#[Ebon Gate] Rusalkan

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radiant fog
#

Just a few short months after the sinking of Caligos Isle, rumors began surfacing of a new metal washing ashore on hard-to-reach beaches, but before anyone could touch this unusual, sea-gifted material, it shimmered and disappeared, leaving behind, for the briefest of moments, a wisp of a drowned maid or young man shrieking in a blending described as abject terror and incalculable anger.

Unbeknownst to the living world, this metal was reappearing in Naidem. For the last two years, skilled residents have been gathering it, studying it, and perfecting it. While still volatile, especially in its unworked form, rusalkoren is ready to be shown to the visitors and infiltrators of Naidem that appear during the month of Jastatos.

Featuring misty-like swirls of azure across an inky black surface, this metal is suitable for weapons and armor, but it can and will lash out at its wielder unless it tames the spirit within.

These same skilled (and deceased) artisans have also managed to meld this volatile metal with leather. Using an ancient technique once thought lost to time, the metal is heated until it is at its purest liquid form then infused into salt water-softened leather before being crafted into whatever armor is needed. This new material, a hybrid of rusalkoren and leather, has been named rusalkysk.

Weavers, not to be left out, worked hard with alchemists, forgers, and mages to pull rusalkoren into a thin, threaded material able to be woven into protective robes. They call their creation rusalkita. And for those who wish merely to enjoy the beautiful look of the azure-swirled, tenebrous material, they crafted rusylka -- a silk-like material without any special (or terrifying) properties and is suitable for clothing. Rusylka cannot hold a dye, but the beauty of it is in its natural coloring, mist-like swirls of azure across inky blank just like rusalkoren.

Rusalkan armaments have an innate chance to flare when attacking or struck in combat.  When it triggers, a wave of sea water appears in the area and attempts (SMR, with a bonus in watery environments) to knock down up to 3 targets (1d3).  If successful, the rusalkan user receives the Brine of the Rusalka buff, which boosts their Attack Strength and Casting Strength for 10 seconds and grants a 1 second haste effect for physical and casting actions.  The magnitude of the +attack effect is +10 AS/+6 CS per target and can reactive flare on misses, including EBP and spell casts.  There is a 30 second cooldown, titled Salty, that is also applied when the buff is applied.  It has a material difficulty of 200.

You swing a rusalkoren dagger at a small black rat!
  AS: +546 vs DS: +309 with AvD: -18 + d100 roll: +48 = +267
   ... and hit for 14 points of damage!
   Strike to left hand breaks a fingernail!

 ** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren dagger and courses through the room. **

Strong currents tug at a small black rat, pulling it about in an attempt to roll over it.
[SMR result: 167 (Open d100: 94)]
Succumbing to the force of the tidal wave, a small black rat is thrown to the ground.

Strong currents tug at a giant brown rat, pulling it about in an attempt to roll over it.
[SMR result: 139 (Open d100: 66)]
Succumbing to the force of the tidal wave, a giant brown rat is thrown to the ground.

Beads of saltwater cling to your skin, bolstering you with its briny presence.
Roundtime: 2 sec.
Roundtime changed to 1 second.

Wiki Post: https://gswiki.play.net/Ebon_Gate_Festival/saved_posts_2023#Teaser_12_-_Rusalkan

tropic cliff
#

I assume if you put it on armor the flare would have a chance to trigger when you cast also? Or you gotto use a maneuver?

slender raft
#

Very awesome that it’s inclusive of all materials out the gate rather than just metal. Huge props for that! Looks very very fun

hushed merlin
#

also curious what constitutes as an 'attack' and are accessories included in 'armaments'?

slender raft
#

I really hope that this eventually makes it to Lesser malamutes, and is compatible with UCS. Would go great on my gloves 😁

high hare
#

could be a decent shield material

dark berry
slender raft
high hare
#

I heard that even normal malamutes get salty if you smack them though

jolly kraken
#

There may be some terminology confusion. The mechanicals only appear to apply to armaments. Cloth excplicitly says no special properties. If the leather is the same, then there's no putting it on armor for mechanics (Except maybe metal armor, but this feels like starsong, mechanics is weapons only)

slender raft
#

There are two cloth options. One that says it doesn’t have abilities (Rusylka). Rusalkita, I would assume, maintains all the properties. That’s how it reads to me, anyway

hushed merlin
#

I think it's for metal, leather, cloth armors (states protective robes) and pedestrian clothes

jolly kraken
#

ah, right. Confused the two. So yes, Brute's question about how it plays as armor is one I'd like to know

hushed merlin
#

Wonder if this forces disengage?

radiant fog
#

It can be weapons, armor, or shields. It flares reactively on armors and shields, on attack with weapons.

slender raft
#

Does reactive on armors/shields include maneuvers?

wise hill
#

Dang it I should have waited on transmuting my shield to ghezyte... if this becomes available as a transmute sometime in the future anyways

radiant fog
#

And we will have Transmutes at EG for you to use through the DELAY system.

jolly kraken
#

ooh, I was wondering if transmutes out the gate was happening

radiant fog
crystal siren
#

Yep

radiant fog
#

Then, yes.

wise hill
#

... sooooo what's the pricing look like on these transmutes

jolly kraken
#

I suppose it might also be good to clarify, does the fact that transmutes are at EG mean people should NOT expect it for Transmutes at other, more lively, events? To fit the crafting lore?

radiant fog
#

We are offering this at EG. I don't really have an answer beyond that. We are selling the certificates right out of the shop. The price is 400k.

jolly kraken
#

So aligned with Vethinye and Surita

wise hill
#

Oh, does the Salty buff mean it can only trigger once every 30s? Or does the AS/Haste buff last 30s?

high hare
#

10s duration, 30s cd

radiant fog
#

It has a 30 second cool down. So-- yea, that.

high hare
#

So a theoretical maximum potential of 33% uptime

#

if you're completely rolling (spoiler, you won't hit that number practically)

crystal siren
wise hill
#

so 10 seconds of +5-XX AS and 1s swings every 30s?

jolly kraken
#

So for now I'll tell people "Transmutes here, no promises for other venues" Was it 450k? It's all a blur

slender raft
#

Vethinye was 400k for OTS + upgrades, 450k for xmute

jolly kraken
#

while you won't hit 33% uptime, your downtime between kills comes out of that, so in swarmy situations, which it's made for, you'll have higher effective uptime. your looting will burn cooldown time

wise hill
#

Oh wait it's a -1s to RT not changes all your combat actions to 1s RT?

hushed merlin
#

it's like residual psychic energy material from the catastrophe... pretty cool

jolly kraken
#

Yeah. This will be a fun material for some people to RP. "So It's powered by the soul of a forsaken child?" "I'm not sure, I didn't use the whole thing!"

wise hill
#

... well, RIP my plans, having a grey-swirled white sword and a blue-swirled black shield is gonna look dope af. I knew I should have waited before transmuting it

tropic cliff
#

reactive flaring kills it for me for armor use

jolly kraken
#

also... the idea of coming in contact with that much saltwater is making my skin burn just thinking about it. Armor powered by saltwater is a great way to chafe

radiant fog
#

So the cost is going to be 450k for the Transmute and 400k for the new item. It is inline with those other metals.

#

materials

wise hill
slender raft
#

That was just answered #1156403194293919864 message

high hare
rose bone
#

It would be cool if ARMOR could trigger the +AS/CS (when attacking/casting.)

hushed merlin
#

I think it does.

radiant fog
#

Doesn't it?

#

A flare is a flare is a flare

rose bone
#

Only if you use a maneuver that's covered by the armor

I assume you'd have to be hit and take damage to get the reactive flare also.

radiant fog
#

Reactive flaring doesn't trigger?

#

I'll have to verify that...

slender raft
#

Most armor flares would not trigger on a cast or attack (with a weapon)

jolly kraken
#

most casters don't see reactive flares. they CAN but they generally avoid getting attacked/hit as much as possible

hushed merlin
#

a flare is a veritable smorgasbord smorgasbord smorgasbord...

wise hill
#

It'll make a sweet shield flare

radiant fog
#

You can put it on a runestaff.

jolly kraken
#

As an armor material, this only really makes sense for +AS for physical classes, caster armor it doesn't, but that's most materials, it's not special to this

radiant fog
#

Oh right, I see what you are saying.

rose bone
#

Which is why I said what I said.

Material for casters is still not great, but it could be, if attack or cast/incant also triggered an armor flare.

radiant fog
#

Well, you guys try not to get hit... Everyone else tries to withstand a hit. But it does work on the reactive. It isn't as if it wouldn't.

#

So the statement was a little misleading.

jolly kraken
#

Yeah. It's more a critique of materials and casters in general, not THIS material and casters.

radiant fog
#

Right.

old breach
#

so just to confirm, the ARMOR does not flare on attacks/spell attacks made by the wearer?

lime tartan
#

having so much power in the cooldown-limited buff is interesting because it means the reduced flare rate for runestaffs doesn't matter as much

rose bone
radiant fog
#

Armor is always reactive.

slender raft
#

Cursed armor can proc on offensive attacks IIRC. But that's an anomaly

old breach
rose bone
lime tartan
#

in any case, this armor does not

old breach
slender raft
#

Do SMR attacks trigger reactive armor flares? I think not.

rose bone
old breach
#

anyways, thank you for the clarification, I ask because that would be the only thing that would make it worth as a caster (if I'm getting hit I'm nolonger fighting)

slender raft
#

I mean, getting hit and knocking them down seems like a non-trivial boost to survival.

tropic cliff
#

anything that expensive is a waste for a pure, you'll never see a reactive flare on your armor anyway

jolly kraken
#

you have to live through getting hit

rose bone
#

$1000 for a 1/7 chance to knock them down ...

Cool option, for squares, like usual. Could be cool for pures with a change.

crystal siren
old breach
#

yeah, if it was 100% proc on getting hit? sure but it's 1/5 (these are normalized not nerfed caster flare chances)

for the cost it's much better to invest in a ton of padding and resists (as a caster)

slender raft
crystal siren
hushed merlin
#

Help me understand. So if the armor were to trigger from some attacks (SMR with RT, UCS stun, crit stun, etc) the caster is buffed 10 seconds but that buff may wear off before they're able to attack?

rose bone
#

Yes.

old breach
#

anyways, it looks like a neat new material, and thank you for at least making it available in robes/leather, that's really awesome. It's not something I'd buy for my sorcerer, but at least I COULD buy it unlike a lot of previous armor materials.

rose bone
#

It's progress, but please consider any buff flare working like cursed armors buff ability.

Affinity
Boost has a chance ||of +20 Attack Strength (AS) and +12 Casting Strength (CS)|| upon attack/cast attempt.

So there is equal value to casters.

hushed merlin
#

If I get attacked while stunned and the armor triggers, will it proc before/after my Cloak of Shadows or Pestilence? I currently wear regular material mana armor doubles so I'm not aware of these things.

rose bone
#

You'd have to test it, find another armor with flares and get hit until you see which triggers first.

#

Also, is the SMR wave just a knockdown, or is it a knockdown + RT?

old breach
#

well pestilience procs before the swing, cloak of shadows from my experience procs before my cursed armor calm flares when I'm hit, but it could be anything, as order of operations is crazy with all the various combat gear these days

slender raft
#

Does armor have the same "aggressive" stance requirement for reactive flares that shields do?

rose bone
#

I don't think so, because you have to be hit to flare.

stable karma
#

To bad its a metal , no love for leather casters in the material field. words are hard

rose bone
#

(It's available in any ASG).

But the flare only works for Offensive SMR attacks or Reactive hits.

stable karma
#

To many rp words i need a tldr at the bttom

crystal siren
#

Metal, leather, and cloth versions are all in there.

#

With different names, no less.

hushed merlin
#

robe armor too

crystal siren
radiant fog
#

Brief words: metal - rusalkoren leather - rusalysk fabric - rusalkita

old breach
lost osprey
#

rustealkoren
rusalyeather
rusalkilta

got it.

slender raft
#

It does do something for casters, you just have to put it on a weapon rather than armor.

stable karma
crystal siren
#

Including a runestaff. I get the caster armor point: they're really designed around not getting hit.

#

You could imagine it flaring more often on lighter armor, but that would be a whole different thing.

slender raft
#

Sounds like a pretty great wizard runestaff material tbh. AoE knockdown flares followed by boosted/hasted bolts

waxen glacier
#

One day the Elite/Legendary Ascension war pure revolution will happen and it'll be glorious.

lost osprey
#

finally, haste on a wizard

stable karma
#

Id go somnis over this, 909 is easy to cast

hushed merlin
#

But what if I enjoy the thought of fighting tidal waves with tidal waves?

slender raft
crystal siren
rose bone
#

Wow, no haste? You poor.

slender raft
#

I think Warclaidh is the only one with haste. Everyone else has celerity though. (I do not)

#

Okay so not wizard - but acuity + spell haste on any other pure is still fire.

stable karma
#

the haste is a neat perk but surita is basically +12 CS

tropic cliff
#

if they let us swap leather to robes I'd go for that aranjara thing

stable karma
#

could be fun on UAC

waxen glacier
#

Wait, is the noun rusalkan (the name of the thread) or rusalkoren (what's seen in the clip)? Or can you just use either?

lost osprey
#

#1156403194293919864 message

high hare
#

adjective

tropic cliff
#

rusalka should be the root since it's a play on mermaid

eager mortar
#

Rusalka is the name of Kothos's snake!

See, here's Juspera's player's watercolor of her, isn't she pretty:

delicate edge
#

I would hope with CHANNELing spells it would reduce both the RT and Cast RT by 1 second.

tropic cliff
#

no idea who kothos is but it def means mermaid in polish, bulgarian, czech, ukrainean, russian, byelorussian, serbian, slovakian, croatian and macedonian

eager mortar
#

Kothos is my character, his family name is Blud, which in the czech stories I read is the male version of a rusalka. So when he got a snake that's a water species (she's a swamp viper) I figured it made sense.

#

I might have to get something made just for that sake alone. the fabric sounds very pretty.

tropic cliff
#

technically I think it has a darker meaning in those mythologies, mermaids are usually depicted as playful, while rusalkas are drowned brides or something of the sort, and they want to drown you as well

jolly kraken
#

Mermaids were pretty drownie too. The sea/Oceans were generally too feared for anything to be seen as good, other than dolphins.

eager mortar
#

The mythology book I read had them as sort of will o' the wisp and/or incubus/succubus equivalents. Tricksy to the point of downright malevolent.

#

The rusalka in one story had some foresight/wish powers, but that's pretty common for water spirits all over.

blazing summit
#

My only knowledge of Rusalka comes from Quest for Glory 4. But I instantly approve.

eager mortar
#

I loved those games. I mean, major frustration playing them at the time, but now that nostalgia colors my perspective I love them again.

blazing summit
#

I have the same nostalgia for Domovoi and other slavic mythological beings. nods

steep quartz
#

I think the lore and material name/vibe is really cool. Mechanically I don't really get it. PSM3 gave physical classes plenty of ways to achieve knockdowns. Non-spiritualist pures have plenty of ways to prone things too. For the price of this material I can't wrap my head around using it instead of starsong or surita. To me this should be priced more like ghezyte.

And, yeah, armor-wise it's pointless for pures since they don't have maneuvers and getting hit generally means you're dead. But that's more of a how armor works thing than material-specific.

chrome furnace
#

is the flare Cat B or material property?

steep quartz
#

Can we colloquially refer to this material as murmaider

jolly kraken
#

they can't exactly stop you

scarlet light
#

10 seconds of - 1 rt on attacking and casting + AS/CS boost combined with an initial knockdown seems pretty strong to me.

It shouldnt be priced the same as ghezyte.

steep quartz
#

The 1 second RT is just for the attack in which the flare procs was my read on it. If you actually get -1 RT for ten seconds then yeah that changes things

slender raft
#

Also it's AoE, which before starsong was unprecedented

jolly kraken
#

the buff grants the haste effect, it just also applies to the triggering condition.

scarlet light
#

Im reading it as 10 sec haste buff

stone cloak
#

True, true. Well, they still have time to raise the price!

scarlet light
#

I could see this being good for clerics, empaths, rogues, paladins, and rangers. Rangers especially with their redesign to encourage attacking and casting.

stone cloak
strong eagle
strong eagle
steep quartz
#

Thanks for clarifying

jolly kraken
#

yeah, I think as a weapon material it's got widespread appeal. The armor we discussed already, it's good in the context of armor materials, but probably rather targeted in who would want it

stable karma
#

I wish there was a discount on these things if you were transmuting away from another pay material, cuz like dropping 1k on the hottest new thing and watching you old 1k buy vanish into the air is butts.

#

or you know like feature creep to allow sides you can lock into for a set amount of time.

jolly kraken
#

I feel like that's part of a larger discussion around how project pieces have/need to change in the world of transmutes etc.

strong eagle
#

If anyone wishes to try out the new material, there's lots of rusalkan armaments available at [Town Square Central] in the Landing on the Test server.

jolly kraken
#

@grand zenith This is probably worth a TC Mention

mystic geode
#

i think the tester server is broken, there is no casting rt

jolly kraken
#

like.. at all, or no castrt reduction on this material?

lost osprey
#

the flare doesn't seem to be working on test in general. i get the flare message but not the actual SMR checks on stuff

strong eagle
#

Also, you're all too late:

A shining winged disir snatches up a rusalkoren short sword!
A shining winged disir extends a hand. From where it lies on the ground, a rusalkoren short sword begins to vibrate. It suddenly leaps into the disir's waiting grip, and she smiles.

A shining winged disir snatches up a rusalkoren greatshield!
A shining winged disir extends a hand. From where it lies on the ground, a rusalkoren greatshield begins to vibrate. It suddenly leaps into the disir's waiting grip, and she smiles.

strong eagle
mystic geode
#

the cast rt is back. but if it doesn't work with prone critters wouldn't it make pointless if you're using a knockdown maneuver. like if you had a rusalkoren shield and use trample? also could the prices of transmuting into greaves be cheaper compare to armor?

strong eagle
#

I updated it to work against prone targets. The original intent was that you would prefer to use the potential of 3 targets against creatures that aren't already knocked down, but I do see the use case for tackle, etc.

mystic geode
#
  Salty ................................... 00:00:20``` funny name
willow isle
#

Could change that to "Brined" 🤣

lost osprey
#
An ominous shadow falls over your surroundings as a whistling hail of arrows arcs down from above!
[SMR result: 145 (Open d100: 48, Bonus: 23)]
An arrow finds its mark!  A darkly inked fetish master is hit!
   ... 20 points of damage!
   Upward slash gouges the fetish master's cheek!
   Left eye lost!
   Pity.
   The fetish master is stunned!
 ** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren long bow and courses through the area. **
Strong currents tug at a darkly inked fetish master, pulling it about in an attempt to roll over it.
[SMR result: 180 (Open d100: 61, Bonus: 60)]
Succumbing to the force of the tidal wave, a darkly inked fetish master is thrown to the ground.
Beads of saltwater cling to your skin, bolstering you with its briny presence.
The arrow breaks into tiny fragments.
The air clears as the deadly volley of arrows abates.

>wp pin
You take quick assessment and raise your rusalkoren long bow, several arrows nocked to your string in parallel.
Without bothering to aim, you loose a chaotic hail of arrows to pin down your foes!
[SMR result: 258 (Open d100: 90, Bonus: 80)]
A darkly inked fetish master flinches back from a stray arrow!
A darkly inked fetish master is rooted in place!
Roundtime: 3 sec.
Roundtime changed to 2 seconds.

>fire
You nock a wooden arrow in your rusalkoren long bow.
You fire a wooden arrow at a darkly inked fetish master!
  AS: +443 vs DS: +455 with AvD: +25 + d100 roll: +38 = +51
   A clean miss.
The arrow streaks off into the distance!
Roundtime: 4 sec.
Roundtime changed to 3 seconds.```
Don't pay any attention to that sweet ranged AS.
steep quartz
#

Oh man Nidal is still an Empath on test this is going to be weird.

#

Works with attacks cast via 1117, 2s cast RT works with 240 up too.

Your spell is ready.
You gesture at a tattooed gigas berserker.
You concentrate intently on a tattooed gigas berserker, and a pulse of pearlescent energy ripples toward her!
  CS: +554 - TD: +406 + CvA: +10 + d100: +51 == +209
  Warding failed!
The gigas berserker shudders with severe convulsions as pearlescent ripples envelop her body.
The gigas berserker is crushed for 50 points of damage!
   ... 25 points of damage!
   Strong blow to chest!
   ... 35 points of damage!
   Hard blow to abdomen looks painful!
Cast Roundtime 2 Seconds.

Abruptly, you sense the attention of your spirit slayer focus upon a tattooed gigas berserker.  The pattern of your spell is wrested away from you as the mote of white light flares with blinding brilliance.

A pulse of pearlescent energy ripples toward a tattooed gigas berserker from your spirit slayer.
  CS: +595 - TD: +406 + CvA: +10 + d100: +81 == +280
  Warding failed!
The gigas berserker shudders with severe convulsions as pearlescent ripples envelop her body.
The gigas berserker is crushed for 50 points of damage!
   ... 40 points of damage!
   Right arm is torn from shoulder!
   The berserker's bone handaxe falls to the ground.
   ... 60 points of damage!
   Blow to chest frees a rib to spear a lung and heart!
A tattooed gigas berserker's fists tense with impotent rage as she surrenders to death.
The eyes of a tattooed berserker momentarily return to normal before going lifeless.```Fun
scarlet light
#

Does it reduce channel rt?

steep quartz
#

will go check. good thinking.

potent crow
#

...will there be samples of the fabric available with the other rare must be supplied materials in the tower, or in the shop (or at all)?

steep quartz
# scarlet light Does it reduce channel rt?
You channel at a tattooed gigas berserker.
Your mental command surges outward, echoing your need to the stray spirits nearby...
  CS: +551 - TD: +391 + CvA: +10 + d100: +46 == +216
  Warding failed!
A nebulous haze shimmers into view around a tattooed gigas berserker, plunging inward to envelop her right arm!
   ... 10 points of damage!
   Small patches of right forearm disappear into red mist.
   ... 30 points of damage!
   Strike to right forearm strips away skin, exposing bleached bone and useless tendons!
   The gigas berserker is stunned!
   ... 45 points of damage!
   Blast disintegrates right arm and savagely shucks huge chunks of flesh from throat!
   The berserker's bone handaxe falls to the ground.
Cloudy tendrils creep outward from a tattooed gigas berserker's right arm before vanishing into her chest.
   ... 70 points of damage!
   Blast hits chest and expands to envelop entire body!  The gigas berserker is no more!
A tattooed gigas berserker's fists tense with impotent rage as she surrenders to death.
Cast Roundtime 2 Seconds.
Roundtime: 3 sec.```nope.
scarlet light
#

That's a pity

steep quartz
#

I think 705 is weird and not like a "true channel" maybe? Deso can you try 702?

hushed merlin
#

it reduced the cast RT not the hard RT

#

versus tritons

** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren runestaff and courses through the area. **

Strong currents tug at a spectral triton protector, pulling her about in an attempt to roll over her.
[SMR result: 220 (Open d100: 119, Bonus: 28)]
Succumbing to the force of the tidal wave, a spectral triton protector is thrown to the ground.

Strong currents tug at a triton brawler, pulling her about in an attempt to roll over her.
[SMR result: 79 (Open d100: -2, Bonus: 11)]
Standing her ground, a triton brawler is able to withstand the force of the tidal wave.

Beads of saltwater cling to your skin, bolstering you with its briny presence.
Cast Roundtime 2 Seconds.
hushed merlin
#

in here with a fanatic and warden but they didn't get targetted

Strong currents tug at an ethereal triton psionicist, pulling her about in an attempt to roll over her.
[SMR result: 130 (Open d100: 21, Bonus: 45)]
Succumbing to the force of the tidal wave, an ethereal triton psionicist is thrown to the ground.

Beads of saltwater cling to your skin, bolstering you with its briny presence.
Cast Roundtime 2 Seconds.
#

 ** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren runestaff and courses through the area. **

Strong currents tug at an ethereal triton psionicist, pulling her about in an attempt to roll over her.
[SMR result: 164 (Open d100: 50, Bonus: 44)]
Succumbing to the force of the tidal wave, an ethereal triton psionicist is thrown to the ground.

Strong currents tug at a triton warden, pulling him about in an attempt to roll over him.
[SMR result: 169 (Open d100: 93, Bonus: 8)]
Succumbing to the force of the tidal wave, a triton warden is thrown to the ground.

Strong currents tug at a triton fanatic, pulling her about in an attempt to roll over her.
[SMR result: 190 (Open d100: 88, Bonus: 33)]
Succumbing to the force of the tidal wave, a triton fanatic is thrown to the ground.

Beads of saltwater cling to your skin, bolstering you with its briny presence.
Cast Roundtime 2 Seconds.
willow isle
#

It's not guaranteed 3 targets, if 3 are present.

#

You've got a random chance for 1, 2, or 3 targets, provided there are that many eligible victims in the room.

slender raft
#

1d3 targets?

willow isle
#

Correct.

slender raft
potent crow
#

...alteration materials? Y/N/Maybe?

grand zenith
#

Hopefully this becomes SOP for high end new material grafting into Elanthia. I cannnot express what a brilliant idea it was!

delicate edge
# stable karma I wish there was a discount on these things if you were transmuting away from an...

I was thinking about this last night and totally agree. I think they should set these as official tiers of materials...and if your item is already in a certain tier, you can pay to side-transmute it to another material in the same tier for like 50k BS or something reasonable. Otherwise these elite materials become dangerous investments...

Also: still curious if the channel RT not being reduced is a bug or intended.

jolly kraken
#

I believe channel rt is intended to supercede all rt reduction effects. Tonis etc don't reduce it do they? Yup, per the wiki, cannot be reduced by haste effects

#

Feel free to argue if it should be irreducible, but it doesn't look like a bug

crystal siren
novel tide
#

Can i just give a massive thumbs up for putting this out on test so people can a) determine if it works correctly and b)decide if it fits their playstyle.

This is a very customer friendly move and I'm a huge supporter of it

novel tide
potent crow
#

Only asking about the cloth/nonmechanical stuff, not the combat versions! Just to specify.

slender raft
#

Estild, any chance at getting UCS gear on test?

rose bone
lost osprey
slender raft
jolly kraken
#

So what, you punch the enemy and suddenly a pair of ferns grow beside them?

strong eagle
rose bone
#

Is there any way to smuggle a profession potion into test? If I bought one, and then redeemed in test, would I still be able to redeem in prime or would I have to request a refund?

crystal siren
rose bone
strong eagle
#

Polymorph potions are completely disabled on the test server. Even if you found one, it wouldn't work. You can reroll to try out a new profession, then use levelup. Please create a new forum post if you wish to continue discussing that topic.

rose bone
delicate edge
# crystal siren I think that's a really interesting idea. The malamutes helped a lot with FOMO, ...

I think since DR we kind of have at least some standardization based on the prices...so basically all the transmutes that cost 450k BS could be listed on a single cert for side-transmuting between each other for ~50k...or whatever they think is appropriate - but I definitely think with all these new high end materials lately, it's going to be a problem and I think this would be a really smart way to keep people from having serious fears about buying the latest greatest material only to have a new/better one come out a year later.

strong eagle
#

To test it out, the bonus for Brine of the Rusalka has been increased to +10 AS/+6 CS per target. On average, it would only be 2 targets and that's only if 3 valid targets are in the room. In addition, the reactive flares can now trigger without being hit. This is balanced by the fact that even when it does flare, it requires a SMR to successfully affect the target. These updates are live on the Test server.

rose bone
#

The AS/CS buff will trigger on the attack/cast verbs? Or just the SMR wave?

eager drift
#

Mhmm reactive flares

lime tartan
#

wow, reactive flares on misses? that's impressive

slender raft
#

The Salty cooldown is just for the acuity proc right? The flare chance is otherwise standard?

strong eagle
slender raft
#

Ahh, okay.

#

I think I know the answer, but to confirm - the cooldown is applied to the character, so multiple Rusalkan items would be restricted by a shared limit

strong eagle
#

Correct. It's also on the item though.

stable karma
#

What constitutes a watery environment? is it just like the second floor of nelemar type rooms? or like would all of nelemar be considered a watery environment?

waxen glacier
#

Welp, great news today. Time to hop to the test server. 🎉

Edit: ...I wrote, but there's no katar here. 😱
Edit 2: Oh, I see, it's not a shop, just pick up and go. Right then, returning these gloves in a bit...

strong eagle
vestal hemlock
#

Do the reactive flares only work for chest worn armors and shields? Do accessories count?

waxen glacier
#

Awesome, thanks! 😄

strong eagle
strong eagle
stable karma
#

Gotcha, I'll take that as only rooms like floor 2 in nelemar then. Thanks for the response.

strong eagle
#

It's mostly just intended as a small, thematic bonus.

old breach
#

alright time to test out this change for the armor in hinterwilds, btw I super appreciate looking into making them more caster-friendly

#

ok the fact the cooldown is called "salty" on the proc is kinda hilarious

crystal siren
#

We don't have a way to check for gas in the room, like in the Bowels, though.

radiant fog
#

Look for the dead canary.

stable karma
#
        a stiff snake corpse
        a bald rat corpse
        a broken sparrow corpse
        a charred lizard corpse
        a stiff snake corpse
        a broken sparrow corpse
        a tattered pigeon corpse```
no canary we're safe!
radiant fog
#

aww, poor sparrow....

#

That would be a fun item though....

lime tartan
#

the GMs have their eye on the sparrow

old breach
#

so couple thoughts, seems to work ok in hinterwilds:

Strong currents tug at Vaemyr, pulling him about in an attempt to roll over him.
[SMR result: 132 (Open d100: 81, Bonus: 12)]
Succumbing to the force of the tidal wave, a flayed gigas disciple is thrown to the ground.

Is the highlest level thing I could find.

It does look like the reactives fire only on AS/DS resolution, so not on parry/dodge, no smr attacks, and not CS attacks.

#

it's not bad, probably not something I can quite justify because the haste doesn't do much for me (I did notice that the haste effect works on enemy SMR attacks and such like tonis does) but it's something to think about.

If the transmute option is still around by next year and I haven't found something else/better material wise I might certainly jump on it then

waxen glacier
#

Strong currents tug at Leafiara, pulling her about in an attempt to roll over her.
[SMR result: 198 (Open d100: 68, Bonus: 60)]
Succumbing to the force of the tidal wave, a deathsworn fanatic is thrown to the ground.

Strong currents tug at Leafiara, pulling her about in an attempt to roll over her.
[SMR result: 143 (Open d100: 75)]
Succumbing to the force of the tidal wave, a patchwork flesh monstrosity is thrown to the ground.```
Wait, is that messaging supposed to have the currents tugging at *me*?
strong eagle
#

No, that's a bug. Should be fixed soon.

tropic garnet
#

I thought I just saw it proc reactively to a shield bash from a giga shield maiden, but I could be imagining things (I’m not tech savvy enough to log stuff!)

steep quartz
#

i think i still prefer surita for a runestaff but murmaider for armor on a pure is definitely appealing now. but now i'm like "What else is gonna get adjusted to reactive on attack rather than hit" and would hesitate to commit here lol

strong eagle
#

Messaging should be fixed now and it can also reactively proc from spells (regardless of the outcome).

tropic garnet
#

It’s supposed to proc reactively from all attacks including cmans too, right?

waxen glacier
#

Found another (I'm guessing) unintended thing:

Slowly evaporating, a faint hint of brine is all that remains upon your skin as the bolstered feeling fades.```
strong eagle
jolly kraken
#

Estild low key turning "thank you for putting these on test for us to try" into "this time they won't put you to sleep when you use them!"

waxen glacier
#
  AS: +462 vs DS: +498 with AvD: +34 + d100 roll: +50 = +48
   A clean miss.

 ** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your brigandine armor and courses through the area. **

Strong currents tug at a patchwork flesh monstrosity, pulling it about in an attempt to roll over it.
[SMR result: 148 (Open d100: 88)]
Succumbing to the force of the tidal wave, a patchwork flesh monstrosity is thrown to the ground.```
Okay, working on a miss should make it pretty cool for robes and other things that can't be zelnorn.
strong eagle
steep quartz
#

If I’m wearing murmaider armor and a player or creature swings at me in town and my AOE SMR goes off do I catch a charge for that?

lost osprey
#

found my new hobby

fallow narwhal
#

can't seem to pick up any of these items on test

slender raft
#

Nice, it stacks with tailwind

old breach
old breach
#

I believe the haste, at least casing haste is broken atm

Beads of saltwater cling to your skin, bolstering you with its briny presence.

Wisps of shadow follow the arc of a withered shadow-cloaked draugr's arm as she swings a huge black alloy greatsword at you!
AS: +572 vs DS: +587 with AvD: +42 + d100 roll: +24 = +51
A clean miss.

Wisps of shadow follow the arc of a withered shadow-cloaked draugr's arm as she swings a huge black alloy greatsword at you!
AS: +572 vs DS: +587 with AvD: +42 + d100 roll: +97 = +124
... and hits for 17 points of damage!
Quick slash catches your cheek!
Dimples are always nice.

Painful, pus-filled bumps begin to appear on a withered shadow-cloaked draugr causing 4 points of damage!
... 5 points of damage!
Blast creates interesting designs on torso, but little damage.

702
You trace an intricate sign that contorts in the air while forcefully invoking Mana Disruption...
Your spell is ready.
You gesture at a brawny gigas shield-maiden.
CS: +572 - TD: +426 + CvA: -10 + d125: +33 == +169
Warding failed!
Target reels from brutal strike for 58 points of damage!
... 15 points of damage!
Large lesions sprout on the gigas shield-maiden's shield arm.
The gigas shield-maiden is stunned!

** A sickly green aura radiates from a crimson-hued dark surita staff adorned with a silver raven clutching a crimson blazestar and seeps into a brawny gigas shield-maiden's wounds! **

... 25 points of damage!
Brain swells suddenly, unfortunately the gigas shield-maiden's skull doesn't.

** Necrotic energy from your dawn surita staff overflows into you! **

You feel healed!
Cast Roundtime 3 Seconds.

#

I had the buff on during those casts but still 3 second RT, not sure the CS boost worked either

jolly kraken
#

Was the buff from armor, or did you swap weapons after getting the buff?

old breach
#

was from armor

scarlet light
#

Dang. This got real attractive for any armor if its on miss and epb

versed halo
#

Thanks for letting us play with these on the Test server!

gloomy wren
#

I'm glad everyone seems to be liking the new rusalkan family of things!!

crystal siren
gloomy wren
#

I loved Thandiwe's concept so much, and she was like "we need a story about it," and I was like...."gimme a sec, idea incoming" and sort of just went crazy breaking it out into different material names and such for the various levels, then was like...ooh I forgot we need a fluff material for the barbies...

#

and Thandiwe and I were like....will Estild kill us? LOL

crystal siren
#

Maybe! But then it came out anyway!

gloomy wren
#

And he did not and was awesome

eager drift
#

Anyone able to do a tl;dr on the testing results?

willow isle
#

It's good, and definitely not haunted.

old breach
#

I'm still mixed on it (for my character personally), but the updates were definitely good improvements

It certainly would fit with cursed armor heh

tropic cliff
#

If any pures have tested it on test, we don't benefit in any practical way from it, right (in terms of armor material)

old breach
steep quartz
#

It's absolutely useful as armor now, it's basically passive SMR ewave acuity haste armor. i would do surita over it on a runestaff but as armor it's pretty nice

tropic cliff
#

hmm so worth getting then as a caster?

steep quartz
#

i think you can go on test and grab some and see? not sure if estild made armors too or just weapons

old breach
#

which means it does work for pures now, it however requires something actually managing to do those actions, which is still really dangerous in places like hinterwilds (I died a lot trying to fish for procs to the ole SMR attack spam and such)

But it is basically the best pure armor material that exists, being the only offensive one that exists

There are armors on test, that's what I tested with

steep quartz
#

aganjira exists but it's limited to robes. this is the only worthwhile material choice for leather for a pure tho that i can think of. there... aren't (any?) others that even do anything offensively for pures.

old breach
#

My Feedback from my testing in hinterwilds:

Reasonable proc rate, but will only happen in situations where things get the ability to swing/cast at you. It also is only about a 50% chance of landing vs high-level hinterwilds stuff (disir/disciples), 75%ish against like gigas and stuff.

The buff is, ok? I honestly wish it was a 30 second buff that couldn't refresh, that worked similar to ensorcel so like your next X casts or swings would get the haste or AS/CS boosts, sometimes the 10s happens all during a shout RT or whatever (cause that's when you actually get swung at because you can nolonger CC things)

The knockdown/stagger is probably the best part of it TBH as like I mentioned when you are stuck in RT from an SMR move, that's when the attacks come in, so getting some knockdowns and stagger on stuff there can be helpful for survival.

It is also currently again the only leather option pures have, and I do think it's probably better than aganjira for pures as well.

rose bone
#

Doesn't cursed armor come in leather?

radiant fog
#

For what it is worth, it is fabric

old breach
rose bone
#

Oh, good point.

potent crow
#

...will there be bits of the cloth for sale for alteration purposes or is that an EG '24 thing?

old breach
#

All in all I think it's decent, if I hadn't blown so much at DR at whalemart and SK515 i'd probably get it, but I think I might wait this go around and hope transmutes are still available next year at EG

steep quartz
#

Also this has opened the door to other material benefits becoming reactive on misses so as to actually be useful to pures. Who knows what other options will open up

tropic cliff
old breach
steep quartz
#

I'd get rusalkan if I were doing a transmute on nidal's armor (even if he were in robes, i think i'd want it over aganjira). the combination of SMR knockdown + haste + CS beats out some mana refund from stuff casting at me

tropic cliff
#

oh I forgot it has CS boost also

steep quartz
#

Yeah if you happen to get 3 things with the effect that's 10 seconds of 18 CS (and -1 RT which matters for those of us non-SK 515 havers lol). That's pretty nice.

old breach
#

I don't think the buff will stack, did you try that?

tropic cliff
#

yeah i think I should go for it... what's the material difficulty adder, did they say?

old breach
#

hasn't been stated, but starsong and somnis were both 200 I believe, I kinda assume this is too

potent crow
#

IIRC 200

tropic cliff
#

we really need difficulty rework

old breach
#

yep just confirmed on test, 200

radiant fog
old breach
#

I will say the haste does NOT work on channel from my testing unless that's been updated, but it does work against RT generated from manuevers and such that hit you

potent crow
#

GAH! I'm sorry, my eyes got stuck on the stuff with lore coming. Thank you thank you!

slender raft
#

I've been debating on whether UCS gloves or armor makes more sense. I like the idea of it on my armor, but I expect the uptime would be quite low for my particular use case. UCS gloves are already fairly disable-centric, so currently leaning that way.

stable karma
stable karma
#

I'm not in love the SMRV has to land to get the buff, the window it works in is amazing imo like if your in a swarm great but chances are im wasting most of that up time most of the time. At this stage in the game I value more TD and stamn and mana regen

tropic garnet
#

Hmm. I’ve got a set of aganjira robes and have been noodling about whether I should go down the rusalkan path. You’re right that the SMR effectiveness is somewhat limited. But it’s still a passive, offensive ability which is pretty cool. I’m in a weird spot, because my robes are lesser aganjira and I have an unlock certificate sitting in my locker waiting to be used (post enchanting). I haven’t seen the full benefit of x’aganjira robes. Lesser is pretty underwhelming though

scarlet light
#

Its hard to math the save your butt potential of an item that is going to put mobs in rt and knock them down on misses in addition to hits.

slender raft
#

Is there any chance that these will be made ATTUNABLE?

chrome furnace
#

Asking again here- sorry if I missed the answer. The new material- does it take up anything other than the material slot?

#

@strong eagle

foggy marten
#

Maybe somebody alreayd asked, but I didn't see the answer. The announcement and the wiki appear to have conflicting information on the amount of the +attack bonus: from announcement: The magnitude of the +attack effect is +10 AS/+6 CS per target and can reactive flare on misses... and the wiki states: The magnitude of the +attack effect is +5 AS/+3 CS for each target knocked over. Can someone pelase clarify which one is correct?

lost osprey
#

the larger. it was increased.
#1156403194293919864 message

foggy marten
#

Thank you. How does the +attack and haste buff work with regards to the action RT... ? So for instance, if you sweep (which has a 2 second RT) and it procs on the sweep do you get an 8 second uptime? Or 10 second (full benefit once out of RT)?

chrome furnace
#

Thank you!!

mystic geode
#

the shield version isn't reactive?

old breach
#

I believe it should proc on blocks, but I didn't personally test it on test

mystic geode
#

doesn't seem to i had a warrior with tortoise stance and didn't see it go off once

severe star
#

Were you in at least forward stance?

old breach
#

was it against creatures that grant experience as well?

#

I don't know if that's a limit to this, but that's often used for some stuff

wet ravine
#

shield off flares that aren't reactive wouldn't make since at the 400k price.. if it's nto reacting than a bug? or maybe that is intentional?

slender raft
#

Standard shield flares are stance dependent, the only exception is energy shield which is explicit about it

mystic geode
#

i was in offensive in scatter so level and stance wouldn't have matter

old breach
#

yeah it should be proccing on block I think, probably a bug, there were quite a few we tested/fixed on test but I'm not sure anyone tested shields

wise hill
#

I tried one out, didn't see it do anything so I just dropped it lol

chrome furnace
#

when in the test server, how do you teleport to other towns?

chrome furnace
#

thank you!

mystic geode
#

could we get an answer on if it should be reactive on shields?

slender raft
#

Also still curious if ATTUNE is being considered ❤️

chrome furnace
crystal siren
chrome furnace
#

Thank you! @strong eagle any chance you'd put out more? I'd love to test before I really commit

mystic geode
#

material flares not working on block for shields intended?

crystal siren
mystic geode
#

it doesn't work for ghetyze/rusalkan

wise hill
#

Huh. I hadn't noticed, went back and checked all my logs and you're right, can't find a single instance of my ghezyte shield flaring on a block in 380 instances of it flaring

cobalt night
#

I wonder if kroderine shields flare dispel on block? Or would they be likely to because the dispels live in the ability flare?

chrome furnace
#

So just to be clear- the flare itself has a 30 second CD? Not just the haste effect?

slender raft
#

Correct

chrome furnace
#

@radiant fog @strong eagle could we possibly get the flares off of the CD and just have the haste and AS/CS effect on the CD? I tested a weapon out on the test server, and that 30 second CD on everything made it feel a bit lackluster. Obviously I get the haste and AS/CS effects being on CD, but it would be more useful overall if the knockdown effect could go off as often as a regular flare

stable karma
#

I'm waiting for Thandiwes confused face for being pinged for this.

potent crow
#

I thikn it's because of event material or something

old breach
#

hmmm I believe the CD is only supposed to affect the buff itself, not the knockdown flares triggering

#

back when the buff was broken, it definitely flared with no CD, but that was before 3-4 itterations of fixes

jolly kraken
#

Intention currently is one cooldown for all effects. #1156403194293919864 message

chrome furnace
#

Thirty seconds is a long time in GS combat unfortunately. It's funny, for armor 30 seconds seems very appropriate. For weapons it seems too long. If the flares (without the buffs) could go off more often with weapons, or if the weapon CD could go to, say, 20 seconds, that would make this far more practical especially given the price

mystic geode
#

u only get 20 sec of cooldown since it starts when it flares i think

chrome furnace
#

hrm maybe I need to do more testing. I just remember feeling like it wasn't going off very often, and the benefit felt minimal

chrome furnace
#

Played with it some more. I'm tempted to say that it would almost be better if it didn't have the haste and AS/CS boosts at all and, in return, just had a standard flare rate on the knockdown flares without the CD

slender raft
#

With the most recent changes it seems most appropriate as an armor flare, not weapon.

steep quartz
#

I'd like it well enough on armor, but wouldn't do it on a weapon

chrome furnace
#

yeah that's the sense I'm getting. Which is challenging because I collect OHBs of every type! I don't want an incomplete collection...

covert elk
#

With at least 1 new material per festival I think you are going to have lots of suboptimal varieties in your future. Silver Lining; all weapons are equally powerful in your locker.

chrome furnace
#

locker? I keep almost all of them on me at all times #weightreduction #strengthenhancements

strong eagle
#

Rusalkoren shields should reactively flare. I’ll investigate that. I also agree with separating the knock down effect from the Brine of the Rusalka buff (allowing the former to happen regardless of the cooldown).

chrome furnace
#

In testing, I don't think I ever saw the shield reactively flare. But it did flare once on a shield strike. And if we could separate out the buff from the knock down effect, that would make this SO much more useful! I noticed a few times when things were knocked down, they got right back up again after like 1-2 seconds as well. Being able to go off more often would make that less concerning.

mystic geode
rose bone
#

IMO they should all be reactive. Consistency in behavior and all that jazz.

narrow radish
#

v

devout lagoon
rose bone
devout lagoon
#

Sadly, tis not. Definitely dampens the value.

rose bone
#

I thought that's WHY people wanted them. I'd much rather have any other reactive shield at that point. The shield throw death is cool and all but I feel like any other reactive would get more value.

devout lagoon
strong eagle
# devout lagoon In that case.. I have a xaz shield that would be much better as reactive 🤞

They already do.

An Ithzir janissary thrusts with a gleaming military fork at you!
With incredible finesse, you deflect the attack with your xazkruvrixis shield!

** Your xazkruvrixis shield emits an ominous black-green glow at the Ithzir janissary! **
The life drains visibly away from the Ithzir janissary, as it collapses before you, dead!
The Ithzir janissary falls to the ground in a crumpled heap.

devout lagoon
#

Woah.. was that relatively recent? I tested it for like an hour when I first got it. Either way.. 🎉🎉🎉

strong eagle
#

It's always been possible. You must be in an aggressive stance (forward or higher).

devout lagoon
#

I was sitting in offensive but maybe RNG got the better of me. Happy to be wrong in this case 🤣

rose bone
#

Stance perfection for the win.

devout lagoon
# rose bone Stance perfection for the win.

^ This is what I get for not having a shield user since my swinging cleric in GS3. Changing my order and it fired in no time..

A war griffin tries to bite you!
At the last moment, you block the attack with your greatshield!

 ** Your xazkruvrixis greatshield emits an ominous black-green glow at the war griffin! **
The life drains visibly away from the war griffin, as it collapses before you, dead!
The war griffin crashes to the ground, motionless.```
strong eagle
#

Ghezyte, starsong, and rusalkan shields can now flare reactively when blocking when in an aggressive stance (forward or higher).

The Salty cooldown for rusalkan has been updated to only apply to the Brine of the Rusalka buff, so it can continue to cause the wave to appear to knock down targets even when the cooldown is active.

foggy marten
#

Nice updates.

rose bone
#

Nice

slender raft
#

Super amaze. Now just need attune option!

chrome furnace
chrome furnace
wise hill
#
An unworldly royal guard shoots strands of webbing at you!
The ebon Faendryl pavis glows dimly as it unleashes a weakened blast of energy!
** A pulse of white-colored energy spirals outward from your ebon Faendryl pavis and collides with an unworldly royal guard's left hand! **

   ... 1 point of damage!
   A weak slap on the wrist.
   That's not going to reform a soul.
You bristle with black energy as you position your ebon Faendryl pavis against an unworldly royal guard's attack!
You block the bolt with your pavis!

 ** Your ebon Faendryl pavis bursts alight with leaping tongues of holy fire at the royal guard! **
   Consumed by the hallowed flames, an unworldly royal guard is ravaged for 84 points of damage!
   ... 5 points of damage!
   Quick blow to the belly causes the royal guard to drift backwards slightly.

 ** Cords of plasma-veined grey mist seep from your ebon Faendryl pavis and entangle the royal guard, causing her to tremble violently! **```

Can confirm, ghezyte be working on reactive now
narrow radish
#

I am wondering about how long services are taking for transmutes? I am fully expecting this to take some time, just a little concerned since I no slip since it was consumed and no visible mark on the item.

dry glen
#

1-3 days, depending. The item has to go through an approval process and then the GM and you have to be online at the same time.

jolly kraken
#

Does the service show up under delayed? That should at least let you know it's on the books

radiant fog
#

It should, yes.

slender raft
#

If my UCS gloves inspect as leather, I would use a leather transmutation chit right? Just making sure that there aren't any assumptions made since it's not armor.

radiant fog
#

Yes

slender raft
#

Thanks! Also, I promise this will be the last time I ask. Is ATTUNEMENT off the table? If so, will it be considered for next run? It's a pretty significant savings on a purchase like this and my item is already attuned so it'd be silly not to make use of it.

radiant fog
#

I didn't have plans to do attunement this year.

slender raft
#

Okay, thanks for the reply

scarlet light
#

Had to convert my armor. Estild made too many good adjustments.

devout lagoon
scarlet light
#

Yup

scarlet light
#

Ya I really didn't need the AS and I've had some cheap deaths recently from unlucky stuns and round time. Anything that can provide a chance to prevent the unlucky snowball death I'll take.

#

The AOE knockdown effect with a guaranteed 3 second stagger that reactively flares on misses is just to good.

slender raft
#

Traded always AS for Sometimes AS/CS, DS, and aoe knockdown. Pretty solid

calm heart
# radiant fog Just the material.

Hello, on Shattered, I may have found a bug with Rusalkan armaments and the auto-flare at Ebon Gate or potentially with a specific character.

After adding disintegration flares to a seaweed-wrapped rusalkoren hatchet via the auto-flare on Shattered. When looking at 100~ swings there isn't a "Brine of the Rusalka" proc (but it did prior to adding disintegration flares). I do see the disintegration proc on the regular 1 in 7 average. I assume it's wiped Brine or super ceding Brine on the backend?

The character is Verilynn (I'll leave them logged-in incase that's helpful) and they are using a:
a seaweed-wrapped rusalkoren hatchet (auto-flare disintegration added, no brine procs - about 100~ swings logged with no brine but disintegration shows 1 in 7~)
a copper-inlaid rusalkoren greatshield (auto-flare disintegration added, no brine procs but disintegration procs - sample set too small to feel good about the data)
a suit of rusalkysk brigandine (auto-flare disintegration added, does have brine procs when casted at - sample set too small to feel good about the data)

The character that made the purchases and applied the auto-flare tokens is Pyris, I'll leave them logged in with Verilynn in case that is also helpful.

#

Also, totally down to be wrong on this if these flares aren't suppose to work together

radiant fog
#

Since the flare is material-based and not flare-slot-based, that shouldn't be happening (to my limited knowledge). Are you able to submit bug report so that we can see the build? I'm not sure if Shattered can do that.

calm heart
#

I was cautioned that bugitem on shattered is not reviewed very much? But I can bug it immediatly if that genrates meaingful data for you

lime tartan
#

to be clear I said I didn't know how shattered works with bugitems!

radiant fog
#

Neither do i!

calm heart
#

I've added a bugitem report with the Hatchet on shattered if that's helpful to anyone down the road.

slender raft
#

Ahh, shattered - casually getting an entire set of Rusalkan gear 😆 . Am jealous. (Although curious at the intent - doesn't seem like the best choice for all-in, doesn't really stack that well with itself)

calm heart
slender raft
#

If nothing else it’s thematically very cool. I just happen to like trying to get as many different flares on my character as possible 😁

cobalt night
#

How many are you up to with 1 attack?

slender raft
# cobalt night How many are you up to with 1 attack?

My theoretical max with the bow is 8 from the weapon, 14 total if I include spell procs
Material: 3 (starsong)
Ability: 1 (magma)
Script: 1 (animal disrupt)
Bane: 1 (undead disintegrate)
Ensorcell: 1
Holy fire: 1

Including spell procs:
612 (+RT on foe)
625 (wild entropy debuff)
625 (arcane reflexes)
1618 (puncture)
307 (+AS)

Bonus:
alchemical fire in HW

strong eagle
calm heart
cobalt night
novel tide
#

Maodan is playing the correct Gemstone. Max flares in one swing 😄

cobalt night
#

I get all tingly when I see 3 flares at once.

wet ravine
#

I have a bunch of flares on my weapons. I don’t see much of it because it scrolls off my screen!

scarlet light
#

New game +, how many pre-resolution flares can you get to fire off at once

slender raft
# cobalt night Geez. 8 is insane from just your weapon flares alone. What is the most you've ac...

I've managed to land 7 in a single shot. Above 6 is super tricky because it's undead only (bane + holy fire).

 ** Your hunting bow flashes a blood red hue, and tall mounds of crimson and carmine liquid bubble up from beneath a withered shadow-cloaked draugr, scorching her in searing lava! **
 ** Your hunting bow bursts alight with leaping tongues of holy fire! **
 ** As a resonating song emanates from your hunting bow, it entwines you in night blue wisps of ephemera.  Suddenly, a star-sparked rush of percussive pressure from the bow whips out at a withered shadow-cloaked draugr! **
 ** As a resonating song emanates from your hunting bow, it entwines you in night blue wisps of ephemera.  Suddenly, a star-sparked rush of percussive pressure from the bow whips out at an eyeless black valravn! **
 ** As a resonating song emanates from your hunting bow, it entwines you in night blue wisps of ephemera.  Suddenly, a star-sparked rush of percussive pressure from the bow whips out at a withered shadow-cloaked draugr! **
** Talons extended and wings flared, a keen ethereal hawk dives down with an ear-piercing screech as a flock of distorted virescent hawks lurch around it on a wave of disruption! **```
#

Also they have to like..survive 😆 . That shot was 239 damage from flares, on top of the 126 from the arrow itself (also one of the starsong flares hit a valravn)

potent crow
#

greater constructs, boreal golums, mastadons...um. I forget what undead would qualify?
Oh, draugr.

scarlet light
#
A Vvrael destroyer swings a crackling black steel maul at you!
  AS: +454 vs DS: +514 with AvD: +36 + d100 roll: +80 = +56
   A clean miss.
 ** Grey light radiates from your rusalkoren platemail and you feel 3 mana surge into you! **
 ** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren platemail and courses through the room. **
A Vvrael destroyer swings a crackling black steel maul at you!
  AS: +454 vs DS: +514 with AvD: +36 + d100 roll: +23 = -1
   A clean miss.
A Vvrael destroyer swings a crackling black steel maul at you!
  AS: +454 vs DS: +514 with AvD: +36 + d100 roll: +21 = -3
   A clean miss.
 ** Grey light radiates from your rusalkoren platemail and you feel 3 mana surge into you! **
A Vvrael destroyer swings a crackling black steel maul at you!
By amazing chance, you evade the attack!
 ** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren platemail and courses through the room. **
A Vvrael destroyer swings a crackling black steel maul at you!
  AS: +454 vs DS: +514 with AvD: +36 + d100 roll: +22 = -2
   A clean miss.```
Not sure what is going on here but the reactive flares may not be working if the enemy mstrikes you.  I was in stance offensive but despite the messaging the destroyer was not knocked down or any other enemies in the room.
#
A Vvrael destroyer swings a crackling black steel claidhmore at you!
  AS: +444 vs DS: +494 with AvD: +19 + d100 roll: +87 = +56
   A clean miss.
A Vvrael destroyer swings a crackling black steel claidhmore at you!
Amazingly, you manage to parry the attack with your craquemarte!
 ** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren platemail and courses through the area. **
A Vvrael destroyer swings a crackling black steel claidhmore at you!
  AS: +444 vs DS: +494 with AvD: +19 + d100 roll: +12 = -19
   A clean miss.
 ** Grey light radiates from your rusalkoren platemail and you feel 1 mana surge into you! **
A Vvrael destroyer swings a crackling black steel claidhmore at you!
  AS: +444 vs DS: +494 with AvD: +19 + d100 roll: +5  -26
   A clean miss.
A Vvrael destroyer swings a crackling black steel claidhmore at you!
  AS: +444 vs DS: +494 with AvD: +19 + d100 roll: +30 = -1
   A clean miss.```

And again.
lime tartan
#

Vvrael are immune to magic

foggy marten
#

Can anyone tell me about the length of the AS buff, please? Does it last 10 seconds from the proc? Or from when you get out of RT? I imagine proc, but want to confirm.

old breach
#

10 seconds from the proc

#

It will effect rt right away, I think on the same swing, although might have to retest that now, there's been a few updates

lost osprey
#
With deliberate brutality, you bring both star and falchion up in staggered arcs to pummel a lithe veiled sentinel!
  AS: +528 vs DS: +458 with AvD: +19 + d100 roll: +56 = +145
   ... and hit for 10 points of damage!
   Thrust slides along the back.
  Cuts a nagging itch.
 ** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your morning star and courses through the room. **
Strong currents tug at a lithe veiled sentinel, pulling him about in an attempt to roll over him.
[SMR result: 113 (Open d100: 39, Bonus: 1)]
Succumbing to the force of the tidal wave, a lithe veiled sentinel is thrown to the ground.
Beads of saltwater cling to your skin, bolstering you with their briny presence.
  AS: +488 vs DS: +408 with AvD: +21 + d100 roll: +45 = +146
   ... and hit for 8 points of damage!
   Weak slash across chest!
   Slightly less painful than heartburn.
Roundtime: 2 sec.
Roundtime changed to 1 second.```

it looks like that's the case yes, it effects the triggering attack. that was from right now (on the test realm)
cobalt night
#

Man. That is some good thinking on the dev team. Crazy items these things. Here's hoping they are wetting people's appetite for stacking smaller rt reductions for when they change Tonis!

foggy marten
#

Thanks FFNG. I was toying with the idea of getting Rusalkan leg greaves for usage with sweep. But, at 2 seconds, that cuts the AS uptime to 8 seconds, which is basically 1-2 ranged shots (depending on whether I do a quick 608 as well). Maybe it's not the most ideal use.

scarlet light
#
You gesture and invoke the powers of the elements for the Elemental Defense III spell...
Your spell is ready.
>cast dae 5
You make a complex gesture at Daenamaryllis, increasing the potency of your spell.
 ** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of Daenamaryllis's
 rusalkoren platemail and courses through the area. **
Strong currents tug at you, pulling you about in an attempt to roll over you.
[SMR result: 109 (Open d100: 88)]
Succumbing to the force of the tidal wave, you are thrown to the ground.
Roundtime: 3 sec.
Roundtime changed to 1 second.
Beads of saltwater cling to Daenamaryllis, bolstering her with their briny presence.
Cast Roundtime 3 Seconds.```
My wizard cast 414 on my empath wearing rusalkoren platemail and it flared against her.
slender raft
#

lol

scarlet light
#
[SMR result: 98 (Open d100: 49)]
Standing its ground, a savage fork-tongued wendigo is able to withstand the force of the tidal wave.

Strong currents tug at a bloody halfling cannibal, pulling him about in an attempt to roll over him.
[SMR result: 99 (Open d100: 10, Bonus: 22)]
Standing his ground, a bloody halfling cannibal is able to withstand the force of the tidal wave.
Strong currents tug at a bloody halfling cannibal, pulling her about in an attempt to roll over her.
[SMR result: 89 (Open d100: 23)]
Standing her ground, a bloody halfling cannibal is able to withstand the force of the tidal wave.
Strong currents tug at a behemothic gorefrost golem, pulling it about in an attempt to roll over it.
[SMR result: 137 (Open d100: 71, Bonus: 1)]
Succumbing to the force of the tidal wave, a behemothic gorefrost golem is thrown to the ground.

[SMR result: 130 (Open d100: 63)]
Strong currents tug at a behemothic gorefrost golem, pulling it about in an attempt to roll over it.
[SMR result: 74 (Open d100: 7, Bonus: 1)]
Standing its ground, a behemothic gorefrost golem is able to withstand the force of the tidal wave.```

Also, what determines success for the SMR roll? Purely level based?  Seems a bit low from what I've seen so far.  Need better than a 55+ roll most of the time.
slender raft
#

Usually MIU plays a part

scarlet light
#

I'm 202 MIU, only 101 arcane if that's playing a role as well
Got spoiled on Greater Somnis success rates

slender raft
#

Oof, yeah that is surprising then.

stone cloak
slender raft
#

It's a major factor in valence gear

wet ravine
#

The gswiki page has some stuff that goes into it..hm

#

Spells known in the spell circle is the primary skill for magical maneuvers produced with spells. Many SMR spells use Spell Aiming as a secondary skill.
so guess it's usage dependent.. so I could see MIU

slender raft
#

Yeah, it's definitely item dependent. Perhaps I read too far into Mestys'(?) comment when he answered about valence, but I took it to imply that many gear based SMR systems would incorporate MIU. Let me see if I can find the comment

Edit: #1002684736013090866 message

foggy marten
#

Interestingly, all those items are semi-magical items, and not necessarily weapons on their own… it wouldn’t quite make sense to me that MIU would apply.

I feel like weapons and armaments should probably incorporate the skill (eg armor, cman)…

slender raft
#

Valence is the exception, I agree that most of those fall into magical trinket category. I also agree that armaments would probably make sense with other factors

scarlet light
#
The air grows even colder as an intensely localized cyclone forms overhead, assailing the area with an onslaught of snow and icy wind.
A savage fork-tongued wendigo's eyes blaze a murderous crimson!
In an awe-inspiring display of combat mastery, a savage fork-tongued wendigo engages you in a furious dance macabre, spiraling into a blur of strikes and ripostes!
Lashing out unpredictably, a savage fork-tongued wendigo slices at you with an elongated talon!
A suit of stygian rusalkoren platemail suffused with erratic caligninous whorls of azure partially deflects the onslaught of the puncture attack.
  AS: +575 vs DS: +514 with AvD: +7 + d100 roll: +96 = +164
   ... and hits for 6 points of damage!
   Minor puncture to the left arm.
Your rusalkoren platemail flashes red and you suddenly feel enraged!
Lashing out unpredictably, a savage fork-tongued wendigo slices at you with an elongated talon!
  AS: +575 vs DS: +509 with AvD: +7 + d100 roll: +44 = +117
   ... and hits for 1 point of damage!
   Glancing blow to your left leg!
 ** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren platemail and courses through the area. **
Strong currents tug at a savage fork-tongued wendigo, pulling it about in an attempt to roll over it.
[SMR result: 260 (Open d100: 178, Bonus: 22)]
Succumbing to the force of the tidal wave, a savage fork-tongued wendigo is thrown to the ground.
Strong currents tug at a stunted halfling bloodspeaker, pulling him about in an attempt to roll over him.
[SMR result: 267 (Open d100: 84, Bonus: 111)]
Succumbing to the force of the tidal wave, a stunted halfling bloodspeaker is thrown to the ground.
Beads of saltwater cling to your skin, bolstering you with their briny presence.
A savage fork-tongued wendigo's jaw unhinges as it tries to ravage you with its shark-like teeth!
  AS: +515 vs DS: +509 with AvD: +7 + d100 roll: +57 = +70
   A clean miss.
Lashing out unpredictably, a savage fork-tongued wendigo slices at you with an elongated talon!
  AS: +525 vs DS: +509 with AvD: +7 + d100 roll: +61 = +84
   A clean miss.
 ** Grey light radiates from your rusalkoren platemail and you feel 1 mana surge into you! **
 ** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren platemail and courses through the area. **
Strong currents tug at a savage fork-tongued wendigo, pulling it about in an attempt to roll over it.
[SMR result: 161 (Open d100: 60, Bonus: 42)]
Succumbing to the force of the tidal wave, a savage fork-tongued wendigo is thrown to the ground.
Strong currents tug at a stunted halfling bloodspeaker, pulling him about in an attempt to roll over him.
[SMR result: 202 (Open d100: 19, Bonus: 111)]
Succumbing to the force of the tidal wave, a stunted halfling bloodspeaker is thrown to the ground.
Strong currents tug at a savage fork-tongued wendigo, pulling it about in an attempt to roll over it.
[SMR result: 152 (Open d100: 81, Bonus: 2)]
Succumbing to the force of the tidal wave, a savage fork-tongued wendigo is thrown to the ground.
Lashing out unpredictably, a savage fork-tongued wendigo slices at you with an elongated talon!
By amazing chance, you evade the attack!```

Lol, spammy.  Mob mstriked me and the armor flared twice.
#

Your hunting grounds definitely plays a big role in mileage out of this material as with many things. The Boreal Forest of HW is nice and spammy with lots of fast attacking mobs.

slender raft
#

Glorious

scarlet light
#

I was sad at first cause of the vrael immunity. But then I just moved somewhere else and happy again. =p

chrome furnace
#

grumble really need this on my armor

foggy marten
#

If I buy rusalkan leg greaves, for offensive cmans (like sweep), but do not connect, do I still have a chance to trigger the knockdown and buffs? I anticipate the answer is no, but want to confirm.

radiant fog
#

My understanding is armor, shields, and weapons only.

foggy marten
#

Thanks for responding Thandiwe, but not sure I understand the response. The leg greaves (armor) are already for sale in Drowned Dreams Curiosities.

radiant fog
#

Right but they aren't actually armor. They are armaments. I'm fairly certain that unless they came contact, they don't reactively flare.

crystal siren
#

They inspect as armor:
The greaves is miscellaneous armor that covers the legs.

#

But I still don't know the answer.

foggy marten
#

Is there any chance someone might be willing to drop some sets off in Test, so I can give it a go and report back?

dark wolf
#

Why wouldn’t accessories flare… all armor is, is a varying amount of accessories

delicate edge
#

on a miss

foggy marten
#

I think it’s clear if you’re wearing greaves, and get hit in the legs, it can flare.

And if you wear the greaves, and successfully sweep and connect it flares.

My question is confirming that if I miss an offensive cman, it is not capable of flaring.

I guess I should also confirm a missed attack by a mob doesn’t flare too.

dark wolf
#

If adventurer A has a suit of rusolken full plate and is struck by a pirate and the pirates misses his leg, it flares because the greaves he is wearing are attached with the same leather straps and gambeson that came with the armor… but if adventurer B gets swung at and misses but his ruso greaves are layered over the chainmail leggings of his metal breastplate… the greaves don’t react?

#

That’s silly….

foggy marten
#

It would likely just be OP if you could wear the leg greaves and get the same benefits as full armor, for 1/8 the cost? Logic be darned.

dark wolf
#

My Mercedes slips on ice because the studded tires I installed are not factory equipment….

#

You already lose benefit when you put on accessories, they can mess with padding resistances encumbrance and a ton of other things…. Not to mention avd stays the same…

#

I can understand flares superseding each other ie accessories taking precedence over the armor flares but saying that it’s not reactive because it’s not original equipment is a cop out

delicate edge
#

The thing is on a miss you can't say "they missed the legs" and give the flare for the greaves - whereas if you're wearing armor it's kind of more central and a miss is just a miss against you.
i.e., for them to give flares on a miss for something like leg greaves, there'd have to be a system in place to say "they aimed for the legs and missed"

dark wolf
#

If I swing a sword at you, you can clearly tell what part of your anatomy was missed. Then the problem is certainly that they need to implement pre resolution aiming not gimp an item because of poor coding

crystal siren
#

I mean, ok. But that's not how it works.

#

(At least by what we can see!)

dark wolf
#

They opened Pandora’s box when they made pre resolution items and decided to ignore logic (like most things in gs lol)

#

How does it sense an attack? How does it know you missed? What mechanic drives a suit of armor but not a piece of armor to reactively flare? There’s a ton of questions to ask here

lime tartan
#

I question the idea that we can in real life know what part of us was missed by an attack hahaha

slender raft
#

I suppose I do have armor I can check with on test

dark wolf
#

Tikba if I swing at dagger at you and it whiffs in front of your face… I was aiming at your face.

delicate edge
#

the ability to flare on a miss was added post-hoc and I'm sure if they had to redesign to combat system to accommodate armor accessories doing the same, they'd have just not given us the ability at all since it's a huge expansion of scope compared to their initial intentions

crystal siren
#

Rusalkan does flare on misses with armor though, right?

jolly kraken
crystal siren
#

I have some on test. Let me log in.

slender raft
dark wolf
crystal siren
#

Great. So we're really just talking about greaves not getting that benefit.

slender raft
#

No, leff was asking about offensive maneuvers and whether they can still flare. I agree with the assertion that accessories should not have the same defensive benefits

delicate edge
#

defensively only right? I don't think wearing the armor and you tackle a target but miss...I don't think that can flare, right?

crystal siren
#

I'm happy to try that out, if someone wants to jump on test.

#

Actually, I can stance down enough to miss stuff. Back in a bit.

dark wolf
#

By saying something is reactive but only on offensive attacks you are actually implying ability to determine intent of the wearer… this crosses into the boundaries that rusa is sentient!

slender raft
#
  CS: +411 - TD: +414 + CvA: +12 + d100: +62 == +71
  Warded off!

 ** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your double leather and courses through the area. **```

I did about 30 sweeps from defensive that missed, and got no flares. 

Edit: The clip is unrelated to OFFENSIVE maneuvers, just sharing the defensive flare from a successful ward
crystal siren
foggy marten
radiant fog
#

Geez. I wasn't trying to open a box of spit and vinegar. I said I THINK

dark wolf
#

Exactly Leff, so furthermore how does the armor know that you missed and not the other way around… something swung at you and missed

foggy marten
slender raft
foggy marten
dark wolf
#

Rusalkan is imbued with the self aware spirits of Dead Sea captains who actively watch and decide if you are attacking someone or if you are being attacked

slender raft
#
[SMR result: 160 (Open d100: 32)]
Your size considerably hinders your attack!
An Ithzir herald falls to the ground!  You deftly regain your footing.
Your attack exposes a vulnerability in an Ithzir herald's defenses!

 ** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren leg greaves and courses through the area. **

Strong currents tug at an Ithzir herald, pulling her about in an attempt to roll over her.
[SMR result: 145 (Open d100: 44, Bonus: 20)]
Succumbing to the force of the tidal wave, an Ithzir herald is thrown to the ground.
Roundtime: 2 sec.
Roundtime changed to 1 second.```

Haste applied to the sweep too ❤️
lime tartan
foggy marten
lime tartan
#

I agree that the concept of pre-incoming flares creates some fun hypothetical confusion

foggy marten
#

Throw on a dispel flare, pad it to 1 CER, maybe take it to S6 and become a sweep master.

lime tartan
#

I choose to believe that we’re all just spurting out saltwater and waves of terror and sleep causing energy all around us as we walk down the street and sometimes enemies accidentally walk into the field of debilitating radiation surrounding us while trying to fight us

slender raft
#

Man. Testing this stuff again is REALLY making me reconsider waiting a whole year for attunement discounts. Being able to stand around in defensive and knock everything down is very fun.

Thandiwe, please reconsider allowing ATTUNEMENT at least on transmute certs 😆 🥺 🙏

dark wolf
#

Sure but it still whiffed in front of your face…. The dagger is in my hand and traveling at approx 65 mph en route to a part of your anatomy and because rusalkan is sentient and knows im about to strike someone it begins to well with magic oceanic waves ready to release them at that pinnacle moment… I reach my arc and at the last moment you weave and my blade strike misses ALMOST striking your face at the same moment my blade release the power of the sea… the first wave splashes forth and rushes over your face, the first area in its path…

delicate edge
#

if you're arguing realism, you also have to consider the reality of the combat system and no one wanting to recode it to accommodate what you're asking for 😛

foggy marten
wet ravine
#

I have a set of somnis leg greaves, but it's tempting to swap with those.

foggy marten
#

So, with tailwind up, following a successful sweep proc, I could fire approximately 8-9 1s longbow shots. @slender raft are you seeing this in your testing at all?

slender raft
# foggy marten So, with tailwind up, following a successful sweep proc, I could fire approximat...

Yes:

You fire a virescent glowbark arrow at a stunted halfling bloodspeaker!
Roundtime: 2 sec.

You fire a virescent glowbark arrow at a stunted halfling bloodspeaker!
 ** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren long bow and courses through the area. **

Strong currents tug at a stunted halfling bloodspeaker, pulling him about in an attempt to roll over him.
[SMR result: 178 (Open d100: 35, Bonus: 75)]
Succumbing to the force of the tidal wave, a stunted halfling bloodspeaker is thrown to the ground.
Roundtime: 2 sec.
Roundtime changed to 1 second.```
Repeat 1 second RT for several more shots
foggy marten
#

Purchased. Appears to work as advertised. 5/5, would buy leg greaves again.

mystic geode
#

450k greaves?????

wet ravine
#

armor accessories are 50k ots, leg, arm, head

mystic geode
#

even the add ones?

wet ravine
#

ah, oof. probably 450k

mystic geode
#

but the helms ots are 50k?

foggy marten
#

Thinking about transmuting some greaves? I don't see a slip to transmute them. I don't know if that is just an oversight, or intended.

mystic geode
#

not at 450k. ots helms are 50k though?

rose bone
wet ravine
#

a slit-faced rusalkoren helm crowned in indigo horsehair - leather helm - 4x, 50k

mystic geode
#

would they block aganjira mana thing?

#

the armor doesn't actually flare when u cast or attack right? that was a bug?

foggy marten
#

Does not block x'aganjira.

lunar herald
chrome furnace
#

how are the reddeems going on these?

foggy marten
#

Salty in cooldown window new? I really like that. It's great.

lunar herald
#

Enjoy while you can. 🔨 2 second floor for everyone!

wise hill
#

So the accessories don't give you an AS bonus right?

foggy marten
#

They do.

wet ravine
#

they should act the same.. only have a more limited chance to flare. ofc, when you're a rogue all you need is leg greaves

wise hill
#

Oh that's dope

I take it there's no budget transmute cert available for arm greaves?

wet ravine
#

Not that I'm aware of. did they do budget transmutes at DR?

wise hill
#

No, but it was a hotly requested item heh

wet ravine
#

I'm on the fence with getting a set of leg greaves. budget transmute would be an instant yes for me..

wise hill
#

I really like my bloodtooth bracer, if I could add rusalkan to them for like 100k soul shards I would

scarlet light
chrome furnace
#

Yay! I'm hoping maybe tonight for me. It's been a crazy week (two weeks? 4 weeks?) for the GMs. I'm jumping on a plane to the UK tomorrow evening though and may not be around

dry glen
#

I got a batch of two in for approval today. I have to catch folks online in order to submit them, so sometimes it’s just ships in the night.

chrome furnace
foggy marten
#

Were changes made to Rusalkan? Or am I potentially seeing a bug here in interactions with <some> ME undead: ```You crouch and sweep a leg at a flickering mist-wreathed banshee!
[SMR result: 156 (Open d100: 49, Bonus: 13)]
A flickering mist-wreathed banshee falls to the ground! You deftly regain your footing.
Your attack exposes a vulnerability in a flickering mist-wreathed banshee's defenses!

** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren leg greaves and courses through the room. **
Roundtime: 2 sec.```

jolly kraken
#

The flare was made independent of the buff, if you aren't up to date on that. The buff is the only thing that's on cooldown, the knockdown is a normal flare. But if you aren't getting the buff or cooldown then yeah something is up

foggy marten
#

Yeah, no buff on flare. And it looks like it's missing the smr component of the knockdown too. Appears to be happening on banshees (more than once). Will bug item it.

tropic cliff
#

anyone with rusalkan robes or doubles I could test for about an hour?

slender raft
#

I can give you the doubles I have on the test server if you want

tropic cliff
#

so if you have a full set of rusalkan accessories (helm, arm greaves, leg greaves) and then you have Aganjira robes for base, what happens? they both flare or one overrides the other?

mystic geode
#

i think leff said it works fine and u get both

foggy marten
#

Yes, but my caveat so far is this: I have not yet seen a rusalkan flare defensively on my leg greaves yet. Maybe I’m not taking leg hits. And you lose one of the best (I imagine) rusalkan benefits, which is buff and flare passively on misses.

tropic cliff
#

yeah that's the one I was trying to figure out since I have no maneuvers to use

foggy marten
#

Cmans offensively work fine and you still get x’aganjira procs.

mystic geode
#

oh i thought the reactive was fine

wet ravine
#

somnis leg greaves react when you get hit in the leg, but they block my armor's flare. would have figured these would be the same

mystic geode
#

well greaves always block flares i thought material flares would be different

foggy marten
#

Material x’aganjira proc when cast at, not when hit. They work.

mystic geode
#

yea i was hoping the rusalkan greaves would be like the armor

slender raft
#

They’re 1/8th the price, that’s a strange expectation

tidal brook
tidal brook
#

Thank you!!

drowsy river
#

Just for clarity.... if i have dispel flares on my brig, and put on rusalkan leg greaves.... can both proc on a leg sweep?

lime tartan
#

outside in for maneuver flares, so only the greaves will be checked

drowsy river
chrome furnace
tidal brook
#

Yep

#

You take aim and swing a triple-headed rusalkoren spikestar at a stumbling sore-riddled ghoul!
The spikestar strikes true, but the sore-riddled ghoul shrugs off some of the damage!
AS: +517 vs DS: +300 with AvD: +31 + d100 roll: +19 = +267
... and hit for 82 points of damage!
Awesome shot collapses a lung!
You lose your focus on a stumbling sore-riddled ghoul's critical weaknesses.

** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren spikestar and courses through the room. **

Strong currents tug at a stumbling sore-riddled ghoul, pulling him about in an attempt to roll over him.
[SMR result: 143 (Open d100: 48, Bonus: 25)]
Succumbing to the force of the tidal wave, a stumbling sore-riddled ghoul is thrown to the ground.

Beads of saltwater cling to your skin, bolstering you with their briny presence.

#

It procs pretty often and love the haste

chrome furnace
#

@dry glen I'm around in game on my flight if you happen to be around and are ready with my transmute

chrome furnace
#

(sorry I told you yesterday I wouldn't be around for another week or so, just wanted to let you know I'm unexpectedly around)

#

(no pressure)

#

(okay @dry glen maybe the tiniest bit of pressure because it's been 5 days flees)

slender raft
#
  1. Discord is not intended to be a "Dial-a-GameMaster" platform. Its intended use is to have open communication and discussion about GemStone IV.
chrome furnace
#

Thank you for the check on that ❤️

dry glen
chrome furnace
#

Whaaaat? WHY ARE YOU MAGIC?

#

THANK YOU @dry glen - that was amazing even though I was being obnoxious. I really appreciate you ❤️

dry glen
#

Enjoy! Either at 40,000 ft or whenever you’re back. 😉

scarlet light
#
You feel much stronger.
 ** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren platemail and courses through the area. **
Strong currents tug at Roseantha, pulling her about in an attempt to roll over her.
[SMR result: 45 (Open d100: 24)]
Standing her ground, Roseantha is able to withstand the force of the tidal wave.```
Still seeing this.
wise hill
#

that's what you get for not just using the invoker like civilized people

drowsy river
#

Are there any lores, or things in general, that help the offensive SMR on Rusa?

drowsy river
#

Bueller?

drowsy river
#

Hmmm... maybe i'll ask a different way:
Can we get a peek behind the curtain as to what goes into the SMR role from the Rusalkan tidal waves?

old breach
#

from my testing on the test server it's just level v level + whatever normal things give SMR bonuses, like status effects, rooted, prone, sleep ect

No other skills other than level

drowsy river
#

Got it - thanks Vaemyr! I'm finding it has no issues hitting conjurers/vampires for me in Moonsedge, but the Grotesque's are basically unhittable

drowsy river
#

So i went back and looked at my logs.... ignore me. I must've just had confirmation bias in game when I found a failed tidal wave. The vast majority are all successes and pretty strong.

old breach
#

yeah, way back up, I posted some examples of success margins from some of the highest level stuff in hinterwilds, it wasn't great but wasn't bad either

broken shard
#

Does the RT reduction work on maneuvers? (Ie reduce maneuver RT)

old breach
#

yes

broken shard
#

Nice thx

flint sun
#

are these still availible on test? I didn't see any in TSC

slender raft
#

It was a limited thing, not like a rack of stuff. Just a pile of gear on the floor

flint sun
#

fair enough, thanks for the info 🙂

wise hill
#

do OSA ships count as a watery environment for rusalkan flares? 'cause if they don't, they should!

stone cloak
#

And if they flare too many times you sink your own ship

wise hill
#

also does anyone know if material flares block armor flare passthru?

foggy marten
# wise hill do OSA ships count as a watery environment for rusalkan flares? 'cause if they d...

On ship: ```>
You crouch and sweep a leg at a menacing krolvin triggerman!
[SMR result: 166 (Open d100: 62, Bonus: 1)]
A menacing krolvin triggerman falls to the ground! You deftly regain your footing.
Your attack exposes a vulnerability in a menacing krolvin triggerman's defenses!

** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren leg greaves and courses through the area. **

Strong currents tug at a menacing krolvin triggerman, pulling him about in an attempt to roll over him.
[SMR result: 120 (Open d100: 11, Bonus: 36)]
Succumbing to the force of the tidal wave, a menacing krolvin triggerman is thrown to the ground.

Strong currents tug at a towering krolvin templar, pulling him about in an attempt to roll over him.
[SMR result: 176 (Open d100: 90, Bonus: 15)]
Succumbing to the force of the tidal wave, a towering krolvin templar is thrown to the ground.

Strong currents tug at a menacing krolvin obliterator, pulling her about in an attempt to roll over her.
[SMR result: 136 (Open d100: 49, Bonus: 15)]
Succumbing to the force of the tidal wave, a menacing krolvin obliterator is thrown to the ground.

Beads of saltwater cling to your skin, bolstering you with their briny presence.
Roundtime: 2 sec.
Roundtime changed to 1 second.```

cobalt night
mystic geode
#
Strong currents tug at a withered shadow-cloaked draugr, pulling her about in an attempt to roll over her.
[SMR result: 99 (Open d100: 53)]
Standing her ground, a withered shadow-cloaked draugr is able to withstand the force of the tidal wave.

Strong currents tug at a tattooed gigas berserker, pulling him about in an attempt to roll over him.
[SMR result: 68 (Open d100: 8)]
Standing his ground, a tattooed gigas berserker is able to withstand the force of the tidal wave.

Strong currents tug at a brawny gigas shield-maiden, pulling her about in an attempt to roll over her.
[SMR result: 86 (Open d100: 21)]
Standing her ground, a brawny gigas shield-maiden is able to withstand the force of the tidal wave.``` is there a way to make this attack stronger? success rate doesn't seem that great
wise hill
earnest blaze
#

What are peoples end thoughts? I am very interested mechanically, and RP wise it really fits me so just hoping to get a concise idea of peoples experience before I made the late dive to buy some shards

drowsy river
#

I'm a sweeping rogue (i literally sweep as my opening engage on everything), and I'm going to use a set of leg greaves to supplement my existing armor. IMO, If you're a profession that engages with a manuever, this is a nice addition to an existing set with other benefits (for me, that's Zelnorn or Shadarl)...

By adding S6, and 1 cer of crit/damage padding (to enable existing armor's padding, shoutout to Leff for educating me) - ALL IN, it ends up being Roughly 50m-60m or so for a flare that gives me Ewave (for CC), Holy Fire, Haste, and AS boost, basically added to my existing armor. Cost-wise, it ends up being just a little more than adding 2 tiers of dispel at DR.... feels like a great value to me.

[SMR result: 156 (Open d100: 25, Bonus: 19)]
Your size contributes slightly to the attack!
A gaudy phantasmic conjurer falls to the ground!  You deftly regain your footing.
Your attack exposes a vulnerability in a gaudy phantasmic conjurer's defenses!

 ** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren leg greaves and courses through the area. **

Strong currents tug at an infernal death knight, pulling her about in an attempt to roll over her.
[SMR result: 162 (Open d100: 11, Bonus: 75)]
Succumbing to the force of the tidal wave, an infernal death knight is thrown to the ground.

Beads of saltwater cling to your skin, bolstering you with their briny presence.

 ** Your rusalkoren leg greaves burst alight with leaping tongues of holy fire at the phantasmic conjurer! **
   Consumed by the hallowed flames, a gaudy phantasmic conjurer is ravaged for 51 points of damage!
You hear a sound like a child weeping as a white glow separates itself from the phantasmic conjurer's body and rises into the heavens.
A gaudy phantasmic conjurer staggers dramatically, a phantasmal hand trailing wisps of fog as it rises to his chest.  With a last, surprised blink, he collapses and rapidly begins losing cohesion.
The layer of raw elemental energy surrounding a gaudy phantasmic conjurer dissipates.
The translucent sphere fades from around a gaudy phantasmic conjurer.
The shimmering multicolored sphere fades from around a gaudy phantasmic conjurer.
The burden of condemnation lifts from a gaudy phantasmic conjurer.```
slender raft
#

I was enjoying the material on test, still awaiting transmute on prime for final verdict.

wise hill
#

I like it OK but it works somewhat inconsistently, I don't know if there's a way to get that average smr number up but mine fails a lot on things like ⅞ levels higher than me.

willow isle
#

Level difference is a factor in the SMR roll.

wise hill
#

Yeah, I get that. It just seems like a very significant one lol, I go from like 170+ endrolls to like negatives

#

I'm sure I'll like it more when the levels are more consistent, I'm mostly doing OSA at the moment and there seems to be a pretty big level range for the spawns there

broken shard
#

I’m enjoying using bracers with tackle, just need to add S6 and spikes to it.

earnest blaze
#

And it takes Cat A right? So it is compatible with Cat D scripts (ethereal armor)?

slender raft
#

It's material only. Compatible with ability flares and scripts

chrome furnace
#

I haven't had a chance to use it a ton, but I will say that on a weapon it's a bit underwhelming. But this really does seem to be more targeted to armor (and I knew that going in)

foggy marten
tidal brook
#

I use it berserking in a warcamp. It's a lot of fun

wise hill
#
You hurl yourself at a weathered hulking krolvin paragon!
[SMR result: 148 (Open d100: 55, Bonus: 1)]
You knock a weathered hulking krolvin paragon flat and jump to your feet.  Smooth!
Your attack exposes a vulnerability in a weathered hulking krolvin paragon's defenses!

 ** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren bracers and courses through the area. **

Strong currents tug at a weathered hulking krolvin paragon, pulling him about in an attempt to roll over him.
[SMR result: 175 (Open d100: 89, Bonus: 24)]
Succumbing to the force of the tidal wave, a weathered hulking krolvin paragon is thrown to the ground.

Strong currents tug at a hulking krolvin warlord, pulling her about in an attempt to roll over her.
[SMR result: 117 (Open d100: 25, Bonus: 24)]
Succumbing to the force of the tidal wave, a hulking krolvin warlord is thrown to the ground.

Beads of saltwater cling to your skin, bolstering you with their briny presence.
Roundtime: 2 sec.
Roundtime changed to 1 second.
R>
You thrust with a black temporal warpike at a weathered hulking krolvin paragon!
  AS: +689 vs DS: +410 with AvD: +32 + d100 roll: +85 = +396
   ... and hit for 144 points of damage!
   Awesome shot skewers skull!  The hulking krolvin paragon blinks once and falls quite dead!
The hulking krolvin paragon tries to crawl away on the ground but collapses and goes still.
The white light leaves a weathered hulking krolvin paragon.
The very powerful look leaves a weathered hulking krolvin paragon.
A weathered hulking krolvin paragon seems less resolute.
The dull golden nimbus fades from around a weathered hulking krolvin paragon.
The air calms down around a weathered hulking krolvin paragon.
You feel the unnatural surge of necrotic power wane away.
Roundtime: 4 sec.
Roundtime changed to 3 seconds.

All of a sudden, a hulking krolvin warlord rolls hard to her side, and then leaps to her feet!
You thrust with a black temporal warpike at a hulking krolvin warlord!
  AS: +684 vs DS: +269 with AvD: +32 + d100 roll: +90 = +537
   ... and hit for 188 points of damage!
   Strike pierces temple and kills foe instantly!
The hulking krolvin warlord crashes to the ground, dead as a carp on a rock.
Roundtime: 4 sec.
Roundtime changed to 3 seconds.```

Paired with a HCW lance these bracers are pretty mean
#

I do wish the CD could be lowered though, for doing no damage the buff is a nice replacement for that, but only 33% uptime (at best) feels kind of meh. Especially since it's SMR so chances to knock over ascension mobs is not so great, so really you're just getting that haste benefit

slender raft
#

I would prefer a longer cooldown with a longer buff, 10 seconds is hard to make good use of.

wet ravine
#

I get a sweep, mug, and ambush off. Wish it would make it so I hid with no rt!

foggy marten
#

Just an opposite perspective: I think I’d prefer a shorter cooldown with a shorter buff. I usually kill my target in the next shot or two, waste 5 seconds of the buff, and then have to wait for another. Not trying to argue, but I’m getting a different impact.

#

I wouldn’t mind (as far as haste and AS goes), if there was no cooldown, and it persisted for as many attacks as there were targets. But imagine that would be a nightmare to revise or code.

scarlet light
#

I like it as is if it could use greater somnis formula with influence being the major factor. 25 bonus influence and greater somnis is golden for hinterwilds.

tropic cliff
#

Anyone get the occasional weirdness where the flare message shows up but nothing happens?

foggy marten
#

Is the flaring going off while the salty cooldown is still on? So flare goes, but no haste or AS?

slender raft
#

I see that on creatures that can't be knocked down, like oozes in HW.

wise hill
#

I've seen it on some pirate krols as well, wasn't sure what was happening

tropic cliff
#

Not sure about cooldown but there were creatures in the room and nothing happened to them, they didn't take a roll

foggy marten
#

I think there are certain creatures that are bugged. Specifically banshees in ME: #1156403194293919864 message

hexed lava
#

maybe this was mentioned, but in order for the Rusalkan flare to trigger on armor (talking defensive activation), do you actually have to get struck, like, the critter has to do damage to you? or is it simply a reactive flare?

drowsy river
#

I have leg greaves.... just checked 5 days worth of heavy gameplaye and every flare was triggered on an attack. Nothing defensively from a miss. Full armor might be different, but at least there's a data point for ya regarding greaves.
And apologies if that's already broadly known....ignorance is bliss over here

slender raft
foggy marten
hexed lava
#

wonder if you have to be in forward or greater stance for a set of Rusalkan robes to have a reactive flare

slender raft
#

It was flaring in defensive for me on test

hexed lava
#

what if you had a rusalkan weapon and rusalkan robes, and the flares from both items get triggered and activate the Brine of the Rusalka buff. would both flares work together in conjunction to push up the potency of the buff?

slender raft
#

Only armor flares reactively, and the buff doesn’t stack

#

You can’t get the buff while you have the salty debuff.

broken shard
#

Rusalkan accessories do flare defensively, if you’re hit in that spot (unless I misread my log)

slender raft
#

Yes, that is correct. Accessories don’t have the flare-on-miss reactions though.

vestal hemlock
#

Anyone else still waiting on a transmute to be completed?

dry glen
#

There are a couple folks I’m still trying to catch up with.

drowsy river
#

more importantly.... will there ever be a transmute armor accessory to Rusalkoren available at HESS? asking for a friend 😬

foggy marten
#

It does beg the question as to whether transmutes will be offered at the original pay event they are offered, or at DR.

jolly kraken
#

some part of me thinks DR makes more sense after the initial run simply because the event is infrastructured better, and staffed better, for the work to be bulked there

rose bone
#

I hope it's DR simply for the fact I don't want to wait 1 full year if I want to transmute something.

drowsy river
#

I just hope they open up transmutes to armor accessories....

tropic cliff
#

why is the SMR flare so weak on these, need like a 90+ roll to hit a person

mystic geode
#
You gesture at xxx.
  CS: +427 - TD: +449 + CvA: +5 + d100: +62 - -5 == +50
  Warded off!

 ** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of xxx's
 tight rusalkita shirt and courses through the area. **

Strong currents tug at you, pulling you about in an attempt to roll over you.
[SMR result: 56 (Open d100: 43)]
Standing your ground, you are able to withstand the force of the tidal wave.
Cast Roundtime 3 Seconds.
>``` anyway to improve these numbers besides being in room with water?is it normal for stance not to play a roll in the smr numbers?
drowsy river
#

just scrolling back up - I'm seeing that this activates on misses/dodges/warded attacks when worn as armor... any chance someone can confirm that for me?

old breach
#

warded I'm not sure, definitely activates on misses/dodges

drowsy river
#

Thanks Vaemyr - Yakushi's copy/paste from the game, right above my post, seems to answer the warding for us too... just wanted to try to confirm

drowsy river
#

I think my question on this in one of the other threads got lost in the shuffle, so posting here, hoping it can be seen/answered!

If an armor is transmuted to Rusalysk (leather) - Could that eventually be transmuted into robes if an AG change slip was used at HESS...

Hoping that since Rusalkita is an optional material, this would be possible.

radiant fog
#

They are, technically, completely different materials

#

But I can make an inquiry.

drowsy river
radiant fog
#

Confirmed. We would just change the material variant.

drowsy river
pliant jolt
#

Will transmutes be available with the attuned discount this year?

flint sun
#

Do any of the flare customizations work with this material flare?

slender raft
#

As far as I know, flare customizations only ever affect ability and bane flares

slender raft
#

Dearest Thandiwe - I know you are elbows deep in prime merchant week, and the otherwise normal chaos that encompasses every pay event. But I would like to reaffirm my request to allow for ATTUNEMENT of Rusalkan (in particular the transmutes). Please and thanks!

pliant jolt
#

Seconded! Still looking to buy transmute if attunement is available

pliant jolt
#

woohoo!#event-announcements message

supple hatch
#

So some creatures have been built to be immune to prone which results in behavior as follows ```Pounding your chest with closed fists, you fling your arms behind you and issue a challenging roar as you launch yourself at a shining winged disir!
[SMR result: 145 (Open d100: 55, Penalty: 14)]
Your size slightly hinders your attack!
A shining winged disir lurches at the impact but refuses to go down! Regaining your balance, you take a quick step back.
Your attack exposes a vulnerability in a shining winged disir's defenses!

** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren bracers and courses through the room. **

** Your rusalkoren bracers expel a glob of molten magma at the winged disir! **
... 5 points of damage!
Minor burns to back. Looks uncomfortable.
The molten magma rapidly cools and hardens into constricting rock.
Roundtime: 2 sec.```
The expected behavior would be an SMR roll against the creature for an attempt to knock it down. Since it is immune to being knocked over, then I would suggest the SMR roll still occur and apply any debuff/benifit but without the chance to knock the creature over

pliant jolt
drowsy river
#

But the way it works….

You get the brine when it knocks the creature over, And increases the benefit per creature that’s knocked over.

That’s kind of how it’s intended, no?

#

You can still trigger an Ewave off an immune creature, which is cool. Because that wave can hit other creatures, and still trigger the Brine for you.

supple hatch
#

Immune to knockdown is immune to getting hit with a wave?

drowsy river
#

no... but the brine only gets applied per creature getting knocked down... so if it's immune to knockdown, getting hit doesn't help.

All that being said, i'm all for more people getting more benefits from all our gear, so I say we go with your proposal 😬

pliant jolt
#

I suppose you're clarifying that the flare may trigger from attacking an immune creature and still end up affecting a 2nd creature, in which case you'd get the buff - which doesn't strike me as unreasonable

#

does brine trigger off a creature that is hit but already prone?

drowsy river
#

Correct... and can confirm this does indeed happen. Here is my shield hitting a conjurerer (immune to knockdown) and activating, and giving me the brine from knocking the vampire down:

Your rusalkoren buckler flashes toward a gaudy phantasmic conjurer!
[SMR result: 300 (Open d100: 150, Bonus: 31)]
   ... 99 points of damage!
   ... 35 points of damage!
   Vicious blow to neck might have been fatal a few centuries ago.
   ... 25 points of damage!
   Strong attack rips through the neck!
   To your horror, the phantasmic conjurer's substance flows around the wound without leaving a trace!

 ** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren buckler and courses through the room. **

Strong currents tug at an ashen patrician vampire, pulling him about in an attempt to roll over him.
[SMR result: 196 (Open d100: 149)]
Succumbing to the force of the tidal wave, an ashen patrician vampire is thrown to the ground.

Beads of saltwater cling to your skin, bolstering you with their briny presence.
Its momentum undiminished, your rusalkoren buckler flashes toward an ashen patrician vampire!
[SMR result: 202 (Open d100: 51, Bonus: 49)]
   ... 45 points of damage!
   ... 25 points of damage!
   Strong blow to left arm breaks it!
   The patrician vampire is stunned!
   ... 15 points of damage!
   Elbow wrenched.

 ** Your rusalkoren buckler bursts alight with leaping tongues of holy fire at the patrician vampire! **
   Consumed by the hallowed flames, an ashen patrician vampire is ravaged for 95 points of damage!
   ... 25 points of damage!
   Flames incinerate right leg to the bone.  Not a pleasant sight.
Riotous shadowy black energy races along the surface of the buckler, slender tendrils rising up to coalesce into the ethereal form of a massive direwolf.

** Hackles raised and teeth bared, a massive ethereal direwolf rushes forward with a deafening howl as a pack of wispy shadowy black direwolves roil forth in an angry torrent! **

   ... 15 points of damage!
   Leg sweep keeps an ashen patrician vampire's feet overhead.
A turbulent cloud of shadowy black light lashes out from a dark rusalkoren buckler carved with a fierce emerald-eyed direwolf with an echoing howl!
Rage fills the vampire's eyes as his body tenses up.
You deftly catch your rusalkoren buckler on the rebound.
Roundtime: 4 sec.
Roundtime changed to 1 second.```
pliant jolt
#

immediate KD from unbalance followed by attack and rusal flare definitely gave me brined```You gesture at a behemothic gorefrost golem.
Bands of spectral mist ripple and surge beneath a behemothic gorefrost golem!
SMR SvD: +80 + Bonus: +1 + o100 roll: +91 == +172
... 3 points of damage!
Stomach strike knocks the gorefrost golem backwards several feet.
The golem is knocked to the ground!
Cast Roundtime 2 Seconds.

immediate attack causing bunch of text

AS: +578 vs DS: +268 with AvD: +20 + d100 roll: +69 = +399
... and hit for 77 points of damage!
An earthy, sweet aroma wafts from a behemothic gorefrost golem in a murky haze.
Vital energy infuses you, hastening your arcane reflexes!

** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren long bow and courses through the area. **

Strong currents tug at a behemothic gorefrost golem, pulling it about in an attempt to roll over it.
SMR SvD: +63 + Bonus: +38 + o100 roll: +54 == +155
Succumbing to the force of the tidal wave, a behemothic gorefrost golem is thrown to the ground.

Beads of saltwater cling to your skin, bolstering you with their briny presence.

Roundtime: 3 sec.
Roundtime changed to 2 seconds.```

drowsy river
#

And it looks like i was wrong.... This is one copy/paste, but I'm going to split it up so it's easier to see what you need to see....

I used voln symbol of sleep (which i believe drops them all to the ground asleep)


[SSR result: 114 (Open d100: 25)]
A gaudy phantasmic conjurer's eyes roll up into his head as his body goes limp.

[SSR result: 145 (Open d100: 74)]
An ashen patrician vampire's eyes roll up into her head as her body goes limp on the ground.

[SSR result: 187 (Open d100: 92)]
A flickering mist-wreathed banshee's eyes roll up into her head as her body goes limp.```

Immediately followed by shield throw:
```A gaudy phantasmic conjurer is awakened by your attack!
You snap your arm forward, hurling your rusalkoren buckler at a gaudy phantasmic conjurer with all your might!
Your rusalkoren buckler flashes toward a gaudy phantasmic conjurer!
[SMR result: 242 (Open d100: 87, Bonus: 34)]
   ... 67 points of damage!
   ... 35 points of damage!
   Left arm ripped in half at the elbow!
   The fallen arm evaporates as a new one materializes.
   ... 25 points of damage!
   Good hit!
   Left shoulder is ripped from its socket then wriggles back into place.

 ** A spike on your rusalkoren buckler jabs into the phantasmic conjurer! **
   ... 5 points of damage!
   Glancing blow to the left arm leaves a trail of vapor in its wake.

 ** Your rusalkoren buckler bursts alight with leaping tongues of holy fire at the phantasmic conjurer! **
   Consumed by the hallowed flames, a gaudy phantasmic conjurer is ravaged for 53 points of damage!
   ... 20 points of damage!
   Quick strike sinks deep into the right eye socket.
Its momentum undiminished, your rusalkoren buckler flashes toward an ashen patrician vampire!
[SMR result: 254 (Open d100: 26, Bonus: 130)]
   ... 73 points of damage!
The patrician vampire slowly comes back to consciousness.
   ... 15 points of damage!
   Nice blow to neck!
   The patrician vampire is stunned!
   ... 25 points of damage!
   Neck shot. The patrician vampire is knocked onto her back.

 ** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren buckler and courses through the room. **```
Which activated the tidal wave and still hit the vampire, "knocking it down" again and giving the brine.
```Strong currents tug at an ashen patrician vampire, pulling her about in an attempt to roll over her.
[SMR result: 117 (Open d100: 9, Bonus: 64)]
Succumbing to the force of the tidal wave, an ashen patrician vampire is thrown to the ground.

Beads of saltwater cling to your skin, bolstering you with their briny presence.```
```Riotous shadowy black energy races along the surface of the buckler, slender tendrils rising up to coalesce into the ethereal form of a massive direwolf.

** Hackles raised and teeth bared, a massive ethereal direwolf rushes forward with a deafening howl as a pack of wispy shadowy black direwolves roil forth in an angry torrent! **

   ... 25 points of damage!
   Solid leg grapple, pulls muscles to their limits!
A turbulent cloud of shadowy black light lashes out from a dark rusalkoren buckler carved with a fierce emerald-eyed direwolf with an echoing howl!
Rage fills the vampire's eyes as her body tenses up.
Your rusalkoren buckler ricochets off the patrician vampire and flashes toward a flickering mist-wreathed banshee!
[SMR result: 288 (Open d100: 26, Bonus: 130)]
   ... 93 points of damage!
The mist-wreathed banshee slowly comes back to consciousness.
   ... 25 points of damage!
   Good hit!
   Right shoulder is ripped from its socket, then wriggles back into place.
   ... 40 points of damage!
   A massive blow to the right shoulder hoists the mist-wreathed banshee high into the air.
   It hangs there a moment, suspended, before falling forward.```
slender raft
#
[SMR result: 178 (Open d100: 64, Bonus: 20)]
Your size significantly hinders your attack!
A savage fork-tongued wendigo falls to the ground!  You deftly regain your footing.

(...) a savage fork-tongued wendigo that is lying down.

You attempt to jab a savage fork-tongued wendigo!
You have excellent positioning against a savage fork-tongued wendigo.
  UAF: 628 vs UDF: 673 = 0.933 * MM: 107 + d100: 35 = 134
  ... and hit for 21 points of damage!
  Sharp jab to nose connects with a sharp *CRUNCH!*  The fork-tongued wendigo won't be stopping to smell the roses anytime soon!

 ** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your emerald-thorned handwraps and courses through the area. **

Strong currents tug at a savage fork-tongued wendigo, pulling it about in an attempt to roll over it.

You hear the soft tinkle of rolling dice, followed by the sound of coins dropping!
[SMR result: 141 (Open d100: 28, Bonus: 45)]
Succumbing to the force of the tidal wave, a savage fork-tongued wendigo is thrown to the ground.

Beads of saltwater cling to your skin, bolstering you with their briny presence.
Roundtime: 2 sec.

Cooldowns:
  Salty ................................... 00:00:22
Buffs:
  Brine of the Rusalka .................... 00:00:02```
drowsy river
#

Nice doubly confirmed Ralk... I'll delete my other comment so no one sees it and gets confused

pliant jolt
#

moooar brine! hehe, looks like the transmutes made it through QC

slender raft
#

FlarePocalypse is growing. Blender Ranger clash/wblade wombo combo got me 26 flares:

pliant jolt
#

once you go blink, you never go back, huh?

slender raft
#

Blink is so good, it's true. But I mix up what I'm using all the time, the bow still gets love

near plaza
#

Prone creatures are now eligible as tidal wave targets - #event-announcements message

pliant jolt
#

unexpected awesomeness - thanks!

tropic cliff
#
The evanescent shield shrouding you flares to life and absorbs the oncoming blow.  Before fading, it flickers with a pale incandescence.

 ** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your dwarven shirt and courses through the area. **
[SMR result: 117 (Open d100: 20)]
[SMR result: 132 (Open d100: 36)]

Beads of saltwater cling to your skin, bolstering you with their briny presence.
>```
What am I even looking at here?
old breach
#

Probably is targeting hidden bandits, which ewave can normally do, but the messaging is missing.

tropic cliff
#

so if the result was over 100, shouldn't they have been knocked out of hiding by the wave?

near plaza
#

Targets will now be knocked from hiding by Rusalkoren - #development-announcements message

drowsy river
#

Random question - but does training in air lore make this work against flying critters (like 435)?

foggy marten
#

Nyxus, can you please confirm what the water room based bonus is for Rusalkan?

And can you (or anyone) confirm whether all of SG receives this room bonus?

(Edit: reread the whole thread and I don’t think we know… I do see Estild’s comment that it is meant to be a small thematic bonus).

pliant jolt
#

I think the bonus is 25. Here's an example from 2nd floor Nelemar, where a 2nd uninjured enemy (sentry) shows a bonus of 25:```A subtle fiery red light glints off the tip of a rowan arrow, leaving a faint trail as it travels through the air.
You nock a rowan arrow in your rusalkoren long bow.
You take aim and fire a spiraled arrow at a spectral triton defender!
AS: +484 vs DS: +320 with AvD: +20 + d100 roll: +94 = +278
... and hit for 41 points of damage!
Decent shot to the right eye would have blinded a normal foe!

** Necrotic energy from your rusalkoren long bow overflows into you! **
You feel healed!
A gust of wind shoves a spectral triton defender back!

** Exploding in a tumbling current of frothy foam, a wave of sea water suddenly materializes at the call of your rusalkoren long bow and courses through the room. **

Strong currents tug at a spectral triton defender, pulling him about in an attempt to roll over him.
SMR SvD: +67 + Bonus: +27 + o100 roll: +59 == +153
Succumbing to the force of the tidal wave, a spectral triton defender is thrown to the ground.

Strong currents tug at an ethereal triton sentry, pulling her about in an attempt to roll over her.
SMR SvD: +88 + Bonus: +25 + o100 roll: +84 == +197
Succumbing to the force of the tidal wave, an ethereal triton sentry is thrown to the ground.```

#

I reproduced that in a similar scenario on 2nd floor, and then I verified that I don't see that same +25 bonus in a 3rd floor Nelemar room

foggy marten
#

+25 bonus in SG would be very helpful there. @pliant jolt thanks for testing. I’m sure the bonus will apply to some SG rooms, but wonder how many….

pliant jolt
#

I'm gonna check - it's fun to find out

foggy marten
#

Anyone able to confirm if rusalk armor procs on mdr/smr/cs?

pliant jolt
#

bit of experimenting leads me to believe "some muck" is what grants the rusalk SMR bonus, similar to lightning flare interaction; not 100% certain 'cause it's a bit hard to test (need multiple uninjured mobs available). I did verify that saltwater climate (via ranger sense) was not sufficient for the bonus, nor was being on the beach in Talon Isle - all consistent with it being just triggered by "some muck"

foggy marten
#

Is that when sensing?

pliant jolt
#

oh I see Estild pretty much confirmed as much #1156403194293919864 message

foggy marten
#

Estild, any chance we could update with the release of SG to also work on any water’s edge?

slender raft
#

SPLASH should allow you to confirm wet rooms

slow trout
#

Anyone know if there is an option to transmute armor accessories to rusalken for less than the 450k for full armor? (Was hoping for a 100k option but I did not see one)

drowsy river
#

@foggy marten and i both lobbied for it.

slow trout
#

yeah, my enhancive, spiked, flared, sancted arm guards would be annoying to start from scratch. They are even maxlight!

drowsy river
#

The Enhancive part are what’s impossible to replicate, and such an awesome slot to maximize

slow trout
#

The briar script accessory add from DR works on accessories and costs 25K BS, I would pay 50K shards for the Rusalkan equivalent!

slender raft
#

Briar script on accessories doesn’t have any real combat function though 😬

slow trout
#

This can go one of two ways if we complain enough....

  1. They add Rusalkan accessory add: 😄
  2. They take away Rusalkan Accessories: ☠️
foggy marten
#

My armor inspects as: It looks like this item has been mainly crafted out of organic material, an extremely common material. Which transmute slip do I need, leather or metal?

dry glen
#

What ASG is your armor? < 11, leather, > 12 metal, 11 or 12, spin the wheel of dev.

foggy marten
#

Brig (12)

dry glen
#

Troublemaker. I think you can just pick either one.

#

Or whichever one sounds better. 😂

slender raft
#

Rusalkysk is pretty sweet

inland patrol
#

Ok, this is my first time doing a transmute. I whispered to my slip and redeemed it. Now I just wait for a GM to track me down?

#

Are there certain times I need to be on? Not available on weekends?

toxic canopy
#

Just stay logged in as much as you can, overnight daydreaming at tables and such.

dry glen
#

What Trallihn said is correct - try and be logged in (especially overnight) as you can. I’ve been making periodic sweeps to catch folks. I think i only had one that I hadn’t found and submitted to QC last night.

#

Oh. And make sure you include in your whisper very explicitly what item you want transmuted.

#

“This lance” doesn’t work when you have 8 of them. 😛

inland patrol
#

Thanks! How do I update the whisper? I simply referred to "the dagger"!

gleaming turret
dry glen
#

I’m not sure if it’s possible - delayed view order will tell you what you did but I didn’t see any instructions on how to actually update it…

#

So long as you only have one handaxe/dagger on you, you’re fine and I’ll know which one to use. If you have multiple, I’ll either bug you or you can just post it here and I’ll check in

gleaming turret
#

I have two of them on me. One is old style coraesine the other is just plain. So uhhhh hopefully you will know the difference! I was used to the submission like in DR where knows the item was in your hand.

versed halo
#

I don't remember whether I whispered anything to my cert before I redeemed it, and DELAYED VIEW doesn't show it. I thought I remembered that the CHARACTER view would show your whisper instructions while your ACCOUNT view would not, but perhaps that was while it was under a different verb. The DUSKRUIN verb perhaps. 🤔 I'm usually careful to whisper what I think is important, I'll be kind of surprised if I didn't this time.

tidal turtle
#

So if I have a ghezyte raiding axe and a mithril handaxe on me and very clearly state that I want to transmute my “mithril handaxe,” that’s good enough?

gloomy wren
#

Yep

tidal turtle
#

Not a complaint. The timestamp of these things say EG2023 if it matters:


 Order #  Service                      Status     Date                     Character        Acquisition     Cost       Event -----------------------------------------------------------------------------------------------------------------------------------------------------
 1        Rusalkoren Transmute         CLAIMED    10/27/2025 22:02:48 CDT  Lucullan         purchase        450000     EG2023 

Just wasn't sure what you need for bean counting or if that's an issue.

foggy marten
#

Mine too.

dry glen
#

Just an oopsie on our part. Doesn’t impact anything. Just waiting on approvals.

rich valley
#

Got mine done, fun times. Thanks again for checking to make sure it was the right item

dry glen
#

I got everyone I found online. I think there’s 4-5 outstanding now. Two awaiting approvals, two were offline, one just submitted. 🖤

foggy marten
#

Thanks Ethereal.

tidal turtle
tidal turtle
#

Can you feel it? In the air????

... Tonight's the night... I can feel it... Down in my plumbs

tidal turtle
#

Holy shnikies! You even preserved my alteration!!! ❤️ Granted it was a straightforward noun swap in context, but I know that's not the expectation. Thanks a ton!

Thank you!

You remove a jagged dark rusalkoren handaxe with a black leather-bound grip from in your bow sling.

>l my handa
Forged from dark rusalkoren, the handaxe features an uneven, jagged edge that reflects faint traces of blue-grey light along its surface.  The grip is wrapped in leather, the binding precise and expertly spaced.  The leather has darkened with use, its edges polished from years of steady handling.    A tiny golden eyelid, which is open, is inlaid into the weapon, while a faint blue flicker dances around it.

Gonna go ahead and call that above and beyond. Man I love this community of GMs.

slender raft
#

Hey, welcome to the rusalkoren handaxe club! It's a fine club for those with good taste 🍻

near plaza
#

That's pretty cool

ember lava
#

my rusalkoren runestaff isn't flaring when use melee? Shouldn't this be bugged since runestaff has its own set of unique df items as a two handed weapon and works for weapon techniques so the material flares should work as well.

near plaza
#

I only learned this recently, but runestaff material flares (and all others flares?) are apparently are only supposed to flare on cast

ember lava
#

but rusalkoren isn't a runestaff only material

near plaza
#

I know =/

#

I can bring it up again

ember lava
#

that is like saying the df increasing flare runestaff sheath won't work when swung only cast

near plaza
#

Is there a flare one? I thought there was only a static one

#

(not that that invalidates your point)

ember lava
#

i thought all the sheaths were flares

near plaza
#

I'm pretty sure they are static

near plaza
ember lava
#

i think bane flares on runestaves are like that as well(cast only) is that the case for the legacy as well?

near plaza
#

I think so. My understanding is that runestaff flares are supposed to be on cast only. But let me confirm

ember lava
#

if it has the +10 undead bane legacy does that mean it is only for cast only?

near plaza
#

That's a good question. I'm not sure about that one

ember lava
#

also why do you hate halloween? being stingy with the lore rings and sheaths ! none of them available at ebon gate auction

slender raft
#

This is a weird thing to get hung up on because you shouldn't swing your runestaff.

near plaza
#

Some people do!

obsidian solar
#

it's the only way you can use WPS on a runestaff!

foggy marten
slender raft
#

Yeah, that's fair.

foggy marten
#

I’m waiting for your rusalkan throwing net… (edit: actually, from a flarestone perspective that might actually be the best weapon).

ember lava
#

i mean they took the time to come up with unique melee numbers for runestaves obviously it was intended and you could use weapon technique with them as well

#

although the min and base rt should be reconsider

dry glen
#

Vast majority of the transmute went out as of, uh, right now. Just a reminder to be online if possible!

chrome furnace
#

sorry I havent been online much @dry glen

chrome furnace
#

@dry glen are you still working on these? Ive been logged in for about 5 days straight. Did I miss a message?

dry glen
chrome furnace
#

What's the functional difference between the "thrown to the ground" and "Pinned" messaging?

foggy marten
#

One applies when the target was standing and the other when already proned.