#Private Property Shop

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open jewel
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... I need to buy some forage certs.

frosty lion
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How many trees can the word trees contain?

drowsy vale
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Yes.

drowsy vale
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Trees can be a cluster item, but it becomes complicated.

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Cluster items act funcky when the item you look at is the same as the item it clusters

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So if you cluster "trees" into "tree" then it is screwy a lot.

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However, if you clustered "trees" and then had modwir, haon, oak, maple...

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It is better

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All that being said

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We didn't sell cluster items.

molten magnet
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Is there a list of items that can be permanently placed in a private property, someplace?

So, my market stall is deployed in my home. And then I use a bungalow design slip to turn an existing item into a stall, I could then use that slip to permanently make it part of the room description?

prisma merlin
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I don't think any semi-perm placeables would be compatible, as those are scripts that are designed to work in a semi-permanent but absolutely not permanent manner

frosty lion
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I'm disappointed that the portable tub won't go in private properties! Guess I gotta ez script my boring tub!

dusk wedge
frosty lion
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That page doesn't have the embed an item cert mentioned.

prisma merlin
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it's splitting hairs but that's not really an upgrade... it's more a process. There should probably be a section for that though

frosty lion
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True, but it's what Leff is asking about. So the link does nothing to answer his question.

prisma merlin
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I thought he was asking about permanent additions, which the upgrade lists has. The embed just transforms a permanent addition you already have, but won't make anything permanent that isn't already (or make anything that doesn't exist)

dusk wedge
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Outside of those 3 add options, there isn't anything that I'm aware of unless there's other items out there that are allowed to be permanently added to a room.

frosty lion
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We were also told, in regards to the add a room, that you can provide an object and it will be imbedded in the room. Such as a stove.
So the embed an item cert seems the same thing other than it doesn't come with a new room you get to design.

prisma merlin
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yeah, they sometimes allow for just "make an item a permanent addition to a room, if the script works with it"

dusk wedge
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There's a Herb Garden as well that looks like it didn't make it on the list.

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During an add a room or similar service, usually the items are evaluated on a case-by-case basis. I think the closest list that exists is the list from SimuCoin PPs. Things like fireworks press, ice cream churns, etc... could be placed into the room permanently if you have one and want to sacrifice it. The limitation is usually:

The item cannot offer any mechanical advantage
The item can never be removed from the property
The item must either already work when not held, or the script owner must agree to update the script
The script owner must agree to allow the item to be used permanently in the property
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the market stall "could" potentially be considered as a permanent add, but also, WHY? You can already drop it in the room. Other than having it hidden in the room description I guess?

frosty lion
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Yeah that sounds like the stall should be able to.

dusk wedge
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But usuing the existing RW/EG certs to move/embed would not be doable as the existing item isn't already "permanently" in the You also see section. It's only there temporarily forever until picked up.

jolly stag
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(Worth noting that page is player maintained, which is why it's not up to date. But you have the power to update it if you see something missing.)

dusk wedge
silver ivy
jolly stag
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Also worth noting... trash cans can be kind of creative if you do them right. So you could have a fun trash can made with a noun that matches something in your room description, place it, then use the imbed certificate to have it hyperlinked in the room. (If I understand this process correctly now.)

Limit of 1 trash can per room!

dusk wedge
silver ivy
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Trash cans are really nifty and flexible!

jolly stag
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I love my brazier and chomper plant trash cans!

late marten
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Time to make one that looks like a ruhan. "That's where we put our trash."

silver ivy
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lol

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Now, a yll'suta CAN be permanently placed in your home, so if for some reason, you had "a yll'suta" mentioned in your room's description, you could permanently place your yll'suta then use a slip to embed it....

dusk wedge
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[a veil iron bucket]
>l bucket
The tall, veil iron bucket has a wide mouth and is inscribed with neat black calligraphy along the front.  Inside, copious amounts of shimmering argent liquid swirls about in a perpetually lazy state of motion.  Flaking bits of rust along the rim lend towards readily apparent decay from the liquid contents.  A soaking wet, red handkerchief dangles pitifully in a resting place along the outer rim.
There appears to be something written on it.

>read bucket
In the Common language, it reads:
Fresh Tears

Put item in trash:
1st - The liquid inside the veil iron bucket sloshes wetly as you place <item> inside it.  A loud, mournful wail of lamentation echoes from within.
3rd - As Player drops <item> into the veil iron bucket, a wet sloshing sound is heard, accompanied by an immediate and prolonged wail of mourning.
Invisible - A sudden sploosh of sloshing water is heard near the veil iron bucket, alongside a loud wail of anguish lament.

This is my trash can in my workshop. They can be very neat.

winged rapids
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One of my trash cans is a hole in the wall where the messaging suggests it would be perfectly sized to shove dead bodies out of sight. Another one has the person chucking something over the edge of a precipice.

silver ivy
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I love the bucket and the dead body hole

dusk wedge
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That bucket may have been pre-QC... let me verify

silver ivy
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The one thing to keep in mind with trash cans is that the script allows a couple minutes for someone to realize they screwed up and grab it back...so the messaging should try to take that into account.

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(if it wasn't, veil iron shouldn't be hyphenated...)

dusk wedge
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Corrected. Not near my PP to get live in-game messaging.

silver ivy
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lol okay, good! I won't twitch over it then

molten magnet
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Interesting. I’m not arguing, just trying to clarify, so I can start to understand how the system works.

somber moss
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our can messages us tossing stuff into it like we're playing basketball (that's not the actual message) and ends with "Nice shot!"

molten magnet
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So, the stalls, which can be placed and stay indefinitely, don’t qualify because they aren’t made permanent (eg can be removed), and they are in the you also see space.

silver ivy
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Correct

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It has to be a permanent, immoveable object in the "you also see"

dusk wedge
# silver ivy It has to be a permanent, immoveable object in the "you also see"

This is in relation to the existing two certs that are already being sold (embed an item and move an item in/on/behind/under). Doesn't mean there won't be a service offered in the future that allows for something like that to be done. IE, embed your existing fireworks press, ice cream churn, etc to be permanent in your property. 🤞

silver ivy
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That is correct.

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Right now, there is not a service to do that.

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Leff appeared to be asking about existing services, so I wanted to stick clearly to that and not hypotheticals!

dusk wedge
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Hypothetically speaking, normal PP owners winning the add-a-room/shrine/workshop Trove could potentially embed an item, but it's usually on a case-by-case basis and usually limited to a single item per room that is done.

molten magnet
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I was — wanted to understand how the current system works.

silver ivy
dusk wedge
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Reminds me, I need to go buy a stall!

late marten
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I just want a cert that let's me hyperlink something and make it have a show.

molten magnet
# dusk wedge Reminds me, I need to go buy a stall!

I love it. And I was able to make my altered stall something I would want in my home, so it worked out well. I do wish I could set the value to 0 though, so I could use it as a gift dispenser for guests tho.

silver ivy
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So there is the hyperlink something (as long as it is mentioned in the room description already). A cert that lets you update an existing item's description...I can't remember, didn't we do something like that too?

dusk wedge
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The latter exists as design slips.

somber moss
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combo the hyperlink something cert with a design slip

molten magnet
silver ivy
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Right...so it's a multi-step process, but it is possible!

Combining it might get tough, because you have some people who would want one and some the other and some both services...so it is just easier to have it split out.

dusk wedge
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The first part to hyperlink something only exists currently if you have something in the You also see here part that you want to convert in your normal room description.

late marten
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Yeah like I have a "folded screen" or something in one of my rooms, it has no hyperlink, there is no option to "You see a folded screen" add to my rooms but i would love to hyperlink it to use a design slip to put a show on it

somber moss
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Xynwen, where's the Flotilla property you promised us? 😎 (Narrator: She didn't really promise.)

dusk wedge
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I think Thandiwe mentioned it as something they realize people want but they can only release so many new PP certs and it's on their list of requested service cert additions.

silver ivy
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  1. Have a permanent, immoveable item in the "You also see" spot
  2. Have the room text mention that item in its description
  3. Use a hyperlink cert to link that item in the room description and have it hidden from the "you also see" spot
  4. Use a design slip to update the show, etc.

So basically, what you're missing, Kiki, is #2...some option to update your room's description so it can mention the item you want to hyperlink?

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lol, I need to circle with Haliste to finalize the flotilla shopping system first!

jolly stag
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Xynwen, I suspect that what would be useful would be a certificate that is an "add this item permanently to your property room", which results in the item in hand being placed into the You also see line. Then, we could follow up with the imbed an item voucher to have it changed to be hyperlinked in the room description.

It sounds that outside of foraged item props, herb gardens, trash cans, and yll'sutas, there isn't yet a way to do this for other items. Which I get this is still kind of a new process and very much appreciate the steps being made to expand it.

dusk wedge
silver ivy
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I coded it into yll'sutas as an option just because of this system!

silver ivy
dusk wedge
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A new #3 cert that can just make any noun in the room description a link/prop that can then be updated via a design slip.

molten magnet
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Xynwen, dumb question -- but what does "actual object" mean in that context? Like, I have a room description that says "lantern." Is that an "actual object"?

silver ivy
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No, that's just the room description text

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you need a lantern in the room

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like...something you could tap

molten magnet
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Got it. So "actual object" means in coding -- it has to be a coded separate "actual object"? So what I want is a turn room description text into actual object cert?

silver ivy
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That would get super tricky.

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but...if you had a lantern in your room description and had a lantern object (like something you bought off the shelf or had altered at a merchant...) then what you would want is a "turn this lantern into a permanent, immoveable prop in this room" cert

frosty lion
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What we need is a "build your own thing" cert, that involves creating an item and inserting it into your room!
Which really I guess we just need a place an item in the also here section permanently. Cause we could create the item with an alter + ezscript!

molten magnet
winged rapids
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Speaking of ezscripts, I would love the ability to add and update ezscripted items/messaging in my property

jolly stag
# silver ivy but...if you had a lantern in your room description and had a lantern object (li...

For what it's worth, I feel like a cert like this would be very useful... if in particular we could "bind" it to an object, which would flag it in some way so that when we take it to a merchant to alter, they'd be able to see that this is actually going into a PP room and thus it's appropriate to potentially reference other objects in said room, or otherwise be phrased a little differently than with a "normal" alteration.

Holy runon sentence batman. Hopefully that makes sense.

dusk wedge
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Like I want to change this:
The walls of the cramped lab are scorched and damaged beyond any ability to discern the original material or craftsmanship. Crossed out glyph symbols and scrawlings of ruined pentagrams indicate obvious signs of past research projects gone awry. A variety of curious instruments and tools are scattered across the marred oak table placed on one side of the room. Along the opposite wall rests a blackened bookshelf, an intact lor cabinet, and sturdy looking steel hooks.

To this:
The walls of the cramped lab are scorched and damaged beyond any ability to discern the original material or craftsmanship. Crossed out glyph symbols and scrawlings of ruined pentagrams indicate obvious signs of past research projects gone awry. A variety of curious instruments and tools are scattered across the marred oak table placed on one side of the room. Along the opposite wall rests a blackened bookshelf, an intact lor cabinet, and sturdy looking steel hooks.

And if the initial cert to do that just gives me:

>look symbols
You see some symbols.

And I have to use a design slip after to make it pretty and show something more, that is what I believe is desired.

jolly stag
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(I love how we're all asking for the same thing in different ways. This is clearly a very desired thing, haha!)

silver ivy
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and I'm sure when we're all recovered from merchant week, the PP gurus will review! I know they have other things they want to do, etc.

dusk wedge
silver ivy
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Creating the item from scratch, however, is less ideal than converting an already QC'd and created item into something permanent. It's not that any of this is impossible though...it's just going to be a matter of what will best fit the need.

jolly stag
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I can definitely see advantages both to creating from scratch and also to using an existing item. The latter would allow for a scripted item to be the one that ends up imbedded, such as a stove or wine press, I imagine.

Meanwhile the former is more flexible.

somber moss
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base:a,potted,plant
long:
show:
Instructions - take this certificate to willing merchant(s) and alter the base/long/show as desired, then RAISE in your private property room where you want the item to permanently reside.```
jolly stag
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Anyway, please take all of my comments above as me being enthusiastic about the continued growth of this system - and not as a complaint that this is not yet a thing we can do.

silver ivy
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oh absolutely! I can feel the enthusiasm here, and I'm sure Tivandiwe will too!

somber moss
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One downside I could see with some Create An Item + Embed An Item + Design Slip combos (if create an item were ever a thing) is that Room Texts DO have limits. Unfettered adding of items + longs could easily take the room text out of bounds in size.

winged rapids
somber moss
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oh! Good point. (I mean... it has been like 20 years...)

winged rapids
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For example:
Sunshine filters down through the leaves of 123456789...
Becomes: Sunshine filters down through the leaves of a broadly crowned clump of red river birch trees

Most players won't have this kind of foreknowledge about GS room building, and that's one of the biggest benefits to the current offerings and bungalows, and why standersization of them is so important.

somber moss
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item linking didn't exist the last time I edited a room 😉

jolly stag
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Dang dinosaurs. /j

drowsy vale
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Just like we can't do a Deck the Halls

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If it can be removed by a player, then it won't get an imbed.

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Oh, I see Xynwenalready got that

sullen pelican
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hmmm so... i made a foraging prop intending to add it to a room in my property that has pots in the description that are not linked. if i gave the item a long description, did i mess up? do i need to make it just a base to then have it imbedded in the room?

jolly stag
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It should work just fine with a long description so long as the noun matches. You might not see the long description at all in the room (depending on how it is worded and how the hyperlink is eventually set up), but you would if you did like.. glance pots or tap pots.

sullen pelican
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thanks, that would be ideal! though i think i made the noun "pot" instead of "pots" so i may need to make a minor adjustment

silver ivy
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Noun of pot would usually work

sullen pelican
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even if the word is "pots" in my room description?

silver ivy
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Yeah unless Thandiwe says we aren’t allowing, we have a way to pluralize for the room description.

drowsy vale
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(was scrolled up again)

molten magnet
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Even with the (super helpful/amazing) update to the wiki on forage item props, I'm still not sure I understand the imbedding process? Does it work just like a trash bin? Redeem and it goes in the room? Or is it a manual process? Do I need to be designing a pot in the show for my tree?

jolly stag
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Imbedding is separate. Imbedding means that if your room description references a pot somewhere in the room, but there is no hyperlink to it to click on in Wrayth... if you were to place a foraged item prop with a noun of "pot" in the room, then later on you could buy an imbed a prop voucher and have that same "pot" moved from the "You also see" line to only being hyperlinked in the room description text.

(Alternatively you could place a trash can with a noun of "pot" and go through the same process.)

molten magnet
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Got it. So, as is, without a pot and imbed -- I would redeem the forage prop and the tree would just show up in the room with the approved base description?

somber moss
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You also see a tree with an approved description 😄

jolly stag
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Correct. Just straight up redeeming a foraged item prop (or trash can or moardrobe) places the item exactly as you had it altered into the "You also see" line.

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It's not necessarily a bad thing at all to have items in the "You also see" line. That's entirely a personal preference for each homeowner. Some people don't want anything in there, while others are fine with one or more things there. If you redeem multiple items in the same room, however, the "You also see" line can start to get a bit long.

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For example, one of the rooms in my property has:
You also see a ceramic pot dangling from a slim chain, a heavy ironwood table with some stuff on it, a narrow ruic-framed archway leading to a downward sloping passage, a pile of wooden sticks and a potted carnivorous plant.That's kind of a lot in the "You also see" line, at least for my tastes. It didn't start out that way. It originally was the table (container with food on it), the plant (trash can), and the sticks (fuel for fireplace). The archway was added when I was lucky enough to get a room extension (it's a portal to said newer room), and then the pot was added last fall (it's an herb garden item like what is sold at EG).

None of those items qualify for the "imbed an item" voucher since there isn't anything else in the room that references them beyond them being in the "You also see" line. I could potentially use a "move an item" voucher to "hide" one or more of them in/on/under/behind another object in the room.. but other than the fireplace sticks, I probably won't because otherwise it really wouldn't make much sense.

molten magnet
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So neat.

jolly stag
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I'll see if I can update some more info on the wiki with a more clear explanation of the vouchers today

jolly stag
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Okay I reread this whole forum post and I think that I captured everything in it. I have updated this article that Alastir started a while back with a breakdown of what the different vouchers do. It's possible I may have missed something or misunderstood something. I'm sure that it's probably not quite at wiki standards but a mod can fix that if I don't get to it first. Hopefully it helps reduce confusion and I didn't cause more instead.
https://gswiki.play.net/Property_Change_Vouchers

drowsy vale
molten magnet
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Ok. Thanks Thandiwe. Silly question, but what makes it “potted”? Just drafting a show that shows it in a pot?

weak gust
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If you’re building your own with the blank voucher, you have to turn it to set it to the right prop.

jolly stag
maiden iron
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good news: I got that mailbox trinket altered so that works great!
Bad news: its more broken now, I bugged it in its current broken state with the room number I was attemping to place it in.

sand arrow
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I have a comment about the new room additions, workshop, add on, shrine.. traditionally, when a new room was added with any storage the storage could be divided up as the person getting the property requested. I know you said one container Thandiwe, but is there no wiggle room to put a small amount on a table? Reducing the storage from the other container to accommodate that request? That’s how it was done for the last couple of decades. When I got storage from the academy I got to divvy it up, with the new property too. I know friends who have as well. The only reason I am even bringing this up is because having a table not able to accommodate a teacup drives me batty, especially with the cooking now, it’s nice to be able to put a pot down for a second without unlocking some bigger storage. I’m sorry, but I had to make a comment. I am aware that one container was said but this is my experience so I am sharing.

drowsy vale
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There is no wiggle room. And the reason for that is because there has been an explosion of containers with their capacity added to an insane amount. We have stated several times that container capacity is our number one issue and problem when it comes to areas being loaded.

sand arrow
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I had not heard that at all.

split fog
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That's why the capacity expanders were removed from the property slip shop.

sand arrow
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I mean I would be happy to reduce what to keep in the house. But no one told me it was a problem.

somber moss
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I'll take that workshop add off your hands ... 😎

sand arrow
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Haha

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I mean, send an email to property owners, I bet you’d be surprise how cooperative people can be. I am happy to locker a bunch of stuff.

drowsy vale
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I mean, I've been pretty vocal about it! But I can understand that not everyone reads my diatribe.

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We aren't going to change what you have, we just aren't going to offer more of that thing.

somber moss
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A lot of us went a little nuts that year the capacity increasers went out, yeah...

sand arrow
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I had not heard a thing about it, Thandiwe, not a peep. I had less than zero idea about it.

fathom ledge
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Wyrom discussed it here as well: #1137098356347383819 message

sand arrow
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I did too, but I’m totally willing to help out if it’s a problem. I mean, I still feel a table without at least 2lbs is a travesty but I don’t need gigantic storage.

drowsy vale
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You can make the table your container.

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Wait, you are getting a workshop, right?

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Oh, wait, nevermind

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I remember now

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I have too many things in my head.

sand arrow
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I don’t read that .. I read very little except the ones I’m really interested in and I was away a good chunk of September. Yes. Lol. I just wanted the cabinet and small on table. Alas.

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But honestly, ,my issue with the table aside, I’m happy to locker stuff. In fact I will this week.

fathom ledge
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#1137098356347383819 message

sand arrow
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I don’t read that channel! Sorry! I don’t wanna be a GM! You guys work too hard!

fathom ledge
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The two comments I linked are pertinent to this conversation and your interests

sand arrow
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Like I said, I had no idea and I think a lot of property owners would happily help out. But that’s my opinion, and no way I’m the only one that didn’t know this.

winged rapids
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In kind, I too would be more than happy to consolidate more of my gem horde of it helps, though the geminator bins are expensive for gem collections comprised of singles.

sand arrow
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Quick question: Do the MOARrodes add to this too many item issue or are they contained in there? (Yea I spelled that MOAR-wrong lol)

drowsy vale
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They are the same kind of container. The only items that don't are any of the -in-ators as they contain the items as single item

quasi kindle
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I was brainstorming, I was wondering if it'd be possible to convert like our footlockers/the big storage containers in properties to using something like the astral vault spell. Where our key could open it which loads the stuff, but after 5 minutes or so it'd close and be unloaded.

Seems like that could alleviate a big chunk of the problem and give some more wiggle room for other "normal" storage.

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obviously not a small lift I imagine, but it could be a good mid-term/longer term solution

sand arrow
fossil geyser
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So does this mean no more MOARrobes will be sold, either, like storage increase certificates? I'm ok with that, mind, just asking.

drowsy vale
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I believe we announced that we'd be putting a hold on the storage increase certificates, but I'm uncertain about MOARrobes as I don't own them.

winged vector
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I do! I have no plans to sell them any time in the near future.

south flower
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This should be fixed now.

maiden iron
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neat I'll try it out soon, thank you!

south flower
molten magnet
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Is there any reason that an imbued rod from a forage tree prop twig is not/cannot be compatible with whittling? >tap knife The rod is not appropriate for whittling. Is this worth bugging the tree prop? The whittling knife? Or is this intended? Thanks for any help that can be offered!

prisma merlin
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I wouldnt be surprised if the knives are so old they list the compatible items one by one

molten magnet
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But wouldn't it mean that the imbued rods created by tree props are not the same as imbued rods created by foraged sticks?

prisma merlin
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They don't become like "cracked rod" or anything do they? Regardless, it's likely the knife that is wrong. The rods take a spell etc. If you can imbue it, it's a proper foraged stick

molten magnet
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You gesture at a prickle-clad sandbox tree twig.
Your body suddenly fills with a tingling sensation as you feel great power from your surroundings channeling through you and into the twig.  Suddenly, there is a blinding flash of light!  As the surge of power ends, you feel the twig has changed somehow.
Cast Roundtime 3 Seconds.
>glance
You glance down to see nothing in your right hand and a prickle-clad sandbox tree rod in your left hand.``` Then ```>anal my rod
You analyze your sandbox tree rod and sense that the creator has provided the following information:
The description of the sandbox tree rod may be altered, but its noun must remain rod, and it must retain its plant-based composition.  Standard alteration restrictions still apply.

This is a magical item that was created by Leff.

You get no sense of whether or not the rod may be further lightened.``` Should be whittle-able.
prisma merlin
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Yeah. What I mean js I wouldn't be surprised if the knife expects only rods named things that existed at the time. I dont recall if you can use an imbue box on them before whittling

molten magnet
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Got it. The knife understands wands and rods when it was created.

prisma merlin
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Yeah. That. It also cuts off a lot of the mana capacity on rods. Very old. Much quirk

molten magnet
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Sorry to clog up the private property shop forum. Thanks all.

fathom ledge
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I read that as pickle-clad and am now disappointed

prisma merlin
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Technically still made of organic material. In fact "a crisp pickle rod" is absolutely plant based

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A crisp pickle stick should also be valid for the forage item. It's a little redundant.

frosty lion
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Rather than send a whole email for one question ... do the room adds come noded or do we need to node them?

quasi kindle
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not normally noded, they could come noded if you buy an add-node thing
just mention that in your design/redeem it and such that it's for your add-room

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this is all the add-room things have:

The room description must stay under 511 characters.  
I'll also need to know where you'd like to place said room and the type of portal/directional you prefer to connect it to your current property.

The addition includes:
5 props - These can include items such as seating, lanterns, and other touchable additions.
Minor script allowances - Examples: Darts, swimming, windows, fireplace, bed, mirrors.  These do count against the above 5 props.
Ambient messaging - Limited to 5-6 messages, can be split into day/night.
Appliance installation (stove, wash basin, etc) if provided by the player.

Please let me know if you have preferences for the room flags as well.
Do you want to allow: 
 * Magical creatures?
 * Animal companions?
 * Hiding?
 * Stealing?
 * Magic?
 * Teleportation in and/or out?
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so like if you wanna add/imbed some stuff in the room you can, but need to buy those things from the shop

frosty lion
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Thanks. All the things listed there are selections you need to make, the room being noded wouldn't really be a selection imo. Either it is or it isn't. Which is why I ask the question.

south flower
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The issue with dropping already framed paintings into a collection of artwork has been resolved. You may need to ASSIST to get a current painting out, but then things should work just fine.

forest apex
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I'm sure it's seen on the backend for delayed services. Doing my best to keep Craxian (Platinum Instance) in-game as I am AFK to get his PP-Teleporting Key worked on. I got it at the last RW, but finally got time (more like stopped the laziness and just did it) to redeem it. Redeemed it about a month ago, but we were in EG time. Anyway, just thought I'd pop in here and let Thandiwe know I'll do my best to keep Craxian around with key in hand. 🙂

molten magnet
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As a purely technical question, is it possible to have bungalow’s description renamed (room description)? So, is it a technical possibility to have it named, “[Leff’s Bungalow, Kitchen] for instance?

If it is conceivably possible, would it be time consuming and cumbersome for staff? Is there a possibility this might become a paid service option?

Thank you!!

drowsy vale
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Short answer, yes. It is possible to do. There is nothing that will revert it. Long answer, this would require a conversation behind the scenes as I can see several people wanting this and technically, it would require QC which adds a layer to the conversation.

molten magnet
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Thanks Thandiwe. Would it be appreciated to submit it as a potential paid service request? And if so, which event form? Appreciate the response!

drowsy vale
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I think here is fine.

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If it ends up being a thing we can offer it where we feel it would be appropriate.

grim helm
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2nding the request for possible room renames!

molten magnet
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Is it possible to use a bungalow design slip to change the outside bungalow door description? I cannot wave it from the outside of the bungalow to attune to the slip... but I can from the inside. This slip has been attuned to a door. If I change the door (from the inside), will it change the appearance on the outside?

drowsy vale
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It will not change the door on the outside. It is designed to only work within the bounds of your property. Since the exterior door is in the neighborhood, it can't be changed with a slip.

molten magnet
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Thank you Thandiwe.