#[Official] The Hive
1 messages · Page 5 of 1
i just assumed they heard my old man grunt and my knees pop
He appears to be stooped with age.
Can someone name me a room that requires searching before you can go through a path?
like the hollow tree on the swamp path to the ferry between WL and ZL?
Yes exactly
Welp, loot pressure has really started to come for the Hive skin values, I'm getting lower quality gems too. Was fun while it lasted
The valuable loot princess is in another castle now 😦
Doubt it, she has gone into hiding until the next hunting area opens
Pain in life is inevitable, suffering is optional.
....also yea sad to see it even when you know it's coming
I'm still convinced that unreleased hunting grounds accumulate positive pressure since nobody can kill the mobs, leading to the first few days being super inflated as it normalizes back down
Looking back at the boosted rewards post, the loot bonus on ascension stuff is pretty slight actually. The bonus from killing level 115 is the same as running a major loot boost
banging on table Broodtender bounties! Broodtender bounties! Broodtender bounties!
Speaking of, how are non-UCS physical combat users taking those out? After proning and feinting with 200+ endroll, they have a 600+ ranged and 700+ melee DS. Those go on the "UCS Only" list, damn
I haven't figured it out yet as edged/thrown but I'd love to hear some suggestions!
I think the answer is be Whayle/Glaves and have 900 AS or walk past em
Or UCS hehe >:]
TD is manageable
high 400s vs cleric
I'd guess similar for bards
that hybrid TD
Hm, okay.
Yeah, I don't have any ascension aura yet though, only from enhancives. I think my CS is 530-something.
Worth lobbing a 1030 at one next time you're down there
I'm heading that way now.
I have a special approach for big DS enemies. I call it the "SMR only" approach. Hamstring -> Exsanguinate -> Coup de Grace if that didn't kill them. Works every time!
Same way I take out shapers in the sanctum. I never have to interface with their big juicy DS, and SMR attacks completely circumvent 712 to boot.
Oh nice, I can see that working. I lack the CMPs to do that although I do have Hamstring. I'll stick to UCS
It is a bit stamina intensive. But I don't have UCS, so.
Maximum Stamina Points: 190 225
Remaining Stamina Points: 225
Stamina gained per pulse: 68 128```That is not a concern I have haha
You sure as heck have me beat there
Maximum Stamina Points: 135 140
Remaining Stamina Points: 140
Stamina gained per pulse: 38 50```
are some of these creatures immune to somnis/sleep?
[SSR result: 160 (Open d100: 84)]
** For a split second, the striations of your somnis staff expand into a sinuous pearlescent mist that rushes towards the kiramon broodtender, enveloping her entirely and causing her to collapse, fast asleep! **
A bloated kiramon broodtender is unaffected by the attempt to put her to sleep.```
strandweavers too?
Undead are typically immune to this effect, but may be affected by the Symbol of Sleep society power. Constructs and Elementals are generally unaffected.
You just made me Google "do insects sleep." 😆
The answer was pretty surprising.
sort answer: yes they do
Yeah, someone else mentioned their Somnis wasn't putting things to sleep in the Hive. Unclear if material issue (because somnis has uhhhhh not always worked that well) or lore decision by Auchand
Symbol of sleep doesn't work on them either.
auchand said individual kiramon don't have consciousness, which would suggest that you can't sleep an individual kiramon
fat L for somnis buyers, lol
not to get all philosophical, but sleep is a characteristic of consciousness
all animals have a sleep state, from what i understand
All animals rest, after one fashion or another, but a fair number don't actually sleep.
right - "sleep" can be a loose term, or refer to something specific like REM
we don't actually have any psychic hive minds on earth so it's tough to compare
Species 8472 did not sleep, but the Borg did. Tough call
Well, in this case, I think, sleep is defined by becoming unresponsive and vulnerable - that's the point of the somnis weapon. Plenty of animals are never found in this vulnerable state. Bullfrogs are always alert and responsive, even when resting, as one example.
anyway unrelated to the like zoological aspects it feels bad for somnis not to do anything, for sure
I think the evolution of sleep can largely be connected with the cyclicity of the day/night. animals tend to specialize for one or the other, or the crepulscular states between. so if you are min-maxed for that, it doesn't make sense to be active during the others - you may as well shut down and save some energy. so if you are looking at deep sea marine animals that don't appear to sleep, that could well be why - their environment has little cycling
This is probably true, yeah.
but once you are sleeping as a regular thing, then other neurological systems evolve to take advantage of this shut down period to do maintenance. then sleep becomes this mandatory element that did not actually need to evolve - but becomes set as a historical precedent
so when you come to a heavily bioengineered species like the kiramon, perhaps they removed the need to sleep out of practicality (on topic)
Sure would be useful to never have to sleep, especially if your individual drones don't care about comfort and are easily replaceable.
Is unfortunate for the money spenders but gotta say it’s a nice win against Voln!
Voln's had it too good for too long!
Still does
So intentionally designed this way
Symbol of Transcendence is still pretty good in the Hive, but I'd probably rather have Sigil of Determination there out of the two.
Permanent rank 2 abdomen wound cause stalkers.
Pretty unavoidable, so thank goodness for the survivalist kit
I just bleed out the whole hunt. It’s like an edgy Hansel and Gretel situation so I can find my way back.
In the battle between 313 ranks of PF and 55 CON bonus, and a rank 2 abdomen bleeder, I like my odds
Hey all! Was loot room fixed to work with the porous chunks of rock? Still doesn't seem to work for me.
You search the kresh ravager.
It didn't carry any silver.
It had a porous chunk of rock on it!
It had nothing else of value.
A corpulent kresh ravager's vast abdomen deflates, oozing fluids as the ravager succumbs to rapid decay.
[You have been awarded 6 Long Term Experience!]
>loot room
The sea-worn beltpouch is already open.
>
With a discerning eye, you gather up what treasure you find worthwhile and casually stow it away.
>stance def
You are now in a defensive stance.
>look
[Kresh Warrens, Hewn Tunnel - 34196] (u13041125)
[room description here] You also see a porous chunk of rock.
Obvious exits: northeast, south, northwest```
Also, the stalkers still seem to spawn when I kneel, even when out of combat. Do I need to wait a certain amount of time after everything in the room is dead?
Probably
I think it’s probably a 20s window that matches the offline recovery threshold, but who has time for that
Yeah. Everything dead doesn’t mean out of combat. If you use enhancive pauses you can see it’s like 20 sec or so as Ragz mentioned.
Queuing up the reaping/sowing meme for when you do and I get bodied by a grizzled broodtender
Can you officially confirm broodtenders and strandweavers can’t be slept? Please.
People have mentioned how they’ll have like 8+ stalkers in a room by the time they’re done a forage or search task, I haven’t had it happen but they do seem to pretty reliably spawn just by kneeling
Are you happy with the stalker ability mechanics? I don’t mind them but I can dial them up on demand pretty much
Can the roll for failing to disarm or dispel the apparatus be made visible?
Here's a fun one, had a boss bounty for a stalker. Boss spawned hidden, which I only knew because the Bounties window changed. Didn't really encounter creatures that hid so much, so this is new to me.
I like the stalkers for the most part.
I think that's a fair request.
Wait, so individual kiramon can't be slept but individual aelotoi can? Doesn't seem fair
"I like the stalkers for the most part." Yeah, it is very interesting. Was a nice touch.
You notice a chitinous kiramon myrmidon, a sleek black kiramon stalker, a sleek black kiramon stalker, a sleek black kiramon stalker, a sleek black kiramon stalker, a sleek black kiramon stalker, a sleek black kiramon stalker and a sleek black kiramon stalker.
Obvious exits: east, northwest```
That was after a single search doing an heirloom task that was either empty or maybe had the myrmidon only. If that was spawned from an actual CC it could be a lot worse. I don’t have a problem with them but I have a ton of DS and 202 moc.
So you're saying it's a great place to kneel while your party goes to town on them?
¯_(ツ)_/¯
Or maybe it suggests that sleeping any kiramon sleeps all kiramon.
You need greatest somnis for that
Myrmidons, stalkers, strandweavers, broodtenders, and shardminds are immune to sleep.
what makes ravagers so different
Thralls too ||failotoi||
well the thralls are obviously different
Kresh and monlata are not fully integrated kiramon strains.
Nor are thralls.
That's why they're called kresh and not kiramon!
Documentation-wise, il'kresh are fully assimilated kresh.
wot is a monlata
that point was lost on me but makes sense!
The monlata are non-sentient beasts of burden. What is unusual about these beasts is that they are amphibian; completely at ease on either land or under the sea. They are also massive. At nearly 50 feet long and 20 feet high, the Monlata lumbers about above ground or glides with graceful ease in water. The Mind, seeing the potential of this beast, bred a series of exodermal pouches into them, so that they could carry silt or debris far away from the hive, and into the ocean. This was important, because not all of the planets that the kiramon inhabited were devoid of challenges. Some sentient races were able to offer up some means of defense, and it is known that perhaps at least one race was able to drive all Brood Mothers from their world.```
That kiramon doc is not my favorite, but I did use it generally as a source.
Oh cool I should re-read
Well if a kresh ravager is anything like that thing it explains why they are intensely thicc and have a lot of DS!
I got a Coffee Monlata at Starbucks the other day
I fury like anything else: 💀
I fury a ravager:
It started out as just GM notes. Someone put it up on the wiki some years later.
an alien conspiracy! then it actually happened!
yay! Thanks!
Yassss
I was actually hoping for an entire "take my rocks to the rock man for unrocking the rocks" pool system
and the pool should just be people that line up the rocks, cast call lightning and then dive into another room and wait
need the smash pool for warriors.
Sounds like a tinder competitor.
Awesome, thank you for the loot room update!
Kneeling to "dial a stalker" no longer seems to be working. On a related note, stalker tasks no longer seem worth taking, lol. Which isn't stalker specific, I don't bother taking any tasks for hiding creatures
You can get into combat first with any critter, kill it, then kneel. That'll spawn stalkers.
Yeah, but it's not. I was just trying exactly this.
Strange then, I remember that was happening during my search loom bounties. It was peaceful until I was swung at by a critter. Then kneeling spawned stalkers.
Have you tried today?
Not sure if Auchand did any more tweaking but last night I was able to get stalkers by kneeling after combat. This morning, no joy
i'll go try in a little bit
I did patch the ability, so yes, no more dial-a-stalker.
:C
Patched recently?
and I love how it's now called dial-a-stalker instead of On The Hunt
It needed some kind of tweak but this makes cull/skin/child rescue tasks for stalkers super unpleasant (took 4 hunts to kill 16 stalkers earlier) and has gotten them filed under "drop" for me, joining the likes of triton assassins and wardens. They're in good company at least lol
How many things did you try to put yourself in a status to lure them in?
Bounties for hiding critters just kind of suck....atoll is the same way
I can definitely see how dial-a-stalker could be misused....like simply by kneeling, in combat or not. But it would still be interesting to see them pop out if you are stunned and in combat. But then again, there are those self-stun items out there.
add Ithzir scouts too
Between track garunteeing 1 a minute, and not running through rooms as fast as I can, I don't have an issue with hiders at all.
Bandits solo are still slower for me!
Track is a secret weapon but not everyone has that
Oh absolutely! It's a nice bonus, but definitely not how I get the majority of them.
I don't use ;wander in the Hive to avoid getting smoked by traps, so I walk around manually and am not exactly zooming. Definitely struggled to get stalkers
It's not a stalker-specific issue though, goes for all hiding things
I'll say it helps that everyone else avoids them!
@frigid canopy I have bug reported it but if you beseech teleport 350. Symbol of recall is not working it just fizzles. Can you please fix or change teleport location?
I think it's the landing point for Beseech Teleport in Zul, I had that happen as well. Once you land in that room, which is anti-magic, your spells all fizzle
Very annoying but at least you keep your exp
I've ditched the immobilize factor of Hallucinate, at least for now, in favor of roundtime.
I was going to recommend stalker carpace armor that makes you hide better...then I remembered Shandarl is already made out of bugs so I guess we don't need two...
what's the max duration on that SMR web?
Is this because I was entombed in a permanent immobilization the other day 😂
I haven’t seen it pass 30s
Someone else was today. It's fixable, but it made me reconsider the value of it.
the landing spot in Zul will not prevent magic anymore.
Thanks!
[Kresh Warrens, Hewn Tunnel - 34196]
The tunnel splits around a nigh-transparent crystalline column embedded with metallic red and gold rutile filaments. Butter yellow gossamer clings to the northeast fork, partially occluding the passage from floor to ceiling along one side. The northwest fork is clear of obstructions, though puddles of some sticky substance meander across the uneven stone. Droplets of foul-smelling water trail away to the south.
Obvious exits: northeast, south, northwest
>nw
[SMR result: 64 (Open d100: 75, Bonus: 1)]
You manage to avoid the concealed assailant's snapping mandibles!```
is me not seeing the pit trap a perception roll fail or a bug or what
same deal?
[Kresh Warrens, Chute - 34184]
Overhead, swirling vapor only partially conceals the deep claw marks that pattern the shadowed granite. Several elongated egg casings jut from hollows in the rock nearer the tunnel floor and disgorge a viscous fluid from their ruptured sides. The yellowish substance pools in the grooved stone and oozes over the lip of a nearby stone chute. You also see a dimly luminescent boltstone.
Obvious exits: southwest, northwest
>nw
** Branching filaments of power snap outward from your watered silk cloak in a lambent black corona! **
[SMR result: 78 (Open d100: 60, Penalty: 20)]
You manage to avoid the concealed assailant's snapping mandibles!```
That penalty is the cloak. It applies to the attacker.
But what I discovered after someone mentioned them going off on entrance. If you can PEER and see the trap, it does not trigger on entrance. If you cannot see the trap with PEER it does go off on entrance.
so if you don't see it with PEER then it just looks like any other empty room?
yep
I didn't PEER into those rooms, but there was no indication once I was in the room that there was a pit trap there. They activated once I tried to leave, then I moved back into the room and searched like normal to "deactivate" them
Could be more to it for sure, but I've only come across the two scenarios.
- It shows up on peer and has monsterbold when you enter the room, attacks when you try to leave or if you stay in the room a bit, search makes it burrow.
2) It doesn't show up on peer and is hidden in the room, attacks when you enter, search makes it burrow.
Could take multiple searches it seems
And I could just be wrong. Now it seems to be they attack on exit never on enter. whether they're visible or not
huh, interesting! If they are not just bugged behavior, there is at least a third type that I experienced just above within moments of each other
Yeah I think i was mistaken before. Guess I don't pay enough attention. Didn't know you could search to make them burrow for a while. Can't find it actually attacking on entrance in my logs only on exit.
well I've definitely had that happen.. didn't show up in the room and attacked on entrance:
#1181447477564551188 message
I'm assuming these variations in behavior are bugs, though
Hmm, maybe i'm not crazy heh
whats with the ravegers having no damage to eye ambush ability @lilac granite
Is this normal for an initial hit with a ravager?
You take aim and swing a translucent white moon axe at a corpulent kresh ravager!
AS: +605 vs DS: +492 with AvD: +29 + d100 roll: +87 = +229
... and hit for 1 point of damage!
Grazing slash to the kresh ravager's face!
Scratch to its eyelids.
"When blood gets in your eyes..."
You feel the unnatural surge of necrotic power wane away.
Strands of white energy lash onto the kresh ravager from the white moon axe!
You take aim and swing a grooved obsidian-hued wakizashi at a corpulent kresh ravager!
AS: +577 vs DS: +480 with AvD: +33 + d100 roll: +80 = +210
... and hit for 1 point of damage!
Slashing strike near forehead nicks an eyebrow!
That must sting!
Strands of white energy lash onto the kresh ravager from the obsidian-hued wakizashi!
Roundtime: 5 sec.```
A subsequent hit did "normal" damage:
```You leap from hiding to attack!
You take aim and swing a translucent white moon axe at a corpulent kresh ravager!
** Your white moon axe glows brightly for a moment, consuming the magical energies around the kresh ravager! **
[SMR result: 174 (Open d100: 46, Bonus: 76)]
... 15 points of damage!
Large lesions sprout on the kresh ravager's weapon arm.
AS: +595 vs DS: +480 with AvD: +29 + d100 roll: +90 = +234
... and hit for 86 points of damage!
Right eye ripped from head, along with most of brain.
A corpulent kresh ravager's spasms, rolling over. Its tiny legs kick at the air before going still.
Roundtime: 5 sec.```
i dunno about initial but they have an ability to reduce incoming damage to 1 yes. think it's more random when it happens not necesarily the first but not sure.
Just didn’t know if it was a bug or an actual ability of their’s. Thanks for confirming
Yeah it got added after initial testing cause they didn’t feel quite tanky enough and the first time you run into it you’re just like
So how is Hive for empaths and clerics?
What makes it not amazing?
Kiramon don't have bones, they have an exoskeleton, yeah.
319 is also kinda super incredible in the Hive.
Edit: And I say this as someone who usually thinks it's vastly overrated because the majority of attacks it "blocks" are things that wouldn't have hit you anyway. But that's most places, not the Hive, where all their maneuvers absolutely would be hitting you except that their TD is terrible.
So 240/1115 just like I do in HW?
OK, the apparatus aren't fun
Welcome_to_the_party_pal.gif
Can we revist this larval infestation? It really shouldnt last this long... I'm going on 10+ minutes
I just came here to suggest the same. I stopped hunting there after getting a 5+ minute infestation.
Yeah it just fell off.. It took around 13 minutes?
And I spent a ton of silvers on herbs. That just shouldnt be the case at all.
I almost logged off at the frustration. Traps and apparatuses aside.. Nothing should stop me from hunting again for 5+ minutes while also constantly doing crazy amounts of damage.
Itchy curse in ME would do that to me...but I have not been cursed in a minute...I wonder if that was modified
I did pull out a dagger and try to guess at a few verbs, thinking there must be some way to cut them out or something. Maybe to end the infestation early at the cost of a larger wound / stun. Couldn't find a way, though.
bugs
I think it's still possible
Turn in boltstones for potions that will kill the larva when you drink them!
Do you actually get anything from disarming the apparatuses ?
You do, yeah.
They drop dimly luminescent boltstones.
These can't be sold to either the pawn or gemshop, but they can be utilized as weapons.
They lose their charge after a certain time (I don't know how long, but I can't imagine it's any longer than 20mins) but within that time, you can TOSS them to attack enemies with them
Huh, but not if you use 408? Or maybe I’ve just been walking past them?
I’m not at my computer but I remember getting the message “you remove a whatever from the thing” but I never ended up with anything afterward.
They always drop to the ground for me
But in fairness, I always have both hands full of swords
Drop to the ground when you use 408? Or DISARM?
DISARM
Understood. I’ll look more carefully the next time I’m in there.
Can the rebound effect that causes Disarm please be made to not steal both weapons during weapon pulverize? It's twice as expensive. 😦
A chitinous kiramon myrmidon moves with inhuman speed, interposing himself between you and the kiramon broodtender!
You swing your white ora whip at a chitinous kiramon myrmidon. The weapon rebounds off of the hardened chitin of the myrmidon's exoskeleton and is wrenched from your hand. It slides along the ground and disappears into the shadows!
[Use the RECOVER ITEM command while in the appropriate room to regain your item.]
A chitinous kiramon myrmidon moves with inhuman speed, interposing himself between you and the kiramon strandweaver!
You swing your ghezyte-scaled whip at a chitinous kiramon myrmidon. The weapon rebounds off of the hardened chitin of the myrmidon's exoskeleton and is wrenched from your hand. It slides along the ground and disappears into the shadows!
[Use the RECOVER ITEM command while in the appropriate room to regain your item.]```
You can’t sing up 1011 and recover them? I have not paid the AG to get a weapon back once since the recover item/disarm tweaks. Never seems that tough to do
I died before that happened.
Random Plat issue but it looks like the boltstones that get disarmed from the apparatuses that get left on the ground never despawn.
This happens in Prime also. I think I bugged one that I found outside the hunting area.
I just pick up all the boltstones that drop and toss them. It has no RT.
TOSSing them destroys them, whether they had a charge left or not
I know but I don't work here.
The janitor might spawn and come after you for doing their job. 🤣 The final boss of Gemstone
The janitor can come find me if he wants. I will accept their challenge.
So uh... is it new that if you hit a kiramon in the limb it'll only do 1 damage or am I just the most unobservant ambushy boy?
... and hit for 1 point of damage!
Strike pierces calf!
The kresh ravager is knocked to the ground!
The kresh ravager is stunned!```
Seeing this a LOT all of a sudden
The crit still goes through so... no big deal. Just thought it odd
Single point hits on +200-600 end rolls has been coming up since release, seems to be some part of 'feature' of the area. Unsure if it should be accepting crit if it is 1 dmg, but that is a different issue
Yeah, this is intended.
Auchand talked about it, it's an ability of theirs. They have a chance to reduce any incoming hit to 1 damage.
It's not a high chance, but it's not a super low one, either.
A'ite, kinda thought that might be the case. Kind of wondering how I skimmed it over this long, kek
I see it back to back pretty regularly, probably every other critter. But, it also takes me 5-10 swings to kill one.
It's much improved from its original incarnation.
It used to trigger on a whole sequence. That is, if you MSTRIKE, it would affect the entire MSTRIKE, not just individual hits within it.
Any flares, any multi-hit effects, would also be reduced to 1
Right, that's the only change i am aware of. Also affected TWC, which made it doubly ugly.
It's changed now to only affect individual instances of damage.
It CAN happen back to back still, just less likely.
Hah, wow. That's super neat. Just a little embarrassed/surprised I just now noticed since I've been hunting there a lot. Thanks for the deets.
In case it's not ever supposed to happen back to back, then it is still broken as of 12/31/2023 and might need another look-see.
>weapon pummel
A corpulent kresh ravager rears back, emitting an awful keening cry that resounds shrilly through the area!
[SSR result: 54 (Open d100: 11)]
You keep your wits despite the ravager's screech!
You feel at full magical power again.
You are now in an offensive stance.
You take a menacing step toward a corpulent kresh ravager, both ghezyte-scaled whip and white ora whip held low to your sides and angled outward in your advance.
[SMR result: 161 (Open d100: 75)]
With deliberate brutality, you bring both whip and whip up in staggered arcs to pummel a corpulent kresh ravager!
AS: +639 vs DS: +543 with AvD: +22 + d100 roll: +62 = +180
... and hit for 23 points of damage!
Jarring blow to the kresh ravager's back.
** Your ghezyte-scaled whip releases a distorted black shadow! **
The kresh ravager freezes in utter terror!
AS: +603 vs DS: +493 with AvD: +22 + d100 roll: +84 = +216
... and hit for 50 points of damage!
Internal organs bruised.
The kresh ravager is stunned!
** Your blow slams the kresh ravager with concussive force! **
... 41 points of damage!
AS: +639 vs DS: +493 with AvD: +22 + d100 roll: +23 = +191
... and hit for 37 points of damage!
You ripped a chunk out of the kresh ravager's left leg with that one.
** Necrotic energy from your ghezyte-scaled whip overflows into you! **
You feel energized!
AS: +608 vs DS: +446 with AvD: +22 + d100 roll: +50 = +234
... and hit for 44 points of damage!
Left kneecap smashed into pulp.
You feel a bit luckier than normal...
[SMR result: 108 (Open d100: 93, Penalty: 22)]
You leap to dodge the collapsing ravager, but one of its flailing limbs strikes a glancing blow!
... 5 points of damage!
Blow leaves an imprint on your chest!
Roundtime: 6 sec.
You feel the unnatural surge of necrotic power wane away.
Roundtime: 1 sec.
[SMR result: 261 (Open d100: 53, Bonus: 123)]
With deliberate brutality, you bring both whip and whip up in staggered arcs to pummel a corpulent kresh ravager!
AS: +589 vs DS: +379 with AvD: +22 + d100 roll: +48 = +280
... and hit for 42 points of damage!
Left hand smashed into a pulpy mass.
AS: +553 vs DS: +379 with AvD: +22 + d100 roll: +21 = +217
... and hit for 31 points of damage!
Bones in right arm crack.
** Your blow slams the kresh ravager with concussive force! **
... 61 points of damage!
Roundtime: 1 sec.
[SMR result: 273 (Open d100: 62, Bonus: 125)]
With deliberate brutality, you bring both whip and whip up in staggered arcs to pummel a corpulent kresh ravager!
AS: +589 vs DS: +379 with AvD: +22 + d100 roll: +21 = +253
... and hit for 1 point of damage!
Stomach shot lands with a hollow *thump*.
** Your ghezyte-scaled whip releases a distorted black shadow! **
The kresh ravager shakes in utter terror!
AS: +553 vs DS: +379 with AvD: +22 + d100 roll: +26 = +222
... and hit for 1 point of damage!
Broken finger on the kresh ravager's left hand!
** Your blow slams the kresh ravager with concussive force! **
... 66 points of damage!
Roundtime: 1 sec.
[SMR result: 294 (Open d100: 83, Bonus: 125)]
With deliberate brutality, you bring both whip and whip up in staggered arcs to pummel a corpulent kresh ravager!
AS: +589 vs DS: +370 with AvD: +22 + d100 roll: +22 = +263
... and hit for 1 point of damage!
Blow raises a welt on the kresh ravager's left arm.
** Necrotic energy from your ghezyte-scaled whip overflows into you! **
You feel energized!
AS: +558 vs DS: +370 with AvD: +22 + d100 roll: +12 = +222
... and hit for 1 point of damage!
Jarring blow to the kresh ravager's back.
You feel the unnatural surge of necrotic power wane away.
With a susurration of ghezyte, you give your whip a final flick and return to the ready, your assault complete.
Roundtime: 1 sec.```
Tight
#1181447477564551188 message
It can happen back to back, it's just not particularly likely to. Out of 14 instances of damage in this post you made, only 4 were blocked down to 1, and they weren't in a row. It blocked the last two double-hits, but there was a successful 66 damage between them.
Yep that's why i said it can, and in case it isn't supposed to... 👍
That was a single attack by the way (weapon pummel), which is not unlike mstrike.
Yeah, very similar to the Flurry I use all the time! Also, relatedly, those ravagers are really dang mean.
The change was specifically to make it check on every instance of damage independently, rather than apply the reduction to all instance of damage in an attack sequence
hive thralls have a wild array of abilities!
not sure whether all of them have all of these abilities or whether there are "flavors"
I'm curious how other people's order of threat goes in the Hive.
For me it's... strandweaver>thrall>stalker>broodtender>myrmidon>ravager
Looks about right beyond thrall. That particular to a certain sequence?
It's a generality for how threatening I find these things.
Strandweavers have to go immediately because if I get webbed, it's over
List looks good. Draugrs I treat a bit differently in HW because they mstrike
In truth ravagers are actually very dangerous, but the reason they're at the bottom is I don't usually hunt the upper levels, so they aren't around, and when I do, they're no threat to me so long as they're not screaming or burrowing to attack
So for the most part I can sweep them and ignore them
the scream attack can be brutal and if i was investing in gear longterm for hive i'd probably look at disruption resist from someplace.
I have only been in the hive a day but so far my observation of the kresh is that they are pretty slow in terms of their creature round time, which naturally makes them less frightening
sooo many dangerous maneuvers though
Strandweavers at the top, stalkers at a massively distant second, and if anything else even has offensive capabilities, then I don't recognize them on a cleric.
Stalkers are just annoying. Constant rank 2 abdomen wound. Like bro I’m already bleeding please stop.
Brood >strand >ravager(!prone) >thrall >stalker >myrmidon for me
Has anyone gotten a broodtender bounty yet?
those are pretty high level, you might need to ask for something harder to get those if you are at the "normal" bounty task difficulty.
Thank you! Meant to be as a follow up on this but figured I’d throw it at the channel
#1181447477564551188 message
I hope the hive gets similar coverage that HW has. It's a very cool zone and creates opportunity.
Kresh shouldn't be getting that.
Shouldn't be getting the 1 damage block?
Yeah, is that happening when they're alone in the room?
Or only when with myrmidons?
I don't think I'm positioned to answer that right now, I'm usually doing the Depths when I hunt the Hive. I'll pay attention next time though.
It's fixed.
Woohoo! I'm glad I brought it up. Will let you know if it recurs. Thank you!
Haven't seen it happen on ravagers again this AM, hooray.
In case this one is unintentional, here's a stalker doing the same thing. There was no myrmidon present.
>weapon pummel
You take a menacing step toward a sleek black kiramon stalker, both ghezyte-scaled whip and white ora whip held low to your sides and angled outward in your advance.
[SMR result: 149 (Open d100: 92, Penalty: 7)]
With deliberate brutality, you bring both whip and whip up in staggered arcs to pummel a sleek black kiramon stalker!
AS: +639 vs DS: +538 with AvD: +14 + d100 roll: +93 = +208
... and hit for 17 points of damage!
Broken finger on the kiramon stalker's right hand!
** Necrotic energy from your ghezyte-scaled whip overflows into you! **
You feel healed!
** Your ghezyte-scaled whip releases a distorted black shadow! **
The kiramon stalker freezes in utter terror!
AS: +603 vs DS: +470 with AvD: +14 + d100 roll: +81 = +228
... and hit for 1 point of damage!
Whiplash!
** Your blow slams the kiramon stalker with concussive force! **
... 22 points of damage!
AS: +639 vs DS: +453 with AvD: +14 + d100 roll: +27 = +227
... and hit for 1 point of damage!
Blow raises a welt on the kiramon stalker's right arm.
AS: +603 vs DS: +453 with AvD: +14 + d100 roll: +100 = +264
... and hit for 1 point of damage!
Jarring blow to the kiramon stalker's back.
Roundtime: 1 sec.
>
[SMR result: 224 (Open d100: 63, Bonus: 97)]
With deliberate brutality, you bring both whip and whip up in staggered arcs to pummel a sleek black kiramon stalker!
AS: +639 vs DS: +453 with AvD: +14 + d100 roll: +31 = +231
... and hit for 1 point of damage!
Blow to the head causes the kiramon stalker's ears to ring!
AS: +603 vs DS: +439 with AvD: +14 + d100 roll: +37 = +215
... and hit for 1 point of damage!
Jarring blow to the kiramon stalker's back.
** Your blow slams the kiramon stalker with concussive force! **
... 39 points of damage!
Roundtime: 1 sec.
>
[SMR result: 189 (Open d100: 25, Bonus: 101)]
With deliberate brutality, you bring both whip and whip up in staggered arcs to pummel a sleek black kiramon stalker!
AS: +639 vs DS: +439 with AvD: +14 + d100 roll: +18 = +232
... and hit for 1 point of damage!
Broken finger on the kiramon stalker's left hand!
** Cords of plasma-veined grey mist seep from your ghezyte-scaled whip and entangle the kiramon stalker, causing it to tremble violently! **
AS: +603 vs DS: +414 with AvD: +14 + d100 roll: +95 = +298
... and hit for 1 point of damage!
Jarring blow to the kiramon stalker's back.
Roundtime: 1 sec.
>
[SMR result: 250 (Open d100: 85, Bonus: 101)]
With deliberate brutality, you bring both whip and whip up in staggered arcs to pummel a sleek black kiramon stalker!
AS: +639 vs DS: +414 with AvD: +14 + d100 roll: +33 = +272
... and hit for 30 points of damage!
Torn muscle in the kiramon stalker's left leg!
AS: +603 vs DS: +386 with AvD: +14 + d100 roll: +10 = +241
... and hit for 32 points of damage!
Blow raises a welt on the kiramon stalker's right arm.
With a susurration of ghezyte, you give your whip a final flick and return to the ready, your assault complete.
Roundtime: 1 sec.
Stalkers are supposed to have it.
Out of curiosity, how multi-capped is Tikba?
1 multi
Experience: 7,654,183 Field Exp: 669/1,000
Ascension Exp: 0 Recent Deaths: 3```
I left in the recent deaths intentionally haha
I'm not far behind, then!
this area is very scary for me, mostly because of the stalkers, and I haven't gone past the top level
but 319 covers a multitude of sins
Stalkers are scary.
I've updated Durable Carapace to more reliably indicate when it's firing. It's used by myrmidons, stalkers, and shardminds.
Stalkers should have feras claws.... missed opportunity for evolution
They don't need to be made any harder trust me 😂
Have you looked at the larval infestation duration yet?
I'll probably change larval infestation around quite a bit.
Did you get a chance to look at the lack of broodtender bounties? With my "ask about harder" maxed out (I get disir tasks in Hinterwilds) I churned through 40+ boosts trying to pull one and whiffed
I haven't taken a look, no.
Animated myrmidons are still killing themselves.
maybe it just doesn't know what to do without a hive mind!
In what situations?
A translucent kiramon strandweaver sprays an intricate mesh of clinging gossamer at you!
[SMR result: 184 (Open d100: 86, Bonus: 30)]
840
The webbing falls around you in gooey, clinging ribbons as the strandweaver skitters around you, enmeshing you in a cocoon of sticky silk!
You become ensnared in thick strands of webbing!```
is that 840 perhaps not supposed to be there?
A bloated kiramon broodtender lets out a high-pitched, warbling squeal as she emits a cloud of noxious fumes that smell strongly of vinegar. The telltale patter of chitinous tarsi resounds around you as several kiramon charge to the broodtender's aid!
call for help was serious business, I got wrecked real fast 🙂
Probably not!
An animated chitinous kiramon myrmidon moves with inhuman speed, interposing itself between an animated chitinous kiramon myrmidon and the hive thrall!
Bringing its forelegs together, an animated chitinous kiramon myrmidon attempts to pincer an animated chitinous kiramon myrmidon!
AS: +519 vs DS: +69 with AvD: +12 + d100 roll: +75 = +537
... and hits for 123 points of damage!
Vertebrae in neck disintegrate from impact!
Neck sinks into shoulders.
You sense a loss of the connection between you and your animate.
A chitinous kiramon myrmidon looks slightly different.
A chitinous kiramon myrmidon collapses, its forelegs spasming and twitching before it at last surrenders to death.
Weird.
Fixed. Good catch.
The Mister President! move
Thanks. Animated myrmidons seem to be behaving. I was hoping it would do that interposing move for my benefit.
I was wearing my necrotic ring while hunting in the hive today. When I hurled the first time, there was only one mob in the room. Then this happened:
With a quick flick of your wrist, you deftly send a gleaming black throwing axe traced with platinum runes into flight.
You take aim and throw a gleaming black throwing axe at a corpulent kresh ravager!
AS: +719 vs DS: +520 with AvD: +29 + d100 roll: +25 = +253
... and hit for 72 points of damage!
Solid strike caves the kresh ravager's skull in, resulting in instant death!
The ground beneath your feet rumbles precipitously.
[SMR result: 127 (Open d100: 94)]
An eruption of shattered rock and dirt hurtles you skyward as a corpulent kresh ravager explodes from its burrow!
Some flame-hued eahnor haubergeon partially deflects the onslaught of the slashing attack.
... 15 points of damage!
Downward slash across your left thigh
Gouges bone!
You are stunned for 1 round!
... 5 points of damage!
Your right leg jerks momentarily but snaps right back.
Roundtime: 20 sec.
Roundtime changed to 17 seconds.
Excruciating pain lances through your hand as the smooth bone ring on your disfigured finger is awakened! Necrotic energy, in the form of an ichor green haze, trickles from your ring and encircles a corpulent kresh ravager, strangling its lifeless remains until a spectral kresh ravager is squeezed into existence!
With a thunderous crash, a corpulent kresh ravager falls to the ground, tiny legs kicking at the air before going still.
The black throwing axe is deflected to one side, sailing to the ground.
Roundtime: 4 sec.
Roundtime changed to 1 second.```
Did the spectral spawn from the ring SMR me?
Maybe this is meant to be a mystery, but then maybe it's a bug. I can retrieve boltstones from disarmed apparatus, and they can't be sold, but if TOSSed within a short enough timeframe, they appear to work like weapons, like brimstone gems, I think they're called.
You lob a dimly luminescent boltstone into the air. It lands nearby and shatters, sending a coruscating web of electricity rippling outward from the point of impact!
[SMR result: 167 (Open d100: 60)]
Scintillating electricity arcs over a disfigured hive thrall's body!```
But... they have an SMR roll and then don't appear to do anything. I've tried this on all the inhabitants of the Hive and it's the same on all of 'em.
Are they inflicting some hidden debuff I'm not noticing? 🤔
Are they all immune to lightning crits? I have no way to confirm that.
That should be fixed.
toss bolt
You lob a dimly luminescent boltstone into the air. It lands nearby and shatters, sending a coruscating web of electricity rippling outward from the point of impact!
[SMR result: 179 (Open d100: 70)]
Scintillating electricity arcs over a chitinous kiramon myrmidon's body!
... 50 points of damage!
Powerful blast reduces the kiramon myrmidon to a smoldering pile of ash!
Thanks much!
last I saw 230 didn't work on them only 119
I definitely 230ed one today
hmm ok, maybe that was changed then
it's literally the only time I have ever cast 230, I had to look it up hahaha
A few people had also noted that magical disarms weren't properly generating boltstones. They are now.
In case you fixed 1013 to work better at disarming apparatus, thanks. If it was an incidental fix due to something else, thanks. I could go several attempts before it would finally disarm (assuming I didn't die first). Earlier this week I was at least able to disarm one or two on the first or second attempt
Do these things persist forever? Seems like they could be a fun addition to the Hidden Bracers as an ammunition 😆
(also I might just have to visit the hive now and start collecting these)
Sample size of 1 but I stuck one in my cloak and then tried to toss it a few rooms over and it said it had lost its charge
they have a fairly short charge duration.
Not to beat a dead horse or anything (it's me - I'm the dead horse, I've died from this loads of times today 🙃 ), this seems to happen a lot. Any time a ravager spawns this way, and the SMR roll succeeds, it puts me in 20 seconds of RT. Feels a bit steep.
I know I could solve the problem by not wearing the ring but I like how it makes me look pretty.
Is there a cure for the broodtender tendrils?
As a 2.5x cap sorcerer looking to try the Hive, should I start training in disarming traps, or is there another skill I should focus on instead?
417 will work for disarming and perception, which i assume you've already maxed, will help you see the traps. personally i'd work on whatever you haven't finished to buff your cman/ambush defense. the stalkers ambush at a pretty high AS and can also use eviscerate from hiding.
Uggg. Dodging it is then. Thanks!
How many million exp is it to 1x dodging on a pure?
Assuming you're using all MTPs for it
Yeah, so it would be 60 ptp per rank. 5 mil exp to max it.
I haven't done extensive testing or anything, but I've been pretty happy with 404/408 for dealing with the traps instead of 1013 or 417 (I'm a bard, no training in disarming traps). Has there been anything definitive shared/tested that compares different approaches?
I'll be taking a look at broodtender tendrils tonight.
It's only affected me once so far, I consider myself lucky
But when it did I had to make a full retreat and heal my chest wounds for several minutes straight
Went through a lot of herbs
Should have a more appropriate duration now.
Kinda felt like being lurked but more dangerous. Almost felt like something there’d be a puzzle cure for, too, but I dared not search for it
After a hunt this evening, I returned to town and experienced 5 SMRs over the course of several minutes, with no indication of the source or consequences. Here's an example: "[SMR result: 206 (Open d100: 124)]" That's the entire context. I was in town walking around. Obviously, I failed the SMR but did not observe any consequences. What is it?
Did you cast area web or something?
Clearly a dark matter kiramon stalker attempting to interact with you but failing due to the extremely short range of the weak nuclear force
If I had to hazard a guess, it might be an artifact of Auchand's changing the duration of the broodtender tendrils ability?
Did you get injected?
I would bet you cast area web
Twist: He's a wizard
That will echo you whenever you are in the world whenever something tests your web
Actually that might be a bug now that I think about it haha
309 doesn’t echo you when it kills stuff in other rooms
One small gripe of mine, not at all motivated by me dying a second ago, is that when you have a search the area heirloom bounty, you can't effectively search for traps. Or at least I don't think you can (maybe I just missed the trap despite searching, but it's not the first time this has happened to me!).
oh I hadn't thought of that haha
Of course I just tried it and I had no trouble searching for the pit/hidden creature traps. But I didn't have the opportunity to try to find one of the hidden boltstones, so I maintain you can't and it's a totally unfair way to die, and I totally reject the premise that I could've just been unlucky/lazy/both.
Are you getting the perception messages when you enter the room?
Oh, wait, I see. You're searching every room looking for an heirloom already...
Maybe the same SEARCH runs the check for both the heirloom and the trap, either of which may or may not be there?
A single SEARCH can reveal multiple hidden creatures, so that might be possible...?
Dark matter, calling it
A request: could the boltstones please become crumbly items once their TOSS charge timer has expired? Lots of rooms in the Hive build up tons of these things because people just leave them. I threw them in my eloot exclude but making them crumbly once they're no longer usable would be great
I enjoyed dropping them around other towns. Unsure if they're supposed to persist outside the area 🤷
That's probably it!
An area web makes me feel safer when foraging herbs. With the reduced mana cost for dispel, I don't have a good excuse for not dispelling my webs when I leave.
[SMR result: 261 (Open d100: 92, Bonus: 74)]
Scintillating electricity arcs over a translucent kiramon strandweaver's body!
... 85 points of damage!
Powerful blast reduces the kiramon strandweaver to a smoldering pile of ash!
A translucent kiramon strandweaver collapses to the ground, her ghostly pale legs kicking spastically before abruptly stilling as she dies.
A translucent kiramon strandweaver loses its focused look.```Oh these are fun
I need to check if it’s safe to hold those with a runestaff
Stance matters hurling these, the first couple I was like "i literally can't hit anything does this require thrown training" lol
[SMR result: 305 (Open d100: 188, Penalty: 1)]
Your size considerably hinders your attack!
Perfectly executed strike to the kiramon strandweaver's back! She collapses to the ground in a dazed heap!
Your attack exposes a vulnerability in a translucent kiramon strandweaver's defenses!
** Necrotic energy from your black and grey handwraps overflows into you! **
You feel healed!
Roundtime: 2 sec.
R>
--- Lich: exec1 has exited.
You feel fully energetic again.
>zap
--- Lich: exec1 active.
[exec1]>get my boltstone
You remove a dimly luminescent boltstone from in your umbral shroud.
>
[exec1]>toss my boltstone
You lob a dimly luminescent boltstone into the air. It lands nearby and shatters, sending a coruscating web of electricity rippling outward from the point of impact!
[SMR result: 281 (Open d100: 187)]
A sleek black kiramon stalker is driven from hiding by the assault! Scintillating electricity arcs over a sleek black kiramon stalker's body!
... 90 points of damage!
Powerful blast reduces the kiramon stalker to a smoldering pile of ash!
Light goes out of a sleek black kiramon stalker's eyes as it sinks to the ground and ceases to move.
[SMR result: 219 (Open d100: 69, Bonus: 55)]
Scintillating electricity arcs over a translucent kiramon strandweaver's body!
... 70 points of damage!
Horrifying bolt of electricity crystalizes abdominal area. Spiffy but unfortunately also quite deadly.
A translucent kiramon strandweaver collapses to the ground, her ghostly pale legs kicking spastically before abruptly stilling as she dies.
A translucent kiramon strandweaver loses its focused look.```These are the best, lol
That is intentional, yeah.
They’re a lot of fun!
I retract this gripe and replace it with frustration at myself for being careless/lazy.
I feel like there might be some sort of an issue here. I'm all for it, but silence rules out finding if it's working as intended ```
[combo]>kick #25462835 head
You make a precise attempt to kick a chitinous kiramon myrmidon!
You have excellent positioning against a chitinous kiramon myrmidon.
UAF: 599 vs UDF: 719 = 0.833 * MM: 120 + d100: 8 = 107
... and hit for 301 points of damage!
Side kick to face barely grazes the chin. That's no worse than a close shave!
** Your leather boots flare with a burst of flame! **
... 1 point of damage!
Minor burns to neck. Looks uncomfortable.
Roundtime: 6 sec.
Roundtime changed to 2 seconds.```
You mean the 1 damage flare?
I'm bad with sarcasm in a text environment so I'm hoping this is it, I'm just missing it!
No, that wasn't sarcasm. I just know myrmidons and stalkers have the ability to reduce any incoming damage to 1 on a fixed chance.
If there's something else weird, I'm not seeing it, but I don't UCS.
it's the 301 damage from a ucs attack with a 107 endroll
Yeah, that I wouldn't know. The messaging suggests it should have been a grazing hit. I just know UCS is crazy good, so I wouldn't be surprised by the result 🤷♀️
should have been like 2 damage
although with excellent, probably more, just not 301 more
I feel like my foot became a perfect lance with a 400 endroll
krpow!
Getting an attack that seems to have converted a bunch of crit weighting (or whatever excellent positioning is giving you) to damage weighting is a bug that pops up every so often very rarely, we called it the waylay bug because it often turns ambushes into effective waylays
Definitely happens outside the hive
seems to happen a lot. I'll get 1 for 1 damage from my endroll
it's just way off., lol You make a precise attempt to punch a sleek black kiramon stalker! You have good positioning against a sleek black kiramon stalker. UAF: 645 vs UDF: 728 = 0.885 * MM: 116 + d100: 65 = 167 ... and hit for 200 points of damage! Palm strike to face drives nose straight into brain! Light goes out of a sleek black kiramon stalker's eyes as it sinks to the ground and ceases to move. Roundtime: 4 sec. Roundtime changed to 1 second.
Wow heck of a bug. I'd need a 900 end roll to do 200pts of damage.
is that only happening against the kiramon?
there's a long standing bug where where sometimes ambush behaves like a waylay
https://discord.com/channels/226045346399256576/1030304025884770304
I don't think KIEL is ambushing from hiding but....coincidentally, there is ANOTHER bug that happens rarely where for some reason UCS attacks appear as though they are happening via silent strike and with third person messaging even for your own attacks (this happens to players and creatures. sometimes brawlers do it and confuse people). See...
#mechanics message
I always assumed the latter was just a messaging bug but it's possible it's actually doing an ambush for damage calculations. i 've never noticed that but i don't have ambush training, i think Kiel does.
So that could be just...an incredibly wild double bug rainbow lining up but, that's just me guessing from things we've seen as players in the past.
edit: and yeah, there's no third person silent strike messaging happening for him in that clip but there's obviously some weird thing that happens where sometimes ucs randomly thinks you're ambushing, somehow, for silent strike messaing to happen like that so maybe sometimes it's not silent!
Could the carapace damage padding thing be accidentally messing with ucs damage calcs?
i think there's messaging now for carapace? but yeah also possible.
I may have just created an unkillable strandweaver and for that I apologize. I definitely can't hit it.
Warded off!
A spectral kiramon strandweaver is unaffected.```
```Flowing with deadly grace, you smoothly reverse the direction of your blade and slash again!
The glowing specks of energy surrounding a spectral kiramon strandweaver intensify!
AS: +729 vs DS: +962 with AvD: +30 + d100 roll: +72 = -131
A clean miss.
Roundtime: 1 sec.```
It's fully dispelled too.
Bring in an SMR attack
[SMR result: 0 (Open d100: 33, Penalty: 5)]
You feint high, but a spectral kiramon strandweaver isn't fooled for a second.
Roundtime: 3 sec.
Roundtime changed to 1 second.```
Here's its origin story:
>
With a quick flick of your wrist, you deftly send a gleaming black throwing axe traced with platinum runes into flight.
You take aim and throw a gleaming black throwing axe at a translucent kiramon strandweaver!
AS: +716 vs DS: +569 with AvD: +30 + d100 roll: +71 = +248
... and hit for 88 points of damage!
Solid strike caves the kiramon strandweaver's skull in, resulting in instant death!
A ghostly kiramon strandweaver is surrounded by a shimmering field of energy.
A ghostly kiramon strandweaver is surrounded by a shimmering field of energy.
A ghostly kiramon strandweaver is surrounded by a shimmering field of energy.
A ghostly kiramon strandweaver is surrounded by a shimmering field of energy.
A luminescent aura begins to swirl around a ghostly kiramon strandweaver.
A luminescent aura begins to swirl around a ghostly kiramon strandweaver.
A luminescent aura begins to swirl around a ghostly kiramon strandweaver.
A luminescent aura begins to swirl around a ghostly kiramon strandweaver.
A ghostly kiramon strandweaver stands taller, as if bolstered with a sense of confidence.
A ghostly kiramon strandweaver stands taller, as if bolstered with a sense of confidence.
A ghostly kiramon strandweaver stands taller, as if bolstered with a sense of confidence.
A ghostly kiramon strandweaver stands taller, as if bolstered with a sense of confidence.
Its body is surrounded by a dim dancing aura.
Its body is surrounded by a dim dancing aura.
Its body is surrounded by a dim dancing aura.
Its body is surrounded by a dim dancing aura.
Excruciating pain lances through your hand as the smooth bone ring on your disfigured finger is awakened! Necrotic energy, in the form of an ichor green haze, trickles from your ring and encircles a translucent kiramon strandweaver, strangling its lifeless remains until a spectral kiramon strandweaver is squeezed into existence!```
I don't know exactly what happened, but the necro ring spawns there are definitely funky.
oh necro ring.
I think my favorite is when I find necro ithzir raising their buddies despite being undead. 😂
the hive mind will have its revenge!
Such power should not be contained in a single hunting ground!
The absolute best necro ring interaction is the sanctum where the necro ghost you make will lurk their own body as their first action before you get out of round time
Maybe someone with UCS can kill it
@timid hearth ^
Well, the guildmaster is clearly in on the joke because I just got a new bounty: You have been tasked to suppress translucent kiramon strandweaver activity in The Hive near Zul Logoth. You need to kill 10 of them to complete your task.
Honestly deserved
I'm goin in
Signe is on the case
set death on before you do
It was around 34232
It's down
My hero!
John wick over here
Enjoy that 150 LTE on me
Log incoming
Boooo! I mean.. good job.
that's up there with, not sure if this still happens or not can't remember, if you got lurked you could depart confirm but your lurk body would continue to exist. and then if someone killed your lurk-self it would resummon you back to that room from anywhere in the game for the "spitting your corpse out of the lurk" action
I was rooting for the kiramon, not going to lie.
and "if anyone killed the lurk" included...your self. so you could see the lurk and see your own corpse spit out of it, and you'd teleport to the room you were already standing in.
Made an attempt with the handbows but she was a bit too burly for them. UCS got it done
omitted the part where they took a break and played Uno?
gotta give yourself a good edit!
So long my phone literally opened that in a previously unused application
In fairness it’s because it got rezzed by the self rez boon
It's a lot of lines but wasn't a long fight, lol. Spamstone
man think if that was a broodmother with their already nutty DS
I am at all times rotating between UCS fury/dual katar flurry/dual handbow barrage. If I use a regular attack things have gone sideways
You should switch to grapple spec to make your furies longer
I've thought about that a few times, I like that all three specs are fun and I want to use them all. Shout out to PSM3
Punch presently because I like getting impact flares on Clash
If that strandweaver had also gotten dispel boon or parting shot it would have been on par with that Vvrael destroyer Yakushi made in the Scatter once. Bro is out there like dr. moreau
off to HW to test
so far, I did a hunt in HW, which should be long enough to replicate it. It was happening fairly often, 3-4 times per hunt I want to say
have you done a BUG report on that yet? That's definitely a Dev thing and if it's occuring outside of The Hive we need to move it to a new thread and probably do a general combat bug report on it.
(I am not Dev)
#mechanics is probably a good place to continue the discussion if it's a game-wide situation.
it's just the hive
best jab of my life You attempt to jab a sleek black kiramon stalker! You have good positioning against a sleek black kiramon stalker. UAF: 658 vs UDF: 728 = 0.903 * MM: 114 + d100: 55 = 158 ... and hit for 165 points of damage! Sharp jab to nose connects with a sharp *CRUNCH!* The kiramon stalker won't be stopping to smell the roses anytime soon! Strike leaves foe vulnerable to a followup punch attack!
but it looks like the bloodtender got it's own boost!! A bloated kiramon broodtender whips tendrils toward you in an attempt to entangle you! [SMR result: 215 (Open d100: 187, Bonus: 8)] The tendrils embrace you ungently, heedless of your squirming. They draw you toward the broodtender, which extends her proboscis as tiny, pale-bodied kiramon larvae begin swarming over the tip. The broodtender lunges forward to spear your abdomen, injecting her squirming young into your chest cavity! ... 1 point of damage! Perfect strike to abdomen. You scream in anguish and drop quite dead!
yeah, i cant fault being killed by the 1 creature in the area that can (and should be able to) kill me in the entire area
it's refreshing to see my recent deaths number hit 2. I'm going back for more rounds, so cheers if it gets higher
I would like to be able to complete one hunt on my wizard in there. She just gets trounced. Over half of the times she's gone in there I think she's died in the very first room, having been ganked by a stalker on entry.
Is she a standard wizard build? How much experience? Maybe consider ewaving the first room to knock out stalkers - you definitely get some warning before they pounce on you.
912 is a better bet for standard wizard spell split now than 410. I can’t see my wizard ever casting 410
I wouldn’t go near the Hive without 1x Dodge though
25m, pretty standard training. No CM no Dodge yet. Clearly needs lots of something. I think last time she died was within 10 seconds of entering, and I don't recall seeing any messaging about the stalker before It popped out of hiding to kill her. 🤷. Admittedly I don't think I've been in there on her more than once since the variety of spell changes went through. Maybe something will work better. I also tried 520 Earth for some padding, but it didn't help at all.
Even my 40m 1x dodge wizard gets cheezed by stalkers, Hive is a nasty place....
Sorry, 410 is just a force of habit response 🙃 912 knocks out of hiding, right?
It does now! Didn't pre-review
There is a message that indicates that a stalker is present (I think just entered the room) but it’s also possible for the stalker to just be there without seeing the message. I would agree that AOE control is the way. I 316 every room I’m going to stay in for more than half a second. 912 would probably be better. Pretty much all of their danger comes from hiding.
stalkers are very funny in that they are square types with absolutely horrendous weapon bases (they have stinger!) but as with a dagger rogue, ambush and rogue combat maneuvers make even those awful bases deadly
The DS push down on ambush is stupid strong and indefensible without totally skewing your character just for that scenario. I hate it.
Something in the Hive is still causing permanent Immobilized
I'm lying here being pecked to death because this effect won't fall off
Doesn't show up in Spell Active I am just stuck
I like the Hive but I'm not going to keep dealing with this, I had to Report last time to get fixed
oh wild
yeah i'm out on the hive
what a BS way to die
i was immobilized for 3+ miniutes and stayed alive because i was able to use sym restoration, but no other symbols
i eventually just stopped using it
when i'm less mad i'll try to go through the log to identify what did it but i think it was stalker related
You have good positioning against a grizzled kresh ravager.
UAF: 784 vs UDF: 653 = 1.200 * MM: 128 + d100: 76 = 229
... and hit for 60 points of damage!
Well executed strike to the kresh ravager's right leg fractures the fibula.
[SMR result: 202 (Open d100: 202, Penalty: 25)]
In a vain attempt, you leap to dodge the collapsing ravager, but the fullness of its weight strikes you with bone-shattering force, pinning you to the ground!
... 20 points of damage!
Whoosh! Several ribs driven into your lungs.
You are stunned for 5 rounds!
Roundtime: 20 sec.
Distracted, you hesitate, and in doing so lose the rhythm of your assault. You take a shaky breath and recenter yourself for the fight.
Roundtime: 1 sec.
!SIPR>```It was this. I picked up the `I` prompt after this happened and it simply never went away.
In Elanthian Hive, bug squash YOU
I don’t see why that needs to apply immobilized when it’s already proning me stunned in rt
it certainly shouldn't apply immobilized FOREVER
Especially when it’s a broken potentially permanent immobilize
Also
that a bug has a fibula
Twice I’ve dealt with this now since the area opened I like it and want to keep hunting there but not unless this is confirmed fixed
I will take a look.
You have good positioning against a grizzled kresh ravager.
UAF: 784 vs UDF: 653 = 1.200 * MM: 128 + d100: 76 = 229
... and hit for 60 points of damage!
Well executed strike to the kresh ravager's right leg fractures the fibula.
[SMR result: 202 (Open d100: 202, Penalty: 25)]
In a vain attempt, you leap to dodge the collapsing ravager, but the fullness of its weight strikes you with bone-shattering force, pinning you to the ground!
... 20 points of damage!
Whoosh! Several ribs driven into your lungs.
You are stunned for 5 rounds!
Roundtime: 20 sec.
Distracted, you hesitate, and in doing so lose the rhythm of your assault. You take a shaky breath and recenter yourself for the fight.
Roundtime: 1 sec.
!SIPR>```Looking at this again, I have to re-look at my logs. Because when it fell, it rolled a 202 and the end result was a 202. Which makes me think I somehow became Immobilized during that Fury, before it fell on me? Lol
hmm, it has penalty 25, so if you were immobilized already it would need to have had an additional 100 penalty
No clue what's going on then
Also now learning that log.lic doesn't include the Wrayth command prompts
But yeah... looking at the log from that hunt, it can't have been anything other than the fall maneuver that stuck me with the perma-immobilize
Unless you're a cleric I think the Hive is going to be hard on pures
how do u get into the hive?
It's through Zul Logoth, you go down the spiral cavern, the Czeroth Cavern, that's the one.
It's past the center of that.
thanks
How do you know there's a trap before it eats you?
There’s supposed to be a monsterbold message but sometimes you don’t get it. Or maybe it’s a perception fail if you don’t see it. Or maybe… who knows. I don’t think it’s ever been confirmed one way or the other. Sometimes you just get wrecked with no warning, and I assume it’s a bug but the only staff acknowledgement was light trolling in response so maybe it’s intended!
yeah I think you get the monsterbold message with a perception check
Auchand confirmed that's the case, yes. There's a perception check whenever you enter a room with a trap. If you succeed, you'll get a monsterbold message about a glint in the shadows or something moving beneath the ground. If you fail, you're blissfully unaware.
I'm 2.5x perception now, working on 3x, and I don't think I've ever missed a trap
I have occasionally failed to SEARCH the subterranean creature trap, but I've never failed to observe it in the room.
so if you cant do more than 2x perception it sucks then I see
it's The Hive. you would never catch me in there alone. and definitely not with the expectation of a normal capped area.
you could certainly try, but there's definitely a learning curve
I was finding traps reliably at 2x perception
You can detect traps by Peering before moving. I assume it is the same perception check. If you see a pit trap and a critter, you might want to avoid that room or wait until the critter leaves.
The Hive is too fun to stay away from I'm coming back I hope I don't get perma-immobilized again 😬 Gonna make sure ravagers are prone before killing them to try avoid dealing with the squish at all
I am definitely pushing towards 2x perception right away to try to deal with the traps and stalkers, which is all that really scares me on level 1
i should be able to eat the boltstone to gain temporary immunity. the last hunt i was on there i ran into like 3 or 4 apparatus and however many pit traps on the same hunt. and one of the apparatus took like 10 dispel attempts to disarm and i was just like welp...that's enough hive
the best time to do the hive is with other people around because then they remove the traps for you and you don't see them haha
when I go on at low pop times that's when I walk into the barrier room and immediately get trap stunned for 6 rounds and have to sigil escape while I'm still at fresh and clear
If 2x disarm traps training is materially better than just lobbing 1218 at the apparatus and believing really hard in myself I might dive into that
I have 2x disarm training and I fail the apparatus disarm like ~5% of the time
Rarely, but it does happen
Could just be an open roll fumble
Yeah 1218 is like 50/50 for me really. Same on my cleric with far more magical ranks using 119. Total crapshoot
yeah that's what i said to "nidal" earlier. it wasn't bad when it had that new area bump and it was busy but at the time there weren't many people there (and the ones that were there were down in the depths and i was doing a lower level cull task up top) and they were just all over. it was super annoying
[SMR result: 231 (Open d100: 151)]
Relentless in your assault, you unleash a frenzy of violence upon a sleek black kiramon stalker!
You attempt to jab a sleek black kiramon stalker!
** Your black and grey handwraps glow brightly for a moment, consuming the magical energies around the kiramon stalker! **
[SMR result: 224 (Open d100: 171, Bonus: 10)]
... 1 point of damage!
Blood in the kiramon stalker's shield arm boils, sending up a red mist.
The kiramon stalker is stunned!
You have decent positioning against a sleek black kiramon stalker.
UAF: 784 vs UDF: 782 = 1.002 * MM: 110 + d100: 57 = 167
... and hit for 157 points of damage!
Fast strike to inner thigh knocks the kiramon stalker off-balance!
The kiramon stalker is knocked into a sitting position!
Strike leaves foe vulnerable to a followup jab attack!
You attempt to jab a sleek black kiramon stalker!
You have good positioning against a sleek black kiramon stalker.
UAF: 784 vs UDF: 751 = 1.043 * MM: 122 + d100: 60 = 187
... and hit for 173 points of damage!
Repeated strikes to the chest drive the kiramon stalker further off-balance!
Light goes out of a sleek black kiramon stalker's eyes as it sinks to the ground and ceases to move.
You draw back and take a slow, steady breath, recentering yourself for the fight.
Your furious assault bolsters you and inspires those around you!
You feel a fair amount more durable.
Roundtime: 1 sec.```
Yep there is something wacky going on with UCS and the hive.
Looking at this clip, it seems like maybe if you're using UCS when the carapace breaks, it goes into berserk damage mode?
Yeah that's what it is. When you break the carapace you get like, waylay UCS afterwards. Here's another example:
Reverse damage padding?
150 damage on a 101 endroll, lawl
My best is 301 on a 107!
Is this only happening After the carapace ability ends?
There doesn’t appear to be messaging for it falling off but any time I’ve noticed an insane damage shot it was preceded by 1-4 damage carapace shots
I haven’t encountered the big weird damage on stuff that doesn’t have carapace that I can recall
Will continue to keep an eye out
Alright. Thanks for bringing it up. We're digging into it.
So, thanks for noticing that.
While the issue was unique to kiramon, it opened up a bigger can of worms.
No, this is a good thing. It fixed a long-standing issue that probably wouldn't have come up any other way.
It should be good to go, and messaging from UCS attacks should now indicate when Durable Carapace is triggered.
Someone else mentioned it before I did but I noticed it today
You attempt to punch a chitinous kiramon myrmidon!
You have decent positioning against a chitinous kiramon myrmidon.
UAF: 538 vs UDF: 744 = 0.723 * MM: 112 + d100: 56 = 136
... and hit for 1 point of damage!
Quick punch to left arm doesn't do any real damage.
Strike leaves foe vulnerable to a followup kick attack!
The myrmidon's durable carapace blocks most of the damage!
Roundtime: 3 sec.```
Will go for some hunts later! Thanks for the fix
wheres the royal jelly?
You just happen across it, it spawns sometimes in rooms, haven’t found a rhyme or reason to it yet if there is one
I don't think you're ready for this jelly.
what about the peanut butter?
If I consume the royal jelly and then haul ass to Moonsedge and play the organ can I stack both buffs?
Does game explode?
you gota crack some shells to get the peanut butter
geeze I'm typoing a lot right now - time for a break
Auchand = Beyonce, confirmed.
I'll take it.
Got immobilized by a falling ravager again but this time it did wear off. I'll take it.```
AS: +591 vs DS: +401 with AvD: +23 + d100 roll: +22 = +235
... and hit for 50 points of damage!
Slashing blow to chest knocks the kresh ravager back a few paces!
Strands of muted ebon energy lash onto the kresh ravager from the ivory hand crossbow!
The buildup of muted ebon energy surrounding the kresh ravager explodes!
The hand crossbow glows slightly as it unleashes a wave of muted ebon energy!
** Tendrils of brilliant silver and muted ebon energy lash out from your hand crossbow hitting a corpulent kresh ravager's right leg! **
... 40 points of damage!
The kresh ravager's leg is consumed in an intense field of plasma reducing it to ash!
[SMR result: 157 (Open d100: 150, Penalty: 25)]
In a vain attempt, you leap to dodge the collapsing ravager, but the fullness of its weight strikes you with bone-shattering force, pinning you to the ground!
An unseen force entangles you, restricting your movement!
... 1 point of damage!
Broken finger on your left hand!
Roundtime: 18 sec.
a bunch of combat I almost died
The restricting force enveloping you fades away.
i run away```
Thanks for the fix! I still don't want to get immobilized but I don't have to worry that the only way to get it removed is to die or report now 😄
🙂
[SMR result: 105 (Open d100: 68)]
Psionic energy crashes into you, hurling you off your feet!
... 3 points of damage!
Strike to your left arm sprains biceps.
You are hurled southwest by the mental assault!
[Kresh Warrens, Hewn Tunnel - 34190] (u13041121)
Glistening wetly, pale sediment collects at the lip of a ragged tear along the tunnel wall. The thrum and roar of an underground watercourse booms and echoes from beyond the breach. Rough striations of cloudy bluerock mottle the claw-riven stone, their sparkle muted by the heaviness of the misted air.
Obvious exits: northeast, southwest
... 15 points of damage!
Nasty blow to your left leg!
You are stunned for 1 round!
SP>
[mathbrain2: SMR preroll: 37]
>incant web
You are still stunned.
SP>
A terrified wasteland spirit floats in, following you.
SP>
The ground underfoot churns violently and huge chitinous mandibles flash as the insectoid monstrosity below goes into a feeding frenzy!
[SMR result: 202 (Open d100: 81, Bonus: 57)]
Hindered by the churning terrain, you are helpless as the concealed assailant's mandibles snap at you from the safety of its pit trap!
... 50 points of damage!
Awesome shot skewers skull! You blink once and fall quite dead!```
this one is really funny
Aw.
that wasteland spirit has good reason to be terrified at least
the antlion was like "ooh delivery"
It's not delivery, it's de-leted. 😛
Would this be the original Grub Hub?
lol.
This seems a bit low for Hive foraging bounties:
[You have earned 100 bounty points, 800 experience points, and 500 silver.]
Can we get a complete list of the new gems to keep an eye out for
Its a foraging quest, any lvl 1 player with some luck could technically do it....
Except you know all of the things going on around you such as Ascension level creatures and environmental traps...
Not wrong, though. I've done several bounties in the Hive without ever running into a trap. Sometimes they're everywhere and then sometimes not.
you know, for a brand new hunting area this place has really crappy loot
do you skin?
kiramon will kiramon
Some of the Hive foraging bounties can be done without even stepping into areas that have its creatures. The area just before then still LOCATIONs as the Hive.
....
thats better than the HW where everyone has to go in that ONE ROOM
fun fact, that also means that sigil of escape has an actual chance to drop you in the part of the zone with level 40 guys rather than someplace a stalker will instantly kill you
I do worry that Sigil of Escape seems essentially useless in the Hive
Sigil of Escapes uselessness is not confined to the Hive
yeah I would characterize sigil of escape as a dice roll in every area except the rift or bandits
in the hive the dice roll is at least more explicit, either you get dropped in czeroth subterrane or you are going to die
Sigil of Escape in my experience is very useful. In Sanctum it's saved me all but one time I've had to use it.
I concede though that the presence of stalkers that hunt you down when they sense your bleeding wounds does make it significantly less likely to help
I mean... yeah, you're not wrong
Also GoS is now basically a society of empaths and clerics
who are likely to be troubled by landing somewhere hostile with shot nerves, zero mana and zero stamina
im sure this was requested before but could the boltstones just crumble on their own when their charge ends?
I requested that exact thing yes but glad to have it co-signed
I like leaving them as breadcrumbs around the game.
in a post-cap hunting ground with a loot boost active and still getting -all- the sphenes 🙃
You gesture.
You become calm and focused.
Cast Roundtime 3 Seconds.
>
Suddenly, the connection between you and the foreign magic upon you becomes severed!
The focused look leaves you.```
I tried using traplore for the bolt guns but there was this tiny problem haha
[Lilting Lute Table - 24376] (u13010100)
A wide, bowl-shaped table of brown granite with a narrow extension sits atop two white marble supports in the southeast corner of the tavern. Oval and flat, the bowl-shaped end appears perfect for holding a roundtable meeting, although those sitting at the extension end might feel slightly left out. Deep gouges cut into the surface of the table run from the tip of the extension end down to the center of the bowl end. A goodly number of stone chairs surround the table, providing ample places to sit. You also see a sign.
Obvious exits: out
>
>get rock
You remove a porous chunk of rock from in your green silk backpack.
>break rock
>
You don't feel safe enough here to spend time breaking open the chunk of rock.
it's a timer. doesn't care where you are
try again in like 20 seconds
You can even open them in the field if you're into that sort of thing.
[Crystalline Depths, Bridge]
Obvious exits: southeast, northwest
>break rock
You squeeze the chunk of rock with all of your might and it shatters apart, revealing a white sphene inside!
Roundtime: 5 sec.
A chitinous kiramon myrmidon skitters in, raising his scythe-like forelegs and straightening to an impressive height.```
Obligatory "of course it showed up as soon as i entered hard RT"
So what's it a timer based on? When you loot it? Or, rather, when it spawns after looting a mob?
when you were last in combat. there's some kinda generic "you're in combat" timer that's used for various things. it's something like 20-30 seconds from the last time you performed (or had performed on you) a combat action
Gotcha.
You can use herbs in The Hive!
Yeah I know 😛
But when I'm literally in the barrier room it's just as easy to run back to town and do it!
And gold rings.
I do hate this. Several larvae squirming over the back of a bloated kiramon broodtender leap toward you, mandibles snapping. [SMR result: 217 (Open d100: 185, Bonus: 1)] The tiny mandibles tear into your flesh! ... 24 points of damage! Perfect strike to abdomen. You scream in anguish and drop quite dead!
I mean, what kind of weighting is that?
An open SMR usually kills me, so I couldn't tell ya. Looks right to me.
Obvious exits: south, northwest
Your disk arrives, following you dutifully.
>bolt
You pick up a dimly luminescent boltstone.
You are now in an offensive stance.
You lob a dimly luminescent boltstone into the air. It lands nearby and shatters with a pathetic series of sparks. It must have lost its electrical charge.
You are now in a defensive stance.
>bolt
You pick up a dimly luminescent boltstone.
You are now in an offensive stance.
You lob a dimly luminescent boltstone into the air. It lands nearby and shatters with a pathetic series of sparks. It must have lost its electrical charge.
You are now in a defensive stance.
>bolt
You pick up a dimly luminescent boltstone.
You are now in an offensive stance.
You lob a dimly luminescent boltstone into the air. It lands nearby and shatters with a pathetic series of sparks. It must have lost its electrical charge.
You are now in a defensive stance.
>bolt
You pick up a dimly luminescent boltstone.
You are now in an offensive stance.
You lob a dimly luminescent boltstone into the air. It lands nearby and shatters with a pathetic series of sparks. It must have lost its electrical charge.
You are now in a defensive stance.
>bolt
You pick up a dimly luminescent boltstone.
You are now in an offensive stance.
You lob a dimly luminescent boltstone into the air. It lands nearby and shatters with a pathetic series of sparks. It must have lost its electrical charge.
You are now in a defensive stance.
>bolt
You pick up a dimly luminescent boltstone.
You are now in an offensive stance.
You lob a dimly luminescent boltstone into the air. It lands nearby and shatters with a pathetic series of sparks. It must have lost its electrical charge.
You are now in a defensive stance.
>bolt
You pick up a dimly luminescent boltstone.
You are now in an offensive stance.
You lob a dimly luminescent boltstone into the air. It lands nearby and shatters with a pathetic series of sparks. It must have lost its electrical charge.
You are now in a defensive stance.
>bolt
You pick up a dimly luminescent boltstone.
You are now in an offensive stance.
You lob a dimly luminescent boltstone into the air. It lands nearby and shatters with a pathetic series of sparks. It must have lost its electrical charge.
You are now in a defensive stance.```
what's up with these things
They have a timer. If you don't use them within their timer, they're basically fancy rocks. It'd be great if they auto crumbled when that timer expired, but they don't.
it's just garbage the janitor won't pick up?
They're very powerful if you can pick them up and TOSS them while they're still 'active'
Like they can kill a swarm nearly instantly powerful
but yeah afterwards they're just litter
Also note they're stance-dependent when TOSS'd
But they have no RT!
every other room was like that
bolts => ;e while GameObj.loot.any? { |o| o.noun == "boltstone" };fput "stance offensive" unless percentstance == 0;multifput "get boltstone", "toss my boltstone";end;fput "stance defensive"```That's my alias to clear the room of them and I go to offensive just in case any of them are good so I can blast something lol
But I'd love them to just poof when the charge is gone
Maybe I'm making this up, but did someone request a while back that the roll for disarming the boltstone apparatuseseses was made visible?
I have added a check onto the boltstones that should make them susceptible to the janitor. Will monitor.
That was me and Auchand said it was reasonable 🤞🏻
Ah great. Yeah fingers crossed. I'm using 404/408 on my bard right now, but I guess I have 3 options. Well, 4 options, if you count the fact that you can cast 404 directly at the apparatuses.
What does casting 404 at them do?
Disarms them.
I really do hope auchand can add the visible disarm roll so that we can identify which of these spells are best for disarming these things!
404..disarms? That is indeed strange 😆
i've certainly had better luck with 404 + 408 than just 119 or 417
A chill breeze reminiscent of autumn swirls about your form as you prepare to cast Disarm Enhancement.
Your spell is ready.
>cast ap
You gesture at a glimmering boltstone apparatus.
You focus your spell in an attempt to disarm a glimmering boltstone apparatus.
After some mystical tinkering, you manage to extract a boltstone from the apparatus. Deprived of its focus, the apparatus crackles ineffectually before crumbling into dust.
Cast Roundtime 3 Seconds.```
¯_(ツ)_/¯
Huh. Given that the Dispell spells cost so much more mana, they really ought to be more effective. My success rate with 1013 was like under 25%. Guess I won't bother with that anymore.
Has anyone had any success foraging for soft white mountainglow mushrooms? I used forage sensein every mapped room in the hive, both in the ascension areas and the kiramon/roa'ter area, and couldn't find any.
How much does dispel cost? Is it treating them as a high level spell?
idk about now, since the spell disabler review messed up logical costs and not much costs as per 'spell rank/level'. it used to be 13 for 1013, 17 for 417, 19 for 119. when spell disabler review first went live, 1013 was costing like 26 mana instead (one of many issues right at release time, which led to them rolling back all the bard changes)
I mean that’s why I was asking. It should be 5 mana base for all the dispels. So I assumed you had actually tested it before asserting that it costs “so much more mana”
I love that 404 is disarming these things. I didn't even think to try it
Using 1218 on the apparatus as a mental acuity monk is definitely not casting the equivalent of 5 mana. I bugged it when I noticed it but too lazy to run back and check
But I think it costs me something like 12 stamina with 1213 running
I tried it once, the dispel, and it failed, now I just walk past them all, they miss most of the time
Just a guess but could this be one of the day-only / night-only forageables? I got stuck like this once when I picked up a bounty at night and tried to complete it the next morning.
Mmm, yeah, that could be - I did get it right before logging out last night.
417 costs 10 mana against the apparatuses.
I didn't have the answer you asked me for on hand. As per Nitos's number here, my assertion was not unreasonable. If you would prefer, I can elect to not reply next time.
It just strikes me as odd to make a claim without the evidence. On the surface it sounded like it might be a bug (if it was using the old mana cost), or an example of some hidden/unknown cost with how new dispel interacts with items - so I was hoping it might be an opportunity for learning. 🤷♂️
It wasn't matter of having evidence, it's that I wasn't sitting in front of my logs. Have a great Sunday
Find a room with soft white mushrooms and then 'forage for mountainglow mushroom.'
You forage briefly and manage to find a soft white mountainglow mushroom!
You can also forage soft white mushrooms, which are a separate thing.
I’ll try next time - I’m pretty sure I tried that but could be wrong.
Or maybe I foraged for white mushrooms. Dunno.
[Czeroth Subterrane, Column - 30549] (u13041003)
Rising out of the smooth-worn floor of the tunnel is a massive mineral column as big around as a mighty oak. Veins of the same pale stone wind through the walls of black granite.
Obvious exits: northeast, south
>
Your disk arrives, following you dutifully.
>forage sense
Glancing about, you notice the immediate area should support specimens of soft white mushroom, withered black mushroom, daggerstalk mushroom, black hook mushroom, flathead mushroom, genkew mushroom, blue trafel mushroom, murdroot, bolmara lichen, wingstem root, Stormpeak mushroom, silversaph mushroom, blueglow mushroom, gilded mushroom, ebon nightspark mushroom, Titan Crown mushroom, mountainglow mushroom, and fizzlefire mushroom.
The surroundings look lush and verdant.
>time
A roa'ter just slithered in.
>
Today is Restday, day 21 of the month Lormesta in the year 5124. It is 22:25 by the elven time standard. It is currently late evening.``````
You suddenly feel less light-footed.
mountainglow mushroom
d100(Open): 59
You forage briefly and manage to find a soft white mountainglow mushroom!
Roundtime: 5 sec.``
Yep, I just got it again - must be a nighttime thing.
it's kind of funny if there are daytime/nighttime herbs in a cave thousands of feet below the surface
That...is a good point.
Perhaps the herbs are easier to find when you're tired.
I've been really enjoying the hive. My only feedback is that the ravager spawns inflict a bit too much RT when they land. They're 20 seconds regardless of endroll. It's almost a guaranteed death, because 20s (not to mention the almost inevitable stun that comes with it) is enough time to let everything else swarm, and there's absolutely no counter play unless you can perform actions during RT.
[SMR result: 130 (Open d100: 93)]
An eruption of shattered rock and dirt hurtles you skyward as a corpulent kresh ravager explodes from its burrow!
... 10 points of damage!
Jarring blow to your shield arm.
... 15 points of damage!
Just like a brick to the head, without the imprint.
You are stunned for 3 rounds!
Roundtime: 20 sec.```
Yeah, a successful ravager burrow means I'm dead 90% of the time
Agreed. Even if there was some sign it was coming to give you a chance to react in some way, that'd be great. But IMO it's worse than any other "insta gib" death in the game. For most frustrating things, there's at least SOME counter play, like dispelling 1706 from mobs, or getting whatever sort of resistance helps mitigate some ability, or, at the most basic level, avoiding some creatures entirely. But you can't even do that here, because you don't know the creature exists until it spawns on you like that.
I don't mind that there's no counterplay - the counterplay is to have very high SMR defense. A reasonable expectation of an ascension hunting ground, in my view
That said, I think the 20sec on any hit is a bit excessive
They're already very accurate with that SMR
20 does feel like a lot.
I'm 2x dodge, 2x perception, 2x cman, 2x PF, 142 agility, 140 dex, 120 intuition, not encumbered. I'm not really sure how much better my SMR defense could be.
I mean, obviously I could get to 180 in the stats, that would help. But I don't think I'm in an unreasonable spot now.
No, I wasn't saying you need better SMR defense. His margin against you of +37 seems good for an ambush predator.
It just shouldn't have quite the effect that it does when it does land
Yeah I don't have a problem with that. If the RT was proportional to the end roll, and you got a 20s RT for an end roll of 200 or whatever, that would be easier to stomach.
You'd either say to yourself "I need more SMR defense" if you were lacking, or you'd say "wow he open rolled a 160, how unlucky am I?" But a flat 20s is harsh.
It might not be a flat 20s
I don't know if I could find it now, but I recall being hit by a 104 endroll from one of these guys
and getting 15 or 16s once
I'll keep an eye out for if that happens again
still an obnoxious amount of RT for a piddly endroll, of course
But I'm used to the days where a 101 shield bash from a bandit would blow my head into the stratosphere
Just a quick glance of my logs shows 20s on a 117 result, 20s on a 120 result, 20s on a 127 result, 20s on a 122 result.
But I admit I didn't do a thorough search.
I will be adjusting ravagers to match the new roundtime-from-failure calc I put together for Ewave and other spells.
Thank you!
I guess this is what you meant in the spell disabler thread with the comment that was something like "we'll be adjusting player spells first, and hope to adjust creature spells/abilities eventually."
Yup.

The web is what mostly ends me. It lasts forever and everything gets a 100 bonus to all their cman skills.
Web is the reason strandweavers are #1 priority on my kill order
Strandweavers gotta go immediately
It’s a hard call between those and the brood things.
It’s an awesome area. I honestly don’t mind dying in there. I just look at my recent deaths (5) and groan a bit 😂
The only thing I actually dislike about the area is dealing with rocks after the hunt. 5 seconds to open each one. It’s a bit tedious
I don't personally get the gripe with the rocks. After each hunt I'm sat there for 15 minutes anyway waiting for exp absorption, and only rarely does spontaneous RP start (though that's always great)
May as well crack some geodes while I wait
Dwarves should get reduced RT for doing it. Innate ability
Also monks using Shroud of Deception to be Dwarves to crack rocks open
new zul logoth citizen service, rock tumbler
I actually survived a web the other day - for which I thank the spell disabler review capping duration at 30 seconds, and being reduced further by survival training
For herbs with long names, Forage Sense does not always include all of the adjectives. For example, you may be assigned a forage task for a "giant glowing toadstool." Forage Sense will just show "glowing toadstool."
Yeah, I know that bit - it was a day/night issue. But thank you!
been away a couple months - someone give me the tl;dr on the Hive - i normally hunt HW - should i be here? am i missing out? =p
That's a personal question! It's challenging for sure. Personally I think it's harder than HW, but others may feel differently. The risk is getting swarmed more than it is getting overwhelmed by one critter. Treasure isn't super great, but the skins and gems sell well. It's a fun challenge for me. All in all, I like popping back and forth between HW, ME, and the Hive for a bit of variety.
I'd say it's harder than Boreal Forest and the Gigas Villages and less hard than the Sanguine Grove.
Just gotta learn to watch your step.
So are there bounties to find lost children in the Hive? Does anyone check these children after you return with them to make sure they aren't carrying thousands of eggs in their hollowed-out abdomens?
Depends on your class really. HW is much less annoying for my sorcerer than hive, even if I can one shot everything there too, just because it has so many random hunt enders. Fumble a trap? Done. Ravager proc? Done. Lucky stalker? Done.
Clerics, empaths, squares all should really thrive there though.
Pretty sure Empath's primary damage spell is a no go in the Hive
It's an Ascension area, you should not expect to succeed spamming a level 6 spell. 1115 works great
Rog I will spam the level 15 spell instead
I mean yeah? Empaths are one dimensional lol but don't act like it's unhuntable because 1106 doesn't work
No one said unhuntable -- the question was "thrive"
I think the Hive is a tough proposition for pures as a whole and it's a very physical heavy zone, but I don't think empaths are worse off than other pures in there. They have 3x PF and 1125 which is now a fairly reliable and potent stunbreak, and 1115 will get the job done on the bugs just fine. I don't know much about empaths though I only played one for 40m exp before fixing him into a cleric because I think we'll experience the heat death of the universe before empath dev
Is the "I don't know much about empaths though" sarcasm? I kinda hope so.
If only Nidal would chime in. RIP
Haven't seen him but he owes me money
We seem to be saying the same thing? I wasn't sure I agreed with Vaemyr about Empaths "really thriving" in the Hive, and... you also don't agree they really thrive? Not sure where the disagreement is
Sure. I think you're right. Losing 1106 sucks because it's 50% of the warding attack kit, but 1115 will definitely work and if you're hunting an ascension zone the jump from 6 to 15 mana per shot shouldn't hurt much. If you're 1x harness power and 15 mana is a hardship I'd argue that's a training issue not an area issue. I 100% think 1106 should be updated to have some kind of effect on things without bones. But... off topic!
Are any other parts of the empath kit viable? Bolting?
1117 is extremely good so is 1120, both are big reasons to go in on telepathy imo, bolting can work if you are dedicated to it and increase your AS a bit but 1110 has a piss poor AvD and the DF is just alright, the damage cycles take too long to tick compared to a 309 or 917, and the damage cycles don't even work on the undead. 111 is dece, and i bet 110 and 118 updates made bolting life a bit easier for those who are into that.
The hive is designed to have some specific dangers like traps or like stalker hunt that will kill you if you do not adapt around them, pretty much regardless of class, I don’t think clerics are really different there haha
im a ks warrior, im sure everything will be fine 😛
Not a lot of casting happening in the Hive, KS dispel shines for getting out of strandweaver webs (if you didn't successfully absorb it, anyway). Otherwise it's just thralls
oh i just like the extra dr
Thralls also have so many abilities that you never really know if they’re going to major acid you or bearhug you haha
Ravagers are a menace. It's like let's put every brutal mechanic in the game on one guy
Ravagers are rocking with acid blood reactives, fall on you and immoblize you maneuver, burrow, and SSR disruption crit maneuver
And probably one I'm forgetting
yeesh
At least they're stunnable.
I think. I try to make it to the Depths to get away from those guys
Case in point ravagers are insane.. I love them. "Let me go down with the broodtenders, where it's safe"
Right?
I personally enjoy that feeling of danger... like the Sheruvian harbingers popping up in initiates and monks once in awhile. Or knowing you are potentially in a dangerous situation if an Illoke jarl might pop up. Stuff that you need to experience and increase your ability to resolve in the moment, and some learning about how to best survive is involved outside of just combat related skills. The Hive does that pretty well, i think.
my comment about empaths was, unlike HW, critters in the hive die mostly to a single wither or such, have lower TD on average, empaths can heal the incidental damage that you take from a lot of stuff, preventing stalker overload, just because thralls are the only thing with bones, I'm not sure how that makes them not thrive there
Thrive in the Hive!!
anyone land a broodtender bounty yet?
Nope.
>
As you move past a concealed trap, light builds within its depths before a scintillating bolt of electricity streaks toward you!
[SMR result: 151 (Open d100: 94)]
The lightning strikes you in an agonizing eruption of liquid radiance!
The diamond on your silver ring flares brightly as it absorbs the electric shock!
The diamond on Daenamaryllis's silver ring flares brightly as it absorbs the electric shock!```
Weird messaging here where I saw it in first and third person.
Nerf hive ```>peer southwest
A menacing figure uncoils from the shadows, poised to eviscerate you!
[SMR result: 440 (Open d100: 391)]
Catching you unaware, it carves into you with cruel and ruthless savagery!
Some flame-hued eahnor haubergeon partially deflects the onslaught of the slashing attack.
... 30 points of damage!
Deep slash to your right side!
Several inches of padding sliced off hip....
From the inside!
You are knocked to the ground!
You are stunned for 6 rounds!
... 35 points of damage!
Blood sprays from your abdomen in a crimson arc!
... 19 points of damage!
The figure quickly disappears from view.
You are still stunned.
A translucent kiramon strandweaver skitters in, dangling threads of gossamer silk.
Blood continues to stream from your wounded abdomen.
... 8 points of damage!
A sleek black kiramon stalker lunges towards you, most likely intending to finish you off!
[SMR result: 145 (Open d100: 44, Bonus: 68)]
A sleek black kiramon stalker grabs you by the head and twists violently. You hear a loud CRACK as your neck bones snap and your body goes limp!
The layer of protection fades away.
The tingling sensation and sense of security leaves you.
You feel less confident than before.
You feel less confident.
You feel the extra courage wane.
A faint silvery glow fades from around you.
The silvery luminescence fades from around you.
The brilliant luminescence fades from around you.
The bright luminescence fades from around you.
The brilliant aura fades away from you.
The rush of collective knowledge of the undead fades from your mind.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
You mentally give a sigh of relief as you remember that the Goddess Lorminstra owes you a favor.
...departing in 10 mins...```
Would have been a good time to pop transcendence
Or 1040! But the second thing happened about half a second after the first one.
Kidding. It’s a brutal place. That could use some downward tuning.
I mean the 391 open roll didn't help. wru luck talisman? Thanks Ivry.
400 open rolls almost always gonna be fatal on something that's meant to kill you no matter where you are, that's just the nature of open rolls
I've gotten caught by that finishing move a few times. While it sucks to die, the imagery is pretty fantastic.
This place is just so fascinating. It's inspired me to do a trippy kiramon parallax drawing recently. I'll toss it up in the art channel when it's a little more polished!
Hah, yeah, I'm not at all upset by the death, it's just one of those okay, I GET IT sort of things.
that stalker probably has t5 luck already
What happens the 4 times a year pvp happens and both people have luck charms? If they both flare is it like a Harry Potter wand fight?
i dont like the open roll system. without documentation, it feels like i roll negative way more than above 100.
Confirmation bias is a helluva drug.
perhaps. id rather the roll just be 1-100 and let the penalties/bonuses tip the scales.
So would a lot of folks
That’s an impressive open roll. Like 1:10,000 bad luck! 🍀
1 in 20^3 because it's a 300 roll * 1 in 10 for 91-100, it's 1 in 80,000 haha
just for giggles for the month of jan:
i've seen ~58,000 SMR attempts
~2800 each of negative and positive open rolls in that time (which is just under 5%. you can't tell if you get an open roll and it still, somehow, ends up being 1-5 or 96-100 so it will always appear slightly lower than the chance to openroll)
the average positive openroll is roughly 151
the average negative open roll is roughly -51
58000 SMR attempts this month is about 1 maneuver every 42 seconds
Do you play a lot of gemstone
Not really which is pretty crazy!
That’s basically playing consistently but not hardcore grinding (I’m like fry and go afk for 15+ minutes) during work hours during the week and probably barely enough to fry a couple of times on the weekends as of late. It is two accounts and the “mains” on each are pretty SMR heavy. Also pretty SMR heavy enemies
That's 16 hours of hunting if you get one SMR every second
across 2 accounts with a lot of stuff like aoes, and it's also anythings used on me, etc. gemstone is busy!
This is exactly correct. Negative open rolls are initiated when the original roll is 1-5. Positive open rolls are initiated when the original roll is 96-100. It can reroll up to 3 times (each reroll attempt uses the same chance).
I didn't totally follow this mechanic when it was released, but my understanding is that training in ambushing helps reduce the effects of critters' attacks on you from hiding. Does that also go for stalkers' eviscerate? Or is that different because it's a cman?
I'm not sure if this has been implemented yet, so this is just a clarifying question! I just got a 20s RT from a 112 endroll. Is that working as intended? I have noticed some smaller RTs on rolls under 110 (15s on a 107, or 12s on a 105, for example).
Nope.
anyone find any nearly black pomegranate red garnets in here? I got a task for them a couple weeks ago and still haven't found even a single one (long passed on the task, but kept an eye out)
Yep I have found a few of those gems.
cool, thank you! Just a me problem then
You take aim and throw a gleaming black throwing axe at a corpulent kresh ravager!
AS: +742 vs DS: +476 with AvD: +29 + d100 roll: +12 = +307
... and hit for 113 points of damage!
Gruesome, slashing blow to the side of the kresh ravager's head!
Skull split open! Brain (and life) vanishes in a fine mist.
The ground beneath your feet rumbles precipitously.
[SMR result: 101 (Open d100: 60)]
An eruption of shattered rock and dirt hurtles you skyward as a corpulent kresh ravager explodes from its burrow!
... 5 points of damage!
Chest hit causes you to spin around like a halfling after a fresh tart.
Some flame-hued eahnor haubergeon partially deflects the onslaught of the puncture attack.
... 20 points of damage!
Attack punctures the eye and connects with something really vital!
Your sense of faith and conviction wanes.
...
DED```
Insta-death after a 101?!
Yikes
That is a rough one
Sometimes when I try to skin a dead stalker, I get this message:
You can only skin creatures!
Try looking in, on, behind or under it. Or examining it.
But I can still loot it:
You search the kiramon stalker.
I'm not sure if it will show up on Discord, but there were two spaces above between "kiramon" and "stalker." That was the case each time I could not skin the stalker.
It happens when a stalker is hit by the AOE version of 710 while the stalker is in hiding.
Yeah any time you see the goofy double spacing it's usually a hidden creature, if the stalker died in hiding the game thinks you're trying to kin it. Try SEARCHing out the dead stalker next time maybe
I find it curious that so much in the hive is dangerous with the notable exception of this maneuverSeveral larvae squirming over the back of a bloated kiramon broodtender leap toward you, mandibles snapping. [SMR result: -46 (Open d100: 69, Penalty: 25)] You dodge the larvae's ravenous assault!makes me wonder if that ability is actually bugged
It could be meant to be in tandem with the more dangerous things
(unless that ability is actually just not dangerous if it hits)
[SMR result: 217 (Open d100: 185, Bonus: 1)]
The tiny mandibles tear into your flesh!
... 24 points of damage!
Perfect strike to abdomen. You scream in anguish and drop quite dead!```
It's extremely lethal if it hits
And very likely to hit if you get set up
That makes sense, the broodtender isn't supposed to be solo thematically (or so I thought)
Also worth noting is that this particular SMR attack appears to ignore the broodtender being in RT
Someone got hit and killed with this trying to Garrote the broodtender
The broodtender was stuck in Garrote's RT, but this attack can still come out even when they're incapacitated, it seems, because it's not the broodtender's attack, but those of its larvae
yea it's like flaming aura but with larvae
this is what happens to me from the manuever. It's not a high chance to hit you, but if it does, I've died every time I think
molten maggots
I’m so curious why the broodtender bounties aren’t generating
Maybe the Adventurers Guild doesn't feel like having the liability of sending people after broodtenders. hehe.
Was there ever a decision as to whether ranger resistance trinkets should be recharging in the Hive?
[SMR result: 139 (Open d100: 86, Bonus: 11)]
The lightning strikes you in an agonizing eruption of liquid radiance!
Leff's xyloid amulet pulses briefly, deflecting some of your electrical damage!
Your xyloid amulet pulses briefly, deflecting some of the electrical damage!
... 1 point of damage!
Heavy spark to abdomen. Bet that hurts.```
This is having both first, and third person messaging. It also does not charge the trinket.
It does charge the trinket sometimes, I think.
I think it does charge the trinket. I got a charge in mine from getting hit by traps haha
It is possible it doesn’t charge it very quickly
This should be fixed soon if it's not already.
Was this intended?
A bloated kiramon broodtender is unaffected by the attempt to put her to sleep.
A translucent kiramon strandweaver is unaffected by the attempt to put her to sleep.
Yes
Literally the highest DS, most turtling critters in there that somnis is really meant for and it doesnt work.... kind of a kick in the nuts
Atleast call wind was doing some work
broodtenders take the cake
broodtenders are what underarmors were to me pre-somnis, I can cheez the worms now but these spiders are tenacious.
here's where it came up before:
#1181447477564551188 message
I wonder if I could make one of those arguments that has worked in the past from crying whales where HESS effect (in this case sleep) =/= normal game equivalent (sleep) SO therefore somnis should be the exception and always work. Criiters shouldn't be immune to my dollas. It is a petty angle but oh well. So no qualms about them being immune to sleep via lore but not HESS sleep! HESS sleep is different because reasons lol.
The Hive didn't exist when those HESS items were sold, so I think it's a hard argument to make that the Somnis items are worth any less now than they were when they were sold. They work on all the same things they did when they were bought.
Fair point. That is one of the counterarguments used in the past. Somnis does work on the content I bought it for.
I mean, I’m not sure the other somnis issue has been fixed… and given (assuming Hess list is what it was) that you can still Somnis transmute this DR, I think it’s fair to inquire as to whether the item is working as intended, and if it’s relatively future proof.
Anyone use a shroom weapon in there? Shrooms in every room
It has. It was updated in the forum post.
Nice. Thanks. I apparently unfollowed that post.
Heh, it's like death metal. At first it worked on literally everything (edit: except undead). This wasn't a problem with the way bless used to work. So you could go "extra" whale and get greater undead bane. Then they changed how bless works and shenanigans ensued. Now death flares won't work at all vs. uncrittable things. It was fun while it lasted, tho. I have a log on my old PC killing both of the Reim Emps with one mstrike with whirling dervish
Looks like ranger resistance recharging is working now! Thank you Auchand!
[SMR result: 140 (Open d100: 87)]
You are driven from hiding by the assault! The lightning strikes you in an agonizing eruption of liquid radiance!
Your xyloid amulet pulses briefly, deflecting some of the electrical damage! The amulet glints one last time, then grows dim.
... 1 point of damage!
Light shock to back. That stings!```
Thank @indigo nymph as well for his side of getting it fixed!
Mestys is 🔥
I think that the Crystalline Depths may be the most difficult hunting experience in the game...
I think about 50% of my hunts there result in death. I love it.
Your mileage may vary, of course. I find the Depths easier than the two levels above it, actually. Ravagers are just plain unkind.
anyone get a broodtender bounty yet?
Not me
I have figured out how to deal with ravagers safely but they’re high maintenance haha
the spiners get me, webbed and then I'm sitting there forever just getting beat on, and the broodtenders hit me with their thing, and it's always death
I've never let the strandweavers web me
Because I know I will be 100% dead if I do
They are priority target, and I have absolutely been killed by other things trying to kill the strandweaver asap 😆
I spent the entire 2x scroll training perception and I am now basically seeing all the traps, so that's nice
yeah, I'm not sure I ever missed one on Vaemyr with full 2x, I'm sure there's a small chance but, open rolls gonna open roll
I peer every time and definitely miss some, with a full 2x.
I miss them pretty frequently on Ragz with 2x + some asc + some enhancives + presence
That was why it was just a place for me to visit but not stay.
lol, it's fun though, getting smooshed. Seeing that 5 recent deaths!
So many other games in the world though
I spent DR upping my Survival ranks, felt accomplished
I went to 2x shield, because as a square (almost anyway) I figured I should have it. As a monk, it's meh
but should be good for defense
A while back, it was suggested, and Auchand said it was a reasonable request, that the rolls from attempts to disarm boltstone traps were made visible. Is there any life in that suggestion?
I suggested that (and probably wasn't alone) and remember Auchand agreeing, but never heard more about it. Same with the lack of broodtender bounties. And Auchand hasn't been active on Discord since Feb 17th, hopefully just taking a bit of a break. Given how GS works I'd be surprised if anyone other than Auchand tweaks the Hive, though
those boltstone rolls can definitely be frustrating - anyone know if disarm fairs much better than dispel?
that is kind of why I want the visible roll haha, we could gather the necessary data to answer that!
My personal results are 404 > 408 > 417 > manual.. it feels backwards from how it ought to work, with the spell that shouldn’t work at all working the best 🤷♂️
ya I was gonna ask what 404 was doing in that lineup lol
I think this is a fair ask. I've been a little incognito over Duskruin because of my futile attempts to buy a home in Southern California, but I think I'm back on solid ground. 😛
Condolences on the misery of home hunting!
My hunting skill appears to be on par with Elmer Fudd's.
Welcome back 😊
In fairness you are hunting the most dangerous game, shelter
you and my brother are in the same boat.
he's been trying to find a place he likes well enough to rent for the last...uh. while now?
If you just want me to smash your hand repeatedly with a hammer so you experience the same sensations, I can do it for half the closing costs.
Sweet.
(Sorry about the ping)
My assessment and work in regards to the boltstone traps:
||at 2x perception, 2x survival, 65 ranks of disarming, I have successfully disarmed the last 23 traps i have came across without failure||
I've never tried actually using DISARM since I'm not trained. But if it's that much better, maybe I should!
Yeah i dont know how much the other skills factor in. But I did slow roll it. Went up in increments of 5. I could just be lucky.
fwiw, I'm a rogue with (at the time) 2x perception and 2x disarm, with no survival ranks - I've only ever failed the boltstone trap disarm once, and I think that was an open roll failure or botch
it's strange, I've never failed using mental dispel, but I've failed every time using spirit dispel
I'm 2x on all the skills, but 0 disarm
That is stange. As a monk i absolutely tried mental dispel before investing in the disarm ranks and i would still fail the first attempt most of the time.
You hurl a drake dagger at the boltstone apparatus. It bounces harmlessly aside and you quickly retrieve it.
bah, really?
Why would a thrown dagger trigger it? 😆
My rational was throwing something at a trap to preemptively trigger it.
"As you move past a glimmering boltstone apparatus,"
So assuming it is motion or pressure/trigger activated.
throwing an object at traps to disarm them from a safer distant didnt seem far fetched it me.
How you disarm say a bear trap that you couldn't avoid and didn't know how to safely disarm it by hand? [throw something at it] 😉
It's fair logic, I suppose, but most bear traps aren't magical. They only trigger on PCs, not on kiramon or kresh or thralls, so they can tell friend from foe, at least.
Or they all know where the traps are.
Not likely, I think. Possible, but I don't think their coordination is good enough for that.
I don’t know: they can talk.
Barely
The Hive is very well put together IMHO. Aside from the trap lol
It just doesn't make a whole lot of sense and the requirements to avoid or disarm are a lot even for ascension. Again.. IMO
as well as sometimes i dont even see them. Which at max perception is interesting too
Maybe the expectation is that you see them 100% of the time at 3x
So thats what, rogues and rangers?
Just rogues natively and everyone else at max enhancive/ascension
Well since listing the skills i had that allowed me to disarm these traps now i am now seeing failures...
so 2x perception, 2x survival, and 65 ranks of disarm is not enough.
Failures in disarming or failures in spotting? Or both?
disarming
What class, out of curiousity?
I haven't spent any time there, so take this with a large grain of salt - but I thought most people were using dispels to disarm the traps
i.e. 1218
even teh dispels fail
if you disarm you can pick up the boltstone and toss it which does some decent AOE damage
tossing boltstones is great
You can pick up the boltstones after a successful disarm, regardless of whether you disarm with a spell or the verb.
Ill pay closer attention next time. But logically that makes less sense, doesn't it? If we are magically disarming the trap how does it still have an active charge?
Maybe! But Auchand fixed it about 6 weeks ago #1181447477564551188 message
The logically consistent answer is always magic
it's the only one that works for me. I've failed every spirit dispel attempt ever
I've absolutely had 119 work, but I've also racked up 5 - 6 wounds from repeated failures - it's inconsistent enough that I think I'll just walk past them now and take the occasion hit
my observation is failing a dispel is much less dangerous than getting actually shot
Respawn on them is slow enough that getting rid of them results in less shots for me as I roam around or else I’d leave them too
Got this bug today:
[Kresh Warrens, Whistling Pit - 34208] (u13041108)
Already broad, the tunnel widens here, its fluted floor spiraling toward the circular maw of a pit in its southern quadrant. A similarly rounded hole burrows up through the ceiling overhead. Air whistles through the vertical passages, carrying with it the faint, astringent scent of vinegar. You also see a disfigured hive thrall.
Obvious exits: northeast, northwest
>
A disfigured hive thrall charges towards you and attempts to grasp you in a ferocious bearhug!
[SMR result: -26 (Open d100: -77)]
attempts to bearhug you, but G stumbles and completely misses you!```
Maybe the thrall's street name was G? Not sure.
he's just tryin to get by on the streets of the hive, and here you come, resisting the homie hug.
yeah the inconsistency is nuts with the boltstone traps. Just failed 8 times. 4 with disarming and 4 with 1219. Finally got it on the 9th try.
yeah I typically sanct before disarming the traps because it's pretty dangerous to mess with otherwise
There any chance we can get confirmation that they are functioning as intended but we just havent figured out the skill thresholds aside from picking up 2x disarm?
Man sancting is such cheat mode for so many mechanics. “I’ll just opt out of this one, thanks” 😂
call me when you can sanctuary out of roundtime
A new personal best:
I am unamused on your behalf. That seems very, very excessive.
Yeah the traps are why I ultimately moved on from the Hive. I like the area and the mobs but the traps are just not fun
the traps are pretty much why I have no interest in that hunting area.
I like the idea that you need to put forth some effort to find the traps, and I like the idea that sometimes you fail to spot or disarm them. But I think they can be a bit excessive at times.
couple of thoughts on traps for me are, being able to see the numbers will definitely help with knowing how to optimize them, but also possibly a middle ground where you fail and don't get shot would be nice, or modding down from repeated attempts
Also just put a hard limit on how often one can spawn per level of the hive.
i'll repeat my plea that disarm skill: guarnateed success grants boltstone -> disarm (spell) guaranteed sucess, deactivates boltstone (come at me, casters) -> hitting the thing, guaranteed activation but disables the trap (destroys boltstone) -> new level: shoot with ranged/hurled for guaranteed disable, destroys boltstone, but avoid the crit
Disarm skill to have guaranteed success? How much disarm skill?
¯_(ツ)_/¯
whatever they feel like, but i think taking away the random nature but preserving the clear heirarchy where disarm is the best option (cause bolt stones are awesome to throw). if it was me i'd say ~1x but if they wanted to make it 2x to really make rogues really stand out (i mean others can 2x but that's a lot of TPs) makes sense too
but realistically i don't think we're gonna see anything other than seeing the rolls.
I realize I am a rogue and thus the privileged one in this scenario, but I gotta say it's felt really cool to actually have something to ply disarm on. I love the traps in Hive, even though they sometimes kill me. Pit traps in particular, not the boltstones.
But I took a break to go back to Sanctum and gather more EXP before heading back to Hive, so I have 3x perception now. We'll see if that helps me search out the hidden creature any more reliably.
i agree i think it's a very neat thing to make disarm usable like that in a hunting area. the current random nature of the non-disarm skill path just ends up driving people out which is why i think the more predictable lesser results + still really reward disarm skill (i'd also suggest making charged boltstones sellable at the alchemist or something if they aren't already) strikes a good middle ground where it's rewarded but feels less punishing. If gemstone was a more party-centric game or traps being in hunting grounds were more common to where an off-class picking up 1x of it had more payoff i think the existing way would be fine but... yeah.
I am near 2x perception and I see the majority of traps, it does feel bad to miss one and get one shot because I typed north, but I guess ultimately not different from walking in on a thrall or stalker and getting one shot that way. I don't want them to take traps out, but I do want a clearer idea of how to mitigate their danger most effectively
yeah i always spot them but had a couple hunts where the place was inundated with traps and i had a couple spell disarm attempts fail 3-4 times and i was like welp.... i'm not spending 300/400 TPs (or more!) for a single hunting area.
The traps should be designed as both a danger and a treasure (risk/reward)..... run past it, boom damaged or stunned (takes health)..... nuked it with a spell/skill and destroy it (takes some time)....... sit and disarm it and gain a temp boost or a little treasure like the gem that powers the trap (sells for 5-10k at gemshop)
The boltstone and stalker deaths that occur in the first room of the area are the ones that tick me off the most. Like ... 😡 i just walked in!
I feel like though if you had a ranger who hunted the Hive and was really good at skinning you could grab tons of rocks and skins per kill then hand off the rocks to a pocket wizard with haste to open while you went back in
You could probably has some very nice silvers/hour since it seems many arent liking the area so loot pressure probably good
What's the haste for?
I think haste helps break the rocks faster
Well... sure, maybe it could, but at 5sec RT per rock, you can break 20 rocks in less than two minutes
You're not gonna get another 20 rocks in 100 seconds
are you generating rocks faster than 5 seconds per rock? this is premature optimization!
So I have my ranger walking around dragging my prone wizard slave (zhagen), as I headshot and skin all the stalkers that jump out at his 800 DS and while he is being dragged he grabs both the skins and breaks the rocks with haste in real time....
Why drag him prone?
To make the stalkers swarm
Somehow I knew I was going to be disappointed by the answer.
Abuser!
Hey, Zhagen is getting fairly compensated for being a bait! Halfling lives matter.
(not a great comparison GIF but it was too cute to pass up, white furry stalker)
I don't have any problems with the traps there. Id usually get hurt due to my own carelessness. The monsterbold really helps. The boltstone an easy and free explosive.
when do they explode?
If you disarm a boltstone apparatus, it drops a boltstone you can pick up. If you then, with the boltstone in hand, TOSS it while there are enemies present, it will detonate and electrocute them. Very powerful.
But the boltstones lose their charge if you don't TOSS them, at which point they're worthless. They can't be sold. You can just TOSS them anyway at that point to get rid of them - it takes no RT to do so, whether they explode or not.
i see. i hadn't tried a fresh one! I am nerd-a-ly trying to figure out how to recharge them!
Yeah, unfortunately, they can't be recharged.
You only have a limited time to throw them, but once you do, they're absolute dynamite. Possible to kill most of a swarm all at once.
They keep their charge for maybe 10 minutes, in my experience.
not yet! tinkers roleplayishly
Who are the everyday Hive hunters? I'm doing a lot of Moonsedge and HW as of late so figured I'd check in
I typically pop back and forth between the hive, Moon's Edge, and atoll. I leave the hive when my herb kit is empty because the herbs in ZL are expensive and you can't really forage. I think there are probably 10ish people who I see regularly when I'm there.
Moonsedge gets busy. HW I'd say goes about 15
expensive you say?
Hmm, that is something I can review at some point. I'll do a cross comparison meta-analysis on herb prices.
I think so! The first time I was there I spent a ton on herbs and vowed to never go back without a full herb kit. I remember @small crag mentioned something about it too.
yeah we don't want to make things harder on people in Zul, that is for sure. I'd rather have incentives rather than deterents.
Yeah, the Zul costs are pretty brutal.
As a warrior I figured the Hive was deathly. I went into broodtender/strandweaver of course and testing the priors weren't a problem, but it's herb cost, eh?
A gold ring and a relatively quick trip on the mine cart can get you back to the Landing quick as you like
Also why is Sylvarend so expensive, is it because all their stuff is liquid? That is definitely my goto liquid herbalist kit place.
And what the heck is Tal Illistim (M&H), is that the Gucci store of Herbs? Dam those richy elves....
there's liquid in Ta'Illistim's other herb shop too. one room over from the furrier.
For reals. I love hunting the hive until I come across one of the boltstone traps. There has to be a better answer. 9 casts of dispell before giving up and walking past only to get a 192 open roll and die is insane. And thats with lightning resist as a ranger.
and for clarification. Open rolls are open rolls. its more the frustration that dispel spells rarely work so your only option is training in disarm which for most non-rogue classes is a waste outside of being crazy post cap or ONLY trianing in it for the traps in the hive. Unless there is some other factor I am not thinking about?
There are plenty of things that make the Hive a challenging place. The boltstone trap seems waaaaaaaaaay extra.
You can 605 as a ranger. I also think you can track out of a room without triggering it.
I failed at disarm for the second time now, out of countless tries
You carefully attempt to disarm a glimmering boltstone apparatus.
You struggle with the apparatus's primitive mechanisms, and light builds in its depths before discharging with a scintillating spark!
... 1 point of damage!
Light shock to left hand. Fingers tingle.```
At 2x, the disarm skill has a very high level of success
I like the traps, weirdly.
explain...
I like the one trap. The boltstone just seems OP AF
I'll pay 25k/disarmed bolstone until I get a dozen, if that makes them any more fun? 😄
why are you stockpiling them?
REASONS
noted
just in case Ill add, "Do you know that they only stay charged for a couple minutes after being disarmed?"
roleplaying mostly. just being a nerd.
i can respect that
yeah at this point i think i am done with the hive. Which sucks because its great for so many reasons including RP. I can appreciate it being hard which you get with the creature abilities but impossible with outlandish training is just frustrating.
can't you set a ring to a different room in the Hive and use it to leave a boltstone trapped room?
Probbaly there’s no tp restrictions at all as far as I’m aware of there.
I wonder if that’s what bugs them out
There's a possibility this is a pun, in which case, boooooo
What's your complaint?
Something seems wrong right now - I'm getting the The ground underfoot churns violently and huge chitinous mandibles flash as the insectoid monstrosity below goes into a feeding frenzy! message, but I can't find it (or chase it off, whatever) by searching. Trying 3 characters, 100+ searches.
I was noticing that the other day, but found that when I did a search and tried to move I saw no negative effect.
Is that in a specific room?
yeah I've seen that before, your search actually works, but there isn't a success message