#Brainstorming Intermediate Transmutes
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Any chance to have materials with ability slot flares moved to the material slot ie low/high steel, zelnorn, xaz? Not asking for a transmute option for those materials (although I’m sure it would be well received) just would be nice to free up the ability slot for those materials since the new hotness seems to be materials with their own slotted flares and not sure if that was the intent for these materials when they came about?
Zelnorn has a transmute option already
But you lose the ability slot correct?
Correct. This is a request to update those materials to move their abilities out of the standard ability/cat B slot. Aside from high steel, which doesn't use the ability slot, but bane.
Yes. And tracking on high steel bane, but I view as a property of the metal for purposes of my argument.
Yeah, I understood the request. I was just clarifying that one of them wasn’t an “if/when it comes out” which slightly complicates things for anyone who already did a zelnorn xmute and lost an ability slot
It's been asked for a few years but doubtful its a priority. Also lots of folks are giving up stuff with these intermediate transmutes. Will cause a ton of problems to do this change anytime soon
Would it be possible to transmute a Shock Weapon to vethinye?
Are ghezyte accessories not allowed?
check the pins ^
Ah, there it is. Thank you.
Out of curiosity, anyone used a lesser transmute on a perfect weapon? Does the perfect forging stay? Say I wanted to transmute a perfect to rhimar, for example
perfect forging stays
I believe that was asked... i remember seeing that the statement was "yes, the perfect is retained" but my search skills on Discord are terrible so I can't find the thread to post for ya
That aligns with what I'd expect - no reason for perfect status to change in the context of a transmute. It's not related to the material
I've lesser transmuted many perfect weapons and, yes, the forging stays.
Here's an obscure question!
I have an old-school "veniom-bound rolaren tower shield," which was sold with that description during a time before shields had sizes. Once they got sizes, it converted to medium, so it's now an illegal alter.
Would using a transmute on it remove the "tower" word?
I was thinking of doing the same to zelnorn...
I do not believe it would. The rules on alters state that GM's are only obligated to fix ice age conversion items, and other illegalities are only supposed to be fixed if you want a further alter. Transmutes aren't alters.
rather, I guess it matters if a transmute counts as a non-aesthetic alteration
I mean, that's basically why I'm asking... It sort of is an alter because they'd need to change "rolaren" to "zelnorn."
This actually came up in the past once, back when there was a policy of adding spikes necessitating alters--I asked the merchant at that time if the "tower" would have to go and the answer was yes, so I opted to add spikes to a different item instead.
But the transmutes have a seemingly new policy of minimum necessary changes, so I'm curious. 😄
You could also assist to get it converted to a tower shield if you wanted to I'm betting or having the tower part removed if you didn't want that. I've had a few items over the years fixed like that.
I like it being an illegal alter. 😉
Yeah I was about to say, I bet you wanted to keep it, which is why you were asking. Silly me. Sorry about that.
No worries! It's no Ice Age item, but I'm definitely not willing to pay the prices people ask for one of those, so it's my one illegal alter of pride and joy. 🤣
Somnis pre-flare helps with overcoming EBP, right?
i don't think, historically, they change illiegal nouns that arent....like real life illiegal like ICE stuff. but we need a ruling. fetch the blues.
It can't be an illegal alter if it's not an alter!
Pretty sure yes, that's the entire point.
Somnis for hard-hitting weapons and ambushing.
Starsong for Volley, low-to-moderate RT TWC, and maybe berserking depending where you're berserking. (Need a steady supply of swarms.)
These are my principles!
There used to be a container in the armory in the landing that would automatically fix that for you.
lets see
edit: rofl
combat def
That is impossible to do while unconscious!
I have a sabre that's two sorts of ilegal. It's a falchion and its made of iorake. heh Oh and how it's hilted bothers some GMs as well. lol
they are prone, so I would expect it to. I'm not sure if sleep/unconcious will reduce it more than prone:
Being prone reduces one's chance to outrightly evade, block, or parry an attack by 50%.
Oh, is that gone now? There was the thing that deICEed items and then was that the same item that fixed shields etc?
Oddly, I added a spike to mine... 👀 But it does have the spike on the long a veniom-bound rolaren tower shield set with a single central spike
Via HESS?
Edit: ...huh. 😮
I didn't add the spike via hess
It's also a grobey shield/bracer too So an unconverted, spiked, grobey veniom-bound rolaren tower shield.
Not sure if it's gone or not.
right, but is the EBP calculated before the presolution flare or after
Dispel removing spells is accounted for in the resolution, right? We do not know for sure - simply trying to make an educated guess based on similar mechanics until we do hear confirmation of behavior.
yah that is right and a good example. If it follows the same logic then it would reduce EPB
You take a few steps toward a faintly glowing portal.
l port
As you gaze into the roiling green glow of the portal, an image of a rapidly expanding and contracting shield flickers through your mind.
Lesser transmutes have not required standardization, so you should be fine. Jaysehn's done horrible, horrible things.
I just really wanted to say thank you again to @nimble prairie (and whoever else was involved in this process) for allowing those of us who purchased starsong at RW to exchange the weapon for a transmute. It really made my DR
While I miss my lesser bug robe for now, I'll appreciate transmuting these mana-infused robes more for sure.
if i transmute some arm greaves to adamantine, does the adamantine disarm/shatter benefit only work defensively? or will it work offensively too with CMANs like bullrush, etc.?
`i don't think bullrush makes contact with their weapon though? u want to shatter their armor?
Bullrush uses your armor like tackle, love when my dispel flares.
Yeah, but it's about what you hit, not what you hit with
shattering armor sounds kind of fun
Does transmuting shardarl to another material keep the 40 S&H ranks?
no, the bonus is considered an inherent part of the material
I just noticed the inherent bonus on Ghezyte is +25, does that mean in order to transmute a weapon to it, it has to be enchanted to +25 first?
We've been told no. #1138960984824885378 message
it looks like you also don't get the free enchants though. I converted a 4x weapon to Ghez and it's still 4x
Good to know. Thank you.
I find that surprising. Let me try to poke dev about it.
That's how lesser transmutes have always worked, so it's the same philosophy carrying over to intermediate transmutes: #duskruin message
Yeah but just because it was done that way before, doesn't mean it's a good way. Also they down enchant some transmutes due to the type of material so it feels like a one way route currently that shorts the purchaser. Ignoring that all of this is basically "Magick!" and they should be trying to accommodate instead of short change purchasers.
Eh, not giving away enchants isn't short changing. The entire purpose of intermediate transmutes is to get the flares. If you're trying to transmute a basic mithril weapon to ghezyte just to get to 5x - you're doing it wrong.
It's not about the getting the 5x enchant. Its' the consistency of what the material is and what your paying for. You know, never mind.
I think comparing to lesser transmutes is not quite right, given that intermediate changes a bunch of other properties. But I don't know what the expectation should be. No word yet.
The alternative could be that you are required to get your item the proper enchant before being able to transmute. The current way seems best to me.
I mean, my wondering was from the line "The item must meet all applicable restrictions of that material to be valid for the service. " on the ingot, and "a natural enchantment of +25 ". Didn't know if that counted as a 'applicable restriction of that material"
I honesty figured you'd need +25, and was surprised when not, considered it just an added bonus. getting from 20 to 25 is so easy that I can see it either way, they just don't want to miss out on the transmute if you're in a rush etc. but it's also so small Id on't see much grump about them not doing it either
I agree - having my kroderine armor getting put back to +22 seems like it should absolutely enforce the enchant restrictons (even in a beneficial way)
Kroderine is a special case because it's literally not allowed to exist as anything other than +22 (except maybe an auction weapon or two) thats not the case for most metals
I don't think even an auction weapon Renaden. Mage bane is the best (only?) kroderine auction quality kroderine I can think of and they just gave it +28 magic bane I think
I just threw that in there as a fringe case in case there's some +30 kroderine somewhere and someone fingerpoints me lol, been trying to avoid absolutes when talking about this game xD
I have a vague memory that kroderine actually eats the enchant if it's above +22 until the enchant reaches 22.
I know I'm replying to an old post, so maybe this was already cleared up. Two points I have not seen clarified on kroderine so far:
- There is a level limitation of 80, unless this was recently renewed. Ideas for mid-level characters, starting out warrors, etc... not going to work unless this was removed.
- Per Estild (and seems right from my own use), kroderine armor accessories do not have a chance to absorb the spell. They can dispel offensively and defensively if hit in the head (... I don't think this requires the accessory to be spiked), but they do not absorb spells like shields and regular armor does. This is why Estild has said a few times that you really probably do not want a kroderine armor accessory.
- I don't know if armor accessories drain mana, as my warrior has 0 mana to begin with.
We were told the accessories will drain your mana #1138960984824885378 message
Like a vampire. Except for mana. Manapire. Where does it all go? Confused.
This led my brain to mana slurpees and now I'm loling
Ok, having now read this thread in its entirety... can someone clarify the number of dispel attempts on a kroderine armor accessory?
Historically, I thought this was 5x; I thought this was higher partially because it would not absorb a spell. The last note I saw from Estild was that kroderine accessories could be transmuted to, (but? and?) they would have a dispel of 3x. WHich is true... or are they both true?
Ahh, here's the reference in this topic to the prior reference: #1138960984824885378 message
Okay, perhaps a partial answer from my logs... unless I miscount somehow, this shows 4 spells dispelled, so original kroderine accessories seem to follow the 5 dispel attempts of armor.
** Your kroderine bascinet glows brightly for a moment, consuming the magical energies around the glistening cerebralite! ** A shadow seems to detach itself from a glistening cerebralite, swiftly dissipating into the air. A murky veil surrounds a glistening cerebralite. The brilliant aura fades away from a glistening cerebralite. The hazy film around a glistening cerebralite fluxes chaotically! A translucent shell appears around the cerebralite, absorbing most of the blow. ... 10 points of damage! The brilliant luminescence fades from around a glistening cerebralite. A hazy film coats a glistening cerebralite. The bright luminescence fades from around a glistening cerebralite. The murky veil around a glistening cerebralite fluxes chaotically! A translucent shell appears around the cerebralite, absorbing most of the blow. ... 5 points of damage!
I see 713, 215?, 414, and 406 dispelled here.