#[Official] Treasure Improvement Proposals & Suggestions
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We definitely need MORE currencies in the game. 🙂
I get why people want a reset, because they're poor, but if we reset and you still only put 15 minutes into the new system, you're still going to be poor and other people are still going to have more.
For clarity - I would not want a reset. Plus you have a lot of systems based on gem values and similar that would need to be reworked.
I generally want to find more stuff. Items are fun. Collectibles are fun. Randomized enhancives are fun. Farming endless silver is boring. Legendary drops are a dream someone who hunts as little as I do will never live. Give me things to get excited about on an everyday basis
You only change the selling at gemshop/furrier. That way you don't have to redo everything. The value of the gems would still maintain, but their selling value is reduced.
silver deflation only really makes sense in the context of that deflation applying to existing holdings
Agree - otherwise you just made everyone with silver in the bank 10x richer against the future earnings.
I would drain their holdings a different way. High end silver shop. They deserve something for earning that wealth.
the high end silver shop would contain the new currency, which they would have large holdings of, just, you know, less large
If the reset happened, I would not do a conversion. Nobody gets a head start. They just get rewarded for dominating the current wealth list.
custom prenames maybe
Custom prenames that don't have to pass QC
But no. SK/MK/Private Property. Something of real value depending on the level of wealth attained. It could partially be based on using previous mania offerings.
Hahahah... The optics. How do we improve the treasure system and make it more interesting and engaging?
Folks with silvers pouring out of their bank accounts: "stop giving it to anyone except capped loot farmers."
Or they could pretend for optics, to just run a grand auction. With the same results. But it's better, because we cherry coat it for people who can't accept facts.
Everyone would equally be affected in value reductions.
And the person making 1-2m a month now vs the person making 35m a month will be better off in the new proposed system.
I'm not sure who "folks" are here! I think it's just one folk
I mean, I don't even really disagree. I just loved the juxtaposition. Shifting away from silver-based loot is something I've very much leaned into with suggestions.
Why not both
were you referring to me with that phrase? I think if you are trying to call people out you should do so directly
because I feel fairly irked at the passive aggressiveness present in this thread
I wasn't calling anyone out. If I do they will know it, and I will @ them
stance aggressive
This is an aside, but apparently the Forgotten Vineyard is so pressured currently that I literally make more underhunting level 42 shan with a level 47 sorcerer than uphunting level 56 shan with the same sorcerer. Goes to what I'm saying about objective difficulty since the Vineyard is most certainly harder due to baseline expectations assuming no more than two outside spells.
Working as intended Leafiara. You are moving around!
I think there is definitely a tendency on discord to construct weird false ideas about other people for presuming to disagree with you about the things you want from the game. it's a really pernicious and unhealthy approach to community and I think is one of the larger problems with communication that I've observed as Envoy.
I'm moving back to underhunting super safe things that can't possibly kill me. If that's the intent, then yes. 😛
think I forgot to include my /sarcasm note. 🙂
A lot of these ideas seem to particularly favor certain aspects of people’s play styles. I noticed someone earlier mention nerfing something into the ground, now that that person specifically isn’t affected by that action anymore. It’s all lovely but affecting the loot system is going to affect everyone. Good bad or otherwise. It’s not going to help the game most likely, loot overhauls never do, usually a case of too little or too late. Or a combination of both.
incredible
baseline expectations of whom though? i think it's probably not accurate to say baseline expectations of areas designed 20+ years ago were made thinking players would have an invoker grade spellup. They're specifically a joke with one because in fact, that assumption was not made. So the loot challenge mechanics break down in that regard because they're laughable now.But if there was a world where loot was more influenced by level (just i mean 1 is less than 10 is less than 20 etc.) then i could certainly see putting in bonuses (that ya know, work. unlike ME) for areas that are specifically designed to be harder (really just newer sever areas) on top of that.
Dev would determine what the baseline expectations are supposed to be, but it's definitely fair to point out that spellups mess with a majority of hunting grounds. 🤔
But if there was a world where loot was more influenced by level (just i mean 1 is less than 10 is less than 20 etc.)
This is where I think the gemstone loot system just completely fails in its current state.
I do think the fact that they had to stop people from freezing their level forever via ATP mechanics is wild and indicative of a design flaw.
In fact, they even had to stop people from freezing their level twice since stopping pre-20 would also otherwise be a problem.
Only for someone with multiple accounts. Otherwise you’d get bored pre 20 and have no service to offer, purely relying on treasure alone.
Sounds like we need game wide spell sever to me!
That's a player perspective problem. The design perspective problem is that people could abuse/capitalize on/exploit/benefit from/take advantage of(/insert term here) the low loot pressure of low level hunting grounds forever if they could just stop at 19, which would crank up silver generation.
You can do that now with a 100 million exp character. I guess the 5 minute timer is so people quit talking 👍
lol @ashen yew why did you change it from 60 seconds to 5 minutes
I don't think there are any capped hunting grounds where loot pressure is as low as some of the lowest pressured pre-19 grounds, which is directly attributable to how quickly people level past 20. They're not all Landing grounds!
i've been meaning forever to go on a thyril hunt in the landing but i'm too lazy to get the door open. which just makes me think it's even richer
Go hunt them in icemule. They’re probably rich but like was stated. No one sticks around for long. You level out and move on to better things. You could have a bot there but unless you’re specifically there to just treasure hunt that is boring. The flip side of that is there will always be someone willing to do just that. Whether they are level 10 or 100. You can’t stop it. Every game has it.
If I was going to do something with the treasure it would be more rewarding to risk more....the most dangerous hunt would be the one to potentially reward the most........we are the exact opposite of that now though.
The thing to do is make treasure drops similar to experience. Like level is your expectation. Over level is a + under level is a - and have them diminish to nothing at -10 levels. But then you carry that around with you when you’re in an over hunted area that may already have loot pressure because that doesn’t address the problem they have of wanting you to hunt other places
There is one oddball from eliminating under hunting too. When I came back I had a level 46, 35, 32 character. I went out and died because I didn’t know what I was doing and had no gear to speak of. So I under hunted for a couple weeks until I got the hang of stuff and bought some pawnshop gear I could use to start actually getting experience again. I had a f2p character but they were locked in that room and I couldn’t figure out how to get out for 2 weeks.
overhunting bonus and underhunting penalty already exists
Not to zero though. And I wouldn’t be surprised if that’s broken, or at the very least more heavily influenced by loot pressure, at least in some areas. Based on what I experienced when I was doing that a year ago
I already cringe over many a bounty help night where I see capped characters disabling level 20-60 things and pretty much ensuring that whoever they're helping gets no loot. Having it go to literal zero might kill CHE/MHO mixed level group hunts off for good.
Edit: Well, actually, I guess that it would just send them in the direction of all bandits at worst. But that's already a problem even with things as they are!
🤣 I made more on a bandit run than a Moonsedge hunt yesterday. What a sad state.
That is a pretty low bar to come in under for sure.
Yep. The fun has been sucked out of GS at this point and I have avoided playing GemStone more days than not in the last year.
Just hunt somewhere richer? Moonsedge didn't even exist... a year ago (not sure when it was introduced exactly)?
Yeah i logged out of my ascension characters and logged into my level 1 characters and made some money. 👍 best game design evar.
Oddly in all my years while getting something for hunting is nice, getting max coins has never been a primary source of enjoyment or motivation for me playing. At least on a daily basis. In the other hand when I’ve been active and hunting consistently and still can’t afford one basic ots item others are buying by the dozens, fully unlocked and loading into the back of their pet powered carriages then it can start to seem a bit off. 🤷🏻♂️. That being said my level 16 empath cleared 1m coins in the bank in a week just hunting normal stuff which outpaced all my higher characters doing vanilla hunting which says something…not sure what but something 🤷🏻♂️
What are people buying by the dozens and fully unlocking
I don't know your experiences with SoS but if you can find a time when the MA group isnt around then a good hour of powerhunting might get you 1-2m and Sos is kind of the most chill layout of all the hunting grounds with great pathing and awesome spawn rates even solo.
That being said I am kind of over the "spend X time to manually power hunt" phase, silvers are currently worth so little per your valuable time spent.... so I have been having alot of fun testing different hunting grounds for 15 minutes stretches but until I setup bigshot its just not fun long term.
hy·per·bo·le
noun
exaggerated statements or claims not meant to be taken literally.
Maybe I have been here too long. I grew out of and tired of the old hunting grounds like SoS, OTF, Confluence, and the Rift +5 years ago. It shouldn't be too much to ask to find new, interesting, or rewarding hunting experiences in GemStone, but maybe it is, and maybe that is a me problem that I should strongly consider before my account billing renews again.
Burnout is a natural thing. For me I probably derive more enjoyment from GS discord banter than normal everyday GS tasks like hunting. It helps that I can have bigshot support my Discord viewing addiction.
Oh. I prefer to use facts when complaining but I guess you do you.
There is definitely something odd about Moonsedge. I don't hunt there but I see people routinely complain about the loot there; but on the other hand I have had people tell me the loot isn't that bad from their experience. I can only guess there must be some sort of disparity based on which specific creatures are hunted or maybe somehow tied to hunting style? I don't know the area well enough to have any deeper insights but there does seem to be some additional element at play other than the area just being dirt poor.
lol.... ok .... i'm flummoxed why you were trying to provide me advice about a situation and scenario you do not experience because you do not hunt in said area.
Edit......This is clearly my time to log out of Discord for the day.
I'm moving on now. Have a great day.
Yeah... It looks to me like he's just creating conversation based on what he's hearing from the community and his circle.
My personal experience over the last 8 months in Moonsedge.
- There is only 1 critter with skins. This pulls down the avg loot hunt value quite a bit. (only one data point, but in Zhagen's 3 man hunt in the Pits up above, skins represented ~19% of his total loot. If that much was added to Melivn's test hunts, it would push ME's avg loot to 0.9 devation to HW avg. Still worse, but MUCH closer)
- The spawn rate is sad. Like really sad. If you're hunting solo, your "Time to find" a critter will be 8-10x your "time to kill", unless it's a grotesque.
- If you're hunting with a decent size group, the spawn rate improves a little, which makes the hunting & loot more bearable. Even with a group of 5, I consistently find I spend more time walking around trying to find a critter than killing critters. I can't imagine being solo in there with no one else. It would take 20 mins just to find critters to fry.
Do we know, does the castle and the village count as ONE area, or are those separate when it comes to spawning? I wonder if the "area" is just too large and that's what causes spawns to be spread thin?
I personally think if the spawn rates were increased, there would be less complaints about the loot.
2 skinnable mobs, gems, treasure, boxes, and very solid spawn rate. Hard to compete.
nedz mor unded.
but everything else sounds great
I'm surprised people like skins so much. It takes abnormal imo training precap and I'd rather have boxes for a chance at enhancives
Major loot boost, 15 min hunt in that area. Got some boxes but didn't open any. 155k from straight skins, gems, and incidentals. Plat does get tiny treasure bump that tends to impact incidentals such as scrolls, wands, and small statues the most.
Bramblefist removes the items and hands you a note for 58,193 silvers.
The gemcutter takes the mithril mesh pouch, inspects the contents carefully, and removes the gems he is interested in. He hands it back to you and says, "I don't have that much spare silver, so I will have to give you an Icemule promissory note for it."
The gemcutter removes the gems and hands you an Icemule promissory note for 81,087 silvers.```
139,280 silvers from gems and skins.
Human, no trading modifier from selling, no trading skill at all. 25 influence bonus.
Day to day Plat loot landscape would be entirely different than prime in any hunting ground, I think
I assume the ideal situation for anyone not playing 8 hrs per day would be log in after work, bigshot (or manually hunt) for 1-2 hrs while you look at discord, talk to friends in game, or browse the internet. And expect to pull in ~1m silvers of value at cap/ascension.... if you did that every other day you would hit softcap, 15m, and over time have a good hoard of silvers between 6month DR events....
Then there is 8-12hr dudes who just want to max exp and silver
Don’t get me wrong! I’d rather not have to deal with skins…. But when they represent 20% of the silver gains, it can have an impact.
Even the one critter in Moonsedge that has them (skeletal dreadsteeds) probably has the lowest spawn rate.
Everything is the same according to auchand (2 per character in the area). Dreadteeds have fewer rooms you can find them though (not inside in the castle proper)
#1057019350856519800 message
(Unless he lowered it but I don’t recall that. Ironically that thread is in response to it being too swarmy to deal with lol)
Platinum or shattered is useful to remove the loot pressure variable to an extent and identify whether hunting grounds have large disparities
does it actually "remove the loot pressure though"? loot pressure is relative
I think ME does have pretty bad loot, SoS is better Atoll is better most level 20 hunting grounds are better.....but you do get some loot so some people try to correct the idea that it is a loot death zone
ME was one of the worst zones for me.
There's a lot of stuff from the saved posts on the treasure system that I certainly don't fully comprehend.
Creatures are created using an existing profile or use an entirely new profile. Creatures impact other creatures using the same profile. This is why Wyrom uses under utilized creature profiles for the arena because the huge amount of kills during duskruin would impact loot from common creature profiles.
#1190341191074594846 message
The term peer group is brought up which I assume is creatures that are the same level or within a level band. Creatues existing within the same peer group or level band affect each other.
Warden```
https://gswiki.play.net/Treasure_system/saved_posts
With creature profiles and peer groups influencing loot is there a third variable based on the number of actual people visiting each hunting ground?
```This is correct. Hunting ground pressure is relative to one another. We don't define set numbers as being "over-hunted" and "under-hunted". Only if hunting areas within the same level grouping deviate by sufficient margins from one another is one considered "over" or "under" hunted.
Coase****```
https://gswiki.play.net/Treasure_system/saved_posts
Don’t know how many buckets of popcorn I’ve eaten by now just watching this thread. There’s one thing that I don’t understand I hope someone can illuminate for me to help put this discussion into context - why do people need all this extra silver? At level 52 I want to finish enchanting my weapon but at level 100 playing for years I just assumed everyone has 10x gear. Is it because everyone wants death metal transmutes and a couple private properties? If your silver intake did double what would you spend it on?
If you play 3hrs a week making 1m an hour, in a year you’d have 156m silver. That’s probably a very low estimate and doesn’t even take into account selling resources. Seems like that’d be enough to buy whatever you want aside from the most extreme items.
It's not about extra silver its about perception. There is a definite issue with capped level 100 characters earning less silver than characters under level 20. It is factual that you can hunt many hunting grounds under level 20 and earn more silver than at level 100.
A) Not all people do necessarily need or want extra silver. That's why some people are arguing for the treasure system to go in entirely different directions and possibly even invent new subsystems since some of them feel like silver is too boring or even pointless.
B) For those of us who do like silver, it's because of any number of reasons: it can act as an in to pay events, player services need to be paid for somehow, auctions happen, etc.
C) I doubt that anything other than a tiny minority ever get to 10x anything. That's a huge investment! Roughly 75m just in the potions to go above 10x, then probably looking at another 100m or more to pay the actual wizards. Unless, of course, you have your own wizard. Even if you do, you're looking at 42.75 weeks of resources to make those enchants from +35 to +50 happen.
What about if all these big items had 3 ways to pay, BS (through simucoins), silvers (through game), and RP Bux (Roleplay events and storyline participation???)
why do people need all this extra silver?
I've been playing over 30 years but I play 12? 13? different characters on my account. I think... 4? of my characters have a single 10x item. I play a "lot" but I also have a day job so this is just my hobby. I've picked up my silver acquisition over the past 6 months because I've probably put near 100m into player services over the past 9-12 months, still have projects I want worked on, and don't want to be broke by the time I've finished getting all that work done.
I don't make anywhere near 1m an hour. I make 1-2 million over a good part of my weekend. But I hunt for many reasons of which silver is somewhat of a byproduct most of the time. I make most of my silver merchanting vs. hunting.
I also don't sell my resources; my main is a wizard and I have a 5-year backlog on projects I want to complete for my own characters (and my wife's characters).
This year aside, most of my silver earned goes into items from pay events because I don't like throwing that much $$$ into a game. Last year (or so) I was able to purchase Shadarl armor for 80m silver and spent my last year getting it ensorcelled and then enchanting it up to 10x. (80m for the armor + ~20m for the ensorcelling + 65m for the enchanting potions + 52ish weeks of wizard essence that I chose to use instead of sell). That's my end game armor for 1 of my characters who is nearing cap.
I'm not actually arguing for more silver so much as I greatly dislike what loot pressure and armies of characters run by a single player sometime do to the loot in a hunting area. I do move around (some) based on loot but it's still stupid when a capped area starts kicking out bricks, copper keys, and clothing items as the main loot attraction due to loot pressure.
I got my first 10x falchion for 22million 😦 need a gs inflaction calculator!
Woot! Hrmmm... I got my paladin's 10x greatshield for 20 m. Seemed like a lot at the time. 🙂
(it actually was a lot at the time. :p )
I've been playing since "the late 1900s". I do not have 10x gear. I have rarely had over 100m silvers in my bank account. 😂 I play one character, the same one I have always played. I have not changed her profession etc ever. I play a few hours a night, but I am a roleplayer first and foremost so if there's a storyline event or something engaging RP wise, I am doing that instead of hunting.
Kin I borrow some silbers?????????????
You are a pinching victim first and foremost
Request for a minimum amount for lockpick pool. Someone's hunting OTF and giving 250 silver tips.
That’s 25000% of the minimum already!
That reminds me I have to reset my tip amount, it was fun getting my boxes picked instantly with 1,000 flat tip while testing hunting ground loot but no more! Back to the OTF grind....
at least tip a living wage! Average Per Hour: 19,193 opposed to my warrior: Average Per Hour: 41,596 opposed to my shattered pure lockpicking rogue: Average Per Hour: 61,660
Can't you just reject the boxes that are too cheap?
Why did the GM who created pool have the minimum be 1 coin, he could have saved all the rogues with 1,000 coin hard coded min.
it's bad when even shattered with only 96 characters logged in can give those numbers.
I like the lack of a minimum tip, but think it should come with the character's name. Social pressure is underused.
Technically, yes, but the better way is to set the minimum in the same command that asks for the job. If you've already gotten the job and then reject it because you don't like the tip after the fact, that can cut you off from getting more jobs for several minutes.
You can ask for a box above an amount?
Although, If I have to tip 1,000 coins I demand service in minutes.... 250 maybe in 10 minutes
https://gswiki.play.net/Locksmith_pool
Commands
- GIVE <NPC> <tip amount>
- GIVE <NPC> <tip amount> PERCENT
- ASK <NPC> FOR HELP
- ASK <NPC> ABOUT BOXES
- ASK <NPC> FOR LIST
- ASK <NPC> TO RETURN [#]
- ASK <NPC> FOR JOB [MINIMUM #]
- ASK <NPC> TO CHECK
out of 37 boxes, I picked 8. 29 were refused, and from capped areas. That's INSANE.
22. An engraved tanik trunk about half a day ago for 90 silvers.
It is waiting to be worked on.
23. A simple maoral chest about half a day ago for 80 silvers.
It is waiting to be worked on.
24. A sturdy fel strongbox about half a day ago for 70 silvers.
It is waiting to be worked on.
25. An iron-bound modwir strongbox about half a day ago for 60 silvers.
It is waiting to be worked on.
26. An enruned tanik chest about half a day ago for 100 silvers.
It is waiting to be worked on.
27. An engraved haon coffer about half a day ago for 90 silvers.
It is waiting to be worked on.
28. A dented mithril trunk about half a day ago for 80 silvers.
It is waiting to be worked on.
OTF boxes. Someone will want the easy XP eventually. And if there's a scarab on there, it's +4k tip
Congrats on keeping true to who I thought you were. Someone else might pick those, but I'm going hunting.
I mean it’s probably a percentage based tip? And on poor creatures that’s not very much money. If people want to pay more than is in the box they can just use the town smith. I say this as someone who has had their tip set to 25% since the pool came out
There are still pick-bots out there. When you are a bot you don't care what the tip value is, it's more than 0 with no effort / attention required by the player that runs them (and free experience).
Atleast alastir varies up the tips, gotta keep the rogues guessing!
People used to pick boxes for free. Now they're demanding high amount tips, instead of just appreciating being tipped. #entitled
I too wish people would pay me to gain exp
I always tip a flat 20% and sometimes I cringe a little at the low ones but I'm not going to go back and take them out and resubmit them...and of course there are also many boxes with 1000-3000 tips to average that out.
Hey folks, this is a hot topic, and it's on the edge of relevant for this thread. But please take the personal attacks out.
Huntiing == Exp & loot. Picking == Exp & tips.
If the tip of any given box is under 5%, rogues should have the ability to steal from said box 1 random item if they have 200 pickpocket ranks....
To be fair - no one is making you pick boxes with low tips. Just do something else if the tips are below what you want to pick them at.
Or maybe it IS the answer to the thread. People have been giving away all their treasure to the locksmiths - everyone would be billionaires now if it weren't for them! It's not loot pressure, it's locksmith pressure! /s
Is this because you don't use ASK <NPC> FOR JOB [MINIMUM #], or something else?
I wasn't aware that was even a thing, but I'll be using it now to avoid the people who feel entitled to all of their loot.
Box pool is like the Amazon of locksmithing.... there used to be many rogues who would do 1-on-1 service with a smile for a liveable wage. (Even give you the scarabs!) Now there are half as many rogues picking boxes for peanuts and "smiling" with robots in warehouse continuing to encroach more and more.
Makes sense!
Does it? lol
Also, please keep all replies to at least 5 minutes between each.
Absolutely. Folks get to decide what they're willing to work for.
Me?
Skipping the forum cooldown is the only Envoy perk. That and the red highlight. And the respect of my peers. Which is basically Tikba.
I took this one back to a minute. Please don't make me regret it.
You know we can't make that promise.
Sure do.
I'm sure someone will take you up on that line to cross.
Time to address the real issues here....... S C A R A B S
Can we make Tikba regret it instead.
I don't think Tikba does regrets. Back to treasure, folks.
Its back enough the lootcap taxing my gains, now i got the rogues stealing my Scarab TREASURE... 🪝
Back to treasure (and loot cap?).
Tips from the locksmith pool should add the tipped value towards loot cap, instead of ignoring it. That seems like a loop hole bug.
Profession service sales should count too. And yet, here we are.
They should also count transfer of funds.
My boxpool tip should be a write off for future lootcap eligible income! I have my receipts!
It does make sense that tipping a % of the genned loot should reduce that amount from the box spawner and accrue that amount to the box picker
Is this really where we want the dev team spending their time?!?
Yes
Fixing loot issues? Yes.
To making tips and services count towards lootcap? No. Towards treasure generally? Sure!
Trying to make profession service sales count toward loot cap sounds like an MAer's dream and a solo player's nightmare. The MAer could just have the funds go to different characters and then consolidate on the last day of the month. The solo player could sell an S6 for 20m in the first week of the month and then basically be ruined.
Cue Joe Exotic meme.
I don't think it was real suggestion, but if it were, lol
It was at least not something I think they should spend time on, let's leave it there.
It's actually off-topic because it has nothing to do with treasure
This seems like a reasonable incentive to tip higher if the speed of service isn't cutting it currently for some people.
what is the point of this thread even?
For what it's worth, I think a bunch of the pinned items are good ideas.
But aren't those ideas all like ~3 months old? At this rate we might get 1 service super rare smithy invites spun up and coded by 2026
All those pinned items seem great but I am scared with how hard it is going to be to pick any given one then have to get it through QC and coded in 2-3 years
Of the 16 pinned ideas, there are 6 I'd potentially be personally interested in ("potentially" because it depends on the exact details), but, honestly, it doesn't really matter what I'm personally interested in since I already like silvers. The design problem is what to do for people who don't like silvers--or, at least, don't find them sufficiently motivating/interesting/etc.
Edit: And in case anyone's wondering, the six I'd possibly like are: "eliminate area hunting pressure in favor of personal hunting pressure/loot cap changes," "allow more flexibility with enhancive drops (Fusion?)", "rare drops from specific creatures/areas/regions," "small enhancive chargers," "temporary buff consumables", and "minor bounty system loot."
But I could also see it ending up the case that almost none of them appeal to me depending on implementation. The only one that I trust would definitely appeal to me is temporary buff consumables since Auchand has nailed that three times in a row with the Hinterwilds, Moonsedge, and the Hive.
Auchand started to thread to collect ideas and to have a discussion. I don't think it's deeper than that.
I assume he's interested in doing things. But I don't see a commitment or a timeline until he gives us one.
That's why I asked what the point of the thread is.... we just spinning our wheels 🤷♂️
and historically those have been ironclad so if we get to that point, it will truly mean a lot.
3000 comments and I assume the list pinned hasn't changed in ~3 months (correct me if I am wrong)
This thread is like 100% regrets
Some of it is memes.
The phrase "Shouting into the Wind" perfectly encapsulates this thread
No, sometimes wind is bracing and pleasant
I love this thread and have been having a good time in it for almost three months!
It's full of creativity, passion, philosophy, theorycrafting, math, game design, game study, and basically everything I enjoy.
There is definitely a need for better "uncommon" treasure in GS....
Common: Silvers, Gems, Boxes, Skins
Semi-Common: Jewelry, Clothing, Magical Items
Uncommon: Enhancive Jewelry (Once or twice a month for casuals?)
-Rare: ????
---HUGE GAP--
Ultra Rare: GM-made drops (once or twice in a lifetime)
Legendary: (once in a blue moon, 0.01%)
What can we add to the uncommon drop system? Based on the pin maybe the WPS service vouchers, temp buffs, memory crystals etc.... do those feel like they are enhancive jewelry frequency or are those more GM-made rare frequency?
So I think we are missing more items in that "I find it once per month" and once per quarter/year category of loot
Because to be honest there is a HUGE gap between finding an enhancive jewelry and a GM-made custom item
Heck give us the DR arena pity RPA orb system but modified for "days played" (not time), if you logged and hunted for 200 days you as an account should be near finding a "once a year RARE drop"
Vouchers that grant immediate alchemy/guild ranks.
Rare fodder
Rare critter drops like disir feathers
Prize wall tokens
Lord Montgomery loves the rare blood coins of Whosowatzit land. If you bring him the coins, he will give you an item from his eccentric collection of oddities
The exchange that followed this comment by a white named player today (name removed) encapsulates everything this thread exists for. A naively excited player who found a plasma flaring ora lance on a troll gently being let down by veterans who know that no only is it worthless, its never gets any better.
yeah, its always sad when ppl ask how much their 4x flaring +3 influence handaxe is worth with a loresing of 3,000,000,000 silvers......
That being said it does mean that low end gear is so worthless they could probably pick up nice stuff for peanuts today
We should just transmute them all to zelnorn so the loresong value tanks
I certainly wish blessable 4x, VHCW/VHCP (temp), flaring gear existed back when I was leveling...
That and the invoker..... stuff was hard back in the day. There was a reason so few people capped.
Even lvl 50s were selling for like 600+ on Ebay back in the day
the 90 day promo codes had a bunch of people reactivating trying to sell their 8x fire flaring HCW warblades for like 100m. lot of people got some bad news about their old item values the last month or two heh. even better was the sheer number of people selling fully completed (but no 330) projects with like 1k gear score and... well, 330 kinda ruined your item bud. prohibitively expensive to sanct and who wants something not sancted. (delete gear score)
sure, there was also no gift of lumnis, 2x xp scrolls, xp boosts, AG bounties, or brooches. There are lots of ways to make sizeable xp gains over time.
basically you had to be a locksmith and keep grinding those levels
i mean some of that is just.... on a long enough timeline, people were going to cap eventually. if you're "i might do 30k exp a week and play off and on" seems like it takes about 15-25 years to cap
So what is the next steps of this thread? Are we supposed to just lament the state of treasure for ANOTHER 3 months or would it be better to poll players about the pinned list? Add new ideas or something.
it got placed in the queue after the rest of the stuff from the SOE.
I don't think that represents a treasure problem nearly so much as population problem. The amount of treasure system drops relative to the active player base that fits the demographic for which said drops would be enticing is vanishingly small. Most players anymore have enough time invested that they've accumulated hand-me-downs for their hand-me-downs. There's nothing mechanically wrong with the weapon, it's a fine starter piece - there just aren't enough people who need it. Combined with the relatively easy access to "high end gear" that was previously considered rare/auction quality gear and it shrinks further. Then you add on top of that the invoker that trivializes content to the point that gear is nearly irrelevant for the first half of the game and you have a pretty perfect storm. But to me that doesn't say "well it's bad treasure," it says we don't have enough fresh blood or need for gear upgrades.
There needs to be uses for gear other than 35k, forging system should have ways of "extracting" item characteristics, magics, or power for repurposing. That way finding 100 pieces of crap armor would actually mean something as it could be funneled into building or improving something.
I will say though finding a "cool looking weapon or armor" after a hunt does give me a quick 5-10 second burst of excitement even though I am only going to pawn it. It does add to the immersion.
Or maybe the problem is there is nothing interesting in the treasure system. Im not saying its a shame his lance is pawn fodder. Im saying its a shame that its not going to get better down the line
This is a cool idea. A parallel to the smelters.
If there were NO PAY events what would players eventually end up with at cap? Best would have been like a 7x flaring (boxfound or rare merchant) weapon that had 10 CER from years of WPS?
I'm in the passenger seat, just like you. We're basically waiting to see if a GM takes this up and lets us know.
Sancted and ensorcelled
Ffng had it right. Its backburnered behind other stuff atm
True, so basically an item that by today's standards is borderline junk/alt fodder.... P2W basically stopped any real treasure dev forever, no incentive
The funny thing is even in 2001 the best items were pay 2 win through Black Swan Castle big ticket boxoffice
I always wondered where ppl where getting those off the shelf 5x crit padded armors when I was young. I didnt even realize they had pay quests...
I mean there is a place for 5x flaring veil iron shields. There isn't a market for them though. But there never gonna drop t0 energy shields or t2 sigil staves in the normal feeder.
I still think you can do something like BDOs infinite hp potion and make loot interesting......I kiiiiind of see that in charms
Where you need 200 pieces of wiggle root from HW and 200 vampire teeth from ME and 200 Luukos feet from SoS to combine into something (in BDOs case an infinite hp potion)......the elephant in the GS room is always MA and scripting though
For the record I'm not against either but they trivialize time sinks
Nah, it’s just
. There’s no world where it gets used, including the world with 50,000 players, because then there would also be a bunch more perfect zorchar lances floating around—and superior zorchar lances too, which would be the real competition that people would sell for like 50k at most. This is also notwithstanding that people can buy better starter weapons with just free giftbox entries and free Simucoins alone.
I feel like this thread/topic is like the kitten in a Pet Store waiting for a benevolent GM to swoop in and rescue them..... (gazes in the direction of passing Dev GMs with big sparkling eyes)
I mean it's not like there was a bunch of treasure development in the 20 years before duskruin
I mean they definitely added most of the semi-frequent weapons/armor/jewelry/enhancives/clothing drops while I was on hiatus. Or at the very least they cranked up the drop rate by 10x. magical items and scrolls were always a thing.
But yes, not alot of mechanical treasure dev in the last 20 years...
If they did the "mechanical treasure dev" we needed people would lose their minds because it would mean lower loot cap and reduced selling values without all the extra freebies that people are asking for.
Theyre not going to suddenly make poor people who hunt for 15 minutes a day rich.
Well at least you hope not
The solution here is obviously that we go through the portal in the bleaklands to Draenor with its own new currency and new types of gear that make everything before obsolete....I'll see myself out.
Give us a solo reim rogue like experience with a new currency that if your good and do it enough you can earn big prizes....but to really be good at you need ascension level exp and p2w gear (or you can slowly grind up your gear in the experience)
That's really where our p2w model broke down, without an in game method of achievement of the same thing (even if it's path of exile like and not truly something a normal human would do) it removes a big part of the reason you would do the grind....so we are really only doing it for exp
Technically if farm enough silvers you can actually buy these big items so it could be considered that in a given month you farmed/found "1/15 of an animalistic shield" etc...
But it seems like that nominal rate of silver find is not very high for 70% of the population of players to ingame get these items...
this is a funny example because reim literally has big prizes at the end but people consider them worthless because they are not as good as the DR stuff
It's a great example because it's almost there but I imagine dev doesn't want to up the prizes because reim became a prime example of big groups just mowing through stuff.
wyrom mentioned earlier that reim group sizes almost crashed the game
a lot of unintended consequences hahaha
Yes I played in the time of hector
But if it was a solo rogue experience it could work.........Dev is addicted to the idea that people get together and do fun stuff like reim ...and it's true I enjoy running reim with other humans but in reality it's always going to open the door to trivialized content.....saying a bard makes a group 20-30 times faster isn't hyperbole it's math, but even a non bard group is not just additive in its ability to increase TTK
Reim would be more attractive if the prizes changed
You know what's an attractive prize for everyone?
Experience Orbs
Only if unattuned!
Why would they as a company compete with what they're trying to offer to keep the game afloat, for free.
I don't buy these claims that "we need the p2w stuff for free"
Right now, the biggest problem is there's stuff coming in, and stuff going out. And the stuff coming in is way bigger than the stuff going out. So you need to either reduce the stuff coming in, or increase the stuff going out.
Everyone currently is just saying, give me more, even though I barely participate in the treasure environment to begin with.
People "not participating" is normally considered a problem in game design
So make people play more? It's not the design of the treasure that's at fault. It's the people putting in minimal time/effort.
Ok how do you encourage people to play more? I feel like your thiiiiiis close
login rewards
lumnis, profession services.
That's basically the "lumnis for loot" proposal
okay I said login rewards to troll but actually the game literally already has a system to give you rewards for killing enemies that is renewed every day, it's just only used to give you LTE boosts
unironically they should use that system to give you presents
Wyrom said that lumnis loot boost wouldn't currently work, but I feel like it could work in combination with a suite of changes. 90% reduction in selling values, 10m cap...
Additional drains - both forced and optional.
- Advguild silver charging
- Damage & repair system for weapons/armor (Like dragonrealms)
You can also find urchin runners or BOOST ENHANCIVE STATS uses once a day from looting!
Awesome. Want to buy mine?
They're not tradeable! Isn't that what people like? Account-bound stuff?
I have asked many times for advg silver recharging to be open year round. Still no idea why its not
I was being facetious, but man, imagine the world where we could trade daily login rewards. People would just cycle through all their premium alts and everybody would have bounty waivers, loot boosts, enhancive boosts, and superchargers active all the time. I don't even think it would be a good thing, but it would be pretty wild to see the market prices for these boosts!
"Selling a bulk lot of 1098 bounty task waivers, 10.98m."
Considering huge numbers are hoarded and unused, i think only very specific ones would have value
I want all the bounty boosts. These are trash: an Adventurer's Guild voucher pack - When you have to spend 10-20 of them to get the bounty you want.
I had to look up just now why I don't bother with the bounty task waivers since avoiding escort bounties seems pretty nice.
Apparently they only last an hour, so that explains that.
I was making meta-commentary about us being in the treasure thread. But now I want to reap my alts for instant absorbs.
Juice them like oranges.
Or lemons, as the alt may be.
If I could sell instant absorbs, LTE boosts, and doubled exp boosts, I'd have more premium accounts and I'd cycle through every character on every one of them. 👀
Didn't Wyrom say that the median login was just for login rewards? Or am I warping that?
You've convinced me. This is a bad idea.
#1190341191074594846 message
The login reward system fails because it doesn't encourage engagement with the game. So our numbers show 20,000 to 30,000 logins a day, but we have to measure it two ways to have true numbers.```
Lumnis for loot is still catchy, though.
In this very thread!
I’m on board with more rewards that come with attunement 🍻
I don't know why attunement scares people. Attune all over me.
Because they can't "profit" from it.
Le sigh
There should be 2 attunements. 1 =25% off and is account tuned and 2= 40% off and is character tuned 😬. Lock it all down!
I endorse this plan. Barble for president! (Of paid events)
Sorry, I forgot one caveat - it must be retroactively applicable 😁
They should change the log in to be more of those boost bounty rewards those are nice.....but this is not treasure related
The pinned list really is full of some great ideas. Maybe we should do some kind of survey. Does discord have a survey monkey feature?
Vote potato for option a and taco for option b
Ooph… i really like option a….
But im also partial to tacos. And a vote for a is a vote against tacos. This is quite a pickle
Cucumber is in the lead anyway dont waste your vote
A Discord survey isn't a good, fair, or representative idea since not every player even uses Discord at all, never mind reads this specific server, never mind reads this specific thread. If such a survey were to happen, then conducting it in-game seems the way to go.
True, but conducting it in game just favors the ones with the most accounts.
The great problem with knowing anything. Do you listen to the discord crowd, many of us with obvious biases and a history of making crap up, or the in game crowd where one person can be 26 votes.
Good point.
No survey at all. The GMs should just do what they think is right based on reasoned arguments, then the chips fall where they may. If things need adjustment later, so be it!
I agree. Great for them to get feedback from the players, but GMs ultimately gotta do what’s best for the game!
I really like tacos
Your reply is serious when everything I say is not. Vote for a taco and be happy Leafi! Okay I’m serious about the taco 😜
Oh dear... I only now saw this thread.
Just how deep are they trying to get? Small tweaks to improve treasure/economy? Or huge sweeping changes that impact most every aspect of the treasure/economy system?
I do not think there is the will or capacity to do any 'huge sweeping changes' of any kind in Gemstone anymore on any system
PSM3 was probably the last one of those
I think the most meaningful change that is even possibly in the life of the game will be savants at some point
Long & short... there needs to be more silver sinks.
Ideally, the amount of silver going into players hands should be nearly matched by the amount of silver leaving players hands.
Silver doesn't move much, it is generated by the game and then does nothing.
They've staunched that a bit by the regular events to turn silver into powerful items and unique buffs... But that can only take us so far.
You guys might have too strict a definition of "huge sweeping changes" if the spell disabler review less than three months ago doesn't count and the upcoming gemstones don't count.
::cries in bard::
Well my definition of sweeping changes when it comes to treasure/economy would be pretty sweeping.
It would basically re-build the economy and change how treasure is dropped, how it's used, how silver works, add in a real and robust crafting system, and build an actual player-to-player economy.
Disabler review doesn’t count.
But in general, I'd agree with what I read way up top... Try not to fix things twice.
Though I don't necessarily think loot cap and mob pressure are mutually exclusive - one is about preventing inflation, and the other is about encouraging players to diversify their hunting areas. It's two different systems with two different goals.
Is loot pressure achieving its goal? Is hunting diversified enough?
I'd say in shattered it helps... People in post-cap areas spread things around quite a lot. There's people who don't care much about loot - they hang out in Nelemar & OTF... and there's people who do care, and they diversify into post-cap areas.
The problem with the economy is that through your normal gameplay getting exp, you are given a truly gargantuan amount of loot straight from the game systems. And yet there's very few ways for that loot to go back into the game systems.
There's silver fountains. And only really two silver sinks - the event boxes & GM auctions.
Gemstones?
I’m open to the argument, but I can’t think of a way I’d arrive at that definition that wouldn’t lead me to conclude that the last sweeping changes happened in the GS3 to GS4 transition.
Not that there’s anything wrong with that definition, though! It’s just definitely not the one I’d use.
There's no other MMO game economy that works like that.
Every other game economy I can think of gives actually quite little loot from killing.
You usually get money from crafting systems and trade with other characters. E.g. a real economy.
But since the game is 30 years old, I don't think there's much wiggle room in the base architecture of the economy.
So it doesn't really matter what you do to improve the treasure system - it's not the problem. The economy is.
Might as well just keep it the way it is.
Let's just take something like fletching...
Imagine in order to level up fletching, you had to make arrows from an increasingly expensive wood.
And that NPC-run shops didn't sell wood. You had to find wood from mobs, or mine it from trees. The better woods were in harder areas or dropped from harder mobs.
You need better woods to make the better arrows. But you also needed it just to level up your skills just to be able to make the better arrows. Also, arrows are consumable items, so you have to continually make or buy them.
Now you have a little economy that pops up... Do that for every single dropped item in the game.
That's a sweeping change.
I dont rate anything that isnt in the game. The spell disablers are unfinished, left bards in limbo and paladins seem still pretty meh. Ill re evaluate when its fully done
Okay your describing a sweeping economy change
Gemstone has never worked like that... It's always been "Here's a time sink. You can get all the materials for the time sink at the NPC." It's single-player game mechanics in a multi-player game.
Thats because tedium is bad design. You want a system that nickle and dime the player to death? Osa. And its a miserable way to use your 300m silver character attuned boat
Fletching, Crafting, Forging... that's tedium. And I agree it's a bad design.
Formerly known as charms. They're the Ascension hunting ground carrot, a subsystem of gemstones that confer benefits and can be traded with others until used, at which point they're character-bound.
But worse yet, it's tedium with little payoff or point. And even worse yet, with zero economy support. You can max out all these systems without interacting with any other players ever.
Are you prepared for them to cost, 10m, 25m, 50m, 100m, 250m?
I know it was tongue in cheek ....I too hope for gemstones one day....and I hope they fix the confusing as hell name....
Bingo. Gemstones are going to have a massive sticker shock
Okay. By this metric, PSM3 isn't done since the rogue service still has yet to happen (it's a level 20 feat) and all pures have been waiting decades to be finished because they lack a 40th or 50th level spell in at least one circle.
You dont have to convince me the rudder is lost on Dev currently. Im aware.
What would you consider to be the most recent sweeping changes, then?
PSM. The disabler review was kind of joke IMO. It felt like a last minute series of reducing cRT and mana costs and that's pretty much it. (Yes, a few other things were changed, but it wasn't sweeping.)
PSMs effect on square combat. Grit is whatever and rogue service is vaporware
PSM was largely changing stamina costs and RT while adding new effects to a handful of maneuvers, so I don't see the difference.
He rewrote the entire system
Dont know what to say. I didnt have 4 swings in 1 second before psm
Major bleed. Vulnerable. Rooting. I may be Gemstone’s best cleric player, but im also understand warriors really well.
To be clear, I'm not making the case that PSM didn't have a larger impact on the player experience. The original angle I'm responding to was that...
I do not think there is the will or capacity to do any 'huge sweeping changes' of any kind in Gemstone anymore on any system```
...which isn't about the player experience at all, but the amount of work and design time being put in. The spell disabler review didn't have to do much for me personally (and it didn't) to acknowledge that a lot went into it.
Edit: And circling back to keep this on-topic, a lot of the things being requested in this thread would be irrelevant to me, but that doesn't mean they wouldn't take work or shouldn't be recognized as such if they did happen.
I don't get that impression at all and this isn't a "Safe Space" where I can share my impression of the disabler review.
I dont think there is the ability for staff to push a sweeping project into the game. One bard review and a divergence walk back proved that. Players who have the various game systems on auto pilot for a decade arent going to allow a system change they wont benefit from.
I think it's possible, but the project can't be driven by someone who has an obvious bias against the profession they're trying to "fix"
The person driving divergence hated Pures and clearly didn't understand them with the changes being forced through
I dont think we need sweeping projects. I may have started this loot mess with my video+thread, but this is no higher than like priorty 5 on my list
I think we need sweeping projects at some point. My definition of that might be more generous, though, since I have in mind the bard review, empath review, wizard review, gemstones, Elite/Legendary Ascension, and Spell Lore. Potentially, I've count some of the suggestions in this thread--not most, but a few ideas offered are really large in scope.
I will be happy to be proven wrong in time but I don't believe there is appetite to undertake profession reviews and the associated blowback when a review inevitably nerfs something
goes back to mastering alchemy and hoping she has enough treasure system components stockpiled
Should I edit the title and just put "the absolute hottest of takes" so we know what to expect before diving into a day of discussions?
I just wanna know what the gem shops are doing with all these gems...
Lot of what has been talked about today has been answered a few times in this thread and another thread.
Building the gemstone system.
Talk of full profession reviews seems premature when we still haven't received the full scope of the *spell disabler review.
Context: bard spell disabler review changes were installed on 12/31, backed out on 12/31 with a 'few days' to fix, and we have gotten no updates since.
As for the gemstone system name change from charms, I think I'm a little bit responsible for that, though Auchand floated it first. I think it's a great idea that the "capstone" system for end game is something associated with the name of the game.
Lol the name is fine, and the concept is really close to some suggestions.....I just imagine the confusion on The merchant channel because we already have gemstones.....might I suggest a totally unused original name like infinity stones or ioun stones which have never been used before anywhere
Just call them power gemstones or super gemstones or something, problem solved!
MEGA GEMSTONE
Gemstones of Powa
MOAG
My biggest problem with ascension level 2 or gemstone of power is we DONT NEED to be more powerful
Clipped, saved.
Lol... Yet*
I actually think charms being ‘Gemstones’ in game is a very clever idea.
I think calling them gemstones is great, it’s just funny to me because a major component of the game’s treasure system is already gemstones
Needs a signature GS spelling. Random capitalizations. Extra vowels. Apostraphies for no reason
Pentagrammic gemstones
...sparkle rocks.
Geam’Stones. Ship it.
Straightjacket some lore about the lost civilzation of Geam
Should camelcase it like the game.
also I agree with leafiara, the sweepingness of a change is not defined by how much you liked it
gemstones should all drop with the same descriptions as regular gems but they should be Capitalized so you know they're special
The legendary Brown Zircon
Hopefully the stones themselves are uniquely named....like the Hinterwild Sliver or whatever for discussion purposes....the Soul Stone....the ioun stone of wisdom....
Make them all varieties of smooth stones for maximum meme
It hasn’t even been acknowledged that this happened, the complete silence about it is pretty amazing.
the eventual solhaven asc area will drop SeaShells. They're like GemStones but encumber your character for like no reason.
I don't want to change this into game reviews, it's just treasure stuff. The spell disabler review was pretty close to PSM in terms of project loads. If anything, I would say the SDR was a bit tougher because it's taking existing systems and working through 30 years of code in some cases. Where PSM was taking a lot of new systems and sitting them into a newer UX. We have other threads and channels with ongoing stuff on them. I know some classes are waiting for their changes, others are waiting for fixes. We're working on it all. Profession reviews are still happening, I'd not call anything vaporware that has hit a player facing announcement, just back burnered until we have resources to tackle them all. I don't agree that savants would do much for the game, monks didn't, but UAC did. That's why we shifted focus to the mental spells making it out to the game for now.
Locksmith is accurate that silver IN should match silver OUT. There is too much IN and not enough regularly OUT. It's only since the last 6 years would I say we have the OUT under control, but the IN is out of control now. IN being in your possessions. OUT being in MINE. Auchand and I came up with bite-sized release phases to tackle treasure stuff though that touch on a lot of systems.
I like the idea that there is a big pile of silver in your office that is all the silver you drained from the game
I should have a visual representation at NYE for this.
Treasure Improvement Hot Take: Silver Should be Weightless- reason for suggesting this: Burghal Gnomes.... also dragonbones
Interestingly, Wyrom's mention here is the first response we have received from staff about spell disabler review for bards since 12/31.
I've mentioned the staff resource issue in a few channels now, but once we're fully stacked again, we'll be picking off all the projects that have been announced or announcing they are dead. I don't see the SDR or profession reviews being dead. Savants have died a few times, but maybe one day.
Savant announcement turns 20!! Hide and seek champions of the century for GS!
I still want Hero's Journey, dangit
Game looked awesome
....receipts sir. Receipts.
We in the rogue coalition be waiting.
So funny enough, I was poking around some old staff sites we have and I found some screenshots from HJ. They looked pretty awesome.
I burn in my backyard. (This is a joke) [hee hee haa haa] {we're all laughing, right?}
Okay, now we gotta fight.
Or we'll just continue to wait. But rogues are hungry for the services. I even sang a song in Oubar's interview!
And I chuckled a bit, yes.
If you want to swoon me with song, you must do it with deathcore growls.
The HJ demo was pretty awesome in 2000. I remember the horse physics being quite advanced for their time.
I got a sexy (or some people tell me) baritone, and my voice is designed for hip-hop. The growling will having me sounding like I'm DMX or something.
You have a service...it's in the east tower
Yo don't make me stomp you.
oh, a free rank 6 guild skill to flaunt in our face. Way to double down on how fortunate you are 😛
Rogues can restore lockpicks. Saves a lot of silver on them vaalin picks.
If I suggest they make a 5% tip mandatory will you get back in your tower?
Here is an HJ screenshot from 2007. For 2007, that looks kind of cool.
Sorry that it is tiny.
Oh look...it's a tinyhero....journey
We could do something like Chuck D with Anthrax!
I'm a hot mess of offtopic chatter.
Hero's Journey VRMMO
Anthrax did something with run DMC? About 35 years ago.
You can.....still, don't forget us rogues. We want them services as is.
You can continue on with the err..repeating of things you posted about things being worked on. And just remember, when the hits come, keep you guard up and/or tuck and roll. Cheers!
I main a rogue, I totally get it.
There was a comment yesterday that no GMs main rogues.
So we stand corrected. Good to know! Someone in the rogue family.
The disabler review was not a huge sweeping change. I hear it added a few helpful things to some classes, but I’ve not heard anything that would constitute a huge sweeping change. @jaunty gate (was scrolled up, sorry).
The rogue service was more like 5 rogue services. Too big to fail .. or not
Did the disabler review fundamentally change the way various classes use disablers for the better? All I saw was negative feedback and from what I know of wizards we only changed to 912 because they totally nerfed 410.... so almost forced change. Rangers mad, bards mad.... who actually is happy?
I like using 912 so its good and bad, I dont have an concrete evidence that 912 (SMR numbers) is now better except it costs less mana and RT i think which is very nice
Rogues are easy mode, especially post cap.
Ehhhh.
Hide is powerful, yes. But I go it with no KS and no self spelling.
It's work. It's good work. But it's work.
110 became an a tier disabler... Anyone who says otherwise is just not saying anything so it doesn't get nerfed
Two Weapon Combat..................| 302 202
Armor Use..........................| 300 200
Combat Maneuvers...................| 302 202
Edged Weapons......................| 328 228
Thrown Weapons.....................| 311 211
Brawling...........................| 302 202
Ambush.............................| 302 202
Multi Opponent Combat..............| 200 100
Physical Fitness...................| 302 202
Dodging............................| 430 330
Arcane Symbols.....................| 105 25
Magic Item Use.....................| 201 101
Harness Power......................| 114 28
Stalking and Hiding................| 436 336
Perception.........................| 302 202
Climbing...........................| 150 50
Swimming...........................| 150 50
This is me, no outside spells beyond MIU. I haven't died since 2011.
Yeah but you haven't logged in since 2012 so it's not all that impressive.
Haha, I was waiting for it! I still play! I mostly warcamp or 3rd floor Nelemar. EASY MODE.
This is Platinum, so geographical challenges are moot.
Rogues have just an incredible number of ways to not die. can't attack what you can see, sucka
Yeah. Tons of ways to get out of a situation. Never take any risks hunting, I come from the droppage era in Platinum.
This is focusing entirely on how it changes the player experience, but I don't see how that's a reasonable assessment. If every single treasure system idea proposed here became reality, that would constitute a sweeping change on the basis of design time and development time even if it turned out that 95% of players didn't care to engage with the new things.
I lost two weapons once at 3am in OTF, so I stopped taking those sorts of risks.
I think its important staff keep playing for those reasons. Exposes how unfun some mechanics are
Lol, that must be the day Wyrom removed droppage from Platinum
was that before or after Fink ragequit?
Can we interest you in an itchy curse? Another fan favorite
Safe hunting! SAFE HUNTING. Brain dead on 3rd floor Nelemar hunting!
...I hate Nelemar because I'm either A) bored out of my mind or B) dead (a la sentry POINTING at me and laughing at my corpse.)
NO RISK NO REWARD, DOESN'T MATTER THOUGH IN GS (too soon?)
KS laughs at implosion
In all seriousness, I just hid and walked around looking for easy targets. The 2nd floor was way too bananas for me. Scatter gave me nightmares. Warcamps are also pretty easy. I don't count bandits since those are just too slow to guarantee them without adv guild vouchers. OTF is fun, but too many variables. I've not done OSA much with my capped rogue. I haven't tried any of the new hunting grounds.
So you play selectively and carefully. And it sounds like you ain't bigshotting and going manual.
I salute you. Playing the game.
#RogueLife
#KeepItManual
Fair. So you also get the benefit from the bonuses of the rogue services that would be for all. Okay, I feel a bit better now.
Much props. Representing the rogue nation.
Locksmith does well in OSA. Not as ridiculous as the sorc or wizard, but he's good.
Scatter is easy other than the lich phylactery
Well, I paused when he said easy mode but when he described his careful, cautious, and meticulous hunts, I was glad that he brought it out there. We don't clear joints like other classes on a whim, so it's fun for someone to explain that side from up top.
Because the biggest time waster...is being a corpse.
He should be in the east tower
He could be in the ranger's guild instead doing whatever it is y'all do there.
AHA jokes on you, there is nothing to do there!
this is true. I recommend instead just saying "oh minor spiritual got a single target ewave, amazing"
(it is amazing)
Ah the game of Discord you played it well....notice I didn't say S tier....I know the rules
110 is so good. I hope it doesn’t get recalibrated.
What classes use minor spirit disablers over their own circle disablers? empaths?
that's the trick, if you call it single target ewave they can't nerf it without nerfing ewave again and we know they can't do that
clerics don't have any SMR disablers in cleric base, I use 110 and 118 all the time on things that are risky to ward or shake stuns
go arachne or ivas. grapple/unbalance 309 and it becomes even meaner 110
It hits 2 target so if there's two targets in the room, it's my go-to now
i don't think you get a TON of actual crit deaths do you with 309? maybe with a puncture or crush god.
edit: it's mostly relatively fast attirtion doing like 55+ damage a round
My cleric is in a weird spot, way too old to be hunting OTF hence doesnt need any disables but too cowardly to hunt HW where I would need them, 317 (x99)
I would simply not be a coward
what's the worst that can happen you die? guess what you get one a day for free
135 has also become my go-to tap things in reim/invasions
So your that dude that open casts 135 and blinds me during invasions???
I use 217 for invasion tagging haha
Yes....see the disabler review did change your life!
I know a 9mxp cleric who rolls HW forest and gigas np
Well yea clerics are OP we all know that
Leafiara is OP, Leafiara is a cleric, ergo and forsooth.....by silly gisms.....
I too heard that Clerics are OP.
I started to create a forum with this title, then died a little inside thinking about moderating it and stopped.
Do it! I have all sorts of ill thought out things to say!
Come see all of the Hottest Takes in your local area.....
Ive wondered what a grumbling thread would turn into...but I just imagine mechanics with less numbers
Take 'em to PC with the rest of the malcontentery!
(Don't actually go to PC, that place is gross.)
Treasure Improvements Suggestion: create more consumables that people might trade for like TD potions and Dispell flaring arrows that hit demons. I think the yellow crystals in the hive are a good step in that direction.
I just realized something. My stats are mad close to Wyrom’s rogue
Yardie why do you keep taking this off topic? Every time I do a valid treasure system suggestion you come out of the east tower and start talking!
The missing rank in MOC and the two missing in Armor Use are making me twitch. This game has broken me to the point where "101" is a rounder number than "100".
Stream of consciousness?
Also he don’t even pick!
Well don't complain about no service when you cant even be bothered to do the one they gave you.
As a grit-ter, I'm not sure that's a great argument?
That’s not a service you dolt!!
Woa me being a dolt is an in game secret and you should put that in those black spoiler tags or run afoul of discord rule 4, also it is a service they don't have to all look alike, also grit is awesome will take free grit any day.
Man I would take free grit (but not free grits) any day.
Also, I get in trouble anyway so put it on the bingo card of “Things We Blame Yardie.”
look around you
They're all grumbling threads if you just stick around long enough.
Sometimes "long enough" is only a single post in!
Prior to the locksmith pool, the NPC did my picking. There is no NPC that keeps me a pure killing machine.
No grumbling allowed in #rumor-woods this time. I made a promise, only to be positive. And I hope everyone joins me in that pledge.
That's a channel, not a thread!
(I'm always positive in the pay event channels, which makes them a bit difficult to read sometimes since they almost inevitably take a turn at some point.)
Thats yardie talking about himself in the first person telling a third person story....
No turn this time. We’re turning over a new leaf together.
Good everyone should be happy about jetpack mounts
Do it, but give it a disclaimer that there will be no moderation so it could be the hottest of takes.
there already is a forum with no moderation
Is it this one? Because honestly, I'm right here, and I'm doing my best, Tikba.
To be fair, we had a tight knit community with Perrcie and Mithogras who enjoyed RP'ing while picking, so it made sense to go that path
Yeah Mithogras was really the one to seek out back then.
Oengus also did a lot of bashing for me too!
for sure, he is missed even to this day
Late to this party, but Locksmith pool....yeah
In the modwir trunk you see a small flaxen citrine, a rutilated frostbite amethyst, an inky black nightstone, some ambrominas leaf and some silver coins.
!>get coin
You can only collect 32,800 of the coins due to your load.
Roundtime changed to 11 seconds.
Roundtime: 26 sec.
Either lootcap resets early or the lack of power hunters late in the month truly drive up loot because the last 2 days feel like a fresh cap...
leap year?
Dude, where's your fossil charm? Were you not playing when that giftbox happened? 😱
...I love my fossil charm so much.
I had to manually pop it in the field because there was more coins than I could physically lift from the ground, that silver gather was only the first of two haha. But yes I should have used my bugs!
Speaking of fossil charms - what does silvers since the last time they were confused. mean?
there's a counter and a lifetime counter. You can confuse them to reset the counter
My boys are averaging over 1400 silvers per pickup. Champs.
They have been summoned 14,744 times and gathered 36,600,691 silvers over their lifetime.
I may play too much
I'm afraid of what that means about me: They have been summoned 34,970 times and gathered 51,843,349 silvers over their lifetime.
you play too much too
I see that and all I can think is that either your boxes are terrible or you're using FLAG GATHERCOINS OFF.
The latter. Can't be getting caught in HW with coin gathering roundtime! Those 700 silver piles are a trap
I do have gather coins off because it is a pain to be in HW and gettting random 1 RT. bugs help with that
I miss when leaving that flag off would just gather all the coins into a single pile so I could fossil charm the whole thing up. Once that stopped, I turned the flag back on. 😢
more scroll is good scroll
Does that mean Prime is richer than Shattered? I missed that it's been used 20,000 more times.
Oh I'm not the person to check charm data on... I don't hunt for silver nearly at all.
Inside a crystallized silvery fossil charm are a swarm of long-armed sepia praying mantises awaiting to serve you. They have been summoned 6,925 times and gathered 19,749,459 silvers over their lifetime. They have been commanded 6,925 times and retrieved 19,749,459 silvers since the last time they were confused. The charm was last used 770 seconds ago.``` neat
As you sing, you feel a faint resonating vibration from the vultite arm greaves in your hand...
The magical harmonics reveal that arms are better protected when wearing the vultite arm greaves.
The greaves resonates with your voice, indicating that it enhances its owner in the following ways:
It provides a boost of 26 to ||Climbing|| Bonus.
This enhancement may not be used by adventurers who have not trained 70 times.
The greaves looks to have a lot of charges remaining.
--- so close to being something so amazing
Loot pressure has somehow brought us full circle to where I'm getting more silver per creature from Sheruvian harbingers (Landing-based) than Forgotten Vineyard shan (Solhaven-based) or Crawling Shore creatures (Icemule-based) despite the latter two being immensely more dangerous (both in and of themselves and because the latter two grounds have spell sever).
I assume this is because Darkstone Castle is a pain to get into for non-Voln members, but I don't want to base a hypothesis (never mind suggestions regarding loot pressure and/or future hunting grounds) on an assumption without considering other possible explanations. Anyone have any?
i think it's just generally a crapshoot at lower levels. there just aren't enough people routinely hunting so it's just kinda who was actually active this week, or which person was strip mining on their alts this week, etc.
🤔 Hmm, that would make sense. Okay, so in theory a small number of players (possibly even one) could drastically shift the loot pressure economy in a given pre-cap level range, whereas people's behavior at cap is more stable and consistent.
but in general i think yeah, "annoying to get to" is potentially even a bigger road block for people that difficulty of creatures once you're there. You at least feel a bit in control with diffulcult creatures but "paddle this boat upstream for 3 minutes" is annoying all the time
There are a few capped groups that strip mine middle level hunting grounds. Especially those with skins. Could be one of them did you a solid this week
I guess that would make sense. I was kind of amazed yesterday when I went to go kill level 3 Ocoma Vale hobs to find a starter weapon for a new player and got a slew of 20-30 pound boxes in the process. 🤣 (Using a capped character. To be fair, the gems inside did suck even though the coins were good, but still.)
You notice a luminous arachnid, a massive grahnk, a luminous arachnid, a spiked cavern urchin, a spiked cavern urchin, a phosphorescent worm, a phosphorescent worm, a massive grahnk, a massive grahnk, a coral shield, a heavy stone club and a squid-crested breastplate.
Also here: char1, char2, char3, char4, char5, char6, char7, char8, char9, char10, char11, char12, char13, char14, char15, char16, char17, char18, char19, char20, char21, char22, char23, char24, char25```
25 capped characters in thurfels non stop for days at a time 🤷♂️ Loot must go somewhere else
I wonder if they actually make as much (or more) silver that way as if they just went to a capped hunting ground. 🤔
Edit: Actually, it would have to be more to make any sense unless they either A) also do enough capped hunting to max out resources each week or B) have no interest in selling profession services.
That's absurd. I can't believe the game even allows loot to drop when underhunting.
Yeah not a single one of those characters should be getting even 1 silver. That’s insane.
although they're probably doing it for the skins, since those don't count towards loot cap.....
In fairness, though, there is a dilemma here posed by the myriad regularly hosted MHO and CHE group hunts floating around.
If the capped people involved won’t do those hunts without getting loot it wasn’t really a community effort then i guess
Hmmm, very fair point, that does create a dilemma.
It's not the capped characters I'm concerned with, but the non-capped characters who want to join in the community.
25 capped characters hunting the cellar is just outright abusive. Even if it’s permitted by the letter of the policy rather than the spirit
Three GMS should really just simultaneously start working through the characters asking them all to respond to something... :p
I think worrying about group hunts by official orgs as a concern in this environment of 25 man MA army is honestly a non problem. They could code a 1 hour purchasable MHO buff that lets a group ignore loot cap for that hour and can only be bought 1x a month
Watching a 25 man operation do that unimpeded kills my morale for sure
Purchasable how? If by Simucoins, that goes against your usual stance that the game's already asking too much money from players. If by silvers, that seems to defeat the point.
And how would the system distinguish MHO/CHE redemptions from non-MHO redemptions, especially since scheduled group hunts almost always allow non-members to join in?
Have it be part of the townhall system. For silver. A gold hunting license or whatever. Same way you purchase mho tents
A 25 man MA team exists because staff lets its exist. Simple as that really. GMs could easily tell the difference between that and an mho/che group hunt
Okay, so backtracking to where we're at...
The idea from Kontii is that underhunting shouldn't drop any loot.
I brought up CHE/MHO group hunts as posing a problem to that.
Your solution is that an officer can buy a license for silver and then... Anyone who joins their group for X period of time after license redemption ignores the underhunting penalty while hunting with them?
Oh I don't think there is going to be any major changes to the current system, like underhunting changing.
I was referring more to 25 characters controlled by one player is a a disruptive force in the game and should not be a thing. And if PROs wanted to run big group hunts, there are ways to enable it
But I'm in a weird place on loot these days. I think that loot cap has likely benefited the folks at the highest end of loot more than anyone else thanks to regulatory capture
What CHE/MHO groups underhunt, and why
I don't think that's an actual thing, and the abuse is more important to stop even if it is once a month, an actual thing
Basically all of them that host group hunts do it since they have to hunt things that the lowest level characters in the group can survive, but they also bring along higher level characters.
So, at very least, there's Argent Aspis weekly bounty help, Drakes Vanguard daily group hunts, Ord an Dragan monthly bounty help, and [House Onoir + The Northern Fury + Twilight Hall + Willow Hall] twice monthly bounty help, but probably others I don't even know about.
I'd like to see what amount of the population hits loot cap in hours played. Mention has been mid-month so looking for things to do, but thats on some 10 hours a dayx14 for 240 hours of playtime level.
I'm not even correcting that math, but it's similarly high. I don't think the game was built for that at anypoint in time, now and especially not then
Actually, if they just removed the loot bonus for group hunting it would likely solve at least some of the issue. Groups already have the advantage of being safer and being able to kill faster; I'm not sure why loot has to be additionally boosted on top of those other factors.
Assuming the group bonus isn't capped (meaning more people in a group, larger the bonus) I could see it get to a point where it completely offsets level disparity.
The only way to solve an issue of 25 MA characters in a hunting ground is to apply policy 3
Group bonus needs the characters to contribute something to each kill, so the only way that theoretically pans out with capped characters hunting Thurfel’s involves most of the characters tossing out disablers while only one kills. Which is a possibility, though, if they’ve thought it through!
If i had to guess, they’re probably raking it in from:
Insane spawn rate due to group size combined with Insane silver generation from skins (with no loot cap impact).
Any “loot” is probably just coincidental or a cherry on top.
...I had no idea that skins did not contribute to loot cap
I could be wrong there, but based on all the convos I’ve seen, I’m pretty sure they don’t.
@unkempt chasm could probably confirm
Skins are definitely impacted by loot cap. Just ask @tribal aspen how much his dreadsteed skulls sell for.
some days watching everyone talk about loot caps feels like watching billionaires at Davos talking about a Billionaire tax...it seems good on paper but somehow doesn't seem like it will ever translate into something that changes my poor little GS middleclass life 😛
Sometimes the changes do affect you in entirely unexpected ways. Loot cap’s effect on groups has had to go through two layers of adjustments because it was unintentionally hurting players it wasn’t intended to, for example.
dreasteed skulls sell for crap regardless of cap
Yeah, but there's the normal "crap", like 800-1200, and then there's the ~10 silvers Brute gets for his later in the month.
maybe Moonsedge was visted by Vünter Slauche and his 24 elves. I've seen 3k valravn skins drop to 500 silver when Hinterwilds gets its monthly visit
ahhh, okay, today I learned! i swore skins were exempt from loot cap.
The hive is the place to be for skins. I get some that are close to 10k. I got like 7500 bps from a skin bounty yesterday.
This is why we can’t have nice things
Loot cap =/= loot pressure. Sounds like the skins may be suffering from the latter.
If it was loot pressure, and not loot cap, my skins would sell for around 10 silvers when Brute's do, but they don't. Moreover, I notice a decrease in skin value as the month goes on (and I get closer to cap), regardless of who's hunting in the same area as me. I imagine skin values are subject to both loot cap and loot pressure.
skin values to my understanding are subject to neither. Instead, their price/value fluctuates based on how much they are sold in a period of time to the furrier
That might also be true, by which I mean there's a third system that influences skin price, but skin value is definitely subject to loot cap. My reasoning:
- I hoard skins for bounties. I have a minimum value for each skin type to hoard (so I get more BPs). As the month goes on, my collection of skins gets smaller. I always "stock up" at the beginning of the month.
- As I said above, if it was supply/demand across multiple characters, I would have the same sell prices as Brute when we're both grinding out Moon's Edge (I don't), and his skin prices wouldn't reset at the beginning of each month (they do).
- This one is more speculative of course, but Occam's razor tells me that skin values should be part of the loot system. After all, why not? If I was designing the system, that's how I'd do it. Otherwise, people who have hit loot cap could just rotate between hunting areas and keep raking in silvers from skins.
I was randomly scrolling through a "what does it take to be upperclass salary" article today that popped up on my newsfeed. If I were to do the same thing for GS I feel like "upper class" would be like your monthly silver income is >5,000,000 ....... seriously if the median is only like 1mil per month then the poors truly must be making like 100K per month LOL
I like the legendary feeder, feeder items in general. I've never really been fortunate to win or find much and it seems more about unique loot, or heck even RPA orbs would help on frequency, like a 5% box change for a green orb or something.
The problem remains monetization or magntitude strip mine hunting of bots that create weird strain. I never felt the treasure system of Gemstone was every particularly good. If we want to broaden it, it's similar to the 1 billion BS script farmed out of DR on near automation
Insightful
Skins values are 100% subject to loot cap. If you hit loot cap the value of the skin tanks. A 3,000 silver skin being worth 10 silver.
I can confirm. I’ll avoid if I can areas that require me to wait for a boat and go to the bank to pull out some nominal amount of silver to pay for the ride.
Not sure if this was suggested already but another silver sink idea to toss out there. If an enhancive crumbles is it possible to send it to the adventure guild to restore it at a cost like 1m silvers+. Just my random thought of the day.
So breakage but for enhancives? 😛
Boost login rewards. Boost playtime. Increase chances for unique treasure for unique characters. I don't think this is priority #20 for the game when you consider Simucoin events. Treasure continues to become Simucoin/Event, which thankfully is gated (By $ spent....) vs. alternatives of simply farming it via scripting. Incentive a Level 14 and level 41 with an item drop. Capped or the top end are cared for and incentive during DR through accumulation or the Simucoin spent.
lol wut
Unique characters? Dat ol' feller's tryin to gits me to kill off da tree udder Shieldmaidens? Noway! We a close knit group!
(tho...none us actually knows how to knit.)
Back to da subjeck.... Bounty Task Waivers: 459. Make em worth a million silbers each! I'll neber complain bout nuffin eber agin.