#[Official] The Hive
1 messages · Page 6 of 1
I was noticing it mostly in the room right when you enter the hive, through the barrier. But it wasn't only that room. I haven't noticed it today.
i have been voicing them for a minute now. the boltstone trap. To me they are either OP or broken. 20m xp character. even at 1x disarm doesn't seem to matter. disarm spells rarely work. With all the things that can already kill you in the Hive to have a trap that is seemingly impossible to overcome without 2x disarm (and i still hear of people failing) just made the area not fun.
This is 1000% the reason I don't have any desire to hunt the hive. Not even for the new gems.
Something is definitely off/bugged with the magical disarms
Explain?
I haven't noticed anything wrong with the disarms, other than they're hard. Exposing the rolls would make it easier to know if something was wrong though!
404 works to disarm them
i have tried mulitple types of magical disarms each no better then the other and with little success. Heck, i once disarmed a trap with 602 a few times in a row then never again.
I have slow rolled learning disarm to see what ranks it would need
got all the way up to 1x as a monk and still would have failures often
1x disarm as a monk is ridiculous to train in even at 20m xp.
it just seemed to have no way to over come reliable without 2x disarm or some other metric that doesn't make sense
if we knew more about the formula it would help because as of now it seems like kiramon can make some crazy traps that only 2x-3x rogues can disarm.
everything else in the Hive i can make sense of.
I'm waiting patiently for Auchand to look at the RT caused when the ravagers spawn. That kills me more than the traps!
I'm referring to this!
Right above that message I list some RTs and endrolls that feel a little...mismatched, in my opinion.
that's cool, I had no idea 602 worked
I don't know what Househeimer's is, but it sounds serious.
Ah, I see. I wish you a swift recovery.
this might promote group hunting.
Sure, maybe. But when 98% of the rest of the game doesn't it seems like a great way to keep people from enjoying an area of the game you worked hard on creating.
Its also a little hard not to feel ignored on if this is even an issue. I get the severity of Househeimer's but even a "Its 100% functioning as intended -- you're just being a whiny, entitled baby. Get guud scrub." would make me feel better.
Could be both really, but Auchand is often mindful of feedback. Even if his attempt at humor was that he's distracted I expect her heard you and looked at it/is looking at it.
i personally really like having a hunting ground I feel terrified moving around in ;D
Would there ever been any consideration of making a "Wyrm" like event in the other ascension hunting areas?
Maybe like A Ghostly Descendant of Zeban, or a Grand Lord Vampire in Moonsedge or a Enormous Kiramon Queen in the Hive?
xPosted in Moonsedge
There is a boss creature in the Hive, though I'm unsure on its level of completion or implementation- it's called a kiramon shardmind.
Pleeeeeease Auchand I will send you a housewarming present [SMR result: 109 (Open d100: 70, Bonus: 4)] An eruption of shattered rock and dirt hurtles you skyward as a corpulent kresh ravager explodes from its burrow! Some flame-hued eahnor haubergeon partially deflects the onslaught of the puncture attack. ... 5 points of damage! Minor puncture to the chest. Some flame-hued eahnor haubergeon partially deflects the onslaught of the slashing attack. ... 5 points of damage! Slash to your right leg hits high! Kinda makes your knees weak, huh? Roundtime: 20 sec.
And here I was hoping that the hive didnt rely on StunnedRTLock
Weird I’ve never seen that, maybe cause I head lower and end up avoiding the ravagers
Ranger resistance is for fire, cold, lightning, steam, and nature. Acid is entirely different, I'm afraid.
You can get acid resist, but not from rangers
Nope. Nature is specifically for ranger spells and some other specific stuff
You are not the only person to have that misconception, though! I thought the same thing for a while.
nature resist has always been just ranger spells + sandstorm (randomly) from wizards. i can't remember if anything else has subsequently been added to the "is nature damage also" list
I feel like I remember someone reporting as much - that may have been you, of course.
It may have been, that's possible
Yeah, that was clearly a bug, then. Must have been fixed.
Acid has never been nature damage before. Patchwork monstrosities have the same retributive ability.
I did report Hive acid triggering nature resistance
IDK if anyone acknowledge whether or not it was intentional
(also I only did hive on test - not sure if it made it to prime)
I've updated ravagers to use the new roundtime equation I designed for the Spell Disabler Review for their abilities.
You should see less crippling roundtime from them now.
I'm open to providing info on success/failure for boltstone disarms, but I'm curious what layout would be most useful for you folks.
Like, would this be acceptable:
d100: 15 + Base Chance: 86 + Bonuses: 10: 111. Success!```
Seems good to me; that lets us see the success chance which is great
That format looks good to me. I can't really come up with anything better. Thanks for continuing to develop the area! I love it there.
for fun, add a cooldown for attempts. like if you fail you gotta wait 10 seconds to attempt again.
you have an interesting idea of fun...
I think this "May" be a bug. I used a ring to get into the HIVE, and the room I landed in had the burrowers. Normally it's just 1 search and I find them. So could be just really bad RNG, or could be a bug from ringing into the room. ```
The ground churns violently as flashes of chitin jut from its depths.
You feel a little pulse in the ring.
Your disk arrives, following you dutifully.
sea
You don't find anything of interest here.
Roundtime: 3 sec.
R>inc 506
Faint golden lines trace across your skin as you prepare the Celerity spell...
Your spell is ready.
You gesture.
You suddenly start moving light-footedly.
Cast Roundtime 3 Seconds.
[ Celerity: +0:01:00, 0:00:59 remaining. ]
sea
You don't find anything of interest here.
Roundtime: 3 sec.
Roundtime changed to 1 second.
R>se
[SMR result: 91 (Open d100: 52)]
You manage to avoid the concealed assailant's snapping mandibles!```
There have definitely been occasions where it has taken me 3-4 times searching to find the burrowed ones. It’s not often, but it happens.
it's the first time it's ever taken me more than a single search attempt
anyone else only getting Chitins as a fur bounty? I've done several boosts trying to get some other kind of furs, but it's always Chitins for me.
Electric blast goes right to the heart! Fibrillation can be fun.
Light goes out of a sleek black kiramon stalker's eyes as it sinks to the ground and ceases to move.``` 😎
is there padding against spell damage I dont know about?
I cut his too closely maybe, this was as an electricity flare that killed, despite the sometimes 1hp damage factor that some of them have in here -- this was a stalker, but it seems like myrms, stalkers, maybe more.. sometimes will negate all but 1hp of damage. In this case, it negated the flare damage, but not the flare death
ohh, yes! I've taken a few paltry hits like that and dead. It' the one place I die a lot
the padding against spell damage is just.... padding. it works on spell damage (crit and damage).
But yes, it is a stalker. It has a special ability, along with the myrmidons, to reduce the damage from any given blow to 1. Activates fairly regularly, but clearly it won't save you from the underlying crit, even if the blood loss was mitigated.
i have pretty considerable damage padding, like 70 points, so I get 1 pointer stuns all the time, just not used to seeing it from a zap. But I think I have had that exact same thing happen to me and probably even posted about it. Crazymaking
you see an awful lot of clips from people where they take expected crit damage - 6 because a lot of people toss the 6 damage padding (randomization floor) on their armor after they get into the bad diminishing returns range on adding crit services after like HCP lol.
Just wanted to confirm, still getting nothing but Chitin skin requests for skin bounties. Is this a feature? Because I'm fine with it, it means I can sell all the other types I've been holding on to 🙂 Just want to know for certain (testing something)
it was user error. I guess not having my bounties turned up high enough kept me stuck with chitins
A filament of yellow light flickers in the shadows.
I've only seen this message a few times and don't know what it is. It's in monsterbold. Is it a trap spawning, as opposed to you detecting one that's already there? Is it a stalker thing?
Whether it indicates that it was already there or that it just spawned is probably impossible for us to discern, but in essence it's the same thing: basically a prodding to search and find the trap (unless willing to risk just walking past and getting shocked).
sure but it's interesting and notable as an uncommon message - I'll keep an eye out for it myself
There's a similar one for the pit trap creatures too, though I don't recall what it is off the top of my head.
I've seen it while peer-ing so I think it's more a "trap exists" rather than "trap has spawned"
When peering, I usually see You notice a flickering glint in the shadows.
Also I'd like to thank autocorrect for nearly changing peering to peeing.
To be fair it did one then you did the other.
Hee.
I gots an idear! Ye kint haff eberythin! (less'n ye train fer it)(we totally made Leafi sell alla da rocks affer my ferst excurshun to dat wunnerful Hibe! 'Cause she train'd fer da bestest prices...alla way!)
((tanks Leafi!))
No.
You glance down to see a web-tangled black throwing axe in your right hand and nothing in your left hand.
>pry my axe
The webbing in your hand collapses, revealing nothing inside.
Pry what?
>glance
>
You glance down to see a web-tangled black throwing axe in your right hand and nothing in your left hand.``` There may be a bug with webbed weapons and hurling bandoliers. I can't get rid of this thing.
Anyone have any creative ideas for how I can get rid of this thing since the GMs seem to be asleep?
use a bone wand (disintigrate - 705) @tall plaza
THANKS!
just keep in mind that spell completely destroys things that are held (won't work on items in containers due to...a mistake I made once)
Odd.
I've been webbed plenty of times before, but this time I think I may have tried to STOW (or maybe store or sheathe?) the weapon before prying it. I'm happy to try to debug it if you'd like.
And normally storing/stowing/sheathing those axes makes them disappear.
That was the first time I saw the royal jelly capsule get dropped, stumbled across quite a few and always wondered how they got there... ||Small kiramon drones skitter by, carrying capsules full of sweet-scented royal jelly. One capsule topples to the ground and lands on its side, but the drones continue on, heedless of the loss.||
Aww they're adorable
Jelly is nummy.
Holy unbelievable open rolls batman --
[SMR result: 368 (Open d100: 343)]
An eruption of shattered rock and dirt hurtles you skyward as a corpulent kresh ravager explodes from its burrow!
... 5 points of damage!
Attack hits your throat but doesn't break the skin.
Close!
... 10 points of damage!
Bones in right arm crack.
... 1 point of damage!
Your arm twists oddly but snaps right back.
... 5 points of damage!
Stomach shot lands with a hollow *thump*.
... 7 points of damage!
Torn muscle in your left leg!
... 10 points of damage!
Blade slashes across your face!
Nice nose job.
You are stunned for 1 round!
... 5 points of damage!
Minor puncture to the back.
... 10 points of damage!
Slash to your shield arm!
Shears off a thin layer of skin!
... 3 points of damage!
Slashing strike near forehead nicks an eyebrow!
My, that stings!
... 5 points of damage!
Stomach shot lands with a hollow *thump*.
... 5 points of damage!
Glancing strike to the head!
Roundtime: 15 sec.```
KS ftw
It happened again:```>pry my axe
You try to pry your black throwing axe free from the webbing entangling it, but it is difficult to work with the coarse, dark silk of the sloppy cocoon.
Roundtime: 7 sec.
pry my axe
You try to pry your black throwing axe free from the webbing entangling it, but it is difficult to work with the coarse, dark silk of the sloppy cocoon.
Roundtime: 7 sec.
stare
pry my axe
You stare at nothing in particular.
The webbing in your hand collapses, revealing nothing inside.
Pry what?
pry my axe
The webbing in your hand collapses, revealing nothing inside.
Pry what?
drop my axe
The black throwing axe is stuck to your hand! You'll have to PRY it free from the tangled webs.
glance
You glance down to see a web-tangled black throwing axe in your right hand and nothing in your left hand.```
besides it getting webbed?
It's from an unlimited hurling bandolier. The only way to get rid of it is using disintegrate. But my wand is running out of chrages!
I mean, that's not true, it has 18/20 charges. But I demand restitution!
You want someone to "give you" some Disintegrate, you say?
[SSR result: 164 (Open d100: 84)]
The ravager's screech startles you!
... 5 points of damage!
Your left leg jerks momentarily.
Roundtime: 14 sec.
[another]
[SSR result: 145 (Open d100: 65)]
The ravager's screech startles you!
... 1 point of damage!
Strike to your left arm sprains biceps.
Roundtime: 7 sec.
R>warcry cry ra
...wait 10 seconds.
R>
[another]
[SSR result: 137 (Open d100: 57)]
The ravager's screech startles you!
... 10 points of damage!
Your stomach muscles jerk uncontrollably.
Roundtime: 9 sec.
R>w
...wait 6 seconds.
R>warcry cry ra
...wait 1 seconds.
R>[another]
[SSR result: 201 (Open d100: 121)]
The ravager's screech startles you!
... 13 points of damage!
Large lesions sprout on your shield arm.
You are stunned for 1 round!
Roundtime: 16 sec.
!R>
[another]
[SSR result: 128 (Open d100: 48)]
The ravager's screech startles you!
... 5 points of damage!
Your left leg jerks momentarily.
Roundtime: 2 sec.
!R>``` 5 screeches in a row is just for fun, but in the similar way to HW berserkers' cries being changed from additive to a refresh, is the intent for these to be additive RT? or a refresh?
I'll consider it!
The ravager's screech startles you!
You are stunned for 2 rounds!
Roundtime: 11 sec.
The interruption causes your momentum to stop.
SR>l
[Kresh Warrens, Breached Hollow - 34171] (u13041101)
You also see a corpulent kresh ravager.
Without warning, a sleek black kiramon stalker glides from the shadows and aims a preternaturally swift bite at you!
AS: +557 vs DS: +292 with AvD: +7 + d100 roll: +13 = +285
Without warning, a sleek black kiramon stalker glides from the shadows and skitters mercilessly forward to slash at you with a razor-sharp foreleg!
AS: +577 vs DS: +288 with AvD: +7 + d100 roll: +71 = +367
Without warning, a sleek black kiramon stalker glides from the shadows and skitters mercilessly forward to slash at you with a razor-sharp foreleg!process.
A sleek black kiramon stalker uncoils from the shadows, poised to eviscerate you!
[SMR result: 179 (Open d100: 83, Bonus: 25)]
[Kresh Warrens, Breached Hollow - 34171] (u13041101)
You also see a sleek black kiramon stalker, a sleek black kiramon stalker that appears stunned, a sleek black kiramon stalker, a sleek black kiramon stalker and a corpulent kresh ravager.``` are the stalkers normally this... opportunistic? Stunned and then FOUR of them spawn? Do they just wait there?
opportunistic is a good word for it
They are, yes. I don't remember the specifics, but stalkers have an ability that lets them sense when you're stunned or otherwise disabled (even rooms away) and they will converge on that location quickly.
Ah alright. Don't like it but I must respect it heh.
Yeah, they're mean like that. I don't know if you've seen but they actually use Coup de Grace, too - they can instant-kill you with it.
Ohhh.... quite aware 🥲
I feel like Ive seen similar behavior in HW.. not so much opportunistic but safety in numbers.. like that center room of the village (or I suppose too the center room of the scatter) where you'll generally see them piled up waiting for someone to walk through
Would be cool in this case if there was some sort of like "upon incapacitating its prey, a ravager screeches to his friends to feast" or some such appropriate message
I use "cool" VERY loosely 😅
Ah, but see, that's the trick. They're not friends, or even individuals - they're a hive-mind, which is why they're so coordinated
Luckily it's only the stalkers that are so quick to respond, haha
true true -- but Id say lean into this mechanic, make it more menacing (as much as you can do this describing telepathic communication, Im not a writer heh).
It's in their name! They are quite literally stalking you, and waiting in the shadows for their opportunity to pounce. It makes getting stunned in the Hive quite scary.
They have the On the Hunt ability, which allows them to move directly to your location from elsewhere if you are disabled, making them an ever-present danger if things go wrong. Yeah I just noticed that it is mentioned in the wiki, and it has a name "On the Hunt" which I had never heard of before
seeing some strange things with the hive creatures as animates. Do i just bug each one? Post here?
Like what?
The broodtenders and strandweavers are not using any maneuvers when animated.
both could be valuable animates if they used those abilities
Ah, yeah. That's not abnormal. 😛
sort of how animated gigas disciples lost the ability to cast anomoly? 😛
Def not. Zombies are unlife. Animated creatures are more like puppets under the caster's control. They do maintain access to attacks, spells, and maneuvers except where they've been programmed not to, either because it's too difficult to program (as with anomaly targeting PCs and not creatures) or because it's too powerful (animated tritons used to use stealth and I think they dont anymore?)
It's not too difficult to program, FWIW.
I have been thinking about how to make Ascension animates a little sexier.
Lash extensions and high heels?
New movement styles for animates confirmed.
An animated zombie sashays into the room gracefully, spins into a gentle pirouette ending in a gracious curtsy.
Perfect. I mean, it worked for the green m&m right?
730 - Animate Dead is a spell that requires a pretty significant investment in training, time, resources, and more (soulstone wand owners).Taking abilities from animates seems like an injustice.
The spell was also designed prior to ascension creatures existing, and might need a "cap" on what powerful abilities can be used through it. Just because you can use it, doesn't mean it's unlimited in its capability.
There's always the "Megaman" perspective. If i can defeat it, i'm already more powerful (than the ascension creature), and I can have their power too!
Caps do exist in the ascension zones though, as we can see. Disir's are no longer animate-able, Disciples don't have their full 'loadout' of spells, and boss creatures like packmothers and hive bosses are 'dumbed' down to simple melee creatures bereft of their unique abililties.
I'd think the spell was very limited actually giving its requirements and time/effort limitations.
A sleek black kiramon stalker uncoils from the shadows, poised to eviscerate you!
[SMR result: 66 (Open d100: 15, Bonus: 3)]
Caught unaware, you can only stare in fascination as it manages to completely miss you while nearly dropping its in the process.```
Pretty sure this messaging is bugged (nearly dropping its...)
Lol yeah because that's looking for a weapon and they're doing it without weapons I guess. That's goofy, never noticed during my Hive hunting
Yeah I've never noticed either - feels like that abililty always lands 😬
Does this area remind anyone else of Way of the Kings by Sanderson?
Howso?
Killing giant bugs for riches
but I don't want to be on bridge crew!
Aside from the bugs, nah. Way less PTSD.
I just noticed the big DS drop bug with a thrall. Previously I've only seen it with grotesques in ME. Both bearhug - might be a coincidence?
[SMR result: 111 (Open d100: 60)]
manages to catch you in a weak bearhug!
A ghostly hive thrall crushes you mercilessly!
... 27 points of damage!
Roundtime: 4 sec.
Roundtime changed to 1 second.
>
>cman feint
[SMR result: 165 (Open d100: 60, Penalty: 2)]
You feint to the left. A ghostly hive thrall buys the ruse and twists awkwardly to block the blow that never came!
Roundtime: 3 sec.
Roundtime changed to 1 second.
>
You feel recovered from your whirlwind flurry of strikes.
>
>hurl
With a quick flick of your wrist, you deftly send a gleaming black throwing axe traced with platinum runes into flight.
You take aim and throw a gleaming black throwing axe at a ghostly hive thrall!
AS: +747 vs DS: -1384287 with AvD: +32 + d100 roll: +1 = +1385067
... and hit for 411366 points of damage!
Strong blow to the head!
The hive thrall enjoys the breeze.
You hear a sound like a child weeping as a white glow separates itself from the hive thrall's body and rises into the heavens.
Acid belches from a ghostly hive thrall's mouth, raising blisters on his face as he gasps for breath. Then he ceases to breathe, and a look of blessed peace dawns over his twisted features as he gives in to death.
The barrier of force around a ghostly hive thrall dissipates.
A silver light faintly flickers around a ghostly hive thrall, then fades.
The tension in a ghostly hive thrall's skin eases and you notice that his complexion returns to normal.
The black throwing axe is deflected to one side, sailing to the ground.
Roundtime: 4 sec.
Roundtime changed to 1 second.```
Good catch, potentially.
Hey why does celerity not work with crushing rocks yet tonis does?
Expecting tonis to stop working for it when Auchand reads that 😃
Celerity is specific to certain actions. Is it not like the old Haste.
breaking rocks is an action 😛
haha, yes but Celerity only works with Specific ones.
it's definitely not like the old days of (506) Haste, which was super busted 😛
Crushing rocks should not be reduceable, RT-wise.
You're on the wizard hit list now
I can live with that
how good does your skinning have to be for it to be more worthwhile to just not loot rocks? 🤔
(cue the skinning RT)
The Adventurer's Guild will now offer 10% bonus rewards for bounties in Moonsedge and the Hive. This bonus was already active in the Hinterwilds and remains so. Characters under level 95 are not eligible for this bonus.
This is done.
Counter point: it didn't!
💎
You guys released the formula for disarming the boltstones?
or the roll rather?
cuz there is some math not mathing.
what math isn't mathing? we don't even have a visible roll
We do currently
You gesture at a glimmering boltstone apparatus.
You focus your spell in an attempt to disarm a glimmering boltstone apparatus.
d100: 33 + Base Chance: 64 + Bonuses: 19: 97. Failure!
You mentally struggle with the apparatus's primitive mechanisms, and light builds in its depths before discharging with a scintillating spark!
... 10 points of damage!
Heavy spark to chest. Bet that hurts.
Cast Roundtime 3 Seconds.```
Didn't even apply the bonus to the end roll
Have an example where the roll is visible, but as Ralkean said, "the math isn't mathing" even though I know I will be successful:
You carefully attempt to disarm a glimmering boltstone apparatus.
d100: 79 + Base Chance: 101 + Bonuses: 100: 180. Success!
After some tinkering, you manage to extract a boltstone from the apparatus. Deprived of its focus, the apparatus crackles ineffectually before crumbling into dust.```
oh, recent change?
The bonuses in both cases are not being added
this could explain why is been so difficult to figure out what works on these things.
ah neat, I'll have to play around
I have also bugged this officially if anyone is looking into it as, "Bonuses is not being applied when disarming the Hive boltstone apparatus"
An earlier manual attempt at disarming also showed only a bonus of 1, but it too was not added. Just for reference, I have 3x disarm at post cap:
You carefully attempt to disarm a glimmering boltstone apparatus.
d100: 28 + Base Chance: 101 + Bonuses: 1: 129. Success!
After some tinkering, you manage to extract a boltstone from the apparatus. Deprived of its focus, the apparatus crackles ineffectually before crumbling into dust.```
I dislike the rocks RT. A lot. Immensely. I wrote a script for it, because of how much it irritated me 🙂 I'm not complaining though.
I guess I don't understand what the Bonuses bit means in the trap disarm formula:
d100: 29 + Base Chance: 38 + Bonuses: 100: 67. Failure!
But I'm glad we can see it now 🙂
anecdotal, but on my last run it was 26 rocks (2 - 2.5 min to open) for 40k 3 boxes for 11k, and however many bundled skins for 87k (I always empty out so the same run). Stuck to the first level. So someone can have all my rocks I guess (280 FA survival so ymmv)
Swimming, climbing, survival should reduce rt for breaking rocks. Dwarves should have minus 1 second rt as racial bonus. Everyone gets minus 1 rt if you have a hammer in left hand.
Is there a farther child rescue walk anywhere in the lands than strandweavers --> ZL? It's like 90 rooms if you're unlucky.
Anywhere in valley/shan/etc in sol. Over 100
Ya know what would be awesome? Kiramon warcamps in the Hive.
Looks like the math is mathing correctly now
d100: 50 + Base Chance: 63 + Bonuses: 10: 123. Success!```
how is the math wonky? is it saying Bonuses when it should be saying Penalty maybe?
#1181447477564551188 message - the numbers people were seeing only line up to be roll + base chance, with the bonus seemingly not counted at all either way
that's definitely odd, and I would BUG it
it's either a messaging error or a math error.
[SMR result: 173 (Open d100: 137)]
The lightning strikes you in an agonizing eruption of liquid radiance!
... 30 points of damage!
Electric blast goes right to the heart! You'll miss that steady beat.``` yeah definite math error, that 137 is over 100 🥲
Thats not the same thing. Thats a successful SMR roll in favor of the trap
its been bugged already by Peche 🙂
Manual with 404:
d100: 60 + Base Chance: 60 + Bonuses: 76: 136. Success!
Manual without 404:
d100: 68 + Base Chance: 60 + Bonuses: 0: 128. Success!
Magic (417) with 404:
d100: 67 + Base Chance: 66 + Bonuses: 16: 149. Success!
Magic (417) without 404:
d100: 49 + Base Chance: 66 + Bonuses: 100: 115. Success!
I thought I had it figured out until that last one. Until the last one, it appeared that using 404 added a bonus of 16 and that any other bonuses were ignored in the calculation. The first three were in the Seething Crescent. The last one was in the Kresh Warrens.
I really should have read the smaller print before posting
d100: 38 + Base Chance: 28 + Bonuses: 100: 66. Failure!.
d100: 86 + Base Chance: 28 + Bonuses: 100: 114. Success!``` Why is this so difficult to fix?
Nailed it```The apparatus flickers with deadly radiance.
prepare 119
You utter a light chant and raise your hands, beckoning the lesser spirits to aid you with the Spirit Dispel spell...
Your spell is ready.cast #3530833
You gesture at a glimmering boltstone apparatus.
You focus your spell in an attempt to disarm a glimmering boltstone apparatus.
d100: 97 + Base Chance: 38 + Bonuses: 2287523: 135. Success!```
Did you bearhug the trap first
So if we bug things and/or if its mentioned here is there any way of knowing if the issue has been acknowledged and being worked on? Honestly asking..
Nope.
There will be a panel about bugs at Simucon if you'd like to listen in on how they are handled in more detail. But I would just say, briefly, that not all bugs are bugs the way they are seen by players. Sometimes it's just the messaging being displayed incorrectly, and not the actual outcome.
I would still classify both as bugs, but understanding your point that they are still different in terms of impact.
Yes, even typos are asked to be bugged. However, priority of what needs to be fixed first, and other things that may need to be worked on besides bugs, is not the same for everyone.
Thank you for the response. Just to clarify, the suggestion is to wait until August to find out how bugs are being addressed? As you mentioned, "Not all bugs are bugs." It would be great to receive a simple acknowledgment, like, "Hey, thanks for reporting this. It appears to be a bug, and we’ll work on it as soon as possible. Thanks for helping us improve the game!" I'm not asking for an immediate fix, just some confirmation that the issue is being looked into and cared about.
That isn't a realistic option. Sorry.
when a bug is fixed that has an impact we usually announce it in the endnotes channels, beyond that we aren't trying to spend time responding to every person who files a bug
we would never get anything done
At this point the entire boltstone bug situation is reported, and it'll be looked at when it can be. I suggest moving on.
They should have added a "number of bugs reported" to someone's profile right next to high lock picked/box disarmed
at a certain point it's just non-productive to continue asking about it.
The bug panel will be interesting, in my mind i see some massive excel spreadsheet with like 500-1000 outstanding items with some dating back years and some just unresolved and dusty
that isn't even what the panel is about.
Lol whoops
Then I also think there some singular legendary bug that has never been solved by any GM, but many have tried...... many have failed haha
the panel isn't about specific bugs or otherwise, it's about when you would want to file something as a bug or not, and when something might need an assist instead.
anything behind the scenes like that is under NDA. I believe that panel is only for attendees as well. Some of them are going to be streamed though.
Nothing I can really say here without sounding redundant or snarky. Ill move on.
Is it just me or has anyone else seen an uptick in the amount of boxes dropped? Not a major uptick, but, and uptick none the less
I spent a lot of time in The Hive today. It was a lot of fun.
what makes me sad is that the huge area BEFORE the hive barrier, where roaters and kiramon run free, is all subject to spell sever.. they pretty much only exist for me to farm skins for warrior sheaths, as every other option for roaters/kiramon (yes even the area right before) is not part of spell sever
[SMR result: -17 (Open d100: -34)]
attempts to bearhug you, but G stumbles and completely misses you!```
Messaging bug here.
Has anyone done any research into where all the various skinnable parts are located? Stalker glands I thought were the neck, and foreclaws well, duh, but not sure where spinnerets or tendrils would be -- back maybe? And chitin 🤷
I bet I can round up some RYSK folks that can help you research this
d100: 70 + Base Chance: 30 + Bonuses: 3: 100. Success!
After some tinkering, you manage to extract a boltstone from the apparatus. Deprived of its focus, the apparatus crackles ineffectually before crumbling into dust.``` Even if the formula is still broken, it's good to know that an exact 100 counts as a success
Has anyone put any effort into determining the factors incorporated into your base chance?
I think it's x + disarm traps ranks
which for me is 20 + 10 ranks, maybe it's dex bonus/2 + disarm ranks? that would make sense with my stats
also I'm just gonna put this in the wiki as the definition of "On the Hunt": ```Without warning, a sleek black kiramon stalker glides from the shadows and aims a preternaturally swift bite at you!
AS: +557 vs DS: +246 with AvD: +7 + d100 roll: +60 = +378
... and hits for 30 points of damage!
Slash to your right arm!
Slices neatly through the skin and meets bone!
You are stunned for 1 rounds!
!S>warcry cry all
You let loose an eerie, modulating cry!
A sleek black kiramon stalker is forced from hiding!
A sleek black kiramon stalker is forced from hiding!
A sleek black kiramon stalker is forced from hiding!
A sleek black kiramon stalker is forced from hiding!
A sleek black kiramon stalker is forced from hiding!```
That same nonsense killed me today. 1 ambush followed by 4 stalkers is a bit crazy
It's an ascension zone for a reason. No worse than some of the wackiness happening in HW, imo
I was on the bottom level, so I will say this number is not the norm (but when there's a lot of people hunting not out of the question).. not sure if stalkers will move levels to on-the-hunt (I don't think so though, it seems like each level has its own spawn timers)
ok its not dex or agi, maybe then survival and or perception
heck maybe its just base 20 + disarm ranks
I wonder if it might be possible to look at this ravager mechanic, please, and whether it is working as intended? (acid flares on animal companion attack)
A tiny resolute elf-owl lunges forward and rakes her talons across a corpulent kresh ravager faster than it can react!
... 25 points of damage!
Feint left spins the kresh ravager around!
Jagged slash to lower back.
[SMR result: 260 (Open d100: 207, Penalty: 16)]
Acidic ooze erupts from a corpulent kresh ravager's flesh like pus out of a rupturing boil, dousing you with corrosive goop!
Your xyloid amulet pulses briefly, deflecting some of the natural damage! The amulet glints one last time, then grows dim.
... 47 points of damage!
Acid very slowly eats off your hand.
You are stunned for 5 rounds!```
Although, maybe the alternative is that my animal companion gets splashed with acid instead, and I don't want that.
I just tried out a few things re: base chance. One character, halfling ranger, druid build, uses 119 to disarm. His base chance is 40. Dwarf cleric, also uses 119, base chance is 38. Half elf bard, uses 404, base chance 64. Nobody has any disarm traps training.
For none of them did their base chance change when I removed their enhancive items. The bard has enhancives that add 40 to dex, int, agi, str, aura, logic, and disc, and a smattering of the other stuff. The other two have agi/dex/int/wisdom enhancives.
So either the base chance isn't affected by stats, or it's not affected by stat increases from enhancive items, or it's only affected by stats up to a certain cap.
Also (I'm pretty sure I'm remembering this correctly) but the bard's base chance didn't depend on whether he used 404 or 417.
hmm, there was definitely a time (still post cap) where my chance of success was 27 or 28, and now its 30. Cant really figure what changed. would you mind posting (or DM'ing me) some of those stats? this is now an itch I must scratch
Anyone else unable to search out the mandible trap today?
You notice the obsidian Peche disk.
Obvious exits: northeast, southeast
>
The ground underfoot churns violently and huge chitinous mandibles flash as the insectoid monstrosity below goes into a feeding frenzy!
[SMR result: 32 (Open d100: 12)]
You manage to avoid the concealed assailant's snapping mandibles!
>sear
You don't find anything of interest here.
Roundtime: 3 sec.
R>sear
You don't find anything of interest here.
Roundtime: 3 sec.
R>402
[exec1]>incant 402
You gesture and invoke the powers of the elements for the Presence spell...
Your spell is ready.
You gesture.
You become aware of everyone near you...
You do not detect anything hidden or invisible.
You continue to feel much more aware of your surroundings.
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>sear
You don't find anything of interest here.
Roundtime: 3 sec.
R>
The ground underfoot churns violently and huge chitinous mandibles flash as the insectoid monstrosity below goes into a feeding frenzy!
[SMR result: 40 (Open d100: 16)]
You manage to avoid the concealed assailant's snapping mandibles!```
There is one spot it seems in the hive that no one can spot the trap. There were what, 5 of us? All searching, no one could find it. Almost killed 3 of us.
Do you have a log of the room#
That would be helpful.
It happen here [Kresh Warrens, Hewn Tunnel - 34180] (u13041111)
It could also be related that I was in the middle of a heirloom "SEARCH" bounty at the time.
I went back into the Hive a couple times afterwards and did not encounter the unsearchable mandible trap again.
Will keep you posted should it occur again and take note of all the rooms it happen in.
I definitely won't be able to find a log of the event, but I have come across the same occurrence. 3x perception, and no matter how I SEARCH I cannot find the mandible trap (meanwhile it's chewing on me). I don't take search heirloom bounties in the Hive, so that at least isn't a common thread.
If I see it I'll make a note of the room.
anyone encounter a shardmind yet?
wonder if that was the enemy hinted at in one of the panels that has conditions to spawn but players have yet to find it
Hey folks, what are going to be the best resists to train in for Hive?
I medtitate Disruption when I'm in there because of the SMR attack the ravagers (I think - been a while) use. Lightning also a good call, but I have that covered by a ranger trinket
Good stuff. Trying to figure out what my next plans are going to be for ascension. With the changes coming to gemstones, I assume HW will be exploding in population soon.
Acid resist is also super good for ravagers. It made a big difference when I got 10% acid resist on all my guys. Will do disruption soon.
I think that lightning should be top priority if you don't already have a ranger trinket.
With gemstones on the horizon and the already teased regional gemstone that buffs you from lightning traps, not so sure its worth the investment other than a ranger trinket
Yeah that's true, with the caveat that ascension stuff is pretty easy to untrain so there's no huge risk in getting something now if it'll help immediately, especially considering the boatload of unknowns that accompany gemstones.
Something tells me the odds of finding the correct regional gemstone to solve this problem is going to be very low, and I expect gemstones to be extraordinarily expensive (at least initially) as the whales make their initial marks on the market. Meaning, I wouldn't bank on it as a solution yet - definitely worth taking some steps to mitigate in the meantime (especially if ASC resists are the path - they can always be reallocated)
I forget that Ashur is shattered and the issue of time to earn that much asc exp to have an impact is felt less.
Absolutely. I've got quite a bit of the resists covered already. I was starting to climb up the crushing resist path....but my resists are pretty ridiculous at the moment.
It is highly resistant (30%) to puncturing attacks.
It is highly resistant (30%) to impact attacks.
It is very resistant (25%) to fiery attacks.
It is very resistant (25%) to frigid attacks.
It is very resistant (25%) to shocking attacks.
It is very resistant (20%) to scalding attacks.
It is very resistant (25%) to natural attacks.
Skill Mnemonic Ranks Type Category Subcategory
-------------------------------------------------------------------------------------
Acid Resistance resistacid 5/40 Passive Common Resist
Crush Resistance resistcrush 19/40 Passive Common Resist
Disintegration Resis resistdisintegr 5/40 Passive Common Resist
Disruption Resistanc resistdisruptio 40/40 Passive Common Resist
Grapple Resistance resistgrapple 5/40 Passive Common Resist
Plasma Resistance resistplasma 5/40 Passive Common Resist
Unbalance Resistance resistunbalance 5/40 Passive Common Resist
Vacuum Resistance resistvacuum 40/40 Passive Common Resist
Currently, I hunt in HW - but again, I'm expecting an influx of folks to move from places like SOS/Nelemar/etc where hunting is easy to pursue gemstones in HW. I don't think more than one other person would even entertain The Hive, given the challenge of scripting it.
Thinking through it, I assume that it will require it's own movement script vs using Bigshot to process movement. Then having the skillset required to disarm the traps or do what ever else needs to be done based on pre-movement/fight checks, in fight checks for traps, and post-movement/fight checks. Should be fun to try out. There will be quite a few strings I'll have to check for. 🙂
Sounds like I need to shift over to Acid Resists though.
Wow, you really committed.... impressive
what is this resists for ants?
I think that represents all of the resists you can train in. I've got my critical stats (logic/dis/aura/wis) maxed out. So at this point, survival on Shattered becomes the name of the game.
Since I'm not always there to adapt to situations, resists are about the only way to survive 'em.
Acid Resistance resistacid 10/40 Passive Common Resist
- Cold Resistance resistcold 0/40 Passive Common Resist
Crush Resistance resistcrush 10/40 Passive Common Resist
Disintegration Resis resistdisintegr 10/40 Passive Common Resist
Disruption Resistanc resistdisruptio 10/40 Passive Common Resist
- Electric Resistance resistelectric 0/40 Passive Common Resist
Grapple Resistance resistgrapple 10/40 Passive Common Resist
- Heat Resistance resistheat 0/40 Passive Common Resist
Impact Resistance resistimpact 10/40 Passive Common Resist
Plasma Resistance resistplasma 10/40 Passive Common Resist
Puncture Resistance resistpuncture 10/40 Passive Common Resist
Slash Resistance resistslash 10/40 Passive Common Resist
- Steam Resistance resiststeam 0/40 Passive Common Resist
Unbalance Resistance resistunbalance 10/40 Passive Common Resist
Vacuum Resistance resistvacuum 10/40 Passive Common Resist```
i am aware 😄
stupid resist certs
I'm always impressed by how much exp y'all are able to amass in prime. I'd enjoy playing there, but I don't have the time to feel like I'm achieving what I want to achieve.
"only" 10 per isn't all that bad. that's what, 50 * 15 = 750k per. that's about a month of decently heavy play time per
not nothing but obviously it gets way worse after like 15
that's on my monk so when i need a bigger resist that isn't already covered by a ranger trinket i med that (which is yeah, disruption in hive)
This is exactly why I'm eyeing up the Hive since I don't script anyway. 🤣
I absolutely expect the Hinterwilds to start hosting a couple dozen hunters roaming around all the time once gemstones are out.
Any quick tricks to processing all the stones that drop in the hive? Any spells that help speed it up? The RT is a major bummer. Alternatively, do the stones stack nicely in a bag of holding or are they all individual?
No tips or tricks. GM had basically stated that nothing will reduce the RT.
;eloot sell and go make a coffee 🫠. Or if you are a good skinner, just dont pick them up
;foreach noun=rock in my cloak;get item;break rock;waitrt; put right in my pouch
See you just need the f2p rock crusher. After each hunt drop off your rocks and pick up your gems from your last hunt!
Nisugi gets me.
At the very least I would really love if we could get the RT all in one chunk -- let the dwarves work with the gnomes to make a clockwere rockwerker, and you pour your bag of rocks in the top, and "a yellow sphene falls into your gem sack!" every few seconds, but you have to stand there under it or the like.. please just give me the 3 minutes of RT (give a warning over a minute if you must).. or let us crush 6 at a time for 30 seconds.'
Okay but also not sure if this was known, but you can break rocks in the crystal room (Astral Tear, the absolute bottom room)
You can break rocks in any room, can't you? As long as you've been out of combat for enough time?
Yeah I think it's the general "in combat" timer.
The rock break failure message could be a bit clearer if the wording was more like "you don't feel safe breaking open the rock now" instead of "here"
You should be able to type BUILT DIFFERENT and crack them open mid combat
Ahh I thought it was room related, not combat timer.
GOBBLE ROCK
This is an impediment to hunting here:
You remove a porous chunk of rock from in your survival kit.
>
[foreach]>break #1544766421
You squeeze the chunk of rock with all of your might and it shatters apart, revealing a rainbow-swept royal blue moonstone inside!
Roundtime: 5 sec.
>
[foreach]>stow all
...wait 1 seconds.
>
[foreach]>stow all
You slip a rainbow-swept royal blue moonstone beneath your tan leather duster and into one of several concealed pockets.
You are not holding anything in your left hand.
You have nothing placed alongside you.
>
[foreach]>get #1544766425
You remove a porous chunk of rock from in your survival kit.
>
[foreach]>break #1544766425
You squeeze the chunk of rock with all of your might and it shatters apart, revealing a boulder opal inside!
Roundtime: 5 sec.
>
[foreach]>stow all
...wait 1 seconds.
>
[foreach]>stow all
[foreach: Item 31 of 86. (34% complete)]
You slip a boulder opal beneath your tan leather duster and into one of several concealed pockets.
You are not holding anything in your left hand.
You have nothing placed alongside you.
>
[foreach]>get #1544766587
You remove a porous chunk of rock from in your survival kit.
>
[foreach]>break #1544766587
You squeeze the chunk of rock with all of your might and it shatters apart, revealing a scintillating fiery scarlet starstone inside!
Roundtime: 5 sec.
>```
7 minutes of rockbreaking from a single hunt.
Any chance strength enhancives could help speed it up? I'd go up to 180 in strength about as fast as anyone can.
"working as intended" 🥲
More opportunities to script check on Prime/Plat!
Pretty crazy that you're getting 80 something rocks from a single hunt
I get less than half that and still complete my bounties
I like the hive, I don’t hunt there though because of the rocks and only a single creature with boxes.
Doesn't really inconvenience me any
Why is this crazy?
I dunno... I'm trying to imagine it taking me 80 critters to complete a bounty, that seems wild to me.
If you're just killing every last thing that gets in your path, I'm surprised you wouldn't become too encumbered to keep fighting 😆
Also they weigh 2-3lbs each, so yeah at some point even if your RT isn't shot, you're gonna be shred by maneuvers
someone higher up suggested a F2P full time rock crusher 🤣
Weighted down for sure, but I wouldn't think it's unheard of. They're harmless little bugs. The reason I was in there for so long was just trying to farm a lot of the ambient warnings in an attempt to script it out.
Yeah, Nisugi was laying down the real talk.
soon enough we'll see the "oh uhhh uhhhh these are kroderine rocks! only level 80 and up are strong enough to crush them" 🙄
20 second RT.
It's an Ascension area. Just spend 455 ATPs on maxing Strength and Porter and you'll be good to go!
Don't have the bags for it. Only so many places I can stow those giant rocks with tiny gems.
glaes rocks!
I'd prefer glaes donuts.
It is an enhancive item:
It provides a boost of 5 to Survival Bonus.
It provides a boost of 5 to First Aid Bonus.
It seems to be out of enhancive charges.
It will persist after its last enhancive charge has been expended.
It appears to weigh about 3 pounds.
It is estimated to be worth about 250,000 silvers.
It is a container with a maximum interior capacity of 250 pounds with room for any number of items.
It is predominantly crafted of cloth.```
👀
I feel ya dude. As you recall Wilhelm's song, you feel a faint resonating vibration from the survival kit in your hand, and you learn something about it... It appears to weigh about 2 pounds. It is estimated to be worth about 25,000 silvers. It is a container with a maximum interior capacity of 250 pounds with room for any number of items. It appears to reduce the weight of its contents by 60%. It is predominantly crafted of leather. It has a permanently unlocked loresong by Wilhelm.
It is estimated to be worth about 1,000,000 silvers.
It is a container with a maximum interior capacity of 200 pounds with room for any number of items. It appears to reduce the weight of its contents by 60%.
It has a permanently unlocked loresong by Wilhelm.```
```As you recall Wilhelm's song, you feel a faint resonating vibration from the tan leather duster in your hand, and you learn something about it...
It appears to weigh about 6 pounds.
It is estimated to be worth about 100,000 silvers.
It is a container with a maximum interior capacity of 200 pounds with room for any number of items. It appears to reduce the weight of its contents by 60%.
It is predominantly crafted of leather.
It has a permanently unlocked loresong by Wilhelm.```
Those rocks stack up and take a long time to crack up.
Unfortunately, Porter would cause me to fill all of the packs up with little to no encumbrance and that becomes an entirely new set of problems.
I undestand plat is a different world, but doesn't it make more sense to spend a few minutes cracking rocks on a supernode before returning to hunt? Even if not, what's the incentive to accrue massive amounts of silver at all? I'm genuinely asking about #platlyfe
The most efficient experience gain in game is bounties. Never resting, always working on bounties drives more exp and more silver.
Also, big numbers are fun, and finding little tweaks brings a lot of us enjoyment.
Yeah I'm also a bounty grinder, but can't you just break things open when you're past saturated sitting on an already complete bounty?
Not always. It's possible you get to an unsafe weight limit and need to go in early. It's tough to time it in such a way that it works. Also, I'm on Shattered, so a lot of the hurdles are also scripting challenges.
Sorry, I meant shattered, not plat 🤦♂️
All good! There aren't many of us.
Well. More now than before. Think we sit around 100 bots logged in at any given time. Lot of multiboxers though.
But yeah that makes sense. If it was me, I would just dump the rocks in town to crack open whenever I got a chance. But I get that you might still be at a deficit long term.
Maybe they'll introduce an NPC who will crack them open in batches for a silvers fee!
Yeah. We have run into blockages with boxes. I see this as a similar problem. I multibox a bard as well. He wasn't able to keep up singing to my primary characters gems in his downtime. While this 5 seconds is faster, I suspect a similar problem comes up.
I still need to get it all figured out and then decide how to handle them, but it is a limit on fun in the Hive.
I’m in plat. I wrote a script to break them open. It’s just an irritant that I would rather do without. And with only once mob dropping boxes, I tend to skip the area.
Having said all that, I enjoy the danger level. It’s the one place I can get squished on a regular basis 😂
:eloot sell breaks them open, but if I wanted to get as much coin as fast as possible idk skip the rock and only skin (like I do with younger chars that hunt gem only kiramon until a certain encumbrance)
Roundtime: 11 sec.
[SMR result: 192 (Open d100: 122, Bonus: 6)]
You are pinned in place, unable to move.
Roundtime: 12 sec.
...wait 15 seconds.
You are stunned for 2 rounds!
...wait 5 seconds.
...wait 3 seconds.
...wait 2 seconds.
[SMR result: 177 (Open d100: 77, Bonus: 49)]
A sleek black kiramon stalker grabs you by the head and twists violently. You hear a loud *CRACK* as your neck bones snap and your body goes limp!``` bring on the cheap kills, I am going to loot cap here every month out of sheer *spite*
I want to say I’ve taken a 1 point hit and died. Just accept the joy
I love cheap kills!
[SMR result: 115 (Open d100: 31)]
[SMR result: 285 (Open d100: 74, Bonus: 100)]
[SMR result: 254 (Open d100: 67, Bonus: 100)]
[SMR result: 294 (Open d100: 86, Bonus: 100)]
[SMR result: 241 (Open d100: 49, Bonus: 100)]
[SMR result: 347 (Open d100: 172, Bonus: 100)]
``` same
sticks out tongue and raspberries pppptttttttt
You need sk535 to reduce rt and be an empath for stun break from trolls blood, or a paladin with beseech
[SSR result: 208 (Open d100: 160)]
The ravager's screech startles you!
... 23 points of damage!
Trails of fiery scarlet race across your rusalkoren platemail as rage ignites within you!
Vertebrae ripped from body! Your head falls into shoulders.```
Seems a little overtuned.
Acidic ooze erupts from a corpulent kresh ravager's flesh like pus out of a rupturing boil, dousing you with corrosive goop!
... 64 points of damage!
Trails of fiery scarlet race across your rusalkoren platemail as rage ignites within you!
Acid bath empties chest. It's a lot cleaner now.```
What is up with ravagers...
Ravagers are mean. 10% acid and disruption resist will stop most (but not all) insta-deaths.
Also both of those are pretty nasty open rolls.
Guess I know what I'm getting on my shield
Disclaimer: I have not read through this thread.
I'm looking for a hunting area for my slightly post-cap blunt and board paladin and was wondering if people thought he could be successful in The Hive or not; assuming so, what specific skills or abilities would be important to have in order to be successful here?
Note: He does solo or two person Reim and bandits primarily now. He's hunted just fine in the capped hunting area outside of Kraken's Fall.
The other options I'm considering are Teras Temple (he hunted there just fine pre-cap many years ago) or maybe SOS (but my wizard already hunts there so looking for a bit more variety).
I think that if you are a slightly post-cap anything, the Hive will be very, very challenging for you. But maybe that's appealing!
It is much harder than the Atoll.
It's also sort of equally hard all over, but that's class dependent. You may find HW a better fit, where there are some areas that are easier than others, and you can progress inward a bit as you get the lay of the land.
Appreciate the insight and feedback! 🙂
No worries. It's just my two cents, so please don't take it as gospel 😛
Yeah, once the Atoll gets easy... then it's time to come die in the Hive.
Don’t they always get an open roll? Feels like it to me anyway!
It feels like they always get an open roll because they make so many. Burrowing SMR rolls, retributive SMR acid rolls, falling-on-you SMR rolls
The more you make, the more likely you are to roll open
That's why 917 is such an annoying spell to deal with
One spell, 6 chances to open roll
it's only 6 chances if you stay in the room!
I will be updating the Hive to use some of the new SMR calculated damage that I have employed elsewhere, so that may help with these.
i would agree with Nitos, the hive is a late stage area and not a good early post cap area. My sub-30m wizard and cleric are slaughtered immediately upon entry in the first area, while my 30m empath and +40m bard can do that first area well enough. Going further in is still a death sentence for the older two. Curious to see how Auchand's update changes things. :>
Interesting - I think cleric is pretty much the best class there at low experience. 319 saves you from a lot of stalker/ravager stuff, and opening with 335 every time (assuming it's not on cooldown) is super strong, as is 316 open. I guess you need the mana to be able to hunt that way though, and the CS to land stuff.
Also, no matter what class you are, a 25% lightning trinket is basically a must-have, because you're going to miss some traps.
Auchand apparently the ravager screech can be blocked by absorb magic kroderine soul but there is no warning or prep like with a spell.
Is it intended to be blockable? If so could there be some action before hand to indicate it's about to screech?
335 doesn’t have a cooldown. You can just only have one active at a time. You can STOP 335 (even outside the room you cast it) to let you cast again.
TIL - thanks! Didn't realize it could be stopped.
My 8m cleric legit dies in the first 1-2 rooms, without fail she is slaughtered by a hidden stalker before moving on 😂
So when I say early post cap, I really mean it. For that exp range though, the character is otherwise a beast and could do otf, the atoll, outside Moonsedge, first part of HW enough to get fried a couple times.
dipping your foot in the pool and realizing you're missing a few toes when you take it out? hehe. I may have watched Jaws last night.
ravagers are land sharks, right?
I went to hive at cap as a cleric basically but I had a medium enhancive set to work with. It’s pretty hard. Every enemy is going to require CC before killing. Clerics do get a lot of benefit from 319. 130 and sanct are also useful. You will probably get a lot more xp and loot per hour in Sanctum or possibly HW. But the Hive is very cool and maybe you have an RP reason to be there.
also as Nitos said 316 open is incredibly important
Gonna be ironic if a large enough number of hunters move to Ascension areas after gemstones are released that suddenly normal capped hunting like the Sanctum and Scatter becomes the richest grounds around!
sanctum is already the richest hunting ground in terms of effort to reward
I mean, I mostly agree. 😂
My reason is I wanted a quiet place to hide out for a couple years, and ZL has historically been that place. Now with the added bonus of the hunting ground! I don't have any expectation of being able to hunt to my lesser-capped characters in the hive reliably tbh
If you want to hunt in the hive I would also recommend highlighting the messages that mean a stalker is in the room with you
Yep, it's not a 100% indication but it helps
I cast magic missle into the darkness
I had not intended that, no, since it's a physical ability.
you said this part out loud 😭
** Your somnis spiked mace glows brightly for a moment, consuming the magical energies around the kiramon myrmidon! **
[SMR result: 144 (Open d100: 64, Bonus: 25)]
... 1 point of damage!
Vertebrae ripped from body! The kiramon myrmidon's head falls into shoulders.
[You have earned 60 prestige points.]
A chitinous kiramon myrmidon collapses, its forelegs spasming and twitching before it at last surrenders to death.```
That's how it feels!
please expound, I dont think I'll ever know this feeling. How do you hit for a 1 point dispel flare and have it die? I mean, I can get a 1 point jab sometimes, and deathflares proc, but your way looks like a much more enjoyable experience.
Flare affinity
Myrmidons reduce some damage waves to 1 as a special ability
But it doesn’t change the crit rank and inflicted wound
flare affinity is pretty amazing. add it to t5 dispel flares, thats going to crush all bugs.
Weeping darkness, a translucent fiery red shield springs into being between you and your attacker to temper the blow!
A grey zelnorn greatshield emblazoned with stylized ruby flames partially deflects the onslaught of the corrosive attack.
... 64 points of damage!
Trails of fiery scarlet race across your rusalkoren platemail as the rage within surges anew!
Acid eats away your spine and most of what's under it.
You are knocked to the ground!
You are stunned for 4 rounds!```
Thank you 25% acid resist
That’s a win for sure
So is there a boss for the hive that is live in the game? Only Auchand might be able to answer. I'm still not convinced there's one for Moonsedge because no one has solved that door puzzle still
There will be a Shardmind boss, but it's not live
Has anyone else had a problem with skin bounties? I had one where the furrier asked for 7 pelts of whatever quality, and these are what I turned in You turn the kiramon chitins over in your hands, meticulously inspecting for flaws. You estimate that of the 7 chitins in your bundle, all of them are magnificent quality. You estimate that the total value of your kiramon chitins is approximately 11900 silvers.
But he's still asking for 2 more now.
He has children to feed and they probably need new shoes. Just saying...
Okay I've DEFINITELY felt like hw skin bounties have been off for some reason since the end of DR
Howso?
Just in that I've never had to "think" about skinning bounties before, but now it's been taking a lot more effort to get skins good enough. Nothing more than just a "feels off" feeling but I'll try and back it up with something more concrete
To offer an opposed and also anecodtal, entirely un-scientific perspective, I have noticed no change at all as a Hinterwilds hunter
I'm confused about the disarm calculation with the apparatus. Is the bonus supposed to add?
You focus your spell in an attempt to disarm a glimmering boltstone apparatus.
d100: 17 + Base Chance: 76 + Bonuses: 75: 93. Failure!
You mentally struggle with the apparatus's primitive mechanisms, and light builds in its depths before discharging with a scintillating spark!
... 10 points of damage!
Heavy spark to chest. Bet that hurts.
Cast Roundtime 3 Seconds.```
It looks like it's just combining your d100 with base chance there. Huh.
I'm also not seeing any difference to base chance with training in disarming traps. Stayed at 76 base chance before and after adding 10 ranks of disarm. If that adds to my bonus I want it to count, or if it doesn't help at all then that'd be good to know.
this is with 404 or 408
Nobody knows and if you bring it up certain folks get mad ☠️
Who's getting mad?
not you I dont think, whenever this bolt trap was brought up a month or two ago, the conversation came down to "bug it and move on, this conversation is no longer productive"
Oh, weird.
I pretty frequently liken my attention to a hurricane. Every once in a while, I can whirl by and snag something.
Don't hesitate to nudge me when stuff isn't working.
Destructive on a wide-scale, causing everyone to batten their hatches and flee, on a seasonal clock? 😆
yeah it's been awhile on that disarming formula, and lord knows I cant tell you what goes into the base chance.. I think Nitos and I tried to figure it out but certainly didnt seem like any stat went into it.
The Base Chance is a number plus a portion of your Disarm Traps skill.
What number?
But there are so many numbers!
My friend Hilbert tried to list them all for me when we were at that hotel but he never finished.
Maybe ask him to just list half of them
well Duffield has like 8 ranks in disarm, if @oak loom tells us how many ranks in disarm they have, we can science it out
yeah if people want to math this everybody should just compile their disarm ranks and their base chance result, it should be fairly straightforward to figure out
Currently 25 ranks
oh interesting, probably some "steep" first cutoff then, probably 15 or 20
auchand just tweaked the formula so probably would be best to start all over with data gathering
I didn't tweak the formula, just what was displayed. 😛
When bonuses like Disarm Enhancement or Lock Mastery were thrown in, there were some weird numbers.
Could just go on test and train disarm rank by rank and figure it out that way
learned 5 more ranks of disarm (30 total). saw no difference in base chance using 404/408 against the apparatus. With 404 active I go from 0 bonus to 15 bonus. That also hasn't changed with the 5 additional ranks.
should I be seeing any increase in the base chance? Base and bonus were unchanged with more training.
Not necessarily, not unless you cross the next breakpoint for training.
a ha
Can we just have the broken undetectable manibles trap disabled until its fixed? Doesn't seem fair
My last hunt I ran into 5 mandibles traps, detected them all, and SEARCH cleared each one on the first try
It seems like it works most of the time
I've run into mandibles several times that are very hard to search out but none that I remember were actually impossible to search out, it just takes a lot of tries sometimes
Then am I broken? Can you post your skills? What is needed to find these things??
I am not a great example, I'm a rogue with 3x Perception
which I imagine is the main skill involved
Fwiw my 2x perception bard has much more success compared to the 2x perception empath and both are better than the 1x perception wizard. I don't seem to have any more success with 402 on my 1x perception trained wizard, in case you've tried using that to improve odds. I'm not sure if 402 seeming unhelpful is a matter of perception (lol unavoidable pun) or reality TBH.
<rant> Man, trying to enjoy the Hive is a roller coaster of love and hate. I hate these traps because they dont make any sense. The creatures make sense and are fun and deadly. The traps feel over complicated and have practically ZERO logic.
I could have guessed you were a rogue @atomic island because that seems to be the profession the traps have been built for. Seems like you need 3x disarm for the boltstones and 3x perception for the mandibles. </rant>
The hive is most definitely a post cap area and a lesson in love hate hunting lol. I can do okay with my 40M bard and 30m empath, but the 8m cleric and 25M wizard get destroyed- I guess that's to be expected.
30m warrior. max perception, max survival, max first aid, max dodge, max PF, pretty much max everything. Cant find mandible traps and disarming boltstones is a joke
I ultimately found the traps too frequent of an annoyance to the point that it ruins the zone for me and I haven't been back since not long after the area opened. On an indvidual basis, they're fine. But you spend a third of your hunt getting randomly injured by them or having to spend time searching them out etc. Just... not for me.
^ this
For some reason I really WANT to like the Hive so i keep coming back. Mainly its because I enjoy the challenge of the creatures. The traps make me want to move on and tell the Hive to kick rocks.
5 seconds of RT per rock you kick
What needs to be fixed?
I dunno that 5 potential traps over 92 rooms really constitutes a third of the hunt.
Need to balance it out with 1 REAL GEM per 10 traps
¯_(ツ)_/¯ it felt like a pretty common occurrence in practice, you’re moving through a lot of rooms on a hunt so you’re going to hit a lot of traps
I don’t hate the traps but I would say my experience of the hive (floor 1) is dominated by dealing with traps because they are the most dangerous thing I encounter and take the most time to deal with
I assume its more of an annoyance to a manual hunter vs. a bigshotter who has a pause/disarm script in place.
(Unless I am missing that its impossibly hard to disarm them too)
I mean if you walk into a room with a pit trap and an enemy you probably can’t pause and search
So If I manually hunted Hive would there be an easy macro that I could come up with when I enter the room and see some suspicious ambient messaging? (I assume the annoyance is just the fact you cannot just ZOOM ZOOM past 10 rooms in 2 seconds without fear of the traps)
ZOOM ZOOM is an integral part of GS though so I am not downplaying it....
The Hive truly is for "older folks" who want to pace themselves
two different types of traps, bolt traps and pit traps (or whatever you want to call them)
The bolt trap won’t hit you unless you try to disarm it or walk away, so you can just stay there and deal with enemies and then deal with it, in theory
The pit trap will try to death from below you every couple rounds so you can’t really hang out and fight without getting rid of it
If I see a bolt trap I just sanct and very slowly disarm it but if I walk into a room with like a pit trap and a kresh I’m probably just going to 130 and come back
I am going to make a visit today and see how it is
Is it broken? How many times would you expect someone to miss spotting the mandible trap at 2x perception?
because to me, missing that trap after 9 tries before almost dying to it and other creatures in the room and having to move rooms to save myself seems broken
I want a trap in everyroom for when I get the charged gemstone
You have a 50% base chance to detect it at that point, plus a d100 roll.
just ftr I am 2x disarm, not 3, but I very rarely fail to disarm boltstones. I've disarmed well over two hundred and I think I can count the number of failures on two hands
Thank you. Also - really?? But thank you
Hive News: Disarming apparatuses and pit traps should now award experience.
(Not a joke. Your comment got me thinking that there should be some reward associated with the risk.)
Incredible change
Oh that rocks
That's a great change
Also, Pit Trap and Lightning Trap damage has been normalized to match my newer SMR damage equation.
Damage already scaled before, so it may not be as noticeable as changes to stuff like wyrm damage, where it was a random crit similar to flares.
But it at least caps at a certain point so you're less likely to be insta-killed by either.
Thank you!
Re: mandible traps, this is 23 searches with no success (2x perception, good stats, etc.):
If it's really a 50% chance (50 base plus d100) at 2x perception, then that's a 1 in 8 million shot. I just fogged out at that point.
Or it's bugged! Or I don't understand the mechanic.
(This was about 3 minutes ago)
search
d100: 49 + Base Chance: 60 + Bonuses: 0: 109. Success!
As you begin sifting through the churning earth, the creature within retreats deeper into the ground and the shifting silt goes still.
Thoughts on that?
That would be great, and in Nitos' case (and some of us seeing this issue occasionally) it would be a good indication that something did happen. If we don't see the formula, then we know it needs more attention
That should be live now.
It's happening right now
[Seething Crescent, Viscous Pool - 34238] (u13041208)
Obvious exits: north, northeast, southwest
Roundtime: 1 sec.
HR>
Your disk arrives, following you dutifully.
HR>
A green-eyed white kitten suddenly streaks into the room, pitching headfirst into the floor.
H>go southwest
[Seething Crescent, Egg Chamber - 34237] (u13041207)
Obvious exits: northeast, northwest
Roundtime: 1 sec.
HR>
The ground underfoot churns violently and huge chitinous mandibles flash as the insectoid monstrosity below goes into a feeding frenzy!
[SMR result: 119 (Open d100: 95)]
You are driven from hiding by the assault! Hindered by the churning terrain, you are helpless as the concealed assailant's mandibles snap at you from the safety of its pit trap!
... 1 point of damage!
Minor puncture to the right leg.
>
Your disk arrives, following you dutifully.
>look
[Seething Crescent, Egg Chamber - 34237] (u13041207)
You notice the obsidian Peche disk.
Obvious exits: northeast, northwest
>sear
You don't find anything of interest here.
Roundtime: 3 sec.
R>
A green-eyed white kitten marches into the area on tiny paws, tail held proudly in the air.
>
The ground underfoot churns violently and huge chitinous mandibles flash as the insectoid monstrosity below goes into a feeding frenzy!
[SMR result: 54 (Open d100: 30)]
You manage to avoid the concealed assailant's snapping mandibles!
>sear
You don't find anything of interest here.
Roundtime: 3 sec.```
I'll stay put @frigid canopy
Thanks for being so responsive!
... run away!...
Of course. With Gemstones and the like, I am still trying to keep focus on Ascension grounds.
Release the shardminds! 😄
Boss stuff will probably go wyrm --> sybil --> Moonsedge --> shardmind.
Awesome, thanks for heads up
Let's see if that problem with pit traps is solved.
OK, will run around in there for a bit
I did see one with the normal warning that there is trap in it and after clearing the room, I was able to search it out:
d100: 43 + Base Chance: 91 + Bonuses: 0: 134. Success!
As you begin sifting through the churning earth, the creature within retreats deeper into the ground and the shifting silt goes still.
Roundtime: 3 sec.```
Woo.
Looking good to me!
Does transcend destiny help with these rolls?
I know it helps with SMR and SSR stuff, but these traps aren't really either of those.
yep, looks good here too.
Just noticing that during a search for the mandible or the apparatus, my base chance was the same at 91. Was the intention for someone at 303 perception ranks would still have a chance at missing them?
I also saw that casting presence would give us a bonus to get over it though.
Transcend Destiny wouldn't because level is not a factor.
Survival doesn’t help for detection as well?
It does.
25 exp for searching out pincers
field or direct into the ole' noggin? (i assume.... nevermind you already answered but i was gonna say that)
field
just happened to be empty and it was in the first room hehe
>weap fury
Roundtime: 1 sec.
Roundtime changed to 11 seconds.
Roundtime: 1 sec.
Roundtime changed to 11 seconds.
Roundtime: 1 sec.
Roundtime changed to 11 seconds.``` I had already pressed the button for fury, but no matter how cheap the deaths, I will still extract my 35 million from this beautiful hole in the ground🥰 🥰 🥰
I have an idea for a new environmental hazard. Make the rocks kickable, and let the creatures kick them at you, but you can also kick them at them.
Assassin larvae strikes again:
[SMR result: 391 (Open d100: 367, Penalty: 5)]
The tiny mandibles tear into your flesh!
... 129 points of damage!
Incredible shot clean through the throat severs the spine!```
I don't think I have ever seen them roll a negative
skill issue...
ok, two deaths in a row with the first encounters of broodtender larvae getting these open rolls:
[SMR result: 208 (Open d100: 184, Penalty: 6)]
The tiny mandibles tear into your flesh!
... 34 points of damage!
Beautiful shot pierces both of your lungs! Your last gasp is unproductive and brief.```
Going for the hat-trick in a couple minutes
That was ravagers for me yesterday.
[SMR result: 128 (Open d100: 89, Penalty: 3)]
An eruption of shattered rock and dirt hurtles you skyward as a corpulent kresh ravager explodes from its burrow!
A flowing scarlet-sheened x'aganjira tunic emblazoned with a soaring phoenix partially deflects the onslaught of the slashing attack.
... 20 points of damage!
Quick flick slashes your forehead!
You are stunned for 5 rounds!```
sounds like you need... some bug repellant.
I hear they hate smooth stones
Broodtender larvae hate this one wierd trick
thralls can web? have thralls always been able to web? Have I just never let a thrall live long enough to web before?
Thralls can cast a huge variety of spells and abilities, so you see each individual thing rarely
They’re basically slot machines that kill you if they hit the jackpot
I have no confirmation of this, but I believe there is a very substantial list of spells and abilities and each thrall when spawned gets like 1-3 of them at random. So yeah, like Tikba said, sometimes they use Web, sometimes they use Bear Hug. They're highly versatile. Basically what Tikba said, yeah.
That would really fit their lore, since they're failed attempts at aelotoi and whatever process created them is sloppy and malfunctioning. So they're all wrong but each is uniquely wrong.
Ahh interesting, yeah it was like room webbing it was odd, but good to know, maybe I'll try and keep a running list
[SSR result: 147 (Open d100: 74)]
The ravager's screech startles you!
... 10 points of damage!
Trails of fiery scarlet race across your body armor as rage ignites within you!
Blood boils in your chest.
Roundtime: 10 sec.
...9 seconds elapse ...
A corpulent kresh ravager rears back, emitting an awful keening cry that resounds shrilly through the area!
[SSR result: 137 (Open d100: 64)]
The ravager's screech startles you!
... 3 points of damage!
Trails of fiery scarlet race across your body armor as the rage within surges anew!
Strike to your right arm sprains biceps.
Roundtime: 9 sec.
>weap wh
...wait 10 seconds.``` I thought these attacks were not supposed to stack anymore?
That didn’t stack, it refreshed. Stagger rt can refresh to, but not stack beyond, the amount of rt you were initially put in I think
Yeah, Yndrael is correct.
oh, so even though the second one was 9s, it refreshed back to 10?
or it can add up to but not over the initial amount
That seems to be the way of it, yeah. If you're hit with 10 RT four times within the same second, it would just be 10 seconds total because the latter three could only refresh the original
gotcha. alright. lovely.
What you posted is the most unfortunate way it could work out, alas.
Ravager screams are the worst
Stagger rt looks like stacking rt. But the amount “stacked” is reduced.
If a hit would normally give you 20 rt and you have 10 stagger left the new hit is for 10. So it still looks exactly like old non stagger rt happening but the effect itself displays as reduced.
most unfortunate and seemingly most common haha 🥲 . I got it now thanks all
Small kiramon drones skitter by, carrying capsules full of sweet-scented royal jelly. One capsule topples to the ground and lands on its side, but the drones continue on, heedless of the loss. never actually seen one spawn before
that sweet capsule, nom nom
They should let us bottle it
Yeah, definitely one of the coolest spawns I’ve seen happen.
That’s so cool
The furrier takes the roa'ter skin pack and inspects the contents carefully before saying, "There is one item that I do not deal with at all. I found 6 items that are of a value higher than I'm buying today. Maybe tomorrow. I did find 51 items that I'll give you 1,010,165 silver for, if you want to sell."
impressive
Are broodtender bounties given? I have it set to max difficulty and I don't think I have seen any.
No
I asked about that when the area opened, i never got one either
The level is beyond 110, but that is that the same as HW? Do they give disir bounties?
Yep, i get disir/val/disciple etc bounties
Somethings busted about the broodtenders and the bounty system. Or they’re deliberately not eligible
does the Hive have environmental effects like hinterwilds or moonsedge? The wiki was just showing a list of creatures so wasn't sure
It does. There's bugs in the floor that eat your feet if you let em. And there's contraptions that give you a good zappy zappy when you try to leave the room unless you deal with them.
Both are manageable. Not like dread or cold. Not that dread and cold isn't manageable ...
And I would probably consider the stalker's swarming when you get injured or proned an environmental effect hah
there's also tasty jelly to lap up like a lil freak
Thanks for the info!
Also, probably the most minor of them, but the Hive sometimes experiences a "psyquake"
ripples of psionic energy pummel everyone in the Hive - it doesn't hurt too much, but it can happen at an inopportune time
[Kresh Warrens, Breached Hollow - 34171] (u13041101)
You also see a corpulent kresh ravager, a sleek black kiramon stalker, a sleek black kiramon stalker, a sleek black kiramon stalker, a sleek black kiramon stalker, a corpulent kresh ravager and a chitinous kiramon myrmidon that appears stunned.
Also here: the body of <THIS COULD BE YOU!> who is lying down
Obvious exits: north, east, southeast, southwest
>``` the welcoming committee is waiting
I think the Hive has more challenging environmental stuff than HiWi or Moonsedge.
But with Gemstones coming out, I'm looking at a more unified difficulty for this tier of Ascension hunting.
looking forward to moonsedge and hinterwilds getting harder!
if you die in front of a valravn they should escort your soul past the ebon gate, deleting your character
GSIV Hardcore: no rezzes, it takes 6 weeks to heal from a rank 2
If you break your arm in game you are expected to follow suit IRL for the immersion..... if you accidently die in game.... 💀 
"your mind makes it real"
In one sense, Moonsedge is the ultimate challenging environmental stuff because you outright can't hurt the place without stopping or it'll eventually kill you.
god i wish that were me
or this tier of Ascension hunting This would imply more than one tier
Can't wait til we start getting creatures with archtypes
Ithzir
Not sure I have ever seen this unseen force entangles you piece before. Seemed a bit overkill heh
You swing a sinuous ghezyte-scaled whip at a corpulent kresh ravager!
AS: +640 vs DS: +434 with AvD: +22 + d100 roll: +87 = +315
... and hit for 54 points of damage!
You ripped a chunk out of the kresh ravager's left leg with that one.
[SMR result: 207 (Open d100: 176, Penalty: 18)]
In a vain attempt, you leap to dodge the collapsing ravager, but the fullness of its weight strikes you with bone-shattering force, pinning you to the ground!
An unseen force entangles you, restricting your movement!
... 60 points of damage!
Your neck has been removed!
Your head quickly falls to the ground```
going to miss these days after the merge ```
You ask Furryback to appraise a bundle of kresh foreclaws.
Furryback examines the bundle of kresh foreclaws quickly and says, "I'd say it's worth about oh... I'll pay you 47,337 silvers for it."
measure fore
You glance through your bundle and count a total of 10 foreclaws.
Merge?
plat is merging into prime
right. How is that going to affect the skins?
Are skin values in prime comparable? If so then I look forward to it.
Pretty much 🙂
Very few Prime characters hunt the Hive due to lack of Plat portals, so skins can actually be even better than that (depending on Trading).
Good to know.
Hmmm, I wonder what the kiramon sell skins for.
I hunt there, admittedly I don't hunt as frequently as some - my skins are not that valuable.
Hehe...
You ask the Overmind to appraise a bundle of furry halfling toes.
The Overmind carefully analyzes the bundle of furry halfling toes and projects into your mind, "I'd say it's worth about oh... six shiny rocks. You like rocks, yes?"
There are maybe a dozen or so prime characters that regularly hunt the hive. Skin prices are very good.
I don’t buy the portal argument - it takes 4 minutes to get to/from the landing with a gold ring. I think more people don’t hunt it because you can’t script it as easily as other areas and the loot is nearly all skins and gems.
(I love it there and 3 of the dozen-ish characters are mine.)
I really like to hunt there in plat. I have to sell my bundles individually. If I try to sell the container he says he’s not buying anything that valuable. Could this be a bug with furriers?
I hoard the valuable skins - more BPs when you turn in skin bounties that way.
Truth
Those aren't mine!
lol.
Caught unaware, you can only stare in fascination as it manages to completely miss you while nearly dropping its in the process.
bugged in game too
The missing word is "pants".
haha
I suddenly feel like I'm doing something wrong..
[SMR result: 0 (Open d100: 74, Penalty: 3)]
The lightning veers away and scintillates into the distance!
As [NAME] moves past a glimmering boltstone apparatus, light builds within its depths before a scintillating bolt of electricity streaks toward [NAME]!
[SMR result: 0 (Open d100: 193, Penalty: 3)]
The lightning veers away and scintillates into the distance!
[SMR result: 117 (Open d100: 85, Penalty: 3)]
The lightning strikes you in an agonizing eruption of liquid radiance!
Your wiregrass bracelet pulses briefly, deflecting some of the electrical damage! The bracelet glints one last time, then grows dim.
... 8 points of damage!
Electric shot shoots pain along your back and legs.
You are stunned for 2 rounds!
It's 319 interacting with apparatus thats the difference
So the answer is not being a Cleric 😂
Only sometimes, if I double back it doesn't apply anymore
Can we get bounties on the Broodtenders please?
I feel like that it is maybe a bug that we get broodtender bounties
A bug that we do? Or a bug that we don't? I'm pretty sure the problem is their level being too high.
True but with artifical levels now with tdestiny it would be interesting if it could raise the level cap on bounties
Sure, but that change would have to be coded, just like any change. I’m not saying it’s not possible - just that it’s nontrivial. I personally would welcome broodtender bounties!
What level are they? HW bounties cover every enemy there, I don’t think it’s that. I think something is just busted with them
wiki says 112. Wiki also says disir are 114, and those get bounties in HW, so perhaps indeed it just be busted
Creatures can be manually excluded from bounties by some means or other. For example, it used to be impossible to get shambling lurk bounties before the Sanctum was updated a few years ago, which I always assumed is because people would have finished them in seconds (like they do now with oozes in the Hinterwilds, but even faster).
With broodtenders, I just assumed it's the opposite and they were excluded for spawning too rarely. But maybe I'm wrong and it's not intentional!
Nothing gives bounties except heralds in n stormpeak titans crown
once you get down on that level, they're rare-ish but not too bad.. a kill 29 broodtenders bounty could be a little rough though 🥲
Broodtenders are definitely not rare spawns - they're just as common as any of the critters on that level.
Does anyone get bounties for strandweavers?
Yes. But unless you increase the max level on bounties (ask taskmaster about harder), you won't.
Yea I get them daily
You don't get high counts of things above your level. The most disir I think I've ever seen is in the 12-14 range. It's not like Nelemar where you get the 29 siren task.
It would be neato-terrifying if another kiramon hive or similar was found past the rockfall blocking further progress in the kiramon-infested Maernstrike Cavern. 🙂
Both walls and floor seem to glitter and sparkle from pieces of ore which are embedded within them. Corroded carts are turned over on their sides not far from the tracks that were once used to carry the ore the miners freed to the outside of the cavern to be used in a nearby town. The tracks are bent and twisted, perhaps by a huge burrowing creature. You also see a huge pile of rocks blocking further progress.
Obvious exits: southeast```
Or maybe provide access to the existing hive so elven nation hunters have easier access.
Need 100 climbing ranks to access to prevent the lower levels from accidentally entering.
yeah in the same way HW has two access points, this would be nifty
(I have no concept of geography)
I like that idea very much!
I am confused by this, there are indeed two access points to zul logoth and the EN one is already way easier to access
I assume the thought is something that opens directly to the hive but doesn't allow for zl - hive - en travel, in the same way you cannot icemule - hw - en via the caravans
I'm concerned that this was confusing to you, perhaps you don't agree with the idea but if you generally don't understand it?
How do you get there from EN? I’m spoiled in plat
Unless you mean the trek from taillistim through whistlers pass and the mine cart ride. I mean it’s not hard, just a long scripted go2.
yes, everybody who doesn’t live in zul has the same access to the hive, which is basically everyone, sorry dwarves
"easier access for EN" is generally in the context of the west side having better hunting ground access. I was confused because that does not apply to the hive. EN already has better access to the hive. technically it is true that EN (and west side) hunters have worse access to the hive than the people who live in zul logoth
Eh. There are two other Kiramon places, one accessible via a ferry on Teras and one next door to ta illistim.
I’d link em just to have more options at cap.
Cysaegir would be a good place to have an access point too. They’re kiramon, they burrow. You can create access points all over that area.
I have argued before that cysaegir should have a big slide to go to the hive
i'm trying to think is it about equal now to get to after the bridge was added? probably still a little slower with the rt climbs from the west
I would imagine there's no town I'd put further from a kiraman than cysaegir
The aelotoi aren’t cowards, they hunt kiramon
That town is a refuge for citizens, it should be displaced from danger
with the change to the ferry ride,isn't it easier to get to Zul now really the same for both sides now? Since the only real limiting factor is the slow cart rides?
Naamit squeezes her chunk of rock with all of her might and it shatters apart, revealing a tiny white pearl inside!
This strikes me a super funny but like also has me intrigued. What kind of subterranean creature around Zul Logoth would we identify as pearl producers? Did these come from a long-dead krynch, are they kiramon excrement that rolled in the dirt like litter? Is it dermatitis-related roa'ter slough? 🤔
Alternative: the pearls were dropped by a wayward citizen, escort, child or fallen adventurer.
What's the description of the lightning trap?
You can disarm them with empty hands or cast a dispel?
glimmering boltstone apparatus
And yeah, you can use the DISARM verb, cast a dispel, use 408, 1013, I'm sure there are others.
602 for rangers also works
You can cast 602 to disarm it?
Yep.
or 605 and ignore it
Has anyone figured out the factors that influence the base chance when casting a spell at the trap?
Can you scleave the apparatus?
You cannot
Thanks
What is the thing you have to search for to prevent the ambush from underground?
just search
Sorry I meant the description of it in the room
It doesn't show up in the room description - it's an ambient that appears either while you're standing in the room or peering into it.
Typically the message is The ground churns violently as flashes of chitin jut from its depths.
Ah ok ty
I don't hate the idea of spellcleaving the apparatus.
I don't hate it either, I'll take the win of not having to learn disarm traps as a warrior to deal with them ( or just steamroll them like I do now )
I think I have come as close as possible to being able to discern that this is the spawn messaging for the traps. I moved into a room, disarmed a trap, saw that messaging, and then left the room and had the new trap fire at me.
It's totally academic, but I found it interesting!
Do we need to use acid resist or something? My yesterday ended the same way. 🥬
The kresh ravager is stunned!
[SMR result: 214 (Open d100: 271, Penalty: 8)]
Acidic ooze erupts from a corpulent kresh ravager's flesh like pus out of a rupturing boil, dousing you with corrosive goop!
... 49 points of damage!
Acid Flush! Your brains get washed right out your mouth!
The brilliant luminescence fades from around you.```
I have at least 10% on all my characters who hunt the hive. Disruption too.
620 needs update to add acid resistance option.
Replace Steam with Acid.
Pleeeeeeeeeeeeease
This is why my mains armor has acid plasma and impact resistance. Random death mechanics
I'm curious .. and maybe it's been posted but is there a flare that these bugs hate more then others?
What did it nearly drop? There are two spaces between "dropping its" and "in the process."
A menacing figure uncoils from the shadows, poised to eviscerate you!
[SMR result: 68 (Open d100: 23)]
Caught unaware, you can only stare in fascination as it manages to completely miss you while nearly dropping its in the process.
The figure quickly disappears from view.
>Something stirs in the shadows.
Guard, maybe?
Not sure about flares but maybe insect bane
if it was a mob holding a weapon it would have referenced the weapon in that double space. but the kiramon weapons are appendages, so it gets a little funky, and the messaging didn't account for a critter that can't just shed its arm when it failed so hard, like a bipedal weapon weilding mob would.
in general, the system isn't perfect at how it addresses animal attacks. another example is a bear swiping at you with a paw isn't a sword either, but it uses ohe because claws.
Ahh Naamit the Wise. 🙏🏽
I was really happy to be able to make appropriate use of the crab chucking a crab arm down gif 😁
Recently made my first trip into The Hive. Just wanted to say I really enjoyed the area and critter design. Felt like more or less the same difficulty as Moonsedge and the easier parts of HW. Decent loot too, although I’ll eventually need to get a script for dealing with those rock chunks I suppose.
I’ll be back there soon!
alias add kickrocks = ;foreach q=porous chunk of rock in inventory; get item; break item; stow all
Anyone done the testing able to save me the trouble, and let me know about how much of an improvement training 2x Disarm would make over my current approach of just using 1218 on traps (with 20 MnM ranks and no other magic skills)? I’m hunting the Hive more and more lately and if it’s going to be significantly helpful I’ll put in the TPs
Nevermind - found this from Morvik. Looks like 1x Disarm gets you 60% or so, which is what I have casting 1218. 2x disarm would bring it to 90%. I guess I'll think about it if I get bored of the Ascension grind on my monk lol.
#rogues message
Gotta get that Astral Spark gemstone!
Traps dealing lightning damage in the Hive deal no damage to you, and instead grant you 4/8/12/16/20 to all Attack Strength for 60 seconds. This bonus can refresh, but not stack.
[SMR result: 241 (Open d100: 88, Bonus: 97)]
Stinging goop clings to you, burning on impact before hardening to hinder your movements!
In a flash, a translucent silvery grey shield springs into being between you and your attacker to temper the blow!
... 50 points of damage!
Trails of fiery scarlet race across your body armor as the rage within surges anew!
Acid causing a gaping hole in the back can't be healthy!
You are stunned for 4 rounds!
Your movements slow to a crawl!``` everyone's favorite slow maneuver doesnt show up in spell active and has no indication of when it wears off. pls fix?
This feels like as good a time as any to bring up the fact that you cannot get broodtender bounties. I have my bounty difficulty maxed. I get every HW and ME bounty. I have never gotten a single broodtender task. Auchand plz.
I've never gotten one either
!R>warcry cry all
...wait 1 seconds.
...wait 1 seconds.
The ravager's screech startles you!
...wait 5 seconds.
...wait 4 seconds.
...wait 3 seconds.
...wait 2 seconds.
...wait 1 seconds.
You become ensnared in thick strands of webbing!
!W>
You stretch and strain with all your might and valiantly break free of the webbings!
The webs dissolve from around you.
You are stunned for 1 round!
Roundtime: 3 sec.
You are still stunned.
You are still stunned.
You are still stunned.
!SR>
A sleek black kiramon stalker lunges towards you, most likely intending to finish you off!
[SMR result: 148 (Open d100: 40, Bonus: 72)]
A sleek black kiramon stalker grabs you by the head and twists violently. You hear a loud *CRACK* as your neck bones snap and your body goes limp!
``` I'm gonna take so many gemstones out of this god forsaken place I swear
I hope so.
Any movement on Cleave / Thieve disarming the traps? Apologies if i missed some documentation
I know how to do it now, so... some progress.
I'm gonna take so many three gemstones out of this god forsaken place I swear
No worries on my end, I appreciate you being open-minded about a solution
I just wanna say that the Hive thralls are the saddest things in game. Like, I honestly feel bad for them.
Yeah, they turned my stomach while I was writing them.
its macabre...but feels like we are doing them a service by hunting them
We need more Hive/kiramon lore.
It is likely.
Also, I thought ambush was supposed to lessen stalkers chances with push down
I got lucky not getting eviscerated but man he had a boost
A menacing figure uncoils from the shadows, poised to eviscerate you!
[SMR result: 46 (Open d100: 6, Penalty: 3)]
Something sharp whispers along your ribs in a disturbing caress, and you can't help but feel lucky to escape unscathed.
The figure quickly disappears from view```
He just wanted to say hi.
2x hide, over 3x perc. He had a big number
A sleek black kiramon stalker skitters mercilessly forward to slash at you with a razor-sharp foreleg!
AS: +569 vs DS: +424 with AvD: +25 + d100 roll: +66 = +236
... and hits for 4 points of damage!
Broken finger on your right hand!
** Cords of plasma-veined grey mist seep from your brushed ghezyte vambraces and entangle the kiramon stalker, causing it to tremble violently! **```The stalkers don't play with their ambushing, 2x S&H 2x ambush 2x perception and they're just kind of going to hit me every time. Their melee is not a worry but the eviscerate can get sketchy with my halfling health pool when they get a big roll
When killing stuff on level 2 sometimes I don't get LTE. Is that a bug? Or are some of these creatures on level NOT ascension level creatures?
You only get LTE from Ascension kills if your field EXP bucket isn't full
Thanks. maybe I never noticed that in ME
Yeah with that AS I’m going to get clapped. I’m just surprised the pushdown is THAT STRONG.
When I take the Cleric there he survives stalkers by the good graces of 319 but if that falters it can be real quiet for him, lol
Trying to spam infuse spirit without causing a spirit death can be a tricky process 😄
All my deaths used to be from Ravager screams. That hasn't happened in awhile, maybe since the 'everyone gets spell redux!' change? now they're all from stalker coup de grace
Normally weapon web'd dropping my DS, then getting hit and stunned, then coup'd
I get in tight spots with ravager screams, and occasionally they lead to my death via 5 stalkers descending on my head and taking me apart, but I can also survive that for just long enough to get unstunned and kill them.
The one that is much dicier for me is the strandweaver web
If they web me, I have to time escape artist right. If I don't let them take another action, they'll just web me again the moment I break free.
And if I'm stuck in the web, I will just die, period
I stopped going that deep into the hive.. requires too much brain power
running about on the 3rd floor and catching a 101 endroll fatal larva to the eye is annoying
plus just gross
I go down to the third floor to avoid ravagers, they don't spawn down there.
Strandweavers are more dangerous, but way easier to kill
I have thought about limiting the number of stalkers that will respond to a downed person.
But if there are stalkers killing you, isn't it the fault of other hunters?
🧐
Wait, are they drawn to that? hunting you down from other rooms? 🙀
Yeah the stalkers will gang up on you! I just had 2 additional stalkers pounce on me while stunned from a third stalker's evisceration. Very clever critters.
haha that's great. no wonder they're always the ones to kill me. lurking around to finish people off!
Yeah, what's the ability called? On The Hunt, I think.
They'll respond if you get stunned, wounded, webbed... disabled PCs will draw them quickly to converge on that room!
What's the number of stalkers that descend?
Well, that really does make sense why I'm always killed by a coup de grace.
That's confusing. So I imagine there's a network of them and they float or spawn much like Itzhir or something?
As in, Yardie, you walk into the Hive. Creatures spawn after a short duration. If you start fighting a ravager, we can still imagine that there are 3-5 stalkers in other rooms throughout the first floor.
If that ravager screams and stuns you bad, the 3-5 stalkers on the floor will know, and they'll hot-foot it over to your room to all help kill you
If there's another person, who's currently fighting two stalkers, then only 1-3 will be free to answer that summons. Does that make sense?
Their ability literally calls them to come from other rooms to the one where a disabled player is, to dunk on them
They spawn hidden and they stay hidden, but they spawn and walk around like any other critter
If all the stalkers on the floor are dead or disabled or engaged, none would show up to kill ya
I get it now but I was wonderin if there was a finite number of stalkers or if it was just some sort of gang, or spawn mechanic
But I get it now, I think
It's not like I'm the expert, but from what I've heard Auchand talk about, it just pulls from the stalkers that are on the same floor. There might be specifics, like maybe they're only called out to a certain range - that is, a certain number of rooms away? Maybe each one receives the 'call' and has a % chance to get involved?
If the latter were true, maybe the % chance goes up the more bloody you are?
I think it's worth considering if more than 1-2 stalkers is just too many.
I don't think so, personally. I mean, even 1-2 stalkers coming down on you is bad, but I usually have the chance to get away. It makes me very wary of engaging swarms, because leaving any enemy free to act can lead to a stalker parade in the room, which gets deadly really fast. For my part, I like how deadly it is. It's the most dangerous mechanic in the Hive. At least, in the opinion of a rogue who can trivialize the traps.
I think some others would definitely agree with more than 1-2 being too many, but that's how I feel about it.
I hate to say it but maybe classes with low AOE potential might need to be coded for less stalkers? Like maybe clerics, rogues, empaths get 1-2 but wizards, sorcs, warriors can get more..... is that too much hand holding?
Clerics don't need help. They're easily one of the strongest professions in the Hive because A) almost everything has terrible TD, so Soul Ward is stupidly powerful, and B) they have reasonable AoE for the purposes of fighting hidden creatures.
Makes me wonder how fast stalkers can move room to room.
Maybe the local shop can sell bug repellant that limits stalker ambush call to 1-2 but its annoying to upkeep, similar to HW and cold/slush buffs
Between the rocks weighing me down and being a slow ambush rogue, I do okay, and I can play with the numbers. But I'm also smart to know when things can get hairy. So if I get got, I get got. I wouldn't change the numbers. But if I AM in a pickle, I'd like to know how much time I might have in an internal clock before a stalker decides to show up like Boyz in the Hood.
The stalkers are doable. It's the chain web that kills me every time. stupid berserk and laggy game means, instead of berserking out of a web, the input for some reason makes me berserk whiel webbed. still don't know how to get the game to read the input right.
It would be fun. Give the guy an unbroken rock and you get an hour to limit stalker attacks. We’d have to say “Dale Gribble on the Hill,” instead of “frostling in the glade.”
Side note: is it worthwhile to just periodically search? Or is there always messaging that precedes a ravager getting you from underneath?
Also, kudos on the zone stones. Those things are really cool for this zone.
If the class you're playing doesn't have the ability to unstun themselves, the frenzy/swarms is pretty rough (immediate death sentence for my wizard). On the other hand, on my bard I've been able to battle through a swarm of +5-10 creatures deep and felt rather accomplished at the end. The Hive is a pretty difficult place to hunt, but I'm happy that I found a place my bard does well in despite whips.
A wizard will have at least one use of 550! Don’t sleep on STOP TIME. So good
I need more. my empath also needs more 1150 uses. 🫣
I think limiting the stalkers is a good idea, most characters will be absolutely overwhelmed and executed from somthing like a 3 round stun or web
I change my mind about cleric AOE, was following Leafiara's swarm squad around solo and my cleric was able to clear rooms of 7-10 no problem in HW, 195 religion lore divine fury OP as it continuously cycles damage/stuns while I pick off the single targets 1 by 1
i might not have had enough coffee to read properly. divine fury doesn't have an aoe component...?
whoops, divine wraith. Too many divine spells for me to know the difference
thankfully we read some modicum of typo haha.
When I bring my cleric in, I use 302 and 317 and 335. Wizard and empath also do better with CS spells than spell aim or SMR there. Bolting and SMR spells are just begging to get fallen on it seems.
Does 340 chant work on all casts of the 335 or only the initial first target? (Like literally the first target, not cycles)
I need to setup a chant symbol/335 macro
Applies to all targets
zero time, it's pretty instantaneous. I get stunned, I berserk, I warcry, and theyre all there. So maybe 4-5s before the hidden ones attack, but theyre all there already,.
the number of stalkers doesnt especially matter, it could be one or 10, only one has to coup your webbed body
My concern for the number only comes from the fact of what danger I can avoid and time before I lose the plot. I had that where I fudged a ravager sweep, got screamed at, and was already trying to plot my next move before things got silly.
The other issue is that even with shadarl and 3x, hell, my hide is somewhere around the 355-360 range, them stalkers still SEE me.
I'm not exactly complaining, just speaking out my thoughts out loud.
How do you deal with web in the Hive? I've tried berserking, but it just seems to berserk while webbed and doesn't do anything. THW warrior here.
rogue escape artist activatable and a spider bracer. But for a warrior berserk should have a chance to break the web every round
its targetted web, i think the only area webs i've seen in Hive are player generated
on the topic of annoying webs...fire flaring weapons should burn of strandweaver webbings instantly 😛
Flaming aura should make you immune to web or burn after 5 seconds
You have excellent positioning against a chitinous kiramon myrmidon.
UAF: 830 vs UDF: 725 = 1.144 * MM: 124 + d100: 53 = 194
... and hit for 49 points of damage!
Quickly descending axe kick shatters several ribs!
Riotous misty green energy races along the surface of the boots, slender tendrils rising up to coalesce into the ethereal form of a bulbous octopus.
** Multiple tentacles writhing in a twisted mass, a bulbous ethereal octopus swims forward in an undulating wave as a band of octopuses made of tiny misty green sparks burst forth! **
... 1 point of damage!
Electrical charge toasts foe! You get a sharp whiff of burning hair.
A chitinous kiramon myrmidon collapses, his forelegs spasming and twitching before he at last surrenders to death.
You draw back and take a slow, steady breath, recentering yourself for the fight.
Your furious assault bolsters you and inspires those around you!
You feel a fair amount more durable.
Roundtime: 1 sec.```Myrmidon having the OTF Experience
I dunno if the spinners cast the room web, but thralls can. pretty rare
Be a rogue. avoid through hiding and feat escape! 😁 plus avoiding spinners in general
not sure what other factors are at play, but web in the Hive and HW fall off almost immediately after switching from 1x to 2x survival
It’s just one of those scenarios where I’m not eager to find out
“If you cut off the feet, ain’t gonna be no mo kicking.”
That is a long road to walk. It seems like berserk and scleave SHOULD work. I've had a hard time getting them to work.. not sure if I'm not using the right verbs, or it's just lagy gameplay or what.
ah, ok. more of an eventual thing, then. web was definitely a problem in HW at 1x survival for my wizard
berserk should 100% work i would think. if it's not i'd bug it at a minimum.
scleave i could see not working if it's not a "magic" web, they are giant spider bug things that just poop webs it's not necesarily magic i guess.
Berserk has not been working. I can’t tell if it is a bug or just the laggy nature of the game. I get webbed. I berserk and then either (1) the web breaks and now I’m stuck berserking or (2) I’m stuck berserking while webbed and not attacking anything
I berserk immediately when I get webbed, you pretty much just have one round to break it, the stalkers start swiping away if you don't break it and it's possible but unlikely you'll live
I hit the button pretty fast, but it either triggers AFTER the web breaks naturally or just berserks while webbed doing no damage. I'll try to be faster. Thanks.
Holy moly… I didn’t listen…
Stay away from the bottom of the hive, you said. “Going too far down means death,” you said.
I didn’t listen.
Wow
That's where I hunt. It's brutal down there, ain't it?
I love the Depths.
I haven’t gone down there yet. I’ve chilled in the first, dabble in the 2nd. I probably can chill in the bottom….but I don wanna!
whines
It's the same plus broodtenders, which have pretty high defense
They are, however, very punchable
my archer wizard kills the broodtenders with his $2 iasha boots. not his animal spirit dispel starsong 10x etc bow
DS too high? Just UCS it my guy!
it does make me wonder if i should have put that money into some good boots instead
Wizard can just 917 it shreds them
917 is ok with 101 wizard ranks. boots more effective
i just wear the boots b/c they are on fire. i never expected them to be useful!
My UCS is pretty solid but man, these things have some defense
It would be in my best interest to get my armor to 7x…or at LEAST 6x
same
I think the depths were okay as long as there aren;'t more than 2-3 in the room. I happened into a room with like 7 dudes and before I could run I was RT locked, then completely annihilated. It was, for all practical purposes, hilarity.
The Hive has made me appreciate the power of PEER
Right I forgot about that since I left the red forest and was trying to avoid vines
So, I go in with two spells because of how Spell Sever works. I need to figure out my 2, so a lot of my game is iso.
Divert and peer are good friends of mine
I usually do Mass Blur (911) for the dodge ranks (SMR defense), and 509 (strength) for bow RT help.
See, I used to do the same, but I heard that Blurs wasn't that good in comparison to others. I go strength and Thurfel's at the moment
I don't have any issue with raw DS though. Its not the taking hits I need help with. Just dumb maneuver stuff. So the extra dodge ranks are supposed to help with that
The ground beneath your feet rumbles precipitously.
You come out of hiding.
[SMR result: 317 (Open d100: 286, Penalty: 3)]
An eruption of shattered rock and dirt hurtles you skyward as a corpulent kresh ravager explodes from its burrow!
... 5 points of damage!
Stomach shot lands with a hollow *thump*.
... 15 points of damage!
Crushing blow crumples your nose!
You are stunned for 3 rounds!
... 10 points of damage!
Eye swells shut momentarily.
You are knocked to the ground!
... 5 points of damage!
Minor puncture to the left arm.
... 15 points of damage!
Solid blow gouges a chunk out of your left leg.
... 10 points of damage!
Nice puncture to the abdomen, just missed vital organs!
... 10 points of damage!
Banged your right shin.
That'll raise a good welt.
... 5 points of damage!
Weak slash to your lower back!
... 3 points of damage!
Minor puncture to the right arm.
Roundtime: 15 sec.```
Oww...
Yeah...
But I lived!
Lesson learned. Don't eviscerate ravagers
You stumble slightly as you leap from hiding, revealing yourself in the process.
You uncoil from the shadows, your argent vultite katar poised to eviscerate a corpulent kresh ravager!
[SMR result: 182 (Open d100: 56, Bonus: 56)]
Catching it unaware, you carve into a corpulent kresh ravager with a ruthlessness calculated to terrorize onlookers!
... 20 points of damage!
Diagonal slash leaves a bloody trail across the kresh ravager's torso.
You take a quick half step back.
[SMR result: 229 (Open d100: 187, Penalty: 6)]
Acidic ooze erupts from a corpulent kresh ravager's flesh like pus out of a rupturing boil, dousing you with corrosive goop!
... 50 points of damage!
Blast of acid washes your head off clean... and clean off!
A faint silvery glow fades from around you.
You feel the unnatural surge of necrotic power wane away.
The glowing specks of energy surrounding you suddenly shoot off in all directions, then quickly fade away.
You feel your extra strength departing.
The layer of protection fades away.
You feel the extra courage wane.```
"So it has acid blood. Perhaps I should slice it in such a way as to cause a great spewing welter of caustic death in my immediate vicinity."
If you eviscerate and bathe in the acid blood you've truly earned terrified status for your opponents
Mistakes were made
I honestly forgot about the acid blood
I don't like dying, but I kinda....liked this?
Because it was my fault. Totally.
regarding those ravagers...would it be smart to remove spikes on armor for tackles/sweeps? I assume those count as "flares" when disabling?
That’s what I’m doing. It seemed to flare twice. Spikes and disintegrations.
If it does a critical, it can cause acid blood spray, yeah. If you can disable them before they stance, it should lower the odds of the blood hitting you.
Stance?
Before they go from defensive to offensive.
So putting them on the ground should be safe then?
this information might be slightly outdated but yes, acid blood is a physical SMR so attacker stance affects its chance to hit you. mobs spawn in defensive stance so if you keep them in roundtime forever they will never change to offensive stance and so their SMR bonus will be heavily penalized
sweeping them is good and all but if you let them stand up they will stance to offensive
if you want to keep them from stancing you need to keep them permanently in roundtime
I mean ultimately I got got by a disabled Ravager and a STUPIDLY HIGH open roll.
Mama says it bees that way sometimes.
yeah sometimes that's just how it goes
How are the wild deaths in The Hive? Are they as crazy as Moonsedge?
all my deaths have been stalkers couping me in a very quick and efficient manner once stunned
annnd...i think one open roll larvae to the eye
ouch
#1181447477564551188 message
You also get fun acid blood in the Hive
Most deaths are from ravagers screams or stalker coup de grace. The stalker one is mostly because when you're disabled they'll come from all over to find you and kill you
That sounds horrible! and exciting at the same time.
Isn’t coup based on health as well
?
I’d be kinda annoyed if I got couped and my health ain’t at least down to half.
Their perception is wicked though.
Eviscerate is also great at draining your health
Yeah, my deaths there are, ravager scream wounds me and puts me in rt long enough for 3 or 4 stalkers to come and start spamming eviscerate and then finish me with coup
I got clipped once but it missed.
Usually I’m alert enough to spot them and try to search them out. I didn’t get @hot forge and his pointing out things you see while hidden until that experience, and I hope that does get resolved.
Yeah, I've had a cannibal in a room and I know he's there and I miss my searching twice.
dwarves should have an innate racial ability that halves the time it takes to break open Hive rocks.
And Aledotter gnomes
with gemstones and dust being the hot items, we are forced into grinding essentially. its a rough scene to have to spend 5+ minutes post hunt breaking rocks
I find it kinda amusing.
But I won’t grind. Head full, out. Rest. Chat.
It DOES feel grindy though .
iirc Tonis doesn't work with breaking rocks, does it? I'm guessing old-style haste does?
Need to get those Tonis boots to deal with rocks 😆
I need to find a rock breaking script
;eloot breaks em for ya
how do you activate that haste on the boots?
yeah theres a checkbox for it
;eloot the first few times is scary...MARK all your stuff you care about just in case you make a mistake!
dunno, don't have a pair. a pair was listed for sale for 2m bs a few months ago and iirc it was mentioned it cast the grandfathered haste.. I believe it's on a 1 hour cooldown
I've lost a few items that way 😦 I did get a restore on a 7x perfect lance I sold that way
Didn't know eloot broke rocks. I wrote my own script that's part of my resting
I see Breakable on the list. checked!
is it just me or are broodtenders not on the advguild list of things to kill? I feel like i've never had a bounty for them
afaik they're too high level
iirc the guild can do your level + 10 for bounties
but HW gives tasks for valravns, disciples etc
ah, hm.
and disir who are higher than our little tenders
Chicken tender
guessing that's some kind of override they'd need to add
i know its wrong, but I cant help but envision the broodtenders as the brain bugs from Starship troopers
very satisfying killing them in that case
I thought whatever boss battle that Auchy is cooking would be those guys.
nice
They mentioned..the Hivemind or something?
The name Dizzyflores is AVAILABLE.
The name Johnnyrico is AVAILABLE.
excellent
the badnaming will be quick and efficient
LazarusLong has entered the lands.
it's been mentioned previously, brootenders dont get bounties and its not 100% known why, but they should be
and you can always leave the rocks on the ground if you like lol, otherwise people suggest ftp rockbreakers (soon they'll make a level req for breaking rocks youll see)
Rejoice! #mechanics message
;alias add breakmyrocks=;foreach noun=rock in my backpack;get item; break item; WAITRT; stow r
Sometimes it gets stuck, since foreach's waitrt isn't always perfect:
;alias add fixrocks=stow r\rswap\rbreak my rock\r
just change backpack to whatever your rock container is
I like to put a short sleep in before a waitrt it seems to help. Just a sleep(1) here would be fine since you’re in 5 seconds of rt anyway
Cheers my man.
I found that using the "stow hands" (stowing both hands) at the end will help if for whatever reason the gem ended up in the left and you just pulled another rock causing it to get stuck.
;alias add breakrocks=;for q=chunk of rock in inv; get item; break item; waitrt; sleep 1; stow hands\r
Does the "this rock is an aquamarine gem or an uncut diamond" determination happen at loot? Or at break?
i am pretty sure it is at break
What makes you say it's at break?
It feels like that'd make it possible to exploit stuff re: loot cap. I know the number of rocks you get decreases the further you get into loot cap, so maybe that's enough to offset the loot cap stuff. I guess I could measure the distribution of gems throughout the month.
Yeah, it's almost certainly at loot for loot cap purposes.
I'm confident it's at loot because past items that were at break, like Ebon Gate digging breakables, would create items local to the area where they were broken--and these don't.
yes - the number of rocks tanks with loot cap
Yeah I know that, but I think both the likelihood of getting a rock and the contents of any rocks you get are determined at loot time.
I know that we're supposed to be able to get broodtender bounties now, but I haven't had one yet, exclusively hunting the hive. I've got the bounty level cranked all the way up too. Has anyone actually had a broodtender bounty yet?
I haven't, and I've got two characters there currently specifically because I want to see a grizzled broodtender
Visit the Taskmaster and confirm you’re asking for the hardest (higher level) setting.
Ask taskmaster about mess me up, fam
I get grizzled disir and disciple and valravn tasks and have since HW opened, my settings are good to go.
Monk:>ask task for harder Signe says, "You are already receiving tasks at what we consider to be your maximum level of competence."
Cleric:Signe says, "You are already receiving tasks at what we consider to be your maximum level of competence."
To be fair that is a relative answer from the taskmaster. They may not be overly confident in you.
I am!
2025-04-03T10:52:47-0500: Signe says, "You are already receiving tasks at what we consider to be your maximum level of competence."
Since then, I've had 20 dangerous creatures, 19 heirlooms, 13 child rescues, and 18 skin bounties. Nothing from broodtenders.
I apparently did not deploy the update to Prime. It should now be live.
Me reaping: Haha yeah! Yes!!
Me, later today, sowing (having been bodied by a grizzled broodtender:) Well this sucks. What the.
Looking forward to seeing how they go
You have been tasked to recover a crescent sapphire ring that an unfortunate citizen lost after being attacked by a bloated kiramon broodtender in The Hive near Zul Logoth. The heirloom can be identified by the initials CR engraved upon it. SEARCH the area until you find it.
Kneel and Search with stalkers around is a firm pass for me but it's working
Thanks Estild!
don't they not even ambush on just kneeling now? i thought that got removed because it was just reverse-track for when you had stalker bounties lol
You have been tasked to suppress bloated kiramon broodtender activity in The Hive near Zul Logoth. You need to kill 11 of them to complete your task.
You have been tasked to retrieve 9 thin broodtender tendrils of at least fair quality for Dagresar in Zul Logoth. You can SKIN them off the corpse of a bloated kiramon broodtender or purchase them from another adventurer. You can SELL the skins to the furrier as you collect them."
It's all happening
They don’t if I recall correctly. And I’m fine with that because swift recovery is aces
yeah they used to it was awesome stalker bounties were the best lol. like oh no don't come gank me please, i am dainty defenseless lost wanderer oh noes 😉
I still don’t that with them stirring in the shadows.
My monk dies very rarely and got got twice in 30 minutes this morning to stalker coups. Coup isn’t interested in your redux. Your redux isn’t any of Coup’s business.
the webbed -> bearhugged -> coup'd combo is legit
Nitos focuses his spell in an attempt to disarm a glimmering boltstone apparatus.
After some mystical tinkering, Nitos manages to extract a boltstone from the apparatus. Deprived of its focus, the apparatus crackles ineffectually before crumbling into dust.```Not all heroes wear capes! Drive-by dispel. Love to see it.
I have a 60% chance when I do that, the juice ain't worth the squeeze, I just yolo the traps with redux and a ranger trinket.
Stop being cheap and just buy an astral spark
If I find one I'll equip it, if I buy one it needs to have other stuff on it too
Sparkies for the preservation of apparatuseseses
broodtenders everywhere
I still feel the Hivemind might be one of these
hivemind is the one telling the stalkers where to go.. so if you kill the hivemind no On The Hunt for like an hour right 😅
Unless Auchand goes full StarCraft and the Hivemind is some Aelotian/Kiramon hybrid with Empath powers and other things.
That’s a great idea!!
That's really creative I dig it
That’s it! The Hivemind is an Aelotoi Savant assimilated by the kiramon.
SMR SvD: +15 + Bonus: +104 + o100 roll: +154 == +273
The tendrils embrace you ungently, heedless of your squirming. They draw you toward the broodtender, which extends her proboscis as tiny, pale-bodied kiramon larvae begin swarming over the tip. The broodtender lunges forward to spear your abdomen, injecting her squirming young into your chest cavity!
... 46 points of damage!
Perfect strike to abdomen. You scream in anguish and drop quite dead!```While webbed and stunned, lol, 3x today. Brutal stuff
That’s painful and graphic as all outdoors.
That’s an SMR? The ensnare?
Hive loves its SMR's
Yeah it's an SMR. The formatting looks unusual because I run Kaetel's fsmr.lic script which re-orders it (endroll should be on the far right as gemstone intended!)
SMR SvD: +61 + Bonus: +92 + o100 roll: +78 == +231
A sleek black kiramon stalker drives its hands deep into your abdomen, grabbing your spine and pulling it forward! A loud *CRUNCH* later, your torso falls backwards over your sagging legs. Ouch.
You feel yourself being pulled back fully into the corporeal realm.```cleric that time. lol i may not stick around here
not suuuuuper interested in dying regularly
one web and you are 100% cooked
Yeah I don’t go to floor two too much and I haven’t had the courage to go to three just yet.
Also, Auchand loves SMR.