#[Official] The Hive

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past lantern
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yeah the sonic screech is pretty deadly

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The starry void envelops you!
CS: +361 - TD: +405 + CvA: +2 + d100: +51 == +9
Warded off!
You resist the pull of the starry void!

This attack seems off, it's mental CS/TD but looks like they have no spell ranks

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so their CS sucks

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normally mental CS attacks being very scary

frigid canopy
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I'll take a look tomorrow.

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But thanks, that is a good find.

past lantern
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yeah I'm just going through again for another run through letting some stuff beat on me to see if there are things I notice

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lol RIP I used healme while webbed, I now have a 4:00 duration web on me

frigid canopy
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That is too high. 😦

past lantern
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it should fade if I die I think

frigid canopy
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It will.

past lantern
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was just amusing

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I'm like "why isn't this wearing off... oh"

frigid canopy
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That seems obscenely high. I am using the same formula I usually use to calculate Stagger.

past lantern
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no, the "healme" command

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it increased the duration as if it was a buff

frigid canopy
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Oh. Funny.

past lantern
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so it maxed it to 4 hours

frigid canopy
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Maybe that is what happened to Desorceri.

prisma basin
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HEALME has a bug where it applies a 4hr duration to certain effects if you use it

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WoF is one

frigid canopy
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But yeah... the more feedback available pre-release, the better the Hive will be tuned. It seems like it was pretty decent out of the gate but I always like to get hunting areas tweaked.

past lantern
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yeah I knew about WoF, I often use that one when I don't feel like rubbing statues, and getting my outside spells

Also I assume this is just a test thing, but spell sever I'm not sure is active on test in the hive

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yeah the only thing that I need to remember is always kill ravagers with pain or evil eye haha, their revenge boil doesn't kill me, but would end a lot of hunts

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the stuns on the sonic shrieks may be a little high being that they are very hard to avoid, got a 6 rounder with a rank 2 on a 120 end roll

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the crits/damage are fine, I kinda assume it's whatever crit it's doing just has high stun tables

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ok invasive hallucination is kinda hilarious, I just rank 3 head wounded myself hehe

atomic island
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Is there any particular skill that contributes to prying the webs off a weapon, or is that just random?

timid hearth
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Haven’t had time to play this week (thanks work) but maybe something like wargs have where they get a buff from other myrmidons in the room? Could call it the hivemind effect

sonic fractal
slow ridge
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This this and this ^

alpine yoke
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Unlikely in this scenario, given virtually every person I see in ascension areas is active on Discord

timid hearth
minor salmon
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Bear in mind not everyone has had the time to get in there yet either and/or can't access it in GS Test due to system scripts being out of sync.

slow ridge
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Also, lots of folks WANT to get in to ascencion areas, got their lunch handed to them or felt hopelessly ineffective and left

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its one thing for content to be hard, its another thing for it to feel unreachable. Its why I think staff need to make up some just capped characters, send them in there with typical builds and typical gear and see how they do. Then scale up a million xp and try again. I would do this particularly with caster classes, as I think squares have proven they can manage ascencion hunting.

I think rangers and clerics have proven they can to. From there, I think the jury is out

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Find out where the sort of tilt points for entry are. Monks can hunt HW for example PRE-cap. How much xp does a typical bolter wizard need? What about a typical sorc? typical empath? typical bard, etc.

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id do it myself, as I like the process of research and data collection, but no one in this game wants me to be the guy testing out a 9m xp wizard in hive. I'd have no idea what I'm doing

shell moat
smoky pendant
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Side note: with death imminent in these new Ascension hunting areas, can monks get deeds in Zul Logoth yet?

dry barn
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so far my first run in there earlier this morning. was only about 10 minutes or so. Looks good, there wasn't a whole lot of spawns out but yeah test server and no one else around. heh... I'll have to setup my macros on there. I think I can just export my character in prime and import it in. But was slow with all the manual typing

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I went up against quite a few stalkers. There was one particular one that I had to try to search out multiple times and couldn't quite spot him with 3x perception and ascension stats

ruby tiger
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Also, should we not level up in test then? I imagine that makes it harder to assess performance of these new critters.

uncut tartan
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You mean I shouldn't have taken my lvl 0 F2P account, level'd him to 50m EXP and max ASC skills to go in and test the creatures? Madness!

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That said, even with him being maxed out he ended up having some troubles in swarms.

ruby tiger
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Well Auchand is thinking myrms are weak.

manic adder
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Myrms and stalkers are way weak

ruby tiger
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Yeah swarms are my concern. Not every in there needs to be awesome. Some can just be there for the FoF

uncut tartan
ruby tiger
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I figured there'd be something in there that actually caused swarms. A soldier type sounding a chemical or vibratory alarm in the caves.

uncut tartan
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for lvl 102, myrms are likely on par for what they should be considering everyone that's gone in to kill things are definitely post cap and geared nicely.

sullen plank
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moving between [Seething Crescent, Rim - ] (u13041226) and [Seething Crescent, Recess - ] (u13041227) gives me this message Falling behind, your kiramon broodtender refuses to follow. when I have an animate, is this intended for some reason?

ruby tiger
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too fat?

uncut tartan
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And also before everyone goes crazy animating these things, it is intended that the lvl 112 broodtenders are supposed to be animated? If I recall, there were some other creatures in asc zones that eventually got changed when GMs realized they weren't supposed to be able to be animated. (sorcs can kill the inquirer, I'm a dead man walking now!)

sullen plank
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I'm not sure I understand the logic of every mob in a zone must be S tier difficult, frankly and honeslty I dont feel anything is hard here one of one, I feel that way about most mobs in the game though, its when you start getting more than one thing in a room that stuff becomes hard on any real level and managing what your priorty targets are

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every mob here has something that is awful if it gets off on you

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thats where the danger starts to show up

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if you make it so everything is omg hard people just avoid any sort of theres more than one mob in the room

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I'd rather see the "weaker" mobs have a cry for help sort of skill where more of them show up even if the adds dont offer EXP or loot, sheer numbers will make them harder to deal with.

manic adder
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What do myrms do that is awful if it lands?

uncut tartan
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There was a web at the entrance yesterday when I was testing, with like 3-4 creatures there. That got nasty real quick! (being max asc with 40% resist everything helped stay alive though)

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ended up having to crawl away

manic adder
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The stalkers at least have the ||stacking “disarm” webs|| now that would maybe be a problem in a swarm

sullen plank
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stalkers also have enough push down to hit me when ambushing

manic adder
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Hmm I think maybe something else was going on there. I’m pretty sure you have better defense than Ragz and they couldn’t touch him in offensive just standing around letting them ambush to their hearts content

sullen plank
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could be I'll pay closer attention to if im encumbers or not

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and I feel like mymmidon were doing more yesterday

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I've been standing in front of this one forever now its just mstriking

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lets see it has headbutt which looks like about 50% chance to hit me

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its got a root and fient

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[SMR result: 109 (Open d100: 67)]
A chitinous kiramon myrmidon maneuvers itself in close with you, despite your best efforts to prevent it.
You are rooted in place!
>
[SMR result: 170 (Open d100: 80, Bonus: 60)]
A chitinous kiramon myrmidon feints to the left.  You spot the ruse too late and twist awkwardly to block the blow that never came!
Roundtime: 8 sec.``` so like if that happens with a few other things in the room, not great
dry barn
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I only went up against a few myrms, but with UCS I wasn't killing them that quickly. seems like they had pretty tough skin

sullen plank
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[SSR result: 161 (Open d100: 94)]
The ravager's screech startles you!
Your body resists the disruptive damage and lessens the severity of the attack!
   ... 22 points of damage!
   Your kneecap explodes sending bone fragments flying.
You fall screaming to the ground grasping your mangled right leg!
   You are stunned for 8 rounds!
Roundtime: 9 sec.``` that cry isnt fun
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two mobs in the room after that got off

Without warning, a sleek black kiramon stalker glides from the shadows and aims a preternaturally swift bite at you!
Some Faendryl-crafted leathers embossed with a grey tower on a field of scarlet partially deflects the onslaught of the slashing attack.
AS: +547 vs DS: +485 with AvD: +32 + d100 roll: +47 = +141
... and hits for 7 points of damage!
Slash to your left leg hits high!
Kinda makes your knees weak, huh?

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[SSR result: 337 (Open d100: 270)]
The ravager's screech startles you!
Your body resists the disruptive damage and lessens the severity of the attack!
   ... 106 points of damage!
   Your neck explodes launching your head into the air.``` 😂
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popped back up its got me again in a 5 round stun

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if I dont use my armor to break that im prob gonna have a bad time

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so after I used healme and it slapped me with A corpulent kresh ravager rears back, emitting an awful keening cry that resounds shrilly through the area! [SSR result: 147 (Open d100: 93)] The ravager's screech startles you! Your body resists the disruptive damage and lessens the severity of the attack! ... 11 points of damage! Flesh bubbles on your left leg. You are knocked to the ground! You are stunned for 5 rounds! Roundtime: 7 sec. this

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again just not using my armor to break the stun, with a thrall and a raverager in the room

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thats were we ended up after I got out of RT and stuns that were chained

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I could see maybe making them a bit harder to hit but you get enough stuff in a room and its not going to be amazing once something goes off

manic adder
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Thralls feel dangerous, ravagers are potentially dangerous

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Broodtenders are wild, mostly due to their ||super buff infant children that passively crit kill you on SMRs||

uncut tartan
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It's also classic GS4 tactics of who ever can get the first shot off wins. And if it's a 2v1 or 3v1 that means each of those creatures have a higher chance of getting their first shot off before you can deal with them.

sullen plank
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yea its action economy

sullen plank
shell moat
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sounds like you should get some better gear and try again

alpine yoke
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I was a bit annoyed with the disarming but sounds like we are removing that so that makes me happy. After some testing yesterday it feels harder than South Scatter. I usually will take on a swarm of 6 or less in south Scatter unless there are more than 1 lich.

I would definitely have to be much more conservative than that here.

This area so far also feels like tactics actually can help mitigate a lot of the risk in the hour or so I spent there.

Stalkers are glass cannons which seems fitting to me, I have yet to successfully 435 anything, which seems wild at 75 ranks

vivid pond
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has anyone tried either volley or 635?

molten turtle
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Yes, both.

vivid pond
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effective?

molten turtle
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They both worked for me.

past lantern
sullen plank
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its a neat area its fun to test but I also wont be hunting it

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I'm pretty much over tossing a ton of SSR and SMRV stuff at us that has +50% odds to land when the training path to mitigate is measured in years of exp gain to see minor off sets.

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I really like getting to a zone and it being hard and then being able to train in things to get better, but its just not the case at these high ends anymore its just buy gear mostly and I'm not interested in that so much anymore.

vivid pond
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The gnomette just wants pretty rocks.

uncut tartan
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Don't forget this from Auchand earlier:

[12:33 PM] Auchand: The short of it is that Ascension creatures are going to be the gateway to more significant power, so hopefully that'll make the difference.

#1181447477564551188 message

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Granted, what is that power is yet to be seen.

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We're getting the stick before we even know what the carrot could potentially be.

past lantern
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The smr stuff doesn't bother me too much, i think hinterwilds has a pretty good mix 9f a few deadly, buf mostly rt giving moves. From my experience in the hive, if I wasn't intentionally letting things kill me I would of died pretty rarely, but there's just so many hunt enders. I feel like every 5 or 6 kills i have to go get healed, and that just is not really fun for me.

manic adder
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Charms! Gemstones!

vivid pond
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Honestly I figure I'll hunt there long enough to get some level of "enough" area gems from Hive and then go back to HW. But we will see.

sullen plank
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untill then its more hot air, because thats mostly what ive seen us get.

past lantern
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The sonic shout just being the biggest offender, but like that lightning traps, while cool, are 1 to 3 wounds when you run into them unless you are like 1x disarm. (I had about a 50% success rate with 408 failures resulting in wounds)

Just a lot over that adds up in there.

vivid pond
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If I want more challenge, I just go deeper into the wilds.

sullen plank
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the apperatus things are really neat

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but they're also really lame

past lantern
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Rather than being skill checks, I think the apparatus could be mini puzzles or something that you look at and like cut the right wire depending on clues, so that they are class independent and still kinda provide the same purpose. But assuming you know what to look for you should have 100% success rate to disarm.

sullen plank
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great way to charge that ranger trinket though 😄

dry barn
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do boxes actually drop in here? I didn't find a single one 😦

sullen plank
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yes

manic adder
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Yea the thralls drop them

dry barn
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I'll have to check it out again

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hopefully -1700 boxes in here

uncut tartan
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Had to change my eloot to use Larton since no one picking the pool over on test 😄 But yeah, they're decent boxes. Nothing amazing that I saw.

vivid pond
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is anyone making a list of the Hive only gems on the wiki?

uncut tartan
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Needs a Category:The_Hive_creatures page made, could mimic the Category:Hinterwilds_creatures page.

timid hearth
slow ridge
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I don't think stalkers are weak at all. They are a constant threat to just coup you from the shadows or eviscerate you from the shadows. Major bleed, instant death and they also bearhug.

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They may not be 1 v1 threats, but thats not their role. They are what punishes you in a crowd when you are getting overwhelmed

vivid pond
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...I have a feeling this will be an issue hunting the Hive eventually...

In the bronze-sheened bow you see a crackling fiery bronze bolt of energy, a crackling fiery bronze bolt of energy, a crackling fiery bronze bolt of energy, a crackling fiery bronze bolt of energy, a crackling fiery bronze bolt of energy, a crackling fiery bronze bolt of energy, a crackling fiery bronze bolt of energy, a crackling fiery bronze bolt of energy, a crackling fiery bronze bolt of energy, a crackling fiery bronze bolt of energy, a crackling fiery bronze bolt of energy, a crackling fiery bronze bolt of energy, a crackling fiery bronze bolt of energy and a crackling fiery bronze bolt of energy.

slow ridge
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The myrms do seem not so much weak...but just have no role. I don't see what their 'job' is in the process of hunting hive. They are just bodies at the moment

slow ridge
# past lantern Rather than being skill checks, I think the apparatus could be mini puzzles or s...

I personally wouldn't mind a way to secondarily disable them with a cost of wounds or items or something. But I really do think letting people trained in a skill excel at that issue is core to any RPG experience. Rogues are trained to disarm traps is pretty stock and trade RPG stuff.

I'd take warrior batter barriers breaking it at the expense of eating a hit from it. Maybe similar for other classes. Dispel maybe shutting it off temporarily or something.

vivid pond
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Thanks

viscid cedar
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has anyone tested 0x, 1x, 2x survival against the room traps?

frigid canopy
frigid canopy
frigid canopy
sullen plank
frigid canopy
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I know the carrot has been a long time coming. I don't want to give concrete details because things are still in flux.

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What I can tell you is that all of Development and most of staff have contributed to the carrot list and I'm really happy with what I see.

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Implementation is going to be a bit of a bear, but we've cleared one big hurdle.

past lantern
# frigid canopy This is really easy to script.

Perhaps an apparatus wand that you can buy with kiramon fragments that zaps them away haha, I'm mostly joking, but as it is right now they are mainly just an annoyance from my experience. Rt to search them then usually one or two wounds to disarm, might as well eat the hit to leave the room, herb and avoid it if you need to spend double or triple that to get rid of it.

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I don't know the right fix, but they are a flavorful but just unfun mechanic atm. You just take a lot of incidental wounds in the place with so many smr attacks and this just piles on.

clever mango
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I saw it as the Hive's version of the cold thing from HW.

frigid canopy
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Basically, yeah.

past lantern
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I know the traps are the "weather" equivalent to hw and me dread, but both of those places have ways to mitigate that to an extent

frigid canopy
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There will likely be a treasure drop that helps mitigate traps for a time.

past lantern
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That would solve my problem with them

frigid canopy
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You won't have 100% uptime, but it'll be usable when you're really not feeling like dealing with my nonsense.

clever mango
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It's weird usually I hate those effects but I think I've just come to accept that ascension areas will have random weatherlike effects to produce random damage.

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Its an extra "thing" I gotta watch out for.

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The disarm change to me was a much bigger improvement since that was kaka.

frigid canopy
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One thing that flavors my experience with these hunting areas is that I don't script hunt or use macros.

clever mango
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And this is coming from someone who only hunts Nelemar cause its easy 🙂

past lantern
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The sonic shouts still are a bit much imo, again I'm not sure of the solution there as I don't even know what crit table it's using.

frigid canopy
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So when I try my own areas, I'm always actively engaging with the environment.

frigid canopy
past lantern
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I never script hunt either, so my opinions are also from that perspective

frigid canopy
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They're a little bit different in damage calculations than what I normally use, so either a) you are whiny (I don't believe that!) or b) I got it wrong (which also sounds impossible!)

jovial sleet
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disruption at least, didn't see if it had other things but that's generally the goto "sonic" thing

frigid canopy
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(I probably got it wrong.)

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I actually think you've given some great feedback, @past lantern. I never want environmental stuff to feel like an albatross.

clever mango
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The one thing that I wasn't a fan of but it could just be the creature was the Brood's had pretty insane bolt DS even lying down offensive and stunned I needed quite a bit of extra spell aim to hit.

There was an alternative to killing them quickly though so no huge loss.

frigid canopy
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Just some spice to keep you on your toes.

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I find that it's too easy to control the average hunt without something that makes you react and go, "Oh crap, what do I do now?"

frigid canopy
past lantern
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Generally I like the traps, seeing the shaking pop up and be like crap gotta search

viscid cedar
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i like the model of the HW weather. it's easy to avoid if you don't want to deal with it. but sometimes maybe you want it to charge your ranger trinket

frigid canopy
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The pit traps really make me happy.

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The lightning traps are an artifact of the original area design.

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(I built them, but they were in the original proposal built by Oscuro.)

past lantern
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They are perfect (the pitfall monster), you must deal with them, but they also use something basically everyone has (perception)

clever mango
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Lightning made me lol since its the worst element to get hit by.

frigid canopy
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And since Oscuro is among my top 10 favorite people, I wanted to keep them in there to honor him.

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I also don't think it's unrealistic for Ascension areas to require atypical skill training.

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Especially since, as we keep releasing more of them, it's totally okay to say, "I don't like that place."

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Moonsedge is my preferred haunt out of the Ascension areas I've released, and as a result I typically don't go to the Hinterwilds and probably won't hunt the Hive regularly.

clever mango
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It also gives folks a mix. I dont particularly enjoy HW too much. Im not a fan of the vibe. Yet Hive felt different and fun and I'll probably move my wizard there after not wanting to do ascension areas. At 32m (I know really low compared to others) its nice to finally like an ascension area.

I went from "I'll hunt Nelemar till I hit forever" to "I'm moving my wizard to Zul for Hive".

manic adder
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Maybe the ||royal jelly|| let’s you bypass the traps?

sullen plank
# clever mango I saw it as the Hive's version of the cold thing from HW.

if thats the case I think it needs to be toned down maybe? its one thing taking some stacking damage here and there but I've had that thing open roll me for big damage a few times now. I think thats my complaint with it.

I havent tested how well 408 does on it but, disarm is a weird skill for it. Its great to have a skill check but its a skill that doesnt do much outside that for some people.

past lantern
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Interesting, I'm a huge hinterwilds fan so I probably won't goto the hive much (partly due to mine carts uggg) but I know when kiyna was testing a bit hive was much more manageable for her build than hinterwilds. So it's not terrible to have areas better for some than others.

clever mango
sullen plank
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I like the idea and the concept of if but when I tried to walk away from it and it end rolled me for 250 and blew my face off I was like, yikes man

dry barn
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I like HW, just super lazy dealing with traveling there. heh... I like teleporting there, but if you die outside of there you lose that benefit

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or inside for that matter

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would be nice if you didn't lose those at all

past lantern
sullen plank
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we need to scope creep the hive for zul in general give me a tunnel they've dug that lets me skip the minecarts but has mega dangerous mobs in it 😄

jovial sleet
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you only lose like half or don't at all, i forget, if you get a raise if i remember. which, need an awake cleric at coldriver i realize. i used to keep my cleric parked there just to help then 330 happened.

dry barn
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usually when you die you need anything you can get to recover, but instead you get punished more

sullen plank
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I'm pretending me and you dont have rapid fire and its 2 seconds.

jovial sleet
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sparkfinger (should take) pity on the recently deceased. if you have active death's sting they'll send you out for free.

frigid canopy
dry barn
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oooh ok, interesting

frigid canopy
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Is that not accurate?

manic adder
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It’s accurate

dry barn
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I've gotten too use to the salve so I can't tell you unfortunately

jovial sleet
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it's like none or only lose half or somethig, i forget. but mostly accurate either way.

frigid canopy
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Okay, so stop decaying. 😛

dry barn
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haha... salve is just too good to get back on your feet quickly.

clever mango
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I'm sorry if this was brought up already but... The barrier entry to get into the hive from the current Kiramon place... That isn't going to require something wonky right? Just go barrier? Please? 🙂

frigid canopy
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Let a giant woman fly you back to safety.

dry barn
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but didn't know that was going on

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thanks for the info

frigid canopy
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Warning: catchy, and if you start singing it at work, people will look at you funny.

past lantern
frigid canopy
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...I've heard.

sullen plank
clever mango
frigid canopy
clever mango
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oh you aren't lol that /s

frigid canopy
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But I don't want to punish people for entering, because we're respectful in this house.

sullen plank
past lantern
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The entrance mechanic for getting to the hive is actually having to get to zul haha

clever mango
sullen plank
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yea its just the minecarts 😄

past lantern
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Mine carts are close to the same as caravans

clever mango
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I'm fine with Minecarts cause you can premie travel and chronomage.. But HW you just cant

frigid canopy
past lantern
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We need bandit kiramon that jump out and attack people on minecarts haha (but cut the travel time)

jovial sleet
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i think entrance mechanics can be cool and thematic just give a way to skip them, permanently, once you've done your exploring of the area. WTB permanent SoS periapt.

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but aside from that...yeah just go barrier

dry barn
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entry mechanic, find bug bait, wait in area for giant bug to swallow you whole, bug travels to hive, burst out of bug into the hive. just joking around

sullen plank
jovial sleet
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after you eat royal jelly there's a psychic kiramon wormhole (which...can mean two things with weird underground bugs i guess) you can enter.

past lantern
sullen plank
dry barn
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I don't think singing a giant woman song would fly in front of my wife who is small. 🤣

viscid cedar
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is the astral tear going to be like the Moonsedge door

manic adder
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Fast travel from Hive to kiramon locations around the world would be a really cool and thematic perk for hunting there

dry barn
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royal jelly bait to summon the bug to rumble out of the ground after you and bring you to the hive

halcyon musk
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The traps seem a reliable way to charge ranger trinkets!

dry barn
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or some sort of magic item that makes a high pitch sound (sort of like the zerg device in Starcraft)

viscid cedar
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that katydid never knew it would become an instrument of war

manic adder
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Haha I was thinking something more along the lines of jumping in that abyssal pit but insect mounts would work too I guess

sullen plank
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it requires you stripping down to your underpants and slathering yourself in the royal jelly though

sullen plank
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A translucent kiramon strandweaver twitches her antennae as she focuses upon you!
A dizzying array of golden runes surround and suffuse you before being absorbed into your body.

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theres no check for this?

timid hearth
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Does 1x Disarm actually do any good in there for the traps, or do non-408 casting pures need not apply? Not that I really think I’d train Disarm for one hunting area but generally curious

viscid cedar
sullen plank
sullen plank
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thats one of those go sit in a node spells

viscid cedar
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says it lasts 30 seconds, at least

timid hearth
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Yeah when I get hit with Mystic Impedance in Moonsedge (vampires, I think) I run to town til it’s over

sullen plank
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yea its def gonna be a enjoy your time out sort of thing

molten turtle
shell moat
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I had to add one of those fire horn sounds to the slow effect so I didn't give myself 45s of hard rt missing it in the scroll 😆

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that'll be my timeout mechanic

sullen plank
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but also after refreshing my memory via the wiki on the spell it accounts for aura bonus so, I think we're prob at an advantage here with 408

timid hearth
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I’ll give it a go when I’m able to jump on Test but I’m not optimistic about a 1x disarm trained non-408 haver

sullen plank
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you dont see a ton of them for what its worth

manic adder
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Paladin cleric empath no good solution 😦

sullen plank
manic adder
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True, true

molten turtle
#

20x per day item convert to tattoo

jovial sleet
#

could definitely see just adding an ATTACK option to let anyone just murderize it. trigger a flare but at least you know it's gone.
then 408 disarm just deactivates it
let skill disarm actually disarm it and let it actually yield the BOLTSTONE as a gem or consumable (like TOSS it for a lightning flare at the target)

#

so everyone can deal with it but there's a clear hierarchy of plebs -> people with 408 -> disarm havers

sullen plank
#

put bent fork in app
BZZZZZZZZZZZZZZ that did it! you overloaded the system!

jovial sleet
#

burghal gnomes should just be able to pick it up and take it with them

manic adder
#

Burgle it??

jovial sleet
#

well they aren't buyit gnomes, that's for sure

sullen plank
#

if survival games have taught me anything its if I punch enouch rocks and trees and gather enough elk fat I can make an EMP and just deal with stuff that way.

dapper oasis
#

Hopefully these traps aren'y just completely randomized flares. Some form of gotcha like a rank 2 crit from it everytime you trip one wouldn't be terrible, but still punishing if you somebody just sprints through the area.

ruby tiger
#

think he mentioned flare strength based on roll outcome

sullen plank
#

I'll have to go back and look but Im pretty sure I was always getting a minor even on 1 damage hits

shell moat
#

it was mentioned a lot of the randomness was removed from those and it scaled on result. It'll also mean open rolls can get real bad 🤣

#

#1181447477564551188 message
All criticals in the Hive are based on your failure rate rather than being random, as they are in parts of HW and ME. I have been migrating toward that style.

ruby tiger
#

curious if a really high roll will result in chain lightning for groups

slow ridge
ruby tiger
#

If there is a drop item to help with the boltstones I hope it also has a chance to deflect the shock to a bug if present

slow ridge
#

FYI - I'm reatlly grateful to have this back and forth in test with Auchand and through him, Dev. Its a good exchange, it lets players REALLY stress the parameters and will almost certainly make for a better product in the end

dapper oasis
#

Don't know. I consider rolls to be random flares too. If something has the potential to just up and turn me into a pile of ash. Then I have to treat it as a certainty. Having to sprint through and getting punished with a pile of rank 2 crits seems more like a choice. Plus the idea of reaching a friend in need of while and you're sizzling from all the zaps is a pretty amusing image.

viscid cedar
#

went straight to 917 for broodtenders. pretty delicate at that point. bolt/arrow options definitely limited

frigid canopy
slow ridge
viscid cedar
#

though it is satisfying to stack all my boosters and eye shot them now and then

vivid pond
#

...time to die.

#

logs into test server

sullen plank
#

oh I 100% missed this yay a real map! thanks!

prisma basin
#

Huzzah

molten turtle
#

Will shield deflect elements, or shield block the elements help with any of the elemental damage aspects in the Hive?

vivid pond
#

Okay, I uh. have spent way too much time leveling up, applying TPs and ASC points, and getting rid of STUFF so I'm not buried.

#

now to die.

vivid pond
#

well, I know what I"m going to be dumping ASC into in plat

#

before i hunt the hive, anyways

#

Yeah, this isn't as bad as I'd thought it would be, although I only took on single or the odd pair in the easier section. I don't have >4x gear in prime/test, so. Missing my gear.

tranquil trail
#

I'd love to give it a run, but I don't have a Warlord clone in Test

vivid pond
#

if I could get plat!Vyrsh cloned to test I'd go ham in there, but...

#

I don't really want to learn new tactics for a server I'm not gonna use.

shell moat
tranquil trail
#

I have pretty interesting stuff, but if I can squeeze some time this weekend maybe I'll run in generic gear

shell moat
#

I can hand over a blink katana or a few other odds and ends. Not sure how crazy you got over there😆

vivid pond
#

Mine is...uh. fairly tricked out?

#

Not Roblar level but.

#

Working on it.

tranquil trail
#

Auv's running twin stars, which good ol table stars are close enough

vivid pond
#

(LBH, I'm mainly interested in seeing pretty rocks.)

#

I did find two of the new ones.

#

the drop rate of new to old kinds of gems was fairly disappointing though. I don't know if the faucet's been turned all the way on or the ratio's been worked out or what.

tired otter
#

I do like these new gems a lot

#

Not so much the old ones

vivid pond
#

I just wanna see/have more of them.

covert delta
#

stalkers are... something else, lemme tell you. If I decide not to solo Hive yet, this is why.

#

I do appreciate (grudgingly) that I had a thrall that I just couldn't hit with CS or bolt, and had to think, "Oh, fine, let me call up a storm on it." (125)

vivid pond
#

...I admit that when I noticed them in hiding I ran from the first couple.

#

stalkers.

#

I"m like, "No, I'm killing this thing first before I deal with a second critter in the room with me."

covert delta
#

Tolwynn can at least knock them out of hiding with the Wizard Ways

vivid pond
#

I did not try 609, actually. I should do that.

#

although given my experience on the test server I am definitely investing asc in serious mana regen before I hit the hive

cold ridge
#

There's no premium test server, right?

#

Was freaking out about my money at 1 am and didn't go further

vivid pond
#

no. Just hit the bank, deposit your coin, and keep on truckin.

clever mango
#

Or do what I did… just dropped it all in the hive. No real point in silvers on test.

vivid pond
#

...there is a point when you're doing research on stuff in shops, but yeah.

#

I would drop it somewhere other than the hive though.

soft atlas
#

I dunno. That sounds like my kind of testing

still dagger
#

My gosh the broodtenders are a menace to bolters....

#

You hurl a hissing stream of acid at a bloated kiramon broodtender!
AS: +573 vs DS: +762 with AvD: +33 + d100 roll: +75 = -81 😭 I can't mindlessly steamroll this bug, nerf!

#

Also, I feel alot of attacks are getting ambush pushdown... like most of them. This place is nightmare!

cold ridge
#

Ambush/Perc uppage

#

They factor now since the last Naijin pours one for his homie bandit/rogue/hiding update

past lantern
#

yeah, 2x perception helps a ton on the stalkers, I'd even say it's required if your a caster

still dagger
#

I am 2x perception and getting destroyed, I wonder what it would be like with 1x haha

#

ambush training for wizards is irritatingly expensive

#

Definitely an interesting experience, surprisingly wizard/major elemental CS might be the way

#

We need a wizard CS attack spell plz

viscid cedar
#

2x perception and 1x ambush - I don't really notice the stalkers

timid hearth
#

Not surprising that another ascension area is underscoring how lackluster bolting is tbh

past lantern
#

I'm 2x percept no ambush and do fine against the stalkers, are you 1x dodge yet?

brave yew
#

My max sustained bolt AS at max ascension and enhancives and spells is only 670, vs say a similar melee character sustained melee at 820

#

And I am 25 shy of max ascension

slow ridge
#

Ive been banging on this drum for years now. Bolters dont have the tools to bolt these areas yet. Hope rests in spell disablers

brave yew
#

The addition of max intuition and even GoS crit weighting is helpful but was underwhelming compared to earthdiver shooting a bow

past lantern
#

they need good stagger, stancing ability, and applying vulnerable and such

slow ridge
#

Stancing and stagger need to be essential kits in every class

prisma basin
#

What I need to know is how the GMs intend to make this area sustainably huntable for level 95 rangers with poor optimization

past lantern
slow ridge
#

That works too

prisma basin
#

Sweet I know some warriors

viscid cedar
timid hearth
#

Bolt DS, as well as TDs, are just overtuned in ascension areas

past lantern
#

TDs at least you can overcome with xp and some enhancives

#

there just don't exist the good tools to make bolting work when you need to stance offensive things plus keep them staggered (so they don't stance back) and apply some type of debuffs in addition to make you hit harder

#

all the enhancives and ascension training don't make up for not having those tools basically

sullen plank
halcyon musk
#

Give bolts ds pushdown from hiding!

#

I don't know how that helps all but the highest exp wizards, but let's do it anyways!

molten turtle
#

Make it work from 916 invis. Make invis actually useful.

mortal dune
#

Huh. I guess I outta check this out then eh.

molten turtle
#

Bolt snipers must exist

clever mango
#

Makes bolts great…. Again?

mortal dune
#

I have zero issues in hinterwilds. Hitting things that is. I haven’t been to the hive yet.

prisma basin
#

One does not simply walk into the Hive and hit things

clever mango
#

Even with the bolt issue on the Broodies it really felt like a wizards playground. I didn’t have a problem hunting solo here with just heroism. Some things weren’t great to bolt against but they still died very fast using other things to help supplement the bolts. I’m nowhere near the top end of the spectrum and I’m not at the entry point either.

vivid pond
#

question: Resist in the Hive: Steam or nature first?

sullen plank
#

Is nature even a resist?

vivid pond
#

(already finished cold, heat, and lightning.)

#

yes.

tired otter
#

I had nature ping most

clever mango
#

Wonder what that larvae damage was. Whatever that is

tired otter
#

Lightning for the trap

sullen plank
#

Hrmmmm i guess its 620, but its not an ascension one?

tired otter
#

Ranger danger only

#

Which you can buy for only 1.99

sullen plank
#

I didnt see it proc ever durring my running around there

tired otter
#

It procs on the acid stuff

sullen plank
#

I mean my acid resist did

tired otter
#

I don't know the technical term....spit?

viscid cedar
#

yeah, nature and acid were both protecting against the acidic ooze

sullen plank
#

Whats that from?

vivid pond
#

I'm trying to decide whether to start steam or nature on my trinket next.

#

that's why I'm asking.

viscid cedar
#

ravagers

vivid pond
#

yeah, that thing spat goo at me and made me have to run back to town as soon as I unstunned.

sullen plank
#

Thanks, ill have to go stand in front of one for a while, maybe i just didnt see it

#

Is it a manuver or like acid blood?

vivid pond
#

it's like the monstrosity bloodsplash.

manic adder
#

Larvae is puncture I think

sullen plank
#

Oh thats why i waa 717ing them

viscid cedar
#

You nock a wooden arrow tipped with a bodkin point in your sephwir long bow.
You take aim and fire a wooden arrow at a corpulent kresh ravager!
AS: +602 vs DS: +473 with AvD: +30 + d100 roll: +4 = +163
... and hit for 39 points of damage!
Upward slash gouges the kresh ravager's cheek!
Left eye lost!
Pity.
The kresh ravager is stunned!
Riotous black energy races along the surface of the bow, slender tendrils rising up to coalesce into the ethereal form of a gaunt crow.

** Wings spread and intelligent eyes agleam, a gaunt ethereal crow circles in the air before diving with an ear-piercing caw as a murder of distorted black crows lurch around it on a wave of disruption! **

... 10 points of damage!
The kresh ravager's eye swells but settles back into its socket.
[SMR result: 118 (Open d100: 90, Penalty: 18)]
Acidic ooze erupts from a corpulent kresh ravager's flesh like pus out of a rupturing boil, dousing you with corrosive goop!
A crackling black latticework springs up from the surface of your black leathers and shields you from some of the damage!
Some black leathers partially deflects the onslaught of the corrosive attack.
... 1 point of damage!
Splash to chest runs off before it does worse than blister the skin.
A turbulent cloud of black light lashes out from a silvery sephwir long bow with an echoing caw!
Rage fills the ravager's eyes as its body tenses up.
The arrow sticks in a corpulent kresh ravager's left eye!
Roundtime: 3 sec.
Roundtime changed to 1 second.

vivid pond
#

so nature I take it?

tired otter
#

Nature is all I saw

#

Admittedly it's a narrow sample size

vivid pond
#

👍

#

it'll get steam eventually.

tired otter
#

I guess the counter argument is if you already have some crazy acid resistance you may no proc your nature resist

#

Between the traps and nature procs it's a good place for trinkets though

vivid pond
#

okay, 2 weeks for level three on nature. Yay

#

I should really use some of my lesser ranger's flower power.

cold ridge
#
[SSR result: 140 (Open d100: 85)]
You stagger beneath the force of the ethereal assault!
   ... 15 points of damage!```
#

What this?

calm musk
#

An ethereal assault!

viscid cedar
#

oh that was some area effect thing that kept missing me

cold ridge
#

If it's based on INF, then...yeah

vivid pond
#

...I don't want to remember what my brain first thought that typo read.

cold ridge
#

I expect to get hit

frigid canopy
#

Etherquakes!

cold ridge
#

Also, THIS is trippy.

#
Roundtime: 1 sec.
R>hide
As you attempt to hide, a sleek black kiramon  stalker glides past you in a single fluid motion, interposing between you and the safety of the shadows.
Roundtime: 1 sec.
R>hide
You attempt to blend with the surroundings, and feel confident that no one has noticed your doing so.
Roundtime: 1 sec.```
frigid canopy
#

Ew, lame.

cold ridge
#

huh?

#

What's lame about it

frigid canopy
#

Some pieces of creatures haven't been updated to deal with hiding.

calm musk
#

the stalker itself looks hidden while it's doing it

cold ridge
#

I...don't like the sound of that.

frigid canopy
#

Yeah.

atomic island
#

Yeah, it's supposed to behead you when you try to hide. Gonna have to touch that up, Auchand.

frigid canopy
#

Yeah, she's hidden; she's not supposed to be able to stop you from hiding.

cold ridge
viscid cedar
#

it's clearly just toying with you

serene iris
#

stalkers literally do the "nothing personnel kid" when you try to hide in front of them, that's amazing

frigid canopy
#

teleports behind you

cold ridge
#

Was it supposed to drop me?

atomic island
cold ridge
#

That dude might be like, "That's a great idea!!"

vivid pond
#

Don't give him ideas!

#

(He's got plenty of his own!)

cold ridge
#

I had to run for stuff, but I was just dabbling in the entrance a bit. It's not as rogue-friendly as it seems, but things are killable off the ambush. I'd have to play this VERY slow.

#

Also...this helps

#

||Something stirs in the shadows.||

tired otter
#

I thought hiding might be an easy way to unhide them

#

Then it went all bane on me

#

Then I reminded it I know camouflage and killed it anyway

#

That's my stalker story

cold ridge
#

I....English, please

#

I know it's my 3rd language, but translate this

tired otter
frigid canopy
#

Stalker hidden detection should be fixed.

cold ridge
#

Also, how tall are ||ravagers||?

cold ridge
thick crypt
#

Crittable and skinnable creatures is interesting. Berserk still effective, but you better stance them first. Chiten shells are absorby

cold ridge
#

Mental note. Remember to deposit the money in the bank in Test

frigid canopy
#

Okay, some tweaks before bed.

Myrmidons have a new wrinkle.
Sonic Screech damage has been normalized.

I think the Hive's in a pretty good place, but your findings are still helpful. 🙂

cold ridge
#

Hold on one second though.

#

The stalker hide prevent is supposed to happen when it’s visible, correct?

frigid canopy
#

They can keep you from successfully hiding whether they are visible or not.

#

There will just be messaging that does not betray the creature's presence by name.

molten turtle
#

Auchand, is the terrain of the Hive designated as mountain caves? Or indoor?

frigid canopy
#

Not sure what you mean. The climate and terrain of different rooms come in different combos.

molten turtle
#

Curious if dwarves get +15 stalking and hiding bonus in the entire area.

frigid canopy
#

I'll have to check on how it is implemented.

cold ridge
# frigid canopy They can keep you from successfully hiding whether they are visible or not.

I'm not calling for a nerf on this. I think this is awesome, even if it means danger for me as a rogue. More of these things that challenge play, please. But I do have some questions:

Is this a passive on their part? Or is this some mind-jammy?

Does search or their perc affect my ability to hide?

Does my hide ranks affect it as well?

If this involves perception, can things like Dirtkick stifle this?

I'm strategizing here...but this is scarily great. Give me this as an archetype!

still dagger
#

I only tried the Hive for 10 min but didnt see any huge gem payloads. Anyone else get 3+ gem drops off a single kill? Also, do they skin?

cold ridge
#

I didn't get to loot much and see many of it. I was there for...a cup of coffee. Got killed once because I forgot to drop 15 million in the bank and I had a 60 second roundtime.

timid hearth
#

hunting the hive and calculating my loot haul in Estimated Street Value

timid hearth
cold ridge
#

Going to need a lot of highlighting. The stalkers aren't so bad; I have ways to counter them. But them preventing my hiding is a problem.

Makes me wonder if it can counter Silent Strike. Need to test further.

lusty ledge
#

(At least not as you log in the first time I guess)

timid hearth
#

I learned something today! Hopefully I can avoid learning anything else today now that my quota has been met

cold ridge
#

The first time I killed something and was stuck with 60 sec roundtime.

#

But I was okay. I did it again, and then I got spotted from hidden by a stalker.

#

ANd then got bodied but my DS was nonsense.

lusty ledge
#

Just dont try and pick them up after dropping them

manic adder
#

What’s the new myrm wrinkle!

cold ridge
#

Going in it with two spells/Voln/small statue is going to be a slow thing. Swarms are a nightmare for me. But I was able to deal with the stalkers, thralls, myrmidons in a not bad manner.

#

The ravagers are tall, though.

frigid canopy
cold ridge
#

FAFO!!!

manic adder
#

I’d love to but can’t for several more hours 😦

#

Maybe some other intrepid adventurer will make the discovery

slow ridge
#

I thought I saw the myrms the other day just flat out deflect an attack and ignore it?

#

or did I make that up?

#

lot of scroll in there

cold ridge
#

I mean, death doesn't matter in there.

#

(Doesn't stop me from being nervous, though).

#

So I can find out. I know Stalkers can funk with hiding, they can Coup, they can botch their hiding, they can eviscerate.

#

If they can subdue, that can be a problem.

clever mango
#

I'm not sure this is intended but Peering to a direction of where the apparatus is you see it flicker

#

[Crystalline Depths, Terrace - ] (u13041313)
Chrysalises crowd the surface of the terrace in ghastly clumps.  Their coriaceous surfaces are sheened with slimy moisture, and swollen larvae swarm among them mindlessly.  Illumination from nearby growths of crystal filters through the vaporous gloom, turning the quivering pods into obscene shadows.  You also see a glimmering boltstone apparatus.
Obvious exits: north, west

The apparatus flickers with deadly radiance.```
clever mango
#

Did the traps/apparatus get tweaked from 2 days ago? Been trying to follow this thread.. They seem a lot more of an annoyance today then yesterday or even 2 days ago. Also, that bug (hopefully its a bug) is still there where if you move to a direction that doesnt exist you still get injured by it.

past lantern
thick crypt
#

Ill check out the ravagers screech again tonight. Lot of long stuns but atleast the rt is manageable if you break the stun.

cold ridge
#

Yeah, seems like a very risk/reward deadly place.

slow ridge
#

I like that the peer shows the trap. Reward careful and deliberate play

past lantern
#

I know auchand was gonna look at the sonic shout again

still dagger
#

I haven't looked but did ppl get a feel if the bugs wear many spells or was it all natural defense?

cold ridge
#

The ones that I killed (which were very few) not so much.

I'm counting on it. Spell Thieve is going to be needed for me.

#

The place is going to be a stamina guzzler

past lantern
#

I don't think I saw anything with spells? My dispel flares were almost always if not always disruption triggers

cold ridge
#

I didn't get to play with the thrall. I stunned it, thrall broke it and left the room.

past lantern
#

I don't think I found any broodtenders, so not sure about them

cold ridge
#

It does seem a lot of natural defense.

past lantern
#

I know Kiyna did pretty well overall playing around in there so with the right disablers things are hittable in the 600AS range

slow ridge
#

pretty sure the spider ones have spells

#

I definitely got a few spell cleaves to land

#

weavers or whatever

cold ridge
#

I don't know how the bolting world works. But even with my SMR tools, I don't have enough Ascension points overall to feel comfortable hunting here. That's a good thing.

past lantern
#

bolting doesn't function cause no good way to stance things + prone things effectively for any length of time

cold ridge
#

It really is a slower hunt where I need to PEER (more so with traps) and hope that I don't get popped.

#

Strength + Blurs + Voln + Small Statue gives me a bump, but it's still not comfortable. I need to look at my stats again and go from there.

#

Then throw in the urge to hide, only for the stalkers to have a chance to PREVENT you from doing so.

#

It's fun madness.

past lantern
#

yeah funny enough not hiding might of been a boon for her in there

cold ridge
#

She plays it well. I can play it but I feel a lot comfortable hiding. The kills were pretty quick and they were squishy in that regard.

#

But it's really a healthy balance of "you can hide, but not too much" with "you can hit, but some are too tall" and "you can move but you might get popped with a trap if you move too fast".

past lantern
#

yeah she did better there than hinterwilds just due to being able to kill a lot faster

cold ridge
#

I just need to Thieve, thieve, thieve.

#

And save stamina. Those ones from hiding cost a bit.

#

And drink jelly.

viscid cedar
#

regularly drinking jelly should start to...do things to your brain

ebon field
prisma geode
#

The test server reset today so thanks for that! I tried both my ranger and rogue there today.

cold ridge
#

Also, I know you have spells

prisma geode
prisma geode
#

With the rogue I tried a light crossbow, UAC ambushing, and melee ambushing with a katar.

shell moat
#

test server reset? Awesome

vivid pond
#

cries

#

I spent an hour and a half on the server yesterday getting rid of stuff, leveling up and assigning points so I could try the hive.

#

I don't wanna do it again!

prisma geode
#

I could not hunt the Hive with impunity nor did I expect to do so. UAC ambushing and melee ambushing worked very well. I have the enhancives in brawling, ambushing, hiding, discipline, agility, and dexterity & to a lesser extent OHE to make those two styles work very well.

vivid pond
#

Can someone just copy PLAT Vyrshkana to test server please?!

uncut tartan
#

Just use level up command and ;asclearn script.

#
  asclearn.lic

  Learn all the ascension skills! You better have a lot of EXP!
  
  ;asclearn                                  - try to level all ascension skills from first in last to last
  ;asclearn <mnemonic>                       - will only learn the given mnemonic for an ascension skill
  ;asclearn <resist|stat|skill|regen|other>  - will attempt to learn all known skills in category

  Leveling Up EXEC:
  ;e silence_me; loop { Lich::Util.quiet_command_xml("level up", /<dialogData id='expr'\>/); sleep(0.4); break if Char.exp > 90000000 }

Just going to leave that here

vivid pond
#

...not the point.

uncut tartan
#

Now everyone can be just as good as Melivn!

#

Granted, you won't have the items you'd have from Plat.

timid hearth
#

melivn_simulator.lic

prisma geode
#

With the crossbow I did not use stealth kneel but just kneeled and hid because it is one second quickerto do it that way. I used 117 every shot. I could make sniping work that way and certainly have the stance pushdown to make that as effective as it can be. But like most areas I was drawn into battles of attrition more often than I would like. I can certainly make ranged work. But it is inferior to melee ambushing or UAC ambushing and that has been my experience in other hunting grounds.

sullen plank
prisma geode
#

I am going to take my old man nap. I will give my impression of my Ranger's experience after i wake up.

vivid pond
#

Hey, Auchand, any chance I could get plat vyrsh copied to the test server?

frigid canopy
#

Not something in my control.

viscid cedar
#

i like the durable carapace addition - seems to proc like a flare?

viscid cedar
#

seems 40% puncture resist was not enough for this one

Several larvae squirming over the back of a bloated kiramon broodtender leap toward you, mandibles snapping.
[SMR result: 187 (Open d100: 156, Penalty: 12)]
The tiny mandibles tear into your flesh!
A crackling black latticework springs up from the surface of your black leathers and shields you from some of the damage!
Some black leathers partially deflects the onslaught of the puncture attack.
... 1 point of damage!
Attack punctures the eye and connects with something really vital!
(spells falling)

vivid pond
#

wow

#

reminds me of the ithzir scout crystal flare.

viscid cedar
#

first death after an hour at least yeah

#

so far, mowing things down like Fjallarhaart

#

the gen rate seems up, too?

past lantern
#

don't think it's different than it was

past lantern
#

for whom was asking about spells, looks like only thralls have any spells as far as I can tell

past lantern
#

web seems like it's always 30 seconds? I know you mentioned that it should potentially follow stagger rules, so far I have not been hit with a less than 30 second web no matter the endroll
[SMR result: 135 (Open d100: 77)]
The webbing falls around you in gooey, clinging ribbons as the strandweaver skitters around you, enmeshing you in a cocoon of sticky silk!
The wisps solidify into thick strands of webbing that tighten about your body!

For example

#

oh geeze jelly infusion is awesome lol, I have melivn CS now

#
  CS: +394 - TD: +425 + CvA: +2 + d100: +35 == +6
  Warded off!
You stand firm against the wave of psionic power, fending off its subtle manipulations!```

This might be another one where their CS seems a bit low for a mental circle spell
#

I'd expect closer to 440-450 from something that level range

ruby tiger
#

so webby with two web attack methods!

#

does light help keep the kiramon shelobs at bay?

#

or maybe even help with stalkers?

frigid canopy
#

Hrm, lemme take a look at that web piece.

frigid canopy
#

Yours was likely a couple of levels down.

calm musk
#

My question is... why is no one asking what the royal jelly is made of?

lament loom
#

Probably because nobody wants to know.

slow ridge
#

Aelotoi

tired otter
#
[SMR result: 88 (Open d100: 20, Penalty: 1)]
Caught unaware, you can only stare in fascination as it manages to completely miss you while nearly dropping its  in the process```
#

Note sure if this is a cman bug

#

or a hive specific thing

#

but I want to know what it nearly dropped

slow ridge
#

Probably looking for weapon base messaging that dont exist

tired otter
#

yea

ruby tiger
#

guard? cloaking device? lollipop?

ruby tiger
# calm musk My question is... why is no one asking what the royal jelly is made of?
You break open the seal of the royal jelly capsule and take a deep draught of the viscous jelly within.  Surprisingly sweet, the fluid tastes of browned sugar and orange blossoms, with only the slightest tang of copper in its aftertaste.  Energy burns along your veins, and you feel unnaturally invigorated!
A waxy royal jelly capsule crumbles into goop.
calm musk
#

with only the slightest tang of copper in its aftertaste.

#

Yeah... 😎

ruby tiger
#

you make a better surrogate after ingesting royal jelly

tired otter
ruby tiger
thick crypt
#

Awesome Test reset. Now all my enhancives are active. 😉

rose elbow
tired otter
#

Did you find an iphone 2 in your inventory?

rose elbow
#

Nokia

tired otter
#

well that will probably survive the Hive

#

@rose elbow Why was the dwarf dermatologist ran out of Zul?

#

She couldn't stop the hive

thick crypt
#
You can't do that because your  suddenly disappears!```
#

They are decaying instantly too

frigid canopy
#

That was weird. What happened, @thick crypt?

#

It was your hammer thing from the giantman games.

prisma geode
#

Is the Hive a spell burst area like Sanctum of Scales?

thick crypt
frigid canopy
#

Okay, unrelated to the Hive, thankfully.

clever mango
#

I think symbol of sleep isnt quite working in groups of myrmidons. Nope it just went so fast I saw it wrong.

thick crypt
#

The hammer thing making them decay?

cold ridge
unreal mason
#

It isn’t yet on test though?

thick crypt
#
  AS: +557 vs DS: +428 with AvD: +43 + d100 roll: +14 = +186
   ... and hits for 9 points of damage!
   Minor puncture to the back.```
#

I waited for him

cold ridge
#

Decent push down

thick crypt
#

I got spell stripped with invoker spells going out the barrier and back in before the reset, but I'm carrying 4 spells for attack over currently and nothing

shell moat
# thick crypt The hammer thing making them decay?

Someone mentioned there are scripts from Prime that are not sync'd with Test and muck things up. If your hammer script from the games is new enough, it might not exist or be complete over there and cause the issue.

#

results will vary for what "muck things up" means

thick crypt
#

I was just a contestant. The games are some old code. I don't script much of anything. It was causing the decay problem, but it's gotten resolved or expired.

prisma geode
# cold ridge New joints are sever

The reason why I ask is it did not sever the spells on my ranger today. I forgot to dispel 401, 406, 414 and 503 today before I went into the Hive for a hunt. We I finished the hunt I noticed I had 401, 406, 414, and 503 in addition to 509 and 911 which were the two outside spells I intended to use.

clever mango
#

wow that falling mechanic on the ravagers is insane

#
[SMR result: 185 (Open d100: 94)]
   ... 40 points of damage!
   Blow to leg severs the Achilles tendon along with the rest of the leg!
[SMR result: 65 (Open d100: 28, Penalty: 10)]
  You leap to the side and avoid being flattened as the ravager topples over with a thunderous crash!
   It is knocked to the ground!
   The kresh ravager is stunned!
** Branching filaments of power snap outward from your elesine cape in a lambent obsidian black corona! **
[SMR result: 175 (Open d100: 156, Penalty: 28)]
Acidic ooze erupts from a corpulent kresh ravager's flesh like pus out of a rupturing boil, dousing you with corrosive goop!
   ... 38 points of damage!
   Acid burns right through your right eye and into your brain!```
#

So it fell and exploded ooze that then lol'ed my right eye

shell moat
thick crypt
#

Place can chain kill you. It's neat being able to healme. Broodtenders got a lot of health seemingly.

uncut tartan
#

Anyone able to grab a DESCRIBE <npc> capture of all 6 of the creatures for me and TAG me?

thick crypt
#

The myrmidon's chitin is a cold and lustrous black, infused with an oil slick of darkly rainbowed colors that are almost hypnotically beautiful to behold. Clusters of barbed spines protrude from the upper segments of his spindly arms, each of which ends in a sharp scythe-like claw. Above a set of oversized, prehensile mandibles, the kiramon myrmidon's orb-shaped eyes are a sullen red and are faceted like pristine rubies. They are possessed of an intellect that is as vast as it is otherworldly.

clever mango
#

Possessed of a small, glossy black head with a long proboscis, the kiramon broodtender would be comical in shape were it not so grotesque. Most of its abdomen is bloated, gelatinous, and yielding. Riotous colors ooze across flesh like the surface hues of an oil slick. Eight glinting black eyes stare from her undersized head, nestled amidst a thicket of coarse hairs. Wrapped around the monstrosity's abdomen are a number of gooey sensory tendrils.

cold ridge
#

How tall are Ravagers?

clever mango
#

Glistening as if moist, the carapace of the kiramon strandweaver is ghost-pale and translucent in places, revealing pulsating organs and fluid-filled sacs quivering beneath. The strandweaver is around the size of a halfling, her undersized body supported by six segmented legs. Her abdomen tapers toward a pair of spinnerets aglisten with prismatic threads of spent webbing.

#

The thrall looks to have once been humanoid, but her form has been mutilated into a tortured, stooped shape with a mismatch of clashing parts. One eye is huge and insectoid, but the other remains painfully close to mammalian, its pupil bleeding into the bright green iris. Her jaw hangs slack, forced open at all times by a set of bristled mandibles that seem to have a mind of their own as they twitch and clench. Tumorous growths stud the thrall's spine, unsavory green where they are not blotchy violet-red with pustules. One has burst to reveal a single rudimentary wing that resembles a fly's.

#

Glittering, spherical eyes stand out from the matte black of the kiramon stalker's carapace, which is so dark that it seems to drink the surrounding light. The stalker is a creature seemingly tailored for speed and stealth. Roughly shaped like a mantis, it balances on stick-like legs with powerful hindquarters, and it looks ever ready to spring. Wings like gossamer shadows enfold the stalker's thorax like a dusky cloak.

#

hmm which one am i missing

uncut tartan
#

ravager

cold ridge
#

Ravager?

clever mango
#

ah i got you boo gimme a minute

uncut tartan
#

trying to flesh out the wiki pages

clever mango
#

sorry they're hidding...

#

Hugely bloated, the abdomen of the kresh ravager is fleshy and sickly white-yellow. It jiggles as the ravager skitters around on undersized legs that, while thin and short, appear to possess enough strength to support the ticklike monstrosity's great bulk. By contrast, the ravager's forelegs are powerful and armored in a glittering substance that resembles diamond. Comically undersized mandibles frame its small mouth, which constantly drips an unsavory yellow-green ichor.

#

I am not a fan of those.

uncut tartan
#

Thanks, added it all to the wiki.

clever mango
#

SSR is evil.

cold ridge
clever mango
#

Is there an easy way to tell?

halcyon musk
#

The kresh ravager is huge in size and about eighteen feet high in its current state.

clever mango
#

The hugest..

jovial sleet
#

APPRAISE shows height. It shows it under the current conditions so do it before you knock it over.

atomic island
#

Everything is 0 feet tall when I sweep them 😄

halcyon musk
#

The kiramon myrmidon is large in size and about seven feet high in its current state.
The kiramon stalker is medium in size and about six feet high in its current state.

#

assess as well

clever mango
#

Got it. I always check them after I hurt em

#

Assess works well

uncut tartan
#

What creature family and body type are Ravagers and Thralls?

halcyon musk
#

wrayth keeps crashing on me in test

jovial sleet
#

I dunno if there’s a definitive way to get the body type out of game but I assume they’re all whatever old Kiramon are? Except thrall are probbaly humanoid since they’re failotoi

halcyon musk
#

The kiramon strandweaver is medium in size and about four feet high in her current state.

ebon field
#

🎶 "Ooh Strandweaver, I believe you can make the Aelotoi right..." 🎶

halcyon musk
#

Invasive Hallucination .................. 00:00:09
This is rough, can't do anything and it keeps resetting to 9s after it ticks down to 1s

ebon field
#

Just let it in man, roll with it

halcyon musk
#

Not much I can do other than sit here, heh.

manic adder
#

some of the myrmidon are gendered and some are neutral.. is this the wrinkle!?

halcyon musk
#

Need a demo suicide

minor salmon
#

stuck ?

tired otter
#

Killme

halcyon musk
#
I>stuck
You don't seem to be able to move to do that.
vivid pond
#

/nuke

halcyon musk
#
I>killme
Please rephrase that command.
I>demo killme
You don't seem to be able to move to do that.
jovial sleet
#

unhealme

tired otter
#

Lol I was suggesting it as a possible option

#

Can you demo teleport out?

halcyon musk
#

nope

tired otter
#

Level up?

halcyon musk
#

I can healme

#

levelup works

#

But still stuck

tired otter
#

Shame there's no level down

#

Could die real fast as a level 60

vivid pond
#

is that invisible or immobilized?

halcyon musk
#

There's not even any creatures here.

#

immobilized

jovial sleet
#

Teleport to scatter. Maybe spawns will be kinder

halcyon musk
#
I>demo teleport scatter
You don't seem to be able to move to do that.
minor salmon
#

Wonder if it can be dispelled.

halcyon musk
#

Got murdered and its fixed

clever mango
#

I believe the term is assisted suicide.

halcyon musk
#

Got hit with this.

Ethereal threads unfurl like gossamer from a translucent kiramon strandweaver, entangling a corpulent kresh ravager in a restorative web.
A translucent kiramon strandweaver spins a web of gleaming ethereal threads, which hurtle toward you in a coruscating wave!
  CS: +424 - TD: +365 + CvA: +5 + d75: +63 == +127
  Warding failed!
The wave of psionic power passes through you.  You feel strange, your heart pounding in your chest, but otherwise, nothing happens.

Then walked a few rooms and this.

You succumb to an overwhelming feeling of dread.  Pure panic suffuses you, driving every shred of sense from your mind!  You are immobilized!
Roundtime: 8 sec.

and got stuck like that

still dagger
#

Any plans for Wyrm-like entity in the Hive, like maybe a once a day "Rampaging Kiramon Queen"?

clever mango
#

I think it was taken out early on.

#

I could be misremembering.

cold ridge
jovial sleet
clever mango
slow ridge
#

Its a doozy

#

I was soloing it easily for a while. Then Auchand gave it the ability to ignore stagger....

still dagger
#

So the appartuses are just room traps that need to be dealt with or you just run away? (They should follow you around haha)

halcyon musk
#

They can charge your ranger trinket!

still dagger
#

You focus your spell in an attempt to disarm a glimmering boltstone apparatus.
You mentally struggle with the apparatus's primitive mechanisms, and light builds in its depths before discharging with a scintillating spark!
The electrical essence is drawn toward your silvergrass ankle-cuff, where it is consumed with an abrupt burst of light! The ankle-cuff glints one last time, then grows dim.

cold ridge
#

What is it listed under. Just "apparatus"?

still dagger
#

took me like 5 disarm casts

thick crypt
#

You can just keep moving

cold ridge
#

Now I need to figure out the math. Assuming Faendryl at 6', what is their natural leap before Acro Leap?

#

Yo we really need a height chart

ruby tiger
#

some help - now someone chart all the mobs... um please 🙂

cold ridge
#

I mean it's more than that. So like, with Acro Leap, you're trying to get those extra inches.

#

I can reach trolls. Can't reach giants

jovial sleet
cold ridge
#

There's nothing on elves

jovial sleet
#

Height + reach + weapon size (in the aiming success article) + whatever your leap is

cold ridge
#

Which would upset me. I got vert!

jovial sleet
#

Are elves not others?

cold ridge
#

Dark Elf Can Jump!

#

No! They're elves! 🤣

#

So 8 feet. That's a TERRIBLE vertical leap.

ruby tiger
#

edit the page then 🙂 elves, half-elves, sylvans, dark elves, erithian if ya want

cold ridge
#

I might at some point.

ruby tiger
#

that's just normal reach

#

what's your AGI bonus?

cold ridge
#

32

ruby tiger
#

so 4 more

cold ridge
#

12 ft with Acro Leap

ruby tiger
#

less enc and if armor over scale

cold ridge
#

Yeah there's no way I'm reaching a ravager. So sweep it is.

#

Unless things still collapse with back shots

ruby tiger
#

trying to reach what on em? eyes?

frigid canopy
halcyon musk
#

I did do a healme, which spelled me up, but this was after a couple minutes of it refreshing itself. And it did not go above 10 seconds with the spell up

frigid canopy
#

The refresh is one thing.

halcyon musk
#

I was watching the timer in spell active go 10s -> fell off -> 10s

frigid canopy
#

The immobilize is another.

halcyon musk
#

But it was 4 minutes between me getting immobilized and doing the healme based on discord chat.

frigid canopy
#

Hrm.

halcyon musk
#

Yeah definitely a weird one. I probably should have just stayed that way until you came around.

still dagger
#

Holy hell, drinked some royal jelly randomly on the ground....

calm musk
cold ridge
frigid canopy
#

Royal jelly is one of my favorite ideas.

ruby tiger
#

Hmm I may be being too realistic but I doubt the head/eyes are 18 feet high.

frigid canopy
#

I love the Moonsedge organ and I have macro'd it to the Super Mario Bros invincibility star music.

still dagger
#

I will gladly lead more lost children into the Hive if I can get my Jelly Fix!

halcyon musk
#
The restorative nimbus wavering around a sleek black kiramon  stalker fades away.
>
Without warning, a sleek black kiramon stalker glides from the shadows and aims a preternaturally swift bite at you!
You dodge just in the nick of time!
thick crypt
#

We solve immobilize? You can't berserk out of it. Maybe we cut it off?

still dagger
#

Any decisions on what bounty types may or may not be in the Hive? (I guess mostly a question about lost children/foraging/skins)

halcyon musk
#

Death was the solution

halcyon musk
#

No clue, but it shouldn't be showing the mobs name there

ruby tiger
#

I think the strandweavers buff others

minor salmon
#

The extra damage padding or crush resist on these kiramon feels a bit excessive. Can it be revisited?

You take a menacing step toward a chitinous kiramon myrmidon, both ghezyte-scaled whip and white ora whip held low to your sides and angled outward in your advance.
[SMR result: 185 (Open d100: 36, Bonus: 70)]
With deliberate brutality, you bring both whip and whip up in staggered arcs to pummel a chitinous kiramon myrmidon!
  AS: +599 vs DS: +374 with AvD: -3 + d100 roll: +71 = +293
   ... and hit for 1 point of damage!
   Thumped the kiramon myrmidon's chest.
The myrmidon's durable carapace blocks most of the damage!
 ** Your ghezyte-scaled whip releases a distorted black shadow! **
The kiramon myrmidon freezes in utter terror!
  AS: +562 vs DS: +200 with AvD: -3 + d100 roll: +14 = +373
   ... and hit for 1 point of damage!
   A feeble blow to the kiramon myrmidon's right arm!
The myrmidon's durable carapace blocks most of the damage!
  AS: +599 vs DS: +200 with AvD: -3 + d100 roll: +80 = +476
   ... and hit for 1 point of damage!
   Blow to the head causes the kiramon myrmidon's ears to ring!
The myrmidon's durable carapace blocks most of the damage!
  AS: +562 vs DS: +192 with AvD: -3 + d100 roll: +68 = +435
   ... and hit for 1 point of damage!
   Blow raises a welt on the kiramon myrmidon's right arm.```
still dagger
#

#WhipLYFE

ruby tiger
#

#carapaceinyourface

thick crypt
#

They do that against my maul too

manic adder
#

I think there's a trick to it but I haven't figured it out yet

minor salmon
#

I can still kill them, it just makes me want to turn off the numbers. 😂

manic adder
#

can you hit them with any other damage types?

minor salmon
#

Yeah I can hit them with 1030, 1008. Whip only does a single damage type, crush.

cold ridge
#

I feel there's always going to be some setback for every class here. I kinda enjoy it.

halcyon musk
#

Ok I was able to reproduce it after many many deaths.
The wave of psionic power passes through you. You feel strange, your heart pounding in your chest, but otherwise, nothing happens.
Then I teleported to the landing to not die.

P>
Something moves behind your eye, its little, sinuous body momentarily occluding your vision.  Panic overwhelms you and you begin digging into your own eye socket, questing after the invasive parasite!
   ... 10 points of damage!
   Nice shot to the head gouges your cheek!
   You are stunned for 2 rounds!
Roundtime: 10 sec.
!SPR>
Golden runes enscribe themselves upon your body, quickly fading into nothingness.
!P>st
You stand back up.
!>
Something moves behind your eye, its little, sinuous body momentarily occluding your vision.  Panic overwhelms you and you begin digging into your own eye socket, questing after the invasive parasite!
   ... 10 points of damage!
   Nice shot to the head gouges your cheek!
   You are stunned for 2 rounds!
Roundtime: 9 sec.
!SR>
You no longer hear the strange noises around you.
!SR>
The knobby layer of bark on you creaks and twists briefly before disintegrating.
!>
You succumb to an overwhelming feeling of dread.  Pure panic suffuses you, driving every shred of sense from your mind!  You are immobilized!
Roundtime: 10 sec.
!IR>time
You don't seem to be able to move to do that.

Once the imobilize hit at 10:27, it stuck around. I just sat there doing nothing. 10:37 was still immobilized.
If the immobilize effect doesn't happen, then the mind clears pretty quick and the hallucination debuff goes away. Immobilize effect seems to prevent any of the other effects from happening, like the script locks up.

#

10:39 I got A dawning moment of clarity breaches the veil of hallucinations tormenting you. Refocusing yourself, you manage to throw off the last vestiges of the psychic attack. but still immobilized.

lusty ledge
#

How much crush resist do they have?

manic adder
#

it's not specific to crush

past lantern
#

the myrmadons, it's a new ability they have, I think it's similar to the elemental resisting that gigas have in hinterwilds except for physical damage

manic adder
#

also triggers on at least some elemental bolts

#

seems like it's maybe just a random damage type or something

lusty ledge
#

That makes sense

shell moat
#

did they have this ||dmg shield/durable carpace|| last night? ||

You feel a fair amount more skilled in Dodging.
You swing A veniom-inlaid mithglin handaxe at a disfigured hive thrall!
  AS: +641 vs DS: +503 with AvD: +34 + d100 roll: +81 = +253
   ... and hit for 1 point of damage!
   Attack hits the hive thrall's throat but doesn't break the skin.
   Close!

 ** Your mithglin handaxe finds its mark, slicing deep into the hive thrall's chest! **
   ... 1 point of damage!
   Slash to the hive thrall's chest!
   That heart's not broken, it's only scratched.
Blood sprays from the hive thrall's chest in a crimson arc!
   ... 10 points of damage!
The thrall's durable carapace blocks most of the damage!

 ** Your mithglin handaxe pulses with a burst of plasma energy! **
   ... 1 point of damage!
   Searing strike to back causes the hive thrall to grunt in pain.

 ** Your mithglin handaxe sprays with a burst of plasma energy! **
   ... 1 point of damage!
   Searing bolt of energy strikes the hive thrall, scorching a wide swath of flesh!
You swing a massive golden waraxe at a disfigured hive thrall!
  AS: +627 vs DS: +503 with AvD: +34 + d100 roll: +62 = +220
   ... and hit for 1 point of damage!
   Cut over the hive thrall's left eye.
The thrall's durable carapace blocks most of the damage!
Your massive golden waraxe seems lifeless.  A weak voice enters your mind, "Blood.. Infuse me with blood!"
Roundtime: 2 sec.
R>
Blood continues to stream from the hive thrall's wounded chest.
   ... 10 points of damage!
>
Trickles of blood course from the hive thrall's chest.
   ... 9 points of damage!
>stance off
> cman satt
You are now in an offensive stance.
>
You let out a shrill yell and leap, spinning through the air and into the fracas!
You feel a fair amount more skilled in Dodging.
You swing A veniom-inlaid mithglin handaxe at a disfigured hive thrall!
  AS: +641 vs DS: +497 with AvD: +34 + d100 roll: +3 = +181
   ... and hit for 1 point of damage!
   Blow raises a welt on the hive thrall's left arm.
The thrall's durable carapace blocks most of the damage!
You swing a massive golden waraxe at a disfigured hive thrall!
  AS: +627 vs DS: +497 with AvD: +34 + d100 roll: +52 = +216
   ... and hit for 1 point of damage!
   Blow to the head causes the hive thrall's ears to ring!
The thrall's durable carapace blocks most of the damage!
Your massive golden waraxe seems lifeless.  A weak voice enters your mind, "Blood.. Infuse me with blood!"
Roundtime: 2 sec.```||
halcyon musk
#

I bet it's a buff the strandweavers are casting on them.

shell moat
#

i'm seeing it on solo creatures, but can't rule out they're wandering with it

atomic island
#

Auchand did say the myrmidons have a "new wrinkle"

#

I expect this is what was meant.

shell moat
#

will have to see if it effects magic at all, would be a big mana sink if so

halcyon musk
#

Ragz was saying it affected some elemental bolts as well just above.

shell moat
#

oh, there we have it. Words are hard

cold ridge
#

I thought the myrmidon thing was something else

small crag
#

Might be time to put Precision in my combat maneuver rotation and then make aliases to flip damage types. 🤔

shell moat
#

it seems to go away with enough dmg/hits. Need to mess with it more and check for messaging. Unclear if you can force it or it's time based

#

this is the sort of effect I'd have hoped for when the sorc review doc mentioend 701 was going to give a barrier

halcyon musk
shell moat
#

it's a neat effect in there - props whever it came from.

frigid canopy
#

Thralls shouldn't have durable carapace. That's a little peculiar, but will fix.

shell moat
#

oh, lots of them had it

cold ridge
#

I gather it's a spell?

manic adder
#

oh interesting

#

well that's the wrinkle, and it's contagious!

frigid canopy
#

Haha.

shell moat
#
  AS: +667 vs DS: +374 with AvD: +32 + d100 roll: +55 = +380
   ... and hit for 110 points of damage!
   Hard hit shatters weapon arm.
  AS: +653 vs DS: +358 with AvD: +32 + d100 roll: +42 = +369
   ... and hit for 1 point of damage!
   Torn muscle in the kiramon stalker's right leg!```
#

stalker had it too

frigid canopy
#

Should be stalkers and myrmidons.

#

They're the only ones with noticeably tough carapaces.

shell moat
#

brood?

frigid canopy
#

describe brood
Possessed of a small, glossy black head with a long proboscis, the kiramon broodtender would be comical in shape were it not so grotesque. Most of its abdomen is bloated, gelatinous, and yielding. Riotous colors ooze across flesh like the surface hues of an oil slick. Eight glinting black eyes stare from her undersized head, nestled amidst a thicket of coarse hairs. Wrapped around the monstrosity's abdomen are a number of gooey sensory tendrils.

cold ridge
#

Is the carapace an add-on or is this a spell or an affect?

shell moat
#

no - should they have the effect - checking my log for the brood room again

#

looks like it should not, will confirm if it had it is where I was going with the thought

frigid canopy
#

Broodtenders should not, going forward.

shell moat
#

well, wherever the effect lands, I find it neat.

frigid canopy
#

🙂

#

I'm glad you like it.

#

It was fun to come up with.

frigid canopy
#

I believe that is fixed now.

viscid cedar
#

they all die slightly slower now haha

You nock a wooden arrow tipped with a bodkin point in your sephwir long bow.
You take aim and fire a wooden arrow at a sleek black kiramon stalker!

 ** A series of cacophonous caws and screeches fills the air as a murder of crows appears out of nowhere, swarming a sleek black kiramon stalker and pecking it relentlessly! **
[SMR result: 179 (Open d100: 39, Bonus: 101)]
   ... 1 point of damage!
   Strips of flesh flayed from the kiramon stalker's back.

  AS: +616 vs DS: +432 with AvD: +23 + d100 roll: +46 = +253
   ... and hit for 1 point of damage!
   Minor strike under the left eye, that was close!
You feel the unnatural surge of necrotic power wane away.
The stalker's durable carapace blocks most of the damage!
The scintillating white light surrounding the arrows fades some.

 ** As a resonating song emanates from your sephwir long bow, it entwines you in night blue wisps of ephemera.  Suddenly, a star-sparked rush of percussive pressure from the bow whips out at a sleek black kiramon stalker! **
   ... 1 point of damage!
   The kiramon stalker's ribs warp and crack violently.

 ** As a resonating song emanates from your sephwir long bow, it entwines you in night blue wisps of ephemera.  Suddenly, a star-sparked rush of percussive pressure from the bow whips out at a translucent kiramon strandweaver! **
   ... 10 points of damage!
   Tendons in the kiramon strandweaver's shield arm snap.

 ** As a resonating song emanates from your sephwir long bow, it entwines you in night blue wisps of ephemera.  Suddenly, a star-sparked rush of percussive pressure from the bow whips out at a sleek black kiramon stalker! **
   ... 1 point of damage!
   Blood in the kiramon stalker's shield arm boils, sending up a red mist.
The arrow breaks into tiny fragments.
Roundtime: 3 sec.
Roundtime changed to 1 second.
frigid canopy
#

Slightly.

cold ridge
#

I still don’t get this mechanic

#

Are they augmented for defense now? No longer squishy? Or is this a spell doing it?

#

I was going to play but I forgot I logged in bed at home. When I went to test, my character was asleep with 15 mil on him

viscid cedar
#

the carapace activates for some shots - but not that often - maybe a third? didn't really count. but they are still pretty easy, imo, except for the broodtender

frigid canopy
#

It lends myrmidons and stalkers a little added survivability.

#

That's pretty much it.

cold ridge
#

But it’s not consistent, is it? Man, just guzzlin my stamina

frigid canopy
#

No, it is not.

cold ridge
#

Eh, kinda. It just means I have to control my silent strikes

#

That’s the stamina guzzle

atomic island
#

Dev update patch: Kiramon stalkers now correctly equipped with sonic screwdrivers

cold ridge
#

Sounds like an amazing drink

atomic island
#

If you know, you know, and I know Auchand knows 😄

cold ridge
#

I like the additions difficulties.

#

Place might have me just camping the entrance

north gyro
#

Anyone happen to notice if Extraplanar bane (or maybe insect bane?) is effective here?

frigid canopy
#

Kiramon are not extraplanar.

cold ridge
#

I wonder with the Aelotoi wigging out will we get some kiramon talking to them. Threatening them.

frigid canopy
#

I do not believe that kiramon are individually sentient.

keen dagger
#

The Bug Squasher should ignore the durable carapace, would be a neat unique feature. Also, someone should sell me the Bug Squasher 😆

minor salmon
#

Unsure this was intentional, but the pit trap mechanic continued to flare even when a minor sanctuary was placed.

#

The pit traps were atrocious. It got to the point where I couldn't exit a room because I kept getting gobbled up. Anytime you try to move (correct direction or not, it would fire), the damage increase significantly each turn. There was literally no way to escape the maw. Haha

#

Someone just clued me in on what to do about the pit traps. ... Should increase my survivability a bit 😀

shell moat
#

I'm still worried the apparatus will keep me out of this place without a rogue/elemental caster friend. Even with 1x disarm, my paladin can't deal with them at all it seems. No direct access to 404/408 and trying to disarm has killed me from repeated attempts just about every time. Checking my logs he's succeeded once in disarming. Half assed search has it at 7 deaths of 8 taking the "I won't stop until one of us is done" approach.

sullen plank
shell moat
#

I could be missing something too, if there is something else to do to them?

sullen plank
#

even with 408 and max aura bonus I've failed casts on it, and 1x disarm really wasnt amazing for what would be 1.5m TPS worth of training for basically only this one thing in this one area for a lot of people.

#

in a world were disabler and stuff are slated to get a reduction in cast times and stuff to meet there physicaly counterparts being like cast 404 then 408 at the cost of 6 seconds while things in the room have a 50% chance to SMRV your face into the ground has me slightly side eye'd

#

Also the ground trap sometimes give you a warning with a monster bold message and other times it doesnt

#

I've been hit with it a few times now just zipping through rooms

shell moat
#

I thought the warnings were a perception check. My rogue felt like he spotted them more consistently

sullen plank
#

maybe they are, my observation without any real testing is that when im standing in a room I get the warning message when im running around I dont

shell moat
#

one of them may be visible with peer as well, not that it helps zooming

manic adder
#

Anti-;wander mechanics

cold ridge
#

Auchand, did you design this place for it to be hunted solo? Just musing here.

tired otter
#

It's too easy not to be designed for solo

cold ridge
#

So it's too easy a place, you'd argue?

tired otter
#

No but it's not hard enough to need a group

#

Unless you had a couple of fresh capped characters from Januaries Free character Cap New Year event

cold ridge
#

So what direction do you think it should go? Needing friends for max difficulty and variety?

tired otter
#

I think Zul needs capped hunting and this is great for that goal

#

I just walk past the apparatus and take the hit

timid hearth
#

i think if the apparatus require a rogue/408 caster be in the group it's going to just drive a bunch of people away from hunting the area. maybe it's easy enough to just walk past them/skip rooms with the apparatus in it, though

cold ridge
#

But like, wouldn't you WANT that for some synergy and camaraderie?

#

It's one of the philosophies of GS that I don't understand. I would figure that would be fine.

timid hearth
#

There was a time where that would have been practical and made sense, modern GS is (and this is just me talking, I don't have stats/numbers/anything at all to substantiate this) predominantly solo hunters and beyond that, people scripting. Now they absolutely do not need to gear anything toward people who want to use scripts, they can either figure out how to script around stuff or take the L. But I don't think there's all that much group hunting going on in modern GS and there's plenty of people who don't want to feel like it's forced on them, either. My dudes are all honed to hunt undead so I'm not likely to mess with the Hive a lot anyway, just musing

#

The idea of "I wanna hunt the Hive but there's nobody available to come disarm apparatus for me" is not especially appealing

slow ridge
#

I don't think any hunting zone designed in GS should have 'group play' as a design goal

#

its an albatross.

#

every class is designed to be a solo participant. itsn ot like we have dedicated healers/tanks/dps like other group mmos

shell moat
#

it's more that some professions combination of skill cap + spell access seems to be a critical limiter for a dangerous mechanic. If 1x was more effective, it would be a skill/xp tax to deal with it. It's ascension, that's not unreasonable to me. I'm ok with challenges I can progress or train to mitigate, but seeing some professions skill capped at a point that feels completely ineffective is why I raised the concern.

cold ridge
#

I think these things are conversations needed. Thanks for sharing, Nidal.

shell moat
#

and I'm not suggesting complete mitigation either, only that the current line for dealing with the apparatus feels out of reach for some folks

cold ridge
#

I kinda like the idea of group play being optimal, but someone being strong enough to do things solo. But I feel this is a debated idea in GS, and Nidal's points are valid ones.

jovial sleet
#

I think it's a better mechanic if having the properly skilled people with you makes it better. Not if it's the only solution. So i suggested adding a way to destroy the apparatus anyone can do (that causes damage), 408 deactivates it, and an actual DISARM yields some kind of treasure/consumable you can sell/use. There's clear benefit to having the right people, you're still punished for not having them around, but it's not a constant annoyance for your entire hunt if you choose to get rid of it.

cold ridge
#

Ascension makes it tricky.

cold ridge
slow ridge
shell moat
#

I was thinking dispel would make it easier for a period, but FFNG's idea is one I like better

jovial sleet
#

could do that too. if you added regular dispel working and maybe spell thieve/cleave.... at that point it's basically everyone should be able to do it and if htey can't they've made...choices.

slow ridge
#

yeah, i like that too

#

spell thieve/cleave similar to dispel turning it off a bit

#

I think the main idea is counterplay existing would be great

shell moat
#

oh, I was suggesting it reduce the disarm difficulty not disable it. All of the above seem reasonable though

jovial sleet
#

bughal gnomes should be able to disable it with TINKER

#

or make it start hitting kiramon instead of players.

cold ridge
#

I think this is the issue with GS. That it has group play elements but the idea of designing for group play seems frowned upon, even with Ascension. I do like some of the ideas thus far.

slow ridge
#

I think thats just because its a tiny population in a niche hunting ground in one of the least populated parts of the game. Expecting you have he local asc ready rogue with 2x disarm ready to join you at 6am on a wednesday just isn't reality

halcyon musk
#

Whoop! Still imobilized!

shell moat
#

want me to come clear it?

cold ridge
#

We'll see, I guess. But I always figured places aren't for everyone.

Some places don't jive with what I can do, and I always figured that's okay. But I don't know if that's a shared vision.

halcyon musk
#

Sure Thank you

cold ridge
#

This place? Seems fun. But I see problems for my rogue. But it seems fun!

sullen plank
#

In the end I want my gaming experience to be fun, and while some of these things are neat when you first come across them they quickly become an annoyance. I think thats sort of my take on some of the things like the apparatus and the bug chomps with no warning. In a DND world where you see a dungeon once you're like omg amazing! in gemstone when your going to see thing thousands of times it quickly becomes old.

cold ridge
#

I can see that. But I also like being on my toes on things. It's just an interesting thing to gain perspectives.

halcyon musk
#

The apparatus and what I think you're referring to as the bug chomp are visible on peer!

frigid canopy
#

You won't see the pit traps if you fail a Perception check.

cold ridge
#

It does seem like you need certain skills. But that seems to be your thing, Auchand.

Survival in HW
Something to deal with Dread in ME
And a bit of perc and all here.

#

I...like it?

frigid canopy
#

Since they are Ascension areas, people can always put effort into training away the difficulty.

#

There are resists, Ascension disarm training, etc.

ebon field
#

I maxed ranger survival, swimming, and climbing for that future mega survival ranger ascension area you're likely working on. Max survival/swimming/climbing is the ideal ranger body. You may not like it, but this is what peak ranger performance looks like.

sullen plank
#

14.5m exp for 1.5x disarm as a pure......

ebon field
#

((still fall all the time just walking to Icemule))

uncut tartan
#

Auchand, since you're here, can you tell me what creature family and body type the Thralls are in the Hive? I know all the others are Kiramon family and insect body type but was uncertain about the thralls.

tired otter
#

I wouldn't mind some area that was just designed to frighten the hell out of Roblar and Melvin teamed up.....but this is just a post cap hunting area for Zul and for that it's great

sullen plank
#

I have 408 failing casts with max aura bonus too, theres nothing more to be done to make it better

sullen plank
minor salmon
#

I have 202 ranks of perception on my bard, is that not considered enough perception here?

ebon field
#

It literally helps me almost nowhere at all compared to people that have trained 1/4 as much in any of that, but I feel cooler than you

cold ridge
ebon field
#

And that's the important part

brave yew
#

Make a button that if you push it will discharge, if you pull the lever it will not discharge but increase lethality for the next round, to a max turn you to ash level of power

ripe apex
#

I could swear it was mentioned Zul was to also get another hunting ground this year, something like 75+... is that still happening? I am still too baby for the Hive (got level 74 the other day).

slow ridge
#

stormpeak

calm musk
#

there was sometihng also going into FWI at that range (unless that's Stormpeak?)

ripe apex
jovial sleet
#

stormpeak (zul) is supposed to be in the 79-85 range, has been in qc since i dunno...at least jan, but they said due out soon (WE MEAN IT THIS TIME LOLOL) during the soe.

Cripits is the FWI undead area that is "near cap" (not sure if that means capped but not post cap or more around 95) with the top end part being new stuff, then also releasing apparently with some lower level sections of reused creatures in the high 30s, and ~70-85 ranges. edit: those might be in stormpeak not criptis, not sure.

ripe apex
#

Ok so dont hold my breath for Stormpeak before years end then?

jovial sleet
ripe apex
#

🤞

brave yew
#
[SMR result: 222 (Open d100: 190, Bonus: 2)]```
#

that did not end well, not really anyway for me to avoid that either

#
   ... 56 points of damage!
   Massive shock totally burns out the nervous system.  Nothing works anymore.```
calm musk
#

I'm eager to see what that looks like with a full ranger trinket + resist elements going (50% mitigation)

brave yew
#

need a more reliable way to defeat the traps besides an ascenion ground requring 2x disarm traps

#

~2m exp for 2x disarm for a warrior

minor salmon
#

Sonic armor is my saving grace against that effect. bolt

unreal mason
#

pretty sure barkskin was consistently blocking it for me - nice convenience benefit for rangers

brave yew
#

I did not have any way to defeat it, just had to roll the dice each time

minor salmon
#

Saw lots of this...

As you move past a glimmering boltstone apparatus, light builds within its depths before a scintillating bolt of electricity streaks toward you!
You feel a bit luckier than normal...

[SMR result: 113 (Open d100: 78, Bonus: 1)]
The lightning strikes you in an agonizing eruption of liquid radiance!
A tempestuous pulsating barrier partially deflects the onslaught of the shocking attack.
   ... 5 points of damage!
   Light shock to right leg.  That stings!
You can't go there.
>ne
As you move past a glimmering boltstone apparatus, light builds within its depths before a scintillating bolt of electricity streaks toward you!
You feel a bit luckier than normal...

[SMR result: 69 (Open d100: 34, Bonus: 1)]
The lightning veers away and scintillates into the distance!
You can't go there.
>nw
As you move past a glimmering boltstone apparatus, light builds within its depths before a scintillating bolt of electricity streaks toward you!
You feel a bit luckier than normal...

[SMR result: 73 (Open d100: 38, Bonus: 1)]
The lightning veers away and scintillates into the distance!
You stride away, moving northwest.```
brave yew
#

less than 10 minutes hunting that time

#

it was the MOST dangerous thing i encountered

shell moat
brave yew
#

mostly because there was nothing I could do against it

manic adder
#

Can you ring away from them without getting zapped?

minor salmon
#

Between this thing and the maw of mouths, movement in that Seething Crescent area was nigh impossible

As you move past a glimmering boltstone apparatus, light builds within its depths before a scintillating bolt of electricity streaks toward you!
[SMR result: 133 (Open d100: 84)]
The lightning strikes you in an agonizing eruption of liquid radiance!
A tempestuous pulsating barrier partially deflects the onslaught of the shocking attack.
   ... 5 points of damage!
   Light shock to abdomen.  That stings!
You stride away, moving west.```
#

I guess all I can ask is please don't make these area affects fire based on entering an invalid direction. Pretty please, with cherries on top. 🙏 🍒

You feel a bit luckier than normal...

[SMR result: 114 (Open d100: 64, Bonus: 1)]
Hindered by the churning terrain, you are helpless as the concealed assailant's mandibles snap at you from the safety of its pit trap!
   ... 5 points of damage!
   Minor puncture to the left leg.
You can't go there.```
unreal mason
#

with 50% electric resistAs you move past a glimmering boltstone apparatus, light builds within its depths before a scintillating bolt of electricity streaks toward you! [SMR result: 129 (Open d100: 82, Bonus: 1)] The lightning strikes you in an agonizing eruption of liquid radiance! The protective web surrounding Ralkean deflects some of your electrical damage, briefly pulsing in time with the grapevine ankle-cuff that he bears! The protective web surrounding you deflects some of the electrical damage, briefly pulsing in time with the grapevine ankle-cuff that you bear! ... 4 points of damage! Heavy spark to abdomen. Bet that hurts.

#
[SMR result: 117 (Open d100: 69, Bonus: 1)]
The lightning strikes you in an agonizing eruption of liquid radiance!
The protective web surrounding Ralkean deflects some of your electrical damage, briefly pulsing in time with the grapevine ankle-cuff that he bears!
The protective web surrounding you deflects some of the electrical damage, briefly pulsing in time with the grapevine ankle-cuff that you bear!
   ... 4 points of damage!
   Electric shot shoots pain along your back and legs.
   You are stunned for 2 rounds!```
#
[SMR result: 152 (Open d100: 91, Bonus: 15)]
The lightning strikes you in an agonizing eruption of liquid radiance!
The protective web surrounding Ralkean deflects some of your electrical damage, briefly pulsing in time with the grapevine ankle-cuff that he bears!
The protective web surrounding you deflects some of the electrical damage, briefly pulsing in time with the grapevine ankle-cuff that you bear!
   ... 1 point of damage!
   Light shock to right arm.  That stings!```
#

it can stun occasionally but doesn't feel that dangerous

manic adder
#

Need an open roll

jovial sleet
#

the 152 is a pretty healthy one but yeah, go eat a 222 like that first one

manic adder
#

The small margins are no problem for anyone even without resists

halcyon musk
#

You can avoid the apparatus by using peer.

unreal mason
#

it spawns in different locations, right?

halcyon musk
#

It does.

manic adder
#

Yea they spawn all over

thick crypt
#

The FWI area seemed to be more in the 75-83 previous undead gap range instead of 90s

#

The apparatus and traps Ive just moved through, ate or ignored.

brave yew
#

playing russian roulette with SMR using the electrical crit table as I move and a 2m exp to avoid/mitigate would likely not make this a priority hunting ground for me

timid hearth
#

having to peer every direction would be a fun novelty in a temporary invasion area, to do that for every day hunting which in gs is repeated on a scale of hundreds to thousands of times? ehhhhh

brave yew
#

for environmental effects "shaking" would make sense

manic adder
#

It seems totally fine as an avoidable weather-like minor wound-stacking tax in the grounds but getting open roll one shotted while you’re running in/out would feel pretty bad I guess

sullen plank
cold ridge
timid hearth
#

No thanks!

slow ridge
manic adder
#

For sure. I think there’s a lot of opportunity to be creative and make the mechanic a punishing tax, but I think it’s also reasonable to lament the inclusion of “open roll lightning flavor one shot on a run-by” in the mix. I like the area a lot, looking forward to hunting there when it’s released

minor salmon
#

The design of this area seems to punish non-scripters who are interacting in a human fashion or speed by making simple navigational typos deadly. It's an odd approach. I am not sure I would hunt here regularly unless I was scripting.

#

Not sure I really explained that properly. Coffee is necessary and unavailable.

manic adder
minor salmon
#

👀 i drank the whole pot already.

cold ridge
#

I feel like it keeps me alert. I would probably highlight words, but I don't script. So the slow and methodical seems on brand.

minor salmon
#

It takes a really long time to kill something when outputting 1 pt of damage, even if my RT is 1 second haha

cold ridge
#

Is the carapace a certain hp threshold?

#

Or is it just like how barkskin works? I'll play with it tonight.

minor salmon
#

I'm not sure.

keen dagger
#

Damage type? Although I'd have to imagine crush being the best option vs a carapace

still dagger
cold ridge
#

I wonder if it can be thieved.

thick fern
#

Seems like there's a typo in this myrmidon SMR attack, where it's not loading what body part/object it latched onto. Maybe it was because I was on the web client?

It clamps on to your , wrangling and thrashing with it in its powerful jaws!
   ... 1 point of damage!
   Loose wrist lock.
Roundtime: 10 sec.```
jovial sleet
#

were you empty handed?

thick fern
#

Just carrying a runestaff in one hand, nothing in the other.

ruby tiger
#

any scripted items on hands?

thick fern
#

The runestaff has the sigil script / rotflares as the scripts. Don't think I'm wearing UCS gloves at the moment.

frigid canopy
frigid canopy
ripe apex
sullen plank
slow ridge
#

This is all being rolled out the best possible way. We have the main designer over here working with players, gathering feedback and checking out design expectations and goals vs reality on the ground. I feel like we'll hit a good place on all the issues soon enough

frigid canopy
#

Yeah, obviously punishing people for typos is not my style.

alpine yoke
#

I just admit, I like this preview/feedback cycle. The 1 damage stuff is kind of a non starter for a rogue hunter unfortunately, unless we discover a way to remove it. Simply cannot afford that many wasted rounds with the type of action economy rogues have with no options on dealing with bad outcomes

ruby tiger
#

dispel wand? Weakened Armament?

#

giant nut cracker?

alpine yoke
#

It would be neat to see some sort of risk/reward for the traps, like disarming them gives you xp or some sort of buff or something. I do like the idea of traps in this area though, they seem fitting, just not sure we are quite there yet on how they are currently tweaked.

frigid canopy
past lantern
minor salmon
#

It would be really great to see the 1 dmg thing occur only once in an attack cycle. Doing an mstrike or AoE melee attack of 1 damage across the board wasn't a good experience.

alpine yoke
#

Ok, but what is going to happen is people are just going to write a flee from the 1 damage message in bigshot and then these things will just stack up.

#

and everyone else will have to deal with them.

minor salmon
#

Maybe it is especially noticeable to me because I am doing TWC... Seeing it back to back on twc is basically seeing it 4 times.

timid hearth
cold ridge
#

I love the feedback but I also like that he’s keeping it challenging and not compromising the feel

#

That’s dope

alpine yoke
#
You step out of hiding to waylay a corpulent kresh ravager!
You swing a shadowy black ora wakizashi at a corpulent kresh ravager!
  AS: +623 vs DS: +559 with AvD: +33 + d100 roll: +61 = +158
   ... and hit for 76 points of damage!
   Downward slash across the kresh ravager's left thigh!
   Gouges bone!
   The kresh ravager is stunned!
 ** Your black ora wakizashi releases a shimmering beam of disintegration! **
   ... 10 points of damage!
   Small patches of left forearm disappear into red mist.
You swing a shadowy black ora tanto at a corpulent kresh ravager!
  AS: +610 vs DS: +489 with AvD: +20 + d100 roll: +86 = +227
   ... and hit for 55 points of damage!
   Strike punctures thigh and shatters femur!
[SMR result: 180 (Open d100: 166, Penalty: 25)]
  In a vain attempt, you leap to dodge the collapsing ravager, but the fullness of its weight strikes you with bone-shattering force, pinning you to the ground!
A hardened sidewinder scale cuirass partially deflects the onslaught of the crushing attack.
   ... 35 points of damage!
   Left arm ripped from socket at the elbow!
   You are stunned for 6 rounds!
Roundtime: 20 sec.
   The kresh ravager is knocked to the ground!
Roundtime: 3 sec.

this is buggy

#

I was immobilized for well over a minute, it doesn't seem to ever clear for some reason. Stun had faded, and RT was well gone, but I still couldn't do anything.

frigid canopy
#

I think the request to have Durable Carapace clear after damage is done is a valid one.

#

I'm going to try changing the implementation so that it fires for individual damage attempts rather than for all damage done on an attack.

cold ridge
#

So it would be after a certain set of hits?

still dagger
#

You got to make a DR item called "Royal Jelly Canister" that stores royal jelly capsules for use around Elanthia. 1 slot per Tier...

thick fern
#

Same mechanic - seems like it's getting multiple attempts at the crushing/toppling effect . Is that normal? Your spell is ready. You gesture at a corpulent kresh ravager. Your mental command surges outward, echoing your need to the stray spirits nearby... CS: +533 - TD: +421 + CvA: +25 + d125: +99 == +236 Warding failed! A nebulous haze shimmers into view around a corpulent kresh ravager, plunging inward to envelop its left leg! ... 5 points of damage! Surface of left leg etched to little effect. ... 15 points of damage! Chunks of flesh vaporized on left leg! ** Branching filaments of power snap outward from your starsilk cloak in a lambent celestial silver corona! ** [SMR result: 105 (Open d100: 83, Penalty: 10)] Acidic ooze erupts from a corpulent kresh ravager's flesh like pus out of a rupturing boil, dousing you with corrosive goop! ... 1 point of damage! Splash of acid hits shoulder and runs down the back in a painful trail. ... 45 points of damage! Both legs are frightfully stripped down to the bone marrow! Sadly, the small amounts of tissue remaining are nowhere near what is needed to support the kresh ravager's body. [SMR result: 55 (Open d100: 20, Bonus: 3)] You roll to the side and avoid being flattened as the ravager topples over with a thunderous crash! [SMR result: 78 (Open d100: 44, Bonus: 3)] You roll to the side and avoid being flattened as the ravager topples over with a thunderous crash! It is knocked to the ground! [SMR result: 254 (Open d100: 220, Bonus: 3)] Acidic ooze erupts from a corpulent kresh ravager's flesh like pus out of a rupturing boil, dousing you with corrosive goop! ... 61 points of damage! Acid to the foot forms a pool into which you quickly melt to the hip! You are stunned for 12 rounds! Cloudy tendrils creep outward from a corpulent kresh ravager's left leg before vanishing into its abdomen. ... 70 points of damage! Half of midsection reduced to a fine red mist! Now unsupported, half-vaporized organs topple out onto the ground! What a mess! [You have earned 80 prestige points.]

alpine yoke
#

no

#

it also seems to proc when they are already prone

#

which i guess is maybe what happened to you there

thick fern
#

Looks like multiple attempts at both the acid blood and the crush. I'm guessing the multiple blood spurts is because of how 1115 works and causes multiple wounds.

sullen plank
#

pretty sure thats how monstrosity work too

#

well with acid blood anyhow