#[Official] The Hive

1 messages · Page 3 of 1

uncut tartan
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Auchand, can you give us any details about the shardmind? What's it's base level and DESCRIBE? unless someone else has that info. Also, is it only able to spawn in the Crystalline Depths or the Seething Crescent?

frigid canopy
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All right.

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Some updates to how Durable Chitin works--it now has a chance to trigger on individual damage sources rather than for the entire attack, and should be cleared after that damage source. It could potentially fire several in a row, but this'll help with multistrike, etc.

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Similarly, traps should no longer fire if you move in an invalid direction.

sullen plank
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me walking into a wall over and over again TAKE THAT TRAPS!

frigid canopy
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I made a change to the immobile effect from topple.

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In general, those haven't been working as expected. If they keep being a problem I'll put in hard caps to how long the debuffs can last.

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They don't currently work the way that stagger does to enforce a maximum duration.

jovial sleet
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out of curiosity are any more of the spells these things have new things in MjM/Savant or are they oneoff kiramon things?

tired otter
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Insane

frigid canopy
jovial sleet
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#1181447477564551188 message - not sure what that one is if it's a released spell

tired otter
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This is definitely a lightning ranger trinket hunting ground

thick fern
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As a sidenote, I'm happy to finally see capped/postcapped Sunfist-hated foes 💗

frigid canopy
cold ridge
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I don’t think they’ve had one

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Nice alt to Grimmy

slow ridge
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I'm not in GoS and I'm glad too. As an IG organization and as a society with hated foes, they should be represented at all levels of play

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its a small power boost, but helps for those who get the benefit

ebon field
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Gotta keep those GoS points up for when we can cache them in for that sick GoS yacht

slow ridge
ebon field
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everything I kill is a hated foe, make everyone a hated foe

manic adder
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Krols are closer to allies lore wise. The sigils should provide negative effects for them

cold ridge
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A foe can be hated…and still have depth and characterization.

ebon field
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I want GoS points for killing Yardie, make him a hated foe

cold ridge
ebon field
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yeah, but we want the points man

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THE POINTS

thick fern
# sullen plank why?

Makes it easier to level up in Sunfist if you choose to, for whatever reason, convert to the society as a capped character. Your other option for gaining recognition points is warcamping or the once-per-15-minute tasks, basically.

frigid canopy
ebon field
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I'd say leave the Krol as is but put Orcs/Trolls on the seas in hilarious ships like Warhammer

thick fern
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It also means your abilities that only work on hated foes (major/minor bane) work against them. 🤷

ebon field
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anyways, backing out of here, I ain't try'n your Hive until it's live, so will leave it to yallz

sullen plank
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I mean i've been GOS for a long while I just dont get peoples rabble about wanting capped mobs for it at the end of the day, the only problem I really see is that you should be able to get into warcamps from rank one

cold ridge
sullen plank
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outside that at cap if you cant deal with a warcamp your not dealing with an ascension zone

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recognition points are like fame, pointless

cold ridge
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Don’t people chase after fame, though?

frigid canopy
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I understand Sunfisters wanting their own post-cap playground.

ebon field
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when I turn in my sick GoS points for a GoS varsity jacket, you'll be sad you didn't get one

sullen plank
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🤷

slow ridge
ebon field
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yeah, give us nutty orc boats!

frigid canopy
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...

cold ridge
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That’s said, nutty orc boat sounds lit.

ebon field
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And I mean in the Hive, not on the seas 😛

serene iris
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capped sunfist enemies are important so we can get that bolt critical weighting!

soft atlas
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yeah, to go with my Paladin's bolt damage weighting. My bolts weight like... three whole pounds

manic adder
orchid hare
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Does the hive also introduce new walking directions of north-northwest and south-southeast? 😁 (But also thanks)

jovial sleet
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you should check the pins if you're just backreading 😄

sullen plank
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everyone's a critic

orchid hare
molten turtle
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Does mount multi room travel bypass Hive traps?

tired otter
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Lol

serene iris
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this is horse abuse!

sullen plank
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only when moving north-northwest and south-southeast

thick crypt
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Probably hop in shortly for an hour

vivid pond
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...find me some native hive gems please!

frigid canopy
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Things feeling better today?

main cargo
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Something stirs in the shadows.
>
The ground beneath your feet rumbles precipitously.
[SMR result: 102 (Open d100: 76)]
An eruption of shattered rock and dirt hurtles you skyward as a corpulent kresh ravager explodes from its burrow!
Your body resists the puncturing damage and lessens the severity of the attack!
   ... 20 points of damage!
   Strike to abdomen punctures stomach!
   You are stunned for 3 rounds!
   ... 15 points of damage!
   Blow to your chest causes your heart to skip a beat.
Roundtime: 6 sec.
Roundtime changed to 3 seconds.
[SMR result: 82 (Open d100: 63, Bonus: 2)]
A sleek black kiramon stalker spreads its gossamer wings and arches its back, spraying coarse webbing toward your ghezyte framea!
You spin out of the way of the flying webs!
A sleek black kiramon stalker gives quick assessment to its surroundings, then hauls back with one foot and lets it fly!
[SMR result: 121 (Open d100: 57, Bonus: 2)]
A sleek black kiramon stalker manages to kick a large clump of dust at you!
Crud!  Direct hit to your face!
Your eyes burn with pain!
A sleek black kiramon stalker blinded you!
Roundtime: 3 sec.

||
The ground churns violently as flashes of chitin jut from its depths.

The ground underfoot churns violently and huge chitinous mandibles flash as the insectoid monstrosity below goes into a feeding frenzy!
You feel a bit luckier than normal...

[SMR result: 73 (Open d100: 49, Bonus: 1)]
You manage to avoid the concealed assailant's snapping mandibles!

sear
As you begin sifting through the churning earth, the creature within retreats deeper into the ground and the shifting silt goes still.
Roundtime: 3 sec.
Roundtime changed to 1 second.
||

A corpulent kresh ravager rears back, emitting an awful keening cry that resounds shrilly through the area!
[SSR result: 57 (Open d100: 48)]
You keep your wits despite the ravager's screech!

(Just clips)

timid hearth
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Wasn't there long on monk but had a good time

main cargo
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Frothing tears burn at the corner of a disfigured hive thrall's eyes as his misery overwhelms him, seeping outward in an oppressive tide.
[SSR result: 44 (Open d100: 49)]
You steel yourself, focusing on the thoughts that are your own, and manage to fend off the wave of emotion.
Deadly intent flickers in a disfigured hive thrall's eyes as desperation lends him strength!
Twisted desperation contorts a disfigured hive thrall's warped features as he tries to grab at you!
You evade the attack with ease!
A disfigured hive thrall desperately thrusts a hand at you!
[SMR result: 103 (Open d100: 65)]
A translucent force moves outward from a disfigured hive thrall and toward you.
You are buffeted by the force, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 1 sec.
A disfigured hive thrall desperately thrusts a hand at you!
A black ball full of pinpoints of light forms before the thrall.  It quickly grows in size until he unleashes the dark cloud before him and the dark cloud instantaneously spreads throughout the entire room!

The starry void envelops you!
  CS: +352 - TD: +387 + CvA: +5 + d100: +30 == 0
  Warded off!
You resist the pull of the starry void!
A disfigured hive thrall desperately thrusts a hand at you!
Dusty, discolored flecks bloom on your skin and ripen the air with the redolence of decay.
  CS: +420 - TD: +420 + CvA: +5 + d100: +32 - -5 == +42
  Warded off!
The flecks disappear and the scent dissipates without further incident.
A disfigured hive thrall charges towards you and attempts to grasp you in a ferocious bearhug!
You feel a bit luckier than normal...

[SMR result: 97 (Open d100: 50, Bonus: 20)]
You manage to fend off a disfigured hive thrall's grasp!
#
A disfigured hive thrall desperately thrusts a hand at you!
Cloudy wisps swirl about you.
  CS: +420 - TD: +395 + CvA: +5 + d100: +68 - -5 == +103
  Warding failed!
The wisps solidify into thick strands of webbing that tighten about your body!
A disfigured hive thrall desperately thrusts a hand at you!
Numerous thin streams of rainbow light begin slowly seeping out from you as you feel your control of the mana weave weaken.
Your thoughts scatter as you struggle to prepare any magical incantations.
A disfigured hive thrall desperately thrusts a hand at you!
  CS: +432 - TD: +420 + CvA: +5 + d100: +100 - -5 == +122
  Warding failed!
   ... 5 points of damage!
   Chest hit causes you to spin around like a halfling after a fresh tart.
Roundtime: 4 sec.
#

Thralls seem like they can do a little bit of everything

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Frantically, a disfigured hive thrall raises his shaking hands to his temples, terrible power crackling in his eyes.  A wave of invisible force swirls around him in a devastating maelstrom!
[SMR result: 190 (Open d100: 168, Bonus: 26)]
Psionic energy crashes into you, hurling you backward!
   ... 70 points of damage!
   Your midsection swells painfully then bursts, splattering you all over.

It seems you have died, my friend.  Although you cannot do anything, you are keenly aware of what is going on around you...
frigid canopy
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Poor infested terrans.

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I mean, uh, hive thralls.

main cargo
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A chitinous kiramon myrmidon charges towards you and attempts a headbutt!
You feel a bit luckier than normal...

[SMR result: 110 (Open d100: 81)]
Your size significantly hinders your defense!
A chitinous kiramon myrmidon slams its head into you!
   ... 15 points of damage!
   Crushing blow crumples your nose!
   You are stunned for 4 rounds!
Roundtime: 3 sec.
Roundtime changed to 1 second.
>att
A chitinous kiramon myrmidon moves with inhuman speed, interposing itself between you and the hive thrall!
You swing your ghezyte framea at a disfigured hive thrall.  The weapon rebounds off of the hardened chitin of the thrall's exoskeleton and is wrenched from your hand.  It slides along the ground and disappears into the shadows!
[Use the RECOVER ITEM command while in the appropriate room to regain your item.]
Roundtime: 2 sec.
Roundtime changed to 1 second.
frigid canopy
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Oh, odd.

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That last one is definitely borked.

main cargo
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I don't know enough about them yet, but I did a basic attack there.

manic adder
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It’s an intercept

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Just a messaging bug I think

still dagger
frigid canopy
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LOL.

frigid canopy
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Myrmidons protect other creatures.

lusty ledge
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Finally I'm updated on test and get into the hive

main cargo
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Acid belches from a disfigured hive thrall's mouth, raising blisters on his face as he gasps for breath.  Then he ceases to breathe, and a look of blessed peace dawns over his twisted features as he gives in to death.
A silver light faintly flickers around a disfigured hive thrall, then fades.
The tension in a disfigured hive thrall's skin eases and you notice that his complexion returns to normal.
Flesh sloughs unprompted from a disfigured hive thrall's arm, revealing bloody pinkish chitin underneath.
A line of thick ooze drips from the corner of a disfigured hive thrall's insectoid eye.  Whether he is crying or simply seeping fluid is difficult to determine from the slackness of his monstrous features.
A disfigured hive thrall's body is wracked by seizures.  Muscles knot and the veins in his throat surge into stern relief as he turns to vomit, vividly green fluid pouring from his uneven mouth in a toxic flow.  The caustic liquid steams and crackles as it hits the ground, leaving corroded pits in its wake.
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Was the green death a tie in to the hive?

cold ridge
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Yo! Stalkers web AND dirtkick?!

vale wigeon
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Reminds me of Quake when you get captured and turned into a cyborg.

cold ridge
main cargo
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A menacing figure uncoils from the shadows, poised to eviscerate you!
[SMR result: 124 (Open d100: 68, Bonus: 3)]
Catching you unaware, it carves into you with cruel and ruthless savagery!
   ... 5 points of damage!
   Awkward slash to your stomach!
   Everyone needs another belly button.
   ... 9 points of damage!
Blood sprays from your abdomen in a crimson arc!
   ... 5 points of damage!
The figure quickly disappears from view.
cold ridge
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Goat move

main cargo
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How configurable are attacks?

A corpulent kresh ravager rears back, emitting an awful keening cry that resounds shrilly through the area!
[SSR result: 64 (Open d100: 13)]
You keep your wits despite the ravager's screech!
>
Shadowy black tendrils dance across the surface of your ghezyte framea.
>
A corpulent kresh ravager rears back, emitting an awful keening cry that resounds shrilly through the area!
[SSR result: 118 (Open d100: 67)]
The ravager's screech startles you!
   ... 10 points of damage!
   You hear the tendons in your foot snap.  That hurt!
Roundtime: 4 sec.
R>
A disfigured hive thrall hurries in, torment making his mismatched eyes bulge.
>
The guiding force leaves a disfigured hive thrall.
>
A corpulent kresh ravager rears back, emitting an awful keening cry that resounds shrilly through the area!
[SSR result: 121 (Open d100: 70)]
The ravager's screech startles you!
   ... 10 points of damage!
   Blood boils in your chest.
Roundtime: 5 sec.

One of the frustrating things for me, is when a creature just does something on repeat w/o variation. Especially when it's an SMR, and especially when it's successful and can be deadly ... Lurk bites are like this.

Would adding additional attacks reduce how likely something repeats? I think I've seen something about percentages before also. I'd much rather die to a variety of things that overwhelm me vs one single thing that repeats.

covert delta
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Have any Empaths figured out a good strategy for hunting Hive other than Have Lots Of Mana?

cold ridge
main cargo
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A translucent kiramon strandweaver shakes off her unconscious state.
A translucent kiramon strandweaver twitches her antennae as she focuses upon you!
A dizzying array of golden runes surround and suffuse you before being absorbed into your body.
Ethereal threads unfurl like gossamer from a translucent kiramon strandweaver, entangling a translucent kiramon strandweaver in a restorative web.
A translucent kiramon strandweaver sprays an intricate mesh of clinging gossamer at you!
You feel a bit luckier than normal...

[SMR result: 136 (Open d100: 83, Bonus: 1)]
351
The webbing falls around you in gooey, clinging ribbons as the strandweaver skitters around you, enmeshing you in a cocoon of sticky silk!
The wisps solidify into thick strands of webbing that tighten about your body!
W>
Restorative, ethereal webbing flickers around a translucent kiramon strandweaver, healing her injuries.
A translucent kiramon strandweaver twitches her antennae as she focuses upon you!
  CS: +480 - TD: +375 + CvA: +5 + d100: +74 - -5 == +189
  Warding failed!
An unseen force envelops you, restricting all movement.
#
Ethereal threads unfurl like gossamer from a translucent kiramon strandweaver, entangling a translucent kiramon strandweaver in a restorative web.
A translucent kiramon strandweaver sprays an intricate mesh of clinging gossamer at you!
[SMR result: 221 (Open d100: 42, Bonus: 131)]
1209
The webbing falls around you in gooey, clinging ribbons as the strandweaver skitters around you, enmeshing you in a cocoon of sticky silk!
The wisps solidify into thick strands of webbing that tighten about your body!
!SIWP>
A translucent kiramon strandweaver twists grotesquely, aiming her spinnerets at you before shooting a clot of thick webbing!
  AS: +513 vs DS: +318 with AvD: +52 + d100 roll: +89 = +336
   ... and hits for 137 points of damage!
   Strike to arm spins you like a top.  You are stunned.
The restricting force that envelops you dissolves away.
You no longer hear the strange noises around you.
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>inc 1030 open
Mana surges through you in a brilliant display of silvery motes which skitter across your skin as you prepare Song of Sonic Disruption...
Your spellsong is ready.
You weave another verse into your harmony.
  CS: +557 - TD: +507 + CvA: +25 + d100: +29 == +104

Beefy

cold ridge
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Looking at all these abilities, I really feel bad for the Aelotoi

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How do you escape that? Like, if you're under their control, forced to work, how do you escape? How do you survive the horrors of the mind? How do you deal with living life like that?

tired otter
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But someone was like "hey be more accepting"

cold ridge
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Sounds like...a lot of things. Demons. Blood magic. Pylons. Krolvin.

We even let gnomes slalom.

tired otter
ebon field
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wait until the krol blood mages wearing pylons are possessed by demons and then enslaved by the kiramon hive mind with gnomes riding them

cold ridge
tired otter
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Then someone was like...hey it's the Kiramoms cultural tradition to hive mind and consume others we can't stop that

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Anyway this is the mechanics thread so......gem spawn rates need to go up

minor salmon
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This repeat 1pt damage is still happening for weapon pummel, unsure if it was meant to still be possible or if the change was only intended to make iit less likely.

A corpulent kresh ravager is awakened by your attack!
You take a menacing step toward a corpulent kresh ravager, both ghezyte-scaled whip and white ora whip held low to your sides and angled outward in your advance.
[SMR result: 64 (Open d100: -15, Bonus: 20)]
With deliberate brutality, you bring both whip and whip up in staggered arcs to pummel a corpulent kresh ravager!
  AS: +634 vs DS: +505 with AvD: +22 + d100 roll: +5 = +156
   ... and hit for 1 point of damage!
   Blow leaves an imprint on the kresh ravager's chest!
  AS: +597 vs DS: +505 with AvD: +22 + d100 roll: +88 = +202
   ... and hit for 1 point of damage!
   Jarring blow to the kresh ravager's back.
The kresh ravager rolls to one side and evades the attack!
  AS: +597 vs DS: +505 with AvD: +22 + d100 roll: +21 = +135
   ... and hit for 1 point of damage!
   A feeble blow to the kresh ravager's left arm!
Roundtime: 1 sec.
>
[SMR result: 154 (Open d100: 73, Bonus: 20)]
With deliberate brutality, you bring both whip and whip up in staggered arcs to pummel a corpulent kresh ravager!
  AS: +634 vs DS: +505 with AvD: +22 + d100 roll: +65 = +216
   ... and hit for 1 point of damage!
   Torn muscle in the kresh ravager's left leg!

 ** Your blow slams the kresh ravager with concussive force! **
   ... 42 points of damage!

 ** Necrotic energy from your ghezyte-scaled whip overflows into you! **

   You feel healed!
  AS: +597 vs DS: +491 with AvD: +22 + d100 roll: +43 = +171
   ... and hit for 1 point of damage!
   Stomach shot lands with a hollow *thump*.```
cunning wind
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It looks like consecutive damage of the same type may trigger it.

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But I'm surprised the concussive didn't reset it, but concussive has always been a bit weird

minor salmon
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That was the first damage the creature incurred.

orchid hare
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Does the Hive have spell sever? Setting up for first hunt here

cold ridge
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It does

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Or is supposed to

orchid hare
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Thanks

main cargo
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Hopefully it ends up without it, and the numbers just get bigger if needed

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I'd rather the creatures have higher AS/DS

orchid hare
cold ridge
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lol

orchid hare
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(Edit: Opinions after a single ~20 minute hunt)

  • I like the flavor of the creatures. The thrall description and messaging are my favorite text so far.
  • Some high sorc TDs (522 strandweaver, 505 brootender) but not unfairly so for ascension, IMO.
  • I'm sure there are a lot of creature mechanics I haven't seen yet, but it doesn't seem like this will require any new/unique hunting tactics from (pure) sorcerers.
  • So far it feels Moonsedge-ish in difficulty, or maybe a half-click higher. I guess the dangerous bits for sorcerers will be the webs and SMRs generally. Crystalline Depths seemed swarmy for a minute there? That would up the difficulty a bit, too.
  • I very much appreciate that I'm not seeing an injury-by-exposure mechanic here. It's fine to have it in some places, I'm just glad it's not here.
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  • I don't mind disarm as a mechanic, in its current form. It feels fair to me.
slow ridge
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You didnt find the apparatuses and other traps. There is damage from environment throughout

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But i agree its on the ME level of difficulty

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I do think hive has the potential to be worse because the disabling effects feel more dangerous

orchid hare
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Yeah, I'd need to do a couple hours in there to have anything like an informed opinion, I guess.

cold ridge
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You can drop your money in test and it doesn't matter, right?

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So this was cute

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A1:205
Broad and vaguely ovoid, an unnatural hollow opens within the mottled stone to form a chamber.  Spiraling furrows, deep and sharp-edged, adorn the curved walls and unevenly sloping floor, though the topmost curve of the ceiling appears relatively smooth by comparison.  Tunnel mouths gape at irregularly spaced intervals, their recesses cast in shadow by the pulsing emanations of an amber-hued barrier stretched taut like a membrane of light across a ragged crevice in the chamber's wall.  You also see a giant Hive portal.
Obvious exits: north, east, southeast, southwest
The ground beneath your feet rumbles precipitously.
[SMR result: 91 (Open d100: 66)]
An eruption of shattered rock and dirt hurtles you skyward as a corpulent kresh ravager explodes from its burrow!
In a dazzling display of athleticism, you fly through the air, your arms windmilling, and manage to land on your feet!```
ornate burrow
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I just see that and think we should’ve changed the messaging.

>demo teleport hive

Those of you who volunteered to be injected with Kiramon DNA, I've got some good news and some bad news. Bad news is we're postponing those tests indefinitely. Good news is we've got a much better test for you: fighting an army of Kiramon people. Pick up a dagger and follow the yellow line. You'll know when the test starts.
[The Hive, Burrow]
Broad and vaguely ovoid…
feral lichen
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Elanthia's version of Cave Johnson?

soft atlas
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Let's be honest, we've all looked directly into the operational end of the device. It's just too tempting not to.

still dagger
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What is "Project Misery" debuff??? 🙀

soft atlas
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It sounds like something that ends up with a lot of us on mars with an insufferable billionaire

still dagger
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Also, broodtender's unsleepable? RIP my somnis staff

timid hearth
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Broodtenders never sleep they’re on the “Stay ready so you never have to get ready” grindset

vivid pond
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They never get to Brooklyn.

uncut tartan
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Anyone able to share with me some of the logs of them fighting the creatures, looking to get their spell prep messaging (to add to kswole.lic)

uncut tartan
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Is the only magic caster the thrall? Looking through some logs I'm having a hard time finding any other creature casting spells

minor salmon
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Strandweaver

prisma basin
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So the, uh, Czeroth Subterrane area, with the Kiramon Workers and Defenders, level ~40-50ish

#

Also has this?

Hindered by the churning terrain, you are helpless as the concealed assailant's mandibles snap at you from the safety of its pit trap!
   ... 30 points of damage!
   Great shot penetrates thigh and shatters bone!
   You are knocked to the ground!
   You are stunned for 6 rounds!```
prisma basin
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in a level 40-50 area?

#

I mean, okay. I predict few hunters in that area.

tired otter
prisma basin
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yeah

tired otter
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yea that seems...a bit much for that area

prisma basin
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it murders my 100 ranger easily

tired otter
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its probably tuned the same as the capped area

prisma basin
#

okay, so, these traps

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You come out of hiding.
You don't find anything of interest here.
Roundtime: 3 sec.
HR>n
H>
As you move past a glimmering boltstone apparatus, light builds within its depths before a scintillating bolt of electricity streaks toward you!
[SMR result: 221 (Open d100: 81)]
You are driven from hiding by the assault!  The lightning strikes you in an agonizing eruption of liquid radiance!
   ... 60 points of damage!
   Powerful blast sends most of you up in smoke!```
#

What am I missing. That's with 200 perception

tired otter
frigid canopy
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I'll make sure they do not spawn in the Subterrane.

prisma basin
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they were startling to discover

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It seems weird that a sparking, smoking, electrically-discharging crude mechanical apparatus is difficult to discover with a quick search

frigid canopy
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It's auto-discovered if it shocks you.

halcyon musk
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Huh interesting. I never knew the apparati were hidden. Every time I peer they show up in moster bold

prisma basin
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they were not monsterbolded for me even after being revealed

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And the 'pit trap' never revealed itself, even after murdering me many times

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v2 map, minor fixes

scarlet hornet
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Are all these Kiramon boneless like the lower leveled ones? 1115 only for empaths?

halcyon musk
tired otter
prisma basin
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it was in the Czeroth Subterrane, the 40-50 area

prisma basin
# halcyon musk

is it bolded in the room description after you discover it?

halcyon musk
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I wanna say no, just the extra line after the room description. Let me double check

prisma basin
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huh, wasn't bolded in the description for me

halcyon musk
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Curious. 2x perception

jovial sleet
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set trapbold on? /s

prisma basin
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ah, the elusive trapbold

halcyon musk
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Aww, the monsterbold is gone for me now!

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Dang, I guess Auchand turned off my dev mode

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pit traps are also no longer showing the monsterbold.

prisma basin
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Auchand is wise to your cheating ways

soft atlas
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i'm waiting for the patch note including the Punishment for Nisugi's hubris

halcyon musk
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I was like Yes another benefit of 3x survival, but nope.

cold ridge
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@prisma basin map looks nice

prisma basin
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Okay, map has just been updated, should include the entire Hive. ;repo download-mapdb as always to get the lastest

prisma basin
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and now for lunch

frigid canopy
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I haven't done a thing!

halcyon musk
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Hmm interesting.

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It's there now. Weird. Must be something else that affects it showing or not.

covert delta
# scarlet hornet Are all these Kiramon boneless like the lower leveled ones? 1115 only for empath...

Boneshatter won't work. I tried asking yesterday or the day before if any other Empaths have some kind of strategy past Have More Mana to deal with this place - when I'm lucky I can web bolt for 9 mana, otherwise I'm looking at 10+ mana to maybe do anything (Harm - 1101 - really doesn't count because of the piddly damage and no crits/stun/immobilize). And thanks to the high TD and DS - even in the Kresh Warren (because I haven't ventured past there) - I'm having to cast multiple times, for even more mana.

I just realized that I haven't tried Empathy yet, though, hmmm....

scarlet hornet
#

Or TD is too high to be effective?

covert delta
#

sometimes it's great, sometimes not so great. And I miss a fair bit.
I think that at 14m exp I'm on the low end for being able to solo Hive, and I don't have any enhancives... and my training is probably not as optimal. Even if it was, though, I need more mana at the end of the day to spend any appreciable time hunting there.

scarlet hornet
manic adder
keen dagger
#

Bones and Bon’ts

#

IMO boneshatter should work on anything corporeal though

manic adder
#

maybe not on amorphous corporeal, but exo vs endo-skeleton seems like it ought to still work, and maybe even do bonus damage

scarlet hornet
#

Shatter an exoskeleton and feast on the goo inside, am I right?

manic adder
#

bone marrow??

keen dagger
#

EVOKE boneshatter to give them some bones

#

Then break them

lusty ledge
#

It's doesn't make sense that things with exoskeletons are immune tbh. Ive been saying that for years

scarlet hornet
#

I'm kind of surprised the concept of using Bone Shatter on an Exoskeleton hasn't gotten traction already? From an RP standpoint it makes perfect sense, and this is such an empath-specific limitation that makes it so many empaths can't hunt a number of things, especially pre-cap when 1115 is trash

atomic island
#

Ah yes - 1106 - Detect Bones. My favorite spell 😄

prisma basin
#

Good to know it's not just my ranger who will have trouble in there!

cunning wind
#

I feel like my avatar is being summoned to this discussion

covert delta
smoky pendant
#
[SMR result: 145 (Open d100: 86, Bonus: 10)]
The lightning strikes you in an agonizing eruption of liquid radiance!
   ... 50 points of damage!
   Electrical shock overloads your nervous system!  Quite fatal.```
#

Ouchie.

tired otter
smoky pendant
#

That's on my wizard. No trinket.

#

And actually... I moved my trinket to my KS warrior. So my ranger doesn't have one either. 😄

prisma basin
#

The Hive, imagined isometrically

#

The chutes line up perfectly -- another example of Auchand's precise construction

tired otter
#

Neat

vale wigeon
#

That's really cool

scarlet hornet
covert delta
#

it's really perfectly predictable:
If you can consistently get an endroll of >150, you'll immobilize them.
If you can't consistently get an endroll of >150, plan on it being a crowd control tool (because they're likely to run away)

#

not that it makes it overly useful for what we WANT... but right now I can predict that I'm going to make stuff hesitate/run away

cold ridge
#

Didn't realize stalkers were 108

still dagger
#

That map is so good. Makes my mental picture much better

cold ridge
#

I like the peer mechanic for the traps. Man I am going to need to up my stamina recovery there though.

slow ridge
#

Alosaka has a real talent for mapping

prisma basin
#

A more mathematically accurate isometric perspective rendering (because problems with the other one were stuck in my head -- sorry for the spam!)

halcyon musk
#

He should make the pit traps drop you down to the next level!

odd heron
prisma basin
odd heron
#

I know it's just super sweet lookin'

vivid pond
#

pins "Official Cartographer of Elanthia" badge to Alosaka

thick crypt
#

Cool maps are never spam.

#

We usually say "Pay that man his money" like John "Malkovich"

cold ridge
#

You notice a flickering glint in the shadows.

#

I assume this is the trap?

calm musk
#

But... it could be a REAL GEM!

still dagger
#

In Hivessia, REAL GEMS find you!

cold ridge
#

It was at the entrance

#

For a second I thought it was a stalker. It wasn't.

#

And then it crumpled away.

halcyon musk
#

Yeah that's the message I see when there is an apparatus still hidden

cold ridge
#

It was monster-bolded. Saw it as soon as I got there. It was on the portal.

#

3x Perc

#

The crumble part was the trippy part

halcyon musk
#

Yep the pit traps can be monster bolded as well. Though some of the traps and aparatus do not show the monster bold.
#1181447477564551188 message

cold ridge
#

So I just wanna say this.

#

That Stalker ability? That hide step that prevents you from hiding (or rather, makes hiding a bit harder)...

#

...this needs to be an Ascension talent for rogues.

#

I WANT IT!

#

Call it Shadow Wall or something.

#

Just wanna Mutumbo enemies.

lusty ledge
#

All 3 of them?

cold ridge
frigid canopy
cold ridge
#

What did you do?

frigid canopy
#

Emoji make everything better.

cold ridge
#

I saw that emoji and I want to play the Green Hornet theme.

#

Also, does the Stalker ability depend on the hide level?

#

Also also, how do you disarm the traps?

frigid canopy
#

Disarm!

tired otter
#

I feel like one of those rogue guild collection agency people should have showed up and taken your card

cold ridge
#

No

#

Let me clarify

#

I saw the glint

#

But then it cracked?

#

I presume it's not just DISARM

#

But DISARM <thing>

#

I tried to disarm, but I don't know if it was because the item....dissolved, cracked?

#

I'm just being meticulous. I know I can be slow, but I'm not an idiot.

tired otter
#

maybe yours broke before you could do anything

cold ridge
#

Yeah I wasn't expecting it to break

ruby tiger
#

amberheart? Is that the thingy that's supposed to help with boltstone dmg?

#

pushing kiramon into boltstone apparati should be an option
::Pinball Wizard plays::

frigid canopy
#

Some additional updates to the Hive live now.

small crag
#

Must be close since the in-game stuff is getting pretty clear!

prisma basin
#

any updates that would affect the map?

frigid canopy
cold ridge
frigid canopy
#

Updates.

cold ridge
#

Tell me!!

#

Or, I'll jump in again tomorrow.

#

I don't stay long, though. It's a stamina battle when I'm in there, but it's fun

frigid canopy
#

Haha.

prisma basin
#

Also, here's the wiki version of the map, last update on this style I promise:

vivid pond
#

I love the danger level

cold ridge
#

Hey Auchand, you going to do an update. Because I'm all of the sudden heavy as hell, and I gather the update didn't factor in my blue potion sip

frigid canopy
#

What do you mean?

cold ridge
#

So....and this is stupid on my end

#

My encumberence potion expired on the 10th?

#

I bought another later on that day, drank it, but on test, it's not factoring in/

#

Yes....I carry a lot of stuff

vivid pond
#

that's because the test server didn't get reset after you drank it?

cold ridge
#

That's what I gather, yes

#

If it's just me and you can't, don't worry about it.

vivid pond
#

...would be great if just...encumbrance potions were put out in TSC or something.

#

on test server.

cold ridge
#

Or certain spells

#

But like I said, I don't want to be a bother.

#

So if you can't, s'all good.

#

But with two spells, weight matters.

timid hearth
#

Have any Encumbrance Boosts under BOOST LIST? Might be enough

#

Also, if you're not running maxed STR, boost enhanc stat

unreal mason
#

it's the test server... just drop your stuff

tired otter
#

I have to boost porter like crazy

#

which throws my exp all over the place

jovial sleet
#

since it's a recent test refresh you check player shops too, if people had enc potions listed it might be availalbe in player shops. they're USUALLY open for 90 days after a refresh (then they all get reposessed for owners not checking in)

cold ridge
#

Hmm

slow ridge
#

Any of the hive critters gonna be toothkey eligible?

frigid canopy
#

What now?

lusty ledge
#

It's an item from EG that...pulls teeth? I think

vivid pond
#

yeah, it pulls teeth.

prisma basin
#

They have exoskeletons. The entire kiramon is the tooth.

frigid canopy
#

Jaysehn enters, dragging an entire kiramon with him by its chitin.

#

Jaysehn exclaims, "Look at this tooth I found!"

prisma basin
#

A year later, during an invasion, we finally witness the arrival of the monster for whom the kiramon are its teeth

molten turtle
#

We lhive?

timid hearth
#

Buggin' makes me feel good

somber relic
#

hive suppose to be spell sever too?

cold ridge
small crag
#

Hopped on the test server to finally see what it was all about. Clerics seem to roll the place, as opposed to Moonsedge where it's them rolling me, so this'll be fun in live! 🎉

still dagger
#

What's the marquee $30K Hive item going to be? A can of bug spray?

cold ridge
#

Kiramon bane weapon

small crag
#

Insect bane is more broadly useful for that.

still dagger
#

THE Bugsmasha DeLuXe?

small crag
#

You know, in case they ever release post-cap greenwing hornets or something.

cold ridge
#

Are they considered insects though?

small crag
#

I think so, but I guess we'd have to track down one of the rare owners of an insect bane weapon.

still dagger
#

Any test if you can swoop into Hive, eat da~~ honey~~ royal jelly, and use it in HW?

small crag
#

Hm, guess I'll have to make a separate "hivestop" alias from my "hwstop" alias, since they don't necessarily want to keep the same spell sever spells. 🤔

thick crypt
#

I really like the vertical map. It really changes how it looks vs. the traditional map view on a lot of areas. Amazing job Alosaka

ornate burrow
somber relic
#

any undead here?

manic adder
#

nah

somber relic
#

does this mean we will have bandit tasks at zul logoth now?

tired otter
minor salmon
somber relic
#

oh confluence?

vivid pond
#

yep

#

I used confluence in Zul Logoth to stock gems from there for a research project.

small crag
#

Zul bandits weren't really desirable since you'd get sent past the carts. Never mind, I'm dumb. 😄

minor salmon
#

Unless something changed, ZL bandits only spawn in a single spot, Czeroth Caverns

small crag
#

Hmm, could have sworn I got sent past the carts... though I only tried pre-cap bandits in the (former) Zul level range. Maybe I'm wrong and thinking of getting sent out to centaurs on the Locksmehr Trail or something. Time to check on the test server with a little character.

minor salmon
#

I have only done capped bandits there

small crag
#

Okay, yeah, I was misremembering, sorry. Five consecutive bounties were all the Czeroth Caverns. I guess that place could get crowded soon!

dry barn
#

is the Hive open on live now?

small crag
#

Not yet.

prisma basin
#

It is now!

prisma basin
#
  AS: +767 vs DS: +555 with AvD: +32 + d100 roll: +22 = +266
   ... and hits for 39 points of damage!
   Right hand smashed into a pulpy mass.
   You are stunned for 1 rounds!```
wut
shell moat
#

that's a bigger AS than I remember

vivid pond
#

almost as bad as the buggy Reim bosses.

small crag
#

No comparison to the short-lived run of shan champions in Duskruin Arena, though. 🤣

tired otter
#

lol

#

these swarms

#

I feel like they will not stay but they are hilarious

prisma basin
#

I told Leafiara she had to hurry or we might run out of bugs

#

it was a lie, clearly

small crag
#

I dunno, man, that message makes it look like y'all just won the war.
With one last dying gasp, the dwindling mind touching yours sends you a sensation that is utterly alien and awfully familiar all at once: alone. It ebbs away, and your thoughts are fully your own once more.

#

(I'm eating dinner or I'd totally have been there, heh.)

frigid canopy
#

And now the Hive is released!

prisma basin
#

Where were you when I was running around empty-handed in the Depths

prisma basin
frigid canopy
#

Yeah, no one would be crazy enough to do THREE.

#

Just keeding.

#

Also, Hive bounties should now be live.

compact willow
#

I'm way behind, has the HiVE been released?

frigid canopy
#

Tonight, yes.

compact willow
#

oh awesome!

#

does that include plat?

frigid canopy
#

The Hive is live!

#

Yes, I just checked to make sure it was all platted out. 😛

compact willow
#

nice! is the entrance a secret?

frigid canopy
#

The entrance is in the Czeroth Labyrinth.

molten turtle
#

Is it purposeful that the traps do not appear to charge ranger trinkets?

#
[SMR result: 145 (Open d100: 88)]
You are driven from hiding by the assault!  The lightning strikes you in an agonizing eruption of liquid radiance!
The protective web surrounding Leff deflects some of your electrical damage, briefly pulsing in time with the xyloid amulet that he bears!
The protective web surrounding you deflects some of the electrical damage, briefly pulsing in time with the xyloid amulet that you bear!
   ... 7 points of damage!
   Hard jolt contracts every muscle in your upper body.
   You are stunned for 4 rounds!```
#

But no charging.

thick crypt
#

Sir Geijon — Today at 5:17 PM
Gosh. Could this be both areas?

#

Wild

slow ridge
#

Okay...the porous rocks are a pretty clever way to get around the need for a daily loot cap thing like in Confluence

frigid canopy
#

The porous rocks are fun to me. Maybe not for some.

slow ridge
#

I assume its meant to be 50% flavorful and area appropriate and 50% how do we stop an all gem hunting ground from becoming a loot pinata

halcyon musk
#

That trinket resist is also showing first and third person messaging.

tired otter
#

aren't you the halfling guru?

#

traitor!

#

these gems are nice though

serene iris
#

What is the deal with the porous rocks?

slow ridge
#

so its 2 items per in your inventory, plus I assume they weigh a bit more than the gem. its all 5 sec hard rt to break them to open. So you aren't doing that down there.

cold ridge
#

Can't you just stuff the rocks on a disk/

#

Then open them later?

tired otter
cold ridge
#

And what's the item limit wth rocks?

#

Also also, Duskruin disks just got more valuable

dry barn
#

I did a mount travel to Zul but neither side actually mount travels you into town. I sold skins at the Trading Post before the cart to the west but they gave me a wehnimer's landing note. then the local bank there at the trading post only takes chits..

#

so no coins to ride the cart. 🤣

tired otter
#

are you telling me its only my fear of spell sever getting rid of the wrong spells keeping me at two spells?

#

what the heck

small crag
#

I'd say 220 is a great tool to have for breaking open rocks every so often, but I wasn't on the test server long enough to know how hard it is to just run back to town and then back into the Hive.

arctic fulcrum
#

It hit me in the beginning of the release with a fairly full-ish load but then didn't. I don't know if it was tuned down for the release and simply hasn't been bumped back up or if it's supposed to be less effected than the others.

#

Definitely sever. It ran the severed message.

#

I know the difference having blown up a billion times in the sanctum, and dying to it a couple from forgetfulness, heh.

#

It's all good! I kinda take pride in how often I explode.

#

some of the SH folk know it pretty well.

#

I'm just as curious as you though on how the sever works in here though so, hopefully we'll get a clarification on it.

frigid canopy
#

Should be better now.

arctic fulcrum
#

Better.. in that it lets more spells be worn..?

#

Or better in that we suffer more...?

small crag
#

Aw man, I was just about to go in with a full invoker spellup for science.

frigid canopy
arctic fulcrum
#

Gotcha! thank you.

small crag
#

One day we'll get a 3-spell spell sever area and it'll be glorious.

#

Wehnimer's Landing:   12
Solhaven:             9
River's Rest:         20
Zul Logoth:           19```
Meanwhile, time to finally put all these formerly useless things to, well, use.
frigid canopy
#

It's okay, we'll alllow 3 spells in Ruthless-difficulty hunting areas, which I just made up.

odd heron
#
You knock upon a dimly luminescent boltstone.```
#

'tis a puzzle

cold ridge
main cargo
small crag
#

Man, this is sweet. I'm just kinda standing around a single room and creatures keep coming to me.

#

Symbol of Transcendence is great with these apparatuses. 🎉

frigid canopy
#

Stalkers should no longer give themselves away the same ways they were before.

#

There might be some messaging that escaped my notice, but I think got it.

rugged fox
#

Auchand has been on a roll lately!

frigid canopy
#

With butter.

#

You can take a peek at the pinned posts to see thanks for the area's development.

prisma basin
#

And also the cool maps!

still dagger
#

Why can't my horse gallop on the rails into Zul Logoth! Must go faster

frigid canopy
#

Tunnel Snail Mounts: Coming 2025.

dry barn
#

the porous chunk of rocks are pretty time consuming

frigid canopy
#

Perfectly balanced, as all things should be.

silk venture
#

The hive would be a great place to get those red crystals back...but only used inside for these insects, the swarm in here is crazy. When stalkers show up, they come in groups

frigid canopy
#

Stalkers seek out weakened prey.

still dagger
#

Yeah I got webbed only once but as soon as I ewaved after 20 seconds like 6 stalkers got knocked out of hiding haha

silk venture
#

ouch

#

Not too sure if this was asked, but what was the inspiration when coming up with the Hive? I get a sense of zerglings and starship trooper....

still dagger
#

The rocks are going to be tough but it seems like each kill gets a guaranteed gem technically? or atleast all kiramon.

#

as a wizard i break em in 2 seconds which is good. Wizards op!

frigid canopy
#

Since I played a lot of Starcraft, and needed to vary things up to get really interested in the area.

small crag
frigid canopy
#

The area itself took a lot of inspiration from Netz's original creative efforts on it, a little bit of Lovecraft, and backfilling what an area occupied by the already-designed creatures would look like.

#

I wanted the layout to get a little more sophisticated the closer you got to the Astral Tear, the giant crystal at the bottom.

#

So you start with the very aimless burrowing of the kresh, followed by a slightly more organized Seething Crescent.

#

And then this alien but geometric layout in the Depths.

silk venture
#

yeah, that was very nice, too bad there wasn't some sort of queen that comes out from time to time, like the wyrm

frigid canopy
#

Shardminds will eventually be boss creatures here.

#

But I really want to get bosses feeling right.

small crag
#

Random aside, but I'd just like to say that I deeply appreciate how there's almost a perfect correlation between a gem's value and number of characters in its long description.

frigid canopy
#

LOL.

#

These gems were mostly Galene's work, while I'd done the Moonsedge gems around the same time.

small crag
#

Well, credit to her then! Kinda takes all the guesswork of which gems I'm excited to see drop. 🤣

#

"Oh, that one's like 40 characters long, must be awesome."

frigid canopy
#

I'll have to keep it random with the next gems.

#

a,red,gem
The gem is red.

Value: 10000 silvers

silk venture
#

👍

small crag
#

But red gems are worth 2500 gold.
||<3 for whoever gets the reference without looking it up||

silk venture
#

it's like abstract art....you have to really think about what you are seeing and make up your own thoughts

frigid canopy
#

As fun as the Hive has been, I am definitely looking forward to getting back to from-the-ground-up projects.

small crag
#

Barnstel says, "Ah, so you're from the Adventurer's Guild? Yes, I do have a task for you. I've been working on a concoction that requires a soft white mushroom. Unfortunately, I need a specific variety that only grows in near Zul Logoth. If you could retrieve 6 samples for me, I would be most grateful. Keep in mind that I need these samples to be in pristine condition. That means no eating, bundling, or otherwise damaging the samples. You can GIVE them to me as you FORAGE them."
I'm... guessing there's a missing "The Hive" there?

frigid canopy
#

Unclear.

small crag
#

Hmm. He took a mushroom from the level 40/48 kiramon area.

small crag
#

Which isn't necessarily out of the ordinary since it's based on LOCATION, which is why you can like... be level 88 and forage Red Forest herbs in the level 59 boar/viper area.

frigid canopy
#

The location of the Hive is now properly showing.

jovial sleet
#

is it a different advguild person?

frigid canopy
#
You carefully survey your surroundings and guess that your current location is The Hive or somewhere close to it.```
still dagger
#

Thralls show up as SEARCH heirloom but should they be LOOT?

#

The guard says, "Ah, so you're from the Adventurer's Guild? Yes, we do have a task for you. One of our citizens was attacked by a disfigured hive thrall in The Hive near Zul Logoth. He barely escaped with his life. Unfortunately, in his haste to escape, he dropped a family heirloom of great sentimental value to him. He has put up a reward for its safe return. The heirloom is a delicate gold and ruby tiara and you'll be able to identify it by the initials SD engraved upon it. Hunting down the creature that attacked him won't do you much good, as I don't think they take a liking to treasure. You'll probably find the item wedged into some nook or cranny in the area if you do a thorough SEARCH. Report back to me once you have retrieved it."

odd heron
#

So any hints on the boltstones?

vivid pond
#

want me to cast 125 at one?

odd heron
#

Yes

vivid pond
#

...of course you do.

jovial sleet
#

i wasn't getting any bounties if i was flagged for ASC only

#

just escorts, anyway. switching to both got me a hive bounty

frigid canopy
#

Also fixed.

#

:p

still dagger
#

Bandits now in Zul??

cold ridge
#

So what's the deal with shardminds?

small crag
#

You are unable to hold the number of items that a porous chunk of rock would add.
I guess this is my cue to go unload. 🤣

still dagger
#

So the bandits attack you in the low level places

#

That should be fun for lvl 17 newbies haha

silk venture
small crag
#

You have to speak with the Headmaster.

jovial sleet
#

go to the any guild MASTER. not the taskmaster, and ask them about ascension

silk venture
#

oh, okay, I didn't see ascension as a question when I clicked on him,....thanks!

#

I feel like a sea otter, cracking rocks instead of shells

small crag
#

Okay, as much as I'm having fun, I'll admit one thing:
If I weren't a cleric, empath, sorcerer, or (I think) bard who can get back to the West and bypass the ladder and ferry at minimum, or even the cart in the sorcerer's case, I'm not sure I'd hunt here.

The dwarves need to figure out how to up their cart speed. 😄

serene iris
#

You can ring from khazar’s hold to TSC!

#

I have one set even but I forgot which of the ring nouns it is

small crag
#

Oh, hmm, that's a good point.
I'll have to set like a dozen rings to that spot.

frigid canopy
still dagger
#

I've recently received several orders from customers interested in purchasing a yellow sphene....... more slots, bottles, and gems needed for ye old centralized locker 🤮 😭

#

but this brings up a question - how does the rock thing work with gem bounties, is the rock always a sphene or just becomes a random gem on break?

vivid pond
#

it's a random gem on break.

still dagger
#

but surely it gets the gem bounty boost, i hope

#

ima go grab 20 rocks and see if I get any sphenes

silk venture
cold ridge
hollow rune
#

So... These porous rocks.. their not... ya know..

frigid canopy
hollow rune
#

I know they drop from the bugs... but do they DROP from the bugs...

frigid canopy
#

Shardminds are doing this instinctually, but whether they're doing it right or just mutilating themselves is up for grabs.

frigid canopy
hollow rune
#

'harvesting' ... I gotcha, I gotcha.

jovial sleet
#

now i want to test if self-stunning via item/stunning dranks or something will make the stalkers come try to find me like auchand alluded to for "weakened prey"

#

for science...and also this bounty

still dagger
#

Hurry guys, we must construct additional pylons!

frigid canopy
#

Spawn more overlords.

still dagger
#

wait the stalker just used stun manuvers to sneak away while stunned

frigid canopy
#

I have to say that it might be a super niche thing, but I also appreciated that we were guided into the Hive by someone named Huske.

still dagger
#

These are just rogues with BUG costumes!

frigid canopy
#

(Husky used to be a pretty famous Starcraft streamer. This was not an in-joke for us.)

hollow rune
#

I use to watch this guy Day 9... and had this thing called Monday Fundays- absolutely great.

still dagger
#

So 16 rocks and only 1 yellow sphene, RIP gem bounties

still dagger
frigid canopy
#

Day9 still does content creation.

hollow rune
#

yah- I've seen him, but man those monday fundays with starcraft are hard to top 😄

cold ridge
cold ridge
#

They’re legit rogues. Have a pretty effective push down, too.

frigid canopy
#

The aelotoi messaging that included "Down. Down. Down" was definitely a wink to BG3.

still dagger
#

Anyway the rocks can be eligible for loot room verb?

silk venture
cold ridge
#

I felt it. I had my doses in there in test. The rogues are pretty roguey save for shadowblock, which makes me still wonder if it’s based on hiding or perception or both.

still dagger
#

Anyone find any Royal Jelly yet?

vivid pond
#

it was found in plat

prisma basin
#

man, plat gets all the good stuff

silk venture
#

what royal jelly?

odd heron
#

Royal jelly seems random

vivid pond
#

yeah, royal jelly

prisma basin
#

they're probably having a party in plat stuffing their faces with royal jelly

odd heron
#

||>toss bolt You lob a dimly luminescent boltstone into the air. It lands nearby and shatters with a pathetic series of sparks. It must have lost its electrical charge.||

prisma basin
#

they probably have, like, extra royal jelly, and they're just rubbing it all over each other

silk venture
prisma basin
#

next thing you know everyone in plat is a kiramon hive queen and we're over in regular GSIV still playing as humans or whatever

odd heron
#

All six of us.

frigid canopy
#

You see Jaired the Queen of Blades.

odd heron
#

Slay, queen

frigid canopy
#

Starcraft references are the best references.

odd heron
#

Here I'm running around yelling Johnny Rico quotes

#

I also played way too much Destiny once upon a time. One of the enemy factions in that game is The Hive.

lusty ledge
#

....does he have lines?

silk venture
#

I feel the stalker code is set up like this, if player kneels, spawn 1 -3 stalkers

#

search loom bounties....is some fun

frigid canopy
#

I'll be keeping an eye on this. Their ability isn't meant to be "dial-a-stalker".

#

(The unfortunate initial name of "To Catch a Predator.")

silk venture
#

i'm testing it right now...and yeah....within 10 seconds

#

i feel like a samurai...kneeling down...having the stalkers attack me

small crag
#

The guard says, "Ah, so you're from the Adventurer's Guild? Yes, we do have a task for you. One of our citizens is in quite the predicament. Her young daughter ran away from home recently. A local divinist has discerned glimpses of the child fleeing from a disfigured hive thrall in The Hive near Zul Logoth. The child is still alive, though is in constant danger and is probably cowering wherever she can find somewhere to hide."
squee Finally time to hit that 500 rescued children mark!

ripe saddle
#

geeze kid, of all the places...

timid hearth
#

Also the rocks sound like a “lol at you” thing for small races, hoping it’s manageable when I can get in there later

clever mango
#

Its not terrible to be honest. It just depends on how long you stay out and how much you typically carry.

Halfling wizard has no issues carrying there for a full hunt. Although, I do get a yearly encumbrance potion and I am a minimalist.

Considering the amount of SMRv2 attacks in there though I would never risk being encumbered.

dry barn
#

Is there a way to break the rocks on the ground and just loot them?

tired otter
dry barn
#

Yeah I bring them all back with me and break them. Just time consuming. I figured you would be able to break them easier with a weapon but no luck

#

I’ve had to manually loot them most of the time. Loot room doesn’t seem to recognize them

#

Not all the time atleast

slow ridge
#

Im not sure a tent would work there. Indoors are no-no for tents

timid hearth
#

It's like dread, designed to discourage long hunts

slow ridge
#

Its a buffer against it being a gem-only hunting ground.

timid hearth
#

I do hope the rocks are added to LOOT ROOM

slow ridge
#

Ill alias if not but yeah

timid hearth
#

Eloot will need an update to bust the rocks open in town or someone will write fragglerock.lic to run before selling

clever mango
#

You can use ;foreach for that use right now to make things easy.

slow ridge
#

Its gonna take time at 5 sec per rock

timid hearth
#

Yeaaahhhh that sounds pretty annoying lol

slow ridge
#

I sense a f2p rock buster back in town lol

#

I hope some fun rare drops can be found in the rocks

calm musk
#

I know it may seem that Kiramon are patterened after the Zerg, however that's not the case. I keep seeing references to this.

The Krylites (Kiramon) were created for GS in late 1995. Starcraft 1 came out in 1998.

The inspiration for the Kiramon came from a combination of the movie Aliens mashed together with a 1954 movie named Them, in which a radiated giant ant colony takes over a town and the residents are made to serve the colony as workers, controlling them via pheromones from the queen ant.

timid hearth
#

Pretty cool info, I definitely assumed it was Starship Troopers but that came out in 97

timid hearth
calm musk
#

Actually the Starship troopers story was first conceived by Heinlein in 1959 😄

#

I hadn't read the book though, so it wasn't really a source.

timid hearth
#

Anyone successfully used go2 to get into the Hive yet? I'm in Zul and go2's not recognizing a path between me and any of the Hive zones

tired otter
timid hearth
#

I don't know where the entrance is

tired otter
#

new hive = 29495 [Czeroth Labyrinth, Nexus]

timid hearth
#

but like ;go2 seething crescent and then sending a number just fails

#

happens with every single room in the hive

tired otter
#

yea no one has run it yet

#

its a big place

#

and dangerous

timid hearth
#

I thought the area being in the mapdb meant go2 would work

#

Wait instead of gems we get rocks that have 5 seconds of hard RT to open them and you just get one gem? I was assuming it would be multiple. Yikes

dry barn
#

gems still drop too

minor salmon
#

a few at best. well over 90% of my loot came from those rocks last night.

dry barn
#

the odd part is sometimes eloot recognizes the rocks and sometimes it doesn't at all and requires me to manually type picking it up

timid hearth
#

I noticed that as well

dry barn
#

is there a rock smithing pool that I can dump all these rocks in for someone else to break? 🤣

timid hearth
#

f2p at a table

#

lol

keen dagger
dry barn
#

missed opportunity for warriors to break rocks with different quality clubs.

timid hearth
#
As you move past a concealed trap, light builds within its depths before a scintillating bolt of electricity streaks toward you!
[SMR result: 245 (Open d100: 182, Bonus: 10)]
The lightning strikes you in an agonizing eruption of liquid radiance!
   ... 54 points of damage!
   Horrifying electrical shock converts head into blood-stained glass.  Death is a step up.```Yeah I'm good on this
#

I hope people dig it

minor salmon
#

🤣 my wizard died within 5 seconds of entering. Great.

#

That Apparatus should be prevented from killing a character in < 30 seconds from entry or something. Super stupid to have it sitting right by the entrance

timid hearth
#

It's just a random insta-gib for walking around the area

dry barn
#

I’ve been disarming them as I see them but always work my way to hunt at the bottom. I have a bunch of bolt stones

timid hearth
#

Yeah that's all well and good if you can disarm them but that's not most characters

dry barn
#

Sounds like you can disarm them with 408? Did I get that spell right? But you have to search them out first

timid hearth
#

Not much use for spiritualists though. And... I think you also need a full 1x Disarm to have a shot with 408

#

Granted if I could train 1x disarm and have any way to disarm them I'd be ok with that

dry barn
#

Ah gotcha

minor salmon
#

i couldn't even disarm them with 408 on test, if it issupposed to work it's either broken or has some absurd training requirement

dry barn
#

That stinks

minor salmon
#

like 100 water lore or something

dry barn
#

Are they difficult for you to search out too?

timid hearth
#

Yeah I'm not going to be back unless the traps are pretty materially changed

minor salmon
#

it was sitting right in front of me, no need to search it out

#

I walked in, died. 😂

dry barn
#

I’m not really a fan of any one shot deaths.

jovial sleet
#

Dispel was working yesterday. Took muktiple tries. I popped sun transcendence and did it lol

dry barn
#

Especially random ones you can’t even see or know it’s coming

frank dragon
#

I was curious how much training would be required to disarm them. Hmm.

minor salmon
#

I can handle this place on Naamit because she has insane elemental resists. But if you aren't sporting like +50% resist, this place is a waste of your *patience.

dry barn
#

It’s cool to have more hunting options on the table though. I’ll just never have good things to say about open roll insta deaths or any other mechanics that will randomly out right kill you. Takes any fun out of a game

timid hearth
#

It's not even like I got one-shot by a creature maneuver, at least then I could have potentially disabled/killed the creature

#

This was an environmental effect that just immediately smoked me

#

That isn't fun

#

It should have like a maximum crit rank of 3 or something

minor salmon
#

trying to escape with every possible opportunity to run inducing a 6-8 round stun is a bit much

somber relic
#

where is the entrance for this stuff?

minor salmon
#

in the czeroth tunnels of zl

somber relic
#

;go2 works in there?

timid hearth
#

nope

minor salmon
#

go2 isn't connected yet, but the map works once you are in the new area

unreal mason
#

hmm I see... Several larvae squirming over the back of a bloated kiramon broodtender leap toward you, mandibles snapping. [SMR result: 266 (Open d100: 189, Bonus: 30)] The tiny mandibles tear into your flesh! ... 74 points of damage! Incredible strike pierces your heart and runs you clean through!

#

got set up by it, too Several larvae squirming over the back of a bloated kiramon broodtender leap toward you, mandibles snapping. [SMR result: 117 (Open d100: 74, Penalty: 5)] The tiny mandibles tear into your flesh! ... 4 points of damage! Well aimed shot almost removes an eye! You are stunned for 3 rounds!

#

that's a mean stun from smr

timid hearth
#

The GSIV meta is now SMR insta death, lol

jovial sleet
#

Eye shots are always mean that way.

minor salmon
#

Another random area effect. 🤷

[SSR result: 112 (Open d100: 62)]
You stagger beneath the force of the ethereal assault!
   ... 4 points of damage!```
clever mango
#

Those stuns are wild on the apparatus. I got 4 points of damage and an 8 round stun earlier. It didn't end well.

minor salmon
#

yeah something needs to give in here.

>cast appa
You gesture at a glimmering boltstone apparatus.
You focus your spell in an attempt to disarm a glimmering boltstone apparatus.
You mentally struggle with the apparatus's primitive mechanisms, and light builds in its depths before discharging with a scintillating spark!
A tempestuous pulsating barrier partially deflects the onslaught of the shocking attack.
   ... 5 points of damage!
   Light shock to abdomen.  That stings!
Cast Roundtime 3 Seconds.
>pre 408
Links of ethereal chain appear and wrap themselves around your right wrist, clinking noisily as you prepare Disarm...
Your spell is ready.
>cast appa
You gesture at a glimmering boltstone apparatus.
You focus your spell in an attempt to disarm a glimmering boltstone apparatus.
You mentally struggle with the apparatus's primitive mechanisms, and light builds in its depths before discharging with a scintillating spark!
A tempestuous pulsating barrier partially deflects the onslaught of the shocking attack.
   ... 5 points of damage!
   Light shock to chest.  That stings!
Cast Roundtime 3 Seconds.
>pre 408
Links of ethereal chain appear and wrap themselves around your right wrist, clinking noisily as you prepare Disarm...
Your spell is ready.
>cast appa
You gesture at a glimmering boltstone apparatus.
You focus your spell in an attempt to disarm a glimmering boltstone apparatus.
You mentally struggle with the apparatus's primitive mechanisms, and light builds in its depths before discharging with a scintillating spark!
A tempestuous pulsating barrier partially deflects the onslaught of the shocking attack.
   ... 10 points of damage!
   Electric shot shoots pain along your back and legs.
   You are stunned for 2 rounds!
Cast Roundtime 3 Seconds.```
#

this tells me: zero point in trying

#

And the wizard died again. 🤣 this place is not built for wizards.

molten turtle
#

I really like the concept of the rocks -- but, I do not care for them in practice. It's just going to introduce another element I will likely script or foreach out, when I return back to town, in a node, around other people. I'm not sure what the game benefit is, beyond the initial novelty?

timid hearth
#

5 seconds of hard RT for one gem, lol. I was getting pink spinels and green malachite stones for some of them too. Oughta be a minimum gem tier for the RT

molten turtle
#

Honestly, the RT doesn't matter to me. I'd just do it when sitting and resting at a node.

#

What does bother me is that I'm going to be spamming up places breaking rocks.

timid hearth
#

Yeah it's just another source of 1004-esque screen scroll on nodes

minor salmon
#

;foreach n=rock in inv;get item;break item;put right in my sack is not engaging, especially when I had to hand-pick them up because they do not work with loot room mechanics.

timid hearth
#

I'm legit laughing at how absurd the traps are, I am like almost certain they'll have to get modified

cold ridge
#

I actually like the traps in game. I did notice in test that one DID spawn when I got there but I had seen it. It just cracked.

Just means I can’t run around blindly.

#

3x perc did seem to help. I haven’t tried to disarm with Lmas focus.

timid hearth
#
[SMR result: 245 (Open d100: 182, Bonus: 10)]
The lightning strikes you in an agonizing eruption of liquid radiance!
   ... 54 points of damage!
   Horrifying electrical shock converts head into blood-stained glass.  Death is a step up.```This is fun and engaging
minor salmon
cold ridge
#

I also figure I’m going to need lightning trinket.

timid hearth
minor salmon
#

yolo it is. good thing salve is cheap

molten turtle
#

Sorry. Let me rephrase.

#

They resist the damage, but do not appear to charge the trinket.

timid hearth
#
[SMR result: 217 (Open d100: 182)]
The lightning strikes you in an agonizing eruption of liquid radiance!
Your wiregrass anklet pulses briefly, deflecting some of the electrical damage!
   ... 44 points of damage!
   Powerful blast sends most of you up in smoke!```This was sent to me by a friend with a 25% lightning resist trinket
molten turtle
#

Yeah, open rolls are going to do that, even with 25% resist.

cold ridge
vale wigeon
#

Do the traps despawn after a time?

cold ridge
#

Forget the charge

molten turtle
#

No thank you, I don't want to forget the charge. It's one of the best things about the trinket.

minor salmon
timid hearth
#

If an open roll can still smoke you even with a maxed trinket just for walking through a room what are we even doing here

minor salmon
#

oops ping abuse sorry

molten turtle
#

To be honest, it was probably the primary thing that would have brought me to the Hive -- the ability to hunt and recharge my trinket.

molten turtle
timid hearth
#

If it was a creature that's one thing, I can kill/disable it. Only certain classes can do anything at all about the traps.

idle stone
#

The Hive Released
Huske, the dwarven archivist, met with a crowd that had been summoned to Zul Logoth by the strange, alien presence that had been invading the minds of aelotoi across Elanith. Growing in power, the presence had begun broadening its reach into other humanoids' thoughts. They were met by a trio of aelotoi: Alyeano, Mertus, and the mage Zathrigaust. At the urging of the crowd, Huske led a group down into the Czeroth Subterane, the source of an immense kiramon invasion.

Zathrigaust offered a hypothesis: he believed that the kiramon had been awakened from their relative dormancy by a stray signal from the hivemind, carried on starlight, and that they were now instinctively reaching back out to reconnect by any means necessary. He exhorted the crowd to interfere and try to cut the kiramon off from whatever they were trying to use to reconnect.

After a pitched fight, the group delved down into the hive and were confronted with a massive crystal imbued with astral energy. Zathrigaust realized there was no way to destroy or move the crystal, so he instead chose to use it to enter the astral plane and restrain its powers for as long as he could, asking the gathered adventurers to do what they could to fight the kiramon and discover a longer-term solution in the time he could buy them.

OOC Information:
The Hive is Live! This new ascension hunting ground includes:
kiramon myrmidon
hive thralls
kresh ravagers
kiramon stalkers
kiramon strandweavers
kiramon shardminds
kiramon overminds

Creature Coding: Auchand
Creature Design: Oscuro
Area Concept: Netz
Area Painting: Gyres, Auchand, Netz
New Gemstones: Galene
Follow the discussion: https://discord.com/channels/226045346399256576/1181447477564551188

idle stone
#

(sorry for interrupting the conversation, I wanted to get this here for Archival purposes)

vale wigeon
#

At the moment the hive would be very difficult for scripters due to the movement traps.

Eventually peer and disarm abilities could be worked in to movement scripts but there might not be an interest.

timid hearth
#

Set scripting aside. What do classes who can't 2x Disarm Traps do?

#

Classes without 408?

vale wigeon
#

I thought I read that dispel worked

jovial sleet
#

Dispel worked. It just still sucks cause it fails and you get a little shock.

minor salmon
#

so the best solution is to yeet out of the area via spell/society and reenter, where no trap is present...assuming they don't just stack at the entrance (again)

#

😄

jovial sleet
#

You can PEER to see the trap ahead of time and try to avoid it most of the time. I’m not saying it’s a good mechanic I’m saying you can do that. I think auchand hinted there might be a thing similar to soarkfinger in hw to avoid them

prisma basin
vale wigeon
#

I would request that the more expensive dispels that are like 30 mana always work with only a chance to fumble the cast

minor salmon
#

ok as long as this is reliable, it feels a little better (for naamit anyway)

>sing appa
You weave another verse into your harmony, directing the sound of your voice at a glimmering boltstone apparatus.
You focus your spell in an attempt to disarm a glimmering boltstone apparatus.
After some mystical tinkering, you manage to extract a boltstone from the apparatus.  Deprived of its focus, the apparatus crackles ineffectually before crumbling into dust.```
prisma basin
#

Okay, I can connect the mapdb now if someone will do me a favor. Please go to room 29495 and tell me exactly what the "GO XXX" is to enter the hive?

#

And the same thing in room 34153, which should be the first room in the hive

jovial sleet
#

You should also check I think the test PORTAL to TSC from the hive was mapped

minor salmon
#

29495: some jagged cracks
34170: a glowing amber energy barrier

prisma basin
#

I'll check to make sure the test portal is removed, but I think I got it already

prisma basin
#

okay, what I meant was, in room 34153, what is the "GO XXX" to get out of the hive?

minor salmon
#

GM request:
Can the new yellow crystal loot drop please be made to work with LOOT ROOM? Thank you

calm musk
prisma basin
#

same both sides? awesome

#

saves me typing a word!

#

Okay, repository is updated and uploaded. The Hive is now connected to ZL. As always, ;repo download-mapdb for the latest.

#

If someone could give it a quick test to make sure I haven't destroyed the mapdb that would be awesome (I'd do it myself but I'm not in ZL)

minor salmon
#

Should there be any sort of warning messaging before the mandible trap initiates its attack? This is the only thing I saw (the attack) with no prior warning of anything I could do to avoid it...

[SMR result: 162 (Open d100: 113, Bonus: 10)]
Hindered by the churning terrain, you are helpless as the concealed assailant's mandibles snap at you from the safety of its pit trap!
   ... 35 points of damage!
   Blow shatters knee and severs lower leg!
You fall screaming to the ground grasping your mangled left leg!
   You are stunned for 8 rounds!```
prisma basin
#

That killed me so many times on test

vale wigeon
#

Does resist elements spell help with the traps?

minor salmon
#

nothing appears to

cold ridge
#

I remember seeing something when I peered

minor salmon
#

I had been in the room for some time already. There was no other messaging.

molten turtle
cold ridge
#

I think it moves? I need to delve in there with my 3x perc and highlight the clues.

tired otter
#

I didn't look after that

#

because it released so soon after

dry barn
#

I’m still baffled that the west Zul outpost furrier gave me a landing note and the bank in the same building only takes Zul notes.

prisma basin
# timid hearth I thought the area being in the mapdb meant go2 would work

For context, the whole Hive was added to the mapdb when it was on TEST, but the TEST version never included the actual link to the rest of ZL, so the Hive existed as a sort of 'island' on the mapdb. As of a few minutes ago the final connection was added, so the island is now part of the mainland, and ;go2 should work normally. ;repo download-mapdb to make sure you have the latest

dry barn
#

When I mount traveled to Zul I had to go out and fight centaurs to get money in order to take the carts. Tried urchins to transfer money to the bank at that outpost with no luck in it working due to no available urchins. I’m just a little baffled about the town travel function not actually taking me into Zul but in buggy places that leave me kind of stranded and a hassle to actually get into town. Mount travel transcends oceans and everything else. But big no to carts into Zul. Heh…. But yet you can mount travel past it to the nations or back to other areas

dry barn
#

Awesome thanks!

rough iron
#

Someone please put this in Narost and never fix it

frigid canopy
#

I think our philosophy on Ascension hunting has probably shifted a bit since Hinterwilds focusing so heavily on pushing for a group size...

#

But one thing I don't find unrealistic is that you might need to spec into your chosen Ascension ground.

prisma basin
#

Spec into warrior and do them all!

frigid canopy
#

If you are a good way into Ascension, I do feel like you can pick up the Perception necessary to handle pit traps and the Disarm necessary to reliably beat apparatuses.

cunning wind
#

I haven't been after the first day and a few here's and theres afterwards, but I think you nailed the difficulty curve. Couldn't hit too much as a wizard until I enhanced up, but once I actually enhanced up, felt comfortable hunting there.

cunning wind
frigid canopy
#

If anything, there is a treacherous part of me that wants to revisit Hinterwilds and Moonsedge to ensure they have enough challenges and niche buffs like the Hive.

timid hearth
#

If anything like the traps end up in Hinterwilds or Moonsedge I'll retire to Atol lfor good or just unsubscribe, tbh.

prisma basin
#

HW does feel a bit undertuned compared with MS and Hive

timid hearth
#

Please leave Hinterwilds and Moonsedge without that

#

I'm headed to the Hive on my monk now to see if it's as bad with KS and Meditate Lightning on, I'll laugh if he has a great time there and it's actually just full of SMR KillPure

prisma basin
#

Coming soon to HW: Eyeless Black Valravn-Moles, which hide under the snow and snatch passers-by if they fail a perception test

timid hearth
#

On the cleric I found the actual enemies fine, but being unable to walk the area without accumulating injuries (which get worse with encumbrance which stacks fast because of the rocks) and outright insta-gibs was not tenable

cold ridge
#

Also, I feel like ranger trinkets are going to get a bump in value, which is nice.

brave yew
dry barn
#

I really like the work you guys are doing and appreciate making more unique cool areas for us to fight in. I just don’t find random open rolls or insta gib mechanics to be considered to be a challenge at all though. The only way around that is to just not hunt the area at all. There is nothing really you can do about those types of things so I’m not really sure why it’s remotely defined as a challenge in those cases

alpine yoke
# dry barn I really like the work you guys are doing and appreciate making more unique cool...

it does seem like a departure from how most of us played GS for decades (Rogue-like), feels like FPS party wipe mechanics. 5% open roll insta-gib when you probably see a hundred rolls a day isn't a very good (enjoyable) statistical outcome for the player. It isn't a design paradigm unique to The Hive, it has unfortunately become the new norm, was really hoping Hive would be a departure from it

dry barn
#

A challenge indicates I could of taken an action to prevent it

cunning wind
#

So, I know nothing about the rocks, just heard about them from others. But, are they a single item description when spawned? Seems like they could be good bag of holding targets?

dry barn
#

They are a porous chunk of rock or something like that. But it’s weird that sometimes Eloot picks it up in some rooms and not others.

#

Loot room ignores them

#

But maybe not all the time. Need to test more

cunning wind
#

Do they count as one item or two?

dry barn
#

I’d have to check

frigid canopy
#

They are two items.

dry barn
#

After a hunt I’m usually manually doing it. After the first set I push up on the arrow keys 3 times. Get rock from my greatc, break rock, put right in my greatc. 30 or so times. Fragglerock that someone suggested sounds like a great script for this. 🤣

timid hearth
#

my monk did waaaaaaay better in there than my cleric did. as in, he's not guaranteed dead if an SMR gets off. it is truly disheartening playing a pure in post-psm3 gs

#

glad my main is a monk now

dry barn
#

I’ve risk death manually typing out get rock. I don’t like wasting my loot quota and leaving stuff

cunning wind
#

Hmm... Don't think you can put two item-items in the BoH and have them stack...

#

So that idea is out!

odd heron
#

I for one welcome open rolls and treacherous, diabolical mechanics. Anything to keep the Bots out. Ascension areas should be hard and unfortunately we've backed this game into a corner where the only way to make it hard is open rolls and treacherous, diabolical mechanics.

#

I don't envy the GM's arms race vs. Bigshot.

frigid canopy
#

We are doing so.

#

Fortunately, you'll soon be able to trade chitin fragments to Bugfinger in the village of Stone River to prevent lightning damage from traps.

dry barn
#

There are a lot of mechanics out there that make it dangerous without needing instagib or open rolls to make it a challenge

frigid canopy
#

(Joking.)

dry barn
#

The gems have some neat descriptions here too

#

Will make good lockpick gems

odd heron
#

Make the boltstones wearable and and have them absorb the lightning from the apparatuses until they get too much charge and start to melt down, at which point you have to either 'toss' it which will result in an AOE lightning attack/stun mechanic... or upon failing to do so... suffer the consequences.

cunning wind
#

I still like the idea of dowsing the traps with water or earth to break/ground them... But that's also super self serving. I'd imagine a weed would be able to sacrifice itself and ground a trap too.

timid hearth
#

Sitting at the ZL supernode watching people break open rocks is engaging and thrilling, let me tell you

prisma basin
#

I'm just amazed at how hard it is to see these sparking, discharging electrical disasters

#

try talking to them haha jk

timid hearth
prisma basin
#

oh, hm

#

should be barrier both ways

#

let me see what's up

timid hearth
#

ty

prisma basin
#

oh, lol, it still has the town portal in it

#

that's trying to take you back to the Landing

#

Okay, should be fixed.

#

Okay, now to work on this new Storm Peaks area. Wish me luck

cold ridge
#

Is Stormpeak sever?

prisma basin
#

no, it's like 60-80 or so?

cold ridge
#

There are a few places that are 60-80 that are sever, though

frigid canopy
#

Stormpeak is Sever in the appropriate areas, yes.

cold ridge
#

Which areas? The 60-80 spots?

prisma basin
#

How high does Stormpeak go, Auchand?

#

Yeah if you typed ;go2 town last night you would've come to the room where the teleport portal was on the Test Server and stood there forever

#

This is the shortest actual room description I have ever encountered:

It is pitch black in this part of the tunnel.  You also see a sapphire-eyed pale golden margay [Kuluvein, Mnar].
Obvious exits: west```
frigid canopy
#

I prefer "You are here."

timid hearth
#
!>
You don't feel safe enough here to spend time breaking open the chunk of rock.```
#

??

#

i am in the ZL central node

#

i went one east, opened a rock, went back to the ZL node and now it works

jovial sleet
#

I notc ed last night it didn’t work at first at a mode then did later. I was wondering if it was using the “in combat”flag like blocks HEALME on test.

timid hearth
#

Ah so our scripts need like a sleep(30) in there lol

jovial sleet
#

Something like that.

timid hearth
#

foreach keeps running into rt and jacking up my whole alias

jovial sleet
#

I did:
m=<full rock name> in inv;get item;break item;put right in pouch;stow all
And run that like 5 times cause sometimes it screws up because of Rt and fails and puts the rock back away

tired otter
#

HW does seem to be less than the Pinnacle of hardness it was released as.

frigid canopy
#

Stormpeak goes up to 85.

vivid pond
#

...someone needs to tell us if the gems in the hive and the gems in stormpeak are different.

#

for Reasons.

frigid canopy
#

They are the same.

tired otter
#

I died this morning to a trap shadow Kiramoms combo that I wasn't running 620 for lightning and apparently trinkets are broken right now? Is there a timer where the traps go away?

frigid canopy
#

What's making you say that trinkets are "broken" right now?

brave yew
#

they were not "charging" from the traps

frigid canopy
#

Were they charging on Test?

brave yew
#

not that i recall

silk venture
#

I'm double checking the storm griffins on Thunder Plateau, and I really think they are not level 73. At level 100, I'm getting good exp from them. Their AS (AS: +514)

#

I'm here checking them out again

timid hearth
#

Are any of the Heirloom tasks in the Hive LOOT or are they all kneel and SEARCH? Because doing that in the Hive with the amount of room AOE seems insane. Edit: ah, thrall is LOOT at least.

manic adder
#

I added a sleep 3 after the break line in foreach and it worked flawlessly for me. Might want to change that to 5/6 for the non-hasted

tired otter
#

I don't log test though to be 100%

#
You struggle with the apparatus's primitive mechanisms, and light builds in its depths before discharging with a scintillating spark!
Your ironwood cuff pulses briefly, deflecting some of the electrical damage!
   ... 5 points of damage!
   Light shock to abdomen.  That stings!
There is no lock on that, so it's unlikely to be trapped.```
#

Well I didn't log it but I did share it with somebody

silk venture
#

Oh, they seemed to have been changed

#

No more exp and now their AS (AS: +377)

#

time to leave

molten turtle
#

Ravager Ooze was triggering ranger resistance recharging on Test: #1181447477564551188 message

silk venture
#

so yesterday, when it opened, I found it strange how I was getting exp from those storm griffins, but not getting exp from the Veiki heralds. Then I remembered these were storm griffin like those from Griffin's Keen, not from OTF. So, glad that poor level 70's who go there won't get wiped off the floor so quickly

molten turtle
#

I don’t know if recharging worked on traps in test, I didn’t log it either.

But, even if it wasn’t, I think it should.

tired otter
#

...

#
[SMR result: 130 (Open d100: 90)]
The lightning strikes you in an agonizing eruption of liquid radiance!
Dendum's ironwood cuff pulses briefly, deflecting some of your electrical damage!
Your ironwood cuff pulses briefly, deflecting some of the electrical damage!
   ... 15 points of damage!
   Hard jolt contracts every muscle in your upper body.
   You are stunned for 4 rounds!
S>n
S>
You are still stunned.
S>
The emerald sprite sitting on your shoulder draws upon your luminescent leathers for power!
The emerald sprite on your shoulder projects a black barrier in front of you!
Without warning, a sleek black kiramon stalker glides from the shadows and aims a preternaturally swift bite at you!
  AS: +557 vs DS: +470 with AvD: +32 + d100 roll: +63 = +182
   ... and hits for 27 points of damage!
   Jarring blow to your back.
The air around you pulses with a brilliant light as ribbons of light blue energy lash forward, striking a sleek black kiramon stalker!
   ... 15 points of damage!
   Arcing strand of electricity jolts across a sleek black kiramon stalker's back.  Pretty.
   The kiramon stalker is stunned!
S>```
#

It was working this morning

#

On live

#

Which is why everyone should buy forest gnome ranger trinkets!

thick crypt
#

I really enjoyed the release of both areas. Wild how Auchand and staff were able to tie both together for release the same day. I think Stormpeak will be popular because of the level range. It should improve traffic in Zul noticeably.

lucid tundra
#
R>
[ Weapon Thrash: +0:20:00, 0:19:59 remaining. ]
A bloated kiramon broodtender gurgles unsettlingly before vomiting a quivering sphere of resin into the air.  As it strikes the ground, the orb detonates violently, sending caustic amber goop spraying in all directions!
[SMR result: 120 (Open d100: 68, Bonus: 3)]
Stinging goop clings to you, burning on impact before hardening to hinder your movements!
   ... 1 point of damage!
   Splash to chest runs off before it does worse than blister the skin.
Your movement has been slowed!
>
Several larvae squirming over the back of a bloated kiramon broodtender leap toward you, mandibles snapping.
[SMR result: 75 (Open d100: 34, Bonus: 3)]
You dodge the larvae's ravenous assault!
>
[SMR result: 88 (Open d100: 19, Bonus: 10)]
You bring your katana around in a tight arc to batter a bloated kiramon broodtender into submission!
  AS: +674 vs DS: +716 with AvD: +37 + d100 roll: +92 = +87
   A clean miss.
Roundtime: 1 sec.
Roundtime changed to 11 seconds.
R>
[SMR result: 91 (Open d100: 22, Bonus: 10)]
You bring your katana around in a tight arc to batter a bloated kiramon broodtender into submission!
  AS: +674 vs DS: +716 with AvD: +37 + d100 roll: +65 = +60
   A clean miss.
Roundtime: 1 sec.
Roundtime changed to 11 seconds.
R>
[SMR result: 89 (Open d100: 20, Bonus: 10)]
You bring your katana around in a tight arc to batter a bloated kiramon broodtender into submission!
  AS: +674 vs DS: +716 with AvD: +37 + d100 roll: +13 = +8
   A clean miss.
Roundtime: 1 sec.
Roundtime changed to 11 seconds.```
#
R>
[SMR result: 145 (Open d100: 76, Bonus: 10)]
You bring your katana around in a tight arc to batter a bloated kiramon broodtender into submission!
The kiramon broodtender moves at the last moment to evade the attack!
Roundtime: 1 sec.
Roundtime changed to 11 seconds.
R>
[SMR result: 137 (Open d100: 69, Bonus: 10)]
You bring your katana around in a tight arc to batter a bloated kiramon broodtender into submission!
The kiramon broodtender barely dodges the attack!
Roundtime: 1 sec.
Roundtime changed to 11 seconds.
R>
[SMR result: 101 (Open d100: 33, Bonus: 10)]
You bring your katana around in a tight arc to batter a bloated kiramon broodtender into submission!
  AS: +674 vs DS: +716 with AvD: +37 + d100 roll: +68 = +63
   A clean miss.
With a final, explosive breath, you pull your katana back to a ready position.
Roundtime: 1 sec.
Roundtime changed to 11 seconds.```
#

66 sec rt stack from one weapon attack with an SMR that hit AFTER I already started

thick crypt
#

I did nicely until we got to about Seething then I got rocked and the party path swarms or traps kept getting me killed even though I knew where to go. I'll have to hear about the astral tear closing, but no regrets. It felt like an earned win for the group and the sacrifice made to blunt the tear.

frigid canopy
lucid tundra
#

I almost lasted the full 66 seconds but I concede that they got me 😦

halcyon musk
#

Apparatus also does not charge ranger trinket on test. Pretty lame if that is intentional.

#

This is probably because it's being considered damage caused by yourself, which would also explain getting both first and third person messaging. Hopefully a bug...

frigid canopy
lucid tundra
#

ok cool thank you! i'll keep my eyes open

frigid canopy
#

I feel that a nature resist trinket is a bare minimum requirement for the Hive. I might also suggest Ascension resistance training!

arctic fulcrum
#

So going back through today I came across two things. One, spell sever didn't seem to recognize that I knew one of my spells through a SK and pulled one off me.

#

And two, a stalker seemed to be able to attack me while I was hidden without revealing me first.

#

It probably just didn't play the message for the reveal.

frigid canopy
#

That is interesting. They shouldn't do that!

#

Was it hidden as well?

arctic fulcrum
#

It was in the open, I think..

#

I really like the area though. Nifty room designs and enviroment. Broodtenders creeped me out with what I'm guessing is their version of flaming aura.

#

I am very curious what creature those glossy black bones belong to though.

shell moat
#

Each round/cycle adds the full slow effect to hard rt.

serene iris
#

the funny part is I don't know if there's a way to stop the concentration skill once you've been slowed because you never get out of roundtime

shell moat
#

There is not 😆

I suppose dying does

manic adder
#

The ultimate escape skill

arctic fulcrum
#

But yeah the RT makes it impossible.

#

Unless you can forceRT something else.

cunning wind
#

ForceRT stahp it.

arctic fulcrum
#

But I'm pretty sure if you get hit with that during an assault it breaks the assault. Not sure about Mstrike though?

#

I can't recall a warg ever putting me into multiples of it before.

shell moat
#

Waarg howl is stagger and caps out iirc

timid hearth
#

Just died via web and being picked to death, heh. Spider temple flashbacks.

molten turtle
timid hearth
#

My monk is far more sturdy in here than my cleric. Monk can shrug off the traps because of KS, is far less likely to get hit by SMR in the first place, and he can heal himself right away with internal power rank 5 to prevent wounds stacking. that ability is clutch here (and everywhere)

manic adder
#

404 + 408 doesn’t seem like a super reliable way to get past the traps. Would training to 1x disarm be a more reliable way to defeat them?

shell moat
cold kelp
#

Congrats on this release. I'm eager to test it out myself when I return. Bugs for all!

manic adder
#

I’ll jump through some hoops but I’m wondering what the intended solution is here. I stopped in the room, searched out the trap, fought off waves of enemies, threw on 404, and started throwing 408s but it still injured me (and others running past) significantly including major nerve wounds that blocked casting until healed down.

It seems like 1x disarm wouldn’t fare better, but maybe the idea is that it becomes fully enhanced and ascended alongside normal training to reliably defeat these traps

halcyon musk
#

#1181447477564551188 message

timid hearth
#

Just had a grizzled stalker bounty and it spawned hidden which is insane and I like it

cold ridge
solemn kindle
#

Sorry, I know it's been discussed in various messages here, but what's the loot situation in The Hive? No boxes because kiramon? And rocks that need to be crushed to reveal gems? I want to come look but curious if people don't mind sharing

cold ridge
#

But usually if you look at your bounty window, you'll know if they've popped

timid hearth
#

Yeah I noticed it spawn cuz bounty window

#

As a monk I'm enjoying the area a lot, it's tough, but absolutely doable if I'm smart. Pures feel OD squishy here with no payoff to it

halcyon musk
#

Grizzled wardens can also spawn hidden.

cold ridge
#

Yup.

#

That's them Folly natives letting you know what's up!

shell moat
tired otter
brave yew
#

Peche seems to lose an aura of confidence.
A faint silvery glow fades from around Peche.
The bright luminescence fades from around Peche.
The silvery luminescence fades from around Peche.
The powerful look leaves Peche.
The light blue glow leaves Peche.
Sorrenn looks a little bit more wary after that display!``` some 3rd person first person trouble here
odd heron
#

||You lob a dimly luminescent boltstone into the air. It lands nearby and shatters, sending a coruscating web of electricity rippling outward from the point of impact! [SMR result: 38 (Open d100: 19)] A bloated kiramon broodtender narrowly dodges the scintillating electricity!||

#

I swear they weren't doing that earlier

manic adder
timid hearth
#

I think Melivn tried that on Test with lackluster results

still dagger
#

Now Auchand can immediately pivot all his time to help support disablers and then bard service before year-end, no rest for the wicked! GO GO GO (throwing resources and see what sticks is good corp strategy right?)

frank dragon
#

Apologies as I'm catching up - is the general consensus that 1x disarming alone won't be sufficient?

solemn kindle
#

Sometimes I've found cman mug produces boxes from creatures that don't normally have boxes

odd heron
#

I'm 3x disarm and still botch like 1 in 4 apparatus

#

I want to see if some lightning resist won't stop from getting minors.

cold ridge
tired otter
#

Lightning is the most viscious standard crit

odd heron
cold ridge
#

I figure the margins are tight, even at 2 or 3x. LMas is usually my buffer

dry barn
#

I’ve probably disarmed about 5 of them and no injuries or issues

#

But have more than 3x into disarm with ascension training and maxed out agi/dex in ascension. I’ll have to check out the disarm formula

timid hearth
#

Was considering grabbing 2x as a monk at some point but if 3x on a rogue isn't enough... prob not gonna bother

shell moat
#

I also wonder where the line is. Do you need +20 disarm over 1x, or is 2x the expectation? Feels like a tough sell to hand waive only some professions with that sizable and xp hill to climb

dry barn
#

I did some ascension in disarm in hopes of preventing a fumble

timid hearth
#

Clerics/empaths are just hosed, they can 1x disarm but no 404 408, lol

frank dragon
cold ridge
#

I think the issue is this.

#

2x isn't going to be a lock...and that's often the case with certain boxes.

#

You'll be successful, but it's not auto success

molten turtle
#

Re: lightning resistance and traps: one good thing -- running an R5 lightning resistance trinket, and 620 (with 39% resistance), seems to pretty much limit lightning damage from apparatus to 1 point and a minor, unless it's an open roll.

timid hearth
#

Between meditate lightning and KS redux, I'm unbothered by the traps really.

#

And I can heal my minors as I walk around. A monk not using Internal Power 5 is messin' up

molten turtle
#

Open rolls still going to open roll.

jovial sleet
#

1218/119 were working yesterday

timid hearth
#

Define "working" though, if I'm going to get hit on a likely failure I'll just save the stamina and walk past the trap

odd heron
#

Heh, clenching the boltstones is buggy

#
You try to reach for , but your interference only enrages it!  >```
hot forge
#

so will legendary items and feeder items drop in the hive?

halcyon musk
#

They both can drop from creatures that don’t drop boxes normally. So no reason they would not.

hot forge
#

I didn't know non box dropping critters could drop those

#

Because how many critter types here drop boxes? 1?

vivid pond
#

when legendary boxes were implemented, every critter in game regardless of "native" loot gained the ability to drop a box if that box had a feeder item in it.

hot forge
#

Good to know! Thanks

molten turtle
#
What did the apparatus ever do to you?```
#

Really?

odd heron
#

Yeah that feels like it should work

timid hearth
#
As you move past a glimmering boltstone apparatus, light builds within its depths before a scintillating bolt of electricity streaks toward you!
[SMR result: 101 (Open d100: 25, Bonus: 43)]
The lightning strikes you in an agonizing eruption of liquid radiance!
   ... 1 point of damage!
   Light shock to back.  That stings!
You stumble about in a daze, trying to regain your balance.
Roundtime: 3 sec.```Is it intended that the traps make stunman flee useless? I tried 5 times and this happened each time, and then I died
odd heron
#

Woah! Comprehend Languages in The Hive is wild.

molten turtle
#

The bugs talk?

odd heron
#

A kiramon strandweaver frustratedly chitters, "Death flares are so unfair! Player characters shouldn't have access to instagib mechanics."

timid hearth
#

third death in as many hours, second because of web

#
A translucent kiramon strandweaver sprays an intricate mesh of clinging gossamer at you!
[SMR result: 132 (Open d100: 73, Bonus: 29)]```If you don't have a way to break statuses, once this happens, you are almost certainly dead
#

Doesn't really matter what you do

#

place seems overtuned

thick crypt
#

3 deaths in 3 hours is a poor ROI?

timid hearth
#

this character hasn't died 3 times in the past 12 months

#

heh

small crag
# frigid canopy If you are a good way into Ascension, I do feel like you can pick up the Percept...

After having disarmed close to 20 boltstones last night, I wouldn't describe 101 Disarming Traps as reliable in handling the apparatuses. I basically just popped Symbol of Transcendence every time to force my way through since it usually took three tries on average.

This isn't a complaint, just a comment since I'm not sure if the reality is meeting your expectation. I vastly prefer the Hive's style of design to Moonsedge's style of design and have no problem with anything I see anyone mentioning in this thread.

timid hearth
#

i am a halfling monk, i can't get any better at SMR than I am. not much to be done

thick crypt
#

I get that. I died 5x in the launch event. I guess maybe it's my invasion mentality. If I wanted to be efficient apparantly I'd go to KF and steamroll it

molten turtle
#

(hopes KF gets an ascension area).

odd heron
#

I have seen 1 apparatus in the last 3 hunts.

#

...could be weird confirmation bias

timid hearth
#

yeah there are traps everywhere in prime

odd heron
#

Facts

timid hearth
#

What feels bad about a day full of SMR deaths is I couldn't have done anything different aside from "don't hunt there"

#

The traps plus the AOE mandible bite plus the web plus the SSR scream

#

it's like yeah ok i'll just die then

thick crypt
#

I'm back in ME today. That's my jam. Location, comfort. I've no problem there

#

Leafiara mentioned how powerful she was as a cleric there. Apparatus and trap wise I just ignored on test, but one smoked me last night in the lowest level

tired otter
#

I wonder if my early morning hours explain why I don't see some of the same problems

#

Like there was three of us at 630am

#

but also why the heck are people running to the lowest level at this point?

timid hearth
#

I guess what I'm more curious about is what profession is good in the Hive?

#

People with status breakers for web?

small crag
#

I'll have to check out what it's like during more active hours in an hour or whenever I can log on, but the only thing that's dangerous at all to me there without a swarm is the apparatuses or really lucky SMR rolls, and I can mitigate the former with Symbol of Transcendence and disarming them.

Edit: And if I get jelly, a swarm isn't dangerous either. But I'm going to take a wild guess that it's harder getting jelly while 20 people are running around than while 5 people are running around. 😄

tired otter
#

I went to the level before the lowest and I was fried well before I got half way through it....people just like to deep dive into the low part?

thick crypt
#

bloodtenders are rough regardless. Killing thralls, curbing Stalkers and wrecking myrmidons is a pretty easy hunt

timid hearth
thick crypt
#

HW and MS kind of generated similar reactions to Melivn's points. Berserker's end I avoid (hahaha) because if Disciples. MS I kind of streamroll. The ghasts get me falling on me. I think all of them have the kind of what works for me design and sometimes we kind of overstep.

tired otter
#

I avoid those undasarmors in HW...hate those things

timid hearth
#

KS is of minimal value in the Hive, since only 2 things cast spells. I'd actually be better off with a 101 spells build again on the monk but I can't because I use weapons now, and would lose Martial Mastery, lol.

calm musk
#

beyond lightning, what's the next prominent damage type in there that a trinket would mitigate?

calm musk
#

k thanks (goes foraging)

thick crypt
#

Can we add the Kiramon thing to their Wiki Erek, as Banthis?

calm musk
#

what kiramon thing?

thick crypt
#

Based on Aliens and the 1954 "Them" movie

calm musk
#

oh, heh. It's waaay OOC, so it may be best in a saved post somewhere.

thick crypt
#

Xorus does a lot of ICE stuff. I figured it felt like that

calm musk
#

I've mentioned that info before, I just can't remember where (more than once in fact)

north bolt
# small crag After having disarmed close to 20 boltstones last night, I wouldn't describe 101...

I realize you're just sharing your opinion but from a tuning perspective it stills seems crazy to think a pure needs 1x disarm and to be in Voln to handle traps...1x disarm is 1400 PTPs which is double compared to say, survival 1x. I'm not sure I'd expect any pure to be training 1x disarm unless they were desperate to hunt the hive or like 5x+ cap? maybe more? is that the intention I wonder?

#

and of course survival has numerous other benefits whereas disarm...not sure pures want to be disarming boxes with 1x anyways

small crag
#

I also wonder. It is an Ascension ground, so in theory it's intended for post-cap characters, but how post-cap isn't clear.

All that said, I assume a wizard or sorcerer can just 408 through, no need for Disarming Traps.

north bolt
#

someone was posting 408 attempts and just getting zapped every try and not getting it disarmed

small crag
#

Hmm... then that would seem like either a design flaw to me or an indication that training Disarming Traps is intended. 🤔

#

Well... on an empath I'd probably just take the hit and heal it off, I guess, but I mean for other professions.

prisma basin
#

My level 95 ranger gets smoked in there so I think it's overtuned tbh

north bolt
#

but that's assuming sym trancendence right? so we have to change societies to hunt there? hehe

prisma basin
#

rangers likely underpowered

#

devs pls fix

small crag
#

On an empath, no, I'd just take the hit outright and reserve Transcendence for being webbed.

halcyon musk
#

On the other end of the spectrum. My ranger has to enter and exit the room multiple times to get hit.

With the only ascension training towards smr defense being like 10 points of dex/agi each.

north bolt
#

well taking the hit puts you at risk of getting smoked by an open roll

small crag
#

Death seems to bother other people vastly more than it bothers me, so that's fine. Also, bard talismans soon for those people. (I'll be the one with no talisman, selling my talismans for the cost of like 300 deeds per week for a year or however long it takes the market to crash.)

north bolt
#

death doesn't bother me that much since I MA clerics but it's quite annoying!

tired otter
#

what determined me just walking by the darn thing

#

or does it just only work occasionally

halcyon musk
#

It triggers every time but with enough defense it needs an open roll to land.

thick crypt
#

I'd say Leafiara's comment is about solo hunting so all of that math is kind of out of the window if you bring a 2nd or 3rd person.

#

I liked Melivn's sit in one room kind of Sheruvian Monastary comment. What if and would it be so bad to have to do that. Mind you none of these areas are like that, but one character needs a lot of XP do to "Everything"

halcyon musk
#

Oh should probably test if tracking out of a room with a trap triggers the trap.

molten turtle
#

I was having the most success doing that too. Throw up a breeze, throw up a vine, maybe a web, 608, and wait for something to walk in....

small crag
#

Just checked exp costs from 0 Disarming Traps to 101 on non-rogue professions:

673,333 exp (13.47 ATP equivalent): warrior without heavy spells, bard
841,667 exp (16.83 ATP equivalent): warrior with heavy spells, ranger
925,833 exp (18.517 ATP equivalent): monk
1,010,000 exp (20.2 ATP equivalent): paladin
1,178,333 exp (23.57 ATP equivalent): wizard, empath, cleric, sorcerer

molten turtle
#

I wish there was a star. Take my pin emoji that does nothing.

thick crypt
#

^ Leff. I think the game is pretty paddycake simple. I've often told GMs during invasions to up the content. It really is that hunting areas have been too soft to generate a lot of perspective on these ascension areas.

#

and invasion wise we're fighting near gods, demons and all sorts of horrific scenarios and none of us are dying

cold ridge
cold ridge
timid hearth
cold ridge
#

Ick

#

Maybe stun stance?

timid hearth
#

This is actually an area KS is bad in imo kind of impressive. Only 2 things cast spells, you're better off with knowing spells and having more DS