#Functional Item Bug Reports!
1 messages · Page 1 of 1 (latest)
Bugged already:
Sanctum of Scales periapts
https://gswiki.play.net/Shimmer_Trinket
https://gswiki.play.net/Ferocious_Eyes_mask
https://gswiki.play.net/Metamorphic_Alterations
https://gswiki.play.net/Ghule#Fangs
https://gswiki.play.net/Fancy4eyes
lotuswear isiqiris
dodecahedrons
premium transport jewelry
dreamfire bracelets
wedding undershirts
flask holding belts
signet ring
rw jewelrymaker necklace
MHO pins
illusion props
Veolas
Moody Garments
Creepy-Crawly Jars
cobbled boots (there might be a bunch of separate scripts for these depending on the punch)
Just BUGITEM'd https://gswiki.play.net/Bone_Shaman_Clothing - chest worn jerkin now conflicting with armor
All lotuswear items were already fixed
Yfane gowns and both styles of forehead gems already had the required script language so they should be fine
MHO pins are fixed
a polished Helden Hall pin (functional)
Are these supposed to be functional or no?
They're being fixed to non as we speak
And they are fixed. Now, because that script is old and used to be like an amulet, my guess is most houses have theirs built as functional. Your officers can have me look at this, but it won't be right now, LOL
still showing as functional
right, it won't help for one you already have right now...it's just now set that if it was fluff it won't auto-convert to non-functional
do I have to go pick another one up or they gotto get in touch with you?
The answer is it depends...if the ones selling off the shelf are set up as non-functional, those will no longer auto-convert
if they were set up originally as functional, then I'm going to have to go and change every house's ones for sale to be OTS non-functional
I got a fresh one, still functional. @bright kernel halp
at this point, try to WEAR your item before bugging it. we've updated a bunch of scripts so far
If we inspect an item, is functional vs non-functional still identifiable by:
>inspect shirt
You carefully inspect your cloth shirt.
You determine that you could wear the shirt around your chest. The shirt appears to serve some purpose.
You remember that you registered this item a couple months ago.
It looks like this item has been mainly crafted out of cloth.
appears to serve some purpose.
yes. nothing's changed with that
Okay, so that means they are built to be functional. It'll have to be manually updated for each house selling pins, so it'll be a bit. I can't do it on opening night of DR.
okay that's fine as long as it's in the pipeline, would be nice to have them updated at some point
I have items that are inspecting with that line, but are not using an inventory space per inven usage
You determine that you could wear the fangs anywhere on your body. The fangs appear to serve some purpose.
0/8 2/20 As a pin 1
>wear fang
You place your razor-sharp fangs in your mouth and adjust them until they are comfortable.
0/8 2/20 As a pin 1
They are no longer taking a spot, which is good, and how they previously functioned. But the serve some purpose line is confusing.
not sure anyone bugged one, but ghostly instrument pins will now be non-functional
FYI, CHE House Pins are supposed to be functional because they offer the teleport functionality.
it's once a month so does that really count
It's 1x/month cross-realm. Unlimited into your annex.
and no matter what, how these are coded, they will always revert to functional, and I think always were functional. Most seem built that way.
Filed one for https://gswiki.play.net/Groomsmen's_Jacket
Filed one for a wyrdroot pin which was given out at a Kenstrom event some time ago. Apologies for filing for the wrong pin just before that. I then filed another bugitem to say "please ignore my previous report" and I'm not sure if that's better or worse.
Veolas should be fixed.
How pins were not always functional. From a log from 2 months ago: "an onyx-eyed white owl pin (non-functional)"
So maybe it's house by house, but no matter what, with this change, because of how they are built, they will flag as functional.
A shame bell rings in your ears. -- Hah!
I could not resist
Bugged moonshard pendants and dhu kitten sacks earlier. Haven't been back on to recheck them
Thank you for fixing the scripts pretty quickly. I can safely wear my shirt again (and all my other pretties.)
Lock Mastery Keyrings - some are non-functional some are functional
Anyone else with an ethereal puppy cage showing up functional?
A significant majority of the scripts reported tonight via BUGITEM have been fixed. You’ll need to try to wear the item again to have it correct itself. We’ll continue working through bug reports as they come in.
done
big thanks for Estild, who powered through a incredible number of scripts. i'm sure there's more to come, but hopefully less and less
done
I thought I fixed this last night - if you remove and re-wear it should fix itself if you haven't already?
I believe I did all the scripts of mine I could think of - Bone Shaman clothing, Look at Me Jewelry, Bloodletting Leech jars, Charm Bracelets/Necklaces/Anklets (Naikhen did that one for me!), Puppy Cages.
I'll check it out soon. Thanks!
Does this mean FWI transport items are SUPPOSED to be functional when they are not?
Does anybody remember, were soulstones supposed to count as functional?
I believe FWI Transporters were given a special exception to functional a long while back, but if you add anything else like enhancive to it it becomes functional.
What does "I believe" mean when you say they were given a special exception?
It means things could have changed in the years since we were told this, but we had the discussion around them in the past
Something in a place that can be found and referenced or something lost in the old forum purge?
I tried to find it, the accounts that talk about it were mostly deleted. Effectively, the transporter wasn't a perk so much as "this was the best way to ensure only premium people are in mist harbor"
house membership requires a subscription, some of us even have premium subscriptions, so isn't that the same sort of functionality?
ultimately, that's certainly an argument that could be made, it just hasn't been made before. My pins have always counted as functional though, so I was loaded out for the expectation.
I don't find those to be similar at all. House membership is a negligible, in game fee - and the tool is a cross realm teleport. The other is simply the tool used to access the custom zone granted by doubling (and then some) your monthly game subscription
Doesn't the cross realm teleport require you to be in town to use it?
>inventory usage
Your worn location usage is as follows:
FUNC TOTAL WORN LOCATION CODE
7/8 9/20 As a pin 1
...
>get my b rose
You remove a blooming razern rose set with blue crystal petals from in your aqilorn haversack.
>wear my b rose
You can only wear eight functional items in that location.```
some hidden items aren't being included in that. it's something i want to remedy in the near future
What makes you think it's a hidden item?
How can I find the solution?
Thank you
I just bugged soulstones cause I got hit by that as a limiter
soulstones are intended to be functional
For the house pins, in addition to the x-realm transport and "to annex" transport, they are a very old script that uses several fields that will always count the item as functional, so even if I seek approval to allow those items to be considered non-functional, it would require a complete rewrite of the pin code and a complete rebuilding of every house's transport pin (some houses have cheaper, unscripted House pins available as well so members can fly their House colours as it were and those are non-functional).
Right now, based on revisited conversations I had with Estild and Wyrom, the functionality of the House pins for the transportation pieces means they should have always been considered functional.
an item being functional has two avenues. it can be functional at the script level and/or the item level. there are standard reasons an item is functional, and then there can be mechanical benefits provided by the script
so the RoL brooches are very much functional
Is there an updated explanation of functional? This is the latest I've seen: #game-chatter message
generally, if it grants any mechanical benefit
aid in combat, boost experience, reduce encumbrance, and so on
So because sometimes I can rub this very expensive brooch to instantly absorb exp, it requires an enhancive slot?
This soulstone that I am required to wear in order to get bounties from the adventurer's guild, that means I have to give up a functional slot?
Thank you for explaining this to me.
I would like a discussion if the Soulstone falls into the mechanical benefit category though... it serves as a gating mechanism for the confluence, and is a flag for if you want those bounties, but the remaining things it does are more to the players detriment than benefit, it adds upkeep to ensure you can get back into the confluence etc.
periapts are also used to access a hunting area (though they're not required), and are non-functional. it makes sense to me that soulstones should also be non-functional.
Yeah, now the resource to access hunting areas is magically stored into a ticket-type storage (Fragments for hinterwilds) so their use strikes me more as just the best way to acheive a counter at the time, rather than a real benefit. Like if the confluence was made today, it wouldn't use an item (sanctum probably too)
soulstones are now non-functional <runs away>
also, quick reminder, please try to WEAR items before submitting a bug report in case it's already been updated
it's been quite a trip down memory lane. some of you are busting out some ancient fluff items
Bug itemed the following scripts:
-fancy stockings (fluff verbs only)
-weaving tool belts (it's a container, but it can only hold weaving tools specifically)
-wearable blankets (fluff)
-Drunken clothing undershirt (can hold one small drinking container)
-auto-perfumer
-living quills (fluffy writing tools)
-wearable mirrors
Looks like wearable mirrors and quills were fixed. I may have forgotten to remove and re-wear those as I was playing pin shuffle this morning. 😄
Thank you.
Glad I read the entire thread before responding lol
Fancy stockings should be fixed.
-mount boots (fluffy boots that interact with your mount)
done
Fishie sack bugged.
Fishie sacks were just updated.
i think we're at 95% or higher in caught-upness
we appreciae everyone's patience and understanding. this has helped us uncover scripts that weren't handling things consistently
Can you let us know if any of the above reports were reviewed and deemed functional?
yours specifically, or everything posted?
Everything posted, if that's possible. I saw the CHE pin note.
only about a handful of reported items are pending review
it's probably easier for people to try wearing the items again. i'd have to do a bunch of cross-referencing
Of my reports, weaving belts and auto-perfumers are still functional. I can see weaving belts going either way (I'm guessing that's one of the ones under review).
I'm also in a weird spot where I show at 7/8 pin worn items. Are monk tattoos taking up a slot now? I can't seem to figure out what it is.
it shouldn't count tattoos. it's probably something hidden though
have you removed and re-added any soulstones?
Emotional baggage: functional or non-functional?
the boots were updated
oh, you said belt
emotional baggage is very much dysfunctional
depends if you've deepend it till it holds more than 2 items
the belt was updated though
Just removed and wore the weaving belt, it's still functional.
Hmm..I'm not wearing a soulstone
the script may be fluff, but the item being a container of a certain capacity is being considered functional. i'm looking into if we can do something for that
Auto-perfumer is still showing as functional. Just removed and re-wore it. It may technically also be a container since it holds perfume?
Looks like I had a couple of good ones. Bug reports submitted for these:
Hourglass
Squirting flower
Weather charm```
i bugged my Bazzelwyn gloves. they recently were updated to be considered non-functional. mine have a small pocket but only hold one item, so i think they should still be non-functional.
was that announced somewhere? i'm not seeing anything about that
oh hm i might have the wrong ones. this is Wyrom's post... he refers to them as magic gloves: #general-announcements message
the wiki also refers to them as magic gloves: https://gswiki.play.net/Magic_gloves
but i'm not sure they're technically the same?
I actually thought wyrom was referring to these https://gswiki.play.net/Wavedancer_Gloves
Too many gloves that are kind of magic in a non specific way!
The Bazz Gloves that eat a magic item and let you use it from your hand slot are functional (and should be)
oooh i see. i forgot that Wavedancer gloves were a different thing. sorry! please disregard my report
i can't disregard, but i will toss it into the completed pile aggressively
just as bazz would want I'm sure
harsh
my cobbled boots still seem to be functional, I did did try removing and wearing
ok, this time i think i'm not wrong 😆 i just bugged a Hips Don't Lie Dancing Scarf with the Let's Dance script on it--both of those scripts should be non-functional i think.
scarf updated
i am redeemed! thank you
i should be around/attentive, so if you think you'll be logged in for a while and don't mind posting here what the item is, you can forego the bug report and mention it here. i just need you logged in so i can look at the item
okay I suddenly cannot wear my pins? I am at 7/8 pin slots but now I cannot wear what I just took off
you probably have something hidden that isn't being included
something...crawly maybe
I don't have any hidden item hiders. I've changed no gear in the last few days and suddenly am getting this
you have two hidden pinworn items. one of them needs updated to be non-functional. one sec
for reference updates were rolled out to the functional calculation recently, so changing inventory wasn't needed
Thanks for the quick help Naiken! Odd I was able to wear my brooch for a couple days without it messing with my total number of functional pins
i'm trying!
are Ebon Gate quest items (the ghezyte jewelry) supposed to be functional or non?
quick glance, it looks like it starts out non-functional but has potentially functional benefits
ok, that's probably why someone else's was non-functional but mine was functional.
Hey Naiken, are you still around and able to check on hidden pin worn items?
yep
Ahhh, you know what - I found out what it was, so I'm all good
Weaving belts are now non-functional.
Weaveable headbands that have had the script added via snips
Gremlin horn (Nalver is the only one that has one of these)
I'm logging Coins and Nalver in right now if you are still about
a coiled bronze tisrin with aquamarine inlays - tehir rings
when did you last try to wear the weavables?
about 5 minutes ago
A couple more:
Rainbow wear pants
a weathered white silk coin pouch - just fluff scripts
looks non-functional to me
Rainbowear is updated
that coin pouch isn't just fluff. they hold coins
some larkspur-banded silk gloves trailing a row of eye buttons - flufff script
gloves updated
sweet
Tehir clothing updated
any word on the horn in Nalver's hand?
still checking
a glowing-runed verdigrised bell dangling from an electrum chain
updated
Thanks!
...I lost my free hugs sign trying to see if it was a "wear it and make it non-functional" thing. Sad panda. adds to EG shopping list
Uh. Cobbled boots? Went from nonfunctional, took off, put on, functional. Bug?
Jaysehn. But im not logged in
WELL
~ Fancy Waist Chains ~
This waist chain must remain some type of waist chain. Long or show descriptions are fine. You can customize the adornment or add your own gem via PUSH.
This waist chain has been unlocked twice. You can TICKLE, TILT, RUB, ATTEND, PINCH, TURN, STARE, HUG, NUDGE, EXHALE, PUSH, and PULL the chain. It cannot be improved further.
Current settings for the chain:
Adornment = bejeweled charms
Chain Material = alexandrite
You get no sense of whether or not the chain may be further lightened.```
This is flagged as functional.
updated
This is a permanent portal ticket!
It can be altered, but should remain some type of jewelry with a curving surface as the look has an inscription around the inside of the item.
Bracelets, chokers, armbands, rings and assorted variants are usually acceptable.
It only works for the current owner, and may be re-attuned once every 30 days by rubbing it.
You get no sense of whether or not the compass may be further lightened.
The compass is restricted to this account.```
Pretty sure this was non-functional before.
a delicate gold compass
i really just need to know the item
(No "GO FISH" orders! flees)
I only count 6 functional pins but I can't seem to wear anymore
No hidden soulstone
you have several hidden pinworn things
Can you check these please?
a midnight black velvet ribbon tucked away in your clothing
a transparent gold organza mask
a carnelian Tilaok halo
an ebon pearl skirt pin
Was the delicate gold compass supposed to be functional?
a matte gold filigree caul
This one too
Naiken's on
today
Yup, thanks a bunch Naiken for getting that sorted so quick
The nosegay you get from tossing the paid wedding bouquets is showing up as functional, as is a regular foraged daisy
done and done
Couple more, the worry stone bead bracelets and the fluffy Verrath censers that only hold incense
Not sure if armor concealers were looked into at any point, though I did bug them really early on.
i believe they were updated
Jofurr is having issues with an animalistic headworn, has no smr whatsit. Having him bugitem it for now.
Yeah, animalistic crown is not showing up in INV location when worn, and blocking wearing a functional in that location despite not having the SMR unlock. Re-wearing does not fix it.
and now it works, thanks
Woo! Fixed!
Attached to your belt:
a sleek ebony hip-satchel with intricate nightshade stitching (functional)
a tarnished brass keyring (non-functional)
a dark cordovan case whipstitched with rawhide laces (functional)
a copper-banded iron spyglass with a tinted lens (functional)
The spyglass wasn't functional before, just a little pick pocket enhancive
Thank you
>inv usage
Your worn location usage is as follows:
FUNC TOTAL WORN LOCATION CODE
7/8 9/20 As a pin 1
...
>inspect yell trink
You carefully inspect your yellow potion trinket.
You determine that you could wear the trinket anywhere on your body.
>wear my yell trink
You can only wear eight functional items in that location.
Ah, you know what? I think it's my regen scarab. Yeah. I guess it doesn't show up in inv location and inv usage
yeah. INVENTORY needs some love
The OSA captain hats weren't considered functional until a few days ago. Give them a look?
having a issue with belt worn functional items, is it borked atm?
They are- post which ones you’re specifically having issues with currently- it seems like an item by item basis vs a simple fix.
I am only able to wear two functional items on my belt. I can swap them around.
secure gem pouch, survival kit, and a flagon
the flagon might be improperly flagged as functional. the pouch and kit are cetainly correctly functional
alsemer beat me to it
oh... true. do you have anything else on that belt?
Part of the job
not that i can find, took the survival kit off to do some unlocks and cant put it back on,
If you do INV USAGE, what do you see for belt?
you might also just need to do inv full and go one by one, in case it's something hidden
Attached to your belt:
a cire leather herb kit scuffed at the corners (functional)
a sturdy leather gem pouch with rough sinew ties (functional)
2/3 2/5 Attached to your belt
Yeah, I'm going back to hidden like Archsenex said. INV USAGE and INV LOCATION both miss some hidden items
So I'd start with INV LOCATION, then look through your inventory for things NOT listed
I'm hoping this is the final nail in the Gms allowed to build items that don't show up in inv usage/location coffin
so looks like flagon became functional, had a hidden sheath on for years
But even so, that's your third, right?
Ahhhhh
Then yeah, you can either bugitem the flagon for review, or wait for Naiken to see this thread
can the flagon hold a white flask content to LK?
never tried, just kept boozes in it
i'm gonna see about a quick INVENTORY update to reveal hidden stuff for LOCATION and USAGE
label the section "Your Secret Shame"
go ahead and BUGITEM in the meantime. i'm a bit late to today's fun
who wants to test in Test?
I can pop a character or two over
Fangs that are normally hidden showup, as do my soulstones, under inv loc. inv usage appears to count hiddens too (soulstone is improperly flagged as functional, not relevant to test)
Mask that is normally hidden shows up as well. No unusual behavior on my end
item may need to be removed and worn to get the functional stuff to update
I just figured you never rolled out the hundreds of script updates to test for flagging them non-functional. But if relevant, remove-readd several times on soulstone did not update
yeah. some may not have been
mainly looking for confirmation that INV LOC matches INV USAGE
i believe it should
it looks that way, and both are counting previously hidden items
Any other points to check while I'm over here?
these changes are live. hope nothing breaks!
Are you sleeping? Pace your self! 🙂
yessir
a small vibrant purple spider (non-functional) (hidden)
Amazing! Very nice change
oh my god I was wearing a hidden functional but shouldn't be functional neck item the whole time!
Find myself mentally doing a "Man he is earning that MvP award" everytime I see a post. 🙂
updated
you're amazing, I didn't even put in the bug report yet!
i'm awake, so you can post here (if you'll be logged in)
pet summoning devices (whistle for mandrakes, bell for lambs, morning glory for dragonflies) all appear to be marked as functional when they likely should not be.
Goat Pin``` two bugitem's put in for these!
hairtie is updated
Naiken operating in a dream state, code flowing from his finger tips. Is he asleep? Or awake? Only the dreamlands know for sure. Send 'em a dinner ticket to some nice restaurant after this in my opinion!
the code part is the easier part
the reviewing not always so easy
i'm impressed by how old some of these items you people are holding onto and still using
keep those coming. the ancient scripts are the easiest to review 😄
they're like two verbs
Loving the being able to see hidden things in INV LOC & INV USAGE. ❤️ ❤️
I'm wondering if any ole Ice age items are breaking. That could be problematic for the owners. ```You pick idly at an emerald hilt white iorake sabre.
if it's an armament, it should be unaffected
and unscripted should be unaffected
actually, as long as you don't try to WEAR it, it should be unaffected
stop trying to wear your sabres
If i have a non armanent item that broke and it was obviously ice age, I'd just let it stay broke and move it to the show and tell box for historical stuff. 🙂 I recall a few talismans, chains, necklaces, pins that are still obviously ice age. Often to the old gods.
broke how?
Oh I'm speculating, because many of them are functional that they might break. I'd not worry about it honestly if I were you. either the update works or it doesn't on thirty year old items.
goat pins updated
YAY!
I’ve got a couple of items that confer an enhancive when rubbed. Previously, they were non functional and are functional now
what are the items?
i'm assuming they shouuld be functional since they provide enhancives
even if it's upon activation
1 is Noun=ivas (unholy symbol of Ivas)
that's staying functional given the enhancive and all that
Trying to remember the other one. Been a while since I used it.
probably safe to assume any x/day item is going to be/stay functional
thank you @amber breach
Understood, thanks for clearing that up. To clarify, does this mean that the creator(s) of the items made a mistake that went against, like, an internal policy/guidelines (or similar)? Or is the rule that x/day items should be functional a new rule?
not at all
Hey Naiken, did you ever get word back on the gremlin horn?
still checking on that
it's not so much a mistake as it is inconsistent practices, and we've streamlined what's considered functional
If it helps, it's a clone of a crate whistle, which is neck worn
What are your thoughts on TUCK actually making an item HIDDEN now that we can inven loc to see hidden items?
why?
the point of tucking is so others don't see it
it would also potentially mess with item scripts
So I don't have to see it lol
like when you use INVENTORY by itself?
i think it'd be unwise to blanket make tucked items hidden. that's just asking for all kinds of trouble with item scripts
You are wearing a thin blue mask hidden against your skin and around your eyes, a jacket, a crystallized silvery fossil charm (tucked), a shimmering trinket (tucked), a carryall,
vs
You are wearing a thin blue mask hidden against your skin and around your eyes, a carryall, a jacket
Maybe I'm the only person who obsessively types inventory.
I just prefer to see a less-cluttered look, I would hide ALL THE THINGS if there were a way.
why are you checking that so much?
I either do i or l ... a lot. Gotta be presentable and see who's around.
i think more people would prefer to see them than wouldn't
if i suppress them from the output, people are going to not know what they're wearing!
That's what inven loc is for
but that's a lot of screen scroll
you'd rather have all that scroll than see tucked items in paragraph form
use a mirror so you see it as others do
If not via TUCK, could there be a different verb to hide items.
if you get 20 signatures, i'll look into adding an INV option to suppress tucked items 😄
first to hit 21 wins
I also type I a whole lot tbh but I usually use my hand mirror as well to make sure I know what's tucked haha
Oooh I like that idea, and the fact that it'd be an option so people who want to suppress it could, and those who don't want tucked items hidden don't have to suppress it. Everyone wins! Except apparently Naiken.
I'll double on a 7 if you are showing 2
who wants to test in Test?
INVENTORY [type] [NOTUCK] - List your held and worn items, optionally of a specific type and/or with tucked items suppressed.
I can?
I'm arena-ing, but would this require you to do >inventory notuck to not see tucked items, or this is an option like >tuck item and it becomes hidden, so regular >inventory wouldn't show it.
the former
inv comb notuck
You are holding no combat gear at this time.
You are wearing some scored brigandine armor.
tucked items are not going to be hidden. that'll likely cause a bunch of issues
Gotcha. Easier/safer to allow a display preference.
Is working as far as I can tell.
Beard pomade from EG was flagged as functional pinworn
Kindred garb pin is flagged as functional pinworn as well
a hammered vultite brooch (functional)
they don't look wearable to me, or i'm looking at the wrong thing
One sec I'll get the item details
i need nouns of these items
updated
square sea blue metal jar of pomade i
ou analyze your sea blue metal jar and sense that the creator has provided the following information:
---- Dapper Hair/Beard Pomade ----
* This is pomade meant to style hair, beards or mustaches, though can be used on bald or shaven heads, as well.
Yay. Thank you so much!
Either the trick-or-treat bag (a cat-shaped black paper bag) or the ore reticule (a hard-sided blue suede reticule) used to be non-functional and is now functional
it's the bag, which i'm still looking into
updated
THANK YOU
this will remain functional
Nooooo 😦
Time to buy some location swaps
ohh, is this why suddenly i had issues with too many belt worn functional items after i took my treasure sack off to weave a rod into it? I had to change my moredrobe key worn location to fix the issue
I'm not sure if this is related, but I just noticed that for no reason at all, my foot worn items are not listed when I use INV. I just upgrading my little monks UAC gear and this caused me to notice it. Here is a clip - you'll notice that every time I check my inventory, the boots are not listed.
>take gaunt
You remove some gleaming pearlescent somnis gauntlets inset with crushed onyx from in a dark stained antique oak trunk bound in wrought iron.
>wear gaunt
You can only wear one functional item in that location.
>rem gloves
Remove what?
>rem wrap
Remove what?
>inv
You are holding some gleaming pearlescent somnis gauntlets inset with crushed onyx in your right hand.
You are wearing a hammered white gold armcuff, a supple black leather cloak with wine-hued silk lining, a quintuple orb brooch (tucked), a polished black leather pack, a long silvery aganjira tunic laced with metallic cord, a pair of heavy umber hand-wraps, a woven sack, some crisp black brocade breeches.
[Click INVENTORY HELP for more options.]
>rem hand
You carefully loosen the bindings on each of your hand-wraps and they easily unravel into your waiting hands.
>wear gaunt
You slip some gleaming pearlescent somnis gauntlets inset with crushed onyx over your hands.
>put hand in trunk
You put a pair of heavy umber hand-wraps in a dark stained antique oak trunk bound in wrought iron.
>rem boots
You take some scuffed black leather boots with tarnished silver toggles off your feet.
>put boots in trunk
You put some scuffed black leather boots with tarnished silver toggles in a dark stained antique oak trunk bound in wrought iron.
>take other boots
You remove some gleaming pearlescent somnis boots with onyx-reinforced toes from in a dark stained antique oak trunk bound in wrought iron.
>wear boots
You put some gleaming pearlescent somnis boots with onyx-reinforced toes onto your feet.
>sort auto head
Your inventory is now arranged in head-to-toe order.
>inv
You are wearing a supple black leather cloak with wine-hued silk lining, a quintuple orb brooch (tucked), a polished black leather pack, a long silvery aganjira tunic laced with metallic cord, a hammered white gold armcuff, some gleaming pearlescent somnis gauntlets inset with crushed onyx, a woven sack, some crisp black brocade breeches.
[Click INVENTORY HELP for more options.]
we just chatted in general, the LAST item in inventory is currently missing, you people just all sort obsessively!
lol - There is a certin someone who yells at me every time I have shoes on my head >.>
yeah. working on it
Bug reported the following items:
-Hair braids made via the braiding tool (note that I can't remove this without losing it 😦 )
-Wing jewelry
Naiken, Elysia is wearing all of this so you can find the script numbers, except the ice skates. Am leaving her afk 🙂
Party Cups (silver flask, in hand)
Tridacna box key (water sapphire-inlaid key)
??? a cluster of vivid lavender encased in a glass pendant (smelly thing, no analyze)
??? a silver mesh handflower centered with an iolite plumeria (more old fluff)
Spectral Instrument pins (a pale crystal lyre pin)
Poison rings (frosted cameo ring)
Worry stone bracelets (vaalin-threaded strand)
Caligos shell souvenir (a small pitch black Caligos conch shell on some beaded sea silk ribbons)
Caligos Event souvenir (a jute-wrapped black cockatoo feather, different analyze than the next one)
Caligos Event souvenir (a hemp-wrapped Caligos eagle feather, different analyze than the one above)
Hair Quirk Mirror (an elegant filigreed mirror on a thin silver chain)
Ice Patch Skates (the kind with unlocks sold in Blades of Glory at DR)```
Also note: huge kudos on the inventory updates. Love the new output!
It is a hairstyle made via a braid maker, which is an item I do not own. I do know people who own the tool though, so I'd just need to beg them to let me borrow it. (ie. it is not a simple remove and re-wear fix)
okay. i made it non-functional
Found one, the kick-me signs are tagged as functional now, fairly sure they should be non-functional
yeah, I had that happen with my FREE HUGS sign and lost it when I tried fixing it.
They should be functional! They functionally annoy me! 🙂
ooph, regardless they need to be non-functional or they're a griefing tool
Man, I was making a joke.... Never even occured to me to use them as a griefing tool.
Like a mechanical griefing tool.
I'm honestly not so keen on them. Inventory slots are a reasource you gotta measure too. but yeah, if you can hit somebody with them and then their armoire doesn't function right any more etc.
Neither did I, but I can understand how it could be.
Yea. That's crazy.
Mind you, I liked my free hugs sign. I forgot to stock up on those at EG last year.:(
sign
not seeing any signs on either of you
I removed it, cause it was blocking stuff
WELL
Don't have mine anymore because above, but...: Kick me sign (script name), down about 2/3 of the way: https://gswiki.play.net/EHShop:Luck_of_the_Draw/2022
sorry! I can get the noun out of my log here after I get out of this arena
...we tried fixing them. THey get destroyed if you remove them.
the official room ID # for the shop they're sold in: 8084461
yeah the question is if new ones are functional or not I guess (I don't have any to actually test with)
That's the best I can do in order to point you at one. (Not trying to be a PITA I swear.)
a crystallized silvery fossil charm (non-functional)
a bright yellow sign reading "KICK ME!" (functional)```
updated
I appreciate that you went out and found gutstorm to get a sign to get the bug report done lol
Gutstorm owes me a pizza for rats being one of the first updates
it'd be like....
YOU'RE IN EXCESS
143/8
could picnic baskets be made non functional?
updated
opps i actually meant Basketifier
that's what i updated, but the capacity could make it functional still
i didn't know food was heavy or you mean the number of food items
oh. i saw something about small statues too, but hang on
seems kind of silly that it is consider more functional than the fossil charms in the giftboxes. i enjoy it immensely but hard to give up a valuable belt slot for it. i think the statue only lets u change the food inside
should be non-functional now
wow amazing~ thanks
I put in some more, as bugitems:
Hair flowers
Caligos hair-worn anemone souvenir
Tridacna headband and box key (Aldoran jewelry, prizes from Caligos)
Metallic gowns
two are updated
And those hairsticks that split - kind of makes sense that those should be functional but it would be lovely to have an analyze, it's easy to forget what they do (I know you are not likely the script owner)
i've passed a note to the script owner
the metallic gown should already become non-functional
I'll check again tonight! I had to remove my armor to wear it. Unless you mean it has just been fixed 🙂
as far as i can tell, it doesn't need updated
Ahh- yeah when I attempted to wear it, I got the "too many functional items" message, took off the armor, then could wear it - inv loc was:
Over your chest:
a tailored cloth-of-veniom gown with an openly splayed collar (functional)
I will pull it out again tonight, in work meetings (sigh)
how recent was that?
if you did it a few days ago, that might make sense. if it was in the last two days, not as much, but it goes non-functional when i test
hairsticks are updated
I already have a new analyze planned along with some behind-the-scenes updates to make it easier for me to release more of these in the future and that's in QC. Naiken's adding the bit to make them non-functional in hairstick form though while I'm at work, so you'll get that bit, and the analyze will roll in whenever the QC is finished but I'm thinking next month some time!
It was this morning right before I posted here 🙂
Thanks for making the hairsticks nonfunctional while hair worn!
Thanks GMs and players! Almost everything I've encountered has been fixed. I'm bugging the MOARdrobe keys because they are still a functional only slot.
has magic slings been look at? i know luxelle was asking about them
Thanks! Nonfunctional now!
You estimate that an eerie black ora harness can store a medium amount with enough space for one item.
You determine that you could wear the harness on your back. The harness appears to serve some purpose.
You remember that you registered this item many months ago.``` any chance of looking at magic slings, it only holds 1 item i think it is the medium amount that is making it functional. staves aren't that heavy.
even one staff is beyond the non-functional capacity, but your harness is enhancive 😉
Can the regen scarab be non-functional, since it's all in my head?
it's like a super enhancive that doesn't need charged
enhancives aren't functional when empty though and we don't need th e medium amount. maybe it is oversight ?
it holds a functional amount though
we need undeepen service!
then it won't hold a staff!
oh even holding one staff makes it functional? how could that be true what about those weapon displayers? they hold 2 and were non functional. magic slings act as weapon displayers too
one staff is enough to hit the functional threshold. i'd have to dig back into weapon displayers, but they're old and probably more of a grandfather situation
I actually do want pocket removal, for my pants.
And then this
1/1 1/1 Pulled over your legs 7
Could become 2 😛
yea there is a blade-sheath in yakushi's backpack it turn functional on the weekend and i believe u guys review and it is non functional again. it displayers two weapons. the magic sling displays 1 staff
I was kidding, sorry, my joke was lame
some things are built differently (typically the really old scripts)
At least the weapon displayer i have, back from one of the early spitfire is and has always been functional
but either way thanks for updating everything. inventory usage is amazing. almost got all the functional slots fill now
Putting those 90's empaths to shame
Was it purposeful to turn the RW fluff pet into a functional pin? an amethyst-enameled morning glory. It was non-functional before.
nothing was targeted in particular to become functional
i updated the morning glory yesterday. when did you last try to wear it?
oh hang on
oo if you nothing was targeted in particular to become functional my cobra became functional after the weekend as well a coiled cobra (functional) neckworn on yakushi. one of them serpent staves
Since you're looking at pet things, I noticed that sand elemental shards to hold them and mandrake whistles to summon them both are still functional and wasn't sure if that was intended or not.
the cobra isn't purely fluff
was worth a shot, use to be non functional if it wasn't feed
wait, what are you talking about. it's non-functional
which is expected since it's out of charges
glad i double checked
I was wearing it already. And removed a different pin to recharge. Couldn’t put the pin back on and saw the morning glory was functional now
yeah. i saw something else that needed to be updated, which has been, so it should change the next time you wear it
That worked. Thank ya
Naiken, Ely is logged in and wearing the functional Metallic if you want to peek at it
updated
It's creepy how fast you do these 😂 In a good way though
after the first 400 it would be weird for him to not be good at it
Yeah but she has been logged in no more than 60 seconds and I think he was looking at it prior to me even posting here. Hence the creepy-but-in-a-good-way comment lol
Me? the bugle you mean? (very long day not sure you were speaking about that bugitem)
uh huh
It's still cranky
You can only wear three functional items in that location.``` wearing it so you can see
🎉 Thank you.
silver-framed grey parchment invitation scripted with flowing black ink
Just put this in my locker twice, which discarded it. But it was showing as functional last I saw. A wedding invitation.
why is this channel so quiet?
the calm before the storm... also my cobra became functional again on its own, is that normal?
my lamb bell and mandrake whistle are showing as functional, if you are itching to update something 😄
sand elemental shard and crystal amulet holders?
are you logged in for me to peek?
yes, Phanna is wearing both and logged in
a vaalin-strung limestone shard (functional)
a twisted electrum rope lavaliere suspending a vermeil scorpion exoskeleton (functional)
when did you last try the lavaliere? should already be updated
about 3 minutes ago?
ETA: still functional
success on the lavaliere! 🎉
and appreciate you checking on the shard
looking into it
thank you!
reminder, if your fluff-scripted item is enhancive, it's going to stay functional
(if it's charged)
updated to be non-functional when it's out of charges
thanks
I have this standard that is pin worn and shows up in my features but has no mechanical or functional benefit. Used to be non-functional but is now functional ```You analyze your golvern-studded standard and sense that the item is largely free from merchant alteration restrictions.
The creator has also provided the following information:
This golvern-studded standard responds to the following verbs: WAVE, RAISE, TURN, and TAP.
It can be altered by a talented merchant but it MUST remain some kind of flag or banner. For small flags that can be worn, "Pennon" or "Standard" are the only acceptable nouns.
THESE CAN NEVER BE LIGHTENED.
This golvern-studded standard responds to the verbs WEAR and REMOVE. When worn, it alters your UNIQUE field and appears in your features.
updated
I gotta bug the simucon bumblebee pin i got (maybe all the simucon items) that went functional and the old reliquary giftbox item
you can post here first if you're logged in and i can look at the items
I am in and trying it out, looks functionalized
archaic urglaes reliquary.It wasnt before I feel like but I wont argue.
the reliquary is a teleportation item, so it's meant to be functional
It's a wyrom special, so it doesn't count.
Can't find the other simucon items but I think they might actually be clothes, not sure how many pins
a fur-banded grey wool cap, a tasselled navy canvas hat
deep blue silk wizard's hat adorned with a jagged metal cobra hatpin
I will sift through another locker or two this weekend for you, appreciate that you are fixing all these things so quickly
nice thanks, other simucon items: some ankle-high brown linen pants, pair of bedraggled pants with rips at the knees (not sure if these hit the capacity threshold as containers)
EG memory item for Luukos, I think a couple types went out per faction/GOD: yellowed elapid fang suspended by a strand of copper light
pants updated
... well this is accurate.
enruned shadowy black bracer
You analyze your shadowy black bracer and sense that the creator has provided the following information:
This item may be altered by a talented merchant, so long as it has runes somewhere on it. Note that a merchant will not be able to add any new lettering for "reading."
You can try to TOUCH and READ the bracer.
You get no sense of whether or not the bracer may be further lightened.
>read my shad bracer
You squint at an enruned shadowy black bracer for a moment, but the runes are incomprehensible to you. They make your eyes blur and your head hurt.```
heh. I keep forgetting the forums don't support that. Naiken's' a busy bee! Feed the bee people! 🙂
Sand Elemental necklance: pale crystal shard
still looking into that one
werable folding chair script: folded black chair (chairs are very functional though..... haha)
if an item becomes non-functional. Do we need to reregister it? Shouldn't matter I think because it's set at the script level?
*added/bugged vaalin-swept illthorn leaf pin - spinner pin
no need to reregister (if this is the only change)
updated
was there a capacity limited decided on if an item is functional or not?
- added Island Sounds jewelry item
- added trefoil pin from the paladin/ranger changes release event ✅
the pin was already updated. are you sure it's still functional?
weird, now it's non-functional. or I was blind and it's all bleeding together. Either way that trefoil one is ok.
check the other?
Ok, found another character with the trefoil, which was functional, removing it and wearing it made it nonfunctional. So I wasn't nuts.
Wounded wear is still toggling between functional and non-functional. I have a wounded wear shirt and cravat on me.
still looking into that one
wow i didn't know they were off
so going forward we will get pull to a certain room when you have an inventory violation?
after about 60 minutes
You get a lot of loud warnings if you are over the inventory slot limits, every ten minutes or so
Wounded Wear should be fully updated now, but let me know if it's still flipflopping
Looks good so far, thanks Naiken!
hey u given 30 min potion new purpose
FYI, excess inventory alerts are turned on again
#duskruin message
REMINDER: containers with functional capacities are not exempt because of a fluff script
capacity removal service plz
some of you are about to lose your BUGITEM privileges 😄
please take some time to think about the item before you bug it. does it offer a mechanical advantage, like teleportation, experience boosts, casting a spell, etc.
is it a container that holds more than a few Blow Pops?
I think the only thing I'm currently wearing that didn't get adjusted is a Poison Ring - they hold a dose of the roleplay poison - were those denied? I don't want to bugitem it if so, I cannot recall if I did or just mentioned it here
try again?
I will confess to bugging a couple things that were just wrong in my records but I followed up with another bug saying the previous one was submitted by a complete Moron
Who do I petition for extra pants slot.
Like, every basic man-boy wears shorts under sweats.
I want functional + non-functional!
bugitem: round copper flask that holds rum I think. For example when I look at it, it shows the following:
Crafted from pristinely polished brass, the flask is round in shape. One side is set with a circular, clear glass window, just below a small belt hook, that indicates the woefully lacking level of rum inside. The other side is etched with the elaborate, living scene of a ship floating atop the ocean, elegant lettering along the bow stating, "The Spitfire." Its details are impeccable, from the ship's massive sails to the captain's wheel to the tart over crossed bones on the various insignias. Even the crew of tiny halfling figurines, all currently in the act of dramatically flinging themselves against the deck, are finely formed. Something appears to be scratched into the bottom of the flask.
If I could wear it and rub it, I get the following message: rub flask
You run your fingers over your copper flask, and you feel a soaring boost to your confidence, as if the world is your oyster and the rum that has just filled your flask to the brim is but one of your pearls! The halfling figurines etched on the flask look just as pleased as you feel.
So is that mechanical?
What does it actually do
It has a lot of rp scripting, but I see no increase in Skills or Info or any mechanics.
my inv enh list for what I believe is that item shows it's a depleted enhancive for me
It's a swimming enhancive but I think it's only when you drink the contents.
oh..ok..that is the mechanical function..thx
He could maybe make it non-functional when it's not charged/actively providing the swimming enhancive though.
the flask in particular will be functional all the time
Shimmering glaesine orbs are still showing up as functional. Thanks Naiken!
did you BUGITEM? i'll need to look at the orb, but it probably has something making it functional
I did! Probably a week ago. Let me know if you want me to bug it again. I also just added cricket boxes. Not sure about those, but I can’t think of anything that makes them mechanical. The only thing they hold is crickets, so not sure on those. 🦗
then yes, it's probably something else making it functional. probably a magic item that casts
I’ll check again, but as far as I know orbs are just zesty.
I thought those things just changed colors and stuff
How did I not know this?? What magics do they hold? Thanks Naiken!
One mystery solved and now there is a new one. I had no idea it holds a spell. It has an unknown spell. It has 3 charges. It could be activated by some unknown method. It will persist after its last magical charge has been expended. It is a small item, under a pound. It is estimated to be worth about 100 silvers. It is magic resistant.
Also, worth 100 silvers, my how the inflation has gone rampant
Starlet’s most prized possession: 100 silvers. 😂
Any word on the crystalline globe weather charms? As far as I'm aware they're purely fluff, but I figured they might be in review.
Are blue feather charms supposed to be functional? I think they recently were not?
I actually didn’t know they were wearable, I’ve always just grabbed one when I needed it and then stashed again
they were made non-functional briefly when WAY too much was mad enon-functional for about a week (Maybe only a few days. There was a period though where a ton of things went non-functional that clearly were)
I submitted a bug report on a beltworn container before remembering that it's a container that holds multiple items. Please blame the cold medicine. I wish there was a way to cancel bug reports, ha.
I didn’t change anything on my cleric and he ended up with 10 functional pins. I don’t mind. Was just curious. It was that and some old loupe I had
they provide a mechanical benefit, so they should be functional
cricket boxes should go back to non-functional
are the weaving belts that hold the tools non-functional?
I recall it being mentioned. They do technically hold 9 items though. Looks like they were ruled non-functional though, try removing and re-wearing
Awesome, when I log her in, I'll do that.
My crickets and I thank you!! 🖤
just bugged some gnomish mech goggles that are "functional" but don't offer any mechanical benefit. these were previously non-functional and don't see any reason for them to be functional.```You analyze your mechanical goggles and sense that the item is largely free from merchant alteration restrictions, but the creator has stated that "The item type should not change."
The creator has also provided the following information:
|--------------------------------------------------------------------|
| Gnomish Mech Goggles |
| |
| These goggles should NOT be altered with the following |
| exceptions: Only the lens color, button, gears, and buckle |
| can be customized by a merchant. Normal ALTER rules apply. |
| |
| This item is unlocked to Tier 2 and will change your unique |
| features when worn. If you have anything else that changes your |
| unique features, you will not be able to wear the goggles with it.|
| |
| All options must be 15 letters or under. ALTER rules apply. |
|---|
The lens color is currently set to "smoky grey". This should make sense for glass.
The buckle is currently set to "mithril-bound". This should be a metal or color.
The button is currently set to "onyx". This should be a metal, color or gemstone.
The gears are currently set to "silver". This should be a metal or color.
You get no sense of whether or not the goggles may be further lightened.```
updated
FYI, you don't have to really provide an argument or anything. i'm going to review the script regardless
No argument? I don't understand.
if you BUGITEM, it's enough to just mention the functional review
(save you some typing and all that)
in other words, your argument doesn't sway the outcome of the review
But we're so used to having to provide reasons!
not all of you 😄
... but it's no fun if we don't get to argue
wait, people come here to have fun?
yes, I know we're weird
what's it going to take to convince you that hand pylon is non-functional.... 😉 💰 💎 🏎️
a powerful blow to the head?
So I was just curious about the updates to functional locations: Are items that were not functional, then made functional with the update, supposed to be newly-made functional and therefor are not bugged? I worded this weirdly, sorry.
For X items vs Y items. Like, "This is now functional. Period." Weird wording, sorry again.
the only bug is when a functional item was historically non-functional. that's what we're trying to catch
well, another bug would be non-functional items that are now functional, which you can BUGITEM or post here
there is no grandfathering though. if it's considered functional by modern standards, it's going to stay functional. it doesn't matter that it was non-functional for 10 years
Good stuff again Naiken and thank you.
We call those "features"
its a tough call for some of the items to be non-functional. I feel like all quest/memento/unique giftbox items should usually be non-functional but in a vacuum things like the relqiuary would definitely be labeled functional transport item.
it's really not about where it came from. it's more about what it does
I like folks providing a reason for it to be non-functional, because it usually causes Naiken to post Why it is functional...a reason most of us probably forgot. So your reasoning is informative and appreciated with some of these old items stored in my lockers that I just blank on. Thank you for the updates.
Cunningham's Law?
inadvertent but ya Cunningham's law
Cunningham's Law. Cunningham's Law states "the best way to get the right answer on the internet is not to ask a question; it's to post the wrong answer." The concept is named after Ward Cunningham, the inventor of wiki software
also a good one:
“I choose a lazy person to do a hard job. Because a lazy person will find an easy way to do it.” - Bill Gates
I've actually used some variant of that at work. "I'm the laziest person you'll ever meet. That's why I automated everything"
the perl model
Submitted bug regarding a grey-swirled coraesine relic to play.net's bug tracking database with these details:
"this coraesine relic should not be functional."
>wear my cora relic
You fasten your coraesine relic to your white elven cloak.```
coraesine relic - shouldn't be functional
It functions as a wealth indicator!
updated
sand elemental shards are updated
You keep up at this pace and we'll have bounty hunter Deckard set you up with an appointment for a Voight-Kampff Test. starting to feel you aren't human! 😉
Thank you, Naiken!
That's some good-looking bling. 👀 I wonder if Whale-Mart will let me pick one up... It would go with my longcloak.
Bugitemed a runestaff pin, I think it's a one-off. Like a skirt pin.
updated
Thank you!! Did you already look at SOS periapts? (never mind, it's already non-functional and I can't read)
have wedding invitations been looked at? they are still showing as a functional pin when worn.
does anyone have one on them for me to peek at?
I have one on me from last night if you still need/are still here
not logged in atm, but I can hop in so you can look
sure, if you have a minute
Am in! (In prime)
got a look! you can log out if you need
Thanks!
updated
thank you!
shuttered brass lantern charm (functional). These are the 20 year anniversery charms. Should this be functional?
I think it's a transportation thing.
Yeah, it's a 1/x day instant transport to the nearest town. So it's functional.
Oh. I didn't even know it did that.
I don't think any of us did until it got re-released a few weeks ago.
those charms could probably use an ANALYZE
if one of you has one, go ahead and BUGITEM and request an ANALYZE
done.
Bugged it, but the Clothing of the Firstborn szi'bai (chest worn) has apparently become functional, preventing it from being worn at same time as armor
updated
Thank you!
I noticed that just now that neckworn items are no longer able to be tucked beneath a shirt or chest-worn slot?
Nothing had changed with TUCK, and the functional changes shouldn't affect it
Is it a scripted neckworn item?
Yeah I tried three different items.
Show me some game log? And you're wearing eligible items to tuck neckworn?
Unless something has changed. I'm wearing armor and an armor concealer which previous to now has worked.
Does it work when the armor isn't concealed?
I'll try to see, but I haven't done anything to the TUCK system
Yeah that was it. It seems like armor concealers were changed to pin worn? I don't think they were always like that.
I have several pinworn armor concealers.
Can you remove the concealer, tuck the neck-worn item, then rewear the concealer?
That was the fix. ^^ But I don't think it's ever been necessary before. I pretty much always have on a locket that I keep tucked.
Here's one I have, which seems to be connected:
"a twisted mithril torc inlaid with crystal-edged twilight blue everines."
It was MR 508, enhancive +2 Str Bonus, +6 Stamina Recovery. Maxed at ‘a lot’ of charges. Persists.
Previously: registered, marked, functional.
Now: non-functional.
Also, totally blank. No enhancive or magic.
Loresings as 0 value, nothing on it.
The only guess I have as to why this one item was affected is that it had 'jewelry plier' scripts added. The 'faenor pliers' ones from RoL or such.
I have a referral in for it and I bugitemed it in game two days ago, but someone mentioned this thread.
These changes wouldn't strip all that from an item
At least not directly. Maybe an item script has some handling that inadvertently did that
Seems like a weird one. The shift from functional to non-functional is what makes me think of this. I have the logs of what it used to be, which is also why it's weird. Only thing I ever used those jewelry pliers on that was enhancive
All this does is determine if an item is functional. There's no modification
But maybe downstream something happened with the script it had on it
My guess was (randomly) that script somehow forced it all to be 'non-functional' and then wiped it. Not sure if that can happen though.
The pliers were probably not really envisioned to be used on items with those kind of properties. They're generally intended for non-functional jewelry from the smelters. So yeah, probably needs to be looked in case the script did something
Not really how it works, but when I can, I'll see if I can find out anything
Appreciate it!
reminder! please remove and re-wear your items before submitting a bug report. it's possible the item has already been updated
and being non-functional before the changes doesn't grandfather it in
Naiken is it possible items went poof if we were wearing too many items a location like the neck? I had "a lavaliere of firestones" that was a premium enhancive for my character Daenamaryllis in the Platinum Instance. I can see me wearing it in my logs but then its just gone.
very unlikely
definitely not directly
was it crumbly?
check your logs for an alert that it's almost out of charges?
If it DID crumble, you should assist, as Premium Enhancives are supposed to be set to non-crumbly on charge loss
Your firestone lavaliere suddenly crumbles into dust.```
Ah ha! Found it.
missing/crumbled enhancives is my worst fear right behind, "You can not find sigil staff in inventory" (sorry for your loss)
I got it back. Thank you to GM Xeraphina.
quick reminder. lantern charms provide teleportation, so they're functional
@amber breach not sure about this one: a square silver lockpick case secured with a faceted amethyst toggle (functional)
It's on Lecrand. Only holds lockpicks and belt worn
it has a functional capacity
a rounded copper flask (functional)
Spitfire flask is putting my alt over belt item limit
Doesn't that bestow an enhancive when drunk?
yes, but not when worn
pretty sure we had this conversation before though
Yep. Looks like I stated it'll be functional all the time
This isn't the correct forum for this, fyi. This relates only to the conversion of items from non-functional to functional, more specifically making the case on whether or not an item should be classified as functional. It isn't for general bugs.
>wear my pauld
You can only wear two items in that location.
>flip my pauld
You flip your ebony eahnor pauldron around, causing it to be pin-worn.
>wear my pauld
You can only wear eight functional items in that location.
[If you think the ebony eahnor pauldron or something already worn in that slot should be nonfunctional, please use BUGITEM for a GameMaster to review.]```
Non functional became functional after I applied the pin worn cert
updated
The empowerable ice gowns are showing as functional. I submitted a bug report. ❤️
Feeling fairly late to this party, but the ranger companion treat bags are also showing as functional. Hope they can get changed! I BUGITEM'd one too.
when did you last wear it? this was updated in August
Last night.
You carefully inspect your chiffon gown.
You determine that you could wear the gown around your chest. The gown appears to serve some purpose.
no, that's my icy gown.
right, but Rozy's bug report is for something else (edit: scratch that. you bugged more than one, but both are updated!)
ice gown is updated
WOW. Yeah, it is. Now. 🤣 (Yes, I did just log the same stuff in Plat with mine.)
also my gown seems to have changed description.
not my dept!
puts in cancels assist to get hinky fixed since Naiken kindly fixed it
updated
gown in question is in hand.