commune Barkskin if you have wounds that prevent you from casting?

humble dock
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to be fair the only really good escape is paladin beseech anyways

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the rest of the good ones are all pay to win, voln armor, shadowdeath vambraces, ithzir armor, etc

neat plume
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Writhing, milky tentacles burst forth from the tortured spatial anomaly, grasping blindly through the areas they glisten with vile humors.
The evanescent shield shrouding CLERIC fades briefly.
The layer of bark on CLERIC hardens and absorbs the attack!  The bark crackles as it crumbles to dust.
  SMR SvD: -167 + o100 roll: +167 == 0
  SMR SvD: +53 + o100 roll: +22 == +75
The layer of bark on SORCERER hardens and absorbs the attack!  The bark crackles, but maintains its form.
A small piece of bark breaks off and falls to the ice.
  SMR SvD: -33 + Bonus: +1 + o100 roll: +32 == 0
The layer of bark on WARRIOR hardens and absorbs the attack!  The bark crackles as it crumbles to dust.
  SMR SvD: -78 + o100 roll: +78 == 0
The layer of bark on PALADIN hardens and absorbs the attack!  The bark crackles, but maintains its form.
  SMR SvD: -56 + Bonus: +1 + o100 roll: +55 == 0
  SMR SvD: +50 + Bonus: +1 + o100 roll: +42 == +93```
605 > anomaly
covert saffron
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You can’t be too hurt to cast!

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Oh wait I think I misunderstood you

steady skiff
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I’d be in dereliction of duty if I also didn’t mention here how terrible sigil of escape is.

mossy pond
lyric sable
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Determination has limits

humble dock
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rank 2, determination, rank 3... well, sunfist is not equal in power to the black knight

mossy pond
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Honestly what saves my ranger's life 9 times out of 10 is redux and wearing good armor

robust gorge
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Empath 1125 update awhile back helps a lot with breaking stuns. 1150 regen can save your butt a lot of times too.

But ill second what Alosaka said about good armor.

mossy pond
fresh steppe
neat plume
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That one I actually knew, but I hadn't considered that an emergency tool. Certainly could be!

warm frigate
mossy pond
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I thought they had the same cooldown, but I may be incorrect. I don't use it all that often

steady skiff
warm frigate
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There's both cooldowns rolling. Special thanks to @paper willow for inflicting pain on Drazaa.

austere island
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The second part of that scenario is spamming symbol of return....the better society escape ability.

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....it's all a very passive way to sit in stun though- my recommendation would be a universal cman that has a low chance of breaking incapacitated states, think 10% with a 3 second rt...but it stacks so your second attempt is 20% ect ect.....it wouldn't be amazing but it would give you something to do when in 30-60 second RT besides watch a red bar tick down.

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15 seconds in you would at least have a 50/50 chance of breaking stun with such a system....and you are doing SOMETHING....which is better game design

limber cypress
covert saffron
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I used sigil escape today and ended up dying and in retrospect would have been in a much better situation just not hitting that button, just another data point about finding that ability design aggravating

ornate marten
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I never understood why sigil of escape doesn't come with like an autohide and/or temporary invisibilitiy when you get moved 1-2 rooms away. I feel like that would be more than fair to escape into a brief hiding hole.... still an easy spot if a critter happens to wander in but atleast the hidden part doesn't draw every dam critter to the room like a stunned prone player in the open would.

sacred forge
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It really is terrible. That said, I use it as an absolute last resort, and more often than not, I do survive

humble dock
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Waiting for grimswarm armor to pop up in DR that makes sigil of escape functional

queen stag
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i don't even mind sigil of escape being mostly crap and annoying when you use the emergency.

my main problem with it is it locks you out of the non-emergency version when the emergency is on CD.

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"like no, i'll just die in this room. that way i can still escape back at the end of next hunt"

covert saffron
atomic latch
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sigil of recognition
gaze survey
sigh heavily

austere island
tiny pecan
humble dock
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I was definitely joking when I said that, but there's also a trend so...