#[Official] The Hive
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The starry void envelops you!
CS: +361 - TD: +405 + CvA: +2 + d100: +51 == +9
Warded off!
You resist the pull of the starry void!
This attack seems off, it's mental CS/TD but looks like they have no spell ranks
so their CS sucks
normally mental CS attacks being very scary
yeah I'm just going through again for another run through letting some stuff beat on me to see if there are things I notice
lol RIP I used healme while webbed, I now have a 4:00 duration web on me
That is too high. 😦
it should fade if I die I think
It will.
That seems obscenely high. I am using the same formula I usually use to calculate Stagger.
Oh. Funny.
so it maxed it to 4 hours
Maybe that is what happened to Desorceri.
HEALME has a bug where it applies a 4hr duration to certain effects if you use it
WoF is one
But yeah... the more feedback available pre-release, the better the Hive will be tuned. It seems like it was pretty decent out of the gate but I always like to get hunting areas tweaked.
yeah I knew about WoF, I often use that one when I don't feel like rubbing statues, and getting my outside spells
Also I assume this is just a test thing, but spell sever I'm not sure is active on test in the hive
yeah the only thing that I need to remember is always kill ravagers with pain or evil eye haha, their revenge boil doesn't kill me, but would end a lot of hunts
the stuns on the sonic shrieks may be a little high being that they are very hard to avoid, got a 6 rounder with a rank 2 on a 120 end roll
the crits/damage are fine, I kinda assume it's whatever crit it's doing just has high stun tables
ok invasive hallucination is kinda hilarious, I just rank 3 head wounded myself hehe
Is there any particular skill that contributes to prying the webs off a weapon, or is that just random?
Haven’t had time to play this week (thanks work) but maybe something like wargs have where they get a buff from other myrmidons in the room? Could call it the hivemind effect
Just be careful of sampling bias. Discord caters to a certain subgroup of players who are probably way on the end of the bell curve compared to most players...Even ascension humters
This this and this ^
Unlikely in this scenario, given virtually every person I see in ascension areas is active on Discord
Yeah that was my thinking too. Casuals don’t really hunt ascension areas
Bear in mind not everyone has had the time to get in there yet either and/or can't access it in GS Test due to system scripts being out of sync.
Also, lots of folks WANT to get in to ascencion areas, got their lunch handed to them or felt hopelessly ineffective and left
its one thing for content to be hard, its another thing for it to feel unreachable. Its why I think staff need to make up some just capped characters, send them in there with typical builds and typical gear and see how they do. Then scale up a million xp and try again. I would do this particularly with caster classes, as I think squares have proven they can manage ascencion hunting.
I think rangers and clerics have proven they can to. From there, I think the jury is out
Find out where the sort of tilt points for entry are. Monks can hunt HW for example PRE-cap. How much xp does a typical bolter wizard need? What about a typical sorc? typical empath? typical bard, etc.
id do it myself, as I like the process of research and data collection, but no one in this game wants me to be the guy testing out a 9m xp wizard in hive. I'd have no idea what I'm doing
I think this is what happened to my group the other night too
Side note: with death imminent in these new Ascension hunting areas, can monks get deeds in Zul Logoth yet?
so far my first run in there earlier this morning. was only about 10 minutes or so. Looks good, there wasn't a whole lot of spawns out but yeah test server and no one else around. heh... I'll have to setup my macros on there. I think I can just export my character in prime and import it in. But was slow with all the manual typing
I went up against quite a few stalkers. There was one particular one that I had to try to search out multiple times and couldn't quite spot him with 3x perception and ascension stats
Also, should we not level up in test then? I imagine that makes it harder to assess performance of these new critters.
You mean I shouldn't have taken my lvl 0 F2P account, level'd him to 50m EXP and max ASC skills to go in and test the creatures? Madness!
That said, even with him being maxed out he ended up having some troubles in swarms.
Well Auchand is thinking myrms are weak.
Myrms and stalkers are way weak
Yeah swarms are my concern. Not every in there needs to be awesome. Some can just be there for the FoF
same could be said for some of the entry level stuff in HW in the starter areas.
I figured there'd be something in there that actually caused swarms. A soldier type sounding a chemical or vibratory alarm in the caves.
for lvl 102, myrms are likely on par for what they should be considering everyone that's gone in to kill things are definitely post cap and geared nicely.
moving between [Seething Crescent, Rim - ] (u13041226) and [Seething Crescent, Recess - ] (u13041227) gives me this message Falling behind, your kiramon broodtender refuses to follow. when I have an animate, is this intended for some reason?
too fat?
And also before everyone goes crazy animating these things, it is intended that the lvl 112 broodtenders are supposed to be animated? If I recall, there were some other creatures in asc zones that eventually got changed when GMs realized they weren't supposed to be able to be animated. (sorcs can kill the inquirer, I'm a dead man walking now!)
I'm not sure I understand the logic of every mob in a zone must be S tier difficult, frankly and honeslty I dont feel anything is hard here one of one, I feel that way about most mobs in the game though, its when you start getting more than one thing in a room that stuff becomes hard on any real level and managing what your priorty targets are
every mob here has something that is awful if it gets off on you
thats where the danger starts to show up
if you make it so everything is omg hard people just avoid any sort of theres more than one mob in the room
I'd rather see the "weaker" mobs have a cry for help sort of skill where more of them show up even if the adds dont offer EXP or loot, sheer numbers will make them harder to deal with.
What do myrms do that is awful if it lands?
There was a web at the entrance yesterday when I was testing, with like 3-4 creatures there. That got nasty real quick! (being max asc with 40% resist everything helped stay alive though)
ended up having to crawl away
The stalkers at least have the ||stacking “disarm” webs|| now that would maybe be a problem in a swarm
stalkers also have enough push down to hit me when ambushing
Hmm I think maybe something else was going on there. I’m pretty sure you have better defense than Ragz and they couldn’t touch him in offensive just standing around letting them ambush to their hearts content
could be I'll pay closer attention to if im encumbers or not
and I feel like mymmidon were doing more yesterday
I've been standing in front of this one forever now its just mstriking
lets see it has headbutt which looks like about 50% chance to hit me
its got a root and fient
[SMR result: 109 (Open d100: 67)]
A chitinous kiramon myrmidon maneuvers itself in close with you, despite your best efforts to prevent it.
You are rooted in place!
>
[SMR result: 170 (Open d100: 80, Bonus: 60)]
A chitinous kiramon myrmidon feints to the left. You spot the ruse too late and twist awkwardly to block the blow that never came!
Roundtime: 8 sec.``` so like if that happens with a few other things in the room, not great
I only went up against a few myrms, but with UCS I wasn't killing them that quickly. seems like they had pretty tough skin
[SSR result: 161 (Open d100: 94)]
The ravager's screech startles you!
Your body resists the disruptive damage and lessens the severity of the attack!
... 22 points of damage!
Your kneecap explodes sending bone fragments flying.
You fall screaming to the ground grasping your mangled right leg!
You are stunned for 8 rounds!
Roundtime: 9 sec.``` that cry isnt fun
two mobs in the room after that got off
Without warning, a sleek black kiramon stalker glides from the shadows and aims a preternaturally swift bite at you!
Some Faendryl-crafted leathers embossed with a grey tower on a field of scarlet partially deflects the onslaught of the slashing attack.
AS: +547 vs DS: +485 with AvD: +32 + d100 roll: +47 = +141
... and hits for 7 points of damage!
Slash to your left leg hits high!
Kinda makes your knees weak, huh?
[SSR result: 337 (Open d100: 270)]
The ravager's screech startles you!
Your body resists the disruptive damage and lessens the severity of the attack!
... 106 points of damage!
Your neck explodes launching your head into the air.``` 😂
popped back up its got me again in a 5 round stun
if I dont use my armor to break that im prob gonna have a bad time
so after I used healme and it slapped me with A corpulent kresh ravager rears back, emitting an awful keening cry that resounds shrilly through the area! [SSR result: 147 (Open d100: 93)] The ravager's screech startles you! Your body resists the disruptive damage and lessens the severity of the attack! ... 11 points of damage! Flesh bubbles on your left leg. You are knocked to the ground! You are stunned for 5 rounds! Roundtime: 7 sec. this
again just not using my armor to break the stun, with a thrall and a raverager in the room
thats were we ended up after I got out of RT and stuns that were chained
I could see maybe making them a bit harder to hit but you get enough stuff in a room and its not going to be amazing once something goes off
Thralls feel dangerous, ravagers are potentially dangerous
Broodtenders are wild, mostly due to their ||super buff infant children that passively crit kill you on SMRs||
It's also classic GS4 tactics of who ever can get the first shot off wins. And if it's a 2v1 or 3v1 that means each of those creatures have a higher chance of getting their first shot off before you can deal with them.
yea its action economy
I guess its also worth nothing as well that this is where I ended up in 20cer crit / 15cer damage armor, with 40% slash crush puncture, 25% across the board in a ranger trinket, and 10% in all other resistances. with a 13% chance to block AS/DS checks from 414, and a set of eonake arms, also 712 fired off a few times putting some stuff in some RT for a bit too and 716 offered a few stuns.
sounds like you should get some better gear and try again
I was a bit annoyed with the disarming but sounds like we are removing that so that makes me happy. After some testing yesterday it feels harder than South Scatter. I usually will take on a swarm of 6 or less in south Scatter unless there are more than 1 lich.
I would definitely have to be much more conservative than that here.
This area so far also feels like tactics actually can help mitigate a lot of the risk in the hour or so I spent there.
Stalkers are glass cannons which seems fitting to me, I have yet to successfully 435 anything, which seems wild at 75 ranks
has anyone tried either volley or 635?
Yes, both.
effective?
They both worked for me.
Yeah, the sonic shout needs looking at a bit I was saying, I got 5 and 6 round stuns and a rank 2 and three wounds with 117 and 122 enrolls yesterday. With SSR being impossible to train more against, that ability alone will make me never touch the place outside of a bit of novelty.
its a neat area its fun to test but I also wont be hunting it
I'm pretty much over tossing a ton of SSR and SMRV stuff at us that has +50% odds to land when the training path to mitigate is measured in years of exp gain to see minor off sets.
I really like getting to a zone and it being hard and then being able to train in things to get better, but its just not the case at these high ends anymore its just buy gear mostly and I'm not interested in that so much anymore.
The gnomette just wants pretty rocks.
Don't forget this from Auchand earlier:
[12:33 PM] Auchand: The short of it is that Ascension creatures are going to be the gateway to more significant power, so hopefully that'll make the difference.
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Granted, what is that power is yet to be seen.
We're getting the stick before we even know what the carrot could potentially be.
The smr stuff doesn't bother me too much, i think hinterwilds has a pretty good mix 9f a few deadly, buf mostly rt giving moves. From my experience in the hive, if I wasn't intentionally letting things kill me I would of died pretty rarely, but there's just so many hunt enders. I feel like every 5 or 6 kills i have to go get healed, and that just is not really fun for me.
Charms! Gemstones!
This is what I'm afraid of.
Honestly I figure I'll hunt there long enough to get some level of "enough" area gems from Hive and then go back to HW. But we will see.
I dont know how to say this without coming off off rude, but I'll belive this when I see it, words are cheap and mean nothing anymore to me here.
untill then its more hot air, because thats mostly what ive seen us get.
HW is almost perfect IMO
The sonic shout just being the biggest offender, but like that lightning traps, while cool, are 1 to 3 wounds when you run into them unless you are like 1x disarm. (I had about a 50% success rate with 408 failures resulting in wounds)
Just a lot over that adds up in there.
it really is.
If I want more challenge, I just go deeper into the wilds.
There's a reason I've been hunting there ever since it came out, I think I'm close to having more xp from hw than everywhere else I've hunted combined hah
Rather than being skill checks, I think the apparatus could be mini puzzles or something that you look at and like cut the right wire depending on clues, so that they are class independent and still kinda provide the same purpose. But assuming you know what to look for you should have 100% success rate to disarm.
great way to charge that ranger trinket though 😄
do boxes actually drop in here? I didn't find a single one 😦
yes
Yea the thralls drop them
Had to change my eloot to use Larton since no one picking the pool over on test 😄 But yeah, they're decent boxes. Nothing amazing that I saw.
is anyone making a list of the Hive only gems on the wiki?
Needs a Category:The_Hive_creatures page made, could mimic the Category:Hinterwilds_creatures page.
Entrance/exit mechanics will be a huge factor for me. If it’s just walk in walk out like ME great. If I have to take a minecart timesink every hunt, lol nope
I don't think stalkers are weak at all. They are a constant threat to just coup you from the shadows or eviscerate you from the shadows. Major bleed, instant death and they also bearhug.
They may not be 1 v1 threats, but thats not their role. They are what punishes you in a crowd when you are getting overwhelmed
...I have a feeling this will be an issue hunting the Hive eventually...
In the bronze-sheened bow you see a crackling fiery bronze bolt of energy, a crackling fiery bronze bolt of energy, a crackling fiery bronze bolt of energy, a crackling fiery bronze bolt of energy, a crackling fiery bronze bolt of energy, a crackling fiery bronze bolt of energy, a crackling fiery bronze bolt of energy, a crackling fiery bronze bolt of energy, a crackling fiery bronze bolt of energy, a crackling fiery bronze bolt of energy, a crackling fiery bronze bolt of energy, a crackling fiery bronze bolt of energy, a crackling fiery bronze bolt of energy and a crackling fiery bronze bolt of energy.
The myrms do seem not so much weak...but just have no role. I don't see what their 'job' is in the process of hunting hive. They are just bodies at the moment
I personally wouldn't mind a way to secondarily disable them with a cost of wounds or items or something. But I really do think letting people trained in a skill excel at that issue is core to any RPG experience. Rogues are trained to disarm traps is pretty stock and trade RPG stuff.
I'd take warrior batter barriers breaking it at the expense of eating a hit from it. Maybe similar for other classes. Dispel maybe shutting it off temporarily or something.
Thanks
has anyone tested 0x, 1x, 2x survival against the room traps?
It's actively being worked on.
This is really easy to script.
Why are you like this? 😄 You know I keep my promises.
This was a generalized statement, I cant argue that youve delievered things youve said you'd do. Facts is facts.
I know the carrot has been a long time coming. I don't want to give concrete details because things are still in flux.
What I can tell you is that all of Development and most of staff have contributed to the carrot list and I'm really happy with what I see.
Implementation is going to be a bit of a bear, but we've cleared one big hurdle.
Perhaps an apparatus wand that you can buy with kiramon fragments that zaps them away haha, I'm mostly joking, but as it is right now they are mainly just an annoyance from my experience. Rt to search them then usually one or two wounds to disarm, might as well eat the hit to leave the room, herb and avoid it if you need to spend double or triple that to get rid of it.
I don't know the right fix, but they are a flavorful but just unfun mechanic atm. You just take a lot of incidental wounds in the place with so many smr attacks and this just piles on.
I saw it as the Hive's version of the cold thing from HW.
Basically, yeah.
I know the traps are the "weather" equivalent to hw and me dread, but both of those places have ways to mitigate that to an extent
There will likely be a treasure drop that helps mitigate traps for a time.
That would solve my problem with them
You won't have 100% uptime, but it'll be usable when you're really not feeling like dealing with my nonsense.
It's weird usually I hate those effects but I think I've just come to accept that ascension areas will have random weatherlike effects to produce random damage.
Its an extra "thing" I gotta watch out for.
The disarm change to me was a much bigger improvement since that was kaka.
One thing that flavors my experience with these hunting areas is that I don't script hunt or use macros.
And this is coming from someone who only hunts Nelemar cause its easy 🙂
The sonic shouts still are a bit much imo, again I'm not sure of the solution there as I don't even know what crit table it's using.
So when I try my own areas, I'm always actively engaging with the environment.
I will take a look at how these are working and make sure they're tuned.
I never script hunt either, so my opinions are also from that perspective
They're a little bit different in damage calculations than what I normally use, so either a) you are whiny (I don't believe that!) or b) I got it wrong (which also sounds impossible!)
disruption at least, didn't see if it had other things but that's generally the goto "sonic" thing
(I probably got it wrong.)
I actually think you've given some great feedback, @past lantern. I never want environmental stuff to feel like an albatross.
The one thing that I wasn't a fan of but it could just be the creature was the Brood's had pretty insane bolt DS even lying down offensive and stunned I needed quite a bit of extra spell aim to hit.
There was an alternative to killing them quickly though so no huge loss.
Just some spice to keep you on your toes.
I find that it's too easy to control the average hunt without something that makes you react and go, "Oh crap, what do I do now?"
I knew I liked you for some reason.
Generally I like the traps, seeing the shaking pop up and be like crap gotta search
i like the model of the HW weather. it's easy to avoid if you don't want to deal with it. but sometimes maybe you want it to charge your ranger trinket
The pit traps really make me happy.
The lightning traps are an artifact of the original area design.
(I built them, but they were in the original proposal built by Oscuro.)
They are perfect (the pitfall monster), you must deal with them, but they also use something basically everyone has (perception)
Lightning made me lol since its the worst element to get hit by.
And since Oscuro is among my top 10 favorite people, I wanted to keep them in there to honor him.
I also don't think it's unrealistic for Ascension areas to require atypical skill training.
Especially since, as we keep releasing more of them, it's totally okay to say, "I don't like that place."
Moonsedge is my preferred haunt out of the Ascension areas I've released, and as a result I typically don't go to the Hinterwilds and probably won't hunt the Hive regularly.
It also gives folks a mix. I dont particularly enjoy HW too much. Im not a fan of the vibe. Yet Hive felt different and fun and I'll probably move my wizard there after not wanting to do ascension areas. At 32m (I know really low compared to others) its nice to finally like an ascension area.
I went from "I'll hunt Nelemar till I hit forever" to "I'm moving my wizard to Zul for Hive".
Maybe the ||royal jelly|| let’s you bypass the traps?
if thats the case I think it needs to be toned down maybe? its one thing taking some stacking damage here and there but I've had that thing open roll me for big damage a few times now. I think thats my complaint with it.
I havent tested how well 408 does on it but, disarm is a weird skill for it. Its great to have a skill check but its a skill that doesnt do much outside that for some people.
Interesting, I'm a huge hinterwilds fan so I probably won't goto the hive much (partly due to mine carts uggg) but I know when kiyna was testing a bit hive was much more manageable for her build than hinterwilds. So it's not terrible to have areas better for some than others.
I agree with a way to reduce it somehow absolutely. Dont make it flat random damage only but give us a way for some mitigation.
I like the idea and the concept of if but when I tried to walk away from it and it end rolled me for 250 and blew my face off I was like, yikes man
I like HW, just super lazy dealing with traveling there. heh... I like teleporting there, but if you die outside of there you lose that benefit
or inside for that matter
would be nice if you didn't lose those at all
Just make sure you 404 then 408, only 408 was about 50% success, but just rank 1 wounds, 404 plus 408 was like 75% success (very low sample size so numbers could be off quite a bit)
we need to scope creep the hive for zul in general give me a tunnel they've dug that lets me skip the minecarts but has mega dangerous mobs in it 😄
you only lose like half or don't at all, i forget, if you get a raise if i remember. which, need an awake cleric at coldriver i realize. i used to keep my cleric parked there just to help then 330 happened.
usually when you die you need anything you can get to recover, but instead you get punished more
6 seconds is a long time to deal with that thing is my rub.
I'm pretending me and you dont have rapid fire and its 2 seconds.
sparkfinger (should take) pity on the recently deceased. if you have active death's sting they'll send you out for free.
I believe you only lose that benefit if you decay.
oooh ok, interesting
Is that not accurate?
It’s accurate
I've gotten too use to the salve so I can't tell you unfortunately
it's like none or only lose half or somethig, i forget. but mostly accurate either way.
Okay, so stop decaying. 😛
haha... salve is just too good to get back on your feet quickly.
I'm sorry if this was brought up already but... The barrier entry to get into the hive from the current Kiramon place... That isn't going to require something wonky right? Just go barrier? Please? 🙂
Let a giant woman fly you back to safety.
Warning: catchy, and if you start singing it at work, people will look at you funny.
Yeah all my feedback has been not including rapid fire
...I've heard.
you need to kill low level kiramon and coat yourself in there scent glands so that you can pass through the barrier undetected as one of them/s
Are you being serious? I can't tell lol
I don't plan to have an entry mechanic, no. There was originally one planned.
oh you aren't lol that /s
But I don't want to punish people for entering, because we're respectful in this house.
thats my sarcasm voice.
I officially love you now.
The entrance mechanic for getting to the hive is actually having to get to zul haha
Interestingly enough I didnt hate this idea haha
yea its just the minecarts 😄
Mine carts are close to the same as caravans
I'm fine with Minecarts cause you can premie travel and chronomage.. But HW you just cant
It is weirdly close to the original idea.
We need bandit kiramon that jump out and attack people on minecarts haha (but cut the travel time)
i think entrance mechanics can be cool and thematic just give a way to skip them, permanently, once you've done your exploring of the area. WTB permanent SoS periapt.
but aside from that...yeah just go barrier
entry mechanic, find bug bait, wait in area for giant bug to swallow you whole, bug travels to hive, burst out of bug into the hive. just joking around
is it cool if I give the night crew your play.net email when they want to kill me for singing this all shift now?
after you eat royal jelly there's a psychic kiramon wormhole (which...can mean two things with weird underground bugs i guess) you can enter.
Fast travel directly from the kiramon area of darkstone to the hive this way lol
........::sigh::.....of course it was....
I don't think singing a giant woman song would fly in front of my wife who is small. 🤣
doit.gif
is the astral tear going to be like the Moonsedge door
Fast travel from Hive to kiramon locations around the world would be a really cool and thematic perk for hunting there
royal jelly bait to summon the bug to rumble out of the ground after you and bring you to the hive
The traps seem a reliable way to charge ranger trinkets!
or some sort of magic item that makes a high pitch sound (sort of like the zerg device in Starcraft)
that katydid never knew it would become an instrument of war
Haha I was thinking something more along the lines of jumping in that abyssal pit but insect mounts would work too I guess
it requires you stripping down to your underpants and slathering yourself in the royal jelly though
A translucent kiramon strandweaver twitches her antennae as she focuses upon you!
A dizzying array of golden runes surround and suffuse you before being absorbed into your body.
theres no check for this?
Does 1x Disarm actually do any good in there for the traps, or do non-408 casting pures need not apply? Not that I really think I’d train Disarm for one hunting area but generally curious
Mystic Impedance is auto success
"The mechanic works similar to Sounds (607) - auto success up to a certain margin above the caster's level, then there's a % chance of failure until you get far above the level of the caster, then auto failure."
I was failing them a lot without 1x disarm
ew, I'll need to test to see what I cant cast with this I'm guessing at least 13 up
thats one of those go sit in a node spells
says it lasts 30 seconds, at least
Yeah when I get hit with Mystic Impedance in Moonsedge (vampires, I think) I run to town til it’s over
yea its def gonna be a enjoy your time out sort of thing
Please don’t add an entry mechanic. If you do, we likely won’t be able to use mount travel.
I had to add one of those fire horn sounds to the slow effect so I didn't give myself 45s of hard rt missing it in the scroll 😆
that'll be my timeout mechanic
okay so a few of these 408 even without 404 is doing the trick in 1 to 2 casts
but also after refreshing my memory via the wiki on the spell it accounts for aura bonus so, I think we're prob at an advantage here with 408
I’ll give it a go when I’m able to jump on Test but I’m not optimistic about a 1x disarm trained non-408 haver
you dont see a ton of them for what its worth
Paladin cleric empath no good solution 😦
still time to get that 408 x a day wand request in for DR
True, true
20x per day item convert to tattoo
could definitely see just adding an ATTACK option to let anyone just murderize it. trigger a flare but at least you know it's gone.
then 408 disarm just deactivates it
let skill disarm actually disarm it and let it actually yield the BOLTSTONE as a gem or consumable (like TOSS it for a lightning flare at the target)
so everyone can deal with it but there's a clear hierarchy of plebs -> people with 408 -> disarm havers
put bent fork in app
BZZZZZZZZZZZZZZ that did it! you overloaded the system!
burghal gnomes should just be able to pick it up and take it with them
Burgle it??
well they aren't buyit gnomes, that's for sure
if survival games have taught me anything its if I punch enouch rocks and trees and gather enough elk fat I can make an EMP and just deal with stuff that way.
Hopefully these traps aren'y just completely randomized flares. Some form of gotcha like a rank 2 crit from it everytime you trip one wouldn't be terrible, but still punishing if you somebody just sprints through the area.
think he mentioned flare strength based on roll outcome
I'll have to go back and look but Im pretty sure I was always getting a minor even on 1 damage hits
it was mentioned a lot of the randomness was removed from those and it scaled on result. It'll also mean open rolls can get real bad 🤣
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All criticals in the Hive are based on your failure rate rather than being random, as they are in parts of HW and ME. I have been migrating toward that style.
curious if a really high roll will result in chain lightning for groups
Bolt DS vs most of ascencion stuff is a current issue in general that I'm hoping the spell disabler review can help. The broodboys do have some pretty high DS though, I could barely hit them in melee with the same setups
If there is a drop item to help with the boltstones I hope it also has a chance to deflect the shock to a bug if present
FYI - I'm reatlly grateful to have this back and forth in test with Auchand and through him, Dev. Its a good exchange, it lets players REALLY stress the parameters and will almost certainly make for a better product in the end
Don't know. I consider rolls to be random flares too. If something has the potential to just up and turn me into a pile of ash. Then I have to treat it as a certainty. Having to sprint through and getting punished with a pile of rank 2 crits seems more like a choice. Plus the idea of reaching a friend in need of while and you're sizzling from all the zaps is a pretty amusing image.
went straight to 917 for broodtenders. pretty delicate at that point. bolt/arrow options definitely limited
They have proven to be vulnerable to smr. Agreed
though it is satisfying to stack all my boosters and eye shot them now and then
you're vastly over estimating how many of these you come across.
oh I 100% missed this yay a real map! thanks!
Huzzah
Will shield deflect elements, or shield block the elements help with any of the elemental damage aspects in the Hive?
Okay, I uh. have spent way too much time leveling up, applying TPs and ASC points, and getting rid of STUFF so I'm not buried.
now to die.
well, I know what I"m going to be dumping ASC into in plat
before i hunt the hive, anyways
Yeah, this isn't as bad as I'd thought it would be, although I only took on single or the odd pair in the easier section. I don't have >4x gear in prime/test, so. Missing my gear.
I'd love to give it a run, but I don't have a Warlord clone in Test
if I could get plat!Vyrsh cloned to test I'd go ham in there, but...
I don't really want to learn new tactics for a server I'm not gonna use.
What would you need gear wise?
I have pretty interesting stuff, but if I can squeeze some time this weekend maybe I'll run in generic gear
I can hand over a blink katana or a few other odds and ends. Not sure how crazy you got over there😆
Auv's running twin stars, which good ol table stars are close enough
(LBH, I'm mainly interested in seeing pretty rocks.)
I did find two of the new ones.
the drop rate of new to old kinds of gems was fairly disappointing though. I don't know if the faucet's been turned all the way on or the ratio's been worked out or what.
I just wanna see/have more of them.
stalkers are... something else, lemme tell you. If I decide not to solo Hive yet, this is why.
I do appreciate (grudgingly) that I had a thrall that I just couldn't hit with CS or bolt, and had to think, "Oh, fine, let me call up a storm on it." (125)
...I admit that when I noticed them in hiding I ran from the first couple.
stalkers.
I"m like, "No, I'm killing this thing first before I deal with a second critter in the room with me."
Tolwynn can at least knock them out of hiding with the Wizard Ways
I did not try 609, actually. I should do that.
although given my experience on the test server I am definitely investing asc in serious mana regen before I hit the hive
There's no premium test server, right?
Was freaking out about my money at 1 am and didn't go further
no. Just hit the bank, deposit your coin, and keep on truckin.
Or do what I did… just dropped it all in the hive. No real point in silvers on test.
...there is a point when you're doing research on stuff in shops, but yeah.
I would drop it somewhere other than the hive though.
I dunno. That sounds like my kind of testing
My gosh the broodtenders are a menace to bolters....
You hurl a hissing stream of acid at a bloated kiramon broodtender!
AS: +573 vs DS: +762 with AvD: +33 + d100 roll: +75 = -81 😭 I can't mindlessly steamroll this bug, nerf!
Also, I feel alot of attacks are getting ambush pushdown... like most of them. This place is nightmare!
Ambush/Perc uppage
They factor now since the last Naijin pours one for his homie bandit/rogue/hiding update
yeah, 2x perception helps a ton on the stalkers, I'd even say it's required if your a caster
I am 2x perception and getting destroyed, I wonder what it would be like with 1x haha
ambush training for wizards is irritatingly expensive
Definitely an interesting experience, surprisingly wizard/major elemental CS might be the way
We need a wizard CS attack spell plz
2x perception and 1x ambush - I don't really notice the stalkers
Not surprising that another ascension area is underscoring how lackluster bolting is tbh
I'm 2x percept no ambush and do fine against the stalkers, are you 1x dodge yet?
This is truth
My max sustained bolt AS at max ascension and enhancives and spells is only 670, vs say a similar melee character sustained melee at 820
And I am 25 shy of max ascension
Ive been banging on this drum for years now. Bolters dont have the tools to bolt these areas yet. Hope rests in spell disablers
The addition of max intuition and even GoS crit weighting is helpful but was underwhelming compared to earthdiver shooting a bow
they need good stagger, stancing ability, and applying vulnerable and such
Stancing and stagger need to be essential kits in every class
What I need to know is how the GMs intend to make this area sustainably huntable for level 95 rangers with poor optimization
You get map iq bonus
find two warriors to go with that CC everything so nothing can touch you?
That works too
Sweet I know some warriors
yeah, pretty much everything was often 1-2 arrows per kill, except the broodtender. i think at least the myrmidon needs...armor
Bolt DS, as well as TDs, are just overtuned in ascension areas
TDs at least you can overcome with xp and some enhancives
there just don't exist the good tools to make bolting work when you need to stance offensive things plus keep them staggered (so they don't stance back) and apply some type of debuffs in addition to make you hit harder
all the enhancives and ascension training don't make up for not having those tools basically
Multi accounting and friends
@mortal dune a challenge has been issued
Give bolts ds pushdown from hiding!
I don't know how that helps all but the highest exp wizards, but let's do it anyways!
Make it work from 916 invis. Make invis actually useful.
Huh. I guess I outta check this out then eh.
Bolt snipers must exist
Makes bolts great…. Again?
I have zero issues in hinterwilds. Hitting things that is. I haven’t been to the hive yet.
One does not simply walk into the Hive and hit things
Even with the bolt issue on the Broodies it really felt like a wizards playground. I didn’t have a problem hunting solo here with just heroism. Some things weren’t great to bolt against but they still died very fast using other things to help supplement the bolts. I’m nowhere near the top end of the spectrum and I’m not at the entry point either.
question: Resist in the Hive: Steam or nature first?
Is nature even a resist?
I had nature ping most
Wonder what that larvae damage was. Whatever that is
Lightning for the trap
Hrmmmm i guess its 620, but its not an ascension one?
I didnt see it proc ever durring my running around there
It procs on the acid stuff
I mean my acid resist did
I don't know the technical term....spit?
yeah, nature and acid were both protecting against the acidic ooze
Whats that from?
I'm trying to decide whether to start steam or nature on my trinket next.
that's why I'm asking.
ravagers
yeah, that thing spat goo at me and made me have to run back to town as soon as I unstunned.
Thanks, ill have to go stand in front of one for a while, maybe i just didnt see it
Is it a manuver or like acid blood?
it's like the monstrosity bloodsplash.
Larvae is puncture I think
Oh thats why i waa 717ing them
You nock a wooden arrow tipped with a bodkin point in your sephwir long bow.
You take aim and fire a wooden arrow at a corpulent kresh ravager!
AS: +602 vs DS: +473 with AvD: +30 + d100 roll: +4 = +163
... and hit for 39 points of damage!
Upward slash gouges the kresh ravager's cheek!
Left eye lost!
Pity.
The kresh ravager is stunned!
Riotous black energy races along the surface of the bow, slender tendrils rising up to coalesce into the ethereal form of a gaunt crow.
** Wings spread and intelligent eyes agleam, a gaunt ethereal crow circles in the air before diving with an ear-piercing caw as a murder of distorted black crows lurch around it on a wave of disruption! **
... 10 points of damage!
The kresh ravager's eye swells but settles back into its socket.
[SMR result: 118 (Open d100: 90, Penalty: 18)]
Acidic ooze erupts from a corpulent kresh ravager's flesh like pus out of a rupturing boil, dousing you with corrosive goop!
A crackling black latticework springs up from the surface of your black leathers and shields you from some of the damage!
Some black leathers partially deflects the onslaught of the corrosive attack.
... 1 point of damage!
Splash to chest runs off before it does worse than blister the skin.
A turbulent cloud of black light lashes out from a silvery sephwir long bow with an echoing caw!
Rage fills the ravager's eyes as its body tenses up.
The arrow sticks in a corpulent kresh ravager's left eye!
Roundtime: 3 sec.
Roundtime changed to 1 second.
so nature I take it?
I guess the counter argument is if you already have some crazy acid resistance you may no proc your nature resist
Between the traps and nature procs it's a good place for trinkets though
okay, 2 weeks for level three on nature. Yay
I should really use some of my lesser ranger's flower power.
[SSR result: 140 (Open d100: 85)]
You stagger beneath the force of the ethereal assault!
... 15 points of damage!```
What this?
An ethereal assault!
oh that was some area effect thing that kept missing me
If it's based on INF, then...yeah
...I don't want to remember what my brain first thought that typo read.
I expect to get hit
Etherquakes!
Also, THIS is trippy.
Roundtime: 1 sec.
R>hide
As you attempt to hide, a sleek black kiramon stalker glides past you in a single fluid motion, interposing between you and the safety of the shadows.
Roundtime: 1 sec.
R>hide
You attempt to blend with the surroundings, and feel confident that no one has noticed your doing so.
Roundtime: 1 sec.```
Ew, lame.
Some pieces of creatures haven't been updated to deal with hiding.
the stalker itself looks hidden while it's doing it
I...don't like the sound of that.
Yeah.
Yeah, it's supposed to behead you when you try to hide. Gonna have to touch that up, Auchand.
Yeah, she's hidden; she's not supposed to be able to stop you from hiding.
Please tell me you're joking here.
it's clearly just toying with you
stalkers literally do the "nothing personnel kid" when you try to hide in front of them, that's amazing
teleports behind you
Was it supposed to drop me?
I'm being silly, Yardie 😆
Sure...but it's Auchand
That dude might be like, "That's a great idea!!"
I had to run for stuff, but I was just dabbling in the entrance a bit. It's not as rogue-friendly as it seems, but things are killable off the ambush. I'd have to play this VERY slow.
Also...this helps
||Something stirs in the shadows.||
I thought hiding might be an easy way to unhide them
Then it went all bane on me
Then I reminded it I know camouflage and killed it anyway
That's my stalker story
????
I....English, please
I know it's my 3rd language, but translate this
Stalker hidden detection should be fixed.
Also, how tall are ||ravagers||?
Thank you
Crittable and skinnable creatures is interesting. Berserk still effective, but you better stance them first. Chiten shells are absorby
Mental note. Remember to deposit the money in the bank in Test
Okay, some tweaks before bed.
Myrmidons have a new wrinkle.
Sonic Screech damage has been normalized.
I think the Hive's in a pretty good place, but your findings are still helpful. 🙂
Hold on one second though.
The stalker hide prevent is supposed to happen when it’s visible, correct?
They can keep you from successfully hiding whether they are visible or not.
There will just be messaging that does not betray the creature's presence by name.
Auchand, is the terrain of the Hive designated as mountain caves? Or indoor?
Not sure what you mean. The climate and terrain of different rooms come in different combos.
I'll have to check on how it is implemented.
I'm not calling for a nerf on this. I think this is awesome, even if it means danger for me as a rogue. More of these things that challenge play, please. But I do have some questions:
Is this a passive on their part? Or is this some mind-jammy?
Does search or their perc affect my ability to hide?
Does my hide ranks affect it as well?
If this involves perception, can things like Dirtkick stifle this?
I'm strategizing here...but this is scarily great. Give me this as an archetype!
I only tried the Hive for 10 min but didnt see any huge gem payloads. Anyone else get 3+ gem drops off a single kill? Also, do they skin?
I didn't get to loot much and see many of it. I was there for...a cup of coffee. Got killed once because I forgot to drop 15 million in the bank and I had a 60 second roundtime.
hunting the hive and calculating my loot haul in Estimated Street Value
Any time I log on Test I have a random 20m silver on me and never understand why, lol
Going to need a lot of highlighting. The stalkers aren't so bad; I have ways to counter them. But them preventing my hiding is a problem.
Makes me wonder if it can counter Silent Strike. Need to test further.
FWI silvers are put on you when your premium sub is removed. There is no premium sub in test
(At least not as you log in the first time I guess)
I learned something today! Hopefully I can avoid learning anything else today now that my quota has been met
Yeah it....was funny
The first time I killed something and was stuck with 60 sec roundtime.
But I was okay. I did it again, and then I got spotted from hidden by a stalker.
ANd then got bodied but my DS was nonsense.
Just dont try and pick them up after dropping them
What’s the new myrm wrinkle!
Going in it with two spells/Voln/small statue is going to be a slow thing. Swarms are a nightmare for me. But I was able to deal with the stalkers, thralls, myrmidons in a not bad manner.
The ravagers are tall, though.
Fool around and find out.
FAFO!!!
I’d love to but can’t for several more hours 😦
Maybe some other intrepid adventurer will make the discovery
I thought I saw the myrms the other day just flat out deflect an attack and ignore it?
or did I make that up?
lot of scroll in there
I mean, death doesn't matter in there.
(Doesn't stop me from being nervous, though).
So I can find out. I know Stalkers can funk with hiding, they can Coup, they can botch their hiding, they can eviscerate.
If they can subdue, that can be a problem.
I'm not sure this is intended but Peering to a direction of where the apparatus is you see it flicker
[Crystalline Depths, Terrace - ] (u13041313)
Chrysalises crowd the surface of the terrace in ghastly clumps. Their coriaceous surfaces are sheened with slimy moisture, and swollen larvae swarm among them mindlessly. Illumination from nearby growths of crystal filters through the vaporous gloom, turning the quivering pods into obscene shadows. You also see a glimmering boltstone apparatus.
Obvious exits: north, west
The apparatus flickers with deadly radiance.```
Did the traps/apparatus get tweaked from 2 days ago? Been trying to follow this thread.. They seem a lot more of an annoyance today then yesterday or even 2 days ago. Also, that bug (hopefully its a bug) is still there where if you move to a direction that doesnt exist you still get injured by it.
yeah that's intended (I think) because the apparatus can be hidden, so if you peer you know it's there and don't just immediately try and leave the room and get zapped
Ill check out the ravagers screech again tonight. Lot of long stuns but atleast the rt is manageable if you break the stun.
Yeah, seems like a very risk/reward deadly place.
I like that the peer shows the trap. Reward careful and deliberate play
I know auchand was gonna look at the sonic shout again
I haven't looked but did ppl get a feel if the bugs wear many spells or was it all natural defense?
The ones that I killed (which were very few) not so much.
I'm counting on it. Spell Thieve is going to be needed for me.
The place is going to be a stamina guzzler
I don't think I saw anything with spells? My dispel flares were almost always if not always disruption triggers
I didn't get to play with the thrall. I stunned it, thrall broke it and left the room.
I don't think I found any broodtenders, so not sure about them
It does seem a lot of natural defense.
I know Kiyna did pretty well overall playing around in there so with the right disablers things are hittable in the 600AS range
pretty sure the spider ones have spells
I definitely got a few spell cleaves to land
weavers or whatever
I did a bit of both, with the katar and the fists.
Katar is about 600 AS and that worked. UCS also worked. But it's still scary. Still intense. And with things hidden pretty well, it's easy to get got.
I don't know how the bolting world works. But even with my SMR tools, I don't have enough Ascension points overall to feel comfortable hunting here. That's a good thing.
yeah kiyna did well even in open build, stance def wait till stalker jumps out, switch to offense and disable and kill, rinse repeat
bolting doesn't function cause no good way to stance things + prone things effectively for any length of time
That isn't going to be a problem, exactly. It's when you have the stalkers creeping, and then a ravager pops out, and then you get zapped with an Etherquake.
It really is a slower hunt where I need to PEER (more so with traps) and hope that I don't get popped.
Strength + Blurs + Voln + Small Statue gives me a bump, but it's still not comfortable. I need to look at my stats again and go from there.
Then throw in the urge to hide, only for the stalkers to have a chance to PREVENT you from doing so.
It's fun madness.
yeah funny enough not hiding might of been a boon for her in there
She plays it well. I can play it but I feel a lot comfortable hiding. The kills were pretty quick and they were squishy in that regard.
But it's really a healthy balance of "you can hide, but not too much" with "you can hit, but some are too tall" and "you can move but you might get popped with a trap if you move too fast".
yeah she did better there than hinterwilds just due to being able to kill a lot faster
I just need to Thieve, thieve, thieve.
And save stamina. Those ones from hiding cost a bit.
And drink jelly.
regularly drinking jelly should start to...do things to your brain
Hope so! Watch Yardie Brundlefly
The test server reset today so thanks for that! I tried both my ranger and rogue there today.
How'd it go?
Also, I know you have spells
I have 101 spell ranks and the lores to make spells work well. 😄 So atleast until spell disabler comes out I am good there. 🤣
I mean for the rogue
With the rogue I tried a light crossbow, UAC ambushing, and melee ambushing with a katar.
test server reset? Awesome
cries
I spent an hour and a half on the server yesterday getting rid of stuff, leveling up and assigning points so I could try the hive.
I don't wanna do it again!
How'd it go?
I could not hunt the Hive with impunity nor did I expect to do so. UAC ambushing and melee ambushing worked very well. I have the enhancives in brawling, ambushing, hiding, discipline, agility, and dexterity & to a lesser extent OHE to make those two styles work very well.
Can someone just copy PLAT Vyrshkana to test server please?!
Just use level up command and ;asclearn script.
asclearn.lic
Learn all the ascension skills! You better have a lot of EXP!
;asclearn - try to level all ascension skills from first in last to last
;asclearn <mnemonic> - will only learn the given mnemonic for an ascension skill
;asclearn <resist|stat|skill|regen|other> - will attempt to learn all known skills in category
Leveling Up EXEC:
;e silence_me; loop { Lich::Util.quiet_command_xml("level up", /<dialogData id='expr'\>/); sleep(0.4); break if Char.exp > 90000000 }
Just going to leave that here
...not the point.
Now everyone can be just as good as Melivn!
Granted, you won't have the items you'd have from Plat.
melivn_simulator.lic
With the crossbow I did not use stealth kneel but just kneeled and hid because it is one second quickerto do it that way. I used 117 every shot. I could make sniping work that way and certainly have the stance pushdown to make that as effective as it can be. But like most areas I was drawn into battles of attrition more often than I would like. I can certainly make ranged work. But it is inferior to melee ambushing or UAC ambushing and that has been my experience in other hunting grounds.
You need to do bad to have auchand think stuff is hard enough!
I am going to take my old man nap. I will give my impression of my Ranger's experience after i wake up.
...
Wait until you see my new Valorous-level hunting grounds.
Hey, Auchand, any chance I could get plat vyrsh copied to the test server?
Not something in my control.
i like the durable carapace addition - seems to proc like a flare?
seems 40% puncture resist was not enough for this one
Several larvae squirming over the back of a bloated kiramon broodtender leap toward you, mandibles snapping.
[SMR result: 187 (Open d100: 156, Penalty: 12)]
The tiny mandibles tear into your flesh!
A crackling black latticework springs up from the surface of your black leathers and shields you from some of the damage!
Some black leathers partially deflects the onslaught of the puncture attack.
... 1 point of damage!
Attack punctures the eye and connects with something really vital!
(spells falling)
first death after an hour at least yeah
so far, mowing things down like Fjallarhaart
the gen rate seems up, too?
don't think it's different than it was
Yup.
for whom was asking about spells, looks like only thralls have any spells as far as I can tell
I mean, that’s nasty
web seems like it's always 30 seconds? I know you mentioned that it should potentially follow stagger rules, so far I have not been hit with a less than 30 second web no matter the endroll
[SMR result: 135 (Open d100: 77)]
The webbing falls around you in gooey, clinging ribbons as the strandweaver skitters around you, enmeshing you in a cocoon of sticky silk!
The wisps solidify into thick strands of webbing that tighten about your body!
For example
oh geeze jelly infusion is awesome lol, I have melivn CS now
CS: +394 - TD: +425 + CvA: +2 + d100: +35 == +6
Warded off!
You stand firm against the wave of psionic power, fending off its subtle manipulations!```
This might be another one where their CS seems a bit low for a mental circle spell
I'd expect closer to 440-450 from something that level range
so webby with two web attack methods!
does light help keep the kiramon shelobs at bay?
or maybe even help with stalkers?
Hrm, lemme take a look at that web piece.
409 is what it's calculated to be, and that seems to be the base.
Yours was likely a couple of levels down.
My question is... why is no one asking what the royal jelly is made of?
Probably because nobody wants to know.
Aelotoi
[SMR result: 88 (Open d100: 20, Penalty: 1)]
Caught unaware, you can only stare in fascination as it manages to completely miss you while nearly dropping its in the process```
Note sure if this is a cman bug
or a hive specific thing
but I want to know what it nearly dropped
Probably looking for weapon base messaging that dont exist
guard? cloaking device? lollipop?
You break open the seal of the royal jelly capsule and take a deep draught of the viscous jelly within. Surprisingly sweet, the fluid tastes of browned sugar and orange blossoms, with only the slightest tang of copper in its aftertaste. Energy burns along your veins, and you feel unnaturally invigorated!
A waxy royal jelly capsule crumbles into goop.
you make a better surrogate after ingesting royal jelly
stop eating all the baby food
Awesome Test reset. Now all my enhancives are active. 😉
oftopix! IS DAT how da test server works!? I was wunnerin why my inbentory seemed to be frem years ago! 😉
Test is normally delayed a bit....ten years is a bit much
Did you find an iphone 2 in your inventory?
Nokia
well that will probably survive the Hive
@rose elbow Why was the dwarf dermatologist ran out of Zul?
She couldn't stop the hive
You can't do that because your suddenly disappears!```
They are decaying instantly too
That was weird. What happened, @thick crypt?
It was your hammer thing from the giantman games.
Is the Hive a spell burst area like Sanctum of Scales?
Yeah it kept trying to refund me. Lol
Okay, unrelated to the Hive, thankfully.
I think symbol of sleep isnt quite working in groups of myrmidons. Nope it just went so fast I saw it wrong.
The hammer thing making them decay?
New joints are sever
It isn’t yet on test though?
AS: +557 vs DS: +428 with AvD: +43 + d100 roll: +14 = +186
... and hits for 9 points of damage!
Minor puncture to the back.```
I waited for him
Decent push down
I got spell stripped with invoker spells going out the barrier and back in before the reset, but I'm carrying 4 spells for attack over currently and nothing
Someone mentioned there are scripts from Prime that are not sync'd with Test and muck things up. If your hammer script from the games is new enough, it might not exist or be complete over there and cause the issue.
results will vary for what "muck things up" means
I was just a contestant. The games are some old code. I don't script much of anything. It was causing the decay problem, but it's gotten resolved or expired.
The reason why I ask is it did not sever the spells on my ranger today. I forgot to dispel 401, 406, 414 and 503 today before I went into the Hive for a hunt. We I finished the hunt I noticed I had 401, 406, 414, and 503 in addition to 509 and 911 which were the two outside spells I intended to use.
wow that falling mechanic on the ravagers is insane
[SMR result: 185 (Open d100: 94)]
... 40 points of damage!
Blow to leg severs the Achilles tendon along with the rest of the leg!
[SMR result: 65 (Open d100: 28, Penalty: 10)]
You leap to the side and avoid being flattened as the ravager topples over with a thunderous crash!
It is knocked to the ground!
The kresh ravager is stunned!
** Branching filaments of power snap outward from your elesine cape in a lambent obsidian black corona! **
[SMR result: 175 (Open d100: 156, Penalty: 28)]
Acidic ooze erupts from a corpulent kresh ravager's flesh like pus out of a rupturing boil, dousing you with corrosive goop!
... 38 points of damage!
Acid burns right through your right eye and into your brain!```
So it fell and exploded ooze that then lol'ed my right eye
Not your scripts, item/weapon/armor scripts on the GS side. Glad it was sorted, i'll see you in there in a bit if you're testing 🍻
Place can chain kill you. It's neat being able to healme. Broodtenders got a lot of health seemingly.
Anyone able to grab a DESCRIBE <npc> capture of all 6 of the creatures for me and TAG me?
The myrmidon's chitin is a cold and lustrous black, infused with an oil slick of darkly rainbowed colors that are almost hypnotically beautiful to behold. Clusters of barbed spines protrude from the upper segments of his spindly arms, each of which ends in a sharp scythe-like claw. Above a set of oversized, prehensile mandibles, the kiramon myrmidon's orb-shaped eyes are a sullen red and are faceted like pristine rubies. They are possessed of an intellect that is as vast as it is otherworldly.
Possessed of a small, glossy black head with a long proboscis, the kiramon broodtender would be comical in shape were it not so grotesque. Most of its abdomen is bloated, gelatinous, and yielding. Riotous colors ooze across flesh like the surface hues of an oil slick. Eight glinting black eyes stare from her undersized head, nestled amidst a thicket of coarse hairs. Wrapped around the monstrosity's abdomen are a number of gooey sensory tendrils.
How tall are Ravagers?
Glistening as if moist, the carapace of the kiramon strandweaver is ghost-pale and translucent in places, revealing pulsating organs and fluid-filled sacs quivering beneath. The strandweaver is around the size of a halfling, her undersized body supported by six segmented legs. Her abdomen tapers toward a pair of spinnerets aglisten with prismatic threads of spent webbing.
The thrall looks to have once been humanoid, but her form has been mutilated into a tortured, stooped shape with a mismatch of clashing parts. One eye is huge and insectoid, but the other remains painfully close to mammalian, its pupil bleeding into the bright green iris. Her jaw hangs slack, forced open at all times by a set of bristled mandibles that seem to have a mind of their own as they twitch and clench. Tumorous growths stud the thrall's spine, unsavory green where they are not blotchy violet-red with pustules. One has burst to reveal a single rudimentary wing that resembles a fly's.
Glittering, spherical eyes stand out from the matte black of the kiramon stalker's carapace, which is so dark that it seems to drink the surrounding light. The stalker is a creature seemingly tailored for speed and stealth. Roughly shaped like a mantis, it balances on stick-like legs with powerful hindquarters, and it looks ever ready to spring. Wings like gossamer shadows enfold the stalker's thorax like a dusky cloak.
hmm which one am i missing
ravager
Ravager?
ah i got you boo gimme a minute
trying to flesh out the wiki pages
sorry they're hidding...
Hugely bloated, the abdomen of the kresh ravager is fleshy and sickly white-yellow. It jiggles as the ravager skitters around on undersized legs that, while thin and short, appear to possess enough strength to support the ticklike monstrosity's great bulk. By contrast, the ravager's forelegs are powerful and armored in a glittering substance that resembles diamond. Comically undersized mandibles frame its small mouth, which constantly drips an unsavory yellow-green ichor.
I am not a fan of those.
Thanks, added it all to the wiki.
SSR is evil.
Are these supposed to be tall? I see nothing regarding height
Is there an easy way to tell?
The kresh ravager is huge in size and about eighteen feet high in its current state.
The hugest..
APPRAISE shows height. It shows it under the current conditions so do it before you knock it over.
Everything is 0 feet tall when I sweep them 😄
The kiramon myrmidon is large in size and about seven feet high in its current state.
The kiramon stalker is medium in size and about six feet high in its current state.
assess as well
What creature family and body type are Ravagers and Thralls?
wrayth keeps crashing on me in test
I dunno if there’s a definitive way to get the body type out of game but I assume they’re all whatever old Kiramon are? Except thrall are probbaly humanoid since they’re failotoi
The kiramon strandweaver is medium in size and about four feet high in her current state.
🎶 "Ooh Strandweaver, I believe you can make the Aelotoi right..." 🎶
Invasive Hallucination .................. 00:00:09
This is rough, can't do anything and it keeps resetting to 9s after it ticks down to 1s
Just let it in man, roll with it
Not much I can do other than sit here, heh.
some of the myrmidon are gendered and some are neutral.. is this the wrinkle!?
Need a demo suicide
stuck ?
Killme
I>stuck
You don't seem to be able to move to do that.
/nuke
I>killme
Please rephrase that command.
I>demo killme
You don't seem to be able to move to do that.
unhealme
nope
Level up?
is that invisible or immobilized?
Teleport to scatter. Maybe spawns will be kinder
I>demo teleport scatter
You don't seem to be able to move to do that.
Wonder if it can be dispelled.
Got murdered and its fixed
I believe the term is assisted suicide.
Got hit with this.
Ethereal threads unfurl like gossamer from a translucent kiramon strandweaver, entangling a corpulent kresh ravager in a restorative web.
A translucent kiramon strandweaver spins a web of gleaming ethereal threads, which hurtle toward you in a coruscating wave!
CS: +424 - TD: +365 + CvA: +5 + d75: +63 == +127
Warding failed!
The wave of psionic power passes through you. You feel strange, your heart pounding in your chest, but otherwise, nothing happens.
Then walked a few rooms and this.
You succumb to an overwhelming feeling of dread. Pure panic suffuses you, driving every shred of sense from your mind! You are immobilized!
Roundtime: 8 sec.
and got stuck like that
Any plans for Wyrm-like entity in the Hive, like maybe a once a day "Rampaging Kiramon Queen"?
True, but I wanted to see how Acro Leap plays a factor. Sadly, my vert isn't Jordan-esque
Wonder if that’s something one off or another mjm/savamt. A few mjm options from looking at names. (Thought web. 1320)
Found it for you: #1181447477564551188 message
There is. the shardmind
Its a doozy
I was soloing it easily for a while. Then Auchand gave it the ability to ignore stagger....
So the appartuses are just room traps that need to be dealt with or you just run away? (They should follow you around haha)
They can charge your ranger trinket!
You focus your spell in an attempt to disarm a glimmering boltstone apparatus.
You mentally struggle with the apparatus's primitive mechanisms, and light builds in its depths before discharging with a scintillating spark!
The electrical essence is drawn toward your silvergrass ankle-cuff, where it is consumed with an abrupt burst of light! The ankle-cuff glints one last time, then grows dim.
What is it listed under. Just "apparatus"?
took me like 5 disarm casts
You can just keep moving
Now I need to figure out the math. Assuming Faendryl at 6', what is their natural leap before Acro Leap?
Yo we really need a height chart
I mean it's more than that. So like, with Acro Leap, you're trying to get those extra inches.
I can reach trolls. Can't reach giants
There's nothing on elves
Height + reach + weapon size (in the aiming success article) + whatever your leap is
Which would upset me. I got vert!
Are elves not others?
Dark Elf Can Jump!
No! They're elves! 🤣
So 8 feet. That's a TERRIBLE vertical leap.
edit the page then 🙂 elves, half-elves, sylvans, dark elves, erithian if ya want
I might at some point.
32
so 4 more
12 ft with Acro Leap
less enc and if armor over scale
Yeah there's no way I'm reaching a ravager. So sweep it is.
Unless things still collapse with back shots
trying to reach what on em? eyes?
Yes.
You probably got immobilized and then did a spellup, which would extend it to 4 mins.
I did do a healme, which spelled me up, but this was after a couple minutes of it refreshing itself. And it did not go above 10 seconds with the spell up
The refresh is one thing.
I was watching the timer in spell active go 10s -> fell off -> 10s
The immobilize is another.
But it was 4 minutes between me getting immobilized and doing the healme based on discord chat.
Hrm.
Yeah definitely a weird one. I probably should have just stayed that way until you came around.
I went eyes before. It didn't work. I can try the head.
Royal jelly is one of my favorite ideas.
Hmm I may be being too realistic but I doubt the head/eyes are 18 feet high.
I love the Moonsedge organ and I have macro'd it to the Super Mario Bros invincibility star music.
I will gladly lead more lost children into the Hive if I can get my Jelly Fix!
The restorative nimbus wavering around a sleek black kiramon stalker fades away.
>
Without warning, a sleek black kiramon stalker glides from the shadows and aims a preternaturally swift bite at you!
You dodge just in the nick of time!
We solve immobilize? You can't berserk out of it. Maybe we cut it off?
Any decisions on what bounty types may or may not be in the Hive? (I guess mostly a question about lost children/foraging/skins)
Death was the solution
What was that?!?
No clue, but it shouldn't be showing the mobs name there
I think the strandweavers buff others
The extra damage padding or crush resist on these kiramon feels a bit excessive. Can it be revisited?
You take a menacing step toward a chitinous kiramon myrmidon, both ghezyte-scaled whip and white ora whip held low to your sides and angled outward in your advance.
[SMR result: 185 (Open d100: 36, Bonus: 70)]
With deliberate brutality, you bring both whip and whip up in staggered arcs to pummel a chitinous kiramon myrmidon!
AS: +599 vs DS: +374 with AvD: -3 + d100 roll: +71 = +293
... and hit for 1 point of damage!
Thumped the kiramon myrmidon's chest.
The myrmidon's durable carapace blocks most of the damage!
** Your ghezyte-scaled whip releases a distorted black shadow! **
The kiramon myrmidon freezes in utter terror!
AS: +562 vs DS: +200 with AvD: -3 + d100 roll: +14 = +373
... and hit for 1 point of damage!
A feeble blow to the kiramon myrmidon's right arm!
The myrmidon's durable carapace blocks most of the damage!
AS: +599 vs DS: +200 with AvD: -3 + d100 roll: +80 = +476
... and hit for 1 point of damage!
Blow to the head causes the kiramon myrmidon's ears to ring!
The myrmidon's durable carapace blocks most of the damage!
AS: +562 vs DS: +192 with AvD: -3 + d100 roll: +68 = +435
... and hit for 1 point of damage!
Blow raises a welt on the kiramon myrmidon's right arm.```
#WhipLYFE
#carapaceinyourface
They do that against my maul too
I think there's a trick to it but I haven't figured it out yet
I can still kill them, it just makes me want to turn off the numbers. 😂
can you hit them with any other damage types?
Yeah I can hit them with 1030, 1008. Whip only does a single damage type, crush.
I feel there's always going to be some setback for every class here. I kinda enjoy it.
Ok I was able to reproduce it after many many deaths.
The wave of psionic power passes through you. You feel strange, your heart pounding in your chest, but otherwise, nothing happens.
Then I teleported to the landing to not die.
P>
Something moves behind your eye, its little, sinuous body momentarily occluding your vision. Panic overwhelms you and you begin digging into your own eye socket, questing after the invasive parasite!
... 10 points of damage!
Nice shot to the head gouges your cheek!
You are stunned for 2 rounds!
Roundtime: 10 sec.
!SPR>
Golden runes enscribe themselves upon your body, quickly fading into nothingness.
!P>st
You stand back up.
!>
Something moves behind your eye, its little, sinuous body momentarily occluding your vision. Panic overwhelms you and you begin digging into your own eye socket, questing after the invasive parasite!
... 10 points of damage!
Nice shot to the head gouges your cheek!
You are stunned for 2 rounds!
Roundtime: 9 sec.
!SR>
You no longer hear the strange noises around you.
!SR>
The knobby layer of bark on you creaks and twists briefly before disintegrating.
!>
You succumb to an overwhelming feeling of dread. Pure panic suffuses you, driving every shred of sense from your mind! You are immobilized!
Roundtime: 10 sec.
!IR>time
You don't seem to be able to move to do that.
Once the imobilize hit at 10:27, it stuck around. I just sat there doing nothing. 10:37 was still immobilized.
If the immobilize effect doesn't happen, then the mind clears pretty quick and the hallucination debuff goes away. Immobilize effect seems to prevent any of the other effects from happening, like the script locks up.
10:39 I got A dawning moment of clarity breaches the veil of hallucinations tormenting you. Refocusing yourself, you manage to throw off the last vestiges of the psychic attack. but still immobilized.
How much crush resist do they have?
it's not specific to crush
the myrmadons, it's a new ability they have, I think it's similar to the elemental resisting that gigas have in hinterwilds except for physical damage
also triggers on at least some elemental bolts
seems like it's maybe just a random damage type or something
That makes sense
did they have this ||dmg shield/durable carpace|| last night? ||
You feel a fair amount more skilled in Dodging.
You swing A veniom-inlaid mithglin handaxe at a disfigured hive thrall!
AS: +641 vs DS: +503 with AvD: +34 + d100 roll: +81 = +253
... and hit for 1 point of damage!
Attack hits the hive thrall's throat but doesn't break the skin.
Close!
** Your mithglin handaxe finds its mark, slicing deep into the hive thrall's chest! **
... 1 point of damage!
Slash to the hive thrall's chest!
That heart's not broken, it's only scratched.
Blood sprays from the hive thrall's chest in a crimson arc!
... 10 points of damage!
The thrall's durable carapace blocks most of the damage!
** Your mithglin handaxe pulses with a burst of plasma energy! **
... 1 point of damage!
Searing strike to back causes the hive thrall to grunt in pain.
** Your mithglin handaxe sprays with a burst of plasma energy! **
... 1 point of damage!
Searing bolt of energy strikes the hive thrall, scorching a wide swath of flesh!
You swing a massive golden waraxe at a disfigured hive thrall!
AS: +627 vs DS: +503 with AvD: +34 + d100 roll: +62 = +220
... and hit for 1 point of damage!
Cut over the hive thrall's left eye.
The thrall's durable carapace blocks most of the damage!
Your massive golden waraxe seems lifeless. A weak voice enters your mind, "Blood.. Infuse me with blood!"
Roundtime: 2 sec.
R>
Blood continues to stream from the hive thrall's wounded chest.
... 10 points of damage!
>
Trickles of blood course from the hive thrall's chest.
... 9 points of damage!
>stance off
> cman satt
You are now in an offensive stance.
>
You let out a shrill yell and leap, spinning through the air and into the fracas!
You feel a fair amount more skilled in Dodging.
You swing A veniom-inlaid mithglin handaxe at a disfigured hive thrall!
AS: +641 vs DS: +497 with AvD: +34 + d100 roll: +3 = +181
... and hit for 1 point of damage!
Blow raises a welt on the hive thrall's left arm.
The thrall's durable carapace blocks most of the damage!
You swing a massive golden waraxe at a disfigured hive thrall!
AS: +627 vs DS: +497 with AvD: +34 + d100 roll: +52 = +216
... and hit for 1 point of damage!
Blow to the head causes the hive thrall's ears to ring!
The thrall's durable carapace blocks most of the damage!
Your massive golden waraxe seems lifeless. A weak voice enters your mind, "Blood.. Infuse me with blood!"
Roundtime: 2 sec.```||
I bet it's a buff the strandweavers are casting on them.
i'm seeing it on solo creatures, but can't rule out they're wandering with it
Auchand did say the myrmidons have a "new wrinkle"
I expect this is what was meant.
will have to see if it effects magic at all, would be a big mana sink if so
Ragz was saying it affected some elemental bolts as well just above.
oh, there we have it. Words are hard
I thought the myrmidon thing was something else
Might be time to put Precision in my combat maneuver rotation and then make aliases to flip damage types. 🤔
it seems to go away with enough dmg/hits. Need to mess with it more and check for messaging. Unclear if you can force it or it's time based
this is the sort of effect I'd have hoped for when the sorc review doc mentioend 701 was going to give a barrier
11:30 still immobilzed. I'm going to bed but gonna stay logged in to test. I'm curious if this is permanent or will eventually fall off heh. Not that it really matters.
it's a neat effect in there - props whever it came from.
Thralls shouldn't have durable carapace. That's a little peculiar, but will fix.
oh, lots of them had it
I gather it's a spell?
Haha.
AS: +667 vs DS: +374 with AvD: +32 + d100 roll: +55 = +380
... and hit for 110 points of damage!
Hard hit shatters weapon arm.
AS: +653 vs DS: +358 with AvD: +32 + d100 roll: +42 = +369
... and hit for 1 point of damage!
Torn muscle in the kiramon stalker's right leg!```
stalker had it too
Should be stalkers and myrmidons.
They're the only ones with noticeably tough carapaces.
brood?
describe brood
Possessed of a small, glossy black head with a long proboscis, the kiramon broodtender would be comical in shape were it not so grotesque. Most of its abdomen is bloated, gelatinous, and yielding. Riotous colors ooze across flesh like the surface hues of an oil slick. Eight glinting black eyes stare from her undersized head, nestled amidst a thicket of coarse hairs. Wrapped around the monstrosity's abdomen are a number of gooey sensory tendrils.
8 feet would be your reach
Is the carapace an add-on or is this a spell or an affect?
no - should they have the effect - checking my log for the brood room again
looks like it should not, will confirm if it had it is where I was going with the thought
Broodtenders should not, going forward.
well, wherever the effect lands, I find it neat.
Interesting.
I believe that is fixed now.
they all die slightly slower now haha
You nock a wooden arrow tipped with a bodkin point in your sephwir long bow.
You take aim and fire a wooden arrow at a sleek black kiramon stalker!
** A series of cacophonous caws and screeches fills the air as a murder of crows appears out of nowhere, swarming a sleek black kiramon stalker and pecking it relentlessly! **
[SMR result: 179 (Open d100: 39, Bonus: 101)]
... 1 point of damage!
Strips of flesh flayed from the kiramon stalker's back.
AS: +616 vs DS: +432 with AvD: +23 + d100 roll: +46 = +253
... and hit for 1 point of damage!
Minor strike under the left eye, that was close!
You feel the unnatural surge of necrotic power wane away.
The stalker's durable carapace blocks most of the damage!
The scintillating white light surrounding the arrows fades some.
** As a resonating song emanates from your sephwir long bow, it entwines you in night blue wisps of ephemera. Suddenly, a star-sparked rush of percussive pressure from the bow whips out at a sleek black kiramon stalker! **
... 1 point of damage!
The kiramon stalker's ribs warp and crack violently.
** As a resonating song emanates from your sephwir long bow, it entwines you in night blue wisps of ephemera. Suddenly, a star-sparked rush of percussive pressure from the bow whips out at a translucent kiramon strandweaver! **
... 10 points of damage!
Tendons in the kiramon strandweaver's shield arm snap.
** As a resonating song emanates from your sephwir long bow, it entwines you in night blue wisps of ephemera. Suddenly, a star-sparked rush of percussive pressure from the bow whips out at a sleek black kiramon stalker! **
... 1 point of damage!
Blood in the kiramon stalker's shield arm boils, sending up a red mist.
The arrow breaks into tiny fragments.
Roundtime: 3 sec.
Roundtime changed to 1 second.
Slightly.
I still don’t get this mechanic
Are they augmented for defense now? No longer squishy? Or is this a spell doing it?
I was going to play but I forgot I logged in bed at home. When I went to test, my character was asleep with 15 mil on him
the carapace activates for some shots - but not that often - maybe a third? didn't really count. but they are still pretty easy, imo, except for the broodtender
It lends myrmidons and stalkers a little added survivability.
That's pretty much it.
But it’s not consistent, is it? Man, just guzzlin my stamina
No, it is not.
Eh, kinda. It just means I have to control my silent strikes
That’s the stamina guzzle
Dev update patch: Kiramon stalkers now correctly equipped with sonic screwdrivers
Sounds like an amazing drink
If you know, you know, and I know Auchand knows 😄
Anyone happen to notice if Extraplanar bane (or maybe insect bane?) is effective here?
Kiramon are not extraplanar.
I wonder with the Aelotoi wigging out will we get some kiramon talking to them. Threatening them.
I do not believe that kiramon are individually sentient.
The Bug Squasher should ignore the durable carapace, would be a neat unique feature. Also, someone should sell me the Bug Squasher 😆
Unsure this was intentional, but the pit trap mechanic continued to flare even when a minor sanctuary was placed.
The pit traps were atrocious. It got to the point where I couldn't exit a room because I kept getting gobbled up. Anytime you try to move (correct direction or not, it would fire), the damage increase significantly each turn. There was literally no way to escape the maw. Haha
Someone just clued me in on what to do about the pit traps. ... Should increase my survivability a bit 😀
I'm still worried the apparatus will keep me out of this place without a rogue/elemental caster friend. Even with 1x disarm, my paladin can't deal with them at all it seems. No direct access to 404/408 and trying to disarm has killed me from repeated attempts just about every time. Checking my logs he's succeeded once in disarming. Half assed search has it at 7 deaths of 8 taking the "I won't stop until one of us is done" approach.
I agree I dont feel like this is in a good place.
I could be missing something too, if there is something else to do to them?
even with 408 and max aura bonus I've failed casts on it, and 1x disarm really wasnt amazing for what would be 1.5m TPS worth of training for basically only this one thing in this one area for a lot of people.
in a world were disabler and stuff are slated to get a reduction in cast times and stuff to meet there physicaly counterparts being like cast 404 then 408 at the cost of 6 seconds while things in the room have a 50% chance to SMRV your face into the ground has me slightly side eye'd
Also the ground trap sometimes give you a warning with a monster bold message and other times it doesnt
I've been hit with it a few times now just zipping through rooms
I thought the warnings were a perception check. My rogue felt like he spotted them more consistently
maybe they are, my observation without any real testing is that when im standing in a room I get the warning message when im running around I dont
one of them may be visible with peer as well, not that it helps zooming
Anti-;wander mechanics
Auchand, did you design this place for it to be hunted solo? Just musing here.
It's too easy not to be designed for solo
So it's too easy a place, you'd argue?
No but it's not hard enough to need a group
Unless you had a couple of fresh capped characters from Januaries Free character Cap New Year event
So what direction do you think it should go? Needing friends for max difficulty and variety?
I think Zul needs capped hunting and this is great for that goal
I just walk past the apparatus and take the hit
i think if the apparatus require a rogue/408 caster be in the group it's going to just drive a bunch of people away from hunting the area. maybe it's easy enough to just walk past them/skip rooms with the apparatus in it, though
But like, wouldn't you WANT that for some synergy and camaraderie?
It's one of the philosophies of GS that I don't understand. I would figure that would be fine.
There was a time where that would have been practical and made sense, modern GS is (and this is just me talking, I don't have stats/numbers/anything at all to substantiate this) predominantly solo hunters and beyond that, people scripting. Now they absolutely do not need to gear anything toward people who want to use scripts, they can either figure out how to script around stuff or take the L. But I don't think there's all that much group hunting going on in modern GS and there's plenty of people who don't want to feel like it's forced on them, either. My dudes are all honed to hunt undead so I'm not likely to mess with the Hive a lot anyway, just musing
The idea of "I wanna hunt the Hive but there's nobody available to come disarm apparatus for me" is not especially appealing
I don't think any hunting zone designed in GS should have 'group play' as a design goal
its an albatross.
every class is designed to be a solo participant. itsn ot like we have dedicated healers/tanks/dps like other group mmos
it's more that some professions combination of skill cap + spell access seems to be a critical limiter for a dangerous mechanic. If 1x was more effective, it would be a skill/xp tax to deal with it. It's ascension, that's not unreasonable to me. I'm ok with challenges I can progress or train to mitigate, but seeing some professions skill capped at a point that feels completely ineffective is why I raised the concern.
I think these things are conversations needed. Thanks for sharing, Nidal.
and I'm not suggesting complete mitigation either, only that the current line for dealing with the apparatus feels out of reach for some folks
I kinda like the idea of group play being optimal, but someone being strong enough to do things solo. But I feel this is a debated idea in GS, and Nidal's points are valid ones.
I think it's a better mechanic if having the properly skilled people with you makes it better. Not if it's the only solution. So i suggested adding a way to destroy the apparatus anyone can do (that causes damage), 408 deactivates it, and an actual DISARM yields some kind of treasure/consumable you can sell/use. There's clear benefit to having the right people, you're still punished for not having them around, but it's not a constant annoyance for your entire hunt if you choose to get rid of it.
Ascension makes it tricky.
I can dig this. One being optimal, another not so much, but still dealing with the situation.
yeah this. So the rogue with disarm means 0 cost to bypass it other than RT and gets the boltstone as a prize. But the warrior with batter barriers can destroy the thing but eats a flare in return. A wizard with dispel maybe loses double mana or something but disables it for 2 mins
I was thinking dispel would make it easier for a period, but FFNG's idea is one I like better
could do that too. if you added regular dispel working and maybe spell thieve/cleave.... at that point it's basically everyone should be able to do it and if htey can't they've made...choices.
yeah, i like that too
spell thieve/cleave similar to dispel turning it off a bit
I think the main idea is counterplay existing would be great
oh, I was suggesting it reduce the disarm difficulty not disable it. All of the above seem reasonable though
bughal gnomes should be able to disable it with TINKER
or make it start hitting kiramon instead of players.
I think this is the issue with GS. That it has group play elements but the idea of designing for group play seems frowned upon, even with Ascension. I do like some of the ideas thus far.
I think thats just because its a tiny population in a niche hunting ground in one of the least populated parts of the game. Expecting you have he local asc ready rogue with 2x disarm ready to join you at 6am on a wednesday just isn't reality
Whoop! Still imobilized!
want me to come clear it?
We'll see, I guess. But I always figured places aren't for everyone.
Some places don't jive with what I can do, and I always figured that's okay. But I don't know if that's a shared vision.
Sure Thank you
This place? Seems fun. But I see problems for my rogue. But it seems fun!
In the end I want my gaming experience to be fun, and while some of these things are neat when you first come across them they quickly become an annoyance. I think thats sort of my take on some of the things like the apparatus and the bug chomps with no warning. In a DND world where you see a dungeon once you're like omg amazing! in gemstone when your going to see thing thousands of times it quickly becomes old.
I can see that. But I also like being on my toes on things. It's just an interesting thing to gain perspectives.
The apparatus and what I think you're referring to as the bug chomp are visible on peer!
You won't see the pit traps if you fail a Perception check.
It does seem like you need certain skills. But that seems to be your thing, Auchand.
Survival in HW
Something to deal with Dread in ME
And a bit of perc and all here.
I...like it?
Since they are Ascension areas, people can always put effort into training away the difficulty.
There are resists, Ascension disarm training, etc.
I maxed ranger survival, swimming, and climbing for that future mega survival ranger ascension area you're likely working on. Max survival/swimming/climbing is the ideal ranger body. You may not like it, but this is what peak ranger performance looks like.
14.5m exp for 1.5x disarm as a pure......
((still fall all the time just walking to Icemule))
Auchand, since you're here, can you tell me what creature family and body type the Thralls are in the Hive? I know all the others are Kiramon family and insect body type but was uncertain about the thralls.
I wouldn't mind some area that was just designed to frighten the hell out of Roblar and Melvin teamed up.....but this is just a post cap hunting area for Zul and for that it's great
I have 408 failing casts with max aura bonus too, theres nothing more to be done to make it better
Iskandr does P90X
I think that doable with most of the asscension areas and the spawn rates just jacked up. Sanctum used to be a scary place when the spawns were wild
I have 202 ranks of perception on my bard, is that not considered enough perception here?
It literally helps me almost nowhere at all compared to people that have trained 1/4 as much in any of that, but I feel cooler than you
They seemed like Aelotoi...but...not fully done properly.
And that's the important part
They are humanoids.
Make a button that if you push it will discharge, if you pull the lever it will not discharge but increase lethality for the next round, to a max turn you to ash level of power
I could swear it was mentioned Zul was to also get another hunting ground this year, something like 75+... is that still happening? I am still too baby for the Hive (got level 74 the other day).
stormpeak
there was sometihng also going into FWI at that range (unless that's Stormpeak?)
Yeah but i think that was still in concept-mode...
stormpeak (zul) is supposed to be in the 79-85 range, has been in qc since i dunno...at least jan, but they said due out soon (WE MEAN IT THIS TIME LOLOL) during the soe.
Cripits is the FWI undead area that is "near cap" (not sure if that means capped but not post cap or more around 95) with the top end part being new stuff, then also releasing apparently with some lower level sections of reused creatures in the high 30s, and ~70-85 ranges. edit: those might be in stormpeak not criptis, not sure.
Ok so dont hold my breath for Stormpeak before years end then?
stormpeak i believe they said would be out by EOY. (also looking at two different people's summaries of the SOE one says the lower level reused places would be in ciripts, the other stormpeak. either way, one of them gets those).
https://docs.google.com/document/d/18s0y33AgQi7SJyrcZ9iN2zFOtQAF9Jh9QtIuQiSWjoQ/edit
🤞
[SMR result: 222 (Open d100: 190, Bonus: 2)]```
that did not end well, not really anyway for me to avoid that either
... 56 points of damage!
Massive shock totally burns out the nervous system. Nothing works anymore.```
I'm eager to see what that looks like with a full ranger trinket + resist elements going (50% mitigation)
need a more reliable way to defeat the traps besides an ascenion ground requring 2x disarm traps
~2m exp for 2x disarm for a warrior
Sonic armor is my saving grace against that effect. 
pretty sure barkskin was consistently blocking it for me - nice convenience benefit for rangers
I did not have any way to defeat it, just had to roll the dice each time
Saw lots of this...
As you move past a glimmering boltstone apparatus, light builds within its depths before a scintillating bolt of electricity streaks toward you!
You feel a bit luckier than normal...
[SMR result: 113 (Open d100: 78, Bonus: 1)]
The lightning strikes you in an agonizing eruption of liquid radiance!
A tempestuous pulsating barrier partially deflects the onslaught of the shocking attack.
... 5 points of damage!
Light shock to right leg. That stings!
You can't go there.
>ne
As you move past a glimmering boltstone apparatus, light builds within its depths before a scintillating bolt of electricity streaks toward you!
You feel a bit luckier than normal...
[SMR result: 69 (Open d100: 34, Bonus: 1)]
The lightning veers away and scintillates into the distance!
You can't go there.
>nw
As you move past a glimmering boltstone apparatus, light builds within its depths before a scintillating bolt of electricity streaks toward you!
You feel a bit luckier than normal...
[SMR result: 73 (Open d100: 38, Bonus: 1)]
The lightning veers away and scintillates into the distance!
You stride away, moving northwest.```
at least you can 2x, at 1x I'm just manually triggering it 😛
mostly because there was nothing I could do against it
Can you ring away from them without getting zapped?
Between this thing and the maw of mouths, movement in that Seething Crescent area was nigh impossible
As you move past a glimmering boltstone apparatus, light builds within its depths before a scintillating bolt of electricity streaks toward you!
[SMR result: 133 (Open d100: 84)]
The lightning strikes you in an agonizing eruption of liquid radiance!
A tempestuous pulsating barrier partially deflects the onslaught of the shocking attack.
... 5 points of damage!
Light shock to abdomen. That stings!
You stride away, moving west.```
I guess all I can ask is please don't make these area affects fire based on entering an invalid direction. Pretty please, with cherries on top. 🙏 🍒
You feel a bit luckier than normal...
[SMR result: 114 (Open d100: 64, Bonus: 1)]
Hindered by the churning terrain, you are helpless as the concealed assailant's mandibles snap at you from the safety of its pit trap!
... 5 points of damage!
Minor puncture to the left leg.
You can't go there.```
with 50% electric resistAs you move past a glimmering boltstone apparatus, light builds within its depths before a scintillating bolt of electricity streaks toward you! [SMR result: 129 (Open d100: 82, Bonus: 1)] The lightning strikes you in an agonizing eruption of liquid radiance! The protective web surrounding Ralkean deflects some of your electrical damage, briefly pulsing in time with the grapevine ankle-cuff that he bears! The protective web surrounding you deflects some of the electrical damage, briefly pulsing in time with the grapevine ankle-cuff that you bear! ... 4 points of damage! Heavy spark to abdomen. Bet that hurts.
[SMR result: 117 (Open d100: 69, Bonus: 1)]
The lightning strikes you in an agonizing eruption of liquid radiance!
The protective web surrounding Ralkean deflects some of your electrical damage, briefly pulsing in time with the grapevine ankle-cuff that he bears!
The protective web surrounding you deflects some of the electrical damage, briefly pulsing in time with the grapevine ankle-cuff that you bear!
... 4 points of damage!
Electric shot shoots pain along your back and legs.
You are stunned for 2 rounds!```
[SMR result: 152 (Open d100: 91, Bonus: 15)]
The lightning strikes you in an agonizing eruption of liquid radiance!
The protective web surrounding Ralkean deflects some of your electrical damage, briefly pulsing in time with the grapevine ankle-cuff that he bears!
The protective web surrounding you deflects some of the electrical damage, briefly pulsing in time with the grapevine ankle-cuff that you bear!
... 1 point of damage!
Light shock to right arm. That stings!```
it can stun occasionally but doesn't feel that dangerous
Need an open roll
the 152 is a pretty healthy one but yeah, go eat a 222 like that first one
The small margins are no problem for anyone even without resists
You can avoid the apparatus by using peer.
it spawns in different locations, right?
It does.
Yea they spawn all over
The FWI area seemed to be more in the 75-83 previous undead gap range instead of 90s
The apparatus and traps Ive just moved through, ate or ignored.
playing russian roulette with SMR using the electrical crit table as I move and a 2m exp to avoid/mitigate would likely not make this a priority hunting ground for me
having to peer every direction would be a fun novelty in a temporary invasion area, to do that for every day hunting which in gs is repeated on a scale of hundreds to thousands of times? ehhhhh
for environmental effects "shaking" would make sense
It seems totally fine as an avoidable weather-like minor wound-stacking tax in the grounds but getting open roll one shotted while you’re running in/out would feel pretty bad I guess
just earn 13m ascen exp and get 50% resistance, or spend money at DR
I kinda have no choice but to hunt like that.
No thanks!
Would be interesting to see it more like the HW cold. You get zapped for next to nothing...but build up static electricity or something. And you get more and more vulnerable to lightning hits the longer you hang around in there. And if you eat a lightning crit from a kiramon while under static debuff...sucks to be you.
For sure. I think there’s a lot of opportunity to be creative and make the mechanic a punishing tax, but I think it’s also reasonable to lament the inclusion of “open roll lightning flavor one shot on a run-by” in the mix. I like the area a lot, looking forward to hunting there when it’s released
The design of this area seems to punish non-scripters who are interacting in a human fashion or speed by making simple navigational typos deadly. It's an odd approach. I am not sure I would hunt here regularly unless I was scripting.
Not sure I really explained that properly. Coffee is necessary and unavailable.
That’s the real tragedy here. How did you get yourself into that predicament?
👀 i drank the whole pot already.
I feel like it keeps me alert. I would probably highlight words, but I don't script. So the slow and methodical seems on brand.
It takes a really long time to kill something when outputting 1 pt of damage, even if my RT is 1 second haha
Is the carapace a certain hp threshold?
Or is it just like how barkskin works? I'll play with it tonight.
I'm not sure.
Damage type? Although I'd have to imagine crush being the best option vs a carapace
The appartuses should follow you around once triggered so you can run but eventually you need to stop in a room and deal with them, I could imagine a scenario where an afk bigshotter is running through the HIVE tailed by 10 apparatuses all flaring at him, that would be awesome to watch...
me and the squad huntin' bugs
I'm doing 100% crush damage.
I wonder if it can be thieved.
Seems like there's a typo in this myrmidon SMR attack, where it's not loading what body part/object it latched onto. Maybe it was because I was on the web client?
It clamps on to your , wrangling and thrashing with it in its powerful jaws!
... 1 point of damage!
Loose wrist lock.
Roundtime: 10 sec.```
were you empty handed?
Just carrying a runestaff in one hand, nothing in the other.
any scripted items on hands?
The runestaff has the sigil script / rotflares as the scripts. Don't think I'm wearing UCS gloves at the moment.
These things take some time. Dropping two hunting grounds at once would be kinda nuts, anyway.
This is Gemstone sir...
Arent we all mad here?
This question really hinges on whether or not you require oxygen to live.
I'm actually just the Lithybot
is there oxygen in tacos and baja blast?
This is all being rolled out the best possible way. We have the main designer over here working with players, gathering feedback and checking out design expectations and goals vs reality on the ground. I feel like we'll hit a good place on all the issues soon enough
Yeah, obviously punishing people for typos is not my style.
I just admit, I like this preview/feedback cycle. The 1 damage stuff is kind of a non starter for a rogue hunter unfortunately, unless we discover a way to remove it. Simply cannot afford that many wasted rounds with the type of action economy rogues have with no options on dealing with bad outcomes
It would be neat to see some sort of risk/reward for the traps, like disarming them gives you xp or some sort of buff or something. I do like the idea of traps in this area though, they seem fitting, just not sure we are quite there yet on how they are currently tweaked.
It happens a percentage of the time on two creatures.
worked well for hinterwilds, while the hunting ground can't be a "surprise" when it goes on test, long-term health of the hunting ground is definitely improved with the cycles of feedback from players on test, that's for sure
It would be really great to see the 1 dmg thing occur only once in an attack cycle. Doing an mstrike or AoE melee attack of 1 damage across the board wasn't a good experience.
Ok, but what is going to happen is people are just going to write a flee from the 1 damage message in bigshot and then these things will just stack up.
and everyone else will have to deal with them.
Maybe it is especially noticeable to me because I am doing TWC... Seeing it back to back on twc is basically seeing it 4 times.
So like golems and grotesques, then? Lol
I love the feedback but I also like that he’s keeping it challenging and not compromising the feel
That’s dope
You step out of hiding to waylay a corpulent kresh ravager!
You swing a shadowy black ora wakizashi at a corpulent kresh ravager!
AS: +623 vs DS: +559 with AvD: +33 + d100 roll: +61 = +158
... and hit for 76 points of damage!
Downward slash across the kresh ravager's left thigh!
Gouges bone!
The kresh ravager is stunned!
** Your black ora wakizashi releases a shimmering beam of disintegration! **
... 10 points of damage!
Small patches of left forearm disappear into red mist.
You swing a shadowy black ora tanto at a corpulent kresh ravager!
AS: +610 vs DS: +489 with AvD: +20 + d100 roll: +86 = +227
... and hit for 55 points of damage!
Strike punctures thigh and shatters femur!
[SMR result: 180 (Open d100: 166, Penalty: 25)]
In a vain attempt, you leap to dodge the collapsing ravager, but the fullness of its weight strikes you with bone-shattering force, pinning you to the ground!
A hardened sidewinder scale cuirass partially deflects the onslaught of the crushing attack.
... 35 points of damage!
Left arm ripped from socket at the elbow!
You are stunned for 6 rounds!
Roundtime: 20 sec.
The kresh ravager is knocked to the ground!
Roundtime: 3 sec.
this is buggy
I was immobilized for well over a minute, it doesn't seem to ever clear for some reason. Stun had faded, and RT was well gone, but I still couldn't do anything.
I think the request to have Durable Carapace clear after damage is done is a valid one.
I'm going to try changing the implementation so that it fires for individual damage attempts rather than for all damage done on an attack.
So it would be after a certain set of hits?
You got to make a DR item called "Royal Jelly Canister" that stores royal jelly capsules for use around Elanthia. 1 slot per Tier...
Same mechanic - seems like it's getting multiple attempts at the crushing/toppling effect . Is that normal? Your spell is ready. You gesture at a corpulent kresh ravager. Your mental command surges outward, echoing your need to the stray spirits nearby... CS: +533 - TD: +421 + CvA: +25 + d125: +99 == +236 Warding failed! A nebulous haze shimmers into view around a corpulent kresh ravager, plunging inward to envelop its left leg! ... 5 points of damage! Surface of left leg etched to little effect. ... 15 points of damage! Chunks of flesh vaporized on left leg! ** Branching filaments of power snap outward from your starsilk cloak in a lambent celestial silver corona! ** [SMR result: 105 (Open d100: 83, Penalty: 10)] Acidic ooze erupts from a corpulent kresh ravager's flesh like pus out of a rupturing boil, dousing you with corrosive goop! ... 1 point of damage! Splash of acid hits shoulder and runs down the back in a painful trail. ... 45 points of damage! Both legs are frightfully stripped down to the bone marrow! Sadly, the small amounts of tissue remaining are nowhere near what is needed to support the kresh ravager's body. [SMR result: 55 (Open d100: 20, Bonus: 3)] You roll to the side and avoid being flattened as the ravager topples over with a thunderous crash! [SMR result: 78 (Open d100: 44, Bonus: 3)] You roll to the side and avoid being flattened as the ravager topples over with a thunderous crash! It is knocked to the ground! [SMR result: 254 (Open d100: 220, Bonus: 3)] Acidic ooze erupts from a corpulent kresh ravager's flesh like pus out of a rupturing boil, dousing you with corrosive goop! ... 61 points of damage! Acid to the foot forms a pool into which you quickly melt to the hip! You are stunned for 12 rounds! Cloudy tendrils creep outward from a corpulent kresh ravager's left leg before vanishing into its abdomen. ... 70 points of damage! Half of midsection reduced to a fine red mist! Now unsupported, half-vaporized organs topple out onto the ground! What a mess! [You have earned 80 prestige points.]
no
it also seems to proc when they are already prone
which i guess is maybe what happened to you there
Looks like multiple attempts at both the acid blood and the crush. I'm guessing the multiple blood spurts is because of how 1115 works and causes multiple wounds.