#[Official] State of Elanthia - November 12th @ 1PM EST
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Tongue in cheek comments not helpful. Deleted. Self flogging initiated.
Oh, and the Potato was a high point. I am waiting for the Gemstone 4 Extended Potato Cinematic Universe in 2024.
2024: Year of the Potato, with Quee mounts?
Oh! Questions on gurus and places that need gurus.
I'm just brainstorming but putting stuff on wax so that I don't forget.
Sounds like another thing not related to development
Thought gurus also develop zones and stuff for their areas.
If it gets bumped, it gets bumped. Don't make me no nevermind.
More deadly next time!
I'm pretty happy with our restorative alchemical support system we established pretty quick
some ppl need to stop playing GS and go visit Disney World š§
I'd argue the alter lines are shorter than Disney ride lines.
I'd actually totally go all in and have complex transmission mechanics and results where people are living alone in the pinefar dead halfling cave telling passers by to find their own cave. Plaguestone is the kinda consequences I dig on. When I finally got it in HW it felt like the Thing movie was starting, but then someone just rock cured me and let the air out. But yeah, for 2024, do more stuff that rocks my world. The more you hurt my character and destroy his life, the more I enjoy playing off where you stuck him.
And bald island, make us go bald if we go there!
Gurus are World/Event issue. We are working on it.
There's a lot of moving parts there but it isn't abandoned or forgotten.
Can I be that guy and ask why RP isn't included as part of the SoE agenda? I really wish it wasn't viewed as something mutually exclusive to dev.
State of RP = Good
State of Dev = ...
Hours spent creating new pets over the last 3 years = 1,000..... sorc review dev hours = 13
why you gotta hurt me like this
I mean I think it would be reasonable to have an RP/events voice chat if that is something people want. My goal is just to set clear expectations as to what the agenda of this chat is.
Just because something has improved - I wouldn't go as far as saying it's in a "good" state yet but is getting there - shouldn't preclude it from being discussed though
That sends a rather negative message to me but thank you for the response, Tikba.
I see people wanting to put a lot of stuff in the discussion. Thatās a natural desire but if thereās misalignment with what the stated purpose of the meeting was then itās going to create disappointment. Iām just trying to head that off as best I can.
Specifically, the Envoys are notionally liaisons to the dev team. (We roam, so it's hard to tell.) We collected a bunch of dev and systems questions from players, and asked for an update, which became the SoE.
Honestly question were you told that SOE had nothing to do with RP or is that your assumption because I feel like former SOEs have touched on RP things.
So it wasn't exclusive, but rather covering what we cover
Hence my question. Thank you, Melivn.
Wyrom's gonna Wyrom, so no telling. But the requests we had for the agenda were almost entirely mechanical
I'm just going to show up to SoE for the free RPA at the end
I mean people request things from me at work all the time that doesnt mean it happens that way š thats how requests work
I need to make alt discords for my alts now great.
Iām going off what I understood the agenda for this to be based on the discussions that led to the voice chat, yeah, but Iām happy to be overruled if the decision was made to broaden the scope
Iām not trying to set rules here so much as trying to communicate the information I have so that people have it going into the meeting
Maybe the information is wrong!
I'd rather have a specific set of information about DEV being provided, so we can get full details.
If we try to split the time between too many things (Like adding RP), I worry we'll learn nothing
I would, instead, only like the information pertinent to me also.
To provide some context, I think the demand for a SoE was a response to general disengagement from Discord by the dev team. The world and storyline team still seems very engaged here
With the caveat that it's not my call, I'll say that we've collected a LOT of questiong, either through the Envoys or in this thread. Thank you all for those ideas, by the way!
This SoE is, as stated above, intended to mainly address Dev-related issues. We will have at least one announcement (consider that a teaser of a teaser) that I'm personally pretty excited about, and there will be a Q&A session at the end.
All that said, we're working with a pretty set time limit, for a variey of reasons. So the odds of us getting to everything are pretty low. We're going to do our best to hit the high points as much as possible, by which I mean the items that are generally the "most discussed" bits, or the ones that we figure are on most people's question "wishlist".
Once this one is in the bag, and a recording made available, we can look at having an RP-focused roundtable if there's enough interest.
And following this up with another reminder that it's really not my personal call to make. I'm just summarizing my understanding of the intent of this particular SOE. Hopefully I didn't muddy the waters while trying to be clear!
yeah I think it's perfectly reasonable to say I want an RP chat or to have RP questions. as an RP-focused player I am pretty happy with the state of RP but I wouldn't argue with anybody who wants to have a conversation about it. I just want to be sure people know what the agenda for this discussion is going in, because if you come with a question that isn't on the agenda, the people who can answer that question might not be there or might not be prepared to answer it, and it's going to be lame for everybody.
RP is coming along nicely. Want more. I assume there will be EoY meetings with towns and so on like we have. So that might be something that they mention before hitting the dev stuff.
We'll see. Sunday is going to be interesting.
Just so it's known, but the agenda does have more than purely Dev projects. But we're going to run through the updates for about 15 to 30 minutes and then leave 30 or so minutes to some curated Q&A. I will post an agenda closer to showtime.
I knew it, Wyrom has an agenda.
I think someone else mentioned it already, but just in case --- really curious on total player numbers, how they're trending, and any segmentations of those numbers that are relevant and add value
This is top of the agenda and will be some of the first stuff I talk about.
Gonna keep it to a tight hour?
Why do I have this vision of a script and at some point Wyrom going hrmmmm what else do we have here like he does at mania and reaching into a bag of "things we werent going to talk about today" and Tivvy having a heart attack in the background.
Checks out
I mean, I'll listen and take notes or something.
Also, Tivvy never struck me as the type to have freak outs.
No, just the goal. If it runs over it's fine. I got no where to be.
I wish this wasn't true.
Door prizes at SoE!?!
Lord no
Wyrom DMing people door dash gift cards
Enjoy the sandwich, bro!
I'm waiting for there to be a thread off this called prize piles
I would order so many bubble teas....
.. now I want bubble tea
whispers āmuffin teaā
I'm drinking some right now actually
Listen, you...
So your tea is popping, yeah?
Please include in SoE when we will get Bubble Tea in the game. Thanks.
Sweet potato pie.
Pumpkin.
I am reminded... I have a giant costco pumpkin pie to consume.
Already in-game.
Plus sweet potato pie is better. I plan on asking Wyrom on Sunday.
I'm coming over. I'll bring bubble tea.
SWEET
SoE watch party!
Thats what Im calling my youtube giveaway on the react video
Can I do a react video on your react video? I feel like react videos are way hot right now
Only if i can rereact.
Then you claim the video copyright, and we can spin 4 drama vids off that. Then we establish a podcast.
This madlad
I'll work on taking some selfies where I'm making some dramatic shocked expressions, e.g. maybe one with my hand over my mouth and my eyes wide
Oh I just let AI do that
Mr.Beast says that open mount now leads to 10% less engagement based on the only time I've ever heard him talk.
Mouth engagement varies with interest rates
I never wanted to read that sentence and now my day is ruined.
Foreverunclean.gif
Looks like something out of a meatcanyon video
I had a Papa Meat stylized caricature done. It made me laugh.
I hope everyone gets a free spell casting dahcre box at the end
It only works on Discord, though
Fair
Lets lower those expectations, "I hope someone says something funny in the commentary that makes me exhale through my nose louder than I normally do"
On that note, it would be interesting to see how subscriptions, unique log-ins, or metrics on hourly usage have changed over the course of a few decades. I am sure some of it can't be shared, but a few innocuous factoids would be fun. e.g. in Dec 2003, GS had N hours logged. Of its X active accounts, Y were premium. In its first month of Free to Play, N accounts were created and X were converted to a paid subscription. In January 2020, GS had X hours logged. By July 2020, GS had Y hours logged.
You're just describing roflmao
We need to know how much yachts are generated per quarter (ex: 1.5 yachts generated in Q4, +17% YoY, +5% QoQ, yachts faced strong headwinds vs. Q3)
Americans will measure with anything rather than a unit of measurement that makes any sense.
Atleast we not in Canada and tallying the number of poutines created, sadly we lost our only poutine analyst in 2021...
poutine = good
thats your analysis
āThis is the first time a wizard has killed 6 targets in a single attack while having a rank 2 leg wound, using a veil iron scimitar and not wearing strength since 5115!ā
I raise you one Big Mac index
Who says the poutine analyst went anywhere?
Big SoE announcement that Avaluka has nearly wrapped up coding the poutine system. Hopefully she doesn't quit because understandably none of the other GMs are interested in picking it up
Turns out qc has canned it as poutine is quite a recent thing.
Canned poutine! Thanks QC!
Also, it should really be referred to by a more universal name like gravied fried potstoes
What would the recipe be for gravy
The problem is that the poutine system touches upon so many other systems. It's not just a matter of changing the name.
Flour, stock, grease!
That's too modern of gravy. Denied
Plus it's a key component of the new empath service. Cancel poutine and that is shelved for the foreseeable future
Comfort cooking?
Ok, but looking up medieval sauces always makes me feel a little... off.
The gravy in Medieval times came from the fat drippings of meat that's more akin to today's au jus
candle making and gravy making - and soap
So I acknowledge that I participated but I am going to nudge this conversation away from joking suggestions
are you saying that you are....
poutine a stop to this?
I don't want to minimize anyone's concerns by joking about it
Yes, this dish is getting smothered
But if you do have suggestions for cooking, please move it to an appropriate thread
Poutine in a can, yay
You are all being way to productive at work for a Friday. I was looking forward to more action in this thread leading into the weekend....
Oh .....
I have to wonder what the mechanical purpose of tier 2 ascension is when we have trivialized most combat already with p2w gear and just a ton of exp. Wouldn't it just make hunting even less exciting?
Thatās the thinking of a balanced semi. I need more magical power on my squares and paladins, more physical power on my pures, and more defensive power on my bard so I can play them all the way I want to post-cap instead of just pre-cap!
Edit: Ironically, in ye olde 2020 initial proposal list, rangers did arguably have the best looking Legendary skills with multiple companions and upgrades to individual companions, but itās more cool factor than anything.
I'd like to see it work like lores more, where its more adding flavor and diversity to your kit vs adding raw power. I'd also like to see it force choice so its not you can get all the things its you a you have to pick a tree to go down.
Being able to max All Of The Things just by sheer time and exp accumulation is likely at the root of a whole lot of balance/class issues that exist, I'd love to see more of a skill tree setup. Would definitely like any other tiers of ascension to require choice
Im here for my descent into anti-magic Kroderine Soul tree
I also play an empath!
I want all classes to have a KS-like choice where you give up something to get something else
I'm mostly just striking up conversation for Kontii....no ranger I know is going to turn down multiple companions
Drunken Archer Tree- you can't aim but fire three shots every time
That actually wouldnt be a bad skill and would make sense with heavy investment
I just want more options like Martial Mastery for people that donāt want to go KS but donāt want to go magic.
Who are these people
Yardie, just Yardie
Not just Yardie
Not everyone wants to be KS you know. And not everyone wants to spend mad xp on magic.
Maybe I like a challenge, but I aināt the only one that runs it this way.
You can definitely get martial mastery and not take KS. Just dont take spells either
Ya, I'm confused by that want as well. Any warrior, rogue, or monk can acquire martial mastery without learning the KS feat.
It seems like an incorrect correlation. MM is the counterpart to learning spells. While KS obviously benefits from the fork and is a natural partner to MM, itās not the opposite of learning spells - itās the opposite of using magic of any kind, including trinkets/scrolls
MM-only squares can still leverage tons of magic if they want
Thank you for the explanation and the understanding without the levy of suspects of explanations on a means in which some of us play. And I mean that. Thereās no shade in my thanks.
Not everyone wants to learn magic. Sure, you can use scrolls if needed or small statues, but doesnāt want to go down that tree.
But not everyone wants to be KS either.
I have MM which gives me a boost to my AS and is held by me not learning spells. It is a nice touch for people that donāt want to learn magic, and it is something that doesnāt involve KS.
All Iām saying is more of things like that, please.
It's called Dodge and Shield Use training.
I think the point thought is that if you know you donāt want to learn spells, then KS is mostly free real estate - itās all upside. I do struggle to think of what the alternative path would be - not magical but also not-not magical.
Basically addicted to AS - you get MM but can still use bravery/heroism (or more in older hunting grounds)
There isnāt any, really. Itās all or nothing, with MM being the exception.
I like it. Itās cool. I sometimes wish there was more for DS or other things.
Itās just an ask. If it canāt be done it canāt be done. I donāt know the other explanations about Shield Use and Dodge, as if I donāt have these things, is coming from.
Itās just an inquiry.
And again, no shade, Ether. You just happen to be tagged and Iām lazy.
The main issue here is that any more Martial Mastery-like effects which require not knowing magic will buff Kroderine Soul builds--so then game balance has to account for those KS builds as one of the peak power routes, which means the non-KS-and-also-non-magic builds don't actually gain any ground relative to KS.
This sounds like a job for Ascension so that some kind of tradeoff does get involved.
The concern would be, whatever they add for this... inquiry, you would still be able to toss spells on top, or KS on top.
I have to say that after going KS, I havent seen any downsides to 0 spells so far lol
Itās just not for me or my character. Iām sure it balls out, but itās just not for me.
Could be that with 0 spells I have higher DS and redux than I did as a Paladin with all the spells in the exact same gear though. That might have a bit to do with my perspective lol
I get it - just musing there. I do wonder if I could rewind the clock, it wouldāve been better if dfredux impacted both physical and magical damage rather than just one half. Itād make KS two abilities with big downside but level out your idea.
Spell burst/sever negate this.
Spellblade square path
TMK rogues don't need more defense
You're supposed to utilize stealth mechanics
Since the idea was that redux would make spell tanking as a square unnecessary but then itās still required because TD.
(Insert parenthetical about how much I love seeing blue name interaction with players in mechanics issues) (not getting involved in conversation, but just stoked for it).
Not every rogue does.
Are we really tell people how to play here?
I'm telling you how your class was designed. If you choose not to play as it was designed, that's a you problem.
So an empath?
empaths with rapiers are meta, right?
No one has problems here. Weāre ok just tossing ideas out there.
So meta it circles out of meta
TWC empath dual wielding falchions in full plate is meta
Hot take. When and if asc elite comes out. Make KS an ASC feat tree
My guy. I stuck to my class. I play my class well. I am not the only rogue in this game. Not everyone hides.
Again. Itās an ask. And I think Etherās musings are way more positive and beneficial than this pushback.
So letās stick to the positive.
I think this would cause riots
Why?
I think this does lead to ascension questions. I gotta side with Leaf Shield on this.
Not everyone who uses KS is capped
Ok. So make a lesser version til then. Or a version that does less but lets a few spells on
I think Ptolemy meant offering more unlocks or skills via ascension to go along with KS, not gating it behind ASC
Having magic redux would be nice, thoughā¦but yeah I think we too far ahead to shift that.
Could create an MM style benefit for defense with continued physical training that loses said benefit when spells are cast on them?
Similar to how you lose redux when learning spells, but itās more a temp thing when spells are active on you.
To be honest, the more I think about it, I actually understated my earlier point. The non-KS-and-non-magic builds would lose ground relative to KS if more Martial Mastery type stuff got developed without it being an Ascension tree, since things like extra DS/TD/whatever make a bigger percentage difference to KS numbers than spell-tanking numbers.
Honestly, this is a hard nut to crack given you could just take MM then stance up until you lose that +50 AS but you would have much higher DS and EPB
Nah. I was suggesting both. Im a big boy. Its a powerful ability and is the closest thing the game has now to what elite Asc probably should be
Hot Take. KS was a mistake and Squares should be susceptible to spells as their intended weakness.
Hotter take, buffs are far too powerful and led to KS in the first place
Three comments in a row that sound like hot takes, except I actually agree with all of them simultaneously.
Edit: To elaborate...
KS pretty much represents the ideal level of specialization that higher tier Ascension should present. At the same time, since it's not currently in Ascension, it seems wildly powerful relative to warriors and rogues who aren't super-capped to max out spells. But, at the same time, when they are super capped and max out spells, the sheer DS and TD gains from a 75/20 split swing the power balance back the other way around. (Or, at least, Naijin and I believe so. I realize that others disagree, heh.)
If elite asc were a three feat set that you opt into, and you lose access to all others, that would be a fun system
Also, there IS skill to KS. I just choose to play my character to said susceptibility. Good and bad.
I think you're barely capped and don't have any spare points to train in the things to make you better, so you want more DS for the things you can train in. What will you do when you have 50m XP.
This is my thoughts also
-
Iām more than double capped and am ACTIVELY training in skills to make me better.
-
In sever areas, even with those numbers I am still susceptible to a lot, so I play carefully.
-
I would like a way to train through ānaturalā means to build skill and being in the middle without having to go to KS or beefing up through spells. Iām really close to getting swole through ascension.
-
I feel there SHOULD be more benefit to not going one or the other. Said benefit doesnāt have to be as good as those two, but something more viable.
So many assumptions.
When you say sever area, are you referring to the Attoll or HW
At the moment. But it does seem capped areas will have some sort of spell restriction.
I do well in the Atoll. I only have Strength and Blurs.
You forgot Moonsedge
Sure. But rapid fire isnt a specialization, or <insert spell here>. There is nothing pre-PSM that provided a powerspike close to that for squares outside of just have 50 million XP, using spells and tanking redux. The reason KS feels good isnt because it's OP, it's because the kit surrounding it is good and it's a good capstone
The more I noodle, the more I wonder about magical redux. I could see three states:
- learn spells and get the utility + self only buffs. No redux.
- donāt learn spells but get buffs, some redux/magic redux
- KS where you get no magic but full physical and magic redux.
A lot of the new areas are painful because they use MtD which nobody can really defend against. It was on purpose as some attempt to "provide challenge" that really doesn't make it a challenge at all, it just kills you.
There we go.
There's plenty of ways to defend against MtD if you wear heavier armors and grab the monk TD buff
I guess everyone should just be a square now. You're right.
Thereās a lot happening here!
Or a wizard. Or a ranger. Or any other class that really has no startling weaknesses due to a robust kit
Elite AsC Archtypes for Squares
Kroderine Soul - as is
Spellblade - half magidux. Added offensive cman options that do unique debuffs/damage
Etc
Squares still get bodiedā¦a lot.
So kill or be killed. So much challenge.
The only strengths that count are the ones other classes have. The only weaknesses that count are mine.
I meant semis and pures mostly. Armored fluidity or armored casting allow some different strategies but the biggest issue is players being locked in to armor for the most part if they've built it up.
Using Rapid Fire as a comparison seems odd when it's planned to be nerfed to half its current effectiveness when the wizard review rolls around.
That said, I'd agree that wizards and rangers have no particular weaknesses. They're probably the only ones I'd say that for.
Good. Cmon and join the challenge train. Say no to your Tonis! Come see the liiiight!!!
StD can be a weakness for wizards. Even in OTF.
The terrible nerf that shot wizards back to <checks notes> still probably the most op overall class. We will remember those dark times of just being slightly the best.
I mean I still stance dance.
Or should we rename it to Square Dance in Alastirās name.
Wizards have the lowest ceiling out of all the classes.
@scenic locust Bout to ring up Will Smith
I guess I should say horrendous weaknesses. Every profession has things it's better at than other things done by the same profession... mental TD again being the perfect example, as everyone's bad at it except maybe empaths. Probably empaths too, but I haven't looked at that math in a while to remember what Empath Base does.
I mean. We are ā¦40 hours?ā¦from finding out if there even is an Elite Asc anymore. So we may want to wait on more plans š
We prepping them for questions. Theyāll be okay.
We getting door gifts! Itās all gravy, baby!
If you had to list a weakness for each class, what would it be?
These questions seem more like State of Dev than State of Elanthia. š
Now to ponder Alastir's question. Edit: I'm not going to consider non-combat aspects like services.
Warrior with KS. Slow ttk. Terrible revenue generators. Gear dependent big time. I have no further input
Rogues - Wards and Services. Push down dependent. Single target bosses. Not so much MOC and stamina guzzlers
KS is pretty gear dependent. I am pretty sure my success is due to the fact I had "Make Paladin good" level gear and put it on a warrior lol
You want to talk powerful, check out monks with KS. No major gear needs. Still get some spells. I know of one who was wiping up HW at level 97
monk weakness - build diversity. MM helps with that though
it's not wrong exactly but it is funny to say "the weakness monks have is that the obvious thing to do with them is so much stronger than the alternative, bad builds"
monks start out really good and you can throw a million dollars on them and outside of SK haste nothing really maakes it tremoundously better. it's a very flat power curve
edit: which is good or bad depending on how you look at that. it's nice to be good out of the gate but it doesn't feel great getting the best gear in the world and being basically the same either.
That's what they make plate for. š No joke though, as a KS Warrior, I wouldn't want to hunt any other way. If I had to pick any one single system that impacted my enjoyment of the game overall/across the board, KS would be it.
Not to be a wet blanket....
sk haste or xaz UCS gear. 
But why is this conversation happening here?
We are bored. I cannot tell a lie
heh
It's the state of these classes which exist in Elanthia. lol
Another useless statistic that would be neat to hear on SoE: Average number of level 100 or greater creatures killed annually. š
because they still have PTSD from #mechanics so we made this the new #mechanics
How is this off topic?
I dunno, I walked in and the conversation was going on, and I just jumped in. š
I want a kill counter by critter type!
Well, it was more a mechanics question and less a "What do we want to see in SoE" thing as it kind of morphed out of that.
But that IS a thing connected to Ascension and other things that can be future wants/needs, no?
Iām so confused. Gemstone be weird, yo.
This is how Myharl gets his wyrm hunts
The only thing we want to see at SoE is mechanics. Because everything else is good.
Right, I get it. You asked a question that you want to see in SoE but then everyone started to-- you know-- forget it. I'll go back to working.
I wasn't trying to start an argument or pick on anyone.
How am I the bad guy here? Neither am I
I didn't say you were the bad guy!
Totes your fault.
I just don't feel like getting into an argument or a game of semantics. I'll go back to Dev and working.
Thandiwe, do a State of Storyline so we can all get hyped for what's next š
What do you mean, 'wren?
I can never tell! Iām at the point of just recording my voice for post.
Thereās no argument here. Was honestly asking.
And I want RP news in SoE. I want the entiiiiiire state.
Events and Storylines have been the only shining star this past year.
Does it have to have big things like (uses movie voice) "In a World...."
"Far far away..."
Only if you do voice chat in that voice
Big things, little things, all things RP are glorious
Eh, extra functional slots for premium users was a pretty big shiny star. All of the premium hot summer night stuff was good.
I actually want intros in that voice. Would be dope
Considering Alastir's question has actually made me change my stance and also add warriors and monks as professions with no glaring weakness.
Obviously there's TD, but every profession other than sorcerers is weak against at least two and arguably three types of TD (mental, either spiritual or elemental depending on profession, and potentially sorcerer because that's a hybrid of spiritual/elemental, but it depends how much of a buffer the profession has against spiritual/elemental alone).
I like the weakness. I think Warrior weakness is more gear mitigated? I honestly donāt know.
I like the class. Seems fun.
Honestly, and seriously, I'm really not prepared to discuss a lot of things. I could talk about Kindred Games. I could talk about some of the "closing" pieces that we have going on, but I'm not really sure that I'm prepared and ready for more than that just yet. Our Roadmap is still being paved for 2024. I usually utilize November to recharge my battery and build that Roadmap. Iron-out dates for the events, get them posted and ready, then start organizing storylines, RP moments, and getting those built out with staff. I know we are going to do another Guru Call in December because I need to get the vacancies filled.
weak for other classes though is like, things have to roll a 70 to hit you (outside of asc), vs like...autoward for a monk not invokered and invoker is dumb and breaks all balance anyway.
Gear can fix more or less anything. Just short of literally.
I think I need to make a post because someone wanted an NotB feedback thread but, if I'm being honest, those scare me. They get busier than the Duskruin Channel 3 days into the opening.
Maybe sometime in the spring would be neat. RP thingo in spring opposite this mechanics thingo in fall?
Yea, I thought I covered a lot of the RP and World stuff at SimuCon, honestly.
I could probably look into a Spring thing.
Would a form work better? Feedback without open discussion is generally less ... dramatic
I would need to remind myself.
Agreed. I don't use them and forgot, tbh.
I was actually thinking of a combination of that, 'wren.
Bandit counter through the roof. š¤£
I'm fine with a form. Doesn't matter. I just want to give feedback. I like giving feedback in these things.
Just wanna know how many angels i need to kill before Voln pulls my plug
a specific forum topic for submitting questions and give it like a 10 minute timer.
ā¦.Thandiās gonna have Voln pull my plug now!?
I could do a no-reply, and then post questions that I can directly answer in it from the form.... Sorta like I do for the Events.
Feedback: You guys gave me Ta'Nalfein. Best storyline ever
That's all
Let me think on it as I build the form.
I wouldn't want anyone to spend a single bit of dev resources on this at the current point in time, but in ten years it would be kinda cool if we had a creature kill achievement system that we might stand a chance of making reasonable progress in, unlike the collectible one. š¤£
I still want a Ruins of Ashrim demon place.
you haven't found 100,000 ultra rare collectibles yet?
Titles would be the way to reward that
#40. Redeem 10,000 Ultra-Rare Collectibles (6/10000)
Any day now, I can just feel it.
I would... honestly be hyped by the idea of Ashrim Isles hunting ground. That sounds amazing
....are you me? I already had this typed out but timer.
Redeem 10,000 Ultra-Rare Collectibles (6/10000)
annnnnnny day now
Only if i get to gank Faendryl in revenge.
You could work sailing into it. Sea monsters and Ashrim ghost ships in the waters around the hunting ground
Dont get my hopes up. I only just managed to crush them.
Off-ish Topic.... what items count as the ultra-rare collectible(s)?!?! Is it the "a tiny ethereal orb"? (I seem to have "a whisper of divine essence" in my collection already, but have no Ultra-Rare Collectible redemption achievement apprently, so really wondering.)
Iād be surprised if the entire player base combined had redeemed 10,000 of those
I want to get that achievement (and the resulting 1 instant mind clearer) so badly
You could make it award 1,000 instant mind clearers and it still wouldnāt be overpowered
1 mind clearer that'll instantly absorb 1 million
i'm going to make the biggest planar lumnis brooch the north has ever seen
Very Short SoE Promo Video
Will there be any movement on unfreezing the progression of MHO building creation?
I'm sorry. I have a problem with this.
It's WHY-rum. I won't accept anything else.
Ok. The final second was worth the watch
Oh i'd love an answer to this!
Itās not a freeze. They are no longer offered. The MHO program went through significant changes in 2020, and buildings are not part of the perqs. I have other ideas for long term that donāt include custom buildings but other things need to happen first
Out of curiosity, if we have a prize closet currently, are we able to update/change the items in them?
You can email [email protected] to discuss but typically not. I am open to a quick minor update or change in case by case basis
okies, thanks!
Wait, I just watched that YouTube video. Is his name pronounced Worm?!?
So he claims, but he's wrong about it.
It's rather sad. Doesn't know his own name.
The only known case of a silent āOā
The words people, jeopardy, leopard, rough, tough, enough, trouble, and double say, "Hold my vowel". š
Shoot, have I been mispronouncing āpe-o-pleā my whole life?
I'm eyeing this channel and the MHO/CHE one for any hints that might be forthcoming about ideas for long-term benefits. Very excited about what might be coming down the pike!
I hope that those roadblocks clear for you soon, I know a large section of players really enjoy having a location to gather. It reaches a larger section of the community than a single private property, too.
I'm going to be doing an informal test run of the recording functionality at some point this morning. When I do, I'd appreciate it if we could get a couple of willing sacrifices test subjects who would join up and speak. The bot I'm using purports to be able to handle everything we need, but I want to test that before we get to tomorrow.
Gotta go pick up my daughter at 11:30, but if I'm around, I'm down.
I have a new mic to test anyway.
Firing it up here shortly for anyone who would be willing to come help with the sound check.
Let's go. Where's the room?
Does your bot have any sort of auto captioning/transcribing tool (which would admittedly be even less than perfect with Elanthian words)?
(You mean hiliarious)
One of the worst part of work meetings is watching the auto transcriber do its thing as you talk. Always con other people into doing the recording
OK, had to do some quick learning, but I have a usable audio output!
OK, can confirm that we'll have audio available very soon after the SoE ends, and will be able to offer FLAC, AAC, or WAV files. The tool has lots of other options, so if there's another format that would be "better", I can see if we can accommodate that.
Dang I missed the sound check. That's what I get for sleeping. I'll need to do that less often moving forward.
It doesn't, and from what I can see, there's not a real great way to do this. There are free AI-based tools but from what I can see they're pretty universally panned.
If it gets put on YouTube, it has pretty okay CC.
My favorite auto transcribing closed captioning track to date from YouTube comes from the Monty Potato video. It's ONLY two things.
CC:
shut up
<applause>
I can't remember who it was and there's a lot to scroll back up through
But
NotB: Feedback Info - #prime-announcements message
I was one of the ones asking for it. I hope to hit this up soon.
24 hours and four minutes away from State of Elanthia 2023!
Im on it
I have to make all my teacher content ADA compliant so i shouldnt have too much trouble with this
Looking forward to this
My plan is to do my aformentioned react video. But ill also post the pure original audio with subtitles for those who need that on a separate YT video
Just a couple heads up here. I caught the flu earlier this week, I'm better but if I sound like a frog or have some sniffles (I'll be PTT so I'll try to mute those), that's why. Quilic is our host, I'm going to do most the announcements, and we'll save time at the end for the Q&A. Goal is to try to run through the announcements in 15 minutes. It's going to be the highlights or status of each announcement, it's not going to go into great detail (we can save details for Q&A). We also plan to follow up some of the announcements with more details here on Discord (like snippets of updates in action). Overall goal for SoE is to be under an hour, but we're not held to any time table. Some of us may need to drop out due to other obligations, but I'll be here for it all. Agenda will be posted shortly before we start tomorrow. I am going to include the RP KPI stuff that was requested in SoE since it will be recorded. I know when I jumped into the voice chat this week, not many were around and I had to drop out pretty quickly due to another meeting I needed to get to.
I know there has been chatter about specifics, but our primary focus are the high touch announcements. I'll try to find some random factoids to share too that were asked about. I have some of that in the beginning, but I'll find some fun ones.
There was a voice chat this week? I'd been watching for that one and saw nothing
Yeah I jumped into the Raging Thrak Tables, there was already someone in there, but they said nothing.
Yeah... some sort of announce/heads up probably needed. I doubt anybody sits on voice or anything for flybys
That's the fun of it!
That sucks, but at least it wasn't covid? (I've known at least a dozen people who got covid in the last 3 months.. it was the third time for one coworker!)
highlights/status sounds great to me. A lot of projects over the years that feel like they're in limbo that it'd be great to get a brief status on. Q&A will be..interesting lol looking forward to it
[Official] State of Elanthia - November 12th @ 1PM EST
Will we have time for conspiracy theories and general grumbling?
If not, I'm sure there will be plenty of theories about how they scheduled the time to not give enough time for conspiring and their general plan to prevent us from voicing legitimate grumbles
That's a solid plan
I am not sure why this event would be seen as any different from using Discord normally in terms of voicing concerns about something.
It's certainly informational.
š
Silvers are up 35 cents per in a volatile trading session pre-SoE as market analysts are optimistic GS CEO Wyrom will report strong results and announce ground breaking text-based initiatives. Although any reported weakness or delays could drag on GS enthusiasm and cause silver prices to tumble. Stay tuned for this afternoon's crucial SoE report.
I hope he cuts interest rates
At the current rates, the middle class can't even afford MCP..... such a shame
So frothy
I meanā¦.thereās an alternate meaning for that I would say is definitely accurate for some of us.
1 hour and 2 minutes away from State of Elanthia 2023!
Not true! It's actually 57 minutes away!
I'm already listening to the OUTSTANDING hold music on the porch. lightly dances across the Hearthstone Porch
Can... can someone tell me how I'm supposed to get to this porch?
sweet... bossanova.
I think it would be funny if they had ads running like before a movie, like for popcorn and also that dated 3D rollercoaster sequence
<t:1699812000:R>
https://discord.com/channels/226045346399256576/859542271468634142
Would this be the official background music for Gemstone? Feels like I'm playing Animal Crossing.
Wow, this music is fire emoji
Sure. It's the official background music for every 2023 SoE broadcast.
the official music for Gemstone is still applying its hairspray from the 80s
Does his best movie voice
"In a world....where potatoes come alive."
Potato flies through the air "QUEEEEEE"
Cut to action scene of a bank robbery
"Captain, we can't send anyone in! It's just too dangerous."
Action Potato Star 888 steps in from off screen
"...Looks like you need, a starch new hero."
Announcer voice
"Coming next summer...."
Big movie text
"The Spud Squad: The Russet Ranger.....Rated PG-13 for language and mild violence."
So what you're saying is that you're gonna open with the WFE boot music?
Thank you @civic escarp for providing the fire emoji - I was fresh out
Perfect music when the organ plays in Moonedge
dununun dun dun duuuun dudun duduuuun. dududuuuuuun dududududuuuuuun. there I sang the first verse (it sounded better in my head).
The Sims for sure.
Hmm...I think I remember some music when I first fired up this game back in the days
No that was really good, don't sell yourself short
login with the wizard lol
https://www.youtube.com/watch?v=P2hBRiTZ1k4 or someone actually put it on YouTube
Is it still there? @inland nacelle Oh yeah, that's the one!
Yeah, it scares the crap out of me when I forget to turn it off
I think are a few other random rooms that will trigger music
Dang I almost hoped Mars linked to a different one. 
I hoper that Svardin found a fogger for those 2 dead. Hate to think they're still looking
Time for someone to remake that song....into something more epic, than it's already epic self.
I remastered it but I think the audio was too loud and people didn't listen to it
Man, I love the old midi stuff. @inland nacelle where?
Hmmm, good question, I think it's been lost to the sands of Discord at this point.
I was looking for the remix that Wyrom? made a while back.
I think he may have posted my remaster, but it could be a different one for sure.
There is a chat function within the Stage itself... I'm going to be watching that chat during the event
AGENDA
- Finnia
- Spell Disabler Review
- Profession Reviews
- Stormpeak
- The Hive
- Criptis
- Gemstones
- Bard Service
- Invoker
- RP Metrics
- Events
I thought they were joking about the hold music....
It's ok to dance. Nobody's watching.
Invoker..... either she getting axe or we getting a new one? (East or FWI???) dun dun dun
Nothing re: GM hiring process current status?
Invoker gonna come to plat š
Dress up one of the players and send them around the world every 90 minutes. š
Invoker now charges 15 simucoins for spells, please type confirm accept
I've added it to the questions list.
Awesome, thanks!
As Whirlin said, during the show please direct questions to the chat in the Hearthstone Porch. This channel may not get watched as closely.
We have some intro stuff too that will cover misc stuff.
where do we post hot takes while this happening
but that rolled away
Your tumbler
digging this 90's SNES game menu screen music
One final reminder, here's your link to join State of Elanthia 2023! - ā Hearthstone Porch https://discord.com/channels/226045346399256576/859542271468634142
Heh, don't get hopes up on a franchise
https://docs.google.com/document/d/18s0y33AgQi7SJyrcZ9iN2zFOtQAF9Jh9QtIuQiSWjoQ/edit?usp=sharing
Been taking notes on SoE if you want to catch up
All these dev projects but no movement on Ascension?
We need to accept that ascension is dead at common tier imo. I think charms errrr gemstones are meant to replace it
Im ok with this but please put multiple companions out as a buyable item at DR or something
thank you!
That was good stuff, thanks for hosting Quilic, and for all the info Q/W/E/T!
Thanks you guys!
Looking at my download, and it's likely to be an hour or two, but I will let you guys know when it's ready for consumption
Come on, Craig-bot. Get movin'!
I'm now realizing the missed opportunity of having Retser and...Yusri be on the SoE
GAWD Craig, speed it up a bit.
In my head i can't stop thinking about the fact that we have a bot named craig, or more appropraitely, "The Craig Machine" which is an album by Stephen Lynch
I really appreciate you doing it this way, since now I can tell the SO to go listen instead of having to recall everything
What sort of updates were you hoping to get from me? š
no mention of the enhancive rerolling that was due out by the end of the year, is this a BAD sign?
OK, I have a FLAC file ready to go. What's the best way to disseminate it? File is 144 MB, and I can convert to other formats pretty easily.
Invoker: is it going to be every 4 hours in the new form or a perm fixture you can visit as needed?
TBD
Invoker: TBD, but may stay on schedule that it's been on until now
We'll have those discussions
any discussions on the ehancive rerolling that was mentioned in the roadmap before the end of the year?
Nothing was said in the SOE, but I will pass the request for an update along
im running out of locker space to hold on to them until its release, HELP!
Gemstones are first, but enhancive reroller will be coming after that
Not forgotten, it still comes up pretty regularly behind the scenes
time to roll up an f2p to hold all your shinies.
Project Order is the secret savant dev team
great to hear ty
With this audio file, couldn't you put it on Youtube?
Possibly! I'm looking at some ways of distributing it, but we'll get it out there
I can' wait til Jara does a reaction video and turns it into a 4hr listen.
I'm waiting for the Whirlin 6 hour dissemination.
Too much math in Whirlin's dissemination!
Nothing specific, but I needed a Y name š¤£
QWERTY
im sure whirlin's will have a quiz afterwards
No, I'll just viciously mock you and point you to the 6 hour video if you say something wrong
Ill try to guest in Jara's house for reactions. He's better at editting
Sad as the news is, I am very happy with the clarification RE: rogue service š
https://drive.google.com/file/d/1t8vIouc4x95xOD8Xf64mF3zpg5KpeIBQ/view?usp=sharing
FLAC Format multithread audio
A flac š¦
There will likely be other formats put out there, but I wanted to get SOMETHING out there for now
I heard something about new races and will be massively disappointed if shan are not among them.
It was in reference to Finnia not Elanith.
Are the new races the finnish and swedish?
Is the after State of Elanthia chat going to be available for on demand listening?
the after is pending, quilic isn't sure on the after-party recording
So, just so if I understood things, bard service is heading into QC now, spell disabler review will start comming out in batches sometime in december? and gemstones (previous charms) are slated fairly soonish too?
Only about 30-40 minutes was recorded as well, so it wouldn't be everything that was discussed, unfortunately.
I missed the entire post event, anyone know what was discussed?
a lot of stuff, enhancive reroller is a "pick an enhancive on an item and it will reroll that to something random" leaving others in place
Paladin review stuff is the top of "after current projects" to try and get finished in 2024.
Delirium coming back in december
Behizet is coming!
that sounds very ominous
Thandiwe, email sent!
in case you haven't pounced on it already.
Well that's terrible I slept right through it.
I would like to share the feedback that the SoE was great, but to hear that there was an 'unofficial' Q&A with Wyrom and other GMs afterwards, that was not announced, feels really crappy on the back of the well advertised SoE. I assumed when the SoE was officially ended, that was it.
In the future if there are opportunities for open Q&A with GMs I would appreciate knowing they are happening; even if it is just a spur of the moment thing an announcement would allow those interested to participate. I would have been there today, had I known it was a thing.
These small steps in communication would go a long way in alleviating some of the feeling that if you don't have the time to be continually monitoring discord threads/channels/voice that you are missing something. This is how I often feel since my discord time is limited, and it's increasingly difficult to keep up on all the moving pieces of information, where they might be, volume of threads/channels/etc.
Thanks.
I also didn't know about it, and would like to have. But also I'd rather it happen than not, personally.
^^^ What Stormy said. I had no idea, until afterward, that there was an unofficial Q&A, that went unannounced/advertised/etc... next time, maybe at least say something about "hey, we'll be hanging out here, for a bit more of an open chat with ya'all now", from either the GM's or envoys.
I would rather it happen, and people are given the information that it's happening, than just a select few get to participate and others feel left out/don't get the information.
if it makes you feel any better you didnt miss anything new per say it was a lot of recapping what was already stated
I know this doesn't resolve the perceived issue, but just for at least information sharing, here's my cross-post from #mechanics about the Q&A:
Quick and dirty bullet point list of what I remembered from the Helga's Tavern talk by scrolling back through chat:
* Sorc review faces challenges due to spells being super old.
* Enhancive reroller will reroll a single enhancive property on the item. (So you can keep the ones you like and get rid of the ones you don't.)
* Auchand will check where we're at with possibly getting more spells in spell sever via AS/MIU. Also, one extra spell sever slot will possibly be a gemstone option.
* Thandiwe wants people to love stories or hate stories, but also not interfere too much with people who ignore stories and just play for mechanics.
* Wyrom thinks silver drains are in a good spot.
* Event boxes will become account bound and probably drop in number of entries too. (You can still sell the currency.)
* ~50% of characters logged on are typically capped.
* Resurrection spells and teleportation spells are the next wave in the CUSTOM system. Rumor Woods in April will raise the limit, probably to 150.
* New Behizet port coming at some point.```
(Some of this might be my interpretation and could be corrected, but it was what I came away from it with. Tikba and Vaemyr already did tell me a couple clarification points in mechanics on the spell sever and capped characters bullet points.)
I apologize for that, I did announce it, but the stage cut off at some point. We had a lot filter in, so I just assumed it was known.
Beautiful, thanks for this Leafi. (I don't follow the mechanics channel, so it's very appreciated to have this cross-posted here.)
Thank you, I appreciate this. Maybe an announcement next time? I stayed until after Q bounced out and didn't hear a peep about a Q&A.
Yeah I think the stage ended as I was talking.
A lot of people are very thirsty for GM communication and don't want to miss it. Especially because Wyrom likes to drop bombshells in random conversations
I saw people gathering in Helga's voice chat and just assumed we were getting together to purchase Wyrom a name change potion to be Worm, or Werm, or Wurm... or any way that doesn't make us want to pronounce it Why Rum? Which is a silly question in itself.
Definitely like the idea of once a month, or quarterly Office Hours with Professor Wyrom.
I'm in for a dollar
I also missed a big chunk of the afterparty because I had no idea it was gonna happen haha
Yeah, I came in like 20 minutes late.
I only knew because leafi mentioned it. So yeah, even just a quick heads up in any announce would have been a huge leg
I rolled a perception check and saw wyrom go right into the Helga channel.
yeah I saw wyrom go in there soon as stage ended, then saw whirlin follow and was like "oh this could be a good discussion" and followed too hah
I missed most of it because I was on my family's weekly zoom chat, Hopped back to discord and went "Why is everyone in this other channel now? Oh."
Dang rogues and their perception.
I was at the grocery store and joined as everyone was saying bye. š
hi everyone, are there any bullet points or a review of the info that was given out today?
MY STATEMENT STANDS
https://docs.google.com/document/d/18s0y33AgQi7SJyrcZ9iN2zFOtQAF9Jh9QtIuQiSWjoQ/edit <- I did not take these notes but they are extremely good notes
tyvm!
Just gonna drop a tiny comment and then go do other things... I love the invoker moving to Mist Harbor (yay). I dont love the idea of being charged for it (boo). However, I am not adverse to being charged for it if it becomes something available every two hours unlike its current weird schedule that makes well.. little sense.
We need an Envoy to pin this. Hey, waaaaait...
Also noting that I like the idea of the invoker moving to Mist Harbor as a premium perk. Don't particularly like the idea of being double charged for her services (once in $ for the subscription, once in silvers for the service) unless she is always available, in which case then yes, paying silvers for that service on demand makes sense.
Is premium supposed to be able to provide mechanical advantages like that? ofc, I guess the extra function slots also fit into that. I'm not surprised it's moving to mist harbor, although the fee is interesting
Premium subscription offers ten minute bounty cooldowns too now iirc and free boost runners every month.
If you think about it, the Sadie Scroll system provides mechanical advantages, too.
You'd just have to argue about what mechanical means. But this seems at least as combat-relevant as enhancive slots
My only concern is new players, for whom the invoker is a great getting-started tool
Just give all properly-new accounts a free month of premium to get them hooked... and then see how many stay, because of the benefits.
I've had mixed feelings about the invoker since I got back... It was nice having players gather around and giving each other mass spells..but I have no idea how common that was in the year leading up to the invoker... A lot of my thoughts are colored by how the interactions were in the game 20+ years ago and not 5
Hot take: the invoker brings more people in, more consistently, than mass spells did.
And enough of them stay that things are actually better in that regard
Invoker's milkshakes are better than yours.
If invoker is going to fwi, can we possibly add, <ask invoker for 509> to just request singular spells? Itās annoying to get invoked to go to spell sever.
I think that moving the invoker definitely hurts new players quite a bit. They may not have connections to get spells, and some of them probably will be too nervous to ask. It also really helps them as they try to understand how to use the combat system works.
For veterans, I mostly view getting spells (as in getting them from other players rather than the invoker) as an annoying time waster rather than a chance to hang out. I'm premium, so I can go to FWI and still get invoker spells I guess, but I don't know if putting that behind a 40/month paywall is a good idea. Most people that I tell "yeah premium is 40" are instantly taken aback and shocked.
It's definitely sad for me to see it be another thing moved behind that pay wall. I realize the goal is to entice people to want to be premium by putting these different things on FWI, but it kind of sucks too since the jump from basic to premium is no small hop.
Maybe I misread it at the meeting but, I took what was said to mean they are moving the Invoker in addition to WL.
I think it replaces WL
Replace, not add
Didn't sound like that to me, but maybe I am wrong.
I had argued for the invoker in FWI over the years, but not really to replace the landing invoker. The invoker is great for solo and new players and less useful for MA accounts and older players. On the plus side it opens up more areas for players who are premium.
Personal not-as-a-GM opinion: I've always dreamed of a redone magic system overall where most buff spells were either selfcast or only affected your group ala bard songs, with maybe a handful of exceptions like mass spells (as a reason to gather a bunch of players) and certain utilities. Rebalancing everything for that (and getting people to accept it) would be a massive undertaking though I think, and it'd be hard to do in such a way where it doesn't impart a massive advantage to MA armies.
Though I'm also in favor of things that get players (emphasis players, not characters) to group up and hunt and be social while doing so.
It feels very uneven when everyone can get my spells, and they can't share any of theirs with me
Yeah, it will never be practical to stop people from running multiple characters , so I would encourage ways to make it easier for players to work together and balance around groups in some cases
I understood as Invoker moving to FWI, cost 10k silver per spellups. No more WL invoker but there will be some kind of red invoker SimuCoin item available at some point. I briefly heard mention of maybe a claim box or something like that with a few samples.
Correct. Via red pills, new items
Then I stand corrected.
If there will be a cost, I also think it should scale with character level.
I'd also propose moving invoker to event areas like DR during festivals. And maybe upping the charge for non-premium... If that's the direction we're going
I mean, i know the decision has already been made, but feels like just leaving the invoker and charging 10-20k would be a great silver drain lever. GIve young adventurer spellup coins they can use to turn into the invoker instead of silvers ( must be under lvl 20 to use or something)
I've brought six totally new newbies to this game in the last month and a half. The ones who started in Ta'Vaalor without an invoker did not succeed and are no longer playing. Those that I moved to the Landing to be near the invoker are still around learning, and rely on the service. I think them having access to those spells as they learn the mechanics of the game, what critters to avoid (like, a level 20 troll wandering around a level 10 area), what their skills do, etc, has been a large part of why they are succeeding and still here enjoying the experience. I really hope the player community can step in and help those types in some way if the invoker goes away.
I'd have 2 invokers. The current one that travels on a schedule and charges silver.
A silver free one in fwi that is always there on demand.
Just throwing more ideas out there:
- Basic invoker that stays in landing, or is in every town that offers normal "mass group spells" - 5k silver charge
- Premium invoker that does full spellups like it exists today - 15k silver charge or something
As a premium account holder I am afraid this sounds too much like p2w. I may need to rethink my whole coming back now. Pay for premium, go to premium only are, and pay in-game cash as a new player?
I think that's the main issue is the viability of surviving (without 20 years of game knowledge) without a slough of protective spells around you.
Also, keep in mind, with hunting pressure the way it is. You're probably making more money at level 2 killing Kobolds than you are in OTF.
Playing a new character invoked is just more fun, and you are not invulnerable just....not spending forever dead as you figure out silver back orcs
This doesn't surprise me at all.
Honestly I just flat out tell any new players I try to bring in to hope they don't spawn in east for this reason. It's a huge leg up in a game that is not particularly accessible to new players. It does make the early levels incredibly easy, but getting to level 10 or even 20 just isn't the accomplishment it was in 1996, invoker or not.
This is actually what GS3->4 tried to do. Things like 919, 140, and others used to stack and be usable on others. If youāve ever tried stacking four hours of 140, 10-15 minutes at a time, and then dying, you know suffering. š
I just donāt think it went far enough with most spells being other castable.
919 was great for making people burst in spell burst areas...
The flipside for fully-spelled newbie characters, of course, that there are minimal penalties for departing low level so it's not completely awful to recover from death. Or learning how death and getting resurected actually works. Maybe the better approach here isn't to shield newbies from failure, but to ensure that they can both learn from and quickly recover from said failures. Hmm...
Which is how the ones in Ta'Vaalor were managing, and decided this game wasn't for them.
The low levels have been pretty trivialized... Just start everyone at level 10
Counter point: dying feels bad
Theyāre trivial if you have a decade+ of experience. If youāre fresh, itās still a steep, steep learning curve.
Or 515 1 minute per cast for an hour
I'm very confident the Landing and Icemule communities will step up to help out, what with RYSK, the Drakes, Ord, Dreaven, and others floating around. But, yeah, eastern side, ehhhhh...
I'd rather my silvers go to a deed than Dreaven
No other areas are as badly designed as the newbie areas for "learning in" oh go hunt this level 8 ghoul...but watch out for this level 20 spider that randomly wanders in and ruins your day....hell even HW doesn't do that to you
I'm just hopeful about seeing more actually-new players. It wasn't talked about in the SoE or in the after-party, but I'd love to know what we're doing to explore this very niche market more fully.
10000% this.
Hearing that they needed to rethink the New Player Experience was probably the most sad-making thing to me, truthfully. I've really been wanting that for ages so we can get more new blood in here.
Fair point
Sounded like it just grew without bound
it sounded more like the new player experience grew beyond a new player experience, they feature creeped it so much that it needed to be redesigned hah
You know, I'm not too sad about it if it gets usefully repurposed, and I do think getting new people into the main flow of the game instead of sequestering them is a good move. But I just...want there to be new people!
Not sure whatās worse. Taking 7 years to finish a tutorial zone or making a tutorial zone and finding out itās a more complete game than the rest of the game and might be too confusing by comparison.
I mean youāre pretty invulnerable
(And this is good.)
Iām not saying an invoked level 10 character couldnāt get killed in a like level area but it would take significant work
Lying down wouldnāt be enough
You are invulnerable if you know what you are doing. The newbies I brought still die. Just not every hunt.
See, dying because a super high level (comparatively) monster came into your area and killed you might qualify as something to try to change because it's not the sort of failure you're going to learn from and is just random extra bad luck.
When Shadowbane first got released (old game, ooooold!), they had a phenomenal game for the first 20 levels of "newbie island." Then it was a largely content-free PVP-fest from 20 to cap. I don't want that to happen in GS.
Talking about things that happen in the landing haha
I've got two brand new players right now who have at least logged in and may possibly continue, and...removing their invoker access is probably not going to help, for what that's worth. We can talk about whether we should be shielding them from failure or not, but I don't think making things harder for them is really going to encourage them to stay in the end.
If you learn early that dying is mostly bad luck, open rolls are easier to take when you hit cap
One was hugged by a bear yesterday that gave a tier-3 chest wound. That was definitely a learning experience.
Maybe we just need to delete some of those outlier level 20 mobs in the landing level 2 hunting grounds.. I don't think they'll be that missed
I generally agree that the players hit the hardest here are the really new, inexperienced ones
If thereās something to fix it would be finding a way to cover that need, which doesnāt have to scale to the entire game
I don't care if my sixth alt has a harder time hitting 20
Or even less whether it's harder to get them 20->50.
But new new folks should be protected at all costs!
Truly new accounts get assigned a mentor
None of the ones I brought did? They even rang mentor doorbells to get their pixies fixed.
Facts, I made a new account once and got directly visited to ask if I needed help.
And I'm on a brand new account after returning to GS after 11 years and have yet to see a single mentor.
They're right there to the right --->
I made sure everyone I brought knew how to access the mentor program via the doorbells, where they were, what they were called. But they were definitely not assigned a mentor, even after coming into contact with them as a very new newbie.
Depends where you lie down. There are critters under level 5 that can kill capped characters if they lie down in front of them.
!citation needed
Goblins can still tweak your nose!
||vysan|| are the low level ones, there are a few other critters with instakills on characters under status effects at higher levels too.
I don't know if this has ever been done, but perhaps there could be some kind of survey related to the cause of new players not sticking around, filled out by the people who tried to get them to play? Like I've tried to get over half a dozen people to stick with the game and most (all, really) struggle. Perhaps that would be useful information to know.
"Extremely high learning curve" is almost definitely the answer.
I don't actually think that's the reason for at least some of mine.
The four years to cap a character... Inability to hunt with others of other levels
Well, in fairness, I guess I should say "the main answer." I'm sure there are others, which would include...
- Combat feeling too slow for people used to most games.
- Too empty of a community, especially if they spawn in the east and/or start playing during a pay event when nobody's around a main town. (If I'm meeting a new player at Silverwood during a pay event that isn't Rings of Lumnis, I always, always tell them that things will pick up next month.)
- Progression being too slow after the early level burst.
- No in-game maps outside Ta'Vaalor.
- Just generally not liking text-based games after trying it out.
These are all things I hear about too as a mentor.
This game isn't your typical MMO system, it starts out brutal...especially without the invoker...you eventually get a tool box of skills and some knowledge and do ok and then somewhere along the lines SMR sneaks in and kicks you around again. The level 1 to cap is forever, and oddly you earn more silver at level 40 than 100....its all unique and maybe not BAD but for a new person it has to be odd.
The difficulty in figuring out items. Loresinging is downright punitive in modern standards
It amazed me that loresinging wasn't a permanent unlock 20 years ago.
Perm unlock is a huge upgrade yeah. Unlock by default would be better
But my loresong unlocking market...
I donāt really see how that would help. āYour loresong reveals this is a place to buy and sell items.ā
Everyone's going to have a different answer to that, and everyone's friend circle is going to be a bit different too. I know there are friends I wouldn't even suggest this to because they're either not into games at all or enjoy platform games or something totally unlike this experience.
I'd love to know from official sources what kind of promotion and marketing they have in mind for bringing in new players. It's now a niche game, but niches can be powerfully addictive. I mean, we're proof of that!
Ffxiv spent 3 years putting in "able to solo entire story" because people want to be able to play alone and have the option to community on their terms
There's less socializing in the open, too. I don't know how to fix that. A lot of social events are planned, and people sign on for that then sign off for another day or week.
These reasons were relevant to some of mine, perhaps moreso the latter
I accidentally popped in there while I was watching some soccer.
I remember quitting for like 6 months one time I out leveled the person I was playing with.....I just lost the main driver for hunting
I'm pretty excited that I can in the near future more easily live with an alt in any RP community anywhere and still get spells, though I feel for non-premie people. The idea of new hunting grounds in Logoth and a FWI invoker makes me ponder a dwarven RP Renaissance though
Many people also absolutely burn out in GS. Hot take... But I don't think it should ever be your 'Main Game'... Play Factorio between hunts, play the new Cyberpunk DLC, play Enshrouded with your friends for a few weeks when it comes out. GS is secondary. Kill your Lumnis if you can. Otherwise you will burn yourself out
This is going back to GS3 days, but it was the "main game" then because it was the only game. You socialized between hunts because there were not a lot of other things competing for your attention. Breaking in on that as a new player would feel very tough because there isn't that open-ended socialization.
A lot of people today play multiple games and expect discord etc. To BE the primary social space
I do think ārandomā socialization is the hand up to RP that makes gemstone actually sticky
Because we do tend to park on a node and tune out. I do it too, so it's not a critique, just a way the game and the way we play it have changed.
Which is why Iām always the supernode proponent, I think we have to make those meetings happen!
RYSK and the Drakes have random socialization pretty much handled, though you do have to become acquainted enough with the community to learn of their existence first so you can get into their ESP channels.
Let me curb my previous statement a little bit.. definitely can and should play it as your main game when you want. But you need to be able/willing to put it down for another calling once in a while, or you will burn yourself out
See, for me, I don't want to make that journey take that long. One thing I really liked about being around the Citadel level in RR was that I could count on most of the people I met there being around the same level as me, and thus I could much more easily do things with other characters. I want to cap so that I can experience that again. If you happen to be (for example) level 77...there's much less of a chance of running into people you can do that with easily.
It really does make a big difference to get near cap so you can actually do the things all your roleplay friends are doing haha
Level 90 is so huge since capped characters can add you to bandits. I sometimes jokingly call it "the real cap."
I will say there are players who have really figured out the art of carrying a lower level player but youād still prefer to actually contribute
That's the point, though. If you don't know who these people who all seem to know one another are, how are you going to get into their ESP channels? I love my MHO a lot and socialize there in our Discord channel even when I'm not in the game, but that's a bit of a closed loop. It's hard for a new arrival to break into that. I could and should do more to be present.
Or go to Reim and burn your 1000 accumulates Absorbs to hit 100
I mean...for me....I like talking to people. But y'all already know this.
A new person NEEDS that, IMO. They NEED to feel part of the game. And I had friends and Leafi saving my body when everyone else ran past and Bbee. That goes a lot way.
Personally, if I start feeling like "why am I here" my mood drops HARD. I don't really like feeling like other people are carrying me to a substantial degree
Thus, every new player assigned to Leafiara as a mentor and assigned friend
I had Wolfloner.
Best mentor ever
In fairness I know that nobody can be rude to elidal like me no matter how much experience they accumulate
Iām always amazed when I am reminded new characters can spawn in TaāVaalor. Just⦠wow. Nope
That buoys me through the tough mechanical periods
To me, scale matching people at level or cap never mattered at all to me. RP is easy enough to find and I don't care if you're level 25, I'm level 50, and other guy is quadruple cap. I've never seen that make a whole lot of difference except during an invasion
As far as I'm concerned, Wolfloner is the mentor as far as one-on-one extended mentorship goes. At least among our current active roster!
The in-game map was really, really, really nice there. That's one benefit it has over the other starting areas.
Vaalor critter levels and layouts also Actually make sense though
That said, you ain't so bad yourself.
You.....rapped.
It was....weird.
But it was done. So I respect taht immensely.
I can't speak for anyone else but I am primarily referring to things like hunting, OSA, bounties, etc where character level does tend to matter a whole lot.
Wait, you talking about that mechanics by the numbers musical night? I thought you were a couple years old in GS by then. š
Neither gets the credit they deserve for it either
Vaalor is a great place to start minus an invoker lack, so excited for it to be busier despite wrecking my early alt scrooge McDuck loot life
I think the FWI invoker should always be there, and charge a scaling silver cost based on your level. Show up, pay, spells, leave, whenever you like.
I think the regular invoker should move around and hit different towns at different times of day, and remain free.
Having the player base get used to it and then just yoink it to FWI is going to cause an insane amount of butt hurt and while it wonāt affect me either way, I think it feels kind of lame to do people like that.
I thought the mechanical number nights were just your attempt to indirectly ask me out to a geeky date night
OSA is great for bringing an assortment of different level friends to as long as they're aware or taught how it functions
Siggurd as an individual is another person who somehow just finds an endless stream of new players to help them out. I honestly don't know how he does it. Phenia (Saraphenia) too, though to a lesser extent than Siggurd. Every time I turn around, she's somehow spotted some new player and helped them buy a nicer outfit than starter clothes.
Bout a year and a half. I'm still a baby in diapers at that time. Right now, I'm in my threenage years.
I would like to be able to buy the red invoker pills with silver in addition to SimuCoin. Even at a higher but not ridiculous price to compensate. I can see members of the community coming together to offer red pills to non fwi people.
While I love things like OSA and Reim as much as the next person, they also take us out of the main flow of the game. If we're out on boats, we're not lounging around in TSC. That's not a bad thing, but it is a thing, and it probably means we need to have reasons to gather on occasion. Story events that get announced ahead of time, MHO and CHE events, mentorship, all are very important to helping new players find their footing in lieu of the crowds that used to gather on nodes.
I think I said it that day at Silverwood, but in case not, I basically wound up writing that whole talk as a musical because trying to explain the in-depth mechanics of combat resolution to the layperson was such a daunting task. It's one thing to comprehensively understand it yourself, which does take an initial time investment, but then to go further afterward and simplify down to beginner level... yikes.
Basically, I had to entertain myself through the process of writing the talk or it wouldn't have gotten finished. š
I think the main thing taking people out of random RP is generally the mechanics arms race where even RPers get obsessed with math and can't watch a dead exp bar
It had thought and love. I appreciated it. We need to work on your bars, though.
I mean, most events these days end when the invoker comes even if people aren't gonna hunt that night bc they're banking it for later. The worry of having spells literally tanks RP.
Honestly I think thatās mostly because if the invoker comes itās been an hour since your event started
Thatās a lot of on time!
Heh, not wrong about that aspect. Every time I accidentally schedule an event over the invoker... "Dang it, again?"
I love scheduling something an hour before the invoker...there is a clear end
I get caught in it too. I don't do much RP until my 50k for the week is done bc I wanna finish that RP bracelet. After that I can have a dead bar all week, but before that I don't have much time for people
I wish we could convert our MANA SPELLUPS into pills to hand out. but I guess thats kinda what the red pills are going to be?
Part of why KF's event was great. Because we were far. But if there is a 24/7 invoker in FWI, that ends that problem.
I have yet to try this but I am suspect of it being a good experience. Regardless -- the level thing wasn't so much about just RP, at least for what I was saying.
OSA is the closest we have to mix level hunting
OSA is vaguely like having pirate-themed warcamps, except the group can split up (and potentially is better splitting up if the level disparity is big enough and the crew isn't so huge that it can overcome with sheer numbers).
šÆ ::grins::
I know Jay and some people like that are always having various levels of folks out for fun nights.
Also, Blue pills should be renamed Bbee Pills. Officially. No one would mind. Ship it.
We never have problems at OSA with the Drakes keeping the whole group together on Saturday every week, but we always get 12-20 people on my man o' war. On something like a carrack with a max crew of 8... I'd probably split up levels a bit, Reim-style.
Kraken Collective does boating on Thursdays. They're good about people, it's just a hike
If you just say you want to go to OSA literally in any channel anywhere on the discord, someone will reach out
Or ESP, for that matter!
I heard you wanted to OSA? I got a boat in Sol and the landing and Icemule when did you want to go?
Yes, there are a lot of people gathering groups, which is great! It's just not going to touch new players. If you're a new player, you don't have a clue what RYSK is, or OSA, or any of this stuff. I'd like to know how many actually new players we get -- and how we could get more of them.
@random island Also, seriously. I do not mind hanging with you. Now, I'm going to kidnap you when I get the chance.
And you're going to have pretty nails, too.
Don't forget to put the lotion in the basket
Yeah, if weāre still talking about New Player Experience, not having maps outside of Vaalor is extremely challenging. When I came back 3 years ago or so (after 20), I played Vaalor till I couldnāt hunt the Bog anymore, because not having maps felt paralyzing. Eventually I found Lich, but I honestly donāt know how someone would play outside Vaalor without Lich, as a newbie
To be honest, it's mostly me with my RL friends (who might be level 30 and 8) on my sloop and having to be paranoid about my level 77 pirates slipping off and squashing one of them. I'm not super worried about finding OSA myself or surviving in a mostly/nearly capped group
If you're on a big boat, we take precautions for this situation
I can show you later. It's actually harder to execute on a sloop
Pirates almost never move between rooms unless you somehow put them in a state where they can't do anything in combat (like taking off both arms). You'd just need to keep the group split. One stays back on the sloop, one boards the enemy ship and stays in the initial room, and you as the biggest character board the enemy ship and move to a more distant room.
Regarding the random roleplay occurances vs scheduled RP events...it can be so hard sometimes too cause ya know, people are doing different things, have different schedules. I feel bad sometimes because outside of my events or GM run events, I'm usually trying to accomplish something. So i do love to chat and RP but also, I feel a little guilty when I am like OK I HAVE TO GO NOW because I need to run guild reps or head back out for a bounty. Sometimes though, it's nice to just sit and chat with someone...new..known..whatever...
Put the character(s) with the highest level difference on the other boat. The enemies will not go across the gangplank.
I've usually had at least a few slip away from me and hide in other rooms. Maybe somewhat less now that I blow off legs a lot.
Limb Disruption definitely does help! š
This is how we do it in Plat, when there's an OSA event.
Scheduling is very tough, and I appreciate all the people who organize group things, both player-run groups and GM events, for trying not to overlap. So very many people are courteous about that and check calendars to make sure they aren't treading on someone else's event, and I appreciate it so much! ā¤ļø
I also feel guilty when I have to cut things short to go do stuff. Also feeling a bit guilty for not just hanging around more than I do...I am definitely part of the issue because when was the last time I parked in TSC for a bit or offered mass spells? Of course, mass spells are less of a social event than they used to be, too.
I'm just throwing it out there. New players or anyone that wants to hang with Yardie, he's down.
Do my nails already... I've been waiting almost a year.
Color/style/gem? You can go into the Nails by Yardie page on the wiki to pick.
What if i just want the "Yardie Surprise?"
....he can do that.
Scheduling is always the most stressful part for me.
I plan on adding slips to sell in the store to make it so people can have a slip, set an appointment, and go from there
Huge respect for the people who run multi-organization events! Pulling off something like Revelia Carnivale is a feat.
Leafiara rapped?
She did
The React video to the State of Elanthia is now up. It's the Standard Definition version for a bit. In an hour or two the HD usually is processed.
https://discord.com/channels/226045346399256576/1173449262596632666
It is delightful to hear your voice. Your students must love your classes.
Pavlov was probably loved by his dogs....š
Never look up what he did to those dogs.
is that hte video of the two heads stitched together for a few minutes?
Was the second part recorded? With the Q&A
There's a text note version available, pinned in this thread. Hmm, pinned the adjacent message, not the actual. Here ya go. https://docs.google.com/document/d/18s0y33AgQi7SJyrcZ9iN2zFOtQAF9Jh9QtIuQiSWjoQ/edit - I apologize for the experience, Alastir. I'm working on a recap video for the YouTubes.
Yeah, that's not helpful. If we record one part, we should also record the second part.
when it was mentioned quilic turned on the recording for the second part but the first half-ish of the second part was not recorded
Part of it was recorded but as players were also talking, it's possible it can't be shared, quillic will share if he can
he also noted that Q and A part might not come out due to allowing people to talk and people maybe not wanting to be out there forever on the internets in voice.
When staff host a public event that's being recorded for public view, those parts would seem acceptable to capture sound bites from and transform for educational media. To the point of player audio or spoken names, as a general guideline I always omit stuff like that for privacy or I explicitly seek out and gain consent ahead of time wherever possible. Would this be an acceptable approach? SoE with staff, good for content. Q and A, no audio just my dialogue.
So, maybe I'm misreading, but there's two things possibly in play here. The reaction video from Ptolemy stops before the Q and A which was part of the official recording.
That particular Q and A is shared in the audio I pinned in here
The followup informal conversation was only partially recorded, but the document that's been shared honestly hit basically everything that was discussed in there.
I believe Ptolemy is intending to do a second video reacting to the second half of the official recording, which was a Q and A session (essentially)
Yup. Later tonight. I was told there was a latter informal, players on mics Q and A part 2. I wont be touching that
The informal session recording is incomplete, and there's potential issues with sharing it as is. The document covers that session, and I'm not inclined to mess with it too much as a result
Yup the text summary is pretty accurate, there really wasn't all that much, a lot was just us chatting.
I assumed that Alastir meant the informal part
I'd like to do more of those sort of informal sessions going forward, but we'll see if that comes to fruition.
Sunday night Fireside Chats, with your host, GameMaster Quilic. Ship it!
my two cents of feedback is that SOE could have been and should have been a forum post. the informal session was fine for what it was and I could see more of them being useful.
Essentially exactly how I pitched it! Same name, different time slot!
After you publicly announce the date and format, I'll start working on your promotional media. š¤ š
There's issues there, as well. A lot of stuff I simply can't talk about, and that would get tiresome for a lot of folks
For myself, I enjoyed the audio format. Audio gives another dimension to communication
"I can neither confirm nor deny the existance of an x/day item that will turn you into a Savant for half an hour"
I liked the chance to just kinda chat about stuff, would definitely enjoy more just chatting sessions.
Okay... now that I know there's not going to be a recording for the second informal discussion, just want to make sure I heard/remember correctly (since my notes only covered the "what" and not the "when"):
Gemstones, the enhancive reroller, paladin DI, and the rogue service in some order are the primary things on the table for 2024?
Maybe I'm a bit more pessimistic/realistic, but to me things sounded more like spell disabler review (getting close and will release in batches, while I hope they are all out by dec31st I could see that leaking into 2024) then Gemstones which is the other big team project currently. Bard service is going to QC soon, but that's more of a single gm project rather than full team project (although I know lots of GMs have probably contributed).
After that they wanted to make sure to finish the paladin stuff which would probably also be a team project, but potentially contengent on needs post spell disabler review. The enhancive reroller was talked about, but that did not sound like a major dev initiative so it might be a "whenever it's done" type of thing, probably 2024, but noone gave any date expectations on it. Rogue service was certainly mentioned in the 2024 bracket, but it also sounded like it's potentially kinda in a messy state right now.
so I'd expect Gemstones and paladin stuff to come 2024, and bard service and rest of the spell disabler stuff too if those dont finish before end of the year.
then probably an uptick in velocity in 2025 when the new dev GMs being able to contribute on stuff more if we don't have other disruptions happen between now and then. Hopefully that'll be when we see other reviews get some time, like perhaps the sorcerer review can get past it's curse of eating GMs.
Let's not sleep on Storm Peak coming out before end of year.
Pfff, WoW got Storm Peaks in Wrath of the Lich King. /s
Does that make it twin peaks between the two??
I liked using voice.
But I'm telling y'all now. I got my Rogue Service 2024 receipt like a presidential election ballot.
I will be watching.....
Youāre not supposed to keep the ballot!
Good luck with that!
I'm keeping the ballot!
Yardie keeps all his ballots bc he's afraid the gov is gonna take them from him and record how he thought about the candidates
Man you of all people should know that I'm not afraid to share my thoughts on folks.
I got my receipt. January 1st, we on the countdown
I didn't recall any mention of a timeline for anything beyond spell disabler, stormpeak, and luck talisman, especially not the rogue service or a commitement to it being in 2024, so the surety is.. surprising. After spell review, paladin was stated as the most likely class focus, but I don't recall any mention of rogue service being next, or on any specific timeline
What is the gist of spell disabler project? I've never heard of that project before
The tl;dr on this was that spells whose primary job is disabling donāt work very well right now since you have to ward the target to use them (and they are often in side circles)
So the plan is to make them cheaper, quicker in RT, and (maybe? This was in the original doc but I donāt remember if Estild mentioned it) convert to SMR
they're also mana intensive at scales most people would use them at
i guess if its SMR or not, it still falls apart a bit when fighting the true post cap stuff aka ascension things with characters limited to level 100 but tougher monsters breaking that limit to give a challenge?
But I am all for the change to help support lower levels and normal capped hunting
The goal is to make it effective for pures to run around casting disabler spells as part of their hunting pattern
Itās going to depend, if the spells have SMR skills (which spells usually do) then we can compensate for this by improving our SMR skills with enhancives
I think the SMR solution for pures is to give them a way to scale the SMR roll up the way squares have via CMAN training
Like 309 takes spells known and spell aim so you can improve it by enhancing those (although enhancing spells known is expensive)
Unless things have 25000 health what's the point?
It's usually "very good" when something is disabled and can't attack you, unless I don't understand?
((insert horned basalt grotesque))
Right now spells one shot kill most things...bosses take maybe a few.
that dynamic changes in ascension hunting grounds
Before I'd spend time working out disabling spells, I'd develop the wifm for incentivizing hunting mega beasts that would need them.
Right now, in HW, you can fight 800+ hp critters regularly. some are wearing crit padded plate
with natural full plate armor - that can't be critted
I've never been in a post cap area ever. Why would I if earlier cap areas are just as loot rich and get me fried?
earlier cap areas are not as loot rich.... and it was stated during part of the talks yesterday that when they check, about 50% of the players in game are typically capped
they aren't really just as loot rich, but also, you really don't have to!
That remains an option. Some people enjoy harder content, more interesting content, theme of various hunting grounds, etc. Lots of reasons to not just do the same thing
lots of players don't
Moonsedge was pretty poor last I checked, to be fair.
I'm checking now. Yup. Still broke
I'd like to rub their faces in it. When gs4 was rolling out we told the sgms then that they needed to worry about the cap and more and more moving up and not needing the lower areas anymore. We were mocked that less than 4% were capped and that they didn't need ti worry about balance for our group. Guess they learned the hard way
I feel like rubbing people's faces in things is very rarely productive
I'm not sure I'd interpret it as winning the argument because the numbers have changed 20 years later. The capped figure was only up to 25% even by the 2018 timeframe, but a proliferation of things have happened since then to really ramp things up.
Moonsedge is poor in part because the spawn rate is pretty low for the area
lol. not right now...
The hallway is lined with dark crimson runners that mute the sound of footsteps. They match the reds of the drapes that hang from the walls, softening the severity of the stone construction. Portraits of finely dressed women, men, and children hang from the spaces in between the spills of fabric, baubles winking from their throats and hands an ostentatious display of aristocratic wealth. The carpet leads through an arched opening to the west, passing by an unobtrusive steel door. You also see a flying jet leather codex, an ashen patrician vampire that appears dead, a smouldering skeletal dreadsteed that appears dead, a cadaverous tatterdemalion ghast that appears dead, an ashen patrician vampire that appears dead, an infernal death knight that appears dead, a flickering mist-wreathed banshee that appears dead, a horned basalt grotesque that appears dead and some silver coins.
Obvious exits: north, east, west
>loot```
if that's a remarkably full room, the spawn rate is pretty low. 30+ is a large pack
I don't think I ever see 30+ anywhere.
RIP old Sanctum. š¢
my loot has dropped moving to hinterwilds. but the ease of hunting is way way up
There are few spots in HW that are more lucrative than others. I prefer HW over anywhere else right now. Right balance of variety and reward
My favorite room for amassing mobs is the west river bend deadend in OTF! It is not lucrative though.
the paradox in HW and all ascension is that if time to kill doubles, unless the loot full-on doubles, you aren't making more.
If people just played one character at a time and not mob gangs of coordinated bots the balance would not be so skewed but I warned on that 15 years ago too
Lots of players play one character at a time
The balance of what?
Some of us play one character ever 
I am sure the SGMs will be shocked to discover that as time passes characters gain experience
I'm not capped so I dont know what any of this is like ::sobs:: But i did go from level 28 to level 70 (almost 71 this year). I was like level 27 for a very, very, very, very, very, very, very, very long time. ::grins::
honestly, for as much as you claim to not know what you're doing, 40 levels on that timeframe is pretty beast
I've had some amazing help. His name might happen to rhyme with Folffloner.
Foalf Loaner? He loans horse-child bread to people?
If the argument is that the balance of loot in different capped areas is out of whack because people take a slew of characters into a single area...
I dunno about that. Nelemar and OTF are the poorest capped grounds. If people take large armies in there, I've at least never seen it when I go. I see that more in the rich capped grounds.
I don't see armies anywhere really in any of the capped spots I frequent
I would kind of assume that people who MA will probably MA wherever the loot is and they can safely kill mobs, which is why they stayed out of hinterwilds for a while but not forever haha
I mean, I've had people remark on how much their loot goes up when I was around plane 4 and scatter, until I went over critical mass. Spawn rate super matters.
It matters a ton in the sense of loot per minute as opposed to loot per creature, yeah. Which is a big reason the old Sanctum with its 30 creatures per room super died and nothing like it will ever, ever, ever return.
Not all MA accounts are equal...OTF has a few non-stop groups
I'm sure those metrics matter, but I think they matter for a few people and everyone else is just like...hey look, I've got 30 mins. Let me go hunt
but that's also relative to your hunting approach, if I'm doing a bounty I generally walk out of the room if it's not going to progress my bounty efficiently (like because somebody caused seven monstrosities to spawn in the room)
Yes... nothing ::sweeps a pile of liches under a rug::
What is loot? She asks in eternal OTF hunter.
Yes, yes... but the Sanctum is like 3 times the size of the Scatter and still had every room bloated. š
You need to come join me up in HW. Get out of the doghouse. Ive got a huge tent. There are even tent neighbors now with a never ending stream of characters coming in and out of it š
look, it was that or purifying my gems in public and we all know how that turns out
I knew I could sell the graveyard as prime real estate if I kept at it
I just wish Tents had a node upgrade. Casting 418 only helps so much
I don't like to think about what I spent on my tent...but it was more than MCPs Still, I love the thing.
Wait, they're not nodes? ...
cancels Duskruin plans and makes new plans to purify gems in a Major Sanctuary
It is worth pondering how our grandfather game AD&D addresses this post cap problem of maintaining risk and reward and balance for higher levels. Gary gygax and others believed characters should retire or essentially toggle to a new class level one. You'll never be able to stay ahead of the curve if you don't provide a desirable end game solution
Captains Quarters!
most definitely not nodes.
they are sanctuaries. people blur those terms too much. They're non-node sanctuaries
I edited to clarify I meant I'd just take my bard into a Major Sanctuary, but yeah, if tents aren't nodes, I can't sustain that mana to go through a big enough gem hoard.
You should be comparing to rolemaster, not AD&D!
This game has survived a long time with no real plan for post cap- and they tried to put in some more challenging content and got hell'a pushback with divergence so I doubt they are just wanting to go run into that wall of fire again.
Rolemaster design is pretty clear that your character should just die from an open roll before achieving cap
I reluctantly support this change
I'm one of the 2 water wizards in the universe, so casting 418 is mana positive when I go out to a hunt
I don't want to think about what Rolemaster does because every time I hear even the vaguest thing about it, everyone says it's this super open system where you can do any number of insane things with your character builds, which is exactly how I play GS despite this design not wanting me to. š
Yes
basically
But you will die immediately when you get kicked by a horse or something so best not to overthink it
We obviously needed spell fumbles so our characters just randomly die if we roll a 1 to 5 followed by a 66 or 100
Those critical results you can get from being hit with a weapon where your arm flies into the adjacent room? Thatās true Rolemaster damage table style. Thatās where the crit table design comes from
However critters should also randomly explode if you roll 66, just cause, or like your illusion spell worked on everyone in the room eventhough it was one target, oh and everyone's a cat now.
Role master tables get weird
lots of folks in HW tonight. Wonder how spicy Fjaal is going to be
I think there are a few more of us now
I think it was Rolemaster that Murphy's Rules was making fun of saying that like at the battle of troy, 12,000 people would have died of self decapitation
This sounds about right
Fun story. A long, long time ago I decided I needed to roll a wizard to do some enchanting. And I made her a water mage because this was long enough ago that this mattered. But then I never ever played her. And then who knows how much later I decided I wanted to play a fire mage. For funsies. And here was this wizard that I wasn't really playing.
Murphy's Rules entry on Rolemaster suggested that over the course of an average 30 minute battle featuring 6000 warriors armed with greataxes, something like ten percent of them will behead themselves.
this is why we should not implement critical failure, by the way
there we go. I had that book at one point, along with the munchkins guide to power gaming. need to dig them up to see if I still ahve them
The real burning question for me is, for no particular reason, do kiramon drop boxes?
Turns out I named her after a type of water nymph. And then completely forgot.
One hilarious thing in the original role master (later books had some errata) was that a level 1 caster, could suicide bomb like an entire city, just like vaporize it all into another dimension by trying to way overcast a spell that makes them end up with the max failure fumble for a force spell.
looks up Rolemaster professions and finds a list of 140 of them in second edition
Man oh man.
kiramon have a special extra gem drop chance but not boxes
but ADVANCED kiramon
who knows
I doubt kiramon are the only thing we gonna find in the hive
Oh yeah! I forgot the gem glory of that brief hunting window
Maybe Hive kiramon can be upgraded to triple gems like Bowels elementals!
Edit: Actually, wait, no, there'll probably just be boxes in the area--whether on the kiramon or on other things. Not having boxes in the area leads to Confluence situations where they cap loot (in a different way than normal loot cap and loot pressure) since encumbrance is supposed to be a balancing factor.
We are gonna find Neil Patrick Harris in the Hive. Riding a brain bug
I have no idea what a High Warrior Monk is on this Rolemaster list, but now I want to roll one up. Also a Chaotic Lord, Astral Traveller, Forcemage, Free Thinker, Templar, Champion, and Elemental Warrior.
I like when my eyes skip right past "Sword Thrower" because some of the other things are so wacky that that no longer sticks out!
awwww man I missed old man yelling at a cloud time.
... wait. I am the dumbest. I completely forgot that kiramon are GoS enemies. (Thank you Ptolemy's video)
My hive hype has greatly increased.
This is how I deliver that hard hitting content
now you have to keep me informed if you in fact keep up major bane while you're there.
Oh I heard what I heard.
Receipts.
As you can see paladins and sorcs bringing receipts helped immensely. So this will definitely be important.
I'm sure the threat of being constantly badgered over the timeline will greatly assist in all rogues getting a service
Man, miss me with that.
The rogue community has been rather patient and avoided badgering. I think you're missing the reason for the angst.
If they can't do it in 2024, then they can't do it by 2024.
But we want to be told. That's where a lot of the frustrations arrived in the first place.
The hardest part of the rogue service announcement was that weāre at an estimated 20% completion, instead of 80%.
yea the receipts I have over when the sorc review would be done are like really coming in handy now for rolling papers so I can forget about the review easier.
You do what you want with your receipts, and I'll do what I will with mine.
We gon' be alright.
Actually Leff, as hard as that was, I think it was sobering. To have a definitive notion of where things are at is what people asked for, even if the reality was so disappointing.
I'll have to actually remember I have abilities other than Sigil of Power first, but I'll let you know
but Yardie I have been telling you they were only 20% complete for a year
its basically only bane that matters for hated foes
You don't work for Simu...
...unless you're a sleeper employee.
Are you?
They would have fired me by now.
Naijin had been pretty open that poison was more involved than everything else combined, so I always figured 40% done at absolute most. š¤·
Yea when he had zero hard numbers to share I knew it was a bit far away...like its one thing to say a thing is going to make you dizzy its a whole other bag to say being dizzy will have x effect on DS and y effect on AS
I thought clumsy had a percentage to lose balance. I like the poison, but the details were totally missing, yeah. And it got more complicated when it was mentioned that your survival skills and poison level would increase potency of the crafted concoction.
The feature creeping needs to come way down. Poor finnia.
Why not just put poison on the back burner and finish the easy part of the rogue service. Can't be any worse than warrior grit
yeah, I'd much rather the omnibus deliveries be broken apart completely
I will say I do remember estild saying that they hoped to work on rogue service in 2024
receipt
probably I will like revise my estimate based on the arrivals of the other releases haha
I will call this "being agile"
trickle down coding
But just note what the receipt is for š
āHoped to work onā =/= ācompleteā
;multi 40,asc learn agility,asc learn confirm
I heard the word "empath" in the QA this feels like progress.
That was what I heard, but I didn't hear it'd be finished in 2024, maybe, but I suspect a lot depends on how fast the new dev gms get acclimated. And other projects finish
Pshhh, who would ever have 180 unused ATPs hoarded at once?
Edit: Err... meant that to reply to Maodan, heh.
Holding on to it.
I'll be truthful, I didn't feel confident about it at all. That's why I said on voice that yesterday offered clarity for the most part.
But it did sound very shaky. It doesn't help the rogues in the room though, and the accidental slip up of "rogue, no, bard service" hit us.
But we'll see. I do think the rogue service helps a lot more classes AND would give us some kinda bargaining chip to have some economic boost.
Iām hoping the devs do. For the sake of the sprint!
yeah I think it's pretty important for all classes to have services so hopefully the others will follow rogues down the pike
I meant the ability to teach other classes and shore up some of their setbacks though the rogue service.
There's a lot everyone is able to gain from it.
The one character, no service life is a very silver light one.
Step 1: Bard service because a lot of it is done
Step 2: Rogue service because a non-zero amount of it is done
Step 3 to 6 in some order: Make the empath service, make the paladin service, buff the monk tattoo service because a lot of suggestions were already given, buff the warrior service because it needs the help
Is that your list Leafi? The vibe i got yesterday was that Paladin work was probably up next after bards. But that couldāve also been because there was a vested interest with a mic on.
No, that's my suggestion list for getting every profession to a good place in services. Empath and paladin services haven't even been conceived yet, sadly. š¦ (Or, if they have, then we don't know about it.)
What about about if they give Paladin's resources and a [Placeholder Service], so they can start selling resources right away and upgrading their gear until the service gets filled, "Selling a T5 Placeholder, 4m per week"
It seems the Pally service will get done before Rogue service
I still stand by: remove S6 from clerics and let Paladins add tiered holy flares to any weapon (not dependent on Sanct)
There's not even an idea for a paladin service. I expect Divine Intervention to get done before the rogue service, though (due to how much of DI was functional on the test server), but that's not a service.
Recall Item
It has T5 [Placeholder] enchanted by <insert pally name>
I stand corrected. Fair. I always had the impression that DI was a Pally service
DI is more like a subsystem to create paladin identity and a unique hunting playstyle more like rangers have with dynamic interweaving of physical and magical aspects.
I was disappointed that no time in SoE was devoted to talking about what a great place rangers are in and how itās the best profession.
...I think at this point that just goes without saying. š
They have to hide the ranger secrets so the Hinterwilds loot can stay good!
Wait, I've said too much. You saw nothing.
is that the one where at 400 FirstAid ranks / 400 Survival ranks Wyrms can be skinned for 1mil silver hides?
good news is you can prob find a +27 FA enhancive without problem
I'd reroll that.
Listening to the State of Elanthia replay
Quilic: "I am GameMaster Key Lick, not Quilic." šµ Sorry Quilic! š°
Moving forward, I am going to have to submit a request to have a pronunciation key for staff names. š I put your audio through an AI enhancer and the quality came out pretty good. I'll have a couple excerpts in a SoE recap special RSN.
Wyrom - Worm
Thandiwe - Tan Dee Wuh
Quilic - Key Lick
Casil - Castle
Not trying to stir the pot -- but I'm going to ask. There had been discussions about modifications to the thieving system, concurrently with the rogue service. Are those as on pause as the rogue service, more on pause, or less on pause?
I wish I had thought to ask in the chat when SoE was happening.
WHY-rum
Wyrom likes voice chat just to reinforce his horrible pronunciation of his name
I love when people pronounce their character names
and you're like, who are you?
Leafiara ā 03/26/2020 12:56 PM
:point_up: Leia-fye-aaa-raw
Haxus ā 03/26/2020 1:07 PM
Hold up
Leia-fye-aaa-raw
Then people should stop nicknaming you Leafi unless they are pronouncing the nickname as "Leaf-eye" because I certainly say "Leafy" in my head, which leads me to pronounce the longer name as "Leaf-ee-ar-uh" (just trying to justify my pronunciation, haha).```
I like to think that the fact that I actually had Haxus believe me even momentarily goes to illustrate how crazy GM pronunciations are so commonplace to them. š¤£
I always thought it was liara, the fi is silent
Haksus -> Hawk-zeus
Other pronunciations of Jara - JAY RAH - JARE AH -
Correct: JAR - UH
Maybe the S is silent and it's Hawk-su!
tiptoes off whistling innocently
Iād honestly rather you all just start pronouncing your own names right instead of everything in the soe. Like if I had to pick.
I think mine is pretty simple, Vay-meer
I thought it was Vay murr for a long time, heh.
That example Leafi is like when people shorten my name to Avaw.
...how are they saying it in their head if that's the nickname?? š
I thought Vay Mire but vay-meer makes sense.
My favorite part of the SoE was definitly Quilic saying "Why-rum, or however you say it"
I pronounce my name Vursh-kah-na, but I'm not gonna quibble.
I think everyone has a right to pronounce their name how they chose, except Wyrom
Yeah, he corrected the pronunciation of his own name then immediately mispronounced Wyrom's. Priceless.
I feel like mine is pretty straightforward, as well.
Wyrom mispronounces his name quilic pronounced it correctly
I'm always going "Why's all the rum gone?" when I hear people pronounce his name.
Em peer ee uh? Hopefully? š„ŗ
While mispronouncing his own*
haha, that is correct
Yes thatās not the sound wyr makes and itās not the sound qui makes either
...At least we don't have Khentimentiu? I...think I got that sorta right had to look that up.
LETTERS HAVE RULES
I mean I would accept weerom
Have you met the English Language? It has rules. It has rules so it can break them.
but "worm"? that feels like wyrm was taken in the name generated and you were trying to improvise last minute and then were stuck with it for 20 years
To be honest, "Leafiara" was the result of me improvising with low effort when Leaf was obviously taken (probably in the early 90s).
"alright, what sounds fantasy-ish that I can stick on the end of 'Leaf'..."
There are so many letters that can be silent. Wyrhm. Wyrtm. Wyrkm.
There are 7 ways to pronounce the letter combination ough.
Queue - The first letter said, "Ok, the rest of you be silent."
I wonder how many of kenstrom's npcs I misspronounce now
Quiche begs to differ
I just assume I mispronounce all of them and butcher log title puns in the process. š
eh as in bet, care
What the. Those are not the same sound.
(Yea, that kind of threw me, too.... But I asked someone and they were like -- wuh -- so there you have it.)
So, way not wah? - Updated: Tan Dee Wuh
Tan-de-wuh (Don't~~ have I ~~ I have this on my profile?)
Oh, no, I guess after that typo fail... I removed it
Cause that was BAD
Also, I must be tired, what kind of sentence was that?
This is why I always pick simple names.
It was better than my host name....
It's okay, we've managed to shift the SoE forum to the "everyone pronounces everything wrong" forum
Good choice Todd
Sound Out Everything?
Tivvy is, like... "it" backwards and then "vee," right? Rhymes with "divvy"?
And not some crazy thing like Tie-vee or Tee-vie? š¤£
T.V. is pretty easy, agree.
Wow, Leafiara has me questioning if I say her name correctly now... (I mean Tivvy's. I was actually saying yours right)
now I'm wondering how to pronounce tivvy...
TIV-EE
WED-NES-DAY
It's "Leaf" ee ar uh, I was just messing around that day. š¤£
Ok thank goodness, I was pronouncing it correctly. I saw your message and started learning the "correct" way. š
That's how I pronounce it and I think -- I could be thinking of someone else -- that you told me I pronounced it correctly.
How do people keep falling for it even when I outright say I couldn't believe Haxus believed me. š¤£
Mind you, I just assume I pronounce it wrong.
now people gonna miss that leafi was kidding, and start misspronouncing her name š
TBH I want to rename my ranger, but then all my Discord clout would be evaporated. I'm jacked into the system now.
Vaemyr, how do you pronounce yours?
vay-meer?
And is Maodan ... Mow-dan? Cause the whole two vowels go walking or is it May-o-dan?
Mow dan!
Edit: Nope, no matter what he thinks, he's mow-dan. "Mow" rhymes with "pow" and not "crow," by the way. š¤£
I've always used the latter
https://www.youtube.com/watch?v=7fb3Pdt8kxg This rule always messes me up.
Actually more like Mayo-dahn
When I read people's names, I think at first I try and understand how they're pronounced, but as some point, they less become names and more become symbols for the person. So, I'm not sure I've ever really thought of how to pronounce Maodan. Maodan is just Maodan.
Ooo, like maui?
Exactly!
Yea, that makes sense.
yeah... I always pronounced the Mao in your name like "maou" in japanese, probably cause I'm a big weeb
Trying to think what it would have to look like to actually make me think "Mayo-dahn" on first read...
Maybe Meiodan would do it because the initial string of vowels would lead me toward thinking of languages with more consistent vowel pronunciations than English. Like, you know, all of them.
Needs more ā.
In my defense, it was teenager me battling the GS name generator and mashing sounds in my head. It certainly wasn't based in logic or reason.
Maeodan.
granted all my hope for ever thinking I pronounced things died when I played the first FF with full voice acting and heard "bah-ha-moot"
heh
Uh-oh, here comes Ethereal to tell us it's eff err ay ul...
(...to be honest, I don't even know how to pronounce "eff err ay ul" and I just wrote it. 𤣠)
Sonic the Hedgehog did that to me. Cha-os instead of chaos.
Pretty sure Jenovadeath called me Supreme Commander Communist at least once, which was some grade-A Mickey Mouse Bullsquashā¢
Itās pronounced normally. Which is why I will never rise to the level of APM. š¦
You lost me on that one, Maodan. Was he imply General Mao?
Found Maodanās NYE title. š
I think you mean it's pronounced Et-he-reel, right? Chase that promotion.
heh
Index - Description (Cost in SimuCoins)
-----------------------------------------------------------------------
>
1 - a round-bellied glass cruet of fizzy heliotrope liquid (2000)```
Don't tempt me! š
Does this count as me driving sales, Thandiwe? š¤
....
Iāll retcon to a new GM name in a few years and refuse to change from Ethereal. āActually, its pronounced GM Crank now.ā
APM Crank (Ethereal) has entered the chat.
Mars better grab Optimus if he plans to get a promotion
He will evolve into GM Utopism.
And yet, I say "Teek-ba" in my head for your name
That is how I pronounce it. Teek ba. I would also accept tick ba.
Mine's All-semmer in my head, emphasis on the first syllable
I assume, based on "letters have rules" that it's Tick-ba. But now I'm curious.
Wait til we find out it's actually Tik Ah Buh. There's an invisible A.
it's always been teek-ba
Heh, jokes aside, I always thought Wyr was pronounced Whirr. I've told the story of my name before, but basically I applied to be a GameMaster in 2005 and was declined. In 2006 I was told to apply to be a GameHost to strengthen my chances to be a GM, so when I was hired for GH Program, I said I was a lowly worm. Worm and Wyrm were taken. We didn't get to roll up our own names, we had to send in 3. So I was like Wyr...om Like Whirr Ohm, assuming extra emphasis on the end. I don't know why Wyr is why, haha, that's a funny sentence.
And for the record, I did roll up Whirrohm!
I'm just going to free up Worm and call it a day!
Letters have rules!
I should have said phonemes have rules!
Tick-baaaaaaaah
booo
You should sell "Old Name" tickets. Buy a ticket, any old name not logged in, for the past 5+ years, is free for the taking.
Sadly, even I can't do that. Name purge hasn't happened since...1997/1998.
Every character ever created still exists since then.
Now we're talking. Why go half-ghoul?
GemStone IV Locker Storage Wars - The New Wyrom Mania