#Private Property Shop
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How many trees can the word trees contain?
Yes.
So, this is a trick question.
Trees can be a cluster item, but it becomes complicated.
Cluster items act funcky when the item you look at is the same as the item it clusters
So if you cluster "trees" into "tree" then it is screwy a lot.
However, if you clustered "trees" and then had modwir, haon, oak, maple...
It is better
All that being said
We didn't sell cluster items.
Is there a list of items that can be permanently placed in a private property, someplace?
So, my market stall is deployed in my home. And then I use a bungalow design slip to turn an existing item into a stall, I could then use that slip to permanently make it part of the room description?
I don't think any semi-perm placeables would be compatible, as those are scripts that are designed to work in a semi-permanent but absolutely not permanent manner
I'm disappointed that the portable tub won't go in private properties! Guess I gotta ez script my boring tub!
https://gswiki.play.net/Private_property#Upgrades
So, currently I believe it's just the following:
Add-a-MOARdrobe
Add a Foraged Item Prop for a pluckable plant/flower
Add a Trashcan
That page doesn't have the embed an item cert mentioned.
it's splitting hairs but that's not really an upgrade... it's more a process. There should probably be a section for that though
True, but it's what Leff is asking about. So the link does nothing to answer his question.
I thought he was asking about permanent additions, which the upgrade lists has. The embed just transforms a permanent addition you already have, but won't make anything permanent that isn't already (or make anything that doesn't exist)
Outside of those 3 add options, there isn't anything that I'm aware of unless there's other items out there that are allowed to be permanently added to a room.
We were also told, in regards to the add a room, that you can provide an object and it will be imbedded in the room. Such as a stove.
So the embed an item cert seems the same thing other than it doesn't come with a new room you get to design.
yeah, they sometimes allow for just "make an item a permanent addition to a room, if the script works with it"
There's a Herb Garden as well that looks like it didn't make it on the list.
During an add a room or similar service, usually the items are evaluated on a case-by-case basis. I think the closest list that exists is the list from SimuCoin PPs. Things like fireworks press, ice cream churns, etc... could be placed into the room permanently if you have one and want to sacrifice it. The limitation is usually:
The item cannot offer any mechanical advantage
The item can never be removed from the property
The item must either already work when not held, or the script owner must agree to update the script
The script owner must agree to allow the item to be used permanently in the property
the market stall "could" potentially be considered as a permanent add, but also, WHY? You can already drop it in the room. Other than having it hidden in the room description I guess?
Yeah that sounds like the stall should be able to.
But usuing the existing RW/EG certs to move/embed would not be doable as the existing item isn't already "permanently" in the You also see section. It's only there temporarily forever until picked up.
(Worth noting that page is player maintained, which is why it's not up to date. But you have the power to update it if you see something missing.)
So likely would only be doable in the rare situation you win a limited offering PP service. Which unfortunately right now haven't been offered for Bungalows.
Market stalls can be picked back up, so it wouldn't be eligible. If you just had "a stall" prop that was permanently placed in the "you also see" and your room description referenced "a stall" but it was not hyperlinked, you could use the slip to hyperlink that permanently placed stall in your room description, and the stall would then be hidden and not visible in the "you also see".
Also worth noting... trash cans can be kind of creative if you do them right. So you could have a fun trash can made with a noun that matches something in your room description, place it, then use the imbed certificate to have it hyperlinked in the room. (If I understand this process correctly now.)
Limit of 1 trash can per room!
This is correct. You can have something like a crack mentioned or other neat things and have it operate as a trash can with neat messaging.
Trash cans are really nifty and flexible!
I love my brazier and chomper plant trash cans!
Time to make one that looks like a ruhan. "That's where we put our trash."
lol
Now, a yll'suta CAN be permanently placed in your home, so if for some reason, you had "a yll'suta" mentioned in your room's description, you could permanently place your yll'suta then use a slip to embed it....
[a veil iron bucket]
>l bucket
The tall, veil iron bucket has a wide mouth and is inscribed with neat black calligraphy along the front. Inside, copious amounts of shimmering argent liquid swirls about in a perpetually lazy state of motion. Flaking bits of rust along the rim lend towards readily apparent decay from the liquid contents. A soaking wet, red handkerchief dangles pitifully in a resting place along the outer rim.
There appears to be something written on it.
>read bucket
In the Common language, it reads:
Fresh Tears
Put item in trash:
1st - The liquid inside the veil iron bucket sloshes wetly as you place <item> inside it. A loud, mournful wail of lamentation echoes from within.
3rd - As Player drops <item> into the veil iron bucket, a wet sloshing sound is heard, accompanied by an immediate and prolonged wail of mourning.
Invisible - A sudden sploosh of sloshing water is heard near the veil iron bucket, alongside a loud wail of anguish lament.
This is my trash can in my workshop. They can be very neat.
One of my trash cans is a hole in the wall where the messaging suggests it would be perfectly sized to shove dead bodies out of sight. Another one has the person chucking something over the edge of a precipice.
I love the bucket and the dead body hole
That bucket may have been pre-QC... let me verify
The one thing to keep in mind with trash cans is that the script allows a couple minutes for someone to realize they screwed up and grab it back...so the messaging should try to take that into account.
(if it wasn't, veil iron shouldn't be hyphenated...)
Corrected. Not near my PP to get live in-game messaging.
lol okay, good! I won't twitch over it then
Interesting. I’m not arguing, just trying to clarify, so I can start to understand how the system works.
our can messages us tossing stuff into it like we're playing basketball (that's not the actual message) and ends with "Nice shot!"
So, the stalls, which can be placed and stay indefinitely, don’t qualify because they aren’t made permanent (eg can be removed), and they are in the you also see space.
Thanks Tysong.
This is in relation to the existing two certs that are already being sold (embed an item and move an item in/on/behind/under). Doesn't mean there won't be a service offered in the future that allows for something like that to be done. IE, embed your existing fireworks press, ice cream churn, etc to be permanent in your property. 🤞
That is correct.
Right now, there is not a service to do that.
Leff appeared to be asking about existing services, so I wanted to stick clearly to that and not hypotheticals!
Hypothetically speaking, normal PP owners winning the add-a-room/shrine/workshop Trove could potentially embed an item, but it's usually on a case-by-case basis and usually limited to a single item per room that is done.
I was — wanted to understand how the current system works.
That is because adding a room is entirely different than what we're talking about here. And because a GM is having to do it from scratch, we can get hands on with your requested item and make sure it can be set to an immoveable object.
Reminds me, I need to go buy a stall!
I just want a cert that let's me hyperlink something and make it have a show.
I love it. And I was able to make my altered stall something I would want in my home, so it worked out well. I do wish I could set the value to 0 though, so I could use it as a gift dispenser for guests tho.
So there is the hyperlink something (as long as it is mentioned in the room description already). A cert that lets you update an existing item's description...I can't remember, didn't we do something like that too?
The latter exists as design slips.
combo the hyperlink something cert with a design slip
I wanted this, but didn’t think it existed. If it’s hyperlinked, could use the design slips on them.
Right...so it's a multi-step process, but it is possible!
Combining it might get tough, because you have some people who would want one and some the other and some both services...so it is just easier to have it split out.
The first part to hyperlink something only exists currently if you have something in the You also see here part that you want to convert in your normal room description.
Yeah like I have a "folded screen" or something in one of my rooms, it has no hyperlink, there is no option to "You see a folded screen" add to my rooms but i would love to hyperlink it to use a design slip to put a show on it
Xynwen, where's the Flotilla property you promised us? 😎 (Narrator: She didn't really promise.)
I think Thandiwe mentioned it as something they realize people want but they can only release so many new PP certs and it's on their list of requested service cert additions.
- Have a permanent, immoveable item in the "You also see" spot
- Have the room text mention that item in its description
- Use a hyperlink cert to link that item in the room description and have it hidden from the "you also see" spot
- Use a design slip to update the show, etc.
So basically, what you're missing, Kiki, is #2...some option to update your room's description so it can mention the item you want to hyperlink?
lol, I need to circle with Haliste to finalize the flotilla shopping system first!
Xynwen, I suspect that what would be useful would be a certificate that is an "add this item permanently to your property room", which results in the item in hand being placed into the You also see line. Then, we could follow up with the imbed an item voucher to have it changed to be hyperlinked in the room description.
It sounds that outside of foraged item props, herb gardens, trash cans, and yll'sutas, there isn't yet a way to do this for other items. Which I get this is still kind of a new process and very much appreciate the steps being made to expand it.
Kiki is wanting to do #2-4, without having something already in the "You also see" section.
I coded it into yll'sutas as an option just because of this system!
You can't hyperlink something that isn't an actual object
A new #3 cert that can just make any noun in the room description a link/prop that can then be updated via a design slip.
Xynwen, dumb question -- but what does "actual object" mean in that context? Like, I have a room description that says "lantern." Is that an "actual object"?
No, that's just the room description text
you need a lantern in the room
like...something you could tap
Got it. So "actual object" means in coding -- it has to be a coded separate "actual object"? So what I want is a turn room description text into actual object cert?
That would get super tricky.
but...if you had a lantern in your room description and had a lantern object (like something you bought off the shelf or had altered at a merchant...) then what you would want is a "turn this lantern into a permanent, immoveable prop in this room" cert
What we need is a "build your own thing" cert, that involves creating an item and inserting it into your room!
Which really I guess we just need a place an item in the also here section permanently. Cause we could create the item with an alter + ezscript!
I can only imagine the cost on this -- but this sounds right.
Speaking of ezscripts, I would love the ability to add and update ezscripted items/messaging in my property
For what it's worth, I feel like a cert like this would be very useful... if in particular we could "bind" it to an object, which would flag it in some way so that when we take it to a merchant to alter, they'd be able to see that this is actually going into a PP room and thus it's appropriate to potentially reference other objects in said room, or otherwise be phrased a little differently than with a "normal" alteration.
Holy runon sentence batman. Hopefully that makes sense.
Like I want to change this:
The walls of the cramped lab are scorched and damaged beyond any ability to discern the original material or craftsmanship. Crossed out glyph symbols and scrawlings of ruined pentagrams indicate obvious signs of past research projects gone awry. A variety of curious instruments and tools are scattered across the marred oak table placed on one side of the room. Along the opposite wall rests a blackened bookshelf, an intact lor cabinet, and sturdy looking steel hooks.
To this:
The walls of the cramped lab are scorched and damaged beyond any ability to discern the original material or craftsmanship. Crossed out glyph symbols and scrawlings of ruined pentagrams indicate obvious signs of past research projects gone awry. A variety of curious instruments and tools are scattered across the marred oak table placed on one side of the room. Along the opposite wall rests a blackened bookshelf, an intact lor cabinet, and sturdy looking steel hooks.
And if the initial cert to do that just gives me:
>look symbols
You see some symbols.
And I have to use a design slip after to make it pretty and show something more, that is what I believe is desired.
(I love how we're all asking for the same thing in different ways. This is clearly a very desired thing, haha!)
and I'm sure when we're all recovered from merchant week, the PP gurus will review! I know they have other things they want to do, etc.
Without waiting for an eventual new PP prop sold that would somehow/somewhat match the desired "symbols" text that I would have to do a 3+ step process to buy, place in you also see, then embed, then alter.
Creating the item from scratch, however, is less ideal than converting an already QC'd and created item into something permanent. It's not that any of this is impossible though...it's just going to be a matter of what will best fit the need.
I can definitely see advantages both to creating from scratch and also to using an existing item. The latter would allow for a scripted item to be the one that ends up imbedded, such as a stove or wine press, I imagine.
Meanwhile the former is more flexible.
base:a,potted,plant
long:
show:
Instructions - take this certificate to willing merchant(s) and alter the base/long/show as desired, then RAISE in your private property room where you want the item to permanently reside.```
Anyway, please take all of my comments above as me being enthusiastic about the continued growth of this system - and not as a complaint that this is not yet a thing we can do.
oh absolutely! I can feel the enthusiasm here, and I'm sure Tivandiwe will too!
One downside I could see with some Create An Item + Embed An Item + Design Slip combos (if create an item were ever a thing) is that Room Texts DO have limits. Unfettered adding of items + longs could easily take the room text out of bounds in size.
You can easily go past 511 character limit with long items referenced in the in the room text, because the object references the item's numeric code so it works just fine.
oh! Good point. (I mean... it has been like 20 years...)
For example:
Sunshine filters down through the leaves of 123456789...
Becomes: Sunshine filters down through the leaves of a broadly crowned clump of red river birch trees
Most players won't have this kind of foreknowledge about GS room building, and that's one of the biggest benefits to the current offerings and bungalows, and why standersization of them is so important.
item linking didn't exist the last time I edited a room 😉
Dang dinosaurs. /j
No. Any item that could be removed from a property will never be allowed to be embedded.
Just like we can't do a Deck the Halls
If it can be removed by a player, then it won't get an imbed.
Oh, I see Xynwenalready got that
hmmm so... i made a foraging prop intending to add it to a room in my property that has pots in the description that are not linked. if i gave the item a long description, did i mess up? do i need to make it just a base to then have it imbedded in the room?
It should work just fine with a long description so long as the noun matches. You might not see the long description at all in the room (depending on how it is worded and how the hyperlink is eventually set up), but you would if you did like.. glance pots or tap pots.
thanks, that would be ideal! though i think i made the noun "pot" instead of "pots" so i may need to make a minor adjustment
Noun of pot would usually work
even if the word is "pots" in my room description?
Yeah unless Thandiwe says we aren’t allowing, we have a way to pluralize for the room description.
The person (likely me) who does the imbedding can adjust what is seen. Even if the noun is "pot" I can force it plural.
(was scrolled up again)
Even with the (super helpful/amazing) update to the wiki on forage item props, I'm still not sure I understand the imbedding process? Does it work just like a trash bin? Redeem and it goes in the room? Or is it a manual process? Do I need to be designing a pot in the show for my tree?
Imbedding is separate. Imbedding means that if your room description references a pot somewhere in the room, but there is no hyperlink to it to click on in Wrayth... if you were to place a foraged item prop with a noun of "pot" in the room, then later on you could buy an imbed a prop voucher and have that same "pot" moved from the "You also see" line to only being hyperlinked in the room description text.
(Alternatively you could place a trash can with a noun of "pot" and go through the same process.)
Got it. So, as is, without a pot and imbed -- I would redeem the forage prop and the tree would just show up in the room with the approved base description?
You also see a tree with an approved description 😄
Correct. Just straight up redeeming a foraged item prop (or trash can or moardrobe) places the item exactly as you had it altered into the "You also see" line.
It's not necessarily a bad thing at all to have items in the "You also see" line. That's entirely a personal preference for each homeowner. Some people don't want anything in there, while others are fine with one or more things there. If you redeem multiple items in the same room, however, the "You also see" line can start to get a bit long.
For example, one of the rooms in my property has:
You also see a ceramic pot dangling from a slim chain, a heavy ironwood table with some stuff on it, a narrow ruic-framed archway leading to a downward sloping passage, a pile of wooden sticks and a potted carnivorous plant.That's kind of a lot in the "You also see" line, at least for my tastes. It didn't start out that way. It originally was the table (container with food on it), the plant (trash can), and the sticks (fuel for fireplace). The archway was added when I was lucky enough to get a room extension (it's a portal to said newer room), and then the pot was added last fall (it's an herb garden item like what is sold at EG).
None of those items qualify for the "imbed an item" voucher since there isn't anything else in the room that references them beyond them being in the "You also see" line. I could potentially use a "move an item" voucher to "hide" one or more of them in/on/under/behind another object in the room.. but other than the fireplace sticks, I probably won't because otherwise it really wouldn't make much sense.
So neat.
I'll see if I can update some more info on the wiki with a more clear explanation of the vouchers today
Okay I reread this whole forum post and I think that I captured everything in it. I have updated this article that Alastir started a while back with a breakdown of what the different vouchers do. It's possible I may have missed something or misunderstood something. I'm sure that it's probably not quite at wiki standards but a mod can fix that if I don't get to it first. Hopefully it helps reduce confusion and I didn't cause more instead.
https://gswiki.play.net/Property_Change_Vouchers
I don't think you can drop a tree INSIDE a house if it isn't dwarf or potted.
Ok. Thanks Thandiwe. Silly question, but what makes it “potted”? Just drafting a show that shows it in a pot?
If you’re building your own with the blank voucher, you have to turn it to set it to the right prop.
Yes. So maybe it's.. "a verdant lemon tree in a pot" for its description. It's not a seperate "side" when you turn the foraged item prop voucher between tree, ground cover, etc. It's just a "tree" that is described as potted.
good news: I got that mailbox trinket altered so that works great!
Bad news: its more broken now, I bugged it in its current broken state with the room number I was attemping to place it in.
I have a comment about the new room additions, workshop, add on, shrine.. traditionally, when a new room was added with any storage the storage could be divided up as the person getting the property requested. I know you said one container Thandiwe, but is there no wiggle room to put a small amount on a table? Reducing the storage from the other container to accommodate that request? That’s how it was done for the last couple of decades. When I got storage from the academy I got to divvy it up, with the new property too. I know friends who have as well. The only reason I am even bringing this up is because having a table not able to accommodate a teacup drives me batty, especially with the cooking now, it’s nice to be able to put a pot down for a second without unlocking some bigger storage. I’m sorry, but I had to make a comment. I am aware that one container was said but this is my experience so I am sharing.
There is no wiggle room. And the reason for that is because there has been an explosion of containers with their capacity added to an insane amount. We have stated several times that container capacity is our number one issue and problem when it comes to areas being loaded.
I had not heard that at all.
That's why the capacity expanders were removed from the property slip shop.
I mean I would be happy to reduce what to keep in the house. But no one told me it was a problem.
I'll take that workshop add off your hands ... 😎
Haha
I mean, send an email to property owners, I bet you’d be surprise how cooperative people can be. I am happy to locker a bunch of stuff.
I mean, I've been pretty vocal about it! But I can understand that not everyone reads my diatribe.
We aren't going to change what you have, we just aren't going to offer more of that thing.
A lot of us went a little nuts that year the capacity increasers went out, yeah...
I had not heard a thing about it, Thandiwe, not a peep. I had less than zero idea about it.
Wyrom discussed it here as well: #1137098356347383819 message
I did too, but I’m totally willing to help out if it’s a problem. I mean, I still feel a table without at least 2lbs is a travesty but I don’t need gigantic storage.
You can make the table your container.
Wait, you are getting a workshop, right?
Oh, wait, nevermind
I remember now
I have too many things in my head.
I don’t read that .. I read very little except the ones I’m really interested in and I was away a good chunk of September. Yes. Lol. I just wanted the cabinet and small on table. Alas.
But honestly, ,my issue with the table aside, I’m happy to locker stuff. In fact I will this week.
#1137098356347383819 message
I don’t read that channel! Sorry! I don’t wanna be a GM! You guys work too hard!
The two comments I linked are pertinent to this conversation and your interests
Like I said, I had no idea and I think a lot of property owners would happily help out. But that’s my opinion, and no way I’m the only one that didn’t know this.
In kind, I too would be more than happy to consolidate more of my gem horde of it helps, though the geminator bins are expensive for gem collections comprised of singles.
Quick question: Do the MOARrodes add to this too many item issue or are they contained in there? (Yea I spelled that MOAR-wrong lol)
They are the same kind of container. The only items that don't are any of the -in-ators as they contain the items as single item
I was brainstorming, I was wondering if it'd be possible to convert like our footlockers/the big storage containers in properties to using something like the astral vault spell. Where our key could open it which loads the stuff, but after 5 minutes or so it'd close and be unloaded.
Seems like that could alleviate a big chunk of the problem and give some more wiggle room for other "normal" storage.
obviously not a small lift I imagine, but it could be a good mid-term/longer term solution
Thanks for the info.. :is planning to move stuff to lockers:
So does this mean no more MOARrobes will be sold, either, like storage increase certificates? I'm ok with that, mind, just asking.
I believe we announced that we'd be putting a hold on the storage increase certificates, but I'm uncertain about MOARrobes as I don't own them.
I do! I have no plans to sell them any time in the near future.
This should be fixed now.
neat I'll try it out soon, thank you!
Welcome!
Is there any reason that an imbued rod from a forage tree prop twig is not/cannot be compatible with whittling? >tap knife The rod is not appropriate for whittling. Is this worth bugging the tree prop? The whittling knife? Or is this intended? Thanks for any help that can be offered!
I wouldnt be surprised if the knives are so old they list the compatible items one by one
But wouldn't it mean that the imbued rods created by tree props are not the same as imbued rods created by foraged sticks?
They don't become like "cracked rod" or anything do they? Regardless, it's likely the knife that is wrong. The rods take a spell etc. If you can imbue it, it's a proper foraged stick
You gesture at a prickle-clad sandbox tree twig.
Your body suddenly fills with a tingling sensation as you feel great power from your surroundings channeling through you and into the twig. Suddenly, there is a blinding flash of light! As the surge of power ends, you feel the twig has changed somehow.
Cast Roundtime 3 Seconds.
>glance
You glance down to see nothing in your right hand and a prickle-clad sandbox tree rod in your left hand.``` Then ```>anal my rod
You analyze your sandbox tree rod and sense that the creator has provided the following information:
The description of the sandbox tree rod may be altered, but its noun must remain rod, and it must retain its plant-based composition. Standard alteration restrictions still apply.
This is a magical item that was created by Leff.
You get no sense of whether or not the rod may be further lightened.``` Should be whittle-able.
Yeah. What I mean js I wouldn't be surprised if the knife expects only rods named things that existed at the time. I dont recall if you can use an imbue box on them before whittling
Got it. The knife understands wands and rods when it was created.
Yeah. That. It also cuts off a lot of the mana capacity on rods. Very old. Much quirk
Sorry to clog up the private property shop forum. Thanks all.
I read that as pickle-clad and am now disappointed
Technically still made of organic material. In fact "a crisp pickle rod" is absolutely plant based
A crisp pickle stick should also be valid for the forage item. It's a little redundant.
Rather than send a whole email for one question ... do the room adds come noded or do we need to node them?
not normally noded, they could come noded if you buy an add-node thing
just mention that in your design/redeem it and such that it's for your add-room
this is all the add-room things have:
The room description must stay under 511 characters.
I'll also need to know where you'd like to place said room and the type of portal/directional you prefer to connect it to your current property.
The addition includes:
5 props - These can include items such as seating, lanterns, and other touchable additions.
Minor script allowances - Examples: Darts, swimming, windows, fireplace, bed, mirrors. These do count against the above 5 props.
Ambient messaging - Limited to 5-6 messages, can be split into day/night.
Appliance installation (stove, wash basin, etc) if provided by the player.
Please let me know if you have preferences for the room flags as well.
Do you want to allow:
* Magical creatures?
* Animal companions?
* Hiding?
* Stealing?
* Magic?
* Teleportation in and/or out?
so like if you wanna add/imbed some stuff in the room you can, but need to buy those things from the shop
Thanks. All the things listed there are selections you need to make, the room being noded wouldn't really be a selection imo. Either it is or it isn't. Which is why I ask the question.
The issue with dropping already framed paintings into a collection of artwork has been resolved. You may need to ASSIST to get a current painting out, but then things should work just fine.
I'm sure it's seen on the backend for delayed services. Doing my best to keep Craxian (Platinum Instance) in-game as I am AFK to get his PP-Teleporting Key worked on. I got it at the last RW, but finally got time (more like stopped the laziness and just did it) to redeem it. Redeemed it about a month ago, but we were in EG time. Anyway, just thought I'd pop in here and let Thandiwe know I'll do my best to keep Craxian around with key in hand. 🙂
As a purely technical question, is it possible to have bungalow’s description renamed (room description)? So, is it a technical possibility to have it named, “[Leff’s Bungalow, Kitchen] for instance?
If it is conceivably possible, would it be time consuming and cumbersome for staff? Is there a possibility this might become a paid service option?
Thank you!!
Short answer, yes. It is possible to do. There is nothing that will revert it. Long answer, this would require a conversation behind the scenes as I can see several people wanting this and technically, it would require QC which adds a layer to the conversation.
Thanks Thandiwe. Would it be appreciated to submit it as a potential paid service request? And if so, which event form? Appreciate the response!
I think here is fine.
If it ends up being a thing we can offer it where we feel it would be appropriate.
2nding the request for possible room renames!
Is it possible to use a bungalow design slip to change the outside bungalow door description? I cannot wave it from the outside of the bungalow to attune to the slip... but I can from the inside. This slip has been attuned to a door. If I change the door (from the inside), will it change the appearance on the outside?
It will not change the door on the outside. It is designed to only work within the bounds of your property. Since the exterior door is in the neighborhood, it can't be changed with a slip.
Thank you Thandiwe.