#[Official] The Hive
1 messages · Page 3 of 1
All right.
Some updates to how Durable Chitin works--it now has a chance to trigger on individual damage sources rather than for the entire attack, and should be cleared after that damage source. It could potentially fire several in a row, but this'll help with multistrike, etc.
Similarly, traps should no longer fire if you move in an invalid direction.
me walking into a wall over and over again TAKE THAT TRAPS!
I made a change to the immobile effect from topple.
In general, those haven't been working as expected. If they keep being a problem I'll put in hard caps to how long the debuffs can last.
They don't currently work the way that stagger does to enforce a maximum duration.
out of curiosity are any more of the spells these things have new things in MjM/Savant or are they oneoff kiramon things?
Insane
They have currently-released spells. No new spells tied in with the release AFAIK.
#1181447477564551188 message - not sure what that one is if it's a released spell
This is definitely a lightning ranger trinket hunting ground
As a sidenote, I'm happy to finally see capped/postcapped Sunfist-hated foes 💗
Called it!!
Nope. Just a natural ability.
why?
I'm not in GoS and I'm glad too. As an IG organization and as a society with hated foes, they should be represented at all levels of play
its a small power boost, but helps for those who get the benefit
Gotta keep those GoS points up for when we can cache them in for that sick GoS yacht
we have to convince the GMs that krols should be hated foes first
everything I kill is a hated foe, make everyone a hated foe
Krols are closer to allies lore wise. The sigils should provide negative effects for them
A foe can be hated…and still have depth and characterization.
I want GoS points for killing Yardie, make him a hated foe
To some, he already is. But shhhh!
Makes it easier to level up in Sunfist if you choose to, for whatever reason, convert to the society as a capped character. Your other option for gaining recognition points is warcamping or the once-per-15-minute tasks, basically.
Watch it, sailor.
I'd say leave the Krol as is but put Orcs/Trolls on the seas in hilarious ships like Warhammer
It also means your abilities that only work on hated foes (major/minor bane) work against them. 🤷
anyways, backing out of here, I ain't try'n your Hive until it's live, so will leave it to yallz
I mean i've been GOS for a long while I just dont get peoples rabble about wanting capped mobs for it at the end of the day, the only problem I really see is that you should be able to get into warcamps from rank one
Kick rocks with your points, kiko.
outside that at cap if you cant deal with a warcamp your not dealing with an ascension zone
recognition points are like fame, pointless
Don’t people chase after fame, though?
I understand Sunfisters wanting their own post-cap playground.
when I turn in my sick GoS points for a GoS varsity jacket, you'll be sad you didn't get one
read par
In recognition of our most prestigious members, we post this list in hopes of spurring our cause against the Grimswarm ever forward!
- Hoy
- Melivn Ickput
🤷
I will share this Man o War future with you gladly
yeah, give us nutty orc boats!
...
Iskandr’s Yardie’s brother. This is what I deal with.
That’s said, nutty orc boat sounds lit.
And I mean in the Hive, not on the seas 😛
capped sunfist enemies are important so we can get that bolt critical weighting!
yeah, to go with my Paladin's bolt damage weighting. My bolts weight like... three whole pounds
Still reduced to a single point sometimes 🥲
Does the hive also introduce new walking directions of north-northwest and south-southeast? 😁 (But also thanks)
you should check the pins if you're just backreading 😄
everyone's a critic
Yes I see the pristine one too! And... that's already too much backreading.
Does mount multi room travel bypass Hive traps?
Lol
this is horse abuse!
only when moving north-northwest and south-southeast
Probably hop in shortly for an hour
...find me some native hive gems please!
Things feeling better today?
Something stirs in the shadows.
>
The ground beneath your feet rumbles precipitously.
[SMR result: 102 (Open d100: 76)]
An eruption of shattered rock and dirt hurtles you skyward as a corpulent kresh ravager explodes from its burrow!
Your body resists the puncturing damage and lessens the severity of the attack!
... 20 points of damage!
Strike to abdomen punctures stomach!
You are stunned for 3 rounds!
... 15 points of damage!
Blow to your chest causes your heart to skip a beat.
Roundtime: 6 sec.
Roundtime changed to 3 seconds.
[SMR result: 82 (Open d100: 63, Bonus: 2)]
A sleek black kiramon stalker spreads its gossamer wings and arches its back, spraying coarse webbing toward your ghezyte framea!
You spin out of the way of the flying webs!
A sleek black kiramon stalker gives quick assessment to its surroundings, then hauls back with one foot and lets it fly!
[SMR result: 121 (Open d100: 57, Bonus: 2)]
A sleek black kiramon stalker manages to kick a large clump of dust at you!
Crud! Direct hit to your face!
Your eyes burn with pain!
A sleek black kiramon stalker blinded you!
Roundtime: 3 sec.
||
The ground churns violently as flashes of chitin jut from its depths.
The ground underfoot churns violently and huge chitinous mandibles flash as the insectoid monstrosity below goes into a feeding frenzy!
You feel a bit luckier than normal...
[SMR result: 73 (Open d100: 49, Bonus: 1)]
You manage to avoid the concealed assailant's snapping mandibles!
sear
As you begin sifting through the churning earth, the creature within retreats deeper into the ground and the shifting silt goes still.
Roundtime: 3 sec.
Roundtime changed to 1 second.
||
A corpulent kresh ravager rears back, emitting an awful keening cry that resounds shrilly through the area!
[SSR result: 57 (Open d100: 48)]
You keep your wits despite the ravager's screech!
(Just clips)
Wasn't there long on monk but had a good time
Frothing tears burn at the corner of a disfigured hive thrall's eyes as his misery overwhelms him, seeping outward in an oppressive tide.
[SSR result: 44 (Open d100: 49)]
You steel yourself, focusing on the thoughts that are your own, and manage to fend off the wave of emotion.
Deadly intent flickers in a disfigured hive thrall's eyes as desperation lends him strength!
Twisted desperation contorts a disfigured hive thrall's warped features as he tries to grab at you!
You evade the attack with ease!
A disfigured hive thrall desperately thrusts a hand at you!
[SMR result: 103 (Open d100: 65)]
A translucent force moves outward from a disfigured hive thrall and toward you.
You are buffeted by the force, and knocked to the ground.
You are pinned in place, unable to move.
Roundtime: 1 sec.
A disfigured hive thrall desperately thrusts a hand at you!
A black ball full of pinpoints of light forms before the thrall. It quickly grows in size until he unleashes the dark cloud before him and the dark cloud instantaneously spreads throughout the entire room!
The starry void envelops you!
CS: +352 - TD: +387 + CvA: +5 + d100: +30 == 0
Warded off!
You resist the pull of the starry void!
A disfigured hive thrall desperately thrusts a hand at you!
Dusty, discolored flecks bloom on your skin and ripen the air with the redolence of decay.
CS: +420 - TD: +420 + CvA: +5 + d100: +32 - -5 == +42
Warded off!
The flecks disappear and the scent dissipates without further incident.
A disfigured hive thrall charges towards you and attempts to grasp you in a ferocious bearhug!
You feel a bit luckier than normal...
[SMR result: 97 (Open d100: 50, Bonus: 20)]
You manage to fend off a disfigured hive thrall's grasp!
A disfigured hive thrall desperately thrusts a hand at you!
Cloudy wisps swirl about you.
CS: +420 - TD: +395 + CvA: +5 + d100: +68 - -5 == +103
Warding failed!
The wisps solidify into thick strands of webbing that tighten about your body!
A disfigured hive thrall desperately thrusts a hand at you!
Numerous thin streams of rainbow light begin slowly seeping out from you as you feel your control of the mana weave weaken.
Your thoughts scatter as you struggle to prepare any magical incantations.
A disfigured hive thrall desperately thrusts a hand at you!
CS: +432 - TD: +420 + CvA: +5 + d100: +100 - -5 == +122
Warding failed!
... 5 points of damage!
Chest hit causes you to spin around like a halfling after a fresh tart.
Roundtime: 4 sec.
Thralls seem like they can do a little bit of everything
Frantically, a disfigured hive thrall raises his shaking hands to his temples, terrible power crackling in his eyes. A wave of invisible force swirls around him in a devastating maelstrom!
[SMR result: 190 (Open d100: 168, Bonus: 26)]
Psionic energy crashes into you, hurling you backward!
... 70 points of damage!
Your midsection swells painfully then bursts, splattering you all over.
It seems you have died, my friend. Although you cannot do anything, you are keenly aware of what is going on around you...
A chitinous kiramon myrmidon charges towards you and attempts a headbutt!
You feel a bit luckier than normal...
[SMR result: 110 (Open d100: 81)]
Your size significantly hinders your defense!
A chitinous kiramon myrmidon slams its head into you!
... 15 points of damage!
Crushing blow crumples your nose!
You are stunned for 4 rounds!
Roundtime: 3 sec.
Roundtime changed to 1 second.
>att
A chitinous kiramon myrmidon moves with inhuman speed, interposing itself between you and the hive thrall!
You swing your ghezyte framea at a disfigured hive thrall. The weapon rebounds off of the hardened chitin of the thrall's exoskeleton and is wrenched from your hand. It slides along the ground and disappears into the shadows!
[Use the RECOVER ITEM command while in the appropriate room to regain your item.]
Roundtime: 2 sec.
Roundtime changed to 1 second.
I don't know enough about them yet, but I did a basic attack there.
Can the thralls have some cool lines, like "resistance is futile" or "Kiiiiiilll me"
LOL.
Fixed.
Myrmidons protect other creatures.
Finally I'm updated on test and get into the hive
Acid belches from a disfigured hive thrall's mouth, raising blisters on his face as he gasps for breath. Then he ceases to breathe, and a look of blessed peace dawns over his twisted features as he gives in to death.
A silver light faintly flickers around a disfigured hive thrall, then fades.
The tension in a disfigured hive thrall's skin eases and you notice that his complexion returns to normal.
Flesh sloughs unprompted from a disfigured hive thrall's arm, revealing bloody pinkish chitin underneath.
A line of thick ooze drips from the corner of a disfigured hive thrall's insectoid eye. Whether he is crying or simply seeping fluid is difficult to determine from the slackness of his monstrous features.
A disfigured hive thrall's body is wracked by seizures. Muscles knot and the veins in his throat surge into stern relief as he turns to vomit, vividly green fluid pouring from his uneven mouth in a toxic flow. The caustic liquid steams and crackles as it hits the ground, leaving corroded pits in its wake.
Was the green death a tie in to the hive?
Yo! Stalkers web AND dirtkick?!
Reminds me of Quake when you get captured and turned into a cyborg.
It was Ivas! I knew it! 🤣
A menacing figure uncoils from the shadows, poised to eviscerate you!
[SMR result: 124 (Open d100: 68, Bonus: 3)]
Catching you unaware, it carves into you with cruel and ruthless savagery!
... 5 points of damage!
Awkward slash to your stomach!
Everyone needs another belly button.
... 9 points of damage!
Blood sprays from your abdomen in a crimson arc!
... 5 points of damage!
The figure quickly disappears from view.
Goat move
How configurable are attacks?
A corpulent kresh ravager rears back, emitting an awful keening cry that resounds shrilly through the area!
[SSR result: 64 (Open d100: 13)]
You keep your wits despite the ravager's screech!
>
Shadowy black tendrils dance across the surface of your ghezyte framea.
>
A corpulent kresh ravager rears back, emitting an awful keening cry that resounds shrilly through the area!
[SSR result: 118 (Open d100: 67)]
The ravager's screech startles you!
... 10 points of damage!
You hear the tendons in your foot snap. That hurt!
Roundtime: 4 sec.
R>
A disfigured hive thrall hurries in, torment making his mismatched eyes bulge.
>
The guiding force leaves a disfigured hive thrall.
>
A corpulent kresh ravager rears back, emitting an awful keening cry that resounds shrilly through the area!
[SSR result: 121 (Open d100: 70)]
The ravager's screech startles you!
... 10 points of damage!
Blood boils in your chest.
Roundtime: 5 sec.
One of the frustrating things for me, is when a creature just does something on repeat w/o variation. Especially when it's an SMR, and especially when it's successful and can be deadly ... Lurk bites are like this.
Would adding additional attacks reduce how likely something repeats? I think I've seen something about percentages before also. I'd much rather die to a variety of things that overwhelm me vs one single thing that repeats.
Have any Empaths figured out a good strategy for hunting Hive other than Have Lots Of Mana?
Thrall powers is how I imagine angry Traiva
A translucent kiramon strandweaver shakes off her unconscious state.
A translucent kiramon strandweaver twitches her antennae as she focuses upon you!
A dizzying array of golden runes surround and suffuse you before being absorbed into your body.
Ethereal threads unfurl like gossamer from a translucent kiramon strandweaver, entangling a translucent kiramon strandweaver in a restorative web.
A translucent kiramon strandweaver sprays an intricate mesh of clinging gossamer at you!
You feel a bit luckier than normal...
[SMR result: 136 (Open d100: 83, Bonus: 1)]
351
The webbing falls around you in gooey, clinging ribbons as the strandweaver skitters around you, enmeshing you in a cocoon of sticky silk!
The wisps solidify into thick strands of webbing that tighten about your body!
W>
Restorative, ethereal webbing flickers around a translucent kiramon strandweaver, healing her injuries.
A translucent kiramon strandweaver twitches her antennae as she focuses upon you!
CS: +480 - TD: +375 + CvA: +5 + d100: +74 - -5 == +189
Warding failed!
An unseen force envelops you, restricting all movement.
Ethereal threads unfurl like gossamer from a translucent kiramon strandweaver, entangling a translucent kiramon strandweaver in a restorative web.
A translucent kiramon strandweaver sprays an intricate mesh of clinging gossamer at you!
[SMR result: 221 (Open d100: 42, Bonus: 131)]
1209
The webbing falls around you in gooey, clinging ribbons as the strandweaver skitters around you, enmeshing you in a cocoon of sticky silk!
The wisps solidify into thick strands of webbing that tighten about your body!
!SIWP>
A translucent kiramon strandweaver twists grotesquely, aiming her spinnerets at you before shooting a clot of thick webbing!
AS: +513 vs DS: +318 with AvD: +52 + d100 roll: +89 = +336
... and hits for 137 points of damage!
Strike to arm spins you like a top. You are stunned.
The restricting force that envelops you dissolves away.
You no longer hear the strange noises around you.
>inc 1030 open
Mana surges through you in a brilliant display of silvery motes which skitter across your skin as you prepare Song of Sonic Disruption...
Your spellsong is ready.
You weave another verse into your harmony.
CS: +557 - TD: +507 + CvA: +25 + d100: +29 == +104
Beefy
Looking at all these abilities, I really feel bad for the Aelotoi
How do you escape that? Like, if you're under their control, forced to work, how do you escape? How do you survive the horrors of the mind? How do you deal with living life like that?
Well they shouldn't have voted yes on should we allow hive minds
But someone was like "hey be more accepting"
Sounds like...a lot of things. Demons. Blood magic. Pylons. Krolvin.
We even let gnomes slalom.
Look how that turned out!
wait until the krol blood mages wearing pylons are possessed by demons and then enslaved by the kiramon hive mind with gnomes riding them
No rules on weight. Unfair advantage!
Then someone was like...hey it's the Kiramoms cultural tradition to hive mind and consume others we can't stop that
Anyway this is the mechanics thread so......gem spawn rates need to go up
This repeat 1pt damage is still happening for weapon pummel, unsure if it was meant to still be possible or if the change was only intended to make iit less likely.
A corpulent kresh ravager is awakened by your attack!
You take a menacing step toward a corpulent kresh ravager, both ghezyte-scaled whip and white ora whip held low to your sides and angled outward in your advance.
[SMR result: 64 (Open d100: -15, Bonus: 20)]
With deliberate brutality, you bring both whip and whip up in staggered arcs to pummel a corpulent kresh ravager!
AS: +634 vs DS: +505 with AvD: +22 + d100 roll: +5 = +156
... and hit for 1 point of damage!
Blow leaves an imprint on the kresh ravager's chest!
AS: +597 vs DS: +505 with AvD: +22 + d100 roll: +88 = +202
... and hit for 1 point of damage!
Jarring blow to the kresh ravager's back.
The kresh ravager rolls to one side and evades the attack!
AS: +597 vs DS: +505 with AvD: +22 + d100 roll: +21 = +135
... and hit for 1 point of damage!
A feeble blow to the kresh ravager's left arm!
Roundtime: 1 sec.
>
[SMR result: 154 (Open d100: 73, Bonus: 20)]
With deliberate brutality, you bring both whip and whip up in staggered arcs to pummel a corpulent kresh ravager!
AS: +634 vs DS: +505 with AvD: +22 + d100 roll: +65 = +216
... and hit for 1 point of damage!
Torn muscle in the kresh ravager's left leg!
** Your blow slams the kresh ravager with concussive force! **
... 42 points of damage!
** Necrotic energy from your ghezyte-scaled whip overflows into you! **
You feel healed!
AS: +597 vs DS: +491 with AvD: +22 + d100 roll: +43 = +171
... and hit for 1 point of damage!
Stomach shot lands with a hollow *thump*.```
It looks like consecutive damage of the same type may trigger it.
But I'm surprised the concussive didn't reset it, but concussive has always been a bit weird
That was the first damage the creature incurred.
Does the Hive have spell sever? Setting up for first hunt here
Thanks
Hopefully it ends up without it, and the numbers just get bigger if needed
I'd rather the creatures have higher AS/DS
You move. I'm already comfy.
lol
(Edit: Opinions after a single ~20 minute hunt)
- I like the flavor of the creatures. The thrall description and messaging are my favorite text so far.
- Some high sorc TDs (522 strandweaver, 505 brootender) but not unfairly so for ascension, IMO.
- I'm sure there are a lot of creature mechanics I haven't seen yet, but it doesn't seem like this will require any new/unique hunting tactics from (pure) sorcerers.
- So far it feels Moonsedge-ish in difficulty, or maybe a half-click higher. I guess the dangerous bits for sorcerers will be the webs and SMRs generally. Crystalline Depths seemed swarmy for a minute there? That would up the difficulty a bit, too.
- I very much appreciate that I'm not seeing an injury-by-exposure mechanic here. It's fine to have it in some places, I'm just glad it's not here.
- I don't mind disarm as a mechanic, in its current form. It feels fair to me.
You didnt find the apparatuses and other traps. There is damage from environment throughout
But i agree its on the ME level of difficulty
I do think hive has the potential to be worse because the disabling effects feel more dangerous
Yeah, I'd need to do a couple hours in there to have anything like an informed opinion, I guess.
You can drop your money in test and it doesn't matter, right?
So this was cute
A1:205
Broad and vaguely ovoid, an unnatural hollow opens within the mottled stone to form a chamber. Spiraling furrows, deep and sharp-edged, adorn the curved walls and unevenly sloping floor, though the topmost curve of the ceiling appears relatively smooth by comparison. Tunnel mouths gape at irregularly spaced intervals, their recesses cast in shadow by the pulsing emanations of an amber-hued barrier stretched taut like a membrane of light across a ragged crevice in the chamber's wall. You also see a giant Hive portal.
Obvious exits: north, east, southeast, southwest
The ground beneath your feet rumbles precipitously.
[SMR result: 91 (Open d100: 66)]
An eruption of shattered rock and dirt hurtles you skyward as a corpulent kresh ravager explodes from its burrow!
In a dazzling display of athleticism, you fly through the air, your arms windmilling, and manage to land on your feet!```
I just see that and think we should’ve changed the messaging.
>demo teleport hive
Those of you who volunteered to be injected with Kiramon DNA, I've got some good news and some bad news. Bad news is we're postponing those tests indefinitely. Good news is we've got a much better test for you: fighting an army of Kiramon people. Pick up a dagger and follow the yellow line. You'll know when the test starts.
[The Hive, Burrow]
Broad and vaguely ovoid…
Elanthia's version of Cave Johnson?
Let's be honest, we've all looked directly into the operational end of the device. It's just too tempting not to.
What is "Project Misery" debuff??? 🙀
It sounds like something that ends up with a lot of us on mars with an insufferable billionaire
Also, broodtender's unsleepable? RIP my somnis staff
Broodtenders never sleep they’re on the “Stay ready so you never have to get ready” grindset
They never get to Brooklyn.
Anyone able to share with me some of the logs of them fighting the creatures, looking to get their spell prep messaging (to add to kswole.lic)
Is the only magic caster the thrall? Looking through some logs I'm having a hard time finding any other creature casting spells
Strandweaver
So the, uh, Czeroth Subterrane area, with the Kiramon Workers and Defenders, level ~40-50ish
Also has this?
Hindered by the churning terrain, you are helpless as the concealed assailant's mandibles snap at you from the safety of its pit trap!
... 30 points of damage!
Great shot penetrates thigh and shatters bone!
You are knocked to the ground!
You are stunned for 6 rounds!```
It an environmental
oh thats in the entrance as well?
yeah
yea that seems...a bit much for that area
it murders my 100 ranger easily
its probably tuned the same as the capped area
okay, so, these traps
You come out of hiding.
You don't find anything of interest here.
Roundtime: 3 sec.
HR>n
H>
As you move past a glimmering boltstone apparatus, light builds within its depths before a scintillating bolt of electricity streaks toward you!
[SMR result: 221 (Open d100: 81)]
You are driven from hiding by the assault! The lightning strikes you in an agonizing eruption of liquid radiance!
... 60 points of damage!
Powerful blast sends most of you up in smoke!```
What am I missing. That's with 200 perception
I sometimes have to search more than once
I'll make sure they do not spawn in the Subterrane.
they were startling to discover
It seems weird that a sparking, smoking, electrically-discharging crude mechanical apparatus is difficult to discover with a quick search
It's auto-discovered if it shocks you.
Huh interesting. I never knew the apparati were hidden. Every time I peer they show up in moster bold
they were not monsterbolded for me even after being revealed
And the 'pit trap' never revealed itself, even after murdering me many times
v2 map, minor fixes
Are all these Kiramon boneless like the lower leveled ones? 1115 only for empaths?
Was this in the hive or in the lower levels?
it was in the Czeroth Subterrane, the 40-50 area
is it bolded in the room description after you discover it?
I wanna say no, just the extra line after the room description. Let me double check
huh, wasn't bolded in the description for me
Curious. 2x perception
set trapbold on? /s
ah, the elusive trapbold
Aww, the monsterbold is gone for me now!
Dang, I guess Auchand turned off my dev mode
pit traps are also no longer showing the monsterbold.
Auchand is wise to your cheating ways
i'm waiting for the patch note including the Punishment for Nisugi's hubris
I was like Yes another benefit of 3x survival, but nope.
@prisma basin map looks nice
Okay, map has just been updated, should include the entire Hive. ;repo download-mapdb as always to get the lastest
I haven't done a thing!
Hmm interesting.
It's there now. Weird. Must be something else that affects it showing or not.
Boneshatter won't work. I tried asking yesterday or the day before if any other Empaths have some kind of strategy past Have More Mana to deal with this place - when I'm lucky I can web bolt for 9 mana, otherwise I'm looking at 10+ mana to maybe do anything (Harm - 1101 - really doesn't count because of the piddly damage and no crits/stun/immobilize). And thanks to the high TD and DS - even in the Kresh Warren (because I haven't ventured past there) - I'm having to cast multiple times, for even more mana.
I just realized that I haven't tried Empathy yet, though, hmmm....
1115 no good for you?
Or TD is too high to be effective?
sometimes it's great, sometimes not so great. And I miss a fair bit.
I think that at 14m exp I'm on the low end for being able to solo Hive, and I don't have any enhancives... and my training is probably not as optimal. Even if it was, though, I need more mana at the end of the day to spend any appreciable time hunting there.
Maybe this will be a good opportunity for them to look at making 1108 consistently immobilize instead of flee, to get the DS knockdown so we can bolt
maybe not on amorphous corporeal, but exo vs endo-skeleton seems like it ought to still work, and maybe even do bonus damage
Shatter an exoskeleton and feast on the goo inside, am I right?
bone marrow??
It's doesn't make sense that things with exoskeletons are immune tbh. Ive been saying that for years
I'm kind of surprised the concept of using Bone Shatter on an Exoskeleton hasn't gotten traction already? From an RP standpoint it makes perfect sense, and this is such an empath-specific limitation that makes it so many empaths can't hunt a number of things, especially pre-cap when 1115 is trash
Ah yes - 1106 - Detect Bones. My favorite spell 😄
Good to know it's not just my ranger who will have trouble in there!
I feel like my avatar is being summoned to this discussion
FYI... I went over to test, tossed around some 1108... got a lot of fleeing. That could be good for some crowd control, honestly.
[SMR result: 145 (Open d100: 86, Bonus: 10)]
The lightning strikes you in an agonizing eruption of liquid radiance!
... 50 points of damage!
Electrical shock overloads your nervous system! Quite fatal.```
Ouchie.
Where was your trinket?
That's on my wizard. No trinket.
And actually... I moved my trinket to my KS warrior. So my ranger doesn't have one either. 😄
The Hive, imagined isometrically
The chutes line up perfectly -- another example of Auchand's precise construction
Neat
That's really cool
Yeah, my suggestion would be to have Evoke 1108 cause them to flee, and Cast 1108 to cause them to hesitate/immobilize. It's just too unpredictable in its current form.
it's really perfectly predictable:
If you can consistently get an endroll of >150, you'll immobilize them.
If you can't consistently get an endroll of >150, plan on it being a crowd control tool (because they're likely to run away)
not that it makes it overly useful for what we WANT... but right now I can predict that I'm going to make stuff hesitate/run away
Didn't realize stalkers were 108
That map is so good. Makes my mental picture much better
I like the peer mechanic for the traps. Man I am going to need to up my stamina recovery there though.
Alosaka has a real talent for mapping
A more mathematically accurate isometric perspective rendering (because problems with the other one were stuck in my head -- sorry for the spam!)
He should make the pit traps drop you down to the next level!
This makes me only want isometric maps in GS
I'm not sure they'd be as functional as the standard flat maps -- for isometric maps you have to mentally rotate the image 45 degrees to know what direction you're going. But I do love that you can stack them like this
I know it's just super sweet lookin'
pins "Official Cartographer of Elanthia" badge to Alosaka
Cool maps are never spam.
We usually say "Pay that man his money" like John "Malkovich"
But... it could be a REAL GEM!
In Hivessia, REAL GEMS find you!
It was at the entrance
For a second I thought it was a stalker. It wasn't.
And then it crumpled away.
Yeah that's the message I see when there is an apparatus still hidden
It was monster-bolded. Saw it as soon as I got there. It was on the portal.
3x Perc
The crumble part was the trippy part
Yep the pit traps can be monster bolded as well. Though some of the traps and aparatus do not show the monster bold.
#1181447477564551188 message
So I just wanna say this.
That Stalker ability? That hide step that prevents you from hiding (or rather, makes hiding a bit harder)...
...this needs to be an Ascension talent for rogues.
I WANT IT!
Call it Shadow Wall or something.
Just wanna Mutumbo enemies.
All 3 of them?
Yes
Emoji make everything better.
I saw that emoji and I want to play the Green Hornet theme.
Also, does the Stalker ability depend on the hide level?
Also also, how do you disarm the traps?
Disarm!
you didn't try...disarm?
I feel like one of those rogue guild collection agency people should have showed up and taken your card
No
Let me clarify
I saw the glint
But then it cracked?
I presume it's not just DISARM
But DISARM <thing>
I tried to disarm, but I don't know if it was because the item....dissolved, cracked?
I'm just being meticulous. I know I can be slow, but I'm not an idiot.
I did disarm thing
maybe yours broke before you could do anything
I didn't search the area, but I presume the perc check did it. I assume it's the same thing with the pit thingy?
Yeah I wasn't expecting it to break
amberheart? Is that the thingy that's supposed to help with boltstone dmg?
pushing kiramon into boltstone apparati should be an option
::Pinball Wizard plays::
Some additional updates to the Hive live now.
Must be close since the in-game stuff is getting pretty clear!
any updates that would affect the map?
Nope.
Easy updates? Hard updates?
Updates.
....
Tell me!!
Or, I'll jump in again tomorrow.
I don't stay long, though. It's a stamina battle when I'm in there, but it's fun
Haha.
I love the danger level
Hey Auchand, you going to do an update. Because I'm all of the sudden heavy as hell, and I gather the update didn't factor in my blue potion sip
What do you mean?
So....and this is stupid on my end
My encumberence potion expired on the 10th?
I bought another later on that day, drank it, but on test, it's not factoring in/
Yes....I carry a lot of stuff
that's because the test server didn't get reset after you drank it?
...would be great if just...encumbrance potions were put out in TSC or something.
on test server.
Or certain spells
But like I said, I don't want to be a bother.
So if you can't, s'all good.
But with two spells, weight matters.
Have any Encumbrance Boosts under BOOST LIST? Might be enough
Also, if you're not running maxed STR, boost enhanc stat
it's the test server... just drop your stuff
GOD YES
I have to boost porter like crazy
which throws my exp all over the place
since it's a recent test refresh you check player shops too, if people had enc potions listed it might be availalbe in player shops. they're USUALLY open for 90 days after a refresh (then they all get reposessed for owners not checking in)
Hmm
Any of the hive critters gonna be toothkey eligible?
What now?
It's an item from EG that...pulls teeth? I think
yeah, it pulls teeth.
They have exoskeletons. The entire kiramon is the tooth.
Jaysehn enters, dragging an entire kiramon with him by its chitin.
Jaysehn exclaims, "Look at this tooth I found!"
A year later, during an invasion, we finally witness the arrival of the monster for whom the kiramon are its teeth
We lhive?
Buggin' makes me feel good
hive suppose to be spell sever too?
From what the folks have said, just about anything new is sever.
Hopped on the test server to finally see what it was all about. Clerics seem to roll the place, as opposed to Moonsedge where it's them rolling me, so this'll be fun in live! 🎉
What's the marquee $30K Hive item going to be? A can of bug spray?
Kiramon bane weapon
Insect bane is more broadly useful for that.
THE Bugsmasha DeLuXe?
You know, in case they ever release post-cap greenwing hornets or something.
Are they considered insects though?
I think so, but I guess we'd have to track down one of the rare owners of an insect bane weapon.
Any test if you can swoop into Hive, eat da~~ honey~~ royal jelly, and use it in HW?
Hm, guess I'll have to make a separate "hivestop" alias from my "hwstop" alias, since they don't necessarily want to keep the same spell sever spells. 🤔
I really like the vertical map. It really changes how it looks vs. the traditional map view on a lot of areas. Amazing job Alosaka
any undead here?
nah
does this mean we will have bandit tasks at zul logoth now?
Super insane
You could already get bandit tasks in ZL. 😄
oh confluence?
Zul bandits weren't really desirable since you'd get sent past the carts. Never mind, I'm dumb. 😄
Unless something changed, ZL bandits only spawn in a single spot, Czeroth Caverns
Hmm, could have sworn I got sent past the carts... though I only tried pre-cap bandits in the (former) Zul level range. Maybe I'm wrong and thinking of getting sent out to centaurs on the Locksmehr Trail or something. Time to check on the test server with a little character.
I have only done capped bandits there
Okay, yeah, I was misremembering, sorry. Five consecutive bounties were all the Czeroth Caverns. I guess that place could get crowded soon!
is the Hive open on live now?
Not yet.
It is now!
AS: +767 vs DS: +555 with AvD: +32 + d100 roll: +22 = +266
... and hits for 39 points of damage!
Right hand smashed into a pulpy mass.
You are stunned for 1 rounds!```
wut
that's a bigger AS than I remember
almost as bad as the buggy Reim bosses.
No comparison to the short-lived run of shan champions in Duskruin Arena, though. 🤣
I dunno, man, that message makes it look like y'all just won the war.
With one last dying gasp, the dwindling mind touching yours sends you a sensation that is utterly alien and awfully familiar all at once: alone. It ebbs away, and your thoughts are fully your own once more.
(I'm eating dinner or I'd totally have been there, heh.)
And now the Hive is released!
Where were you when I was running around empty-handed in the Depths
Two areas in one day let's gooooooo
Yeah, no one would be crazy enough to do THREE.
Just keeding.
Also, Hive bounties should now be live.
I'm way behind, has the HiVE been released?
Tonight, yes.
nice! is the entrance a secret?
The entrance is in the Czeroth Labyrinth.
Is it purposeful that the traps do not appear to charge ranger trinkets?
[SMR result: 145 (Open d100: 88)]
You are driven from hiding by the assault! The lightning strikes you in an agonizing eruption of liquid radiance!
The protective web surrounding Leff deflects some of your electrical damage, briefly pulsing in time with the xyloid amulet that he bears!
The protective web surrounding you deflects some of the electrical damage, briefly pulsing in time with the xyloid amulet that you bear!
... 7 points of damage!
Hard jolt contracts every muscle in your upper body.
You are stunned for 4 rounds!```
But no charging.
Okay...the porous rocks are a pretty clever way to get around the need for a daily loot cap thing like in Confluence
The porous rocks are fun to me. Maybe not for some.
I assume its meant to be 50% flavorful and area appropriate and 50% how do we stop an all gem hunting ground from becoming a loot pinata
That trinket resist is also showing first and third person messaging.
Nice catch.
they suck for small races
aren't you the halfling guru?
traitor!
these gems are nice though
What is the deal with the porous rocks?
All the critters drop them as loot. You have to break them to find gems
so its 2 items per in your inventory, plus I assume they weigh a bit more than the gem. its all 5 sec hard rt to break them to open. So you aren't doing that down there.
Disk have an item limit
And what's the item limit wth rocks?
Also also, Duskruin disks just got more valuable
I did a mount travel to Zul but neither side actually mount travels you into town. I sold skins at the Trading Post before the cart to the west but they gave me a wehnimer's landing note. then the local bank there at the trading post only takes chits..
so no coins to ride the cart. 🤣
are you telling me its only my fear of spell sever getting rid of the wrong spells keeping me at two spells?
what the heck
I'd say 220 is a great tool to have for breaking open rocks every so often, but I wasn't on the test server long enough to know how hard it is to just run back to town and then back into the Hive.
It hit me in the beginning of the release with a fairly full-ish load but then didn't. I don't know if it was tuned down for the release and simply hasn't been bumped back up or if it's supposed to be less effected than the others.
Definitely sever. It ran the severed message.
I know the difference having blown up a billion times in the sanctum, and dying to it a couple from forgetfulness, heh.
It's all good! I kinda take pride in how often I explode.
some of the SH folk know it pretty well.
I'm just as curious as you though on how the sever works in here though so, hopefully we'll get a clarification on it.
Should be better now.
Better.. in that it lets more spells be worn..?
Or better in that we suffer more...?
Aw man, I was just about to go in with a full invoker spellup for science.
Better in that it's now stripping you down to 2 outside spells as intended.
Gotcha! thank you.
One day we'll get a 3-spell spell sever area and it'll be glorious.
Wehnimer's Landing: 12
Solhaven: 9
River's Rest: 20
Zul Logoth: 19```
Meanwhile, time to finally put all these formerly useless things to, well, use.
It's okay, we'll alllow 3 spells in Ruthless-difficulty hunting areas, which I just made up.
Will they ever do the thing with adding +2 outside spells for maxing MIU and AS?
Congrats on the release of yet another cap/post-cap hunting ground! It's very much appreciated when requests are delivered upon.
Man, this is sweet. I'm just kinda standing around a single room and creatures keep coming to me.
Symbol of Transcendence is great with these apparatuses. 🎉
Stalkers should no longer give themselves away the same ways they were before.
There might be some messaging that escaped my notice, but I think got it.
Auchand has been on a roll lately!
With butter.
You can take a peek at the pinned posts to see thanks for the area's development.
And also the cool maps!
Why can't my horse gallop on the rails into Zul Logoth! Must go faster
Tunnel Snail Mounts: Coming 2025.
the porous chunk of rocks are pretty time consuming
Perfectly balanced, as all things should be.
The hive would be a great place to get those red crystals back...but only used inside for these insects, the swarm in here is crazy. When stalkers show up, they come in groups
Stalkers seek out weakened prey.
Yeah I got webbed only once but as soon as I ewaved after 20 seconds like 6 stalkers got knocked out of hiding haha
ouch
Not too sure if this was asked, but what was the inspiration when coming up with the Hive? I get a sense of zerglings and starship trooper....
The rocks are going to be tough but it seems like each kill gets a guaranteed gem technically? or atleast all kiramon.
as a wizard i break em in 2 seconds which is good. Wizards op!
It was not initially my idea, but I can tell you that when I took on the creatures, my goal was to make them more alien in nature and a little less Starcraft.
Since I played a lot of Starcraft, and needed to vary things up to get really interested in the area.
Time for 520 lightning to shine?!
The area itself took a lot of inspiration from Netz's original creative efforts on it, a little bit of Lovecraft, and backfilling what an area occupied by the already-designed creatures would look like.
I wanted the layout to get a little more sophisticated the closer you got to the Astral Tear, the giant crystal at the bottom.
So you start with the very aimless burrowing of the kresh, followed by a slightly more organized Seething Crescent.
And then this alien but geometric layout in the Depths.
yeah, that was very nice, too bad there wasn't some sort of queen that comes out from time to time, like the wyrm
Shardminds will eventually be boss creatures here.
But I really want to get bosses feeling right.
Random aside, but I'd just like to say that I deeply appreciate how there's almost a perfect correlation between a gem's value and number of characters in its long description.
LOL.
These gems were mostly Galene's work, while I'd done the Moonsedge gems around the same time.
Well, credit to her then! Kinda takes all the guesswork of which gems I'm excited to see drop. 🤣
"Oh, that one's like 40 characters long, must be awesome."
I'll have to keep it random with the next gems.
a,red,gem
The gem is red.
Value: 10000 silvers
👍
But red gems are worth 2500 gold.
||<3 for whoever gets the reference without looking it up||
it's like abstract art....you have to really think about what you are seeing and make up your own thoughts
As fun as the Hive has been, I am definitely looking forward to getting back to from-the-ground-up projects.
Barnstel says, "Ah, so you're from the Adventurer's Guild? Yes, I do have a task for you. I've been working on a concoction that requires a soft white mushroom. Unfortunately, I need a specific variety that only grows in near Zul Logoth. If you could retrieve 6 samples for me, I would be most grateful. Keep in mind that I need these samples to be in pristine condition. That means no eating, bundling, or otherwise damaging the samples. You can GIVE them to me as you FORAGE them."
I'm... guessing there's a missing "The Hive" there?
Unclear.
Hmm. He took a mushroom from the level 40/48 kiramon area.
Which isn't necessarily out of the ordinary since it's based on LOCATION, which is why you can like... be level 88 and forage Red Forest herbs in the level 59 boar/viper area.
The location of the Hive is now properly showing.
is it a different advguild person?
You carefully survey your surroundings and guess that your current location is The Hive or somewhere close to it.```
Thralls show up as SEARCH heirloom but should they be LOOT?
The guard says, "Ah, so you're from the Adventurer's Guild? Yes, we do have a task for you. One of our citizens was attacked by a disfigured hive thrall in The Hive near Zul Logoth. He barely escaped with his life. Unfortunately, in his haste to escape, he dropped a family heirloom of great sentimental value to him. He has put up a reward for its safe return. The heirloom is a delicate gold and ruby tiara and you'll be able to identify it by the initials SD engraved upon it. Hunting down the creature that attacked him won't do you much good, as I don't think they take a liking to treasure. You'll probably find the item wedged into some nook or cranny in the area if you do a thorough SEARCH. Report back to me once you have retrieved it."
So any hints on the boltstones?
want me to cast 125 at one?
Yes
...of course you do.
Also fixed.
i wasn't getting any bounties if i was flagged for ASC only
just escorts, anyway. switching to both got me a hive bounty
Bandits now in Zul??
So what's the deal with shardminds?
You are unable to hold the number of items that a porous chunk of rock would add.
I guess this is my cue to go unload. 🤣
So the bandits attack you in the low level places
That should be fun for lvl 17 newbies haha
how would I be able to set for only ascended bounties? I never knew that was an option
You have to speak with the Headmaster.
go to the any guild MASTER. not the taskmaster, and ask them about ascension
oh, okay, I didn't see ascension as a question when I clicked on him,....thanks!
I feel like a sea otter, cracking rocks instead of shells
Okay, as much as I'm having fun, I'll admit one thing:
If I weren't a cleric, empath, sorcerer, or (I think) bard who can get back to the West and bypass the ladder and ferry at minimum, or even the cart in the sorcerer's case, I'm not sure I'd hunt here.
The dwarves need to figure out how to up their cart speed. 😄
You can ring from khazar’s hold to TSC!
I have one set even but I forgot which of the ring nouns it is
Oh, hmm, that's a good point.
I'll have to set like a dozen rings to that spot.
In what sense?
I've recently received several orders from customers interested in purchasing a yellow sphene....... more slots, bottles, and gems needed for ye old centralized locker 🤮 😭
but this brings up a question - how does the rock thing work with gem bounties, is the rock always a sphene or just becomes a random gem on break?
it's a random gem on break.
but surely it gets the gem bounty boost, i hope
ima go grab 20 rocks and see if I get any sphenes
You put a yellow sphene on a granite slab.
What’s going to be their deal? What are they about? Do they essentially run the colony?
So... These porous rocks.. their not... ya know..
They're advanced kiramon who have started enhancing themselves with gems. The Hive is basically a bunch of broken dolls with their strings cut.
I know they drop from the bugs... but do they DROP from the bugs...
Shardminds are doing this instinctually, but whether they're doing it right or just mutilating themselves is up for grabs.
Kiramon spend all their time harvesting gems and vespene gas.
'harvesting' ... I gotcha, I gotcha.
now i want to test if self-stunning via item/stunning dranks or something will make the stalkers come try to find me like auchand alluded to for "weakened prey"
for science...and also this bounty
Hurry guys, we must construct additional pylons!
wait the stalker just used stun manuvers to sneak away while stunned
I have to say that it might be a super niche thing, but I also appreciated that we were guided into the Hive by someone named Huske.
These are just rogues with BUG costumes!
(Husky used to be a pretty famous Starcraft streamer. This was not an in-joke for us.)
I use to watch this guy Day 9... and had this thing called Monday Fundays- absolutely great.
So 16 rocks and only 1 yellow sphene, RIP gem bounties
Need 5 more of these ASAP
Day9 still does content creation.
yah- I've seen him, but man those monday fundays with starcraft are hard to top 😄
You know, I copped Baldur’s Gate III. Hive gave me those vibes in the beginning.
And yeah they do
They’re legit rogues. Have a pretty effective push down, too.
The aelotoi messaging that included "Down. Down. Down" was definitely a wink to BG3.
Anyway the rocks can be eligible for loot room verb?
I second this
I felt it. I had my doses in there in test. The rogues are pretty roguey save for shadowblock, which makes me still wonder if it’s based on hiding or perception or both.
it was found in plat
man, plat gets all the good stuff
what royal jelly?
Royal jelly seems random
yeah, royal jelly
they're probably having a party in plat stuffing their faces with royal jelly
||>toss bolt You lob a dimly luminescent boltstone into the air. It lands nearby and shatters with a pathetic series of sparks. It must have lost its electrical charge.||
they probably have, like, extra royal jelly, and they're just rubbing it all over each other
next thing you know everyone in plat is a kiramon hive queen and we're over in regular GSIV still playing as humans or whatever
All six of us.
You see Jaired the Queen of Blades.
Slay, queen
Starcraft references are the best references.
Here I'm running around yelling Johnny Rico quotes
I also played way too much Destiny once upon a time. One of the enemy factions in that game is The Hive.
....does he have lines?
I feel the stalker code is set up like this, if player kneels, spawn 1 -3 stalkers
search loom bounties....is some fun
I'll be keeping an eye on this. Their ability isn't meant to be "dial-a-stalker".
(The unfortunate initial name of "To Catch a Predator.")
i'm testing it right now...and yeah....within 10 seconds
i feel like a samurai...kneeling down...having the stalkers attack me
The guard says, "Ah, so you're from the Adventurer's Guild? Yes, we do have a task for you. One of our citizens is in quite the predicament. Her young daughter ran away from home recently. A local divinist has discerned glimpses of the child fleeing from a disfigured hive thrall in The Hive near Zul Logoth. The child is still alive, though is in constant danger and is probably cowering wherever she can find somewhere to hide."
Finally time to hit that 500 rescued children mark!
geeze kid, of all the places...
This
Also the rocks sound like a “lol at you” thing for small races, hoping it’s manageable when I can get in there later
Its not terrible to be honest. It just depends on how long you stay out and how much you typically carry.
Halfling wizard has no issues carrying there for a full hunt. Although, I do get a yearly encumbrance potion and I am a minimalist.
Considering the amount of SMRv2 attacks in there though I would never risk being encumbered.
Is there a way to break the rocks on the ground and just loot them?
you have to carry them into a sanct or town....or maybe a tent? Anyone test a tent?
Yeah I bring them all back with me and break them. Just time consuming. I figured you would be able to break them easier with a weapon but no luck
I’ve had to manually loot them most of the time. Loot room doesn’t seem to recognize them
Not all the time atleast
Im not sure a tent would work there. Indoors are no-no for tents
It's like dread, designed to discourage long hunts
Its a buffer against it being a gem-only hunting ground.
I do hope the rocks are added to LOOT ROOM
Ill alias if not but yeah
Eloot will need an update to bust the rocks open in town or someone will write fragglerock.lic to run before selling
You can use ;foreach for that use right now to make things easy.
Its gonna take time at 5 sec per rock
Yeaaahhhh that sounds pretty annoying lol
I sense a f2p rock buster back in town lol
I hope some fun rare drops can be found in the rocks
I know it may seem that Kiramon are patterened after the Zerg, however that's not the case. I keep seeing references to this.
The Krylites (Kiramon) were created for GS in late 1995. Starcraft 1 came out in 1998.
The inspiration for the Kiramon came from a combination of the movie Aliens mashed together with a 1954 movie named Them, in which a radiated giant ant colony takes over a town and the residents are made to serve the colony as workers, controlling them via pheromones from the queen ant.
Pretty cool info, I definitely assumed it was Starship Troopers but that came out in 97
Rock breaking hammer at HESS, 0 RT can bust rocks open in the field
Actually the Starship troopers story was first conceived by Heinlein in 1959 😄
I hadn't read the book though, so it wasn't really a source.
Anyone successfully used go2 to get into the Hive yet? I'm in Zul and go2's not recognizing a path between me and any of the Hive zones
I normally go2 the entrance and manually walk the next few rooms
I don't know where the entrance is
new hive = 29495 [Czeroth Labyrinth, Nexus]
but like ;go2 seething crescent and then sending a number just fails
happens with every single room in the hive
I thought the area being in the mapdb meant go2 would work
Wait instead of gems we get rocks that have 5 seconds of hard RT to open them and you just get one gem? I was assuming it would be multiple. Yikes
gems still drop too
a few at best. well over 90% of my loot came from those rocks last night.
the odd part is sometimes eloot recognizes the rocks and sometimes it doesn't at all and requires me to manually type picking it up
I noticed that as well
is there a rock smithing pool that I can dump all these rocks in for someone else to break? 🤣
Yeah but the rock breakers would revolt because it's less efficient than hunting
missed opportunity for warriors to break rocks with different quality clubs.
As you move past a concealed trap, light builds within its depths before a scintillating bolt of electricity streaks toward you!
[SMR result: 245 (Open d100: 182, Bonus: 10)]
The lightning strikes you in an agonizing eruption of liquid radiance!
... 54 points of damage!
Horrifying electrical shock converts head into blood-stained glass. Death is a step up.```Yeah I'm good on this
I hope people dig it
🤣 my wizard died within 5 seconds of entering. Great.
That Apparatus should be prevented from killing a character in < 30 seconds from entry or something. Super stupid to have it sitting right by the entrance
It's just a random insta-gib for walking around the area
I’ve been disarming them as I see them but always work my way to hunt at the bottom. I have a bunch of bolt stones
Yeah that's all well and good if you can disarm them but that's not most characters
Sounds like you can disarm them with 408? Did I get that spell right? But you have to search them out first
Not much use for spiritualists though. And... I think you also need a full 1x Disarm to have a shot with 408
Granted if I could train 1x disarm and have any way to disarm them I'd be ok with that
Ah gotcha
i couldn't even disarm them with 408 on test, if it issupposed to work it's either broken or has some absurd training requirement
That stinks
like 100 water lore or something
Are they difficult for you to search out too?
Yeah I'm not going to be back unless the traps are pretty materially changed
I’m not really a fan of any one shot deaths.
Dispel was working yesterday. Took muktiple tries. I popped sun transcendence and did it lol
Especially random ones you can’t even see or know it’s coming
I was curious how much training would be required to disarm them. Hmm.
I can handle this place on Naamit because she has insane elemental resists. But if you aren't sporting like +50% resist, this place is a waste of your *patience.
It’s cool to have more hunting options on the table though. I’ll just never have good things to say about open roll insta deaths or any other mechanics that will randomly out right kill you. Takes any fun out of a game
It's not even like I got one-shot by a creature maneuver, at least then I could have potentially disabled/killed the creature
This was an environmental effect that just immediately smoked me
That isn't fun
It should have like a maximum crit rank of 3 or something
trying to escape with every possible opportunity to run inducing a 6-8 round stun is a bit much
where is the entrance for this stuff?
in the czeroth tunnels of zl
;go2 works in there?
nope
go2 isn't connected yet, but the map works once you are in the new area
hmm I see... Several larvae squirming over the back of a bloated kiramon broodtender leap toward you, mandibles snapping. [SMR result: 266 (Open d100: 189, Bonus: 30)] The tiny mandibles tear into your flesh! ... 74 points of damage! Incredible strike pierces your heart and runs you clean through!
got set up by it, too Several larvae squirming over the back of a bloated kiramon broodtender leap toward you, mandibles snapping. [SMR result: 117 (Open d100: 74, Penalty: 5)] The tiny mandibles tear into your flesh! ... 4 points of damage! Well aimed shot almost removes an eye! You are stunned for 3 rounds!
that's a mean stun from smr
The GSIV meta is now SMR insta death, lol
Eye shots are always mean that way.
Another random area effect. 🤷
[SSR result: 112 (Open d100: 62)]
You stagger beneath the force of the ethereal assault!
... 4 points of damage!```
Those stuns are wild on the apparatus. I got 4 points of damage and an 8 round stun earlier. It didn't end well.
yeah something needs to give in here.
>cast appa
You gesture at a glimmering boltstone apparatus.
You focus your spell in an attempt to disarm a glimmering boltstone apparatus.
You mentally struggle with the apparatus's primitive mechanisms, and light builds in its depths before discharging with a scintillating spark!
A tempestuous pulsating barrier partially deflects the onslaught of the shocking attack.
... 5 points of damage!
Light shock to abdomen. That stings!
Cast Roundtime 3 Seconds.
>pre 408
Links of ethereal chain appear and wrap themselves around your right wrist, clinking noisily as you prepare Disarm...
Your spell is ready.
>cast appa
You gesture at a glimmering boltstone apparatus.
You focus your spell in an attempt to disarm a glimmering boltstone apparatus.
You mentally struggle with the apparatus's primitive mechanisms, and light builds in its depths before discharging with a scintillating spark!
A tempestuous pulsating barrier partially deflects the onslaught of the shocking attack.
... 5 points of damage!
Light shock to chest. That stings!
Cast Roundtime 3 Seconds.
>pre 408
Links of ethereal chain appear and wrap themselves around your right wrist, clinking noisily as you prepare Disarm...
Your spell is ready.
>cast appa
You gesture at a glimmering boltstone apparatus.
You focus your spell in an attempt to disarm a glimmering boltstone apparatus.
You mentally struggle with the apparatus's primitive mechanisms, and light builds in its depths before discharging with a scintillating spark!
A tempestuous pulsating barrier partially deflects the onslaught of the shocking attack.
... 10 points of damage!
Electric shot shoots pain along your back and legs.
You are stunned for 2 rounds!
Cast Roundtime 3 Seconds.```
this tells me: zero point in trying
And the wizard died again. 🤣 this place is not built for wizards.
What IS their ability?
I really like the concept of the rocks -- but, I do not care for them in practice. It's just going to introduce another element I will likely script or foreach out, when I return back to town, in a node, around other people. I'm not sure what the game benefit is, beyond the initial novelty?
5 seconds of hard RT for one gem, lol. I was getting pink spinels and green malachite stones for some of them too. Oughta be a minimum gem tier for the RT
Honestly, the RT doesn't matter to me. I'd just do it when sitting and resting at a node.
What does bother me is that I'm going to be spamming up places breaking rocks.
Yeah it's just another source of 1004-esque screen scroll on nodes
;foreach n=rock in inv;get item;break item;put right in my sack is not engaging, especially when I had to hand-pick them up because they do not work with loot room mechanics.
I'm legit laughing at how absurd the traps are, I am like almost certain they'll have to get modified
I actually like the traps in game. I did notice in test that one DID spawn when I got there but I had seen it. It just cracked.
Just means I can’t run around blindly.
3x perc did seem to help. I haven’t tried to disarm with Lmas focus.
[SMR result: 245 (Open d100: 182, Bonus: 10)]
The lightning strikes you in an agonizing eruption of liquid radiance!
... 54 points of damage!
Horrifying electrical shock converts head into blood-stained glass. Death is a step up.```This is fun and engaging
if you come raise my wizard, I promise it will be better exp than dying to that 😄
I also figure I’m going to need lightning trinket.
Oh I'm back in Icemule for good
yolo it is. good thing salve is cheap
They don't work against traps.
Sorry. Let me rephrase.
They resist the damage, but do not appear to charge the trinket.
[SMR result: 217 (Open d100: 182)]
The lightning strikes you in an agonizing eruption of liquid radiance!
Your wiregrass anklet pulses briefly, deflecting some of the electrical damage!
... 44 points of damage!
Powerful blast sends most of you up in smoke!```This was sent to me by a friend with a 25% lightning resist trinket
Yeah, open rolls are going to do that, even with 25% resist.
I just need the resistence
Do the traps despawn after a time?
Forget the charge
No thank you, I don't want to forget the charge. It's one of the best things about the trinket.
i sat in front of one for several minutes and the only way I could get away without being injured was to leave via spell/soc ability
If an open roll can still smoke you even with a maxed trinket just for walking through a room what are we even doing here
oops ping abuse sorry
To be honest, it was probably the primary thing that would have brought me to the Hive -- the ability to hunt and recharge my trinket.
I know more than a few people who agree with you on the idea of open rolls entirely.
If it was a creature that's one thing, I can kill/disable it. Only certain classes can do anything at all about the traps.
The Hive Released
Huske, the dwarven archivist, met with a crowd that had been summoned to Zul Logoth by the strange, alien presence that had been invading the minds of aelotoi across Elanith. Growing in power, the presence had begun broadening its reach into other humanoids' thoughts. They were met by a trio of aelotoi: Alyeano, Mertus, and the mage Zathrigaust. At the urging of the crowd, Huske led a group down into the Czeroth Subterane, the source of an immense kiramon invasion.
Zathrigaust offered a hypothesis: he believed that the kiramon had been awakened from their relative dormancy by a stray signal from the hivemind, carried on starlight, and that they were now instinctively reaching back out to reconnect by any means necessary. He exhorted the crowd to interfere and try to cut the kiramon off from whatever they were trying to use to reconnect.
After a pitched fight, the group delved down into the hive and were confronted with a massive crystal imbued with astral energy. Zathrigaust realized there was no way to destroy or move the crystal, so he instead chose to use it to enter the astral plane and restrain its powers for as long as he could, asking the gathered adventurers to do what they could to fight the kiramon and discover a longer-term solution in the time he could buy them.
OOC Information:
The Hive is Live! This new ascension hunting ground includes:
kiramon myrmidon
hive thralls
kresh ravagers
kiramon stalkers
kiramon strandweavers
kiramon shardminds
kiramon overminds
Creature Coding: Auchand
Creature Design: Oscuro
Area Concept: Netz
Area Painting: Gyres, Auchand, Netz
New Gemstones: Galene
Follow the discussion: https://discord.com/channels/226045346399256576/1181447477564551188
(sorry for interrupting the conversation, I wanted to get this here for Archival purposes)
At the moment the hive would be very difficult for scripters due to the movement traps.
Eventually peer and disarm abilities could be worked in to movement scripts but there might not be an interest.
Set scripting aside. What do classes who can't 2x Disarm Traps do?
Classes without 408?
I thought I read that dispel worked
Dispel worked. It just still sucks cause it fails and you get a little shock.
so the best solution is to yeet out of the area via spell/society and reenter, where no trap is present...assuming they don't just stack at the entrance (again)
😄
You can PEER to see the trap ahead of time and try to avoid it most of the time. I’m not saying it’s a good mechanic I’m saying you can do that. I think auchand hinted there might be a thing similar to soarkfinger in hw to avoid them
The Hive has been added to the mapdb, but as of last night no one had connected it to ZL. So until that gets fixed (it will just take me a few seconds if it isn't yet) you'll need to go2 29495 then enter the Hive
I would request that the more expensive dispels that are like 30 mana always work with only a chance to fumble the cast
ok as long as this is reliable, it feels a little better (for naamit anyway)
>sing appa
You weave another verse into your harmony, directing the sound of your voice at a glimmering boltstone apparatus.
You focus your spell in an attempt to disarm a glimmering boltstone apparatus.
After some mystical tinkering, you manage to extract a boltstone from the apparatus. Deprived of its focus, the apparatus crackles ineffectually before crumbling into dust.```
Okay, I can connect the mapdb now if someone will do me a favor. Please go to room 29495 and tell me exactly what the "GO XXX" is to enter the hive?
And the same thing in room 34153, which should be the first room in the hive
You should also check I think the test PORTAL to TSC from the hive was mapped
29495: some jagged cracks
34170: a glowing amber energy barrier
I'll check to make sure the test portal is removed, but I think I got it already
ty! okay give me a few minutes
okay, what I meant was, in room 34153, what is the "GO XXX" to get out of the hive?
GM request:
Can the new yellow crystal loot drop please be made to work with LOOT ROOM? Thank you
That sure seems like a bug/error though. I thought Mestys hooked the charge ability into the crit/flare damage mechanic in the combat system. I may be wrong but it seems to work everywhere else.
some jagged cracks
same both sides? awesome
saves me typing a word!
Okay, repository is updated and uploaded. The Hive is now connected to ZL. As always, ;repo download-mapdb for the latest.
If someone could give it a quick test to make sure I haven't destroyed the mapdb that would be awesome (I'd do it myself but I'm not in ZL)
I thought so too. 🤞
Should there be any sort of warning messaging before the mandible trap initiates its attack? This is the only thing I saw (the attack) with no prior warning of anything I could do to avoid it...
[SMR result: 162 (Open d100: 113, Bonus: 10)]
Hindered by the churning terrain, you are helpless as the concealed assailant's mandibles snap at you from the safety of its pit trap!
... 35 points of damage!
Blow shatters knee and severs lower leg!
You fall screaming to the ground grasping your mangled left leg!
You are stunned for 8 rounds!```
That killed me so many times on test
Does resist elements spell help with the traps?
nothing appears to
I remember seeing something when I peered
I had been in the room for some time already. There was no other messaging.
Dendum indicated it was working on test. So, maybe something happened on the port over.
I think it moves? I need to delve in there with my 3x perc and highlight the clues.
He made some adjustments like the night before release
I didn't look after that
because it released so soon after
I’m still baffled that the west Zul outpost furrier gave me a landing note and the bank in the same building only takes Zul notes.
For context, the whole Hive was added to the mapdb when it was on TEST, but the TEST version never included the actual link to the rest of ZL, so the Hive existed as a sort of 'island' on the mapdb. As of a few minutes ago the final connection was added, so the island is now part of the mainland, and ;go2 should work normally. ;repo download-mapdb to make sure you have the latest
When I mount traveled to Zul I had to go out and fight centaurs to get money in order to take the carts. Tried urchins to transfer money to the bank at that outpost with no luck in it working due to no available urchins. I’m just a little baffled about the town travel function not actually taking me into Zul but in buggy places that leave me kind of stranded and a hassle to actually get into town. Mount travel transcends oceans and everything else. But big no to carts into Zul. Heh…. But yet you can mount travel past it to the nations or back to other areas
Shan just made a forum post: https://discord.com/channels/226045346399256576/1185967966156759050
Awesome thanks!
Someone please put this in Narost and never fix it
I think our philosophy on Ascension hunting has probably shifted a bit since Hinterwilds focusing so heavily on pushing for a group size...
But one thing I don't find unrealistic is that you might need to spec into your chosen Ascension ground.
Spec into warrior and do them all!
If you are a good way into Ascension, I do feel like you can pick up the Perception necessary to handle pit traps and the Disarm necessary to reliably beat apparatuses.
I haven't been after the first day and a few here's and theres afterwards, but I think you nailed the difficulty curve. Couldn't hit too much as a wizard until I enhanced up, but once I actually enhanced up, felt comfortable hunting there.
Gotta tag @main cargo for that request.
If anything, there is a treacherous part of me that wants to revisit Hinterwilds and Moonsedge to ensure they have enough challenges and niche buffs like the Hive.
If anything like the traps end up in Hinterwilds or Moonsedge I'll retire to Atol lfor good or just unsubscribe, tbh.
HW does feel a bit undertuned compared with MS and Hive
Please leave Hinterwilds and Moonsedge without that
I'm headed to the Hive on my monk now to see if it's as bad with KS and Meditate Lightning on, I'll laugh if he has a great time there and it's actually just full of SMR KillPure
Coming soon to HW: Eyeless Black Valravn-Moles, which hide under the snow and snatch passers-by if they fail a perception test
On the cleric I found the actual enemies fine, but being unable to walk the area without accumulating injuries (which get worse with encumbrance which stacks fast because of the rocks) and outright insta-gibs was not tenable
Can you do this with Atoll?
Also, I feel like ranger trinkets are going to get a bump in value, which is nice.
It was 2m exp for 2x disarm on a warrior, that would not include any issues where 404 would be required
I really like the work you guys are doing and appreciate making more unique cool areas for us to fight in. I just don’t find random open rolls or insta gib mechanics to be considered to be a challenge at all though. The only way around that is to just not hunt the area at all. There is nothing really you can do about those types of things so I’m not really sure why it’s remotely defined as a challenge in those cases
it does seem like a departure from how most of us played GS for decades (Rogue-like), feels like FPS party wipe mechanics. 5% open roll insta-gib when you probably see a hundred rolls a day isn't a very good (enjoyable) statistical outcome for the player. It isn't a design paradigm unique to The Hive, it has unfortunately become the new norm, was really hoping Hive would be a departure from it
A challenge indicates I could of taken an action to prevent it
So, I know nothing about the rocks, just heard about them from others. But, are they a single item description when spawned? Seems like they could be good bag of holding targets?
They are a porous chunk of rock or something like that. But it’s weird that sometimes Eloot picks it up in some rooms and not others.
Loot room ignores them
But maybe not all the time. Need to test more
Do they count as one item or two?
I’d have to check
They are two items.
After a hunt I’m usually manually doing it. After the first set I push up on the arrow keys 3 times. Get rock from my greatc, break rock, put right in my greatc. 30 or so times. Fragglerock that someone suggested sounds like a great script for this. 🤣
my monk did waaaaaaay better in there than my cleric did. as in, he's not guaranteed dead if an SMR gets off. it is truly disheartening playing a pure in post-psm3 gs
glad my main is a monk now
I’ve risk death manually typing out get rock. I don’t like wasting my loot quota and leaving stuff
Hmm... Don't think you can put two item-items in the BoH and have them stack...
So that idea is out!
I for one welcome open rolls and treacherous, diabolical mechanics. Anything to keep the Bots out. Ascension areas should be hard and unfortunately we've backed this game into a corner where the only way to make it hard is open rolls and treacherous, diabolical mechanics.
I don't envy the GM's arms race vs. Bigshot.
We are doing so.
Fortunately, you'll soon be able to trade chitin fragments to Bugfinger in the village of Stone River to prevent lightning damage from traps.
There are a lot of mechanics out there that make it dangerous without needing instagib or open rolls to make it a challenge
(Joking.)
Make the boltstones wearable and and have them absorb the lightning from the apparatuses until they get too much charge and start to melt down, at which point you have to either 'toss' it which will result in an AOE lightning attack/stun mechanic... or upon failing to do so... suffer the consequences.
I still like the idea of dowsing the traps with water or earth to break/ground them... But that's also super self serving. I'd imagine a weed would be able to sacrifice itself and ground a trap too.
Sitting at the ZL supernode watching people break open rocks is engaging and thrilling, let me tell you
I'm just amazed at how hard it is to see these sparking, discharging electrical disasters
try talking to them haha jk
i'm on current mapdb and echild was trying to go portal (instead of barrier) from 34171 to 34170 btw
ty
oh, lol, it still has the town portal in it
that's trying to take you back to the Landing
Okay, should be fixed.
Okay, now to work on this new Storm Peaks area. Wish me luck
Is Stormpeak sever?
no, it's like 60-80 or so?
There are a few places that are 60-80 that are sever, though
Stormpeak is Sever in the appropriate areas, yes.
Which areas? The 60-80 spots?
How high does Stormpeak go, Auchand?
Yeah if you typed ;go2 town last night you would've come to the room where the teleport portal was on the Test Server and stood there forever
This is the shortest actual room description I have ever encountered:
It is pitch black in this part of the tunnel. You also see a sapphire-eyed pale golden margay [Kuluvein, Mnar].
Obvious exits: west```
I prefer "You are here."
!>
You don't feel safe enough here to spend time breaking open the chunk of rock.```
??
i am in the ZL central node
i went one east, opened a rock, went back to the ZL node and now it works
I notc ed last night it didn’t work at first at a mode then did later. I was wondering if it was using the “in combat”flag like blocks HEALME on test.
Ah so our scripts need like a sleep(30) in there lol
Something like that.
foreach keeps running into rt and jacking up my whole alias
I did:
m=<full rock name> in inv;get item;break item;put right in pouch;stow all
And run that like 5 times cause sometimes it screws up because of Rt and fails and puts the rock back away
HW does seem to be less than the Pinnacle of hardness it was released as.
Stormpeak goes up to 85.
There is a Stormpeak discussion post as well:
https://discord.com/channels/226045346399256576/1185791736488931409
...someone needs to tell us if the gems in the hive and the gems in stormpeak are different.
for Reasons.
They are the same.
I died this morning to a trap shadow Kiramoms combo that I wasn't running 620 for lightning and apparently trinkets are broken right now? Is there a timer where the traps go away?
What's making you say that trinkets are "broken" right now?
they were not "charging" from the traps
Were they charging on Test?
not that i recall
I'm double checking the storm griffins on Thunder Plateau, and I really think they are not level 73. At level 100, I'm getting good exp from them. Their AS (AS: +514)
I'm here checking them out again
Are any of the Heirloom tasks in the Hive LOOT or are they all kneel and SEARCH? Because doing that in the Hive with the amount of room AOE seems insane. Edit: ah, thrall is LOOT at least.
I added a sleep 3 after the break line in foreach and it worked flawlessly for me. Might want to change that to 5/6 for the non-hasted
I thought they were when I originally went into test when it was first put up but I did not go in after you did any updates
I don't log test though to be 100%
You struggle with the apparatus's primitive mechanisms, and light builds in its depths before discharging with a scintillating spark!
Your ironwood cuff pulses briefly, deflecting some of the electrical damage!
... 5 points of damage!
Light shock to abdomen. That stings!
There is no lock on that, so it's unlikely to be trapped.```
Well I didn't log it but I did share it with somebody
Oh, they seemed to have been changed
No more exp and now their AS (AS: +377)
time to leave
Ravager Ooze was triggering ranger resistance recharging on Test: #1181447477564551188 message
so yesterday, when it opened, I found it strange how I was getting exp from those storm griffins, but not getting exp from the Veiki heralds. Then I remembered these were storm griffin like those from Griffin's Keen, not from OTF. So, glad that poor level 70's who go there won't get wiped off the floor so quickly
I don’t know if recharging worked on traps in test, I didn’t log it either.
But, even if it wasn’t, I think it should.
Aktually
...
[SMR result: 130 (Open d100: 90)]
The lightning strikes you in an agonizing eruption of liquid radiance!
Dendum's ironwood cuff pulses briefly, deflecting some of your electrical damage!
Your ironwood cuff pulses briefly, deflecting some of the electrical damage!
... 15 points of damage!
Hard jolt contracts every muscle in your upper body.
You are stunned for 4 rounds!
S>n
S>
You are still stunned.
S>
The emerald sprite sitting on your shoulder draws upon your luminescent leathers for power!
The emerald sprite on your shoulder projects a black barrier in front of you!
Without warning, a sleek black kiramon stalker glides from the shadows and aims a preternaturally swift bite at you!
AS: +557 vs DS: +470 with AvD: +32 + d100 roll: +63 = +182
... and hits for 27 points of damage!
Jarring blow to your back.
The air around you pulses with a brilliant light as ribbons of light blue energy lash forward, striking a sleek black kiramon stalker!
... 15 points of damage!
Arcing strand of electricity jolts across a sleek black kiramon stalker's back. Pretty.
The kiramon stalker is stunned!
S>```
It was working this morning
On live
Which is why everyone should buy forest gnome ranger trinkets!
I really enjoyed the release of both areas. Wild how Auchand and staff were able to tie both together for release the same day. I think Stormpeak will be popular because of the level range. It should improve traffic in Zul noticeably.
R>
[ Weapon Thrash: +0:20:00, 0:19:59 remaining. ]
A bloated kiramon broodtender gurgles unsettlingly before vomiting a quivering sphere of resin into the air. As it strikes the ground, the orb detonates violently, sending caustic amber goop spraying in all directions!
[SMR result: 120 (Open d100: 68, Bonus: 3)]
Stinging goop clings to you, burning on impact before hardening to hinder your movements!
... 1 point of damage!
Splash to chest runs off before it does worse than blister the skin.
Your movement has been slowed!
>
Several larvae squirming over the back of a bloated kiramon broodtender leap toward you, mandibles snapping.
[SMR result: 75 (Open d100: 34, Bonus: 3)]
You dodge the larvae's ravenous assault!
>
[SMR result: 88 (Open d100: 19, Bonus: 10)]
You bring your katana around in a tight arc to batter a bloated kiramon broodtender into submission!
AS: +674 vs DS: +716 with AvD: +37 + d100 roll: +92 = +87
A clean miss.
Roundtime: 1 sec.
Roundtime changed to 11 seconds.
R>
[SMR result: 91 (Open d100: 22, Bonus: 10)]
You bring your katana around in a tight arc to batter a bloated kiramon broodtender into submission!
AS: +674 vs DS: +716 with AvD: +37 + d100 roll: +65 = +60
A clean miss.
Roundtime: 1 sec.
Roundtime changed to 11 seconds.
R>
[SMR result: 89 (Open d100: 20, Bonus: 10)]
You bring your katana around in a tight arc to batter a bloated kiramon broodtender into submission!
AS: +674 vs DS: +716 with AvD: +37 + d100 roll: +13 = +8
A clean miss.
Roundtime: 1 sec.
Roundtime changed to 11 seconds.```
R>
[SMR result: 145 (Open d100: 76, Bonus: 10)]
You bring your katana around in a tight arc to batter a bloated kiramon broodtender into submission!
The kiramon broodtender moves at the last moment to evade the attack!
Roundtime: 1 sec.
Roundtime changed to 11 seconds.
R>
[SMR result: 137 (Open d100: 69, Bonus: 10)]
You bring your katana around in a tight arc to batter a bloated kiramon broodtender into submission!
The kiramon broodtender barely dodges the attack!
Roundtime: 1 sec.
Roundtime changed to 11 seconds.
R>
[SMR result: 101 (Open d100: 33, Bonus: 10)]
You bring your katana around in a tight arc to batter a bloated kiramon broodtender into submission!
AS: +674 vs DS: +716 with AvD: +37 + d100 roll: +68 = +63
A clean miss.
With a final, explosive breath, you pull your katana back to a ready position.
Roundtime: 1 sec.
Roundtime changed to 11 seconds.```
66 sec rt stack from one weapon attack with an SMR that hit AFTER I already started
I did nicely until we got to about Seething then I got rocked and the party path swarms or traps kept getting me killed even though I knew where to go. I'll have to hear about the astral tear closing, but no regrets. It felt like an earned win for the group and the sacrifice made to blunt the tear.
That's odd. I would've assumed it would use stagger and prevent going above 20 seconds.
I almost lasted the full 66 seconds but I concede that they got me 😦
Apparatus also does not charge ranger trinket on test. Pretty lame if that is intentional.
This is probably because it's being considered damage caused by yourself, which would also explain getting both first and third person messaging. Hopefully a bug...
This has been changed. Intensity of slow is now dependent upon your failure roll.
ok cool thank you! i'll keep my eyes open
I feel that a nature resist trinket is a bare minimum requirement for the Hive. I might also suggest Ascension resistance training!
So going back through today I came across two things. One, spell sever didn't seem to recognize that I knew one of my spells through a SK and pulled one off me.
And two, a stalker seemed to be able to attack me while I was hidden without revealing me first.
It probably just didn't play the message for the reveal.
It was in the open, I think..
I really like the area though. Nifty room designs and enviroment. Broodtenders creeped me out with what I'm guessing is their version of flaming aura.
I am very curious what creature those glossy black bones belong to though.
We posted this during testing too. Happens with any concentration skill (assaults, bear hug etc) and slow effects. The slow in HW is a lesser effect but same behavior
Each round/cycle adds the full slow effect to hard rt.
the funny part is I don't know if there's a way to stop the concentration skill once you've been slowed because you never get out of roundtime
There is not 😆
I suppose dying does
The ultimate escape skill
You are not currently engaged in an assault.```
But yeah the RT makes it impossible.
Unless you can forceRT something else.
ForceRT stahp it.
But I'm pretty sure if you get hit with that during an assault it breaks the assault. Not sure about Mstrike though?
I can't recall a warg ever putting me into multiples of it before.
Waarg howl is stagger and caps out iirc
Just died via web and being picked to death, heh. Spider temple flashbacks.
Auchand, it’s the resistance charging on apparatus damage that does not appear to be working.
My monk is far more sturdy in here than my cleric. Monk can shrug off the traps because of KS, is far less likely to get hit by SMR in the first place, and he can heal himself right away with internal power rank 5 to prevent wounds stacking. that ability is clutch here (and everywhere)
404 + 408 doesn’t seem like a super reliable way to get past the traps. Would training to 1x disarm be a more reliable way to defeat them?
ruh roh
On test, I would often die before succeeding with 1x disarm alone. I don’t know if that changed at all moving to live
Congrats on this release. I'm eager to test it out myself when I return. Bugs for all!
I’ll jump through some hoops but I’m wondering what the intended solution is here. I stopped in the room, searched out the trap, fought off waves of enemies, threw on 404, and started throwing 408s but it still injured me (and others running past) significantly including major nerve wounds that blocked casting until healed down.
It seems like 1x disarm wouldn’t fare better, but maybe the idea is that it becomes fully enhanced and ascended alongside normal training to reliably defeat these traps
#1181447477564551188 message
Just had a grizzled stalker bounty and it spawned hidden which is insane and I like it
The assassins in the Atoll do the same
Sorry, I know it's been discussed in various messages here, but what's the loot situation in The Hive? No boxes because kiramon? And rocks that need to be crushed to reveal gems? I want to come look but curious if people don't mind sharing
But usually if you look at your bounty window, you'll know if they've popped
Yeah I noticed it spawn cuz bounty window
As a monk I'm enjoying the area a lot, it's tough, but absolutely doable if I'm smart. Pures feel OD squishy here with no payoff to it
Grizzled wardens can also spawn hidden.
thank you for linking this, I either missed it or forgot it was said. I'm still skeptical with where the current line is for reliably disarming the traps for several professions, but what do I know.
As of right now people are making a decent amount
Peche seems to lose an aura of confidence.
A faint silvery glow fades from around Peche.
The bright luminescence fades from around Peche.
The silvery luminescence fades from around Peche.
The powerful look leaves Peche.
The light blue glow leaves Peche.
Sorrenn looks a little bit more wary after that display!``` some 3rd person first person trouble here
||You lob a dimly luminescent boltstone into the air. It lands nearby and shatters, sending a coruscating web of electricity rippling outward from the point of impact! [SMR result: 38 (Open d100: 19)] A bloated kiramon broodtender narrowly dodges the scintillating electricity!||
I swear they weren't doing that earlier

I wonder if this comment is insinuating that 1x disarm on a pure with access to MnE would fare better with that 1x training. I certainly don’t mind training that skill but I can’t help but feel a little dubious that it would net more reliable results than 408 at just 1x
I think Melivn tried that on Test with lackluster results
Now Auchand can immediately pivot all his time to help support disablers and then bard service before year-end, no rest for the wicked! GO GO GO (throwing resources and see what sticks is good corp strategy right?)
Apologies as I'm catching up - is the general consensus that 1x disarming alone won't be sufficient?
Sometimes I've found cman mug produces boxes from creatures that don't normally have boxes
I'm 3x disarm and still botch like 1 in 4 apparatus
I want to see if some lightning resist won't stop from getting minors.
Are you using LMas Focus OOC?
Lightning is the most viscious standard crit
Nah I'll toss it on next time through
I figure the margins are tight, even at 2 or 3x. LMas is usually my buffer
I’ve probably disarmed about 5 of them and no injuries or issues
But have more than 3x into disarm with ascension training and maxed out agi/dex in ascension. I’ll have to check out the disarm formula
Was considering grabbing 2x as a monk at some point but if 3x on a rogue isn't enough... prob not gonna bother
I also wonder where the line is. Do you need +20 disarm over 1x, or is 2x the expectation? Feels like a tough sell to hand waive only some professions with that sizable and xp hill to climb
I did some ascension in disarm in hopes of preventing a fumble
Clerics/empaths are just hosed, they can 1x disarm but no 404 408, lol
My thoughts exactly. I am totally prepared to train some disarm on Khyrion but if 2x isn't enough, that's that. 😅
I think the issue is this.
2x isn't going to be a lock...and that's often the case with certain boxes.
You'll be successful, but it's not auto success
Re: lightning resistance and traps: one good thing -- running an R5 lightning resistance trinket, and 620 (with 39% resistance), seems to pretty much limit lightning damage from apparatus to 1 point and a minor, unless it's an open roll.
Paladins too
Between meditate lightning and KS redux, I'm unbothered by the traps really.
And I can heal my minors as I walk around. A monk not using Internal Power 5 is messin' up
Open rolls still going to open roll.
1218/119 were working yesterday
Define "working" though, if I'm going to get hit on a likely failure I'll just save the stamina and walk past the trap
Heh, clenching the boltstones is buggy
You try to reach for , but your interference only enrages it! >```
so will legendary items and feeder items drop in the hive?
They both can drop from creatures that don’t drop boxes normally. So no reason they would not.
I didn't know non box dropping critters could drop those
Because how many critter types here drop boxes? 1?
when legendary boxes were implemented, every critter in game regardless of "native" loot gained the ability to drop a box if that box had a feeder item in it.
Good to know! Thanks
Yeah that feels like it should work
As you move past a glimmering boltstone apparatus, light builds within its depths before a scintillating bolt of electricity streaks toward you!
[SMR result: 101 (Open d100: 25, Bonus: 43)]
The lightning strikes you in an agonizing eruption of liquid radiance!
... 1 point of damage!
Light shock to back. That stings!
You stumble about in a daze, trying to regain your balance.
Roundtime: 3 sec.```Is it intended that the traps make stunman flee useless? I tried 5 times and this happened each time, and then I died
Woah! Comprehend Languages in The Hive is wild.
The bugs talk?
A kiramon strandweaver frustratedly chitters, "Death flares are so unfair! Player characters shouldn't have access to instagib mechanics."
third death in as many hours, second because of web
A translucent kiramon strandweaver sprays an intricate mesh of clinging gossamer at you!
[SMR result: 132 (Open d100: 73, Bonus: 29)]```If you don't have a way to break statuses, once this happens, you are almost certainly dead
Doesn't really matter what you do
place seems overtuned
3 deaths in 3 hours is a poor ROI?
After having disarmed close to 20 boltstones last night, I wouldn't describe 101 Disarming Traps as reliable in handling the apparatuses. I basically just popped Symbol of Transcendence every time to force my way through since it usually took three tries on average.
This isn't a complaint, just a comment since I'm not sure if the reality is meeting your expectation. I vastly prefer the Hive's style of design to Moonsedge's style of design and have no problem with anything I see anyone mentioning in this thread.
i am a halfling monk, i can't get any better at SMR than I am. not much to be done
I get that. I died 5x in the launch event. I guess maybe it's my invasion mentality. If I wanted to be efficient apparantly I'd go to KF and steamroll it
(hopes KF gets an ascension area).
yeah there are traps everywhere in prime
Facts
What feels bad about a day full of SMR deaths is I couldn't have done anything different aside from "don't hunt there"
The traps plus the AOE mandible bite plus the web plus the SSR scream
it's like yeah ok i'll just die then
I'm back in ME today. That's my jam. Location, comfort. I've no problem there
Leafiara mentioned how powerful she was as a cleric there. Apparatus and trap wise I just ignored on test, but one smoked me last night in the lowest level
I wonder if my early morning hours explain why I don't see some of the same problems
Like there was three of us at 630am
but also why the heck are people running to the lowest level at this point?
My cleric killed stuff fine, but the traps bodied him far worse than my monk. Absolutely smoked on a 245 or something roll just trying to walk through the room. Noped out for good on that character
I guess what I'm more curious about is what profession is good in the Hive?
People with status breakers for web?
I'll have to check out what it's like during more active hours in an hour or whenever I can log on, but the only thing that's dangerous at all to me there without a swarm is the apparatuses or really lucky SMR rolls, and I can mitigate the former with Symbol of Transcendence and disarming them.
Edit: And if I get jelly, a swarm isn't dangerous either. But I'm going to take a wild guess that it's harder getting jelly while 20 people are running around than while 5 people are running around. 😄
I went to the level before the lowest and I was fried well before I got half way through it....people just like to deep dive into the low part?
bloodtenders are rough regardless. Killing thralls, curbing Stalkers and wrecking myrmidons is a pretty easy hunt
Yep
I mean, yeah? People hunt Berserker's End and the Pits in Hinterwilds. The Castle in Moonsedge. Both manage to be tough (especially Berserker's End) without being a non-stop SMR open roll assault
HW and MS kind of generated similar reactions to Melivn's points. Berserker's end I avoid (hahaha) because if Disciples. MS I kind of streamroll. The ghasts get me falling on me. I think all of them have the kind of what works for me design and sometimes we kind of overstep.
I avoid those undasarmors in HW...hate those things
KS is of minimal value in the Hive, since only 2 things cast spells. I'd actually be better off with a 101 spells build again on the monk but I can't because I use weapons now, and would lose Martial Mastery, lol.
beyond lightning, what's the next prominent damage type in there that a trinket would mitigate?
Nature
k thanks (goes foraging)
Can we add the Kiramon thing to their Wiki Erek, as Banthis?
what kiramon thing?
Based on Aliens and the 1954 "Them" movie
oh, heh. It's waaay OOC, so it may be best in a saved post somewhere.
Xorus does a lot of ICE stuff. I figured it felt like that
I've mentioned that info before, I just can't remember where (more than once in fact)
I realize you're just sharing your opinion but from a tuning perspective it stills seems crazy to think a pure needs 1x disarm and to be in Voln to handle traps...1x disarm is 1400 PTPs which is double compared to say, survival 1x. I'm not sure I'd expect any pure to be training 1x disarm unless they were desperate to hunt the hive or like 5x+ cap? maybe more? is that the intention I wonder?
and of course survival has numerous other benefits whereas disarm...not sure pures want to be disarming boxes with 1x anyways
I also wonder. It is an Ascension ground, so in theory it's intended for post-cap characters, but how post-cap isn't clear.
All that said, I assume a wizard or sorcerer can just 408 through, no need for Disarming Traps.
someone was posting 408 attempts and just getting zapped every try and not getting it disarmed
Hmm... then that would seem like either a design flaw to me or an indication that training Disarming Traps is intended. 🤔
Well... on an empath I'd probably just take the hit and heal it off, I guess, but I mean for other professions.
My level 95 ranger gets smoked in there so I think it's overtuned tbh
but that's assuming sym trancendence right? so we have to change societies to hunt there? hehe
On an empath, no, I'd just take the hit outright and reserve Transcendence for being webbed.
On the other end of the spectrum. My ranger has to enter and exit the room multiple times to get hit.
With the only ascension training towards smr defense being like 10 points of dex/agi each.
well taking the hit puts you at risk of getting smoked by an open roll
Death seems to bother other people vastly more than it bothers me, so that's fine. Also, bard talismans soon for those people. (I'll be the one with no talisman, selling my talismans for the cost of like 300 deeds per week for a year or however long it takes the market to crash.)
death doesn't bother me that much since I MA clerics but it's quite annoying!
I was wondering about that
what determined me just walking by the darn thing
or does it just only work occasionally
It triggers every time but with enough defense it needs an open roll to land.
I'd say Leafiara's comment is about solo hunting so all of that math is kind of out of the window if you bring a 2nd or 3rd person.
I liked Melivn's sit in one room kind of Sheruvian Monastary comment. What if and would it be so bad to have to do that. Mind you none of these areas are like that, but one character needs a lot of XP do to "Everything"
Oh should probably test if tracking out of a room with a trap triggers the trap.
I was having the most success doing that too. Throw up a breeze, throw up a vine, maybe a web, 608, and wait for something to walk in....
Just checked exp costs from 0 Disarming Traps to 101 on non-rogue professions:
673,333 exp (13.47 ATP equivalent): warrior without heavy spells, bard
841,667 exp (16.83 ATP equivalent): warrior with heavy spells, ranger
925,833 exp (18.517 ATP equivalent): monk
1,010,000 exp (20.2 ATP equivalent): paladin
1,178,333 exp (23.57 ATP equivalent): wizard, empath, cleric, sorcerer
I wish there was a star. Take my pin emoji that does nothing.
^ Leff. I think the game is pretty paddycake simple. I've often told GMs during invasions to up the content. It really is that hunting areas have been too soft to generate a lot of perspective on these ascension areas.
and invasion wise we're fighting near gods, demons and all sorts of horrific scenarios and none of us are dying
Probably better with stun hide
co-signs
And I really hate this viewpoint, and I think this simplification hurts matters.
Monk, no go
This is actually an area KS is bad in imo kind of impressive. Only 2 things cast spells, you're better off with knowing spells and having more DS

