#[Official] The Hive
1 messages · Page 4 of 1
One has to expose why the Hive seems difficult then. Traps, apparatus, Kiramon stuns and the web?
It seems to have counters to everything, but at different intervals so the best bet is just to have head on a swivel.
I'd say it's the insta-gib SMR attacks
Day 1. We're not going to know a ton even with the test. It becomes a lot easier with time as this counters this
Having to be attentive to multiple avenues of attacks will do that. It's more to be aware of vs the invasion model which is often kill or be killed.
If my maul could hit Vathors probably I could solo one in 3 rounds. It's a matter of perspective. We build for these encounters or we dont.
you shouldn't be in there with a level 95 ranger though
Man that vathor wasn't a joke
I pumped him up quite a bit on Test
And it also depends on what kinda vathor. There's a difference b/w vathor and KST vathor.
I had to just to walk into the area, practically
Both were hard.
I won’t have a chance to play around in the Hive until next weekend. How does the challenge level overall feel in comparison to HW and ME? Or is that too hard of a question to answer generally at this point?
Harder than either, imo
Insane amount of SMR and high spawn rate
If you can't break webs you're kinda hosed eventually
Interesting!
The spawn rate is slightly a function of how many people are running around checking things out I imagine. A week from now it may not be a factor.
My Vathor response is not in reaction to Yardie's trial. It was that they were broken, but since 2010 Kenstrom has dropped Vathors and Krolvin on us then he evolved into 2000 health elementals. My personal training is built on doing enough damage for our groups to survive. Similar to ascension areas you tune and train yourself to the circumstances.
Difficulty seems to vary wildly depending on what you're playing, which parts of it you're going to, and how many other people are in there cranking up the spawn rate.
I was up until like 2:30 AM Pacific last night messing around in the Hive and by that the point it was about as difficult as the Boreal Forest. (But clerics seem really well-suited to the area, or at very least ones who can either disarm the apparatuses or just PEER to avoid them altogether.) Meanwhile, at the area launch when 20 people were running around, I walked into a room of five creatures and insta-died.
Also, just to be clear Moonsedge is pronounced Moon Sedge. It's a reference to a hardy grass that grows in the lowlands around the castle.
To me, that doesn't sound like there's sufficient challenge.
I was definitely exaggerating but by and large I don't die often, and death in this game is very annoying, so if that were to change across the board I'd have to make some decisions
Wow, I would consider Boreal Forest far, far easier than the Hive. Like, not even remotely in the same continent
Death in GS takes a few mins to recover from.
Boreal forest = no real challenge for most post capped chars
I don't feel like it's especially annoying.
Sort of like the starter zone for HW
It's situationally extremely annoying.
Death from walking into a room and having SMR assign you the skull icon is not really fun
The Hive is a steamroll for me if I'm only fighting one or two creatures at a time.
Get my neck snapped by the vortex in the Confluence 30 seconds after I hit boost loot major.
I wish we'd just made spells all self-cast and that way SMR could never have happened, heh.
SMR had to be made to crack people's buff spells and here we are.
It might take a few minutes for someone with a high spirit regen.
have my hunting partner get hit in the head by a golem, confused, and mstrike me in HW before I can hit stance defensive
Eh, SMR would probably still have been made to counteract stuff like +50 TD full plate or whatever.
while I'm on multiple RoL brooch rubs
or, uh. reactive armor flares on the emps
I am actually with Leafiara, I tried test very briefly and the only issue I had was managing mana.
...but then, there's a reason I've said "call me George" more than a few times.
plays taps
can you set a timer to lightning someone based on discord posts? Wait what the heck am I saying don't do that that is a terrible idea.
I will say when Leff and I were in the Hive it felt easier than ME with another person
IDK if @molten turtle agrees or not
....he chose to die right after I teleported out
T heh ive
So is Dendrum but we have to live with what we were given at the start
I've done a small balance pass on lightning apparatuses.
They are on average easier to disarm for all. 404 is your friend.
Classes that don’t get trap lore 😔
That's a choice they made
Classes that don't have embeds. 😵
Can't use imbeds in spell sever without risking too much!
Cheers. I'll have to check this out again.
How much easier? And I presume you can still botch a roll, yeah?
Pretty sure 404 is excluded from that.
The chitinous mandible trap still will activate in the room even though the room is sancted.
Does 404 count against sever or is it considered a short duration exempt spell?
kinda seems like a bug.. I think pun intended?
I agree with this.
Oh, huh. Time to make some 404 rods if it's exempt.
Which is why I feel like it's pretty crazy to just remotely call the game easy.
And yeah, I see this. But KSTs creatures at some point body the masses. That's kinda his thing.
If 404 isn't exempted, it probably ought to be!
One of the things I really enjoy about GS is that you can more or less choose your own difficulty level, and still advance your character. Sometimes I want to go YOLO in the HW greatchamber, and sometimes I want to kill wendigos. Doesn’t really impact my exp gain or advancement
I figure that's more the notion that some areas fit a certain profession better than others.
I doubt anyone will argue against your point
I am beyond the 1%. I wish I had 250 million XP and it would be disgusting. I don't really want to comment further on this, but the game is easy outside of ascension areas. OAS, pre-100, outside of the rift. People have automated it
now now....going back to level 60 with no silver reserve its not so easy
its not HARD
but its not as barny as doing bandits 20x cap with 2000 dollars worth of p2w gear
I'm a min/maxer, but the XP portion of the game never interested me. Ascension actually closed the gap of where I was from where others could achieve
I still disagree, but whatever. I mean, web is going to be a problem for everyone.
indigo-cored stormy violet amethyst
That's a nice gem
Greatchamber YOLO is the BEST way to start a weekday morning
I'm fine with hunting grounds, especially ascension hunting grounds, being ridiculously hard. I went through pretty much every room in the Hive this morning solo with no problem. I'm interested to see what this overmind is like, and the shardmind, and how they gen and what they involve. I also agree with Leafiara that if it swarms in the hive, it's far more dangerous than my run this morning.
209 on a webbed weapon as a fix would be great
I think stalkers are my new favorite creatures, they're great. Tough, fast, tricky, scary. Gave me a reason to keep that thang (1203 open cast) on me:Something stirs in the shadows. !R>;e waitrt?;waitcastrt?;Spell[1203].force_incant --- Lich: exec1 active. [exec1]>incant 1203 Polychromatic tentacles wrap about you as you chant the phrase for Powersink... Your spell is ready. You gesture. A sleek black kiramon stalker is forced into view! Numerous thin streams of rainbow light begin slowly seeping out from a sleek black kiramon stalker. A sleek black kiramon stalker appears dazed and unsure. Numerous thin streams of rainbow light begin slowly seeping out from a corpulent kresh ravager. A corpulent kresh ravager appears dazed and unsure. You feel the unnatural surge of necrotic power wane away. Cast Roundtime 3 Seconds.
I like that they can block my hide
So it's not just the clanky 1xing warrior?
that's nice to know.
Dude. You need to stop hiding. You making us look bad. 🤣
@frigid canopy Is 404 more effective than LM Focus?
Here comes a hurled chain spear....followed by a sword and...oh here's a freaking laser gun!
it's perigourd!
I have hiding as a monk just because I had nothing else to do with the TPs since I fixed to KS at like 20m+ exp
Would love to get that Way of the Shadow archetype some day
Adding boltstones to the armory.
...you can attack with a boltstone?
You toss them.
Throwing?
Yup, they work like a brimstone gem.
...we have grenades?
I throw vials for fun
You have to use them within a certain amount of time.
Man, I'll DM you about brimstone gems.
So you can't horde them for later
phoeey! I was gonna give them to OSA newbies
if in trouble, pull this pin
Heh. Missed opportunity
I didn't notice this, how long do they keep?
No wonder be blowing himself up
I want to see less than half an hour. Haven't had a ton of time to figure it out.
you could still do that with the gems! they don't have a time limit
"Do I throw it now?" BOOM!
What happens when they don't work anymore? do they poof or simply lose charge?
thats a great touch though. Rogue takes boltstone, rogue blows up nearby myrmidon
I'm not going to lie, the thralls descriptions are heartbreaking.
The creatures and the area and the rooms are awesome. Stalkers are my favorites but broodtenders make me think of the Brood from that old XMen run and I loved that as a kid
FFNG called Thralls "failotoi" the other day, lol
When they're dead and toss them you just get messaging that they're fizzled out or whatever.
It's just sad to see. Makes me wish you can snap them out of said control.
The skin income (skincome) is just stupid atm, which will not last, but it's great for now
And they poof
You want to rescue them, but they want to kill you, so, nah I'm good.
Dendum still wants to cure the Aelotoi maybe we can cure some of these things as well
Like... just cure random Aelotoi? Like Tikba?
Perigourd was kinda grossed out by a few things, from the cocooned humanoids to the gelatinous pools of decomposing bodies..
Well...we would give them the CHOICE of course
I do like the lovecraftian feel of the 'empty entity from the void who cannot even begin to care about you beyond you being a resource'
Yeah it's gross, but it is sad when you look at it and realize what was done to them.
We need more kiramon lore.
The whole mental thought with the kramon saying "Useful" gave me Borg vibes, but also...yeah....X-Men Brood.
All we need is the brood to assimilate a "Rogue" like hero and see them go wild.
Some of the architecture reminds me of that.
Why not both!?
Cryiveheart
Area needs a Bloodborne cameo boss fight when Ebrietas, Daughter of the Cosmos pulls up
Broodlar
Hivegourd
I'm fond of the Borg from the early days of TNG, when they didn't have a queen or any emotional reasons for their behavior.
They're more of a force of nature.
They were logical!
You will do this. You should because it will improve your quality of life. If you don't, we will assimilate you anyway. etc.
Its incredibly hard to not eventually humanize an entity in story telling
But then they were like "here's our sexy borg queen"
a kiramon eating my monk, who is scantily clad and female for some reason
The kiramon don't ask. The hivemind doesn't care because it doesn't think in Human.
Someone else said it first. I’m pretty hilarious but that one wasn’t me.
They did it with the replicators in Stargate too
man those things were one episode away from a teen romcom
They think in "tasks" then? Makes me wonder how the Aelotoi endured.
So did the creatures.
It takes a long time to unpack something as complex as a humanoid.
The hivemind realized that they couldn't be forcibly adapted, so it did it over centuries instead.
search heirloom tasks here are buck wild
terrifying stuff
that much RT at once with hidden things around
Wish I could quickstrike search
oh my god it makes more stalkers show up
Perigourd has some holy hand grenades from Kothos, I need to replenish his supply.
I'm wondering about that. Did Auchand just make rgambits viable?
I am having a lot of fun today even though I got clapped so much
...Did the new gems in Zul Logoth make it into the confluence? I tested confluence in Icemule and Zul Logoth and was able to find a new gem in Icemule but not in Zul Logoth. Or were the gems in Zul Logoth only supposed to be in the Hive/kiramon and stormpeak areas?
I suspect 209 will become one of my two outside spells here, that strandweaver webbing is either death of sigil of escape confirm for me
If I have Feat Dispel available I'm ok otherwise I'm pretty much doomed
I love how the stalkers just jump out, adding to the feeling of danger, I definitely don't feel safe here
What does 209 do vs an SMR web? I thought it just gave you a second warding roll for web, but this one's not warding. Hmm
the caster will receive a second attempt (warding or maneuver) to avoid being webbed
If anyone needs Nature's Grace for a ranger trinket hit me up, i have a full head of it
Haven't, uh, used it since it came out
that takes time
the other alternative is to just build up a trinket, and sell the trinket after many casts
could be just a single transaction after 50 weeks of service
I do!
What would a R5T5 trinket even go for? 100m+?
I doubt you'd get full value like that
but I bet it would move at 50m easy
so somewhere in between there
Only one I made/sold in plat was for 50m.
Volnbro is MS based. I tested a lot of The Hive. I like the 209 advice. Good advice
I've no trinket. Git gud I guess
"I'm in danger!"
[SMR result: 221 (Open d100: 177, Bonus: 2)]
The lightning strikes you in an agonizing eruption of liquid radiance!
Sorrenn's woven flaeshorn ankle-cuff pulses briefly, deflecting some of your electrical damage!
Your woven flaeshorn ankle-cuff pulses briefly, deflecting some of the electrical damage!
... 59 points of damage!
Massive shock totally burns out the nervous system. Nothing works anymore.```
well third party messaging is fixed
well no nvm
doesn't look like it 😄
I mean, who knows how bad it might've hurt you without the trinket
Maybe like 70 damage
still dead!
This is the scariest place to just move around in the game. Traps, stalkers, and knowing a strandweaver may web you as soon as you walk into the next room.
not sure if this is by design but some traps appear in the next room via PEER command while some don't.
They all appear to me with PEER. What's your Perception like?
It does seem to be by design. Unclear what causes some to not show while some do though.
Actually, wait, are there more than two trap types? You both using the word "some" is throwing me off.
Stalkers I can just eat their attacks. Wait for'm. Hi
👨🦯 very very good
Just the pit and the apparatus. But sometimes they do not show up in the peer.
yah, the pit trap and the ... boltstone
2x perception. I thought it was all the time as well, but sometimes they do not show for me.
It's not a guaranteed chance to see them, whether walking through or using PEER.
My 25 perception isn't cutting it
I seem to be way more consistent about seeing the apparatuses than the pits, which makes me wonder if Stalking and Hiding has anything to do with the former since I do have that trained.
But it could also just be as simple as the apparatuses generally being easier to see.
I think I've missed an apparatus trap- but I almost feel as though sometimes the can 'spawn' in your room while you're in combat
And you would think you would spot them after getting shocked, but I've been hit by one that I didn't see and it still remained hidden!
getting shocked is supposed to reveal them
When I located Sorren's body I saw the apparatus :p
"It's right there Sorrenn"
any help with where the entrance to this hell pot is located?
Crevice at the east end of the inner diamond of the veaba area, then find the cracks near the east end of the area you enter from there.
Edit: Or just room 34171(/u13041101) if the map-db has been updated by now.
thanks, found it and promptly died. Glad we at least found it
cool, thank you!
what's the word on this larval infestation?
I seem to be in a stalemate with this effect back at the monument
stalemate over, bugs lost!
Yeah I couldn’t find any indication as to when it will expire. Just gotta wait it out. Lucky the immobilized effect doesn’t get stuck anymore.
fwiw, the apparatus seems to have about 80% chance to miss my guy as I walk past it
I can live with that. Obviously YMMV
I wish I knew what determined that
Because my chances were about 0% on the test server
What do the pit traps look like when they go off?
It seems you have died my friend ...
11:02:16: The ground underfoot churns violently and huge chitinous mandibles flash as the insectoid monstrosity below goes into a feeding frenzy!
11:02:16: [SMR result: 149 (Open d100: 51, Bonus: 65)]
11:02:16: Hindered by the churning terrain, you are helpless as the concealed assailant's mandibles snap at you from the safety of its pit trap!
11:02:16: ... 20 points of damage!
11:02:16: Strike pierces forearm!
They don't trigger when you enter, they trigger when you try to move, they can also trigger if you're just chillin in the room.
10:50:41: [SMR result: 121 (Open d100: 88)]
10:50:41: Hindered by the churning terrain, you are helpless as the concealed assailant's mandibles snap at you from the safety of its pit trap!
10:50:41: ... 10 points of damage!
10:50:41: Strike pierces thigh!
10:50:41: You are knocked to the ground!
This one is trying to leave the room. the above one was standing in the room
Thank you for this
Any shot something could be done about the chunks of rock that take 5 seconds to break? Gems are great. This is just extra work for my selling, and it adds a non-significant amount of time to selling stuff.
That was kind of the point of it. otherwise it's another version of the Confluence.
I'm assuming I'm misunderstanding. The point was to make another artificial time sink so it wasn't like the confluence (which to be fair is another frustrating place for other reasons)?
its meant to make it so that the encumbrance-less factor of pure gem hunting is balanced out by not having an easy time of quickly breaking and converting 3lb rocks into less than 2lb gems
I thought you guys meant it was to keep us from having a daily loot limit like the confluence!
all of the above
would you like a daily lootcap like there is in the confluence?
I think that's poor design as well.
They don't want every player hitting loot cap. Pretty clearly. They don't want any players hitting it, I'd wager
There's an over-arching loot cap in place. Why the additional steps to slow down loot?
I think it's also so people aren't camping in there for eons
It doesn't stop them from doing that, they can still spend 1 action cycle breaking rocks.
Just adds 5 seconds to being able to do it.
you can't do it in combat.
Minor/major sanctuary.
Yay clerics!
and this is why we can't have nice things.
I suppose what I'm saying is that it's a limitation that is easy to circumvent and just frustrating to deal with while at the same time not accomplishing the presumed goal.
They should probably just throw some locks on the rocks, give the rogues some more work!
that worked with the last set of rocks
make a new kind of plinite but the coating is worthless?
Heh, even worse. 😛
Doesn't it typically take more than 5 seconds to get gems from a box too?
Slows you down, makes you tip someone so you get less loot!
Just let gems be gems.
When Tikba gives you that emoji, you delete your message.
Ok, but on a serious note, I wonder if you can break rocks inside shell armor…
wait is this yet another area where tents are the dominant strategy
Has anyone official actually weighed in on the design decision for the RT? I assume y'all are right, but assumptions and all...
I’m pretty sure you can break them anywhere. You have to be out of combat for 30+ seconds or something though.
also man
#1181447477564551188 message
if I pay the entry price of a tent can I get an item that makes my major sanct not have a crit fail
Even though I don’t own shell armor, I am fascinated by it…
this is not really hive specific
It'd be fun to find out what would happen if a trap generated in a room with a tent in it.
(Not.)
Can you set up a tent inside a major sanctuary?
I think Auchand spelled poor us, rocks wrong. 😉
bag of holding time
J>stand ten
You may only pitch the tent outdoors.```
Aww
Would be cool to be in a tent in a major sanct, then the major sanct dissipates and here comes a collapsing tent appearing in the room with people rolling out of it.
wasn't there sanct breaking area effects too?
Might have to try it out with sonic armor on bard. 50% electrial resistance
They can give other people 50% too! As long as other people have their own trinket!
Is that with the in-town unlock?
In-town rooms have to be flagged as actually in town. not just indoors or even just safe.
For tent purposes
rngr so gud
you know what happens when you put a bag of holding into a bag of holding right?
I am not talking about Gemstone variants
hehe
Free portals!
Placing a bag of holding inside an extradimensional space instantly destroys both items and opens a gate to the Astral Plane.
savant release storyline confirmed
But what happens if you put a bag of holding inside a bag of holding inside Ravenloft

I was just answering what happens with bags of holding in Ravenloft
you summon a troll, obviously.
[SMR result: 118 (Open d100: 76, Bonus: 3)]
The lightning strikes you in an agonizing eruption of liquid radiance!
The diamond on your silver ring flares brightly as it absorbs the electric shock!
The diamond on Daenamaryllis's silver ring flares brightly as it absorbs the electric shock!
>```
Heh
[SMR result: 121 (Open d100: 78, Bonus: 3)]
The lightning strikes you in an agonizing eruption of liquid radiance!
... 3 points of damage!
Heavy spark to right leg. You cringe in surprise.
Thin, black lines of energy creep along the ground before you, heading northwest.```
Not that bad
[SMR result: 221 (Open d100: 183)]
Hindered by the churning terrain, you are helpless as the concealed assailant's mandibles snap at you from the safety of its pit trap!
A crackling grey latticework springs up from the surface of your rusalkoren platemail and shields you from some of the damage!
A suit of stygian rusalkoren platemail suffused with erratic caligninous whorls of azure partially deflects the onslaught of the puncture attack.
... 33 points of damage!
Shot shatters hip and severs left leg!
You fall screaming to the ground grasping your mangled left leg!
You are stunned for 10 rounds!```
Dem open rolls though. I suppose this stuff wouldn't be bad if the chance for open rolls could be removed. Open rolls on all these things just ruins your day.
I feel like "open rolls on all these things just ruin your day" could be the slogan of ascension hunting. (Not complaining.)
[SSR result: 324 (Open d100: 286)]
The ravager's screech startles you!
A crackling grey latticework springs up from the surface of your rusalkoren platemail and shields you from some of the damage!
... 38 points of damage!
Spine ripped from your body and thrown to the ground.
The white light leaves you.```
Yaaa....
Based on the evidence shared thus far in this forum, the Hive traps have a 100% chance to open roll
technically over 100% as some of the rolls were over 200
I saw a -59 roll earlier! So checks out.
an apparatus is typing
...why I want to acquire my new Zul Logoth gems in the confluence, but they aren't there...yet.
This area would be nice if the first floor were just myrmidons, thralls, and stalkers.
Personally I think HW is a success because it has such a neatly laid out creature zones within the area. Not sure anyone is going to bother with kiramon mixed in with roaters. Bleh. Not when there are kiramon in the elven nations or on teras with no roaters.
These open roll apparatuses are just the advertisement for thr new bard service coming in 2 weeks.
are the stalkers supposed to swarm corpses with their disable-seeking thing they do?
That would be nasty, trying to save a corpse being feasted on by the whole hive
There was a scrapped idea that I had where strandweavers abducted you and threw you into a resin cell while mutating you.
I figured that would be miserable.
Okay, whoever made the broodtenders able to impregnate us with larvae has been watching entirely too much insect creature h3ntai 👀
This honestly sounds kinda cool
^_^ '
No judgment, promise
how long is that larval infestation effect supposed to last?
I figured that would be miserable.``` I mean, how many weeks do I have to spend inside this cell for the stat bonus? 😛
ack, my goal there was not to reply directly.....failed at that one
Was about 60 seconds for me?
oh nice, mine was 10min+
lol. Nope. Im not becoming a mommy!
Moulis, leveled up!
That's why Yardie likes it there, new child having opportunities
Anyone got a clip of the broodtender pregnancy or infestation or whatever?
So, I guess my question is, the kiramon here, they’re not looking for more people to control. Just to increase their numbers, correct?
Here's some messaging from third person perspective...
||Raw red welts form on Person's chest before bursting painfully. You think you saw something move under his skin.
... 4 points of damage!
Strike to the chest breaks a rib!
Person doubles over in pain!
Person sways dizzily, his gaze a thousand miles away.
With a final sickening lurch, the larvae inhabiting Person's body burst free from his orifices and scatter, leaving behind bloody trails.||
hmm, someone will need to fix the spelling of "caliginous" for that armor's description. feel free to assist to get that fixed.
That's just a poor mans Ñ
You could do it with a clone of the character. So that after someone dies in the Crystalline Depths, other players may have to contend with "a twisted mockery of Dendum encased in living chitin"
think on help Anyone near the Hive? I’m in The Contraption again >:O
heirloom search bounties are not worth it in the hive. Every time I kneel down to search there is like twenty stalkers hidden
I did get the royal jelly infusion today which was pretty nice
I’ve stuck to primarily culling, dangerous creature, and child tasks. Anything that puts me in any RT is a hard pass.
yeah 10 seconds kneeling with no weapon or shield is rough
The DS pushdown on ambush is wild. idk what is even supposed to combat that at this point 😩
Without warning, a sleek black kiramon stalker glides from the shadows and skitters mercilessly forward to slash at you with a razor-sharp foreleg!
AS: +580 vs DS: +210 with AvD: +35 + d100 roll: +74 = +479
... and hits for 130 points of damage!
Slash to your lower back!
Kidneys sliced and diced!
Death is slow and painful.```
I'm assuming you are max perception?
that's a massive hit, obviously. Not sure what you can really do to offset that
Yeah-
Combat Maneuvers...................| 170 70
Physical Fitness...................| 403 303
Perception.........................| 302 202
Even with plate and redux, that would sting
there's no way to defend against this, and there's no messaging to warn you they are in hiding
there wasn't any
yeah its not always
its a perception check I assume
what do you have to force them out of hiding?
202 perception should always be enough to give you a hint.
several spells, 1120, 1117, 135 etc but if you have no idea there's something behind you then it's irrelevant
I suppose. I spam my ability when I'm in a group fight, just to make sure if there is one there, I"m pulling it out
I'm not gonna cast a 17-20 mana spell every time I walk into a room
well, I can't blame you there
I'm not really sure. I have 202 perception, I detect them usually, but not always
I don't envy the role of trying to figure out how to make this both challenging and not solely insta gib like these, for the 95% of the population that either doesn't have 100m exp or $40,000 in p2w gear 🥴
web is just another thing that you can't really do anything about and seems to last forever
The stalkers at least have some counterplay via perception and seeing them
The web thing...thats a hard one. Some classes don't care about webs, others have absolutely zero answers
I think you need 1x dodge to be a pure in there, and to pick the two biggest DS boosts you can for sever (503 and 911 probably?) even then though that shot would have hurt still
My empath hasn't gotten ganked that bad since she was like 95 trying to do bandits with the big kids
For reference, stalkers were hitting Melivn in guarded. I’m not sure what I’ll be able to do for mitigation via more skill investing if that’s the case.
I’ll go find a quote because my memory is fuzzy on the details for this
lol spitting cursory words had little effect on its behavior, so i guess they revel in their stalker lifestyle.
Setting aside the insane TP cost, I wonder how much 1x Ambush on a pure would help
I've got a tremendous amount of gear and it was still insta gib when I got hit with a open roll.
With 3x perception and ascension training I couldn’t search stalkers out at times
I couldn't knock them out with 410 on my bard.
I’ve been using 435 but it doesn’t always knock them out for me. Same for 410. But I have no lore training
Hi, can you please make it so we can kick the rocks to break them open?
Warcry cry knocks them out of hiding and sets them up for a quick kill. I also put on my adamantine plate for this area as their pinchers sometimes bounce off it.
Sounds like we still need that spell disabler review.
Lol, a lot of people can still die in other places
Have you considered having more exp
The variety of SMR abilities that occur just walking through the zone is quite a bit higher than any other zone I'm familiar with. And its a lot of potential for open rolls.
You notice a pitiful marsh spirit (flying).
Obvious exits: north, south, southwest
The ground churns violently as flashes of chitin jut from its depths.
R>
--- Lich: exec1 active.
[exec1]>stance defensive
You are now in a defensive stance.
>
--- Lich: exec1 has exited.
>s
[SMR result: 194 (Open d100: 147)]
Hindered by the churning terrain, you are helpless as the concealed assailant's mandibles snap at you from the safety of its pit trap!
A nebulous steel grey latticework springs up from the surface of your kelyn-banded armor and shields you from some of the damage!
Some kelyn-banded armor partially deflects the onslaught of the puncture attack.
... 14 points of damage!
Strike pierces calf!
You are knocked to the ground!
You are stunned for 3 rounds!
!SP>
[group_ajar]>group open
Your group status is now open.
!SP>
The ground underfoot churns violently and huge chitinous mandibles flash as the insectoid monstrosity below goes into a feeding frenzy!
[SMR result: 186 (Open d100: 74, Bonus: 66)]
Hindered by the churning terrain, you are helpless as the concealed assailant's mandibles snap at you from the safety of its pit trap!
Some kelyn-banded armor partially deflects the onslaught of the puncture attack.
... 9 points of damage!
Well aimed shot, punctures upper arm!```What am I meant to do here to not get wrecked? Serious question. Am I dumb?
Then every time I stood up and tried to leave the room it happened again. Oh but don't forget 3 stalkers immediately spawned when I got stunned the first time so that was fun too
I did, 2x perception, found nothing
This is just too much SMR, lol
The pit trap doesn’t always show up on PEER
Bout to make bank on all these perception enhancives I've been hoarding
Also shout out 40% puncture resist on my doubles, I started down that path due to shaper 309 in the Sanctum
SK 402
Yeah just concussion
From what I remember, assassins were considered at 2.5 Perc. I figure stalkers are in that same family.
You'll get a message if your perception is on point. But I'll say this.
Even at 3x, and with armor stealth, I have been spotted by a stalker. So...mama says it bees that way sometimes.
I need to go back. But I am taking a week off to allow the Aelotoi to have their fill.
You notice a reddish haze, a pitiful marsh spirit (flying) and a frosted blueberry cookie.
Obvious exits: north, northeast, southwest
>
Without warning, a sleek black kiramon stalker glides from the shadows and aims a preternaturally swift bite at you!
AS: +573 vs DS: +576 with AvD: +32 + d100 roll: +67 = +96
A clean miss.
** Steel grey light radiates from your kelyn-banded armor and you feel 4 mana surge into you! **
The figure quickly disappears from view.
>
A sleek black kiramon stalker is forced out of hiding.
Within the reddish haze, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.
CS: +548 - TD: +466 + CvA: +25 + d100: +37 == +144
Warding failed!
... and hits for 28 points of damage!
... 35 points of damage!
Larynx swells and explodes, but the kiramon stalker won't be needing it anymore anyway.
Light goes out of a sleek black kiramon stalker's eyes as it sinks to the ground and ceases to move.```335 clutch as always. Stalkers trying to take my blueberry cookie >:[
Auchand doesn't want no stinking casuals in his Leet hunting grounds. Its more like a private club.
A plub, if you will
A narrow bridge of crumbling rock joins the southern half portion of the crescent with the north. Battered by subterranean air currents, the unforgiving span look out over a plummet onto asperous crags along the perimeter of the alien monuments occupying the cavern's lowest reaches. The pathway is bathed in ethereal light from crystals budding from the porous tufa of the rocky walls above.
Obvious exits: north, southeast
You notice a flickering glint in the shadows.
Your marsh spirit followed.
>
You feel at full magical power again.
>sear
You search around carefully and reveal a glimmering boltstone apparatus!
Roundtime: 3 sec.
R>
A burst of energy flares off your kelyn-banded armor.
R>119 appar
[spellcaster]>prepare 119
[spellcaster]>cast appar
You gesture firmly, hands and fingers forming severe angles, while chanting rumbling phrases of power to prepare Spirit Dispel in the Dwarven tongue...
Your spell is ready.
>
You gesture at a glimmering boltstone apparatus.
You focus your spell in an attempt to disarm a glimmering boltstone apparatus.
After some mystical tinkering, you manage to extract a boltstone from the apparatus. Deprived of its focus, the apparatus crackles ineffectually before crumbling into dust.
Cast Roundtime 3 Seconds.```My sample size is 2, but this is 100% successful for me today
I think counterplay is important and should always be an option for every class. Some through abilities. Some through consumables. Some through spells from other classes
I like this GoS focus around the mountain hunting grounds
GS does have clearly defined counterplay..... it's called wallet-fu
I'm ok with a place that isn't good for me, I actually wish HW punished people more for low survival so I could feel super special extra ranger-y with my 3x. Hive sounds like it would kick my butt and i'm ok with that. Excited to check it out, peer at every step and use barkskin + all worried me tricks like a scared newb, likely die, and go back to HW/ME.
I wonder if emergency sigil escape could move you out of this hunting ground. With the stalkers’ ability it saves you approximately 1 round of attacks, and I think technically puts you in a worse position
I'm doing better on the cleric today, slowed it down a bit, searching, trying out dispel on the apparatus. I think wanting to use ;walk or ;wander in here is asking for fat L's, let alone bigshot, without cooking up a wrapper script to watch for all the various hazards. And I dig that. I like that there's now an area I want to handle manually
You are liking those rocks now
i so badly want to type out KICK ROCK
I like that they've got a flavorful aspect to them, and I understand not wanting the area to be a mostly-gems-free for all for farmers, but ~2 minutes of hard RT after a good hunt every hunt is gonna remain annoying, lol
In about 2 weeks when someone has time to sit down and collect the messages these things will again be trivially automated and ;wanderor ;bigshot will be able to respond 10x faster than you can as a human, but sure.
I don't doubt it, but I'm having fun with it manually for now
It's a text game, literally everything can be scripted, none of that's lost on me
It does get pretty comical if you refuse to pickup the rocks and after 10 minutes each room is just filled with them
The rocks simply decay after about 15 seconds
Really? I feel like I have seen them stay like normal. Either way it is a very monotonous experience to be looting the exact same "rock" and skin every time. Although the silver per hour did seem good.
To optimize time it’s probably best to have a F2P account that will break the rocks for you so you can get back to hunting
I'm expecting either loot room or eloot to get updated to grab the rocks
You can adjust eloot for the time being to pick up the rocks.
1218 failing repeatedly on monk, 119 working great on cleric, on apparatus. Wonder if there's a spell ranks or MIU/AS factor. Either way, monk will prob have to learn disarming traps, heh
You gesture firmly, hands and fingers forming severe angles, while chanting rumbling phrases of power to prepare Spirit Dispel in the Dwarven tongue...
Your spell is ready.
>
You gesture at a glimmering boltstone apparatus.
You focus your spell in an attempt to disarm a glimmering boltstone apparatus.
You mentally struggle with the apparatus's primitive mechanisms, and light builds in its depths before discharging with a scintillating spark!
... 4 points of damage!
Heavy spark to right eye causes tears and redness.
Cast Roundtime 3 Seconds.
>119 appar
[spellcaster]>prepare 119
[spellcaster]>cast appar
You gesture firmly, hands and fingers forming severe angles, while chanting rumbling phrases of power to prepare Spirit Dispel in the Dwarven tongue...
Your spell is ready.
>
You gesture at a glimmering boltstone apparatus.
You focus your spell in an attempt to disarm a glimmering boltstone apparatus.
You mentally struggle with the apparatus's primitive mechanisms, and light builds in its depths before discharging with a scintillating spark!
... 9 points of damage!
Hard jolt contracts every muscle in your upper body.
You are stunned for 4 rounds!
Cast Roundtime 3 Seconds.```Ok maybe dispel is just a gamble, rofl
I've been using mobiles as 1 of my 2 outside spells and so I just walk past them. I have a better chance of a minor injury and no stun compared to disarm/dispel.
@frigid canopy You got any of dem puzzles in this place?
My sonic lance got webbed and it's stuck in my hand after prying it and stopping 1012 and singing up a new lance in my other hand. Can't drop it etc. Anything I'm overlooking?
It can take several PRY's
I've tried maybe 20 times but I'll keep going and see. Thanks!
That's a REPORT level bug because it's impeding your gameplay, IMHO. I had to do the same thing when my spirit bow being snaked glued it to the wrong hand.
Now that I think about it, it sounds like it might be related.
Ah thanks. I bugged it and put in an assist. I didn't consider reporting it but I'm kinda not able to do much with this stuck in my hand.
Yeah seems like the web/pry may not have accounted for sonics
I don't even usually use my sonic but the flares are really good there and they were fun to watch! 🙃
Not that it wouldn’t be expensive with TPs but wasn’t it changed this year to allow ambush training to negate like up to half of an ambushers push down bonus?
Kneeling is 100% dial-a-stalker and if you have a stalker cull bounty that's fantastic
Kneeling you get 1-3 of them almost for sure, heh
Dang, gnomes who kneel for crossbow bonus must be having a field day
So, honest question and one I will have to confront soon: where are the 1-2x cap characters expected to hunt, and what new areas exist for them? Or is it just Bandits/OSA?
Any thought on disarming traps on a pure vs a class able to natively 2x disarm? Is there another way to disarm the traps for pures?
408
Depending on class, some areas of HW are doable. The Atoll too.
404 is suppose to be a big help as well
Ahh, better responses vs earlier? I had heard 408 was pretty rough to use initially.
I noticed this too while trying out foraging/heirloom search. Seems kinda busted for stalker culling tbh
Auchand said he did some tweaking to the apparatus
That's promising
Yeah and I mean even beyond just making culling too easy... I dunno if it's really called for to have 1-3 stalkers pull up any time you kneel, when there's a ton of bounties that require 10s RT kneeling searches, lol. Even for an ascension area that seems a bit much
Auchand did mention it's not suppose to be a dial-a-stalker.
#1181447477564551188 message
They said the same about cheese in the catacombs...
Well that’s gonna be a swing and a miss then
Maybe prone alone shouldn’t be included in their ability criteria
Surely you wouldn’t risk prone+stun on purpose to call them in, even at just 1round
Yeah just prone alone seems off
general progression for me would be:
- any of the normal capped areas
- atoll is probably slightly harder than otf et all so there's so progression there for a lot of people
- scatter
- HW forest
- HW closer villages eldurhaart and ojdjdjajahart. just not fjalhaar/pits/berserkers end/grove)
My general "this is when it feels a lot less bad to do asc" is ~15m so basically 2x cap. obviously this depends on class, gear, and how much frustration you find enjoyable
People summoning herds of stalkers completing search and forage tasks but maybe noping out and then what happens to the next person who walks in lol
I think SoS is harder than OTF or Nelemar, too. Toughest of the normie cap places
You have to disable another random player and then use them as bait. That's the smart play.
Some GM or other said the Ruins section of Atoll is supposed to be on par with the Scatter
i was so sad i was busy during the release event. i was going to run in and provoke.
yeah, as FFNG suggests, rift, OTF, sanctum, nelemar are all "regular" capped zones and that is theoretically where a regular capped character should be
there's probably more haha
Rift is kinda old! Maybe due for a review? Also only one plane is really for capped characters
Plane 4/5 can be for capped along with the scatter.
mmm....i'd say 4 and scatter are both really for capped. 5 less so
Ah right they switched 5 around I forgot about that change
I don't want them to review the rift it's perfect just as it is hahaha
but yeah plane 4 and scatter are the capped areas
Where is Hive on that list??
10m experience down
if i were going to update any of the existing capped areas i'd make rift entry even less annoying for non-volners, and make confluence significantly less annoying
I wouldn’t go into the hive unless you’re at least 2x cap with good gear. IMO anyways.
#1181447477564551188
but it's hard to justify adding more normal capped areas when there's already like, 6 and you eventually "level" out of them. if we ever finish (LOLOLOLOLOL) charms/gemstones/whatever we're calling them and real ascension, potentially growing into ascension areas being as managable as old capped areas were for 2x+ capped people is feasible anyway 
I actually feel like Moonsedge and Boreal Forest are great intro areas.
No argument here.
You say that, but Ascension hunting is pretty popular. I agree that we want our carrots out sooner rather than later, but their absence hasn't dissuaded people from taking on a challenge.
i could see adding another in EN just so there's balance in the force. No one cares about TI they're all AFK anyway so it's fine.
I feel like the carrots system we're working on will incentivize things for players significantly.
With the stipulation that I'm not announcing anything, I have ideas for two more Ascension grounds. I enjoy designing them and players seem to keep flocking to them, even if they are difficult.
The rewards aren't just a full Dev team press.
Most of staff contributed voluntarily. Things are still in early stages, but I am optimistic.
even if you put mechanics aside for a moment, the painting and themes have been really awesome. They're fun areas to explore and bring a very different vibe to enjoy. If you spend time in one of them you really feel like your character acclimates to it. Thank you for all the work adding interesting places to the game.
HW is by far the most challenging, fun, and rewarding place in my opinion... I get to use all my tricks/DR gear because it matters and feels good which is the best part (HW is what asc hunting should be, shorter hunts that reward you with bursts of fun/loot and not 12 hrs of farming mindlessly for a pitance of silvers)
HW is awesome. It feels like a challenge but not certain death.
which is why I hate Nelemar - I'm either bored out of my mind or dead. (sentries)
I'll throw in a vote for HW being my current favorite still, because I get a certain satisfaction out of gnomes slaying giants. And hugging mastodons..to death.
But also enjoyed both atoll and ME
Moonsedge is my personal favorite of the lot.
Moonsedge is my favorite too because it feels like Ascension SoS and I love SoS
But the Hive has been a great couple of days so far.
It's gotta be the most SMR-heavy zone, or close to it
Also honestly the lack of entrance mechanics on the Ascension zones probably makes them more popular too. You can run into them in 3 seconds and get to hunting, and you can fog out. No swim/climb/rift/log ride/periapt/whatever the confluence thing is idk I'll never go in there
I don't think every area should be so easy to get to. I mean it should be a journey to get to these harsh places if we want to be lore/immersion accurate.... HW is just the Disneyland for postcapped ppl.You must be this ascended to ride the ride.
I think the Hinterwilds is one of the best designed grounds in GS history, personally. It is big, but still has small cut outs within it. It has unique mechanics that are fun (like Sparkfinger), has a great callback to a famous GS villain, leans heavily into nordic lore which is a nice familiar theme for a winter wasteland and has some fun easter egg puzzles with rewards for completion.
I remember many times in the Bowels where I was basically on the verge of death and I had to sprint to the pool and try to go through that mechanic and sometimes i made it in time and somtimes i failed and was RT in a room with two jarls, that stuff gives it immersion. It feels less immersive if you can heal all your wounds in 5 seconds and continue.
SoS is a decent medium having both ways to enter/leave!
The sparkfinger teleport system is to me the best implementation. Hunt the place, succeed and gather up this resource and you can come and go as you wish. Fail and you take the sleigh ride
Unrelated, but this reminded me of how often I've seen people use ;go as the shortcut for go2..meanwhile I've always done it with an alias of go2=;go2 because for my brain it ain't right without the 2. Same 3 character time savings
go2 is also 3!
I think SoS and sparkfinger are both very close to what i would consider the ideal to have both the RP remote/dangerous/immersion/whatever side and accepting the reality that you have to go back and forth a million times. I'd prefer if both had some way to build up permanent passive access through some mechanism. Like after X amount of lifetime charges eaten your periapt just becomes permanent. Or after x amount of purchases spark finger gives you the comin an going for free, or after you kill the wyrm (lol) you get a wyrm scale you can trade to slushyboi for a permanent entrance/exit method, etc. Even if they're mostly trivial (sparkfinger can still get annoying if you catch some bad deaths obviously they have the carvans to fall back on) it's just a load off mentally to not have to think about it.
ME / hive are the best though.
with the weekend crowds gone and with them the hive swarms, i think i agree with whoever (ffng in dm, i think) said they'd rank the ascension grounds moonsedge -> hive -> hinterwilds for their difficulty
but hinterwilds varies a bunch. is the boreal forest harder than anywhere in the hive? i don't think so. is angargreft and the pits? yeah, unless the hive's swarming
The sheer fear in ME just seemed very punishing, unless it got changed at some point
dial-a-stalker.txt, rofl
Like, "Oh, you're not in Voln? Player choices."
Hmm, this makes me wonder if the pit trap isn’t just Perception, but also Survival or some other skill. If I see the monsterbold, I’ve never failed at getting rid of it first try.
One in KF? Pleeeeeeeeeeease?
i really consisder HW like 5 or 6 areas.
the forest
the outter villages
fjalalal hart
pits
end/grove
pits/end/grove i think are all about the same difficulty, depends on your class/taste.
ME is mostly homogenous, obviously inside is a little harder cause conj/vamps.
and i need to play around with spawns more but hive is really depths and not-depths to me, with the depths being harder, so far.
I think its hard to beat Berserker's End for raw difficulty of a typical 3-4 monster encounter
If a disciple arrives and you don't kill or disable it immediately you are going to have a certified Bad Time
yes
or if you are in a undan stare RT
Thats why Greatchamber YOLO is like an extreme sport. Its all of the pit and all of the grove in one room with some weird 'monsters get stuck here' logic
The hive would keep me out of the 8 digit club for Voln favor after awhile
Not that I mind if ONE ascension hunting ground isn't for Voln
But.....I think the proof of the value of these places is in utilization.....if someone is enjoying them, the juice was worth the squeeze
Full stop
I mean if a GM can make a hunting ground that keeps people in Zul Logoth...that's something pretty neat
Are bounty tasks for broodtenders live? I haven't gotten anything above a strandweaver task yet. And I have mine maxed out, I get disir tasks in Hinterwilds
This place just released yesterday, how is the treasure garbage already 🙃
Like I'm sick of getting "sphenes" every hunt on a place that's 24 hours fresh?
looking at my last haul of rocks and realizing i have no idea what are the "good" new gems or what any of the "good" old zul gems
I mean I was breaking rocks open and getting pink spinels yesterday early morning, but I think there's probably a random element to the rocks. My loot's still good today
The skins alone give you a bonkers sliver/hour if you have good TTK but yeah I had a yellow sphene bounty yesterday and it took me 80-100 rocks
the skin prices were real nice that first night and were like halved the following day 😂
oh really? yikes
Makes sense, it was brand new skins loot pressure didn't know existed yet
I was gettin like 6k each on some of them
No more 5k chitins??? I missed out
I've been looking for exceptional quality spinnerets all morning and can't
Like I've sold 20 of them and have gotten 3?
Oh i was getting like 4-8k per skin right at release time; yesterday they were halved. it could have been my constant bad luck, or local supply pressure causing diminishing demand at the furrier
What part of the strandweaver are you hitting, because that sounds rough
Wouldn't the spinneret be safe unless you hit the... back?
||Is it one of those things where you need to hold the skin until end of month and then sell right on the 29th?||
idk i only made like 2m in silvers across 3 accts this month. if that's the secret i am happy to report pay day is in a mere 11 days!
I love Hinterwilds Boreal Forest and the Gigas Village. For me it's perfect. I can get bounties strictly for that area, sell in Cold Village/FWI. If I'm feeling frisky I can always go play in the danger zones.
What to do about those boltstone apparatuses? ...apparati?
Just run?
And does anyone have a script for breaking these darn rocks yet? 😅
if you run, you die. good luck.
You’re a rogue you can disarm them
(foreach being a lich script that allows you to loop over things)
I haven't even heard of that lol
But admittedly I'm not much good at the scripting side of things
If the rocks have a random element to what gem is inside, that seems counter to the way we expect loot cap to work!
the gem is generated when the rock is generated, presumably, hence why their item count is two
was it more fun than watching you break them yourself?
I’m sure we can come up with a better script that uses act to make it more fun
act ::rock kicks the @ to loosen up its outer exterior, stubbing his toe in the process. 🥲
Need to put live scarabs in some of the rocks
Missed opportunity for rogues to disarm something else 🤣
the hive is nothing BUT scarabs.
see if you can just disarm myrmidon and get the scritch
My alias does a grunt gem before beginning
Feel free to rp nom me anytime, folks
https://gswiki.play.net/Military_pick
Alternate Names
bisacuta
mining pick <---
Time to breath life into an unused weapon base - let's give picks a chance to break rocks on spawn
anyone know if the new zul logoth gems are in confluence yet?
just a random bug, not sure if anyone else ran into this. But the bug skins don't get sold from a bundler unless you pull them out individually
just submitted a bug for it
is it intended that disarming with 119 doesn't give you the boltstone from the apparatus? the message seems to indicate that it does, but the whole thing just vanishes. You gesture at a glimmering boltstone apparatus. You focus your spell in an attempt to disarm a glimmering boltstone apparatus. After some mystical tinkering, you manage to extract a boltstone from the apparatus. Deprived of its focus, the apparatus crackles ineffectually before crumbling into dust.
no-go on bashing apparatus like boxes to disarm them, was kinda hopeful
R>bash app
I don't think so...battering a glimmering boltstone apparatus would only cause trouble!
for warriors the answer is just duck
Going to circle back on the breaking rocks chain gang punishment for getting loot....could we have 0 rt to break them inside of town if presumably the goal is to weigh you down when you hunt?
230 seems to work every time np
I know I'm going to say this and then go in to my next hunt and have an open roll death. 🤣 so far I've enjoyed hunting in the Hive, but haven't really taken many chances or risk with the creatures. I have that same level of fear I got when I initially entered Moon Sedge.
I have gotten hit by ravanger burrows that have hurt me pretty bad and put me into RT and stuns but still manage to survive. Along with being webbed for a minute. haven't had any deaths yet, but I know it's coming. Only way I've been able to get around web is with the voln armor 2x escape ability. There doesn't seem to be any other options other then probably being in a group with someone that can dispel it.
I know I hate it when I get stunned or put into RT for long periods of time, but atleast there is some what counter play there and it wasn't an outright death. If I were in a group then others may be able to jump in and work together.
what is this?
A web-tangled cobra head staff is stuck to your hand. (haha, gave me a good laugh as I thought my staff was bugged on stow)
strandweaver got you
It's a disarm.
Some updates:
Stalkers will no longer use their On the Hunt ability to hunt you down when you're out of combat.
Web Disarm will not target sonic weapons.
Do all creatures have cool ability names like "On the Hunt" that only devs ever see?
is that why I had swarms of stalkers coming after me while I was searching for an heirloom?
Yeah it's the "Dial-a-stalker" ability
every time I came out of hiding to search they would swarm me
Mine usually have silly referential names.
Some of the ones that Hive creatures have include:
Topple
Burrow
Adamantine Chitin
Durable Carapace
Interpose
On the Hunt
Project Misery
Web Disarm
Psi Burst
Sonic Screech
Feeding Time
Inject Larvae
Resin Bomb
Silk Trap
Summon Help
Hallucinate
Mindflay
They're kind of boring by my standards.
Gigas in the villages have a Fastball Special move that they rarely get to use.
What do you call the tentacle portals gigas disciples like usin'?
Chaos Gate.
On the hunt ability?! That's sooooooooooooooo dope!!
You should have your creatures shout the name of the ability as they use it in all caps
Ethereal threads unfurl like gossamer from a translucent kiramon strandweaver, entangling a corpulent kresh ravager in a restorative web.
maybe in Japanese
But the Japanese terms for the words are mostly English, so you'd have a Broodtender yelling, "RESHIN BOMBU!"
I'm available for ideas like this all week btw
"NANI!?"
A chitinous kiramon myrmidon shouts, "OMAE WA SHINDEIRU!"
I lied, btw--Sonic Weapons will not be immune to web disarm.
It was pointed out to me by a wise sage that if they can cut foes, they can get tangled up in webs.
"Suck it, bards." -Auchand 2023
I didn't say that.
I feel attacked.
Whatever weapon you used to attack me was clearly not tangled in a web.
Wait until you find out that all hunting balance discussions are just me shouting at myself in the mirror underneath a flickering fluorescent light.
"More SMRs!"
"NO! The precious wants a standard flare chances!"
"Filthy flares! No one likes them, gollum!"
I was imagining more of a Fight Club vibe than a Gollum vibe, but you know best.
But they can’t be disarmed!
This is yet another example of big alternate disarm technique coming after the little guy
Just be glad he hasn't figured out how to disarm UAC yet
I don't want that as an SMR : (
woah, broodtender's get their paladin TD boosted?
Calling upon your patron to aid your cause, a brilliant aura begins to radiate from you!
CS: +499 - TD: +447 + CvA: +25 + d100: +12 == +89
Warded off!```
Even using champions might (old pally +CS spell for those who forget) and infusing the spell in my weapon for TD pushdown I missed! 😆
That was the biggest margin, looked like +20 to the d100 roll later in the hunt. Very not used to missing at nearly 500 pally CS 😆
It was a low roll, too
oh, certainly. The question was if it changed from test. This cast missed, there is nothing wrong in the clip. It's there as a TD reference and surprise that roughly 500 pally CS missed something with the -25TD from infused weapon casting 😆
Is that a Gigas throwing a cannibal?
I found a "yellow crystal", which is a magic item with 2 charges of Comprehend Languages
that's new right?
Head Lore: The yellow crystals are actually solidified serous fluid from the broodtenders, who telepathically communicate with the hivemind and their thralls
thats super cool
I'll update yellow crystals and porous rocks to be LOOT compatible.
Had a lot on my plate.
how do creatures know when you're "out of combat"?
Thank you
I appreciate Auchand looking at the traps to make them a bit easier to disarm. That said, I still really do not enjoy the mechanic and over time it might lead to me just bailing on the area. On the cleric my only option is 119, and it seems like a crapshoot. Sometimes it works, other times I get zapped. Same with 1218 for monk. If it's a nerve zap, it's a hunt-ender and I have to hit Sym Return to go eat herbs. The monk can eventually get 2x disarm, I guess, which might be better. Just kind of annoying and really detracts from a hunting area I otherwise enjoy a lot
Like... being careful is fine. The pit traps you can be careful, search them out, and you're good. I just searched out an apparatus, cast 119 at it and was shocked and failed to disarm it six times in a row. Then I had to sym return out to herb up before I go try again. Getting old really fast
Pit trap seems to not take 319 into consideration
The pit traps are fine until they’re not fine. Like open roll on room entry basically guarantees a disable long enough to get a swarm of stalkers going on top of continued trap rounds
That's massive. Thanks.
My experience dispelling the traps is that if it's going to work it works on the first cast. I have not succeeded any disarm attempts where the first dispel cast failed. New approach will be lob one dispel at it, then just yolo and walk out the room
Speaking of which, did they get tuned in the last day? With 3x disarm I went from failing like 1 in 4 to not failing at all. Might be RNG but I probably disarmed 20 of the things last evening with no failure.
I think they got changed a little bit
because I went from failing disarm with spells to getting them pretty consistently
Your spell is ready.
>
You gesture at a glimmering boltstone apparatus.
You focus your spell in an attempt to disarm a glimmering boltstone apparatus.
You mentally struggle with the apparatus's primitive mechanisms, and light builds in its depths before discharging with a scintillating spark!
... 1 point of damage!
Light shock to chest. That stings!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>e
As you move past a glimmering boltstone apparatus, light builds within its depths before a scintillating bolt of electricity streaks toward you!
[SMR result: 264 (Open d100: 243)]
The lightning strikes you in an agonizing eruption of liquid radiance!
Your preparation to resist electrical damage helps to lessen the effects as you are struck!
... 25 points of damage!
Stunning arc of electricity fuses left leg at knee.
You are knocked to the ground!
You are stunned for 6 rounds!```lol. k
How many stalkers did you get
Three. Only lived becase stunman stand + stunman stance2
then hammering my sym return macro
i legit don't know how you hunt this area without sym return on deck, seems unpleasant
you need some means to get out of the area that doesn't involve walking through rooms and getting smoked
and that you can use while injured, heh
Gold ring is what I use
Where does 130 take you?
To town.
Symbol sigil sign
Good to know, thanks.
Any time I’ve needed to escape I’ve been too injured to use spells even with determination
Mercifully 550 still gets to work in that scenario
Yeah, I got real unlucky once and nearly got ganked by a pack of stalkers, thankfully Melikor's Grasp of the Grave managed to buy me a few seconds.
I figure the skinning bonus from kneeling might not be worth it now, heh.
Are the number of traps and apparatuses distributed throughout the entire area or on each floor?
Combat Mobility comes in clutch when kneeling for skinning and the stalkers do their thing
It kinda seems like they generate per floor
And I think, but I'm not positive, they can spawn in a room you're in.
kinda feels like 2x to 3x per floor
infuse spirit on 319 doing an insane amount of work keeping me alive when I'm webbed in here
How does Sigil of Escape work in there? In other areas it drops you prone and stunned in another room in the same hunting area, which seems like it would just be a stalker buffet in the Hive
that did indeed happen at least once already
it does just put you in another room (SoE confirm that is, SoE regular takes you out like normal)
You have to buy the Ithzir ascension slip at the next DR: 40K BS
do you mean if the armor will work in new areas? I don't think areas are designed with Ithzir armor in mind, but the armor might need to be updated if it is intended to work in new areas.
I'm not an expert with Ithzir armor, however.
Gotcha. So that would be an update to the armor I suspect. In the past we have asked players to BUGITEM things like that when new areas are released so it goes to the correct person to fix it. It might be worth doing a BUGITEM to mention that it isn't working in these two new areas.
I have not seen my ranger trinket pulse in the Hive. Has anyone seen successful elemental resistance? Or does it not apply in the tunnels?
[SMR result: 173 (Open d100: 143)]
The lightning strikes you in an agonizing eruption of liquid radiance!
Brahm's wiregrass bracelet pulses briefly, deflecting some of your electrical damage!
Your wiregrass bracelet pulses briefly, deflecting some of the electrical damage!
... 15 points of damage!
Hard jolt contracts every muscle in your upper body.
You are stunned for 4 rounds!```
I mean.. my character still died.. but the bracelet did something 😄
Ooh traps, OK 👍
it's weird it gave both first and third person messaging
High voltage induced out of body experience?
Casters in the Hive, what's your goto for those dam Broodtenders? I been having use like 50-60 mana per and hoping my Boil Earth gets a good shot or that one of my runestaff flares gets a lucky proc.
240 + 317
Their DS is crazy high, they got softer TD?
not for paladins, can't speak to the others
and I'm not suggesting that's a problem, simply that some are very high
You gesture firmly, hands and fingers forming severe angles, while chanting rumbling phrases of power to prepare Divine Wrath in the Dwarven tongue...
Your spell is ready.
You gesture.
As you pour your soul into an appeal to Eonak, you know that you are heard. You feel heat against your face like the heat of a forge close at hand as a faint ruddy haze swirls into existence.
The reddish haze shifts and solidifies into the image of a short, stocky, copper-skinned man bending over an anvil. He pays no attention to you or to anything around you, but you know that the power of Eonak has answered your prayer.
Within the reddish haze, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.
CS: +561 - TD: +477 + CvA: +25 + 50 + d50: +17 == +176
Warding failed!
... and hits for 35 points of damage!
... 30 points of damage!
Vertebrae ripped from body! The kiramon broodtender's head falls into shoulders.
A bloated kiramon broodtender's legs kick savagely as she collapses, belching swarms of tiny, pale larvae. They scatter wildly as she surrenders to death.
Within the reddish haze, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.
CS: +561 - TD: +442 + CvA: +25 + 50 + d50: +43 == +237
Warding failed!
... and hits for 47 points of damage!
... 29 points of damage!
Skull shatters into sharp spikes which are driven into the kiramon stalker's brain.
Light goes out of a sleek black kiramon stalker's eyes as it sinks to the ground and ceases to move.
You sense Eonak's condemnation of a sleek black kiramon stalker wane.
The divine power suffusing your actions wanes, leaving you bereft of Eonak's aid.
Cast Roundtime 3 Seconds.```
Highest TD I've found is strandweavers when they have the paladin TD buff (at least that's what I think it is) thing on (they spawn with it) at like 505
Double boil earth is my strategy. I have been ignoring them though since I don’t have a spell aim enhancive set and I’m only +10 in ascension points for it. In test it was mostly waiting for them to finally drop to around 500DS before I could hit them.
I was surprised on Test when my wizard and elemental CS spells were hitting at a good clip, need to use that more. Sadly I think sleep might not affect them, RIP somnis
From what I can tell, it should work in the Hinterwilds (assuming the room you're in allows for teleportation). However, there was an issue with a number of recently released hunting grounds that had an incorrect setting that caused Ithzir armor to fail and should now be resolved. Affected areas include: Forgotten Vineyard, Atoll, Crawling Shore, Moonsedge, Stormpeak, and the Hive.
410 + 917 works fine, sometimes requires another 917. Bolts are all but useless with optimized training, full enhancives, 215+211, a 10x zelnorn shield, and partial ASC training
yeah my bolts are barely hitting max optimized which is why i hope for lucky dispel crits. They sure are nasty tanks.
Actually, Hinterwilds had the same issue and should now be resolved too.
i'm glad that's finally fixed. even if it's technically a nerf for me since i have a random set that has a bunch of percent flare tree unlocked so i'll teleport like crazy even for meningless stuns.
So what's the name for the Stalker shadow move that stifles hide?
Batman's Bane
Adapt Dark?
Genie Estilid only grants 3 wishes per year and there is only 1 left after the Ithzir fix, so its disablers or Ithzir toggle....
That's just perception.
OH! Makes sense.
So eyepoke should work
We were talking about this in the rogue room. I imagine their perception is 3x?
that would be nice. like i would take my armor off when i did bandits because i'd get stunned, attacked 3 times and just teleport all over from attacks that had no chance to hit me and then the armor is dead for the day
Dirt kick
Auchand, if you have a minute sometime, I had a few questions in the Stormpeak thread. I know the hive is popping and I'm probably the only one hunting stormpeak, so no urgency
Not sure that's somewhere I'd ever want to live.
Are stalkers supposed to be spamming dirtkick? Straight up 3-4 times in a row, has happened a few times
It also doesn’t recharge the ranger trinket. It should, imo.
I use 316 (with 340 activated) then 309 (evoked) and 320 if I have it up. Usually they don't last 2 or 3 cycles of 309. I think 316 keeps the larvae from attacking, but I'm not sure if the larvae don't attack when the creature is simply stunned. Anyone know?
Anyone else finding that the pit traps negate 319? I haven't seen it flare when getting the SMR messaging.
I wouldn't expect otherwise. It's not like bandit pit traps (or any of the rest of them) check against 319!
How does that reconcile with the design of the spell? From what I understand there is a check against SMR attacks in the design of 319. Why would some be checked against it and others not?
Haha- maybe not the best thread to bring it up, but that all seems inconsistent/arbitrary at first glance.
Not all SMR skills are equal. It's an overgeneralization to put them all in the same bucket. SMR by itself is just a resolution system. 319 specifies initial physical, spell or maneuver attack,
I suppose the question regarding consistency is whether 319 checks against other SMR things that technically aren't attacks, like tidal waves in the Atoll.
Environmental traps wouldn't fit into any of those categories, in my mind.
To be fair, we're calling this a "pit trap," but the messaging depicts a creature attacking. It's just that the creature isn't actually an instantiated object (which I assume also means it can't keep track of whether it's the first time attacking that character).
But yeah, it certainly didn't jump out at me as anything wrong per se.
I think it’s simpler: 319 requires a hidden warding roll (see the wiki). You can’t ward a trap or other environmental thing.
It suggests that the design intent was that the shroud only works against creatures - things that you can spiritually impact via magic.
It’s not peril sensitive goggles.
Ahhh, of course. That makes sense (the warding roll).
Spidey senses
ok- I hear all of that and all of that makes complete sense for multiple reasons... but what if I really really really really want it to work
I'm just thinking if I wish hard enough it'll come true.
Just take the pit trap, turn it into a roater type mob, that sends you to that cell to mutate
turns people into thralls! yes please
just had the larvae from a broodtender attack while 213 was active
I really don't understand how the stalkers constantly get my defense so low. Isn't training ambush and perception supposed to prevent that?
Also, what do the boltstones do?
I'm liking the challenge A menacing figure uncoils from the shadows, poised to eviscerate you! [SMR result: 152 (Open d100: 49, Bonus: 35)] Catching you unaware, it carves into you with cruel and ruthless savagery! ... 1 point of damage! Awkward slash to your stomach! Everyone needs another belly button. ... 20 points of damage! Blood sprays from your abdomen in a crimson arc! ... 10 points of damage! The figure quickly disappears from view. !S> You feel more refreshed. !S> Trickles of blood course from your abdomen. ... 5 points of damage!
pretty much a guaranteed hit. How are we supposed to defend againt this? I enjoy the challenge of the area, is this just something that is meant to not be able to be mitigated?
-Raise perception to detect them before.
-Raise SMR defense
-learn eviscerate (if a rogue)
-Hope something in the spell disabler review comes along to help
open cast 1203 reveals hidden mobs. if you see any messaging about something stirring in the shadows pop 1203
The only way my character has been able survive has been being extremely vigilant (paranoid). I'm constantly spamming symbol of sleep, open 316, open 335, and using 106 to hide or casting 213. So far I've had far more success than I had when initially entering HW. It might just be that I learned up on ME and then HW and now Hive, so I could just be accumulating strategy rather than Hive being easier.
That was my theory as well. I don't think it's easier than the other two but I think hunting the other two makes it feel easier as you are somewhat aware of the level of muckery
I think those are very fair takes. You learn, for example, how to handle stalkers if you figured out how to handle cannibals. Conjurer DS is out of pocket, so if you have tricks for getting that low, then you also have tricks for getting broodtender DS low. Etc
Stalkers can make things go sideways so quickly, I love them, lol. One of my favorite creatures now for sure
Even as a monk with beefy redux, I can go from fighting 2 things, to a third walking in, to two stalkers ambushing me and then suddenly I'm the "this is fine" dog
The cleric has gotten more use out of infuse spirit for 319 in the last three days than my entire prior time playing clerics
The only thing I don't like about the Hive is the traps. None of the options available to the classes who can't heavily train disarm traps feel great and you're generally just going to be eating a random electricity critical most of the time unless you get lucky (with either your dispel/408 attempt, or yolo'ing and walking out of the room)
I wonder if the danger of the traps could scale with the floor difficulty. Like when you’re in the crystals the apparatus are JUICED and the pit traps are fierce, but when you’re in the top floor they’re busted and lazy
A corupulent kresh ravager sheepishly says, "It's my first day!"
I'm about to die because I'm permanently immobilized by something a creature in here did
You don't seem to be able to move to do that.```
It's been over a minute
So fun
hamstring?
[SSR result: 124 (Open d100: 59)]
The ravager's screech startles you!
... 1 point of damage!
You double over with stomach cramps.
IPR>look
[Kresh Warrens, Chute - 34194] (u13041131)
You notice a sleek black kiramon stalker (prone), a sleek black kiramon stalker, the Yndrael disk and a corpulent kresh ravager (prone).
Obvious exits: northeast, south
IPR>
[exec1]>stance def
You don't seem to be able to move to do that.```It actually looks like I might have become immobilized from whenever this happened onward.
looks like rooted?
oh jesus christ. Thats Carn's Cry
Yeah I'm not hunting here anymore until this is fixed, I'm legit stuck in one room bleeding in town and can't do anything.
I sent a report
actually..its not exactly Cry. Cry doesn't do damage. But it can immobilize on a high roll
Yeah it's over 5 minutes now since I was able to do anything
I'll just lie here in town until someone fixes him I guess? I should have just killed him in the field with the cleric
This was happening to people on Test too I think and I guess it wasn't fixed.
Vanah has freed me 💟
Back to Moonsedge for me
Looks like you got hit with the man-o-pause
.
Can't even be dragged when immobilized! Lucky Vanah was around.
It happened to me on test but it was a different cause.
#1181447477564551188 message
Yeah I was able to fog myself out using my cleric but couldn't do anything else
For whatever it’s worth, the Hive is vastly easier than the other two to me. It’s the only one I can overpower with the brute force of sheer exp.
Nothing can one-shot me without an open roll) unlike, say, spells from gigas disciples and angargeists) and the only thing that can even start a death spiral is strandweaver webs. In the Hinterwilds, wendigos, valravns, angargeists, disciples, undansormrs, and the wyrm even so much as flying overhead can all start death spirals. In Moonsedge, the very environment itself does it if dread strikes at the wrong time.
You know... on the test server, yes, I actually did mess around with maxing every Ascension skill and going into the Hinterwilds. It mostly worked, other than angargeist and disciple casts still ruining my day.
Haven't tried it with Moonsedge, though. 🤔
In the Hive? Yeah, absolutely. Like I said, I think clerics are kinda busted in the Hive.
Unlike the other places, Hive TD (or CS or whatever it is) is too low to punch through 319 most of the time.
Hive seems to be a very physical hunting area, only two things cast, one of them's SMR web
SMR is kind of where things are headed
yeah in my experience the Hive injuries me much more frequent than HW. All the SMRv and cmans are a pain to deal with and add up quickly. Plus the stuff that does cast and web can hit me as well so there is risk even for a multi-capped caster. Plus the push down can get you just as is.
Hive is like an OTF that you can't just outlevel
My own personal ranking would probably be HW>Hive=ME
You know I’ve never had a trap go off when entering the room. Have to stand there a bit for pit traps. Or try to leave for boltstonrs.
I absolutely have had the spike pit go off as soon as I walked in
Different hunting grounds with different mechanics may BE the solution, you can find a niche somewhere but maybe not everywhere without, as you said, dumpining millions for a 3% gain
I would be interested in seeing a trap go off on enter.
you just need the pit~~ charm~~ gemstone
Probably need more survival
survival may be a factor
They should make a line of DR "trap items" for players , you place it in one room and then roam around and get "you sense your trap has been triggered".
just train 1x disarm on your pure and then 50 ascension disarm and you might be able to sorta disarm the apparatus part of the time
It was not sarcasm. It was a joke.
I could have just been getting lucky on test with never seeing them trigger on entrance. I haven't been on live and will not be going on principle as long as ranger trinkets don't charge from resisting boltstones. Huge slap in the face there.
I think there's a sweet spot to be found for the apparatus where you can't just ignore it and go about your day, but you're not running a real risk of being insta-gib smoked any time you walk through a room with one
Do casters even benefit much from training disarm? Like 404 generally gives a capped player a 80-100 bonus naturally and if you 1x disarm that bonus only increases to say 200 if i am reading the formula for 404 right? because its a min function
maybe its "faster" for a caster to manually disarm with 1x vs use 408 though
I am curious how good just flat out 202 ranks disarm is and will have to try on Test at some point before training it up as a monk. No access to 404 as KS though. 1218 dispelling them is an absolute crapshoot, doens't seem to have any different success rate than cleric using 119 despite cleric having way more spell ranks and magic skills
I dont see anywhere in the wiki that 408 directly benefits from disarm skill just 404
To be fair, even if all classes had an equal way to "disarm/neutralize" those apparatuses, I would still just run past them all day.... unless they doing a guaranteed hunt ending injury every time I can manage
You going to stack it 4 hours haha?
So one thing I'd like clarification on from Auchand is whether the injury you receive when failing a dispel/disarm attempt is also SMR, because it doesn't show a roll at all. I've sorta started thinking running past is safer until I know that my odds of dodging are the same on a failed attempt as a run by
yeah it seems like every failed 408 = guaranteed flare/hit so its almost better to take 1 over 5
Dang I already miss the Hive after rage quitting because of my perma-immobilize earlier. Might have to run back over next time I pull a dud bounty in Mule
If I get permanently immobilized again I will just report until Vanah rescues me
Wish we could see that roll then
My thoughts kinda on the hive and ascension grounds is, I'm kinda ok with them being easier/harder for different classes I think. It'd be kinda boring if every ground had the same swath of abilities, and incredibly impossible to actually balance them all to be about the same with the current state of classes.
I personally find the hive to be probably about the same difficulty as what I do in HW, but more tedious, so I'll probably continue to hunt HW. Kiyna for example can actually hunt the hive reasonably, where HW is just still out of reach.
Yeah I'm doing pretty okay. It's not safe by any means, but I'm handling it.
Man those yellow crystals though
I have a comprehend languages xday tattoo tho dun need no crystals! hehe
lol, until the conversation goes 45 minutes and you miss the last part
oh actually it's not the tattoo mines still an item, show's how much I've used it lately haha
but yeah it does last closer to 80 minutes
the yellow crystals are great though, heck being able to listen to the banter in the hive itself was awesome
[Seething Crescent, Egg Chamber - 34237]
You also see a chitinous kiramon myrmidon.
Obvious exits: northeast, northwest
The ground churns violently as flashes of chitin jut from its depths.
The ground underfoot churns violently and huge chitinous mandibles flash as the insectoid monstrosity below goes into a feeding frenzy!
[SMR result: 206 (Open d100: 161)]
Hindered by the churning terrain, you are helpless as the concealed assailant's mandibles snap at you from the safety of its pit trap!
... 44 points of damage!
Shot shatters hip and severs right leg!
You fall screaming to the ground grasping your mangled right leg!
You are stunned for 10 rounds!```
Hm. Was going to mess around with the bard service on the test server more today, so I guess I might as well double up and poke around in the Hive on a different profession too.
Gonna try my empath since I assume they do super well there with all the low TDs floating around and not really caring about stray SMR injuries as much as any other profession since they just heal off.
only problem with empath is it's basically wither or bust there, course yeah with the TDs that's probably not a problem for most
Yeah, Detect Bones doesn't work 😔
Strandweavers are packing a thicc TD because they spawn with the paladin +50 TD thing on
You can brute-force it with enough CS or you just lob dispel at them - which is risky because that's 3 seconds of RT in which time they can prep web, heh
How does 309 do against them?
I need to back off, there are too many people in here. Place is swarming like mad.
Hmm... empaths do really well here offensively so far, but also wildly burn through mana compared to clerics. Not being Sunfist might be a huge mistake here, for once. 😂
I will say, now I'm also seeing why people find this place hard. The SMR attacks rack up really quick. An empath only cares so much because some of them heal off passively, but I don't think I'd want to mess with this on a sorcerer, wizard, and possibly not even a semi.
I'm fine with different hunting grounds being more tailored to different builds or professions, though. My empath's beyond terrible in the Hinterwilds, heh.
Oh, huh. That's an interesting bug. Some of the Hive gems aren't interacting well with the alchemy jar containers
Your mithril mesh bag contains 2 uncut diamonds.
Your mithril mesh bag contains 2 boulder opals.
Your mithril mesh bag contains 2 boulder opals.
Your mithril mesh bag contains 2 green garnets.
Your mithril mesh bag contains 2 white sphenes.
Your mithril mesh bag contains 2 brown sphenes.
Your mithril mesh bag contains 2 argent vultite-blooms.
Your mithril mesh bag contains 1 black tourmalines.
Your mithril mesh bag contains 1 ametrine gems.
Your mithril mesh bag contains 1 ametrine gems.
Your mithril mesh bag contains 1 pink rhodochrosite stones.
Your mithril mesh bag contains 1 Phoen's eye topazs.
Your mithril mesh bag contains 1 cloudy gypsums.
Your mithril mesh bag contains 1 spar of pocked azurites.
Your mithril mesh bag contains 1 radiant green cinderstones.
Your mithril mesh bag contains 1 mottled agates.
Your mithril mesh bag contains 1 black sphenes.
Your mithril mesh bag contains 1 black sphenes.
Your mithril mesh bag contains 1 green zircons.
Your mithril mesh bag contains 1 smoky topazs.
Your mithril mesh bag contains 1 smoky topazs.
Your mithril mesh bag contains 1 smoky topazs.```
It doesn't know what to call any of those gems, so it just refers to each as the last gem it touched that it did know the name of 🤔
HW did that at release
I had like 20 pink spinels and was confused
It's decent, they're 110 so success margin is not super reliable, I can thankfully brute force ward them reliably with 240 up
I do use 320 and 309 in the Hive on cleric but 317 is the daily driver for sure
Welcome to rogue life!
They have to be added to the alchemy system or something in order to rummage and show up properly in alchemy bags.
It's on Vanah's list of stuff to do.
I found doing a search when you see those things forces the crawler to dig deeper in fear and negates this mechanic.
you'll notice that, in this case, it activated upon me stepping into the room
Maybe it screwed up and afterward all the other kiramon made fun of it for jumping the gun
most of them have been the normal messaging/behavior. I've had two that hit me on room entry, which I'm assuming is considered "bad behavior"
I did a little testing earlier. If they do not show up on peer, they attempt to attack on enter. If they show up on peer, they attack on exit. Either can probably attack if you’re chilling.
Searching can make the one that does not show up on peer, burrow and run away. Did not try to search out the one that does show on peer.
A disfigured hive thrall's eyes widen as she topples forward, belching caustic bile at you!
AS: +618 vs DS: +521 with AvD: +33 + d78 roll: +10 = +140
... and hits for 1 point of damage!
Splash to the leg hardly touches you.
The guiding force leaves a disfigured hive thrall.
The bubbling ball of acid strikes you, blossoming into a much larger sphere of acid upon impact.
... 5 points of damage!
Acid causes a painful burn on the neck, inflaming the skin!
You are stunned for 1 round!```Well that's really cool. It was stunned or at least pretty hurt right before this which from the messaging might have given it 117 as a buff?
that's just nasty
i'll take that as an ascension skill though
Was there any commentary around eliminating the RT from breaking stones if you're in a town/gemshop?
5 seconds for each gem, unable to be mitigated through 506, is just brutal for an in town action.
I get letting the weight add up while you're out hunting.
But once you're in town? If I've got 20 gems, that's 100 seconds of just cracking gems which is maddening.
Kinda feels like a town like Logoth would have a rock tumbler or something, right?
One would think! Or maybe the gemshop owner would have one or three that could be put to use.
I'm not sure that would help things, ;go2 town is a 2 second journey. Spamming the broken rocks with no RT is a 5-10 second investment for a full bag, you are back to hunting in under a minute. I'm sure thats what they are trying to avoid
;go2 through the hive should rip you up due to traps.
The rock tumbler, or whatever, wouldn’t necessarily need to be 0RT or 0silver to use
I really like the area. I think it's well designed. The RT associated with the gems will keep me from it.
Just thinking through this a bit more:
The increased weight for the gems causes hunts to end earlier. I assume that this is in line with boxes.
Processing boxes is a silver consuming task, but is not time intensive. I can dump off my boxes to the pool and be back hunting in short order if I choose.
To Ragz's point, I wouldn't mind paying a SMALL fee to remove RT to process the gems in much the same way the locksmith pool processes a small fee to take care of your boxes.
But cracking through 20+ gems at 5 seconds per is mind numbing and not something that I consider fun. I get that you can script through it, but it is still wasted time.
Oh, I'm not on either side of it. Make your case for sure. I'm just assuming there is a real concern about how swiftly people can load up on even the rocks
they are 3lbs each and drop on basically every foe. Compared to say a 20 lb box
Then increase the weight?
You're still spending time to pick up your boxes. Opposite end, but still time. Spending more time if you fill up your box pool.
I find myself puzzled by the hate on the porous rocks. I came back from the Hive with 24 of the things, and I wasn't even done being saturated by the time I had cracked them all.
I feel like it fits neatly into the window of stopping to absorb exp I already have to do after hunting.
The rocks are significantly heavier than gems
Right. But if it is a balance with the boxes to get a decent hunt time in...the boost them from 3lbs
In the competition of most annoying ascension loot, its a close race between porous rocks and petrified mammoth tusks 🧌
petrified tiger teeth aren't anything to sneeze at either
oh yeah, i swear eloot doesnt pick those up half the time. Definitely a good candidate!
Are bounty tasks for broodtenders a thing? I haven't gotten one and I've been there since Monday morning. Getting tasks for everything else. I have my task difficulty cranked high enough that I get disir tasks in Hinterwilds so it isn't that
If I had to hazard a guess, you only get bounties for creature +/- 10 levels relative to you by default
Broodtenders are 112
You can artificially inflate that number at the advguild
Ahh, then I'm not sure
Might be worth noting that the Cold River Adventurer's Guild works differently than all others in some ways, like the 10% bonus exp/BPs/silvers, so what's achievable there might not be in other places.
This definitely seems to be an area physical classes dominate in. I can kill everything fine on my cleric but it's not a good zone to be squishy in between how much SMR there is and 580 AS ambushes from stalkers. You really want redux and/or heavy armor and high SMR defense here
My sorc is only 14m exp and I wouldn't consider coming here with him, my wizard is 24m but... bolting sucks and it sucks more the higher level your targets get lol. Atoll is fine for him. The only wizard I've seen here is Sorrenn and haven't seen him since the weekend
Heh, Leafi and her HCP chain mail don't care about the stalkers pushing her down to 570ish DS. 😂
I think you'd agree to being a bit of an outlier though lol
Well, yes, but also most people would have a runestaff that's beyond +15 and armor that gives more than 25 DS (mine is +50, but zelnorn, so only 25 DS). So it's very doable on a 1x Dodging cleric to be basically unhittable by stalker AS attacks!
This area brings to a head what people have said about SMR and post-PSM3 GS tho... in an SMR world everyone's getting hit, so it matters more how well you can survive when that happens
if you can dodge a wrench!
This might be a bit long but here is my experience. A little over 4x capped halfling wizard. Gear: Sigil set w/armor unlocked to T2. No enhancives of note and +10 Spell Aim ascension. Before the hive I primarily hunted Nelemar. I've hunted here exclusively since launch and did quite a bit of testing on test.
I personally found the top 2 levels to be the deadlier of the levels. While the ravagers are only 108 I found them to be a lot worse off. Instead I dropped to the depths and for the most part ignore the Broodtenders since I dont have the right Spell aim enhancive set and ascension. In Test, I did put up 215/211 and if I had set & ascension I don't think I'd have a problem bolting them. My primary spells are 917/903/906/910. Symbol of sleep is your friend.
Traps/Apparatuses for me haven't been that bad to be honest. I walk by them and never disarm/dispel/search. They do occasionally hurt me but I noticed I get hurt more trying to disarm them then walking past them. Also, even at 3x HP/EMC my hunts aren't anywhere near as long so I try to not use extra spells.
TLDR; Fun place. Traps arent bad. Much better for me here than in deeper parts of HW solo.
I like the zone a lot. Thanks for that perspective. I can definitely see it being more workable than the top end Hinterwilds stuff, which makes sense since those areas are higher level and... honestly just brutal lol
The secret to these are mount saddlebags
9 tusks.
yeah, too bad horses cant be summoned in zul
thats an expensive rock holder
What and why and how? LOL
Yeah. Way more worth it for tusks
I’ve seen strandweavers but not broodtender bounties and I’ve been here since it opened
Who could have known high blood pressure would be so thrilling!
Yea I wonder if Auchand needs to take a peek and see if broodtender bounties are borked
I'd like to get one but haven't
The open rolls on Pit trap/broodtender larvae injection/ravager acid blood are all dangerous
Web is always tough but nothing new there
Have you tried bounty boosting for one?
I'll give it a go but I would be surprised if I'm able to pull one since I haven't seen one in over three days
[SMR result: 196 (Open d100: 11, Bonus: 80)]
Loading another pair of bolts, you fire again!
AS: +682 vs DS: +238 with AvD: +9 + d100 roll: +31 = +484
... and hit for 69 points of damage!
Attack punctures the eye and connects with something really vital!
[You have 10 kills remaining.]
A chitinous kiramon myrmidon collapses, its forelegs spasming and twitching before it at last surrenders to death.
You feel the unnatural surge of necrotic power wane away.
The bolt sticks in a chitinous kiramon myrmidon's right eye!
Upon firing your last bolt, you release a measured breath and lower your hand crossbows.
Your satisfying display of dexterity bolsters you and inspires those around you!
You feel a fair amount more dextrous.
Roundtime: 1 sec.```Also I love the royal jelly buff so much lol
20 tasks into boosting, no broodtender
Signe says, "You are already receiving tasks at what we consider to be your maximum level of competence."
The beauty of bounties. You cant tell if it's a bug or a feature
feels personal
Between being here 3+ days and not seeing one, Ragz since opening and not seeing one, and now 40 boosts into trying to get one and not getting it, I feel fairly confident broodtenders aren't correctly toggled to be assigned as bounty tasks
I'm going to just go hunt, lol
(also, that's the first time I've seen the name Signe since I broke up with an ex like 20 years ago)
Id bet $5 its an artifact from the test build. Brooders werent spawning on test intially
So its possible the adv guild stuff from test was just ported over and never had broods in it
"compliment or insult?"
Has anyone tried call lightning on the traps?
Or the porous rocks? You canNOT Phase the gems out of the rocks, if anybody was wondering.
i tried throwing a boltstone in a room with an apparatus. fight fire with fire! (it did nothing)
I'm not sure if this is a bug or just confusing messaging:
You swing your throwing cleaver at a corpulent kresh ravager. The weapon rebounds off of the hardened chitin of the ravager's exoskeleton and is wrenched from your hand. It slides along the ground and disappears into the shadows!
[Use the RECOVER ITEM command while in the appropriate room to regain your item.]```
Yeah it was wrenched from my hand when I threw it! Sorta feels like it should've come back though (it's a returner).
125 on lightning traps has the same messaging as casting any other spell
worth a try
I was hoping for massive death and explosions
125 on rocks opens them
what about 901 or silver wands?
Dangerous game mixing gems and 125
hah- yah that's why I did it all on the Test Server
I left for greener loot pastures
I have not brought my warrior , he has no way to disarm the apparatus
The Hive is a skinning paradise, but the rocks slow things down too much for the rest to outpace other areas loot-wise.
And the skinning paradise might not last long depending if people continue hunting there or not!
It was fun, different . The stalkers reminded me of bowels
I am just 25 bolt AS from theoretical max and other than the broodtenders it was not a problem
917 a few times on those before they kill you. The traps got me and eviserate open roll and coup once
I've been here off and on, since it opened. I'm always on my toes since the stalkers are always lurking. As a warrior archer around 2x cap, it has been relatively safe. Long RT from ravagers popping out gives me some anxiety since it can get hairy very quickly if I get stunned. 1 critter can quickly turn to 4 when stalkers pop out. I only died once and thats because of an open roll from an apparatus trap. Endroll was like over 240 and even with a t5 lightning resist, my neck broke. Overall, I like it. Zul Logoth is pretty easy to run errands. Town cleric is easy to get folks to. I feel the Hive can still grow, but it is fun as of right now.
Couple notes .. Yeah loot is great right now .. skins better than gems. As a warrior I've had a few deaths and two came from Coup de Grace. I wasn't thinking I was in any danger and then I was dead. Also, the web on weapon. I didn't notice I got hit and went into a berserk and it prevented me from swinging while stuck in a berserk and I got bum rushed. I really like the area. You have to keep on your toes and I think it's complexity keeps those big groups running into the area. So I hope they make more areas like this. I suggest getting a warrior to put slash protection in armor. Is there a flare or something that kiramon don't like?
I went for the first time today. Broodtenders were tough - I guess I'll have to think about how to deal with them. I really liked the feel! Thanks for a great area, Auchand et. al.
Broodtender I use bearhug on ..
I don't venture out to Nelemar or KF but every new ascension ground should in theory further disperse the daily active postcapped hunters. So that is always a win for the general postcap population and hunting pressure.
By the year 2030 when Auchand has released his 30th new ascension hunting ground then we all might have our own solo playgrounds.... haha
Depends if loot pressure is level-based, zone-based, some combination thereof, if Ascension zones are entirely separate from non-Ascension zones...
I am starting to think in HW, the loot pressure is all internal
Like FJal pushes loot into Pit, pushes loot into End, etc
In the log below, my animate appears to have killed itself. This happened twice. Both times, I had a myrmidon animate, and there was a thrall in the room.
An animated chitinous kiramon myrmidon moves with inhuman speed, interposing itself between an animated chitinous kiramon myrmidon and the hive thrall!
Bringing its forelegs together, an animated chitinous kiramon myrmidon attempts to pincer an animated chitinous kiramon myrmidon!
AS: +519 vs DS: +69 with AvD: +12 + d100 roll: +80 = +542
... and hits for 159 points of damage!
Incredible smash to what used to be a stomach!
You sense a loss of the connection between you and your animate.
A chitinous kiramon myrmidon looks slightly different.
A chitinous kiramon myrmidon collapses, its forelegs spasming and twitching before it at last surrenders to death.
It secret serviced its own attack. lol.
"MISTER PRESIDENT!"
So ummm how exactly do we go from a completely empty room (I searched to make sure none were in hiding) to this:
You also see a sleek black kiramon stalker, a sleek black kiramon stalker, a sleek black kiramon stalker, a sleek black kiramon stalker, a sleek black kiramon stalker
Seems like a pretty cheap death imo
They have an ability where they can come pounce on someone that is in “distress”. Whatever that means. If it means just in roundtime…
So they come from wherever they're at and seek you out wherever -you- are?
I feel like there should be a limit to how many that can summon
With that many of them, even a 2 or 3 round stun has zero chance of survival 🙄
Especially since they push down DS when they shouldn't be able to
How much MOC do you have?
15 ranks but I'm not talking about MOC, I'm talking about even just one of them
I was under the impression that training in ambush and perception reduced the defense penalty from monsters ambushing, but my defense is always like 300 lower when they attack from hiding
That 2 round stun may have summoned another one
So how does it work? Is it one summoned per stun? Or...?
I don't know the specifics
and it has changed since the start
we use to be able to summon them with a bit of searching
back in the day
They definitely can have multiple show up from one thing. It’s a a very cool and thematic ability and im kind of remise to say it should change because I can handle that many and it’s kinda awesome. But it’s definitely the mosr obvious thing to me that should change.
You eat one hit 6 of them pop in and all chip away then one of them coup de gras you and it’s like welp.
Feels like it should have a cap where only so many can arrive cause yeah.
It could be worse, guys. You could be hunting these things on the Storm Peaks map
You put a sigil-carved orase walking stick in your leather quiver. As it leaves your hands, the illumination of its sigils slowly ebbs away.
>kneel
You kneel down.
>a cerulean blueglow mushroom
d100(Open): 8
You forage briefly and manage to find a cerulean blueglow mushroom!
Roundtime: 5 sec.
Roundtime changed to 1 second.
>a cerulean blueglow mushroom
d100(Open): 14
You forage briefly and manage to find a cerulean blueglow mushroom!
Roundtime: 6 sec.
Roundtime changed to 1 second.
>stow all
You put a cerulean blueglow mushroom in your spidersilk backpack.
You put a cerulean blueglow mushroom in your spidersilk backpack.
You have nothing placed alongside you.
>flick my stick
With a slight flick of the wrist, a sigil-carved orase walking stick suddenly appears in your hand!
You stand back up.
>sea
You don't find anything of interest here, but you have the funny feeling you are being watched.
Roundtime: 3 sec.
Roundtime changed to 1 second.
>incant 410 open
Ethereal flames fly from your hands as you chant the magic words for the Elemental Wave spell.
Your spell is ready.
You gesture.
A sphere of dark ethereal ripples expands outward from you.
A sleek black kiramon stalker is knocked from hiding.
A sleek black kiramon stalker is buffeted by the dark ethereal sphere and is knocked to the ground.
A sleek black kiramon stalker is knocked from hiding.
A sleek black kiramon stalker is buffeted by the dark ethereal sphere and is knocked to the ground.
A sleek black kiramon stalker is knocked from hiding.
A sleek black kiramon stalker is buffeted by the dark ethereal sphere and is knocked to the ground.
Cast Roundtime 1 Second.
(Forcing stance down to guarded)
Cast Roundtime in effect: Setting stance to guarded.
Something stirs in the shadows.```
👀
Nice! and funny how after you casted, there were still more in hiding...
You notice a chitinous kiramon myrmidon, a sleek black kiramon stalker, a sleek black kiramon stalker, a sleek black kiramon stalker, a sleek black kiramon stalker, a sleek black kiramon stalker, a sleek black kiramon stalker and a sleek black kiramon stalker.
Obvious exits: east, northwest```
That was after a single heirloom search earlier today, without being touched.
flick makes you stand!?
oh, hah, no not by default - I have it aliased
Heh, I was like damn wizards are the favorite
slaps roof of kresh warrens. this baby can hold so many kiramon stalkers
THEY CAN SMELL KNEELING