#[Official] The Hive

1 messages · Page 4 of 1

cold ridge
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I'm limited in my DS

thick crypt
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One has to expose why the Hive seems difficult then. Traps, apparatus, Kiramon stuns and the web?

cold ridge
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It seems to have counters to everything, but at different intervals so the best bet is just to have head on a swivel.

prisma basin
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I'd say it's the insta-gib SMR attacks

thick crypt
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Day 1. We're not going to know a ton even with the test. It becomes a lot easier with time as this counters this

cold ridge
thick crypt
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If my maul could hit Vathors probably I could solo one in 3 rounds. It's a matter of perspective. We build for these encounters or we dont.

tired otter
cold ridge
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Man that vathor wasn't a joke

prisma basin
cold ridge
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And it also depends on what kinda vathor. There's a difference b/w vathor and KST vathor.

tired otter
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lol

prisma basin
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I had to just to walk into the area, practically

cold ridge
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Both were hard.

north gyro
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I won’t have a chance to play around in the Hive until next weekend. How does the challenge level overall feel in comparison to HW and ME? Or is that too hard of a question to answer generally at this point?

timid hearth
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Harder than either, imo

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Insane amount of SMR and high spawn rate

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If you can't break webs you're kinda hosed eventually

north gyro
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Interesting!

calm musk
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The spawn rate is slightly a function of how many people are running around checking things out I imagine. A week from now it may not be a factor.

thick crypt
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My Vathor response is not in reaction to Yardie's trial. It was that they were broken, but since 2010 Kenstrom has dropped Vathors and Krolvin on us then he evolved into 2000 health elementals. My personal training is built on doing enough damage for our groups to survive. Similar to ascension areas you tune and train yourself to the circumstances.

small crag
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Difficulty seems to vary wildly depending on what you're playing, which parts of it you're going to, and how many other people are in there cranking up the spawn rate.

I was up until like 2:30 AM Pacific last night messing around in the Hive and by that the point it was about as difficult as the Boreal Forest. (But clerics seem really well-suited to the area, or at very least ones who can either disarm the apparatuses or just PEER to avoid them altogether.) Meanwhile, at the area launch when 20 people were running around, I walked into a room of five creatures and insta-died.

prisma basin
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Also, just to be clear Moonsedge is pronounced Moon Sedge. It's a reference to a hardy grass that grows in the lowlands around the castle.

frigid canopy
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To me, that doesn't sound like there's sufficient challenge.

timid hearth
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I was definitely exaggerating but by and large I don't die often, and death in this game is very annoying, so if that were to change across the board I'd have to make some decisions

prisma basin
frigid canopy
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Death in GS takes a few mins to recover from.

north gyro
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Boreal forest = no real challenge for most post capped chars

frigid canopy
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I don't feel like it's especially annoying.

north gyro
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Sort of like the starter zone for HW

vivid pond
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It's situationally extremely annoying.

timid hearth
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Death from walking into a room and having SMR assign you the skull icon is not really fun

small crag
vivid pond
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Get my neck snapped by the vortex in the Confluence 30 seconds after I hit boost loot major.

timid hearth
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I wish we'd just made spells all self-cast and that way SMR could never have happened, heh.

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SMR had to be made to crack people's buff spells and here we are.

halcyon musk
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It might take a few minutes for someone with a high spirit regen.

vivid pond
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have my hunting partner get hit in the head by a golem, confused, and mstrike me in HW before I can hit stance defensive

small crag
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Eh, SMR would probably still have been made to counteract stuff like +50 TD full plate or whatever.

vivid pond
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while I'm on multiple RoL brooch rubs

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or, uh. reactive armor flares on the emps

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I am actually with Leafiara, I tried test very briefly and the only issue I had was managing mana.

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...but then, there's a reason I've said "call me George" more than a few times.

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plays taps

tired otter
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can you set a timer to lightning someone based on discord posts? Wait what the heck am I saying don't do that that is a terrible idea.

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I will say when Leff and I were in the Hive it felt easier than ME with another person

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IDK if @molten turtle agrees or not

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....he chose to die right after I teleported out

prisma basin
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Moon Sedge is a much better name : (

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Flows right off the tongue

serene iris
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T heh ive

tired otter
frigid canopy
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I've done a small balance pass on lightning apparatuses.

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They are on average easier to disarm for all. 404 is your friend.

serene iris
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Classes that don’t get trap lore 😔

prisma basin
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That's a choice they made

frigid canopy
small crag
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Can't use imbeds in spell sever without risking too much!

cold yarrow
cold ridge
frigid canopy
hollow rune
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The chitinous mandible trap still will activate in the room even though the room is sancted.

jovial sleet
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Does 404 count against sever or is it considered a short duration exempt spell?

hollow rune
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kinda seems like a bug.. I think pun intended?

small crag
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Oh, huh. Time to make some 404 rods if it's exempt.

cold ridge
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Which is why I feel like it's pretty crazy to just remotely call the game easy.

cold ridge
frigid canopy
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If 404 isn't exempted, it probably ought to be!

north gyro
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One of the things I really enjoy about GS is that you can more or less choose your own difficulty level, and still advance your character. Sometimes I want to go YOLO in the HW greatchamber, and sometimes I want to kill wendigos. Doesn’t really impact my exp gain or advancement

cold ridge
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I figure that's more the notion that some areas fit a certain profession better than others.

tired otter
thick crypt
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I am beyond the 1%. I wish I had 250 million XP and it would be disgusting. I don't really want to comment further on this, but the game is easy outside of ascension areas. OAS, pre-100, outside of the rift. People have automated it

tired otter
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its not HARD
but its not as barny as doing bandits 20x cap with 2000 dollars worth of p2w gear

thick crypt
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I'm a min/maxer, but the XP portion of the game never interested me. Ascension actually closed the gap of where I was from where others could achieve

cold ridge
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I still disagree, but whatever. I mean, web is going to be a problem for everyone.

slow ridge
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indigo-cored stormy violet amethyst

That's a nice gem

slow ridge
arctic fulcrum
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I'm fine with hunting grounds, especially ascension hunting grounds, being ridiculously hard. I went through pretty much every room in the Hive this morning solo with no problem. I'm interested to see what this overmind is like, and the shardmind, and how they gen and what they involve. I also agree with Leafiara that if it swarms in the hive, it's far more dangerous than my run this morning.

hollow rune
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209 on a webbed weapon as a fix would be great

timid hearth
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I think stalkers are my new favorite creatures, they're great. Tough, fast, tricky, scary. Gave me a reason to keep that thang (1203 open cast) on me:Something stirs in the shadows. !R>;e waitrt?;waitcastrt?;Spell[1203].force_incant --- Lich: exec1 active. [exec1]>incant 1203 Polychromatic tentacles wrap about you as you chant the phrase for Powersink... Your spell is ready. You gesture. A sleek black kiramon stalker is forced into view! Numerous thin streams of rainbow light begin slowly seeping out from a sleek black kiramon stalker. A sleek black kiramon stalker appears dazed and unsure. Numerous thin streams of rainbow light begin slowly seeping out from a corpulent kresh ravager. A corpulent kresh ravager appears dazed and unsure. You feel the unnatural surge of necrotic power wane away. Cast Roundtime 3 Seconds.

cold ridge
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I like that they can block my hide

arctic fulcrum
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that's nice to know.

cold ridge
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Dude. You need to stop hiding. You making us look bad. 🤣

slow ridge
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Perigourd is the main character

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There is literally nothing this guy can't do

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😄

arctic fulcrum
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I've been hiding since before Growing pains back in GS3

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Never gonna stop.

cold ridge
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I know. I've seen you when you do it

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It's just funny

odd heron
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@frigid canopy Is 404 more effective than LM Focus?

slow ridge
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Here comes a hurled chain spear....followed by a sword and...oh here's a freaking laser gun!

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it's perigourd!

timid hearth
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I have hiding as a monk just because I had nothing else to do with the TPs since I fixed to KS at like 20m+ exp

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Would love to get that Way of the Shadow archetype some day

arctic fulcrum
slow ridge
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...you can attack with a boltstone?

odd heron
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You toss them.

cold ridge
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Throwing?

arctic fulcrum
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Yup, they work like a brimstone gem.

slow ridge
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...we have grenades?

arctic fulcrum
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Electrical base.

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We've HAD grenades!

cold ridge
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I throw vials for fun

odd heron
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You have to use them within a certain amount of time.

arctic fulcrum
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Man, I'll DM you about brimstone gems.

odd heron
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So you can't horde them for later

slow ridge
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if in trouble, pull this pin

odd heron
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Heh. Missed opportunity

arctic fulcrum
cold ridge
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No wonder be blowing himself up

odd heron
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I want to see less than half an hour. Haven't had a ton of time to figure it out.

restive shard
cold ridge
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"Do I throw it now?" BOOM!

arctic fulcrum
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What happens when they don't work anymore? do they poof or simply lose charge?

slow ridge
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thats a great touch though. Rogue takes boltstone, rogue blows up nearby myrmidon

cold ridge
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I'm not going to lie, the thralls descriptions are heartbreaking.

timid hearth
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The creatures and the area and the rooms are awesome. Stalkers are my favorites but broodtenders make me think of the Brood from that old XMen run and I loved that as a kid

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FFNG called Thralls "failotoi" the other day, lol

odd heron
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When they're dead and toss them you just get messaging that they're fizzled out or whatever.

cold ridge
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It's just sad to see. Makes me wish you can snap them out of said control.

timid hearth
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The skin income (skincome) is just stupid atm, which will not last, but it's great for now

odd heron
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And they poof

cold ridge
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You want to rescue them, but they want to kill you, so, nah I'm good.

tired otter
prisma basin
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Like... just cure random Aelotoi? Like Tikba?

arctic fulcrum
tired otter
slow ridge
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I do like the lovecraftian feel of the 'empty entity from the void who cannot even begin to care about you beyond you being a resource'

cold ridge
arctic fulcrum
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I almost threw a borg gif out lastnight

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Also alien nation.

cold ridge
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All we need is the brood to assimilate a "Rogue" like hero and see them go wild.

arctic fulcrum
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Some of the architecture reminds me of that.

frigid canopy
cold ridge
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Cryiveheart

timid hearth
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Area needs a Bloodborne cameo boss fight when Ebrietas, Daughter of the Cosmos pulls up

cold ridge
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Broodlar

tired otter
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Hivegourd

frigid canopy
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I'm fond of the Borg from the early days of TNG, when they didn't have a queen or any emotional reasons for their behavior.

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They're more of a force of nature.

prisma basin
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They were logical!

frigid canopy
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You will do this. You should because it will improve your quality of life. If you don't, we will assimilate you anyway. etc.

tired otter
prisma basin
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But then they were like "here's our sexy borg queen"

timid hearth
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a kiramon eating my monk, who is scantily clad and female for some reason

frigid canopy
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The kiramon don't ask. The hivemind doesn't care because it doesn't think in Human.

jovial sleet
arctic fulcrum
tired otter
cold ridge
jovial sleet
frigid canopy
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It takes a long time to unpack something as complex as a humanoid.

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The hivemind realized that they couldn't be forcibly adapted, so it did it over centuries instead.

timid hearth
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search heirloom tasks here are buck wild

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terrifying stuff

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that much RT at once with hidden things around

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Wish I could quickstrike search

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oh my god it makes more stalkers show up

pliant reef
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Perigourd has some holy hand grenades from Kothos, I need to replenish his supply.

serene iris
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I’m enjoying this play by play

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Happy to imbed 213 for anybody who asks haha

cold ridge
timid hearth
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I am having a lot of fun today even though I got clapped so much

vivid pond
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...Did the new gems in Zul Logoth make it into the confluence? I tested confluence in Icemule and Zul Logoth and was able to find a new gem in Icemule but not in Zul Logoth. Or were the gems in Zul Logoth only supposed to be in the Hive/kiramon and stormpeak areas?

unreal mason
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I suspect 209 will become one of my two outside spells here, that strandweaver webbing is either death of sigil of escape confirm for me

timid hearth
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If I have Feat Dispel available I'm ok otherwise I'm pretty much doomed

unreal mason
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I love how the stalkers just jump out, adding to the feeling of danger, I definitely don't feel safe here

timid hearth
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What does 209 do vs an SMR web? I thought it just gave you a second warding roll for web, but this one's not warding. Hmm

unreal mason
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the caster will receive a second attempt (warding or maneuver) to avoid being webbed

prisma basin
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If anyone needs Nature's Grace for a ranger trinket hit me up, i have a full head of it

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Haven't, uh, used it since it came out

unreal mason
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!!!

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why not sell it?

prisma basin
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that takes time

unreal mason
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the other alternative is to just build up a trinket, and sell the trinket after many casts

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could be just a single transaction after 50 weeks of service

still dagger
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What would a R5T5 trinket even go for? 100m+?

unreal mason
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I doubt you'd get full value like that

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but I bet it would move at 50m easy

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so somewhere in between there

vivid pond
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Only one I made/sold in plat was for 50m.

thick crypt
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Volnbro is MS based. I tested a lot of The Hive. I like the 209 advice. Good advice

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I've no trinket. Git gud I guess

brave yew
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[SMR result: 221 (Open d100: 177, Bonus: 2)]
The lightning strikes you in an agonizing eruption of liquid radiance!
Sorrenn's woven flaeshorn ankle-cuff pulses briefly, deflecting some of your electrical damage!
Your woven flaeshorn ankle-cuff pulses briefly, deflecting some of the electrical damage!
   ... 59 points of damage!
   Massive shock totally burns out the nervous system.  Nothing works anymore.```
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well third party messaging is fixed

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well no nvm

calm musk
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doesn't look like it 😄

brave yew
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i need my money back on this ranger trinket

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=p

prisma basin
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I mean, who knows how bad it might've hurt you without the trinket

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Maybe like 70 damage

vivid pond
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still dead!

timid hearth
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This is the scariest place to just move around in the game. Traps, stalkers, and knowing a strandweaver may web you as soon as you walk into the next room.

hollow rune
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not sure if this is by design but some traps appear in the next room via PEER command while some don't.

small crag
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They all appear to me with PEER. What's your Perception like?

halcyon musk
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It does seem to be by design. Unclear what causes some to not show while some do though.

small crag
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Actually, wait, are there more than two trap types? You both using the word "some" is throwing me off.

thick crypt
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Stalkers I can just eat their attacks. Wait for'm. Hi

hollow rune
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👨‍🦯 very very good

halcyon musk
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Just the pit and the apparatus. But sometimes they do not show up in the peer.

hollow rune
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yah, the pit trap and the ... boltstone

halcyon musk
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2x perception. I thought it was all the time as well, but sometimes they do not show for me.

small crag
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It's not a guaranteed chance to see them, whether walking through or using PEER.

thick crypt
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My 25 perception isn't cutting it

small crag
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I seem to be way more consistent about seeing the apparatuses than the pits, which makes me wonder if Stalking and Hiding has anything to do with the former since I do have that trained.

But it could also just be as simple as the apparatuses generally being easier to see.

hollow rune
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I think I've missed an apparatus trap- but I almost feel as though sometimes the can 'spawn' in your room while you're in combat

halcyon musk
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And you would think you would spot them after getting shocked, but I've been hit by one that I didn't see and it still remained hidden!

prisma basin
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getting shocked is supposed to reveal them

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When I located Sorren's body I saw the apparatus :p

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"It's right there Sorrenn"

dusk solar
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any help with where the entrance to this hell pot is located?

small crag
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Crevice at the east end of the inner diamond of the veaba area, then find the cracks near the east end of the area you enter from there.

Edit: Or just room 34171(/u13041101) if the map-db has been updated by now.

dusk solar
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thanks, found it and promptly died. Glad we at least found it

manic adder
manic adder
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what's the word on this larval infestation?

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I seem to be in a stalemate with this effect back at the monument

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stalemate over, bugs lost!

halcyon musk
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Yeah I couldn’t find any indication as to when it will expire. Just gotta wait it out. Lucky the immobilized effect doesn’t get stuck anymore.

slow ridge
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fwiw, the apparatus seems to have about 80% chance to miss my guy as I walk past it

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I can live with that. Obviously YMMV

prisma basin
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I wish I knew what determined that

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Because my chances were about 0% on the test server

tired otter
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What do the pit traps look like when they go off?

main cargo
tired otter
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Lol

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Okay, that was actually funny

halcyon musk
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11:02:16: The ground underfoot churns violently and huge chitinous mandibles flash as the insectoid monstrosity below goes into a feeding frenzy!
11:02:16: [SMR result: 149 (Open d100: 51, Bonus: 65)]
11:02:16: Hindered by the churning terrain, you are helpless as the concealed assailant's mandibles snap at you from the safety of its pit trap!
11:02:16:    ... 20 points of damage!
11:02:16:    Strike pierces forearm!

They don't trigger when you enter, they trigger when you try to move, they can also trigger if you're just chillin in the room.

#
10:50:41: [SMR result: 121 (Open d100: 88)]
10:50:41: Hindered by the churning terrain, you are helpless as the concealed assailant's mandibles snap at you from the safety of its pit trap!
10:50:41:    ... 10 points of damage!
10:50:41:    Strike pierces thigh!
10:50:41:    You are knocked to the ground!

This one is trying to leave the room. the above one was standing in the room

shell moat
final sleet
#

Any shot something could be done about the chunks of rock that take 5 seconds to break? Gems are great. This is just extra work for my selling, and it adds a non-significant amount of time to selling stuff.

vivid pond
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That was kind of the point of it. otherwise it's another version of the Confluence.

final sleet
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I'm assuming I'm misunderstanding. The point was to make another artificial time sink so it wasn't like the confluence (which to be fair is another frustrating place for other reasons)?

slow ridge
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its meant to make it so that the encumbrance-less factor of pure gem hunting is balanced out by not having an easy time of quickly breaking and converting 3lb rocks into less than 2lb gems

halcyon musk
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I thought you guys meant it was to keep us from having a daily loot limit like the confluence!

vivid pond
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all of the above

final sleet
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Why is it needed? I suppose I'm not following.

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Isn't there a loot cap in place?

vivid pond
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would you like a daily lootcap like there is in the confluence?

final sleet
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I think that's poor design as well.

slow ridge
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They don't want every player hitting loot cap. Pretty clearly. They don't want any players hitting it, I'd wager

final sleet
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There's an over-arching loot cap in place. Why the additional steps to slow down loot?

vivid pond
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I think it's also so people aren't camping in there for eons

final sleet
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It doesn't stop them from doing that, they can still spend 1 action cycle breaking rocks.

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Just adds 5 seconds to being able to do it.

vivid pond
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you can't do it in combat.

final sleet
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Minor/major sanctuary.

halcyon musk
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Yay clerics!

vivid pond
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and this is why we can't have nice things.

final sleet
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I suppose what I'm saying is that it's a limitation that is easy to circumvent and just frustrating to deal with while at the same time not accomplishing the presumed goal.

halcyon musk
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They should probably just throw some locks on the rocks, give the rogues some more work!

serene iris
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that worked with the last set of rocks

vivid pond
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make a new kind of plinite but the coating is worthless?

final sleet
#

Heh, even worse. 😛

keen dagger
#

Doesn't it typically take more than 5 seconds to get gems from a box too?

halcyon musk
#

Slows you down, makes you tip someone so you get less loot!

final sleet
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Just let gems be gems.

molten turtle
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When Tikba gives you that emoji, you delete your message.

serene iris
#

I wanted a spray bottle emoji

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but only DR has that

molten turtle
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Ok, but on a serious note, I wonder if you can break rocks inside shell armor…

serene iris
#

wait is this yet another area where tents are the dominant strategy

final sleet
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Has anyone official actually weighed in on the design decision for the RT? I assume y'all are right, but assumptions and all...

jovial sleet
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I’m pretty sure you can break them anywhere. You have to be out of combat for 30+ seconds or something though.

serene iris
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also man

halcyon musk
#

#1181447477564551188 message

serene iris
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if I pay the entry price of a tent can I get an item that makes my major sanct not have a crit fail

molten turtle
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Even though I don’t own shell armor, I am fascinated by it…

serene iris
#

this is not really hive specific

vivid pond
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It'd be fun to find out what would happen if a trap generated in a room with a tent in it.

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(Not.)

halcyon musk
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Can you set up a tent inside a major sanctuary?

molten turtle
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I think Auchand spelled poor us, rocks wrong. 😉

serene iris
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bag of holding time

keen dagger
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J>stand ten
You may only pitch the tent outdoors.```
halcyon musk
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Aww

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Would be cool to be in a tent in a major sanct, then the major sanct dissipates and here comes a collapsing tent appearing in the room with people rolling out of it.

vivid pond
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wasn't there sanct breaking area effects too?

vale wigeon
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Might have to try it out with sonic armor on bard. 50% electrial resistance

keen dagger
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Rangers can get 50% too

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With some blessing lore and a ranger danger trinket

halcyon musk
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They can give other people 50% too! As long as other people have their own trinket!

main cargo
slow ridge
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In-town rooms have to be flagged as actually in town. not just indoors or even just safe.

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For tent purposes

ripe saddle
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I am not talking about Gemstone variants

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hehe

ripe saddle
#

Placing a bag of holding inside an extradimensional space instantly destroys both items and opens a gate to the Astral Plane.

lusty ledge
#

Wrong type of holding then I guess

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My bad

jovial sleet
tired otter
ripe saddle
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I was just answering what happens with bags of holding in Ravenloft

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you summon a troll, obviously.

thick crypt
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Let it ride Marsteforn. Dig it

vale wigeon
#
[SMR result: 118 (Open d100: 76, Bonus: 3)]
The lightning strikes you in an agonizing eruption of liquid radiance!
The diamond on your silver ring flares brightly as it absorbs the electric shock!
The diamond on Daenamaryllis's silver ring flares brightly as it absorbs the electric shock!
>```
Heh
#
[SMR result: 121 (Open d100: 78, Bonus: 3)]
The lightning strikes you in an agonizing eruption of liquid radiance!
   ... 3 points of damage!
   Heavy spark to right leg.  You cringe in surprise.
Thin, black lines of energy creep along the ground before you, heading northwest.```
Not that bad
#
[SMR result: 221 (Open d100: 183)]
Hindered by the churning terrain, you are helpless as the concealed assailant's mandibles snap at you from the safety of its pit trap!
A crackling grey latticework springs up from the surface of your rusalkoren platemail and shields you from some of the damage!
A suit of stygian rusalkoren platemail suffused with erratic caligninous whorls of azure partially deflects the onslaught of the puncture attack.
   ... 33 points of damage!
   Shot shatters hip and severs left leg!
You fall screaming to the ground grasping your mangled left leg!
   You are stunned for 10 rounds!```
Dem open rolls though.  I suppose this stuff wouldn't be bad if the chance for open rolls could be removed.  Open rolls on all these things just ruins your day.
tall plaza
#

I feel like "open rolls on all these things just ruin your day" could be the slogan of ascension hunting. (Not complaining.)

vale wigeon
#
[SSR result: 324 (Open d100: 286)]
The ravager's screech startles you!
A crackling grey latticework springs up from the surface of your rusalkoren platemail and shields you from some of the damage!
   ... 38 points of damage!
   Spine ripped from your body and thrown to the ground.
The white light leaves you.```
Yaaa....
keen dagger
#

Based on the evidence shared thus far in this forum, the Hive traps have a 100% chance to open roll

jovial sleet
halcyon musk
#

I saw a -59 roll earlier! So checks out.

jovial sleet
#

an apparatus is typing

vivid pond
#

...why I want to acquire my new Zul Logoth gems in the confluence, but they aren't there...yet.

vale wigeon
#

This area would be nice if the first floor were just myrmidons, thralls, and stalkers.

Personally I think HW is a success because it has such a neatly laid out creature zones within the area. Not sure anyone is going to bother with kiramon mixed in with roaters. Bleh. Not when there are kiramon in the elven nations or on teras with no roaters.

still dagger
manic adder
#

are the stalkers supposed to swarm corpses with their disable-seeking thing they do?

still dagger
#

That would be nasty, trying to save a corpse being feasted on by the whole hive

frigid canopy
#

There was a scrapped idea that I had where strandweavers abducted you and threw you into a resin cell while mutating you.

#

I figured that would be miserable.

tough goblet
#

Okay, whoever made the broodtenders able to impregnate us with larvae has been watching entirely too much insect creature h3ntai 👀

manic adder
#

sounds pretty sweet really

#

like warcamp feasting

tough goblet
tough goblet
manic adder
#

how long is that larval infestation effect supposed to last?

ebon field
#

ack, my goal there was not to reply directly.....failed at that one

tough goblet
manic adder
#

oh nice, mine was 10min+

white dirge
#

lol. Nope. Im not becoming a mommy!

vivid pond
#

Moulis, leveled up!

ebon field
#

That's why Yardie likes it there, new child having opportunities

cold ridge
#

Anyone got a clip of the broodtender pregnancy or infestation or whatever?

#

So, I guess my question is, the kiramon here, they’re not looking for more people to control. Just to increase their numbers, correct?

silk venture
#

Here's some messaging from third person perspective...
||Raw red welts form on Person's chest before bursting painfully. You think you saw something move under his skin.
... 4 points of damage!
Strike to the chest breaks a rib!

Person doubles over in pain!

Person sways dizzily, his gaze a thousand miles away.

With a final sickening lurch, the larvae inhabiting Person's body burst free from his orifices and scatter, leaving behind bloody trails.||

ripe saddle
halcyon musk
#

That's just a poor mans Ñ

prisma basin
timid hearth
dry barn
#

heirloom search bounties are not worth it in the hive. Every time I kneel down to search there is like twenty stalkers hidden

#

I did get the royal jelly infusion today which was pretty nice

clever mango
#

I’ve stuck to primarily culling, dangerous creature, and child tasks. Anything that puts me in any RT is a hard pass.

dry barn
#

yeah 10 seconds kneeling with no weapon or shield is rough

timid hearth
#

Search tasks are wild sketchy lol

#

Dub for classes with Minor Sanctuary, though

minor salmon
#

The DS pushdown on ambush is wild. idk what is even supposed to combat that at this point 😩

#

Without warning, a sleek black kiramon stalker glides from the shadows and skitters mercilessly forward to slash at you with a razor-sharp foreleg!
  AS: +580 vs DS: +210 with AvD: +35 + d100 roll: +74 = +479
   ... and hits for 130 points of damage!
   Slash to your lower back!
   Kidneys sliced and diced!
   Death is slow and painful.```
slow ridge
#

I'm assuming you are max perception?

#

that's a massive hit, obviously. Not sure what you can really do to offset that

minor salmon
#

Yeah-
Combat Maneuvers...................| 170 70
Physical Fitness...................| 403 303
Perception.........................| 302 202

slow ridge
#

Even with plate and redux, that would sting

minor salmon
#

there's no way to defend against this, and there's no messaging to warn you they are in hiding

slow ridge
#

they are detectable when in hiding

#

its not consistent, but its there

minor salmon
#

there wasn't any

slow ridge
#

yeah its not always

#

its a perception check I assume

#

what do you have to force them out of hiding?

minor salmon
#

202 perception should always be enough to give you a hint.

#

several spells, 1120, 1117, 135 etc but if you have no idea there's something behind you then it's irrelevant

slow ridge
#

I suppose. I spam my ability when I'm in a group fight, just to make sure if there is one there, I"m pulling it out

minor salmon
#

I'm not gonna cast a 17-20 mana spell every time I walk into a room

slow ridge
#

well, I can't blame you there

#

I'm not really sure. I have 202 perception, I detect them usually, but not always

minor salmon
#

I don't envy the role of trying to figure out how to make this both challenging and not solely insta gib like these, for the 95% of the population that either doesn't have 100m exp or $40,000 in p2w gear 🥴

dry barn
#

web is just another thing that you can't really do anything about and seems to last forever

slow ridge
#

The stalkers at least have some counterplay via perception and seeing them

#

The web thing...thats a hard one. Some classes don't care about webs, others have absolutely zero answers

timid hearth
#

I think you need 1x dodge to be a pure in there, and to pick the two biggest DS boosts you can for sever (503 and 911 probably?) even then though that shot would have hurt still

minor salmon
#

My empath hasn't gotten ganked that bad since she was like 95 trying to do bandits with the big kids

shell moat
#

For reference, stalkers were hitting Melivn in guarded. I’m not sure what I’ll be able to do for mitigation via more skill investing if that’s the case.

I’ll go find a quote because my memory is fuzzy on the details for this

minor salmon
#

lol spitting cursory words had little effect on its behavior, so i guess they revel in their stalker lifestyle.

timid hearth
#

Setting aside the insane TP cost, I wonder how much 1x Ambush on a pure would help

vale wigeon
#

I've got a tremendous amount of gear and it was still insta gib when I got hit with a open roll.

dry barn
#

With 3x perception and ascension training I couldn’t search stalkers out at times

minor salmon
#

I couldn't knock them out with 410 on my bard.

dry barn
#

I’ve been using 435 but it doesn’t always knock them out for me. Same for 410. But I have no lore training

minor salmon
#

Hi, can you please make it so we can kick the rocks to break them open?

limpid bronze
#

Warcry cry knocks them out of hiding and sets them up for a quick kill. I also put on my adamantine plate for this area as their pinchers sometimes bounce off it.

minor salmon
#

Sounds like we still need that spell disabler review.

tired otter
#

Lol, a lot of people can still die in other places

timid hearth
#

Have you considered having more exp

vale wigeon
#

The variety of SMR abilities that occur just walking through the zone is quite a bit higher than any other zone I'm familiar with. And its a lot of potential for open rolls.

tired otter
#

Voln armor?

#

I'm just kidding that sucked

#

But also Voln Armor

#

Understandable

timid hearth
#
You notice a pitiful marsh spirit (flying).
Obvious exits: north, south, southwest

The ground churns violently as flashes of chitin jut from its depths.
R>
--- Lich: exec1 active.
[exec1]>stance defensive
You are now in a defensive stance.
>
--- Lich: exec1 has exited.
>s
[SMR result: 194 (Open d100: 147)]
Hindered by the churning terrain, you are helpless as the concealed assailant's mandibles snap at you from the safety of its pit trap!
A nebulous steel grey latticework springs up from the surface of your kelyn-banded armor and shields you from some of the damage!
Some kelyn-banded armor partially deflects the onslaught of the puncture attack.
   ... 14 points of damage!
   Strike pierces calf!
   You are knocked to the ground!
   You are stunned for 3 rounds!
!SP>
[group_ajar]>group open
Your group status is now open.
!SP>
The ground underfoot churns violently and huge chitinous mandibles flash as the insectoid monstrosity below goes into a feeding frenzy!
[SMR result: 186 (Open d100: 74, Bonus: 66)]
Hindered by the churning terrain, you are helpless as the concealed assailant's mandibles snap at you from the safety of its pit trap!
Some kelyn-banded armor partially deflects the onslaught of the puncture attack.
   ... 9 points of damage!
   Well aimed shot, punctures upper arm!```What am I meant to do here to not get wrecked? Serious question. Am I dumb?
#

Then every time I stood up and tried to leave the room it happened again. Oh but don't forget 3 stalkers immediately spawned when I got stunned the first time so that was fun too

#

I did, 2x perception, found nothing

final sleet
#

Sometimes takes two or so times.

#

I rarely had to search 3x

timid hearth
#

This is just too much SMR, lol

final sleet
#

Agreed, it is a lot.

#

Maybe a future charm to make you immune to traps?

manic adder
#

The pit trap doesn’t always show up on PEER

keen dagger
#

Bout to make bank on all these perception enhancives I've been hoarding

timid hearth
#

Also shout out 40% puncture resist on my doubles, I started down that path due to shaper 309 in the Sanctum

keen dagger
#

SK 402

manic adder
#

Yeah just concussion

cold ridge
#

From what I remember, assassins were considered at 2.5 Perc. I figure stalkers are in that same family.

#

You'll get a message if your perception is on point. But I'll say this.

Even at 3x, and with armor stealth, I have been spotted by a stalker. So...mama says it bees that way sometimes.

#

I need to go back. But I am taking a week off to allow the Aelotoi to have their fill.

dry barn
#

that would only take the average GS player 10 years to get

#

sounds reasonable

timid hearth
#
You notice a reddish haze, a pitiful marsh spirit (flying) and a frosted blueberry cookie.
Obvious exits: north, northeast, southwest
>
Without warning, a sleek black kiramon stalker glides from the shadows and aims a preternaturally swift bite at you!
  AS: +573 vs DS: +576 with AvD: +32 + d100 roll: +67 = +96
   A clean miss.

 ** Steel grey light radiates from your kelyn-banded armor and you feel 4 mana surge into you! **
The figure quickly disappears from view.
>
A sleek black kiramon stalker is forced out of hiding.
Within the reddish haze, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.
  CS: +548 - TD: +466 + CvA: +25 + d100: +37 == +144
  Warding failed!
   ... and hits for 28 points of damage!
   ... 35 points of damage!
   Larynx swells and explodes, but the kiramon stalker won't be needing it anymore anyway.
Light goes out of a sleek black kiramon stalker's eyes as it sinks to the ground and ceases to move.```335 clutch as always. Stalkers trying to take my blueberry cookie >:[
still dagger
lusty ledge
#

A plub, if you will

timid hearth
#
A narrow bridge of crumbling rock joins the southern half portion of the crescent with the north.  Battered by subterranean air currents, the unforgiving span look out over a plummet onto asperous crags along the perimeter of the alien monuments occupying the cavern's lowest reaches.  The pathway is bathed in ethereal light from crystals budding from the porous tufa of the rocky walls above.
Obvious exits: north, southeast

You notice a flickering glint in the shadows.
Your marsh spirit followed.
>
You feel at full magical power again.
>sear
You search around carefully and reveal a glimmering boltstone apparatus!
Roundtime: 3 sec.
R>
A burst of energy flares off your kelyn-banded armor.
R>119 appar
[spellcaster]>prepare 119
[spellcaster]>cast appar 
You gesture firmly, hands and fingers forming severe angles, while chanting rumbling phrases of power to prepare Spirit Dispel in the Dwarven tongue...
Your spell is ready.
>
You gesture at a glimmering boltstone apparatus.
You focus your spell in an attempt to disarm a glimmering boltstone apparatus.
After some mystical tinkering, you manage to extract a boltstone from the apparatus.  Deprived of its focus, the apparatus crackles ineffectually before crumbling into dust.
Cast Roundtime 3 Seconds.```My sample size is 2, but this is 100% successful for me today
slow ridge
#

I think counterplay is important and should always be an option for every class. Some through abilities. Some through consumables. Some through spells from other classes

tired otter
#

I like this GoS focus around the mountain hunting grounds

still dagger
ebon field
#

I'm ok with a place that isn't good for me, I actually wish HW punished people more for low survival so I could feel super special extra ranger-y with my 3x. Hive sounds like it would kick my butt and i'm ok with that. Excited to check it out, peer at every step and use barkskin + all worried me tricks like a scared newb, likely die, and go back to HW/ME.

manic adder
#

I wonder if emergency sigil escape could move you out of this hunting ground. With the stalkers’ ability it saves you approximately 1 round of attacks, and I think technically puts you in a worse position

timid hearth
#

I'm doing better on the cleric today, slowed it down a bit, searching, trying out dispel on the apparatus. I think wanting to use ;walk or ;wander in here is asking for fat L's, let alone bigshot, without cooking up a wrapper script to watch for all the various hazards. And I dig that. I like that there's now an area I want to handle manually

manic adder
#

You are liking those rocks now

minor salmon
#

i so badly want to type out KICK ROCK

timid hearth
#

I like that they've got a flavorful aspect to them, and I understand not wanting the area to be a mostly-gems-free for all for farmers, but ~2 minutes of hard RT after a good hunt every hunt is gonna remain annoying, lol

alpine yoke
timid hearth
#

I don't doubt it, but I'm having fun with it manually for now

#

It's a text game, literally everything can be scripted, none of that's lost on me

still dagger
minor salmon
#

The rocks simply decay after about 15 seconds

still dagger
#

Really? I feel like I have seen them stay like normal. Either way it is a very monotonous experience to be looting the exact same "rock" and skin every time. Although the silver per hour did seem good.

dry barn
#

To optimize time it’s probably best to have a F2P account that will break the rocks for you so you can get back to hunting

odd heron
#

I'm expecting either loot room or eloot to get updated to grab the rocks

clever mango
#

You can adjust eloot for the time being to pick up the rocks.

timid hearth
#

1218 failing repeatedly on monk, 119 working great on cleric, on apparatus. Wonder if there's a spell ranks or MIU/AS factor. Either way, monk will prob have to learn disarming traps, heh

#
You gesture firmly, hands and fingers forming severe angles, while chanting rumbling phrases of power to prepare Spirit Dispel in the Dwarven tongue...
Your spell is ready.
>
You gesture at a glimmering boltstone apparatus.
You focus your spell in an attempt to disarm a glimmering boltstone apparatus.
You mentally struggle with the apparatus's primitive mechanisms, and light builds in its depths before discharging with a scintillating spark!
   ... 4 points of damage!
   Heavy spark to right eye causes tears and redness.
Cast Roundtime 3 Seconds.
>119 appar
[spellcaster]>prepare 119
[spellcaster]>cast appar 
You gesture firmly, hands and fingers forming severe angles, while chanting rumbling phrases of power to prepare Spirit Dispel in the Dwarven tongue...
Your spell is ready.
>
You gesture at a glimmering boltstone apparatus.
You focus your spell in an attempt to disarm a glimmering boltstone apparatus.
You mentally struggle with the apparatus's primitive mechanisms, and light builds in its depths before discharging with a scintillating spark!
   ... 9 points of damage!
   Hard jolt contracts every muscle in your upper body.
   You are stunned for 4 rounds!
Cast Roundtime 3 Seconds.```Ok maybe dispel is just a gamble, rofl
clever mango
#

I've been using mobiles as 1 of my 2 outside spells and so I just walk past them. I have a better chance of a minor injury and no stun compared to disarm/dispel.

rough iron
#

@frigid canopy You got any of dem puzzles in this place?

quick kraken
#

My sonic lance got webbed and it's stuck in my hand after prying it and stopping 1012 and singing up a new lance in my other hand. Can't drop it etc. Anything I'm overlooking?

clever mango
#

It can take several PRY's

quick kraken
#

I've tried maybe 20 times but I'll keep going and see. Thanks!

clever mango
#

oh yeah that's too many

#

I was thinking 2-3 haha

#

Yours sounds broken.

vivid pond
#

That's a REPORT level bug because it's impeding your gameplay, IMHO. I had to do the same thing when my spirit bow being snaked glued it to the wrong hand.
Now that I think about it, it sounds like it might be related.

quick kraken
#

Ah thanks. I bugged it and put in an assist. I didn't consider reporting it but I'm kinda not able to do much with this stuck in my hand.

timid hearth
#

Yeah seems like the web/pry may not have accounted for sonics

quick kraken
#

I don't even usually use my sonic but the flares are really good there and they were fun to watch! 🙃

hasty storm
timid hearth
#

Kneeling is 100% dial-a-stalker and if you have a stalker cull bounty that's fantastic

#

Kneeling you get 1-3 of them almost for sure, heh

still dagger
#

Dang, gnomes who kneel for crossbow bonus must be having a field day

prisma basin
#

So, honest question and one I will have to confront soon: where are the 1-2x cap characters expected to hunt, and what new areas exist for them? Or is it just Bandits/OSA?

final sleet
#

Any thought on disarming traps on a pure vs a class able to natively 2x disarm? Is there another way to disarm the traps for pures?

halcyon musk
#

408

final sleet
halcyon musk
#

404 is suppose to be a big help as well

final sleet
# halcyon musk 408

Ahh, better responses vs earlier? I had heard 408 was pretty rough to use initially.

manic adder
halcyon musk
#

Auchand said he did some tweaking to the apparatus

final sleet
#

That's promising

timid hearth
halcyon musk
#

Auchand did mention it's not suppose to be a dial-a-stalker.
#1181447477564551188 message

final sleet
manic adder
#

Well that’s gonna be a swing and a miss then

#

Maybe prone alone shouldn’t be included in their ability criteria

#

Surely you wouldn’t risk prone+stun on purpose to call them in, even at just 1round

timid hearth
#

Yeah just prone alone seems off

jovial sleet
# prisma basin So, honest question and one I will have to confront soon: where are the 1-2x cap...

general progression for me would be:

  • any of the normal capped areas
  • atoll is probably slightly harder than otf et all so there's so progression there for a lot of people
  • scatter
  • HW forest
  • HW closer villages eldurhaart and ojdjdjajahart. just not fjalhaar/pits/berserkers end/grove)

My general "this is when it feels a lot less bad to do asc" is ~15m so basically 2x cap. obviously this depends on class, gear, and how much frustration you find enjoyable

timid hearth
#

People summoning herds of stalkers completing search and forage tasks but maybe noping out and then what happens to the next person who walks in lol

#

I think SoS is harder than OTF or Nelemar, too. Toughest of the normie cap places

still dagger
timid hearth
#

Some GM or other said the Ruins section of Atoll is supposed to be on par with the Scatter

still dagger
#

Imagine a webbed, stunned, proned monk who just cast provoke

#

10 stalkers a minute

timid hearth
#

To me, it was a Tuesday

#

(false, i can't cast provoke anymore)

jovial sleet
#

i was so sad i was busy during the release event. i was going to run in and provoke.

serene iris
#

yeah, as FFNG suggests, rift, OTF, sanctum, nelemar are all "regular" capped zones and that is theoretically where a regular capped character should be

#

there's probably more haha

prisma basin
#

Rift is kinda old! Maybe due for a review? Also only one plane is really for capped characters

clever mango
#

Plane 4/5 can be for capped along with the scatter.

jovial sleet
#

mmm....i'd say 4 and scatter are both really for capped. 5 less so

clever mango
#

Ah right they switched 5 around I forgot about that change

serene iris
#

I don't want them to review the rift it's perfect just as it is hahaha

#

but yeah plane 4 and scatter are the capped areas

manic adder
#

Where is Hive on that list??

serene iris
#

10m experience down

jovial sleet
#

if i were going to update any of the existing capped areas i'd make rift entry even less annoying for non-volners, and make confluence significantly less annoying

clever mango
#

I wouldn’t go into the hive unless you’re at least 2x cap with good gear. IMO anyways.

manic adder
#

#1181447477564551188

jovial sleet
#

but it's hard to justify adding more normal capped areas when there's already like, 6 and you eventually "level" out of them. if we ever finish (LOLOLOLOLOL) charms/gemstones/whatever we're calling them and real ascension, potentially growing into ascension areas being as managable as old capped areas were for 2x+ capped people is feasible anyway rsn

frigid canopy
jovial sleet
#

No argument here.

frigid canopy
#

You say that, but Ascension hunting is pretty popular. I agree that we want our carrots out sooner rather than later, but their absence hasn't dissuaded people from taking on a challenge.

jovial sleet
#

i could see adding another in EN just so there's balance in the force. No one cares about TI they're all AFK anyway so it's fine.

frigid canopy
#

I feel like the carrots system we're working on will incentivize things for players significantly.

#

With the stipulation that I'm not announcing anything, I have ideas for two more Ascension grounds. I enjoy designing them and players seem to keep flocking to them, even if they are difficult.

#

The rewards aren't just a full Dev team press.

#

Most of staff contributed voluntarily. Things are still in early stages, but I am optimistic.

shell moat
#

even if you put mechanics aside for a moment, the painting and themes have been really awesome. They're fun areas to explore and bring a very different vibe to enjoy. If you spend time in one of them you really feel like your character acclimates to it. Thank you for all the work adding interesting places to the game.

still dagger
#

HW is by far the most challenging, fun, and rewarding place in my opinion... I get to use all my tricks/DR gear because it matters and feels good which is the best part (HW is what asc hunting should be, shorter hunts that reward you with bursts of fun/loot and not 12 hrs of farming mindlessly for a pitance of silvers)

vivid pond
#

HW is awesome. It feels like a challenge but not certain death.

#

which is why I hate Nelemar - I'm either bored out of my mind or dead. (sentries)

keen dagger
#

I'll throw in a vote for HW being my current favorite still, because I get a certain satisfaction out of gnomes slaying giants. And hugging mastodons..to death.

#

But also enjoyed both atoll and ME

frigid canopy
#

Moonsedge is my personal favorite of the lot.

timid hearth
#

Moonsedge is my favorite too because it feels like Ascension SoS and I love SoS

#

But the Hive has been a great couple of days so far.

#

It's gotta be the most SMR-heavy zone, or close to it

#

Also honestly the lack of entrance mechanics on the Ascension zones probably makes them more popular too. You can run into them in 3 seconds and get to hunting, and you can fog out. No swim/climb/rift/log ride/periapt/whatever the confluence thing is idk I'll never go in there

still dagger
#

I don't think every area should be so easy to get to. I mean it should be a journey to get to these harsh places if we want to be lore/immersion accurate.... HW is just the Disneyland for postcapped ppl.You must be this ascended to ride the ride.

slow ridge
#

I think the Hinterwilds is one of the best designed grounds in GS history, personally. It is big, but still has small cut outs within it. It has unique mechanics that are fun (like Sparkfinger), has a great callback to a famous GS villain, leans heavily into nordic lore which is a nice familiar theme for a winter wasteland and has some fun easter egg puzzles with rewards for completion.

still dagger
#

I remember many times in the Bowels where I was basically on the verge of death and I had to sprint to the pool and try to go through that mechanic and sometimes i made it in time and somtimes i failed and was RT in a room with two jarls, that stuff gives it immersion. It feels less immersive if you can heal all your wounds in 5 seconds and continue.

halcyon musk
#

SoS is a decent medium having both ways to enter/leave!

slow ridge
#

The sparkfinger teleport system is to me the best implementation. Hunt the place, succeed and gather up this resource and you can come and go as you wish. Fail and you take the sleigh ride

keen dagger
#

Unrelated, but this reminded me of how often I've seen people use ;go as the shortcut for go2..meanwhile I've always done it with an alias of go2=;go2 because for my brain it ain't right without the 2. Same 3 character time savings

#

go2 is also 3!

jovial sleet
#

I think SoS and sparkfinger are both very close to what i would consider the ideal to have both the RP remote/dangerous/immersion/whatever side and accepting the reality that you have to go back and forth a million times. I'd prefer if both had some way to build up permanent passive access through some mechanism. Like after X amount of lifetime charges eaten your periapt just becomes permanent. Or after x amount of purchases spark finger gives you the comin an going for free, or after you kill the wyrm (lol) you get a wyrm scale you can trade to slushyboi for a permanent entrance/exit method, etc. Even if they're mostly trivial (sparkfinger can still get annoying if you catch some bad deaths obviously they have the carvans to fall back on) it's just a load off mentally to not have to think about it.

#

ME / hive are the best though.

timid hearth
#

with the weekend crowds gone and with them the hive swarms, i think i agree with whoever (ffng in dm, i think) said they'd rank the ascension grounds moonsedge -> hive -> hinterwilds for their difficulty

#

but hinterwilds varies a bunch. is the boreal forest harder than anywhere in the hive? i don't think so. is angargreft and the pits? yeah, unless the hive's swarming

prisma basin
#

The sheer fear in ME just seemed very punishing, unless it got changed at some point

timid hearth
prisma basin
#

Like, "Oh, you're not in Voln? Player choices."

small crag
jovial sleet
# timid hearth with the weekend crowds gone and with them the hive swarms, i think i agree with...

i really consisder HW like 5 or 6 areas.
the forest
the outter villages
fjalalal hart
pits
end/grove

pits/end/grove i think are all about the same difficulty, depends on your class/taste.

ME is mostly homogenous, obviously inside is a little harder cause conj/vamps.

and i need to play around with spawns more but hive is really depths and not-depths to me, with the depths being harder, so far.

timid hearth
#

yeah broodtenderland is scary

#

extremely t-pain voice i love the brooooodtender

slow ridge
#

I think its hard to beat Berserker's End for raw difficulty of a typical 3-4 monster encounter

timid hearth
#

If a disciple arrives and you don't kill or disable it immediately you are going to have a certified Bad Time

slow ridge
#

yes

#

or if you are in a undan stare RT

#

Thats why Greatchamber YOLO is like an extreme sport. Its all of the pit and all of the grove in one room with some weird 'monsters get stuck here' logic

tired otter
#

The hive would keep me out of the 8 digit club for Voln favor after awhile

#

Not that I mind if ONE ascension hunting ground isn't for Voln

#

But.....I think the proof of the value of these places is in utilization.....if someone is enjoying them, the juice was worth the squeeze

#

Full stop

slow ridge
#

I mean if a GM can make a hunting ground that keeps people in Zul Logoth...that's something pretty neat

tired otter
#

Lol

#

Zuls a neat little town, Clunk might get some new friends

timid hearth
#

Are bounty tasks for broodtenders live? I haven't gotten anything above a strandweaver task yet. And I have mine maxed out, I get disir tasks in Hinterwilds

tough goblet
#

This place just released yesterday, how is the treasure garbage already 🙃

#

Like I'm sick of getting "sphenes" every hunt on a place that's 24 hours fresh?

jovial sleet
#

looking at my last haul of rocks and realizing i have no idea what are the "good" new gems or what any of the "good" old zul gems

timid hearth
still dagger
#

The skins alone give you a bonkers sliver/hour if you have good TTK but yeah I had a yellow sphene bounty yesterday and it took me 80-100 rocks

minor salmon
#

the skin prices were real nice that first night and were like halved the following day 😂

still dagger
#

oh really? yikes

timid hearth
#

Makes sense, it was brand new skins loot pressure didn't know existed yet

#

I was gettin like 6k each on some of them

still dagger
#

No more 5k chitins??? I missed out

tough goblet
#

I've been looking for exceptional quality spinnerets all morning and can't

#

Like I've sold 20 of them and have gotten 3?

minor salmon
#

Oh i was getting like 4-8k per skin right at release time; yesterday they were halved. it could have been my constant bad luck, or local supply pressure causing diminishing demand at the furrier

timid hearth
#

What part of the strandweaver are you hitting, because that sounds rough

#

Wouldn't the spinneret be safe unless you hit the... back?

still dagger
timid hearth
#

That's called Structuring and it's illegal

#

Just saved your life

minor salmon
#

idk i only made like 2m in silvers across 3 accts this month. if that's the secret i am happy to report pay day is in a mere 11 days!

vale wigeon
#

I love Hinterwilds Boreal Forest and the Gigas Village. For me it's perfect. I can get bounties strictly for that area, sell in Cold Village/FWI. If I'm feeling frisky I can always go play in the danger zones.

tough goblet
#

What to do about those boltstone apparatuses? ...apparati?

#

Just run?

#

And does anyone have a script for breaking these darn rocks yet? 😅

minor salmon
#

if you run, you die. good luck.

timid hearth
#

You’re a rogue you can disarm them

tough goblet
#

Ohhh disarming works?! Awesome!!

#

What huh who?

ornate burrow
#

(foreach being a lich script that allows you to loop over things)

tough goblet
#

I haven't even heard of that lol

#

But admittedly I'm not much good at the scripting side of things

cold ridge
#

I just learned about ;multi

#

I'm mostly manual, all manual when I hunt.

halcyon musk
#

If the rocks have a random element to what gem is inside, that seems counter to the way we expect loot cap to work!

serene iris
#

the gem is generated when the rock is generated, presumably, hence why their item count is two

minor salmon
#

was it more fun than watching you break them yourself?

dry barn
#

I’m sure we can come up with a better script that uses act to make it more fun

minor salmon
#

act ::rock kicks the @ to loosen up its outer exterior, stubbing his toe in the process. 🥲

dry barn
#

Need to put live scarabs in some of the rocks

#

Missed opportunity for rogues to disarm something else 🤣

serene iris
#

technically breaking rocks to get valuable items is mining

#

it finally made it in

jovial sleet
#

the hive is nothing BUT scarabs.

#

see if you can just disarm myrmidon and get the scritch

timid hearth
#

Feel free to rp nom me anytime, folks

keen dagger
vivid pond
#

anyone know if the new zul logoth gems are in confluence yet?

dry barn
#

just a random bug, not sure if anyone else ran into this. But the bug skins don't get sold from a bundler unless you pull them out individually

#

just submitted a bug for it

restive shard
#

is it intended that disarming with 119 doesn't give you the boltstone from the apparatus? the message seems to indicate that it does, but the whole thing just vanishes. You gesture at a glimmering boltstone apparatus. You focus your spell in an attempt to disarm a glimmering boltstone apparatus. After some mystical tinkering, you manage to extract a boltstone from the apparatus. Deprived of its focus, the apparatus crackles ineffectually before crumbling into dust.

ripe saddle
tranquil trail
#

no-go on bashing apparatus like boxes to disarm them, was kinda hopeful

#

R>bash app
I don't think so...battering a glimmering boltstone apparatus would only cause trouble!

slow ridge
#

for warriors the answer is just duck

final sleet
#

Going to circle back on the breaking rocks chain gang punishment for getting loot....could we have 0 rt to break them inside of town if presumably the goal is to weigh you down when you hunt?

vale wigeon
#

230 seems to work every time np

dry barn
#

I know I'm going to say this and then go in to my next hunt and have an open roll death. 🤣 so far I've enjoyed hunting in the Hive, but haven't really taken many chances or risk with the creatures. I have that same level of fear I got when I initially entered Moon Sedge.

I have gotten hit by ravanger burrows that have hurt me pretty bad and put me into RT and stuns but still manage to survive. Along with being webbed for a minute. haven't had any deaths yet, but I know it's coming. Only way I've been able to get around web is with the voln armor 2x escape ability. There doesn't seem to be any other options other then probably being in a group with someone that can dispel it.

I know I hate it when I get stunned or put into RT for long periods of time, but atleast there is some what counter play there and it wasn't an outright death. If I were in a group then others may be able to jump in and work together.

still dagger
#

what is this?
A web-tangled cobra head staff is stuck to your hand. (haha, gave me a good laugh as I thought my staff was bugged on stow)

vivid pond
#

strandweaver got you

frigid canopy
#

It's a disarm.

#

Some updates:

Stalkers will no longer use their On the Hunt ability to hunt you down when you're out of combat.

Web Disarm will not target sonic weapons.

prisma basin
#

Do all creatures have cool ability names like "On the Hunt" that only devs ever see?

dry barn
#

is that why I had swarms of stalkers coming after me while I was searching for an heirloom?

prisma basin
#

Yeah it's the "Dial-a-stalker" ability

dry barn
#

every time I came out of hiding to search they would swarm me

ripe saddle
frigid canopy
#

Some of the ones that Hive creatures have include:

Topple
Burrow
Adamantine Chitin
Durable Carapace
Interpose
On the Hunt
Project Misery
Web Disarm
Psi Burst
Sonic Screech
Feeding Time
Inject Larvae
Resin Bomb
Silk Trap
Summon Help
Hallucinate
Mindflay

#

They're kind of boring by my standards.

#

Gigas in the villages have a Fastball Special move that they rarely get to use.

odd heron
#

What do you call the tentacle portals gigas disciples like usin'?

frigid canopy
#

Chaos Gate.

cold ridge
prisma basin
#

You should have your creatures shout the name of the ability as they use it in all caps

dry barn
#
Ethereal threads unfurl like gossamer from a translucent kiramon strandweaver, entangling a corpulent kresh ravager in a restorative web.
prisma basin
#

maybe in Japanese

#

But the Japanese terms for the words are mostly English, so you'd have a Broodtender yelling, "RESHIN BOMBU!"

#

I'm available for ideas like this all week btw

odd heron
#

"NANI!?"

prisma basin
#

A chitinous kiramon myrmidon shouts, "OMAE WA SHINDEIRU!"

frigid canopy
#

I lied, btw--Sonic Weapons will not be immune to web disarm.

#

It was pointed out to me by a wise sage that if they can cut foes, they can get tangled up in webs.

prisma basin
#

"Suck it, bards." -Auchand 2023

frigid canopy
#

I didn't say that.

tall plaza
#

I feel attacked.

#

Whatever weapon you used to attack me was clearly not tangled in a web.

frigid canopy
#

Wait until you find out that all hunting balance discussions are just me shouting at myself in the mirror underneath a flickering fluorescent light.

prisma basin
frigid canopy
#

"More SMRs!"

"NO! The precious wants a standard flare chances!"

"Filthy flares! No one likes them, gollum!"

tall plaza
#

I was imagining more of a Fight Club vibe than a Gollum vibe, but you know best.

frigid canopy
#

I was, too, but all roads lead to Gollum in the end.

serene iris
#

This is yet another example of big alternate disarm technique coming after the little guy

prisma basin
#

Just be glad he hasn't figured out how to disarm UAC yet

frigid canopy
#

I have.

#

It's called dis-arm.

prisma basin
#

I don't want that as an SMR : (

still dagger
#

In my mind stalkers will always look like this...

shell moat
#

woah, broodtender's get their paladin TD boosted?

Calling upon your patron to aid your cause, a brilliant aura begins to radiate from you!
  CS: +499 - TD: +447 + CvA: +25 + d100: +12 == +89
  Warded off!```
Even using champions might (old pally +CS spell for those who forget) and infusing the spell in my weapon for TD pushdown I missed! 😆 

That was the biggest margin, looked like +20 to the d100 roll later in the hunt. Very not used to missing at nearly 500 pally CS 😆
slow ridge
#

could be a high level one

#

they can spawn up to like 117?

cold ridge
#

It was a low roll, too

shell moat
#

oh, certainly. The question was if it changed from test. This cast missed, there is nothing wrong in the clip. It's there as a TD reference and surprise that roughly 500 pally CS missed something with the -25TD from infused weapon casting 😆

jovial sleet
tired otter
#

I assume its where they yeet you to another room

#

and you hit something

unreal mason
#

I found a "yellow crystal", which is a magic item with 2 charges of Comprehend Languages

#

that's new right?

lusty ledge
#

Oh, that's cool

#

I've never seen one of those

prisma basin
#

Head Lore: The yellow crystals are actually solidified serous fluid from the broodtenders, who telepathically communicate with the hivemind and their thralls

tired otter
#

thats super cool

frigid canopy
#

I'll update yellow crystals and porous rocks to be LOOT compatible.

#

Had a lot on my plate.

gaunt dove
#

how do creatures know when you're "out of combat"?

timid hearth
#

I appreciate Auchand looking at the traps to make them a bit easier to disarm. That said, I still really do not enjoy the mechanic and over time it might lead to me just bailing on the area. On the cleric my only option is 119, and it seems like a crapshoot. Sometimes it works, other times I get zapped. Same with 1218 for monk. If it's a nerve zap, it's a hunt-ender and I have to hit Sym Return to go eat herbs. The monk can eventually get 2x disarm, I guess, which might be better. Just kind of annoying and really detracts from a hunting area I otherwise enjoy a lot

timid hearth
#

Like... being careful is fine. The pit traps you can be careful, search them out, and you're good. I just searched out an apparatus, cast 119 at it and was shocked and failed to disarm it six times in a row. Then I had to sym return out to herb up before I go try again. Getting old really fast

hollow rune
#

Pit trap seems to not take 319 into consideration

manic adder
#

The pit traps are fine until they’re not fine. Like open roll on room entry basically guarantees a disable long enough to get a swarm of stalkers going on top of continued trap rounds

odd heron
timid hearth
#

My experience dispelling the traps is that if it's going to work it works on the first cast. I have not succeeded any disarm attempts where the first dispel cast failed. New approach will be lob one dispel at it, then just yolo and walk out the room

odd heron
#

Speaking of which, did they get tuned in the last day? With 3x disarm I went from failing like 1 in 4 to not failing at all. Might be RNG but I probably disarmed 20 of the things last evening with no failure.

hollow rune
#

I think they got changed a little bit

#

because I went from failing disarm with spells to getting them pretty consistently

timid hearth
#
Your spell is ready.
>
You gesture at a glimmering boltstone apparatus.
You focus your spell in an attempt to disarm a glimmering boltstone apparatus.
You mentally struggle with the apparatus's primitive mechanisms, and light builds in its depths before discharging with a scintillating spark!
   ... 1 point of damage!
   Light shock to chest.  That stings!
Cast Roundtime 3 Seconds.
(Forcing stance down to guarded)
>e
As you move past a glimmering boltstone apparatus, light builds within its depths before a scintillating bolt of electricity streaks toward you!
[SMR result: 264 (Open d100: 243)]
The lightning strikes you in an agonizing eruption of liquid radiance!
Your preparation to resist electrical damage helps to lessen the effects as you are struck!
   ... 25 points of damage!
   Stunning arc of electricity fuses left leg at knee.
   You are knocked to the ground!
   You are stunned for 6 rounds!```lol. k
manic adder
#

How many stalkers did you get

timid hearth
#

Three. Only lived becase stunman stand + stunman stance2

#

then hammering my sym return macro

#

i legit don't know how you hunt this area without sym return on deck, seems unpleasant

#

you need some means to get out of the area that doesn't involve walking through rooms and getting smoked

#

and that you can use while injured, heh

manic adder
#

Gold ring is what I use

pliant reef
#

Where does 130 take you?

clever mango
#

To town.

tired otter
#

Symbol sigil sign

pliant reef
#

Good to know, thanks.

manic adder
#

Any time I’ve needed to escape I’ve been too injured to use spells even with determination

#

Mercifully 550 still gets to work in that scenario

pliant reef
#

Yeah, I got real unlucky once and nearly got ganked by a pack of stalkers, thankfully Melikor's Grasp of the Grave managed to buy me a few seconds.

#

I figure the skinning bonus from kneeling might not be worth it now, heh.

clever mango
#

Are the number of traps and apparatuses distributed throughout the entire area or on each floor?

odd heron
#

Combat Mobility comes in clutch when kneeling for skinning and the stalkers do their thing

hollow rune
#

It kinda seems like they generate per floor

#

And I think, but I'm not positive, they can spawn in a room you're in.

#

kinda feels like 2x to 3x per floor

timid hearth
#

infuse spirit on 319 doing an insane amount of work keeping me alive when I'm webbed in here

prisma basin
# tired otter Symbol sigil sign

How does Sigil of Escape work in there? In other areas it drops you prone and stunned in another room in the same hunting area, which seems like it would just be a stalker buffet in the Hive

unreal mason
#

that did indeed happen at least once already

#

it does just put you in another room (SoE confirm that is, SoE regular takes you out like normal)

still dagger
#

You have to buy the Ithzir ascension slip at the next DR: 40K BS

ripe saddle
#

do you mean if the armor will work in new areas? I don't think areas are designed with Ithzir armor in mind, but the armor might need to be updated if it is intended to work in new areas.

#

I'm not an expert with Ithzir armor, however.

#

Gotcha. So that would be an update to the armor I suspect. In the past we have asked players to BUGITEM things like that when new areas are released so it goes to the correct person to fix it. It might be worth doing a BUGITEM to mention that it isn't working in these two new areas.

little jacinth
#

I have not seen my ranger trinket pulse in the Hive. Has anyone seen successful elemental resistance? Or does it not apply in the tunnels?

harsh rampart
#
[SMR result: 173 (Open d100: 143)]
The lightning strikes you in an agonizing eruption of liquid radiance!
Brahm's wiregrass bracelet pulses briefly, deflecting some of your electrical damage!
Your wiregrass bracelet pulses briefly, deflecting some of the electrical damage!
   ... 15 points of damage!
   Hard jolt contracts every muscle in your upper body.
   You are stunned for 4 rounds!```
#

I mean.. my character still died.. but the bracelet did something 😄

little jacinth
#

Ooh traps, OK 👍

harsh rampart
#

it's weird it gave both first and third person messaging

keen dagger
still dagger
#

Casters in the Hive, what's your goto for those dam Broodtenders? I been having use like 50-60 mana per and hoping my Boil Earth gets a good shot or that one of my runestaff flares gets a lucky proc.

timid hearth
#

240 + 317

still dagger
#

Their DS is crazy high, they got softer TD?

shell moat
#

not for paladins, can't speak to the others

#

and I'm not suggesting that's a problem, simply that some are very high

timid hearth
#
You gesture firmly, hands and fingers forming severe angles, while chanting rumbling phrases of power to prepare Divine Wrath in the Dwarven tongue...
Your spell is ready.
You gesture.
As you pour your soul into an appeal to Eonak, you know that you are heard.  You feel heat against your face like the heat of a forge close at hand as a faint ruddy haze swirls into existence.
The reddish haze shifts and solidifies into the image of a short, stocky, copper-skinned man bending over an anvil.  He pays no attention to you or to anything around you, but you know that the power of Eonak has answered your prayer.
Within the reddish haze, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.
  CS: +561 - TD: +477 + CvA: +25 + 50 + d50: +17 == +176
  Warding failed!
   ... and hits for 35 points of damage!
   ... 30 points of damage!
   Vertebrae ripped from body!  The kiramon broodtender's head falls into shoulders.
A bloated kiramon broodtender's legs kick savagely as she collapses, belching swarms of tiny, pale larvae.  They scatter wildly as she surrenders to death.
Within the reddish haze, the man brings his forging-hammer sharply down upon the anvil, producing a loud clang.
  CS: +561 - TD: +442 + CvA: +25 + 50 + d50: +43 == +237
  Warding failed!
   ... and hits for 47 points of damage!
   ... 29 points of damage!
   Skull shatters into sharp spikes which are driven into the kiramon stalker's brain.
Light goes out of a sleek black kiramon stalker's eyes as it sinks to the ground and ceases to move.
You sense Eonak's condemnation of a sleek black kiramon stalker wane.
The divine power suffusing your actions wanes, leaving you bereft of Eonak's aid.
Cast Roundtime 3 Seconds.```
#

Highest TD I've found is strandweavers when they have the paladin TD buff (at least that's what I think it is) thing on (they spawn with it) at like 505

clever mango
still dagger
#

I was surprised on Test when my wizard and elemental CS spells were hitting at a good clip, need to use that more. Sadly I think sleep might not affect them, RIP somnis

grave shell
#

From what I can tell, it should work in the Hinterwilds (assuming the room you're in allows for teleportation). However, there was an issue with a number of recently released hunting grounds that had an incorrect setting that caused Ithzir armor to fail and should now be resolved. Affected areas include: Forgotten Vineyard, Atoll, Crawling Shore, Moonsedge, Stormpeak, and the Hive.

manic adder
still dagger
#

yeah my bolts are barely hitting max optimized which is why i hope for lucky dispel crits. They sure are nasty tanks.

grave shell
#

Actually, Hinterwilds had the same issue and should now be resolved too.

jovial sleet
#

i'm glad that's finally fixed. even if it's technically a nerf for me since i have a random set that has a bunch of percent flare tree unlocked so i'll teleport like crazy even for meningless stuns.

cold ridge
cold ridge
still dagger
#

Genie Estilid only grants 3 wishes per year and there is only 1 left after the Ithzir fix, so its disablers or Ithzir toggle....

frigid canopy
cold ridge
#

OH! Makes sense.

#

So eyepoke should work

#

We were talking about this in the rogue room. I imagine their perception is 3x?

jovial sleet
#

that would be nice. like i would take my armor off when i did bandits because i'd get stunned, attacked 3 times and just teleport all over from attacks that had no chance to hit me and then the armor is dead for the day

tired otter
limpid gazelle
#

Auchand, if you have a minute sometime, I had a few questions in the Stormpeak thread. I know the hive is popping and I'm probably the only one hunting stormpeak, so no urgency

tall plaza
#

Not sure that's somewhere I'd ever want to live.

timid hearth
#

Are stalkers supposed to be spamming dirtkick? Straight up 3-4 times in a row, has happened a few times

molten turtle
hollow rune
#

Anyone else finding that the pit traps negate 319? I haven't seen it flare when getting the SMR messaging.

small crag
#

I wouldn't expect otherwise. It's not like bandit pit traps (or any of the rest of them) check against 319!

hollow rune
#

How does that reconcile with the design of the spell? From what I understand there is a check against SMR attacks in the design of 319. Why would some be checked against it and others not?

Haha- maybe not the best thread to bring it up, but that all seems inconsistent/arbitrary at first glance.

keen dagger
#

Not all SMR skills are equal. It's an overgeneralization to put them all in the same bucket. SMR by itself is just a resolution system. 319 specifies initial physical, spell or maneuver attack,

small crag
#

I suppose the question regarding consistency is whether 319 checks against other SMR things that technically aren't attacks, like tidal waves in the Atoll.

keen dagger
#

Environmental traps wouldn't fit into any of those categories, in my mind.

small crag
#

To be fair, we're calling this a "pit trap," but the messaging depicts a creature attacking. It's just that the creature isn't actually an instantiated object (which I assume also means it can't keep track of whether it's the first time attacking that character).

#

But yeah, it certainly didn't jump out at me as anything wrong per se.

ornate burrow
#

I think it’s simpler: 319 requires a hidden warding roll (see the wiki). You can’t ward a trap or other environmental thing.

#

It suggests that the design intent was that the shroud only works against creatures - things that you can spiritually impact via magic.

#

It’s not peril sensitive goggles.

small crag
#

Ahhh, of course. That makes sense (the warding roll).

main cargo
#

Spidey senses

hollow rune
#

ok- I hear all of that and all of that makes complete sense for multiple reasons... but what if I really really really really want it to work

hollow rune
#

I'm just thinking if I wish hard enough it'll come true.

halcyon musk
#

Just take the pit trap, turn it into a roater type mob, that sends you to that cell to mutate

hollow rune
#

turns people into thralls! yes please

hollow rune
#

just had the larvae from a broodtender attack while 213 was active

tough goblet
#

I really don't understand how the stalkers constantly get my defense so low. Isn't training ambush and perception supposed to prevent that?

#

Also, what do the boltstones do?

compact willow
#

I'm liking the challenge A menacing figure uncoils from the shadows, poised to eviscerate you! [SMR result: 152 (Open d100: 49, Bonus: 35)] Catching you unaware, it carves into you with cruel and ruthless savagery! ... 1 point of damage! Awkward slash to your stomach! Everyone needs another belly button. ... 20 points of damage! Blood sprays from your abdomen in a crimson arc! ... 10 points of damage! The figure quickly disappears from view. !S> You feel more refreshed. !S> Trickles of blood course from your abdomen. ... 5 points of damage!

#

pretty much a guaranteed hit. How are we supposed to defend againt this? I enjoy the challenge of the area, is this just something that is meant to not be able to be mitigated?

slow ridge
#

-Raise perception to detect them before.
-Raise SMR defense
-learn eviscerate (if a rogue)
-Hope something in the spell disabler review comes along to help

timid hearth
hollow rune
#

The only way my character has been able survive has been being extremely vigilant (paranoid). I'm constantly spamming symbol of sleep, open 316, open 335, and using 106 to hide or casting 213. So far I've had far more success than I had when initially entering HW. It might just be that I learned up on ME and then HW and now Hive, so I could just be accumulating strategy rather than Hive being easier.

tired otter
slow ridge
#

I think those are very fair takes. You learn, for example, how to handle stalkers if you figured out how to handle cannibals. Conjurer DS is out of pocket, so if you have tricks for getting that low, then you also have tricks for getting broodtender DS low. Etc

timid hearth
#

Stalkers can make things go sideways so quickly, I love them, lol. One of my favorite creatures now for sure

#

Even as a monk with beefy redux, I can go from fighting 2 things, to a third walking in, to two stalkers ambushing me and then suddenly I'm the "this is fine" dog

#

The cleric has gotten more use out of infuse spirit for 319 in the last three days than my entire prior time playing clerics

#

The only thing I don't like about the Hive is the traps. None of the options available to the classes who can't heavily train disarm traps feel great and you're generally just going to be eating a random electricity critical most of the time unless you get lucky (with either your dispel/408 attempt, or yolo'ing and walking out of the room)

manic adder
#

I wonder if the danger of the traps could scale with the floor difficulty. Like when you’re in the crystals the apparatus are JUICED and the pit traps are fierce, but when you’re in the top floor they’re busted and lazy

timid hearth
#

A corupulent kresh ravager sheepishly says, "It's my first day!"

manic adder
#

Haha

#

It’s too bad Comprehend Languages counts against spell sever

timid hearth
#

I'm about to die because I'm permanently immobilized by something a creature in here did

#
You don't seem to be able to move to do that.```
#

It's been over a minute

#

So fun

slow ridge
#

hamstring?

timid hearth
#
[SSR result: 124 (Open d100: 59)]
The ravager's screech startles you!
   ... 1 point of damage!
   You double over with stomach cramps.
IPR>look
[Kresh Warrens, Chute - 34194] (u13041131)
You notice a sleek black kiramon stalker (prone), a sleek black kiramon stalker, the Yndrael disk and a corpulent kresh ravager (prone).
Obvious exits: northeast, south
IPR>
[exec1]>stance def
You don't seem to be able to move to do that.```It actually looks like I might have become immobilized from whenever this happened onward.
slow ridge
#

looks like rooted?

timid hearth
#

I'm in town now and still can't move.

#

the I is Immobilized in my prompt

slow ridge
#

oh jesus christ. Thats Carn's Cry

timid hearth
#

Yeah I'm not hunting here anymore until this is fixed, I'm legit stuck in one room bleeding in town and can't do anything.

#

I sent a report

slow ridge
#

actually..its not exactly Cry. Cry doesn't do damage. But it can immobilize on a high roll

timid hearth
#

Yeah it's over 5 minutes now since I was able to do anything

#

I'll just lie here in town until someone fixes him I guess? I should have just killed him in the field with the cleric

#

This was happening to people on Test too I think and I guess it wasn't fixed.

#

Vanah has freed me 💟

#

Back to Moonsedge for me

jovial sleet
halcyon musk
#

Can't even be dragged when immobilized! Lucky Vanah was around.

#

It happened to me on test but it was a different cause.

#

#1181447477564551188 message

timid hearth
#

Yeah I was able to fog myself out using my cleric but couldn't do anything else

small crag
# hollow rune The only way my character has been able survive has been being extremely vigilan...

For whatever it’s worth, the Hive is vastly easier than the other two to me. It’s the only one I can overpower with the brute force of sheer exp.

Nothing can one-shot me without an open roll) unlike, say, spells from gigas disciples and angargeists) and the only thing that can even start a death spiral is strandweaver webs. In the Hinterwilds, wendigos, valravns, angargeists, disciples, undansormrs, and the wyrm even so much as flying overhead can all start death spirals. In Moonsedge, the very environment itself does it if dread strikes at the wrong time.

small crag
#

You know... on the test server, yes, I actually did mess around with maxing every Ascension skill and going into the Hinterwilds. It mostly worked, other than angargeist and disciple casts still ruining my day.

Haven't tried it with Moonsedge, though. 🤔

#

In the Hive? Yeah, absolutely. Like I said, I think clerics are kinda busted in the Hive.

#

Unlike the other places, Hive TD (or CS or whatever it is) is too low to punch through 319 most of the time.

timid hearth
#

Hive seems to be a very physical hunting area, only two things cast, one of them's SMR web

lusty ledge
#

SMR is kind of where things are headed

still dagger
#

yeah in my experience the Hive injuries me much more frequent than HW. All the SMRv and cmans are a pain to deal with and add up quickly. Plus the stuff that does cast and web can hit me as well so there is risk even for a multi-capped caster. Plus the push down can get you just as is.

#

Hive is like an OTF that you can't just outlevel

tired otter
#

My own personal ranking would probably be HW>Hive=ME

halcyon musk
#

You know I’ve never had a trap go off when entering the room. Have to stand there a bit for pit traps. Or try to leave for boltstonrs.

timid hearth
#

I absolutely have had the spike pit go off as soon as I walked in

tired otter
#

Different hunting grounds with different mechanics may BE the solution, you can find a niche somewhere but maybe not everywhere without, as you said, dumpining millions for a 3% gain

halcyon musk
#

I would be interested in seeing a trap go off on enter.

tired otter
#

you just need the pit~~ charm~~ gemstone

halcyon musk
#

Probably need more survival

tired otter
#

survival may be a factor

still dagger
#

They should make a line of DR "trap items" for players , you place it in one room and then roam around and get "you sense your trap has been triggered".

timid hearth
#

just train 1x disarm on your pure and then 50 ascension disarm and you might be able to sorta disarm the apparatus part of the time

halcyon musk
#

It was not sarcasm. It was a joke.

#

I could have just been getting lucky on test with never seeing them trigger on entrance. I haven't been on live and will not be going on principle as long as ranger trinkets don't charge from resisting boltstones. Huge slap in the face there.

timid hearth
#

I think there's a sweet spot to be found for the apparatus where you can't just ignore it and go about your day, but you're not running a real risk of being insta-gib smoked any time you walk through a room with one

still dagger
#

Do casters even benefit much from training disarm? Like 404 generally gives a capped player a 80-100 bonus naturally and if you 1x disarm that bonus only increases to say 200 if i am reading the formula for 404 right? because its a min function

#

maybe its "faster" for a caster to manually disarm with 1x vs use 408 though

timid hearth
#

I am curious how good just flat out 202 ranks disarm is and will have to try on Test at some point before training it up as a monk. No access to 404 as KS though. 1218 dispelling them is an absolute crapshoot, doens't seem to have any different success rate than cleric using 119 despite cleric having way more spell ranks and magic skills

still dagger
#

I dont see anywhere in the wiki that 408 directly benefits from disarm skill just 404

#

To be fair, even if all classes had an equal way to "disarm/neutralize" those apparatuses, I would still just run past them all day.... unless they doing a guaranteed hunt ending injury every time I can manage

#

You going to stack it 4 hours haha?

timid hearth
#

So one thing I'd like clarification on from Auchand is whether the injury you receive when failing a dispel/disarm attempt is also SMR, because it doesn't show a roll at all. I've sorta started thinking running past is safer until I know that my odds of dodging are the same on a failed attempt as a run by

still dagger
#

yeah it seems like every failed 408 = guaranteed flare/hit so its almost better to take 1 over 5

timid hearth
#

Dang I already miss the Hive after rage quitting because of my perma-immobilize earlier. Might have to run back over next time I pull a dud bounty in Mule

#

If I get permanently immobilized again I will just report until Vanah rescues me

#

Wish we could see that roll then

past lantern
#

My thoughts kinda on the hive and ascension grounds is, I'm kinda ok with them being easier/harder for different classes I think. It'd be kinda boring if every ground had the same swath of abilities, and incredibly impossible to actually balance them all to be about the same with the current state of classes.

I personally find the hive to be probably about the same difficulty as what I do in HW, but more tedious, so I'll probably continue to hunt HW. Kiyna for example can actually hunt the hive reasonably, where HW is just still out of reach.

atomic island
#

Yeah I'm doing pretty okay. It's not safe by any means, but I'm handling it.

tired otter
past lantern
#

I have a comprehend languages xday tattoo tho dun need no crystals! hehe

tired otter
past lantern
#

oh actually it's not the tattoo mines still an item, show's how much I've used it lately haha

#

but yeah it does last closer to 80 minutes

#

the yellow crystals are great though, heck being able to listen to the banter in the hive itself was awesome

manic adder
#
[Seething Crescent, Egg Chamber - 34237]
You also see a chitinous kiramon myrmidon.
Obvious exits: northeast, northwest

The ground churns violently as flashes of chitin jut from its depths.
The ground underfoot churns violently and huge chitinous mandibles flash as the insectoid monstrosity below goes into a feeding frenzy!
[SMR result: 206 (Open d100: 161)]
Hindered by the churning terrain, you are helpless as the concealed assailant's mandibles snap at you from the safety of its pit trap!
   ... 44 points of damage!
   Shot shatters hip and severs right leg!
You fall screaming to the ground grasping your mangled right leg!
   You are stunned for 10 rounds!```
small crag
#

Hm. Was going to mess around with the bard service on the test server more today, so I guess I might as well double up and poke around in the Hive on a different profession too.

Gonna try my empath since I assume they do super well there with all the low TDs floating around and not really caring about stray SMR injuries as much as any other profession since they just heal off.

past lantern
#

only problem with empath is it's basically wither or bust there, course yeah with the TDs that's probably not a problem for most

atomic island
#

Yeah, Detect Bones doesn't work 😔

timid hearth
#

Strandweavers are packing a thicc TD because they spawn with the paladin +50 TD thing on

#

You can brute-force it with enough CS or you just lob dispel at them - which is risky because that's 3 seconds of RT in which time they can prep web, heh

manic adder
#

How does 309 do against them?

atomic island
#

I need to back off, there are too many people in here. Place is swarming like mad.

small crag
#

Hmm... empaths do really well here offensively so far, but also wildly burn through mana compared to clerics. Not being Sunfist might be a huge mistake here, for once. 😂

#

I will say, now I'm also seeing why people find this place hard. The SMR attacks rack up really quick. An empath only cares so much because some of them heal off passively, but I don't think I'd want to mess with this on a sorcerer, wizard, and possibly not even a semi.

I'm fine with different hunting grounds being more tailored to different builds or professions, though. My empath's beyond terrible in the Hinterwilds, heh.

atomic island
#

Oh, huh. That's an interesting bug. Some of the Hive gems aren't interacting well with the alchemy jar containers

#
Your mithril mesh bag contains 2 uncut diamonds.
Your mithril mesh bag contains 2 boulder opals.
Your mithril mesh bag contains 2 boulder opals.
Your mithril mesh bag contains 2 green garnets.
Your mithril mesh bag contains 2 white sphenes.
Your mithril mesh bag contains 2 brown sphenes.
Your mithril mesh bag contains 2 argent vultite-blooms.
Your mithril mesh bag contains 1 black tourmalines.
Your mithril mesh bag contains 1 ametrine gems.
Your mithril mesh bag contains 1 ametrine gems.
Your mithril mesh bag contains 1 pink rhodochrosite stones.
Your mithril mesh bag contains 1 Phoen's eye topazs.
Your mithril mesh bag contains 1 cloudy gypsums.
Your mithril mesh bag contains 1 spar of pocked azurites.
Your mithril mesh bag contains 1 radiant green cinderstones.
Your mithril mesh bag contains 1 mottled agates.
Your mithril mesh bag contains 1 black sphenes.
Your mithril mesh bag contains 1 black sphenes.
Your mithril mesh bag contains 1 green zircons.
Your mithril mesh bag contains 1 smoky topazs.
Your mithril mesh bag contains 1 smoky topazs.
Your mithril mesh bag contains 1 smoky topazs.```
#

It doesn't know what to call any of those gems, so it just refers to each as the last gem it touched that it did know the name of 🤔

tired otter
#

I had like 20 pink spinels and was confused

timid hearth
#

I do use 320 and 309 in the Hive on cleric but 317 is the daily driver for sure

vivid pond
#

They have to be added to the alchemy system or something in order to rummage and show up properly in alchemy bags.

#

It's on Vanah's list of stuff to do.

compact willow
manic adder
#

you'll notice that, in this case, it activated upon me stepping into the room

prisma basin
manic adder
#

most of them have been the normal messaging/behavior. I've had two that hit me on room entry, which I'm assuming is considered "bad behavior"

halcyon musk
#

I did a little testing earlier. If they do not show up on peer, they attempt to attack on enter. If they show up on peer, they attack on exit. Either can probably attack if you’re chilling.

#

Searching can make the one that does not show up on peer, burrow and run away. Did not try to search out the one that does show on peer.

timid hearth
#
A disfigured hive thrall's eyes widen as she topples forward, belching caustic bile at you!
  AS: +618 vs DS: +521 with AvD: +33 + d78 roll: +10 = +140
   ... and hits for 1 point of damage!
   Splash to the leg hardly touches you.
The guiding force leaves a disfigured hive thrall.
The bubbling ball of acid strikes you, blossoming into a much larger sphere of acid upon impact.
   ... 5 points of damage!
   Acid causes a painful burn on the neck, inflaming the skin!
   You are stunned for 1 round!```Well that's really cool. It was stunned or at least pretty hurt right before this which from the messaging might have given it 117 as a buff?
calm musk
#

that's just nasty

jovial sleet
#

i'll take that as an ascension skill though

final sleet
#

Was there any commentary around eliminating the RT from breaking stones if you're in a town/gemshop?

#

5 seconds for each gem, unable to be mitigated through 506, is just brutal for an in town action.

#

I get letting the weight add up while you're out hunting.

#

But once you're in town? If I've got 20 gems, that's 100 seconds of just cracking gems which is maddening.

manic adder
#

Kinda feels like a town like Logoth would have a rock tumbler or something, right?

final sleet
#

One would think! Or maybe the gemshop owner would have one or three that could be put to use.

slow ridge
#

I'm not sure that would help things, ;go2 town is a 2 second journey. Spamming the broken rocks with no RT is a 5-10 second investment for a full bag, you are back to hunting in under a minute. I'm sure thats what they are trying to avoid

final sleet
#

;go2 through the hive should rip you up due to traps.

manic adder
#

The rock tumbler, or whatever, wouldn’t necessarily need to be 0RT or 0silver to use

final sleet
#

I really like the area. I think it's well designed. The RT associated with the gems will keep me from it.

final sleet
# slow ridge I'm not sure that would help things, ;go2 town is a 2 second journey. Spamming t...

Just thinking through this a bit more:
The increased weight for the gems causes hunts to end earlier. I assume that this is in line with boxes.

Processing boxes is a silver consuming task, but is not time intensive. I can dump off my boxes to the pool and be back hunting in short order if I choose.

To Ragz's point, I wouldn't mind paying a SMALL fee to remove RT to process the gems in much the same way the locksmith pool processes a small fee to take care of your boxes.

#

But cracking through 20+ gems at 5 seconds per is mind numbing and not something that I consider fun. I get that you can script through it, but it is still wasted time.

slow ridge
#

they are 3lbs each and drop on basically every foe. Compared to say a 20 lb box

final sleet
#

Then increase the weight?

vivid pond
#

You're still spending time to pick up your boxes. Opposite end, but still time. Spending more time if you fill up your box pool.

atomic island
#

I find myself puzzled by the hate on the porous rocks. I came back from the Hive with 24 of the things, and I wasn't even done being saturated by the time I had cracked them all.

#

I feel like it fits neatly into the window of stopping to absorb exp I already have to do after hunting.

tired otter
vivid pond
#

gems are 1/10 of a lb.

#

the rocks ARE the increase of weight.

final sleet
#

Right. But if it is a balance with the boxes to get a decent hunt time in...the boost them from 3lbs

still dagger
#

In the competition of most annoying ascension loot, its a close race between porous rocks and petrified mammoth tusks 🧌

vivid pond
#

petrified tiger teeth aren't anything to sneeze at either

still dagger
#

oh yeah, i swear eloot doesnt pick those up half the time. Definitely a good candidate!

timid hearth
#

Are bounty tasks for broodtenders a thing? I haven't gotten one and I've been there since Monday morning. Getting tasks for everything else. I have my task difficulty cranked high enough that I get disir tasks in Hinterwilds so it isn't that

atomic island
#

If I had to hazard a guess, you only get bounties for creature +/- 10 levels relative to you by default

#

Broodtenders are 112

#

You can artificially inflate that number at the advguild

timid hearth
#

Yeah disir are 114

#

I have my tasks cranked to max

#

And I get disir tasks

atomic island
#

Ahh, then I'm not sure

small crag
#

Might be worth noting that the Cold River Adventurer's Guild works differently than all others in some ways, like the 10% bonus exp/BPs/silvers, so what's achievable there might not be in other places.

timid hearth
#

This definitely seems to be an area physical classes dominate in. I can kill everything fine on my cleric but it's not a good zone to be squishy in between how much SMR there is and 580 AS ambushes from stalkers. You really want redux and/or heavy armor and high SMR defense here

#

My sorc is only 14m exp and I wouldn't consider coming here with him, my wizard is 24m but... bolting sucks and it sucks more the higher level your targets get lol. Atoll is fine for him. The only wizard I've seen here is Sorrenn and haven't seen him since the weekend

small crag
#

Heh, Leafi and her HCP chain mail don't care about the stalkers pushing her down to 570ish DS. 😂

timid hearth
#

I think you'd agree to being a bit of an outlier though lol

small crag
#

Well, yes, but also most people would have a runestaff that's beyond +15 and armor that gives more than 25 DS (mine is +50, but zelnorn, so only 25 DS). So it's very doable on a 1x Dodging cleric to be basically unhittable by stalker AS attacks!

timid hearth
#

This area brings to a head what people have said about SMR and post-PSM3 GS tho... in an SMR world everyone's getting hit, so it matters more how well you can survive when that happens

ripe saddle
#

if you can dodge a wrench!

clever mango
#

This might be a bit long but here is my experience. A little over 4x capped halfling wizard. Gear: Sigil set w/armor unlocked to T2. No enhancives of note and +10 Spell Aim ascension. Before the hive I primarily hunted Nelemar. I've hunted here exclusively since launch and did quite a bit of testing on test.

I personally found the top 2 levels to be the deadlier of the levels. While the ravagers are only 108 I found them to be a lot worse off. Instead I dropped to the depths and for the most part ignore the Broodtenders since I dont have the right Spell aim enhancive set and ascension. In Test, I did put up 215/211 and if I had set & ascension I don't think I'd have a problem bolting them. My primary spells are 917/903/906/910. Symbol of sleep is your friend.

Traps/Apparatuses for me haven't been that bad to be honest. I walk by them and never disarm/dispel/search. They do occasionally hurt me but I noticed I get hurt more trying to disarm them then walking past them. Also, even at 3x HP/EMC my hunts aren't anywhere near as long so I try to not use extra spells.

TLDR; Fun place. Traps arent bad. Much better for me here than in deeper parts of HW solo.

timid hearth
#

I like the zone a lot. Thanks for that perspective. I can definitely see it being more workable than the top end Hinterwilds stuff, which makes sense since those areas are higher level and... honestly just brutal lol

slow ridge
#

9 tusks.

still dagger
#

yeah, too bad horses cant be summoned in zul

slow ridge
#

You can have your mount in hive

#

But its only 4 rocks

tired otter
#

thats an expensive rock holder

slow ridge
tired otter
#

Lol

#

That may be mathematically true if we acknowledge "way" is a nebulous term.

manic adder
hollow rune
timid hearth
#

Yea I wonder if Auchand needs to take a peek and see if broodtender bounties are borked

#

I'd like to get one but haven't

manic adder
#

The open rolls on Pit trap/broodtender larvae injection/ravager acid blood are all dangerous

#

Web is always tough but nothing new there

#

Have you tried bounty boosting for one?

timid hearth
#

I'll give it a go but I would be surprised if I'm able to pull one since I haven't seen one in over three days

#
[SMR result: 196 (Open d100: 11, Bonus: 80)]
Loading another pair of bolts, you fire again!
  AS: +682 vs DS: +238 with AvD: +9 + d100 roll: +31 = +484
   ... and hit for 69 points of damage!
   Attack punctures the eye and connects with something really vital!
[You have 10 kills remaining.]
A chitinous kiramon myrmidon collapses, its forelegs spasming and twitching before it at last surrenders to death.
You feel the unnatural surge of necrotic power wane away.
The bolt sticks in a chitinous kiramon myrmidon's right eye!
Upon firing your last bolt, you release a measured breath and lower your hand crossbows.
Your satisfying display of dexterity bolsters you and inspires those around you!
You feel a fair amount more dextrous.
Roundtime: 1 sec.```Also I love the royal jelly buff so much lol
#

20 tasks into boosting, no broodtender

#

Signe says, "You are already receiving tasks at what we consider to be your maximum level of competence."

lusty ledge
#

The beauty of bounties. You cant tell if it's a bug or a feature

timid hearth
#

Between being here 3+ days and not seeing one, Ragz since opening and not seeing one, and now 40 boosts into trying to get one and not getting it, I feel fairly confident broodtenders aren't correctly toggled to be assigned as bounty tasks

#

I'm going to just go hunt, lol

lusty ledge
#

(also, that's the first time I've seen the name Signe since I broke up with an ex like 20 years ago)

slow ridge
#

Id bet $5 its an artifact from the test build. Brooders werent spawning on test intially

#

So its possible the adv guild stuff from test was just ported over and never had broods in it

jovial sleet
tired otter
#

Has anyone tried call lightning on the traps?

candid crane
jovial sleet
#

i tried throwing a boltstone in a room with an apparatus. fight fire with fire! (it did nothing)

tranquil trail
#

guess I just experienced Adamantine Chitin....12 morning stars for 12 damage

tall plaza
#

I'm not sure if this is a bug or just confusing messaging:

You swing your throwing cleaver at a corpulent kresh ravager.  The weapon rebounds off of the hardened chitin of the ravager's exoskeleton and is wrenched from your hand.  It slides along the ground and disappears into the shadows!
[Use the RECOVER ITEM command while in the appropriate room to regain your item.]```
Yeah it was wrenched from my hand when I threw it! Sorta feels like it should've come back though (it's a returner).
hollow rune
tired otter
#

I was hoping for massive death and explosions

hollow rune
tired otter
hollow rune
#

hah- yah that's why I did it all on the Test Server

brave yew
#

I have not brought my warrior , he has no way to disarm the apparatus

small crag
#

The Hive is a skinning paradise, but the rocks slow things down too much for the rest to outpace other areas loot-wise.

#

And the skinning paradise might not last long depending if people continue hunting there or not!

brave yew
#

It was fun, different . The stalkers reminded me of bowels

#

I am just 25 bolt AS from theoretical max and other than the broodtenders it was not a problem

#

917 a few times on those before they kill you. The traps got me and eviserate open roll and coup once

silk venture
#

I've been here off and on, since it opened. I'm always on my toes since the stalkers are always lurking. As a warrior archer around 2x cap, it has been relatively safe. Long RT from ravagers popping out gives me some anxiety since it can get hairy very quickly if I get stunned. 1 critter can quickly turn to 4 when stalkers pop out. I only died once and thats because of an open roll from an apparatus trap. Endroll was like over 240 and even with a t5 lightning resist, my neck broke. Overall, I like it. Zul Logoth is pretty easy to run errands. Town cleric is easy to get folks to. I feel the Hive can still grow, but it is fun as of right now.

limpid bronze
#

Couple notes .. Yeah loot is great right now .. skins better than gems. As a warrior I've had a few deaths and two came from Coup de Grace. I wasn't thinking I was in any danger and then I was dead. Also, the web on weapon. I didn't notice I got hit and went into a berserk and it prevented me from swinging while stuck in a berserk and I got bum rushed. I really like the area. You have to keep on your toes and I think it's complexity keeps those big groups running into the area. So I hope they make more areas like this. I suggest getting a warrior to put slash protection in armor. Is there a flare or something that kiramon don't like?

tall plaza
#

I went for the first time today. Broodtenders were tough - I guess I'll have to think about how to deal with them. I really liked the feel! Thanks for a great area, Auchand et. al.

limpid bronze
#

Broodtender I use bearhug on ..

still dagger
#

By the year 2030 when Auchand has released his 30th new ascension hunting ground then we all might have our own solo playgrounds.... haha

small crag
#

Depends if loot pressure is level-based, zone-based, some combination thereof, if Ascension zones are entirely separate from non-Ascension zones...

slow ridge
#

Like FJal pushes loot into Pit, pushes loot into End, etc

candid crane
#

In the log below, my animate appears to have killed itself. This happened twice. Both times, I had a myrmidon animate, and there was a thrall in the room.

An animated chitinous kiramon myrmidon moves with inhuman speed, interposing itself between an animated chitinous kiramon myrmidon and the hive thrall!
Bringing its forelegs together, an animated chitinous kiramon myrmidon attempts to pincer an animated chitinous kiramon myrmidon!
AS: +519 vs DS: +69 with AvD: +12 + d100 roll: +80 = +542
... and hits for 159 points of damage!
Incredible smash to what used to be a stomach!
You sense a loss of the connection between you and your animate.
A chitinous kiramon myrmidon looks slightly different.
A chitinous kiramon myrmidon collapses, its forelegs spasming and twitching before it at last surrenders to death.

jovial sleet
#

It secret serviced its own attack. lol.

prisma basin
#

"MISTER PRESIDENT!"

tough goblet
#

So ummm how exactly do we go from a completely empty room (I searched to make sure none were in hiding) to this:

You also see a sleek black kiramon stalker, a sleek black kiramon stalker, a sleek black kiramon stalker, a sleek black kiramon stalker, a sleek black kiramon stalker

#

Seems like a pretty cheap death imo

jovial sleet
#

They have an ability where they can come pounce on someone that is in “distress”. Whatever that means. If it means just in roundtime…

tough goblet
#

So they come from wherever they're at and seek you out wherever -you- are?

#

I feel like there should be a limit to how many that can summon

#

With that many of them, even a 2 or 3 round stun has zero chance of survival 🙄

#

Especially since they push down DS when they shouldn't be able to

prisma basin
#

How much MOC do you have?

tough goblet
#

15 ranks but I'm not talking about MOC, I'm talking about even just one of them

#

I was under the impression that training in ambush and perception reduced the defense penalty from monsters ambushing, but my defense is always like 300 lower when they attack from hiding

tired otter
tough goblet
tired otter
#

I don't know the specifics

#

and it has changed since the start

#

we use to be able to summon them with a bit of searching

#

back in the day

jovial sleet
#

They definitely can have multiple show up from one thing. It’s a a very cool and thematic ability and im kind of remise to say it should change because I can handle that many and it’s kinda awesome. But it’s definitely the mosr obvious thing to me that should change.

#

You eat one hit 6 of them pop in and all chip away then one of them coup de gras you and it’s like welp.

tired otter
#

The stalkers are one of the few not SMR threats though

#

I mean they also use SMR

jovial sleet
#

Feels like it should have a cap where only so many can arrive cause yeah.

prisma basin
#

It could be worse, guys. You could be hunting these things on the Storm Peaks map

manic adder
#
You put a sigil-carved orase walking stick in your leather quiver.  As it leaves your hands, the illumination of its sigils slowly ebbs away.
>kneel
You kneel down.
>a cerulean blueglow mushroom
d100(Open): 8
You forage briefly and manage to find a cerulean blueglow mushroom!
Roundtime: 5 sec.
Roundtime changed to 1 second.
>a cerulean blueglow mushroom
d100(Open): 14
You forage briefly and manage to find a cerulean blueglow mushroom!
Roundtime: 6 sec.
Roundtime changed to 1 second.
>stow all
You put a cerulean blueglow mushroom in your spidersilk backpack.
You put a cerulean blueglow mushroom in your spidersilk backpack.
You have nothing placed alongside you.
>flick my stick
With a slight flick of the wrist, a sigil-carved orase walking stick suddenly appears in your hand!
You stand back up.
>sea
You don't find anything of interest here, but you have the funny feeling you are being watched.
Roundtime: 3 sec.
Roundtime changed to 1 second.
>incant 410 open
Ethereal flames fly from your hands as you chant the magic words for the Elemental Wave spell.
Your spell is ready.
You gesture.
A sphere of dark ethereal ripples expands outward from you.
A sleek black kiramon stalker is knocked from hiding.
A sleek black kiramon stalker is buffeted by the dark ethereal sphere and is knocked to the ground.
A sleek black kiramon stalker is knocked from hiding.
A sleek black kiramon stalker is buffeted by the dark ethereal sphere and is knocked to the ground.
A sleek black kiramon stalker is knocked from hiding.
A sleek black kiramon stalker is buffeted by the dark ethereal sphere and is knocked to the ground.
Cast Roundtime 1 Second.
(Forcing stance down to guarded)
Cast Roundtime in effect:  Setting stance to guarded.
Something stirs in the shadows.```
👀
silk venture
#

Nice! and funny how after you casted, there were still more in hiding...

jovial sleet
#
You notice a chitinous kiramon myrmidon, a sleek black kiramon stalker, a sleek black kiramon stalker, a sleek black kiramon stalker, a sleek black kiramon stalker, a sleek black kiramon stalker, a sleek black kiramon stalker and a sleek black kiramon stalker.
Obvious exits: east, northwest```
That was after a single heirloom search earlier today, without being touched.
halcyon musk
#

flick makes you stand!?

manic adder
#

oh, hah, no not by default - I have it aliased

halcyon musk
#

Heh, I was like damn wizards are the favorite

near narwhal
#

slaps roof of kresh warrens. this baby can hold so many kiramon stalkers